<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AcidL</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AcidL"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/AcidL"/>
	<updated>2026-05-31T22:34:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=5041</id>
		<title>User:AcidL</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=5041"/>
		<updated>2024-06-10T11:19:40Z</updated>

		<summary type="html">&lt;p&gt;AcidL: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bleed&amp;diff=4197</id>
		<title>Bleed</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bleed&amp;diff=4197"/>
		<updated>2023-12-22T18:03:13Z</updated>

		<summary type="html">&lt;p&gt;AcidL: added the bleed icon that appears in the killfeed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Scout&#039;&#039;&#039; in Meet the Sandvich|Oh  God... OH MY GOD OH MY GOD OH MY GOD! My blood! He- HE PUNCHED OUT ALL MY BLOOD!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; or &#039;&#039;&#039;Bleeding&#039;&#039;&#039; is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to [[afterburn]] except it cannot be cured by water or with a [[compression blast]]. Other than that the methods for curing bleed are the same as afterburn, those being health packs, &lt;br /&gt;
&lt;br /&gt;
[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]]&lt;br /&gt;
&lt;br /&gt;
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.&lt;br /&gt;
&lt;br /&gt;
Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources. &lt;br /&gt;
&lt;br /&gt;
Although bleed cannot [[Critical hits|crit]] on its own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].&lt;br /&gt;
&lt;br /&gt;
== Bleed-inducing weapons ==&lt;br /&gt;
The following weapons induce bleed on another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Picture&lt;br /&gt;
! Class&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fishwhacker]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|120px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| The Fishwhacker causes 2 seconds of bleed on hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:BleedSymbol.png&amp;diff=4196</id>
		<title>File:BleedSymbol.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:BleedSymbol.png&amp;diff=4196"/>
		<updated>2023-12-22T18:00:43Z</updated>

		<summary type="html">&lt;p&gt;AcidL: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:BLU_Bombcart.png&amp;diff=4194</id>
		<title>File:BLU Bombcart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:BLU_Bombcart.png&amp;diff=4194"/>
		<updated>2023-12-22T10:14:30Z</updated>

		<summary type="html">&lt;p&gt;AcidL: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=4175</id>
		<title>User:AcidL</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=4175"/>
		<updated>2023-12-21T23:05:17Z</updated>

		<summary type="html">&lt;p&gt;AcidL: i edited my profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;James Cage White&#039;&#039;&#039; in Twitter the movie|very cool very swag i like it}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;IGN&#039;&#039;&#039; |1/10 i cant SCRIPT}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;like 3 people in #wiki-discussion&#039;&#039;&#039; |beware of the pipe}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i like to contribute on this wiki in my free time &lt;br /&gt;
&lt;br /&gt;
[[File:dogscanwearhats.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Dogscanwearhats.jpg&amp;diff=4174</id>
		<title>File:Dogscanwearhats.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Dogscanwearhats.jpg&amp;diff=4174"/>
		<updated>2023-12-21T23:04:17Z</updated>

		<summary type="html">&lt;p&gt;AcidL: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pipeline&amp;diff=4173</id>
		<title>Pipeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pipeline&amp;diff=4173"/>
		<updated>2023-12-21T21:59:49Z</updated>

		<summary type="html">&lt;p&gt;AcidL: added the image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Pipelinetf2.jpg&lt;br /&gt;
|file-name = plr_pipeline_final&lt;br /&gt;
|game-type = Payload Race&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Nightime, Clear&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pipeline&#039;&#039;&#039; is a [[Payload Race]] map.&lt;br /&gt;
&lt;br /&gt;
Pipeline is set in a nighttime industrial zone between 2 factories owned by their respective teams. Between the rounds it changes to 3 other stages, with one being much different than the other&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pipeline&amp;diff=4172</id>
		<title>Pipeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pipeline&amp;diff=4172"/>
		<updated>2023-12-21T21:57:04Z</updated>

		<summary type="html">&lt;p&gt;AcidL: created nightfall, someone add the images pls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|file-name = plr_pipeline_final&lt;br /&gt;
|game-type = Payload Race&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Nightime, Clear&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pipeline&#039;&#039;&#039; is a [[Payload Race]] map.&lt;br /&gt;
&lt;br /&gt;
Pipeline is set in a nighttime industrial zone between 2 factories owned by their respective teams. Between the rounds it changes to 3 other stages, with one being much different than the other&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Pipelinetf2.jpg&amp;diff=4171</id>
		<title>File:Pipelinetf2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Pipelinetf2.jpg&amp;diff=4171"/>
		<updated>2023-12-21T21:52:33Z</updated>

		<summary type="html">&lt;p&gt;AcidL: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Nightfall&amp;diff=4147</id>
		<title>Nightfall</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Nightfall&amp;diff=4147"/>
		<updated>2023-12-15T23:10:00Z</updated>

		<summary type="html">&lt;p&gt;AcidL: added nightfall, someone add the images and stages pls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = &lt;br /&gt;
|file-name = plr_nightfall_final&lt;br /&gt;
|game-type = Payload Race&lt;br /&gt;
|map-environment = Alpine / Industrial&lt;br /&gt;
|map-setting = Nighttime, Rainy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nightfall&#039;&#039;&#039; is a [[Payload Race]] map. &lt;br /&gt;
&lt;br /&gt;
The map takes place in an alpine industrial zone, at nighttime in a lumber company, it was added to the map rotation in the [[2.0.0]] update&lt;br /&gt;
&lt;br /&gt;
The map switches to 3 different stages as the rounds go on&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Payload_(objective)&amp;diff=4145</id>
		<title>Payload (objective)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Payload_(objective)&amp;diff=4145"/>
		<updated>2023-12-15T19:34:19Z</updated>

		<summary type="html">&lt;p&gt;AcidL: /* Trivia */ added frontier trivia and hoodoo trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Payload&#039;&#039;&#039; or also known known as the &#039;&#039;&#039;Bomb Cart&#039;&#039;&#039; is an objective only found in the [[Payload]] and [[Payload Race]] gamemodes, The Payload resembles a warhead tightly put into a wooden cart with its front ripped, the payload belong to their respective teams depending on the color of the warhead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Payload must be pushed throughout the map consistently to move, if left alone it will be pushed backwards until it reaches the last checkpoint it passed through, However if it reaches the finishing point of the map, it will fall causing a massive explosion killing anyone near it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature payload ==&lt;br /&gt;
* [[Payload]]&lt;br /&gt;
* [[Payload Race]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The RED payload can only be seen in [[Payload Race]] maps&lt;br /&gt;
* In [[Frontier]] the payload instead of being the common bomb cart is instead a train named Li&#039;l Chew Chew&lt;br /&gt;
* in [[Hoodoo]] the payload is slightly different, instead of it being a warhead it&#039;s instead 2 nuclear barrrels and dynamite taped onto the cart with a timer attached to it, ticking&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Payload_(objective)&amp;diff=4144</id>
		<title>Payload (objective)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Payload_(objective)&amp;diff=4144"/>
		<updated>2023-12-15T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;AcidL: created the payload objective page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Payload&#039;&#039;&#039; or also known known as the &#039;&#039;&#039;Bomb Cart&#039;&#039;&#039; is an objective only found in the [[Payload]] and [[Payload Race]] gamemodes, The Payload resembles a warhead tightly put into a wooden cart with its front ripped, the payload belong to their respective teams depending on the color of the warhead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Payload must be pushed throughout the map consistently to move, if left alone it will be pushed backwards until it reaches the last checkpoint it passed through, However if it reaches the finishing point of the map, it will fall causing a massive explosion killing anyone near it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature payload ==&lt;br /&gt;
* [[Payload]]&lt;br /&gt;
* [[Payload Race]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The RED payload can only be seen in [[Payload Race]] maps&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Hightower&amp;diff=4141</id>
		<title>Hightower</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Hightower&amp;diff=4141"/>
		<updated>2023-12-15T18:56:18Z</updated>

		<summary type="html">&lt;p&gt;AcidL: created hightower page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = hightower_image.png&lt;br /&gt;
|file-name = plr_hightower&lt;br /&gt;
|game-type = Payload Race&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Dusky, Cloudy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hightower&#039;&#039;&#039; is a [[Payload Race]] map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map takes place in an industrial desert zone with 3 important locations, the larger 2 bases are owned by RED and BLU, while the third location being the center tower is at the center of the map. the 2 Teams each have a small room with a health kit and an ammo pickup box under their base near the starting point of the bomb cart and a small balcony designed for support&lt;br /&gt;
&lt;br /&gt;
Each team&#039;s cart is located next to the stairs connected to the center tower near their respective bases&lt;br /&gt;
Both teams must push their respective bomb cart to the elevator so the bomb cart can reach the top of the center tower while also pushing it.&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=4140</id>
		<title>User:AcidL</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=4140"/>
		<updated>2023-12-15T17:46:23Z</updated>

		<summary type="html">&lt;p&gt;AcidL: Replaced content with &amp;quot; == &amp;#039;&amp;#039;&amp;#039;Hello Everyone&amp;#039;&amp;#039;&amp;#039; ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Hello Everyone&#039;&#039;&#039; ==&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=4139</id>
		<title>User:AcidL</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:AcidL&amp;diff=4139"/>
		<updated>2023-12-15T17:45:10Z</updated>

		<summary type="html">&lt;p&gt;AcidL: Created page with &amp;quot;| | | | ___| | | ___   \ \      / /__  _ __| | __| | | | |_| |/ _ \ | |/ _ \   \ \ /\ / / _ \| &amp;#039;__| |/ _` | | |  _  |  __/ | | (_) |   \ V  V / (_) | |  | | (_| |_| |_| |_|\___|_|_|\___/     \_/\_/ \___/|_|  |_|\__,_(_)   ⠛⠛⣿⣿⣿⣿⣿⡷⢶⣦⣶⣶⣤⣤⣤⣀⠀⠀⠀ ⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀ ⠀⠀⠀⠉⠉⠉⠙⠻⣿⣿⠿⠿⠛⠛⠛⠻⣿⣿⣇⠀ ⠀⠀⢤⣀⣀⣀⠀⠀⢸⣷⡄⠀ ⣀⣤⣴⣿⣿⣿⣆ ⠀⠀⠀⠀...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;| | | | ___| | | ___   \ \      / /__  _ __| | __| | |&lt;br /&gt;
| |_| |/ _ \ | |/ _ \   \ \ /\ / / _ \| &#039;__| |/ _` | |&lt;br /&gt;
|  _  |  __/ | | (_) |   \ V  V / (_) | |  | | (_| |_|&lt;br /&gt;
|_| |_|\___|_|_|\___/     \_/\_/ \___/|_|  |_|\__,_(_)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
⠛⠛⣿⣿⣿⣿⣿⡷⢶⣦⣶⣶⣤⣤⣤⣀⠀⠀⠀&lt;br /&gt;
⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀&lt;br /&gt;
⠀⠀⠀⠉⠉⠉⠙⠻⣿⣿⠿⠿⠛⠛⠛⠻⣿⣿⣇⠀&lt;br /&gt;
⠀⠀⢤⣀⣀⣀⠀⠀⢸⣷⡄⠀ ⣀⣤⣴⣿⣿⣿⣆&lt;br /&gt;
⠀⠀⠀⠀⠹⠏⠀⠀⠀⣿⣧⠀⠹⣿⣿⣿⣿⣿⡿⣿&lt;br /&gt;
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠿⠇⢀⣼⣿⣿⠛⢯⡿⡟&lt;br /&gt;
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠦⠴⢿⢿⣿⡿⠷⠀⣿⠀&lt;br /&gt;
⠀⠀⠀⠀⠀⠀⠀⠙⣷⣶⣶⣤⣤⣤⣤⣤⣶⣦⠃⠀&lt;br /&gt;
⠀⠀⠀⠀⠀⠀⠀⢐⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀&lt;br /&gt;
⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀&lt;br /&gt;
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⢿⣿⣿⣿⣿⠟&lt;/div&gt;</summary>
		<author><name>AcidL</name></author>
	</entry>
</feed>