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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CarlmanZ</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-05-31T19:20:51Z</updated>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=9908</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=9908"/>
		<updated>2026-02-17T00:57:19Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: minor fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of maps&#039;&#039;&#039; in &#039;&#039;Team Fortress 2 Classified&#039;&#039;. Only maps that officially ship with &#039;&#039;Team Fortress 2 Classified&#039;&#039; are listed here.&lt;br /&gt;
&lt;br /&gt;
== Map types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Prefix&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Four-Team]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Medieval]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Map&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Map Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Version Added&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Arena)|Badlands]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;4arena_flask&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Drudlyclean the Skeledude&amp;lt;br&amp;gt;Trotim&lt;br /&gt;
|-&lt;br /&gt;
| [[Floodgate]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;4arena_floodgate&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| [https://gamebanana.com/members/1384110 savva]&amp;lt;br&amp;gt;HypnOS 1999&amp;lt;br&amp;gt;Lev1679&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Arena)|Granary]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberyard]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_lumberyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (Arena)|Nucleus]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Offblast]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_offblast_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Magnar &amp;quot;insta&amp;quot; Jenssen&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravine]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_ravine&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Arena)|Sawmill]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_watchtower&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197966249675 Joshua &amp;quot;JoshuaC&amp;quot; Shiflet]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Arena)|Well]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaranth]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_amaranth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://steamcommunity.com/id/awsswefasefsfsd Berry]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561198003981752 Theo &amp;quot;TheoF114&amp;quot; Fletcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[DeGroot Keep]]&lt;br /&gt;
| [[Attack / Defense]] ([[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_degrootkeep&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustbowl]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_dustbowl&amp;lt;/code&amp;gt;&lt;br /&gt;
| Initial release&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Egypt]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_egypt_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197970803850 Sean &amp;quot;Heyo&amp;quot; Cutino]&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace Creek]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_furnace_rc&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://steamcommunity.com/id/Y_M Tim &amp;quot;YM&amp;quot; Johnson]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197997491987 Fay L. &amp;quot;nineaxis&amp;quot; Fabry]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/snipergen Jeroen &amp;quot;Snipergen&amp;quot; Dessaux]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197994150794 Aeon &amp;quot;Void&amp;quot; Bollig]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Attack / Defense)|Gorge]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel Pit]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gravelpit&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Junction]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_junction_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197970803850 Sean &amp;quot;Heyo&amp;quot; Cutino]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Lab]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_mountainlab&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197987845309 Valentin &amp;quot;3DNJ&amp;quot; Levillain]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_steel&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197961877926 Jamie &amp;quot;Fishbus&amp;quot; Manson]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197960545005 Dan &amp;quot;Irish Taxi Driver&amp;quot; Merboth]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197971128200 FLOOR_MASTER]&lt;br /&gt;
|-&lt;br /&gt;
| [[2Fort]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_2fort&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Cross]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_doublecross&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Landfall]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_landfall&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|[https://steamcommunity.com/profiles/76561197973859098 Andrew &amp;quot;Dr. Spud&amp;quot; Thompson]&amp;lt;br&amp;gt;Fay L. &amp;quot;nineaxis&amp;quot; Fabry&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197971792497 Mark &amp;quot;Shmitz&amp;quot; Major]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelican Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_pelican_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.4]]&lt;br /&gt;
|[https://steamcommunity.com/id/AnotherBadPun abp]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/void001 void]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/barnwellewell Stuffy360]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/EwoV2Po chin]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/phi666 phi]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/divadan Diva Dan]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/erkerk erk]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/KrazyZark KrazyZark]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/Emil_Rusboi Emil]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_penguin_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.3]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;void&amp;lt;br&amp;gt;Stuffy360&amp;lt;br&amp;gt;chin&amp;lt;br&amp;gt;phi&amp;lt;br&amp;gt;Diva Dan&amp;lt;br&amp;gt;erk&amp;lt;br&amp;gt;KrazyZark&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Capture the Flag)|Sawmill]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_turbine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| [https://gamebanana.com/members/260401 Flobster]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Capture the Flag)|Well]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Control Points)|Badlands]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Coldfront]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_coldfront&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|[https://steamcommunity.com/profiles/76561198000167056 Eric &amp;quot;Icarus&amp;quot; Wong]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197987812857 David &amp;quot;Selentic&amp;quot; Simon]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197994150794 Aeon &amp;quot;Void&amp;quot; Bollig]&amp;lt;br&amp;gt;Tim &amp;quot;YM&amp;quot; Johnson&lt;br /&gt;
|-&lt;br /&gt;
| [[Fastlane]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_fastlane&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197960357189 Arttu &amp;quot;SK&amp;quot; Mäki]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_foundry&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Freight]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_freight_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Jamie &amp;quot;Fishbus&amp;quot; Manson&amp;lt;br&amp;gt;Mitch &amp;quot;ol&amp;quot; Robb&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Control Points)|Gorge]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_5gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Control Points)|Granary]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Gullywash]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gullywash_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Jan &amp;quot;Arnold&amp;quot; Laroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerhouse]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_powerhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_tidal_v4&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Control Points)|Well]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukon]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_yukon_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197973935677 Patrick &amp;quot;MangyCarface&amp;quot; Mulholland]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197978391207 Freya &amp;quot;Acegikmo&amp;quot; Holmér]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Domination)|Hydro]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;4dom_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Snowshoe&amp;lt;br&amp;gt;Drudlyclean the Skeledude&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Krepost]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]] [[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;4dom_krepost&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| Suo&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Canyon]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_oilcanyon&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| MaartenS11&amp;lt;br&amp;gt;Suo&amp;lt;br&amp;gt;Trotim&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|-&lt;br /&gt;
| [[Railway]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_railway&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| ultr4nima&amp;lt;br&amp;gt;14bit&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawtooth|Sawtooth Mountain]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_sawtooth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| Suo&amp;lt;br&amp;gt;Waugh101&amp;lt;br&amp;gt;Mazern&amp;lt;br&amp;gt;abp&amp;lt;br&amp;gt;14bit&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (King of the Hill)|Badlands]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigid]]&lt;br /&gt;
| [[King of the Hill]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;4koth_frigid&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| wheatttttt&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest (Event)]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_event&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&amp;lt;br&amp;gt;Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_lakeside_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valentin &amp;quot;3DNJ&amp;quot; Levillain&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (King of the Hill)|Nucleus]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (King of the Hill)|Sawmill]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Viaduct]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_viaduct&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (Payload)|Badwater Basin]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnblitz]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_barnblitz&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_frontier_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Patrick &amp;quot;MangyCarface&amp;quot; Mulholland&amp;lt;br&amp;gt;Arhurt&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Rush]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_goldrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodoo]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_hoodoo_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Tim &amp;quot;YM&amp;quot; Johnson&amp;lt;br&amp;gt;Jeroen &amp;quot;Snipergen&amp;quot; Dessaux&amp;lt;br&amp;gt;Fay L. &amp;quot;nineaxis&amp;quot; Fabry&amp;lt;br&amp;gt;Drew &amp;quot;Oxy&amp;quot; Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Jinn]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_jinn&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;[https://steamcommunity.com/id/14bit 14bit]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/heavywepon Boomsta]&amp;lt;br&amp;gt;Freyja&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Mountain]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_thundermountain&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Upward]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_upward&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hightower]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_hightower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_nightfall_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197972876953 Aaron &amp;quot;Psy&amp;quot; Garcha]&amp;lt;br&amp;gt;Paul Good&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeline]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_pipeline&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Sisyphus]]&lt;br /&gt;
| [[Payload Race]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;4plr_sisyphus&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Steam Release|3.0.0]]&lt;br /&gt;
| FizzyPhysics&amp;lt;br&amp;gt;Waugh101&amp;lt;br&amp;gt;abp&amp;lt;br&amp;gt;Mazern&amp;lt;br&amp;gt;Sniffy&amp;lt;br&amp;gt;Erk&amp;lt;br&amp;gt;Moonley Rami&amp;lt;br&amp;gt;Pyrew Nassimo&amp;lt;br&amp;gt;Wheat&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]]&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_doomsday&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Territorial Control)|Hydro]]&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Caper]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_caper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunnyside]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_sunnyside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| fizzyphysics&amp;lt;br&amp;gt;Waugh101&amp;lt;br&amp;gt;erk&amp;lt;br&amp;gt;Suo&amp;lt;br&amp;gt;abp&amp;lt;br&amp;gt;14bit&lt;br /&gt;
|-&lt;br /&gt;
| [[Avanti]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_avanti&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Steam Release|3.0.0]]&lt;br /&gt;
| 14bit&amp;lt;br&amp;gt;Waugh101&amp;lt;br&amp;gt;abp&amp;lt;br&amp;gt;Sam D. Wich&amp;lt;br&amp;gt;Lurondor&amp;lt;br&amp;gt;Ventrici&amp;lt;br&amp;gt;Wheat&amp;lt;br&amp;gt;rami&amp;lt;br&amp;gt;moonley&amp;lt;br&amp;gt;Old Hermit&amp;lt;br&amp;gt;Mazern&amp;lt;br&amp;gt;Omniary&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (VIP)|Badwater Basin]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Drudlyclean the Skeledude&amp;lt;br&amp;gt;Benjamin &amp;quot;Benjamoose&amp;quot; Rudman&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor|Blackstone Harbor]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_harbor&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Suo&amp;lt;br&amp;gt;Gadget&amp;lt;br&amp;gt;Hutty&amp;lt;br&amp;gt;Drudlyclean the Skeledude&lt;br /&gt;
|-&lt;br /&gt;
| [[Mineside]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_mineside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Suo&lt;br /&gt;
|-&lt;br /&gt;
| [[Trainyard]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_trainyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| TheatreTechie&amp;lt;br&amp;gt;Drudlyclean the Skeledude&lt;br /&gt;
|-&lt;br /&gt;
| [[2Bridge]]&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_2bridge&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;14bit&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|-&lt;br /&gt;
| [[Chopper]]&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_chopper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Steam Release|3.0.0]]&lt;br /&gt;
| Damon&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|-&lt;br /&gt;
| [[Drizzle]]&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_drizzle&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| 14bit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=7471</id>
		<title>VIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=7471"/>
		<updated>2025-03-16T22:42:12Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Noted what VIP stands for but clarified the full term isn&amp;#039;t an official term.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP mode.]][[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]], where the VIP escapes through his personal transport.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The Civilian has no combat training, is four-feet-ten on a good day, won&#039;t appear anywhere except VIP mode, and wouldn&#039;t even staff his Northampton horse ranch with filth like you, but &#039;&#039;by God&#039;&#039;, can he capture points.}}&lt;br /&gt;
&#039;&#039;&#039;VIP&#039;&#039;&#039; is a game mode involving a player designated as the VIP, who can only play as the exclusive [[Civilian]] class, a class designed to be very weak, who&#039;s role is to focus on the objectives in the maps he&#039;s available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official VIP [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Harbor]]&lt;br /&gt;
* [[Mineside]]&lt;br /&gt;
* [[Trainyard]]&lt;br /&gt;
* [[Badwater Basin (VIP)]] &lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* VIP mode is based on the &amp;quot;[https://wiki.teamfortress.com/wiki/Hunted_(Classic) Hunted]&amp;quot; map from Team Fortress Classic. The game concept eventually evolved into [[Payload]].&lt;br /&gt;
* &amp;quot;VIP&amp;quot; is an initialism for &amp;quot;Very Important Person&amp;quot;.&lt;br /&gt;
** Unlike other game modes, where the initialism (&amp;quot;CTF&amp;quot;) and the full term (&amp;quot;Capture The Flag&amp;quot;) are both official terms, only the initialism is used for VIP.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Furnace_Creek&amp;diff=7424</id>
		<title>Furnace Creek</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Furnace_Creek&amp;diff=7424"/>
		<updated>2025-03-11T17:02:56Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added a neat trivia thing. Should probably upload the actual logo as an image at some point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Furnace_creek.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_furnace_rc&lt;br /&gt;
|developer = [https://steamcommunity.com/id/Y_M YM]&lt;br /&gt;
|release-date = 2009&lt;br /&gt;
|map-environment = Arid desert&lt;br /&gt;
|map-setting = Sunset&lt;br /&gt;
|link = [https://steamcommunity.com/sharedfiles/filedetails/?id=454147907 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/downloads/furnace-creek.13/ TF2Maps.net]&amp;lt;br&amp;gt;[https://gamebanana.com/mods/69569 Gamebanana]&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://furnace.tf2maps.net/ TF2Maps promo site]|&lt;br /&gt;
The villains at Reliable Excavation Demolition have a new idea on how to demolish their enemies. It&#039;s the Solar Laser Unbuilding Gun, or S.L.U.G., a solar powered laser capable of destroying pretty much anything. Builders League United is determined to stop them.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Furnace Creek&#039;&#039;&#039; is a community-created [[Gravel Pit]]-styled [[Attack / Defense]] map.&lt;br /&gt;
&lt;br /&gt;
Once the BLU team has captured a point, it is locked and can not be retaken by RED. There are three control points, A and B, which are accessible from BLU&#039;s base, and C, where RED&#039;s spawn is located, requires players to pass through either point A or B to reach.&lt;br /&gt;
&lt;br /&gt;
Furnace Creek features a custom desert environment built around the orange sunset sky. Smaller details such as new cacti and a dried, cracked ground texture add to its separation from other desert themed maps.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Solar Laser Unbuilding Gun&amp;quot;, or S.L.U.G., is a custom spytech weapon which RED has mounted on top of the tower at point C. Power is fed to the S.L.U.G. by the field of heliostats in the parabolic solar array behind RED&#039;s spawn. The S.L.U.G. reaches maximum power at sunset, so BLU must stop RED from firing the S.L.U.G. by capturing the final point before the time runs out.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player.&lt;br /&gt;
* If less than a minute remains as RED is defending, the laser at C opens up. If RED wins, it fires into the sky.&lt;br /&gt;
* There are 7 rubber ducks hidden in the map, a recurring theme in YM&#039;s maps, such as Mann Manor in live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;br /&gt;
* [[w:Furnace Creek, California|Furnace Creek]] is a census-designated place in California, notable for having the highest recorded air temperature on Earth at 134 °F (56.7 °C).&lt;br /&gt;
* Furnace Creek has its very own logo, featured both in the map itself and in promotional material for it.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Furnace_Creek&amp;diff=7423</id>
		<title>Furnace Creek</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Furnace_Creek&amp;diff=7423"/>
		<updated>2025-03-11T17:01:45Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Listed the links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Furnace_creek.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_furnace_rc&lt;br /&gt;
|developer = [https://steamcommunity.com/id/Y_M YM]&lt;br /&gt;
|release-date = 2009&lt;br /&gt;
|map-environment = Arid desert&lt;br /&gt;
|map-setting = Sunset&lt;br /&gt;
|link = [https://steamcommunity.com/sharedfiles/filedetails/?id=454147907 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/downloads/furnace-creek.13/ TF2Maps.net]&amp;lt;br&amp;gt;[https://gamebanana.com/mods/69569 Gamebanana]&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://furnace.tf2maps.net/ TF2Maps promo site]|&lt;br /&gt;
The villains at Reliable Excavation Demolition have a new idea on how to demolish their enemies. It&#039;s the Solar Laser Unbuilding Gun, or S.L.U.G., a solar powered laser capable of destroying pretty much anything. Builders League United is determined to stop them.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Furnace Creek&#039;&#039;&#039; is a community-created [[Gravel Pit]]-styled [[Attack / Defense]] map.&lt;br /&gt;
&lt;br /&gt;
Once the BLU team has captured a point, it is locked and can not be retaken by RED. There are three control points, A and B, which are accessible from BLU&#039;s base, and C, where RED&#039;s spawn is located, requires players to pass through either point A or B to reach.&lt;br /&gt;
&lt;br /&gt;
Furnace Creek features a custom desert environment built around the orange sunset sky. Smaller details such as new cacti and a dried, cracked ground texture add to its separation from other desert themed maps.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Solar Laser Unbuilding Gun&amp;quot;, or S.L.U.G., is a custom spytech weapon which RED has mounted on top of the tower at point C. Power is fed to the S.L.U.G. by the field of heliostats in the parabolic solar array behind RED&#039;s spawn. The S.L.U.G. reaches maximum power at sunset, so BLU must stop RED from firing the S.L.U.G. by capturing the final point before the time runs out.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player.&lt;br /&gt;
* If less than a minute remains as RED is defending, the laser at C opens up. If RED wins, it fires into the sky.&lt;br /&gt;
* There are 7 rubber ducks hidden in the map, a recurring theme in YM&#039;s maps, such as Mann Manor in live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;br /&gt;
* [[w:Furnace Creek, California|Furnace Creek]] is a census-designated place in California, notable for having the highest recorded air temperature on Earth at 134 °F (56.7 °C).&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Landfall&amp;diff=7422</id>
		<title>Landfall</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Landfall&amp;diff=7422"/>
		<updated>2025-03-11T16:59:14Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = ctf_landfall.jpg&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_landfall&lt;br /&gt;
|developer = {{Dev|Dr. Spud}}&amp;lt;br&amp;gt;{{Dev|Nineaxis}}&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197971792497 Schmitz]&lt;br /&gt;
|release-date = May 3, 2015 ([[1.9.0]])&lt;br /&gt;
|map-environment = Alpine Forest&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
|link = [https://steamcommunity.com/sharedfiles/filedetails/?id=459651881 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/downloads/landfall.25 TF2Maps.net]&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|Creator&#039;s description|Beneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu{{sic}} are (assumably) fighting for space. And what better way to halt the other&#039;s operations than by stealing their building plans...&amp;lt;br&amp;gt;&amp;quot;I&#039;ll take the high road, and you... should probably also take the high road.&amp;quot; &amp;amp;mdash;The [[Soldier]]}}&lt;br /&gt;
&#039;&#039;&#039;Landfall&#039;&#039;&#039; is an official [[Capture the Flag]] map released on May 3, 2015 as part of patch [[1.9.0|1.9.0]]&#039;s &amp;quot;First Community Map Pack&amp;quot;. Landfall was created for [https://TF2Maps.net TF2Maps.net]&#039;s [https://wiki.teamfortress.com/wiki/Competitive_CTF_Contest Competitive CTF Contest] and was awarded 9th place. It is set in a logging area with various catwalks along the giant trees.&lt;br /&gt;
&lt;br /&gt;
It was later added on &#039;&#039;[https://wiki.teamfortress.com/wiki/Landfall was added to Team Fortress 2]&#039;&#039; seven months later on December 17, 2015 during the [https://wiki.teamfortress.com/wiki/Tough_Break_Update Tough Break Update]. It is the first instance of &#039;&#039;TF2&#039;&#039; developer Valve adding a map that was originally added to &#039;&#039;TF2 Classic&#039;&#039;. The second time was the release of [[Pelican Peak]] in 2022. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_rc&#039;&#039;&#039;&lt;br /&gt;
* You can now jump onto the shack along the outside path.&lt;br /&gt;
* Better FPS&lt;br /&gt;
* Various detail improvements and additions&lt;br /&gt;
* Respawn rate raised 1 tick&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test3&#039;&#039;&#039;&lt;br /&gt;
* Added a new room on the upper levels of each side by mid.&lt;br /&gt;
* Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).&lt;br /&gt;
* Changed the sawroom going into the bases. It&#039;s not got more space outdoors, in hopes of making that path more dangerous for the attackers.&lt;br /&gt;
* Put the Intelligence back in the old spot&lt;br /&gt;
* Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test2&#039;&#039;&#039;&lt;br /&gt;
* Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.&lt;br /&gt;
* Added a new little alcove where the outside path meets mid.&lt;br /&gt;
* Removed the indoor staircase going from the outside path to upper mid. It&#039;s replaced by an outdoor ramp leading up.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test1&#039;&#039;&#039;&lt;br /&gt;
* flag return time raised to 35 seconds&lt;br /&gt;
* Changed the sides of mid. They&#039;re now higher up and have a porch area to give a better vantage point on the upper catwalk.&lt;br /&gt;
* Various changes to the former Intelligence area.&lt;br /&gt;
* Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I&#039;m just trying it out for now, to see what the new location does, so I might not stick with it.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_b1&#039;&#039;&#039;&lt;br /&gt;
* put the spawn times back to a9 times&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players can walk through a bucket in the area outside RED&#039;s and BLU&#039;s spawn.&lt;br /&gt;
* Developer Nineaxis also developed [[Hoodoo]].&lt;br /&gt;
* A winter-themed version of Landfall, &amp;quot;[https://steamcommunity.com/sharedfiles/filedetails/?id=1915450727 Snowfall]&amp;quot;, also exists.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=7419</id>
		<title>Tidal</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=7419"/>
		<updated>2025-03-11T16:02:29Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a typo and added a trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Cp_tidal_a4.webp&lt;br /&gt;
|game-type = Control Points&lt;br /&gt;
|file-name = cp_tidal_v4&lt;br /&gt;
|developer = [https://steamcommunity.com/profiles/76561197970803850 Heyo]&lt;br /&gt;
|release-date = May 3, 2015 ([[1.9.0]])&lt;br /&gt;
|link = [https://steamcommunity.com/sharedfiles/filedetails/?id=570869131 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/threads/tidal.14616/ TF2 Maps]&lt;br /&gt;
|map-environment = Industrial, harbor&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tidal&#039;&#039;&#039; is an official [[Control Points]] map, with a very long and narrow layout that has large sightlines, with plenty of interior rooms. It is set in a nighttime industrial harbor flanked by decorative [[water]] and a desolate field.&lt;br /&gt;
&lt;br /&gt;
Tidal was added to Team Fortress 2 Classic on May 3, 2015, in update [[1.9.0]]. It was created by a prolific map maker named Heyo.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Tidal_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== First Point ===&lt;br /&gt;
BLU spawns in an enclosed area with a walk to the first point, which is elevated above the ground and has crates for cover. The ground is further elevated compared to the route below, which is a large sightline that leads to the second point. All other exits lead to the large interior room, which offers multiple opportunities for defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Tidal_BLU_Spawn.webp|BLU spawn&lt;br /&gt;
Tidal_First_1.webp|BLU first point (field view)&lt;br /&gt;
Tidal_First_2.webp|BLU first point (water view)&lt;br /&gt;
Tidal_First_Room.webp|First point large room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
The second point is an exposed area with a multiple chokepoints that spill out into it. There is an interior room to its side, with is a route to quickly assault the point. The second point leads down to another room through a wooden plank, which connects multiple routes to the middle point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Tidal_Second_1.webp|BLU second point (corner view)&lt;br /&gt;
Tidal_Second_2.webp|BLU second point (side view)&lt;br /&gt;
Tidal_Second_Room_1.webp|BLU second point side room&lt;br /&gt;
Tidal_Second_Room_2.webp|BLU second point large room&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Middle Point ===&lt;br /&gt;
The middle point is a symmetrical, angular arena with four points of elevation to strike from, with sightlines from all angles. The large number of routes to the point make battles chaotic, with the most direct route being a slim staircase from the exterior route. There is a room with a small health pack that allows a close view of the point, and another room which connects multiple floors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Tidal_Mid_1.webp|Middle point (side view)&lt;br /&gt;
Tidal_Mid_2.webp|Middle point (overhead view)&lt;br /&gt;
Tidal_Mid_Room_1.webp|Middle point side room&lt;br /&gt;
Tidal_Mid_Room_2.webp|Middle point stairs room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Added CP Tidal, a community Control Points map by Heyo &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are numerous signs around the map advertising &amp;quot;Tidal Power&amp;quot;, referencing the name of the map.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=1886</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=1886"/>
		<updated>2023-02-10T08:24:09Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Reädded trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_engineer&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a defensive class. He can construct [[buildings]] to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building [[Teleporters]].&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of Origin: Bee Cave, Texas, USA&lt;br /&gt;
&lt;br /&gt;
Job: Area Denial&lt;br /&gt;
&lt;br /&gt;
Motto:	&amp;quot;I like to make things&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This amiable, soft-spoken good ol&#039; boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Coilgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Wrench}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Construction PDA}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As an Engineer...&lt;br /&gt;
&lt;br /&gt;
* …use the [[Construction PDA|build tool]] to place [[Sentry Gun|sentryguns]], [[Dispenser|dispensers]], and [[teleporters]].&lt;br /&gt;
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.&lt;br /&gt;
* …you&#039;re most effective when you stay moving and use your speed to your advantage.&lt;br /&gt;
* …hit your [[Sentry Gun|sentrygun]] with your [[wrench]] to upgrade it with metal. Each level adds more health and firepower.&lt;br /&gt;
* …build [[Dispenser|dispensers]]  to provide your teammates with health and ammo. They also generate metal for you to use.&lt;br /&gt;
* …build [[teleporters]] to help your team reach the front line faster.&lt;br /&gt;
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your [[buildings]]. Use your [[wrench]] to remove [[Sapper|sappers]].&lt;br /&gt;
* …remember to upgrade your [[buildings]]. Level 3 [[teleporters]] recharge much faster, allowing your team to keep the pressure on.&lt;br /&gt;
* …hit either the entrance or the exit of your [[teleporter]] with your [[wrench]] in order to repair and upgrade both sides.&lt;br /&gt;
* …hit {{attack2}} to rotate building blueprints before you hit {{attack}} to build. Use this in order to orient [[teleporters]] away from walls.&lt;br /&gt;
* …you can do more than just maintain your [[buildings]]. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your [[buildings]].&lt;br /&gt;
* …[[Sentry Gun|sentryguns]] aren&#039;t restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.&lt;br /&gt;
* …the [[Coilgun]] will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas.&lt;br /&gt;
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a [[wrench]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Инженер|bg_m=Engineer&lt;br /&gt;
|de=Engineer&lt;br /&gt;
|en=Engineer&lt;br /&gt;
|es=Engineer&lt;br /&gt;
|fr=Engineer&lt;br /&gt;
|hu=Mérnök|hu_m=Engineer&lt;br /&gt;
|it=Ingegnere|it_m=Engineer&lt;br /&gt;
|pl=Inżynier|pl_m=Engineer&lt;br /&gt;
|pt-br=Engineer&lt;br /&gt;
|ro=Engineer&lt;br /&gt;
|ru=Инженер|ru_m=Engineer&lt;br /&gt;
|tr=Engineer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Engineer was added to the original Team Fortress mod to appeal to players who lacked tradition skills required to perform well in first-person shooters.&lt;br /&gt;
*The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command &amp;amp; Conquer.&lt;br /&gt;
*The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.&lt;br /&gt;
*The Engineer&#039;s favorite equation is, in fact, part of the equation that governs character lighting in-game, known as ‘Phong’ on the Valve Developer Community.&lt;br /&gt;
*In Team Fortress 2 Classic, Engineer gets another line for his ‘Battle Cry’ voice command where he says ‘Remember the Alamo!’, this voice line was lifted from Prerelease versions of Team Fortress 2 and is a reference to a real life battle cry used during the Texas Revolution.&lt;br /&gt;
&lt;br /&gt;
[[Category:Engineer]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=1885</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=1885"/>
		<updated>2023-02-10T08:22:17Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Reädded trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Pyro&#039;&#039;&#039; is an [[Classes#Offensive|offensive class]]. Using their [[Flame Thrower]], they specialise in flanking enemies and lighting them on [[fire]] to deal damage after the encounter is over.&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of origin:	Unknown&lt;br /&gt;
&lt;br /&gt;
Job: Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn&#039;t speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he&#039;s a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flame Thrower}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fire Axe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Pyro…&lt;br /&gt;
* …your [[flamethrower]] does more damage the closer you are to the enemy.&lt;br /&gt;
* …ambush enemies to catch them in the short range of your [[flamethrower]]. Use corners to your advantage.&lt;br /&gt;
* …your [[flamethrower]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …switch to your [[shotgun]] if enemies retreat beyond the short range of your [[flamethrower]].&lt;br /&gt;
* …you can often set enemies on [[fire]] and retreat, leaving them to die from the burning.&lt;br /&gt;
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or [[#Melee|melee weapons]] against enemy Pyros in order to counter this.&lt;br /&gt;
* …the [[flamethrower]]&#039;s [[compression blast]] ({{attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.&lt;br /&gt;
* …your [[flamethrower]] can extinguish burning teammates with {{attack2}}.&lt;br /&gt;
* …your [[flaregun]] can catch enemies on [[fire]] at long range. This works well against enemy [[Sniper|Snipers]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pyro&#039;s voice actor, Dennis Bateman, also voices the [[Spy]] class.&lt;br /&gt;
*The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.&lt;br /&gt;
*The Napalm grenades on the Pyro&#039;s belt were intended to be used as weaponry but were cut during development.&lt;br /&gt;
*In Team Fortress 2 Classic, the Pyro is given a new line for their ‘Activate the Charge!’ voice command where he now says ‘COME ON!&amp;quot;, This voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
*In Team Fortress 2 Classic, the Pyro is the only character who&#039;s Meet the Team video is considered non-canon; this, by extension, also makes the ‘Pyroland’ fantasy world non-canonical.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pyro]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=1884</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=1884"/>
		<updated>2023-02-10T08:18:10Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Reädded the trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
The &#039;&#039;&#039;Soldier&#039;&#039;&#039; is an offensive class. The Solider is an allround-class that can handle almost all situations with the second highest max-HP in the game and with a set of weapons that covers short to long range. Although slow, the Soldier is able to perform [[Rocket jumping|rocket jumps]] using his rocket launchers, letting him reach higher ground and the front lines quicker in exchange for health.&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of Origin: Midwest, USA&lt;br /&gt;
&lt;br /&gt;
Job: Shock &amp;amp; Awe&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;I&#039;m a Rocket Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Favorite World War: 2&lt;br /&gt;
&lt;br /&gt;
Special ability: Rocket jump&lt;br /&gt;
&lt;br /&gt;
Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shovel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Soldier…&lt;br /&gt;
&lt;br /&gt;
* …you can [[Rocket jumping|rocket jump]] to great heights by simultaneously jumping and firing a rocket at the ground.&lt;br /&gt;
* …aim rockets at enemy&#039;s feet to ensure they can&#039;t avoid the explosion damage.&lt;br /&gt;
* …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time.&lt;br /&gt;
* …your rockets have strong knock back. Use this to jostle enemies or knock them airborne.&lt;br /&gt;
* …use your [[shotgun]] to conserve rockets and avoid waiting for your [[Rocket Launcher|rocket launcher]] to reload in the middle of combat.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …your [[R.P.G.|RPG]]&#039;s rockets can shoot over cover. Be sure to aim your rockets carefully.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Войник|bg_m=Soldier&lt;br /&gt;
|de=Soldier&lt;br /&gt;
|en=Soldier&lt;br /&gt;
|es=Soldier&lt;br /&gt;
|fr=Soldier&lt;br /&gt;
|hu=Katona|hu_m=Soldier&lt;br /&gt;
|it=Soldato|it_m=Soldier&lt;br /&gt;
|pl=Żołnierz|pl_m=Soldier&lt;br /&gt;
|pt-br=Soldier&lt;br /&gt;
|ro=Soldier&lt;br /&gt;
|ru=Солдат|ru_m=Soldier&lt;br /&gt;
|tr=Soldier&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper found in TF2 and Soldier rocket jumping in the first modern TF2 trailer.&lt;br /&gt;
*Despite the Soldier&#039;s Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during Team Fortress 2&#039;s development.&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldier]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=1883</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=1883"/>
		<updated>2023-02-10T08:16:45Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Changed wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is an [[Classes#Offensive|offense class]]. While having one of the lowest max-HPs in the game, the Scout is the fastest class and is able to perform a double jump (pressing {{Jump}} while in the air), giving him great maneuverability. The Scout also has a doubled capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of Origin: Boston, Massachusetts, USA&lt;br /&gt;
&lt;br /&gt;
Job: Rapid Recovery&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Too. Much. Caffeine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Special Ability: Double Jump&lt;br /&gt;
&lt;br /&gt;
The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Scattergun}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Scout…&lt;br /&gt;
&lt;br /&gt;
* …jump again in mid-air to change direction, and avoid enemy fire.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] and push carts twice as fast as other classes.&lt;br /&gt;
* …you&#039;re most effective when you stay moving and use your speed to your advantage.&lt;br /&gt;
* …your [[scattergun]] is lethal at point-blank range.&lt;br /&gt;
* …your [[pistol]] is great for picking off enemies at a distance.&lt;br /&gt;
* …your [[Nail Gun|nailgun]] is great for holding off enemies that are chasing after you.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The BLU Scout&#039;s pants in Team Fortress 2 Classic is now a navy blue color as seen in the prerelease builds of Team Fortress 2; in release Team Fortress 2, the color simply remains the same as the RED Scout&#039;s pants.&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive classes]]&lt;br /&gt;
[[Category:Scout]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1882</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1882"/>
		<updated>2023-02-10T08:15:14Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Reädded the trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]&#039;s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of origin: Ullapool, Scotland, United Kingdom&lt;br /&gt;
&lt;br /&gt;
Job: House Cleaning&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Boom Boom Baby.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Special ability: Stickybomb jump&lt;br /&gt;
&lt;br /&gt;
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy&#039;s bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Grenade Launcher}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Stickybomb Launcher}}&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
{{Weapon|Mine Layer}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bottle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Demoman…&lt;br /&gt;
&lt;br /&gt;
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go.&lt;br /&gt;
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights.&lt;br /&gt;
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …use your [[Grenade Launcher|grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …your [[bottle]] does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[Control point (objective)|control points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[Grenade Launcher|grenade launcher]] is your main weapon of choice.&lt;br /&gt;
* …currently placed [[Mine Layer]]&#039;s mines can be deactivated all at once by pressing {{attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разрушител|bg_m=Destroyer&lt;br /&gt;
|de=Demoman&lt;br /&gt;
|en=Demoman&lt;br /&gt;
|es=Demoman&lt;br /&gt;
|fr=Demoman&lt;br /&gt;
|hu=Robbantós|hu_m=?&lt;br /&gt;
|it=Demolitore|it_m=Demoman&lt;br /&gt;
|pl=Demoman&lt;br /&gt;
|pt-br=Demoman&lt;br /&gt;
|ro=Demoman&lt;br /&gt;
|ru=Подрывник|ru_m=Demoman&lt;br /&gt;
|tr=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Demoman&#039;s voice actor, Gary Schwartz, also voices the [[Heavy]] class.&lt;br /&gt;
*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.&lt;br /&gt;
*The emblem on the Demoman&#039;s arm was originally a stick of dynamite, which was later changed to a bomb.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=1881</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=1881"/>
		<updated>2023-02-10T08:11:50Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Reädded necessary trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy&#039;&#039;&#039; is a [[Classes#Defensive|defensive class]]. The Heavy is the slowest class but has the highest HP, letting him stand up to a lot. With his [[Minigun]] he&#039;s able to deal sustained damage to enemies.&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Russia&lt;br /&gt;
&lt;br /&gt;
Job: Mow Down&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Shooting Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that&#039;s often confused with napping, the Heavy isn&#039;t dumb, he&#039;s not your big friend, and he generally wishes you&#039;d just shut up before he has to make you shut up.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Minigun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
[[Category:Heavy]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Heavy…&lt;br /&gt;
&lt;br /&gt;
* …hold {{attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …you&#039;re a great [[Medic]] buddy. Keep a clear line of sight to your [[Medic]] to keep the [[medigun]] on you.&amp;quot;&lt;br /&gt;
* …your [[minigun]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your [[minigun]] in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …with the [[sandvich]] equipped, be sure to press {{attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your [[sandvich]], otherwise you will be rudely interupted.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|es=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|hu=Gépágyús|hu_m=Gunner&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|pl=Gruby|pl_m=Heavy&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|tr=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Heavy&#039;s voice actor, Gary Schwartz, also voices the [[Demoman]] class.&lt;br /&gt;
*The official name of the class is the ‘Heavy Weapons Guy’; though, the Heavy is never referred to as this in-game.&lt;br /&gt;
*The emblem on the Heavy&#039;s arm was originally a Skull, which was later changed to a Fist.&lt;br /&gt;
*In Team Fortress 2 Classic, Heavy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says ‘до свидания!&amp;quot; (‘Da svidaniya!’ Translation: &amp;quot;Goodbye!&amp;quot;), This voice line was lifted from Prerelease versions of Team Fortress 2.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Teams&amp;diff=1854</id>
		<title>Teams</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Teams&amp;diff=1854"/>
		<updated>2023-02-01T01:00:12Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Typo fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
In Team Fortress 2 Classic, two teams compete against each other: &#039;&#039;&#039;RED (Reliable Excavation &amp;amp; Demolition)&#039;&#039;&#039; and &#039;&#039;&#039;BLU (Builders League United)&#039;&#039;&#039;. These teams make up the two teams in regular maps. There are also two more teams, &#039;&#039;&#039;GRN (Global Radio Network)&#039;&#039;&#039; and &#039;&#039;&#039;YLW (Yard Logistics Workers)&#039;&#039;&#039;, which a player can join if they are playing in a [[Four-Team]] map.&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
During a game, players work with their team to fulfill the objectives of the [[game mode]] they&#039;re playing. In certain gamemodes such as [[Attack / Defense]], the team&#039;s roles may be asymmetrical, in which case, RED is the defending team and BLU is the attacking team.&lt;br /&gt;
&lt;br /&gt;
Some classes have [[:Category:weapons|weapons]] that are designed to interact with a player&#039;s team, for example, the [[Medic]]&#039;s [[Medi Gun]] is used to heal teammates and the [[Civilian]]&#039;s [[Umbrella]], once ready, grants a teammate [[mini-crits]].&lt;br /&gt;
&lt;br /&gt;
=== Team Selection ===&lt;br /&gt;
==== RED ====&lt;br /&gt;
==== BLU ====&lt;br /&gt;
==== GRN ====&lt;br /&gt;
==== YLW ====&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
{{main|Classes}}&lt;br /&gt;
A team can consist of a maximum of 32 players on Two-Team, and 16 players on [[Four-Team]], each being one of nine main [[Classes]].  Each class is designed to be functionally different than the others and has weapons, to fulfill a particular role within a team. All of the main nine classes are split into 3 sub-groups:  [[:Category:Offensive classes|Offense]], [[:Category:Defensive classes|Defense]] and [[:Category:Support classes|Support]].&lt;br /&gt;
&lt;br /&gt;
===Spectator===&lt;br /&gt;
In Spectator Mode, a player can watch the match through participating players&#039; eyes and fly around freely without actually playing the game. While a player is dead, they also spectate their own team&#039;s players.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:CarlmanZ&amp;diff=1737</id>
		<title>User:CarlmanZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:CarlmanZ&amp;diff=1737"/>
		<updated>2022-12-10T00:01:08Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Made the font into Comic Neue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span style=&amp;quot;font-family:Comic Neue Angular;&amp;quot;&amp;gt;&#039;&#039;&#039;Rad Ideas, Great Executions.&#039;&#039;&#039;&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;Hello, there! I&#039;m&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-family:Comic Neue Angular;&amp;quot;&amp;gt;&#039;&#039;&#039;CarlmanZ&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt; — alright officer and somewhat-good beta tester!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;I&#039;m not the smartest cookie in the jar, but I get some more crumbs, each passing day!&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;I&#039;m on the official Discord as &amp;lt;/span&amp;gt;CarlmanZ#9590&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;, feel free to say hi if you see me!&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;Here&#039;s my Steam. You might see me hop onto a game, sometimes:&amp;lt;/span&amp;gt;&lt;br /&gt;
https://steamcommunity.com/id/CarlmanZ/ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;I&#039;m also on a few other websites. Some of them include the following:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;My GameBanana, where I post mods I make occasionally:&amp;lt;/span&amp;gt;&lt;br /&gt;
https://gamebanana.com/members/1413122&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;My Twitter, where I mostly just retweet nice art and funny jokes, neither of which have much to do with Team Fortress but I&#039;m sharing it anyway:&amp;lt;/span&amp;gt;&lt;br /&gt;
https://twitter.com/sagearollins&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue;&amp;quot;&amp;gt;My Tumblr, where I do the same as above except it&#039;s more stupid:&amp;lt;/span&amp;gt;&lt;br /&gt;
https://carlmanz.tumblr.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-family:Comic Neue Angular;&amp;quot;&amp;gt;&#039;&#039;Zya &#039;round!&#039;&#039;&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pelican_Peak&amp;diff=1674</id>
		<title>Pelican Peak</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pelican_Peak&amp;diff=1674"/>
		<updated>2022-12-06T07:00:16Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed some formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = ctf_pelican_peak_tf2c.jpg&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_pelican_peak_tf2c&lt;br /&gt;
|developer = [https://steamcommunity.com/id/AnotherBadPun Another Bad Pun]&lt;br /&gt;
|release-date = 2022&lt;br /&gt;
|map-environment = Alpine Forest&lt;br /&gt;
|map-setting = Daylight, dusk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pelican Peak&#039;&#039;&#039; is a community-created [[Capture the Flag]] map.&lt;br /&gt;
&lt;br /&gt;
Pelican Peak is a Capture the Flag map with helical design and a spaciously large intel area!&lt;br /&gt;
&lt;br /&gt;
== Creator&#039;s description ==&lt;br /&gt;
“In the remote mountains of Pelican Peak, no secret, no sentry, no briefcase is safe…”&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;rc6a&#039;&#039;&#039;&lt;br /&gt;
* Added map photos (thank you @Kube and @Kaia)&lt;br /&gt;
* Fixed some clipping oversights&lt;br /&gt;
&#039;&#039;&#039;rc4&#039;&#039;&#039;&lt;br /&gt;
* Small fixes and adjustments&lt;br /&gt;
* 3D skybox detailing&lt;br /&gt;
&#039;&#039;&#039;rc3&#039;&#039;&#039;&lt;br /&gt;
* Dropdown in the intel side-room has been removed&lt;br /&gt;
* Pickup adjustments&lt;br /&gt;
* Tank added to sewers&lt;br /&gt;
* Flag settings changed&lt;br /&gt;
** Shotclock mode enabled&lt;br /&gt;
** 30 seconds return time&lt;br /&gt;
&#039;&#039;&#039;RC2&#039;&#039;&#039;&lt;br /&gt;
* Teams no longer respawn on flag capture&lt;br /&gt;
* Underground route now has more stairs&lt;br /&gt;
* Pickup adjustments&lt;br /&gt;
* Trains!&lt;br /&gt;
&#039;&#039;&#039;RC1&#039;&#039;&#039;&lt;br /&gt;
* Release Candidate!&lt;br /&gt;
&#039;&#039;&#039;b7a&#039;&#039;&#039;&lt;br /&gt;
* Adjusted pickups&lt;br /&gt;
* Fixed small asymmetries on the map&lt;br /&gt;
* Heavier optization&lt;br /&gt;
* Adjusted 3D skybox trees&lt;br /&gt;
* Fixed players spawning inside each other at round start&lt;br /&gt;
* Misc.&lt;br /&gt;
&#039;&#039;&#039;B7&#039;&#039;&#039;&lt;br /&gt;
* Fixed bugs&lt;br /&gt;
* OOB areas&lt;br /&gt;
* Modified pickups&lt;br /&gt;
* Soundscapes&lt;br /&gt;
&#039;&#039;&#039;b6a&#039;&#039;&#039;&lt;br /&gt;
* Closed off some routes&lt;br /&gt;
&#039;&#039;&#039;b5&#039;&#039;&#039;&lt;br /&gt;
* New mid-route leads to battlements&lt;br /&gt;
* Adjusted spawnwaves&lt;br /&gt;
* Changed pickups&lt;br /&gt;
* Map is now brighter overall&lt;br /&gt;
* Detailing changes that will (hopefully) aid player navigation&lt;br /&gt;
&#039;&#039;&#039;b4&#039;&#039;&#039;&lt;br /&gt;
* Brightened lighting of indoor and outdoor areas&lt;br /&gt;
* Adjusted spawntimes&lt;br /&gt;
* Sewer no longer connects directly to middle&lt;br /&gt;
* Removed one-way door&lt;br /&gt;
* Glassed some mid windows&lt;br /&gt;
* Misc detailing&lt;br /&gt;
&#039;&#039;&#039;b3&#039;&#039;&#039;&lt;br /&gt;
* The sewer route which leads directly to the Intel is now a one-way door and cannot be re-entered once exited.&lt;br /&gt;
* New spec cams&lt;br /&gt;
* Misc Changes&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to Another Bad Pun, Pelican Peak likely takes place in the US state of Washington.&lt;br /&gt;
* A cutout of Another Bad Pun&#039;s fursona is hidden somewhere on this map.&lt;br /&gt;
** Rumour has it that some sort of sewer-dweller also calls the map home…&lt;br /&gt;
* A winter-themed version of Pelican Peak, ‘Penguin Peak’, also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=2888338683 here].&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pelican_Peak&amp;diff=1670</id>
		<title>Pelican Peak</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pelican_Peak&amp;diff=1670"/>
		<updated>2022-12-06T00:31:10Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page. WIP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = ctf_pelican_peak_tf2c.jpg&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_pelican_peak_tf2c&lt;br /&gt;
|developer = [https://steamcommunity.com/id/AnotherBadPun Another Bad Pun]&lt;br /&gt;
|release-date = 2022&lt;br /&gt;
|map-environment = Alpine Forest&lt;br /&gt;
|map-setting = Daylight, dusk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pelican Peak&#039;&#039;&#039; is a community-created [[Capture the Flag]] map.&lt;br /&gt;
&lt;br /&gt;
Pelican Peak is a Capture the Flag map with helical design and a spaciously large intel area!&lt;br /&gt;
&lt;br /&gt;
== Creator&#039;s description ==&lt;br /&gt;
“In the remote mountains of Pelican Peak, no secret, no sentry, no briefcase is safe...”&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;rc6a&#039;&#039;&#039;&lt;br /&gt;
* Added map photos (thank you @Kube and @Kaia)&lt;br /&gt;
* Fixed some clipping oversights&lt;br /&gt;
&#039;&#039;&#039;rc4&#039;&#039;&#039;&lt;br /&gt;
* Small fixes and adjustments&lt;br /&gt;
* 3D skybox detailing&lt;br /&gt;
&#039;&#039;&#039;rc3&#039;&#039;&#039;&lt;br /&gt;
* Dropdown in the intel side-room has been removed&lt;br /&gt;
* Pickup adjustments&lt;br /&gt;
* Tank added to sewers&lt;br /&gt;
* Flag settings changed&lt;br /&gt;
* Shotclock mode enabled&lt;br /&gt;
* 30 seconds return time&lt;br /&gt;
&#039;&#039;&#039;RC2&#039;&#039;&#039;&lt;br /&gt;
* Teams no longer respawn on flag capture&lt;br /&gt;
* Underground route now has more stairs&lt;br /&gt;
* Pickup adjustments&lt;br /&gt;
* Trains!&lt;br /&gt;
&#039;&#039;&#039;RC1&#039;&#039;&#039;&lt;br /&gt;
* Release Candidate!&lt;br /&gt;
&#039;&#039;&#039;b7a&#039;&#039;&#039;&lt;br /&gt;
* Adjusted pickups&lt;br /&gt;
* Fixed small asymmetries on the map&lt;br /&gt;
* Heavier optization&lt;br /&gt;
* Adjusted 3D skybox trees&lt;br /&gt;
* Fixed players spawning inside each other at round start&lt;br /&gt;
* Misc.&lt;br /&gt;
&#039;&#039;&#039;B7&#039;&#039;&#039;&lt;br /&gt;
* Fixed bugs&lt;br /&gt;
* OOB areas&lt;br /&gt;
* Modified pickups&lt;br /&gt;
* Soundscapes&lt;br /&gt;
&#039;&#039;&#039;b6a&#039;&#039;&#039;&lt;br /&gt;
* Closed off some routes&lt;br /&gt;
&#039;&#039;&#039;b5&#039;&#039;&#039;&lt;br /&gt;
* New mid-route leads to battlements&lt;br /&gt;
* Adjusted spawnwaves&lt;br /&gt;
* Changed pickups&lt;br /&gt;
* Map is now brighter overall&lt;br /&gt;
* Detailing changes that will (hopefully) aid player navigation&lt;br /&gt;
&#039;&#039;&#039;b4&#039;&#039;&#039;&lt;br /&gt;
* Brightened lighting of indoor and outdoor areas&lt;br /&gt;
* Adjusted spawntimes&lt;br /&gt;
* Sewer no longer connects directly to middle&lt;br /&gt;
* Removed one-way door&lt;br /&gt;
* Glassed some mid windows&lt;br /&gt;
* Misc detailing&lt;br /&gt;
&#039;&#039;&#039;b3&#039;&#039;&#039;&lt;br /&gt;
* The sewer route which leads directly to the Intel is now a one-way door and cannot be re-entered once exited.&lt;br /&gt;
* New spec cams&lt;br /&gt;
* Misc Changes&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to Another Bad Pun, Pelican Peak likely takes place in the US state of Washington.&lt;br /&gt;
* A cutout of Another Bad Pun&#039;s fursona is hidden somewhere on this map.&lt;br /&gt;
* A winter-themed version of Pelican Peak, ‘Penguin Peak’, also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=2888338683 here].&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=1629</id>
		<title>VIP Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=1629"/>
		<updated>2022-11-06T16:06:38Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added a trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VIP Race&#039;&#039;&#039; is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team&#039;s VIP.&lt;br /&gt;
&lt;br /&gt;
Despite the game mode fully existing and working, no official map exists for it. However, if a map is prefixed with &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;, it will be considered a VIP Race map.&lt;br /&gt;
&lt;br /&gt;
Because of the lack of maps, there are no official standards for how a VIP Race map&#039;s goal system should work.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Due to &amp;quot;VIP&amp;quot; being an initialism for &amp;quot;Very Important Person&amp;quot;, the technical full-name of this game mode is &amp;quot;Very Important Person Race&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Fireaxe&amp;diff=1614</id>
		<title>Fireaxe</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Fireaxe&amp;diff=1614"/>
		<updated>2022-11-02T02:18:28Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page, it being a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fire Axe]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Fire_Axe&amp;diff=1613</id>
		<title>Fire Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Fire_Axe&amp;diff=1613"/>
		<updated>2022-11-02T02:17:31Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added a comparison to the Flare Gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=fireaxe&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Axe&#039;&#039;&#039; is the default melee weapon for the [[Pyro]]. It is a red-colored fire axe.&lt;br /&gt;
&lt;br /&gt;
Each hits deals 65 damage.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Machado de Incêndio|pt-br_m=Fire Axe&lt;br /&gt;
|bg=Пожарникарска брадва|bg_m=Fireman&#039;s Axe&lt;br /&gt;
|en=Fire Axe&lt;br /&gt;
|fr=Hache|fr_m=Axe&lt;br /&gt;
|de=Feueraxt|de_m=Fire Axe&lt;br /&gt;
|it=Accetta|it_m=Axe&lt;br /&gt;
|ro=Topor de foc|ro_m=Fire Axe&lt;br /&gt;
|ru=Пожарный топор|ru_m=Fire Axe&lt;br /&gt;
|es=Hacha de Bombero|es_m=Fire Axe&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flare Gun was added to Team Fortress 2 in the 2008 &amp;quot;Pyro Update&amp;quot;, and was the first unlockable to be an almost entirely different type of weapon from it&#039;s stock alternative.&lt;br /&gt;
* Unlike the [[Flare Gun]], which is team-colored, the Fire Axe is always colored red.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Flare_Gun&amp;diff=1612</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Flare_Gun&amp;diff=1612"/>
		<updated>2022-11-02T02:16:47Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added a comparison to the Fire Axe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=flaregun&lt;br /&gt;
| kill-icon-2=taunt_pyro&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=16&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes= &lt;br /&gt;
{{Loadout positive|100% critical hit vs burning players}}&lt;br /&gt;
{{Loadout neutral|This weapon will reload when not active}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flaregun&#039;&#039;&#039; is an alternative secondary weapon for [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
It fires a projectile flare that ignites enemies, and deals critical damage to burning players.&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma Sinalizadora|pt-br_m=Flare Gun&lt;br /&gt;
|bg=Сигналният пистолет|bg_m=Flare Gun&lt;br /&gt;
|en=Flare Gun&lt;br /&gt;
|fr=Pistolet de détresse|fr_m=Flare Gun&lt;br /&gt;
|de=Signalpistole|de_m=Flare Gun&lt;br /&gt;
|it=Pistola lanciarazzi|it_m=Flare Gun&lt;br /&gt;
|ro=Pistol de semnalizare|ro_m=Flare Gun&lt;br /&gt;
|ru=Ракетница|ru_m=Flare Gun&lt;br /&gt;
|es=Pistola de Bengalas|es_m=Flare Gun&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flare Gun was added to Team Fortress 2 in the 2008 &amp;quot;Pyro Update&amp;quot;, and was the first unlockable to be an almost entirely different type of weapon from it&#039;s stock alternative.&lt;br /&gt;
* Unlike the [[Fire Axe]], which is the color red on every team, the Flare Gun is team-colored.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Fists&amp;diff=1611</id>
		<title>Fists</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Fists&amp;diff=1611"/>
		<updated>2022-11-02T02:11:20Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Grammar fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=fists&lt;br /&gt;
| kill-icon-2=taunt_heavy&lt;br /&gt;
| used-by=Heavy&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Fists&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;I am not done with you yet!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fists&#039;&#039;&#039; are the default melee weapon for the [[Heavy]]. They are the Heavy&#039;s own hands.&lt;br /&gt;
&lt;br /&gt;
Each hits deals 65 damage.&lt;br /&gt;
&lt;br /&gt;
Taunting with the Fists will perform the Showdown kill taunt, which kills whoever is in Heavy&#039;s way when he fires.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Punhos|pt-br_m=Fists&lt;br /&gt;
|bg=Юмруци|bg_m=Fists&lt;br /&gt;
|en=Fists&lt;br /&gt;
|fr=Poings|fr_m=Fists&lt;br /&gt;
|de=Fäuste|de_m=Fists&lt;br /&gt;
|it=Pugni|it_m=Fists&lt;br /&gt;
|ro=Pumni|ro_m=Fists&lt;br /&gt;
|ru=Кулаки|ru_m=Fists&lt;br /&gt;
|es=Puños|es_m=Fists&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:CarlmanZ&amp;diff=1573</id>
		<title>User:CarlmanZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:CarlmanZ&amp;diff=1573"/>
		<updated>2022-10-25T15:22:33Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added my GameBanana page since I forgot about it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;Rad Ideas, Great Executions.&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, there! I&#039;m CarlmanZ — alright officer and somewhat-good beta tester!&lt;br /&gt;
I&#039;m not the smartest cookie in the jar, but I get some more crumbs, each passing day!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m on the official Discord as &#039;&#039;&#039;CarlmanZ#9590&#039;&#039;&#039;, feel free to say hi if you see me!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll do some minor edits here and there, but I probably won&#039;t do anything big here for the time being.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my Steam. You might see me hop onto a game, sometimes:&lt;br /&gt;
https://steamcommunity.com/id/CarlmanZ/ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m also on a few other websites. Some of them include the following:&lt;br /&gt;
&lt;br /&gt;
My GameBanana, where I post mods I make occasionally:&lt;br /&gt;
https://gamebanana.com/members/1413122&lt;br /&gt;
&lt;br /&gt;
My Twitter, where I mostly just retweet nice art and funny jokes, neither of which have much to do with Team Fortress but I&#039;m sharing it anyway:&lt;br /&gt;
https://twitter.com/sagearollins&lt;br /&gt;
&lt;br /&gt;
My Tumblr, where I do the same as above except it&#039;s more stupid:&lt;br /&gt;
https://carlmanz.tumblr.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zya &#039;round!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=1565</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=1565"/>
		<updated>2022-10-17T17:30:08Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Compromise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy&#039;&#039;&#039; is a [[Classes#Defensive|defensive class]]. The Heavy is the slowest class but has the highest HP, letting him stand up to a lot. With his [[Minigun]] he&#039;s able to deal sustained damage to enemies.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Sandvich]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Fists]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
[[Category:Heavy]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Heavy…&lt;br /&gt;
&lt;br /&gt;
* …hold {{attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …you&#039;re a great [[Medic]] buddy. Keep a clear line of sight to your [[Medic]] to keep the [[medigun]] on you.&amp;quot;&lt;br /&gt;
* …your [[minigun]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your [[minigun]] in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …with the [[sandvich]] equipped, be sure to press {{attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your [[sandvich]], otherwise you will be rudely interupted.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|es=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The official name of the class is the ‘Heavy Weapons Guy’; though, the Heavy is never referred to as this in-game.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy_Weapons_Guy&amp;diff=1564</id>
		<title>Heavy Weapons Guy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy_Weapons_Guy&amp;diff=1564"/>
		<updated>2022-10-17T17:21:44Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page, it being a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Heavy]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1563</id>
		<title>Tidal</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1563"/>
		<updated>2022-10-17T17:20:14Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Clarified that the page is currently a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = cp_tidal_v4.jpg&lt;br /&gt;
|game-type = Control Points&lt;br /&gt;
|file-name = cp_tidal_v4&lt;br /&gt;
|developer = [https://steamcommunity.com/id/well4367 Heyo]&lt;br /&gt;
|release-date = 2010&lt;br /&gt;
|map-environment = Rooftops&lt;br /&gt;
|map-setting = Nighttime, cloudy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tidal&#039;&#039;&#039; is a community-created [[Control Points]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The creator of this map, Heyo, also made the maps [[Egypt]], [[Junction]], [[Harvest]] and its event version, as well as the map Borneo from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1562</id>
		<title>Amaranth</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1562"/>
		<updated>2022-10-17T17:19:32Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Clarified that the page is currently a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = cp_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = [https://steamcommunity.com/id/awsswefasefsfsd Berry]&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039; is a community-created [[Attack / Defense]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An ‘amaranth’ is a poetic term for an imaginary flower that does not wither.&lt;br /&gt;
* A winter-themed version of Amaranth also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=579337576 here].&lt;br /&gt;
* The creator of this map, Berry, also made the maps ‘Maple Ridge Event’ and ‘Megalo’ from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Landfall&amp;diff=1561</id>
		<title>Landfall</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Landfall&amp;diff=1561"/>
		<updated>2022-10-17T17:19:03Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Clarified that the page is currently a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = ctf_landfall.jpg&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_landfall&lt;br /&gt;
|developer = [https://steamcommunity.com/id/drspud Dr. Spud]&lt;br /&gt;
|release-date = 2010&lt;br /&gt;
|map-environment = Alpine Forest&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Landfall&#039;&#039;&#039; is a community-created [[Capture the Flag]] map.&lt;br /&gt;
&lt;br /&gt;
Designed for competitive and pub players alike, Landfall is small, fast-paced, and teaches those on the ground floor a valuable lesson about height advantage.&lt;br /&gt;
&lt;br /&gt;
Landfall was created for TF2Maps.net&#039;s Competitive CTF Contest and was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees.&lt;br /&gt;
&lt;br /&gt;
== Creator&#039;s description ==&lt;br /&gt;
&amp;quot;Beneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu are (assumably) fighting for space. And what better way to halt the other&#039;s operations than by stealing their building plans...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_rc&#039;&#039;&#039;&lt;br /&gt;
* You can now jump onto the shack along the outside path.&lt;br /&gt;
* Better FPS&lt;br /&gt;
* Various detail improvements and additions&lt;br /&gt;
* Respawn rate raised 1 tick&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test3&#039;&#039;&#039;&lt;br /&gt;
* Added a new room on the upper levels of each side by mid.&lt;br /&gt;
* Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).&lt;br /&gt;
* Changed the sawroom going into the bases. It&#039;s not got more space outdoors, in hopes of making that path more dangerous for the attackers.&lt;br /&gt;
* Put the Intelligence back in the old spot&lt;br /&gt;
* Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test2&#039;&#039;&#039;&lt;br /&gt;
* Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.&lt;br /&gt;
* Added a new little alcove where the outside path meets mid.&lt;br /&gt;
* Removed the indoor staircase going from the outside path to upper mid. It&#039;s replaced by an outdoor ramp leading up.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test1&#039;&#039;&#039;&lt;br /&gt;
* flag return time raised to 35 seconds&lt;br /&gt;
* Changed the sides of mid. They&#039;re now higher up and have a porch area to give a better vantage point on the upper catwalk.&lt;br /&gt;
* Various changes to the former Intelligence area.&lt;br /&gt;
* Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I&#039;m just trying it out for now, to see what the new location does, so I might not stick with it.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_b1&#039;&#039;&#039;&lt;br /&gt;
* put the spawn times back to a9 times&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players can walk through a bucket in the area outside RED&#039;s and BLU&#039;s spawn.&lt;br /&gt;
* While originally being added to &#039;&#039;Team Fortress 2 Classic&#039;&#039; in version 1.9.0, it was later officially added to live &#039;&#039;Team Fortress 2&#039;&#039; in its Tough Break update.&lt;br /&gt;
* A winter-themed version of Landfall, ‘Snowfall’, also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=1915450727 here].&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1560</id>
		<title>Amaranth</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1560"/>
		<updated>2022-10-17T17:17:57Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Typo fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = cp_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = [https://steamcommunity.com/id/awsswefasefsfsd Berry]&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039; is a community-created [[Attack / Defense]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An ‘amaranth’ is a poetic term for an imaginary flower that does not wither.&lt;br /&gt;
* A winter-themed version of Amaranth also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=579337576 here].&lt;br /&gt;
* The creator of this map, Berry, also made the maps ‘Maple Ridge Event’ and ‘Megalo’ from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1559</id>
		<title>Amaranth</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1559"/>
		<updated>2022-10-17T17:13:50Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added the link to the event version of the map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = cp_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = [https://steamcommunity.com/id/awsswefasefsfsd Berry]&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039; is a community-created [[Attack / Defense]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An &amp;quot;amaranth&amp;quot; is a poetic term for an imaginary flower that does not wither.&lt;br /&gt;
* A winter-themed version of Amaranth also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=579337576 here].&lt;br /&gt;
* The creator of this map, Berry, also made the maps ‘Maple Ridge Event’ and ‘Megalo’ from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=UeberCharge&amp;diff=1558</id>
		<title>UeberCharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=UeberCharge&amp;diff=1558"/>
		<updated>2022-10-17T17:12:21Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page, it being a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ÜberCharge]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=UberCharge&amp;diff=1557</id>
		<title>UberCharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=UberCharge&amp;diff=1557"/>
		<updated>2022-10-17T17:09:09Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page, it being a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ÜberCharge]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Ueber&amp;diff=1556</id>
		<title>Ueber</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Ueber&amp;diff=1556"/>
		<updated>2022-10-17T17:08:15Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page, it being a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ÜberCharge]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%C3%9Cber&amp;diff=1555</id>
		<title>Über</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%C3%9Cber&amp;diff=1555"/>
		<updated>2022-10-17T17:07:10Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page, it being a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ÜberCharge]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Uber&amp;diff=1554</id>
		<title>Uber</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Uber&amp;diff=1554"/>
		<updated>2022-10-17T17:04:07Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Created the page, it being a redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ÜberCharge]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Landfall&amp;diff=1553</id>
		<title>Landfall</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Landfall&amp;diff=1553"/>
		<updated>2022-10-17T17:00:04Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added the link to the event version of the map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = ctf_landfall.jpg&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_landfall&lt;br /&gt;
|developer = [https://steamcommunity.com/id/drspud Dr. Spud]&lt;br /&gt;
|release-date = 2010&lt;br /&gt;
|map-environment = Alpine Forest&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Landfall&#039;&#039;&#039; is a community-created [[Capture the Flag]] map.&lt;br /&gt;
&lt;br /&gt;
Designed for competitive and pub players alike, Landfall is small, fast-paced, and teaches those on the ground floor a valuable lesson about height advantage.&lt;br /&gt;
&lt;br /&gt;
Landfall was created for TF2Maps.net&#039;s Competitive CTF Contest and was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees.&lt;br /&gt;
&lt;br /&gt;
== Creator&#039;s description ==&lt;br /&gt;
&amp;quot;Beneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu are (assumably) fighting for space. And what better way to halt the other&#039;s operations than by stealing their building plans...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_rc&#039;&#039;&#039;&lt;br /&gt;
* You can now jump onto the shack along the outside path.&lt;br /&gt;
* Better FPS&lt;br /&gt;
* Various detail improvements and additions&lt;br /&gt;
* Respawn rate raised 1 tick&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test3&#039;&#039;&#039;&lt;br /&gt;
* Added a new room on the upper levels of each side by mid.&lt;br /&gt;
* Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).&lt;br /&gt;
* Changed the sawroom going into the bases. It&#039;s not got more space outdoors, in hopes of making that path more dangerous for the attackers.&lt;br /&gt;
* Put the Intelligence back in the old spot&lt;br /&gt;
* Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test2&#039;&#039;&#039;&lt;br /&gt;
* Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.&lt;br /&gt;
* Added a new little alcove where the outside path meets mid.&lt;br /&gt;
* Removed the indoor staircase going from the outside path to upper mid. It&#039;s replaced by an outdoor ramp leading up.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_test1&#039;&#039;&#039;&lt;br /&gt;
* flag return time raised to 35 seconds&lt;br /&gt;
* Changed the sides of mid. They&#039;re now higher up and have a porch area to give a better vantage point on the upper catwalk.&lt;br /&gt;
* Various changes to the former Intelligence area.&lt;br /&gt;
* Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I&#039;m just trying it out for now, to see what the new location does, so I might not stick with it.&lt;br /&gt;
&#039;&#039;&#039;ctf_landfall_b1&#039;&#039;&#039;&lt;br /&gt;
* put the spawn times back to a9 times&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players can walk through a bucket in the area outside RED&#039;s and BLU&#039;s spawn.&lt;br /&gt;
* While originally being added to &#039;&#039;Team Fortress 2 Classic&#039;&#039; in version 1.9.0, it was later officially added to live &#039;&#039;Team Fortress 2&#039;&#039; in its Tough Break update.&lt;br /&gt;
* A winter-themed version of Landfall, &amp;quot;Snowfall&amp;quot;, also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=1915450727 here].&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=1552</id>
		<title>ÜberCharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=1552"/>
		<updated>2022-10-16T21:43:07Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a typo and added some trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;ÜberCharge&#039;&#039;&#039;, commonly referred to as an &#039;&#039;&#039;Über&#039;&#039;&#039;, is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his [[Medi Gun]], the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun:&lt;br /&gt;
&lt;br /&gt;
* The [[Medi Gun]] yields invulnerability to damage (except certain hazards, such as pits).&lt;br /&gt;
* The [[Kritzkrieg]] yields guaranteed critical hits, even for weapons that can&#039;t normally deal (random) critical hits.&lt;br /&gt;
&lt;br /&gt;
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a Medi Gun, they too can utilize ÜberCharges.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Typically, when the U-umlaut (Ü ü) is not readily-available to use, one is supposed to substitute it with an ‘ue’, meaning the commonly-used spelling of ‘Uber’ is incorrect, and should actually be ‘Ueber’.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1544</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1544"/>
		<updated>2022-10-14T04:33:12Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a part of the page using the wrong type of ellipsis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a support-class. Using his [[Invis Watch]] and [[Disguise Kit]], he infiltrates enemy lines to take out key classes like the [[Medic]] or dismantle an [[Engineer]]&#039;s nest.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Revolver]]&lt;br /&gt;
*[[Tranquilizer Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
&lt;br /&gt;
*[[Sapper]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Watch ===&lt;br /&gt;
&lt;br /&gt;
*[[Invis Watch]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Spy…&lt;br /&gt;
&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy [[Sentry Guns|sentry guns]] to destroy them. [[Disguise Kit|Disguises]] aren&#039;t lost when placing [[Sapper|sappers]].&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{callmedic}} while disguised.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] in order to color-blind enemys. [[Disguise Kit|Disguises]] are lost when shooting tranquilizer darts.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] to slow down enemies that may be chasing you. This helps when running away from enemy [[Pyro|Pyros]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|inflict_tranquilization}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Spy&lt;br /&gt;
|bg=Шпионин|bg_m=Spy&lt;br /&gt;
|en=Spy&lt;br /&gt;
|fr=Spy&lt;br /&gt;
|de=Spy&lt;br /&gt;
|it=Spia|it_m=Spy&lt;br /&gt;
|ro=Spy&lt;br /&gt;
|ru=Шпион|ru_m=Spy&lt;br /&gt;
|es=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy in &#039;&#039;Team Fortress 2&#039;&#039; has a slightly faster movement speed (107%) compared to &#039;&#039;Team Fortress 2 Classic&#039;&#039; (100%).&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=1543</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=1543"/>
		<updated>2022-10-14T04:32:41Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a part of the page using the wrong type of ellipsis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]]. With his low health, the Sniper takes cover behind the front  lines and picks off enemies from afar using his [[Sniper Rifle|sniper rifle]].&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Huntsman]]&lt;br /&gt;
*[[Hunting Revolver]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[SMG]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Kukri]]&lt;br /&gt;
*[[Fishwhacker]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Sniper…&lt;br /&gt;
&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …a fully charged [[sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …aim for the head to do [[Critical hits|critical damage]].&lt;br /&gt;
* …zoom with the [[sniper rifle]] by hitting {{attack2}}.&lt;br /&gt;
* …use your secondary [[SMG|submachine gun]] to deal with nearby enemies.&lt;br /&gt;
* …your shot will usually miss if the [[Huntsman]] is pulled back longer than five seconds. Reset it by hitting {{attack2}}.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleeding|bleeding damage]] to the enemy being hit. Use it to fight cloaked [[Spy|spies]]!&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver]] is higher than with the [[sniper rifle]]. Move around while aiming to be a harder target to hit.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=1542</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=1542"/>
		<updated>2022-10-14T04:32:05Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a part of the page using the wrong type of ellipsis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_medic&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=107}}&lt;br /&gt;
The &#039;&#039;&#039;Medic&#039;&#039;&#039; is a support-class. The Medic specialises in keeping his teammates healthy in the thick of battle using his medi-guns, which also allow him to overheal his patient to temporarily give them a higher max-HP. The Medic has a passive heal-factor, making him slowly heal himself over time.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Syringe Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Medi Gun ===&lt;br /&gt;
&lt;br /&gt;
*[[Medi Gun]]&lt;br /&gt;
*[[Kritzkrieg]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Bonesaw]]&lt;br /&gt;
*[[Uberspritze]]&lt;br /&gt;
*[[Shock Therapy]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Medic…&lt;br /&gt;
&lt;br /&gt;
* …use your [[medigun]] to heal teammates, and buff them up to 150% of their normal health.&lt;br /&gt;
* …fill your [[ÜberCharge]] by healing teammates. Then hit {{attack2}} to go invulnerable.&lt;br /&gt;
* …your [[ÜberCharge]] makes both you and your [[medigun]] target invulnerable for a short time.&lt;br /&gt;
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt.&lt;br /&gt;
* …your [[ÜberCharge]] will build much faster during [[setup time]].&lt;br /&gt;
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence]] while [[ÜberCharge|invulnerable]].&lt;br /&gt;
* …your [[bonesaw]] swings 20% faster than the [[Uberspritze]]. Use the [[bonesaw]] in defensive situations in which an [[ÜberCharge]] isn&#039;t as important.&lt;br /&gt;
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits.&lt;br /&gt;
* …keep alert for teammates calling for your help. Use the medic arrows onscreen to find them.&lt;br /&gt;
* …when using the [[Uberspritze]], be sure to watch your health. You have 25 less health when equipped with it.&lt;br /&gt;
* …your [[Kritzkrieg]] gives your attached teammate [[Critical hits|Crits]]. Use it in areas where there are a lot of enemies.&lt;br /&gt;
* …try not to use the [[Shock Therapy]] in combat. It&#039;s charge gets fully deplenished on any hit you land on enemies.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Medic&lt;br /&gt;
|bg=Медик|bg_m=Medic&lt;br /&gt;
|en=Medic&lt;br /&gt;
|fr=Medic&lt;br /&gt;
|de=Medic&lt;br /&gt;
|it=Medico|it_m=Medic&lt;br /&gt;
|ro=Medic&lt;br /&gt;
|ru=Медик|ru_m=Medic&lt;br /&gt;
|es=Medic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=1541</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=1541"/>
		<updated>2022-10-14T04:30:30Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a part of the page using the wrong type of ellipsis. Also clarified the class&amp;#039; full name was &amp;quot;Heavy Weapons Guy&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Weapons Guy&#039;&#039;&#039;, more commonly known as the &#039;&#039;&#039;Heavy&#039;&#039;&#039;, is a [[Classes#Defensive|defensive class]]. The Heavy is the slowest class but has the highest HP, letting him stand up to a lot. With his [[Minigun]] he&#039;s able to deal sustained damage to enemies.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Sandvich]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Fists]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
[[Category:Heavy]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Heavy…&lt;br /&gt;
&lt;br /&gt;
* …hold {{attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …you&#039;re a great [[Medic]] buddy. Keep a clear line of sight to your [[Medic]] to keep the [[medigun]] on you.&amp;quot;&lt;br /&gt;
* …your [[minigun]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your [[minigun]] in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …with the [[sandvich]] equipped, be sure to press {{attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your [[sandvich]], otherwise you will be rudely interupted.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|es=Heavy&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1540</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1540"/>
		<updated>2022-10-14T04:28:16Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a part of the page using the wrong type of ellipsis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]&#039;s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Grenade Launcher]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Stickybomb Launcher]]&lt;br /&gt;
*[[Dynamite Pack]]&lt;br /&gt;
*[[Mine Layer]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Bottle]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Demoman…&lt;br /&gt;
&lt;br /&gt;
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go.&lt;br /&gt;
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights.&lt;br /&gt;
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …use your [[grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …your [[bottle]] does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[control points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[grenade launcher]] is your main weapon of choice.&lt;br /&gt;
* …currently placed [[Mine Layer]]&#039;s mines can be deactivated all at once by pressing {{attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Demoman&lt;br /&gt;
|bg=Разрушител|bg_m=Destroyer&lt;br /&gt;
|en=Demoman&lt;br /&gt;
|fr=Demoman&lt;br /&gt;
|de=Demoman&lt;br /&gt;
|it=Demolitore|it_m=Demoman&lt;br /&gt;
|ro=Demoman&lt;br /&gt;
|ru=Подрывник|ru_m=Demoman&lt;br /&gt;
|es=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=1539</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=1539"/>
		<updated>2022-10-14T04:27:24Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a part of the page using the wrong type of ellipsis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Pyro&#039;&#039;&#039; is an [[Classes#Offensive|offensive class]]. Using their [[Flame Thrower]], they specialise in flanking enemies and lighting them on [[fire]] to deal damage after the encounter is over.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Flame Thrower]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Flare Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Fire Axe]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Pyro…&lt;br /&gt;
* …your [[flamethrower]] does more damage the closer you are to the enemy.&lt;br /&gt;
* …ambush enemies to catch them in the short range of your [[flamethrower]]. Use corners to your advantage.&lt;br /&gt;
* …your [[flamethrower]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …switch to your [[shotgun]] if enemies retreat beyond the short range of your [[flamethrower]].&lt;br /&gt;
* …you can often set enemies on [[fire]] and retreat, leaving them to die from the burning.&lt;br /&gt;
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or [[#Melee|melee weapons]] against enemy Pyros in order to counter this.&lt;br /&gt;
* …the [[flamethrower]]&#039;s [[compression blast]] ({{attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.&lt;br /&gt;
* …your [[flamethrower]] can extinguish burning teammates with {{attack2}}.&lt;br /&gt;
* …your [[flaregun]] can catch enemies on [[fire]] at long range. This works well against enemy [[Sniper|Snipers]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pyro]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=1538</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=1538"/>
		<updated>2022-10-14T04:26:29Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a part of the page using the wrong type of ellipsis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is an [[Classes#Offensive|offense class]]. While having one of the lowest max-HPs in the game, the Scout is the fastest class and is able to perform a double jump (pressing {{Jump}} while in the air), giving him great maneuverability. The Scout also has a doubled capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
* [[Scattergun]]&lt;br /&gt;
* [[Nail Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
* [[Pistol]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
* [[Bat]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Scout…&lt;br /&gt;
&lt;br /&gt;
* …jump again in mid-air to change direction, and avoid enemy fire.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] twice as fast as other classes.&lt;br /&gt;
* …you&#039;re most effective when you stay moving and use your speed to your advantage.&lt;br /&gt;
* …your [[scattergun]] is lethal at point-blank range.&lt;br /&gt;
* …your [[pistol]] is great for picking off enemies at a distance.&lt;br /&gt;
* …your [[Nail Gun|nailgun]] is great for holding off enemies that are chasing after you.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Offensive classes]]&lt;br /&gt;
[[Category:Scout]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=1537</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=1537"/>
		<updated>2022-10-14T04:23:49Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added a trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_engineer&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a defensive class. He can construct [[buildings]] to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building [[Teleporters]].&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Pistol]]&lt;br /&gt;
*[[Coilgun]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Wrench]]&lt;br /&gt;
&lt;br /&gt;
=== PDA ===&lt;br /&gt;
&lt;br /&gt;
*[[Construction PDA]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As an Engineer…&lt;br /&gt;
&lt;br /&gt;
* …use the [[Construction PDA|build tool]] to place [[Sentry Gun|sentryguns]], [[Dispenser|dispensers]], and [[teleporters]].&lt;br /&gt;
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.&lt;br /&gt;
* …you&#039;re most effective when you stay moving and use your speed to your advantage.&lt;br /&gt;
* …hit your [[Sentry Gun|sentrygun]] with your [[wrench]] to upgrade it with metal. Each level adds more health and firepower.&lt;br /&gt;
* …build [[Dispenser|dispensers]]  to provide your teammates with health and ammo. They also generate metal for you to use.&lt;br /&gt;
* …build [[teleporters]] to help your team reach the front line faster.&lt;br /&gt;
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your [[buildings]]. Use your [[wrench]] to remove [[Sapper|sappers]].&lt;br /&gt;
* …remember to upgrade your [[buildings]]. Level 3 [[teleporters]] recharge much faster, allowing your team to keep the pressure on.&lt;br /&gt;
* …hit either the entrance or the exit of your [[teleporter]] with your [[wrench]] in order to repair and upgrade both sides.&lt;br /&gt;
* …hit {{attack2}} to rotate building blueprints before you hit {{attack}} to build. Use this in order to orient [[teleporters]] away from walls.&lt;br /&gt;
* …you can do more than just maintain your [[buildings]]. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your [[buildings]].&lt;br /&gt;
* …[[Sentry Gun|sentryguns]] aren&#039;t restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.&lt;br /&gt;
* …the [[Coilgun]] will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas.&lt;br /&gt;
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a [[wrench]].&lt;br /&gt;
&amp;lt;!-- * …your [[buildings]] are like your children: beat them to make them work harder.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Engineer&lt;br /&gt;
|bg=Инженер|bg_m=Engineer&lt;br /&gt;
|en=Engineer&lt;br /&gt;
|fr=Engineer&lt;br /&gt;
|de=Engineer&lt;br /&gt;
|it=Ingegnere|it_m=Engineer&lt;br /&gt;
|ro=Engineer&lt;br /&gt;
|ru=Инженер|ru_m=Engineer&lt;br /&gt;
|es=Engineer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Engineer]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=1536</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=1536"/>
		<updated>2022-10-14T04:20:07Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a typo or two.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a special class for the [[VIP]] game mode, where he needs to get escorted by the [[Teams|BLU]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates while providing a defensive boost around him. In addition, boosting the medic will increase both the heal and Über rate. However, he is only equipped with the [[Umbrella]], and is rather slow. With 200 health points, he should be staying behind the front lines, otherwise he can easily get killed.&lt;br /&gt;
&lt;br /&gt;
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any enemies. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Umbrella]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Civilian…&lt;br /&gt;
&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …hit {{attack2}} on a teammate to give them a 10 second boost of mini-crits.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] the fastest out of any other class.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
&amp;lt;!-- * …you are the strongest class in the game. Take [[Sniper|Snipers]] head-on with your powerful [[umbrella]]!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Civilian&lt;br /&gt;
|bg=Цивилен|bg_m=Civilian&lt;br /&gt;
|en=Civilian&lt;br /&gt;
|fr=Civilian&lt;br /&gt;
|de=Civilian&lt;br /&gt;
|it=Civile|it_m=Civilian&lt;br /&gt;
|ro=Civilian&lt;br /&gt;
|ru=Гражданский|ru_m=Civilian&lt;br /&gt;
|es=Civilian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Civilian originated in Team Fortress Classic, and was considered for Team Fortress 2 during it&#039;s development, but never went anywhere past very early gameplay test phases.&lt;br /&gt;
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;, before being adopted by the developers.&lt;br /&gt;
* In [[VIP]], the Civilian cannot kill himself through a kill-bind.&lt;br /&gt;
* If you call for [[Medic]], there&#039;s a chance the Civilian will say &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot;, which is a reference to one of the Medic lines in &#039;&#039;Team Fortress Classic&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilian]]&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1532</id>
		<title>Tidal</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1532"/>
		<updated>2022-10-13T03:04:38Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Fixed a very obvious oversight.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = cp_tidal_v4.jpg&lt;br /&gt;
|game-type = Control Points&lt;br /&gt;
|file-name = cp_tidal_v4&lt;br /&gt;
|developer = [https://steamcommunity.com/id/well4367 Heyo]&lt;br /&gt;
|release-date = 2010&lt;br /&gt;
|map-environment = Rooftops&lt;br /&gt;
|map-setting = Nighttime, cloudy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tidal&#039;&#039;&#039; is a community-created [[Control Points]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The creator of this map, Heyo, also made the maps [[Egypt]], [[Junction]], [[Harvest]] and its event version, as well as the map Borneo from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=1531</id>
		<title>Badwater Basin (VIP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=1531"/>
		<updated>2022-10-13T01:09:09Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: dom_badwater&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Badwater.png&lt;br /&gt;
|file-name = vip_badwater&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}}&lt;br /&gt;
&#039;&#039;&#039;Badwater Basin&#039;&#039;&#039; (or &#039;&#039;&#039;Badwater&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update as a variation of [[Badwater Basin (Payload)]]. It&#039;s set in a Badlands-esque environment surrounded by rocks and mountains, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Badwater encourages careful rotation between the three points, due to the close proximity and high defensibility of the [[Control point (objective)|control points]].&lt;br /&gt;
&lt;br /&gt;
One thing to note is how much of an open map Badwater is, meaning there is less cover for the Civilian compared to other maps such as [[Blackstone Harbor]] and [[Mineside]], so the VIP should be careful of flanking [[Scout|Scouts]] and bombers like [[Demoman|Demomen]] and [[Soldier|Soldiers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added vip_badwater&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is now brighter outside&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Removed Capture Point C, due to its redundancy in actual play&lt;br /&gt;
* Bumped the Round Timer&#039;s max limit from 6 minutes to 10 minutes, to compensate for Capture Point C&#039;s removal&lt;br /&gt;
* Updated the visual design of each point&#039;s platform&lt;br /&gt;
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds&lt;br /&gt;
&#039;&#039;&#039;2.0.3&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is once again dark outside&lt;br /&gt;
* Added light sources outside to brighten up areas&lt;br /&gt;
* Added more clipping&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Comparisons (2.0.0, 2.0.1, 2.0.3) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:badwater1.png|Control Point A&lt;br /&gt;
File:badwater2.png|Control Point A&lt;br /&gt;
File:badwater6.png|Control Point C&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Badwater Basin is a basin in [[w:Badwater Basin|Death Valley, California]], notable for having the lowest elevation in North America.&lt;br /&gt;
* For funnies, developer Wheat made a [[Domination]] version of Badwater Basin [https://gamebanana.com/mods/309956 as seen here]. This variant will not be added to &#039;&#039;Team Fortress 2 Classic&#039;&#039; officially.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1530</id>
		<title>Tidal</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1530"/>
		<updated>2022-10-13T00:52:36Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added an early base for the page. Needs much further work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = cp_tidal_v4.jpg&lt;br /&gt;
|game-type = Control Points&lt;br /&gt;
|file-name = cp_tidal_v4&lt;br /&gt;
|developer = [https://steamcommunity.com/id/well4367 Heyo]&lt;br /&gt;
|release-date = 2010&lt;br /&gt;
|map-environment = Rooftops&lt;br /&gt;
|map-setting = Nighttime, cloudy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039; is a community-created [[Control Points]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The creator of this map, Heyo, also made the maps [[Egypt]], [[Junction]], [[Harvest]] and its event version, as well as the map Borneo from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1529</id>
		<title>Amaranth</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1529"/>
		<updated>2022-10-13T00:52:18Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Added an early base for the page. Needs much further work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = cp_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = [https://steamcommunity.com/id/awsswefasefsfsd Berry]&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039; is a community-created [[Attack / Defense]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An &amp;quot;amaranth&amp;quot; is a poetic term for an imaginary flower that does not wither.&lt;br /&gt;
* A winter-themed version of Amaranth also exists.&lt;br /&gt;
* The creator of this map, Berry, also made the maps Maple Ridge Event and Megalo from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Oil_Canyon&amp;diff=1528</id>
		<title>Oil Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Oil_Canyon&amp;diff=1528"/>
		<updated>2022-10-12T23:12:23Z</updated>

		<summary type="html">&lt;p&gt;CarlmanZ: Clarified that the sister map is the Domination version of Hydro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = OilCanyon.png&lt;br /&gt;
|file-name = dom_oilcanyon&lt;br /&gt;
|game-type = Domination&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Sunny&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
By some divine providence, your teams built perfectly symmetrical outposts within as little as 20 feet of each other, so both sides have an equal shot at all three(!) of the points on Oil Canyon. Whether you can divvy up your resources to hold more than 1 or 2 at a time? That&#039;s another problem entirely.}}&lt;br /&gt;
&#039;&#039;&#039;Oil Canyon&#039;&#039;&#039; is an official [[Domination]] map released in the Death &amp;amp; Taxes update. It&#039;s set in a typical Badlands-esque environment surrounded by oil wells and refineries, with the teams wrestling for control of the map&#039;s three control points, all of which start neutral at equal distance from the team&#039;s spawns.&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
Compared to its sister map, [[Hydro (Domination)|Hydro (Domination)]], Oil Canyon encourages rapid rotation between the three points, due to the close proximity and poor defensibility of the control points.&lt;br /&gt;
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Even when crossing the map, A and C are connected by a tunnel that runs under B with a full healthkit, meaning that you can always cycle to whatever point needs the most help instead of committing to any single one.&lt;/div&gt;</summary>
		<author><name>CarlmanZ</name></author>
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