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	<updated>2026-05-31T23:48:33Z</updated>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=5955</id>
		<title>Setting up Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=5955"/>
		<updated>2025-02-20T20:10:36Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Reorganised steps to highlight the importance of the custom compile tools step, moving config to after this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will walk you through setting up Hammer++ with our custom tools for TF2Classic map development.&lt;br /&gt;
Valve&#039;s Hammer will not display materials correctly without using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool] to create a shortcut. This page will guide you through installing Hammer++ instead, which does &#039;&#039;not&#039;&#039; require using the Multi-Tool.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Step 1: Installing Hammer++ ==&lt;br /&gt;
&lt;br /&gt;
Go to the [https://ficool2.github.io/HammerPlusPlus-Website/download.html download page for Hammer++], scroll down until you find the &amp;quot;Source SDK 2013 Multiplayer&amp;quot; option and click it. This will download a ZIP file.&lt;br /&gt;
&lt;br /&gt;
If you open the ZIP file, you&#039;ll find a &#039;&#039;hammerplusplus_2013mpbuildXXXX&#039;&#039; folder, which itself contains a &#039;&#039;bin&#039;&#039; folder. You should merge the &#039;&#039;bin&#039;&#039; folder inside of the ZIP with the &#039;&#039;bin&#039;&#039; folder in your &#039;&#039;Source SDK Base 2013 Multiplayer&#039;&#039; directory that contains hammer.exe. After that&#039;s finished, hammerplusplus.exe and hammer.exe should be in the same folder.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Installing the custom compilation tools ==&lt;br /&gt;
&lt;br /&gt;
A custom set of compile tools is required in order to have proper lighting on your maps, due to the default compilers not supporting custom shaders, and relying on DX8 models. We use the Mapbase VBSP and Slammin&#039; VRAD which fix both of these problems, along with many other bugs.&lt;br /&gt;
&lt;br /&gt;
[https://tf2classic.com/downloads/compilers.zip Download TF2C&#039;s custom map compile tools.]&lt;br /&gt;
&lt;br /&gt;
Like with Hammer++, this is an archive you&#039;ll need to open and extract. The entire contents of the ZIP file you download should be extracted into your &#039;&#039;bin&#039;&#039; folder in your &#039;&#039;Source SDK Base 2013 Multiplayer&#039;&#039; directory. This will add vbsp_tf2c and vrad_tf2c executable files, alongside the regular vbsp and vrad files.&lt;br /&gt;
&lt;br /&gt;
== Step 3: Configuring Hammer++ for TF2C ==&lt;br /&gt;
&lt;br /&gt;
Open up Hammer++ by double-clicking &amp;quot;hammerplusplus.exe&amp;quot;. After it&#039;s started, in the main interface, go to &#039;&#039;&#039;Tools&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Options&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;&amp;quot;Game Configurations&amp;quot; tab&#039;&#039;&#039; -&amp;gt; Click &amp;quot;Edit&amp;quot; next to the &amp;quot;Configurations&amp;quot; drop-down. Add a new one, titled however you like.&lt;br /&gt;
&lt;br /&gt;
Edit this new configuration to point to the TF2C gamedata (the FGD files in the &#039;&#039;tf2classic&#039;&#039; folder), the game executable directory (your Source SDK Base 2013 Multiplayer folder), and the game directory (your &#039;&#039;tf2classic&#039;&#039; folder, containing GameInfo.txt)&lt;br /&gt;
&lt;br /&gt;
[[File:Hammer Config.png|thumb|center|upright=3|Example image showcasing what your configuration should look like]]&lt;br /&gt;
&lt;br /&gt;
Now you&#039;re ready to get mapping for TF2 Classic!&lt;br /&gt;
&lt;br /&gt;
=== Configuring VRAD ===&lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to compile your map, you need to make sure that the parameters you&#039;re passing to VRAD are supported by our custom build. Some, such as -staticproplighting, are now enabled by default and will produce a RAD error if you include them, causing your map to appear fullbright in-game.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Run Map...&amp;quot;/F9 dialog, you should click the &amp;quot;Expert...&amp;quot; button in the bottom-left corner of the panel to view your configurations, and adjust the parameters for the $light_exe command in the configuration you use for your final compile to be:&lt;br /&gt;
 -final -hdr -ambientocclusion -aoscale 0.5 -LargeDispSampleRadius -softencosine -worldtextureshadows -game $gamedir $path\$file&lt;br /&gt;
&lt;br /&gt;
Meanwhile, for fast compiles when prototyping your map, you can simply use:&lt;br /&gt;
 -fast -hdr -game $gamedir $path\$file&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
=== &amp;quot;Cannot load the static props... encountered a stale map version. Re-vbsp the map.&amp;quot; ===&lt;br /&gt;
This can happen after upgrading to the newer set of compile tools released in 2.1.2 after previously using the older set. The exact cause hasn&#039;t been discovered yet, but it seems to be caching related. Our developers initially had this issue, and then it would randomly fix itself while they were trying to figure it out, and then it would never happen again.&lt;br /&gt;
&lt;br /&gt;
We recommend deleting output files related to your map or tweaking $light_exe parameters. Specifically, this has sometimes been caused by using &#039;-both&#039; in your VRAD flags, which is now obsolete and recommended against. If you&#039;re completely unable to solve it, you can also use the [https://drive.google.com/drive/folders/17pQY8wDkednZi0kMZOSpAtNBNmFWm6GJ Slammin&#039; Source Map Tools] to compile your map. These should be equal, with the exception of lacking support for parallax-corrected cubemaps. These will &#039;&#039;overwrite&#039;&#039; the tools provided by the SDK, so you&#039;ll need to modify your Hammer++ configuration again to point to vbsp.exe and vrad.exe. You&#039;ll also need to delete the &amp;quot;vrad.redirect&amp;quot; file inside the folder.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5948</id>
		<title>VIP Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5948"/>
		<updated>2025-02-16T15:57:06Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Added description of gamemode mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VIP-Race.png|435px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;VIP Race&#039;&#039;&#039; is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team&#039;s VIP.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In current VIP Race maps, the map contains four control points. Each team&#039;s VIP must capture the two control points belonging to the enemy team, on the opposite half of the map. Each control point unlocks the next, with the final point containing the Civilian&#039;s car near the enemy base. Capturing this point will result in victory.&lt;br /&gt;
&lt;br /&gt;
When a team&#039;s VIP dies, all capture progress is reset, and they will have to start from the first control point again. Unlike in regular VIP mode, no time will be taken from the round clock on VIP death.&lt;br /&gt;
&lt;br /&gt;
If the round timer runs out before either VIP reaches their car, the round will go to [[Sudden Death]]. In this mode, only the VIP is counted for victory in Sudden Death, killing the enemy VIP will win a team the round.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [[2Bridge]]&lt;br /&gt;
* [[Drizzle]]&lt;br /&gt;
&lt;br /&gt;
== Map intro ==&lt;br /&gt;
A video tutorial, showcased on day two of the [[Double Down]] update, overviewing how the [[VIP Race]] game mode works. This will play in-game upon joining a [[VIP Race]] map.&lt;br /&gt;
&amp;lt;youtube&amp;gt;b6e-Oh9l8v4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Due to &amp;quot;VIP&amp;quot; being an initialism for &amp;quot;Very Important Person&amp;quot;, the technical full-name of this game mode is &amp;quot;Very Important Person Race&amp;quot;.&lt;br /&gt;
* Despite the game mode being officially revealed with the release of {{Tooltip|two maps|vipr_2bridge, vipr_drizzle}} in the [[Double Down Update]], it has remained functional before this, with maps prefixed &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt; being properly recognized as [[VIP Race]].&lt;br /&gt;
* While currently unused in any officially released maps, there exists functionality for [[Four-Team]] [[VIP Race]], including assets for the [[GRN]] and [[YLW]] teams.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=5947</id>
		<title>Control Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=5947"/>
		<updated>2025-02-16T15:44:39Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Added reference to round timer &amp;amp; sudden death&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Points&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CP&amp;quot;&#039;&#039;&#039;, is a gamemode where each team tries to capture all [[Control point (objective)|control points]] in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named [[Attack / Defense]].&lt;br /&gt;
&lt;br /&gt;
Each control point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control points on their side of the map, with a neutral &amp;quot;middle-point&amp;quot; that any team can capture.&lt;br /&gt;
&lt;br /&gt;
Capturing points adds time to the round timer, up to a maximum of 10 minutes. If the round timer runs out before either team wins, [[Sudden Death]] will occur.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Control Points [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Well (Control Points)|Well (CP)]]&lt;br /&gt;
* [[Granary (Control Points)|Granary (CP)]]&lt;br /&gt;
* [[Badlands (Control Points)|Badlands (CP)]]&lt;br /&gt;
* [[Fastlane]]&lt;br /&gt;
* [[Yukon]]&lt;br /&gt;
* [[Freight]]&lt;br /&gt;
* [[Coldfront]]&lt;br /&gt;
* [[Gorge (Control Points)|Gorge (CP)]]&lt;br /&gt;
* [[Gullywash]]&lt;br /&gt;
* [[Foundry]]&lt;br /&gt;
* [[Powerhouse]]&lt;br /&gt;
* [[Tidal]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sudden_Death&amp;diff=5946</id>
		<title>Sudden Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sudden_Death&amp;diff=5946"/>
		<updated>2025-02-16T15:37:42Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Changed italic text to bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;The Civilian&#039;&#039;&#039; &#039;&#039;lamenting the beginning of Sudden Death&#039;&#039;|&#039;&#039;So much for staying alive!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sudden Death&#039;&#039;&#039; is a round state that triggers when the round ends with no clear victor, the conditions of which vary with gamemode.&lt;br /&gt;
&lt;br /&gt;
In Sudden Death, the game continues for another 3 minutes (by default) except players may not respawn unless changing class in the spawnroom. The round will end when either the gamemode objective is completed, or when only one team remains with living players.&lt;br /&gt;
&lt;br /&gt;
Should the timer run out, the round will instead end in Stalemate.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
Aside from disallowing respawn, Sudden Death also locks the resupply cabinet and disabled all health pickups from the map.&lt;br /&gt;
&lt;br /&gt;
In VIP Race, killing the enemy VIP will grant an instant win regardless of the remaining enemy players.&lt;br /&gt;
&lt;br /&gt;
==Gamemodes with Sudden Death==&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Territorial Control]]&lt;br /&gt;
* [[VIP Race]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sudden_Death&amp;diff=5945</id>
		<title>Sudden Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sudden_Death&amp;diff=5945"/>
		<updated>2025-02-16T15:35:21Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;The Civilian&#039;&#039;&#039; &#039;&#039;lamenting the beginning of Sudden Death&#039;&#039;|&#039;&#039;So much for staying alive!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sudden Death&#039;&#039; is a round state that triggers when the round ends with no clear victor, the conditions of which vary with gamemode.&lt;br /&gt;
&lt;br /&gt;
In Sudden Death, the game continues for another 3 minutes (by default) except players may not respawn unless changing class in the spawnroom. The round will end when either the gamemode objective is completed, or when only one team remains with living players.&lt;br /&gt;
&lt;br /&gt;
Should the timer run out, the round will instead end in Stalemate.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
Aside from disallowing respawn, Sudden Death also locks the resupply cabinet and disabled all health pickups from the map.&lt;br /&gt;
&lt;br /&gt;
In VIP Race, killing the enemy VIP will grant an instant win regardless of the remaining enemy players.&lt;br /&gt;
&lt;br /&gt;
==Gamemodes with Sudden Death==&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Territorial Control]]&lt;br /&gt;
* [[VIP Race]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5926</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5926"/>
		<updated>2025-02-14T06:11:24Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
:&#039;&#039;This article was adapted and revised from the [[tf:Capture the Flag|&amp;quot;Capture the Flag&amp;quot; article of the Official Team Fortress Wiki]].&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Scout&#039;&#039;&#039; &#039;&#039;after making off with the enemy intelligence&#039;&#039;|&#039;&#039;Wave goodbye to your secret crap, dumbass!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:gamemode ctf.png|550px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an [[Intelligence|intelligence]] briefcase (or other item) that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
At the start of a Capture the Flag round, each team has their own [[Intelligence]] in a specific zone of the map. A team must retrieve the flag from inside the enemy base and carry it back to their own, usually a team&#039;s capture zone is the same as where their flag spawns. Teams must simultaneously defend their own flag and capture that of their opponent.&lt;br /&gt;
&lt;br /&gt;
Reaching and walking over the enemy intelligence will cause a player to pick it up. While carrying the flag, players will leave a paper trail behind them, show an outline to their teammates indicative of their current health, and have the compass needle on the HUD point towards them. This means the flag carrier is highly visible to both teams, who must work to defend or stop them while they return to safety.&lt;br /&gt;
&lt;br /&gt;
When the intelligence is dropped, a 60 second timer will display over it. If it has not been picked up again in this time, it will return to its starting position.&lt;br /&gt;
&lt;br /&gt;
The [[Announcer]] will inform teams when flags are taken, dropped or captured. The HUD also displays the status of any team&#039;s flag and the total number of flag captures for each team. Once this number reaches the limit (default 3), that team wins the round.&lt;br /&gt;
&lt;br /&gt;
Usually, a Capture The Flag round has a maximum time limit equal to the current map timer. If neither team has captured within the allotted time, the game will go to [[Sudden Death]], or stalemate.&lt;br /&gt;
&lt;br /&gt;
===Four-Team===&lt;br /&gt;
&lt;br /&gt;
In [[Four-Team]], a team may only capture a given opponent&#039;s flag once. After this, that flag will become locked for the capturing team until they have taken the flags of the remaining two. Once all three have been each captured once, they will all unlock again, provided the capture limit has not been reached and the game continues.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Capture the Flag [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Well (Capture the Flag)|Well (CTF)]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Sawmill (Capture the Flag)|Sawmill (CTF)]]&lt;br /&gt;
* [[Double Cross]]&lt;br /&gt;
* [[Landfall]]&lt;br /&gt;
* [[Casbah]]&lt;br /&gt;
* [[Pelican Peak]]&lt;br /&gt;
* [[Penguin Peak]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Capture the Flag is the only gamemode to be present in every single Team Fortress game so far. Quake Fortress, Team Fortress Classic, and Team Fortress 2 all have Capture the Flag as gamemode.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=5925</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=5925"/>
		<updated>2025-02-14T06:08:56Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; also commonly referred to the &#039;&#039;&#039;Intel&#039;&#039;&#039;, &#039;&#039;&#039;Briefcase&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Flag&#039;&#039;&#039; is the main objective of the [[Capture the Flag]] gamemode. It usually appears as a team-colored briefcase, or as a override device when present in certain VIP maps, like [[Mineside]]. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Walking over the flag will cause the player to carry it, giving them an outline for teammates and a long particle trail. This makes the flag carrier highly visible to both teammates and opponents. &lt;br /&gt;
&lt;br /&gt;
When present in the map, the HUD will display team-colored compasses pointing to their flag on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Players will drop/cannot pick up the intelligence:&lt;br /&gt;
&lt;br /&gt;
* Upon death.&lt;br /&gt;
&lt;br /&gt;
* When entering a resupply room.&lt;br /&gt;
&lt;br /&gt;
* While under the effects of [[ÜberCharge]] invulnerability.&lt;br /&gt;
&lt;br /&gt;
* While cloaked as a [[Spy]].&lt;br /&gt;
&lt;br /&gt;
* Upon pressing the &amp;quot;drop flag&amp;quot; key (L by default).&lt;br /&gt;
&lt;br /&gt;
Furthermore, players carrying the intelligence:&lt;br /&gt;
&lt;br /&gt;
* Cannot travel through [[Teleporters]].&lt;br /&gt;
&lt;br /&gt;
* Will have their [[Disguise Kit|disguise]] removed.&lt;br /&gt;
&lt;br /&gt;
For more details on how the Intelligence work in specific gamemodes, please visit the page for that gamemode from the list below.&lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature the Intelligence ==&lt;br /&gt;
=== As a primary objective ===&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
=== As a secondary objective ===&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:flags_briefcase.png|Team-colored and neutral briefcases as they appear in [[Capture the Flag]]. &lt;br /&gt;
File:flags_australium.png|Team-colored and neutral australium briefcases as they appear in [[Special Delivery]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=5924</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=5924"/>
		<updated>2025-02-14T06:07:57Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; also commonly referred to the &#039;&#039;&#039;Intel&#039;&#039;&#039;, &#039;&#039;&#039;Briefcase&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Flag&#039;&#039;&#039; is the main objective of the [[Capture the Flag]] gamemode. It usually appears as a team-colored briefcase, or as a override device when present in certain VIP maps, like [[Mineside]]. &lt;br /&gt;
&lt;br /&gt;
Walking over the flag will cause the player to carry it, giving them an outline for teammates and a long particle trail. This makes the flag carrier highly visible to both teammates and opponents. &lt;br /&gt;
&lt;br /&gt;
When present in the map, the HUD will display team-colored compasses pointing to their flag on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Players will drop/cannot pick up the intelligence:&lt;br /&gt;
&lt;br /&gt;
* Upon death.&lt;br /&gt;
&lt;br /&gt;
* When entering a resupply room.&lt;br /&gt;
&lt;br /&gt;
* While under the effects of [[ÜberCharge]] invulnerability.&lt;br /&gt;
&lt;br /&gt;
* While cloaked as a [[Spy]].&lt;br /&gt;
&lt;br /&gt;
* Upon pressing the &amp;quot;drop flag&amp;quot; key (L by default).&lt;br /&gt;
&lt;br /&gt;
Furthermore, players carrying the intelligence:&lt;br /&gt;
&lt;br /&gt;
* Cannot travel through [[Teleporters]].&lt;br /&gt;
&lt;br /&gt;
* Will have their [[Disguise Kit|disguise]] removed.&lt;br /&gt;
&lt;br /&gt;
For more details on how the Intelligence work in specific gamemodes, please visit the page for that gamemode from the list below.&lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature the Intelligence ==&lt;br /&gt;
=== As a primary objective ===&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
=== As a secondary objective ===&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:flags_briefcase.png|Team-colored and neutral briefcases as they appear in [[Capture the Flag]]. &lt;br /&gt;
File:flags_australium.png|Team-colored and neutral australium briefcases as they appear in [[Special Delivery]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5923</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5923"/>
		<updated>2025-02-14T06:04:21Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Edited the quote to be more specific to CTF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
:&#039;&#039;This article was adapted and revised from the [[tf:Capture the Flag|&amp;quot;Capture the Flag&amp;quot; article of the Official Team Fortress Wiki]].&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Scout&#039;&#039;&#039; &#039;&#039;after making off with the enemy intelligence&#039;&#039;|&#039;&#039;Wave goodbye to your secret crap, dumbass!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:gamemode ctf.png|550px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an [[Intelligence|intelligence]] briefcase (or other item) that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
At the start of a Capture the Flag round, each team has their own [[Intelligence]] in a specific zone of the map. A team must retrieve the flag from inside the enemy base and carry it back to their own, usually a team&#039;s capture zone is the same as where their flag spawns. Teams must simultaneously defend their own flag and capture that of their opponent.&lt;br /&gt;
&lt;br /&gt;
Reaching and walking over the enemy intelligence will cause a player to pick it up. While carrying the flag, players will leave a paper trail behind them, show an outline to their teammates indicative of their current health, and have the compass needle on the HUD point towards them. This means the flag carrier is highly visible to both teams, who must work to defend or stop them while they return to safety.&lt;br /&gt;
&lt;br /&gt;
When the intelligence is dropped, a 60 second timer will display over it. If it has not been picked up again in this time, it will return to its starting position.&lt;br /&gt;
&lt;br /&gt;
The [[Announcer]] will inform teams when flags are taken, dropped or captured. The HUD also displays the status of any team&#039;s flag and the total number of flag captures for each team. Once this number reaches the limit (default 3), that team wins the round.&lt;br /&gt;
&lt;br /&gt;
Usually, a Capture The Flag round has a maximum time limit equal to the current map timer. If neither team has captured within the allotted time, the game will go to [[Sudden Death]], or stalemate.&lt;br /&gt;
&lt;br /&gt;
In [[Four-Team]], a team may only capture a given opponent&#039;s flag once. After this, that flag will become locked for the capturing team until they have taken the flags of the remaining two. Once all three have been each captured once, they will all unlock again, provided the capture limit has not been reached and the game continues.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Capture the Flag [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Well (Capture the Flag)|Well (CTF)]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Sawmill (Capture the Flag)|Sawmill (CTF)]]&lt;br /&gt;
* [[Double Cross]]&lt;br /&gt;
* [[Landfall]]&lt;br /&gt;
* [[Casbah]]&lt;br /&gt;
* [[Pelican Peak]]&lt;br /&gt;
* [[Penguin Peak]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Capture the Flag is the only gamemode to be present in every single Team Fortress game so far. Quake Fortress, Team Fortress Classic, and Team Fortress 2 all have Capture the Flag as gamemode.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5922</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5922"/>
		<updated>2025-02-14T06:02:22Z</updated>

		<summary type="html">&lt;p&gt;Jaws: /* Gameplay */Minor edit to HUD sentence to improve readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
:&#039;&#039;This article was adapted and revised from the [[tf:Capture the Flag|&amp;quot;Capture the Flag&amp;quot; article of the Official Team Fortress Wiki]].&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Scout&#039;&#039;&#039; &#039;&#039;after entering his base with the intelligence&#039;&#039;|&#039;&#039;Are you even paying attention to me?&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:gamemode ctf.png|550px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an [[Intelligence|intelligence]] briefcase (or other item) that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
At the start of a Capture the Flag round, each team has their own [[Intelligence]] in a specific zone of the map. A team must retrieve the flag from inside the enemy base and carry it back to their own, usually a team&#039;s capture zone is the same as where their flag spawns. Teams must simultaneously defend their own flag and capture that of their opponent.&lt;br /&gt;
&lt;br /&gt;
Reaching and walking over the enemy intelligence will cause a player to pick it up. While carrying the flag, players will leave a paper trail behind them, show an outline to their teammates indicative of their current health, and have the compass needle on the HUD point towards them. This means the flag carrier is highly visible to both teams, who must work to defend or stop them while they return to safety.&lt;br /&gt;
&lt;br /&gt;
When the intelligence is dropped, a 60 second timer will display over it. If it has not been picked up again in this time, it will return to its starting position.&lt;br /&gt;
&lt;br /&gt;
The [[Announcer]] will inform teams when flags are taken, dropped or captured. The HUD also displays the status of any team&#039;s flag and the total number of flag captures for each team. Once this number reaches the limit (default 3), that team wins the round.&lt;br /&gt;
&lt;br /&gt;
Usually, a Capture The Flag round has a maximum time limit equal to the current map timer. If neither team has captured within the allotted time, the game will go to [[Sudden Death]], or stalemate.&lt;br /&gt;
&lt;br /&gt;
In [[Four-Team]], a team may only capture a given opponent&#039;s flag once. After this, that flag will become locked for the capturing team until they have taken the flags of the remaining two. Once all three have been each captured once, they will all unlock again, provided the capture limit has not been reached and the game continues.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Capture the Flag [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Well (Capture the Flag)|Well (CTF)]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Sawmill (Capture the Flag)|Sawmill (CTF)]]&lt;br /&gt;
* [[Double Cross]]&lt;br /&gt;
* [[Landfall]]&lt;br /&gt;
* [[Casbah]]&lt;br /&gt;
* [[Pelican Peak]]&lt;br /&gt;
* [[Penguin Peak]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Capture the Flag is the only gamemode to be present in every single Team Fortress game so far. Quake Fortress, Team Fortress Classic, and Team Fortress 2 all have Capture the Flag as gamemode.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=5921</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=5921"/>
		<updated>2025-02-14T06:01:00Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Moved general technical details regarding the flag carrier here, as it applies to all flags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; also commonly referred to the &#039;&#039;&#039;Intel&#039;&#039;&#039;, &#039;&#039;&#039;Briefcase&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Flag&#039;&#039;&#039; is the main objective of the [[Capture the Flag]] gamemode. It usually appears as a team-colored briefcase, or as a override device when present in certain VIP maps, like [[Mineside]]. When carried, the flag-carrier will have a team-colored outline while a long trail of paper particles will follow them, leading defending team-members towards their position. The goal is to typically bring it to a designated capture area. When present in the map, the HUD will display team-colored compasses pointing to their flag on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Players will drop/cannot pick up the intelligence:&lt;br /&gt;
&lt;br /&gt;
* Upon death.&lt;br /&gt;
&lt;br /&gt;
* When entering a resupply room.&lt;br /&gt;
&lt;br /&gt;
* While under the effects of [[ÜberCharge]] invulnerability.&lt;br /&gt;
&lt;br /&gt;
* While cloaked as a [[Spy]].&lt;br /&gt;
&lt;br /&gt;
* Upon pressing the &amp;quot;drop flag&amp;quot; key (L by default).&lt;br /&gt;
&lt;br /&gt;
Furthermore, players carrying the intelligence:&lt;br /&gt;
&lt;br /&gt;
* Cannot travel through [[Teleporters]].&lt;br /&gt;
&lt;br /&gt;
* Will have their [[Disguise Kit|disguise]] removed.&lt;br /&gt;
&lt;br /&gt;
For more details on how the Intelligence work in specific gamemodes, please visit the page for that gamemode from the list below.&lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature the Intelligence ==&lt;br /&gt;
=== As a primary objective ===&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
=== As a secondary objective ===&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:flags_briefcase.png|Team-colored and neutral briefcases as they appear in [[Capture the Flag]]. &lt;br /&gt;
File:flags_australium.png|Team-colored and neutral australium briefcases as they appear in [[Special Delivery]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5920</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=5920"/>
		<updated>2025-02-14T05:58:46Z</updated>

		<summary type="html">&lt;p&gt;Jaws: /* Gameplay */Reduced duplicate linking
Rewritten to improve flow
Moved technical flag related details to Intelligence page
Added details for 4team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
:&#039;&#039;This article was adapted and revised from the [[tf:Capture the Flag|&amp;quot;Capture the Flag&amp;quot; article of the Official Team Fortress Wiki]].&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Scout&#039;&#039;&#039; &#039;&#039;after entering his base with the intelligence&#039;&#039;|&#039;&#039;Are you even paying attention to me?&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:gamemode ctf.png|550px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an [[Intelligence|intelligence]] briefcase (or other item) that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
At the start of a Capture the Flag round, each team has their own [[Intelligence]] in a specific zone of the map. A team must retrieve the flag from inside the enemy base and carry it back to their own, usually a team&#039;s capture zone is the same as where their flag spawns. Teams must simultaneously defend their own flag and capture that of their opponent.&lt;br /&gt;
&lt;br /&gt;
Reaching and walking over the enemy intelligence will cause a player to pick it up. While carrying the flag, players will leave a paper trail behind them, show an outline to their teammates indicative of their current health, and have the compass needle on the HUD point towards them. This means the flag carrier is highly visible to both teams, who must work to defend or stop them while they return to safety.&lt;br /&gt;
&lt;br /&gt;
When the intelligence is dropped, a 60 second timer will display over it. If it has not been picked up again in this time, it will return to its starting position.&lt;br /&gt;
&lt;br /&gt;
The [[Announcer]] will inform teams when flags are taken, dropped or captured. The HUD also displays the status of any team&#039;s flag. Also displayed is the total number of flag captures for each team. Once this number reaches the limit (default 3), that team wins the round.&lt;br /&gt;
&lt;br /&gt;
Usually, a Capture The Flag round has a maximum time limit equal to the current map timer. If neither team has captured within the allotted time, the game will go to [[Sudden Death]], or stalemate.&lt;br /&gt;
&lt;br /&gt;
In [[Four-Team]], a team may only capture a given opponent&#039;s flag once. After this, that flag will become locked for the capturing team until they have taken the flags of the remaining two. Once all three have been each captured once, they will all unlock again, provided the capture limit has not been reached and the game continues.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The following is a list of official Capture the Flag [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Well (Capture the Flag)|Well (CTF)]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Sawmill (Capture the Flag)|Sawmill (CTF)]]&lt;br /&gt;
* [[Double Cross]]&lt;br /&gt;
* [[Landfall]]&lt;br /&gt;
* [[Casbah]]&lt;br /&gt;
* [[Pelican Peak]]&lt;br /&gt;
* [[Penguin Peak]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Capture the Flag is the only gamemode to be present in every single Team Fortress game so far. Quake Fortress, Team Fortress Classic, and Team Fortress 2 all have Capture the Flag as gamemode.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=5918</id>
		<title>Template:Achievement cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=5918"/>
		<updated>2025-02-14T04:43:59Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Second attempt at forcing icon width&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;! style=&amp;quot;background-color: #3f3f3f; padding: 0px; width: 64px&amp;quot; | [[File:{{{icon}}}|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color: #f1e9cb; text-align: center;&amp;quot; | &amp;lt;span id=&amp;quot;{{{name}}}&amp;quot;&amp;gt;{{{name}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{{desc}}}{{#if:{{{list|}}}|&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
{{{list}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=5917</id>
		<title>Template:Achievement cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=5917"/>
		<updated>2025-02-14T04:36:13Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Set fixed size for icons to hopefully prevent weird scaling on mobile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;! style=&amp;quot;background-color: #3f3f3f; padding: 0px;&amp;quot; | [[File:{{{icon}}}|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color: #f1e9cb; text-align: center;&amp;quot; | &amp;lt;span id=&amp;quot;{{{name}}}&amp;quot;&amp;gt;{{{name}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{{desc}}}{{#if:{{{list|}}}|&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
{{{list}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_sniper_fire.png&amp;diff=5916</id>
		<title>File:Tf2c achievement sniper fire.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_sniper_fire.png&amp;diff=5916"/>
		<updated>2025-02-14T04:04:29Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_brick.png&amp;diff=5915</id>
		<title>File:Tf2c achievement brick.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_brick.png&amp;diff=5915"/>
		<updated>2025-02-14T04:01:34Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_nailgun_range.png&amp;diff=5914</id>
		<title>File:Tf2c achievement nailgun range.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_nailgun_range.png&amp;diff=5914"/>
		<updated>2025-02-14T04:00:55Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_kill_sentry_with_nailgun.png&amp;diff=5913</id>
		<title>File:Tf2c achievement kill sentry with nailgun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_kill_sentry_with_nailgun.png&amp;diff=5913"/>
		<updated>2025-02-14T04:00:25Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_heal_milestone_medi.png&amp;diff=5912</id>
		<title>File:Tf2c achievement heal milestone medi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_heal_milestone_medi.png&amp;diff=5912"/>
		<updated>2025-02-14T03:59:12Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_chicken_envkill.png&amp;diff=5911</id>
		<title>File:Tf2c achievement chicken envkill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_chicken_envkill.png&amp;diff=5911"/>
		<updated>2025-02-14T03:58:45Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_airhockey.png&amp;diff=5910</id>
		<title>File:Tf2c achievement airhockey.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_airhockey.png&amp;diff=5910"/>
		<updated>2025-02-14T03:58:22Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_civ_assist_dom_civ.png&amp;diff=5909</id>
		<title>File:Tf2c achievement civ assist dom civ.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_civ_assist_dom_civ.png&amp;diff=5909"/>
		<updated>2025-02-14T03:58:09Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_play_game_vipr_overtime.png&amp;diff=5908</id>
		<title>File:Tf2c achievement play game vipr overtime.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_play_game_vipr_overtime.png&amp;diff=5908"/>
		<updated>2025-02-14T03:57:56Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_vipr_time.png&amp;diff=5907</id>
		<title>File:Tf2c achievement vipr time.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_vipr_time.png&amp;diff=5907"/>
		<updated>2025-02-14T03:57:40Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_vipr_reset.png&amp;diff=5906</id>
		<title>File:Tf2c achievement vipr reset.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_vipr_reset.png&amp;diff=5906"/>
		<updated>2025-02-14T03:55:25Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_play_game_viprmaps.png&amp;diff=5905</id>
		<title>File:Tf2c achievement play game viprmaps.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_play_game_viprmaps.png&amp;diff=5905"/>
		<updated>2025-02-14T03:55:02Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_shame.png&amp;diff=5904</id>
		<title>File:Tf2c achievement shame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_shame.png&amp;diff=5904"/>
		<updated>2025-02-14T03:54:07Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_caneassist.png&amp;diff=5903</id>
		<title>File:Tf2c achievement caneassist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_caneassist.png&amp;diff=5903"/>
		<updated>2025-02-14T03:49:54Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Jaws uploaded a new version of File:Tf2c achievement caneassist.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_caneassist_civ.png&amp;diff=5902</id>
		<title>File:Tf2c achievement caneassist civ.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_caneassist_civ.png&amp;diff=5902"/>
		<updated>2025-02-14T03:49:13Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_caneassist.png&amp;diff=5901</id>
		<title>File:Tf2c achievement caneassist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_caneassist.png&amp;diff=5901"/>
		<updated>2025-02-14T03:48:25Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cane_collect_boost.png&amp;diff=5900</id>
		<title>File:Tf2c achievement cane collect boost.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cane_collect_boost.png&amp;diff=5900"/>
		<updated>2025-02-14T03:48:08Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_nader_range.png&amp;diff=5899</id>
		<title>File:Tf2c achievement nader range.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_nader_range.png&amp;diff=5899"/>
		<updated>2025-02-14T03:47:52Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_invis_heal_nader.png&amp;diff=5898</id>
		<title>File:Tf2c achievement invis heal nader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_invis_heal_nader.png&amp;diff=5898"/>
		<updated>2025-02-14T03:47:17Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_uber_many.png&amp;diff=5897</id>
		<title>File:Tf2c achievement uber many.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_uber_many.png&amp;diff=5897"/>
		<updated>2025-02-14T03:46:39Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_extend_uber.png&amp;diff=5896</id>
		<title>File:Tf2c achievement extend uber.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_extend_uber.png&amp;diff=5896"/>
		<updated>2025-02-14T03:45:54Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_heal_milestone_nader.png&amp;diff=5895</id>
		<title>File:Tf2c achievement heal milestone nader.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_heal_milestone_nader.png&amp;diff=5895"/>
		<updated>2025-02-14T03:45:20Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_battle_medic.png&amp;diff=5894</id>
		<title>File:Tf2c achievement battle medic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_battle_medic.png&amp;diff=5894"/>
		<updated>2025-02-14T03:45:00Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_destroy_proj_cyclops.png&amp;diff=5893</id>
		<title>File:Tf2c achievement destroy proj cyclops.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_destroy_proj_cyclops.png&amp;diff=5893"/>
		<updated>2025-02-14T03:44:30Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_jump.png&amp;diff=5892</id>
		<title>File:Tf2c achievement cyclops jump.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_jump.png&amp;diff=5892"/>
		<updated>2025-02-14T03:44:04Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_blind.png&amp;diff=5891</id>
		<title>File:Tf2c achievement cyclops blind.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_blind.png&amp;diff=5891"/>
		<updated>2025-02-14T03:43:00Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_airborne.png&amp;diff=5890</id>
		<title>File:Tf2c achievement cyclops airborne.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_airborne.png&amp;diff=5890"/>
		<updated>2025-02-14T03:42:35Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_hugecombo.png&amp;diff=5889</id>
		<title>File:Tf2c achievement cyclops hugecombo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_cyclops_hugecombo.png&amp;diff=5889"/>
		<updated>2025-02-14T03:42:12Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_multikill.png&amp;diff=5888</id>
		<title>File:Tf2c achievement anchor multikill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_multikill.png&amp;diff=5888"/>
		<updated>2025-02-14T03:41:54Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_deathkill.png&amp;diff=5887</id>
		<title>File:Tf2c achievement anchor deathkill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_deathkill.png&amp;diff=5887"/>
		<updated>2025-02-14T03:41:37Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_no_rocket.png&amp;diff=5886</id>
		<title>File:Tf2c achievement anchor no rocket.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_no_rocket.png&amp;diff=5886"/>
		<updated>2025-02-14T03:41:12Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_airshotcrit.png&amp;diff=5885</id>
		<title>File:Tf2c achievement anchor airshotcrit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Tf2c_achievement_anchor_airshotcrit.png&amp;diff=5885"/>
		<updated>2025-02-14T03:40:37Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Hammer_Config.png&amp;diff=5385</id>
		<title>File:Hammer Config.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Hammer_Config.png&amp;diff=5385"/>
		<updated>2025-01-21T20:24:59Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Jaws uploaded a new version of File:Hammer Config.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The example hammer configuration&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=5384</id>
		<title>Setting up Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=5384"/>
		<updated>2025-01-21T20:20:40Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will walk you through setting up Hammer++ with our custom tools for TF2Classic map development.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Setting up Hammer ==&lt;br /&gt;
Hammer++ is highly recommended. Valve&#039;s Hammer will not display materials correctly without using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool] to create a shortcut. This section will guide you through installing Hammer++ instead, which does &#039;&#039;not&#039;&#039; require using the Multi-Tool.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://ficool2.github.io/HammerPlusPlus-Website/download.html download page for Hammer++], scroll down until you find the &amp;quot;Source SDK 2013 Multiplayer&amp;quot; option and click it. This will download a ZIP file.&lt;br /&gt;
&lt;br /&gt;
If you open the ZIP file, you&#039;ll find a &#039;&#039;hammerplusplus_2013mpbuildXXXX&#039;&#039; folder, which itself contains a &#039;&#039;bin&#039;&#039; folder. You should merge the &#039;&#039;bin&#039;&#039; folder inside of the ZIP with the &#039;&#039;bin&#039;&#039; folder in your &#039;&#039;Source SDK Base 2013 Multiplayer&#039;&#039; directory that contains hammer.exe. After that&#039;s finished, hammerplusplus.exe and hammer.exe should be in the same folder.&lt;br /&gt;
&lt;br /&gt;
Open up Hammer++ by double-clicking &amp;quot;hammerplusplus.exe&amp;quot;. After it&#039;s started, in the main interface, go to &#039;&#039;&#039;Tools&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Options&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;&amp;quot;Game Configurations&amp;quot; tab&#039;&#039;&#039; -&amp;gt; Click &amp;quot;Edit&amp;quot; next to the &amp;quot;Configurations&amp;quot; drop-down. Add a new one, titled however you like. &lt;br /&gt;
&lt;br /&gt;
Edit this new configuration to point to the TF2C gamedata (the FGD files in the &#039;&#039;tf2classic&#039;&#039; folder), the game executable directory (your Source SDK Base 2013 Multiplayer folder), and the game directory (your &#039;&#039;tf2classic&#039;&#039; folder, containing GameInfo.txt)&lt;br /&gt;
[[File:Hammer Config.png|frame|center|Example image showcasing what your configuration should look like]]&lt;br /&gt;
&lt;br /&gt;
== Setting up your compilation tools ==&lt;br /&gt;
A custom set of compile tools is required in order to have proper lighting on your maps, due to the default compilers not supporting custom shaders, and relying on DX8 models. We use the Mapbase VBSP and Slammin&#039; VRAD which fix both of these problems, along with many other bugs.&lt;br /&gt;
&lt;br /&gt;
[https://tf2classic.com/downloads/compilers.zip Download TF2C&#039;s custom map compile tools.]&lt;br /&gt;
&lt;br /&gt;
Like with Hammer++, this is an archive you&#039;ll need to open and extract. The entire contents of the ZIP file you download should be extracted into your bin folder. This will add vbsp_tf2c and vrad_tf2c executable files, alongside the regular vbsp and vrad files.&lt;br /&gt;
&lt;br /&gt;
After extraction, you will need to configure Hammer++ to use these tools. In the menu bar, click on &amp;quot;Tools&amp;quot; -&amp;gt; &amp;quot;Options...&amp;quot; -&amp;gt; &amp;quot;Build Programs&amp;quot;, and adjust the BSP and RAD executable names to add the _tf2c suffix to the binary names. In the end, the paths should end with vbsp_tf2c.exe and vrad_tf2c.exe.&lt;br /&gt;
&lt;br /&gt;
=== Configuring VRAD ===&lt;br /&gt;
When you&#039;re ready to compile your map, you need to make sure that the parameters you&#039;re passing to VRAD are supported by our custom build. Some, such as -staticproplighting, are now enabled by default and will produce a RAD error if you include them, causing your map to appear fullbright in-game.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Run Map...&amp;quot;/F9 dialog, you should click the &amp;quot;Expert...&amp;quot; button in the bottom-left corner of the panel to view your configurations, and adjust the parameters for the $light_exe command in the configuration you use for your final compile to be:&lt;br /&gt;
 -final -hdr -ambientocclusion -aoscale 0.5 -LargeDispSampleRadius -softencosine -worldtextureshadows -game $gamedir $path\$file&lt;br /&gt;
&lt;br /&gt;
Meanwhile, for fast compiles when prototyping your map, you can simply use:&lt;br /&gt;
 -fast -hdr -game $gamedir $path\$file&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
=== &amp;quot;Cannot load the static props... encountered a stale map version. Re-vbsp the map.&amp;quot; ===&lt;br /&gt;
This can happen after upgrading to the newer set of compile tools released in 2.1.2 after previously using the older set. The exact cause hasn&#039;t been discovered yet, but it seems to be caching related. Our developers initially had this issue, and then it would randomly fix itself while they were trying to figure it out, and then it would never happen again.&lt;br /&gt;
&lt;br /&gt;
We recommend deleting output files related to your map or tweaking $light_exe parameters. Specifically, this has sometimes been caused by using &#039;-both&#039; in your VRAD flags, which is now obsolete and recommended against. If you&#039;re completely unable to solve it, you can also use the [https://drive.google.com/drive/folders/17pQY8wDkednZi0kMZOSpAtNBNmFWm6GJ Slammin&#039; Source Map Tools] to compile your map. These should be equal, with the exception of lacking support for parallax-corrected cubemaps. These will &#039;&#039;overwrite&#039;&#039; the tools provided by the SDK, so you&#039;ll need to modify your Hammer++ configuration again to point to vbsp.exe and vrad.exe. You&#039;ll also need to delete the &amp;quot;vrad.redirect&amp;quot; file inside the folder.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Hammer_Config.png&amp;diff=5383</id>
		<title>File:Hammer Config.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Hammer_Config.png&amp;diff=5383"/>
		<updated>2025-01-21T20:14:43Z</updated>

		<summary type="html">&lt;p&gt;Jaws: Jaws uploaded a new version of File:Hammer Config.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The example hammer configuration&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Hammer_Config.png&amp;diff=5381</id>
		<title>File:Hammer Config.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Hammer_Config.png&amp;diff=5381"/>
		<updated>2025-01-21T19:52:23Z</updated>

		<summary type="html">&lt;p&gt;Jaws: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The example hammer configuration&lt;/div&gt;</summary>
		<author><name>Jaws</name></author>
	</entry>
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