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	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-05-31T19:20:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9856</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9856"/>
		<updated>2026-02-05T15:29:35Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：秘典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classified_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：秘典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;目前已有 [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} 篇条目] 和 [[Special:ListFiles|{{NUMBEROFFILES}} 个文件]]。&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：秘典是一款以原始《军团要塞2》为灵感开发的模组，旨在重新构想原版游戏的全新体验。新增内容包括：全新的视觉特效，以及新的武器、新的团队、还有一位身材丰满的石油大亨。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别（待翻译）&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|Guides]]&lt;br /&gt;
* [[:Category:Lists|Lists]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[:Category:Gamemodes|Gamemodes]]&lt;br /&gt;
* [[List of maps|Maps]]&lt;br /&gt;
* [[:Category:Patch Notes|Patch notes]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：秘典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:RadioNoise2|RadioNoise2]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9855</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9855"/>
		<updated>2026-02-05T15:26:51Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：秘典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classified_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：秘典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;目前已有 [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} 篇条目] 和 [[Special:ListFiles|{{NUMBEROFFILES}} 个文件]]。&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：秘典是一款以原始《军团要塞2》为灵感开发的模组，旨在重新构想原版游戏的全新体验。新增内容包括：全新的视觉特效，以及新的武器、新的团队、还有一位身材丰满的石油大亨。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：秘典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:RadioNoise2|RadioNoise2]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9854</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9854"/>
		<updated>2026-02-05T15:26:15Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：秘典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classified_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：秘典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;目前已有 [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} 篇条目] 和 [[Special:ListFiles|{{NUMBEROFFILES}} 个文件]]。&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：秘典是一款以原始《军团要塞2》为灵感开发的模组，旨在重新构想原版游戏的全新体验。新增内容包括：全新的视觉特效，以及新的武器、新的团队、还有一位身材丰满的石油大亨。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：秘典]]&lt;br /&gt;
* [[Updating/zh-hans|更新游戏版本]]&lt;br /&gt;
* [[Troubleshooting/zh-hans|故障排查]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：秘典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:RadioNoise2|RadioNoise2]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9049</id>
		<title>User:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9049"/>
		<updated>2025-09-20T10:33:44Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:Jamie·Quaker}} {{Infobox class | title = Jamie·Quaker | image = Jamie_Quaker | class=Leaderboard_class_demo | type= Offensive | health=150 | overhealed=225 | speed=100}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Jamie·Quaker&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;while killing enemy mercenaries with exposives&amp;#039;&amp;#039;|&amp;#039;&amp;#039;Get some exersice, you are not winning against a woman,mate&amp;#039;&amp;#039;}}  {{ambox  | image =  | contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。 }}    &amp;#039;&amp;#039;&amp;#039; This...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jamie·Quaker}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Jamie·Quaker&lt;br /&gt;
| image = Jamie_Quaker&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Jamie·Quaker&#039;&#039;&#039; &#039;&#039;while killing enemy mercenaries with exposives&#039;&#039;|&#039;&#039;Get some exersice, you are not winning against a woman,mate&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Jamie·Quaker, AKA Ms.&amp;quot;Ranger&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Jamie·Quaker,也叫Ms.&amp;quot;Ranger&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; A lady who loves blow her enemy into ribs, she&#039;s  &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; a british from Liverpool.Few years ago,   &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; she joined a mercenary organization and work for them.  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Finn5470&amp;diff=9048</id>
		<title>User:Finn5470</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Finn5470&amp;diff=9048"/>
		<updated>2025-09-20T10:29:03Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Finn5470}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Finn5470&lt;br /&gt;
| image = Finn5470_in_OF&lt;br /&gt;
| class=Leaderboard_class_medic&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=200&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Finn5470&#039;&#039;&#039; &#039;&#039;While walking alone in 2Fort&#039;&#039;|&#039;&#039;Walking alone doesn&#039;t mean completely cutting off contact with others&#039;&#039;}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Finn5470&#039;&#039;&#039; &#039;&#039;Talking about TF Community&#039;&#039;|&#039;&#039;[[Media:Civilian goodjob03.wav|Well done. Finally, a decision that I won&#039;t regret!]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                         [[File:Tf2classic logo.png|300px]]          经典永恒，即使你被人遗忘或者没有人在意你。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Finn5470, a very &amp;quot;classic&amp;quot; man&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Finn5470，一个非常“经典”的人&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; Over the years, the man has traveled from the very beginning of 2Fort5 to wherever, &#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039; and now, he&#039;s discovered time travel technology and has gone back to &#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039; 2008/2009 to begin rewriting a history that shouldn&#039;t have existed。  &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Kritzkrieg}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Jamie_Quaker.png&amp;diff=9044</id>
		<title>File:Jamie Quaker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Jamie_Quaker.png&amp;diff=9044"/>
		<updated>2025-09-20T10:23:31Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=9005</id>
		<title>Pyro/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=9005"/>
		<updated>2025-09-15T05:55:55Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:火焰兵}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=火焰兵&lt;br /&gt;
| image=Pyro&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;火焰兵&#039;&#039;&#039; &#039;&#039;尝试与他的队友交流&#039;&#039;|&#039;&#039;Hudda hudda huh!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;火焰兵&#039;&#039;&#039; 是一个身着防火服的不知名单位，他对一切火的事务都感兴趣。火焰兵们是专攻近距离作战的。他们是专攻近距离作战的[[Classes#Offense|进攻职业]]。埋伏高机动角色并且保卫自己队伍的领地。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器是一把自制的火焰喷射器，这把武器可以点燃敌人并造成[[afterburn|后续燃烧]]。这对于守卫重点关照区域和检查[[Spy|间谍]]非常有效。火焰兵们的副武器相对而言没有主武器那样鲜明，旨在补充主武器的不足。从直接命中的霰弹枪到飞行物弹道的信号枪，从主武器和副武器之间切换可以让喷火兵们对对手造成快速的、多重的连击伤害。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器有另一个有用的工具——[[compression blast|压缩气体冲击]] (也称为气爆) 气爆允许喷火兵为着火的队友灭火，将敌人吹走，或者反弹例如火箭、榴弹甚至是[[brick|砖块]]等投掷物武器。&lt;br /&gt;
&lt;br /&gt;
利用火焰兵们一直拥有的防火性，通过谨慎的游玩和敏捷的思维能力来减轻火焰兵们只能进行近距离攻击的弱点，并找到利用敌人错误的机会来让火焰兵成为任何团队中最能改变游戏走向的职业之一。&lt;br /&gt;
&lt;br /&gt;
火焰兵由Dennis Bateman配音。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&#039;&#039;&#039;出生地：&#039;&#039;&#039; 未知&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 与火有关的工作&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;描述&#039;&#039;&#039; 对于神秘的火焰兵我们只有两件事情可以确定：他防火烧东西，然后完全不说话。事实上，只有对于放火的部分没有什么争议。某些人觉得他偶尔发出模糊的喘息声可能是试图用被面罩蒙蔽住的嘴讲话，而他的防护衣里的肺部很可能被有毒气体变得不成样子。不管怎样，他是一个可怕的，难以估测的弗兰肯斯坦式的男人，如果他真是个男的。&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flame Thrower|}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fire Axe}}&lt;br /&gt;
{{Weapon|Harvester}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目：[[Basic Pyro Strategy|火焰兵基本战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为火焰兵…&lt;br /&gt;
* …作为火焰兵，你的防火服可以保护你免遭燃烧的厄运。当遭遇敌方火焰兵时，尽量使用霰弹枪和或近战武器来对付他们。&lt;br /&gt;
* …作为火焰兵，你通常可以把敌人烧着后就撤退，让他们被火烧死。&lt;br /&gt;
* …作为火焰兵，你离敌人越近，[[Flame Thrower|火焰喷射器]]就能造成越大的伤害。&lt;br /&gt;
* …作为火焰兵，你的火焰喷射器需要大量弹药。请捡起掉落在地上的武器或弹药包来补充弹药。&lt;br /&gt;
* …作为火焰兵，请伏击敌人，并在近距离范围内用火焰喷射器将他们一网打尽。利用角落和障碍物的优势埋伏。&lt;br /&gt;
* …作为火焰兵，火焰喷射器的[[Airblast|压缩空气]]是一个相当好用的工具，按 %attack2% 来把敌人（包括进入[[ÜberCharge|无敌状态]]的敌人）推走，或是推到危险的地方！&lt;br /&gt;
* …作为火焰兵，火焰喷射器的压缩空气可以吹灭队友身上的火焰。&lt;br /&gt;
* …作为火焰兵，如果敌人撤退并而超出了火焰喷射器的射程，请切换使用霰弹枪。&lt;br /&gt;
* …作为火焰兵，你的[[Fire Axe|消防斧]]是对付敌方火焰兵的最佳选择。&lt;br /&gt;
* …作为火焰兵，你的[[Flare Gun|信号枪]]可以在远距离点燃敌人。对付[[Sniper|狙击手]]非常有效。&lt;br /&gt;
* …作为火焰兵，[[Twin Barrel|双管霰弹枪]]可以用来拉近你与目标之间的距离。利用后坐力将自己向上推或者推向敌人！&lt;br /&gt;
* …作为火焰兵，[[Twin Barrel|双管霰弹枪]]的伤害不如霰弹枪可靠。如果你在遭遇战中失利，可以利用它的后坐力来让自己撤退！&lt;br /&gt;
* …作为火焰兵，手持时[[Harvester|收割者]]可以积攒能量获得爆击，还能让你从燃烧的敌人身上获得治疗。&lt;br /&gt;
* …作为火焰兵，在装备[[Harvester|收割者]]的情况下死亡将扑灭你点燃的任何敌人。&lt;br /&gt;
== 可解锁成就 ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
|uk=Піро|uk_m=Pyro&lt;br /&gt;
|zh-hans=火焰兵|zh-hans_m=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 更改了火焰兵的头部模型来使其击中判定与其他兵种一致(使用单独制作的纹理和更高面数的模型。)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* 将火焰兵被点燃造成的后续燃烧时间由0.25秒改为0.5秒。&lt;br /&gt;
** 这使得[[Flare Gun|信号枪]]{{sic}}能在某些情况下打出爆击连击。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;军团要塞2&#039;&#039;的比较 ==&lt;br /&gt;
*火焰兵的“激活Ubercharge！”被赋予了一个新台词，现在火焰兵会大喊“来吧！”这句话是从《军团要塞2》的未发售版本删除的。&lt;br /&gt;
* 在《军团要塞2经典》中，火焰兵的设定是唯一一个与“拜见团队”系列视频不合的。&lt;br /&gt;
** 这种行为也导致“火焰兵幻境”在《军团要塞2经典》中被列为非正式承认的。&lt;br /&gt;
&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
* 火焰兵在《军团要塞2》中，其英语、德语、西班牙语、法语和俄语版本的配音是相同的。&lt;br /&gt;
* 火焰兵绑带上的凝固汽油弹本打算作为武器，但在开发过程中被删减了。&lt;br /&gt;
* 整个《军团要塞2》的开发过程中，火焰兵主要被视为男性并被描绘成男性。Dennis Batemans表示配音指导称火焰兵为“他”（此处引号就是引号），并在概念艺术中把他描绘成中年男子。尽管如此，游戏内一些职业仍然称火焰兵为女性。&lt;br /&gt;
** 直到今天，火焰兵的身份依旧是一个著名的未解之谜，没人能对这个话题给出最终答案。&lt;br /&gt;
**在各种地图中的衣柜中也可以看到火焰兵有一个粉色的小包。&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=8980</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=8980"/>
		<updated>2025-09-14T15:21:34Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Lang&lt;br /&gt;
| en = Basic Information&lt;br /&gt;
| fr = Informations de base&lt;br /&gt;
| zh-hans = 基本信息&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Icon&lt;br /&gt;
| fr = Icône&lt;br /&gt;
| zh-hans = 图标&lt;br /&gt;
}} {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Type&lt;br /&gt;
| fr = Type&lt;br /&gt;
| zh-hans = 类型&lt;br /&gt;
}} {{!!}} {{ #switch: {{{type}}}&lt;br /&gt;
| Offensive = {{Lang&lt;br /&gt;
| en = [[Classes#Offense|Offensive]]&lt;br /&gt;
| fr = [[Classes/fr#Attaque|Offensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Offense|进攻型]]&lt;br /&gt;
}}&lt;br /&gt;
| Defensive = {{Lang&lt;br /&gt;
| en = [[Classes#Defense|Defensive]]&lt;br /&gt;
| fr = [[Classes/fr#Défense|Défensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Defense|防守型]]&lt;br /&gt;
}}&lt;br /&gt;
| Support = {{Lang&lt;br /&gt;
| en = [[Classes#Support|Support]]&lt;br /&gt;
| fr = [[Classes/fr#Support|Support]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Support|支援型]]&lt;br /&gt;
}}&lt;br /&gt;
| Special = {{Lang&lt;br /&gt;
| en = [[Classes#Special|Special]]&lt;br /&gt;
| fr = [[Classes/fr#Spécial|Spécial]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Special|特殊兵种]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Health&lt;br /&gt;
| fr = Santé&lt;br /&gt;
| zh-hans = 生命值&lt;br /&gt;
}} {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} {{Lang&lt;br /&gt;
| en = with overheal&lt;br /&gt;
| fr = avec overheal&lt;br /&gt;
| zh-hans = 超量治疗&lt;br /&gt;
}})}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Speed&lt;br /&gt;
| fr = Vitesse&lt;br /&gt;
| zh-hans = 速度&lt;br /&gt;
}} {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
[[Category:{{{title|{{PAGENAME}}}}}{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
{{#switch: {{{title|{{PAGENAME}}}}}&lt;br /&gt;
 | Civilian = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Mercenary = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Henchman = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Scout = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Soldier = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Pyro = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Demoman = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Heavy = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Engineer = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Medic = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Sniper = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Spy = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=8979</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=8979"/>
		<updated>2025-09-14T15:17:14Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Lang&lt;br /&gt;
| en = Basic Information&lt;br /&gt;
| fr = Informations de base&lt;br /&gt;
| chs = 基本信息&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Icon&lt;br /&gt;
| fr = Icône&lt;br /&gt;
| chs = 图标&lt;br /&gt;
}} {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Type&lt;br /&gt;
| fr = Type&lt;br /&gt;
| chs = 类型&lt;br /&gt;
}} {{!!}} {{ #switch: {{{type}}}&lt;br /&gt;
| Offensive = {{Lang&lt;br /&gt;
| en = [[Classes#Offense|Offensive]]&lt;br /&gt;
| fr = [[Classes/fr#Attaque|Offensif]]&lt;br /&gt;
| chs = [[Classes/cn#Offense|进攻型]]&lt;br /&gt;
}}&lt;br /&gt;
| Defensive = {{Lang&lt;br /&gt;
| en = [[Classes#Defense|Defensive]]&lt;br /&gt;
| fr = [[Classes/fr#Défense|Défensif]]&lt;br /&gt;
| chs = [[Classes/cn#Defense|防守型]]&lt;br /&gt;
}}&lt;br /&gt;
| Support = {{Lang&lt;br /&gt;
| en = [[Classes#Support|Support]]&lt;br /&gt;
| fr = [[Classes/fr#Support|Support]]&lt;br /&gt;
| chs = [[Classes/cn#Support|支援型]]&lt;br /&gt;
}}&lt;br /&gt;
| Special = {{Lang&lt;br /&gt;
| en = [[Classes#Special|Special]]&lt;br /&gt;
| fr = [[Classes/fr#Spécial|Spécial]]&lt;br /&gt;
| chs = [[Classes/cn#Special|特殊兵种]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Health&lt;br /&gt;
| fr = Santé&lt;br /&gt;
| chs = 生命值&lt;br /&gt;
}} {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} {{Lang&lt;br /&gt;
| en = with overheal&lt;br /&gt;
| fr = avec overheal&lt;br /&gt;
| chs = 超量治疗&lt;br /&gt;
}})}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Speed&lt;br /&gt;
| fr = Vitesse&lt;br /&gt;
| chs = 速度&lt;br /&gt;
}} {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
[[Category:{{{title|{{PAGENAME}}}}}{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
{{#switch: {{{title|{{PAGENAME}}}}}&lt;br /&gt;
 | Civilian = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Mercenary = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Henchman = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Scout = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Soldier = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Pyro = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Demoman = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Heavy = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Engineer = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Medic = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Sniper = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Spy = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=8978</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=8978"/>
		<updated>2025-09-14T15:15:04Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Lang&lt;br /&gt;
| en = Basic Information&lt;br /&gt;
| fr = Informations de base&lt;br /&gt;
| cn = 基本信息&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Icon&lt;br /&gt;
| fr = Icône&lt;br /&gt;
| cn = 图标&lt;br /&gt;
}} {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Type&lt;br /&gt;
| fr = Type&lt;br /&gt;
| cn = 类型&lt;br /&gt;
}} {{!!}} {{ #switch: {{{type}}}&lt;br /&gt;
| Offensive = {{Lang&lt;br /&gt;
| en = [[Classes#Offense|Offensive]]&lt;br /&gt;
| fr = [[Classes/fr#Attaque|Offensif]]&lt;br /&gt;
| cn = [[Classes/cn#Offense|进攻型]]&lt;br /&gt;
}}&lt;br /&gt;
| Defensive = {{Lang&lt;br /&gt;
| en = [[Classes#Defense|Defensive]]&lt;br /&gt;
| fr = [[Classes/fr#Défense|Défensif]]&lt;br /&gt;
| cn = [[Classes/cn#Defense|防守型]]&lt;br /&gt;
}}&lt;br /&gt;
| Support = {{Lang&lt;br /&gt;
| en = [[Classes#Support|Support]]&lt;br /&gt;
| fr = [[Classes/fr#Support|Support]]&lt;br /&gt;
| cn = [[Classes/cn#Support|支援型]]&lt;br /&gt;
}}&lt;br /&gt;
| Special = {{Lang&lt;br /&gt;
| en = [[Classes#Special|Special]]&lt;br /&gt;
| fr = [[Classes/fr#Spécial|Spécial]]&lt;br /&gt;
| en = [[Classes/cn#Special|特殊兵种]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Health&lt;br /&gt;
| fr = Santé&lt;br /&gt;
| cn = 生命值&lt;br /&gt;
}} {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} {{Lang&lt;br /&gt;
| en = with overheal&lt;br /&gt;
| fr = avec overheal&lt;br /&gt;
| cn = 超量治疗&lt;br /&gt;
}})}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Speed&lt;br /&gt;
| fr = Vitesse&lt;br /&gt;
| cn = 速度&lt;br /&gt;
}} {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
[[Category:{{{title|{{PAGENAME}}}}}{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
{{#switch: {{{title|{{PAGENAME}}}}}&lt;br /&gt;
 | Civilian = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Mercenary = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Henchman = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Scout = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Soldier = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Pyro = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Demoman = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Heavy = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Engineer = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Medic = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Sniper = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Spy = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
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		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
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			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
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		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
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		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
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			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
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		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian/zh-hans&amp;diff=8977</id>
		<title>Civilian/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian/zh-hans&amp;diff=8977"/>
		<updated>2025-09-14T15:09:38Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:平民}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=平民&lt;br /&gt;
| image=Civilian&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Civilian&#039;&#039;&#039; &#039;&#039;&amp;quot;encouraging&amp;quot; his body guards&#039;&#039;|&#039;&#039;If I survive, you all get a five cent raise! Sound good? Good...&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a [[Classes#Special|special class]] unique to Team Fortress 2 Classic that is designed around the [[VIP]] and [[VIP Race]] game modes, the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, has 200 health and 93% speed, and is equipped only with the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it&#039;s two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide which of the two truly deserves the title of &#039;&#039;Oil Baron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He constantly emits an aura around him, benefitting his teammates with 20% damage resistance, which doesn&#039;t affect the Civilian himself, and healing them for 5 to 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].&lt;br /&gt;
&lt;br /&gt;
His [[Umbrella]] is an excellent weapon for dealing damage, but not in direct combat. It will instead grant an 8-second [[mini-crit]] boost to any one of his teammates, making them deal 35% extra damage, and which recharges over 15 seconds. Mini-crit boosting the Medi Gun or [[Kritzkrieg]] increases their heal rate and [[ÜberCharge]] rate by 35%. Other than the boost, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team&#039;s capture progress instead. The Civilian can be somewhat reliable in combat outside of VIP, as he can attack fast and can be helpful in life-or-death situations.&lt;br /&gt;
&lt;br /&gt;
He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode using the server command {{code|tf2c_allow_special_classes}}, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects. If he is killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits when killed.&lt;br /&gt;
&lt;br /&gt;
The Civilian is voiced by Benjamin &amp;quot;Benjamoose&amp;quot; Rudman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Dorset, England&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Escape (Oil Baron)&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; No Motto&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Boost&lt;br /&gt;
Known as &amp;quot;Dollar Bill&amp;quot; to his friends (a self-given nickname, as he has none), the rich, haughty, and rather portly Civilian is a man with a target on his back. Paranoid, he hires mercenaries to protect him from the various men and organizations that are after him. His two loves are his life and his money, and he wants to maintain those for as long as he possibly can. But so long as there are people who want him dead out there, he&#039;s going to have to use that money he loves dearly to keep himself alive.&lt;br /&gt;
The Civilian is 4&#039;9&amp;quot;, or &amp;quot;four-feet-ten on a good day,&amp;quot; and &amp;quot;so pathetic that even being in his presence will raise your damage resistance&amp;quot;, but more than makes up for this with his estimated net worth of around $3.8 billion, making him the richest man in the world. The Civilian is named Orson W. Jenkins, and is the CEO of Jenkins and Orson Coal Co., owners of 49% of the market chare of the coal and tar industry and the names of which are plastered over many TF2C maps. His monumental wealth is attributed to &amp;quot;a world tour of billion-dollar backroom deals, and the depreciated property values caused by years of mass murder.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Umbrella}}&lt;br /&gt;
{{Weapon|Derby Cane}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Civilian Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Civilian…&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates!&lt;br /&gt;
* …you are the shortest class in the game. This can be useful when hiding behind teammates.&lt;br /&gt;
* …you are the only class capable of capturing [[Control point (objective)|control points]] in [[VIP]] mode.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …your morale boost passes through walls and heals teammates too. Try to keep out of enemy sight lines.&lt;br /&gt;
* …hit {{Attack2}} on a teammate to boost them, giving them a great advantage in battle.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …your umbrella grants [[Critical hit#Mini crits|mini-crits]] to a teammate of your choosing. Boost classes that are capable of dealing high amounts of damage.&lt;br /&gt;
* …your mini-crit boost also gives [[Medic|Medics]] 35% faster healing and [[ÜberCharge|Über]] gain.&lt;br /&gt;
* …As a Civilian, your [[Derby Cane]] can be used to give a teammate a haste boost. This allows them to move and shoot much quicker.&lt;br /&gt;
* …your Derby Cane boosts the healing rate of Medics and building rate of Engineers.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Цивилен|bg_m=Civilian&lt;br /&gt;
|de=Civilian&lt;br /&gt;
|en=Civilian&lt;br /&gt;
|es=Civilian&lt;br /&gt;
|fr=Civilian&lt;br /&gt;
|hu=Civil|hu_m=Civilian&lt;br /&gt;
|it=Civile|it_m=Civilian&lt;br /&gt;
|pl=Cywil|pl_m=Civilian&lt;br /&gt;
|pt-br=Civilian&lt;br /&gt;
|ro=Civilian&lt;br /&gt;
|ru=Гражданский|ru_m=Civilian&lt;br /&gt;
|tr=Civilian&lt;br /&gt;
|uk=Цивільний|uk_m=Civilian&lt;br /&gt;
|zh-hans=平民|zh-hans_m=Civilian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.5.1}}&lt;br /&gt;
* Fixed the Civilian name not being displayed on the scoreboard&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Fixed the Civilian crash&lt;br /&gt;
&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Added support for [[Mercenary]] and Civilian HUD images&lt;br /&gt;
* Fixed the stat panel including the Civilian and the Mercenary&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA)}}&lt;br /&gt;
* Disabled Civilian and Mercenary from normal play&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 2)}}&lt;br /&gt;
* New cvars:&lt;br /&gt;
** {{code|tf2c_allow_special_classes}}&lt;br /&gt;
*** Allows game mode exclusive classes (Civilian, Mercenary) in normal gameplay&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Updated Civilian animation&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Civilian’s Speed to be as fast as the [[Demoman]].&lt;br /&gt;
* Added Voice-lines for the Civilian. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)&lt;br /&gt;
* Added a [[Sniper Rifle|Headshot]] death animation to the Civilian.&lt;br /&gt;
* Updated the Civilian model with proper animations.&lt;br /&gt;
* Updated the Civilian model to properly hold [[CTF|Briefcases]] and Party Hats.&lt;br /&gt;
* Updated the Civilian’s viewmodels to be more consistent with the rest of the classes.&lt;br /&gt;
* Updated the Civilian’s view-height to be more accurate to his height.&lt;br /&gt;
* Fixed the Civilians{{sic}} Gibs to be ordered correctly.&lt;br /&gt;
* Added a Civilian icon to the scoreboard.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Civilian:&lt;br /&gt;
** Now slowly heals nearby teammates and himself&lt;br /&gt;
** Healing starts at 5HP/s and increases up to 15HP/s if players have taken no damage for 10s&lt;br /&gt;
** Added voice lines for taking damage from enemies&lt;br /&gt;
* Added the Civilian to the loadout menu&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* The VIP no longer instantly respawns all dead teammates if they change loadout in spawn or use the respawn command&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added 28 new Civilian voice lines&lt;br /&gt;
* Implemented facial expressions and lipsync information to all Civilian voice lines and animations&lt;br /&gt;
* Updated the Civilian model&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RED Civilian Portrait.png|Civilian Portrait&lt;br /&gt;
Civilian concept art.png|Civilian Concept Art&lt;br /&gt;
Civilian outfits concept art.png|Civilian Outfits Concept Art&lt;br /&gt;
Civilian cutout concept art.png|Civilian Cutout Concept Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Civilian is originally from Team Fortress Classic, and was considered for Team Fortress 2 during its development, but was dropped early-on in development.&lt;br /&gt;
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;.&lt;br /&gt;
* In [[VIP]], the Civilian cannot kill himself through a kill-bind.&lt;br /&gt;
* One of the Civilian&#039;s &amp;quot;Medic!&amp;quot; voicelines is; &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot;, which is a reference to one of the Medic&#039;s lines in &#039;&#039;Team Fortress Classic&#039;&#039;.&lt;br /&gt;
* The fact that the Civilian can be Übercharged implies he underwent surgery from the [[Medic]] to gain an Übercharge implant.&lt;br /&gt;
* If a disguised Spy backstabs the Civilian while under the effects of his aura, the Civilian will get credit for his own death.&lt;br /&gt;
* When the Civilian is gibbed, he also leaves behind a cloud of fluttering money.&lt;br /&gt;
* The Civilian&#039;s real name is Orson W. Jenkins, as revealed in various promotional materials. This was inspired by the Jenkin Coal Co., a company present within both Team Fortress 2 and Team Fortress 2 Classic. The Civilian being the company&#039;s proprietor is heavily implied with this decision.&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*The aura&#039;s damage reduction may be modeled after the live version Soldier&#039;s [[tf:Battalion&#039;s Backup|Battalion&#039;s Backup]].&lt;br /&gt;
*The aura&#039;s passive healing may have been inspired by the live version Medic&#039;s [[tf:Amputator|Amputator]] taunt.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Civilian responses]]&lt;br /&gt;
* [[Civilian voice commands]]&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy/zh-hans&amp;diff=8976</id>
		<title>Spy/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy/zh-hans&amp;diff=8976"/>
		<updated>2025-09-14T15:09:27Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:间谍}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=间谍&lt;br /&gt;
| image=Spy&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Spy&#039;&#039;&#039; &#039;&#039;after taking out his local mercenary&#039;&#039;|&#039;&#039;Thank you for being such a dear friend.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a [[Classes#Support|support class]] from France, with years of experience in espionage, deception, and sabotage. He is a specialist support class armed with a variety of tools to infiltrate and eliminate enemies, as well as a smug, sarcastic attitude. &lt;br /&gt;
&lt;br /&gt;
Specializing in deception and assassination, the Spy has an array of specialized tools dedicated to infiltrating the enemy team, most notably his [[Disguise Kit]] and [[Invis Watch]], which allows him to as a friendly teammate to enemies and go invisible respectively. To eliminate his enemies, he has a powerful [[Revolver]] and a delicate butterfly [[Knife]], allowing him to gun down weak enemies or instantly kill them from behind with a backstab. In addition, he has a [[Sapper]], which allows him to disable buildings and drain them of health, allowing him or his team to swoop in and destroy them with ease, though the [[Sapper]] can be removed with the [[Engineer]]s [[Wrench]]. &lt;br /&gt;
&lt;br /&gt;
The Spy&#039;s gameplay loop often consists of the Spy using his [[Invis Watch]] to move behind the enemy team, where he then uses his [[Disguise Kit]] to blend in with the enemy team before decloaking. After decloaking, he then moves within the enemy teams territory to find a suitable target, often a [[Sniper]], [[Heavy]], or [[Medic]]. He then uses his [[Knife]] to instantly kill the enemy from behind, losing his cloak in to process and cloaking away to repeat the process. In the event that the Spy is caught by an enemy, or he sees an enemy on low health at a distance, he can use his [[Revolver]] to defend himself or pick the enemy off from a long range. When approaching [[Engineer]] nests, the Spy will either sap the buildings first before attempting to gun down or backstab the [[Engineer]], or backstab the [[Engineer]] before sapping his buildings, effectively destroying the nest if another [[Engineer]] does not step in to unsap the buildings with his [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
The Spy is voiced by Dennis Bateman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: France&lt;br /&gt;
&lt;br /&gt;
Job: Uncloak &amp;amp; Dagger&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Contraptions: Disguise Kit / Cloaking Watch&lt;br /&gt;
&lt;br /&gt;
A master of disguise, misdirection, and the byzantine details of who really runs things, the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Revolver}}&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sapper}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Knife}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Disguise Kit}}&lt;br /&gt;
}}&lt;br /&gt;
=== Watch ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Invis Watch}}&lt;br /&gt;
{{Weapon|L&#039;escampette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Spy Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Spy…&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{Callmedic}} while disguised.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …your [[revolver]] is a very useful tool for when a stealth operation doesn&#039;t go your way.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy buildings to disable and destroy them. Disguises aren&#039;t lost when placing sappers.&lt;br /&gt;
* …your electro sappers disable [[Sentry Gun|sentry guns]] before destroying them. Sap a sentrygun before attacking the engineer.&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …use your cloak to get behind enemy lines, and your disguise to move around amongst them.&lt;br /&gt;
* …your [[Tranquilizer Gun|tranquilizer gun]] slows down your target and decreases their ranged gun damage. This helps create an opening for an escape.&lt;br /&gt;
* …the darts from your tranquilizer gun cause your target to take guaranteed [[Critical hit|critical hits]] from melee damage. Let your teammates gang up on them.&lt;br /&gt;
* …the [[L&#039;escampette]] allows you to move quickly to or from the enemy base. Make quick escapes, or quick infiltrations!&lt;br /&gt;
* …you lose cloak taking damage with the L&#039;escampette equipped. Stay out of the line of fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Шпионин|bg_m=Spy&lt;br /&gt;
|de=Spy&lt;br /&gt;
|en=Spy&lt;br /&gt;
|es=Spy&lt;br /&gt;
|fr=Spy&lt;br /&gt;
|hu=Kém|hu_m=Spy&lt;br /&gt;
|it=Spia|it_m=Spy&lt;br /&gt;
|pl=Szpieg|pl_m=Spy&lt;br /&gt;
|pt-br=Spy&lt;br /&gt;
|ro=Spy&lt;br /&gt;
|ru=Шпион|ru_m=Spy&lt;br /&gt;
|tr=Spy&lt;br /&gt;
|uk=Шпигун|uk_m=Spy&lt;br /&gt;
|zh-hans=间谍|zh-hans_m=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Spy&#039;s Cigarette “shell” to be slightly higher poly.&lt;br /&gt;
* Added Spywalk for Spies. (Bound to Shift by default)&lt;br /&gt;
* Added a glow to the Spy&#039;s cigarette.&lt;br /&gt;
* Updated the Spy’s mask textures to be consistent with the 10 classes.&lt;br /&gt;
* Being touched as a Spy now also affects the viewmodel.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Updated {{code|tf2c_spy_gun_mettle}} to include updated [[Sapper]] damage modifier &lt;br /&gt;
* Fixed Spywalk not being applied clientside&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.4}}&lt;br /&gt;
* The move speed increase from {{code|tf2c_gun_mettle_spy}} now only affects Spy, rather than all classes &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Spy:&lt;br /&gt;
** Increased the Spy&#039;s movement speed to 107% (from 100%)&lt;br /&gt;
** Set by {{code|tf2c_spy_gun_mettle 2}}, the new default setting for {{code|tf2c_spy_gun_mettle}}; can be changed by server operators&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
* Added the {{code|tf2c_spywalk_inverted}} convar, which sets Spywalk (moving at Spy&#039;s regular speed while [[Disguise Kit|disguised]] as slower classes) as the default behavior, with +SPEED (Spywalk bind) imitating your disguise&#039;s speed&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]&lt;br /&gt;
* Added a Spywalk indicator on the [[Disguise Kit|Disguis]]e HUD (enabled via tf2c_spywalk_hud, enabled by default)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Spies now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] Spies now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy used to have 100% movement speed in both Team Fortress 2 and Team Fortress 2 Classic, but both iterations were eventually changed to 107%.&lt;br /&gt;
* In Team Fortress 2 Classic, Spy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says &amp;quot;Prego&amp;quot; (&amp;quot;Translation: &amp;quot;You&#039;re welcome&amp;quot;). This was lifted from the prerelease versions of Team Fortress 2.&lt;br /&gt;
* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes. Despite this, the class selection portraits in-game have the BLU and GRN Spy smoking white cigarettes.&lt;br /&gt;
* For the French dub of the game, the Spy was given a British accent and several of his responses have been altered to use british words, suggesting that the Spy&#039;s nationality was changed to better fit local sensibilities.&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper/zh-hans&amp;diff=8975</id>
		<title>Sniper/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper/zh-hans&amp;diff=8975"/>
		<updated>2025-09-14T15:09:12Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:狙击手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=狙击手&lt;br /&gt;
| image=Sniper&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Sniper&#039;&#039;&#039; &#039;&#039;after assassinating his most recent target&#039;&#039;|&#039;&#039;Everything above your neck&#039;s gonna be a fine red mist!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]]. &lt;br /&gt;
&lt;br /&gt;
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he&#039;s often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn&#039;t able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.&lt;br /&gt;
&lt;br /&gt;
The Sniper is voiced by John Patrick Lowrie.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Australia&lt;br /&gt;
&lt;br /&gt;
Job: Precision Elimination&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Pink Cloud of Death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sniper Rifle}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|SMG}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kukri}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Sniper Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Sniper…&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …aim for the head to do [[Critical hit|critical]] damage.&lt;br /&gt;
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …zoom with the sniper rifle by hitting {{Attack2}}.&lt;br /&gt;
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.&lt;br /&gt;
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.&lt;br /&gt;
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.&lt;br /&gt;
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|hu=Mesterlövész|hu_m=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|pl=Snajper|pl_m=Sniper&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|tr=Sniper&lt;br /&gt;
|uk=Снайпер|uk_m=Sniper&lt;br /&gt;
|zh-hans=狙击手|zh-hans_m=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;&#039;Team Fortress 2 Classic&#039;&#039;&#039;, Sniper&#039;s first person hand models now correctly show only one glove on his left hand, compared to &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039; where both of his hands had gloves.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medic/zh-hans&amp;diff=8974</id>
		<title>Medic/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medic/zh-hans&amp;diff=8974"/>
		<updated>2025-09-14T15:09:01Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:医生}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=医生&lt;br /&gt;
| image=Medic&lt;br /&gt;
| class=Leaderboard_class_medic&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Medic&#039;&#039;&#039; &#039;&#039;on his profession&#039;&#039;|&#039;&#039;Ze healing is not as revarding as ze hurting.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medic&#039;&#039;&#039; is a [[Classes#Support|support class]] whose purpose is to provide continuous healing and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by up to 6 health per second, reduced to 3 health per second when damaged within 10 seconds, regeneration that is doubled while healing an injured teammate. His [[Medi Gun]] is his most iconic tool, providing a constant supply of healing and [[Overheal]] to teammates. Healing teammates will fill up your Ubercharge meter, which when activated, will turn the Medic and his patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative Übers, with the [[Kritzkrieg]] providing guaranteed crits to the Medics patient, and the [[Rejuvenator]] providing a stationary, AOE uber to teammates in its radius.&lt;br /&gt;
&lt;br /&gt;
The rest of the Medic&#039;s arsenal consists of his [[Syringe Gun]] and his three melee weapons; the [[Überspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are largely ineffective in direct combat, with the [[Syringe Gun]] dealing a small amount of damage and knockback for each syringe. His weak combat ability combined with his powerful healing abilities results in enemies targeting him to prevent the Medic from getting an Übercharge to use in a push. As a result, he is often focused by pick classes like [[Sniper]], [[Spy]], and [[Scout]], as they are usually in the best position to kill him. To counter this, the Medic often never stands still, maintains awareness and heals stronger combat classes, such as [[Heavy]], [[Demoman]], and [[Soldier]] to protect him, push forward, and deal damage.&lt;br /&gt;
&lt;br /&gt;
The Medic is voiced by Robin Atkin Downes.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Stuttgart, Germany&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Doctor Assisted Homicide&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Prepare for your examination&amp;quot;&lt;br /&gt;
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Syringe Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Medi Gun}}&lt;br /&gt;
{{Weapon|Kritzkrieg}}&lt;br /&gt;
{{Weapon|Rejuvenator }}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bonesaw}}&lt;br /&gt;
{{Weapon|Überspritze}}&lt;br /&gt;
{{Weapon|Shock Therapy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Medic Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Medic…&lt;br /&gt;
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt.&lt;br /&gt;
* …your ÜberCharge will build much faster during setup time.&lt;br /&gt;
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to ÜberCharge.&lt;br /&gt;
* …keep alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.&lt;br /&gt;
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits.&lt;br /&gt;
* …your [[Medi Gun|Medi Gun&#039;s]] ÜberCharge makes both you and your target invulnerable for a short time.&lt;br /&gt;
* …use your Medi Gun to heal teammates, and buff them up to 150%%{{sic}} of their normal health.&lt;br /&gt;
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.&lt;br /&gt;
* …your [[bonesaw]] can be used in defensive situations when you are separated from your target.&lt;br /&gt;
* …your [[Kritzkrieg]] gives your target guaranteed [[Critical hit|crits]]. Use it in areas where there are a lot of enemies.&lt;br /&gt;
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when equipped with it.&lt;br /&gt;
* …the [[Shock Therapy]] will deal more damage the more it&#039;s charged. Its charge will be fully depleted on any hit you land on enemies.&lt;br /&gt;
* …the Shock Therapy can be used to fully heal a teammate at full charge, but lowers your main heal rate.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Медик|bg_m=Medic&lt;br /&gt;
|de=Medic&lt;br /&gt;
|es=Medic&lt;br /&gt;
|en=Medic&lt;br /&gt;
|fr=Medic&lt;br /&gt;
|hu=Szanitéc|hu_m=Medic?&lt;br /&gt;
|it=Medico|it_m=Medic&lt;br /&gt;
|pl=Medyk|pl_m=Medic&lt;br /&gt;
|pt-br=Medic&lt;br /&gt;
|ro=Medic&lt;br /&gt;
|ru=Медик|ru_m=Medic&lt;br /&gt;
|tr=Medic&lt;br /&gt;
|uk=Медик|uk_m=Medic&lt;br /&gt;
|zh-hans=医生|zh-hans_m=Medic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Ported Medic heal target marker from live TF2.&lt;br /&gt;
* Ported Medic auto callers.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, Medic passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In Team Fortress 2 Classic, Medic gains another line for his &amp;quot;Go Go Go!&amp;quot; voice command where he says &amp;quot;Los los!&amp;quot;, this voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
* One of the [[Demoman]]&#039;s responses suggests that the Medic might actually be married, and that his wife is having an affair with him. &lt;br /&gt;
*One of the [[Sniper]]&#039;s responses suggests he might have actually been paid by the Medic&#039;s own teamates to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought. &lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Engineer/zh-hans&amp;diff=8973</id>
		<title>Engineer/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Engineer/zh-hans&amp;diff=8973"/>
		<updated>2025-09-14T15:08:51Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:工程师}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=工程师&lt;br /&gt;
| image=Engineer&lt;br /&gt;
| class=Leaderboard_class_engineer&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Engineer&#039;&#039;&#039; &#039;&#039;talking to a recently deceased corpse&#039;&#039;|&#039;&#039;How&#039;d that plan turn out for ya, dummy?&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.&lt;br /&gt;
&lt;br /&gt;
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.&lt;br /&gt;
&lt;br /&gt;
The Engineer is voiced by Grant Goodeve.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of Origin:&#039;&#039;&#039; Bee Cave, Texas, USA&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Area Denial&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;	&amp;quot;I like to make things&amp;quot;.&lt;br /&gt;
This amiable, soft-spoken good ol&#039; boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Coilgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Wrench}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Construction PDA}}&lt;br /&gt;
{{Weapon|Destruction PDA}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Engineer Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an Engineer…&lt;br /&gt;
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.&lt;br /&gt;
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.&lt;br /&gt;
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.&lt;br /&gt;
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.&lt;br /&gt;
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.&lt;br /&gt;
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.&lt;br /&gt;
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.&lt;br /&gt;
* …sentryguns aren&#039;t restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.&lt;br /&gt;
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.&lt;br /&gt;
* …build [[teleporters]] to help your team reach the front line faster.&lt;br /&gt;
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.&lt;br /&gt;
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.&lt;br /&gt;
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.&lt;br /&gt;
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.&lt;br /&gt;
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.&lt;br /&gt;
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.&lt;br /&gt;
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Инженер|bg_m=Engineer&lt;br /&gt;
|de=Engineer&lt;br /&gt;
|en=Engineer&lt;br /&gt;
|es=Engineer&lt;br /&gt;
|fr=Engineer&lt;br /&gt;
|hu=Mérnök|hu_m=Engineer&lt;br /&gt;
|it=Ingegnere|it_m=Engineer&lt;br /&gt;
|pl=Inżynier|pl_m=Engineer&lt;br /&gt;
|pt-br=Engineer&lt;br /&gt;
|ro=Engineer&lt;br /&gt;
|ru=Инженер|ru_m=Engineer&lt;br /&gt;
|tr=Engineer&lt;br /&gt;
|uk=Інженер|uk_m=Engineer&lt;br /&gt;
|zh-hans=工程师|zh-hans_m=Engineer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added the [[Coilgun]]&lt;br /&gt;
* Added the Engineers{{sic}} pelvis hitbox. &lt;br /&gt;
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. &lt;br /&gt;
* Fixed Engineers being to build out of bounds and building inside nobuilds &lt;br /&gt;
* Added &amp;quot;Clip Out&amp;quot; sounds on the Engineer&#039;s and [[Scout]]&#039;s reloads.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the PDA: [[Jump Pad]]&lt;br /&gt;
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]&lt;br /&gt;
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Increased Jump Pad build cost to 100 metal (from 70)&lt;br /&gt;
* Increased Jump Pad build time to 8 seconds (from 5)&lt;br /&gt;
* Players using Jump Pad are now properly marked as airborne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress &#039;&#039;Team Fortress&#039;&#039;] mod to appeal to players who lacked skills required to perform well in first-person shooters.&lt;br /&gt;
**He was also added due to the developers of &#039;&#039;Team Fortress&#039;&#039; being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|&#039;&#039;Command &amp;amp; Conquer&#039;&#039;]].&lt;br /&gt;
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.&lt;br /&gt;
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Team Fortress 2 Classic&#039;&#039; gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live &#039;&#039;TF2&#039;&#039;:&lt;br /&gt;
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer&#039;s cheeks.&lt;br /&gt;
**Restored the world model animations of Engineer making gestures with his right arm when playing &amp;quot;Thanks!&amp;quot; or any positive voice command.&lt;br /&gt;
**Restored a “Battle Cry” voice command where he says “Remember the Alamo!”. This voice line was lifted from prerelease versions of Team Fortress 2 and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy/zh-hans&amp;diff=8972</id>
		<title>Heavy/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy/zh-hans&amp;diff=8972"/>
		<updated>2025-09-14T15:08:40Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:机枪手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=机枪手&lt;br /&gt;
| image=Heavy&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Heavy&#039;&#039;&#039; &#039;&#039;commenting on the enemies miniscule weaponry&#039;&#039;|&#039;&#039;You are going to need much bigger guns!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy&#039;&#039;&#039; is a [[Classes#Defense|defensive class]] who hails from Russia. He is a large passionate man who loves his job and loves mowing down his enemies even more. As a [[Classes#Defense|defensive class]], the Heavy specializes in suppressive fire at medium to close range using his [[Minigun]] and is a powerhouse in his own right with the immense damage his weapon deals at closer range alongside his large health pool.&lt;br /&gt;
&lt;br /&gt;
Having the slowest movement speed in the game and the highest health pool as well, the Heavy is a force to be reckoned with and exploited. These stats allow for the Heavy to be a dangerous force on the battlefield when his Minigun is fully revved up and firing. Paired with a [[Medic]], the Heavy becomes a large threat that is able to soak up loads of damage and deal back just as much. The Minigun itself boasts impressive damage output and many applicable situations to use it in. With all this power comes the cost of being the slowest moving class in the game, making it difficult for the Heavy to be timely with appearing in team fights and being able to be easily outmaneuvered by long range classes and other close-range classes.&lt;br /&gt;
&lt;br /&gt;
Being one of the very few classes whose damage isn&#039;t mainly burst fire, but a sustained damage stream of bullets allows the Heavy to take part in more fights than most classes would be able to.&lt;br /&gt;
&lt;br /&gt;
With all these impressive traits the Heavy possesses, he is a class who excels in multipurpose combat and suppression tactics in controlling the battlefield.&lt;br /&gt;
&lt;br /&gt;
The Heavy is voiced by Gary Schwartz, who also voiced the [[Demoman]].&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Russia&lt;br /&gt;
&lt;br /&gt;
Job: Mow Down&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Shooting Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that&#039;s often confused with napping, the Heavy isn&#039;t dumb, he&#039;s not your big friend, and he generally wishes you&#039;d just shut up before he has to make you shut up.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Minigun}}&lt;br /&gt;
{{Weapon|Anti-Aircraft Cannon}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
{{Weapon|Chekhov&#039;s Punch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Heavy Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Heavy…&lt;br /&gt;
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.&lt;br /&gt;
* …you&#039;re a great Medic buddy. Keep a clear line of sight to your Medic to keep the [[Medi Gun|medigun]]{{sic}} on you.&lt;br /&gt;
* …you&#039;re a prime target for [[Spy|Spies]]. Use your arsenal to keep them at bay, and look behind yourself often.&lt;br /&gt;
* …hold {{Attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …your [[shotgun]] can deal high burst damage, and allows you to move faster while attacking compared to spinning your minigun.&lt;br /&gt;
* …your high health allows you to win most melee fights. Don&#039;t be afraid to use your [[fists]]!&lt;br /&gt;
* …with the [[Sandvich]] equipped, be sure to press {{Attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your Sandvich, otherwise you may be rudely interrupted.&lt;br /&gt;
* …your [[Anti-Aircraft Cannon|anti-aircraft cannon]] deals high burst damage, and is ideal for handling crowds.&lt;br /&gt;
* …your anti-aircraft cannon deals [[Critical hit#Mini Crits|mini-crits]] to airborne enemies. Use it to knock down [[Soldier|Soldiers]] or enemies using [[Jump Pads|jump pads]].&lt;br /&gt;
* …the [[Chekhov&#039;s Punch]] will store critical hits on successful hit. Use it with your minigun for guaranteed critical hits!&lt;br /&gt;
* …the Chekhov&#039;s Punch will cause you to take guaranteed critical damage from enemy melee attacks. Be cautious during close combat.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|es=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|hu=Gépágyús|hu_m=Gunner&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|pl=Gruby|pl_m=Heavy&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|tr=Heavy&lt;br /&gt;
|uk=Кулеметник|uk_m=Gunner&lt;br /&gt;
|zh-hans=机枪手|zh-hans_m=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Heavy’s reload animations to be lower on the screen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Heavy is the first and only class with a non-stock weapon in each of his weapon slots since the [[Fight or Flight]] update.&lt;br /&gt;
*The official name of the class is the &amp;quot;&#039;&#039;&#039;Heavy Weapons Guy&#039;&#039;&#039;&amp;quot;; though, the Heavy is never referred to as this in-game.&lt;br /&gt;
*The emblem on the Heavy&#039;s arm was originally a skull, which was later changed to a fist.&lt;br /&gt;
*In Team Fortress 2 Classic, Heavy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says ‘до свидания!&amp;quot; (‘Da svidaniya!’ Translation: &amp;quot;Goodbye!&amp;quot;) This voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman/zh-hans&amp;diff=8971</id>
		<title>Demoman/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman/zh-hans&amp;diff=8971"/>
		<updated>2025-09-14T15:08:27Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:爆破手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=爆破手&lt;br /&gt;
| image=Demoman&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Demoman&#039;&#039;&#039; &#039;&#039;after blowing up an enemy mercenary&#039;&#039;|&#039;&#039;Oh, they&#039;re goin&#039; ta have to glue you back together... IN HELL!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a demolitions expert and a self-described &amp;quot;Black Scottish Cyclops&amp;quot; from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]] with a fascination for all things explosive and a fierce temper. He is a generalist [[Classes#Defense|defense class]] with powerful explosives and mobility options by the dozen.&lt;br /&gt;
&lt;br /&gt;
He specializes in explosives and has a wide range of weaponry involving them, such as a grenade launcher that can fire fast-moving grenade projectiles (often referred to as &#039;&#039;pills&#039;&#039; or &#039;&#039;pipes&#039;&#039;) that deal high amounts of damage in large areas,  a mine layer that lays mines on walls, floors or ceilings catching his enemies by surprise, or a grenade launcher referred to as &amp;quot;The [[Cyclops]]&amp;quot; that fires EMP grenade projectiles that can detonate instaneously upon him letting go of the trigger. This makes the Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to the [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
His most iconic mobility option is his sticky jump, where he uses his Stickybomb Launcher to exploit the self-damage and self-knockback aspects of his spiked bombs (referred to as &#039;&#039;stickies&#039;&#039;) to propel himself across great distances in any direction, with further stickies fired beneath him allowing for further velocity. However, since he doesn&#039;t have the same explosive damage resistance to these stickies as the Soldier, ambitious jumps may lead to immediate death.&lt;br /&gt;
&lt;br /&gt;
Demoman is voiced by Gary Schwartz.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Ullapool, Scotland, United Kingdom&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; House Cleaning&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Boom Boom Baby.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Stickybomb jump&lt;br /&gt;
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy&#039;s bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Grenade Launcher}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
{{Weapon|Cyclops}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Stickybomb Launcher}}&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
{{Weapon|Mine Layer}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bottle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Demoman Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Demoman…&lt;br /&gt;
* …use your [[Grenade Launcher|grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …hit {{Attack}} to fire [[Stickybomb Launcher|Stickybombs]] and then use {{Attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the sticky launcher{{sic}}, the farther the shot will go.&lt;br /&gt;
* …set off Stickybombs beneath your feet to [[Jumping|Stickybomb jump]] up to great heights.&lt;br /&gt;
* …shoot Stickybombs onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …crouch when preparing for a Stickybomb jump in order to achieve maximum height.&lt;br /&gt;
* …your [[bottle]] can be used for close combat without having to worry about aiming or detonation times.&lt;br /&gt;
* …your bottle does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[Control point (objective)|Control Points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from Stickybomb jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice.&lt;br /&gt;
* …the Mine Layer&#039;s mines can be deactivated all at once by pressing {{Attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разрушител|bg_m=Destroyer&lt;br /&gt;
|de=Demoman&lt;br /&gt;
|en=Demoman&lt;br /&gt;
|es=Demoman&lt;br /&gt;
|fr=Demoman&lt;br /&gt;
|hu=Robbantós|hu_m=?&lt;br /&gt;
|it=Demolitore|it_m=Demoman&lt;br /&gt;
|pl=Demoman&lt;br /&gt;
|pt-br=Demoman&lt;br /&gt;
|ro=Demoman&lt;br /&gt;
|ru=Подрывник|ru_m=Demoman&lt;br /&gt;
|tr=Demoman&lt;br /&gt;
|uk=Підривник|uk_m=Demoman&lt;br /&gt;
|zh-hans=爆破手|zh-hans_m=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Demoman&#039;s voice actor, Gary Schwartz, also voices the [[Heavy]] class.&lt;br /&gt;
*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.&lt;br /&gt;
*The emblem on the Demoman&#039;s arm was originally a stick of dynamite, which was later changed to a bomb.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=8970</id>
		<title>Pyro/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=8970"/>
		<updated>2025-09-14T15:08:10Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:火焰兵}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=火焰兵&lt;br /&gt;
| image=Pyro&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;火焰兵&#039;&#039;&#039; &#039;&#039;尝试与他的队友交流&#039;&#039;|&#039;&#039;Hudda hudda huh!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;火焰兵&#039;&#039;&#039; 是一个身着防火服的不知名单位，他对一切火的事务都感兴趣。火焰兵们是专攻近距离作战的。他们是专攻近距离作战的[[Classes#Offense|进攻职业]]。埋伏高机动角色并且保卫自己队伍的领地。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器是一把自制的火焰喷射器，这把武器可以点燃敌人并造成[[afterburn|后续燃烧]]。这对于守卫重点关照区域和检查[[Spy|间谍]]非常有效。火焰兵们的副武器相对而言没有主武器那样鲜明，旨在补充主武器的不足。从直接命中的霰弹枪到飞行物弹道的信号枪，从主武器和副武器之间切换可以让喷火兵们对对手造成快速的、多重的连击伤害。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器有另一个有用的工具——[[compression blast|压缩气体冲击]] (也称为气爆) 气爆允许喷火兵为着火的队友灭火，将敌人吹走，或者反弹例如火箭、榴弹甚至是[[brick|砖块]]等投掷物武器。&lt;br /&gt;
&lt;br /&gt;
利用火焰兵们一直拥有的防火性，通过谨慎的游玩和敏捷的思维能力来减轻火焰兵们只能进行近距离攻击的弱点，并找到利用敌人错误的机会来让火焰兵成为任何团队中最能改变游戏走向的职业之一。&lt;br /&gt;
&lt;br /&gt;
火焰兵由Dennis Bateman配音。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&#039;&#039;&#039;出生地：&#039;&#039;&#039; 未知&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 与火有关的工作&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;描述&#039;&#039;&#039; 对于神秘的火焰兵我们只有两件事情可以确定：他防火烧东西，然后完全不说话。事实上，只有对于放火的部分没有什么争议。某些人觉得他偶尔发出模糊的喘息声可能是试图用被面罩蒙蔽住的嘴讲话，而他的防护衣里的肺部很可能被有毒气体变得不成样子。不管怎样，他是一个可怕的，难以估测的弗兰肯斯坦式的男人，如果他真是个男的。&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flame Thrower|}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fire Axe}}&lt;br /&gt;
{{Weapon|Harvester}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目：[[Basic Pyro Strategy|火焰兵基本战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为火焰兵…&lt;br /&gt;
* …你不能被火焰武器点燃。为了对付这种情况，使用”霰弹枪“或近战武器对付敌方火焰兵。&lt;br /&gt;
* …你可以经常”点燃“敌人并撤退，让他们烧死去吧。&lt;br /&gt;
* …你的[[Flame Thrower|火焰喷射器]]{{sic}}离敌人越近，造成的伤害越大。&lt;br /&gt;
* …你的火焰喷射器会消耗大量弹药。捡起掉落的武器来补充弹药。&lt;br /&gt;
* …伏击敌人，在近距离用你的火焰喷射器埋伏他们。利用角落变为你的优点。&lt;br /&gt;
* …火焰喷射器的[[Airblast|压缩气体冲击]] ({{Attack2}})是一个非常好用的工具。用它来将敌人甚至[[ÜberCharge|被Ubercharge的]][[Medic|医生]]和他的搭档推进危险境地。&lt;br /&gt;
* …你的火焰喷射器可以使用{{Attack2}}来为着火的队友灭火。&lt;br /&gt;
* …如果敌人撤退到近距离外，请切换霰弹枪。&lt;br /&gt;
* …你的[[Fire Axe|消防斧]]是对付敌方火焰兵的绝佳选择。&lt;br /&gt;
* …你的[[Flare Gun|信号枪]]可以在远距离命中敌人。这对敌方[[Sniper|狙击手]]很有效用。&lt;br /&gt;
* …[[Twin Barrel|双管霰弹枪]]可以用来拉近你和敌人的距离。将自己向上或向前推进向敌人！&lt;br /&gt;
* …双管霰弹枪造成的伤害并不如霰弹枪可靠。如果你在遭遇战中居于下风，用它来把自己推动出去撤退！&lt;br /&gt;
* …[[Harvester|收割者]]可以产生稳定暴击，并允许你从敌人身上得到治疗。&lt;br /&gt;
* …装备收割者死亡时会让任何被你点燃的敌人被灭火。&lt;br /&gt;
== 可解锁成就 ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 在其他语言中的名字 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
|uk=Піро|uk_m=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 更改了火焰兵的头部模型来使其击中判定与其他兵种一致(使用单独制作的纹理和更高面数的模型。)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* 将火焰兵被点燃造成的后续燃烧时间由0.25秒改为0.5秒。&lt;br /&gt;
** 这使得[[Flare Gun|信号枪]]{{sic}}能在某些情况下打出暴击连击。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;军团要塞2&#039;&#039;的比较 ==&lt;br /&gt;
*火焰兵的“激活Uber charge！”被赋予了一个新台词，现在火焰兵会大喊“来吧！”这句话是从《军团要塞2》的未发售版本删除的。&lt;br /&gt;
* 在《军团要塞2经典》中，火焰兵的设定是唯一一个与“拜见团队”系列视频不合的。&lt;br /&gt;
** 这种行为也导致“火焰兵幻境”在《军团要塞2经典》中被列为非正式承认的。&lt;br /&gt;
&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
* 火焰兵在《军团要塞2》中，其英语、德语、西班牙语、法语和俄语版本的配音是相同的。&lt;br /&gt;
* 火焰兵绑带上的凝固汽油弹本打算作为武器，但在开发过程中被删减了。&lt;br /&gt;
* 整个《军团要塞2》的开发过程中，火焰兵主要被视为男性并被描绘成男性。Dennis Batemans表示配音指导称火焰兵为“他”（此处引号就是引号），并在概念艺术中把他描绘成中年男子。尽管如此，游戏内一些职业仍然称火焰兵为女性。&lt;br /&gt;
** 直到今天，火焰兵的身份依旧是一个著名的未解之谜，没人能对这个话题给出最终答案。&lt;br /&gt;
**在各种地图中的衣柜中也可以看到火焰兵有一个粉色的小包。&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier/zh-hans&amp;diff=8968</id>
		<title>Soldier/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier/zh-hans&amp;diff=8968"/>
		<updated>2025-09-14T15:04:08Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:士兵}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=士兵&lt;br /&gt;
| image=Soldier&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;士兵&#039;&#039;&#039;&#039;&#039;论敌人的死亡&#039;&#039;|&#039;&#039;要是上帝想让你活着，&#039;&#039; &#039;&#039;&#039;&#039;&#039;那他就不会创造我！&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;士兵（Soldier）&#039;&#039;&#039;是一名[[Classes/zh-hans|进攻型兵种]]，他在团队中扮演各种角色，充当万事通，可以轻松应对不同的情况。他拥有200生命值、80%移动速度，以及可打击所有距离的武器。他的独门绝技为[[Jumping/zh-hans|火箭跳]]，如果玩家足够熟练，就可以实现出乎意料的高机动性，即使是没有经验的玩家也可以找到其他兵种无法触及的侧翼路线和撤退路线。因生命值为代价所带来的平衡，以至于士兵到达战场的速度要么比其他职业慢得多，要么到达战场时的健康状况比其他职业差。在适当的生命值管理和团队合作下，士兵能够轻松潜入和退出战斗，这意味着士兵可以以其他职业很少能做到的方式对目标施加压力，并使他成为必须应对的持续威胁。他能够轻易通过[[Rocket Launcher/zh-hans|火箭发射器]]的溅射伤害持续压制目标，当接受来自友方[[Medic/zh-hans|医生]]的[[Kritzkrieg/zh-hans|闪电战医疗枪]]治疗并激活[[critical/zh-hans|爆击]]时，士兵将可以进行毁灭性的打击。这些属性使士兵成为一个强大而多才多艺的兵种，既可以很容易地被新玩家接受，也可以为已经掌握火箭跳复杂技巧的玩家提供更深层的游戏玩法。&lt;br /&gt;
&lt;br /&gt;
士兵最大的缺点是不使用火箭跳的时候移动速度会很慢，因此必须保持生命值足够健康，以及学会预测敌人的行动。由于移动速度慢，因此意味着士兵更容易受到[[Scout/zh-hans|侦察兵]]和[[Pyro/zh-hans|火焰兵]]等机动性相对较高的兵种击败。虽然士兵的火箭发射器能造成可观的伤害，但并非万能，如果没有及时选择合适的撤退路线，或者没有把控好生命值，都会很容易死于敌人的突然的袭击。此外，士兵的火箭发射器弹匣容量小，因此不能持续不断的输出伤害。士兵有着较大的体型，意味着他更容易受到来自飞行物的伤害，且火箭跳总是会对士兵造成伤害。这意味着士兵非常依赖医疗资源，才能保证绝佳状态，无论是通过来自医疗包、友方医生治疗还是友方[[Dispenser/zh-hans|补给器]]治疗。一个生命值不健康的士兵几乎没有移动的能力，因此会困在后方，几乎没有作用。与[[Demoman/zh-hans|爆破手]]一样，士兵也会受到自己火箭的伤害，甚至有时候士兵会在近距离使用不当时导致自杀。即使是近距离直接击中敌人也会对自身造成伤害。幸运的是，他的[[Shotgun/zh-hans|霰弹枪]]可以用来防卫。此外，通过火箭跳进入战斗，该操作也被称为“轰炸”（bombing），通常是一种要么全有要么全无的努力，如果士兵误判了形势，将有可能在过程中被敌方意识到并被解决，没有机会反击。最后，尽管士兵的火箭发射器会造成溅射伤害，但火箭的飞行速度相当慢，因此有必要预测敌人对轰炸的反应，面对正在移动的侦察兵和会使用[[airblast/zh-hans|气爆]]的火焰兵，甚至是很有意识的医生，都是艰巨的任务。&lt;br /&gt;
&lt;br /&gt;
如果执行得当，并且队伍能够提供有力支持，士兵将会成为游戏中最强大的兵种之一。士兵在地图上的任何地方都能近距离造成毁灭性的伤害，这使他成为一支不可忽视的力量。然而，如果没有适当的团队支持，或者没有执行技术要求高的火箭跳能力，士兵也会在很多方面都略高于平均水平，但在任何方面都不是最突出的。在进攻方，他通常在没有友方[[Heavy/zh-hans|机枪手]]的情况下会拿高分，并为队伍承受最多的伤害，同时解决任何靠近他的人，包括敌方[[Sentry Gun/zh-hans|步哨枪]]。在防守方，士兵的溅射伤害使他成为一个强大的区域守卫，可以清除任何试图对抗目标的敌人。这使士兵成为那些刚开始接触游戏并想尝试各种角色而不想偏向任何一个角色的人的首选，同时也让他成为那些致力于理解角色职能而不需要太多瞄准技能的人的首选。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&#039;&#039;&#039;出身地：&#039;&#039;&#039;美国中西部&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039;火力威慑（Shock &amp;amp; Awe）&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039;“我是火箭人。”（I&#039;m a Rocket Man）&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;最喜爱的世界大战：&#039;&#039;&#039;2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;特殊能力：&#039;&#039;&#039;火箭跳&lt;br /&gt;
&lt;br /&gt;
参与二战曾是士兵一心向往的梦，可美军所有部队都将他拒之门外，而不屈不挠的他最终自费前往了欧洲。历经千辛万苦，士兵抵达了目的地并找准了波兰，随后便自学了各种武器的使用方法，以便来日对纳粹大开杀戒——为此他还给自己设计与颁发了一些勋章。直到1949年得知战争早已结束，士兵的愤怒才仓促地画上了句号。&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shovel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Soldier Strategy/zh-hans|士兵基础战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为士兵…&lt;br /&gt;
* …如果你受伤了，按{{Callmedic}}呼叫[[Medic/zh-hans|医生]]，附近的医生会收到你的请求。&lt;br /&gt;
* …你可以在跳起的同时向附近物体表面发射一枚火箭弹来进行[[Jumping/zh-hans|火箭跳]]，使自己到达很高的地方。起跳的同时蹲下可以让你获得更大的动能。。&lt;br /&gt;
* …瞄准敌人的脚发射火箭以确保他们无法避开爆炸伤害。&lt;br /&gt;
* …时刻确保你的火箭发射器内装有弹药。 在任何时候都可按{{RELOAD}}手动填充弹药，或在选项-进阶选项中开启自动装弹功能。&lt;br /&gt;
* …你的火箭具有强大的击退效果。利用击退效果来推开敌人，或者拦截从天而降的敌人。&lt;br /&gt;
* …在战斗中，可以使用你的[[shotgun/zh-hans|霰弹枪]]作战以保存火箭弹；亦可在火箭发射器打空时使用，以避免等待装弹。&lt;br /&gt;
* …你可以使用[[shovel/zh-hans|铲子]]在近距离造成持续伤害，从而避免装弹。&lt;br /&gt;
* …[[Gunboats/zh-hans|炮艇]]能极大地减少由火箭跳带来的伤害。这在占据有利位点和移动的时候尤为重要。&lt;br /&gt;
* …你的[[RPG/zh-hans|R.P.G]]发射的火箭弹可以越过掩体，发射前请务必仔细瞄准。&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Войник|bg_m=Soldier&lt;br /&gt;
|de=Soldier&lt;br /&gt;
|en=Soldier&lt;br /&gt;
|es=Soldier&lt;br /&gt;
|fr=Soldier&lt;br /&gt;
|hu=Katona|hu_m=Soldier&lt;br /&gt;
|it=Soldato|it_m=Soldier&lt;br /&gt;
|pl=Żołnierz|pl_m=Soldier&lt;br /&gt;
|pt-br=Soldier&lt;br /&gt;
|ro=Soldier&lt;br /&gt;
|ru=Солдат|ru_m=Soldier&lt;br /&gt;
|tr=Soldier&lt;br /&gt;
|uk=Солдат|uk_m=Soldier&lt;br /&gt;
|zh-hans=士兵|zh-hans_m=Soldier&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
*士兵能够使用火箭跳得更高的能力源于《雷神之锤》，是《军团要塞》原版游戏中的一个漏洞。Valve在TF2中接受了它，这可以从TF2中添加的火箭伞兵和第一部TF2预告片中的士兵火箭跳画面，以及武器添加等得到证明。&lt;br /&gt;
*尽管士兵的手榴弹更多的是作为装饰而不是实际的武器，但是它们原本在《军团要塞2》的开发过程中打算用作一类武器。&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldier/zh-hans]]&lt;br /&gt;
[[Category:Classes/zh-hans]]&lt;br /&gt;
[[Category:Regular classes/zh-hans]]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=8967</id>
		<title>Scout/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=8967"/>
		<updated>2025-09-14T15:00:34Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:侦察兵}}{{Infobox class&lt;br /&gt;
| title=侦察兵&lt;br /&gt;
| image=Scout&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;侦察兵&#039;&#039;&#039;&#039;&#039;带着敌人的旗帜逃跑时&#039;&#039;|&#039;&#039;跟你们的这个烂箱子挥手道别吧，蠢蛋们！&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;侦察兵&#039;&#039;&#039; 是一名来自波士顿的年轻人，健步如飞而争强好胜的他总是随身带着球棒并且喜欢大声喧哗, 还老是一副“信不信打你脸上”的高傲姿态。 他是一名[[Classes#Offense|进攻类兵种]] 擅长近距离击杀和逃跑、习惯侧翼攻击目标战术&lt;br /&gt;
&lt;br /&gt;
在所有的九个兵种中，侦察兵是速度最快的，并且还拥有可以二段跳的特殊能力，这使他可以快速轻松地穿越许多不同程度的场景。尽管他的生命值很低，不过他的移动速度使他非常适合接近重要的刺杀目标、躲避敌人火力和逃离不利的环境。&lt;br /&gt;
&lt;br /&gt;
侦察兵也是唯一拥有两倍占领速度的兵种, 这让他可以更快地推动 [[Payload|推车模式]] 的炸弹车和占领 [[Control point (objective)|控制点]]。 除此之外，侦察兵的速度优势使得他在 [[Capture the Flag|夺旗]] 和 [[Special Delivery|速递]]等模式中成为一名出色夺旗高手。&lt;br /&gt;
&lt;br /&gt;
无论是干掉敌方的 [[Medic|医生]] 还是 [[Civilian|平民]]， 又或者防守侧翼路线, 还是直接夺旗逃跑。侦察兵都是一个全能性兵种，好好把握你在战场上的优势使其成为敌方眼中钉。&lt;br /&gt;
&lt;br /&gt;
侦察兵的配音演员是内森·维特莱恩。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;出身地：&#039;&#039;&#039; 波士顿，马萨诸塞州，美国&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 快速恢复（Rapid Recovery）&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; “咖啡因，超标！”（Too. Much. Caffeine.）”&lt;br /&gt;
&#039;&#039;&#039;特殊能力：&#039;&#039;&#039; 二段跳&lt;br /&gt;
&#039;&#039;&#039;简述：&#039;&#039;&#039;&lt;br /&gt;
侦察兵来自波士顿南部，是家中八个男孩里的老幺，从小就懂得如何用拳头解决问题。可置身于七个哥哥之间，身材矮小的他在打斗中占不到便宜，往往拳头都还没够着，就已经分出了高下。所以他只能跑，无处不跑，无时不跑，直到跑出一身本领，能跑去将他那帮疯狗老哥全都揍跑。&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Scattergun}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Scout Strategy|侦察兵基础战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为侦察兵…&lt;br /&gt;
* …在半空中再跳一次可改变方向并避开敌方火力。&lt;br /&gt;
* …你占领[[Control point (objective)|控制点]]和[[Payload|推车]]的速度是其他兵种的两倍。&lt;br /&gt;
* …随时保持移动并充分利用速度优势，即可保持最佳战斗力。&lt;br /&gt;
* …利用速度分散[[Heavy|机枪手]]跟[[Sniper|狙击手]]的注意力，让你的团队保持前进。&lt;br /&gt;
* …你的[[scattergun|猎枪]]在近距离能造成大量伤害。&lt;br /&gt;
* …距离敌人较远时，使用[[pistol|手枪]]解决他们不失为一个好的选择。&lt;br /&gt;
* …你的[[bat|短棍]]造成的伤害比普通近战武器要少，但攻击速度要快得多。 &lt;br /&gt;
* …你的[[Nail Gun|钉枪]]非常适合抵抗追击你的敌人。&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 为[[Engineer|工程师]]和侦察兵装弹添加了 “弹夹弹出”音效。&lt;br /&gt;
* 修复了 “侦察兵”的失败动画在运行速度慢于最大速度时播放速度加快的问题。&lt;br /&gt;
* 修复了 “侦察兵”的 “退弹”动画，使武器锁定在右手上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;Team Fortress 2&#039;&#039;相比较 ==&lt;br /&gt;
*&#039;&#039;TF2 Classic&#039;&#039;中的蓝队侦察兵的裤子是深蓝色的，这可以在&amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;测试和Playstation 3版本上见到。在TF2的PC与Xbox 360版本上，蓝队侦察兵裤子的颜色与红队侦察兵的裤子相同。 [https://www.youtube.com/watch?v=4ZxnOG8-Hos 这似乎是个错误。]&lt;br /&gt;
&lt;br /&gt;
== 琐事 ==&lt;br /&gt;
*在 Team Fortress 2 诞生之初, 就有许多玩家都注意到侦察兵与电视推销员Vince Offer有不少相似之处。在众多玩家的要求下，Valve 在 2009 年 2 月 24 日的 “侦察兵更新”中发布了以 Vince Offer 为原型的侦察兵新配音。&lt;br /&gt;
**这些配音包括 &#039;&#039;&amp;quot;现在下单，我便立刻再附赠一顿痛扁，百分百免费。&amp;quot;&#039;&#039;， &#039;&#039;&amp;quot;别家佣兵可不会这么干！&amp;quot;&#039;&#039; 和 &#039;&#039;&amp;quot;突击测试：把一个白痴打残需要多久？（模仿蜂鸣器）。抱歉，时间到，你死了！&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8966</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8966"/>
		<updated>2025-09-14T14:55:28Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：经典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classic_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：经典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;目前已有 [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} 篇条目] 和 [[Special:ListFiles|{{NUMBEROFFILES}} 个文件]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：经典是一款免费模组，它重新构思了2008/2009年时代的原始军团要塞2，从还原旧的废弃机制再到全新的内容，如新的武器和游戏模式:VIP模式、统治模式和四名团队模式。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：经典]]&lt;br /&gt;
* [[Updating|更新游戏版本（未翻译）]]&lt;br /&gt;
* [[Troubleshooting|故障排查（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：经典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:RadioNoise2|RadioNoise2]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian/zh-hans&amp;diff=8962</id>
		<title>Civilian/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian/zh-hans&amp;diff=8962"/>
		<updated>2025-09-14T10:25:19Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:平民}} {{Infobox class | title=平民 | image=Civilian_BLU | class=Leaderboard_class_civilian | type=Special | health=200 | overhealed=300 | speed=93}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Civilian&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;quot;encouraging&amp;quot; his body guards&amp;#039;&amp;#039;|&amp;#039;&amp;#039;If I survive, you all get a five cent raise! Sound good? Good...&amp;#039;&amp;#039;}}   The &amp;#039;&amp;#039;&amp;#039;Civilian&amp;#039;&amp;#039;&amp;#039; is a special class unique to Team Fortress 2 Classic that is designed around the VIP and VIP Race game modes, the only mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:平民}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=平民&lt;br /&gt;
| image=Civilian_BLU&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Civilian&#039;&#039;&#039; &#039;&#039;&amp;quot;encouraging&amp;quot; his body guards&#039;&#039;|&#039;&#039;If I survive, you all get a five cent raise! Sound good? Good...&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a [[Classes#Special|special class]] unique to Team Fortress 2 Classic that is designed around the [[VIP]] and [[VIP Race]] game modes, the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, has 200 health and 93% speed, and is equipped only with the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it&#039;s two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide which of the two truly deserves the title of &#039;&#039;Oil Baron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He constantly emits an aura around him, benefitting his teammates with 20% damage resistance, which doesn&#039;t affect the Civilian himself, and healing them for 5 to 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].&lt;br /&gt;
&lt;br /&gt;
His [[Umbrella]] is an excellent weapon for dealing damage, but not in direct combat. It will instead grant an 8-second [[mini-crit]] boost to any one of his teammates, making them deal 35% extra damage, and which recharges over 15 seconds. Mini-crit boosting the Medi Gun or [[Kritzkrieg]] increases their heal rate and [[ÜberCharge]] rate by 35%. Other than the boost, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team&#039;s capture progress instead. The Civilian can be somewhat reliable in combat outside of VIP, as he can attack fast and can be helpful in life-or-death situations.&lt;br /&gt;
&lt;br /&gt;
He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode using the server command {{code|tf2c_allow_special_classes}}, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects. If he is killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits when killed.&lt;br /&gt;
&lt;br /&gt;
The Civilian is voiced by Benjamin &amp;quot;Benjamoose&amp;quot; Rudman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Dorset, England&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Escape (Oil Baron)&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; No Motto&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Boost&lt;br /&gt;
Known as &amp;quot;Dollar Bill&amp;quot; to his friends (a self-given nickname, as he has none), the rich, haughty, and rather portly Civilian is a man with a target on his back. Paranoid, he hires mercenaries to protect him from the various men and organizations that are after him. His two loves are his life and his money, and he wants to maintain those for as long as he possibly can. But so long as there are people who want him dead out there, he&#039;s going to have to use that money he loves dearly to keep himself alive.&lt;br /&gt;
The Civilian is 4&#039;9&amp;quot;, or &amp;quot;four-feet-ten on a good day,&amp;quot; and &amp;quot;so pathetic that even being in his presence will raise your damage resistance&amp;quot;, but more than makes up for this with his estimated net worth of around $3.8 billion, making him the richest man in the world. The Civilian is named Orson W. Jenkins, and is the CEO of Jenkins and Orson Coal Co., owners of 49% of the market chare of the coal and tar industry and the names of which are plastered over many TF2C maps. His monumental wealth is attributed to &amp;quot;a world tour of billion-dollar backroom deals, and the depreciated property values caused by years of mass murder.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Umbrella}}&lt;br /&gt;
{{Weapon|Derby Cane}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Civilian Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Civilian…&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates!&lt;br /&gt;
* …you are the shortest class in the game. This can be useful when hiding behind teammates.&lt;br /&gt;
* …you are the only class capable of capturing [[Control point (objective)|control points]] in [[VIP]] mode.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …your morale boost passes through walls and heals teammates too. Try to keep out of enemy sight lines.&lt;br /&gt;
* …hit {{Attack2}} on a teammate to boost them, giving them a great advantage in battle.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …your umbrella grants [[Critical hit#Mini crits|mini-crits]] to a teammate of your choosing. Boost classes that are capable of dealing high amounts of damage.&lt;br /&gt;
* …your mini-crit boost also gives [[Medic|Medics]] 35% faster healing and [[ÜberCharge|Über]] gain.&lt;br /&gt;
* …As a Civilian, your [[Derby Cane]] can be used to give a teammate a haste boost. This allows them to move and shoot much quicker.&lt;br /&gt;
* …your Derby Cane boosts the healing rate of Medics and building rate of Engineers.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Цивилен|bg_m=Civilian&lt;br /&gt;
|de=Civilian&lt;br /&gt;
|en=Civilian&lt;br /&gt;
|es=Civilian&lt;br /&gt;
|fr=Civilian&lt;br /&gt;
|hu=Civil|hu_m=Civilian&lt;br /&gt;
|it=Civile|it_m=Civilian&lt;br /&gt;
|pl=Cywil|pl_m=Civilian&lt;br /&gt;
|pt-br=Civilian&lt;br /&gt;
|ro=Civilian&lt;br /&gt;
|ru=Гражданский|ru_m=Civilian&lt;br /&gt;
|tr=Civilian&lt;br /&gt;
|uk=Цивільний|uk_m=Civilian&lt;br /&gt;
|zh-hans=平民|zh-hans_m=Civilian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.5.1}}&lt;br /&gt;
* Fixed the Civilian name not being displayed on the scoreboard&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Fixed the Civilian crash&lt;br /&gt;
&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Added support for [[Mercenary]] and Civilian HUD images&lt;br /&gt;
* Fixed the stat panel including the Civilian and the Mercenary&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA)}}&lt;br /&gt;
* Disabled Civilian and Mercenary from normal play&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 2)}}&lt;br /&gt;
* New cvars:&lt;br /&gt;
** {{code|tf2c_allow_special_classes}}&lt;br /&gt;
*** Allows game mode exclusive classes (Civilian, Mercenary) in normal gameplay&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Updated Civilian animation&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Civilian’s Speed to be as fast as the [[Demoman]].&lt;br /&gt;
* Added Voice-lines for the Civilian. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)&lt;br /&gt;
* Added a [[Sniper Rifle|Headshot]] death animation to the Civilian.&lt;br /&gt;
* Updated the Civilian model with proper animations.&lt;br /&gt;
* Updated the Civilian model to properly hold [[CTF|Briefcases]] and Party Hats.&lt;br /&gt;
* Updated the Civilian’s viewmodels to be more consistent with the rest of the classes.&lt;br /&gt;
* Updated the Civilian’s view-height to be more accurate to his height.&lt;br /&gt;
* Fixed the Civilians{{sic}} Gibs to be ordered correctly.&lt;br /&gt;
* Added a Civilian icon to the scoreboard.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Civilian:&lt;br /&gt;
** Now slowly heals nearby teammates and himself&lt;br /&gt;
** Healing starts at 5HP/s and increases up to 15HP/s if players have taken no damage for 10s&lt;br /&gt;
** Added voice lines for taking damage from enemies&lt;br /&gt;
* Added the Civilian to the loadout menu&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* The VIP no longer instantly respawns all dead teammates if they change loadout in spawn or use the respawn command&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added 28 new Civilian voice lines&lt;br /&gt;
* Implemented facial expressions and lipsync information to all Civilian voice lines and animations&lt;br /&gt;
* Updated the Civilian model&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RED Civilian Portrait.png|Civilian Portrait&lt;br /&gt;
Civilian concept art.png|Civilian Concept Art&lt;br /&gt;
Civilian outfits concept art.png|Civilian Outfits Concept Art&lt;br /&gt;
Civilian cutout concept art.png|Civilian Cutout Concept Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Civilian is originally from Team Fortress Classic, and was considered for Team Fortress 2 during its development, but was dropped early-on in development.&lt;br /&gt;
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;.&lt;br /&gt;
* In [[VIP]], the Civilian cannot kill himself through a kill-bind.&lt;br /&gt;
* One of the Civilian&#039;s &amp;quot;Medic!&amp;quot; voicelines is; &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot;, which is a reference to one of the Medic&#039;s lines in &#039;&#039;Team Fortress Classic&#039;&#039;.&lt;br /&gt;
* The fact that the Civilian can be Übercharged implies he underwent surgery from the [[Medic]] to gain an Übercharge implant.&lt;br /&gt;
* If a disguised Spy backstabs the Civilian while under the effects of his aura, the Civilian will get credit for his own death.&lt;br /&gt;
* When the Civilian is gibbed, he also leaves behind a cloud of fluttering money.&lt;br /&gt;
* The Civilian&#039;s real name is Orson W. Jenkins, as revealed in various promotional materials. This was inspired by the Jenkin Coal Co., a company present within both Team Fortress 2 and Team Fortress 2 Classic. The Civilian being the company&#039;s proprietor is heavily implied with this decision.&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*The aura&#039;s damage reduction may be modeled after the live version Soldier&#039;s [[tf:Battalion&#039;s Backup|Battalion&#039;s Backup]].&lt;br /&gt;
*The aura&#039;s passive healing may have been inspired by the live version Medic&#039;s [[tf:Amputator|Amputator]] taunt.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Civilian responses]]&lt;br /&gt;
* [[Civilian voice commands]]&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy/zh-hans&amp;diff=8961</id>
		<title>Spy/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy/zh-hans&amp;diff=8961"/>
		<updated>2025-09-14T10:24:29Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:间谍}} {{Infobox class | title=间谍 | image=Spy_BLU | class=Leaderboard_class_spy | type=Support | health=125 | overhealed=185 | speed=107}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Spy&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;after taking out his local mercenary&amp;#039;&amp;#039;|&amp;#039;&amp;#039;Thank you for being such a dear friend.&amp;#039;&amp;#039;}}  The &amp;#039;&amp;#039;&amp;#039;Spy&amp;#039;&amp;#039;&amp;#039; is a support class from France, with years of experience in espionage, deception, and sabotage. He is a specialist support class armed with a variety of tools to infil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:间谍}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=间谍&lt;br /&gt;
| image=Spy_BLU&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Spy&#039;&#039;&#039; &#039;&#039;after taking out his local mercenary&#039;&#039;|&#039;&#039;Thank you for being such a dear friend.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a [[Classes#Support|support class]] from France, with years of experience in espionage, deception, and sabotage. He is a specialist support class armed with a variety of tools to infiltrate and eliminate enemies, as well as a smug, sarcastic attitude. &lt;br /&gt;
&lt;br /&gt;
Specializing in deception and assassination, the Spy has an array of specialized tools dedicated to infiltrating the enemy team, most notably his [[Disguise Kit]] and [[Invis Watch]], which allows him to as a friendly teammate to enemies and go invisible respectively. To eliminate his enemies, he has a powerful [[Revolver]] and a delicate butterfly [[Knife]], allowing him to gun down weak enemies or instantly kill them from behind with a backstab. In addition, he has a [[Sapper]], which allows him to disable buildings and drain them of health, allowing him or his team to swoop in and destroy them with ease, though the [[Sapper]] can be removed with the [[Engineer]]s [[Wrench]]. &lt;br /&gt;
&lt;br /&gt;
The Spy&#039;s gameplay loop often consists of the Spy using his [[Invis Watch]] to move behind the enemy team, where he then uses his [[Disguise Kit]] to blend in with the enemy team before decloaking. After decloaking, he then moves within the enemy teams territory to find a suitable target, often a [[Sniper]], [[Heavy]], or [[Medic]]. He then uses his [[Knife]] to instantly kill the enemy from behind, losing his cloak in to process and cloaking away to repeat the process. In the event that the Spy is caught by an enemy, or he sees an enemy on low health at a distance, he can use his [[Revolver]] to defend himself or pick the enemy off from a long range. When approaching [[Engineer]] nests, the Spy will either sap the buildings first before attempting to gun down or backstab the [[Engineer]], or backstab the [[Engineer]] before sapping his buildings, effectively destroying the nest if another [[Engineer]] does not step in to unsap the buildings with his [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
The Spy is voiced by Dennis Bateman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: France&lt;br /&gt;
&lt;br /&gt;
Job: Uncloak &amp;amp; Dagger&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Contraptions: Disguise Kit / Cloaking Watch&lt;br /&gt;
&lt;br /&gt;
A master of disguise, misdirection, and the byzantine details of who really runs things, the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Revolver}}&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sapper}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Knife}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Disguise Kit}}&lt;br /&gt;
}}&lt;br /&gt;
=== Watch ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Invis Watch}}&lt;br /&gt;
{{Weapon|L&#039;escampette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Spy Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Spy…&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{Callmedic}} while disguised.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …your [[revolver]] is a very useful tool for when a stealth operation doesn&#039;t go your way.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy buildings to disable and destroy them. Disguises aren&#039;t lost when placing sappers.&lt;br /&gt;
* …your electro sappers disable [[Sentry Gun|sentry guns]] before destroying them. Sap a sentrygun before attacking the engineer.&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …use your cloak to get behind enemy lines, and your disguise to move around amongst them.&lt;br /&gt;
* …your [[Tranquilizer Gun|tranquilizer gun]] slows down your target and decreases their ranged gun damage. This helps create an opening for an escape.&lt;br /&gt;
* …the darts from your tranquilizer gun cause your target to take guaranteed [[Critical hit|critical hits]] from melee damage. Let your teammates gang up on them.&lt;br /&gt;
* …the [[L&#039;escampette]] allows you to move quickly to or from the enemy base. Make quick escapes, or quick infiltrations!&lt;br /&gt;
* …you lose cloak taking damage with the L&#039;escampette equipped. Stay out of the line of fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Шпионин|bg_m=Spy&lt;br /&gt;
|de=Spy&lt;br /&gt;
|en=Spy&lt;br /&gt;
|es=Spy&lt;br /&gt;
|fr=Spy&lt;br /&gt;
|hu=Kém|hu_m=Spy&lt;br /&gt;
|it=Spia|it_m=Spy&lt;br /&gt;
|pl=Szpieg|pl_m=Spy&lt;br /&gt;
|pt-br=Spy&lt;br /&gt;
|ro=Spy&lt;br /&gt;
|ru=Шпион|ru_m=Spy&lt;br /&gt;
|tr=Spy&lt;br /&gt;
|uk=Шпигун|uk_m=Spy&lt;br /&gt;
|zh-hans=间谍|zh-hans_m=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Spy&#039;s Cigarette “shell” to be slightly higher poly.&lt;br /&gt;
* Added Spywalk for Spies. (Bound to Shift by default)&lt;br /&gt;
* Added a glow to the Spy&#039;s cigarette.&lt;br /&gt;
* Updated the Spy’s mask textures to be consistent with the 10 classes.&lt;br /&gt;
* Being touched as a Spy now also affects the viewmodel.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Updated {{code|tf2c_spy_gun_mettle}} to include updated [[Sapper]] damage modifier &lt;br /&gt;
* Fixed Spywalk not being applied clientside&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.4}}&lt;br /&gt;
* The move speed increase from {{code|tf2c_gun_mettle_spy}} now only affects Spy, rather than all classes &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Spy:&lt;br /&gt;
** Increased the Spy&#039;s movement speed to 107% (from 100%)&lt;br /&gt;
** Set by {{code|tf2c_spy_gun_mettle 2}}, the new default setting for {{code|tf2c_spy_gun_mettle}}; can be changed by server operators&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
* Added the {{code|tf2c_spywalk_inverted}} convar, which sets Spywalk (moving at Spy&#039;s regular speed while [[Disguise Kit|disguised]] as slower classes) as the default behavior, with +SPEED (Spywalk bind) imitating your disguise&#039;s speed&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]&lt;br /&gt;
* Added a Spywalk indicator on the [[Disguise Kit|Disguis]]e HUD (enabled via tf2c_spywalk_hud, enabled by default)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Spies now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] Spies now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy used to have 100% movement speed in both Team Fortress 2 and Team Fortress 2 Classic, but both iterations were eventually changed to 107%.&lt;br /&gt;
* In Team Fortress 2 Classic, Spy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says &amp;quot;Prego&amp;quot; (&amp;quot;Translation: &amp;quot;You&#039;re welcome&amp;quot;). This was lifted from the prerelease versions of Team Fortress 2.&lt;br /&gt;
* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes. Despite this, the class selection portraits in-game have the BLU and GRN Spy smoking white cigarettes.&lt;br /&gt;
* For the French dub of the game, the Spy was given a British accent and several of his responses have been altered to use british words, suggesting that the Spy&#039;s nationality was changed to better fit local sensibilities.&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper/zh-hans&amp;diff=8960</id>
		<title>Sniper/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper/zh-hans&amp;diff=8960"/>
		<updated>2025-09-14T10:23:21Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:狙击手}} {{Infobox class | title=狙击手 | image=Sniper_BLU | class=Leaderboard_class_sniper | type=Support | health=125 | overhealed=185 | speed=100}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Sniper&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;after assassinating his most recent target&amp;#039;&amp;#039;|&amp;#039;&amp;#039;Everything above your neck&amp;#039;s gonna be a fine red mist!&amp;#039;&amp;#039;}}  The &amp;#039;&amp;#039;&amp;#039;Sniper&amp;#039;&amp;#039;&amp;#039; is a support class that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:狙击手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=狙击手&lt;br /&gt;
| image=Sniper_BLU&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Sniper&#039;&#039;&#039; &#039;&#039;after assassinating his most recent target&#039;&#039;|&#039;&#039;Everything above your neck&#039;s gonna be a fine red mist!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]]. &lt;br /&gt;
&lt;br /&gt;
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he&#039;s often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn&#039;t able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.&lt;br /&gt;
&lt;br /&gt;
The Sniper is voiced by John Patrick Lowrie.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Australia&lt;br /&gt;
&lt;br /&gt;
Job: Precision Elimination&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Pink Cloud of Death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sniper Rifle}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|SMG}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kukri}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Sniper Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Sniper…&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …aim for the head to do [[Critical hit|critical]] damage.&lt;br /&gt;
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …zoom with the sniper rifle by hitting {{Attack2}}.&lt;br /&gt;
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.&lt;br /&gt;
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.&lt;br /&gt;
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.&lt;br /&gt;
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|hu=Mesterlövész|hu_m=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|pl=Snajper|pl_m=Sniper&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|tr=Sniper&lt;br /&gt;
|uk=Снайпер|uk_m=Sniper&lt;br /&gt;
|zh-hans=狙击手|zh-hans_m=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;&#039;Team Fortress 2 Classic&#039;&#039;&#039;, Sniper&#039;s first person hand models now correctly show only one glove on his left hand, compared to &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039; where both of his hands had gloves.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=8959</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=8959"/>
		<updated>2025-09-14T10:23:07Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Undo revision 8958 by Finn5470 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Sniper&#039;&#039;&#039; &#039;&#039;after assassinating his most recent target&#039;&#039;|&#039;&#039;Everything above your neck&#039;s gonna be a fine red mist!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]]. &lt;br /&gt;
&lt;br /&gt;
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he&#039;s often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn&#039;t able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.&lt;br /&gt;
&lt;br /&gt;
The Sniper is voiced by John Patrick Lowrie.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Australia&lt;br /&gt;
&lt;br /&gt;
Job: Precision Elimination&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Pink Cloud of Death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sniper Rifle}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|SMG}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kukri}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Sniper Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Sniper…&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …aim for the head to do [[Critical hit|critical]] damage.&lt;br /&gt;
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …zoom with the sniper rifle by hitting {{Attack2}}.&lt;br /&gt;
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.&lt;br /&gt;
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.&lt;br /&gt;
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.&lt;br /&gt;
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|hu=Mesterlövész|hu_m=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|pl=Snajper|pl_m=Sniper&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|tr=Sniper&lt;br /&gt;
|uk=Снайпер|uk_m=Sniper&lt;br /&gt;
|zh-hans=狙击手|zh-hans_m=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;&#039;Team Fortress 2 Classic&#039;&#039;&#039;, Sniper&#039;s first person hand models now correctly show only one glove on his left hand, compared to &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039; where both of his hands had gloves.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=8958</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=8958"/>
		<updated>2025-09-14T10:22:38Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:狙击手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=狙击手&lt;br /&gt;
| image=Sniper_BLU&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Sniper&#039;&#039;&#039; &#039;&#039;after assassinating his most recent target&#039;&#039;|&#039;&#039;Everything above your neck&#039;s gonna be a fine red mist!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]]. &lt;br /&gt;
&lt;br /&gt;
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he&#039;s often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn&#039;t able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.&lt;br /&gt;
&lt;br /&gt;
The Sniper is voiced by John Patrick Lowrie.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Australia&lt;br /&gt;
&lt;br /&gt;
Job: Precision Elimination&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Pink Cloud of Death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sniper Rifle}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|SMG}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kukri}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Sniper Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Sniper…&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …aim for the head to do [[Critical hit|critical]] damage.&lt;br /&gt;
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …zoom with the sniper rifle by hitting {{Attack2}}.&lt;br /&gt;
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.&lt;br /&gt;
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.&lt;br /&gt;
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.&lt;br /&gt;
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|hu=Mesterlövész|hu_m=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|pl=Snajper|pl_m=Sniper&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|tr=Sniper&lt;br /&gt;
|uk=Снайпер|uk_m=Sniper&lt;br /&gt;
|zh-hans=狙击手|zh-hans_m=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;&#039;Team Fortress 2 Classic&#039;&#039;&#039;, Sniper&#039;s first person hand models now correctly show only one glove on his left hand, compared to &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039; where both of his hands had gloves.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medic/zh-hans&amp;diff=8957</id>
		<title>Medic/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medic/zh-hans&amp;diff=8957"/>
		<updated>2025-09-14T10:21:33Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:医生}} {{Infobox class | title=医生 | image=Medic_BLU | class=Leaderboard_class_medic | type=Support | health=150 | overhealed=225 | speed=107}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Medic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;on his profession&amp;#039;&amp;#039;|&amp;#039;&amp;#039;Ze healing is not as revarding as ze hurting.&amp;#039;&amp;#039;}}  The &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; is a support class whose purpose is to provide continuous healing and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by up to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:医生}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=医生&lt;br /&gt;
| image=Medic_BLU&lt;br /&gt;
| class=Leaderboard_class_medic&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Medic&#039;&#039;&#039; &#039;&#039;on his profession&#039;&#039;|&#039;&#039;Ze healing is not as revarding as ze hurting.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medic&#039;&#039;&#039; is a [[Classes#Support|support class]] whose purpose is to provide continuous healing and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by up to 6 health per second, reduced to 3 health per second when damaged within 10 seconds, regeneration that is doubled while healing an injured teammate. His [[Medi Gun]] is his most iconic tool, providing a constant supply of healing and [[Overheal]] to teammates. Healing teammates will fill up your Ubercharge meter, which when activated, will turn the Medic and his patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative Übers, with the [[Kritzkrieg]] providing guaranteed crits to the Medics patient, and the [[Rejuvenator]] providing a stationary, AOE uber to teammates in its radius.&lt;br /&gt;
&lt;br /&gt;
The rest of the Medic&#039;s arsenal consists of his [[Syringe Gun]] and his three melee weapons; the [[Überspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are largely ineffective in direct combat, with the [[Syringe Gun]] dealing a small amount of damage and knockback for each syringe. His weak combat ability combined with his powerful healing abilities results in enemies targeting him to prevent the Medic from getting an Übercharge to use in a push. As a result, he is often focused by pick classes like [[Sniper]], [[Spy]], and [[Scout]], as they are usually in the best position to kill him. To counter this, the Medic often never stands still, maintains awareness and heals stronger combat classes, such as [[Heavy]], [[Demoman]], and [[Soldier]] to protect him, push forward, and deal damage.&lt;br /&gt;
&lt;br /&gt;
The Medic is voiced by Robin Atkin Downes.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Stuttgart, Germany&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Doctor Assisted Homicide&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Prepare for your examination&amp;quot;&lt;br /&gt;
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Syringe Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Medi Gun}}&lt;br /&gt;
{{Weapon|Kritzkrieg}}&lt;br /&gt;
{{Weapon|Rejuvenator }}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bonesaw}}&lt;br /&gt;
{{Weapon|Überspritze}}&lt;br /&gt;
{{Weapon|Shock Therapy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Medic Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Medic…&lt;br /&gt;
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt.&lt;br /&gt;
* …your ÜberCharge will build much faster during setup time.&lt;br /&gt;
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to ÜberCharge.&lt;br /&gt;
* …keep alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.&lt;br /&gt;
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits.&lt;br /&gt;
* …your [[Medi Gun|Medi Gun&#039;s]] ÜberCharge makes both you and your target invulnerable for a short time.&lt;br /&gt;
* …use your Medi Gun to heal teammates, and buff them up to 150%%{{sic}} of their normal health.&lt;br /&gt;
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.&lt;br /&gt;
* …your [[bonesaw]] can be used in defensive situations when you are separated from your target.&lt;br /&gt;
* …your [[Kritzkrieg]] gives your target guaranteed [[Critical hit|crits]]. Use it in areas where there are a lot of enemies.&lt;br /&gt;
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when equipped with it.&lt;br /&gt;
* …the [[Shock Therapy]] will deal more damage the more it&#039;s charged. Its charge will be fully depleted on any hit you land on enemies.&lt;br /&gt;
* …the Shock Therapy can be used to fully heal a teammate at full charge, but lowers your main heal rate.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Медик|bg_m=Medic&lt;br /&gt;
|de=Medic&lt;br /&gt;
|es=Medic&lt;br /&gt;
|en=Medic&lt;br /&gt;
|fr=Medic&lt;br /&gt;
|hu=Szanitéc|hu_m=Medic?&lt;br /&gt;
|it=Medico|it_m=Medic&lt;br /&gt;
|pl=Medyk|pl_m=Medic&lt;br /&gt;
|pt-br=Medic&lt;br /&gt;
|ro=Medic&lt;br /&gt;
|ru=Медик|ru_m=Medic&lt;br /&gt;
|tr=Medic&lt;br /&gt;
|uk=Медик|uk_m=Medic&lt;br /&gt;
|zh-hans=医生|zh-hans_m=Medic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Ported Medic heal target marker from live TF2.&lt;br /&gt;
* Ported Medic auto callers.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, Medic passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In Team Fortress 2 Classic, Medic gains another line for his &amp;quot;Go Go Go!&amp;quot; voice command where he says &amp;quot;Los los!&amp;quot;, this voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
* One of the [[Demoman]]&#039;s responses suggests that the Medic might actually be married, and that his wife is having an affair with him. &lt;br /&gt;
*One of the [[Sniper]]&#039;s responses suggests he might have actually been paid by the Medic&#039;s own teamates to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought. &lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Engineer/zh-hans&amp;diff=8956</id>
		<title>Engineer/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Engineer/zh-hans&amp;diff=8956"/>
		<updated>2025-09-14T10:20:39Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:工程师}} {{Infobox class | title=工程师 | image=Engineer_BLU | class=Leaderboard_class_engineer | type=Defensive | health=125 | overhealed=185 | speed=100}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Engineer&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;talking to a recently deceased corpse&amp;#039;&amp;#039;|&amp;#039;&amp;#039;How&amp;#039;d that plan turn out for ya, dummy?&amp;#039;&amp;#039;}}  The &amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining Building...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:工程师}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=工程师&lt;br /&gt;
| image=Engineer_BLU&lt;br /&gt;
| class=Leaderboard_class_engineer&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Engineer&#039;&#039;&#039; &#039;&#039;talking to a recently deceased corpse&#039;&#039;|&#039;&#039;How&#039;d that plan turn out for ya, dummy?&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.&lt;br /&gt;
&lt;br /&gt;
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.&lt;br /&gt;
&lt;br /&gt;
The Engineer is voiced by Grant Goodeve.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of Origin:&#039;&#039;&#039; Bee Cave, Texas, USA&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Area Denial&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;	&amp;quot;I like to make things&amp;quot;.&lt;br /&gt;
This amiable, soft-spoken good ol&#039; boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Coilgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Wrench}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Construction PDA}}&lt;br /&gt;
{{Weapon|Destruction PDA}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Engineer Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an Engineer…&lt;br /&gt;
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.&lt;br /&gt;
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.&lt;br /&gt;
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.&lt;br /&gt;
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.&lt;br /&gt;
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.&lt;br /&gt;
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.&lt;br /&gt;
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.&lt;br /&gt;
* …sentryguns aren&#039;t restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.&lt;br /&gt;
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.&lt;br /&gt;
* …build [[teleporters]] to help your team reach the front line faster.&lt;br /&gt;
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.&lt;br /&gt;
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.&lt;br /&gt;
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.&lt;br /&gt;
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.&lt;br /&gt;
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.&lt;br /&gt;
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.&lt;br /&gt;
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Инженер|bg_m=Engineer&lt;br /&gt;
|de=Engineer&lt;br /&gt;
|en=Engineer&lt;br /&gt;
|es=Engineer&lt;br /&gt;
|fr=Engineer&lt;br /&gt;
|hu=Mérnök|hu_m=Engineer&lt;br /&gt;
|it=Ingegnere|it_m=Engineer&lt;br /&gt;
|pl=Inżynier|pl_m=Engineer&lt;br /&gt;
|pt-br=Engineer&lt;br /&gt;
|ro=Engineer&lt;br /&gt;
|ru=Инженер|ru_m=Engineer&lt;br /&gt;
|tr=Engineer&lt;br /&gt;
|uk=Інженер|uk_m=Engineer&lt;br /&gt;
|zh-hans=工程师|zh-hans_m=Engineer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added the [[Coilgun]]&lt;br /&gt;
* Added the Engineers{{sic}} pelvis hitbox. &lt;br /&gt;
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. &lt;br /&gt;
* Fixed Engineers being to build out of bounds and building inside nobuilds &lt;br /&gt;
* Added &amp;quot;Clip Out&amp;quot; sounds on the Engineer&#039;s and [[Scout]]&#039;s reloads.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the PDA: [[Jump Pad]]&lt;br /&gt;
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]&lt;br /&gt;
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Increased Jump Pad build cost to 100 metal (from 70)&lt;br /&gt;
* Increased Jump Pad build time to 8 seconds (from 5)&lt;br /&gt;
* Players using Jump Pad are now properly marked as airborne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress &#039;&#039;Team Fortress&#039;&#039;] mod to appeal to players who lacked skills required to perform well in first-person shooters.&lt;br /&gt;
**He was also added due to the developers of &#039;&#039;Team Fortress&#039;&#039; being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|&#039;&#039;Command &amp;amp; Conquer&#039;&#039;]].&lt;br /&gt;
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.&lt;br /&gt;
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Team Fortress 2 Classic&#039;&#039; gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live &#039;&#039;TF2&#039;&#039;:&lt;br /&gt;
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer&#039;s cheeks.&lt;br /&gt;
**Restored the world model animations of Engineer making gestures with his right arm when playing &amp;quot;Thanks!&amp;quot; or any positive voice command.&lt;br /&gt;
**Restored a “Battle Cry” voice command where he says “Remember the Alamo!”. This voice line was lifted from prerelease versions of Team Fortress 2 and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy/zh-hans&amp;diff=8955</id>
		<title>Heavy/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy/zh-hans&amp;diff=8955"/>
		<updated>2025-09-14T10:19:10Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:机枪手}} {{Infobox class | title=机枪手 | image=Heavy_BLU | class=Leaderboard_class_heavy | type=Defensive | health=300 | overhealed=450 | speed=77}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Heavy&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;commenting on the enemies miniscule weaponry&amp;#039;&amp;#039;|&amp;#039;&amp;#039;You are going to need much bigger guns!&amp;#039;&amp;#039;}}  The &amp;#039;&amp;#039;&amp;#039;Heavy&amp;#039;&amp;#039;&amp;#039; is a defensive class who hails from Russia. He is a large passionate man who loves his job and loves mowing down his enemies even more. As a C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:机枪手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=机枪手&lt;br /&gt;
| image=Heavy_BLU&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Heavy&#039;&#039;&#039; &#039;&#039;commenting on the enemies miniscule weaponry&#039;&#039;|&#039;&#039;You are going to need much bigger guns!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy&#039;&#039;&#039; is a [[Classes#Defense|defensive class]] who hails from Russia. He is a large passionate man who loves his job and loves mowing down his enemies even more. As a [[Classes#Defense|defensive class]], the Heavy specializes in suppressive fire at medium to close range using his [[Minigun]] and is a powerhouse in his own right with the immense damage his weapon deals at closer range alongside his large health pool.&lt;br /&gt;
&lt;br /&gt;
Having the slowest movement speed in the game and the highest health pool as well, the Heavy is a force to be reckoned with and exploited. These stats allow for the Heavy to be a dangerous force on the battlefield when his Minigun is fully revved up and firing. Paired with a [[Medic]], the Heavy becomes a large threat that is able to soak up loads of damage and deal back just as much. The Minigun itself boasts impressive damage output and many applicable situations to use it in. With all this power comes the cost of being the slowest moving class in the game, making it difficult for the Heavy to be timely with appearing in team fights and being able to be easily outmaneuvered by long range classes and other close-range classes.&lt;br /&gt;
&lt;br /&gt;
Being one of the very few classes whose damage isn&#039;t mainly burst fire, but a sustained damage stream of bullets allows the Heavy to take part in more fights than most classes would be able to.&lt;br /&gt;
&lt;br /&gt;
With all these impressive traits the Heavy possesses, he is a class who excels in multipurpose combat and suppression tactics in controlling the battlefield.&lt;br /&gt;
&lt;br /&gt;
The Heavy is voiced by Gary Schwartz, who also voiced the [[Demoman]].&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Russia&lt;br /&gt;
&lt;br /&gt;
Job: Mow Down&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Shooting Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that&#039;s often confused with napping, the Heavy isn&#039;t dumb, he&#039;s not your big friend, and he generally wishes you&#039;d just shut up before he has to make you shut up.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Minigun}}&lt;br /&gt;
{{Weapon|Anti-Aircraft Cannon}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
{{Weapon|Chekhov&#039;s Punch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Heavy Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Heavy…&lt;br /&gt;
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.&lt;br /&gt;
* …you&#039;re a great Medic buddy. Keep a clear line of sight to your Medic to keep the [[Medi Gun|medigun]]{{sic}} on you.&lt;br /&gt;
* …you&#039;re a prime target for [[Spy|Spies]]. Use your arsenal to keep them at bay, and look behind yourself often.&lt;br /&gt;
* …hold {{Attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …your [[shotgun]] can deal high burst damage, and allows you to move faster while attacking compared to spinning your minigun.&lt;br /&gt;
* …your high health allows you to win most melee fights. Don&#039;t be afraid to use your [[fists]]!&lt;br /&gt;
* …with the [[Sandvich]] equipped, be sure to press {{Attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your Sandvich, otherwise you may be rudely interrupted.&lt;br /&gt;
* …your [[Anti-Aircraft Cannon|anti-aircraft cannon]] deals high burst damage, and is ideal for handling crowds.&lt;br /&gt;
* …your anti-aircraft cannon deals [[Critical hit#Mini Crits|mini-crits]] to airborne enemies. Use it to knock down [[Soldier|Soldiers]] or enemies using [[Jump Pads|jump pads]].&lt;br /&gt;
* …the [[Chekhov&#039;s Punch]] will store critical hits on successful hit. Use it with your minigun for guaranteed critical hits!&lt;br /&gt;
* …the Chekhov&#039;s Punch will cause you to take guaranteed critical damage from enemy melee attacks. Be cautious during close combat.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|es=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|hu=Gépágyús|hu_m=Gunner&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|pl=Gruby|pl_m=Heavy&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|tr=Heavy&lt;br /&gt;
|uk=Кулеметник|uk_m=Gunner&lt;br /&gt;
|zh-hans=机枪手|zh-hans_m=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Heavy’s reload animations to be lower on the screen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Heavy is the first and only class with a non-stock weapon in each of his weapon slots since the [[Fight or Flight]] update.&lt;br /&gt;
*The official name of the class is the &amp;quot;&#039;&#039;&#039;Heavy Weapons Guy&#039;&#039;&#039;&amp;quot;; though, the Heavy is never referred to as this in-game.&lt;br /&gt;
*The emblem on the Heavy&#039;s arm was originally a skull, which was later changed to a fist.&lt;br /&gt;
*In Team Fortress 2 Classic, Heavy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says ‘до свидания!&amp;quot; (‘Da svidaniya!’ Translation: &amp;quot;Goodbye!&amp;quot;) This voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8954</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8954"/>
		<updated>2025-09-14T10:17:33Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：经典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classic_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：经典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;Currently listing [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} articles] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：经典是一款免费模组，它重新构思了2008/2009年时代的原始军团要塞2，从还原旧的废弃机制再到全新的内容，如新的武器和游戏模式:VIP模式、统治模式和四名团队模式。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：经典]]&lt;br /&gt;
* [[Updating|更新游戏版本（未翻译）]]&lt;br /&gt;
* [[Troubleshooting|故障排查（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：经典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman/zh-hans&amp;diff=8953</id>
		<title>Demoman/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman/zh-hans&amp;diff=8953"/>
		<updated>2025-09-14T10:16:51Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:爆破手}} {{Infobox class | title=爆破手 | image=Demoman_BLU | class=Leaderboard_class_demo | type=Defensive | health=175 | overhealed=260 | speed=93}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;The Demoman&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;after blowing up an enemy mercenary&amp;#039;&amp;#039;|&amp;#039;&amp;#039;Oh, they&amp;#039;re goin&amp;#039; ta have to glue you back together... IN HELL!&amp;#039;&amp;#039;}}  The &amp;#039;&amp;#039;&amp;#039;Demoman&amp;#039;&amp;#039;&amp;#039; is a demolitions expert and a self-described &amp;quot;Black Scottish Cyclops&amp;quot; from Ullapool, Scotland with a fascination f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:爆破手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=爆破手&lt;br /&gt;
| image=Demoman_BLU&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Demoman&#039;&#039;&#039; &#039;&#039;after blowing up an enemy mercenary&#039;&#039;|&#039;&#039;Oh, they&#039;re goin&#039; ta have to glue you back together... IN HELL!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a demolitions expert and a self-described &amp;quot;Black Scottish Cyclops&amp;quot; from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]] with a fascination for all things explosive and a fierce temper. He is a generalist [[Classes#Defense|defense class]] with powerful explosives and mobility options by the dozen.&lt;br /&gt;
&lt;br /&gt;
He specializes in explosives and has a wide range of weaponry involving them, such as a grenade launcher that can fire fast-moving grenade projectiles (often referred to as &#039;&#039;pills&#039;&#039; or &#039;&#039;pipes&#039;&#039;) that deal high amounts of damage in large areas,  a mine layer that lays mines on walls, floors or ceilings catching his enemies by surprise, or a grenade launcher referred to as &amp;quot;The [[Cyclops]]&amp;quot; that fires EMP grenade projectiles that can detonate instaneously upon him letting go of the trigger. This makes the Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to the [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
His most iconic mobility option is his sticky jump, where he uses his Stickybomb Launcher to exploit the self-damage and self-knockback aspects of his spiked bombs (referred to as &#039;&#039;stickies&#039;&#039;) to propel himself across great distances in any direction, with further stickies fired beneath him allowing for further velocity. However, since he doesn&#039;t have the same explosive damage resistance to these stickies as the Soldier, ambitious jumps may lead to immediate death.&lt;br /&gt;
&lt;br /&gt;
Demoman is voiced by Gary Schwartz.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Ullapool, Scotland, United Kingdom&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; House Cleaning&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Boom Boom Baby.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Stickybomb jump&lt;br /&gt;
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy&#039;s bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Grenade Launcher}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
{{Weapon|Cyclops}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Stickybomb Launcher}}&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
{{Weapon|Mine Layer}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bottle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Demoman Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Demoman…&lt;br /&gt;
* …use your [[Grenade Launcher|grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …hit {{Attack}} to fire [[Stickybomb Launcher|Stickybombs]] and then use {{Attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the sticky launcher{{sic}}, the farther the shot will go.&lt;br /&gt;
* …set off Stickybombs beneath your feet to [[Jumping|Stickybomb jump]] up to great heights.&lt;br /&gt;
* …shoot Stickybombs onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …crouch when preparing for a Stickybomb jump in order to achieve maximum height.&lt;br /&gt;
* …your [[bottle]] can be used for close combat without having to worry about aiming or detonation times.&lt;br /&gt;
* …your bottle does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[Control point (objective)|Control Points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from Stickybomb jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice.&lt;br /&gt;
* …the Mine Layer&#039;s mines can be deactivated all at once by pressing {{Attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разрушител|bg_m=Destroyer&lt;br /&gt;
|de=Demoman&lt;br /&gt;
|en=Demoman&lt;br /&gt;
|es=Demoman&lt;br /&gt;
|fr=Demoman&lt;br /&gt;
|hu=Robbantós|hu_m=?&lt;br /&gt;
|it=Demolitore|it_m=Demoman&lt;br /&gt;
|pl=Demoman&lt;br /&gt;
|pt-br=Demoman&lt;br /&gt;
|ro=Demoman&lt;br /&gt;
|ru=Подрывник|ru_m=Demoman&lt;br /&gt;
|tr=Demoman&lt;br /&gt;
|uk=Підривник|uk_m=Demoman&lt;br /&gt;
|zh-hans=爆破手|zh-hans_m=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Demoman&#039;s voice actor, Gary Schwartz, also voices the [[Heavy]] class.&lt;br /&gt;
*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.&lt;br /&gt;
*The emblem on the Demoman&#039;s arm was originally a stick of dynamite, which was later changed to a bomb.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=8952</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=8952"/>
		<updated>2025-09-14T10:13:04Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Civilian&#039;&#039;&#039; &#039;&#039;&amp;quot;encouraging&amp;quot; his body guards&#039;&#039;|&#039;&#039;If I survive, you all get a five cent raise! Sound good? Good...&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a [[Classes#Special|special class]] unique to Team Fortress 2 Classic that is designed around the [[VIP]] and [[VIP Race]] game modes, the only modes he can be played in. During a VIP match, he must be escorted by his bodyguards, the [[Teams|BLU]] team, while avoiding being killed by the assassins, the [[Teams|RED]] team. He is extremely short and fat, has 200 health and 93% speed, and is equipped only with the [[Umbrella]] or the [[Derby Cane]], both of which are low-damage melee weapons. As a result, he is completely useless in direct combat, but benefits his team with a variety of special effects. During a VIP Race match, it&#039;s two competing Civilians who need to each be escorted to safety by theirs respective teams in order to decide which of the two truly deserves the title of &#039;&#039;Oil Baron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He constantly emits an aura around him, benefitting his teammates with 20% damage resistance, which doesn&#039;t affect the Civilian himself, and healing them for 5 to 15 health per second, which the Civilian does benefit from. Like the [[Medi Gun]], he gives less health to players damaged within 10 seconds. The aura checks for players within it every second, has a slightly larger activation range than deactivation range, makes a wooshing sound on an active player, shows a badge on their health, is active through walls, and will benefit disguised [[Spy|Spies]]. If there are somehow two Civilians on the same team, they can buff each other, but the resistances do not stack. The damage reduction does not affect taunt kills, and only gives 6.66% damage reduction against [[Critical hit|critical hits]].&lt;br /&gt;
&lt;br /&gt;
His [[Umbrella]] is an excellent weapon for dealing damage, but not in direct combat. It will instead grant an 8-second [[mini-crit]] boost to any one of his teammates, making them deal 35% extra damage, and which recharges over 15 seconds. Mini-crit boosting the Medi Gun or [[Kritzkrieg]] increases their heal rate and [[ÜberCharge]] rate by 35%. Other than the boost, the Umbrella is identical to the [[Bat]], and so only deals 35 damage a swing despite swinging faster than normal. This means the Civilian should not attempt direct combat with an enemy under any circumstances, especially in VIP mode, where killing him will reduce the time limit by 20 seconds and give his killer guaranteed critical hits. In VIPR, killing the enemy Civilian resets the other team&#039;s capture progress instead. The Civilian can be somewhat reliable in combat outside of VIP, as he can attack fast and can be helpful in life-or-death situations.&lt;br /&gt;
&lt;br /&gt;
He also has the fastest capture rate out of all classes in the game, capturing five times faster than normal. However, this is a moot point, because he is the only class able to capture points in VIP mode. If he is enabled outside of VIP mode using the server command {{code|tf2c_allow_special_classes}}, he is able to be selected as normal, and will play much the same way as he does in VIP - which is to say, a terrible fighter with exceptional passive effects. If he is killed outside of VIP/VIPR, he will not grant the enemy guaranteed crits when killed.&lt;br /&gt;
&lt;br /&gt;
The Civilian is voiced by Benjamin &amp;quot;Benjamoose&amp;quot; Rudman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Dorset, England&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Escape (Oil Baron)&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; No Motto&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Boost&lt;br /&gt;
Known as &amp;quot;Dollar Bill&amp;quot; to his friends (a self-given nickname, as he has none), the rich, haughty, and rather portly Civilian is a man with a target on his back. Paranoid, he hires mercenaries to protect him from the various men and organizations that are after him. His two loves are his life and his money, and he wants to maintain those for as long as he possibly can. But so long as there are people who want him dead out there, he&#039;s going to have to use that money he loves dearly to keep himself alive.&lt;br /&gt;
The Civilian is 4&#039;9&amp;quot;, or &amp;quot;four-feet-ten on a good day,&amp;quot; and &amp;quot;so pathetic that even being in his presence will raise your damage resistance&amp;quot;, but more than makes up for this with his estimated net worth of around $3.8 billion, making him the richest man in the world. The Civilian is named Orson W. Jenkins, and is the CEO of Jenkins and Orson Coal Co., owners of 49% of the market chare of the coal and tar industry and the names of which are plastered over many TF2C maps. His monumental wealth is attributed to &amp;quot;a world tour of billion-dollar backroom deals, and the depreciated property values caused by years of mass murder.&amp;quot;&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Umbrella}}&lt;br /&gt;
{{Weapon|Derby Cane}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Civilian Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Civilian…&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates!&lt;br /&gt;
* …you are the shortest class in the game. This can be useful when hiding behind teammates.&lt;br /&gt;
* …you are the only class capable of capturing [[Control point (objective)|control points]] in [[VIP]] mode.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …your morale boost passes through walls and heals teammates too. Try to keep out of enemy sight lines.&lt;br /&gt;
* …hit {{Attack2}} on a teammate to boost them, giving them a great advantage in battle.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …your umbrella grants [[Critical hit#Mini crits|mini-crits]] to a teammate of your choosing. Boost classes that are capable of dealing high amounts of damage.&lt;br /&gt;
* …your mini-crit boost also gives [[Medic|Medics]] 35% faster healing and [[ÜberCharge|Über]] gain.&lt;br /&gt;
* …As a Civilian, your [[Derby Cane]] can be used to give a teammate a haste boost. This allows them to move and shoot much quicker.&lt;br /&gt;
* …your Derby Cane boosts the healing rate of Medics and building rate of Engineers.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Цивилен|bg_m=Civilian&lt;br /&gt;
|de=Civilian&lt;br /&gt;
|en=Civilian&lt;br /&gt;
|es=Civilian&lt;br /&gt;
|fr=Civilian&lt;br /&gt;
|hu=Civil|hu_m=Civilian&lt;br /&gt;
|it=Civile|it_m=Civilian&lt;br /&gt;
|pl=Cywil|pl_m=Civilian&lt;br /&gt;
|pt-br=Civilian&lt;br /&gt;
|ro=Civilian&lt;br /&gt;
|ru=Гражданский|ru_m=Civilian&lt;br /&gt;
|tr=Civilian&lt;br /&gt;
|uk=Цивільний|uk_m=Civilian&lt;br /&gt;
|zh-hans=平民|zh-hans_m=Civilian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.5.1}}&lt;br /&gt;
* Fixed the Civilian name not being displayed on the scoreboard&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Fixed the Civilian crash&lt;br /&gt;
&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Added support for [[Mercenary]] and Civilian HUD images&lt;br /&gt;
* Fixed the stat panel including the Civilian and the Mercenary&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA)}}&lt;br /&gt;
* Disabled Civilian and Mercenary from normal play&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 2)}}&lt;br /&gt;
* New cvars:&lt;br /&gt;
** {{code|tf2c_allow_special_classes}}&lt;br /&gt;
*** Allows game mode exclusive classes (Civilian, Mercenary) in normal gameplay&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Updated Civilian animation&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Civilian’s Speed to be as fast as the [[Demoman]].&lt;br /&gt;
* Added Voice-lines for the Civilian. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)&lt;br /&gt;
* Added a [[Sniper Rifle|Headshot]] death animation to the Civilian.&lt;br /&gt;
* Updated the Civilian model with proper animations.&lt;br /&gt;
* Updated the Civilian model to properly hold [[CTF|Briefcases]] and Party Hats.&lt;br /&gt;
* Updated the Civilian’s viewmodels to be more consistent with the rest of the classes.&lt;br /&gt;
* Updated the Civilian’s view-height to be more accurate to his height.&lt;br /&gt;
* Fixed the Civilians{{sic}} Gibs to be ordered correctly.&lt;br /&gt;
* Added a Civilian icon to the scoreboard.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Civilian:&lt;br /&gt;
** Now slowly heals nearby teammates and himself&lt;br /&gt;
** Healing starts at 5HP/s and increases up to 15HP/s if players have taken no damage for 10s&lt;br /&gt;
** Added voice lines for taking damage from enemies&lt;br /&gt;
* Added the Civilian to the loadout menu&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* The VIP no longer instantly respawns all dead teammates if they change loadout in spawn or use the respawn command&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added 28 new Civilian voice lines&lt;br /&gt;
* Implemented facial expressions and lipsync information to all Civilian voice lines and animations&lt;br /&gt;
* Updated the Civilian model&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RED Civilian Portrait.png|Civilian Portrait&lt;br /&gt;
Civilian concept art.png|Civilian Concept Art&lt;br /&gt;
Civilian outfits concept art.png|Civilian Outfits Concept Art&lt;br /&gt;
Civilian cutout concept art.png|Civilian Cutout Concept Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Civilian is originally from Team Fortress Classic, and was considered for Team Fortress 2 during its development, but was dropped early-on in development.&lt;br /&gt;
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;.&lt;br /&gt;
* In [[VIP]], the Civilian cannot kill himself through a kill-bind.&lt;br /&gt;
* One of the Civilian&#039;s &amp;quot;Medic!&amp;quot; voicelines is; &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot;, which is a reference to one of the Medic&#039;s lines in &#039;&#039;Team Fortress Classic&#039;&#039;.&lt;br /&gt;
* The fact that the Civilian can be Übercharged implies he underwent surgery from the [[Medic]] to gain an Übercharge implant.&lt;br /&gt;
* If a disguised Spy backstabs the Civilian while under the effects of his aura, the Civilian will get credit for his own death.&lt;br /&gt;
* When the Civilian is gibbed, he also leaves behind a cloud of fluttering money.&lt;br /&gt;
* The Civilian&#039;s real name is Orson W. Jenkins, as revealed in various promotional materials. This was inspired by the Jenkin Coal Co., a company present within both Team Fortress 2 and Team Fortress 2 Classic. The Civilian being the company&#039;s proprietor is heavily implied with this decision.&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*The aura&#039;s damage reduction may be modeled after the live version Soldier&#039;s [[tf:Battalion&#039;s Backup|Battalion&#039;s Backup]].&lt;br /&gt;
*The aura&#039;s passive healing may have been inspired by the live version Medic&#039;s [[tf:Amputator|Amputator]] taunt.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Civilian responses]]&lt;br /&gt;
* [[Civilian voice commands]]&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=8951</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=8951"/>
		<updated>2025-09-14T10:12:35Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Spy&#039;&#039;&#039; &#039;&#039;after taking out his local mercenary&#039;&#039;|&#039;&#039;Thank you for being such a dear friend.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a [[Classes#Support|support class]] from France, with years of experience in espionage, deception, and sabotage. He is a specialist support class armed with a variety of tools to infiltrate and eliminate enemies, as well as a smug, sarcastic attitude. &lt;br /&gt;
&lt;br /&gt;
Specializing in deception and assassination, the Spy has an array of specialized tools dedicated to infiltrating the enemy team, most notably his [[Disguise Kit]] and [[Invis Watch]], which allows him to as a friendly teammate to enemies and go invisible respectively. To eliminate his enemies, he has a powerful [[Revolver]] and a delicate butterfly [[Knife]], allowing him to gun down weak enemies or instantly kill them from behind with a backstab. In addition, he has a [[Sapper]], which allows him to disable buildings and drain them of health, allowing him or his team to swoop in and destroy them with ease, though the [[Sapper]] can be removed with the [[Engineer]]s [[Wrench]]. &lt;br /&gt;
&lt;br /&gt;
The Spy&#039;s gameplay loop often consists of the Spy using his [[Invis Watch]] to move behind the enemy team, where he then uses his [[Disguise Kit]] to blend in with the enemy team before decloaking. After decloaking, he then moves within the enemy teams territory to find a suitable target, often a [[Sniper]], [[Heavy]], or [[Medic]]. He then uses his [[Knife]] to instantly kill the enemy from behind, losing his cloak in to process and cloaking away to repeat the process. In the event that the Spy is caught by an enemy, or he sees an enemy on low health at a distance, he can use his [[Revolver]] to defend himself or pick the enemy off from a long range. When approaching [[Engineer]] nests, the Spy will either sap the buildings first before attempting to gun down or backstab the [[Engineer]], or backstab the [[Engineer]] before sapping his buildings, effectively destroying the nest if another [[Engineer]] does not step in to unsap the buildings with his [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
The Spy is voiced by Dennis Bateman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: France&lt;br /&gt;
&lt;br /&gt;
Job: Uncloak &amp;amp; Dagger&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Contraptions: Disguise Kit / Cloaking Watch&lt;br /&gt;
&lt;br /&gt;
A master of disguise, misdirection, and the byzantine details of who really runs things, the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Revolver}}&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sapper}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Knife}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Disguise Kit}}&lt;br /&gt;
}}&lt;br /&gt;
=== Watch ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Invis Watch}}&lt;br /&gt;
{{Weapon|L&#039;escampette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Spy Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Spy…&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{Callmedic}} while disguised.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …your [[revolver]] is a very useful tool for when a stealth operation doesn&#039;t go your way.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy buildings to disable and destroy them. Disguises aren&#039;t lost when placing sappers.&lt;br /&gt;
* …your electro sappers disable [[Sentry Gun|sentry guns]] before destroying them. Sap a sentrygun before attacking the engineer.&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …use your cloak to get behind enemy lines, and your disguise to move around amongst them.&lt;br /&gt;
* …your [[Tranquilizer Gun|tranquilizer gun]] slows down your target and decreases their ranged gun damage. This helps create an opening for an escape.&lt;br /&gt;
* …the darts from your tranquilizer gun cause your target to take guaranteed [[Critical hit|critical hits]] from melee damage. Let your teammates gang up on them.&lt;br /&gt;
* …the [[L&#039;escampette]] allows you to move quickly to or from the enemy base. Make quick escapes, or quick infiltrations!&lt;br /&gt;
* …you lose cloak taking damage with the L&#039;escampette equipped. Stay out of the line of fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Шпионин|bg_m=Spy&lt;br /&gt;
|de=Spy&lt;br /&gt;
|en=Spy&lt;br /&gt;
|es=Spy&lt;br /&gt;
|fr=Spy&lt;br /&gt;
|hu=Kém|hu_m=Spy&lt;br /&gt;
|it=Spia|it_m=Spy&lt;br /&gt;
|pl=Szpieg|pl_m=Spy&lt;br /&gt;
|pt-br=Spy&lt;br /&gt;
|ro=Spy&lt;br /&gt;
|ru=Шпион|ru_m=Spy&lt;br /&gt;
|tr=Spy&lt;br /&gt;
|uk=Шпигун|uk_m=Spy&lt;br /&gt;
|zh-hans=间谍|zh-hans_m=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Spy&#039;s Cigarette “shell” to be slightly higher poly.&lt;br /&gt;
* Added Spywalk for Spies. (Bound to Shift by default)&lt;br /&gt;
* Added a glow to the Spy&#039;s cigarette.&lt;br /&gt;
* Updated the Spy’s mask textures to be consistent with the 10 classes.&lt;br /&gt;
* Being touched as a Spy now also affects the viewmodel.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Updated {{code|tf2c_spy_gun_mettle}} to include updated [[Sapper]] damage modifier &lt;br /&gt;
* Fixed Spywalk not being applied clientside&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.4}}&lt;br /&gt;
* The move speed increase from {{code|tf2c_gun_mettle_spy}} now only affects Spy, rather than all classes &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Spy:&lt;br /&gt;
** Increased the Spy&#039;s movement speed to 107% (from 100%)&lt;br /&gt;
** Set by {{code|tf2c_spy_gun_mettle 2}}, the new default setting for {{code|tf2c_spy_gun_mettle}}; can be changed by server operators&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
* Added the {{code|tf2c_spywalk_inverted}} convar, which sets Spywalk (moving at Spy&#039;s regular speed while [[Disguise Kit|disguised]] as slower classes) as the default behavior, with +SPEED (Spywalk bind) imitating your disguise&#039;s speed&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]&lt;br /&gt;
* Added a Spywalk indicator on the [[Disguise Kit|Disguis]]e HUD (enabled via tf2c_spywalk_hud, enabled by default)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Spies now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] Spies now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy used to have 100% movement speed in both Team Fortress 2 and Team Fortress 2 Classic, but both iterations were eventually changed to 107%.&lt;br /&gt;
* In Team Fortress 2 Classic, Spy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says &amp;quot;Prego&amp;quot; (&amp;quot;Translation: &amp;quot;You&#039;re welcome&amp;quot;). This was lifted from the prerelease versions of Team Fortress 2.&lt;br /&gt;
* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes. Despite this, the class selection portraits in-game have the BLU and GRN Spy smoking white cigarettes.&lt;br /&gt;
* For the French dub of the game, the Spy was given a British accent and several of his responses have been altered to use british words, suggesting that the Spy&#039;s nationality was changed to better fit local sensibilities.&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=8950</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=8950"/>
		<updated>2025-09-14T10:12:11Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Sniper&#039;&#039;&#039; &#039;&#039;after assassinating his most recent target&#039;&#039;|&#039;&#039;Everything above your neck&#039;s gonna be a fine red mist!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]]. &lt;br /&gt;
&lt;br /&gt;
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he&#039;s often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn&#039;t able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.&lt;br /&gt;
&lt;br /&gt;
The Sniper is voiced by John Patrick Lowrie.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Australia&lt;br /&gt;
&lt;br /&gt;
Job: Precision Elimination&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Pink Cloud of Death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sniper Rifle}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|SMG}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kukri}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Sniper Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Sniper…&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …aim for the head to do [[Critical hit|critical]] damage.&lt;br /&gt;
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …zoom with the sniper rifle by hitting {{Attack2}}.&lt;br /&gt;
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.&lt;br /&gt;
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.&lt;br /&gt;
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.&lt;br /&gt;
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|hu=Mesterlövész|hu_m=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|pl=Snajper|pl_m=Sniper&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|tr=Sniper&lt;br /&gt;
|uk=Снайпер|uk_m=Sniper&lt;br /&gt;
|zh-hans=狙击手|zh-hans_m=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;&#039;Team Fortress 2 Classic&#039;&#039;&#039;, Sniper&#039;s first person hand models now correctly show only one glove on his left hand, compared to &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039; where both of his hands had gloves.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=8949</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=8949"/>
		<updated>2025-09-14T10:11:41Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_medic&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Medic&#039;&#039;&#039; &#039;&#039;on his profession&#039;&#039;|&#039;&#039;Ze healing is not as revarding as ze hurting.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medic&#039;&#039;&#039; is a [[Classes#Support|support class]] whose purpose is to provide continuous healing and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by up to 6 health per second, reduced to 3 health per second when damaged within 10 seconds, regeneration that is doubled while healing an injured teammate. His [[Medi Gun]] is his most iconic tool, providing a constant supply of healing and [[Overheal]] to teammates. Healing teammates will fill up your Ubercharge meter, which when activated, will turn the Medic and his patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative Übers, with the [[Kritzkrieg]] providing guaranteed crits to the Medics patient, and the [[Rejuvenator]] providing a stationary, AOE uber to teammates in its radius.&lt;br /&gt;
&lt;br /&gt;
The rest of the Medic&#039;s arsenal consists of his [[Syringe Gun]] and his three melee weapons; the [[Überspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are largely ineffective in direct combat, with the [[Syringe Gun]] dealing a small amount of damage and knockback for each syringe. His weak combat ability combined with his powerful healing abilities results in enemies targeting him to prevent the Medic from getting an Übercharge to use in a push. As a result, he is often focused by pick classes like [[Sniper]], [[Spy]], and [[Scout]], as they are usually in the best position to kill him. To counter this, the Medic often never stands still, maintains awareness and heals stronger combat classes, such as [[Heavy]], [[Demoman]], and [[Soldier]] to protect him, push forward, and deal damage.&lt;br /&gt;
&lt;br /&gt;
The Medic is voiced by Robin Atkin Downes.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Stuttgart, Germany&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Doctor Assisted Homicide&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Prepare for your examination&amp;quot;&lt;br /&gt;
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Syringe Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Medi Gun}}&lt;br /&gt;
{{Weapon|Kritzkrieg}}&lt;br /&gt;
{{Weapon|Rejuvenator }}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bonesaw}}&lt;br /&gt;
{{Weapon|Überspritze}}&lt;br /&gt;
{{Weapon|Shock Therapy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Medic Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Medic…&lt;br /&gt;
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt.&lt;br /&gt;
* …your ÜberCharge will build much faster during setup time.&lt;br /&gt;
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to ÜberCharge.&lt;br /&gt;
* …keep alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.&lt;br /&gt;
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits.&lt;br /&gt;
* …your [[Medi Gun|Medi Gun&#039;s]] ÜberCharge makes both you and your target invulnerable for a short time.&lt;br /&gt;
* …use your Medi Gun to heal teammates, and buff them up to 150%%{{sic}} of their normal health.&lt;br /&gt;
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.&lt;br /&gt;
* …your [[bonesaw]] can be used in defensive situations when you are separated from your target.&lt;br /&gt;
* …your [[Kritzkrieg]] gives your target guaranteed [[Critical hit|crits]]. Use it in areas where there are a lot of enemies.&lt;br /&gt;
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when equipped with it.&lt;br /&gt;
* …the [[Shock Therapy]] will deal more damage the more it&#039;s charged. Its charge will be fully depleted on any hit you land on enemies.&lt;br /&gt;
* …the Shock Therapy can be used to fully heal a teammate at full charge, but lowers your main heal rate.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Медик|bg_m=Medic&lt;br /&gt;
|de=Medic&lt;br /&gt;
|es=Medic&lt;br /&gt;
|en=Medic&lt;br /&gt;
|fr=Medic&lt;br /&gt;
|hu=Szanitéc|hu_m=Medic?&lt;br /&gt;
|it=Medico|it_m=Medic&lt;br /&gt;
|pl=Medyk|pl_m=Medic&lt;br /&gt;
|pt-br=Medic&lt;br /&gt;
|ro=Medic&lt;br /&gt;
|ru=Медик|ru_m=Medic&lt;br /&gt;
|tr=Medic&lt;br /&gt;
|uk=Медик|uk_m=Medic&lt;br /&gt;
|zh-hans=医生|zh-hans_m=Medic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Ported Medic heal target marker from live TF2.&lt;br /&gt;
* Ported Medic auto callers.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, Medic passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In Team Fortress 2 Classic, Medic gains another line for his &amp;quot;Go Go Go!&amp;quot; voice command where he says &amp;quot;Los los!&amp;quot;, this voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
* One of the [[Demoman]]&#039;s responses suggests that the Medic might actually be married, and that his wife is having an affair with him. &lt;br /&gt;
*One of the [[Sniper]]&#039;s responses suggests he might have actually been paid by the Medic&#039;s own teamates to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought. &lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=8948</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=8948"/>
		<updated>2025-09-14T10:11:11Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_engineer&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Engineer&#039;&#039;&#039; &#039;&#039;talking to a recently deceased corpse&#039;&#039;|&#039;&#039;How&#039;d that plan turn out for ya, dummy?&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.&lt;br /&gt;
&lt;br /&gt;
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.&lt;br /&gt;
&lt;br /&gt;
The Engineer is voiced by Grant Goodeve.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of Origin:&#039;&#039;&#039; Bee Cave, Texas, USA&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Area Denial&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;	&amp;quot;I like to make things&amp;quot;.&lt;br /&gt;
This amiable, soft-spoken good ol&#039; boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Coilgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Wrench}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Construction PDA}}&lt;br /&gt;
{{Weapon|Destruction PDA}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Engineer Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an Engineer…&lt;br /&gt;
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.&lt;br /&gt;
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.&lt;br /&gt;
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.&lt;br /&gt;
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.&lt;br /&gt;
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.&lt;br /&gt;
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.&lt;br /&gt;
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.&lt;br /&gt;
* …sentryguns aren&#039;t restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.&lt;br /&gt;
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.&lt;br /&gt;
* …build [[teleporters]] to help your team reach the front line faster.&lt;br /&gt;
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.&lt;br /&gt;
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.&lt;br /&gt;
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.&lt;br /&gt;
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.&lt;br /&gt;
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.&lt;br /&gt;
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.&lt;br /&gt;
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Инженер|bg_m=Engineer&lt;br /&gt;
|de=Engineer&lt;br /&gt;
|en=Engineer&lt;br /&gt;
|es=Engineer&lt;br /&gt;
|fr=Engineer&lt;br /&gt;
|hu=Mérnök|hu_m=Engineer&lt;br /&gt;
|it=Ingegnere|it_m=Engineer&lt;br /&gt;
|pl=Inżynier|pl_m=Engineer&lt;br /&gt;
|pt-br=Engineer&lt;br /&gt;
|ro=Engineer&lt;br /&gt;
|ru=Инженер|ru_m=Engineer&lt;br /&gt;
|tr=Engineer&lt;br /&gt;
|uk=Інженер|uk_m=Engineer&lt;br /&gt;
|zh-hans=工程师|zh-hans_m=Engineer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added the [[Coilgun]]&lt;br /&gt;
* Added the Engineers{{sic}} pelvis hitbox. &lt;br /&gt;
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. &lt;br /&gt;
* Fixed Engineers being to build out of bounds and building inside nobuilds &lt;br /&gt;
* Added &amp;quot;Clip Out&amp;quot; sounds on the Engineer&#039;s and [[Scout]]&#039;s reloads.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the PDA: [[Jump Pad]]&lt;br /&gt;
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]&lt;br /&gt;
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Increased Jump Pad build cost to 100 metal (from 70)&lt;br /&gt;
* Increased Jump Pad build time to 8 seconds (from 5)&lt;br /&gt;
* Players using Jump Pad are now properly marked as airborne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress &#039;&#039;Team Fortress&#039;&#039;] mod to appeal to players who lacked skills required to perform well in first-person shooters.&lt;br /&gt;
**He was also added due to the developers of &#039;&#039;Team Fortress&#039;&#039; being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|&#039;&#039;Command &amp;amp; Conquer&#039;&#039;]].&lt;br /&gt;
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.&lt;br /&gt;
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Team Fortress 2 Classic&#039;&#039; gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live &#039;&#039;TF2&#039;&#039;:&lt;br /&gt;
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer&#039;s cheeks.&lt;br /&gt;
**Restored the world model animations of Engineer making gestures with his right arm when playing &amp;quot;Thanks!&amp;quot; or any positive voice command.&lt;br /&gt;
**Restored a “Battle Cry” voice command where he says “Remember the Alamo!”. This voice line was lifted from prerelease versions of Team Fortress 2 and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=8947</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=8947"/>
		<updated>2025-09-14T10:10:36Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Heavy&#039;&#039;&#039; &#039;&#039;commenting on the enemies miniscule weaponry&#039;&#039;|&#039;&#039;You are going to need much bigger guns!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy&#039;&#039;&#039; is a [[Classes#Defense|defensive class]] who hails from Russia. He is a large passionate man who loves his job and loves mowing down his enemies even more. As a [[Classes#Defense|defensive class]], the Heavy specializes in suppressive fire at medium to close range using his [[Minigun]] and is a powerhouse in his own right with the immense damage his weapon deals at closer range alongside his large health pool.&lt;br /&gt;
&lt;br /&gt;
Having the slowest movement speed in the game and the highest health pool as well, the Heavy is a force to be reckoned with and exploited. These stats allow for the Heavy to be a dangerous force on the battlefield when his Minigun is fully revved up and firing. Paired with a [[Medic]], the Heavy becomes a large threat that is able to soak up loads of damage and deal back just as much. The Minigun itself boasts impressive damage output and many applicable situations to use it in. With all this power comes the cost of being the slowest moving class in the game, making it difficult for the Heavy to be timely with appearing in team fights and being able to be easily outmaneuvered by long range classes and other close-range classes.&lt;br /&gt;
&lt;br /&gt;
Being one of the very few classes whose damage isn&#039;t mainly burst fire, but a sustained damage stream of bullets allows the Heavy to take part in more fights than most classes would be able to.&lt;br /&gt;
&lt;br /&gt;
With all these impressive traits the Heavy possesses, he is a class who excels in multipurpose combat and suppression tactics in controlling the battlefield.&lt;br /&gt;
&lt;br /&gt;
The Heavy is voiced by Gary Schwartz, who also voiced the [[Demoman]].&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Russia&lt;br /&gt;
&lt;br /&gt;
Job: Mow Down&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Shooting Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that&#039;s often confused with napping, the Heavy isn&#039;t dumb, he&#039;s not your big friend, and he generally wishes you&#039;d just shut up before he has to make you shut up.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Minigun}}&lt;br /&gt;
{{Weapon|Anti-Aircraft Cannon}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
{{Weapon|Chekhov&#039;s Punch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Heavy Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Heavy…&lt;br /&gt;
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.&lt;br /&gt;
* …you&#039;re a great Medic buddy. Keep a clear line of sight to your Medic to keep the [[Medi Gun|medigun]]{{sic}} on you.&lt;br /&gt;
* …you&#039;re a prime target for [[Spy|Spies]]. Use your arsenal to keep them at bay, and look behind yourself often.&lt;br /&gt;
* …hold {{Attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …your [[shotgun]] can deal high burst damage, and allows you to move faster while attacking compared to spinning your minigun.&lt;br /&gt;
* …your high health allows you to win most melee fights. Don&#039;t be afraid to use your [[fists]]!&lt;br /&gt;
* …with the [[Sandvich]] equipped, be sure to press {{Attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your Sandvich, otherwise you may be rudely interrupted.&lt;br /&gt;
* …your [[Anti-Aircraft Cannon|anti-aircraft cannon]] deals high burst damage, and is ideal for handling crowds.&lt;br /&gt;
* …your anti-aircraft cannon deals [[Critical hit#Mini Crits|mini-crits]] to airborne enemies. Use it to knock down [[Soldier|Soldiers]] or enemies using [[Jump Pads|jump pads]].&lt;br /&gt;
* …the [[Chekhov&#039;s Punch]] will store critical hits on successful hit. Use it with your minigun for guaranteed critical hits!&lt;br /&gt;
* …the Chekhov&#039;s Punch will cause you to take guaranteed critical damage from enemy melee attacks. Be cautious during close combat.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|es=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|hu=Gépágyús|hu_m=Gunner&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|pl=Gruby|pl_m=Heavy&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|tr=Heavy&lt;br /&gt;
|uk=Кулеметник|uk_m=Gunner&lt;br /&gt;
|zh-hans=机枪手|zh-hans_m=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Heavy’s reload animations to be lower on the screen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Heavy is the first and only class with a non-stock weapon in each of his weapon slots since the [[Fight or Flight]] update.&lt;br /&gt;
*The official name of the class is the &amp;quot;&#039;&#039;&#039;Heavy Weapons Guy&#039;&#039;&#039;&amp;quot;; though, the Heavy is never referred to as this in-game.&lt;br /&gt;
*The emblem on the Heavy&#039;s arm was originally a skull, which was later changed to a fist.&lt;br /&gt;
*In Team Fortress 2 Classic, Heavy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says ‘до свидания!&amp;quot; (‘Da svidaniya!’ Translation: &amp;quot;Goodbye!&amp;quot;) This voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=8946</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=8946"/>
		<updated>2025-09-14T10:10:02Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Demoman&#039;&#039;&#039; &#039;&#039;after blowing up an enemy mercenary&#039;&#039;|&#039;&#039;Oh, they&#039;re goin&#039; ta have to glue you back together... IN HELL!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a demolitions expert and a self-described &amp;quot;Black Scottish Cyclops&amp;quot; from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]] with a fascination for all things explosive and a fierce temper. He is a generalist [[Classes#Defense|defense class]] with powerful explosives and mobility options by the dozen.&lt;br /&gt;
&lt;br /&gt;
He specializes in explosives and has a wide range of weaponry involving them, such as a grenade launcher that can fire fast-moving grenade projectiles (often referred to as &#039;&#039;pills&#039;&#039; or &#039;&#039;pipes&#039;&#039;) that deal high amounts of damage in large areas,  a mine layer that lays mines on walls, floors or ceilings catching his enemies by surprise, or a grenade launcher referred to as &amp;quot;The [[Cyclops]]&amp;quot; that fires EMP grenade projectiles that can detonate instaneously upon him letting go of the trigger. This makes the Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to the [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
His most iconic mobility option is his sticky jump, where he uses his Stickybomb Launcher to exploit the self-damage and self-knockback aspects of his spiked bombs (referred to as &#039;&#039;stickies&#039;&#039;) to propel himself across great distances in any direction, with further stickies fired beneath him allowing for further velocity. However, since he doesn&#039;t have the same explosive damage resistance to these stickies as the Soldier, ambitious jumps may lead to immediate death.&lt;br /&gt;
&lt;br /&gt;
Demoman is voiced by Gary Schwartz.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Ullapool, Scotland, United Kingdom&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; House Cleaning&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Boom Boom Baby.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Stickybomb jump&lt;br /&gt;
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy&#039;s bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Grenade Launcher}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
{{Weapon|Cyclops}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Stickybomb Launcher}}&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
{{Weapon|Mine Layer}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bottle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Demoman Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Demoman…&lt;br /&gt;
* …use your [[Grenade Launcher|grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …hit {{Attack}} to fire [[Stickybomb Launcher|Stickybombs]] and then use {{Attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the sticky launcher{{sic}}, the farther the shot will go.&lt;br /&gt;
* …set off Stickybombs beneath your feet to [[Jumping|Stickybomb jump]] up to great heights.&lt;br /&gt;
* …shoot Stickybombs onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …crouch when preparing for a Stickybomb jump in order to achieve maximum height.&lt;br /&gt;
* …your [[bottle]] can be used for close combat without having to worry about aiming or detonation times.&lt;br /&gt;
* …your bottle does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[Control point (objective)|Control Points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from Stickybomb jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice.&lt;br /&gt;
* …the Mine Layer&#039;s mines can be deactivated all at once by pressing {{Attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разрушител|bg_m=Destroyer&lt;br /&gt;
|de=Demoman&lt;br /&gt;
|en=Demoman&lt;br /&gt;
|es=Demoman&lt;br /&gt;
|fr=Demoman&lt;br /&gt;
|hu=Robbantós|hu_m=?&lt;br /&gt;
|it=Demolitore|it_m=Demoman&lt;br /&gt;
|pl=Demoman&lt;br /&gt;
|pt-br=Demoman&lt;br /&gt;
|ro=Demoman&lt;br /&gt;
|ru=Подрывник|ru_m=Demoman&lt;br /&gt;
|tr=Demoman&lt;br /&gt;
|uk=Підривник|uk_m=Demoman&lt;br /&gt;
|zh-hans=爆破手|zh-hans_m=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Demoman&#039;s voice actor, Gary Schwartz, also voices the [[Heavy]] class.&lt;br /&gt;
*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.&lt;br /&gt;
*The emblem on the Demoman&#039;s arm was originally a stick of dynamite, which was later changed to a bomb.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=8945</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=8945"/>
		<updated>2025-09-14T10:09:14Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Pyro&#039;&#039;&#039; &#039;&#039;attempting to communicate to their team&#039;&#039;|&#039;&#039;Hudda hudda huh!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pyro&#039;&#039;&#039; is an anonymous individual in a flame retardant suit with an affinity for all things fire. They are an [[Classes#Offense|offense class]] that specializes in close-range damage, ambush manoeuvres and guarding their team&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
The Pyro’s primary weapon is a homemade flamethrower that ignites enemies and inflicts [[afterburn]], which is useful for guarding areas of interest and for [[Spy]] checking. Their secondary weapons are not as strict and are designed to complement the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can allow the Pyro to quickly combo multiple sources of damage onto the opponent.&lt;br /&gt;
&lt;br /&gt;
Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as air blast) in their primary weapons. The air blast allows Pyro to extinguish ignited teammates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[brick]].&lt;br /&gt;
&lt;br /&gt;
Taking advantage of their ever-present fire resistance, mitigating their close-ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies&#039; mistakes can make Pyro one of the most game-changing classes any team can have.&lt;br /&gt;
&lt;br /&gt;
The Pyro is voiced by Dennis Bateman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn&#039;t speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he&#039;s a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flame Thrower}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fire Axe}}&lt;br /&gt;
{{Weapon|Harvester}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Pyro Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Pyro…&lt;br /&gt;
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or melee weapons against enemy Pyros in order to counter this.&lt;br /&gt;
* …you can often set enemies [[afterburn|on fire]] and retreat, leaving them to die from the burning.&lt;br /&gt;
* …your [[Flame Thrower|flamethrower]]{{sic}} does more damage the closer you are to the enemy.&lt;br /&gt;
* …your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage.&lt;br /&gt;
* …the flamethrower&#039;s [[Airblast|compression blast]] ({{Attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.&lt;br /&gt;
* …your flamethrower can extinguish burning teammates with {{Attack2}}.&lt;br /&gt;
* …switch to your shotgun if enemies retreat beyond the short range of your flamethrower.&lt;br /&gt;
* …your [[Fire Axe]] is a great choice for dealing with enemy Pyros.&lt;br /&gt;
* …your [[Flare Gun|flare gun]] can catch enemies on fire at long range. This works well against enemy [[Sniper|Snipers]].&lt;br /&gt;
* …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!&lt;br /&gt;
* …the Twin Barrel does not deal damage as reliably as your shotgun. If you&#039;re losing in an encounter, use it to propel yourself away in retreat!&lt;br /&gt;
* …the [[Harvester]] can generate a guaranteed critical hit, and allows you to heal from your enemies.&lt;br /&gt;
* …dying with the Harvester equipped will extinguish any enemies you&#039;ve set on fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
|uk=Піро|uk_m=Pyro&lt;br /&gt;
|zh-hans=火焰兵|zh-hans_m=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)&lt;br /&gt;
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The Pyro has been given a new line for their ‘Activate the Charge!’ voice command where they now yell &amp;quot;COME ON!&amp;quot;. This voice line was lifted from prerelease versions of Team Fortress 2.&lt;br /&gt;
* In Team Fortress 2 Classic, the Pyro is the only character who&#039;s Meet the Team video is considered non-canon.&lt;br /&gt;
** This retcon also makes the ‘Pyroland’ fantasy world non-canonical.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.&lt;br /&gt;
* The Napalm grenades on the Pyro&#039;s belt were intended to be used as weaponry but were cut during development.&lt;br /&gt;
* Throughout Team Fortress 2&#039;s development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as &amp;quot;He&amp;quot;, to concept art depicting them as a middle aged man. Despite this, several classes are referring to Pyro as female in game.  &lt;br /&gt;
** To this day, the Pyro&#039;s identity remains a well known mystery and no one as ever managed to give a final awnser on the subject.&lt;br /&gt;
** The Pyro also has a pink purse visible inside of their locker in various maps.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=8944</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=8944"/>
		<updated>2025-09-14T10:08:44Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Soldier&#039;&#039;&#039; &#039;&#039;on the enemies mortality&#039;&#039;|&#039;&#039;If God had wanted you to live,&#039;&#039; &#039;&#039;&#039;&#039;&#039;He would not have created me!&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Soldier&#039;&#039;&#039; is a crazed gun-toating mercenary useful in almost any situation. He is a generalist [[Classes#Offense|offense class]] with powerful weapons, the second-largest health pool in the game and plenty of mobility options.&lt;br /&gt;
&lt;br /&gt;
The Soldier’s primary weapon is a rocket launcher that shoots slow-moving rockets that deal large amounts of damage in an area. These rockets have damage fall-off at long range and can deal self-damage to the Soldier himself which can be either a hindrance or an aid depending on circumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier&#039;s abilities providing a finishing tool or extra rocket jumps.&lt;br /&gt;
&lt;br /&gt;
Perhaps Soldier&#039;s most iconic ability is his rocket jump. Rocket jumps exploit the self-damage and self-knockback from the Soldier&#039;s rockets to propel himself large distances in almost any direction. Multiple rocket blasts can extend the distance of a single rocket jump allowing for fast, map-spanning trips. These jumps range from super quick vertical trips to the nearest health pack or objective to horizontal jumps to high ground and everything in between. To aid this, the Soldier has a 60% resistance to his rocket blasts.&lt;br /&gt;
&lt;br /&gt;
The Soldier&#039;s many great attributes including his large health pool, great damage output and high-speed mobility make him one of the best generalist classes in the game, and taking advantage of these attributes can turn the Soldier into one of the greatest threats the battlefield has ever seen.&lt;br /&gt;
&lt;br /&gt;
The Soldier is voiced by Rick May.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of Origin: Midwest, USA&lt;br /&gt;
&lt;br /&gt;
Job: Shock &amp;amp; Awe&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;I&#039;m a Rocket Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Favorite World War: 2&lt;br /&gt;
&lt;br /&gt;
Special ability: Rocket jump&lt;br /&gt;
&lt;br /&gt;
Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shovel}}&lt;br /&gt;
{{Weapon|Admiralty Anchor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Soldier Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Soldier…&lt;br /&gt;
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.&lt;br /&gt;
* …you can [[Jumping|rocket jump]] to great heights by firing a rocket at your feet while jumping.&lt;br /&gt;
* …aim rockets at enemies&#039; feet to ensure they can&#039;t avoid the explosion damage.&lt;br /&gt;
* …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time.&lt;br /&gt;
* …your rockets have strong knockback. Use this to jostle enemies or knock them airborne.&lt;br /&gt;
* …use your [[shotgun]] to conserve rockets and avoid waiting for your rocket launcher to reload in the middle of combat.&lt;br /&gt;
* …use your [[shovel]] to deal consistent close-range damage without having to worry about reloading.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …your [[RPG|RPG&#039;s]] rockets can shoot over cover. Be sure to aim your rockets carefully.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Войник|bg_m=Soldier&lt;br /&gt;
|de=Soldier&lt;br /&gt;
|en=Soldier&lt;br /&gt;
|es=Soldier&lt;br /&gt;
|fr=Soldier&lt;br /&gt;
|hu=Katona|hu_m=Soldier&lt;br /&gt;
|it=Soldato|it_m=Soldier&lt;br /&gt;
|pl=Żołnierz|pl_m=Soldier&lt;br /&gt;
|pt-br=Soldier&lt;br /&gt;
|ro=Soldier&lt;br /&gt;
|ru=Солдат|ru_m=Soldier&lt;br /&gt;
|tr=Soldier&lt;br /&gt;
|uk=Солдат|uk_m=Soldier&lt;br /&gt;
|zh-hans=士兵|zh-hans_m=Soldier&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper found in TF2 and Soldier rocket jumping in the first modern TF2 trailer.&lt;br /&gt;
*Despite the Soldier&#039;s Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during Team Fortress 2&#039;s development.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=8943</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=8943"/>
		<updated>2025-09-14T10:08:34Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Soldier&#039;&#039;&#039; &#039;&#039;on the enemies mortality&#039;&#039;|&#039;&#039;If God had wanted you to live,&#039;&#039; &#039;&#039;&#039;&#039;&#039;He would not have created me!&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Soldier&#039;&#039;&#039; is a crazed gun-toating mercenary useful in almost any situation. He is a generalist [[Classes#Offense|offense class]] with powerful weapons, the second-largest health pool in the game and plenty of mobility options.&lt;br /&gt;
&lt;br /&gt;
The Soldier’s primary weapon is a rocket launcher that shoots slow-moving rockets that deal large amounts of damage in an area. These rockets have damage fall-off at long range and can deal self-damage to the Soldier himself which can be either a hindrance or an aid depending on circumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier&#039;s abilities providing a finishing tool or extra rocket jumps.&lt;br /&gt;
&lt;br /&gt;
Perhaps Soldier&#039;s most iconic ability is his rocket jump. Rocket jumps exploit the self-damage and self-knockback from the Soldier&#039;s rockets to propel himself large distances in almost any direction. Multiple rocket blasts can extend the distance of a single rocket jump allowing for fast, map-spanning trips. These jumps range from super quick vertical trips to the nearest health pack or objective to horizontal jumps to high ground and everything in between. To aid this, the Soldier has a 60% resistance to his rocket blasts.&lt;br /&gt;
&lt;br /&gt;
The Soldier&#039;s many great attributes including his large health pool, great damage output and high-speed mobility make him one of the best generalist classes in the game, and taking advantage of these attributes can turn the Soldier into one of the greatest threats the battlefield has ever seen.&lt;br /&gt;
&lt;br /&gt;
The Soldier is voiced by Rick May.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of Origin: Midwest, USA&lt;br /&gt;
&lt;br /&gt;
Job: Shock &amp;amp; Awe&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;I&#039;m a Rocket Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Favorite World War: 2&lt;br /&gt;
&lt;br /&gt;
Special ability: Rocket jump&lt;br /&gt;
&lt;br /&gt;
Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shovel}}&lt;br /&gt;
{{Weapon|Admiralty Anchor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Soldier Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Soldier…&lt;br /&gt;
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.&lt;br /&gt;
* …you can [[Jumping|rocket jump]] to great heights by firing a rocket at your feet while jumping.&lt;br /&gt;
* …aim rockets at enemies&#039; feet to ensure they can&#039;t avoid the explosion damage.&lt;br /&gt;
* …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time.&lt;br /&gt;
* …your rockets have strong knockback. Use this to jostle enemies or knock them airborne.&lt;br /&gt;
* …use your [[shotgun]] to conserve rockets and avoid waiting for your rocket launcher to reload in the middle of combat.&lt;br /&gt;
* …use your [[shovel]] to deal consistent close-range damage without having to worry about reloading.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …your [[RPG|RPG&#039;s]] rockets can shoot over cover. Be sure to aim your rockets carefully.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Войник|bg_m=Soldier&lt;br /&gt;
|de=Soldier&lt;br /&gt;
|en=Soldier&lt;br /&gt;
|es=Soldier&lt;br /&gt;
|fr=Soldier&lt;br /&gt;
|hu=Katona|hu_m=Soldier&lt;br /&gt;
|it=Soldato|it_m=Soldier&lt;br /&gt;
|pl=Żołnierz|pl_m=Soldier&lt;br /&gt;
|pt-br=Soldier&lt;br /&gt;
|ro=Soldier&lt;br /&gt;
|ru=Солдат|ru_m=Soldier&lt;br /&gt;
|tr=Soldier&lt;br /&gt;
|uk=Солдат|uk_m=Soldier&lt;br /&gt;
|zh-hans=士兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper found in TF2 and Soldier rocket jumping in the first modern TF2 trailer.&lt;br /&gt;
*Despite the Soldier&#039;s Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during Team Fortress 2&#039;s development.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=8942</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=8942"/>
		<updated>2025-09-14T10:08:08Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Scout&#039;&#039;&#039; &#039;&#039;while escaping with the enemy team&#039;s flag&#039;&#039;|&#039;&#039;Wave goodbye to your secret crap, dumbass!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is a young man from Boston who runs fast, talks big, loves baseball, and has an &amp;quot;in-your-face&amp;quot; attitude. He&#039;s an [[Classes#Offense|offense class]] who specializes in aggressive hit and run, flanking and objective based tactics.&lt;br /&gt;
&lt;br /&gt;
Having the highest speed out of all nine classes as well as the special ability to double jump, allows the Scout to traverse many different environments quickly and easily. This amount of mobility is great for closing in on important kills, dodging enemy fire and escaping unfavorable situations despite his low health.&lt;br /&gt;
&lt;br /&gt;
The Scout is also the only class who has twice the normal capture rate, this allows him to push [[Payload]] carts and capture [[Control point (objective)|Control Points]] much more quickly. Outside of those objectives, the Scout’s speed also makes him a great Flag runner in modes such as [[Capture the Flag]] and [[Special Delivery]].&lt;br /&gt;
&lt;br /&gt;
Whether it’s taking out the enemy [[Medic]] or [[Civilian]], holding down the flank route, or just running away with the flag, the Scout is a multipurpose class that excels at being a constant thorn in the enemy teams’ side.&lt;br /&gt;
&lt;br /&gt;
The Scout is voiced by Nathan Vetterlein.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of Origin:&#039;&#039;&#039; Boston, Massachusetts, USA&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Rapid Recovery&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Too. Much. Caffeine.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Double Jump&lt;br /&gt;
The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Scattergun}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Main|Basic Scout Strategy}}&lt;br /&gt;
&lt;br /&gt;
As a Scout…&lt;br /&gt;
* …you can double jump in mid-air to quickly change direction and avoid enemy fire.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] twice as fast as other classes.&lt;br /&gt;
* …you&#039;re most effective when you stay moving and use your speed to your advantage.&lt;br /&gt;
* …you&#039;re an excellent distraction. Catch the attention of dangerous classes like [[Heavy|Heavies]] and [[Sniper|Snipers]] to allow your team to move forward.&lt;br /&gt;
* …your [[Scattergun|scattergun]] is lethal at point blank range.&lt;br /&gt;
* …your [[Pistol|pistol]] is great for picking off enemies at a distance.&lt;br /&gt;
* …your [[Bat|bat]] does less damage than normal melee weapons, but swings much faster.&lt;br /&gt;
* …your [[Nail Gun|nail gun]] is great for holding off enemies that are chasing after you.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added &amp;quot;Clip Out&amp;quot; sounds on the [[Engineer]]&#039;s and Scout&#039;s reloads. &lt;br /&gt;
* Fixed the Scout’s loser animations from playing faster when running slower than max speed.&lt;br /&gt;
* Fixed the Scout’s Flinch animation to keep the weapon locked to his right hand. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*The BLU Scout&#039;s pants in &#039;&#039;TF2 Classic&#039;&#039; are now in a navy-blue color, as seen in the &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;s prerelease builds and the Playstation 3 version. On TF2&#039;s PC and Xbox 360 versions, the color simply remains the same as the RED Scout&#039;s pants [https://www.youtube.com/watch?v=4ZxnOG8-Hos seemingly by mistake.]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Early on in Team Fortress 2&#039;s life, many players noticed a resemblance between Scout and Vince Offer, a famous TV pitchman. After numerous requests, Valve released new voice lines for Scout based on Vince Offer in the February 24, 2009 Scout Update.&lt;br /&gt;
** These lines include &#039;&#039;&amp;quot;If you order now, I&#039;ll throw in a second beatin&#039;, absolutely free.&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;No otha&#039; class gonna do dat!&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Pop quiz: How long&#039;s it take to beat a moron to death? (buzzer imitation) Sorry, time&#039;s up, you&#039;re dead.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8941</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8941"/>
		<updated>2025-09-14T10:04:58Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：经典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classic_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：经典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;Currently listing [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} articles] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：经典是一款免费模组，它重新构思了2008/2009年时代的原始军团要塞2，从还原旧的废弃机制再到全新的内容，如新的武器和游戏模式:VIP模式、统治模式和四名团队模式。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：经典]]&lt;br /&gt;
* [[Updating|更新游戏版本（未翻译）]]&lt;br /&gt;
* [[Troubleshooting|故障排查（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：经典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=8940</id>
		<title>Pyro/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=8940"/>
		<updated>2025-09-14T10:02:41Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:火焰兵}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=火焰兵&lt;br /&gt;
| image=Pyro_BLU&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;火焰兵&#039;&#039;&#039; &#039;&#039;尝试与他的队友交流&#039;&#039;|&#039;&#039;Hudda hudda huh!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;火焰兵&#039;&#039;&#039; 是一个身着防火服的不知名单位，他对一切火的事务都感兴趣。火焰兵们是专攻近距离作战的。他们是专攻近距离作战的[[Classes#Offense|进攻职业]]。埋伏高机动角色并且保卫自己队伍的领地。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器是一把自制的火焰喷射器，这把武器可以点燃敌人并造成[[afterburn|后续燃烧]]。这对于守卫重点关照区域和检查[[Spy|间谍]]非常有效。火焰兵们的副武器相对而言没有主武器那样鲜明，旨在补充主武器的不足。从直接命中的霰弹枪到飞行物弹道的信号枪，从主武器和副武器之间切换可以让喷火兵们对对手造成快速的、多重的连击伤害。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器有另一个有用的工具——[[compression blast|压缩气体冲击]] (也称为气爆) 气爆允许喷火兵为着火的队友灭火，将敌人吹走，或者反弹例如火箭、榴弹甚至是[[brick|砖块]]等投掷物武器。&lt;br /&gt;
&lt;br /&gt;
利用火焰兵们一直拥有的防火性，通过谨慎的游玩和敏捷的思维能力来减轻火焰兵们只能进行近距离攻击的弱点，并找到利用敌人错误的机会来让火焰兵成为任何团队中最能改变游戏走向的职业之一。&lt;br /&gt;
&lt;br /&gt;
火焰兵由Dennis Bateman配音。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&#039;&#039;&#039;出生地：&#039;&#039;&#039; 未知&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 与火有关的工作&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;描述&#039;&#039;&#039; 对于神秘的火焰兵我们只有两件事情可以确定：他防火烧东西，然后完全不说话。事实上，只有对于放火的部分没有什么争议。某些人觉得他偶尔发出模糊的喘息声可能是试图用被面罩蒙蔽住的嘴讲话，而他的防护衣里的肺部很可能被有毒气体变得不成样子。不管怎样，他是一个可怕的，难以估测的弗兰肯斯坦式的男人，如果他真是个男的。&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flame Thrower|}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fire Axe}}&lt;br /&gt;
{{Weapon|Harvester}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目：[[Basic Pyro Strategy|火焰兵基本战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为火焰兵…&lt;br /&gt;
* …你不能被火焰武器点燃。为了对付这种情况，使用”霰弹枪“或近战武器对付敌方火焰兵。&lt;br /&gt;
* …你可以经常”点燃“敌人并撤退，让他们烧死去吧。&lt;br /&gt;
* …你的[[Flame Thrower|火焰喷射器]]{{sic}}离敌人越近，造成的伤害越大。&lt;br /&gt;
* …你的火焰喷射器会消耗大量弹药。捡起掉落的武器来补充弹药。&lt;br /&gt;
* …伏击敌人，在近距离用你的火焰喷射器埋伏他们。利用角落变为你的优点。&lt;br /&gt;
* …火焰喷射器的[[Airblast|压缩气体冲击]] ({{Attack2}})是一个非常好用的工具。用它来将敌人甚至[[ÜberCharge|被Ubercharge的]][[Medic|医生]]和他的搭档推进危险境地。&lt;br /&gt;
* …你的火焰喷射器可以使用{{Attack2}}来为着火的队友灭火。&lt;br /&gt;
* …如果敌人撤退到近距离外，请切换霰弹枪。&lt;br /&gt;
* …你的[[Fire Axe|消防斧]]是对付敌方火焰兵的绝佳选择。&lt;br /&gt;
* …你的[[Flare Gun|信号枪]]可以在远距离命中敌人。这对敌方[[Sniper|狙击手]]很有效用。&lt;br /&gt;
* …[[Twin Barrel|双管霰弹枪]]可以用来拉近你和敌人的距离。将自己向上或向前推进向敌人！&lt;br /&gt;
* …双管霰弹枪造成的伤害并不如霰弹枪可靠。如果你在遭遇战中居于下风，用它来把自己推动出去撤退！&lt;br /&gt;
* …[[Harvester|收割者]]可以产生稳定暴击，并允许你从敌人身上得到治疗。&lt;br /&gt;
* …装备收割者死亡时会让任何被你点燃的敌人被灭火。&lt;br /&gt;
== 可解锁成就 ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 在其他语言中的名字 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
|uk=Піро|uk_m=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 更改了火焰兵的头部模型来使其击中判定与其他兵种一致(使用单独制作的纹理和更高面数的模型。)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* 将火焰兵被点燃造成的后续燃烧时间由0.25秒改为0.5秒。&lt;br /&gt;
** 这使得[[Flare Gun|信号枪]]{{sic}}能在某些情况下打出暴击连击。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;军团要塞2&#039;&#039;的比较 ==&lt;br /&gt;
*火焰兵的“激活Uber charge！”被赋予了一个新台词，现在火焰兵会大喊“来吧！”这句话是从《军团要塞2》的未发售版本删除的。&lt;br /&gt;
* 在《军团要塞2经典》中，火焰兵的设定是唯一一个与“拜见团队”系列视频不合的。&lt;br /&gt;
** 这种行为也导致“火焰兵幻境”在《军团要塞2经典》中被列为非正式承认的。&lt;br /&gt;
&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
* 火焰兵在《军团要塞2》中，其英语、德语、西班牙语、法语和俄语版本的配音是相同的。&lt;br /&gt;
* 火焰兵绑带上的凝固汽油弹本打算作为武器，但在开发过程中被删减了。&lt;br /&gt;
* 整个《军团要塞2》的开发过程中，火焰兵主要被视为男性并被描绘成男性。Dennis Batemans表示配音指导称火焰兵为“他”（此处引号就是引号），并在概念艺术中把他描绘成中年男子。尽管如此，游戏内一些职业仍然称火焰兵为女性。&lt;br /&gt;
** 直到今天，火焰兵的身份依旧是一个著名的未解之谜，没人能对这个话题给出最终答案。&lt;br /&gt;
**在各种地图中的衣柜中也可以看到火焰兵有一个粉色的小包。&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8939</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8939"/>
		<updated>2025-09-14T10:02:02Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：经典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classic_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：经典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;Currently listing [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} articles] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：经典是一款免费模组，它重新构思了2008/2009年时代的原始军团要塞2，从还原旧的废弃机制再到全新的内容，如新的武器和游戏模式:VIP模式、统治模式和四名团队模式。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：经典]]&lt;br /&gt;
* [[Updating|更新游戏版本（未翻译）]]&lt;br /&gt;
* [[Troubleshooting|故障排查（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2:经典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞中文官方维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8938</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=8938"/>
		<updated>2025-09-14T10:01:15Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：经典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classic_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：经典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;Currently listing [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} articles] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：经典是一款免费模组，它重新构思了2008/2009年时代的原始军团要塞2，从还原旧的废弃机制再到全新的内容，如新的武器和游戏模式:VIP模式、统治模式和四名团队模式。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout/zh-hans|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier/zh-hans|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro/zh-hans|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民（未翻译）]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：经典]]&lt;br /&gt;
* [[Updating|更新游戏版本（未翻译）]]&lt;br /&gt;
* [[Troubleshooting|故障排查（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2:经典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞中文官方维基]&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=8937</id>
		<title>Pyro/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro/zh-hans&amp;diff=8937"/>
		<updated>2025-09-14T10:00:30Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: Created page with &amp;quot;{{DISPLAYTITLE:火焰兵}} {{Infobox class | title=火焰兵 | class=Leaderboard_class_pyro | type=Offensive | health=175 | overhealed=260 | speed=100}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;火焰兵&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;尝试与他的队友交流&amp;#039;&amp;#039;|&amp;#039;&amp;#039;Hudda hudda huh!&amp;#039;&amp;#039;}}  &amp;#039;&amp;#039;&amp;#039;火焰兵&amp;#039;&amp;#039;&amp;#039; 是一个身着防火服的不知名单位，他对一切火的事务都感兴趣。火焰兵们是专攻近距离作战的。他们是专攻近距离作战的进攻职业。埋伏高机动角色并且...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:火焰兵}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=火焰兵&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;火焰兵&#039;&#039;&#039; &#039;&#039;尝试与他的队友交流&#039;&#039;|&#039;&#039;Hudda hudda huh!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;火焰兵&#039;&#039;&#039; 是一个身着防火服的不知名单位，他对一切火的事务都感兴趣。火焰兵们是专攻近距离作战的。他们是专攻近距离作战的[[Classes#Offense|进攻职业]]。埋伏高机动角色并且保卫自己队伍的领地。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器是一把自制的火焰喷射器，这把武器可以点燃敌人并造成[[afterburn|后续燃烧]]。这对于守卫重点关照区域和检查[[Spy|间谍]]非常有效。火焰兵们的副武器相对而言没有主武器那样鲜明，旨在补充主武器的不足。从直接命中的霰弹枪到飞行物弹道的信号枪，从主武器和副武器之间切换可以让喷火兵们对对手造成快速的、多重的连击伤害。&lt;br /&gt;
&lt;br /&gt;
火焰兵的主武器有另一个有用的工具——[[compression blast|压缩气体冲击]] (也称为气爆) 气爆允许喷火兵为着火的队友灭火，将敌人吹走，或者反弹例如火箭、榴弹甚至是[[brick|砖块]]等投掷物武器。&lt;br /&gt;
&lt;br /&gt;
利用火焰兵们一直拥有的防火性，通过谨慎的游玩和敏捷的思维能力来减轻火焰兵们只能进行近距离攻击的弱点，并找到利用敌人错误的机会来让火焰兵成为任何团队中最能改变游戏走向的职业之一。&lt;br /&gt;
&lt;br /&gt;
火焰兵由Dennis Bateman配音。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&#039;&#039;&#039;出生地：&#039;&#039;&#039; 未知&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 与火有关的工作&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;描述&#039;&#039;&#039; 对于神秘的火焰兵我们只有两件事情可以确定：他防火烧东西，然后完全不说话。事实上，只有对于放火的部分没有什么争议。某些人觉得他偶尔发出模糊的喘息声可能是试图用被面罩蒙蔽住的嘴讲话，而他的防护衣里的肺部很可能被有毒气体变得不成样子。不管怎样，他是一个可怕的，难以估测的弗兰肯斯坦式的男人，如果他真是个男的。&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flame Thrower|}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fire Axe}}&lt;br /&gt;
{{Weapon|Harvester}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目：[[Basic Pyro Strategy|火焰兵基本战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为火焰兵…&lt;br /&gt;
* …你不能被火焰武器点燃。为了对付这种情况，使用”霰弹枪“或近战武器对付敌方火焰兵。&lt;br /&gt;
* …你可以经常”点燃“敌人并撤退，让他们烧死去吧。&lt;br /&gt;
* …你的[[Flame Thrower|火焰喷射器]]{{sic}}离敌人越近，造成的伤害越大。&lt;br /&gt;
* …你的火焰喷射器会消耗大量弹药。捡起掉落的武器来补充弹药。&lt;br /&gt;
* …伏击敌人，在近距离用你的火焰喷射器埋伏他们。利用角落变为你的优点。&lt;br /&gt;
* …火焰喷射器的[[Airblast|压缩气体冲击]] ({{Attack2}})是一个非常好用的工具。用它来将敌人甚至[[ÜberCharge|被Ubercharge的]][[Medic|医生]]和他的搭档推进危险境地。&lt;br /&gt;
* …你的火焰喷射器可以使用{{Attack2}}来为着火的队友灭火。&lt;br /&gt;
* …如果敌人撤退到近距离外，请切换霰弹枪。&lt;br /&gt;
* …你的[[Fire Axe|消防斧]]是对付敌方火焰兵的绝佳选择。&lt;br /&gt;
* …你的[[Flare Gun|信号枪]]可以在远距离命中敌人。这对敌方[[Sniper|狙击手]]很有效用。&lt;br /&gt;
* …[[Twin Barrel|双管霰弹枪]]可以用来拉近你和敌人的距离。将自己向上或向前推进向敌人！&lt;br /&gt;
* …双管霰弹枪造成的伤害并不如霰弹枪可靠。如果你在遭遇战中居于下风，用它来把自己推动出去撤退！&lt;br /&gt;
* …[[Harvester|收割者]]可以产生稳定暴击，并允许你从敌人身上得到治疗。&lt;br /&gt;
* …装备收割者死亡时会让任何被你点燃的敌人被灭火。&lt;br /&gt;
== 可解锁成就 ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 在其他语言中的名字 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
|uk=Піро|uk_m=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 更改了火焰兵的头部模型来使其击中判定与其他兵种一致(使用单独制作的纹理和更高面数的模型。)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* 将火焰兵被点燃造成的后续燃烧时间由0.25秒改为0.5秒。&lt;br /&gt;
** 这使得[[Flare Gun|信号枪]]{{sic}}能在某些情况下打出暴击连击。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;军团要塞2&#039;&#039;的比较 ==&lt;br /&gt;
*火焰兵的“激活Uber charge！”被赋予了一个新台词，现在火焰兵会大喊“来吧！”这句话是从《军团要塞2》的未发售版本删除的。&lt;br /&gt;
* 在《军团要塞2经典》中，火焰兵的设定是唯一一个与“拜见团队”系列视频不合的。&lt;br /&gt;
** 这种行为也导致“火焰兵幻境”在《军团要塞2经典》中被列为非正式承认的。&lt;br /&gt;
&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
* 火焰兵在《军团要塞2》中，其英语、德语、西班牙语、法语和俄语版本的配音是相同的。&lt;br /&gt;
* 火焰兵绑带上的凝固汽油弹本打算作为武器，但在开发过程中被删减了。&lt;br /&gt;
* 整个《军团要塞2》的开发过程中，火焰兵主要被视为男性并被描绘成男性。Dennis Batemans表示配音指导称火焰兵为“他”（此处引号就是引号），并在概念艺术中把他描绘成中年男子。尽管如此，游戏内一些职业仍然称火焰兵为女性。&lt;br /&gt;
** 直到今天，火焰兵的身份依旧是一个著名的未解之谜，没人能对这个话题给出最终答案。&lt;br /&gt;
**在各种地图中的衣柜中也可以看到火焰兵有一个粉色的小包。&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Weapon&amp;diff=5954</id>
		<title>Template:Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Weapon&amp;diff=5954"/>
		<updated>2025-02-20T19:36:33Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
NOTE TO ANY EDITORS:&lt;br /&gt;
Apart from adding links, please refrain from editing any texts here.&lt;br /&gt;
These are supposed to be the same text as ingame, and if you edit&lt;br /&gt;
any of these, that&#039;ll ruin the point. If you see any typos here,&lt;br /&gt;
please tell the game&#039;s developer.&lt;br /&gt;
--&amp;gt;{{Weapon cell|icon={{{1}}}|link={{{1}}}{{#ifeq: {{{force|{{PAGELANGUAGE}}}}}|en||/{{{force|{{PAGELANGUAGE}}}}}}}|name={{#switch:{{{1}}}&lt;br /&gt;
|Scattergun={{#dict:TF_Weapon_Scattergun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Nail Gun={{#dict:TF_Weapon_Nailgun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Pistol={{#dict:TF_Weapon_Pistol|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Brick={{#dict:TF_Weapon_Brick|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Bat={{#dict:TF_Weapon_Bat|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Rocket Launcher={{#dict:TF_Weapon_RocketLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|R.P.G.={{#dict:TF_Weapon_RocketLauncherBeta|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Shotgun={{#dict:TF_Weapon_Shotgun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Gunboats={{#dict:TF_Unique_Blast_Boots|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Shovel={{#dict:TF_Weapon_Shovel|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Admiralty Anchor={{#dict:TF_Weapon_Anchor|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Flame Thrower={{#dict:TF_Weapon_FlameThrower|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Flare Gun={{#dict:TF_Unique_Achievement_FlareGun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Twin Barrel={{#dict:TF_Weapon_TwinBarrel|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Fire Axe={{#dict:TF_Weapon_FireAxe|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Harvester={{#dict:TF_Weapon_Harvester|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Grenade Launcher={{#dict:TF_Weapon_GrenadeLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Cyclops={{#dict:TF_Weapon_Cyclops|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Stickybomb Launcher={{#dict:TF_Weapon_PipebombLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Dynamite Pack={{#dict:TF_Weapon_MIRV|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Mine Layer={{#dict:TF_Weapon_MineLayer|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Bottle={{#dict:TF_Weapon_Bottle|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Minigun={{#dict:TF_Weapon_Minigun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Anti-Aircraft Cannon={{#dict:TF_Weapon_AAGun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Sandvich={{#dict:TF_Unique_Achievement_LunchBox|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Fists={{#dict:TF_Weapon_Fists|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Chekhov&#039;s Punch={{#dict:TF_Weapon_Chekhov|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Coilgun={{#dict:TF_Weapon_Coilgun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Wrench={{#dict:TF_Weapon_Wrench|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Construction PDA={{#dict:TF_Weapon_PDA_Engineer_Builder|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|PDA: Teleporter={{#dict:TF_Weapon_PDA_Engineer_Teleporter|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|PDA: Jump Pad={{#dict:TF_Weapon_PDA_Engineer_Jump|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Syringe Gun={{#dict:TF_Weapon_SyringeGun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Medi Gun={{#dict:TF_Weapon_Medigun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Kritzkrieg={{#dict:TF_Unique_Achievement_Medigun1|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Rejuvenator={{#dict:TF_Weapon_HealLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Bonesaw={{#dict:TF_Weapon_Bonesaw|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Überspritze={{#dict:TF_Unique_Achievement_Bonesaw1|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Shock Therapy={{#dict:TF_Weapon_ShockTherapy|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Sniper Rifle={{#dict:TF_Weapon_SniperRifle|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Huntsman={{#dict:TF_Unique_Achievement_CompoundBow|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Hunting Revolver={{#dict:TF_Weapon_HunterRifle|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|SMG={{#dict:TF_Weapon_SMG|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Kukri={{#dict:TF_Weapon_Club|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Fishwhacker={{#dict:TF_Weapon_Fishwhacker|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Revolver={{#dict:TF_Weapon_Revolver|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Tranquilizer Gun={{#dict:TF_Weapon_Tranq|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Sapper={{#dict:TF_Weapon_Spy_Sapper|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Knife={{#dict:TF_Weapon_Knife|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Invis Watch={{#dict:TF_Weapon_Watch|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|L&#039;escampette={{#dict:TF_Weapon_SpeedWatch|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Umbrella={{#dict:TF_Weapon_Umbrella|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Derby Cane={{#dict:TF_Weapon_Cane|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|{{{1}}}}}&lt;br /&gt;
|killicon={{#switch:{{{1}}}&lt;br /&gt;
|Scattergun=scattergun&lt;br /&gt;
|Nail Gun=nailgun&lt;br /&gt;
|Pistol=pistol&lt;br /&gt;
|Brick=brick&lt;br /&gt;
|Bat=bat&lt;br /&gt;
|Rocket Launcher=tf projectile rocket&lt;br /&gt;
|R.P.G.=rpg&lt;br /&gt;
|Shotgun=shotgun&lt;br /&gt;
|Gunboats=N/A&lt;br /&gt;
|Shovel=shovel&lt;br /&gt;
|Admiralty Anchor=anchor&lt;br /&gt;
|Flame Thrower=flamethrower&lt;br /&gt;
|Flare Gun=flaregun&lt;br /&gt;
|Twin Barrel=doubleshotgun&lt;br /&gt;
|Fire Axe=fireaxe&lt;br /&gt;
|Harvester=harvester&lt;br /&gt;
|Grenade Launcher=tf projectile pipe&lt;br /&gt;
|Cyclops=cyclops&lt;br /&gt;
|Stickybomb Launcher=tf projectile pipe remote&lt;br /&gt;
|Dynamite Pack=mirv projectile&lt;br /&gt;
|Mine Layer=proxymine&lt;br /&gt;
|Bottle=bottle&lt;br /&gt;
|Minigun=minigun&lt;br /&gt;
|Sandvich=N/A&lt;br /&gt;
|Anti-Aircraft Cannon=aa cannon&lt;br /&gt;
|Fists=fists&lt;br /&gt;
|Chekhov&#039;s Punch=chekhov&lt;br /&gt;
|Coilgun=coilgun&lt;br /&gt;
|Wrench=wrench&lt;br /&gt;
|Syringe Gun=syringegun medic&lt;br /&gt;
|Bonesaw=bonesaw&lt;br /&gt;
|Überspritze=ubersaw&lt;br /&gt;
|Shock Therapy=taser&lt;br /&gt;
|Sniper Rifle=sniperrifle&lt;br /&gt;
|Huntsman=huntsman&lt;br /&gt;
|Hunting Revolver=hunterrifle&lt;br /&gt;
|SMG=smg&lt;br /&gt;
|Kukri=club&lt;br /&gt;
|Fishwhacker=fishwhacker&lt;br /&gt;
|Revolver=revolver&lt;br /&gt;
|Tranquilizer Gun=tranq&lt;br /&gt;
|Sapper=obj attachment sapper&lt;br /&gt;
|Knife=knife&lt;br /&gt;
|Umbrella=umbrella&lt;br /&gt;
|Derby Cane=speedcane&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Weapon&amp;diff=5953</id>
		<title>Template:Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Weapon&amp;diff=5953"/>
		<updated>2025-02-20T19:35:38Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
NOTE TO ANY EDITORS:&lt;br /&gt;
Apart from adding links, please refrain from editing any texts here.&lt;br /&gt;
These are supposed to be the same text as ingame, and if you edit&lt;br /&gt;
any of these, that&#039;ll ruin the point. If you see any typos here,&lt;br /&gt;
please tell the game&#039;s developer.&lt;br /&gt;
--&amp;gt;{{Weapon cell|icon={{{1}}}|link={{{1}}}{{#ifeq: {{{force|{{PAGELANGUAGE}}}}}|en||/{{{force|{{PAGELANGUAGE}}}}}}}|name={{#switch:{{{1}}}&lt;br /&gt;
|Scattergun={{#dict:TF_Weapon_Scattergun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Nail Gun={{#dict:TF_Weapon_Nailgun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Pistol={{#dict:TF_Weapon_Pistol|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Brick={{#dict:TF_Weapon_Brick|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Bat={{#dict:TF_Weapon_Bat|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Rocket Launcher={{#dict:TF_Weapon_RocketLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|R.P.G.={{#dict:TF_Weapon_RocketLauncherBeta|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Shotgun={{#dict:TF_Weapon_Shotgun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Gunboats={{#dict:TF_Unique_Blast_Boots|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Shovel={{#dict:TF_Weapon_Shovel|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Admiralty Anchor={{#dict:TF_Weapon_Anchor|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Flame Thrower={{#dict:TF_Weapon_FlameThrower|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Flare Gun={{#dict:TF_Unique_Achievement_FlareGun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Twin Barrel={{#dict:TF_Weapon_TwinBarrel|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Fire Axe={{#dict:TF_Weapon_FireAxe|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Harvester={{#dict:TF_Weapon_Harvester|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Grenade Launcher={{#dict:TF_Weapon_GrenadeLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Cyclops={{#dict:TF_Weapon_Cyclops|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Stickybomb Launcher={{#dict:TF_Weapon_PipebombLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Dynamite Pack={{#dict:TF_Weapon_MIRV|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Mine Layer={{#dict:TF_Weapon_MineLayer|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Bottle={{#dict:TF_Weapon_Bottle|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Minigun={{#dict:TF_Weapon_Minigun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Anti-Aircraft Cannon={{#dict:TF_Weapon_AAGun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Sandvich={{#dict:TF_Unique_Achievement_LunchBox|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Fists={{#dict:TF_Weapon_Fists|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Chekhov&#039;s Punch={{#dict:TF_Weapon_Chekhov|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Coilgun={{#dict:TF_Weapon_Coilgun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Wrench={{#dict:TF_Weapon_Wrench|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Construction PDA={{#dict:TF_Weapon_PDA_Engineer_Builder|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|PDA: Teleporter={{#dict:TF_Weapon_PDA_Engineer_Teleporter|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|PDA: Jump Pad={{#dict:TF_Weapon_PDA_Engineer_Jump|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Syringe Gun={{#dict:TF_Weapon_SyringeGun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Medi Gun={{#dict:TF_Weapon_Medigun|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Kritzkrieg={{#dict:TF_Unique_Achievement_Medigun1|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Rejuvenator={{#dict:TF_Weapon_HealLauncher|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Bonesaw={{#dict:TF_Weapon_Bonesaw|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Überspritze={{#dict:TF_Unique_Achievement_Bonesaw1|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Shock Therapy={{#dict:TF_Weapon_ShockTherapy|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Sniper Rifle={{#dict:TF_Weapon_SniperRifle|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Huntsman={{#dict:TF_Unique_Achievement_CompoundBow|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Hunting Revolver={{#dict:TF_Weapon_HunterRifle|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|SMG={{#dict:TF_Weapon_SMG|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Kukri={{#dict:TF_Weapon_Club|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Fishwhacker={{#dict:TF_Weapon_Fishwhacker|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Revolver={{#dict:TF_Weapon_Revolver|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Tranquilizer Gun={{#dict:TF_Weapon_Tranq|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Sapper={{#dict:TF_Weapon_Spy_Sapper|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Knife={{#dict:TF_Weapon_Knife|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Invis Watch={{#dict:TF_Weapon_Watch|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|L&#039;escampette={{#dict:TF_Weapon_SpeedWatch|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Umbrella={{#dict:TF_Weapon_Umbrella|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|Derby Cane={{#dict:TF_Weapon_Cane|{{{force|{{PAGELANGUAGE}}}}}}}&lt;br /&gt;
|{{{1}}}}}&lt;br /&gt;
|killicon={{#switch:{{{1}}}&lt;br /&gt;
|Scattergun=scattergun&lt;br /&gt;
|Nail Gun=nailgun&lt;br /&gt;
|Pistol=pistol&lt;br /&gt;
|Brick=brick&lt;br /&gt;
|Bat=bat&lt;br /&gt;
|Rocket Launcher=tf projectile rocket&lt;br /&gt;
|R.P.G.=rpg&lt;br /&gt;
|Shotgun=shotgun&lt;br /&gt;
|Gunboats=N/A&lt;br /&gt;
|Shovel=shovel&lt;br /&gt;
|Admiralty Anchor=anchor&lt;br /&gt;
|Flame Thrower=flamethrower&lt;br /&gt;
|Flare Gun=flaregun&lt;br /&gt;
|Twin Barrel=doubleshotgun&lt;br /&gt;
|Fire Axe=fireaxe&lt;br /&gt;
|Harvester=harvester&lt;br /&gt;
|Grenade Launcher=tf projectile pipe&lt;br /&gt;
|Cyclops=cyclops&lt;br /&gt;
|Stickybomb Launcher=tf projectile pipe remote&lt;br /&gt;
|Dynamite Pack=mirv projectile&lt;br /&gt;
|Mine Layer=proxymine&lt;br /&gt;
|Bottle=bottle&lt;br /&gt;
|Minigun=minigun&lt;br /&gt;
|Sandvich=N/A&lt;br /&gt;
|Anti-Aircraft Cannon=aa cannon&lt;br /&gt;
|Fists=fists&lt;br /&gt;
|Chekhov&#039;s Punch=chekhov&lt;br /&gt;
|Coilgun=coilgun&lt;br /&gt;
|Wrench=wrench&lt;br /&gt;
|Syringe Gun=syringegun medic&lt;br /&gt;
|Bonesaw=bonesaw&lt;br /&gt;
|Überspritze=ubersaw&lt;br /&gt;
|Shock Therapy=taser&lt;br /&gt;
|Sniper Rifle=sniperrifle&lt;br /&gt;
|Huntsman=huntsman&lt;br /&gt;
|Hunting Revolver=hunterrifle&lt;br /&gt;
|SMG=smg&lt;br /&gt;
|Kukri=club&lt;br /&gt;
|Fishwhacker=fishwhacker&lt;br /&gt;
|Revolver=revolver&lt;br /&gt;
|Tranquilizer Gun=tranq&lt;br /&gt;
|Sapper=obj attachment sapper&lt;br /&gt;
|Knife=knife&lt;br /&gt;
|Umbrella=umbrella&lt;br /&gt;
|Derby Cane=speedcane&lt;br /&gt;
|Scattergun=猎枪&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Weapon_table&amp;diff=5952</id>
		<title>Template:Weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Weapon_table&amp;diff=5952"/>
		<updated>2025-02-20T19:12:26Z</updated>

		<summary type="html">&lt;p&gt;Finn5470: &lt;/p&gt;
&lt;hr /&gt;
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! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | {{lang&lt;br /&gt;
|en=Weapon&lt;br /&gt;
|fr=Arme&lt;br /&gt;
|ru=Оружие&lt;br /&gt;
|zh-hans=武器列表&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{nokillicon|}}}||! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white;&amp;quot; {{!}} {{lang&lt;br /&gt;
|en=Kill icon&lt;br /&gt;
|fr=Icône de frag&lt;br /&gt;
|ru=Иконка убийства&lt;br /&gt;
|zh-hans=击杀图标&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{{1}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Finn5470</name></author>
	</entry>
</feed>