Template:Heavy weapon table: Difference between revisions

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<!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) -->
<!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) -->
=== Primary ===
=== Principales ===
{{Weapon Stat Table}}
{{Weapon Stat Table}}
|-
|-
! style="background-color: white;" height=96 | [[File:Backpack_Minigun.png|96x96px|link=Minigun]]
! style="background-color: white;" height=96 | [[File:Backpack_Minigun.png|96x96px|link=Minigun]]
[[Minigun]]  
[[Minigun/fr|Minigun]]  
| {{killicon|minigun}}
| {{killicon|minigun}}
| 200
| 200
{{Table stat|windup|1|0.75|0.5|0.4}}
{{Table stat|windup|1|0.75|0.5|0.4}}
| {{Table stat|dmg|{{tooltip|36|9 / bullet}}|{{tooltip|48|12 / bullet}}|{{tooltip|108|27 / bullet}}}}  
| {{Table stat|Dégâts|{{tooltip|36|9 / bullet}}|{{tooltip|48|12 / bullet}}|{{tooltip|108|27 / bullet}}}}  
| {{Table stat|speed|0.105|0.071}}{{Table stat|spread|0.08}}{{Table stat|bullet|4}}
| {{Table stat|Vitesse|0.105|0.071}}{{Table stat|dispersion|0.08}}{{Table stat|balles|4}}
| style="text-align: left;" | {{stat|vanilla}} Does not have an initial damage or accuracy penalty that decreases with time spun up<br/>{{stat|hidden}} Hidden: -15% damage vs level 2 [[Sentry_Gun|sentries]], and -20% damage vs level 3 sentries
| style="text-align: left;" | {{stat|vanilla}} Ne présente pas de pénalité initiale en matière de dégâts ou de précision qui s'atténuerait à mesure que les canons de l'arme tournent.<br/>{{stat|hidden}} Non indiquer : - 15 % de dégâts contre les [[Sentry_Gun/fr|mitrailleuses]] de niveau 2, et -20 % de dégâts contre les mitrailleuses de niveau 3


|-
|-
! style="background-color: white;" height=96 | [[File:Backpack_Anti-Aircraft_Cannon.png|96x96px|link=Anti-Aircraft_Cannon]]
! style="background-color: white;" height=96 | [[File:Backpack_Anti-Aircraft_Cannon.png|96x96px|link=Anti-Aircraft_Cannon]]
[[Anti-Aircraft Cannon]]  
[[Anti-Aircraft Cannon/fr|Canon antiaérien]]  
| {{killicon|aa_cannon}}
| {{killicon|aa_cannon}}
| 40
| 40
{{Table stat|windup|1|0.75|0.5|0.4}}
{{Table stat|windup|1|0.75|0.5|0.4}}
| {{Table stat|dmg|{{tooltip|60|70 vs buildings}}|81|180}}  
| {{Table stat|Dégâts|{{tooltip|60|70 vs constructions}}|81|180}}  
| {{Table stat|speed|0.55|0.45}}<b>Self damage:</b> 45-90<br/>{{Table stat|splash|???}}
| {{Table stat|Vitesse|0.55|0.45}}<b>Dégâts auto-infligés :</b> 45-90<br/>{{Table stat|rayon|???}}
| style="text-align: left;" | {{stat|positive}} Fires explosive shells<br/>{{stat|positive}} Mini-crits airborne enemies<br/>{{stat|negative}} Weapon has limited range<br/>{{stat|hidden}} Hidden: +16.7% damage vs buildings
| style="text-align: left;" | {{stat|positive}} Tire des obus explosifs<br/>{{stat|positive}} Mini-crits contre les ennemis en l'air<br/>{{stat|negative}} L'arme a une portée limitée<br/>{{stat|hidden}} Non indiquer : + 16.7 % de dégâts contre les constructions
|}  
|}


=== Secondary ===
=== Secondary ===

Revision as of 20:33, 22 October 2026

Principales

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Minigun

200

Windup time:
(starting) 1 s
(stopping) 0.5 s

  Ne présente pas de pénalité initiale en matière de dégâts ou de précision qui s'atténuerait à mesure que les canons de l'arme tournent.
  Non indiquer : - 15 % de dégâts contre les mitrailleuses de niveau 2, et -20 % de dégâts contre les mitrailleuses de niveau 3

Canon antiaérien

40

Windup time:
(starting) 1 s
(stopping) 0.5 s

Dégâts auto-infligés : 45-90
  Tire des obus explosifs
  Mini-crits contre les ennemis en l'air
  L'arme a une portée limitée
  Non indiquer : + 16.7 % de dégâts contre les constructions

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shotgun

6 / 30

Reload:
(first reload) 0.87 s,
(further reloads) 0.51 s

Base: 60
Mini: 81
Crit: 180
Attack interval: 0.625 s
Spread: 0.0675
Bullet count: 10
  -6.25% reserve ammo (down from 32 in vanilla)

Sandvich

N/A 1

Cooldown: 30 s

N/A Healing:
(self) 120, 360
(others) 50%, 100%
  Heals 120 when eaten (down from 300 in vanilla)
  Eating does not put the sandvich on cooldown
  Crit boosted sandviches overheal yourself when eaten, and act like a full health kit to others

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Fists

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla

Chekhov's Punch

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  On hit: Store up to 3 critical hits
  Stored crits are consumed by all weapons
  Melee damage taken will crit on wearer
  Melee will crit only at full capacity
  Hidden: 65% increased melee range