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	<updated>2026-06-01T03:09:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_Maps&amp;diff=10033</id>
		<title>Template:Nav Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_Maps&amp;diff=10033"/>
		<updated>2026-02-27T20:24:06Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Put Four Team Arena under Arena.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible mw-collapsed navbox&amp;quot; width=100% cellpadding=4 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left; font-size:90%; background: #E5E0DC; border: 1px solid #583A31;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #8B6D64; padding: 0.2em 0.4em; text-align:center;&amp;quot; height=25 colspan=&amp;quot;2&amp;quot; | &amp;lt;div style=&amp;quot;float:left;vertical-align:middle;&amp;quot;&amp;gt;{{navbar|Nav maps|plain=1}}&amp;lt;/div&amp;gt;[[:Category:Maps|Official Maps]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; width: 180px; padding-right:1em; text-align:right;&amp;quot; | [[Arena]]&lt;br /&gt;
| style=&amp;quot;padding:0;text-align:left;&amp;quot; |&lt;br /&gt;
{| width=100% cellpadding=2 style=&amp;quot;background:transparent;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #D9C8C0; text-align:right; width:140px; padding-right:1em;&amp;quot;  | Four-Team&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:0.3em;margin-top:0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Badlands]]&lt;br /&gt;
* [[Granary]]&lt;br /&gt;
* [[Lumberyard]]&lt;br /&gt;
* [[Nucleus]]&lt;br /&gt;
* [[Offblast]]&lt;br /&gt;
* [[Ravine]]&lt;br /&gt;
* [[Sawmill]]&lt;br /&gt;
* [[Watchtower]]&lt;br /&gt;
* [[Well]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Capture the Flag]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Double Cross]]&lt;br /&gt;
* [[Landfall]]&lt;br /&gt;
* [[Pelican Peak]]&lt;br /&gt;
* [[Penguin Peak]]&lt;br /&gt;
* [[Sawmill]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Well]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Control Points]]&lt;br /&gt;
| style=&amp;quot;padding:0; text-align:left;&amp;quot; |&lt;br /&gt;
{| width=100% cellpadding=2 style=&amp;quot;background:transparent;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #D9C8C0; text-align:right;width:140px; padding-right:1em;&amp;quot; | [[Attack / Defense]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Amaranth]]&lt;br /&gt;
* [[Dustbowl]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Furnace Creek]]&lt;br /&gt;
* [[Gorge]]&lt;br /&gt;
* [[Gravel Pit]]&lt;br /&gt;
* [[Junction]]&lt;br /&gt;
* [[Mountain Lab]]&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #D9C8C0; text-align:right; padding-right:1em;&amp;quot; | [[Medieval Mode]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[DeGroot Keep]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #D9C8C0; text-align:right; padding-right:1em;&amp;quot; | Symmetric&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Badlands]]&lt;br /&gt;
* [[Coldfront]]&lt;br /&gt;
* [[Fastlane]]&lt;br /&gt;
* [[Foundry]]&lt;br /&gt;
* [[Freight]]&lt;br /&gt;
* [[5Gorge]]&lt;br /&gt;
* [[Granary]]&lt;br /&gt;
* [[Gullywash]]&lt;br /&gt;
* [[Powerhouse]]&lt;br /&gt;
* [[Tidal]]&lt;br /&gt;
* [[Well]]&lt;br /&gt;
* [[Yukon]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Domination]]&lt;br /&gt;
| style=&amp;quot;padding:0; text-align:left;&amp;quot; |&lt;br /&gt;
{| width=100% cellpadding=2 style=&amp;quot;background:transparent;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #D9C8C0; text-align:right; padding-right:1em;width:140px;&amp;quot; | Four-Team&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Hydro]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #D9C8C0; text-align:right; padding-right:1em;&amp;quot; | Four-Team Medieval&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:0.3em;margin-top:0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Oil Canyon]]&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
* [[Sawtooth Mountain]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[King of the Hill]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Badlands]]&lt;br /&gt;
* [[Frigid]]&lt;br /&gt;
* [[Harvest]]&lt;br /&gt;
* [[Harvest (Event)]]&lt;br /&gt;
* [[Lakeside]]&lt;br /&gt;
* [[Nucleus]]&lt;br /&gt;
* [[Sawmill]]&lt;br /&gt;
* [[Viaduct]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Payload]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Badwater Basin]]&lt;br /&gt;
* [[Barnblitz]]&lt;br /&gt;
* [[Frontier]]&lt;br /&gt;
* [[Gold Rush]]&lt;br /&gt;
* [[Hoodoo]]&lt;br /&gt;
* [[Jinn]]&lt;br /&gt;
* [[Thunder Mountain]]&lt;br /&gt;
* [[Upward]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Payload Race]]&lt;br /&gt;
| style=&amp;quot;padding:0;text-align:left;&amp;quot; |&lt;br /&gt;
{| width=100% cellpadding=2 style=&amp;quot;background:transparent;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #D9C8C0; text-align:right; width:140px; padding-right:1em;&amp;quot;  | Four-Team&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Sisyphus]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:0.3em;margin-top:0.2em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Hightower]]&lt;br /&gt;
* [[Nightfall]]&lt;br /&gt;
* [[Pipeline]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Special Delivery]]&lt;br /&gt;
| style=text-align:left;&amp;quot; |&lt;br /&gt;
* [[Doomsday]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Territorial Control]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Hydro]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[Territorial Domination]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Caper]]&lt;br /&gt;
* [[Sunnyside]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[VIP]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[Avanti]]&lt;br /&gt;
* [[Badwater Basin]]&lt;br /&gt;
* [[Blackstone Harbor]]&lt;br /&gt;
* [[Mineside]]&lt;br /&gt;
* [[Trainyard]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C6B2A8; text-align:right; padding-right:1em;&amp;quot; | [[VIP Race]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* [[2Bridge]]&lt;br /&gt;
* [[Chopper]]&lt;br /&gt;
* [[Drizzle]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navbox templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Doomsday&amp;diff=9887</id>
		<title>Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Doomsday&amp;diff=9887"/>
		<updated>2026-02-13T22:27:05Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: RIP Doomsday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Sd_doomsday.webp&lt;br /&gt;
|game-type = Special Delivery&lt;br /&gt;
|file-name = sd_doomsday&lt;br /&gt;
|release-date = July 4, 2020 ([[Death &amp;amp; Taxes]])&lt;br /&gt;
|developer = Valve&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Scrapped}}&lt;br /&gt;
&#039;&#039;&#039;Doomsday&#039;&#039;&#039; is an official [[Special Delivery]] map, and is the only map of its type. It is set in a desert settlement built around  a large rocket. RED and BLU fight over a neutral intelligence briefcase that must be delivered to a control point on a rocket in the center. When the round starts, it takes 45 seconds for the intelligence to spawn. While the intelligence holder is on the point, the control point slowly raises up, and when it reaches its maximum height, the rocket top unscrews to reveal a slot for the intelligence. At the end, the holder must physically touch this slot, at which point the round is over and the holder&#039;s team wins.&lt;br /&gt;
&lt;br /&gt;
Doomsday was added to Team Fortress 2 Classified on July 4, 2020, in the [[Death &amp;amp; Taxes]] update. It was created by Valve, and was prior added to Team Fortress 2 on June 27, 2012. It would be later removed from Team Fortress 2 Classified in the [[3.0.0|Steam release]], but there are plans for it to return.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Doomsday_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
Each team spawns inside a small interior shack, which goes out into a field with three exits that finally exit out of spawn. Two exits lead to the middle zone behind a rock, while the last one leads to the intelligence through a battlement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Doomsday_Spawn_Interior.webp|RED spawn interior&lt;br /&gt;
Doomsday_Spawn_Exterior.webp|RED spawn exterior&lt;br /&gt;
Doomsday_Sniper_Spot.webp|Spawn battlement&lt;br /&gt;
Doomsday_Lower.webp|Spawn rock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The intelligence is in an enclave surrounded by cliffside and shacks, placed conspicously on a painted X within a crashed box. The bridge covers a small pool of [[water|deep water]], and battlements are built to each side of it. There is a sewer path for each team, in addition to two paths to the middle bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Doomsday_Intelligence_Back.webp|Intelligence back&lt;br /&gt;
Doomsday_Intelligence_Front.webp|Intelligence front&lt;br /&gt;
Doomsday_Intelligence_Close.webp|Intelligence close-up&lt;br /&gt;
Doomsday_Sewer.webp|Sewer alcove from intelligence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Middle ===&lt;br /&gt;
The middle area is the zone before the rocket. It consists of a minecart bridge above an empty ravine, splitting the map in half. The ravine is deep, and at its end is a lethal fall down a mine shaft. When the round ends, the exhaust from the rocket blasts anyone inside into the shaft below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Doomsday_Middle_Shaft.webp|Bridge shack&lt;br /&gt;
Doomsday_Middle_Bridge.webp|Middle bridge&lt;br /&gt;
Doomsday_Shaft_Back.webp|Middle exhaust front&lt;br /&gt;
Doomsday_Shaft_Front.webp|Middle exhaust back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rocket ===&lt;br /&gt;
The rocket is the map&#039;s only Control Point, and looms over the players below. When the intelligence is taken to the Control Point, it raises slowly, until reaching its apex. Once the intelligence is slotted, the rocket launches, exploding far off into the distance. Fortunately, no life is lost during this explosion, especially that of the simian variety with particularly silly names. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Doomsday_Middle_Rocket_Front.webp|Rocket front&lt;br /&gt;
Doomsday_Middle_Rocket_Back.webp|Rocket back&lt;br /&gt;
Doomsday_Rocket_Slot.webp|Rocket slot&lt;br /&gt;
Doomsday_Launch_1.webp|The rocket launches&lt;br /&gt;
Doomsday_Launch_2.webp|The rocket ascends&lt;br /&gt;
Doomsday_Launch_3.webp|The rocket violently explodes&lt;br /&gt;
Doomsday_Launch_4.webp|The rocket&#039;s beautiful, glowing aftermath&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added sd_doomsday&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Removed sd_doomsday&lt;br /&gt;
** Doomsday will return&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Penguin_Peak&amp;diff=9886</id>
		<title>Penguin Peak</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Penguin_Peak&amp;diff=9886"/>
		<updated>2026-02-13T22:22:02Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: RIP Penguin Peak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Ctf_Penguin_Peak.webp&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_penguin_peak&lt;br /&gt;
|developer = {{Dev|erk}}&amp;lt;br&amp;gt;{{Dev|abp}}&amp;lt;br&amp;gt;{{Dev|chin}}&amp;lt;br&amp;gt;{{Dev|phi}}&amp;lt;br&amp;gt;{{Dev|SamDum}} (assets)&amp;lt;br&amp;gt;{{Dev|Square}} (assets)&amp;lt;br&amp;gt;{{Dev|void}} (assets)&amp;lt;br&amp;gt;{{Dev|Stuffy360}} (assets)&amp;lt;br&amp;gt;{{Dev|Diva Dan}} (assets)&amp;lt;br&amp;gt;[https://steamcommunity.com/id/KrazyZark KrazyZark]&lt;br /&gt;
|link = [https://steamcommunity.com/sharedfiles/filedetails/?id=2888338683 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/downloads/penguin-peak.14734/ TF2Maps]&lt;br /&gt;
|release-date = December 12, 2023 ([[2.1.3]])&lt;br /&gt;
|map-environment = Winter Forest&lt;br /&gt;
|map-setting = Daytime, dawn&lt;br /&gt;
}}&lt;br /&gt;
{{Scrapped}}&lt;br /&gt;
&#039;&#039;&#039;Penguin Peak&#039;&#039;&#039; is an official [[Capture the Flag]] map with a spacious design and an open intelligence area. It is a mountainous logging camp set up around a snowy forest, with a large outdoor center with multiple flank routes leading within and around it. It is the winter-themed version of [[Pelican Peak]].&lt;br /&gt;
&lt;br /&gt;
Penguin Peak was created by &#039;&#039;TF2 Classic&#039;&#039; developers {{Dev|abp}} and {{Dev|Stuffy360}}, former developer {{Dev|Square}} and contributors {{Dev|void}}, {{Dev|chin}}, {{Dev|phi}}, {{Dev|Diva Dan}}, {{Dev|erk}}, and [https://steamcommunity.com/id/KrazyZark KrazyZark] who isn&#039;t credited on the [https://web.archive.org/web/20231228045939/https://tf2classic.com/team official &#039;&#039;TF2 Classic&#039;&#039; website]. It was [https://steamcommunity.com/sharedfiles/filedetails/?id=2888338683 uploaded] to the Steam Workshop on November 13, 2022. Penguin Peak would be later removed from Team Fortress 2 Classified in the [[3.0.0|Steam release]], but there are plans for it to return.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Penguin_Peak_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
There are two exits leading out of each team&#039;s spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team&#039;s intelligence, or the middle area. On the right is that team&#039;s intelligence, on the way to the middle, with a side path dropping into their sewer.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Not_RED_Spawn.webp|BLU spawn&lt;br /&gt;
Penguin_Peak_Battlement_Spawn.webp|Battlement spawn&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence === &lt;br /&gt;
The intelligence (represented by a charming penguin) is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to [[Jumping|explosive jump]] in and out.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Sewer_Exit.webp|Sewer exit&lt;br /&gt;
Penguin_Peak_Main_Route_1.webp|Main route&lt;br /&gt;
Penguin_Peak_Intelligence.webp|Intelligence&lt;br /&gt;
Penguin_Peak_Intelligence_Closeup.webp|Intelligence closeup&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sewer ===&lt;br /&gt;
The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents, which has not yet frozen over.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Sewer_Lobby.webp|Sewer lobby&lt;br /&gt;
Penguin_Peak_Sewer_Vents.webp|Sewer vents&lt;br /&gt;
Penguin_Peak_Sewer_Entrance.webp|Sewer entrance&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battlements ===&lt;br /&gt;
The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, though the frozen river below does not negate fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Battlement.webp|Battlement&lt;br /&gt;
Penguin_Peak_Battlement_Stairs.webp|Battlement stairs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side route ===&lt;br /&gt;
The battlements spawn also leads to a lowered side route to middle and to the intelligence. It is a cramped indoor area with little strategic value beyond a health and ammo pack.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Side_Route.webp|Side route&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main route ===&lt;br /&gt;
The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Main_Route_2.webp|Main route&lt;br /&gt;
Penguin_Peak_Main_Route_3.webp|Main route alcove&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Side shack ===&lt;br /&gt;
Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Side_Shack.webp|Side shack&lt;br /&gt;
Penguin_Peak_One_Way.webp|One way&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Middle ===&lt;br /&gt;
A spacious, yet linear area, featuring a lowered ravine that is entirely frozen over, flanked by two rocky outcrops that act as walls. The frozen water has some ice-like physical properties, which include having slower acceleration, worse turning control, and a faster top speed. A haste symbol appears on the player&#039;s HUD when they are affected by the ice. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Middle_1.webp|Middle center&lt;br /&gt;
Penguin_Peak_Middle_2.webp|Middle side&lt;br /&gt;
Penguin_Peak_Middle_3.webp|Middle overview&lt;br /&gt;
Penguin_Peak_Train.webp|Train&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Easter eggs ===&lt;br /&gt;
Scattered around the map are a few wooden critters and animal-shaped entities, although less than on [[Pelican Peak]]. Behind an inaccessible door in RED spawn is an enigmatic model of a frog with an antenna for a tail. Behind the water grate just outside RED spawn, in a space far too dark to see, is nothing. There was prior a wooden representation of a man in an inflatable blue costume. On the opposite side of the water grate, far away from the play area, is a wooden reindeer placed on a secluded landmass with a tent and boxes - again too dark to see.&lt;br /&gt;
&lt;br /&gt;
Inside the tower near RED intelligence, in the barely-visible upstairs room, is, again, nothing. Formerly, this housed a wooden anthropomorphic hawk. Finally, the map&#039;s namesake penguin is &#039;&#039;not&#039;&#039; located where the prior pelican was. Instead, there is a reindeer, located on a mountain home far behind BLU side shack, perched on a cozy balcony. This reindeer is protected behind an invisible wall that bullets cannot penetrate. The penguins of Penguin Peak are instead taking the role of the intelligence, as pictured above.&lt;br /&gt;
&lt;br /&gt;
There is a sign inside the BLU spawn shower that says &amp;quot;swift water&amp;quot;, a reference to the Team Fortress 2 map named &amp;quot;[https://wiki.teamfortress.com/wiki/Swiftwater Swiftwater]&amp;quot;. Also inside BLU spawn is a texture referencing [[Jinn]], which is a map made in part by abp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Penguin_Peak_Frog.webp|Frog (brightness enhanced)&lt;br /&gt;
Penguin_Peak_Not_Blimp_Butt.webp|Nothing (brightness enhanced)&lt;br /&gt;
Penguin_Peak_Reindeer_Afar.webp|Reindeer from afar (brightness enhanced)&lt;br /&gt;
Penguin_Peak_Reindeer_Close.webp|Reindeer close (brightness enhanced)&lt;br /&gt;
Penguin_Peak_Not_Avian.webp|Nothing, again&lt;br /&gt;
Penguin_Peak_Not_Pelican_Afar.webp|Reindeer squatter, afar&lt;br /&gt;
Penguin_Peak_Not_Pelican_Close.webp|Reindeer squatter, close&lt;br /&gt;
Penguin_Peak_BLU_Shower.webp|BLU shower&lt;br /&gt;
Penguin_Peak_BLU_Noticeboard.webp|BLU noticeboard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Added ctf_penguin_peak&lt;br /&gt;
** Created by Erk, Chin, Phi, and Another Bad Pun&lt;br /&gt;
** Assets by SamDum, Square, void, Stuffy360, Diva Dan&lt;br /&gt;
** Winter themed version of [[Pelican Peak|CTF Pelican Peak]], with slippery ice, snow, and penguins!&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Removed ctf_penguin_peak&lt;br /&gt;
** Penguin Peak will return&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;APz5cxZyp1E&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Casbah&amp;diff=9885</id>
		<title>Casbah</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Casbah&amp;diff=9885"/>
		<updated>2026-02-13T22:15:30Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: made a link for 3.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Ctf_casbah.webp&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_casbah&lt;br /&gt;
|developer = {{Dev|Tamari}}&lt;br /&gt;
|release-date = May 3, 2015 ([[1.9.0]])&lt;br /&gt;
|link = [https://gamebanana.com/mods/70600 Gamebanana]&amp;lt;br&amp;gt;[https://www.moddb.com/games/team-fortress-2/addons/ctf-casbah Mod DB]&lt;br /&gt;
|map-environment = Industrial, ocean&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{scrapped}}&lt;br /&gt;
&#039;&#039;&#039;Casbah&#039;&#039;&#039; was an official [[Capture the Flag]] map, featuring an industrial layout surrounded by [[water|ocean]], with wide open areas and fighting concentrated on defined chokepoints.&lt;br /&gt;
&lt;br /&gt;
Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 &amp;amp; Zorbos, until it was replaced by {{Dev|Tamari}}&#039;s version at an unknown date. It is the only Capture the Flag map with an asymmetrical design and a fixed 20-minute round timer. It was initially designed to use a unique CTF variant utilizing setup times, setup gates, a round timer of 15 minutes, and have the amount of time on the clock increase by 8 minutes whenever the intelligence was captured. Whichever team had more points at the end of the match would win, rather than the match stalemating. However, this idea was scrapped when the map was added to TF2C for unknown reasons, resulting in the maps removal from the game during the [[3.0.0|Steam release]] of TF2C due to its low ratings. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Casbah_Overview.webp|center|768px]]&lt;br /&gt;
&lt;br /&gt;
=== BLU Base ===&lt;br /&gt;
BLU spawns inside a concrete building with a shutter leading outside and a vent leading to a back alley. The back alley leads to the intelligence, which has two entrances far away from the flag. The exterior of the base is open with an elevated catwalk, leading to two small rooms that connect to a larger catwalk in the center of the map. There is also a large corridor with partially retracted bay doors, which is the main route to center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Casbah_BLU_Spawn.webp|BLU spawn&lt;br /&gt;
Casbah_BLU_Exterior_1.webp|BLU exterior&lt;br /&gt;
Casbah_BLU_Exterior_2.webp|BLU exterior (again)&lt;br /&gt;
Casbah_BLU_Intelligence.webp|BLU intelligence&lt;br /&gt;
Casbah_BLU_Room_1.webp|BLU small room&lt;br /&gt;
Casbah_BLU_Room_2.webp|BLU small room at center&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Center ===&lt;br /&gt;
The center of the map is a single, wide open chokepoint where the two teams collide. On BLU side, there is a large catwalk above the two points that connects to an elevated platform and the BLU small rooms. The catwalk goes down into another small room that leads down onto RED side. The RED side is slightly more elevated than BLU, with two staircases that RED can defend. They also have a back alley with a side room that drops down into their base. The entire center has an exposed ocean that instantly kills whoever falls into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Casbah_BLU_Center_1.webp|BLU center&lt;br /&gt;
Casbah_BLU_Center_2.webp|BLU center center&lt;br /&gt;
Casbah_BLU_Catwalk.webp|BLU catwalk&lt;br /&gt;
Casbah_Water_2.webp|BLU water&lt;br /&gt;
Casbah_RED_Center.webp|RED center&lt;br /&gt;
Casbah_Water.webp|RED water (colored blue)&lt;br /&gt;
Casbah_RED_Backroom.webp|RED center backroom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RED Base ===&lt;br /&gt;
RED spawns in an outdoors area connected to the rest of their base by a single shutter. The shutter leads to a concrete alcove that connects to their base exterior and to their intelligence back alley. Their exterior base has makeshift ramps made of wood planks that connects to their elevated room. The intelligence is closer to the room entrances than on BLU, but with the entrances farther apart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Casbah_RED_Spawn.webp|RED spawn&lt;br /&gt;
Casbah_RED_Alcove.webp|RED alcove&lt;br /&gt;
Casbah_RED_Exterior.webp|RED exterior&lt;br /&gt;
Casbah_RED_Alley.webp|RED back alley&lt;br /&gt;
Casbah_RED_Room.webp|RED small room&lt;br /&gt;
Casbah_RED_Intelligence.webp|RED intelligence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Fixed BLU&#039;s respawn door from locking on certain occasions.&lt;br /&gt;
* Fixed all soundscapes across the map. (Originally, they would never play properly)&lt;br /&gt;
* Updated the team colouring of both areas around each teams base.&lt;br /&gt;
* Updated RED&#039;s spawn to direct the player where to go to leave their spawn.&lt;br /&gt;
* Updated BLU&#039;s intel building to tell players that there are two entrances.&lt;br /&gt;
* Updated the clipping of the map.&lt;br /&gt;
* Removed some pipes around RED&#039;s base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.&lt;br /&gt;
* Removed the overhang over BLU&#039;s spawn exit. &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Fog has settled into the seas, to match the world fog&lt;br /&gt;
* Improved visuals and details across the map&lt;br /&gt;
* Added an extra spawn door for each team&#039;s spawn&lt;br /&gt;
* Added detail doors to BLU&#039;s intel room entrances, to be consistent with RED base&lt;br /&gt;
* Added cover for BLU side&#039;s balcony route&lt;br /&gt;
* Added an extra Resupply Cabinet to each team&#039;s spawn&lt;br /&gt;
* Adjusted each spawn point to directly face the exit from spawn&lt;br /&gt;
* Adjusted the windows in front of RED&#039;s intel room to close off a window, while also adding a new route to RED intel&lt;br /&gt;
* Adjusted the Windows leading into BLU side to be larger&lt;br /&gt;
* Adjusted clipping to prevent mobility classes from camping up above the battleground&lt;br /&gt;
* Adjusted the Full Ammo and Small Medkit at Mid to be easier to see&lt;br /&gt;
* Adjusted pickups around RED and BLU side to be somewhat consistent&lt;br /&gt;
* Adjusted a few wooden planks to be easier to walk on&lt;br /&gt;
* Replaced a few models at Mid with crates&lt;br /&gt;
* Updated the stairs near BLU side of Mid to be easier to move around&lt;br /&gt;
* Fixed a visual bug when falling beneath the water&lt;br /&gt;
* Fixed up the concrete doorways to prevent players from getting stuck when walking against them&lt;br /&gt;
* Removed the Setup timer&lt;br /&gt;
* Removed a few pickups from each team&#039;s Intel room&lt;br /&gt;
* Removed the Fence in RED spawn to allow for better movement&lt;br /&gt;
* Removed a pipe near RED side&#039;s entrance, for the same reason&lt;br /&gt;
* Removed a pillar near RED spawn, for the same reason&lt;br /&gt;
* Removed a pillar in BLU spawn, for the same reason&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Removed ctf_casbah&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Casbah is a recreation of a &#039;&#039;Team Fortress Classic&#039;&#039; map [[tf:Casbah (Classic)|by the same name]].&lt;br /&gt;
* A [[w:kasbah|casbah]] (also spelled &amp;quot;kasbah&amp;quot;) is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.&lt;br /&gt;
* The original version of the map with the original CTF logic can be found [https://gamebanana.com/mods/70600 on Gamebanana.]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Kong_King&amp;diff=9884</id>
		<title>Kong King</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Kong_King&amp;diff=9884"/>
		<updated>2026-02-13T22:14:44Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: RIP Kong King&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Koth_king.webp&lt;br /&gt;
|game-type = King of the Hill&lt;br /&gt;
|file-name = koth_king&lt;br /&gt;
|release-date = July 4, 2020 ([[Death &amp;amp; Taxes]])&lt;br /&gt;
|developer = ElectroSheep&lt;br /&gt;
|map-environment = Urban&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{scrapped}}&lt;br /&gt;
&#039;&#039;&#039;Kong King&#039;&#039;&#039; is an official [[King of the Hill]] map, set within an anonymous Chinese city, with a deceptively open layout dictated by numerous cramped paths around the covered Control Point. It is one of the few maps that feature an urban cityscape aesthetic. &lt;br /&gt;
&lt;br /&gt;
Kong King was added to Team Fortress 2 Classified on July 4, 2020, in the [[Death &amp;amp; Taxes]] update. It was prior added to Team Fortress 2 on August 10, 2012, and was created by a user named &amp;quot;ElectroSheep&amp;quot;. It would be later removed from Team Fortress 2 Classified in the [[3.0.0|Steam release]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Kong_King_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
Each team spawns in a warehouse with three exits, leading into a large exterior with multiple roads and bridges. There is also an inaccessible room featuring that team&#039;s intelligence briefcase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Kong_King_RED_Spawn.webp|RED spawn&lt;br /&gt;
Kong_King_RED_Spawn_Left.webp|RED spawn left&lt;br /&gt;
Kong_King_RED_Spawn_Middle.webp|RED spawn middle&lt;br /&gt;
Kong_King_RED_Spawn_Right.webp|RED spawn right&lt;br /&gt;
Kong_King_RED_Spawn_Intel.webp|Inaccessible intelligence room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
There are five connectors leading to the middle area, all of which use stairs to elevate to the Control Point proper. The exception is the tunnel connector, which leads to the area under the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Kong_King_Connector_Left_Left.webp|Far left connector&lt;br /&gt;
Kong_King_Connector_Left.webp|Left connector&lt;br /&gt;
Kong_King_Connector_Under.webp|Tunnel connector&lt;br /&gt;
Kong_King_Connector_Right.webp|Right connector&lt;br /&gt;
Kong_King_Connector_Right_Right.webp|Far right connector&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Middle ===&lt;br /&gt;
The middle area features the Control Point, and is a square battle arena smaller than the prior spawn exterior. The Control Point is covered by a gazebo, with two stairs below it leading to each team&#039;s underside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Kong_King_Middle_Left.webp|Middle left&lt;br /&gt;
Kong_King_Middle_Middle.webp|Middle middle&lt;br /&gt;
Kong_King_Middle_Right.webp|Middle right&lt;br /&gt;
Kong_King_Control_Point.webp|Control Point&lt;br /&gt;
Kong_King_Middle_Under.webp|Under the Control Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added koth_king&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Removed koth_king&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Kong_King&amp;diff=9883</id>
		<title>Kong King</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Kong_King&amp;diff=9883"/>
		<updated>2026-02-13T22:13:19Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Bye bye Kong King&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Koth_king.webp&lt;br /&gt;
|game-type = King of the Hill&lt;br /&gt;
|file-name = koth_king&lt;br /&gt;
|release-date = July 4, 2020 ([[Death &amp;amp; Taxes]])&lt;br /&gt;
|developer = ElectroSheep&lt;br /&gt;
|map-environment = Urban&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{scrapped}}&lt;br /&gt;
&#039;&#039;&#039;Kong King&#039;&#039;&#039; is an official [[King of the Hill]] map, set within an anonymous Chinese city, with a deceptively open layout dictated by numerous cramped paths around the covered Control Point. It is one of the few maps that feature an urban cityscape aesthetic. &lt;br /&gt;
&lt;br /&gt;
Kong King was added to Team Fortress 2 Classified on July 4, 2020, in the [[Death &amp;amp; Taxes]] update. It was prior added to Team Fortress 2 on August 10, 2012, and was created by a user named &amp;quot;ElectroSheep&amp;quot;. It would be later removed from Team Fortress 2 Classified in the Steam release of [[3.0.0]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Kong_King_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
Each team spawns in a warehouse with three exits, leading into a large exterior with multiple roads and bridges. There is also an inaccessible room featuring that team&#039;s intelligence briefcase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Kong_King_RED_Spawn.webp|RED spawn&lt;br /&gt;
Kong_King_RED_Spawn_Left.webp|RED spawn left&lt;br /&gt;
Kong_King_RED_Spawn_Middle.webp|RED spawn middle&lt;br /&gt;
Kong_King_RED_Spawn_Right.webp|RED spawn right&lt;br /&gt;
Kong_King_RED_Spawn_Intel.webp|Inaccessible intelligence room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
There are five connectors leading to the middle area, all of which use stairs to elevate to the Control Point proper. The exception is the tunnel connector, which leads to the area under the point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Kong_King_Connector_Left_Left.webp|Far left connector&lt;br /&gt;
Kong_King_Connector_Left.webp|Left connector&lt;br /&gt;
Kong_King_Connector_Under.webp|Tunnel connector&lt;br /&gt;
Kong_King_Connector_Right.webp|Right connector&lt;br /&gt;
Kong_King_Connector_Right_Right.webp|Far right connector&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Middle ===&lt;br /&gt;
The middle area features the Control Point, and is a square battle arena smaller than the prior spawn exterior. The Control Point is covered by a gazebo, with two stairs below it leading to each team&#039;s underside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Kong_King_Middle_Left.webp|Middle left&lt;br /&gt;
Kong_King_Middle_Middle.webp|Middle middle&lt;br /&gt;
Kong_King_Middle_Right.webp|Middle right&lt;br /&gt;
Kong_King_Control_Point.webp|Control Point&lt;br /&gt;
Kong_King_Middle_Under.webp|Under the Control Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added koth_king&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Removed koth_king&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Casbah&amp;diff=9882</id>
		<title>Casbah</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Casbah&amp;diff=9882"/>
		<updated>2026-02-13T22:10:32Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: scrapped header thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Ctf_casbah.webp&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_casbah&lt;br /&gt;
|developer = {{Dev|Tamari}}&lt;br /&gt;
|release-date = May 3, 2015 ([[1.9.0]])&lt;br /&gt;
|link = [https://gamebanana.com/mods/70600 Gamebanana]&amp;lt;br&amp;gt;[https://www.moddb.com/games/team-fortress-2/addons/ctf-casbah Mod DB]&lt;br /&gt;
|map-environment = Industrial, ocean&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{scrapped}}&lt;br /&gt;
&#039;&#039;&#039;Casbah&#039;&#039;&#039; was an official [[Capture the Flag]] map, featuring an industrial layout surrounded by [[water|ocean]], with wide open areas and fighting concentrated on defined chokepoints.&lt;br /&gt;
&lt;br /&gt;
Casbah was initially added on May 3, 2015 on [[1.9.0]] patch as a testing map by Macd11 &amp;amp; Zorbos, until it was replaced by {{Dev|Tamari}}&#039;s version at an unknown date. It is the only Capture the Flag map with an asymmetrical design and a fixed 20-minute round timer. It was initially designed to use a unique CTF variant utilizing setup times, setup gates, a round timer of 15 minutes, and have the amount of time on the clock increase by 8 minutes whenever the intelligence was captured. Whichever team had more points at the end of the match would win, rather than the match stalemating. However, this idea was scrapped when the map was added to TF2C for unknown reasons, resulting in the maps removal from the game during the Steam release of TF2C due to its low ratings. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Casbah_Overview.webp|center|768px]]&lt;br /&gt;
&lt;br /&gt;
=== BLU Base ===&lt;br /&gt;
BLU spawns inside a concrete building with a shutter leading outside and a vent leading to a back alley. The back alley leads to the intelligence, which has two entrances far away from the flag. The exterior of the base is open with an elevated catwalk, leading to two small rooms that connect to a larger catwalk in the center of the map. There is also a large corridor with partially retracted bay doors, which is the main route to center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Casbah_BLU_Spawn.webp|BLU spawn&lt;br /&gt;
Casbah_BLU_Exterior_1.webp|BLU exterior&lt;br /&gt;
Casbah_BLU_Exterior_2.webp|BLU exterior (again)&lt;br /&gt;
Casbah_BLU_Intelligence.webp|BLU intelligence&lt;br /&gt;
Casbah_BLU_Room_1.webp|BLU small room&lt;br /&gt;
Casbah_BLU_Room_2.webp|BLU small room at center&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Center ===&lt;br /&gt;
The center of the map is a single, wide open chokepoint where the two teams collide. On BLU side, there is a large catwalk above the two points that connects to an elevated platform and the BLU small rooms. The catwalk goes down into another small room that leads down onto RED side. The RED side is slightly more elevated than BLU, with two staircases that RED can defend. They also have a back alley with a side room that drops down into their base. The entire center has an exposed ocean that instantly kills whoever falls into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Casbah_BLU_Center_1.webp|BLU center&lt;br /&gt;
Casbah_BLU_Center_2.webp|BLU center center&lt;br /&gt;
Casbah_BLU_Catwalk.webp|BLU catwalk&lt;br /&gt;
Casbah_Water_2.webp|BLU water&lt;br /&gt;
Casbah_RED_Center.webp|RED center&lt;br /&gt;
Casbah_Water.webp|RED water (colored blue)&lt;br /&gt;
Casbah_RED_Backroom.webp|RED center backroom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RED Base ===&lt;br /&gt;
RED spawns in an outdoors area connected to the rest of their base by a single shutter. The shutter leads to a concrete alcove that connects to their base exterior and to their intelligence back alley. Their exterior base has makeshift ramps made of wood planks that connects to their elevated room. The intelligence is closer to the room entrances than on BLU, but with the entrances farther apart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Casbah_RED_Spawn.webp|RED spawn&lt;br /&gt;
Casbah_RED_Alcove.webp|RED alcove&lt;br /&gt;
Casbah_RED_Exterior.webp|RED exterior&lt;br /&gt;
Casbah_RED_Alley.webp|RED back alley&lt;br /&gt;
Casbah_RED_Room.webp|RED small room&lt;br /&gt;
Casbah_RED_Intelligence.webp|RED intelligence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Fixed BLU&#039;s respawn door from locking on certain occasions.&lt;br /&gt;
* Fixed all soundscapes across the map. (Originally, they would never play properly)&lt;br /&gt;
* Updated the team colouring of both areas around each teams base.&lt;br /&gt;
* Updated RED&#039;s spawn to direct the player where to go to leave their spawn.&lt;br /&gt;
* Updated BLU&#039;s intel building to tell players that there are two entrances.&lt;br /&gt;
* Updated the clipping of the map.&lt;br /&gt;
* Removed some pipes around RED&#039;s base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.&lt;br /&gt;
* Removed the overhang over BLU&#039;s spawn exit. &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Fog has settled into the seas, to match the world fog&lt;br /&gt;
* Improved visuals and details across the map&lt;br /&gt;
* Added an extra spawn door for each team&#039;s spawn&lt;br /&gt;
* Added detail doors to BLU&#039;s intel room entrances, to be consistent with RED base&lt;br /&gt;
* Added cover for BLU side&#039;s balcony route&lt;br /&gt;
* Added an extra Resupply Cabinet to each team&#039;s spawn&lt;br /&gt;
* Adjusted each spawn point to directly face the exit from spawn&lt;br /&gt;
* Adjusted the windows in front of RED&#039;s intel room to close off a window, while also adding a new route to RED intel&lt;br /&gt;
* Adjusted the Windows leading into BLU side to be larger&lt;br /&gt;
* Adjusted clipping to prevent mobility classes from camping up above the battleground&lt;br /&gt;
* Adjusted the Full Ammo and Small Medkit at Mid to be easier to see&lt;br /&gt;
* Adjusted pickups around RED and BLU side to be somewhat consistent&lt;br /&gt;
* Adjusted a few wooden planks to be easier to walk on&lt;br /&gt;
* Replaced a few models at Mid with crates&lt;br /&gt;
* Updated the stairs near BLU side of Mid to be easier to move around&lt;br /&gt;
* Fixed a visual bug when falling beneath the water&lt;br /&gt;
* Fixed up the concrete doorways to prevent players from getting stuck when walking against them&lt;br /&gt;
* Removed the Setup timer&lt;br /&gt;
* Removed a few pickups from each team&#039;s Intel room&lt;br /&gt;
* Removed the Fence in RED spawn to allow for better movement&lt;br /&gt;
* Removed a pipe near RED side&#039;s entrance, for the same reason&lt;br /&gt;
* Removed a pillar near RED spawn, for the same reason&lt;br /&gt;
* Removed a pillar in BLU spawn, for the same reason&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Removed ctf_casbah&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Casbah is a recreation of a &#039;&#039;Team Fortress Classic&#039;&#039; map [[tf:Casbah (Classic)|by the same name]].&lt;br /&gt;
* A [[w:kasbah|casbah]] (also spelled &amp;quot;kasbah&amp;quot;) is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city.&lt;br /&gt;
* The original version of the map with the original CTF logic can be found [https://gamebanana.com/mods/70600 on Gamebanana.]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=9878</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=9878"/>
		<updated>2026-02-10T01:57:23Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Support instead of Special&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Classes&#039;&#039;&#039; are the nine playable character classes in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.&lt;br /&gt;
== Types of Classes ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; width=&amp;quot;75%&amp;quot; height=&amp;quot;0px&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;30%&amp;quot; colspan=&amp;quot;3&amp;quot; | Offense&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;30%&amp;quot; colspan=&amp;quot;3&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;30%&amp;quot; colspan=&amp;quot;3&amp;quot; | Support&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;10%&amp;quot; colspan=&amp;quot;1&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class scout.png|64px|link=scout]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class soldier.png|64px|link=soldier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class pyro.png|64px|link=pyro]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class demo.png|64px|link=demoman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class heavy.png|64px|link=heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class engineer.png|64px|link=engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class medic.png|64px|link=medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class sniper.png|64px|link=sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class spy.png|64px|link=spy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class civilian.png|64px|link=civilian]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special classes are only available in specific game modes.&lt;br /&gt;
&lt;br /&gt;
They cannot be used in regular game modes, unless enabled in the server by setting the {{code|tf2c_allow_special_classes}} cvar to 1.&lt;br /&gt;
Spies also cannot disguise as them, unless the {{code|tf2c_allow_special_classes}} cvar is set to 2, in which case Spies will be able to disguise as them using the {{code|disguise}} command. Special classes won&#039;t show up in the [[Disguise Kit]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Team Fortress 2 Classic&#039;&#039;, every class has a unique speed or health.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can be Overhealed by [[Medic]]&#039;s Secondaries, which increase a classes&#039; health to 150% of their base health. The [[Hunting Revolver]] increases [[Sniper]]&#039;s health by 25hp and the [[Uberspritze]] decreases [[Medic]]&#039;s health by 10hp.&amp;lt;br&amp;gt;&lt;br /&gt;
Running Backwards reduces speed to 90% of the classes&#039; speed. Crouching reduces speed to 33% of the classes&#039; speed. Swimming reduces speed to 80% of the classes&#039; speed. Revving decreases [[Heavy]]&#039;s speed to 48% of his base speed. Scoping decreases [[Sniper]]&#039;s speed. The [[Sniper Rifle]] decreases his speed to 27% of his base, the [[Hunting Revolver]] to 40% and the [[Huntsman]] to 53%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; width=&amp;quot;35%&amp;quot; height=&amp;quot;0px&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;20%&amp;quot;  | Class&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;35%&amp;quot; | Health&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;45%&amp;quot; | Speed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class scout.png|64px|link=scout]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 125hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 185hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 133% / 400Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 168% / 505Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class soldier.png|64px|link=soldier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 200hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 300hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 80% / 240Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 112% / 336Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class pyro.png|64px|link=pyro]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 175hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 260hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 100% / 300Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 135% / 405Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class demo.png|64px|link=demoman]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 175hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 260hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 93% / 280Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 128% / 385Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class heavy.png|64px|link=heavy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 300hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 450hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 77% / 230Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 107% / 322Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class engineer.png|64px|link=engineer]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 125hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 185hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 100% / 300Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 135% / 405Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class medic.png|64px|link=medic]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 150hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 225hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 107% / 320Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 142% / 425Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class sniper.png|64px|link=sniper]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 125hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 185hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 100% / 300Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 135% / 405Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class spy.png|64px|link=spy]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 125hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 185hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 107% / 320Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 142% / 425Hu per second&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class civilian.png|64px|link=civilian]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 200hp&amp;lt;br&amp;gt;&#039;&#039;&#039;Overheal:&#039;&#039;&#039; 300hp&lt;br /&gt;
| &#039;&#039;&#039;Base:&#039;&#039;&#039; 93% / 280Hu per second&amp;lt;br&amp;gt;&#039;&#039;&#039;Haste:&#039;&#039;&#039; 128% / 385Hu per second&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=5592</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=5592"/>
		<updated>2025-01-26T03:29:35Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Added 2.2 maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of maps&#039;&#039;&#039; in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Only maps that officially ship with &#039;&#039;Team Fortress 2 Classic&#039;&#039; are listed here.&lt;br /&gt;
&lt;br /&gt;
== Map types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Prefix&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Four-Team]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Medieval]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Map&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Map Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Version Added&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Arena)|Badlands]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_flask&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Drudlyclean the Skeledude&amp;lt;br&amp;gt;Trotim&lt;br /&gt;
|-&lt;br /&gt;
| [[Floodgate]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_floodgate&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| [https://gamebanana.com/members/1384110 savva]&amp;lt;br&amp;gt;HypnOS 1999&amp;lt;br&amp;gt;Lev1679&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Arena)|Granary]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberyard]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_lumberyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (Arena)|Nucleus]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Offblast]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_offblast_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Magnar &amp;quot;insta&amp;quot; Jenssen&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravine]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_ravine&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Arena)|Sawmill]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_watchtower&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197966249675 Joshua &amp;quot;JoshuaC&amp;quot; Shiflet]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Arena)|Well]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaranth]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_amaranth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://steamcommunity.com/id/awsswefasefsfsd Berry]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561198003981752 Theo &amp;quot;TheoF114&amp;quot; Fletcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[DeGroot Keep]]&lt;br /&gt;
| [[Attack / Defense]] ([[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_degrootkeep&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustbowl]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_dustbowl&amp;lt;/code&amp;gt;&lt;br /&gt;
| Initial release&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Egypt]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_egypt_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace Creek]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_furnace_rc1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://steamcommunity.com/id/Y_M Tim &amp;quot;YM&amp;quot; Johnson]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197997491987 Fay L. &amp;quot;nineaxis&amp;quot; Fabry]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/snipergen Jeroen &amp;quot;Snipergen&amp;quot; Dessaux]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197994150794 Aeon &amp;quot;Void&amp;quot; Bollig]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Attack / Defense)|Gorge]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel Pit]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gravelpit&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Junction]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_junction_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197970803850 Sean &amp;quot;Heyo&amp;quot; Cutino]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Lab]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_mountainlab&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197987845309 Valentin &amp;quot;3DNJ&amp;quot; Levillain]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_steel&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197961877926 Jamie &amp;quot;Fishbus&amp;quot; Manson]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197960545005 Dan &amp;quot;Irish Taxi Driver&amp;quot; Merboth]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197971128200 FLOOR_MASTER]&lt;br /&gt;
|-&lt;br /&gt;
| [[2Fort]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_2fort&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Casbah]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_casbah&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://gamebanana.com/members/142303 Tamari/Volcom82]&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Cross]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_doublecross&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Landfall]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_landfall&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|[https://steamcommunity.com/profiles/76561197973859098 Andrew &amp;quot;Dr. Spud&amp;quot; Thompson]&amp;lt;br&amp;gt;Fay L. &amp;quot;nineaxis&amp;quot; Fabry&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197971792497 Mark &amp;quot;Shmitz&amp;quot; Major]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelican Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_pelican_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.4]]&lt;br /&gt;
|[https://steamcommunity.com/id/AnotherBadPun abp]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/void001 void]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/barnwellewell Stuffy360]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/EwoV2Po chin]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/phi666 phi]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/divadan Diva Dan]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/erkerk erk]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/KrazyZark KrazyZark]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/Emil_Rusboi Emil]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_penguin_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.3]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;void&amp;lt;br&amp;gt;Stuffy360&amp;lt;br&amp;gt;chin&amp;lt;br&amp;gt;phi&amp;lt;br&amp;gt;Diva Dan&amp;lt;br&amp;gt;erk&amp;lt;br&amp;gt;KrazyZark&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Capture the Flag)|Sawmill]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_turbine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| [https://gamebanana.com/members/260401 Flobster]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Capture the Flag)|Well]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Control Points)|Badlands]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Coldfront]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_coldfront&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|[https://steamcommunity.com/profiles/76561198000167056 Eric &amp;quot;Icarus&amp;quot; Wong]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197987812857 David &amp;quot;Selentic&amp;quot; Simon]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197994150794 Aeon &amp;quot;Void&amp;quot; Bollig]&amp;lt;br&amp;gt;Tim &amp;quot;YM&amp;quot; Johnson&lt;br /&gt;
|-&lt;br /&gt;
| [[Fastlane]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_fastlane&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197960357189 Arttu &amp;quot;SK&amp;quot; Mäki]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_foundry&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Freight]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_freight_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Jamie &amp;quot;Fishbus&amp;quot; Manson&amp;lt;br&amp;gt;Mitch &amp;quot;ol&amp;quot; Robb&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Control Points)|Gorge]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_5gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Control Points)|Granary]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Gullywash]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gullywash_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Jan &amp;quot;Arnold&amp;quot; Laroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerhouse]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_powerhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_tidal_v4&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Control Points)|Well]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukon]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_yukon_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197973935677 Patrick &amp;quot;MangyCarface&amp;quot; Mulholland]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197978391207 Freya &amp;quot;Acegikmo&amp;quot; Holmér]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Domination)|Hydro]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Snowshoe&amp;lt;br&amp;gt;Drudlyclean the Skeledude&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Krepost]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]] [[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_krepost&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| Suo&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Canyon]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_oilcanyon&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| MaartenS11&amp;lt;br&amp;gt;Suo&amp;lt;br&amp;gt;Trotim&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|-&lt;br /&gt;
| [[Railway]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_railway&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| ultr4nima&amp;lt;br&amp;gt;14bit&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawtooth|Sawtooth Mountain]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_sawtooth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| Suo&amp;lt;br&amp;gt;Waugh101&amp;lt;br&amp;gt;Mazern&amp;lt;br&amp;gt;abp&amp;lt;br&amp;gt;14bit&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (King of the Hill)|Badlands]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigid]]&lt;br /&gt;
| [[King of the Hill]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_frigid&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| wheatttttt&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest (Event)]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_event&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&amp;lt;br&amp;gt;Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_highpass&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Yannick &amp;quot;Bloodhound&amp;quot; Milhahn&amp;lt;br&amp;gt;Psy&amp;lt;br&amp;gt;Jesús &amp;quot;Drawer&amp;quot; Vera&lt;br /&gt;
|-&lt;br /&gt;
| [[Kong King]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_king&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valentin &amp;quot;3DNJ&amp;quot; Levillain&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_lakeside_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valentin &amp;quot;3DNJ&amp;quot; Levillain&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (King of the Hill)|Nucleus]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (King of the Hill)|Sawmill]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Viaduct]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_viaduct&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (Payload)|Badwater Basin]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnblitz]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_barnblitz&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_frontier_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Patrick &amp;quot;MangyCarface&amp;quot; Mulholland&amp;lt;br&amp;gt;Arhurt&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Rush]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_goldrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodoo]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_hoodoo_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Tim &amp;quot;YM&amp;quot; Johnson&amp;lt;br&amp;gt;Jeroen &amp;quot;Snipergen&amp;quot; Dessaux&amp;lt;br&amp;gt;Fay L. &amp;quot;nineaxis&amp;quot; Fabry&amp;lt;br&amp;gt;Drew &amp;quot;Oxy&amp;quot; Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Jinn]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_jinn&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;[https://steamcommunity.com/id/14bit 14bit]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/heavywepon Boomsta]&amp;lt;br&amp;gt;Freyja&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Mountain]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_thundermountain&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Upward]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_upward&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hightower]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_hightower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_nightfall_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197972876953 Aaron &amp;quot;Psy&amp;quot; Garcha]&amp;lt;br&amp;gt;Paul Good&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeline]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_pipeline&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]]&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_doomsday&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Territorial Control)|Hydro]]&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Caper]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_caper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunnyside]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_sunnyside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| fizzyphysics&amp;lt;br&amp;gt;Waugh101&amp;lt;br&amp;gt;erk&amp;lt;br&amp;gt;Suo&amp;lt;br&amp;gt;abp&amp;lt;br&amp;gt;14bit&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (VIP)|Badwater Basin]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Drudlyclean the Skeledude&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor|Blackstone Harbor]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_harbor&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Suo&amp;lt;br&amp;gt;Gadget&amp;lt;br&amp;gt;Hutty&amp;lt;br&amp;gt;Drudlyclean the Skeledude&lt;br /&gt;
|-&lt;br /&gt;
| [[Mineside]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_mineside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Suo&lt;br /&gt;
|-&lt;br /&gt;
| [[Trainyard]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_trainyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| TheatreTechie&amp;lt;br&amp;gt;Drudlyclean the Skeledude&lt;br /&gt;
|-&lt;br /&gt;
| [[2Bridge]]&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_2bridge&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;14bit&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|-&lt;br /&gt;
| [[Drizzle]]&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_drizzle&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Double Down|2.2.0]]&lt;br /&gt;
| 14bit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Territorial_Domination&amp;diff=5586</id>
		<title>Territorial Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Territorial_Domination&amp;diff=5586"/>
		<updated>2025-01-26T03:16:01Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Added Sunnyside&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fight_or_flight_td.png|thumb|right|Image used to tease TD from the Day 3 page of Fight or Flight]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day3 Fight or Flight update page]|&lt;br /&gt;
Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of [[Territorial Control]], and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territorial Domination&#039;&#039;&#039; is a game-mode in which the end goal for both teams is to control all three [[Control point (objective)|control points]] on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being fought over. Once the third point is captured, all points will become unlocked. As the points exchange hands, so do the spawn-points of the teams; teams will always spawn from the areas they control. Teams can either win by owning all control points or owning the most points when time runs out. If neither team can cap the initial third point before time runs out, the round stalemates.&lt;br /&gt;
&lt;br /&gt;
== Maps==&lt;br /&gt;
The following is a list of official Territorial Domination [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Caper]]&lt;br /&gt;
* [[Sunnyside]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=5585</id>
		<title>Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=5585"/>
		<updated>2025-01-26T03:14:16Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Maps + Updated Domination Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Domination.png|thumb|right|Typical round of Domination on Hydro.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Domination is a metaphor for all the territory disputes and land grabs that have underscored every armed conflict in the history of the world. Instead of Alexander conquering the Levant for Macedon, though, you&#039;re a thug conquering a 20-foot-wide metal circle for no one in particular.}}&lt;br /&gt;
&#039;&#039;&#039;Domination&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;Dom&#039;&#039;&#039;, is a game mode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
This mode is designed around reaching a point limit that increases based on the number of control points you own. Control points may start neutral, or may start out owned by a particular team that will start gaining points from it as soon as the round begins. Depending on the map, some control points may increase your team&#039;s points at different rates. Contesting an enemy control point pauses their point gain for as long as you&#039;re on it. Teams that are trailing behind in point value will receive both shorter respawn times and, if they can capture all control points at once, will gain a point bonus large enough to catch up with the other team(s).&lt;br /&gt;
&lt;br /&gt;
==  Maps==&lt;br /&gt;
The following is a list of official Domination [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Oil Canyon]]&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
* [[Sawtooth]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Hydro (Domination)|Hydro (DOM)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] [[Medieval]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=4638</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=4638"/>
		<updated>2024-04-19T22:57:51Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Added Penguin Peak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an [[Intelligence|intelligence]] that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Capture the Flag [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Well (Capture the Flag)|Well (CTF)]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Sawmill (Capture the Flag)|Sawmill (CTF)]]&lt;br /&gt;
* [[Double Cross]]&lt;br /&gt;
* [[Landfall]]&lt;br /&gt;
* [[Casbah]]&lt;br /&gt;
* [[Pelican Peak]]&lt;br /&gt;
* [[Penguin Peak]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=4600</id>
		<title>Harbor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=4600"/>
		<updated>2024-04-10T21:53:59Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Brought back the Blackstone. It&amp;#039;s clearly shown in-game as &amp;#039;Blackstone Harbor&amp;#039;, so I&amp;#039;m not sure why this was removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Vip_harbor.webp&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|file-name = vip_harbor&lt;br /&gt;
|release-date = July 4, 2020 ([[Death &amp;amp; Taxes]])&lt;br /&gt;
|developer = Suomimies55&amp;lt;br&amp;gt;Gadget&amp;lt;br&amp;gt;Hutty&amp;lt;br&amp;gt;Drudlyclean the Skeledude&lt;br /&gt;
|map-environment = Urban&lt;br /&gt;
|map-setting = Evening&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The city&#039;s not all too different from the desert: you&#039;re still fighting through grimy, derelict buildings on a dead-end industrial site, a few miles away from anyplace worth actually living in. Escort the Civilian through all three points to his luxury car, and don&#039;t be afraid to get messy; the murder rate really &#039;&#039;can&#039;t&#039;&#039; get any higher.}}&lt;br /&gt;
&#039;&#039;&#039;Blackstone Harbor&#039;&#039;&#039;, also known as just &#039;&#039;&#039;Harbor&#039;&#039;&#039;, is an official [[VIP]] map, set in an urban city environment surrounded by skyscrapers, leading into a shipping harbor. The goal of BLU team is to escort the VIP to the three Control Points, while the goal of RED team is to prevent the VIP from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]].&lt;br /&gt;
&lt;br /&gt;
Harbor was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death &amp;amp; Taxes]] update. It was created by TF2 Classic developer Suomimies55, and former developers Gadget, Hutty, and Drudlyclean the Skeledude. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Harbor_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== Point A ===&lt;br /&gt;
RED team starts at a forward spawn between Point A and Point B, while BLU team starts in an initial spawn area with three different paths. Two paths are elevated above the main road, while the third path is seated in a tunnel with a steep road. The exterior has multiple cars and crates blocking the way, as well as a square building overlooking the rest. There are numerous routes to get to the Control Point, including two side rooms with health and ammo. When Point A is captured, the shutter doors to Point B are opened, BLU gains a forward spawn at Point A and a second resupply where RED&#039;s initial spawn was, and RED&#039;s spawn is pushed back to Point C. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Harbor_BLU_Spawn.webp|BLU initial spawn&lt;br /&gt;
Harbor_BLU_Spawn_Exterior.webp|BLU spawn exterior&lt;br /&gt;
Harbor_A_Side_Route.webp|Point A side route&lt;br /&gt;
Harbor_A_Side_Room.webp|Point A room&lt;br /&gt;
Harbor_A_Exterior.webp|Point A&lt;br /&gt;
Harbor_A_Forward_Spawn.webp|BLU forward spawn&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point B ===&lt;br /&gt;
Point B uses a cramped tunnel to connect between two large exteriors. There is also a side route right next to the Control Point, featuring either a window or a door for the VIP to funnel through. When Point B is captured, shutter doors open up an additional route to Point C, and BLU&#039;s forward spawn is placed where RED&#039;s initial spawn was.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Harbor_B_Spawn.webp|RED initial spawn and BLU second forward spawn&lt;br /&gt;
Harbor_B_Connector.webp|Point B connector&lt;br /&gt;
Harbor_B_Tunnel.webp|Point B tunnel&lt;br /&gt;
Harbor_B_Exterior_Front.webp|Point B exterior front&lt;br /&gt;
Harbor_B_Exterior_Back.webp|Point B exterior back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point C ===&lt;br /&gt;
A much larger connector offers three routes to Point C, each a large distance away from each other, each choked by multiple shutter doors. There are two battlements overlooking the point: one which RED team has easy access to, and another which BLU team has easy access to. Capturing Point C wins the game, and reveals the VIP&#039;s car situated in a long and dark tunnel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Harbor_C_Spawn.webp|RED final spawn&lt;br /&gt;
Harbor_C_Connector.webp|Point C connector&lt;br /&gt;
Harbor_C_Side_Route.webp|Point C side route&lt;br /&gt;
Harbor_C.webp|Point C&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added vip_harbor&lt;br /&gt;
&#039;&#039;&#039;[[2.0.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where RED&#039;s respawn time was shorter than BLU&#039;s respawn time, after capturing B&lt;br /&gt;
* Updated the respawn time after B&#039;s capture to be 10 seconds for RED, and 2 seconds for BLU&lt;br /&gt;
* Changed some models&lt;br /&gt;
&#039;&#039;&#039;[[2.0.2]]&#039;&#039;&#039;&lt;br /&gt;
* Shrunk RED&#039;s window on Capture Point C&#039;s building&lt;br /&gt;
* Removed some props to open up the play-space&lt;br /&gt;
* Adjusted the Nobuild on the shed in front of First RED Spawn to only be on the roof&lt;br /&gt;
* Adjusted some Item Pickups&lt;br /&gt;
* Added a Small Medkit near Capture Point C&#039;s upper flank route&lt;br /&gt;
* Improved the visuals of the maps lighting a bit&lt;br /&gt;
* Fixed the water cubemaps&lt;br /&gt;
&#039;&#039;&#039;[[2.0.4]]&#039;&#039;&#039;&lt;br /&gt;
* Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
* Updated clipping&lt;br /&gt;
* Blocked the window from last point upper area&lt;br /&gt;
* Added pallet near the last RED spawn area, allowing players to get up easier from lower area&lt;br /&gt;
* Increased brightness in dark areas&lt;br /&gt;
* Increased additional time after capturing points&lt;br /&gt;
* First point time increased to 3 minutes (from 2)&lt;br /&gt;
* Second point time increased to 4 minutes (from 2)&lt;br /&gt;
* Small optimization changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map&#039;s layout before the first control point is loosely based on the layout of the &#039;&#039;Team Fortress Classic&#039;&#039; map [[tf:Hunted (Classic)|Hunted]].&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=4599</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=4599"/>
		<updated>2024-04-10T21:48:09Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Includes full name of Blackstone Harbor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of maps&#039;&#039;&#039; in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Only maps that officially ship with &#039;&#039;Team Fortress 2 Classic&#039;&#039; are listed here.&lt;br /&gt;
&lt;br /&gt;
== Map types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Prefix&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Four-Team]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Medieval]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | File Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Version Added&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Arena)|Badlands]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_flask&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Floodgate]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_floodgate&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Arena)|Granary]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberyard]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_lumberyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (Arena)|Nucleus]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offblast]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_offblast_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravine]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_ravine&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Arena)|Sawmill]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_watchtower&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Arena)|Well]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaranth]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_amaranth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DeGroot Keep]]&lt;br /&gt;
| [[Attack / Defense]] ([[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_degrootkeep&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustbowl]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_dustbowl&amp;lt;/code&amp;gt;&lt;br /&gt;
| Initial release&lt;br /&gt;
|-&lt;br /&gt;
| [[Egypt]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_egypt_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace Creek]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_furnace_rc1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Attack / Defense)|Gorge]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel Pit]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gravelpit&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Junction]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_junction_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Lab]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_mountainlab&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_steel&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2Fort]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_2fort&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Casbah]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_casbah&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Cross]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_doublecross&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landfall]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_landfall&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelican Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_pelican_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_penguin_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Capture the Flag)|Sawmill]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_turbine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Capture the Flag)|Well]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Control Points)|Badlands]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Coldfront]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_coldfront&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fastlane]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_fastlane&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_foundry&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freight]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_freight_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Control Points)|Gorge]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_5gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Control Points)|Granary]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gullywash]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gullywash_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerhouse]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_powerhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_tidal_v4&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Control Points)|Well]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukon]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_yukon_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Domination)|Hydro]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Krepost]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]] [[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_krepost&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Canyon]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_oilcanyon&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (King of the Hill)|Badlands]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigid]]&lt;br /&gt;
| [[King of the Hill]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_frigid&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest (Event)]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_event&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_highpass&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kong King]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_king&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_lakeside_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (King of the Hill)|Nucleus]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (King of the Hill)|Sawmill]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Viaduct]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_viaduct&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (Payload)|Badwater Basin]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnblitz]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_barnblitz&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_frontier_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Rush]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_goldrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodoo]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_hoodoo_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jinn]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_jinn&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Mountain]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_thundermountain&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upward]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_upward&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hightower]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_hightower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_nightfall_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeline]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_pipeline&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]]&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_doomsday&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Territorial Control)|Hydro]]&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caper]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_caper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (VIP)|Badwater Basin]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor|Blackstone Harbor]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_harbor&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mineside]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_mineside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trainyard]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_trainyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=4598</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=4598"/>
		<updated>2024-04-10T21:46:58Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Added Penguin Peak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of maps&#039;&#039;&#039; in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Only maps that officially ship with &#039;&#039;Team Fortress 2 Classic&#039;&#039; are listed here.&lt;br /&gt;
&lt;br /&gt;
== Map types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Prefix&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Four-Team]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Medieval]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | File Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Version Added&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Arena)|Badlands]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_flask&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Floodgate]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_floodgate&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Arena)|Granary]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberyard]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_lumberyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (Arena)|Nucleus]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offblast]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_offblast_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravine]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_ravine&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Arena)|Sawmill]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_watchtower&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Arena)|Well]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaranth]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_amaranth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DeGroot Keep]]&lt;br /&gt;
| [[Attack / Defense]] ([[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_degrootkeep&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustbowl]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_dustbowl&amp;lt;/code&amp;gt;&lt;br /&gt;
| Initial release&lt;br /&gt;
|-&lt;br /&gt;
| [[Egypt]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_egypt_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace Creek]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_furnace_rc1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Attack / Defense)|Gorge]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel Pit]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gravelpit&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Junction]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_junction_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Lab]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_mountainlab&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_steel&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[2Fort]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_2fort&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Casbah]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_casbah&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Cross]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_doublecross&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Landfall]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_landfall&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelican Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_pelican_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_penguin_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Capture the Flag)|Sawmill]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_turbine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Capture the Flag)|Well]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Control Points)|Badlands]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Coldfront]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_coldfront&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fastlane]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_fastlane&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_foundry&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freight]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_freight_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Control Points)|Gorge]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_5gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Control Points)|Granary]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gullywash]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gullywash_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerhouse]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_powerhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_tidal_v4&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Control Points)|Well]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukon]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_yukon_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Domination)|Hydro]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Krepost]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]] [[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_krepost&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Canyon]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_oilcanyon&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (King of the Hill)|Badlands]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigid]]&lt;br /&gt;
| [[King of the Hill]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_frigid&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest (Event)]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_event&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_highpass&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kong King]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_king&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_lakeside_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (King of the Hill)|Nucleus]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (King of the Hill)|Sawmill]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Viaduct]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_viaduct&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (Payload)|Badwater Basin]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnblitz]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_barnblitz&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_frontier_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Rush]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_goldrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodoo]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_hoodoo_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jinn]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_jinn&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Mountain]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_thundermountain&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upward]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_upward&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hightower]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_hightower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_nightfall_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeline]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_pipeline&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]]&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_doomsday&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Territorial Control)|Hydro]]&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caper]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_caper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (VIP)|Badwater Basin]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackstone Harbor|Harbor]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_harbor&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mineside]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_mineside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trainyard]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_trainyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Frigid&amp;diff=3256</id>
		<title>Frigid</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Frigid&amp;diff=3256"/>
		<updated>2023-08-02T13:25:53Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Frigid 1.jpg&lt;br /&gt;
|game-type = King of the Hill&lt;br /&gt;
|four-team = yes&lt;br /&gt;
|file-name = koth_frigid&lt;br /&gt;
|developer = wheatttttt&amp;lt;br&amp;gt;savva&lt;br /&gt;
|release-date = April 28, 2023 ([[Fight or Flight]])&lt;br /&gt;
|map-environment = Frigid&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day1 Fight or Flight update page]|Find refuge from the cold in the sheet metal hallways and eight-foot-wide air ducts of Frigid, our first four-way [[King of the Hill|King of the Hill]] map. If you can fend off three whole teams of maniacs pouring in from all directions, maybe you can use this arctic base for the betterment of mankind. Like digging aliens out of the permafrost. Or melting icebergs, for fun.}}&lt;br /&gt;
&#039;&#039;&#039;Frigid&#039;&#039;&#039; is an official [[Four-Team]] [[King of the Hill]] map characterized by cramped interior flank routes leading to a spacious middle, with a small amount of action in the open outdoors. It is set within an arctic research base, the centerpiece of which is a mysterious glowing pillar.&lt;br /&gt;
&lt;br /&gt;
Frigid was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer wheatttttt and TF2 Classic contributor savva.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.1.0&#039;&#039;&#039;&lt;br /&gt;
* Added koth_frigid (Wheat, savva)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is currently the map with the most hidden scientists, with a total of 8. One of each team color is located in the break room of their respective teams&#039; spawns, a BLU, YLW and GRN scientist underneath the point, and a RED scientist in a currently inaccessible room that can be seen using noclip.&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Frigid&amp;diff=3255</id>
		<title>Frigid</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Frigid&amp;diff=3255"/>
		<updated>2023-08-02T13:24:58Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Fixed the scientist trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Frigid 1.jpg&lt;br /&gt;
|game-type = King of the Hill&lt;br /&gt;
|four-team = yes&lt;br /&gt;
|file-name = koth_frigid&lt;br /&gt;
|developer = wheatttttt&amp;lt;br&amp;gt;savva&lt;br /&gt;
|release-date = April 28, 2023 ([[Fight or Flight]])&lt;br /&gt;
|map-environment = Frigid&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day1 Fight or Flight update page]|Find refuge from the cold in the sheet metal hallways and eight-foot-wide air ducts of Frigid, our first four-way [[King of the Hill|King of the Hill]] map. If you can fend off three whole teams of maniacs pouring in from all directions, maybe you can use this arctic base for the betterment of mankind. Like digging aliens out of the permafrost. Or melting icebergs, for fun.}}&lt;br /&gt;
&#039;&#039;&#039;Frigid&#039;&#039;&#039; is an official [[Four-Team]] [[King of the Hill]] map characterized by cramped interior flank routes leading to a spacious middle, with a small amount of action in the open outdoors. It is set within an arctic research base, the centerpiece of which is a mysterious glowing pillar.&lt;br /&gt;
&lt;br /&gt;
Frigid was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer wheatttttt and TF2 Classic contributor savva.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.1.0&#039;&#039;&#039;&lt;br /&gt;
* Added koth_frigid (Wheat, savva)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is currently the map with the most hidden scientists, with a total of 8. One of each team color are located in the break room of their respective teams&#039; spawns, a BLU, YLW and GRN scientist underneath the point, and a RED scientist in a currently inaccessible room that can be seen using noclip.&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=2744</id>
		<title>Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=2744"/>
		<updated>2023-06-17T00:35:39Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: I think you meant &amp;quot;stagger&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Aye, me bottle o&#039; scrumpy!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bottle&#039;&#039;&#039; is the default melee weapon of the Demoman. It is a brown, glass bottle o&#039; scrumpy, with a grey label on both sides, marked &amp;quot;XXX&amp;quot; with a year of 1808. When striking a surface (or an enemy) with a [[critical hit]], the bottle will shatter, visible to all players, and will remain shattered until the player respawns. This does not change its damage, and [[resupply cabinets]] will not replace the bottle.&lt;br /&gt;
&lt;br /&gt;
The Bottle deals 65 damage and attacks every 0.8 seconds. Compared to other melee weapons, the Demoman gets more use out of it than other classes do with theirs. The large reload times of his other weapons means he often suffers from empty clips, making the Bottle a practical necessity. The ability to detonate [[Stickybomb Launcher|stickybombs]] while its out means the Demoman can create a zone of control where the enemy is encouraged to walk towards him, and the looming threat of the Bottle can encourage the enemy to back up to where he wants them. A lucky detonation can also bounce an enemy towards him, finishing them off with a swing. Regardless, the Demoman still has below-average speed, and so charging in swinging will lead to his swift death.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Cheers&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Garrafa|pt-br_m=Bottle&lt;br /&gt;
|bg=Бутилка|bg_m=Bottle&lt;br /&gt;
|en=Bottle&lt;br /&gt;
|fr=Bouteille|fr_m=Bottle&lt;br /&gt;
|de=Flasche|de_m=Bottle&lt;br /&gt;
|it=Bottiglia|it_m=Bottle&lt;br /&gt;
|ro=Sticlă|ro_m=Bottle&lt;br /&gt;
|ru=Бутылка|ru_m=Bottle&lt;br /&gt;
|es=Botella|es_m=Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Scrumpy Scrumpy] is a real beverage, originating from West of England, and is an alcoholic cider produced from apples. Despite the Demoman&#039;s affinity for it, it is not a stereotypically Scottish drink.&lt;br /&gt;
* While wielding the Bottle, the Demoman&#039;s idle animation has an exaggerated stagger compared to all other classes, suggesting he is somehow off his balance.&lt;br /&gt;
* When taunting, the Demoman will still drink from a broken bottle, apparently too drunk to care.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Frigid&amp;diff=2653</id>
		<title>Frigid</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Frigid&amp;diff=2653"/>
		<updated>2023-06-10T20:17:37Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Frigid 1.jpg&lt;br /&gt;
|file-name = koth_frigid&lt;br /&gt;
|game-type = King of the Hill&lt;br /&gt;
|four-team = yes&lt;br /&gt;
|map-environment = Snowy&lt;br /&gt;
|map-setting = Snowy, Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day1 Fight or Flight update page]|&lt;br /&gt;
Find refuge from the cold in the sheet metal hallways and eight-foot-wide air ducts of Frigid, our first four-way [[King of the Hill|King of the Hill]] map. If you can fend off three whole teams of maniacs pouring in from all directions, maybe you can use this arctic base for the betterment of mankind. Like digging aliens out of the permafrost. Or melting icebergs, for fun.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frigid&#039;&#039;&#039; is a [[Four-Team]] [[King of the Hill]] map added in the Fight or Flight update. The map is set in an arctic research base of some kind, with the control point residing in a catwalk area. The control point resides on a catwalk above the machinery below the base.&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Death_%26_Taxes&amp;diff=2239</id>
		<title>Death &amp; Taxes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Death_%26_Taxes&amp;diff=2239"/>
		<updated>2023-05-13T14:31:30Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: More cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Death and Taxes Update Teaser Image.png|thumb|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death &amp;amp; Taxes&#039;&#039;&#039; update was the first major update for [[Team Fortress 2 Classic]]. &lt;br /&gt;
&lt;br /&gt;
The update focused on cut content from &#039;&#039;Team Fortress 2&#039;&#039;, including the [[VIP]] gamemode, the [[Civilian]] class, and various weapons such as the [[Nail Gun]] and [[Tranquilizer Gun]]. The update also introduced new original maps, gamemodes, weapons, achievements, and other features.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
The Death &amp;amp; Taxes page officially began on July 4th, 2020, as announced on the [https://tf2classic.com/death_and_taxes/day1 Team Fortress 2 Classic Website].&lt;br /&gt;
* &#039;&#039;&#039;Day 1&#039;&#039;&#039;: Introduced the VIP gamemode, Civilian class, and maps [[Mineside]], [[Harbor]] and [[Trainyard]].&lt;br /&gt;
* &#039;&#039;&#039;Day 2&#039;&#039;&#039;: The [[Nail Gun]], The [[R.P.G.]], The [[Dynamite Pack]], The [[Tranquilizer Gun]] and The [[Fishwhacker]] were re-introduced as weapons, along with The [[Hunting Revolver]], The [[Mine Layer]], The [[Shock Therapy]] and The [[Coilgun]] as new additions.&lt;br /&gt;
* &#039;&#039;&#039;Day 3&#039;&#039;&#039;: The new [[Domination]] gamemode was introduced along with the map [[Oil Canyon]]. The new [[Four-Team]] gamemode, along with GRN and YLW teams, was also announced with the maps [[Flask]] and [[Hydro (Domination)]].&lt;br /&gt;
* &#039;&#039;&#039;Day 4&#039;&#039;&#039;: [[Badwater Basin (VIP)]] was announced with 6 returning weapons from &#039;&#039;Team Fortress 2&#039;&#039;: The [[Kritzkrieg]], The [[Überspritze]], The [[Huntsman]], The [[Flare Gun]], The [[Gunboats]] and The [[Sandvich]]. Scoreboard medals for developers, content contributors, and beta testers, bot improvements, and a new achievement pack were also announced. The update was also officially released.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
{{main|List of maps}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Picture&lt;br /&gt;
! Game mode&lt;br /&gt;
! File name&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mineside]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Vip_mineside.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_mineside}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trainyard]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Trainyard 2.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_trainyard}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harbor]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Harbor.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_harbor}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Oil Canyon]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:OilCanyon.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_oilcanyon}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hydro (Domination)]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Hydro 3.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_hydro}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flask]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Flask 1.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_flask}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Badwater (VIP)]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:VipBadwater.png.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_badwater}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== [[Scout]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Soldier]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Pyro]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Demoman]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
{{Weapon|Mine Layer}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Heavy]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Engineer]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Coilgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Medic]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kritzkrieg}}&lt;br /&gt;
{{Weapon|Shock Therapy}}&lt;br /&gt;
{{Weapon|Überspritze}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Sniper]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Spy]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name of the update is a reference to a [https://en.wikipedia.org/wiki/Death_and_taxes_(idiom) famous quote] from Benjamin Franklin: &amp;quot;&#039;&#039;Our new Constitution is now established, and has an appearance that promises permanency; but in this world nothing can be said to be certain, except &#039;&#039;&#039;death and taxes&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* The Civilian class and the VIP gamemode were originally planned for &#039;&#039;Team Fortress 2&#039;&#039; but were cut.&lt;br /&gt;
* A lot of the weapons were cut from earlier versions of Tf2 or cut entirely. Some can even be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 Playstation trailer.]&lt;br /&gt;
== Update Gallery ==&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Gravel_Pit&amp;diff=2227</id>
		<title>Gravel Pit</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Gravel_Pit&amp;diff=2227"/>
		<updated>2023-05-12T22:29:20Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Gravelpit.jpg&lt;br /&gt;
|file-name = cp_gravelpit&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Daylight, overcast&lt;br /&gt;
|developer = Valve&lt;br /&gt;
|release-date = 2007&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gravel Pit&#039;&#039;&#039; is an official pyramid-style [[Attack / Defense]] map.&lt;br /&gt;
&lt;br /&gt;
The map takes place on an industrial gravel quarry where large spytech structures, such as a radar dish and laser gun, are disguised as old rustic buildings.&lt;br /&gt;
&lt;br /&gt;
The map has three [[Control point (objective)|control points]], with points A and B being available to capture at the start of the round. Once BLU has captured both points, point C will become available.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dustbowl and Gravel Pit were the first Attack / Defense maps for &#039;&#039;Team Fortress 2&#039;&#039; and one of the six maps included on the game&#039;s initial release.&lt;br /&gt;
* Most of &amp;lt;em&amp;gt;Meet the Demoman&amp;lt;/em&amp;gt; takes places on various areas of Gravel Pit.&lt;br /&gt;
* Gravel Pit shares its &amp;quot;pyramid-style&amp;quot; point layout with [[Junction]] and [[Furnace Creek]].&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Gravel_Pit&amp;diff=2226</id>
		<title>Gravel Pit</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Gravel_Pit&amp;diff=2226"/>
		<updated>2023-05-12T22:27:36Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Freshen up myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Gravelpit.jpg&lt;br /&gt;
|file-name = cp_gravelpit&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Daylight, overcast&lt;br /&gt;
|developer = Valve&lt;br /&gt;
|release-date = 2007&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gravel Pit&#039;&#039;&#039; is an official pyramid-style [[Attack / Defense]] map.&lt;br /&gt;
&lt;br /&gt;
The map takes place on an industrial gravel quarry where large spytech structures, such as a radar dish and laser gun, are disguised as old rustic buildings.&lt;br /&gt;
&lt;br /&gt;
The map has three [[Control point (objective)|control points]], with points A and B being available to capture at the start of the round. Once BLU has captured both points, point C will become available.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dustbowl and Gravel Pit were the first Attack/Defense maps for &#039;&#039;Team Fortress 2&#039;&#039; and one of the six maps included on the game&#039;s initial release.&lt;br /&gt;
* Most of &amp;lt;em&amp;gt;Meet the Demoman&amp;lt;/em&amp;gt; takes places on various areas of Gravel Pit.&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Death_%26_Taxes&amp;diff=2225</id>
		<title>Death &amp; Taxes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Death_%26_Taxes&amp;diff=2225"/>
		<updated>2023-05-12T22:22:22Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Re-wrote some things to be more accurate, concise, and less redundant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Death and Taxes Update Teaser Image.png|thumb|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death &amp;amp; Taxes&#039;&#039;&#039; update was the first major update for [[Team Fortress 2 Classic]]. &lt;br /&gt;
&lt;br /&gt;
The update focused on cut content from &#039;&#039;Team Fortress 2&#039;&#039;, including the [[VIP]] gamemode, the [[Civilian]] class, and various weapons such as the [[Nailgun]] and [[Tranquilizer Gun]]. The update also introduced new original maps, gamemodes, weapons, achievements, and other features.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
The Death &amp;amp; Taxes page officially began on July 4th, 2020, as announced on the [https://tf2classic.com/death_and_taxes/day1 Team Fortress 2 Classic Website].&lt;br /&gt;
* &#039;&#039;&#039;Day 1&#039;&#039;&#039;: Introduced the VIP gamemode, Civilian class, and maps [[Mineside]], [[Harbor]] and [[Trainyard]].&lt;br /&gt;
* &#039;&#039;&#039;Day 2&#039;&#039;&#039;: The [[Nailgun]], The [[RPG]], The [[Dynamite Pack]], The [[Tranquilizer Gun]] and The [[Fishwhacker]] were re-introduced as weapons, along with The [[Hunting Revolver]], The [[Mine Layer]], The [[Shock Therapy]] and The [[Coilgun]] as new additions.&lt;br /&gt;
* &#039;&#039;&#039;Day 3&#039;&#039;&#039;: The new [[Domination]] gamemode was introduced along with the map [[Oilcanyon]]. The new [[Four-Team]] gamemode, along with GRN and YLW teams, was also announced with the maps [[Flask]] and [[Hydro]].&lt;br /&gt;
* &#039;&#039;&#039;Day 4&#039;&#039;&#039;: [[Badwater (VIP)]] was announced with 6 returning weapons from &#039;&#039;Team Fortress 2&#039;&#039;: The [[Kritzkrieg]], The [[Überspritze]], The [[Huntsman]], The [[Flaregun]], The [[Gunboats]] and The [[Sandvich]]. Scoreboard medals for developers, content contributors, and beta testers, bot improvements, and a new achievement pack were also announced. The update was also officially released.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
== Weapons ==&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name of the update is a reference to a [https://en.wikipedia.org/wiki/Death_and_taxes_(idiom) famous quote] from Benjamin Franklin: &amp;quot;&#039;&#039;Our new Constitution is now established, and has an appearance that promises permanency; but in this world nothing can be said to be certain, except &#039;&#039;&#039;death and taxes&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* The Civilian class and the VIP gamemode were originally planned for &#039;&#039;Team Fortress 2&#039;&#039; but were cut.&lt;br /&gt;
== Update Gallery ==&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=PDA:_Teleporter&amp;diff=2215</id>
		<title>PDA: Teleporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=PDA:_Teleporter&amp;diff=2215"/>
		<updated>2023-05-10T23:52:14Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: adds navigation bar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox weapon&lt;br /&gt;
| used-by=Engineer&lt;br /&gt;
| slot=PDA&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Construction PDA&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Everything an Engineer like myself needs, all in this little device.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;PDA: Teleporter&#039;&#039;&#039; is the stock PDA for the [[Engineer]], which the Engineer uses to construct his various [[buildings]]. The Teleporter PDA variant enables the Engineer to construct [[Teleporters]], allowing their team to quickly move over any distance.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Teleporters&amp;diff=2214</id>
		<title>Teleporters</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Teleporters&amp;diff=2214"/>
		<updated>2023-05-10T23:51:04Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: minor spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Engybuild.png|right|400px|The Engineer setting up a teleporter]]&lt;br /&gt;
&#039;&#039;&#039;Teleporters&#039;&#039;&#039; are a type of building that can be constructed by an [[Engineer]] using the [[PDA|Construction PDA]]. Two buildings make up a complete and functional Teleporter set: the &#039;&#039;&#039;Teleporter Entrance&#039;&#039;&#039; and the &#039;&#039;&#039;Teleporter Exit&#039;&#039;&#039;. Both ends appear as team-colored devices that rotate quickly to form glowing, circular pads.&lt;br /&gt;
&lt;br /&gt;
When a teammate or the Engineer himself steps on a fully charged Teleporter Entrance, the player is transported to the corresponding Teleporter Exit in a flash of team-colored particles. After a period of charging depending on the Teleporter level, it can be used again. Please note that only one player can use a Teleporter Entrance at a time, and the player must stand still. If there is more than 1 player on a Teleporter entrance, nothing will happen. &lt;br /&gt;
&lt;br /&gt;
Teleporters allow for the constant reinforcement of a frontline away from the Engineer&#039;s spawn. When fully upgraded, respawned teammates can be back on the front lines many times faster than walking or even most special [[jump]]s. A team can have their offensive push or defensive hold fall if they lack the manpower, while a well-place Teleporter Exit can apply constant pressure or sneak teammates behind enemy lines. &lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
&lt;br /&gt;
Both the Teleporter Entrance and Exit require 50 metal to build. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. These are to visually distinct them from each other while placing.&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=2059</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=2059"/>
		<updated>2023-04-30T01:16:11Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Forgot about KOTF, Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of maps&#039;&#039;&#039; in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Only maps that officially ship with &#039;&#039;Team Fortress 2 Classic&#039;&#039; are listed here.&lt;br /&gt;
&lt;br /&gt;
== Map types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Prefix&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Four-Team]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Medieval]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | File Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Version Added&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Arena)|Badlands]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_flask&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Floodgate]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_floodgate&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Arena)|Granary]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberyard]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_lumberyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (Arena)|Nucleus]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Offblast]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_offblast_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravine]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_ravine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Arena)|Sawmill]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_watchtower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Arena)|Well]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaranth]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_amaranth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DeGroot Keep]]&lt;br /&gt;
| [[Attack / Defense]] ([[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_degrootkeep&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustbowl]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_dustbowl&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Egypt]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_egypt_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace Creek]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_furnace_rc1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Attack / Defense)|Gorge]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel Pit]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gravelpit&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Junction]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_junction_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Lab]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_mountainlab&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_steel&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[2Fort]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_2fort&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Casbah]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_casbah&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Cross]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_doublecross&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Landfall]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_landfall&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelican Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_pelican_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Capture the Flag)|Sawmill]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_turbine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Capture the Flag)|Well]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Control Points)|Badlands]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Coldfront]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_coldfront&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fastlane]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_fastlane&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_foundry&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Freight]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_freight_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Control Points)|Gorge]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_5gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Control Points)|Granary]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gullywash]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gullywash_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerhouse]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_powerhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_tidal_v4&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Control Points)|Well]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukon]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_yukon_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Domination)|Hydro]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Krepost]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]] [[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_krepost&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Canyon]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_oilcanyon&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (King of the Hill)|Badlands]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigid]]&lt;br /&gt;
| [[King of the Hill]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_frigid&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest (Event)]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_event&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_highpass&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kong King]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_king&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_lakeside_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (King of the Hill)|Nucleus]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (King of the Hill)|Sawmill]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Viaduct]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_viaduct&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (Payload)|Badwater Basin]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnblitz]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_barnblitz&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_frontier_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Rush]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_goldrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodoo]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_hoodoo_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jinn]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_jinn&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Mountain]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_thundermountain&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Upward]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_upward&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hightower]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_hightower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_nightfall_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeline]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_pipeline&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]]&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_doomsday&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Territorial Control)|Hydro]]&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caper]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_caper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (VIP)|Badwater Basin]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackstone Harbor]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_harbor&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mineside]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_mineside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trainyard]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_trainyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1964</id>
		<title>Four-Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1964"/>
		<updated>2023-04-29T12:42:25Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4teamteaser.png|frameless|right]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
&amp;quot;Shoot at people whose army-navy-store cargo pants are a different color than yours&amp;quot; is a learned behavior by now, so we didn&#039;t think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you&#039;ve been fighting over, respectively, but they&#039;ve also got shady corporate interests that they&#039;re willing to hire mercenaries to protect. You&#039;re not so different after all!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-Team&#039;&#039;&#039;, also known as &amp;quot;&#039;&#039;&#039;4team&#039;&#039;&#039;&amp;quot;, is a game mode introduced in the Death and Taxes update; as the name suggests the game mode features typical symmetrical gameplay, but players are now split between four [[Teams|teams]] instead of the usual two. These two new teams added are the &#039;&#039;&#039;GRN&#039;&#039;&#039; &#039;&#039;(Global Radio Network)&#039;&#039; team and the &#039;&#039;&#039;YLW&#039;&#039;&#039; &#039;&#039;(Yard Logistics Workers, Inc)&#039;&#039;. Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Four-Team [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arena]]&#039;&#039;&#039;&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
* [[Hydro (Domination)|Hydro (DOM)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Medieval]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[King of the Hill]]&#039;&#039;&#039;&lt;br /&gt;
* [[Frigid]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1963</id>
		<title>Four-Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1963"/>
		<updated>2023-04-29T12:41:56Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Gamemode links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4teamteaser.png|frameless|right]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
&amp;quot;Shoot at people whose army-navy-store cargo pants are a different color than yours&amp;quot; is a learned behavior by now, so we didn&#039;t think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you&#039;ve been fighting over, respectively, but they&#039;ve also got shady corporate interests that they&#039;re willing to hire mercenaries to protect. You&#039;re not so different after all!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-Team&#039;&#039;&#039;, also known as &amp;quot;&#039;&#039;&#039;4team&#039;&#039;&#039;&amp;quot;, is a game mode introduced in the Death and Taxes update; as the name suggests the game mode features typical symmetrical gameplay, but players are now split between four [[Teams|teams]] instead of the usual two. These two new teams added are the &#039;&#039;&#039;GRN&#039;&#039;&#039; &#039;&#039;(Global Radio Network)&#039;&#039; team and the &#039;&#039;&#039;YLW&#039;&#039;&#039; &#039;&#039;(Yard Logistics Workers, Inc)&#039;&#039;. Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Four-Team [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arena]]&#039;&#039;&#039;&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
* [[Hydro (Domination)|Hydro (DOM)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Medieval]] [[Domination]]&#039;&#039;&#039;&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[King of the Hill]]&#039;&#039;&#039;&lt;br /&gt;
* [[Frigid]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1962</id>
		<title>Four-Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1962"/>
		<updated>2023-04-29T04:30:35Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4teamteaser.png|frameless|right]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
&amp;quot;Shoot at people whose army-navy-store cargo pants are a different color than yours&amp;quot; is a learned behavior by now, so we didn&#039;t think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you&#039;ve been fighting over, respectively, but they&#039;ve also got shady corporate interests that they&#039;re willing to hire mercenaries to protect. You&#039;re not so different after all!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-Team&#039;&#039;&#039;, also known as &amp;quot;&#039;&#039;&#039;4team&#039;&#039;&#039;&amp;quot;, is a game mode introduced in the Death and Taxes update; as the name suggests the game mode features typical symmetrical gameplay, but players are now split between four [[Teams|teams]] instead of the usual two. These two new teams added are the &#039;&#039;&#039;GRN&#039;&#039;&#039; &#039;&#039;(Global Radio Network)&#039;&#039; team and the &#039;&#039;&#039;YLW&#039;&#039;&#039; &#039;&#039;(Yard Logistics Workers, Inc)&#039;&#039;. Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Four-Team [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&#039;&#039;&#039;&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Hydro (Domination)|Hydro (DOM)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Medieval]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King of the Hill&#039;&#039;&#039;&lt;br /&gt;
* [[Frigid]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1961</id>
		<title>Four-Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1961"/>
		<updated>2023-04-29T04:30:15Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: 2.1 maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4teamteaser.png|frameless|right]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
&amp;quot;Shoot at people whose army-navy-store cargo pants are a different color than yours&amp;quot; is a learned behavior by now, so we didn&#039;t think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you&#039;ve been fighting over, respectively, but they&#039;ve also got shady corporate interests that they&#039;re willing to hire mercenaries to protect. You&#039;re not so different after all!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four-Team&#039;&#039;&#039;, also known as &amp;quot;&#039;&#039;&#039;4team&#039;&#039;&#039;&amp;quot;, is a game mode introduced in the Death and Taxes update; as the name suggests the game mode features typical symmetrical gameplay, but players are now split between four [[Teams|teams]] instead of the usual two. These two new teams added are the &#039;&#039;&#039;GRN&#039;&#039;&#039; &#039;&#039;(Global Radio Network)&#039;&#039; team and the &#039;&#039;&#039;YLW&#039;&#039;&#039; &#039;&#039;(Yard Logistics Workers, Inc)&#039;&#039;. Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Four-Team [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&#039;&#039;&#039;&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Hydro (Domination)|Hydro (DOM)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[[Medieval]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King of the Hill&#039;&#039;&#039;&lt;br /&gt;
* [[Frigid]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=King_of_the_Hill&amp;diff=1960</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=King_of_the_Hill&amp;diff=1960"/>
		<updated>2023-04-29T04:27:17Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Frigid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King of the Hill&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;&amp;quot;KOTH&amp;quot;&#039;&#039;&#039;, is a symmetrical game mode where all teams fight over a single [[Control point (objective)|control point]] in the middle of the map. The goal of each team is to keep control of the point for a total of 3 minutes. The control point becomes available to capture only a few seconds after the round begins, and can be captured by any team at any time. This results in teams constantly switching between offensive and defensive roles as the round goes on.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official King of the Hill [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Viaduct]]&lt;br /&gt;
* [[Nucleus (King of the Hill)|Nucleus (KOTH)]]&lt;br /&gt;
* [[Sawmill (King of the Hill)|Sawmill (KOTH)]]&lt;br /&gt;
* [[Harvest]]&lt;br /&gt;
* [[Harvest (Event)]]&lt;br /&gt;
* [[Lakeside]]&lt;br /&gt;
* [[Badlands (King of the Hill)|Badlands (KOTH)]]&lt;br /&gt;
* [[Kong King]]&lt;br /&gt;
* [[Highpass]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] King of the Hill&#039;&#039;&#039;&lt;br /&gt;
* [[Frigid]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Payload&amp;diff=1959</id>
		<title>Payload</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Payload&amp;diff=1959"/>
		<updated>2023-04-29T04:25:34Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Jinn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Payload&#039;&#039;&#039; is an asymmetrical gamemode where BLU must push a bomb cart, the titular [[Payload (objective)|payload]], to the end of its tracks. RED must stop BLU from reaching the end and blowing up their base until the round-timer runs out. Along the tracks are checkpoints that, if BLU pushes the cart over, will give them extra time to complete the objective. If RED can keep BLU off the cart for a period of time, the cart will automatically begin to move backwards until BLU can push it again.&lt;br /&gt;
&lt;br /&gt;
Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Payload [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Gold Rush]]&lt;br /&gt;
* [[Badwater Basin (Payload)|Badwater Basin (PL)]]&lt;br /&gt;
* [[Hoodoo]]&lt;br /&gt;
* [[Thunder Mountain]]&lt;br /&gt;
* [[Upward]]&lt;br /&gt;
* [[Frontier]]&lt;br /&gt;
* [[Barnblitz]]&lt;br /&gt;
* [[Jinn]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=1958</id>
		<title>Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=1958"/>
		<updated>2023-04-29T04:08:39Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Krepost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Domination.png|thumb|right|Typical round of Domination on Hydro.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Domination is a metaphor for all the territory disputes and land grabs that have underscored every armed conflict in the history of the world. Instead of Alexander conquering the Levant for Macedon, though, you&#039;re a thug conquering a 20-foot-wide metal circle for no one in particular.}}&lt;br /&gt;
&#039;&#039;&#039;Domination&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;DOM&amp;quot;&#039;&#039;&#039;, is a game mode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
This mode is designed around reaching a point limit that increases based on the number of control points you own. Control points may start neutral, or may start out owned by a particular team that will start gaining points from it as soon as the round begins. Depending on the map, some control points may increase your team&#039;s points at different rates. Contesting an enemy control point pauses their point gain for as long as you&#039;re on it.&lt;br /&gt;
&lt;br /&gt;
==  Maps==&lt;br /&gt;
The following is a list of official Domination [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Oil Canyon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Hydro (Domination)|Hydro (DOM)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] [[Medieval]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=1957</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=1957"/>
		<updated>2023-04-29T04:07:19Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Floodgate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&#039;&#039;&#039; is a game mode where the teams battle to be the last one standing. When a player dies, they don&#039;t respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Arena [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Lumberyard]]&lt;br /&gt;
* [[Ravine]]&lt;br /&gt;
* [[Well (Arena)]]&lt;br /&gt;
* [[Granary (Arena)]]&lt;br /&gt;
* [[Badlands (Arena)]]&lt;br /&gt;
* [[Watchtower]]&lt;br /&gt;
* [[Nucleus (Arena)]]&lt;br /&gt;
* [[Sawmill (Arena)]]&lt;br /&gt;
* [[Offblast]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] Arena&#039;&#039;&#039;&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=1956</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=1956"/>
		<updated>2023-04-29T04:05:48Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Added 2.1 maps and gamemodes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of maps&#039;&#039;&#039; in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Only maps that officially ship with &#039;&#039;Team Fortress 2 Classic&#039;&#039; are listed here.&lt;br /&gt;
&lt;br /&gt;
== Map types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Prefix&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Four-Team]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Medieval]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Map Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | File Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Version Added&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Arena)|Badlands]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_flask&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Floodgate]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_floodgate&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Arena)|Granary]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberyard]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_lumberyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (Arena)|Nucleus]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Offblast]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_offblast_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravine]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_ravine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Arena)|Sawmill]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_watchtower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Arena)|Well]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaranth]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_amaranth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[DeGroot Keep]]&lt;br /&gt;
| [[Attack / Defense]] ([[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_degrootkeep&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustbowl]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_dustbowl&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Egypt]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_egypt_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace Creek]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_furnace_rc1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Attack / Defense)|Gorge]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel Pit]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gravelpit&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Junction]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_junction_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Lab]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_mountainlab&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_steel&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[2Fort]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_2fort&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Casbah]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_casbah&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Cross]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_doublecross&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Landfall]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_landfall&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelican Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_pelican_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Capture the Flag)|Sawmill]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_turbine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Capture the Flag)|Well]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Control Points)|Badlands]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Coldfront]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_coldfront&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fastlane]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_fastlane&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_foundry&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Freight]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_freight_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Control Points)|Gorge]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_5gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Control Points)|Granary]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gullywash]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gullywash_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerhouse]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_powerhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_tidal_v4&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Control Points)|Well]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukon]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_yukon_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Domination)|Hydro]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Krepost]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]] [[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_krepost&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Canyon]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_oilcanyon&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (King of the Hill)|Badlands]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigid]]&lt;br /&gt;
| [[King of the Hill]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_frigid&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest (Event)]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_event&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_highpass&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kong King]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_king&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_lakeside_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (King of the Hill)|Nucleus]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (King of the Hill)|Sawmill]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Viaduct]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_viaduct&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (Payload)|Badwater Basin]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnblitz]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_barnblitz&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_frontier_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Rush]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_goldrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodoo]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_hoodoo_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Jinn]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_jinn&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Mountain]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_thundermountain&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Upward]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_upward&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hightower]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_hightower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_nightfall_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeline]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_pipeline&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]]&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_doomsday&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Territorial Control)|Hydro]]&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caper]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_caper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (VIP)|Badwater Basin]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackstone Harbor]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_harbor&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mineside]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_mineside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trainyard]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_trainyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medieval_Mode&amp;diff=1955</id>
		<title>Medieval Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medieval_Mode&amp;diff=1955"/>
		<updated>2023-04-29T03:52:22Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Added the 2.1 additions to Maps and Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:medieval_icon.png|150px|right]]&lt;br /&gt;
&#039;&#039;&#039;Medieval Mode&#039;&#039;&#039;, also known as just &#039;&#039;&#039;Medieval&#039;&#039;&#039;, is a sub-gamemode where all players are limited to using only melee weapons and small set of &amp;quot;Medieval-appropriate&amp;quot; weapons, resulting in close-quarter combat. Players will also drop a small health kit on death to increase survivability after melee fights.&lt;br /&gt;
&lt;br /&gt;
Other aesthetic changes include a word filter in the game chat that will replace certain phrases with Ye Olde English (i.e. &amp;quot;you&amp;quot; is replaced with &amp;quot;thou&amp;quot;, etc.), and health kits will take the appearance of pieces of meat.&lt;br /&gt;
&lt;br /&gt;
Because Medieval Mode is mostly just a limited weapon selection, it can be applied to any main gamemode, making it a sub-gamemode.&lt;br /&gt;
&lt;br /&gt;
==Medieval Weapons==&lt;br /&gt;
The following is a list of [[Weapons|weapons]] that can be used in Medieval Mode:&lt;br /&gt;
&lt;br /&gt;
* All [[:Category:Melee weapons|melee weapons]]&lt;br /&gt;
* [[Brick]]&lt;br /&gt;
* [[Gunboats]]&lt;br /&gt;
* [[Flare Gun]]&lt;br /&gt;
* [[Sandvich]]&lt;br /&gt;
* [[Huntsman]]&lt;br /&gt;
* [[Invis Watch]]&lt;br /&gt;
* [[L&#039;escampette]]&lt;br /&gt;
* [[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Medieval [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Attack / Defense]]&#039;&#039;&#039;&lt;br /&gt;
* [[Degroot Keep]]&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] [[Domination]]&#039;&#039;&#039;&lt;br /&gt;
* [[Krepost]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
medieval_meats.png|Small, medium and large health kits as they appear in Medieval Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1949</id>
		<title>Control Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1949"/>
		<updated>2023-04-25T00:59:27Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Points&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CP&amp;quot;&#039;&#039;&#039;, is a gamemode where each team tries to capture all [[Control point (objective)|control points]] in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named [[Attack / Defense]].&lt;br /&gt;
&lt;br /&gt;
Each control point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control points on their side of the map, with a neutral &amp;quot;middle-point&amp;quot; that any team can capture.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Control Points [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Well (Control Points)|Well (CP)]]&lt;br /&gt;
* [[Granary (Control Points)|Granary (CP)]]&lt;br /&gt;
* [[Badlands (Control Points)|Badlands (CP)]]&lt;br /&gt;
* [[Fastlane]]&lt;br /&gt;
* [[Yukon]]&lt;br /&gt;
* [[Freight]]&lt;br /&gt;
* [[Coldfront]]&lt;br /&gt;
* [[Gorge (Control Points)|Gorge (CP)]]&lt;br /&gt;
* [[Gullywash]]&lt;br /&gt;
* [[Foundry]]&lt;br /&gt;
* [[Powerhouse]]&lt;br /&gt;
* [[Tidal]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1948</id>
		<title>Control Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1948"/>
		<updated>2023-04-25T00:59:02Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Points&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CP&amp;quot;&#039;&#039;&#039;, is a gamemode where each team tries to capture all [[Control points (objective)|control points]] in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named [[Attack / Defense]].&lt;br /&gt;
&lt;br /&gt;
Each control point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control points on their side of the map, with a neutral &amp;quot;middle-point&amp;quot; that any team can capture.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Control Points [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Well (Control Points)|Well (CP)]]&lt;br /&gt;
* [[Granary (Control Points)|Granary (CP)]]&lt;br /&gt;
* [[Badlands (Control Points)|Badlands (CP)]]&lt;br /&gt;
* [[Fastlane]]&lt;br /&gt;
* [[Yukon]]&lt;br /&gt;
* [[Freight]]&lt;br /&gt;
* [[Coldfront]]&lt;br /&gt;
* [[Gorge (Control Points)|Gorge (CP)]]&lt;br /&gt;
* [[Gullywash]]&lt;br /&gt;
* [[Foundry]]&lt;br /&gt;
* [[Powerhouse]]&lt;br /&gt;
* [[Tidal]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1947</id>
		<title>Attack / Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1947"/>
		<updated>2023-04-25T00:57:47Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack / Defense&#039;&#039;&#039; is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all [[Control point (objective)|control points]] in the map to win. RED is on the defensive and must defend their control points until the round-timer runs out. RED cannot recapture points seized by BLU.&lt;br /&gt;
&lt;br /&gt;
Attack / Defense comes in a few variations depending on the map. &#039;&#039;&#039;Linear-style&#039;&#039;&#039; Attack / Defense maps require BLU to capture the control points in a set order. Linear-style maps are comprised of either one or multiple stages, with 2-3 control points on each stage. For maps with multiple stages, BLU must win all stages to win the overall map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyramid-style&#039;&#039;&#039; maps have three control points, with the first two points, A and B, being available for BLU to capture at the start. Point C, the final point, is locked until both A and B are captured.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centralized-style&#039;&#039;&#039; maps are similar to Linear-style, except that the final point is available at any time. Capturing the final point will win the round regardless of how many other control points have been captured beforehand. However, the more control points BLU has taken, the easier it is for BLU to take the final point.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Attack / Defense [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linear-style&#039;&#039;&#039;&lt;br /&gt;
* [[Dustbowl]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Gorge (Attack / Defense) | Gorge (A/D)]]&lt;br /&gt;
* [[Mountain Lab]]&lt;br /&gt;
* [[Amaranth]]&lt;br /&gt;
&#039;&#039;&#039;Pyramid-style&#039;&#039;&#039;&lt;br /&gt;
* [[Gravel Pit]]&lt;br /&gt;
* [[Junction]]&lt;br /&gt;
* [[Furnace Creek]]&lt;br /&gt;
&#039;&#039;&#039; [[Medieval]] Pyramid-style&#039;&#039;&#039;&lt;br /&gt;
* [[Degroot Keep]]&lt;br /&gt;
&#039;&#039;&#039;Centralized-style&#039;&#039;&#039;&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Territorial_Control&amp;diff=1946</id>
		<title>Territorial Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Territorial_Control&amp;diff=1946"/>
		<updated>2023-04-25T00:55:09Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Territorial Control&amp;#039;&amp;#039;&amp;#039;, abbreviated as &amp;#039;&amp;#039;&amp;#039;&amp;quot;TC&amp;quot;&amp;#039;&amp;#039;&amp;#039;, is a symmetrical gamemode where the goal of each team is to take control of the entire map. The middle of the map is divided into four areas, each with their own control point. Each round is fought between two adjacent areas that are owned by opposite teams, with the other two areas closed off. To win each round, the teams must capture the others&amp;#039; point, and thus, the area. When all four...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Territorial Control&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;&amp;quot;TC&amp;quot;&#039;&#039;&#039;, is a symmetrical gamemode where the goal of each team is to take control of the entire map. The middle of the map is divided into four areas, each with their own [[Control point (objective)|control point]]. Each round is fought between two adjacent areas that are owned by opposite teams, with the other two areas closed off. To win each round, the teams must capture the others&#039; point, and thus, the area. When all four middle areas are owned by a single team, the final round begins. The team in control of the map takes an offensive role against the other team&#039;s base, while the other team has to defend until time runs out. If the defending team is successful, they regain control of the attacking team&#039;s area. If the attacking team captures the defending team&#039;s base, they win the game.&lt;br /&gt;
&lt;br /&gt;
== Maps==&lt;br /&gt;
The following is a list of official Territorial Control [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Hydro (Territorial Control)|Hydro (TC)]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Payload_Race&amp;diff=1945</id>
		<title>Payload Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Payload_Race&amp;diff=1945"/>
		<updated>2023-04-23T19:49:09Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Payload Race&amp;#039;&amp;#039;&amp;#039;, abbreviated as &amp;#039;&amp;#039;&amp;#039;&amp;quot;PLR&amp;quot;&amp;#039;&amp;#039;&amp;#039;, is a symmetrical variant of Payload, wherein all teams have their own payload bomb cart to push. The first team to push their cart to the end of the tracks wins the round. Unlike normal Payload, the carts will not start moving backward if they have not been pushed after some time. In addition, Payload Race maps usually do not have a round-timer, which can result in much longer rounds.  Payload ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Payload Race&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;&amp;quot;PLR&amp;quot;&#039;&#039;&#039;, is a symmetrical variant of [[Payload]], wherein all teams have their own [[Payload (objective)|payload]] bomb cart to push. The first team to push their cart to the end of the tracks wins the round. Unlike normal Payload, the carts will not start moving backward if they have not been pushed after some time. In addition, Payload Race maps usually do not have a round-timer, which can result in much longer rounds.&lt;br /&gt;
&lt;br /&gt;
Payload maps are comprised of either one or multiple stages. For maps with multiple stages, when one team wins a stage, their cart will automatically start a bit further up the track in the next stage. Whichever team wins the final stage wins the overall map.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Payload Race [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Pipeline]]&lt;br /&gt;
* [[Hightower]]&lt;br /&gt;
* [[Nightfall]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=1944</id>
		<title>Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=1944"/>
		<updated>2023-04-23T18:21:30Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: put Hydro under 4-team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Domination.png|thumb|right|Typical round of Domination on Hydro.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Domination is a metaphor for all the territory disputes and land grabs that have underscored every armed conflict in the history of the world. Instead of Alexander conquering the Levant for Macedon, though, you&#039;re a thug conquering a 20-foot-wide metal circle for no one in particular.}}&lt;br /&gt;
&#039;&#039;&#039;Domination&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;DOM&amp;quot;&#039;&#039;&#039;, is a game mode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
This mode is designed around reaching a point limit that increases based on the number of control points you own. Control points may start neutral, or may start out owned by a particular team that will start gaining points from it as soon as the round begins. Depending on the map, some control points may increase your team&#039;s points at different rates. Contesting an enemy control point pauses their point gain for as long as you&#039;re on it.&lt;br /&gt;
&lt;br /&gt;
==  Maps==&lt;br /&gt;
The following is a list of official Domination [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Oil Canyon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] Domination&#039;&#039;&#039;&lt;br /&gt;
* [[Hydro (Domination)|Hydro (DOM)]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=King_of_the_Hill&amp;diff=1943</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=King_of_the_Hill&amp;diff=1943"/>
		<updated>2023-04-23T18:19:44Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King of the Hill&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;&amp;quot;KOTH&amp;quot;&#039;&#039;&#039;, is a symmetrical game mode where all teams fight over a single [[Control point (objective)|control point]] in the middle of the map. The goal of each team is to keep control of the point for a total of 3 minutes. The control point becomes available to capture only a few seconds after the round begins, and can be captured by any team at any time. This results in teams constantly switching between offensive and defensive roles as the round goes on.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official King of the Hill [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Viaduct]]&lt;br /&gt;
* [[Nucleus (King of the Hill)|Nucleus (KOTH)]]&lt;br /&gt;
* [[Sawmill (King of the Hill)|Sawmill (KOTH)]]&lt;br /&gt;
* [[Harvest]]&lt;br /&gt;
* [[Harvest (Event)]]&lt;br /&gt;
* [[Lakeside]]&lt;br /&gt;
* [[Badlands (King of the Hill)|Badlands (KOTH)]]&lt;br /&gt;
* [[Kong King]]&lt;br /&gt;
* [[Highpass]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=King_of_the_Hill&amp;diff=1942</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=King_of_the_Hill&amp;diff=1942"/>
		<updated>2023-04-23T18:18:37Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;King of the Hill&amp;#039;&amp;#039;&amp;#039;, abbreviated as &amp;#039;&amp;#039;&amp;#039;&amp;quot;KOTH&amp;quot;&amp;#039;&amp;#039;&amp;#039;, is a symmetrical game mode where all teams fight over a single control point in the middle of the map. The goal of each team is to keep control of the point for a total of 3 minutes. The control point becomes available to capture only a few seconds after the round begins, and can be captured by any team at any time. This results in teams constantly switching between offensive and defensive roles as th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King of the Hill&#039;&#039;&#039;, abbreviated as &#039;&#039;&#039;&amp;quot;KOTH&amp;quot;&#039;&#039;&#039;, is a symmetrical game mode where all teams fight over a single [[Control Point|control point]] in the middle of the map. The goal of each team is to keep control of the point for a total of 3 minutes. The control point becomes available to capture only a few seconds after the round begins, and can be captured by any team at any time. This results in teams constantly switching between offensive and defensive roles as the round goes on.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official King of the Hill [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Viaduct]]&lt;br /&gt;
* [[Nucleus (King of the Hill)|Nucleus (KOTH)]]&lt;br /&gt;
* [[Sawmill (King of the Hill)|Sawmill (KOTH)]]&lt;br /&gt;
* [[Harvest]]&lt;br /&gt;
* [[Harvest (Event)]]&lt;br /&gt;
* [[Lakeside]]&lt;br /&gt;
* [[Badlands (King of the Hill)|Badlands (KOTH)]]&lt;br /&gt;
* [[Kong King]]&lt;br /&gt;
* [[Highpass]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=1941</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=1941"/>
		<updated>2023-04-23T16:35:35Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; also commonly referred to the &#039;&#039;&#039;Intel&#039;&#039;&#039;, &#039;&#039;&#039;Briefcase&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Flag&#039;&#039;&#039; is the main objective of the [[Capture the Flag]] gamemode. It usually appears as a team-colored briefcase, or as a override device when present in certain VIP maps, like [[Mineside]]. When carried, the flag-carrier will have a team-colored outline while a long trail of paper particles will follow them, leading defending team-members towards their position. The goal is to typically bring it to a designated capture area. When present in the map, the HUD will display team-colored compasses pointing to their flag on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
For more details on how the Intelligence work in specific gamemodes, please visit the page for that gamemode from the list below. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature the Intelligence ==&lt;br /&gt;
=== As a primary objective ===&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
=== As a secondary objective ===&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:flags_briefcase.png|Team-colored and neutral briefcases as they appear in [[Capture the Flag]]. &lt;br /&gt;
File:flags_australium.png|Team-colored and neutral australium briefcases as they appear in [[Special Delivery]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=1940</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=1940"/>
		<updated>2023-04-23T16:34:48Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: added gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; also commonly referred to the &#039;&#039;&#039;Intel&#039;&#039;&#039;, &#039;&#039;&#039;Briefcase&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Flag&#039;&#039;&#039; is the main objective of the [[Capture the Flag]] gamemode. It usually appears as a team-colored briefcase, or as a override device when present in certain VIP maps, like [[Mineside]]. When carried, the flag-carrier will have a team-colored outline while a long trail of paper particles will follow them, leading defending team-members towards their position. The goal is to typically bring it to a designated capture area. When present in the map, the HUD will display team-colored compasses pointing to their flag on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
For more details on how the Intelligence work in specific gamemodes, please visit the page for that gamemode from the list below. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature the Intelligence ==&lt;br /&gt;
=== As a primary objective ===&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
=== As a secondary objective ===&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:flags_briefcase.png|Team-colored and neutral briefcases as they appears in [[Capture the Flag]]. &lt;br /&gt;
File:flags_australium.png|Team-colored and neutral australium briefcases as they appear in [[Special Delivery]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Flags_australium.png&amp;diff=1939</id>
		<title>File:Flags australium.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Flags_australium.png&amp;diff=1939"/>
		<updated>2023-04-23T16:34:12Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Flags_briefcase.png&amp;diff=1938</id>
		<title>File:Flags briefcase.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Flags_briefcase.png&amp;diff=1938"/>
		<updated>2023-04-23T16:33:50Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: GravelPit uploaded a new version of File:Flags briefcase.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Flags_briefcase.png&amp;diff=1937</id>
		<title>File:Flags briefcase.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Flags_briefcase.png&amp;diff=1937"/>
		<updated>2023-04-23T16:32:14Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=1936</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=1936"/>
		<updated>2023-04-23T16:22:15Z</updated>

		<summary type="html">&lt;p&gt;GravelPit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an [[Intelligence|intelligence]] that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Capture the Flag [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Well (Capture the Flag)|Well (CTF)]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Sawmill (Capture the Flag)|Sawmill (CTF)]]&lt;br /&gt;
* [[Double Cross]]&lt;br /&gt;
* [[Landfall]]&lt;br /&gt;
* [[Casbah]]&lt;br /&gt;
* [[Pelican Peak]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>GravelPit</name></author>
	</entry>
</feed>