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		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11285</id>
		<title>Achievement guide/zh-hans</title>
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		<updated>2026-08-11T11:50:52Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
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这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
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有些成就在游戏内的描述不实用、不直观，更或者只是为了图好玩，因此本页旨在澄清可能引发的混淆。&lt;br /&gt;
在服务器启用 &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt;指令时，玩家无法解锁成就&lt;br /&gt;
&lt;br /&gt;
== 军团要塞2经典包 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 成就&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 指南&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 一场精心策划的事故 || 该成就要求你游玩[[Soldier/zh-hans|士兵]]并装备[[R.P.G./zh-hans|R.P.G.]]。推荐游玩像是[[2Bridge/zh-hans|2Bridge]]以及[[Dustbowl/zh-hans|Dustbowl]]这样的开阔地图来解锁该成就，以及任何会让大量敌人聚集在小空间内的模式，比如推车和控制点模式。如果你并不处在具有宽阔视野的地图，那么在你靠近前线的时候，试着找好角度并朝着敌人可能出现的位置打几炮。也正因为R.P.G.没有伤害衰减，所以不必担心远距离无法杀死血量低的敌人。&lt;br /&gt;
成就名称很可能就是在暗示用武器解锁成就的方法，也就是估算敌人可能出现的位置，但由于远距离，击杀的确可能是个意外。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! ||该成就要求你扮演[[Demoman/zh-hans|爆破手]]并装备[[Dynamite Pack/zh-hans|炸药包]]。炸药包造成的伤害足够同时摧毁一个3级[[Dispenser/zh-hans|补给器]]还有一个3级[[Sentry/zh-hans|步哨枪]]，前提是[[Engineer/zh-hans|工程师]]足够走神。但工程师能给你带来一个问题，他可以用[[Wrench/zh-hans|扳手]]一击拆除你的炸药包，所以在他死亡或者不在的时候扔炸药来摧毁他的[[Buildings/zh-hans|建筑]]。你也可以用其来摧毁[[Teleporters|传送器]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
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== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
|}&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman/zh-hans&amp;diff=11283</id>
		<title>Demoman/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman/zh-hans&amp;diff=11283"/>
		<updated>2026-08-10T11:16:51Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:爆破手}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=爆破手&lt;br /&gt;
| image=Demoman&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;爆破手&#039;&#039;&#039; &#039;&#039;在炸死敌方佣兵后&#039;&#039;|&#039;&#039;哦，他们必须把你们黏在一起...在地狱里！&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;爆破手&#039;&#039;&#039;是一名爆破专家，自称是来自[[w:Ullapool|阿勒浦]], [[w:Scotland|苏格兰]]的“苏格兰黑独眼龙”， 对所有爆炸物都十分着迷，脾气暴躁。 他是一位任何情况都适用并携带强大炸药具有高机动性的[[Classes#Defense|防守角色]]。&lt;br /&gt;
&lt;br /&gt;
他专精炸药并拥有各种大范围杀伤性武器，例如可以发射高速度榴弹（通常叫做炸药或管状炸弹）的榴弹发射器，可以造成大范围的大量伤害，在墙壁、地板或天花板上放置地雷，炸敌人一个措手不及，或者使用一个被叫做&amp;quot;[[Cyclops|独眼巨炮]]&amp;quot; 的榴弹发射器，这把武器会发射电磁脉冲榴弹，当爆破手松开扳机时，榴弹会立刻引爆周边的炸药。这使得爆破手成为了一名防御强者，拥有多种机动性选择和爆炸武器，使他成为整个游戏中仅次于[[Soldier|士兵]]的通用角色之一。&lt;br /&gt;
&lt;br /&gt;
他最标志性的机动方式是他的黏型炸弹跳跃，爆破手引爆他的黏型炸弹发射器发射出的黏型炸弹（简称黏弹）来对自己造成自我伤害和击退，这可以将他自己朝任何方向推进很远，他也可以在脚下发射更多黏弹来提高速度。然而他对黏弹的伤害抗性远不如士兵，因此太猛烈的黏弹跳可能会让他立刻死亡。&lt;br /&gt;
&lt;br /&gt;
爆破手由Gary Schwartz配音。&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;出生地:&#039;&#039;&#039; 英国，苏格兰，阿勒浦&lt;br /&gt;
&#039;&#039;&#039;工作:&#039;&#039;&#039; 房屋清洁&lt;br /&gt;
&#039;&#039;&#039;座右铭:&#039;&#039;&#039; &amp;quot;爆炸，宝贝。&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;特殊能力:&#039;&#039;&#039; 黏弹跳跃&lt;br /&gt;
暴躁的脾气，对爆炸物的迷恋，以及杀死尼斯湖水怪的可怕计划让六岁的爆破手失去了他原本的养父母。后来，他回到了苏格兰阿勒浦附近的地下孤儿文法学校，这个男孩的炸弹制造技艺有了显著提高。然而，他的爆脾气一直都改不掉，丢的眼睛也长不回来了。&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Grenade Launcher}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
{{Weapon|Cyclops}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Stickybomb Launcher}}&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
{{Weapon|Mine Layer}}&lt;br /&gt;
}}&lt;br /&gt;
=== 近战 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bottle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Demoman Strategy|爆破手基本策略]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为爆破手…&lt;br /&gt;
* …使用你的[[Grenade Launcher|榴弹发射器]]来应对正面战斗。榴弹在碰到敌人后会立刻引爆，除非那玩意在此之前碰到了别的物体上。&lt;br /&gt;
* …点击{{Attack}}来发射[[Stickybomb Launcher|黏性炸弹]] 然后使用{{Attack2}}来在此之后引爆他们。&lt;br /&gt;
* …你按住攻击键的时间越长{{sic}},黏性炸弹飞的越远。&lt;br /&gt;
* …在你踩到脚下黏性炸弹时进行[[Jumping|黏弹跳]] 来跳得更高。&lt;br /&gt;
* …在不易察觉的角落和墙壁上布置黏性炸弹。&lt;br /&gt;
* …在你准备好做黏弹跳时蹲跳来让你跳得更高。&lt;br /&gt;
* …你的[[bottle|瓶子]]可以在不必担心瞄准和引爆时间的情况下进行近战。&lt;br /&gt;
* …你的瓶子不管有没有被砸碎，伤害都一个样。&lt;br /&gt;
* …把你的[[Dynamite Pack|集束炸药]]丢到[[Control point (objective)|控制点]]上来清场。&lt;br /&gt;
* …[[Gunboats|炮艇]]可以大幅度减少黏弹跳对你的自身伤害。 在你需要用粘弹跳进行移动和站位时使用炮艇。&lt;br /&gt;
* …[[Mine Layer|地雷发射器]]可以发射感应式地雷，当敌人站在地雷附近时就会引爆。当你主武器选择榴弹发射器时再使用它。&lt;br /&gt;
* …地雷发射器可以通过按{{Attack2}}来清除所有地雷&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разрушител|bg_m=拆迁者&lt;br /&gt;
|de=Demoman&lt;br /&gt;
|en=Demoman&lt;br /&gt;
|es=Demoman&lt;br /&gt;
|fr=Demoman&lt;br /&gt;
|hu=Robbantós|hu_m=?&lt;br /&gt;
|it=Demolitore|it_m=爆破手&lt;br /&gt;
|pl=Demoman&lt;br /&gt;
|pt-br=Demoman&lt;br /&gt;
|ro=Demoman&lt;br /&gt;
|ru=Подрывник|ru_m=爆破手&lt;br /&gt;
|tr=Demoman&lt;br /&gt;
|uk=Підривник|uk_m=爆破手}}&lt;br /&gt;
==  细枝末节 ==&lt;br /&gt;
*爆破手的配音演员Gary Schwarz同时也为[[Heavy|机枪手]]职业配音&lt;br /&gt;
*测试版的爆破手是刻板的苏格兰人形象，有着白色的皮肤和红色的头发。然后这种设想被放弃了，因为前者没有原创性，我们后来得到的很明显更容易与其他角色分辨出来。&lt;br /&gt;
*爆破手的臂章本该是一捆炸药的模样，但后来被改为了黏性炸弹。&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11280</id>
		<title>Achievement guide/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11280"/>
		<updated>2026-08-06T12:49:24Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
&lt;br /&gt;
这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
&lt;br /&gt;
有些成就在游戏内的描述不实用、不直观，更或者只是为了图好玩，因此本页旨在澄清可能引发的混淆。&lt;br /&gt;
在服务器启用 &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt;指令时，玩家无法解锁成就&lt;br /&gt;
&lt;br /&gt;
== 军团要塞2经典包 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 成就&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 指南&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 一场精心策划的事故 || 该成就要求你游玩[[Soldier/zh-hans|士兵]]并装备[[R.P.G./zh-hans|R.P.G.]]。推荐游玩像是[[2Bridge/zh-hans|2Bridge]]以及[[Dustbowl/zh-hans|Dustbowl]]这样的开阔地图来解锁该成就，以及任何会让大量敌人聚集在小空间内的模式，比如推车和控制点模式。如果你并不处在具有宽阔视野的地图，那么在你靠近前线的时候，试着找好角度并朝着敌人可能出现的位置打几炮。也正因为R.P.G.没有伤害衰减，所以不必担心远距离无法杀死血量低的敌人。&lt;br /&gt;
成就名称很可能就是在暗示用武器解锁成就的方法，也就是估算敌人可能出现的位置，但由于远距离，击杀的确可能是个意外。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! ||该成就要求你扮演[[Demoman/zh-hans|爆破手]]并装备[[Dynamite Pack/zh-hans|炸药包]]。炸药包造成的伤害足够同时摧毁一个3级[[Dispenser/zh-hans|补给器]]还有一个3级[[Sentry/zh-hans|步哨枪]]，前提是[[Engineer/zh-hans|工程师]]足够走神。但工程师能给你带来一个问题，他可以用[[Wrench/zh-hans|扳手]]一击拆除你的炸药包，所以在他死亡或者不在的时候扔炸药来摧毁他的[[Buildings/zh-hans|建筑]]。You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
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== Death and Taxes Pack ==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
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== Fight or Flight Pack ==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11279</id>
		<title>Achievement guide/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11279"/>
		<updated>2026-08-05T11:24:09Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
&lt;br /&gt;
这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
&lt;br /&gt;
有些成就在游戏内的描述不实用、不直观，更或者只是为了图好玩，因此本页旨在澄清可能引发的混淆。&lt;br /&gt;
在服务器启用 &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt;指令时，玩家无法解锁成就&lt;br /&gt;
&lt;br /&gt;
== 军团要塞2经典包 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 成就&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 指南&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 一场精心策划的事故 || 该成就要求你游玩[[Soldier/zh-hans|士兵]]并装备[[R.P.G./zh-hans|R.P.G.]]。推荐游玩像是[[2Bridge/zh-hans|2Bridge]]以及[[Dustbowl/zh-hans|Dustbowl]]这样的开阔地图来解锁该成就，以及任何会让大量敌人聚集在小空间内的模式，比如推车和控制点模式。如果你并不处在具有宽阔视野的地图，那么在你靠近前线的时候，试着找好角度并朝着敌人可能出现的位置打几炮。也正因为R.P.G.没有伤害衰减，所以不必担心远距离无法杀死血量低的敌人。&lt;br /&gt;
成就名称很可能就是在暗示用武器解锁成就的方法，也就是估算敌人可能出现的位置，但由于远距离，击杀的确可能是个意外。&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
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== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
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== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11278</id>
		<title>Achievement guide/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11278"/>
		<updated>2026-08-04T12:10:58Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
&lt;br /&gt;
这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
&lt;br /&gt;
有些成就在游戏内的描述不实用、不直观，更或者只是为了图好玩，因此本页旨在澄清可能引发的混淆。&lt;br /&gt;
在服务器启用 &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt;指令时，玩家无法解锁成就&lt;br /&gt;
&lt;br /&gt;
== 军团要塞2经典包 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 成就&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 指南&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 一场精心策划的事故 || 该成就要求你游玩[[Soldier/zh-hans|士兵]]并装备[[R.P.G./zh-hans|R.P.G.]]。推荐游玩像是[[2Bridge/zh-hans|2Bridge]]以及[[Dustbowl/zh-hans|Dustbowl]]这样的开阔地图来解锁该成就，以及任何会让大量敌人聚集在小空间内的模式，比如推车和控制点模式。如果你并不处在具有宽阔视野的地图，那么在你靠近前线的时候，试着找好角度并朝着敌人可能出现的位置打几炮。也正因为R.P.G.没有伤害衰减，所以不必担心远距离无法杀死血量低的敌人。&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
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== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
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== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11275</id>
		<title>Achievement guide/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11275"/>
		<updated>2026-08-03T12:01:08Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
&lt;br /&gt;
这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
&lt;br /&gt;
有些成就在游戏内的描述不实用、不直观，更或者只是为了图好玩，因此本页旨在澄清可能引发的混淆。&lt;br /&gt;
在服务器启用 &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt;指令时，玩家无法解锁成就&lt;br /&gt;
&lt;br /&gt;
== 军团要塞2经典包 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 成就&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 指南&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 一场精心策划的事故 || 该成就要求你游玩[[Soldier/zh-hans|士兵]]并装备[[R.P.G./zh-hans|R.P.G.]]。Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
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== Death and Taxes Pack ==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
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== Fight or Flight Pack ==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11274</id>
		<title>Achievement guide/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11274"/>
		<updated>2026-08-03T12:00:49Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
&lt;br /&gt;
这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
&lt;br /&gt;
有些成就在游戏内的描述不实用、不直观，更或者只是为了图好玩，因此本页旨在澄清可能引发的混淆。&lt;br /&gt;
在服务器启用 &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt;指令时，玩家无法解锁成就&lt;br /&gt;
&lt;br /&gt;
== 军团要塞2经典包 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 成就&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | 指南&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 一场精心策划的事故 || 该成就要求你游玩[[Soldier/zh-hans|士兵]并装备[[R.P.G./zh-hans|R.P.G.]]。Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
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== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
|}&lt;br /&gt;
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== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=R.P.G./zh-hans&amp;diff=11273</id>
		<title>R.P.G./zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=R.P.G./zh-hans&amp;diff=11273"/>
		<updated>2026-08-03T12:00:37Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:R.P.G.}}{{Infobox weapon&lt;br /&gt;
| kill-icon=rpg&lt;br /&gt;
| kill-icon-2=deflect rocket&lt;br /&gt;
| used-by=Soldier/zh-hans|士兵&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=20&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Rocket Launcher&lt;br /&gt;
| loadout-propername=&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Rockets travel in an arc}}&lt;br /&gt;
{{Loadout positive|+30% damage bonus|伤害+30%}}&lt;br /&gt;
{{Loadout negative|-25% projectile speed|炮弹飞行速度-25%}}&lt;br /&gt;
{{Loadout negative|-75% clip size|弹匣容量-75%}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;看到火箭怎么出膛的了吗小子？他渴望自由啊！上帝一定会保佑它得到自由的！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;R.P.G.&#039;&#039;&#039; (火箭式推进榴弹)（rocket-propelled grenade）是一把[[Soldier/zh-hans|士兵]]的武器。Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual. &lt;br /&gt;
&lt;br /&gt;
Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Chest thump&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 146&lt;br /&gt;
 | maximum-ramp-up-percentage = 125%&lt;br /&gt;
 | base-damage = 117&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 351&lt;br /&gt;
 | mini-crit = 158&lt;br /&gt;
 | mini-crit-ramp-up = 197&lt;br /&gt;
 | projectile-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.88 HU&lt;br /&gt;
 | self-damage = 58-111&lt;br /&gt;
 | self-damage-rocket-jump = 35-64&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 20&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&lt;br /&gt;
 | reload = 0.8 s&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The arcing properties of the R.P.G.&#039;s rockets allows the Soldier to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| R.P.G. v. Stock Rocket Launcher&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per rocket&lt;br /&gt;
➕ Arcing rockets are effective on uphill terrain and blind spots&lt;br /&gt;
➕ Can rocket jump higher and farther&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Has a lower clip size&lt;br /&gt;
➖ Arcing rockets are not as effective in long corridors&lt;br /&gt;
➖ Deals more self-damage&lt;br /&gt;
➖ Has a slower projectile speed&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=G.L.F.|pt-br_m=R.P.G.&lt;br /&gt;
|bg=Р.П.Г.|bg_m=R.P.G.&lt;br /&gt;
|en=R.P.G.&lt;br /&gt;
|fr=R.P.G.&lt;br /&gt;
|de=R.P.G.&lt;br /&gt;
|it=R.P.G.&lt;br /&gt;
|ro=R.P.G.&lt;br /&gt;
|ru=РПГ|ru_m=RPG&lt;br /&gt;
|es=R.P.G.&lt;br /&gt;
|tr=R.P.G.&lt;br /&gt;
|uk=Р.П.Г.|uk_m=R.P.G.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.7.0}}&lt;br /&gt;
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.1}}&lt;br /&gt;
* Changed the projectile model for the Beta rocket launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.3}}&lt;br /&gt;
* Fixed the beta RPG reload anim&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Added new [[Cyclops]] and Beta RPG sounds by Omniary&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0.1}}&lt;br /&gt;
* Renamed &amp;quot;beta rocket launcher&amp;quot; to &amp;quot;RPG&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3}}&lt;br /&gt;
* Added a new RPG model (Old Hermit &amp;amp; Game Zombie)&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3.1}}&lt;br /&gt;
* Fixed RPG bucket icon&lt;br /&gt;
&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Fixed the RPG HUD icon&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* RPG stats changed to replace Deathmatch Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Rockets do more damage, and have less damage fall-off.&lt;br /&gt;
* Rockets fire in an arc, and whistle upon decent.&lt;br /&gt;
* Rockets fly slower than normal rockets.&lt;br /&gt;
* Added a different taunt when equipped with the RPG.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Increased self push force by 15%&lt;br /&gt;
* Increased self damage by 30%&lt;br /&gt;
* Now only plays a whistle sound while falling&lt;br /&gt;
&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* New model&lt;br /&gt;
* Now has unique explosion sounds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The appearance of the R.P.G. is based on concept art for &#039;&#039;Team Fortress 2&#039;&#039;&#039;s Rocket Launcher. The pre-[[3.0.0]] model in &#039;&#039;Team Fortress 2 Classified&#039;&#039; is near-identical with a green hue, whilst the current model is bulkier with a hand guard and darker green hue.&lt;br /&gt;
* The &amp;quot;chest thump&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039;&#039;s taunt for the Direct Hit and Beggar&#039;s Bazooka.&lt;br /&gt;
* Prior to the [[3.0.0]] update, the description quote was: &#039;&#039;&amp;quot;It&#039;s a wonderful sight to behold when they&#039;re all soaring through the skies... and not towards your general direction.&amp;quot;&#039;&#039;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weapon_rpg.png|First-person view.&lt;br /&gt;
File:Weapon_rpg_og.png|First-person view of the pre-[[3.0.0]] model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=R.P.G./zh-hans&amp;diff=11272</id>
		<title>R.P.G./zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=R.P.G./zh-hans&amp;diff=11272"/>
		<updated>2026-08-03T11:59:11Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:R.P.G.}}{{Infobox weapon&lt;br /&gt;
| kill-icon=rpg&lt;br /&gt;
| kill-icon-2=deflect rocket&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=20&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Rocket Launcher&lt;br /&gt;
| loadout-propername=&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Rockets travel in an arc}}&lt;br /&gt;
{{Loadout positive|+30% damage bonus|伤害+30%}}&lt;br /&gt;
{{Loadout negative|-25% projectile speed|炮弹飞行速度-25%}}&lt;br /&gt;
{{Loadout negative|-75% clip size|弹匣容量-75%}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;看到火箭怎么出膛的了吗小子？他渴望自由啊！上帝一定会保佑它得到自由的！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;R.P.G.&#039;&#039;&#039; (火箭式推进榴弹)（rocket-propelled grenade）是一把[[Soldier/zh-hans|士兵]]的武器。Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual. &lt;br /&gt;
&lt;br /&gt;
Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Chest thump&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 146&lt;br /&gt;
 | maximum-ramp-up-percentage = 125%&lt;br /&gt;
 | base-damage = 117&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 351&lt;br /&gt;
 | mini-crit = 158&lt;br /&gt;
 | mini-crit-ramp-up = 197&lt;br /&gt;
 | projectile-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.88 HU&lt;br /&gt;
 | self-damage = 58-111&lt;br /&gt;
 | self-damage-rocket-jump = 35-64&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 20&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&lt;br /&gt;
 | reload = 0.8 s&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The arcing properties of the R.P.G.&#039;s rockets allows the Soldier to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| R.P.G. v. Stock Rocket Launcher&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per rocket&lt;br /&gt;
➕ Arcing rockets are effective on uphill terrain and blind spots&lt;br /&gt;
➕ Can rocket jump higher and farther&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Has a lower clip size&lt;br /&gt;
➖ Arcing rockets are not as effective in long corridors&lt;br /&gt;
➖ Deals more self-damage&lt;br /&gt;
➖ Has a slower projectile speed&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=G.L.F.|pt-br_m=R.P.G.&lt;br /&gt;
|bg=Р.П.Г.|bg_m=R.P.G.&lt;br /&gt;
|en=R.P.G.&lt;br /&gt;
|fr=R.P.G.&lt;br /&gt;
|de=R.P.G.&lt;br /&gt;
|it=R.P.G.&lt;br /&gt;
|ro=R.P.G.&lt;br /&gt;
|ru=РПГ|ru_m=RPG&lt;br /&gt;
|es=R.P.G.&lt;br /&gt;
|tr=R.P.G.&lt;br /&gt;
|uk=Р.П.Г.|uk_m=R.P.G.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.7.0}}&lt;br /&gt;
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.1}}&lt;br /&gt;
* Changed the projectile model for the Beta rocket launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.3}}&lt;br /&gt;
* Fixed the beta RPG reload anim&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Added new [[Cyclops]] and Beta RPG sounds by Omniary&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0.1}}&lt;br /&gt;
* Renamed &amp;quot;beta rocket launcher&amp;quot; to &amp;quot;RPG&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3}}&lt;br /&gt;
* Added a new RPG model (Old Hermit &amp;amp; Game Zombie)&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3.1}}&lt;br /&gt;
* Fixed RPG bucket icon&lt;br /&gt;
&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Fixed the RPG HUD icon&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* RPG stats changed to replace Deathmatch Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Rockets do more damage, and have less damage fall-off.&lt;br /&gt;
* Rockets fire in an arc, and whistle upon decent.&lt;br /&gt;
* Rockets fly slower than normal rockets.&lt;br /&gt;
* Added a different taunt when equipped with the RPG.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Increased self push force by 15%&lt;br /&gt;
* Increased self damage by 30%&lt;br /&gt;
* Now only plays a whistle sound while falling&lt;br /&gt;
&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* New model&lt;br /&gt;
* Now has unique explosion sounds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The appearance of the R.P.G. is based on concept art for &#039;&#039;Team Fortress 2&#039;&#039;&#039;s Rocket Launcher. The pre-[[3.0.0]] model in &#039;&#039;Team Fortress 2 Classified&#039;&#039; is near-identical with a green hue, whilst the current model is bulkier with a hand guard and darker green hue.&lt;br /&gt;
* The &amp;quot;chest thump&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039;&#039;s taunt for the Direct Hit and Beggar&#039;s Bazooka.&lt;br /&gt;
* Prior to the [[3.0.0]] update, the description quote was: &#039;&#039;&amp;quot;It&#039;s a wonderful sight to behold when they&#039;re all soaring through the skies... and not towards your general direction.&amp;quot;&#039;&#039;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weapon_rpg.png|First-person view.&lt;br /&gt;
File:Weapon_rpg_og.png|First-person view of the pre-[[3.0.0]] model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=R.P.G./zh-hans&amp;diff=11271</id>
		<title>R.P.G./zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=R.P.G./zh-hans&amp;diff=11271"/>
		<updated>2026-08-03T11:57:33Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;{{DISPLAYTITLE:R.P.G.}}{{Infobox weapon | kill-icon=rpg | kill-icon-2=deflect rocket | used-by=Soldier | slot=Primary | ammo-loaded=1 | ammo-carried=20 | loadout=yes | loadout-kind=Rocket Launcher | loadout-propername= | loadout-attributes= {{Loadout neutral|Rockets travel in an arc}} {{Loadout positive|+30% damage bonus}} {{Loadout negative|-25% projectile speed}} {{Loadout negative|-75% clip size}} &amp;lt;br/&amp;gt; {{Loadout neutral|&amp;quot;看到火箭怎么出膛的了吗小子？他...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:R.P.G.}}{{Infobox weapon&lt;br /&gt;
| kill-icon=rpg&lt;br /&gt;
| kill-icon-2=deflect rocket&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=20&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Rocket Launcher&lt;br /&gt;
| loadout-propername=&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Rockets travel in an arc}}&lt;br /&gt;
{{Loadout positive|+30% damage bonus}}&lt;br /&gt;
{{Loadout negative|-25% projectile speed}}&lt;br /&gt;
{{Loadout negative|-75% clip size}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;看到火箭怎么出膛的了吗小子？他渴望自由啊！上帝一定会保佑它得到自由的！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;R.P.G.&#039;&#039;&#039; (火箭式推进榴弹)（rocket-propelled grenade）是一把[[Soldier/zh-hans|士兵]]的武器。Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual. &lt;br /&gt;
&lt;br /&gt;
Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Chest thump&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 146&lt;br /&gt;
 | maximum-ramp-up-percentage = 125%&lt;br /&gt;
 | base-damage = 117&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 351&lt;br /&gt;
 | mini-crit = 158&lt;br /&gt;
 | mini-crit-ramp-up = 197&lt;br /&gt;
 | projectile-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.88 HU&lt;br /&gt;
 | self-damage = 58-111&lt;br /&gt;
 | self-damage-rocket-jump = 35-64&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 20&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&lt;br /&gt;
 | reload = 0.8 s&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The arcing properties of the R.P.G.&#039;s rockets allows the Soldier to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| R.P.G. v. Stock Rocket Launcher&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per rocket&lt;br /&gt;
➕ Arcing rockets are effective on uphill terrain and blind spots&lt;br /&gt;
➕ Can rocket jump higher and farther&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Has a lower clip size&lt;br /&gt;
➖ Arcing rockets are not as effective in long corridors&lt;br /&gt;
➖ Deals more self-damage&lt;br /&gt;
➖ Has a slower projectile speed&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=G.L.F.|pt-br_m=R.P.G.&lt;br /&gt;
|bg=Р.П.Г.|bg_m=R.P.G.&lt;br /&gt;
|en=R.P.G.&lt;br /&gt;
|fr=R.P.G.&lt;br /&gt;
|de=R.P.G.&lt;br /&gt;
|it=R.P.G.&lt;br /&gt;
|ro=R.P.G.&lt;br /&gt;
|ru=РПГ|ru_m=RPG&lt;br /&gt;
|es=R.P.G.&lt;br /&gt;
|tr=R.P.G.&lt;br /&gt;
|uk=Р.П.Г.|uk_m=R.P.G.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.7.0}}&lt;br /&gt;
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.1}}&lt;br /&gt;
* Changed the projectile model for the Beta rocket launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.3}}&lt;br /&gt;
* Fixed the beta RPG reload anim&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Added new [[Cyclops]] and Beta RPG sounds by Omniary&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0.1}}&lt;br /&gt;
* Renamed &amp;quot;beta rocket launcher&amp;quot; to &amp;quot;RPG&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3}}&lt;br /&gt;
* Added a new RPG model (Old Hermit &amp;amp; Game Zombie)&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3.1}}&lt;br /&gt;
* Fixed RPG bucket icon&lt;br /&gt;
&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Fixed the RPG HUD icon&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* RPG stats changed to replace Deathmatch Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Rockets do more damage, and have less damage fall-off.&lt;br /&gt;
* Rockets fire in an arc, and whistle upon decent.&lt;br /&gt;
* Rockets fly slower than normal rockets.&lt;br /&gt;
* Added a different taunt when equipped with the RPG.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Increased self push force by 15%&lt;br /&gt;
* Increased self damage by 30%&lt;br /&gt;
* Now only plays a whistle sound while falling&lt;br /&gt;
&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* New model&lt;br /&gt;
* Now has unique explosion sounds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The appearance of the R.P.G. is based on concept art for &#039;&#039;Team Fortress 2&#039;&#039;&#039;s Rocket Launcher. The pre-[[3.0.0]] model in &#039;&#039;Team Fortress 2 Classified&#039;&#039; is near-identical with a green hue, whilst the current model is bulkier with a hand guard and darker green hue.&lt;br /&gt;
* The &amp;quot;chest thump&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039;&#039;s taunt for the Direct Hit and Beggar&#039;s Bazooka.&lt;br /&gt;
* Prior to the [[3.0.0]] update, the description quote was: &#039;&#039;&amp;quot;It&#039;s a wonderful sight to behold when they&#039;re all soaring through the skies... and not towards your general direction.&amp;quot;&#039;&#039;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weapon_rpg.png|First-person view.&lt;br /&gt;
File:Weapon_rpg_og.png|First-person view of the pre-[[3.0.0]] model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11270</id>
		<title>Achievement guide/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11270"/>
		<updated>2026-08-03T11:47:45Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
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&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
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这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
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有些成就在游戏内的描述不实用、不直观，更或者只是为了图好玩，因此本页旨在澄清可能引发的混淆。&lt;br /&gt;
在服务器启用 &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt;指令时，玩家无法解锁成就&lt;br /&gt;
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== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
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== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11269</id>
		<title>Achievement guide/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide/zh-hans&amp;diff=11269"/>
		<updated>2026-08-03T11:45:44Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;{{todo|将内容移至遗留页面，并添加秘典的成就。}}  这是&amp;#039;&amp;#039;军团要塞2秘典&amp;#039;&amp;#039;中所有&amp;#039;&amp;#039;可解锁&amp;#039;&amp;#039;&amp;#039;成就&amp;#039;&amp;#039;&amp;#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。  Some achievements&amp;#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this.   Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{todo|将内容移至遗留页面，并添加秘典的成就。}}&lt;br /&gt;
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这是&#039;&#039;军团要塞2秘典&#039;&#039;中所有&#039;&#039;可解锁&#039;&#039;&#039;成就&#039;&#039;&#039;的列表，并附有简短的完成指南和成就名解释。目前共有99个成就，分为六个&amp;quot;包&amp;quot;。&lt;br /&gt;
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Some achievements&#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this. &lt;br /&gt;
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Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
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== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
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== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped and hit an airborne enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || To obtain this achievement, you need to kill 5 enemy [[Spy|Spies]] who have hit you with their [[Tranquilizer Gun]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || This achievement requires you to deal 5000 damage to enemies with mines from the [[Mine Layer]] where the mines are out of view. &lt;br /&gt;
The term &amp;quot;Turn a Blind Eye&amp;quot; means to pretend not to notice an action.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || To get this achievement, you need to damage enemies with 16 mines that have been active for at least 5 seconds in a single life. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || To get this achievement, you need to trigger 8 enemy mines through the means of walking near them without taking damage to yourself. The mines need to be at least 5 seconds old.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || To get this achievement, as a [[Heavy]], trigger an enemy mine without walking near it. The mine has to be at least 5 seconds old.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || To get this achievement, you need to find an enemy mine and blast jump off it and travel a &amp;quot;long distance&amp;quot;. To do this, crouch-jump over a mine and let it detonate and propel you forward. Try get a 45 degree angle to get the furthest distance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || To obtain this achievement, get a taunt kill with the [[Dynamite]]. This is hard to do so standing around corners or walls near densely populated areas would be a best bet. &lt;br /&gt;
The achievement name is most likely a reference to Meet The Spy where the [[Soldier]] says this line whilst trying to input a code to a keypad to gain access to the Intelligence Room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || This achievement requires you to destroy 5 enemy [[Sentry Gun]]s as a [[Scout]] with the [[Nail Gun]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || This achievement requires you to shoot enemies with 300 nails from 15 metres away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || This achievement requires you to be airborne and kill another airborne class. Most easy class to do this with would be [[Soldier]] with rocket jumping with the stock [[Rocket-Launcher]] due to the clip size.&lt;br /&gt;
The name is a reference to the Update.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Punch]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || ... &amp;lt;!--Don&#039;t add anything else here! Devs requested to keep this a secret--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth/zh-hans&amp;diff=11268</id>
		<title>Amaranth/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth/zh-hans&amp;diff=11268"/>
		<updated>2026-08-03T11:37:46Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Amaranth}}{{Stub}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Ad_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = {{Dev|Berry}}&amp;lt;br&amp;gt;{{Dev|TheoF114}}&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
|link=[https://steamcommunity.com/sharedfiles/filedetails/?id=454268166 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/threads/amaranth.22119/ TF2Maps thread]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039;是一张社区制作的[[Attack / Defense/zh-hans|进攻/防守]]地图。&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
*“苋菜”（Amaranth）是一种诗意的植物，指的是想象中的一种花朵，不会凋谢。&lt;br /&gt;
* 还有冬日版本的Amaranth也存在于游戏里。请在[https://steamcommunity.com/sharedfiles/filedetails/?id=579337576 这里]查看。&lt;br /&gt;
* 这张地图的创作者Berry也为&#039;&#039;[[Team Fortress 2|军团要塞2]]&#039;&#039;制作了地图[https://wiki.teamfortress.com/wiki/Maple_Ridge_Event Maple Ridge Event]以及[https://wiki.teamfortress.com/wiki/Megalo Megalo]。&lt;br /&gt;
&lt;br /&gt;
{{Nav_Maps}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth/zh-hans&amp;diff=11267</id>
		<title>Amaranth/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth/zh-hans&amp;diff=11267"/>
		<updated>2026-08-03T11:33:03Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Ad_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = {{Dev|Berry}}&amp;lt;br&amp;gt;{{Dev|TheoF114}}&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
|link=[https://steamcommunity.com/sharedfiles/filedetails/?id=454268166 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/threads/amaranth.22119/ TF2Maps thread]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039;是一张社区制作的[[Attack / Defense/zh-hans|进攻/防守]]地图。&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
*“苋菜”（Amaranth）是一种诗意的植物，指的是想象中的一种花朵，不会凋谢。&lt;br /&gt;
* 还有冬日版本的Amaranth也存在于游戏里。请在[https://steamcommunity.com/sharedfiles/filedetails/?id=579337576 这里]查看。&lt;br /&gt;
* 这张地图的创作者Berry也为&#039;&#039;[[Team Fortress 2|军团要塞2]]&#039;&#039;制作了地图[https://wiki.teamfortress.com/wiki/Maple_Ridge_Event Maple Ridge Event]以及[https://wiki.teamfortress.com/wiki/Megalo Megalo]。&lt;br /&gt;
&lt;br /&gt;
{{Nav_Maps}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=11266</id>
		<title>Scout/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=11266"/>
		<updated>2026-08-03T11:24:45Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: /* 琐事 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:侦察兵}}{{Infobox class&lt;br /&gt;
| title=侦察兵&lt;br /&gt;
| image=Scout&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;侦察兵&#039;&#039;&#039;&#039;&#039;带着敌人的旗帜逃跑时&#039;&#039;|&#039;&#039;跟你们的这个烂箱子挥手道别吧，蠢蛋们！&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;侦察兵&#039;&#039;&#039; 是一名来自波士顿的年轻人，健步如飞而争强好胜的他总是随身带着球棒并且喜欢大声喧哗, 还老是一副“信不信打你脸上”的高傲姿态。 他是一名[[Classes#Offense|进攻类兵种]] 擅长近距离击杀和逃跑、习惯侧翼攻击目标战术&lt;br /&gt;
&lt;br /&gt;
在所有的九个兵种中，侦察兵是速度最快的，并且还拥有可以二段跳的特殊能力，这使他可以快速轻松地穿越许多不同程度的场景。尽管他的生命值很低，不过他的移动速度使他非常适合接近重要的刺杀目标、躲避敌人火力和逃离不利的环境。&lt;br /&gt;
&lt;br /&gt;
侦察兵也是唯一拥有两倍占领速度的兵种, 这让他可以更快地推动 [[Payload|推车模式]] 的炸弹车和占领 [[Control point (objective)|控制点]]。 除此之外，侦察兵的速度优势使得他在 [[Capture the Flag|夺旗]] 和 [[Special Delivery|速递]]等模式中成为一名出色夺旗高手。&lt;br /&gt;
&lt;br /&gt;
无论是干掉敌方的 [[Medic|医生]] 还是 [[Civilian|平民]]， 又或者防守侧翼路线, 还是直接夺旗逃跑。侦察兵都是一个全能性兵种，好好把握你在战场上的优势使其成为敌方眼中钉。&lt;br /&gt;
&lt;br /&gt;
侦察兵的配音演员是内森·维特莱恩。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;出身地：&#039;&#039;&#039; 波士顿，马萨诸塞州，美国&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 快速恢复（Rapid Recovery）&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; “咖啡因，超标！”（Too. Much. Caffeine.）”&lt;br /&gt;
&#039;&#039;&#039;特殊能力：&#039;&#039;&#039; 二段跳&lt;br /&gt;
&#039;&#039;&#039;简述：&#039;&#039;&#039;&lt;br /&gt;
侦察兵来自波士顿南部，是家中八个男孩里的老幺，从小就懂得如何用拳头解决问题。可置身于七个哥哥之间，身材矮小的他在打斗中占不到便宜，往往拳头都还没够着，就已经分出了高下。所以他只能跑，无处不跑，无时不跑，直到跑出一身本领，能跑去将他那帮疯狗老哥全都揍跑。&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Scattergun}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Scout Strategy|侦察兵基础战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为侦察兵…&lt;br /&gt;
* …在半空中再跳一次可改变方向并避开敌方火力。&lt;br /&gt;
* …你占领[[Control point (objective)|控制点]]和[[Payload|推车]]的速度是其他兵种的两倍。&lt;br /&gt;
* …随时保持移动并充分利用速度优势，即可保持最佳战斗力。&lt;br /&gt;
* …利用速度分散[[Heavy|机枪手]]跟[[Sniper|狙击手]]的注意力，让你的团队保持前进。&lt;br /&gt;
* …你的[[scattergun|猎枪]]在近距离能造成大量伤害。&lt;br /&gt;
* …距离敌人较远时，使用[[pistol|手枪]]解决他们不失为一个好的选择。&lt;br /&gt;
* …你的[[bat|短棍]]造成的伤害比普通近战武器要少，但攻击速度要快得多。 &lt;br /&gt;
* …你的[[Nail Gun|钉枪]]非常适合抵抗追击你的敌人。&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 为[[Engineer|工程师]]和侦察兵装弹添加了 “弹夹弹出”音效。&lt;br /&gt;
* 修复了 “侦察兵”的失败动画在运行速度慢于最大速度时播放速度加快的问题。&lt;br /&gt;
* 修复了 “侦察兵”的 “退弹”动画，使武器锁定在右手上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;Team Fortress 2&#039;&#039;相比较 ==&lt;br /&gt;
*&#039;&#039;TF2 Classic&#039;&#039;中的蓝队侦察兵的裤子是深蓝色的，这可以在&amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;测试和Playstation 3版本上见到。在TF2的PC与Xbox 360版本上，蓝队侦察兵裤子的颜色与红队侦察兵的裤子相同。 [https://www.youtube.com/watch?v=4ZxnOG8-Hos 这似乎是个错误。]&lt;br /&gt;
&lt;br /&gt;
== 细枝末节 ==&lt;br /&gt;
*在 Team Fortress 2 诞生之初, 就有许多玩家都注意到侦察兵与电视推销员Vince Offer有不少相似之处。在众多玩家的要求下，Valve 在 2009 年 2 月 24 日的 “侦察兵更新”中发布了以 Vince Offer 为原型的侦察兵新配音。&lt;br /&gt;
**这些配音包括 &#039;&#039;&amp;quot;现在下单，我便立刻再附赠一顿痛扁，百分百免费。&amp;quot;&#039;&#039;， &#039;&#039;&amp;quot;别家佣兵可不会这么干！&amp;quot;&#039;&#039; 和 &#039;&#039;&amp;quot;突击测试：把一个白痴打残需要多久？（模仿蜂鸣器）。抱歉，时间到，你死了！&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth/zh-hans&amp;diff=11265</id>
		<title>Amaranth/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth/zh-hans&amp;diff=11265"/>
		<updated>2026-08-03T10:37:29Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;{{Stub}} {{Infobox map |map-image = Ad_amaranth.jpg |game-type = Attack / Defense |file-name = cp_amaranth |developer = {{Dev|Berry}}&amp;lt;br&amp;gt;{{Dev|TheoF114}} |release-date = 2015 |map-environment = Alpine |map-setting = Daylight, sunny |link=[https://steamcommunity.com/sharedfiles/filedetails/?id=454268166 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/threads/amaranth.22119/ TF2Maps thread] }} &amp;#039;&amp;#039;&amp;#039;Amaranth&amp;#039;&amp;#039;&amp;#039; is a community-created Attack / Defense map. == Trivia == * An ‘ama...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Ad_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = {{Dev|Berry}}&amp;lt;br&amp;gt;{{Dev|TheoF114}}&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
|link=[https://steamcommunity.com/sharedfiles/filedetails/?id=454268166 Steam Workshop]&amp;lt;br&amp;gt;[https://tf2maps.net/threads/amaranth.22119/ TF2Maps thread]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039; is a community-created [[Attack / Defense]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An ‘amaranth’ is a poetic term for an imaginary flower that does not wither.&lt;br /&gt;
* A winter-themed version of Amaranth also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=579337576 here].&lt;br /&gt;
* The creator of this map, Berry, also made the maps [https://wiki.teamfortress.com/wiki/Maple_Ridge_Event Maple Ridge Event] and [https://wiki.teamfortress.com/wiki/Megalo Megalo] from live &#039;&#039;[[Team Fortress 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Nav_Maps}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Nail_Gun/zh-hans&amp;diff=11253</id>
		<title>Nail Gun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Nail_Gun/zh-hans&amp;diff=11253"/>
		<updated>2026-07-30T10:55:36Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:钉枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| kill-icon=nailgun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=25&lt;br /&gt;
| ammo-carried=125&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|“我像是搬砖的蓝领吗？”}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;钉枪&#039;&#039;&#039;是[[Scout/zh-hans|侦察兵]]的另一把主武器It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It has a hidden downside of dealing 84% damage to [[Buildings]], rounded it comes out to 10 damage per nail hitting a building.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Show off&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 18&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 12  / {{tooltip|10|Damage vs buildings}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 6&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 36&lt;br /&gt;
 | mini-crit = 16&lt;br /&gt;
 | mini-crit-ramp-up = 24&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
 | spread = {{tooltip|0.03|In radians}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 25&lt;br /&gt;
 | carried = 125&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.1s&amp;lt;/br&amp;gt;{{tooltip|0.08s|Haste boosted}}&lt;br /&gt;
 | reload = 1.15 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. Despite dealing 2 less of its base damage (10) against [[Buildings]], it acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout&#039;s typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Nail Gun v. Stock Scattergun&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals continuous damage&lt;br /&gt;
➕ Effective in mid and long range&lt;br /&gt;
➕ Nails&#039; arc trajectory is effective in long distances and blind spots&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Deals less damage against Buildings&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma de Pregos|pt-br_m=Nail Gun&lt;br /&gt;
|bg=Пистолет за пирони|bg_m=Nail Gun&lt;br /&gt;
|en=Nail Gun&lt;br /&gt;
|fr=Pistolet à clous|fr_m=Nail Gun&lt;br /&gt;
|de=Nagelpistole|de_m=Nail Gun&lt;br /&gt;
|it=Sparachiodi|it_m=Nail Gun&lt;br /&gt;
|ro=Armă de cui|ro_m=Nail Weapon&lt;br /&gt;
|ru=Гвоздемёт|ru_m=Nail Gun&lt;br /&gt;
|es=Pistola de Clavos|es_m=Nail Gun&lt;br /&gt;
|uk=Цвяхомет|uk_m=Nail Gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.0.0}}&lt;br /&gt;
* Added the Nail Gun to the game.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.4.0}}&lt;br /&gt;
* Changed Nailgun{{sic}} spread.&lt;br /&gt;
* Changed the nail projectile gravity back to what it used to be, as per request.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.5.0}}&lt;br /&gt;
* Nailgun{{sic}} now uses metal for ammo.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.4}}&lt;br /&gt;
* Nerfed Nailgun{{sic}} (set dmg to 12)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Fires slower than before.&lt;br /&gt;
* Nerfed the clipsize down to 25.&lt;br /&gt;
* Nails now do more damage than before.&lt;br /&gt;
* Added a new taunt when equipped with the Nailgun.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Fixed syringes &amp;amp; nails colliding with players. &lt;br /&gt;
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].&lt;br /&gt;
* Improved the Nailgun’s{{sic}} projectile trails. &lt;br /&gt;
* Improved the Scout’s Nailgun{{sic}} animations. &lt;br /&gt;
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)&lt;br /&gt;
* Increased fire rate to 0.1s (from 0.115s)&lt;br /&gt;
* Clip size &amp;amp; max ammo reduced by 20%&lt;br /&gt;
* Updated nail/syringe projectiles:&lt;br /&gt;
** Are now consistent with the server&#039;s projectile position&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Reverted back to its 2.0.0 stats&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)&lt;br /&gt;
* Updated first person model to animate the ammo belt (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Reduced building damage to 10 (from 12)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Nail Gun in &#039;&#039;Team Fortress 2 Classic&#039;&#039; originated from &#039;&#039;Team Fortress Classic&#039;&#039;. It was planned to make a reappearance in &#039;&#039;TF2&#039;&#039;, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].&lt;br /&gt;
* The Nail Gun&#039;s model is directly taken from &#039;&#039;TF2&#039;&#039;&#039;s files and the textures were taken from pre-release &#039;&#039;TF2&#039;&#039; files.&lt;br /&gt;
* The Nail Gun&#039;s playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.&lt;br /&gt;
* When holding down the attack button, the Nail Gun&#039;s ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.&lt;br /&gt;
* The &amp;quot;show off&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039; game files that went unused.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Nail_Gun/zh-hans&amp;diff=11252</id>
		<title>Nail Gun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Nail_Gun/zh-hans&amp;diff=11252"/>
		<updated>2026-07-29T10:29:43Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:钉枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| kill-icon=nailgun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=25&lt;br /&gt;
| ammo-carried=125&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|“我像是搬砖的蓝领吗？”}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;钉枪&#039;&#039;&#039;是[[Scout/ZH-HANS|侦察兵]]的另一把主武器It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It has a hidden downside of dealing 84% damage to [[Buildings]], rounded it comes out to 10 damage per nail hitting a building.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Show off&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 18&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 12  / {{tooltip|10|Damage vs buildings}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 6&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 36&lt;br /&gt;
 | mini-crit = 16&lt;br /&gt;
 | mini-crit-ramp-up = 24&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
 | spread = {{tooltip|0.03|In radians}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 25&lt;br /&gt;
 | carried = 125&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.1s&amp;lt;/br&amp;gt;{{tooltip|0.08s|Haste boosted}}&lt;br /&gt;
 | reload = 1.15 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. Despite dealing 2 less of its base damage (10) against [[Buildings]], it acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout&#039;s typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Nail Gun v. Stock Scattergun&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals continuous damage&lt;br /&gt;
➕ Effective in mid and long range&lt;br /&gt;
➕ Nails&#039; arc trajectory is effective in long distances and blind spots&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Deals less damage against Buildings&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma de Pregos|pt-br_m=Nail Gun&lt;br /&gt;
|bg=Пистолет за пирони|bg_m=Nail Gun&lt;br /&gt;
|en=Nail Gun&lt;br /&gt;
|fr=Pistolet à clous|fr_m=Nail Gun&lt;br /&gt;
|de=Nagelpistole|de_m=Nail Gun&lt;br /&gt;
|it=Sparachiodi|it_m=Nail Gun&lt;br /&gt;
|ro=Armă de cui|ro_m=Nail Weapon&lt;br /&gt;
|ru=Гвоздемёт|ru_m=Nail Gun&lt;br /&gt;
|es=Pistola de Clavos|es_m=Nail Gun&lt;br /&gt;
|uk=Цвяхомет|uk_m=Nail Gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.0.0}}&lt;br /&gt;
* Added the Nail Gun to the game.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.4.0}}&lt;br /&gt;
* Changed Nailgun{{sic}} spread.&lt;br /&gt;
* Changed the nail projectile gravity back to what it used to be, as per request.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.5.0}}&lt;br /&gt;
* Nailgun{{sic}} now uses metal for ammo.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.4}}&lt;br /&gt;
* Nerfed Nailgun{{sic}} (set dmg to 12)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Fires slower than before.&lt;br /&gt;
* Nerfed the clipsize down to 25.&lt;br /&gt;
* Nails now do more damage than before.&lt;br /&gt;
* Added a new taunt when equipped with the Nailgun.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Fixed syringes &amp;amp; nails colliding with players. &lt;br /&gt;
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].&lt;br /&gt;
* Improved the Nailgun’s{{sic}} projectile trails. &lt;br /&gt;
* Improved the Scout’s Nailgun{{sic}} animations. &lt;br /&gt;
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)&lt;br /&gt;
* Increased fire rate to 0.1s (from 0.115s)&lt;br /&gt;
* Clip size &amp;amp; max ammo reduced by 20%&lt;br /&gt;
* Updated nail/syringe projectiles:&lt;br /&gt;
** Are now consistent with the server&#039;s projectile position&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Reverted back to its 2.0.0 stats&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)&lt;br /&gt;
* Updated first person model to animate the ammo belt (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Reduced building damage to 10 (from 12)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Nail Gun in &#039;&#039;Team Fortress 2 Classic&#039;&#039; originated from &#039;&#039;Team Fortress Classic&#039;&#039;. It was planned to make a reappearance in &#039;&#039;TF2&#039;&#039;, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].&lt;br /&gt;
* The Nail Gun&#039;s model is directly taken from &#039;&#039;TF2&#039;&#039;&#039;s files and the textures were taken from pre-release &#039;&#039;TF2&#039;&#039; files.&lt;br /&gt;
* The Nail Gun&#039;s playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.&lt;br /&gt;
* When holding down the attack button, the Nail Gun&#039;s ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.&lt;br /&gt;
* The &amp;quot;show off&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039; game files that went unused.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Nail_Gun/zh-hans&amp;diff=9667</id>
		<title>Nail Gun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Nail_Gun/zh-hans&amp;diff=9667"/>
		<updated>2026-01-29T12:25:13Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;{{Infobox weapon | kill-icon=nailgun | used-by=Scout | slot=Primary | ammo-loaded=25 | ammo-carried=125 | loadout=yes | loadout-propername=yes | loadout-attributes= {{Loadout neutral|&amp;quot;Construction isn&amp;#039;t on this man&amp;#039;s agenda!&amp;quot;}} }} The &amp;#039;&amp;#039;&amp;#039;Nail Gun&amp;#039;&amp;#039;&amp;#039; is an alternative primary weapon for the Scout. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=nailgun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=25&lt;br /&gt;
| ammo-carried=125&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Construction isn&#039;t on this man&#039;s agenda!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nail Gun&#039;&#039;&#039; is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It has a hidden downside of dealing 84% damage to [[Buildings]], rounded it comes out to 10 damage per nail hitting a building.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Show off&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 18&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 12  / {{tooltip|10|Damage vs buildings}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 6&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 36&lt;br /&gt;
 | mini-crit = 16&lt;br /&gt;
 | mini-crit-ramp-up = 24&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
 | spread = {{tooltip|0.03|In radians}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 25&lt;br /&gt;
 | carried = 125&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.1s&amp;lt;/br&amp;gt;{{tooltip|0.08s|Haste boosted}}&lt;br /&gt;
 | reload = 1.15 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. Despite dealing 2 less of its base damage (10) against [[Buildings]], it acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout&#039;s typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Nail Gun v. Stock Scattergun&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals continuous damage&lt;br /&gt;
➕ Effective in mid and long range&lt;br /&gt;
➕ Nails&#039; arc trajectory is effective in long distances and blind spots&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Deals less damage against Buildings&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma de Pregos|pt-br_m=Nail Gun&lt;br /&gt;
|bg=Пистолет за пирони|bg_m=Nail Gun&lt;br /&gt;
|en=Nail Gun&lt;br /&gt;
|fr=Pistolet à clous|fr_m=Nail Gun&lt;br /&gt;
|de=Nagelpistole|de_m=Nail Gun&lt;br /&gt;
|it=Sparachiodi|it_m=Nail Gun&lt;br /&gt;
|ro=Armă de cui|ro_m=Nail Weapon&lt;br /&gt;
|ru=Гвоздемёт|ru_m=Nail Gun&lt;br /&gt;
|es=Pistola de Clavos|es_m=Nail Gun&lt;br /&gt;
|uk=Цвяхомет|uk_m=Nail Gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.0.0}}&lt;br /&gt;
* Added the Nail Gun to the game.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.4.0}}&lt;br /&gt;
* Changed Nailgun{{sic}} spread.&lt;br /&gt;
* Changed the nail projectile gravity back to what it used to be, as per request.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.5.0}}&lt;br /&gt;
* Nailgun{{sic}} now uses metal for ammo.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.4}}&lt;br /&gt;
* Nerfed Nailgun{{sic}} (set dmg to 12)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Fires slower than before.&lt;br /&gt;
* Nerfed the clipsize down to 25.&lt;br /&gt;
* Nails now do more damage than before.&lt;br /&gt;
* Added a new taunt when equipped with the Nailgun.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Fixed syringes &amp;amp; nails colliding with players. &lt;br /&gt;
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].&lt;br /&gt;
* Improved the Nailgun’s{{sic}} projectile trails. &lt;br /&gt;
* Improved the Scout’s Nailgun{{sic}} animations. &lt;br /&gt;
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)&lt;br /&gt;
* Increased fire rate to 0.1s (from 0.115s)&lt;br /&gt;
* Clip size &amp;amp; max ammo reduced by 20%&lt;br /&gt;
* Updated nail/syringe projectiles:&lt;br /&gt;
** Are now consistent with the server&#039;s projectile position&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Reverted back to its 2.0.0 stats&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)&lt;br /&gt;
* Updated first person model to animate the ammo belt (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Reduced building damage to 10 (from 12)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Nail Gun in &#039;&#039;Team Fortress 2 Classic&#039;&#039; originated from &#039;&#039;Team Fortress Classic&#039;&#039;. It was planned to make a reappearance in &#039;&#039;TF2&#039;&#039;, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].&lt;br /&gt;
* The Nail Gun&#039;s model is directly taken from &#039;&#039;TF2&#039;&#039;&#039;s files and the textures were taken from pre-release &#039;&#039;TF2&#039;&#039; files.&lt;br /&gt;
* The Nail Gun&#039;s playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.&lt;br /&gt;
* When holding down the attack button, the Nail Gun&#039;s ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.&lt;br /&gt;
* The &amp;quot;show off&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039; game files that went unused.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Scout/zh-hans&amp;diff=9666</id>
		<title>Category:Scout/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Scout/zh-hans&amp;diff=9666"/>
		<updated>2026-01-29T12:22:44Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;与侦察兵有关的页面。 Category:Classes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;与侦察兵有关的页面。&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Weapons/zh-hans&amp;diff=9665</id>
		<title>Category:Weapons/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Weapons/zh-hans&amp;diff=9665"/>
		<updated>2026-01-29T12:21:35Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;此处可以跳转至军团要塞2秘典中各把武器的页面&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Weapons/zh-hans&amp;diff=9664</id>
		<title>Category:Weapons/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Weapons/zh-hans&amp;diff=9664"/>
		<updated>2026-01-29T12:20:49Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Weapons/zh-hans&amp;diff=9660</id>
		<title>Category:Weapons/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Weapons/zh-hans&amp;diff=9660"/>
		<updated>2026-01-29T12:18:10Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Jamie·Quaker移动页面Category:Weapons/zh-hans至Category:武器&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:武器]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9656</id>
		<title>Scout/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9656"/>
		<updated>2026-01-29T12:16:22Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:侦察兵}}{{Infobox class&lt;br /&gt;
| title=侦察兵&lt;br /&gt;
| image=Scout&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;侦察兵&#039;&#039;&#039;&#039;&#039;带着敌人的旗帜逃跑时&#039;&#039;|&#039;&#039;跟你们的这个烂箱子挥手道别吧，蠢蛋们！&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;侦察兵&#039;&#039;&#039; 是一名来自波士顿的年轻人，健步如飞而争强好胜的他总是随身带着球棒并且喜欢大声喧哗, 还老是一副“信不信打你脸上”的高傲姿态。 他是一名[[Classes#Offense|进攻类兵种]] 擅长近距离击杀和逃跑、习惯侧翼攻击目标战术&lt;br /&gt;
&lt;br /&gt;
在所有的九个兵种中，侦察兵是速度最快的，并且还拥有可以二段跳的特殊能力，这使他可以快速轻松地穿越许多不同程度的场景。尽管他的生命值很低，不过他的移动速度使他非常适合接近重要的刺杀目标、躲避敌人火力和逃离不利的环境。&lt;br /&gt;
&lt;br /&gt;
侦察兵也是唯一拥有两倍占领速度的兵种, 这让他可以更快地推动 [[Payload|推车模式]] 的炸弹车和占领 [[Control point (objective)|控制点]]。 除此之外，侦察兵的速度优势使得他在 [[Capture the Flag|夺旗]] 和 [[Special Delivery|速递]]等模式中成为一名出色夺旗高手。&lt;br /&gt;
&lt;br /&gt;
无论是干掉敌方的 [[Medic|医生]] 还是 [[Civilian|平民]]， 又或者防守侧翼路线, 还是直接夺旗逃跑。侦察兵都是一个全能性兵种，好好把握你在战场上的优势使其成为敌方眼中钉。&lt;br /&gt;
&lt;br /&gt;
侦察兵的配音演员是内森·维特莱恩。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;出身地：&#039;&#039;&#039; 波士顿，马萨诸塞州，美国&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 快速恢复（Rapid Recovery）&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; “咖啡因，超标！”（Too. Much. Caffeine.）”&lt;br /&gt;
&#039;&#039;&#039;特殊能力：&#039;&#039;&#039; 二段跳&lt;br /&gt;
&#039;&#039;&#039;简述：&#039;&#039;&#039;&lt;br /&gt;
侦察兵来自波士顿南部，是家中八个男孩里的老幺，从小就懂得如何用拳头解决问题。可置身于七个哥哥之间，身材矮小的他在打斗中占不到便宜，往往拳头都还没够着，就已经分出了高下。所以他只能跑，无处不跑，无时不跑，直到跑出一身本领，能跑去将他那帮疯狗老哥全都揍跑。&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Scattergun}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Scout Strategy|侦察兵基础战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为侦察兵…&lt;br /&gt;
* …在半空中再跳一次可改变方向并避开敌方火力。&lt;br /&gt;
* …你占领[[Control point (objective)|控制点]]和[[Payload|推车]]的速度是其他兵种的两倍。&lt;br /&gt;
* …随时保持移动并充分利用速度优势，即可保持最佳战斗力。&lt;br /&gt;
* …利用速度分散[[Heavy|机枪手]]跟[[Sniper|狙击手]]的注意力，让你的团队保持前进。&lt;br /&gt;
* …你的[[scattergun|猎枪]]在近距离能造成大量伤害。&lt;br /&gt;
* …距离敌人较远时，使用[[pistol|手枪]]解决他们不失为一个好的选择。&lt;br /&gt;
* …你的[[bat|短棍]]造成的伤害比普通近战武器要少，但攻击速度要快得多。 &lt;br /&gt;
* …你的[[Nail Gun|钉枪]]非常适合抵抗追击你的敌人。&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 为[[Engineer|工程师]]和侦察兵装弹添加了 “弹夹弹出”音效。&lt;br /&gt;
* 修复了 “侦察兵”的失败动画在运行速度慢于最大速度时播放速度加快的问题。&lt;br /&gt;
* 修复了 “侦察兵”的 “退弹”动画，使武器锁定在右手上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;Team Fortress 2&#039;&#039;相比较 ==&lt;br /&gt;
*&#039;&#039;TF2 Classic&#039;&#039;中的蓝队侦察兵的裤子是深蓝色的，这可以在&amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;测试和Playstation 3版本上见到。在TF2的PC与Xbox 360版本上，蓝队侦察兵裤子的颜色与红队侦察兵的裤子相同。 [https://www.youtube.com/watch?v=4ZxnOG8-Hos 这似乎是个错误。]&lt;br /&gt;
&lt;br /&gt;
== 琐事 ==&lt;br /&gt;
*在 Team Fortress 2 诞生之初, 就有许多玩家都注意到侦察兵与电视推销员Vince Offer有不少相似之处。在众多玩家的要求下，Valve 在 2009 年 2 月 24 日的 “侦察兵更新”中发布了以 Vince Offer 为原型的侦察兵新配音。&lt;br /&gt;
**这些配音包括 &#039;&#039;&amp;quot;现在下单，我便立刻再附赠一顿痛扁，百分百免费。&amp;quot;&#039;&#039;， &#039;&#039;&amp;quot;别家佣兵可不会这么干！&amp;quot;&#039;&#039; 和 &#039;&#039;&amp;quot;突击测试：把一个白痴打残需要多久？（模仿蜂鸣器）。抱歉，时间到，你死了！&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9648</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9648"/>
		<updated>2026-01-29T12:07:48Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| image=Scattergun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| kill-icon=Scattergun&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== 属性 ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan(即时命中)&lt;br /&gt;
 | damage-type = 子弹&lt;br /&gt;
 | ranged-type = 远程武器&lt;br /&gt;
 | taunt = 拍大腿&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9646</id>
		<title>Scout/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9646"/>
		<updated>2026-01-29T12:05:33Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:侦察兵}}{{Infobox class&lt;br /&gt;
| title=侦察兵&lt;br /&gt;
| image=Scout&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;侦察兵&#039;&#039;&#039;&#039;&#039;带着敌人的旗帜逃跑时&#039;&#039;|&#039;&#039;跟你们的这个烂箱子挥手道别吧，蠢蛋们！&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;侦察兵&#039;&#039;&#039; 是一名来自波士顿的年轻人，健步如飞而争强好胜的他总是随身带着球棒并且喜欢大声喧哗, 还老是一副“信不信打你脸上”的高傲姿态。 他是一名[[Classes#Offense|进攻类兵种]] 擅长近距离击杀和逃跑、习惯侧翼攻击目标战术&lt;br /&gt;
&lt;br /&gt;
在所有的九个兵种中，侦察兵是速度最快的，并且还拥有可以二段跳的特殊能力，这使他可以快速轻松地穿越许多不同程度的场景。尽管他的生命值很低，不过他的移动速度使他非常适合接近重要的刺杀目标、躲避敌人火力和逃离不利的环境。&lt;br /&gt;
&lt;br /&gt;
侦察兵也是唯一拥有两倍占领速度的兵种, 这让他可以更快地推动 [[Payload|推车模式]] 的炸弹车和占领 [[Control point (objective)|控制点]]。 除此之外，侦察兵的速度优势使得他在 [[Capture the Flag|夺旗]] 和 [[Special Delivery|速递]]等模式中成为一名出色夺旗高手。&lt;br /&gt;
&lt;br /&gt;
无论是干掉敌方的 [[Medic|医生]] 还是 [[Civilian|平民]]， 又或者防守侧翼路线, 还是直接夺旗逃跑。侦察兵都是一个全能性兵种，好好把握你在战场上的优势使其成为敌方眼中钉。&lt;br /&gt;
&lt;br /&gt;
侦察兵的配音演员是内森·维特莱恩。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;出身地：&#039;&#039;&#039; 波士顿，马萨诸塞州，美国&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 快速恢复（Rapid Recovery）&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; “咖啡因，超标！”（Too. Much. Caffeine.）”&lt;br /&gt;
&#039;&#039;&#039;特殊能力：&#039;&#039;&#039; 二段跳&lt;br /&gt;
&#039;&#039;&#039;简述：&#039;&#039;&#039;&lt;br /&gt;
侦察兵来自波士顿南部，是家中八个男孩里的老幺，从小就懂得如何用拳头解决问题。可置身于七个哥哥之间，身材矮小的他在打斗中占不到便宜，往往拳头都还没够着，就已经分出了高下。所以他只能跑，无处不跑，无时不跑，直到跑出一身本领，能跑去将他那帮疯狗老哥全都揍跑。&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|猎枪}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Scout Strategy|侦察兵基础战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为侦察兵…&lt;br /&gt;
* …在半空中再跳一次可改变方向并避开敌方火力。&lt;br /&gt;
* …你占领[[Control point (objective)|控制点]]和[[Payload|推车]]的速度是其他兵种的两倍。&lt;br /&gt;
* …随时保持移动并充分利用速度优势，即可保持最佳战斗力。&lt;br /&gt;
* …利用速度分散[[Heavy|机枪手]]跟[[Sniper|狙击手]]的注意力，让你的团队保持前进。&lt;br /&gt;
* …你的[[scattergun|猎枪]]在近距离能造成大量伤害。&lt;br /&gt;
* …距离敌人较远时，使用[[pistol|手枪]]解决他们不失为一个好的选择。&lt;br /&gt;
* …你的[[bat|短棍]]造成的伤害比普通近战武器要少，但攻击速度要快得多。 &lt;br /&gt;
* …你的[[Nail Gun|钉枪]]非常适合抵抗追击你的敌人。&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 为[[Engineer|工程师]]和侦察兵装弹添加了 “弹夹弹出”音效。&lt;br /&gt;
* 修复了 “侦察兵”的失败动画在运行速度慢于最大速度时播放速度加快的问题。&lt;br /&gt;
* 修复了 “侦察兵”的 “退弹”动画，使武器锁定在右手上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;Team Fortress 2&#039;&#039;相比较 ==&lt;br /&gt;
*&#039;&#039;TF2 Classic&#039;&#039;中的蓝队侦察兵的裤子是深蓝色的，这可以在&amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;测试和Playstation 3版本上见到。在TF2的PC与Xbox 360版本上，蓝队侦察兵裤子的颜色与红队侦察兵的裤子相同。 [https://www.youtube.com/watch?v=4ZxnOG8-Hos 这似乎是个错误。]&lt;br /&gt;
&lt;br /&gt;
== 琐事 ==&lt;br /&gt;
*在 Team Fortress 2 诞生之初, 就有许多玩家都注意到侦察兵与电视推销员Vince Offer有不少相似之处。在众多玩家的要求下，Valve 在 2009 年 2 月 24 日的 “侦察兵更新”中发布了以 Vince Offer 为原型的侦察兵新配音。&lt;br /&gt;
**这些配音包括 &#039;&#039;&amp;quot;现在下单，我便立刻再附赠一顿痛扁，百分百免费。&amp;quot;&#039;&#039;， &#039;&#039;&amp;quot;别家佣兵可不会这么干！&amp;quot;&#039;&#039; 和 &#039;&#039;&amp;quot;突击测试：把一个白痴打残需要多久？（模仿蜂鸣器）。抱歉，时间到，你死了！&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9644</id>
		<title>Scout/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9644"/>
		<updated>2026-01-29T12:03:18Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Jamie·Quaker移动页面Scout/zh-hans至侦察兵&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:侦察兵}}{{Infobox class&lt;br /&gt;
| title=侦察兵&lt;br /&gt;
| image=Scout&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;侦察兵&#039;&#039;&#039;&#039;&#039;带着敌人的旗帜逃跑时&#039;&#039;|&#039;&#039;跟你们的这个烂箱子挥手道别吧，蠢蛋们！&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;侦察兵&#039;&#039;&#039; 是一名来自波士顿的年轻人，健步如飞而争强好胜的他总是随身带着球棒并且喜欢大声喧哗, 还老是一副“信不信打你脸上”的高傲姿态。 他是一名[[Classes#Offense|进攻类兵种]] 擅长近距离击杀和逃跑、习惯侧翼攻击目标战术&lt;br /&gt;
&lt;br /&gt;
在所有的九个兵种中，侦察兵是速度最快的，并且还拥有可以二段跳的特殊能力，这使他可以快速轻松地穿越许多不同程度的场景。尽管他的生命值很低，不过他的移动速度使他非常适合接近重要的刺杀目标、躲避敌人火力和逃离不利的环境。&lt;br /&gt;
&lt;br /&gt;
侦察兵也是唯一拥有两倍占领速度的兵种, 这让他可以更快地推动 [[Payload|推车模式]] 的炸弹车和占领 [[Control point (objective)|控制点]]。 除此之外，侦察兵的速度优势使得他在 [[Capture the Flag|夺旗]] 和 [[Special Delivery|速递]]等模式中成为一名出色夺旗高手。&lt;br /&gt;
&lt;br /&gt;
无论是干掉敌方的 [[Medic|医生]] 还是 [[Civilian|平民]]， 又或者防守侧翼路线, 还是直接夺旗逃跑。侦察兵都是一个全能性兵种，好好把握你在战场上的优势使其成为敌方眼中钉。&lt;br /&gt;
&lt;br /&gt;
侦察兵的配音演员是内森·维特莱恩。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;出身地：&#039;&#039;&#039; 波士顿，马萨诸塞州，美国&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 快速恢复（Rapid Recovery）&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; “咖啡因，超标！”（Too. Much. Caffeine.）”&lt;br /&gt;
&#039;&#039;&#039;特殊能力：&#039;&#039;&#039; 二段跳&lt;br /&gt;
&#039;&#039;&#039;简述：&#039;&#039;&#039;&lt;br /&gt;
侦察兵来自波士顿南部，是家中八个男孩里的老幺，从小就懂得如何用拳头解决问题。可置身于七个哥哥之间，身材矮小的他在打斗中占不到便宜，往往拳头都还没够着，就已经分出了高下。所以他只能跑，无处不跑，无时不跑，直到跑出一身本领，能跑去将他那帮疯狗老哥全都揍跑。&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Scattergun}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Scout Strategy|侦察兵基础战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为侦察兵…&lt;br /&gt;
* …在半空中再跳一次可改变方向并避开敌方火力。&lt;br /&gt;
* …你占领[[Control point (objective)|控制点]]和[[Payload|推车]]的速度是其他兵种的两倍。&lt;br /&gt;
* …随时保持移动并充分利用速度优势，即可保持最佳战斗力。&lt;br /&gt;
* …利用速度分散[[Heavy|机枪手]]跟[[Sniper|狙击手]]的注意力，让你的团队保持前进。&lt;br /&gt;
* …你的[[scattergun|猎枪]]在近距离能造成大量伤害。&lt;br /&gt;
* …距离敌人较远时，使用[[pistol|手枪]]解决他们不失为一个好的选择。&lt;br /&gt;
* …你的[[bat|短棍]]造成的伤害比普通近战武器要少，但攻击速度要快得多。 &lt;br /&gt;
* …你的[[Nail Gun|钉枪]]非常适合抵抗追击你的敌人。&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 为[[Engineer|工程师]]和侦察兵装弹添加了 “弹夹弹出”音效。&lt;br /&gt;
* 修复了 “侦察兵”的失败动画在运行速度慢于最大速度时播放速度加快的问题。&lt;br /&gt;
* 修复了 “侦察兵”的 “退弹”动画，使武器锁定在右手上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;Team Fortress 2&#039;&#039;相比较 ==&lt;br /&gt;
*&#039;&#039;TF2 Classic&#039;&#039;中的蓝队侦察兵的裤子是深蓝色的，这可以在&amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;测试和Playstation 3版本上见到。在TF2的PC与Xbox 360版本上，蓝队侦察兵裤子的颜色与红队侦察兵的裤子相同。 [https://www.youtube.com/watch?v=4ZxnOG8-Hos 这似乎是个错误。]&lt;br /&gt;
&lt;br /&gt;
== 琐事 ==&lt;br /&gt;
*在 Team Fortress 2 诞生之初, 就有许多玩家都注意到侦察兵与电视推销员Vince Offer有不少相似之处。在众多玩家的要求下，Valve 在 2009 年 2 月 24 日的 “侦察兵更新”中发布了以 Vince Offer 为原型的侦察兵新配音。&lt;br /&gt;
**这些配音包括 &#039;&#039;&amp;quot;现在下单，我便立刻再附赠一顿痛扁，百分百免费。&amp;quot;&#039;&#039;， &#039;&#039;&amp;quot;别家佣兵可不会这么干！&amp;quot;&#039;&#039; 和 &#039;&#039;&amp;quot;突击测试：把一个白痴打残需要多久？（模仿蜂鸣器）。抱歉，时间到，你死了！&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9642</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9642"/>
		<updated>2026-01-29T11:59:34Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Jamie·Quaker移动页面Scattergun/zh-hans至猎枪，覆盖重定向&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| image=Scattergun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| kill-icon=Scattergun&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== 属性 ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan(即时命中)&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9641</id>
		<title>User:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9641"/>
		<updated>2026-01-29T11:58:42Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jamie·Quaker}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Jamie·Quaker&lt;br /&gt;
| image = Jamie_Quaker&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Jamie·Quaker&#039;&#039;&#039; &#039;&#039;while killing enemy mercenaries with exposives&#039;&#039;|&#039;&#039;This is the exposive power from &amp;quot;Quake&amp;quot;.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Jamie·Quaker, AKA Ms.&amp;quot;Ranger&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Jamie·Quaker,也叫Ms.&amp;quot;Ranger&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; A lady who loves blow her enemy into gibs, she&#039;s a british from York.&lt;br /&gt;
 &#039;&#039;&#039; Few years ago, she joined a mercenary company there and work for them.  &lt;br /&gt;
 &#039;&#039;&#039; 一位喜欢把她的敌人炸成烂肉的小姐，她是一位来自约克郡的英格兰人。&lt;br /&gt;
 &#039;&#039;&#039; 几年前，她加入了约克郡的一个佣兵公司并为他们工作。&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9633</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9633"/>
		<updated>2026-01-28T13:03:40Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=侦察兵&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== 属性 ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan(即时命中)&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9627</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9627"/>
		<updated>2026-01-28T12:53:39Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Jamie·Quaker移动页面Scattergun/zh-hans至猎枪&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=侦察兵&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Primary_weapons/zh-hans&amp;diff=9626</id>
		<title>Category:Primary weapons/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Primary_weapons/zh-hans&amp;diff=9626"/>
		<updated>2026-01-28T12:52:37Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;This category lists the various primary weapons found in TF2Classified. Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists the various primary weapons found in TF2Classified.&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9623</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9623"/>
		<updated>2026-01-28T12:48:57Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=侦察兵&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9621</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9621"/>
		<updated>2026-01-28T12:47:02Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=Scout/zh-hans&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9620</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9620"/>
		<updated>2026-01-28T12:43:35Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=Scout/zh-hans|侦察兵&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9619</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9619"/>
		<updated>2026-01-28T12:24:36Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。It&#039;s a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.&lt;br /&gt;
&lt;br /&gt;
The Scattergun is the Scout&#039;s primary means of dealing damage, encouraging hit-and-run encounters at close range, swooping in to deal lethal damage and then running away to reload. It is almost identical to the [[Shotgun]], with the exception of it having an extra 25% ramp-up damage (for a total of 175%) and a faster reload. This means a point-blank shot will deal 105 damage, up from 90. On subsequent reloads, its reload speed is increased from 0.7 to 0.5 seconds per shell, encouraging users to reload multiple shells at a time. Like the Shotgun, the Scattergun fires 10 bullets in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9618</id>
		<title>User:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9618"/>
		<updated>2026-01-28T12:10:18Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jamie·Quaker}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Jamie·Quaker&lt;br /&gt;
| image = Jamie_Quaker&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Jamie·Quaker&#039;&#039;&#039; &#039;&#039;while killing enemy mercenaries with exposives&#039;&#039;|&#039;&#039;This is the exposive power from &#039;Quake&#039;.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Jamie·Quaker, AKA Ms.&amp;quot;Ranger&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Jamie·Quaker,也叫Ms.&amp;quot;Ranger&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; A lady who loves blow her enemy into gibs, she&#039;s a british from York.&lt;br /&gt;
 &#039;&#039;&#039; Few years ago, she joined a mercenary company there and work for them.  &lt;br /&gt;
 &#039;&#039;&#039; 一位喜欢把她的敌人炸成烂肉的小姐，她是一位来自约克郡的英格兰人。&lt;br /&gt;
 &#039;&#039;&#039; 几年前，她加入了约克郡的一个佣兵公司并为他们工作。&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9617</id>
		<title>User:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9617"/>
		<updated>2026-01-28T12:07:05Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jamie·Quaker}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Jamie·Quaker&lt;br /&gt;
| image = Jamie_Quaker&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Jamie·Quaker&#039;&#039;&#039; &#039;&#039;while killing enemy mercenaries with exposives&#039;&#039;|&#039;&#039;This is the exposive power from &#039;Quake&#039;.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Jamie·Quaker, AKA Ms.&amp;quot;Ranger&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Jamie·Quaker,也叫Ms.&amp;quot;Ranger&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; A lady who loves blow her enemy into gibs, she&#039;s a british from York.&lt;br /&gt;
 &#039;&#039;&#039; Few years ago, she joined a mercenary there organization and work for them.  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9616</id>
		<title>User:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9616"/>
		<updated>2026-01-28T12:04:21Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jamie·Quaker}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Jamie·Quaker&lt;br /&gt;
| image = Jamie_Quaker&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Jamie·Quaker&#039;&#039;&#039; &#039;&#039;while killing enemy mercenaries with exposives&#039;&#039;|&#039;&#039;This is the exposive power from &#039;Quake&#039;.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Jamie·Quaker, AKA Ms.&amp;quot;Ranger&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Jamie·Quaker,也叫Ms.&amp;quot;Ranger&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; A lady who loves blow her enemy into gibs, she&#039;s  &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; a british from York.Few years ago,   &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; she joined a mercenary there organization and work for them.  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9615</id>
		<title>User:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9615"/>
		<updated>2026-01-28T12:03:50Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jamie·Quaker}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Jamie·Quaker&lt;br /&gt;
| image = Jamie_Quaker&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Jamie·Quaker&#039;&#039;&#039; &#039;&#039;while killing enemy mercenaries with exposives&#039;&#039;|&#039;&#039;This is the exposive power from &#039;Quake&#039;.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Jamie·Quaker, AKA Ms.&amp;quot;Ranger&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Jamie·Quaker,也叫Ms.&amp;quot;Ranger&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; A lady who loves blow her enemy into ribs, she&#039;s  &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; a british from York.Few years ago,   &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; she joined a mercenary organization and work for them.  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9614</id>
		<title>User:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Jamie%C2%B7Quaker&amp;diff=9614"/>
		<updated>2026-01-28T12:03:39Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jamie·Quaker}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title = Jamie·Quaker&lt;br /&gt;
| image = Jamie_Quaker&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type= Offensive&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Jamie·Quaker&#039;&#039;&#039; &#039;&#039;while killing enemy mercenaries with exposives&#039;&#039;|&#039;&#039;This is the exposive power from &#039;Quake&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
| image = &lt;br /&gt;
| contents = 我是TF2 classic中文维基翻译的一员，但是还是个新手，请多指教。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; This is Jamie·Quaker, AKA Ms.&amp;quot;Ranger&amp;quot; &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; 这是Jamie·Quaker,也叫Ms.&amp;quot;Ranger&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039; A lady who loves blow her enemy into ribs, she&#039;s  &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; a british from York.Few years ago,   &#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039; she joined a mercenary organization and work for them.  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ambox &lt;br /&gt;
 | image = Tf2c_hold_allpoints_domination.png&lt;br /&gt;
 | contents = 全面统治！该用户已完全控制此页面。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9613</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9613"/>
		<updated>2026-01-28T12:02:22Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：秘典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classic_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：秘典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;目前已有 [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} 篇条目] 和 [[Special:ListFiles|{{NUMBEROFFILES}} 个文件]]。&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：秘典是一款免费模组，它重新构思了2008/2009年时代的原始军团要塞2，从还原旧的废弃机制再到全新的内容，如新的武器和游戏模式:VIP模式、统治模式和四名团队模式。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：秘典]]&lt;br /&gt;
* [[Updating/zh-hans|更新游戏版本]]&lt;br /&gt;
* [[Troubleshooting/zh-hans|故障排查]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：秘典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:RadioNoise2|RadioNoise2]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9122</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9122"/>
		<updated>2025-10-09T22:47:00Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。It&#039;s a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.&lt;br /&gt;
&lt;br /&gt;
The Scattergun is the Scout&#039;s primary means of dealing damage, encouraging hit-and-run encounters at close range, swooping in to deal lethal damage and then running away to reload. It is almost identical to the [[Shotgun]], with the exception of it having an extra 25% ramp-up damage (for a total of 175%) and a faster reload. This means a point-blank shot will deal 105 damage, up from 90. On subsequent reloads, its reload speed is increased from 0.7 to 0.5 seconds per shell, encouraging users to reload multiple shells at a time. Like the Shotgun, the Scattergun fires 10 bullets in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9121</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9121"/>
		<updated>2025-10-09T22:42:17Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;{{DISPLAYTITLE:猎枪}} {{Infobox weapon | used-by=Scout | slot=Primary | ammo-loaded=6 | ammo-carried=32 | loadout=yes | loadout-attributes= {{Loadout neutral|&amp;quot;I&amp;#039;ll zoom right in and you&amp;#039;ll drop dead in a flash!&amp;quot;}} }} The &amp;#039;&amp;#039;&amp;#039;Scattergun&amp;#039;&amp;#039;&amp;#039; is the stock primary weapon of the Scout. It&amp;#039;s a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.  The Scattergun is the Scout&amp;#039;s primary means of dealing damage, encouraging hit-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;I&#039;ll zoom right in and you&#039;ll drop dead in a flash!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Scattergun&#039;&#039;&#039; is the stock primary weapon of the [[Scout]]. It&#039;s a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.&lt;br /&gt;
&lt;br /&gt;
The Scattergun is the Scout&#039;s primary means of dealing damage, encouraging hit-and-run encounters at close range, swooping in to deal lethal damage and then running away to reload. It is almost identical to the [[Shotgun]], with the exception of it having an extra 25% ramp-up damage (for a total of 175%) and a faster reload. This means a point-blank shot will deal 105 damage, up from 90. On subsequent reloads, its reload speed is increased from 0.7 to 0.5 seconds per shell, encouraging users to reload multiple shells at a time. Like the Shotgun, the Scattergun fires 10 bullets in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Guides/zh-hans&amp;diff=9120</id>
		<title>Category:Guides/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Guides/zh-hans&amp;diff=9120"/>
		<updated>2025-10-08T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;This category contains instructional guides and other information relevant to working with TF2Classic.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains instructional guides and other information relevant to working with TF2Classic.&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Troubleshooting/zh-hans&amp;diff=9118</id>
		<title>Troubleshooting/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Troubleshooting/zh-hans&amp;diff=9118"/>
		<updated>2025-10-06T05:28:55Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:故障排查}}&lt;br /&gt;
本页面记录了《军团要塞2经典》的常见问题及其解决方案。&lt;br /&gt;
&lt;br /&gt;
在尝试依靠此列表进行修复前，请确保您已经按照[[Installation|安装]]页面的步骤进行了操作。&lt;br /&gt;
&lt;br /&gt;
== 当前的主要问题 ==&lt;br /&gt;
=== 阀门公司游戏开场图标播放后无法进入！/无法应用客户端补丁！ ===&lt;br /&gt;
这是由于最近的SDK2013更新，而非《军团要塞2经典》未更新的问题。要暂时解决此问题，请右键单击 Steam 上的 Source SDK Base 2013 Multiplayer，单击“属性”，转到“测试版”，然后选择&amp;lt;code&amp;gt;previous2021&amp;lt;/code&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
每当《军团要塞2经典》更新到新的 SDK2013 版本时，您都需要重复此步骤。&lt;br /&gt;
&lt;br /&gt;
=== 无法加载库客户端。尝试重新启动。如果这不起作用，请验证缓存。 ===&lt;br /&gt;
这是 2.0.4 的新问题，由我们的 crashpad 处理程序需要并非所有用户都拥有的库引起。&lt;br /&gt;
&lt;br /&gt;
需要从 Microsoft 下载并安装此可再发行组件：&lt;br /&gt;
&lt;br /&gt;
* https://aka.ms/vs/16/release/vc_redist.x86.exe&lt;br /&gt;
&lt;br /&gt;
=== 轻微卡顿/网络不稳 ===&lt;br /&gt;
这是 2.0.4 的一个新问题，目前原因尚不清楚，但我们正在调查它。如果您遇到这种情况，请告知我们，并提供任何相关信息。&lt;br /&gt;
&lt;br /&gt;
== TF2CDownloader已出现的问题 ==&lt;br /&gt;
&lt;br /&gt;
=== (Windows) SmartScreen阻止了TF2CDownloader! ===&lt;br /&gt;
其对每个未签名的应用程序执行此举动。签署它每年将花费我们大约 800 美元，所以我们不这样做。在 SmartScreen 弹出窗口中，单击“更多信息”，然后单击“无论如何坚持运行”。&lt;br /&gt;
&lt;br /&gt;
=== (Windows) 其说TF2CDownloader缺少库! ===&lt;br /&gt;
Th这发生在 Windows 7 上。我们不会也不能支持 Windows 7，您必须手动安装游戏。&lt;br /&gt;
&lt;br /&gt;
=== (Linux) TF2CDownloader跟我说“加载 Python 库时出错”! ===&lt;br /&gt;
当应用程序是使用比您的发行版更新的 glibc 版本构建的时，就会发生这种情况。目前，我们支持 Ubuntu 20.04 和任何其他带有 glibc 2.31 或更高版本的发行版。&lt;br /&gt;
&lt;br /&gt;
=== (Linux) TF2CDownloader下载了一个 .meta4 文件，然后在找不到 .tar.zst 文件时崩溃 ===&lt;br /&gt;
如果您的 aria2 版本是在没有元链接支持的情况下编译的，就会发生这种情况。如果你使用的是基于 Gentoo Linux 的发行版，你可以通过为 aria2 设置&amp;lt;code&amp;gt;metalink&amp;lt;/code&amp;gt;USE标志来重组并修复。&lt;br /&gt;
&lt;br /&gt;
=== 为什么运行 TF2CDownloader 时会出现这么多错误？ ===&lt;br /&gt;
这些都是正常的。输出非常冗长。TF2CDownloader 做的第一件事是检查游戏文件是否已经存在以验证它。它通常不存在，这会导致它产生“校验和错误”。然后，如果任何镜像出现故障、超时、丢失或其他问题，当它尝试联系它们时也会产生错误。这些&#039;&#039;不是&#039;&#039;致命的错误，并且在其运行过程中是预期的。&lt;br /&gt;
=== &amp;quot;PermissionError: [Errno 13] Permission denied: ...&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
如果您正在更新，请确保游戏和启动器已关闭，然后重试。如果游戏已关闭，请打开任务管理器，然后终止“hl2.exe”。游戏无法自行正确终止是一个错误。&lt;br /&gt;
&lt;br /&gt;
=== 我找不到 TF2CDownloader 解压的文件夹！ ===&lt;br /&gt;
如果您没有解压到 sourcemods 中，您的解压目录是一个大而杂乱的文件夹，并且您按修改日期排序，您可能无法轻松找到它提取的文件夹。相反，您应该按字母顺序对文件夹进行排序，然后滚动直到找到“tf2classic”文件夹，以便将其移动到您的 sourcemods。按 F5 刷新文件夹的内容也可能有用。&lt;br /&gt;
&lt;br /&gt;
== 杂项问题 ==&lt;br /&gt;
&lt;br /&gt;
=== RaiseJSException: 方法调用失败: Installs.OpenInstallWizard... ===&lt;br /&gt;
尝试启动 TF2 Classic 但未安装 Source SDK Base 2013 Multiplayer 时，很可能会出现此错误。[[Installation#Step 1: Downloading SDK 2013 Multiplayer|阅读安装说明的第一步]]来安装。&lt;br /&gt;
&lt;br /&gt;
=== 我无法连接到任何服务器，所有文本都以 #TF 开头！ ===&lt;br /&gt;
游戏的文件夹(包含一个&amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt;文件)应被命名为&amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt;。I如果其被命名为&amp;lt;code&amp;gt;tf2classic-latest&amp;lt;/code&amp;gt; 或者您的所有文件都零散地转储在&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;中，这种情况就会发生。请注意，如果 Steam 正在运行，请在重命名文件夹后重新启动它，否则如果您尝试通过 Steam 启动游戏，则会出现错误。&lt;br /&gt;
&lt;br /&gt;
=== 启动器告诉我SDK2013没有安装，但它已经安装了！===&lt;br /&gt;
如果 Source SDK Base 2013 Multiplayer 安装到与 Steam 客户端不同的驱动器上，则可能会发生这种情况。正确的驱动器几乎总是在&amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt;，任何其他驱动器号都必然会导致问题。您可以按如下图移动它：&lt;br /&gt;
[[File:MoveSDK.png|400px|center]]&lt;br /&gt;
对于高级用户，还可以创建符号链接，从驱动器上通用文件夹中的预期位置&amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt; 到另一个驱动器上，有关如何创建，请参阅[[#Creating_a_symlink_on_Windows|此处]]。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 启动器说SDK2013需要更新，但已经更新好了！ ===&lt;br /&gt;
您应该尝试从 Steam 启动一次SDK2013。即使 Steam 声称它已完全安装，它可能仍然需要验证或其他工作，而 Steam 只会在您尝试运行它时执行这些工作。启动并再次关闭后，重新启动启动器。&lt;br /&gt;
&lt;br /&gt;
=== 启动器不好使！ ===&lt;br /&gt;
如果您在使用启动器时遇到任何问题，您可以完全忽略它。如果安装正确，游戏应该会出现在您的 Steam 库中，您可以通过那里启动它。&lt;br /&gt;
&lt;br /&gt;
=== 我的游戏没有出现在我的 Steam 库中！===&lt;br /&gt;
首先，如果您在安装游戏后还没有完全重新启动 Steam。右键单击系统托盘中的 Steam，然后从出现的菜单中单击“退出”。或者单击窗口左上角的 Steam 按钮，然后单击下拉列表中的“退出”。然后再次启动 Steam，看看它是否出现。&lt;br /&gt;
&lt;br /&gt;
如果这不起作用，请确保您的文件夹结构正确。在您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;文件夹中， 应该有一个&amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt;文件夹，其应包含一个&amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt;文件。如果这不完全一致，则说明您提取错了。如果您的路径看着像&amp;lt;code&amp;gt;sourcemods/tf2classic-2.0.3/tf2classic&amp;lt;/code&amp;gt;或者所有文件都被零散的放在&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;中，就会导致其无法检测到。&lt;br /&gt;
&lt;br /&gt;
如果Steam和&#039;&#039;TF2 Classic&#039;&#039;没有安装在同一磁盘内(打比方说，Steam在你的&amp;lt;code&amp;gt;C:&amp;lt;/code&amp;gt; 盘而&#039;&#039;TF2 Classic&#039;&#039;在你的&amp;lt;code&amp;gt;E:&amp;lt;/code&amp;gt;盘)。解决方案是创建一个“符号链接”，即 Steam 安装中的一个文件夹，可重定向到外部磁盘上的文件夹。执行此作的步骤因您的系统而异。&lt;br /&gt;
==== 在Windows上创建符号链接 ====&lt;br /&gt;
# 找到您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code &amp;gt;文件夹，如果找不到，您可在命令指示符&amp;lt;code&amp;gt;reg query HKCU\Software\Valve\Steam /v SourceModInstallPath&amp;lt;/code&amp;gt;内查看其路径。&lt;br /&gt;
# 删除您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;文件夹，否则符号链接将无法被创建。如果那里还有其他模组，请将他们转移到您喜欢的位置。&lt;br /&gt;
# 以管理员身份打开命令指示符。&lt;br /&gt;
# 输入以下命令：&amp;lt;code&amp;gt;mklink /d /j &amp;quot;path to steam sourcemods&amp;quot; &amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
替换&amp;lt;code&amp;gt;&amp;quot;path to steam sourcemods&amp;quot;&amp;lt;/code&amp;gt; 为您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;Steam路径。比如：&amp;lt;code&amp;gt;&amp;quot;C:\Program Files (x86)\Steam\steamapps\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
替换&amp;lt;code&amp;gt;&amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt; 为您所需要的任何路径，比如&amp;lt;code&amp;gt;&amp;quot;D:\Games\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====在Linux上创建符号链接 ====&lt;br /&gt;
# 删除您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; 文件夹，通常位于&amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
# 打开终端并运行 &amp;lt;code&amp;gt;ln -s /path/to/your/sourcemods ~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
与 Windows 一样，交换&amp;lt;code&amp;gt;/path/to/your/sourcemods&amp;lt;/code&amp;gt; 为您希望在外部磁盘上使用的文件夹的完整路径。&lt;br /&gt;
&lt;br /&gt;
请注意，用于运行游戏的任何外部磁盘&#039;&#039;&#039;都必须是用户可读和可写的，并且您必须具有执行权限&#039;&#039;&#039;。如果这是 NTFS 磁盘，请按照 Valve 的准备指南进行：https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows.&lt;br /&gt;
&lt;br /&gt;
=== (Linux) 我的游戏无法连接到服务器！/我的游戏内覆盖层不起作用！ ===&lt;br /&gt;
在 Linux 上，&#039;&#039;TF2C&#039;&#039; 需要一个特殊的启动选项才能正常运行。右键单击 Steam 库中的游戏，单击“属性”，然后将其粘贴到启动选项字段中：&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LD_PRELOAD=&amp;quot;$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so&amp;quot; %command% -steam -steam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
这应该会修复覆盖，并允许您连接到游戏服务器。&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;您尝试连接的服务器正在运行旧版本的游戏。&amp;quot; ===&lt;br /&gt;
此错误为部分错误。最常见的是，服务器没有运行旧版本的游戏，您是。如果您自己下载了旧版本的游戏，则在连接到官方服务器时会收到此错误。因此，您需要使用最新版本的游戏从存档中重新安装游戏。&lt;br /&gt;
=== 我游戏里的玩家是隐形的！ ===&lt;br /&gt;
如果您的网络不可靠或游戏卡顿，则往往会发生这种情况。可以运行命令来修复此问题，但每次发生时都需要运行此命令。&lt;br /&gt;
&lt;br /&gt;
# 在游戏设置中启用开发者控制台。&lt;br /&gt;
# 按键盘上的 ~（波浪号）键打开控制台。&lt;br /&gt;
# 运行&amp;lt;code&amp;gt;record demo;stop&amp;lt;/code&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
=== 游戏卡在“检索服务器信息”上，但我可以听到游戏内的声音！===&lt;br /&gt;
&lt;br /&gt;
如果您使用英特尔显卡而不是使用专用 GPU 运行游戏，则会出现此问题。&lt;br /&gt;
&lt;br /&gt;
解决方案是降低图形设置，直到问题不再出现。&lt;br /&gt;
== 其他 ==&lt;br /&gt;
* [[Installation|安装]]&lt;br /&gt;
* [https://discord.gg/3zMk4vn Discord服务器] (如果您的问题无法在此处解决，请在 #technical-issues 频道中发布）&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Updating/zh-hans&amp;diff=9117</id>
		<title>Updating/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Updating/zh-hans&amp;diff=9117"/>
		<updated>2025-10-06T05:28:27Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:更新游戏版本}}&lt;br /&gt;
《军团要塞2经典》可以使用TF2CDownloader来进行安装、更新和修复。T该工具可以在客户端和服务器、Linux 或 Windows 上使用。如果你想从游戏旧版本更新到最新版本，你可就来对地方了，查看下方提示并寻找自己需要的部分进行操作。&lt;br /&gt;
&lt;br /&gt;
== 客户端 ==&lt;br /&gt;
=== 自动更新 ===&lt;br /&gt;
如果您已经安装过游戏，您应该已经拥有TF2CDownloader了。如果其版本太久，您可能需要重新下载TF2CDownloader。&lt;br /&gt;
* Windows: https://github.com/tf2classic/TF2CDownloader/releases/latest/download/TF2CDownloaderWindows.exe&lt;br /&gt;
* Linux: https://github.com/tf2classic/TF2CDownloader/releases/latest/download/TF2CDownloaderLinux&lt;br /&gt;
&lt;br /&gt;
运行TF2CDownloader过后，您需要把游戏文件放进sourcemods文件夹路径。除非您的游戏安装在与默认目录不同的目录内，不然您该把游戏放进默认路径。&lt;br /&gt;
&lt;br /&gt;
选择路径后，您会看见一个包含三个选项的菜单：&#039;&#039;&#039;1.&#039;&#039;&#039; will (re)install the game,&#039;&#039;&#039;译为：（重新）安装游戏。&#039;&#039;&#039; &#039;&#039;&#039;2.&#039;&#039;&#039; will update your game if already installed, &#039;&#039;&#039;译为：如果您已有游戏，该选项会更新您的游戏。&#039;&#039;&#039;以及 &#039;&#039;&#039;3.&#039;&#039;&#039; will validate your game files. &#039;&#039;&#039;译为：验证您的游戏文件完整性。&#039;&#039;&#039;既然您在观看此页面，您可能需要按下&#039;&#039;&#039;2&#039;&#039;&#039;。安装程序会自己处理后续的事情，其会先验证您的游戏版本，随后更新至最新版本。&lt;br /&gt;
=== 手动更新 ===&lt;br /&gt;
由于 2.0 和 2.1 之间的内部重组，我们无法提供简单的自解压补丁，因为它不会比重新安装游戏小得多。如果您无法使用 TF2CDownloader 进行更新，我们建议您备份您的 /cfg/ 文件夹，然后从 https://tf2classic.com/download 上提供的手动 ZIP 存档中重新安装游戏。&lt;br /&gt;
== 服务器端 ==&lt;br /&gt;
通常适用与客户端部分相同的说明，并且任何一种方法都应该有效（请注意，TF2CDownloader 可能需要手动指向包含您正在使用的游戏安装的文件夹）。但是，请确保您的服务器符合我们的要求。&lt;br /&gt;
&lt;br /&gt;
运行 Sourcemod 的服务器需要升级其安装。从[https://www.sourcemod.net/downloads.php 此处]下载1.11版本的Sourcemod，然后复制https://github.com/tf2classic/SM-TF2Classic-Tools repo，存储库的 2.1.0 分支，并将其与您的基本 SM 安装合并。&lt;br /&gt;
&lt;br /&gt;
虽然这应该是自动的，特别是如果你使用 TF2CDownloader 更新你的安装，你应该确保你的 tf2classic/bin 文件夹中的“server_srv.so”文件是指向同一文件夹中 server.so 的符号链接。它不能是文件的副本。&lt;br /&gt;
&lt;br /&gt;
 Source SDK Base 2013 Dedicated Server 的 bin 文件夹中，必须删除 libstdc++.so.6 文件。这将强制它使用您系统中的较新版本，这是运行 TF2 Classic 所必需的。&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9116</id>
		<title>Main Page/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Main_Page/zh-hans&amp;diff=9116"/>
		<updated>2025-10-06T05:27:30Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:军团要塞2：经典维基}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-topheader&amp;quot;&amp;gt;欢迎来到&amp;lt;br&amp;gt;[[File:Tf2classic_logo.svg|400px|link=|class=mp-logo]]&amp;lt;br&amp;gt;军团要塞2：经典中文维基！&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;p class=&amp;quot;mp-description&amp;quot;&amp;gt;目前已有 [{{fullurl:Special:AllPages|hideredirects=1}} {{NUMBEROFARTICLES}} 篇条目] 和 [[Special:ListFiles|{{NUMBEROFFILES}} 个文件]]。&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-description&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mp-container&amp;quot;&amp;gt;军团要塞2：经典是一款免费模组，它重新构思了2008/2009年时代的原始军团要塞2，从还原旧的废弃机制再到全新的内容，如新的武器和游戏模式:VIP模式、统治模式和四名团队模式。&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Scout|侦察兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Soldier|士兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pyro|火焰兵]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Demoman|爆破手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy|机枪手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Engineer|工程师]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Medic|医生]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sniper|狙击手]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Spy|间谍]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian/zh-hans]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Civilian|平民]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;贡献&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Stubs|条目]] - 需要改进的条目&lt;br /&gt;
* [[Special:WantedPages|被遗弃的条目]] - 需要编辑的条目&lt;br /&gt;
* [[Special:RecentChanges|最近的更改]] - 查看最近的wiki活动&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;主要页面&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[Installation/zh-hans|如何安装军团要塞2：经典]]&lt;br /&gt;
* [[Updating/zh-hans|更新游戏版本]]&lt;br /&gt;
* [[Troubleshooting/zh-hans|故障排查]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;类别&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:Category:Guides|指南（未翻译）]]&lt;br /&gt;
* [[List of maps|地图（未翻译）]]&lt;br /&gt;
* [[:Category:Gamemodes/zh-hans|游戏模式]]&lt;br /&gt;
* [[:Category:Classes|兵种（未翻译）]]&lt;br /&gt;
* [[:Category:Weapons|武器（未翻译）]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mp-header&amp;quot;&amp;gt;军团要塞2：经典中文维基贡献名单&amp;lt;/h1&amp;gt;&lt;br /&gt;
* [[:User:Finn5470|Finn5470]]&lt;br /&gt;
* [[:User:RadioNoise2|RadioNoise2]]&lt;br /&gt;
* [[:User:Jamie·Quaker|Jamie·Quaker]]&lt;br /&gt;
* [[:User:123wenhuaxu|123wenhuaxu]]&lt;br /&gt;
* [[:User:Vll0|Vll0]]&lt;br /&gt;
* [https://wiki.teamfortress.com/wiki/Main_Page/zh-hans 军团要塞官方中文维基]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Troubleshooting/zh-hans&amp;diff=9115</id>
		<title>Troubleshooting/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Troubleshooting/zh-hans&amp;diff=9115"/>
		<updated>2025-10-06T05:26:47Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;本页面记录了《军团要塞2经典》的常见问题及其解决方案。&lt;br /&gt;
&lt;br /&gt;
在尝试依靠此列表进行修复前，请确保您已经按照[[Installation|安装]]页面的步骤进行了操作。&lt;br /&gt;
&lt;br /&gt;
== 当前的主要问题 ==&lt;br /&gt;
=== 阀门公司游戏开场图标播放后无法进入！/无法应用客户端补丁！ ===&lt;br /&gt;
这是由于最近的SDK2013更新，而非《军团要塞2经典》未更新的问题。要暂时解决此问题，请右键单击 Steam 上的 Source SDK Base 2013 Multiplayer，单击“属性”，转到“测试版”，然后选择&amp;lt;code&amp;gt;previous2021&amp;lt;/code&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
每当《军团要塞2经典》更新到新的 SDK2013 版本时，您都需要重复此步骤。&lt;br /&gt;
&lt;br /&gt;
=== 无法加载库客户端。尝试重新启动。如果这不起作用，请验证缓存。 ===&lt;br /&gt;
这是 2.0.4 的新问题，由我们的 crashpad 处理程序需要并非所有用户都拥有的库引起。&lt;br /&gt;
&lt;br /&gt;
需要从 Microsoft 下载并安装此可再发行组件：&lt;br /&gt;
&lt;br /&gt;
* https://aka.ms/vs/16/release/vc_redist.x86.exe&lt;br /&gt;
&lt;br /&gt;
=== 轻微卡顿/网络不稳 ===&lt;br /&gt;
这是 2.0.4 的一个新问题，目前原因尚不清楚，但我们正在调查它。如果您遇到这种情况，请告知我们，并提供任何相关信息。&lt;br /&gt;
&lt;br /&gt;
== TF2CDownloader已出现的问题 ==&lt;br /&gt;
&lt;br /&gt;
=== (Windows) SmartScreen阻止了TF2CDownloader! ===&lt;br /&gt;
其对每个未签名的应用程序执行此举动。签署它每年将花费我们大约 800 美元，所以我们不这样做。在 SmartScreen 弹出窗口中，单击“更多信息”，然后单击“无论如何坚持运行”。&lt;br /&gt;
&lt;br /&gt;
=== (Windows) 其说TF2CDownloader缺少库! ===&lt;br /&gt;
Th这发生在 Windows 7 上。我们不会也不能支持 Windows 7，您必须手动安装游戏。&lt;br /&gt;
&lt;br /&gt;
=== (Linux) TF2CDownloader跟我说“加载 Python 库时出错”! ===&lt;br /&gt;
当应用程序是使用比您的发行版更新的 glibc 版本构建的时，就会发生这种情况。目前，我们支持 Ubuntu 20.04 和任何其他带有 glibc 2.31 或更高版本的发行版。&lt;br /&gt;
&lt;br /&gt;
=== (Linux) TF2CDownloader下载了一个 .meta4 文件，然后在找不到 .tar.zst 文件时崩溃 ===&lt;br /&gt;
如果您的 aria2 版本是在没有元链接支持的情况下编译的，就会发生这种情况。如果你使用的是基于 Gentoo Linux 的发行版，你可以通过为 aria2 设置&amp;lt;code&amp;gt;metalink&amp;lt;/code&amp;gt;USE标志来重组并修复。&lt;br /&gt;
&lt;br /&gt;
=== 为什么运行 TF2CDownloader 时会出现这么多错误？ ===&lt;br /&gt;
这些都是正常的。输出非常冗长。TF2CDownloader 做的第一件事是检查游戏文件是否已经存在以验证它。它通常不存在，这会导致它产生“校验和错误”。然后，如果任何镜像出现故障、超时、丢失或其他问题，当它尝试联系它们时也会产生错误。这些&#039;&#039;不是&#039;&#039;致命的错误，并且在其运行过程中是预期的。&lt;br /&gt;
=== &amp;quot;PermissionError: [Errno 13] Permission denied: ...&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
如果您正在更新，请确保游戏和启动器已关闭，然后重试。如果游戏已关闭，请打开任务管理器，然后终止“hl2.exe”。游戏无法自行正确终止是一个错误。&lt;br /&gt;
&lt;br /&gt;
=== 我找不到 TF2CDownloader 解压的文件夹！ ===&lt;br /&gt;
如果您没有解压到 sourcemods 中，您的解压目录是一个大而杂乱的文件夹，并且您按修改日期排序，您可能无法轻松找到它提取的文件夹。相反，您应该按字母顺序对文件夹进行排序，然后滚动直到找到“tf2classic”文件夹，以便将其移动到您的 sourcemods。按 F5 刷新文件夹的内容也可能有用。&lt;br /&gt;
&lt;br /&gt;
== 杂项问题 ==&lt;br /&gt;
&lt;br /&gt;
=== RaiseJSException: 方法调用失败: Installs.OpenInstallWizard... ===&lt;br /&gt;
尝试启动 TF2 Classic 但未安装 Source SDK Base 2013 Multiplayer 时，很可能会出现此错误。[[Installation#Step 1: Downloading SDK 2013 Multiplayer|阅读安装说明的第一步]]来安装。&lt;br /&gt;
&lt;br /&gt;
=== 我无法连接到任何服务器，所有文本都以 #TF 开头！ ===&lt;br /&gt;
游戏的文件夹(包含一个&amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt;文件)应被命名为&amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt;。I如果其被命名为&amp;lt;code&amp;gt;tf2classic-latest&amp;lt;/code&amp;gt; 或者您的所有文件都零散地转储在&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;中，这种情况就会发生。请注意，如果 Steam 正在运行，请在重命名文件夹后重新启动它，否则如果您尝试通过 Steam 启动游戏，则会出现错误。&lt;br /&gt;
&lt;br /&gt;
=== 启动器告诉我SDK2013没有安装，但它已经安装了！===&lt;br /&gt;
如果 Source SDK Base 2013 Multiplayer 安装到与 Steam 客户端不同的驱动器上，则可能会发生这种情况。正确的驱动器几乎总是在&amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt;，任何其他驱动器号都必然会导致问题。您可以按如下图移动它：&lt;br /&gt;
[[File:MoveSDK.png|400px|center]]&lt;br /&gt;
对于高级用户，还可以创建符号链接，从驱动器上通用文件夹中的预期位置&amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt; 到另一个驱动器上，有关如何创建，请参阅[[#Creating_a_symlink_on_Windows|此处]]。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 启动器说SDK2013需要更新，但已经更新好了！ ===&lt;br /&gt;
您应该尝试从 Steam 启动一次SDK2013。即使 Steam 声称它已完全安装，它可能仍然需要验证或其他工作，而 Steam 只会在您尝试运行它时执行这些工作。启动并再次关闭后，重新启动启动器。&lt;br /&gt;
&lt;br /&gt;
=== 启动器不好使！ ===&lt;br /&gt;
如果您在使用启动器时遇到任何问题，您可以完全忽略它。如果安装正确，游戏应该会出现在您的 Steam 库中，您可以通过那里启动它。&lt;br /&gt;
&lt;br /&gt;
=== 我的游戏没有出现在我的 Steam 库中！===&lt;br /&gt;
首先，如果您在安装游戏后还没有完全重新启动 Steam。右键单击系统托盘中的 Steam，然后从出现的菜单中单击“退出”。或者单击窗口左上角的 Steam 按钮，然后单击下拉列表中的“退出”。然后再次启动 Steam，看看它是否出现。&lt;br /&gt;
&lt;br /&gt;
如果这不起作用，请确保您的文件夹结构正确。在您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;文件夹中， 应该有一个&amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt;文件夹，其应包含一个&amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt;文件。如果这不完全一致，则说明您提取错了。如果您的路径看着像&amp;lt;code&amp;gt;sourcemods/tf2classic-2.0.3/tf2classic&amp;lt;/code&amp;gt;或者所有文件都被零散的放在&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;中，就会导致其无法检测到。&lt;br /&gt;
&lt;br /&gt;
如果Steam和&#039;&#039;TF2 Classic&#039;&#039;没有安装在同一磁盘内(打比方说，Steam在你的&amp;lt;code&amp;gt;C:&amp;lt;/code&amp;gt; 盘而&#039;&#039;TF2 Classic&#039;&#039;在你的&amp;lt;code&amp;gt;E:&amp;lt;/code&amp;gt;盘)。解决方案是创建一个“符号链接”，即 Steam 安装中的一个文件夹，可重定向到外部磁盘上的文件夹。执行此作的步骤因您的系统而异。&lt;br /&gt;
==== 在Windows上创建符号链接 ====&lt;br /&gt;
# 找到您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code &amp;gt;文件夹，如果找不到，您可在命令指示符&amp;lt;code&amp;gt;reg query HKCU\Software\Valve\Steam /v SourceModInstallPath&amp;lt;/code&amp;gt;内查看其路径。&lt;br /&gt;
# 删除您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;文件夹，否则符号链接将无法被创建。如果那里还有其他模组，请将他们转移到您喜欢的位置。&lt;br /&gt;
# 以管理员身份打开命令指示符。&lt;br /&gt;
# 输入以下命令：&amp;lt;code&amp;gt;mklink /d /j &amp;quot;path to steam sourcemods&amp;quot; &amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
替换&amp;lt;code&amp;gt;&amp;quot;path to steam sourcemods&amp;quot;&amp;lt;/code&amp;gt; 为您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;Steam路径。比如：&amp;lt;code&amp;gt;&amp;quot;C:\Program Files (x86)\Steam\steamapps\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
替换&amp;lt;code&amp;gt;&amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt; 为您所需要的任何路径，比如&amp;lt;code&amp;gt;&amp;quot;D:\Games\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====在Linux上创建符号链接 ====&lt;br /&gt;
# 删除您的&amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; 文件夹，通常位于&amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
# 打开终端并运行 &amp;lt;code&amp;gt;ln -s /path/to/your/sourcemods ~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
与 Windows 一样，交换&amp;lt;code&amp;gt;/path/to/your/sourcemods&amp;lt;/code&amp;gt; 为您希望在外部磁盘上使用的文件夹的完整路径。&lt;br /&gt;
&lt;br /&gt;
请注意，用于运行游戏的任何外部磁盘&#039;&#039;&#039;都必须是用户可读和可写的，并且您必须具有执行权限&#039;&#039;&#039;。如果这是 NTFS 磁盘，请按照 Valve 的准备指南进行：https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows.&lt;br /&gt;
&lt;br /&gt;
=== (Linux) 我的游戏无法连接到服务器！/我的游戏内覆盖层不起作用！ ===&lt;br /&gt;
在 Linux 上，&#039;&#039;TF2C&#039;&#039; 需要一个特殊的启动选项才能正常运行。右键单击 Steam 库中的游戏，单击“属性”，然后将其粘贴到启动选项字段中：&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LD_PRELOAD=&amp;quot;$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so&amp;quot; %command% -steam -steam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
这应该会修复覆盖，并允许您连接到游戏服务器。&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;您尝试连接的服务器正在运行旧版本的游戏。&amp;quot; ===&lt;br /&gt;
此错误为部分错误。最常见的是，服务器没有运行旧版本的游戏，您是。如果您自己下载了旧版本的游戏，则在连接到官方服务器时会收到此错误。因此，您需要使用最新版本的游戏从存档中重新安装游戏。&lt;br /&gt;
=== 我游戏里的玩家是隐形的！ ===&lt;br /&gt;
如果您的网络不可靠或游戏卡顿，则往往会发生这种情况。可以运行命令来修复此问题，但每次发生时都需要运行此命令。&lt;br /&gt;
&lt;br /&gt;
# 在游戏设置中启用开发者控制台。&lt;br /&gt;
# 按键盘上的 ~（波浪号）键打开控制台。&lt;br /&gt;
# 运行&amp;lt;code&amp;gt;record demo;stop&amp;lt;/code&amp;gt;。&lt;br /&gt;
&lt;br /&gt;
=== 游戏卡在“检索服务器信息”上，但我可以听到游戏内的声音！===&lt;br /&gt;
&lt;br /&gt;
如果您使用英特尔显卡而不是使用专用 GPU 运行游戏，则会出现此问题。&lt;br /&gt;
&lt;br /&gt;
解决方案是降低图形设置，直到问题不再出现。&lt;br /&gt;
== 其他 ==&lt;br /&gt;
* [[Installation|安装]]&lt;br /&gt;
* [https://discord.gg/3zMk4vn Discord服务器] (如果您的问题无法在此处解决，请在 #technical-issues 频道中发布）&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Troubleshooting/zh-hans&amp;diff=9114</id>
		<title>Troubleshooting/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Troubleshooting/zh-hans&amp;diff=9114"/>
		<updated>2025-10-06T04:48:25Z</updated>

		<summary type="html">&lt;p&gt;Jamie·Quaker: Created page with &amp;quot;This page attempts to document common problems with &amp;#039;&amp;#039;TF2 Classic&amp;#039;&amp;#039;, and their solutions.  Make sure you&amp;#039;ve completely followed the instructions listed at the Installation page before attempting to solve your problem here.  == Current major issues == === Game crashes after the Valve intro/&amp;quot;Failed to apply client patches!&amp;quot; === This is a new issue caused by the recent SDK2013 update, and TF2 Classic not having been updated yet. To temporarily fix this, right click &amp;#039;&amp;#039;So...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to document common problems with &#039;&#039;TF2 Classic&#039;&#039;, and their solutions.&lt;br /&gt;
&lt;br /&gt;
Make sure you&#039;ve completely followed the instructions listed at the [[Installation]] page before attempting to solve your problem here.&lt;br /&gt;
&lt;br /&gt;
== Current major issues ==&lt;br /&gt;
=== Game crashes after the Valve intro/&amp;quot;Failed to apply client patches!&amp;quot; ===&lt;br /&gt;
This is a new issue caused by the recent SDK2013 update, and TF2 Classic not having been updated yet. To temporarily fix this, right click &#039;&#039;Source SDK Base 2013 Multiplayer&#039;&#039; on Steam, click Properties, go to Beta, and select &amp;lt;code&amp;gt;previous2021&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Whenever TF2 Classic updates to the new SDK2013 version, you&#039;ll need to revert this.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Could not load library client. Try restarting. If that doesn&#039;t work, verify the cache.&amp;quot; ===&lt;br /&gt;
This is a new 2.0.4 issue caused by our crashpad handler requiring libraries that not all users have.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to download and install this redistributable from Microsoft:&lt;br /&gt;
* https://aka.ms/vs/16/release/vc_redist.x86.exe&lt;br /&gt;
&lt;br /&gt;
=== Microstuttering/Network judder ===&lt;br /&gt;
This is a new 2.0.4 issue, the cause is currently unknown but we&#039;re looking into it. Let us know if you encounter this, along with any relevant information.&lt;br /&gt;
&lt;br /&gt;
== TF2CDownloader-related issues ==&lt;br /&gt;
&lt;br /&gt;
=== (Windows) SmartScreen blocked TF2CDownloader! ===&lt;br /&gt;
It does this for every unsigned application. To sign it would cost us somewhere around $800 per year, so we don&#039;t. On the SmartScreen pop-up, click &amp;quot;More info&amp;quot;, then &amp;quot;Run anyways&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== (Windows) It says TF2CDownloader is missing libraries! ===&lt;br /&gt;
This happens on Windows 7. We do not and cannot support Windows 7, you must install the game manually.&lt;br /&gt;
&lt;br /&gt;
=== (Linux) TF2CDownloader gives me an &amp;quot;Error loading Python lib&amp;quot;! ===&lt;br /&gt;
This happens when the application was built with a version of glibc that&#039;s newer than what your distribution carries. Currently, we support Ubuntu 20.04 and any other distribution with glibc 2.31 or newer.&lt;br /&gt;
,&lt;br /&gt;
=== (Linux) TF2CDownloader downloads a .meta4 file, then crashes when it can&#039;t find a .tar.zst file ===&lt;br /&gt;
This happens if your version of aria2 was compiled without metalink support. If you&#039;re on a Gentoo Linux-based distribution, you can fix it by setting the &amp;lt;code&amp;gt;metalink&amp;lt;/code&amp;gt; USE flag for aria2 and then rebuilding it.&lt;br /&gt;
&lt;br /&gt;
=== Why are there so many errors when I run TF2CDownloader? ===&lt;br /&gt;
Those are normal. The output is extremely verbose. The first thing TF2CDownloader does is check if the game file already exists for the purpose of verifying it. It usually doesn&#039;t exist, which causes it to produce a &amp;quot;Checksum error&amp;quot;. Then, if any mirrors are failing, timing out, missing, or otherwise having issues, it&#039;ll produce an error when it attempts to contact them as well. These are &#039;&#039;not&#039;&#039; fatal errors, and are expected in its course of operation.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;PermissionError: [Errno 13] Permission denied: ...&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;re updating, make sure the game and the launcher are closed, then try again. If the game is already closed, open task manager, and terminate &amp;quot;hl2.exe&amp;quot;. The game not properly terminating by itself is a bug.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t find the folder TF2CDownloader extracted! ===&lt;br /&gt;
If you&#039;re not extracting into your sourcemods, your extraction directory is a large and cluttered folder, &#039;&#039;and&#039;&#039; you&#039;re sorting by the modified date, you likely won&#039;t find the folder it extracted easily. You should instead sort the folder alphabetically, and then scroll until you find the &amp;quot;tf2classic&amp;quot; folder, so you can move it to your sourcemods. Pressing F5 to refresh the folder&#039;s contents may also be useful.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous issues ==&lt;br /&gt;
&lt;br /&gt;
=== RaiseJSException: Method call failed: Installs.OpenInstallWizard... ===&lt;br /&gt;
This error most likely comes up when trying to launch TF2 Classic but Source SDK Base 2013 Multiplayer isn&#039;t installed. [[Installation#Step 1: Downloading SDK 2013 Multiplayer|Read the first step of the instructions]] to install it.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t connect to any servers and all of the text starts with #TF! ===&lt;br /&gt;
The folder of your game (which should contain a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file) should be named &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt;. If it is named &amp;lt;code&amp;gt;tf2classic-latest&amp;lt;/code&amp;gt; or if all of your files are dumped loosely in &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;, that will cause this to happen. Note that if Steam&#039;s running, restart it after renaming the folder, or else an error will occur if you attempt to launch the game via Steam.&lt;br /&gt;
&lt;br /&gt;
=== The launcher tells me that SDK2013 isn&#039;t installed, but it is! ===&lt;br /&gt;
This can happen if Source SDK Base 2013 Multiplayer is installed onto a separate drive from the Steam client. The correct drive will almost always be &amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt;. Any other drive letters are bound to cause issues. You can move it as shown below:&lt;br /&gt;
[[File:MoveSDK.png|400px|center]]&lt;br /&gt;
For advanced users, it&#039;s also possible to create a symlink from its expected location in the common folder on your &amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt; drive to its real location on another drive. See instructions [[#Creating_a_symlink_on_Windows|here]] for how to create one.&lt;br /&gt;
rest&lt;br /&gt;
=== The launcher says that SDK2013 needs to be updated, but it is! ===&lt;br /&gt;
You should try to launch SDK2013 from Steam once. Even if Steam claims it&#039;s fully installed, it may still require validation or other work, which Steam will only perform when you try to run it. After launching and closing it again, restart the launcher.&lt;br /&gt;
&lt;br /&gt;
=== The launcher doesn&#039;t work! ===&lt;br /&gt;
If you run into any issues with the launcher, you&#039;re safe to ignore it entirely. The game should appear in your Steam library if it was installed correctly, and you can launch it through there instead.&lt;br /&gt;
&lt;br /&gt;
=== My game doesn&#039;t appear in my Steam library! ===&lt;br /&gt;
First, restart Steam completely if you haven&#039;t since installing the game. Right-click Steam in your system tray, then click &amp;quot;Exit&amp;quot; from the menu that appears. &#039;&#039;Or&#039;&#039; click the Steam button in the top-left of the window, and click &amp;quot;Exit&amp;quot; from the dropdown. Then start Steam again, and see if it appears.&lt;br /&gt;
&lt;br /&gt;
If that doesn&#039;t work, make sure your folder structure is correct. Inside your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, there should be a &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; folder, which should contain a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file. If this doesn&#039;t perfectly line up, you extracted it incorrectly. If you have a path that looks like &amp;lt;code&amp;gt;sourcemods/tf2classic-2.0.3/tf2classic&amp;lt;/code&amp;gt; or if all of your files are dumped loosely in &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;, that will cause it to be undetectable.&lt;br /&gt;
&lt;br /&gt;
This issue can also appear if Steam and &#039;&#039;TF2 Classic&#039;&#039; are installed on separate disks (for instance, Steam on your &amp;lt;code&amp;gt;C:&amp;lt;/code&amp;gt; drive and &#039;&#039;TF2 Classic&#039;&#039; on your &amp;lt;code&amp;gt;E:&amp;lt;/code&amp;gt; drive). The solution is to create a &amp;quot;symlink&amp;quot;, a folder in your Steam installation that redirects to a folder on your external disk. The steps to do this vary depending on your system.&lt;br /&gt;
&lt;br /&gt;
==== Creating a symlink on Windows ====&lt;br /&gt;
# Locate your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder. If you can&#039;t find it, you can run &amp;lt;code&amp;gt;reg query HKCU\Software\Valve\Steam /v SourceModInstallPath&amp;lt;/code&amp;gt; in Command Prompt to see the path.&lt;br /&gt;
# Delete your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, otherwise the symlink can&#039;t be made. If any mods are still in there, transfer them over to your preferred new location.&lt;br /&gt;
# Open Command Prompt as administrator.&lt;br /&gt;
# Enter this command: &amp;lt;code&amp;gt;mklink /d /j &amp;quot;path to steam sourcemods&amp;quot; &amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to steam sourcemods&amp;quot;&amp;lt;/code&amp;gt; with your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; path, for instance: &amp;lt;code&amp;gt;&amp;quot;C:\Program Files (x86)\Steam\steamapps\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt; with whatever path you require, for instance: &amp;lt;code&amp;gt;&amp;quot;D:\Games\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Creating a symlink on Linux ====&lt;br /&gt;
# Delete your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, usually found at &amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open a terminal and run &amp;lt;code&amp;gt;ln -s /path/to/your/sourcemods ~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like you would Windows, exchange &amp;lt;code&amp;gt;/path/to/your/sourcemods&amp;lt;/code&amp;gt; with the full path to the folder you wish to use on your external disk. &lt;br /&gt;
&lt;br /&gt;
Note that any external disk used for running games &#039;&#039;&#039;must be readable and writable by your user, and you must have execute permissions.&#039;&#039;&#039; If this is an NTFS disk, follow Valve&#039;s guide on preparing it: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows.&lt;br /&gt;
&lt;br /&gt;
=== (Linux) My game can&#039;t connect to servers!/My in-game overlay doesn&#039;t work! ===&lt;br /&gt;
On Linux, &#039;&#039;TF2C&#039;&#039; requires a special launch option to function properly. Right-click the game in your Steam library, click &amp;quot;Properties&amp;quot;, then paste this into the Launch Options field:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LD_PRELOAD=&amp;quot;$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so&amp;quot; %command% -steam -steam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should fix the overlay, and allow you to connect to game servers.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;The server you are trying to connect to is running an older version of the game.&amp;quot; ===&lt;br /&gt;
This error is partially erroneous. Most commonly, the server isn&#039;t running an older version of the game, you are. If you downloaded an older version of the game yourself, you&#039;ll receive this error when connecting to official servers. Hence, you&#039;ll need to reinstall the game from an archive using the latest version of the game.&lt;br /&gt;
&lt;br /&gt;
=== Players are invisible in my game! ===&lt;br /&gt;
This tends to happen if your network is unreliable or your game stutters. It&#039;s possible to run a command to fix this, though you&#039;ll need to run this command every time it happens.&lt;br /&gt;
&lt;br /&gt;
# Enable the Developer Console in the game settings.&lt;br /&gt;
# Press the ~ (tilde) key on your keyboard to open the console.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;record demo;stop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The game is stuck on &amp;quot;Retrieving server info&amp;quot; but I can hear in-game sounds! ===&lt;br /&gt;
&lt;br /&gt;
This problem happens if you&#039;re running the game with Intel Graphics instead of using a dedicated GPU.&lt;br /&gt;
&lt;br /&gt;
The solution is to lower the graphic settings until the problem no longer shows up.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Installation]]&lt;br /&gt;
* [https://discord.gg/3zMk4vn Discord server] (post in the #technical-issues channel if your issue could not be resolved here)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jamie·Quaker</name></author>
	</entry>
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