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		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=4146</id>
		<title>List of TF2 Classic exclusive commands</title>
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		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This article has a list of &#039;&#039;&#039;exclusive TF2 Classic&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classic&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
== List of commands ==&lt;br /&gt;
=== tf2c_ commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_aagun_forgiveness&#039;&#039; &amp;lt;0/1&amp;gt; || Adjusts bullet explosion position to match target on direct hit. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_achievement_mode&#039;&#039; &amp;lt;0/1/2&amp;gt; ||  - 0 - default achievement gain behavior. 1 - achievements enabled even with cheats or randomizer on. 2 - achievements disabled || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airdash_disable&#039;&#039; &amp;lt;0/1&amp;gt; || Disables Scout&#039;s doublejump. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_maptime_reset&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, map time will not reset due to mp_restartgame, scramble, or waiting for players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ammobucket&#039;&#039; &amp;lt;0/1&amp;gt; || Shows weapon bucket in the ammo section. 1 = ON, 0 = OFF. || client&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_arena_drop_healthkit_on_death&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, players will drop health packs that only heal their killer&#039;s team. Set to 1 by default || Server operato only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_arena_swap_teams&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, teams will be swapped every round on arena mode. Set to 0 by default || Server operato only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_avoid_becoming_vip&#039;&#039; &amp;lt;0/1&amp;gt; || If set, player won&#039;t be picked at random as a VIP unless no other candidate is left. Can still be picked by a vote. Set to 0 by default || client&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boioing&#039;&#039; &amp;lt;0/1&amp;gt; || Enable boioing and stomp client-side commands for ragdolls. Set to 1 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts_debug&#039;&#039; || Show debug info about random bot items &amp;amp; items with tag bots_cant_use  || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boucing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. &#039;&#039;&#039;WARNING!&#039;&#039;&#039; This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles Engineer&#039;s hauling move speed, construction, deploy speed for certain buildings, building costs, and minigun resistance. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sharing&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the ability for enemy teams to use Engineer&#039;s support buildings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bullets_pass_teammates&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, all ranged hitscan will pass through teammates. If set to 0 - only sniper rifle weapon type shots. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Enables dynamic light for Spy&#039;s cigarette. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Allows others to see what your current team and class is. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1/2&amp;gt; || Plays a specific jingle when you&#039;re in the class selection menu. 0 = Disabled, 1 = Enabled, 2 = Enabled + Gamemode Specific. Can be changed from Options. Set to 2 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; || Plays a looping piece of music when you&#039;re in the class selection menu. 0 = Disabled, 1 = Enabled, 2 = Enabled + Gamemode Specific. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  || Turns a live TF2 .nav into a TF2C-compatible .nav   || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Makes it so you respawn faster if you are &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; away from your own flag base. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;value&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Makes it so a dropped flag&#039;s reset timer is shorter the longer it&#039;s held, instead of always resetting to the full timer. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate_amount&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dev_mark&#039;&#039; &amp;lt;value?&amp;gt; ||  Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_loser_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, prevents players from the losing from taunting. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_player_shadows&#039;&#039; &amp;lt;0/1&amp;gt; || Disables rendering of player shadows regardless of client&#039;s graphical settings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disablefreezecam&#039;&#039; &amp;lt;0/1&amp;gt; || Disables freezecam of every player from the server. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_map_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what map you&#039;re playing on. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_location&#039;&#039; &amp;lt;0/1/2&amp;gt; || Allows Discord to show what you&#039;re currently doing. 0 = Disabled, 1 = Enabled, 2 = Enabled + Show Server Name. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_player_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what team you&#039;re on and what class you currently are. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_swap_info&#039;&#039; &amp;lt;0/1&amp;gt; || Swaps the icons around (gamemode icon to big, class icon to small). Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_override_pointlimit&#039;&#039; &amp;lt;value&amp;gt; || Overrides the amount of points required to win a Domination round. Set to -1 by default (the level designer specified amount) || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_uncap_factor&#039;&#039; &amp;lt;value&amp;gt; || How much faster partially capped Domination CPs should lose progress. Set to 6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_duckjump&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles jumping while crouching. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether ejected magazines can physically collide with other physics objects. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_maxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the minimum ammount of time needed for the magazines start to fade out before disappearing. Set to 5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_mintime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum ammount of time needed for the magazines start to fade out before disappearing. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_max_count&#039;&#039; &amp;lt;value&amp;gt; || Determines the maximum ammount of magazine models each player can have out before the oldest gets removed immediately. Set to 3 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_falldamage_disable spread&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random 20% fall damage spread. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flamethrower_wallslide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether flame entities slide along hit walls. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_downloads_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all downloaded files on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_sprays_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all sprays on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_force_stock_weapons&#039;&#039; &amp;lt;0/1&amp;gt; || Forces players to stock weapons only. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_freezecammodel&#039;&#039; &amp;lt;0/1&amp;gt; || Enables beta freezecam screenshot animation. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_grenadelauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Grenade Launcher reserve ammo from 16 to 30. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_groundspeed_cap&#039;&#039; &amp;lt;value&amp;gt; || Toggles the max speed cap imposed when a player is standing on the ground. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_highlight_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, dropped weapons (ammo packs) glow. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_deflected_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, reflected rockets target the closest target. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles homing rockets. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_infinite_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles infinite ammo. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_invisible_arms&#039;&#039; &amp;lt;0/1&amp;gt; || Hides the arms used in the viewmodel. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_item_testing&#039;&#039; &amp;lt;0/1&amp;gt; || Enables item testing features. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_height&#039;&#039; &amp;lt;value&amp;gt; || Vertical force applied to jump pad users. Set to 700 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_speed&#039;&#039; &amp;lt;value&amp;gt; || Horizontal speed applied to jump pad users. Set to 500 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_latest_notification&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;0/1&amp;gt; || Play a warning sound when player&#039;s health drops below the percentage set by &#039;&#039;tf2c_low_health_jingle_threshold&#039;&#039;. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;percentage&amp;gt; || Low health warning threshold percentage. Set to 0.49 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_friendslist_refreshrate&#039;&#039; &amp;lt;seconds&amp;gt; || How fast the friends list automatically refreshes when it&#039;s visible. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_reload&#039;&#039; || Reloads the Main Menu. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showblog&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the blog. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showfriendlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the friend list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showserverlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the Official Servers list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_critboostable&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun increased charge and heal rate under (mini)crits. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_multi_uber_drain&#039;&#039; &amp;lt;0/1&amp;gt; || Increases the medigun drain rate when charging multiple teammates. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_setup_uber&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun an increased charge rate during setup. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_allert&#039;&#039; &amp;lt;0/1&amp;gt; || Plays a sound when a chat message has been received. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_volume&#039;&#039; &amp;lt;0/1&amp;gt; || Alters the volume of the chat message sound. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_model_muzzleflash&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the tf2 beta model based muzzleflash. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_music_cues&#039;&#039; &amp;lt;0/1&amp;gt; || Enables musical cues triggered by certain in-game events. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_muzzlelight&#039;&#039; &amp;lt;0/1&amp;gt; || Enable dynamic lights for muzzleflashes and the flamethrower. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_nemesis_relationships&#039;&#039; &amp;lt;0/1&amp;gt; || Enable domination/revenge system. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pistol_old_firerate&#039;&#039; &amp;lt;0/1&amp;gt; || Restore old semi-automatic pistol behavior. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_projectile_ally_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles projectile collision with teammates. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_proximity_voice&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles voice chat proximity on yourself. Can be chaged from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pumpkin_loot_drop_rate&#039;&#039; &amp;lt;percentage&amp;gt; || Sets drop percentage for pumpkin loot on Halloween maps. Set to 0.3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer&#039;&#039; &amp;lt;0/1/2/3/4/5/6/7&amp;gt; || Enables Randomizer Mode, players will spawn with random classes and/or loadouts and/or attributes (0 = Disabled, 1 = Classes, 2 = Items, 3 = Classes + Items, 4 = Attributes, 5 = Classes + Attributes, 6 = Items + Attributes, 7 = Classes + Items + Attributes). Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer_script&#039;&#039; &amp;lt;cfg&amp;gt; || Script file that Randomizer Mode will load its data from. Set to cfg/randomizer.cfg by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_rocketlauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Soldier&#039;s maximum Rocket Launcher reserve ammo from 20 to 36. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sandvich_old&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the old sandvich mechanics, which allow the Heavy to eat the sanvich infinitely, but only healing him 120 hp. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_send_error_reports&#039;&#039; &amp;lt;-1/0/1&amp;gt; || Enables/disables sending error reports to Team Fortress 2 Classic developers to help improve the game. Error reports will include your SteamID, and any pertinent game info (class, loadout, current map, etc.). &#039;&#039;&#039;Any personally identifiable information won&#039;t be stored.&#039;&#039;&#039; Read more at tf2classic.com/privacy. -1 asks you again on game boot and disables reporting, 0 disables reporting and does not ask you again, 1 enables reporting. Set to -1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_show_status_effect_icons&#039;&#039; &amp;lt;0/1&amp;gt; || Shows status effect icons near the player&#039;s health. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spec_playerinfo&#039;&#039; || Shows some information about the spectated player. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spy_cloak_ammo_refill&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Spy to re-fill his cloak charge from ammo pickups. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spy_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles Spy&#039;s higher move speed, debuff reduction while cloaked, and damage to sapped Sentries. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ssao_samples&#039;&#039; &amp;lt;value&amp;gt; || &#039;&#039;&#039;Command does nothing in the current version of TF2C&#039;&#039;&#039; || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_mindmg&#039;&#039; &amp;lt;value&amp;gt; || Initial stickybomb damage factor. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_minradius&#039;&#039; &amp;lt;value&amp;gt; || Initial stickybomb radius factor. Set to 0.85 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_time&#039;&#039; &amp;lt;value&amp;gt; || Seconds after arm time to ramp up to full damage. Set to 0.85 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_touch_fix&#039;&#039; &amp;lt;0/1/2&amp;gt; || 0 = off, 1 = stickybombs attach to static func_brush and func_breakable, 2 = also attach to static func_door. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_stickylauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Stickybomb Launcher reserve ammo from 24 to 40. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_streamer_mode&#039;&#039; &amp;lt;0/1&amp;gt; || Enabling Streamer mode will mute text chat and will anonymize every player from the server. Can be activated from Options. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_stunned_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || Allows taunting while stunned. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Enables thirdperson, if &#039;&#039;tf2c_allow_thirdperson&amp;quot; is enabled. Can be changed from Options. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_tournament_classlimits&#039;&#039; &amp;lt;0/1&amp;gt; || Use Tournament class limits outside of Tournament mode. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_version&#039;&#039; &amp;lt;0/1&amp;gt; || Shows current game version. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob&#039;&#039; &amp;lt;0/1&amp;gt; || Enables HL1-like camera motions such as head bobbing, sideways roll and idle camera sway. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bob&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.01 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bobcycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.8 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bobup&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.5 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_ipitch_cycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 1 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_ipitch_level&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.3 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iroll_cycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.5 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iroll_level&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.1 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iyaw_cycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 2 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iyaw_level&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.3 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_abilities&#039;&#039; &amp;lt;0/1/2/3&amp;gt; || Abilities the VIP can use (0 = Disabled, 1 = Resistance Buff, 2 = Damage Boost, 3 = Resistance Buff + Damage Boost). Set to 3 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_armour&#039;&#039; &amp;lt;value&amp;gt; || Multiplies damage taken under Civilian&#039;s morale boost by this much. Set to 0.8 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_bonus_time&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the lenght of crit time for the VIP killer. Set to 5 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_boost_cooldown&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the boost cooldown for the VIP himself. Set to 20 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_boost_time&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the length of boost time for VIP&#039;s target. Set to 10 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_criticals&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random crits in VIP. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_idlemaxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum time a VIP is allowed to be idle (in seconds). Set to 20 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_roundlimit&#039;&#039; &amp;lt;value&amp;gt; || Teams will be scrambled if one team reaches this streak. Set to 3 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_tutorials_viewed&#039;&#039; &amp;lt;value&amp;gt; || Determines how many times the tutorial annotation has appeared for the VIP mode. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vote_issue_change_civilian_allowed&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the ability to change the VIP via vote menu. Set to 1 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vote_issue_change_civilian_teleport&#039;&#039; &amp;lt;0/1&amp;gt; || Keeps the VIP position instead of resetting it to spawn. Set to 1 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_weapon_no_reload&#039;&#039; &amp;lt;0/1&amp;gt; || Enables infinite clip on all weapons. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_zoom_hold_sniper&#039;&#039; &amp;lt;0/1&amp;gt; || Enables holding to zoom on Sniper. Set to 0 by default. || None&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2555</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2555"/>
		<updated>2023-06-01T11:39:38Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || ||  || mod_rocket_gravity || Gives the projectile an arc.&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || || add_onhit_addcond ||&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Death_%26_Taxes&amp;diff=2269</id>
		<title>Death &amp; Taxes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Death_%26_Taxes&amp;diff=2269"/>
		<updated>2023-05-14T14:47:32Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Death and Taxes Update Teaser Image.png|thumb|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death &amp;amp; Taxes&#039;&#039;&#039; update was the first major update for [[Team Fortress 2 Classic]]. &lt;br /&gt;
&lt;br /&gt;
The update focused on cut content from &#039;&#039;Team Fortress 2&#039;&#039;, including the [[VIP]] gamemode, the [[Civilian]] class, and various weapons such as the [[Nail Gun]] and [[Tranquilizer Gun]]. The update also introduced new original maps, gamemodes, weapons, achievements, and other features.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
The Death &amp;amp; Taxes page officially began on July 4th, 2020, as announced on the [https://tf2classic.com/death_and_taxes/day1 Team Fortress 2 Classic Website].&lt;br /&gt;
* &#039;&#039;&#039;Day 1&#039;&#039;&#039;: Introduced the VIP gamemode, Civilian class, and maps [[Mineside]], [[Harbor]] and [[Trainyard]].&lt;br /&gt;
* &#039;&#039;&#039;Day 2&#039;&#039;&#039;: The [[Nail Gun]], The [[R.P.G.]], The [[Dynamite Pack]], The [[Tranquilizer Gun]] and The [[Fishwhacker]] were re-introduced as weapons, along with The [[Hunting Revolver]], The [[Mine Layer]], The [[Shock Therapy]] and The [[Coilgun]] as new additions.&lt;br /&gt;
* &#039;&#039;&#039;Day 3&#039;&#039;&#039;: The new [[Domination]] gamemode was introduced along with the map [[Oil Canyon]]. The new [[Four-Team]] gamemode, along with GRN and YLW teams, was also announced with the maps [[Flask]] and [[Hydro (Domination)]].&lt;br /&gt;
* &#039;&#039;&#039;Day 4&#039;&#039;&#039;: [[Badwater Basin (VIP)]] was announced with 6 returning weapons from &#039;&#039;Team Fortress 2&#039;&#039;: The [[Kritzkrieg]], The [[Überspritze]], The [[Huntsman]], The [[Flare Gun]], The [[Gunboats]] and The [[Sandvich]]. Scoreboard medals for developers, content contributors, and beta testers, bot improvements, and a new achievement pack were also announced. The update was also officially released.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
{{main|List of maps}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Picture&lt;br /&gt;
! Game mode&lt;br /&gt;
! File name&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flask]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Flask 1.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Arena]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|arena_flask}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hydro (Domination)]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Hydro 3.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_hydro}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Oil Canyon]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:OilCanyon.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_oilcanyon}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Badwater (VIP)]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:VipBadwater.png.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_badwater}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harbor]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Harbor.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_harbor}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mineside]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Vip_mineside.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_mineside}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trainyard]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Trainyard 2.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vip_trainyard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== [[Scout]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Soldier]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Pyro]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Demoman]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Dynamite Pack}}&lt;br /&gt;
{{Weapon|Mine Layer}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Heavy]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Engineer]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Coilgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Medic]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kritzkrieg}}&lt;br /&gt;
{{Weapon|Shock Therapy}}&lt;br /&gt;
{{Weapon|Überspritze}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Sniper]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Spy]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name of the update is a reference to a [https://en.wikipedia.org/wiki/Death_and_taxes_(idiom) famous quote] from Benjamin Franklin: &amp;quot;&#039;&#039;Our new Constitution is now established, and has an appearance that promises permanency; but in this world nothing can be said to be certain, except &#039;&#039;&#039;death and taxes&#039;&#039;&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* The Civilian class and the VIP gamemode were originally planned for &#039;&#039;Team Fortress 2&#039;&#039; but were cut.&lt;br /&gt;
* A lot of the weapons were cut from earlier versions of Tf2 or cut entirely. Some can even be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 Playstation trailer.]&lt;br /&gt;
== Update Gallery ==&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Shock_Therapy&amp;diff=2268</id>
		<title>Shock Therapy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Shock_Therapy&amp;diff=2268"/>
		<updated>2023-05-14T14:41:03Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=taser&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Taser&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Hit teammates at maximum charge to fully heal them}}&lt;br /&gt;
{{Loadout negative|-15% heal rate}}&lt;br /&gt;
{{Loadout neutral|Damage is affected by current charge}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;CLEAR!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shock Therapy&#039;&#039;&#039; is a melee weapon for the [[Medic]]. It&#039;s an arm-mounted battery-powered taser with two large prongs that display currents of electricity traveling between them.&lt;br /&gt;
&lt;br /&gt;
As questionable as it&#039;s looks the Shock Therapy is an electrified life saver on the battlefield, for the cost of 15% less healing done by the users [[Medigun]], it provides both major healing as well as damage in situations where it&#039;s most needed. The Shock Therapy works dependent on how much energy it contains, when charged to full capacity hitting an enemy deals 101 damage. Don&#039;t forget that it&#039;s not just a weapon, hitting a teammate heals them for an amount equal to their class&#039;s maximum health, with any remaining health becoming overheal. &lt;br /&gt;
&lt;br /&gt;
No matter if it&#039;s friend or foe, hitting someone entirely depletes whatever charge the device has, after that the weapon takes 30 seconds to recharge it&#039;s energy back to full capacity. This means that hitting a teammate again would do nothing until the weapon is fully charged. along with that the damage is also entirely dependent on the amount of energy stored within the device. Hitting an enemy when the Shock Therapy is fully depleted deals only 3 damage, the amount of damage dealt with any charge other than full or empty is determined by the amount of energy stored. It&#039;s also important to note that going underwater while wielding the Shock Therapy instantly depletes the charge.&lt;br /&gt;
&lt;br /&gt;
The Shock Therapy is an excellent tool when it&#039;s energy is managed correctly, users should always remember to conserve as much as they can so that when the need arises they have it ready for usage.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added The Shock Therapy&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*15% slower Heal Rate on all Mediguns when equipped&lt;br /&gt;
*Decreased the ammount of healing done on hit from 150% to 100% of a classes health&lt;br /&gt;
*Health is given to the target instantly&lt;br /&gt;
*No longer uses Knife Impact sounds when hitting players&lt;br /&gt;
*Removed guaranteed crits against wet enemies&lt;br /&gt;
&#039;&#039;&#039;2.1.0&#039;&#039;&#039;&lt;br /&gt;
*Healing is now properly networked, causing less false-positives&lt;br /&gt;
*Now has a unique particle for healing teammates&lt;br /&gt;
*Updated kill icon &lt;br /&gt;
*Now has a unique icon for building kills&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added guaranteed mini-crits against wet enemies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Електрошокова терапия|bg_m=Electroshock Therapy&lt;br /&gt;
|de=Schocktherapie|de_m=Shock Therapy&lt;br /&gt;
|en=Shock Therapy&lt;br /&gt;
|es=Electrochoque|es_m=Electroshock&lt;br /&gt;
|fr=Électrochoc|fr_m=Electroshock&lt;br /&gt;
|hu=Sokkterápia|hu_m=Shock Therapy&lt;br /&gt;
|it=Elettroshock|it_m=Electroshock&lt;br /&gt;
|pl=Terapia szokowa|pl_m=Shock Therapy&lt;br /&gt;
|pt-br=Terapia de Choque|pt-br_m=Shock Therapy&lt;br /&gt;
|ro=Terapie de șoc|ro_m=Shock Therapy&lt;br /&gt;
|ru=Шоковая терапия|ru_m=Shock Therapy&lt;br /&gt;
|tr=Şok Terapisi|tr_m=Shock Therapy&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name of this weapon refers to the use of electricity in medicene. Most likely [https://en.wikipedia.org/wiki/Electroconvulsive_therapy| electroconvulsive therapy], which uses electricity to treat mental disorders, or [https://en.wikipedia.org/wiki/Defibrillation| defillibration], which uses electricity to restart hearts.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2213</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2213"/>
		<updated>2023-05-10T20:22:41Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || ||  || mod_rocket_gravity || Gives the projectile an arc.&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2210</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2210"/>
		<updated>2023-05-06T05:53:31Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2209</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2209"/>
		<updated>2023-05-06T05:52:33Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  ||  || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2208</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2208"/>
		<updated>2023-05-05T05:51:56Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2203</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2203"/>
		<updated>2023-05-04T08:10:53Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2184</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2184"/>
		<updated>2023-05-03T12:26:57Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2183</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2183"/>
		<updated>2023-05-03T06:14:28Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2170</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2170"/>
		<updated>2023-05-02T11:38:41Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Mineside&amp;diff=2168</id>
		<title>Mineside</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Mineside&amp;diff=2168"/>
		<updated>2023-05-02T11:12:57Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Vip_mineside.jpg&lt;br /&gt;
|file-name = vip_mineside&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even deeper in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you&#039;re back to square one. Tick tock!}}&lt;br /&gt;
&#039;&#039;&#039;Mineside&#039;&#039;&#039; is a [[VIP]] map released in the Death &amp;amp; Taxes update. It&#039;s set in a desert environment surrounded by warehouses, mountains and rundown industrial, with the VIP trying to escape in his personal vehicle, who BLU has to escort, and RED has to assassinate&lt;br /&gt;
&lt;br /&gt;
Unlike other VIP maps, Mineside has an unique mechanic: The VIP needs to grab an override device, and place it in the control room, which will temporarily open the gates to the escape zone. The override expires after 60 seconds, so if he dies or fails to capture the point, his team is back to square one.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added vip_mineside&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Added a new second route to the Escape Zone&lt;br /&gt;
* Made some areas brighter&lt;br /&gt;
* Added a small ammo kit to upper balcony at mid&lt;br /&gt;
* Added more cover for upper balcony at mid&lt;br /&gt;
* Adjusted respawn time for Red during Escape gates being open to be longer&lt;br /&gt;
* Small changes in general&lt;br /&gt;
&#039;&#039;&#039;2.0.4&#039;&#039;&#039;&lt;br /&gt;
* Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
* Added new upper route for defenders (closes after setup time is over)&lt;br /&gt;
* Fixed func_dustmotes inside forward BLU spawn&lt;br /&gt;
* Changed pickup sizes in general&lt;br /&gt;
* Added ammo pickup inside upper tunnel route&lt;br /&gt;
* Animated barricade inside the mineside last cap area&lt;br /&gt;
* Small optimization changes&lt;br /&gt;
&#039;&#039;&#039;2.1.0.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Fixed a softlock bug with the Device elevator when killing civilian during setup time&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2150</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2150"/>
		<updated>2023-05-02T08:00:43Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=2144</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=2144"/>
		<updated>2023-05-02T04:47:52Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. There are currently 69 achievements.&lt;br /&gt;
&lt;br /&gt;
Achievements are in-game challenges that reward players for doing specific actions during gameplay. Many achievements encourage players to learn TF2C techniques (e.g [[airblasting]]), using specific weapons (e.g [[Harvester]]) or trying new gamemodes (e.g [[VIP]]).&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|play_game_classicmaps_1}}&lt;br /&gt;
{{Achievement|dominate_developer}}&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
{{Achievement|achievement_4team_backstab}}&lt;br /&gt;
{{Achievement|achievement_archaeology}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_revolver_kills_single_life}}&lt;br /&gt;
{{Achievement|achievement_sticky_primed_kills}}&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_invis_recharge_cloaked}}&lt;br /&gt;
{{Achievement|achievement_teleporter_progression}}&lt;br /&gt;
{{Achievement|achievement_teleporter_enemy_spy_kill}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_minigun_duel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_kill}}&lt;br /&gt;
{{Achievement|achievement_tranq_support_progression}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill_as_teammate}}&lt;br /&gt;
{{Achievement|achievement_tranq_hit_blastjump}}&lt;br /&gt;
{{Achievement|achievement_tranq_counter_kill}}&lt;br /&gt;
{{Achievement|achievement_mines_unseen_damage}}&lt;br /&gt;
{{Achievement|achievement_mines_streak_single_life}}&lt;br /&gt;
{{Achievement|achievement_mines_trigger_without_hurt}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
{{Achievement|achievement_taunt_kill_mirv}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_air_combat}}&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
{{Achievement|achievement_jumppad_enemy_spy_backstab}}&lt;br /&gt;
{{Achievement|achievement_jumppad_extinguish}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_assist}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_destroyed}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
{{update history|&lt;br /&gt;
&#039;&#039;&#039;The Death &amp;amp; Taxes Update&#039;&#039;&#039;&lt;br /&gt;
* Added 15 achievements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fight or Flight Update&#039;&#039;&#039;&lt;br /&gt;
* Added 54 achievements.&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Changed the achievement progress bar&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added the option to sort achievements alphabetically&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added categories for achievements&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;A fate worse than death&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Deep Sleep&amp;quot;.&lt;br /&gt;
**Changed goal to 10 melee kills against tranquillized enemies as a Spy.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Bounced Betty&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Birthday Blowout&amp;quot;.&lt;br /&gt;
**Changed goal to extinguishing 20 Dynamite Pack sticks.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Beat your Maker&amp;quot;.&lt;br /&gt;
**The achievement is now hidden from menu, unless it&#039;s unlocked&lt;br /&gt;
**Renamed to &amp;quot;Contructive Criticism&amp;quot;.&lt;br /&gt;
**Change goal to dominating an enemy player with a contributor medal.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2143</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2143"/>
		<updated>2023-05-02T04:45:27Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2140</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2140"/>
		<updated>2023-05-01T18:46:47Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=2078</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=2078"/>
		<updated>2023-05-01T06:26:13Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. There are currently 69 achievements.&lt;br /&gt;
&lt;br /&gt;
Achievements are in-game challenges that reward players for doing specific actions during gameplay. Many achievements encourage players to learn TFC2 techniques (e.g [[airblasting]]), using specific weapons (e.g [[Harvester]]) or trying new gamemodes (e.g [[VIP]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|play_game_classicmaps_1}}&lt;br /&gt;
{{Achievement|dominate_developer}}&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
{{Achievement|achievement_4team_backstab}}&lt;br /&gt;
{{Achievement|achievement_archaeology}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_revolver_kills_single_life}}&lt;br /&gt;
{{Achievement|achievement_sticky_primed_kills}}&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_invis_recharge_cloaked}}&lt;br /&gt;
{{Achievement|achievement_teleporter_progression}}&lt;br /&gt;
{{Achievement|achievement_teleporter_enemy_spy_kill}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_minigun_duel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_kill}}&lt;br /&gt;
{{Achievement|achievement_tranq_support_progression}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill_as_teammate}}&lt;br /&gt;
{{Achievement|achievement_tranq_hit_blastjump}}&lt;br /&gt;
{{Achievement|achievement_tranq_counter_kill}}&lt;br /&gt;
{{Achievement|achievement_mines_unseen_damage}}&lt;br /&gt;
{{Achievement|achievement_mines_streak_single_life}}&lt;br /&gt;
{{Achievement|achievement_mines_trigger_without_hurt}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
{{Achievement|achievement_taunt_kill_mirv}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_air_combat}}&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
{{Achievement|achievement_jumppad_enemy_spy_backstab}}&lt;br /&gt;
{{Achievement|achievement_jumppad_extinguish}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_assist}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_destroyed}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update History ==&lt;br /&gt;
{{update history|&lt;br /&gt;
&#039;&#039;&#039;The Death &amp;amp; Taxes Update&#039;&#039;&#039;&lt;br /&gt;
* Added 15 achievements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fight or Flight Update&#039;&#039;&#039;&lt;br /&gt;
* Added 54 achievements.&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Changed the achievement progress bar&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added the option to sort achievements alphabetically&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added categories for achievements&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;A fate worse than death&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Deep Sleep&amp;quot;.&lt;br /&gt;
**Changed goal to 10 melee kills against tranquillized enemies as a Spy.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Bounced Betty&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Birthday Blowout&amp;quot;.&lt;br /&gt;
**Changed goal to extinguishing 20 Dynamite Pack sticks.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Beat your Maker&amp;quot;.&lt;br /&gt;
**The achievement is now hidden from menu, unless it&#039;s unlocked&lt;br /&gt;
**Renamed to &amp;quot;Contructive Criticism&amp;quot;.&lt;br /&gt;
**Change goal to dominating an enemy player with a contributor medal.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2062</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2062"/>
		<updated>2023-04-30T10:12:38Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=2061</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=2061"/>
		<updated>2023-04-30T10:11:39Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. There are currently 15 achievements.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|inflict_tranquilization}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|play_game_classicmaps_1}}&lt;br /&gt;
{{Achievement|dominate_developer}}&lt;br /&gt;
{{Achievement|kill_demo_with_ownmirv}}&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[VIP]] achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Domination]] achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2060</id>
		<title>List of item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_item_attributes&amp;diff=2060"/>
		<updated>2023-04-30T10:09:55Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: Created page with &amp;quot;The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons). ==List== {| class=&amp;quot;wikitable grid&amp;quot; !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
==List==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1809</id>
		<title>Tidal</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tidal&amp;diff=1809"/>
		<updated>2023-01-19T15:45:40Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Cp_tidal_v4.jpg&lt;br /&gt;
|game-type = Control Points&lt;br /&gt;
|file-name = cp_tidal_v4&lt;br /&gt;
|developer = [https://steamcommunity.com/id/well4367 Heyo]&lt;br /&gt;
|release-date = 2010&lt;br /&gt;
|map-environment = Rooftops&lt;br /&gt;
|map-setting = Nighttime, cloudy&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tidal&#039;&#039;&#039; is a community-created [[Control Points]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The creator of this map, Heyo, also made the maps [[Egypt]], [[Junction]], [[Harvest]] and its event version, as well as the map Borneo from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Cp_tidal_v4.jpg&amp;diff=1808</id>
		<title>File:Cp tidal v4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Cp_tidal_v4.jpg&amp;diff=1808"/>
		<updated>2023-01-19T15:45:13Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Dom_hydro.jpg&amp;diff=1807</id>
		<title>File:Dom hydro.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Dom_hydro.jpg&amp;diff=1807"/>
		<updated>2023-01-19T15:43:36Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: Japonezul 75 uploaded a new version of File:Dom hydro.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=1806</id>
		<title>Badwater Basin (VIP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=1806"/>
		<updated>2023-01-19T15:31:37Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = VipBadwater.png.png&lt;br /&gt;
|file-name = vip_badwater&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}}&lt;br /&gt;
&#039;&#039;&#039;Badwater Basin&#039;&#039;&#039; (or &#039;&#039;&#039;Badwater&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update as a variation of [[Badwater Basin (Payload)]]. It&#039;s set in a Badlands-esque environment surrounded by rocks and mountains, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Badwater encourages careful rotation between the three points, due to the close proximity and high defensibility of the [[Control point (objective)|control points]].&lt;br /&gt;
&lt;br /&gt;
One thing to note is how much of an open map Badwater is, meaning there is less cover for the Civilian compared to other maps such as [[Blackstone Harbor]] and [[Mineside]], so the VIP should be careful of flanking [[Scout|Scouts]] and bombers like [[Demoman|Demomen]] and [[Soldier|Soldiers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added vip_badwater&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is now brighter outside&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Removed Capture Point C, due to its redundancy in actual play&lt;br /&gt;
* Bumped the Round Timer&#039;s max limit from 6 minutes to 10 minutes, to compensate for Capture Point C&#039;s removal&lt;br /&gt;
* Updated the visual design of each point&#039;s platform&lt;br /&gt;
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds&lt;br /&gt;
&#039;&#039;&#039;2.0.3&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is once again dark outside&lt;br /&gt;
* Added light sources outside to brighten up areas&lt;br /&gt;
* Added more clipping&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Comparisons (2.0.0, 2.0.1, 2.0.3) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:badwater1.png|Control Point A&lt;br /&gt;
File:badwater2.png|Control Point A&lt;br /&gt;
File:badwater6.png|Control Point C&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Badwater Basin is a basin in [[w:Badwater Basin|Death Valley, California]], notable for having the lowest elevation in North America.&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:VipBadwater.png.png&amp;diff=1805</id>
		<title>File:VipBadwater.png.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:VipBadwater.png.png&amp;diff=1805"/>
		<updated>2023-01-19T15:30:42Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Mineside&amp;diff=1804</id>
		<title>Mineside</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Mineside&amp;diff=1804"/>
		<updated>2023-01-19T15:29:37Z</updated>

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{{Infobox map&lt;br /&gt;
|map-image = Vip_mineside.jpg&lt;br /&gt;
|file-name = vip_mineside&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even deeper in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you&#039;re back to square one. Tick tock!}}&lt;br /&gt;
&#039;&#039;&#039;Mineside&#039;&#039;&#039; is a [[VIP]] map released in the Death &amp;amp; Taxes update. It&#039;s set in a desert environment surrounded by warehouses, mountains and rundown industrial, with the VIP trying to escape in his personal vehicle, who BLU has to escort, and RED has to assassinate&lt;br /&gt;
&lt;br /&gt;
Unlike other VIP maps, Mineside has an unique mechanic: The VIP needs to grab an override device, and place it in the control room, which will temporarily open the gates to the escape zone. The override expires after 60 seconds, so if he dies or fails to capture the point, his team is back to square one.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added vip_mineside&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Added a new second route to the Escape Zone&lt;br /&gt;
* Made some areas brighter&lt;br /&gt;
* Added a small ammo kit to upper balcony at mid&lt;br /&gt;
* Added more cover for upper balcony at mid&lt;br /&gt;
* Adjusted respawn time for Red during Escape gates being open to be longer&lt;br /&gt;
* Small changes in general&lt;br /&gt;
&#039;&#039;&#039;2.0.4&#039;&#039;&#039;&lt;br /&gt;
* Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
* Added new upper route for defenders (closes after setup time is over)&lt;br /&gt;
* Fixed func_dustmotes inside forward BLU spawn&lt;br /&gt;
* Changed pickup sizes in general&lt;br /&gt;
* Added ammo pickup inside upper tunnel route&lt;br /&gt;
* Animated barricade inside the mineside last cap area&lt;br /&gt;
* Small optimization changes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Vip_mineside.jpg&amp;diff=1803</id>
		<title>File:Vip mineside.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Vip_mineside.jpg&amp;diff=1803"/>
		<updated>2023-01-19T15:27:29Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
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		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pelican_Peak&amp;diff=1792</id>
		<title>Pelican Peak</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pelican_Peak&amp;diff=1792"/>
		<updated>2023-01-18T20:49:41Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Ctf_pelican_peak.jpg&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_pelican_peak_tf2c&lt;br /&gt;
|developer = [https://steamcommunity.com/id/AnotherBadPun Another Bad Pun]&lt;br /&gt;
|release-date = 2022&lt;br /&gt;
|map-environment = Alpine Forest&lt;br /&gt;
|map-setting = Daylight, dusk&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pelican Peak&#039;&#039;&#039; is a community-created [[Capture the Flag]] map.&lt;br /&gt;
&lt;br /&gt;
Pelican Peak is a Capture the Flag map with helical design and a spaciously large intel area!&lt;br /&gt;
&lt;br /&gt;
== Creator&#039;s description ==&lt;br /&gt;
“In the remote mountains of Pelican Peak, no secret, no sentry, no briefcase is safe…”&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;rc6a&#039;&#039;&#039;&lt;br /&gt;
* Added map photos (thank you @Kube and @Kaia)&lt;br /&gt;
* Fixed some clipping oversights&lt;br /&gt;
&#039;&#039;&#039;rc4&#039;&#039;&#039;&lt;br /&gt;
* Small fixes and adjustments&lt;br /&gt;
* 3D skybox detailing&lt;br /&gt;
&#039;&#039;&#039;rc3&#039;&#039;&#039;&lt;br /&gt;
* Dropdown in the intel side-room has been removed&lt;br /&gt;
* Pickup adjustments&lt;br /&gt;
* Tank added to sewers&lt;br /&gt;
* Flag settings changed&lt;br /&gt;
** Shotclock mode enabled&lt;br /&gt;
** 30 seconds return time&lt;br /&gt;
&#039;&#039;&#039;RC2&#039;&#039;&#039;&lt;br /&gt;
* Teams no longer respawn on flag capture&lt;br /&gt;
* Underground route now has more stairs&lt;br /&gt;
* Pickup adjustments&lt;br /&gt;
* Trains!&lt;br /&gt;
&#039;&#039;&#039;RC1&#039;&#039;&#039;&lt;br /&gt;
* Release Candidate!&lt;br /&gt;
&#039;&#039;&#039;b7a&#039;&#039;&#039;&lt;br /&gt;
* Adjusted pickups&lt;br /&gt;
* Fixed small asymmetries on the map&lt;br /&gt;
* Heavier optization&lt;br /&gt;
* Adjusted 3D skybox trees&lt;br /&gt;
* Fixed players spawning inside each other at round start&lt;br /&gt;
* Misc.&lt;br /&gt;
&#039;&#039;&#039;B7&#039;&#039;&#039;&lt;br /&gt;
* Fixed bugs&lt;br /&gt;
* OOB areas&lt;br /&gt;
* Modified pickups&lt;br /&gt;
* Soundscapes&lt;br /&gt;
&#039;&#039;&#039;b6a&#039;&#039;&#039;&lt;br /&gt;
* Closed off some routes&lt;br /&gt;
&#039;&#039;&#039;b5&#039;&#039;&#039;&lt;br /&gt;
* New mid-route leads to battlements&lt;br /&gt;
* Adjusted spawnwaves&lt;br /&gt;
* Changed pickups&lt;br /&gt;
* Map is now brighter overall&lt;br /&gt;
* Detailing changes that will (hopefully) aid player navigation&lt;br /&gt;
&#039;&#039;&#039;b4&#039;&#039;&#039;&lt;br /&gt;
* Brightened lighting of indoor and outdoor areas&lt;br /&gt;
* Adjusted spawntimes&lt;br /&gt;
* Sewer no longer connects directly to middle&lt;br /&gt;
* Removed one-way door&lt;br /&gt;
* Glassed some mid windows&lt;br /&gt;
* Misc detailing&lt;br /&gt;
&#039;&#039;&#039;b3&#039;&#039;&#039;&lt;br /&gt;
* The sewer route which leads directly to the Intel is now a one-way door and cannot be re-entered once exited.&lt;br /&gt;
* New spec cams&lt;br /&gt;
* Misc Changes&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to Another Bad Pun, Pelican Peak likely takes place in the US state of Washington.&lt;br /&gt;
* A winter-themed version of Pelican Peak, ‘Penguin Peak’, also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=2888338683 here].&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Ctf_pelican_peak.jpg&amp;diff=1791</id>
		<title>File:Ctf pelican peak.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Ctf_pelican_peak.jpg&amp;diff=1791"/>
		<updated>2023-01-18T20:48:42Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
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		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Furnace_Creek&amp;diff=1790</id>
		<title>Furnace Creek</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Furnace_Creek&amp;diff=1790"/>
		<updated>2023-01-18T20:44:41Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
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&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Furnace_creek.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_furnace_rc&lt;br /&gt;
|developer = [https://steamcommunity.com/id/Y_M YM]&lt;br /&gt;
|release-date = 2009&lt;br /&gt;
|map-environment = Arid desert&lt;br /&gt;
|map-setting = Sunset&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://furnace.tf2maps.net/ TF2Maps promo site]|&lt;br /&gt;
The villains at Reliable Excavation Demolition have a new idea on how to demolish their enemies. It&#039;s the Solar Laser Unbuilding Gun, or S.L.U.G., a solar powered laser capable of destroying pretty much anything. Builders League United is determined to stop them.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Furnace Creek&#039;&#039;&#039; is a community-created [[Gravel Pit]]-styled [[Attack / Defense]] map.&lt;br /&gt;
&lt;br /&gt;
Once the BLU team has captured a point, it is locked and can not be retaken by RED. There are three control points, A and B, which are accessible from BLU&#039;s base, and C, where RED&#039;s spawn is located, requires players to pass through either point A or B to reach.&lt;br /&gt;
&lt;br /&gt;
Furnace Creek features a custom desert environment built around the orange sunset sky. Smaller details such as new cacti and a dried, cracked ground texture add to its separation from other desert themed maps.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Solar Laser Unbuilding Gun&amp;quot;, or S.L.U.G., is a custom spytech weapon which RED has mounted on top of the tower at point C. Power is fed to the S.L.U.G. by the field of heliostats in the parabolic solar array behind RED&#039;s spawn. The S.L.U.G. reaches maximum power at sunset, so BLU must stop RED from firing the S.L.U.G. by capturing the final point before the time runs out.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;Beta 4&#039;&#039;&#039;&lt;br /&gt;
* Increased overall spawn times.&lt;br /&gt;
* Reworked tunnel from C to A to open closer to the capture building.&lt;br /&gt;
* Added an extension in a tunnel from C to B to facilitate a forward base from blu.&lt;br /&gt;
* Added an extra set of stairs up to the point at A.&lt;br /&gt;
* Added oil drums for cover on B.&lt;br /&gt;
* Increased length of RED&#039;s spawn exits and changed glass to wood.&lt;br /&gt;
* Increased number of signs.&lt;br /&gt;
* Fixed minor playerclipping issues.&lt;br /&gt;
* Player ragdolls now ignite upon death by solar-array-energy-beam&lt;br /&gt;
* Added 5 hidden rubber duckies.&lt;br /&gt;
&#039;&#039;&#039;Beta 3&#039;&#039;&#039;&lt;br /&gt;
* Reduced height of the tower dramatically.&lt;br /&gt;
* Moved crane on the B building out of the way of rooftop players.&lt;br /&gt;
* Increased the height of the ceiling playerclip at C.&lt;br /&gt;
* Greatly improved playerclipping.&lt;br /&gt;
* Increased danger of straying in the focus of the mirror array.&lt;br /&gt;
* Detailing improvements over entire map.&lt;br /&gt;
* Increased distance between cap point A building and the rear cliff.&lt;br /&gt;
* Slightly adjusted spawn timers and capture time at C.&lt;br /&gt;
* Added team ownership based spectator cameras.&lt;br /&gt;
* Slightly decreased intensity of sun glare and slightly increased light levels.&lt;br /&gt;
* Fixed soundscapes.&lt;br /&gt;
* Miscellaneous other tweaks.&lt;br /&gt;
&#039;&#039;&#039;Beta 2&#039;&#039;&#039;&lt;br /&gt;
* Fixed scoring method, thus fixing tournament mode.&lt;br /&gt;
* Fixed .res file containing incorrect information.&lt;br /&gt;
&#039;&#039;&#039;Beta 1&#039;&#039;&#039;&lt;br /&gt;
* Detailed the entire map.&lt;br /&gt;
* Changed indoor stairs to cap C for improved ease of use.&lt;br /&gt;
* Slightly adjusted cap times and respawn wave times.&lt;br /&gt;
* Incorporated custom models from Snipergen and a texture from Void.&lt;br /&gt;
* Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.&lt;br /&gt;
* Implemented lightmap grid optimisation.&lt;br /&gt;
* Minor miscellaneous other changes.&lt;br /&gt;
&#039;&#039;&#039;Alpha 3&#039;&#039;&#039;&lt;br /&gt;
* Adjusted spawn timers slightly to aid balance.&lt;br /&gt;
* Upped capture times to aid defendability.&lt;br /&gt;
* Moved red spawn slightly further backwards.&lt;br /&gt;
* Added glass into windows at one entrance to C from A.&lt;br /&gt;
* Added cover to one entrance to C from B.&lt;br /&gt;
&#039;&#039;&#039;Alpha 2&#039;&#039;&#039;&lt;br /&gt;
* Renamed capture C to C&lt;br /&gt;
* Increased lighting in all indoor areas.&lt;br /&gt;
* Added more health over entire map.&lt;br /&gt;
* Increased cap times to closer to Gravelpit&#039;s (A/B longer, C faster).&lt;br /&gt;
* Unified red&#039;s spawn into one building and move it slightly further from C.&lt;br /&gt;
* Enlarged entire C area, making the building more open.&lt;br /&gt;
* Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.&lt;br /&gt;
* Opened up B&#039;s roof to be rocket jumped onto.&lt;br /&gt;
* Adjusted spawntimes so red take slightly longer and blu slightly less.&lt;br /&gt;
* Added A B and C indicators on HUD.&lt;br /&gt;
* Slightly shrunk the A arena.&lt;br /&gt;
* Reworked paths between points slightly.&lt;br /&gt;
* Moved blue&#039;s spawn so that (with only one door) they can see both exits.&lt;br /&gt;
&#039;&#039;&#039;Alpha 1&#039;&#039;&#039;&lt;br /&gt;
* Initial release.&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Rocket or sticky jumping in front of power core at the C tower will ignite and kill the player.&lt;br /&gt;
* If less than a minute remains as RED is defending, the laser at C opens up. If RED wins, it fires into the sky.&lt;br /&gt;
* There are 7 rubber ducks hidden in the map, a recurring theme in YM&#039;s maps, such as Mann Manor in live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;br /&gt;
* [[w:Furnace Creek, California|Furnace Creek]] is a census-designated place in California, notable for having the highest recorded air temperature on Earth at 134 °F (56.7 °C).&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Furnace_creek.jpg&amp;diff=1788</id>
		<title>File:Furnace creek.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Furnace_creek.jpg&amp;diff=1788"/>
		<updated>2023-01-18T20:41:35Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
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		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1779</id>
		<title>Amaranth</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Amaranth&amp;diff=1779"/>
		<updated>2023-01-18T20:32:25Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = Ad_amaranth.jpg&lt;br /&gt;
|game-type = Attack / Defense&lt;br /&gt;
|file-name = cp_amaranth&lt;br /&gt;
|developer = [https://steamcommunity.com/id/awsswefasefsfsd Berry]&lt;br /&gt;
|release-date = 2015&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Daylight, sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Amaranth&#039;&#039;&#039; is a community-created [[Attack / Defense]] map.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An ‘amaranth’ is a poetic term for an imaginary flower that does not wither.&lt;br /&gt;
* A winter-themed version of Amaranth also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=579337576 here].&lt;br /&gt;
* The creator of this map, Berry, also made the maps ‘Maple Ridge Event’ and ‘Megalo’ from live &#039;&#039;Team Fortress 2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Ad_amaranth.jpg&amp;diff=1777</id>
		<title>File:Ad amaranth.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Ad_amaranth.jpg&amp;diff=1777"/>
		<updated>2023-01-18T20:25:48Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
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		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1754</id>
		<title>List of TF2 Classic exclusive commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1754"/>
		<updated>2023-01-15T15:49:54Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This article has a list of &#039;&#039;&#039;exclusive TF2 Classic&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classic&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
== List of commands ==&lt;br /&gt;
=== tf2c_ commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boucing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. &#039;&#039;&#039;WARNING!&#039;&#039;&#039; This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, teleporters will cost 125 metal to build. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Enables dynamic light for Spy&#039;s cigarette. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Allows others to see what your current team and class is. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1/2&amp;gt; || Plays a specific jingle when you&#039;re in the class selection menu. 0 = Disabled, 1 = Enabled, 2 = Enabled + Gamemode Specific. Can be changed from Options. Set to 2 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; || Plays a looping piece of music when you&#039;re in the class selection menu. 0 = Disabled, 1 = Enabled, 2 = Enabled + Gamemode Specific. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  || Turns a live TF2 .nav into a TF2C-compatible .nav   || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Makes it so you respawn faster if you are &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; away from your own flag base. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;value&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Makes it so a dropped flag&#039;s reset timer is shorter the longer it&#039;s held, instead of always resetting to the full timer. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate_amount&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dev_mark&#039;&#039; &amp;lt;value?&amp;gt; ||  Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_loser_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, prevents players from the losing from taunting. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_player_shadows&#039;&#039; &amp;lt;0/1&amp;gt; || Disables rendering of player shadows regardless of client&#039;s graphical settings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disablefreezecam&#039;&#039; &amp;lt;0/1&amp;gt; || Disables freezecam of every player from the server. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_map_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what map you&#039;re playing on. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_location&#039;&#039; &amp;lt;0/1/2&amp;gt; || Allows Discord to show what you&#039;re currently doing. 0 = Disabled, 1 = Enabled, 2 = Enabled + Show Server Name. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_player_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what team you&#039;re on and what class you currently are. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_swap_info&#039;&#039; &amp;lt;0/1&amp;gt; || Swaps the icons around (gamemode icon to big, class icon to small). Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_override_pointlimit&#039;&#039; &amp;lt;value&amp;gt; || Overrides the amount of points required to win a Domination round. Set to -1 by default (the level designer specified amount) || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_uncap_factor&#039;&#039; &amp;lt;value&amp;gt; || How much faster partially capped Domination CPs should lose progress. Set to 6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_duckjump&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles jumping while crouching. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether ejected magazines can physically collide with other physics objects. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_maxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the minimum ammount of time needed for the magazines start to fade out before disappearing. Set to 5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_mintime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum ammount of time needed for the magazines start to fade out before disappearing. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_max_count&#039;&#039; &amp;lt;value&amp;gt; || Determines the maximum ammount of magazine models each player can have out before the oldest gets removed immediately. Set to 3 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_falldamage_disable spread&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random 20% fall damage spread. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flamethrower_wallslide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether flame entities slide along hit walls. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_downloads_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all downloaded files on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_sprays_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all sprays on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_force_stock_weapons&#039;&#039; &amp;lt;0/1&amp;gt; || Forces players to stock weapons only. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_freezecammodel&#039;&#039; &amp;lt;0/1&amp;gt; || Enables beta freezecam screenshot animation. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_grenadelauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Grenade Launcher reserve ammo from 16 to 30. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_groundspeed_cap&#039;&#039; &amp;lt;value&amp;gt; || Toggles the max speed cap imposed when a player is standing on the ground. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_highlight_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, dropped weapons (ammo packs) glow. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_deflected_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, reflected rockets target the closest target. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles homing rockets. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_infinite_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles infinite ammo. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_invisible_arms&#039;&#039; &amp;lt;0/1&amp;gt; || Hides the arms used in the viewmodel. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_item_testing&#039;&#039; &amp;lt;0/1&amp;gt; || Enables item testing features. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_height&#039;&#039; &amp;lt;value&amp;gt; || Vertical force applied to jump pad users. Set to 700 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_speed&#039;&#039; &amp;lt;value&amp;gt; || Horizontal speed applied to jump pad users. Set to 500 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_latest_notification&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;0/1&amp;gt; || Play a warning sound when player&#039;s health drops below the percentage set by &#039;&#039;tf2c_low_health_jingle_threshold&#039;&#039;. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;percentage&amp;gt; || Low health warning threshold percentage. Set to 0.49 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_friendslist_refreshrate&#039;&#039; &amp;lt;seconds&amp;gt; || How fast the friends list automatically refreshes when it&#039;s visible. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_reload&#039;&#039; || Reloads the Main Menu. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showblog&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the blog. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showfriendlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the friend list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showserverlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the Official Servers list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_critboostable&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun increased charge and heal rate under (mini)crits. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_multi_uber_drain&#039;&#039; &amp;lt;0/1&amp;gt; || Increases the medigun drain rate when charging multiple teammates. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_setup_uber&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun an increased charge rate during setup. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_allert&#039;&#039; &amp;lt;0/1&amp;gt; || Plays a sound when a chat message has been received. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_volume&#039;&#039; &amp;lt;0/1&amp;gt; || Alters the volume of the chat message sound. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_model_muzzleflash&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the tf2 beta model based muzzleflash. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_music_cues&#039;&#039; &amp;lt;0/1&amp;gt; || Enables musical cues triggered by certain in-game events. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_muzzlelight&#039;&#039; &amp;lt;0/1&amp;gt; || Enable dynamic lights for muzzleflashes and the flamethrower. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_nemesis_relationships&#039;&#039; &amp;lt;0/1&amp;gt; || Enable domination/revenge system. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pistol_old_firerate&#039;&#039; &amp;lt;0/1&amp;gt; || Restore old semi-automatic pistol behavior. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_projectile_ally_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles projectile collision with teammates. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_proximity_voice&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles voice chat proximity on yourself. Can be chaged from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pumpkin_loot_drop_rate&#039;&#039; &amp;lt;percentage&amp;gt; || Sets drop percentage for pumpkin loot on Halloween maps. Set to 0.3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer&#039;&#039; &amp;lt;0/1/2/3/4/5/6/7&amp;gt; || Enables Randomizer Mode, players will spawn with random classes and/or loadouts and/or attributes (0 = Disabled, 1 = Classes, 2 = Items, 3 = Classes + Items, 4 = Attributes, 5 = Classes + Attributes, 6 = Items + Attributes, 7 = Classes + Items + Attributes). Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer_script&#039;&#039; &amp;lt;cfg&amp;gt; || Script file that Randomizer Mode will load its data from. Set to cfg/randomizer.cfg by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_rocketlauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Soldier&#039;s maximum Rocket Launcher reserve ammo from 20 to 36. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sandvich_old&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the old sandvich mechanics, which allow the Heavy to eat the sanvich infinitely, but only healing him 120 hp. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_send_error_reports&#039;&#039; &amp;lt;-1/0/1&amp;gt; || Enables/disables sending error reports to Team Fortress 2 Classic developers to help improve the game. Error reports will include your SteamID, and any pertinent game info (class, loadout, current map, etc.). &#039;&#039;&#039;Any personally identifiable information won&#039;t be stored.&#039;&#039;&#039; Read more at tf2classic.com/privacy. -1 asks you again on game boot and disables reporting, 0 disables reporting and does not ask you again, 1 enables reporting. Set to -1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_show_status_effect_icons&#039;&#039; &amp;lt;0/1&amp;gt; || Shows status effect icons near the player&#039;s health. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spec_playerinfo&#039;&#039; || Shows some information about the spectated player. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spy_cloak_ammo_refill&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Spy to re-fill his cloak charge from ammo pickups. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spy_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles Spy&#039;s higher move speed, debuff reduction while cloaked, and damage to sapped Sentries. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ssao_samples&#039;&#039; &amp;lt;value&amp;gt; || &#039;&#039;&#039;Command does nothing in the current version of TF2C&#039;&#039;&#039; || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_mindmg&#039;&#039; &amp;lt;value&amp;gt; || Initial stickybomb damage factor. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_minradius&#039;&#039; &amp;lt;value&amp;gt; || Initial stickybomb radius factor. Set to 0.85 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_time&#039;&#039; &amp;lt;value&amp;gt; || Seconds after arm time to ramp up to full damage. Set to 0.85 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_touch_fix&#039;&#039; &amp;lt;0/1/2&amp;gt; || 0 = off, 1 = stickybombs attach to static func_brush and func_breakable, 2 = also attach to static func_door. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_stickylauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Stickybomb Launcher reserve ammo from 24 to 40. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_streamer_mode&#039;&#039; &amp;lt;0/1&amp;gt; || Enabling Streamer mode will mute text chat and will anonymize every player from the server. Can be activated from Options. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_stunned_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || Allows taunting while stunned. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Enables thirdperson, if &#039;&#039;tf2c_allow_thirdperson&amp;quot; is enabled. Can be changed from Options. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_tournament_classlimits&#039;&#039; &amp;lt;0/1&amp;gt; || Use Tournament class limits outside of Tournament mode. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_version&#039;&#039; &amp;lt;0/1&amp;gt; || Shows current game version. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob&#039;&#039; &amp;lt;0/1&amp;gt; || Enables HL1-like camera motions such as head bobbing, sideways roll and idle camera sway. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bob&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.01 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bobcycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.8 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bobup&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.5 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_ipitch_cycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 1 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_ipitch_level&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.3 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iroll_cycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.5 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iroll_level&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.1 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iyaw_cycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 2 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iyaw_level&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.3 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_abilities&#039;&#039; &amp;lt;0/1/2/3&amp;gt; || Abilities the VIP can use (0 = Disabled, 1 = Resistance Buff, 2 = Damage Boost, 3 = Resistance Buff + Damage Boost). Set to 3 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_armour&#039;&#039; &amp;lt;value&amp;gt; || Multiplies damage taken under Civilian&#039;s morale boost by this much. Set to 0.8 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_bonus_time&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the lenght of crit time for the VIP killer. Set to 5 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_boost_cooldown&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the boost cooldown for the VIP himself. Set to 20 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_boost_time&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the length of boost time for VIP&#039;s target. Set to 10 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_criticals&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random crits in VIP. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_idlemaxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum time a VIP is allowed to be idle (in seconds). Set to 20 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_roundlimit&#039;&#039; &amp;lt;value&amp;gt; || Teams will be scrambled if one team reaches this streak. Set to 3 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_tutorials_viewed&#039;&#039; &amp;lt;value&amp;gt; || Determines how many times the tutorial annotation has appeared for the VIP mode. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vote_issue_change_civilian_allowed&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the ability to change the VIP via vote menu. Set to 1 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vote_issue_change_civilian_teleport&#039;&#039; &amp;lt;0/1&amp;gt; || Keeps the VIP position instead of resetting it to spawn. Set to 1 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_weapon_no_reload&#039;&#039; &amp;lt;0/1&amp;gt; || Enables infinite clip on all weapons. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_zoom_hold_sniper&#039;&#039; &amp;lt;0/1&amp;gt; || Enables holding to zoom on Sniper. Set to 0 by default. || None&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1753</id>
		<title>List of TF2 Classic exclusive commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1753"/>
		<updated>2023-01-15T08:55:45Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This article has a list of &#039;&#039;&#039;exclusive TF2 Classic&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classic&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
== List of commands ==&lt;br /&gt;
=== tf2c_ commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boucing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. &#039;&#039;&#039;WARNING!&#039;&#039;&#039; This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, teleporters will cost 125 metal to build. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables class menu jingle. Set to 1 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  ||  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate_amount&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dev_mark&#039;&#039; &amp;lt;value?&amp;gt; ||  Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_loser_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, prevents players from the losing from taunting. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_player_shadows&#039;&#039; &amp;lt;0/1&amp;gt; || Disables rendering of player shadows regardless of client&#039;s graphical settings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disablefreezecam&#039;&#039; &amp;lt;0/1&amp;gt; || Disables freezecam of every player from the server. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_map_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what map you&#039;re playing on. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_location&#039;&#039; &amp;lt;0/1/2&amp;gt; || Allows Discord to show what you&#039;re currently doing. 0 = Disabled, 1 = Enabled, 2 = Enabled + Show Server Name. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_player_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what team you&#039;re on and what class you currently are. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_swap_info&#039;&#039; &amp;lt;0/1&amp;gt; || Swaps the icons around (gamemode icon to big, class icon to small). Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_override_pointlimit&#039;&#039; &amp;lt;value&amp;gt; || Overrides the amount of points required to win a Domination round. Set to -1 by default (the level designer specified amount) || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_uncap_factor&#039;&#039; &amp;lt;value&amp;gt; || How much faster partially capped Domination CPs should lose progress. Set to 6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_duckjump&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles jumping while crouching. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether ejected magazines can physically collide with other physics objects. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_maxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the minimum ammount of time needed for the magazines start to fade out before disappearing. Set to 5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_mintime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum ammount of time needed for the magazines start to fade out before disappearing. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_max_count&#039;&#039; &amp;lt;value&amp;gt; || Determines the maximum ammount of magazine models each player can have out before the oldest gets removed immediately. Set to 3 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_falldamage_disable spread&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random 20% fall damage spread. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flamethrower_wallslide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether flame entities slide along hit walls. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_downloads_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all downloaded files on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_sprays_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all sprays on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_force_stock_weapons&#039;&#039; &amp;lt;0/1&amp;gt; || Forces players to stock weapons only. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_freezecammodel&#039;&#039; &amp;lt;0/1&amp;gt; || Enables beta freezecam screenshot animation. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_grenadelauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Grenade Launcher reserve ammo from 16 to 30. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_groundspeed_cap&#039;&#039; &amp;lt;value&amp;gt; || Toggles the max speed cap imposed when a player is standing on the ground. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_highlight_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, dropped weapons (ammo packs) glow. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_deflected_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, reflected rockets target the closest target. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles homing rockets. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_infinite_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles infinite ammo. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_invisible_arms&#039;&#039; &amp;lt;0/1&amp;gt; || Hides the arms used in the viewmodel. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_item_testing&#039;&#039; &amp;lt;0/1&amp;gt; || Enables item testing features. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_height&#039;&#039; &amp;lt;value&amp;gt; || Vertical force applied to jump pad users. Set to 700 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_speed&#039;&#039; &amp;lt;value&amp;gt; || Horizontal speed applied to jump pad users. Set to 500 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_latest_notification&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;0/1&amp;gt; || Play a warning sound when player&#039;s health drops below the percentage set by &#039;&#039;tf2c_low_health_jingle_threshold&#039;&#039;. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;percentage&amp;gt; || Low health warning threshold percentage. Set to 0.49 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_friendslist_refreshrate&#039;&#039; &amp;lt;seconds&amp;gt; || How fast the friends list automatically refreshes when it&#039;s visible. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_reload&#039;&#039; || Reloads the Main Menu. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showblog&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the blog. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showfriendlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the friend list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showserverlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the Official Servers list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_critboostable&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun increased charge and heal rate under (mini)crits. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_multi_uber_drain&#039;&#039; &amp;lt;0/1&amp;gt; || Increases the medigun drain rate when charging multiple teammates. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_setup_uber&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun an increased charge rate during setup. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_allert&#039;&#039; &amp;lt;0/1&amp;gt; || Plays a sound when a chat message has been received. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_volume&#039;&#039; &amp;lt;0/1&amp;gt; || Alters the volume of the chat message sound. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_model_muzzleflash&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the tf2 beta model based muzzleflash. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_music_cues&#039;&#039; &amp;lt;0/1&amp;gt; || Enables musical cues triggered by certain in-game events. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_muzzlelight&#039;&#039; &amp;lt;0/1&amp;gt; || Enable dynamic lights for muzzleflashes and the flamethrower. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_nemesis_relationships&#039;&#039; &amp;lt;0/1&amp;gt; || Enable domination/revenge system. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pistol_old_firerate&#039;&#039; &amp;lt;0/1&amp;gt; || Restore old semi-automatic pistol behavior. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_projectile_ally_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles projectile collision with teammates. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pumpkin_loot_drop_rate&#039;&#039; &amp;lt;percentage&amp;gt; || Sets drop percentage for pumpkin loot on Halloween maps. Set to 0.3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer&#039;&#039; &amp;lt;0/1/2/3/4/5/6/7&amp;gt; || Enables Randomizer Mode, players will spawn with random classes and/or loadouts and/or attributes (0 = Disabled, 1 = Classes, 2 = Items, 3 = Classes + Items, 4 = Attributes, 5 = Classes + Attributes, 6 = Items + Attributes, 7 = Classes + Items + Attributes). Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer_script&#039;&#039; &amp;lt;cfg&amp;gt; || Script file that Randomizer Mode will load its data from. Set to cfg/randomizer.cfg by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_rocketlauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Soldier&#039;s maximum Rocket Launcher reserve ammo from 20 to 36. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1752</id>
		<title>List of TF2 Classic exclusive commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1752"/>
		<updated>2023-01-15T08:53:39Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This article has a list of &#039;&#039;&#039;exclusive TF2 Classic&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classic&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
== List of commands ==&lt;br /&gt;
=== tf2c_ commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boucing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. &#039;&#039;&#039;WARNING!&#039;&#039;&#039; This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, teleporters will cost 125 metal to build. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables class menu jingle. Set to 1 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  ||  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate_amount&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dev_mark&#039;&#039; &amp;lt;value?&amp;gt; ||  Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_loser_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, prevents players from the losing from taunting. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_player_shadows&#039;&#039; &amp;lt;0/1&amp;gt; || Disables rendering of player shadows regardless of client&#039;s graphical settings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disablefreezecam&#039;&#039; &amp;lt;0/1&amp;gt; || Disables freezecam of every player from the server. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_map_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what map you&#039;re playing on. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_location&#039;&#039; &amp;lt;0/1/2&amp;gt; || Allows Discord to show what you&#039;re currently doing. 0 = Disabled, 1 = Enabled, 2 = Enabled + Show Server Name. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_player_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what team you&#039;re on and what class you currently are. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_swap_info&#039;&#039; &amp;lt;0/1&amp;gt; || Swaps the icons around (gamemode icon to big, class icon to small). Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_override_pointlimit&#039;&#039; &amp;lt;value&amp;gt; || Overrides the amount of points required to win a Domination round. Set to -1 by default (the level designer specified amount) || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_uncap_factor&#039;&#039; &amp;lt;value&amp;gt; || How much faster partially capped Domination CPs should lose progress. Set to 6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_duckjump&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles jumping while crouching. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether ejected magazines can physically collide with other physics objects. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_maxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the minimum ammount of time needed for the magazines start to fade out before disappearing. Set to 5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_mintime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum ammount of time needed for the magazines start to fade out before disappearing. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_max_count&#039;&#039; &amp;lt;value&amp;gt; || Determines the maximum ammount of magazine models each player can have out before the oldest gets removed immediately. Set to 3 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_falldamage_disable spread&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random 20% fall damage spread. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flamethrower_wallslide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether flame entities slide along hit walls. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_downloads_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all downloaded files on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_sprays_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all sprays on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_force_stock_weapons&#039;&#039; &amp;lt;0/1&amp;gt; || Forces players to stock weapons only. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_freezecammodel&#039;&#039; &amp;lt;value?&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_grenadelauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Grenade Launcher reserve ammo from 16 to 30. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_groundspeed_cap&#039;&#039; &amp;lt;value&amp;gt; || Toggles the max speed cap imposed when a player is standing on the ground. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_highlight_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, dropped weapons (ammo packs) glow. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_deflected_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, reflected rockets target the closest target. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles homing rockets. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_infinite_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles infinite ammo. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_invisible_arms&#039;&#039; &amp;lt;0/1&amp;gt; || Hides the arms used in the viewmodel. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_item_testing&#039;&#039; &amp;lt;0/1&amp;gt; || Enables item testing features. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_height&#039;&#039; &amp;lt;value&amp;gt; || Vertical force applied to jump pad users. Set to 700 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_speed&#039;&#039; &amp;lt;value&amp;gt; || Horizontal speed applied to jump pad users. Set to 500 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_latest_notification&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;0/1&amp;gt; || Play a warning sound when player&#039;s health drops below the percentage set by &#039;&#039;tf2c_low_health_jingle_threshold&#039;&#039;. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;percentage&amp;gt; || Low health warning threshold percentage. Set to 0.49 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_friendslist_refreshrate&#039;&#039; &amp;lt;seconds&amp;gt; || How fast the friends list automatically refreshes when it&#039;s visible. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_reload&#039;&#039; || Reloads the Main Menu. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showblog&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the blog. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showfriendlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the friend list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showserverlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the Official Servers list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_critboostable&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun increased charge and heal rate under (mini)crits. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_multi_uber_drain&#039;&#039; &amp;lt;0/1&amp;gt; || Increases the medigun drain rate when charging multiple teammates. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_setup_uber&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun an increased charge rate during setup. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_allert&#039;&#039; &amp;lt;0/1&amp;gt; || Plays a sound when a chat message has been received. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_volume&#039;&#039; &amp;lt;0/1&amp;gt; || Alters the volume of the chat message sound. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_model_muzzleflash&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the tf2 beta model based muzzleflash. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_music_cues&#039;&#039; &amp;lt;0/1&amp;gt; || Enables musical cues triggered by certain in-game events. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_muzzlelight&#039;&#039; &amp;lt;0/1&amp;gt; || Enable dynamic lights for muzzleflashes and the flamethrower. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_nemesis_relationships&#039;&#039; &amp;lt;0/1&amp;gt; || Enable domination/revenge system. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pistol_old_firerate&#039;&#039; &amp;lt;0/1&amp;gt; || Restore old semi-automatic pistol behavior. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_projectile_ally_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles projectile collision with teammates. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pumpkin_loot_drop_rate&#039;&#039; &amp;lt;percentage&amp;gt; || Sets drop percentage for pumpkin loot on Halloween maps. Set to 0.3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer&#039;&#039; &amp;lt;0/1/2/3/4/5/6/7&amp;gt; || Enables Randomizer Mode, players will spawn with random classes and/or loadouts and/or attributes (0 = Disabled, 1 = Classes, 2 = Items, 3 = Classes + Items, 4 = Attributes, 5 = Classes + Attributes, 6 = Items + Attributes, 7 = Classes + Items + Attributes). Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer_script&#039;&#039; &amp;lt;cfg&amp;gt; || Script file that Randomizer Mode will load its data from. Set to cfg/randomizer.cfg by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_rocketlauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Soldier&#039;s maximum Rocket Launcher reserve ammo from 20 to 36. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1751</id>
		<title>List of TF2 Classic exclusive commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1751"/>
		<updated>2023-01-14T15:29:28Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This article has a list of &#039;&#039;&#039;exclusive TF2 Classic&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classic&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
== List of commands ==&lt;br /&gt;
=== tf2c_ commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boucing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. ```WARNING!``` This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, teleporters will cost 125 metal to build. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables class menu jingle. Set to 1 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  ||  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate_amount&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dev_mark&#039;&#039; &amp;lt;value?&amp;gt; ||  Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_loser_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, prevents players from the losing from taunting. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_player_shadows&#039;&#039; &amp;lt;0/1&amp;gt; || Disables rendering of player shadows regardless of client&#039;s graphical settings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disablefreezecam&#039;&#039; &amp;lt;0/1&amp;gt; || Disables freezecam of every player from the server. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_map_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what map you&#039;re playing on. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_location&#039;&#039; &amp;lt;0/1/2&amp;gt; || Allows Discord to show what you&#039;re currently doing. 0 = Disabled, 1 = Enabled, 2 = Enabled + Show Server Name. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_player_info&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Discord to show what team you&#039;re on and what class you currently are. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_swap_info&#039;&#039; &amp;lt;0/1&amp;gt; || Swaps the icons around (gamemode icon to big, class icon to small). Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_override_pointlimit&#039;&#039; &amp;lt;value&amp;gt; || Overrides the amount of points required to win a Domination round. Set to -1 by default (the level designer specified amount) || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_uncap_factor&#039;&#039; &amp;lt;value&amp;gt; || How much faster partially capped Domination CPs should lose progress. Set to 6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_duckjump&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles jumping while crouching. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether ejected magazines can physically collide with other physics objects. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_maxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the minimum ammount of time needed for the magazines start to fade out before disappearing. Set to 5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_mintime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum ammount of time needed for the magazines start to fade out before disappearing. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_max_count&#039;&#039; &amp;lt;value&amp;gt; || Determines the maximum ammount of magazine models each player can have out before the oldest gets removed immediately. Set to 3 by default || None&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1749</id>
		<title>List of TF2 Classic exclusive commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1749"/>
		<updated>2023-01-11T16:04:23Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
This article has a list of &#039;&#039;&#039;exclusive TF2 Classic&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classic&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
=== List of commands ===&lt;br /&gt;
== tf2c_ commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boucing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. ```WARNING!``` This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, teleporters will cost 125 metal to build. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables class menu jingle. Set to 1 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  ||  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1748</id>
		<title>List of TF2 Classic exclusive commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=1748"/>
		<updated>2023-01-11T16:03:27Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: Created page with &amp;quot;This article has a list of &amp;#039;&amp;#039;&amp;#039;exclusive TF2 Classic&amp;#039;&amp;#039;&amp;#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.  These settings can also be put into the class-specific .cfg files in your &amp;#039;&amp;#039;&amp;#039;tf2classic&amp;#039;&amp;#039;&amp;#039; folder in order to create class-specific...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article has a list of &#039;&#039;&#039;exclusive TF2 Classic&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classic&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
=== List of commands ===&lt;br /&gt;
== tf2c_ commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boucing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. ```WARNING!``` This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, teleporters will cost 125 metal to build. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables class menu jingle. Set to 1 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; ||  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  ||  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=1731</id>
		<title>Harbor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=1731"/>
		<updated>2022-12-07T14:17:53Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: /* Update history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Harbor.png&lt;br /&gt;
|file-name = vip_harbor&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Urban City&lt;br /&gt;
|map-setting = Evening&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The city&#039;s not all too different from the desert: you&#039;re still fighting through grimy, derelict buildings on a dead-end industrial site, a few miles away from anyplace worth actually living in. Escort the Civilian through all three points to his luxury car, and don&#039;t be afraid to get messy; the murder rate really can&#039;t get any higher.}}&lt;br /&gt;
&#039;&#039;&#039;Blackstone Harbor&#039;&#039;&#039; (or &#039;&#039;&#039;Harbor&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update. It&#039;s set in an urban city environment surrounded by skyscrapers and businesses, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
This map plays out like a regular Attack/Defend map, BLU plays the attackers while RED plays the defenders. The goal of the attacking team ([[BLU]]) is to escort the [[Civilian]] to capture three control points. The goal of the defending team ([[RED]]) is to defend these points until the time runs out. If the Civilian is killed, 30 seconds gets removed from the timer.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
After capturing the first point, RED team&#039;s spawn is moved back, and BLU team&#039;s spawn is moved forward, right next to the capped point. In addition, the former RED spawns are now open to BLU team for resupply. BLU team can use this to keep the attack going and take down the scattered RED defences for a quick capture of the second point, assuming that the VIP doesn&#039;t get backstabbed on the way by a [[Spy]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added vip_harbor&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where RED&#039;s respawn time was shorter than BLU&#039;s respawn time, after capturing B&lt;br /&gt;
* Updated the respawn time after B&#039;s capture to be 10 seconds for RED, and 2 seconds for BLU&lt;br /&gt;
* Changed some models&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Shrunk RED&#039;s window on Capture Point C&#039;s building&lt;br /&gt;
* Removed some props to open up the play-space&lt;br /&gt;
* Adjusted the Nobuild on the shed in front of First RED Spawn to only be on the roof&lt;br /&gt;
* Adjusted some Item Pickups&lt;br /&gt;
* Added a Small Medkit near Capture Point C&#039;s upper flank route&lt;br /&gt;
* Improved the visuals of the maps lighting a bit&lt;br /&gt;
* Fixed the water cubemaps&lt;br /&gt;
&#039;&#039;&#039;2.0.4.&#039;&#039;&#039;&lt;br /&gt;
* Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
* Updated clipping&lt;br /&gt;
* Blocked the window from last point upper area&lt;br /&gt;
* Added pallet near the last RED spawn area, allowing players to get up easier from lower area&lt;br /&gt;
* Increased brightness in dark areas&lt;br /&gt;
* Increased additional time after capturing points&lt;br /&gt;
* First point time increased to 3 minutes (from 2)&lt;br /&gt;
* Second point time increased to 4 minutes (from 2)&lt;br /&gt;
* Small optimization changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map&#039;s layout before the first control point is loosely based on the layout of the &#039;&#039;Team Fortress Classic&#039;&#039; map [[tf:Hunted (Classic)|Hunted]].&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Mineside&amp;diff=1730</id>
		<title>Mineside</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Mineside&amp;diff=1730"/>
		<updated>2022-12-07T14:16:28Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: /* Update history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Mineside.png&lt;br /&gt;
|file-name = vip_mineside&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even deeper in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you&#039;re back to square one. Tick tock!}}&lt;br /&gt;
&#039;&#039;&#039;Mineside&#039;&#039;&#039; is a [[VIP]] map released in the Death &amp;amp; Taxes update. It&#039;s set in a desert environment surrounded by warehouses, mountains and rundown industrial, with the VIP trying to escape in his personal vehicle, who BLU has to escort, and RED has to assassinate&lt;br /&gt;
&lt;br /&gt;
Unlike other VIP maps, Mineside has an unique mechanic: The VIP needs to grab an override device, and place it in the control room, which will temporarily open the gates to the escape zone. The override expires after 60 seconds, so if he dies or fails to capture the point, his team is back to square one.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added vip_mineside&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Added a new second route to the Escape Zone&lt;br /&gt;
* Made some areas brighter&lt;br /&gt;
* Added a small ammo kit to upper balcony at mid&lt;br /&gt;
* Added more cover for upper balcony at mid&lt;br /&gt;
* Adjusted respawn time for Red during Escape gates being open to be longer&lt;br /&gt;
* Small changes in general&lt;br /&gt;
&#039;&#039;&#039;2.0.4&#039;&#039;&#039;&lt;br /&gt;
* Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
* Added new upper route for defenders (closes after setup time is over)&lt;br /&gt;
* Fixed func_dustmotes inside forward BLU spawn&lt;br /&gt;
* Changed pickup sizes in general&lt;br /&gt;
* Added ammo pickup inside upper tunnel route&lt;br /&gt;
* Animated barricade inside the mineside last cap area&lt;br /&gt;
* Small optimization changes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian_responses&amp;diff=1170</id>
		<title>Civilian responses</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian_responses&amp;diff=1170"/>
		<updated>2022-07-23T16:22:58Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leaderboard class civilian.png|right|alt=The Civilian|The Civilian]]&lt;br /&gt;
&lt;br /&gt;
Voice Responses are contextually triggered lines that play after the player has achieved something, such as dominating an enemy, or the player has triggered something, like being set on fire. The [[Civilian]] has several vocal responses, all of which are listed below (excluding Voice Commands).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Kill-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039; After Killing More than 1 Enemy in 20 Seconds with a [[Melee]] Weapon&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian domination01.wav|&amp;quot;Ha-ha-ha! Screw you, assassin!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination04.wav|&amp;quot;Brollikins smacked you good.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination05.wav|&amp;quot;An exit worthy of my wealth.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination06.wav|&amp;quot;Isn&#039;t everything grand?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination07.wav|&amp;quot;That one&#039;s not getting up.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Domination-related responses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Domination&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian domination01.wav|&amp;quot;Ha-ha-ha! Screw you, assassin!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination04.wav|&amp;quot;Brollikins smacked you good.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination05.wav|&amp;quot;An exit worthy of my wealth.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination06.wav|&amp;quot;Isn&#039;t everything grand?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination07.wav|&amp;quot;That one&#039;s not getting up.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Revenge Kill&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian revenge01.wav|&amp;quot;Ah, what a beautiful day!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian revenge03.wav|&amp;quot;Haha! Screw you, assassins!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Event-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Round Start&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian battlecry01.wav|&amp;quot;Let&#039;s get to the fun part!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry02.wav|&amp;quot;Let&#039;s teach em a lesson!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry03.wav|&amp;quot;They shall fall!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry04.wav|&amp;quot;Good day, my underpaid men!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry05.wav|&amp;quot;Show they what we&#039;re made of!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry06.wav|&amp;quot;I paid good money for you people, don&#039;t let me down!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry07.wav|&amp;quot;Ah, let&#039;s see what the odds are for this match!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry08.wav|&amp;quot;If I survive, you all get a five cent raise! Sounds good? Gooood. &amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Stalemate&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autodejectedtie01.wav|&amp;quot;Ah, I knew this would happen...&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autodejectedtie02.wav|&amp;quot;Well, this well all &#039;&#039;willy-wonky&#039;&#039;, didn&#039;t it?&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Game win&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian success01.wav|&amp;quot;Yes, I made it! I mean - &#039;&#039;we made it.&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success02.wav|&amp;quot;Yes, &#039;&#039;yeees!&#039;&#039; [Laughter]&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success03.wav|&amp;quot;Money for everyone! In about 3 to 6 weeks.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success04.wav|&amp;quot;Money for everyone!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success05.wav|&amp;quot;All in a day&#039;s work!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success06.wav|&amp;quot;Finally! This took forever!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success07.wav|&amp;quot;Hmph, that was close&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success08.wav|&amp;quot;Ah, &#039;&#039;finally&#039;&#039;, I can take a break!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Game loss&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian failure01.wav|&amp;quot;This isn&#039;t our day, is it.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure02.wav|&amp;quot;Oh, good job, you fool.]]&lt;br /&gt;
*[[Media:Civilian failure03.wav|&amp;quot;Everyone put the blame on Heavy! Russians are tax-deductible.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure04.wav|&amp;quot;Stop wasting my money!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure05.wav|&amp;quot;Don&#039;t stumble, my men - fight until there&#039;s nothing to fight for!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Set on Fire&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autoonfire01.wav|&amp;quot;Ah-oh-ow, fire! Ah, &#039;&#039;hot-hot-hot, hot!&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire02.wav|&amp;quot;Too hot! Too hot! Ow, owie!&amp;quot;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire03.wav|&amp;quot;Ow, that hurts, it burns! Please, put me out!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire04.wav|&amp;quot;Fire, fire!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire05.wav|&amp;quot;&#039;&#039;Fire, fire!&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire06.wav|&amp;quot;Fiiire!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire07.wav|&amp;quot;My face is melting!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Severe pain&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian painsevere01.wav|&amp;quot;Urgh!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere02.wav|&amp;quot;Daaugh..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere03.wav|&amp;quot;Duugh..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere04.wav|&amp;quot;Duurgh..&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Sharp pain&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian painsharp01.wav|&amp;quot;D&#039;ouh!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp02.wav|&amp;quot;Oof!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp03.wav|&amp;quot;Ohf!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp04.wav|&amp;quot;Ogh!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;On Death by Melee Weapon and/or Critical Hit&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian paincriticaldeath01.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath02.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath03.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath04.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath05.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath06.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath07.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Under the effects of a friendly [[Civilian]]&#039;s aura&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian positivevocalization01.wav|&amp;quot;Charming.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian positivevocalization02.wav|&amp;quot;Perfect.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian positivevocalization03.wav|&amp;quot;I may not be wasting my money after all!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;If the [[Civilian]] boosts a player with his [[Umbrella]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian go01.wav|&amp;quot;Could you all, please, hurry up?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go02.wav|&amp;quot;Hurry it up, would you?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go03.wav|&amp;quot;Go, go, go!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go04.wav|&amp;quot;Full steam ahead!&amp;quot;]]                                                                                                                                                         &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objective-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;After picking up [[Intelligence]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian specialcompleted01.wav|&amp;quot;I-I&#039;ve got the briefcase!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted02.wav|&amp;quot;I&#039;ve got the briefcase, lads!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted03.wav|&amp;quot;I acquired the papers.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted04.wav|&amp;quot;I acquired the papers, lads!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;After capturing [[Intelligence]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autocappedintelligence01.wav|&amp;quot;Oh, this is like a fun game, isn&#039;t it, and we&#039;re winning!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence02.wav|&amp;quot;I knew Mr. Umbrel and I could pull it off!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence03.wav|&amp;quot;Hah, it was a long trip, but we made it.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence04.wav|&amp;quot;It was a long trip, but we made it.&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;After capturing [[Control Point]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint01.wav|&amp;quot;Now I can build my Oil Industry here!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint02.wav|&amp;quot;Phew! That was close!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint03.wav|&amp;quot;We did it! I did it..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint04.wav|&amp;quot;Oh, money for everybody! But mostly for me.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint05.wav|&amp;quot;You all get a pat on the head, good job!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Standing on a cappable [[Control Point]], firing weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian helpmecapture01.wav|&amp;quot;To the point, my bodyguards!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian helpmecapture02.wav|&amp;quot;Everyone to the point!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Payload]]-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attacking: Cart Goes Forward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense01.wav|&amp;quot;Push for your wage!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense02.wav|&amp;quot;Move that bomb!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense03.wav|&amp;quot;Gah, feels like full-on daylight!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense04.wav|&amp;quot;Push! &#039;&#039;Push! &#039;&#039;&#039;Puuuush!&#039;&#039;&#039; &#039;&#039;&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attacking: Stay Close to Cart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense01.wav|&amp;quot;Push the cart, or you don&#039;t get a raise&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense02.wav|&amp;quot;Push that cart, or you can kiss your raise goodbye.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense03.wav|&amp;quot;Push the cart, you lazy lot!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attacking: Cart Has Stopped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartstoppedoffense01.wav|&amp;quot;Er - &#039;scuse me, push the cart!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstoppedoffense02.wav|&amp;quot;Move that bomb, please.&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilian]]&lt;br /&gt;
[[Category:List of responses]]&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstoppedoffense02.wav&amp;diff=1169</id>
		<title>File:Civilian cartstoppedoffense02.wav</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstoppedoffense02.wav&amp;diff=1169"/>
		<updated>2022-07-23T16:21:52Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstoppedoffense01.wav&amp;diff=1168</id>
		<title>File:Civilian cartstoppedoffense01.wav</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstoppedoffense01.wav&amp;diff=1168"/>
		<updated>2022-07-23T16:21:17Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstaycloseoffense03.wav&amp;diff=1167</id>
		<title>File:Civilian cartstaycloseoffense03.wav</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstaycloseoffense03.wav&amp;diff=1167"/>
		<updated>2022-07-23T16:19:51Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstaycloseoffense02.wav&amp;diff=1166</id>
		<title>File:Civilian cartstaycloseoffense02.wav</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstaycloseoffense02.wav&amp;diff=1166"/>
		<updated>2022-07-23T16:19:37Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstaycloseoffense01.wav&amp;diff=1165</id>
		<title>File:Civilian cartstaycloseoffense01.wav</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartstaycloseoffense01.wav&amp;diff=1165"/>
		<updated>2022-07-23T16:17:58Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartmovingforwardoffense04.wav&amp;diff=1164</id>
		<title>File:Civilian cartmovingforwardoffense04.wav</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartmovingforwardoffense04.wav&amp;diff=1164"/>
		<updated>2022-07-23T16:16:33Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartmovingforwardoffense03.wav&amp;diff=1163</id>
		<title>File:Civilian cartmovingforwardoffense03.wav</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_cartmovingforwardoffense03.wav&amp;diff=1163"/>
		<updated>2022-07-23T16:16:15Z</updated>

		<summary type="html">&lt;p&gt;Japonezul 75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Japonezul 75</name></author>
	</entry>
</feed>