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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leslie+Sundstr%C3%B6m</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-05-31T20:28:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1035</id>
		<title>Control Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1035"/>
		<updated>2022-07-21T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created the wanted page &amp;quot;Control Points.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Points&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CP&amp;quot;&#039;&#039;&#039;, is a gamemode where each team tries to capture all control-points in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named [[Attack / Defense]].&lt;br /&gt;
&lt;br /&gt;
Each control-point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control-points on their side of the map, with a neutral &amp;quot;middle-point&amp;quot; that any team can capture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=1034</id>
		<title>TF2Classic Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=1034"/>
		<updated>2022-07-21T19:03:44Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Undo revision 1033 by Leslie Sundström (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to {{SITENAME}}! This wiki serves as a knowledge-base for the Source-mod &#039;&#039;Team Fortress 2 Classic&#039;&#039;, developed by Eminoma. Anyone may contribute to this wiki and ensure that it remains a reliable resource for anyone who wants to know more about &#039;&#039;TF2 Classic&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=1033</id>
		<title>TF2Classic Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=1033"/>
		<updated>2022-07-21T19:01:00Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Noted the current status of sign-ups and directed people to see Technochips or Chloe if they want an account created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to {{SITENAME}}! This wiki serves as a knowledge-base for the Source-mod &#039;&#039;Team Fortress 2 Classic&#039;&#039;, developed by Eminoma. Anyone may contribute to this wiki and ensure that it remains a reliable resource for anyone who wants to know more about &#039;&#039;TF2 Classic&#039;&#039;. Sign-ups through the website are currently closed, however; if you want to have an account created for you, message Technochips#0837 or Chloe#7069 on Discord.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1016</id>
		<title>Attack / Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1016"/>
		<updated>2022-07-21T18:18:56Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Gamemodes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack / Defense&#039;&#039;&#039; is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all control-points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1015</id>
		<title>Attack / Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1015"/>
		<updated>2022-07-21T18:17:49Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created the wanted page &amp;quot;Attack / Defense.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack / Defense&#039;&#039;&#039; is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all control-points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Leslie_Sundstr%C3%B6m&amp;diff=1013</id>
		<title>User:Leslie Sundström</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Leslie_Sundstr%C3%B6m&amp;diff=1013"/>
		<updated>2022-07-21T18:13:45Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Removed links to socials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hi! I&#039;m Leslie.&#039;&#039;&#039; I rarely contribute to this wiki.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Oil_Canyon&amp;diff=755</id>
		<title>Oil Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Oil_Canyon&amp;diff=755"/>
		<updated>2022-06-06T08:28:38Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Four-Team maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = OilCanyon.png&lt;br /&gt;
|file-name = dom_oilcanyon&lt;br /&gt;
|game-type = Domination&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Sunny&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
By some divine providence, your teams built perfectly symmetrical outposts within as little as 20 feet of each other, so both sides have an equal shot at all three(!) of the points on Oil Canyon. Whether you can divvy up your resources to hold more than 1 or 2 at a time? That&#039;s another problem entirely.}}&lt;br /&gt;
&#039;&#039;&#039;Oil Canyon&#039;&#039;&#039; is an official [[Domination]] map released in the Death &amp;amp; Taxes update. It&#039;s set in a typical Badlands-esque environment surrounded by oil wells and refineries, with the teams wrestling for control of the map&#039;s three control points, all of which start neutral at equal distance from the team&#039;s spawns.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Compared to its sister map, [[Hydro (Domination)|Hydro]], Oil Canyon encourages rapid rotation between the three points, due to the close proximity and poor defensibility of the control points.&lt;br /&gt;
&lt;br /&gt;
Even when crossing the map, A and C are connected by a tunnel that runs under B with a full healthkit, meaning that you can always cycle to whatever point needs the most help instead of committing to any single one.&lt;br /&gt;
&lt;br /&gt;
[[Category:Four-Team maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Domination_(Four-Team)_maps&amp;diff=754</id>
		<title>Category:Domination (Four-Team) maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Domination_(Four-Team)_maps&amp;diff=754"/>
		<updated>2022-06-06T08:27:56Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for the four-team DOM game mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the the four-team [[Domination]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Four-Team maps]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Domination_maps&amp;diff=753</id>
		<title>Category:Domination maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Domination_maps&amp;diff=753"/>
		<updated>2022-06-06T08:26:46Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for DOM maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the [[Domination]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Arena_(Four-Team)_maps&amp;diff=752</id>
		<title>Category:Arena (Four-Team) maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Arena_(Four-Team)_maps&amp;diff=752"/>
		<updated>2022-06-06T08:25:22Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for four-team Arena maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the four-team [[Arena]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arena maps]]&lt;br /&gt;
[[Category:Four-Team maps]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=751</id>
		<title>Harbor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=751"/>
		<updated>2022-06-06T08:23:52Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Four-Team maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Harbor.png&lt;br /&gt;
|file-name = vip_harbor&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Urban City&lt;br /&gt;
|map-setting = Evening&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The city&#039;s not all too different from the desert: you&#039;re still fighting through grimy, derelict buildings on a dead-end industrial site, a few miles away from anyplace worth actually living in. Escort the Civilian through all three points to his luxury car, and don&#039;t be afraid to get messy; the murder rate really can&#039;t get any higher.}}&lt;br /&gt;
&#039;&#039;&#039;Blackstone Harbor&#039;&#039;&#039; (or &#039;&#039;&#039;Harbor&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update. It&#039;s set in an urban city environment surrounded by skyscrapers and businesses, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
This map plays out like a regular Attack/Defend map, BLU plays the attackers while RED plays the defenders. The goal of the attacking team ([[BLU]]) is to escort the [[Civilian]] to capture three control points. The goal of the defending team ([[RED]]) is to defend these points until the time runs out. If the Civilian is killed, 30 seconds gets removed from the timer.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
After capturing the first point, RED team&#039;s spawn is moved back, and BLU team&#039;s spawn is moved forward, right next to the capped point. In addition, the former RED spawns are now open to BLU team for resupply. BLU team can use this to keep the attack going and take down the scattered RED defences for a quick capture of the second point, assuming that the VIP doesn&#039;t get backstabbed on the way by a [[Spy]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added vip_harbor&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where RED&#039;s respawn time was shorter than BLU&#039;s respawn time, after capturing B&lt;br /&gt;
* Updated the respawn time after B&#039;s capture to be 10 seconds for RED, and 2 seconds for BLU&lt;br /&gt;
* Changed some models&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Shrunk RED&#039;s window on Capture Point C&#039;s building&lt;br /&gt;
* Removed some props to open up the play-space&lt;br /&gt;
* Adjusted the Nobuild on the shed in front of First RED Spawn to only be on the roof&lt;br /&gt;
* Adjusted some Item Pickups&lt;br /&gt;
* Added a Small Medkit near Capture Point C&#039;s upper flank route&lt;br /&gt;
* Improved the visuals of the maps lighting a bit&lt;br /&gt;
* Fixed the water cubemaps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Four-Team maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:VIP_(Four-Team)_maps&amp;diff=750</id>
		<title>Category:VIP (Four-Team) maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:VIP_(Four-Team)_maps&amp;diff=750"/>
		<updated>2022-06-06T08:22:58Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Four-Team maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the four-team VIP game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Four-Team maps]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:VIP maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=749</id>
		<title>Badwater Basin (VIP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=749"/>
		<updated>2022-06-06T08:22:31Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Four-Team maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Badwater.png&lt;br /&gt;
|file-name = vip_badwater&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}}&lt;br /&gt;
&#039;&#039;&#039;Badwater Basin&#039;&#039;&#039; (or &#039;&#039;&#039;Badwater&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update as a variation of [[Badwater Basin (Payload)]]. It&#039;s set in a Badlands-esque environment surrounded by rocks and mountains, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Badwater encourages careful rotation between the three points, due to the close proximity and high defensibility of the [[Control point (objective)|control points]].&lt;br /&gt;
&lt;br /&gt;
One thing to note is how much of an open map Badwater is, meaning there is less cover for the Civilian compared to other maps such as [[Blackstone Harbor]] and [[Mineside]], so the VIP should be careful of flanking [[Scout|Scouts]] and bombers like [[Demoman|Demomen]] and [[Soldier|Soldiers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added vip_badwater&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is now brighter outside&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Removed Capture Point C, due to its redundancy in actual play&lt;br /&gt;
* Bumped the Round Timer&#039;s max limit from 6 minutes to 10 minutes, to compensate for Capture Point C&#039;s removal&lt;br /&gt;
* Updated the visual design of each point&#039;s platform&lt;br /&gt;
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds&lt;br /&gt;
&#039;&#039;&#039;2.0.3&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is once again dark outside&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Four-Team maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Casbah&amp;diff=748</id>
		<title>Casbah</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Casbah&amp;diff=748"/>
		<updated>2022-06-06T08:21:18Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Four-Team maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = ctf_casbah.jpg&lt;br /&gt;
|game-type = Capture the Flag&lt;br /&gt;
|file-name = ctf_casbah&lt;br /&gt;
|developer = [https://gamebanana.com/members/142303 Tamari]&lt;br /&gt;
|release-date = 2009&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Sunny&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Casbah&#039;&#039;&#039; is a community-created [[Capture the Flag]] map.&lt;br /&gt;
&lt;br /&gt;
As opposed to most Capture the Flag maps, Casbah is asymmetrical, with visually and functionally unique bases for the two teams.&lt;br /&gt;
&lt;br /&gt;
== Creator&#039;s description ==&lt;br /&gt;
&amp;quot;BLU Industries houses some of the world&#039;s most advanced drilling technology on a mid-ocean clean-up facility. During the course of business, word of the location of these machines was revealed to the RED Corporation. RED forces soon infiltrated and took base on one side of the facility, the BLU Industries not far away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Fog has settled into the seas, to match the world fog&lt;br /&gt;
* Improved visuals and details across the map&lt;br /&gt;
* Added an extra spawn door for each team&#039;s spawn&lt;br /&gt;
* Added detail doors to BLU&#039;s intel room entrances, to be consistent with RED base&lt;br /&gt;
* Added cover for BLU side&#039;s balcony route&lt;br /&gt;
* Added an extra Resupply Cabinet to each team&#039;s spawn&lt;br /&gt;
* Adjusted each spawn point to directly face the exit from spawn&lt;br /&gt;
* Adjusted the windows in front of RED&#039;s intel room to close off a window, while also adding a new route to RED intel&lt;br /&gt;
* Adjusted the Windows leading into BLU side to be larger&lt;br /&gt;
* Adjusted clipping to prevent mobility classes from camping up above the battleground&lt;br /&gt;
* Adjusted the Full Ammo and Small Medkit at Mid to be easier to see&lt;br /&gt;
* Adjusted pickups around RED and BLU side to be somewhat consistent&lt;br /&gt;
* Adjusted a few wooden planks to be easier to walk on&lt;br /&gt;
* Replaced a few models at Mid with crates&lt;br /&gt;
* Updated the stairs near BLU side of Mid to be easier to move around&lt;br /&gt;
* Fixed a visual bug when falling beneath the water&lt;br /&gt;
* Fixed up the concrete doorways to prevent players from getting stuck when walking against them&lt;br /&gt;
* Removed the Setup timer&lt;br /&gt;
* Removed a few pickups from each team&#039;s Intel room&lt;br /&gt;
* Removed the Fence in RED spawn to allow for better movement&lt;br /&gt;
* Removed a pipe near RED side&#039;s entrance, for the same reason&lt;br /&gt;
* Removed a pillar near RED spawn, for the same reason&lt;br /&gt;
* Removed a pillar in BLU spawn, for the same reason&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Casbah is a recreation of a &#039;&#039;Team Fortress Classic&#039;&#039; map by the same name.&lt;br /&gt;
* A [https://en.wikipedia.org/wiki/Kasbah casbah] (also spelled &amp;quot;kasbah&amp;quot;) is a type of fortress usually found in Northern Africa, commonly used as the citadel or fortified quarter of a city. While the name can fit the original &#039;&#039;Team Fortress Classic&#039;&#039; map, the environmental and art style change in the &#039;&#039;Team Fortress 2 Classic&#039;&#039; version has made the name completely lose its sense.&lt;br /&gt;
&lt;br /&gt;
[[Category:Four-Team maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Capture_the_Flag_(Four-Team)_maps&amp;diff=747</id>
		<title>Category:Capture the Flag (Four-Team) maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Capture_the_Flag_(Four-Team)_maps&amp;diff=747"/>
		<updated>2022-06-06T08:18:50Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Four-Team maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the four-team [[Capture the Flag]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Capture the Flag maps]]&lt;br /&gt;
[[Category:Four-Team maps]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Four-Team_maps&amp;diff=746</id>
		<title>Category:Four-Team maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Four-Team_maps&amp;diff=746"/>
		<updated>2022-06-06T08:17:48Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for Four-Team maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps intended for the Four-Team versions of various game modes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Arena_maps&amp;diff=745</id>
		<title>Category:Arena maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Arena_maps&amp;diff=745"/>
		<updated>2022-06-06T08:14:45Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for Arena maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the [[Arena]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Capture_the_Flag_(Four-Team)_maps&amp;diff=744</id>
		<title>Category:Capture the Flag (Four-Team) maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Capture_the_Flag_(Four-Team)_maps&amp;diff=744"/>
		<updated>2022-06-06T08:10:59Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for four-team CTF maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the four-team [[Capture the Flag]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Capture the Flag maps]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Capture_the_Flag_maps&amp;diff=743</id>
		<title>Category:Capture the Flag maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Capture_the_Flag_maps&amp;diff=743"/>
		<updated>2022-06-06T08:08:54Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for CTF maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the [[Capture the Flag]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:VIP_(Four-Team)_maps&amp;diff=742</id>
		<title>Category:VIP (Four-Team) maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:VIP_(Four-Team)_maps&amp;diff=742"/>
		<updated>2022-06-06T08:07:51Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for four-team VIP maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the four-team VIP game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:VIP maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:VIP_maps&amp;diff=741</id>
		<title>Category:VIP maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:VIP_maps&amp;diff=741"/>
		<updated>2022-06-06T08:06:21Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for VIP maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are maps for the [[VIP]] game mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=740</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=740"/>
		<updated>2022-06-06T08:03:29Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an intelligence that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=739</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=739"/>
		<updated>2022-06-06T08:02:42Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created the wanted page &amp;quot;Capture the Flag&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an intelligence that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=738</id>
		<title>Badwater Basin (VIP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=738"/>
		<updated>2022-06-06T07:57:11Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Fixed the link to Engineer (the label and the target were reversed in the Wikitext).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Badwater.png&lt;br /&gt;
|file-name = vip_badwater&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}}&lt;br /&gt;
&#039;&#039;&#039;Badwater Basin&#039;&#039;&#039; (or &#039;&#039;&#039;Badwater&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update as a variation of [[Badwater Basin (Payload)]]. It&#039;s set in a Badlands-esque environment surrounded by rocks and mountains, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Badwater encourages careful rotation between the three points, due to the close proximity and high defensibility of the [[Control point (objective)|control points]].&lt;br /&gt;
&lt;br /&gt;
One thing to note is how much of an open map Badwater is, meaning there is less cover for the Civilian compared to other maps such as [[Blackstone Harbor]] and [[Mineside]], so the VIP should be careful of flanking [[Scout|Scouts]] and bombers like [[Demoman|Demomen]] and [[Soldier|Soldiers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added vip_badwater&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is now brighter outside&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Removed Capture Point C, due to its redundancy in actual play&lt;br /&gt;
* Bumped the Round Timer&#039;s max limit from 6 minutes to 10 minutes, to compensate for Capture Point C&#039;s removal&lt;br /&gt;
* Updated the visual design of each point&#039;s platform&lt;br /&gt;
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds&lt;br /&gt;
&#039;&#039;&#039;2.0.3&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is once again dark outside&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=737</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=737"/>
		<updated>2022-06-06T07:54:26Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Gamemodes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&#039;&#039;&#039; is a game mode where the teams battle to be the last one standing. When a player dies they don&#039;t respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=736</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=736"/>
		<updated>2022-06-06T07:53:32Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created the wanted page &amp;quot;Arena&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&#039;&#039;&#039; is a game mode where the teams battle to be the last one standing. When a player dies they don&#039;t respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=735</id>
		<title>ÜberCharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=735"/>
		<updated>2022-06-06T00:33:36Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added a stub-notice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;ÜberCharge&#039;&#039;&#039;, commonly referred to as an &#039;&#039;&#039;&amp;quot;über&amp;quot;&#039;&#039;&#039;, is a game-mechanic specific to [[Medic|the Medic]] in regular gameplay. By healing other players with his medi gun, the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected medi gun:&lt;br /&gt;
&lt;br /&gt;
* [[Medi Gun|The stock Medi Gun]] yields invulnerability to damage (except certain hazards, such as pits).&lt;br /&gt;
* [[Krtizkrieg|The Kritzkrieg]] yields guaranteed critical hits, even for weapons that can&#039;t normally deal (random) critical hits.&lt;br /&gt;
&lt;br /&gt;
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a medi gun, they too can utilise ÜberCharges.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Game_mechanics&amp;diff=734</id>
		<title>Category:Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Game_mechanics&amp;diff=734"/>
		<updated>2022-06-06T00:16:48Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for game mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages cover mechanics of the game.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=733</id>
		<title>ÜberCharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=733"/>
		<updated>2022-06-06T00:15:59Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Game mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;ÜberCharge&#039;&#039;&#039;, commonly referred to as an &#039;&#039;&#039;&amp;quot;über&amp;quot;&#039;&#039;&#039;, is a game-mechanic specific to [[Medic|the Medic]] in regular gameplay. By healing other players with his medi gun, the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected medi gun:&lt;br /&gt;
&lt;br /&gt;
* [[Medi Gun|The stock Medi Gun]] yields invulnerability to damage (except certain hazards, such as pits).&lt;br /&gt;
* [[Krtizkrieg|The Kritzkrieg]] yields guaranteed critical hits, even for weapons that can&#039;t normally deal (random) critical hits.&lt;br /&gt;
&lt;br /&gt;
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a medi gun, they too can utilise ÜberCharges.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=732</id>
		<title>ÜberCharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=732"/>
		<updated>2022-06-06T00:14:37Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created the wanted page &amp;quot;ÜberCharge&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;ÜberCharge&#039;&#039;&#039;, commonly referred to as an &#039;&#039;&#039;&amp;quot;über&amp;quot;&#039;&#039;&#039;, is a game-mechanic specific to [[Medic|the Medic]] in regular gameplay. By healing other players with his medi gun, the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected medi gun:&lt;br /&gt;
&lt;br /&gt;
* [[Medi Gun|The stock Medi Gun]] yields invulnerability to damage (except certain hazards, such as pits).&lt;br /&gt;
* [[Krtizkrieg|The Kritzkrieg]] yields guaranteed critical hits, even for weapons that can&#039;t normally deal (random) critical hits.&lt;br /&gt;
&lt;br /&gt;
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a medi gun, they too can utilise ÜberCharges.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=731</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=731"/>
		<updated>2022-06-06T00:01:33Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added to :Category:Classes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Classes&#039;&#039;&#039; are the nine playable character-classes in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, as well as special classes such as [[Civilian|the Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.&lt;br /&gt;
&lt;br /&gt;
== Offence classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
* [[Soldier]]&lt;br /&gt;
* [[Pyro]]&lt;br /&gt;
&lt;br /&gt;
== Defence classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Demoman]]&lt;br /&gt;
* [[Heavy]]&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
&lt;br /&gt;
== Support classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Medic]]&lt;br /&gt;
* [[Sniper]]&lt;br /&gt;
* [[Spy]]&lt;br /&gt;
&lt;br /&gt;
== Special classes ==&lt;br /&gt;
&lt;br /&gt;
These classes are only available in specific game modes, unless enabled via server-configuration.&lt;br /&gt;
&lt;br /&gt;
* [[Civilian]] (in [[VIP]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=730</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=730"/>
		<updated>2022-06-06T00:00:46Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created the wanted page &amp;quot;Classes&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Classes&#039;&#039;&#039; are the nine playable character-classes in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, as well as special classes such as [[Civilian|the Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.&lt;br /&gt;
&lt;br /&gt;
== Offence classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
* [[Soldier]]&lt;br /&gt;
* [[Pyro]]&lt;br /&gt;
&lt;br /&gt;
== Defence classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Demoman]]&lt;br /&gt;
* [[Heavy]]&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
&lt;br /&gt;
== Support classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Medic]]&lt;br /&gt;
* [[Sniper]]&lt;br /&gt;
* [[Spy]]&lt;br /&gt;
&lt;br /&gt;
== Special classes ==&lt;br /&gt;
&lt;br /&gt;
These classes are only available in specific game modes, unless enabled via server-configuration.&lt;br /&gt;
&lt;br /&gt;
* [[Civilian]] (in [[VIP]])&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Engineer&amp;diff=656</id>
		<title>Category:Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Engineer&amp;diff=656"/>
		<updated>2022-06-02T04:15:11Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for the Engineer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages related to the Engineer.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Soldier&amp;diff=655</id>
		<title>Category:Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Soldier&amp;diff=655"/>
		<updated>2022-06-02T04:14:12Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for the Soldier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages related to the Soldier.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Pyro&amp;diff=654</id>
		<title>Category:Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Pyro&amp;diff=654"/>
		<updated>2022-06-02T04:13:30Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for the Pyro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages related to the Pyro.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Heavy&amp;diff=653</id>
		<title>Category:Heavy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Heavy&amp;diff=653"/>
		<updated>2022-06-02T04:12:50Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a category page for the Heavy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages related to the Heavy.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Leslie_Sundstr%C3%B6m&amp;diff=607</id>
		<title>User:Leslie Sundström</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Leslie_Sundstr%C3%B6m&amp;diff=607"/>
		<updated>2022-06-01T04:44:39Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Updated social media links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hi! I&#039;m Leslie.&#039;&#039;&#039; I rarely contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Email:&#039;&#039;&#039; lesliesundstroem@gmail.com&lt;br /&gt;
* &#039;&#039;&#039;Reddit:&#039;&#039;&#039; [https://www.reddit.com/user/lesliesundstroem u/lesliesundstroem]&lt;br /&gt;
* &#039;&#039;&#039;Steam:&#039;&#039;&#039; [https://steamcommunity.com/id/lesliesundstroem lesliesundstroem]&lt;br /&gt;
* &#039;&#039;&#039;Twitter:&#039;&#039;&#039; [https://www.twitter.com/leslisundstroem @leslisundstroem]&lt;br /&gt;
* &#039;&#039;&#039;Website:&#039;&#039;&#039; [https://lesliesundstroem.bearblog.dev Leslie’s Blog]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=330</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=330"/>
		<updated>2022-04-14T20:40:27Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Inserted proper numbered lists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to document common problems with &#039;&#039;TF2 Classic&#039;&#039;, and their solutions.&lt;br /&gt;
&lt;br /&gt;
== I get an error when I try to extract the game! ==&lt;br /&gt;
This error is known to occur when using Windows Explorer&#039;s built-in ZIP extractor. You&#039;re required to instead use third-party archivers (see below) to extract the game&#039;s files.&lt;br /&gt;
&lt;br /&gt;
Tested and supported options include [https://www.7-zip.org/ 7-Zip], [https://peazip.github.io/ PeaZip], and [https://www.winzip.com/en/ WinZip (not free)]. WinRAR will likely also work, however it is discouraged as it&#039;s been known to randomly botch extractions in the past, along with being proprietary.&lt;br /&gt;
&lt;br /&gt;
== My game doesn&#039;t appear in my Steam library! ==&lt;br /&gt;
You should first make sure your folder structure is correct. Inside your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, there should be a &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; folder, which should contain a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file. If this doesn&#039;t perfectly line up, you extracted it incorrectly. If you have a path that looks like &amp;lt;code&amp;gt;sourcemods/tf2classic-2.0.3/tf2classic&amp;lt;/code&amp;gt; or if all of your files are dumped loosely in &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;, that will cause it to be undetectable.&lt;br /&gt;
&lt;br /&gt;
This issue can also appear if Steam and &#039;&#039;TF2 Classic&#039;&#039; are installed on separate disks (for instance, Steam on your &amp;lt;code&amp;gt;C:&amp;lt;/code&amp;gt; drive and &#039;&#039;TF2 Classic&#039;&#039; on your &amp;lt;code&amp;gt;E:&amp;lt;/code&amp;gt; drive). The solution is to create a &amp;quot;symlink&amp;quot;, a folder in your Steam installation that redirects to a folder on your external disk. The steps to do this vary depending on your system.&lt;br /&gt;
&lt;br /&gt;
==== On Windows: ====&lt;br /&gt;
# Locate your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder. If you can&#039;t find it, you can run &amp;lt;code&amp;gt;reg query HKCU\Software\Valve\Steam /v SourceModInstallPath&amp;lt;/code&amp;gt; in Command Prompt to see the path.&lt;br /&gt;
# Delete your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, otherwise the symlink can&#039;t be made. If any mods are still in there, transfer them over to your preferred new location.&lt;br /&gt;
# Open Command Prompt as administrator.&lt;br /&gt;
# Enter this command: &amp;lt;code&amp;gt;mklink /d /j &amp;quot;path to steam sourcemods&amp;quot; &amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to steam sourcemods&amp;quot;&amp;lt;/code&amp;gt; with your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; path, for instance: &amp;lt;code&amp;gt;&amp;quot;C:\Program Files (x86)\Steam\steamapps\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt; with whatever path you require, for instance: &amp;lt;code&amp;gt;&amp;quot;D:\Games\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== On Linux: ====&lt;br /&gt;
# Delete your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, usually found at &amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open a terminal and run &amp;lt;code&amp;gt;ln -s /path/to/your/sourcemods ~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like you would Windows, exchange &amp;lt;code&amp;gt;/path/to/your/sourcemods&amp;lt;/code&amp;gt; with the full path to the folder you wish to use on your external disk. &lt;br /&gt;
&lt;br /&gt;
Note that any external disk used for running games &#039;&#039;&#039;must be readable and writable by your user, and you must have execute permissions.&#039;&#039;&#039; If this is an NTFS disk, follow Valve&#039;s guide on preparing it: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows.&lt;br /&gt;
&lt;br /&gt;
== (Linux) My game can&#039;t connect to servers!/My in-game overlay doesn&#039;t work! ==&lt;br /&gt;
On Linux, &#039;&#039;TF2C&#039;&#039; requires a special launch option to function properly. Right-click the game in your Steam library, click &amp;quot;Properties&amp;quot;, then paste this into the Launch Options field:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LD_PRELOAD=&amp;quot;$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so&amp;quot; %command% -steam -steam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should fix the overlay, and allow you to connect to game servers.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The server you are trying to connect to is running an older version of the game.&amp;quot; ==&lt;br /&gt;
This error is partially erroneous. Most commonly, the server isn&#039;t running an older version of the game, you are. If you downloaded &#039;&#039;TF2C&#039;&#039; 2.0.0 from some third-party mirror, you&#039;ll receive this error when connecting to official servers. Hence, you&#039;ll need to reinstall the game from an archive using the latest version of the game.&lt;br /&gt;
&lt;br /&gt;
== The launcher tells me that SDK2013 isn&#039;t installed, but it is! ==&lt;br /&gt;
This can happen if Source SDK Base 2013 Multiplayer is installed onto a separate drive from Steam itself. It must be installed onto the same drive that the Steam client is on.&lt;br /&gt;
&lt;br /&gt;
== The launcher says that SDK2013 needs to be updated, but it is! ==&lt;br /&gt;
You should try to launch SDK2013 from Steam once. Even if Steam claims it&#039;s fully installed, it may still require validation or other work, which Steam will only perform when you try to run it. After launching and closing it again, restart the launcher.&lt;br /&gt;
&lt;br /&gt;
== Players are invisible in my game! ==&lt;br /&gt;
This tends to happen if your network is unreliable or your game stutters. It&#039;s possible to run a command to fix this, though you&#039;ll need to run this command every time it happens.&lt;br /&gt;
&lt;br /&gt;
# Enable the Developer Console in the game settings.&lt;br /&gt;
# Press the ~ (tilde) key on your keyboard to open the console.&lt;br /&gt;
# Run &amp;lt;code&amp;gt;record demo;stop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Installation]]&lt;br /&gt;
* [https://discord.gg/3zMk4vn Discord server] (post in the #technical-issues channel if your issue could not be resolved here)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=299</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=299"/>
		<updated>2022-04-14T14:58:01Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: /* My game doesn&amp;#039;t appear in my Steam library! */ Used the term &amp;quot;folder-structure&amp;quot; instead of &amp;quot;pathing&amp;quot;, the meaning of which may be more immediately obvious to a non-technical reader.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to document common problems with &#039;&#039;TF2 Classic&#039;&#039;, and their solutions.&lt;br /&gt;
&lt;br /&gt;
== I get an error when I try to extract the game! ==&lt;br /&gt;
This error may occur when using Windows Explorer&#039;s built-in ZIP extractor. It&#039;s generally recommended to instead use third-party archivers (see below) to extract the game-files.&lt;br /&gt;
&lt;br /&gt;
Tested and supported options include [https://www.7-zip.org/ 7-Zip], [https://peazip.github.io/ PeaZip], and [https://www.winzip.com/en/ WinZip (not free)]. WinRAR will likely also work, however it is discouraged as it&#039;s been known to randomly botch extractions in the past, along with being proprietary.&lt;br /&gt;
&lt;br /&gt;
== My game doesn&#039;t appear in my Steam library! ==&lt;br /&gt;
You should first make sure your folder-structure is correct. Inside your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, there should be a &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; folder, which should contain a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file. If this doesn&#039;t perfectly line up, you extracted it incorrectly. If you have a path that looks like &amp;lt;code&amp;gt;sourcemods/tf2classic-2.0.3/tf2classic&amp;lt;/code&amp;gt; or if all of your files are dumped loosely in &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;, that will cause it to be undetectable.&lt;br /&gt;
&lt;br /&gt;
This issue can also appear if Steam and &#039;&#039;TF2 Classic&#039;&#039; are installed on separate disks (for instance, Steam on your &amp;lt;code&amp;gt;C:&amp;lt;/code&amp;gt; drive and &#039;&#039;TF2 Classic&#039;&#039; on your &amp;lt;code&amp;gt;E:&amp;lt;/code&amp;gt; drive). The solution is to create a &amp;quot;symlink&amp;quot;, a folder in your Steam installation that redirects to a folder on your external disk. The steps to do this vary depending on your system.&lt;br /&gt;
&lt;br /&gt;
==== On Windows: ====&lt;br /&gt;
1. Locate your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder. If you can&#039;t find it, you can run &amp;lt;code&amp;gt;reg query HKCU\Software\Valve\Steam /v SourceModInstallPath&amp;lt;/code&amp;gt; in Command Prompt to see the path.&lt;br /&gt;
&lt;br /&gt;
2. Delete your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, otherwise the symlink can&#039;t be made. If any mods are still in there, transfer them over to your preferred new location.&lt;br /&gt;
&lt;br /&gt;
3. Open Command Prompt as administrator.&lt;br /&gt;
&lt;br /&gt;
4. Enter this command: &amp;lt;code&amp;gt;mklink /d /j &amp;quot;path to steam sourcemods&amp;quot; &amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to steam sourcemods&amp;quot;&amp;lt;/code&amp;gt; with your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; path, for instance: &amp;lt;code&amp;gt;&amp;quot;C:\Program Files (x86)\Steam\steamapps\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt; with whatever path you require, for instance: &amp;lt;code&amp;gt;&amp;quot;D:\Games\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== On Linux: ====&lt;br /&gt;
1. Delete your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, usually found at &amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Open a terminal and run &amp;lt;code&amp;gt;ln -s /path/to/your/sourcemods ~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like you would Windows, exchange &amp;lt;code&amp;gt;/path/to/your/sourcemods&amp;lt;/code&amp;gt; with the full path to the folder you wish to use on your external disk. &lt;br /&gt;
&lt;br /&gt;
Note that any external disk used for running games &#039;&#039;&#039;must be readable and writable by your user, and you must have execute permissions.&#039;&#039;&#039; If this is an NTFS disk, follow Valve&#039;s guide on preparing it: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows.&lt;br /&gt;
&lt;br /&gt;
== (Linux) My game can&#039;t connect to servers!/My in-game overlay doesn&#039;t work! ==&lt;br /&gt;
On Linux, &#039;&#039;TF2C&#039;&#039; requires a special launch option to function properly. Right-click the game in your Steam library, click &amp;quot;Properties&amp;quot;, then paste this into the Launch Options field:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LD_PRELOAD=&amp;quot;$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so&amp;quot; %command% -steam -steam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should fix the overlay, and allow you to connect to game servers.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The server you are trying to connect to is running an older version of the game.&amp;quot; ==&lt;br /&gt;
This error is partially erroneous. Most commonly, the server isn&#039;t running an older version of the game, you are. If you downloaded &#039;&#039;TF2C&#039;&#039; 2.0.0 from some third-party mirror, you&#039;ll receive this error when connecting to official servers. Hence, you&#039;ll need to reinstall the game from an archive using the latest version of the game.&lt;br /&gt;
&lt;br /&gt;
== The launcher tells me that SDK2013 isn&#039;t installed, but it is! ==&lt;br /&gt;
This can happen if Source SDK Base 2013 Multiplayer is installed onto a separate drive from Steam itself. It must be installed onto the same drive that the Steam client is on.&lt;br /&gt;
&lt;br /&gt;
== The launcher says that SDK2013 needs to be updated, but it is! ==&lt;br /&gt;
You should try to launch SDK2013 from Steam once. Even if Steam claims it&#039;s fully installed, it may still require validation or other work, which Steam will only perform when you try to run it. After launching and closing it again, restart the launcher.&lt;br /&gt;
&lt;br /&gt;
== Players are invisible in my game! ==&lt;br /&gt;
This tends to happen if your network is unreliable or your game stutters. It&#039;s possible to run a command to fix this, though you&#039;ll need to run this command every time it happens.&lt;br /&gt;
1. Enable the Developer Console in the game settings.&lt;br /&gt;
2. Press the ~ (tilde) key on your keyboard to open the console.&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;record demo;stop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Installation]]&lt;br /&gt;
* [https://discord.gg/3zMk4vn Discord server] (post in the #technical-issues channel if your issue could not be resolved here)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=298</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=298"/>
		<updated>2022-04-14T14:54:00Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: /* I get an error when I try to extract the game! */ Used somewhat friendlier language in the first paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to document common problems with &#039;&#039;TF2 Classic&#039;&#039;, and their solutions.&lt;br /&gt;
&lt;br /&gt;
== I get an error when I try to extract the game! ==&lt;br /&gt;
This error may occur when using Windows Explorer&#039;s built-in ZIP extractor. It&#039;s generally recommended to instead use third-party archivers (see below) to extract the game-files.&lt;br /&gt;
&lt;br /&gt;
Tested and supported options include [https://www.7-zip.org/ 7-Zip], [https://peazip.github.io/ PeaZip], and [https://www.winzip.com/en/ WinZip (not free)]. WinRAR will likely also work, however it is discouraged as it&#039;s been known to randomly botch extractions in the past, along with being proprietary.&lt;br /&gt;
&lt;br /&gt;
== My game doesn&#039;t appear in my Steam library! ==&lt;br /&gt;
You should first make sure your pathing is correct. Inside your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, there should be a &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; folder, which should contain a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file. If this doesn&#039;t perfectly line up, you extracted it incorrectly. If you have a path that looks like &amp;lt;code&amp;gt;sourcemods/tf2classic-2.0.3/tf2classic&amp;lt;/code&amp;gt; or if all of your files are dumped loosely in &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;, that will cause it to be undetectable.&lt;br /&gt;
&lt;br /&gt;
This issue can also appear if Steam and &#039;&#039;TF2 Classic&#039;&#039; are installed on separate disks (for instance, Steam on your &amp;lt;code&amp;gt;C:&amp;lt;/code&amp;gt; drive and &#039;&#039;TF2 Classic&#039;&#039; on your &amp;lt;code&amp;gt;E:&amp;lt;/code&amp;gt; drive). The solution is to create a &amp;quot;symlink&amp;quot;, a folder in your Steam installation that redirects to a folder on your external disk. The steps to do this vary depending on your system.&lt;br /&gt;
&lt;br /&gt;
==== On Windows: ====&lt;br /&gt;
1. Locate your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder. If you can&#039;t find it, you can run &amp;lt;code&amp;gt;reg query HKCU\Software\Valve\Steam /v SourceModInstallPath&amp;lt;/code&amp;gt; in Command Prompt to see the path.&lt;br /&gt;
&lt;br /&gt;
2. Delete your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, otherwise the symlink can&#039;t be made. If any mods are still in there, transfer them over to your preferred new location.&lt;br /&gt;
&lt;br /&gt;
3. Open Command Prompt as administrator.&lt;br /&gt;
&lt;br /&gt;
4. Enter this command: &amp;lt;code&amp;gt;mklink /d /j &amp;quot;path to steam sourcemods&amp;quot; &amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to steam sourcemods&amp;quot;&amp;lt;/code&amp;gt; with your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; path, for instance: &amp;lt;code&amp;gt;&amp;quot;C:\Program Files (x86)\Steam\steamapps\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt; with whatever path you require, for instance: &amp;lt;code&amp;gt;&amp;quot;D:\Games\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== On Linux: ====&lt;br /&gt;
1. Delete your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, usually found at &amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Open a terminal and run &amp;lt;code&amp;gt;ln -s /path/to/your/sourcemods ~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like you would Windows, exchange &amp;lt;code&amp;gt;/path/to/your/sourcemods&amp;lt;/code&amp;gt; with the full path to the folder you wish to use on your external disk. &lt;br /&gt;
&lt;br /&gt;
Note that any external disk used for running games &#039;&#039;&#039;must be readable and writable by your user, and you must have execute permissions.&#039;&#039;&#039; If this is an NTFS disk, follow Valve&#039;s guide on preparing it: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows.&lt;br /&gt;
&lt;br /&gt;
== (Linux) My game can&#039;t connect to servers!/My in-game overlay doesn&#039;t work! ==&lt;br /&gt;
On Linux, &#039;&#039;TF2C&#039;&#039; requires a special launch option to function properly. Right-click the game in your Steam library, click &amp;quot;Properties&amp;quot;, then paste this into the Launch Options field:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LD_PRELOAD=&amp;quot;$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so&amp;quot; %command% -steam -steam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should fix the overlay, and allow you to connect to game servers.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The server you are trying to connect to is running an older version of the game.&amp;quot; ==&lt;br /&gt;
This error is partially erroneous. Most commonly, the server isn&#039;t running an older version of the game, you are. If you downloaded &#039;&#039;TF2C&#039;&#039; 2.0.0 from some third-party mirror, you&#039;ll receive this error when connecting to official servers. Hence, you&#039;ll need to reinstall the game from an archive using the latest version of the game.&lt;br /&gt;
&lt;br /&gt;
== The launcher tells me that SDK2013 isn&#039;t installed, but it is! ==&lt;br /&gt;
This can happen if Source SDK Base 2013 Multiplayer is installed onto a separate drive from Steam itself. It must be installed onto the same drive that the Steam client is on.&lt;br /&gt;
&lt;br /&gt;
== The launcher says that SDK2013 needs to be updated, but it is! ==&lt;br /&gt;
You should try to launch SDK2013 from Steam once. Even if Steam claims it&#039;s fully installed, it may still require validation or other work, which Steam will only perform when you try to run it. After launching and closing it again, restart the launcher.&lt;br /&gt;
&lt;br /&gt;
== Players are invisible in my game! ==&lt;br /&gt;
This tends to happen if your network is unreliable or your game stutters. It&#039;s possible to run a command to fix this, though you&#039;ll need to run this command every time it happens.&lt;br /&gt;
1. Enable the Developer Console in the game settings.&lt;br /&gt;
2. Press the ~ (tilde) key on your keyboard to open the console.&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;record demo;stop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Installation]]&lt;br /&gt;
* [https://discord.gg/3zMk4vn Discord server] (post in the #technical-issues channel if your issue could not be resolved here)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=297</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Troubleshooting&amp;diff=297"/>
		<updated>2022-04-14T14:50:55Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Updated formatting: italicised game titles and added code formatting where appropriate (filenames, code examples, etc.).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page attempts to document common problems with &#039;&#039;TF2 Classic&#039;&#039;, and their solutions.&lt;br /&gt;
&lt;br /&gt;
== I get an error when I try to extract the game! ==&lt;br /&gt;
You&#039;re extracting it using Windows Explorer. &#039;&#039;TF2 Classic&#039;&#039; must be extracted using an archiver.&lt;br /&gt;
&lt;br /&gt;
Tested and supported options include [https://www.7-zip.org/ 7-Zip], [https://peazip.github.io/ PeaZip], and [https://www.winzip.com/en/ WinZip (not free)]. WinRAR will likely also work, however it is discouraged as it&#039;s been known to randomly botch extractions in the past, along with being proprietary.&lt;br /&gt;
&lt;br /&gt;
== My game doesn&#039;t appear in my Steam library! ==&lt;br /&gt;
You should first make sure your pathing is correct. Inside your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, there should be a &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; folder, which should contain a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file. If this doesn&#039;t perfectly line up, you extracted it incorrectly. If you have a path that looks like &amp;lt;code&amp;gt;sourcemods/tf2classic-2.0.3/tf2classic&amp;lt;/code&amp;gt; or if all of your files are dumped loosely in &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt;, that will cause it to be undetectable.&lt;br /&gt;
&lt;br /&gt;
This issue can also appear if Steam and &#039;&#039;TF2 Classic&#039;&#039; are installed on separate disks (for instance, Steam on your &amp;lt;code&amp;gt;C:&amp;lt;/code&amp;gt; drive and &#039;&#039;TF2 Classic&#039;&#039; on your &amp;lt;code&amp;gt;E:&amp;lt;/code&amp;gt; drive). The solution is to create a &amp;quot;symlink&amp;quot;, a folder in your Steam installation that redirects to a folder on your external disk. The steps to do this vary depending on your system.&lt;br /&gt;
&lt;br /&gt;
==== On Windows: ====&lt;br /&gt;
1. Locate your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder. If you can&#039;t find it, you can run &amp;lt;code&amp;gt;reg query HKCU\Software\Valve\Steam /v SourceModInstallPath&amp;lt;/code&amp;gt; in Command Prompt to see the path.&lt;br /&gt;
&lt;br /&gt;
2. Delete your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, otherwise the symlink can&#039;t be made. If any mods are still in there, transfer them over to your preferred new location.&lt;br /&gt;
&lt;br /&gt;
3. Open Command Prompt as administrator.&lt;br /&gt;
&lt;br /&gt;
4. Enter this command: &amp;lt;code&amp;gt;mklink /d /j &amp;quot;path to steam sourcemods&amp;quot; &amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to steam sourcemods&amp;quot;&amp;lt;/code&amp;gt; with your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; path, for instance: &amp;lt;code&amp;gt;&amp;quot;C:\Program Files (x86)\Steam\steamapps\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace &amp;lt;code&amp;gt;&amp;quot;path to your sourcemods&amp;quot;&amp;lt;/code&amp;gt; with whatever path you require, for instance: &amp;lt;code&amp;gt;&amp;quot;D:\Games\sourcemods&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== On Linux: ====&lt;br /&gt;
1. Delete your Steam &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, usually found at &amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Open a terminal and run &amp;lt;code&amp;gt;ln -s /path/to/your/sourcemods ~/.steam/steam/steamapps/sourcemods&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like you would Windows, exchange &amp;lt;code&amp;gt;/path/to/your/sourcemods&amp;lt;/code&amp;gt; with the full path to the folder you wish to use on your external disk. &lt;br /&gt;
&lt;br /&gt;
Note that any external disk used for running games &#039;&#039;&#039;must be readable and writable by your user, and you must have execute permissions.&#039;&#039;&#039; If this is an NTFS disk, follow Valve&#039;s guide on preparing it: https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows.&lt;br /&gt;
&lt;br /&gt;
== (Linux) My game can&#039;t connect to servers!/My in-game overlay doesn&#039;t work! ==&lt;br /&gt;
On Linux, &#039;&#039;TF2C&#039;&#039; requires a special launch option to function properly. Right-click the game in your Steam library, click &amp;quot;Properties&amp;quot;, then paste this into the Launch Options field:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LD_PRELOAD=&amp;quot;$HOME/.steam/steam/ubuntu12_32/gameoverlayrenderer.so&amp;quot; %command% -steam -steam&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This should fix the overlay, and allow you to connect to game servers.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The server you are trying to connect to is running an older version of the game.&amp;quot; ==&lt;br /&gt;
This error is partially erroneous. Most commonly, the server isn&#039;t running an older version of the game, you are. If you downloaded &#039;&#039;TF2C&#039;&#039; 2.0.0 from some third-party mirror, you&#039;ll receive this error when connecting to official servers. Hence, you&#039;ll need to reinstall the game from an archive using the latest version of the game.&lt;br /&gt;
&lt;br /&gt;
== The launcher tells me that SDK2013 isn&#039;t installed, but it is! ==&lt;br /&gt;
This can happen if Source SDK Base 2013 Multiplayer is installed onto a separate drive from Steam itself. It must be installed onto the same drive that the Steam client is on.&lt;br /&gt;
&lt;br /&gt;
== The launcher says that SDK2013 needs to be updated, but it is! ==&lt;br /&gt;
You should try to launch SDK2013 from Steam once. Even if Steam claims it&#039;s fully installed, it may still require validation or other work, which Steam will only perform when you try to run it. After launching and closing it again, restart the launcher.&lt;br /&gt;
&lt;br /&gt;
== Players are invisible in my game! ==&lt;br /&gt;
This tends to happen if your network is unreliable or your game stutters. It&#039;s possible to run a command to fix this, though you&#039;ll need to run this command every time it happens.&lt;br /&gt;
1. Enable the Developer Console in the game settings.&lt;br /&gt;
2. Press the ~ (tilde) key on your keyboard to open the console.&lt;br /&gt;
3. Run &amp;lt;code&amp;gt;record demo;stop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Installation]]&lt;br /&gt;
* [https://discord.gg/3zMk4vn Discord server] (post in the #technical-issues channel if your issue could not be resolved here)&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Talk:Installation&amp;diff=295</id>
		<title>Talk:Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Talk:Installation&amp;diff=295"/>
		<updated>2022-04-14T14:41:40Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added the topic &amp;quot;Should third-party mirrors of game downloads be mentioned?&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Should third-party mirrors of game downloads be mentioned? ==&lt;br /&gt;
&lt;br /&gt;
This page states that an archive of v. 2.0.3 must be acquired but states that downloads are unavailable, which they are as of now. Should third-party mirrors be mentioned? The problem I see is that you can&#039;t post links to such mirrors in the Discord server and since this is an official wiki, you could reasonably assume that any demand from Valve that downloads aren&#039;t to be provided would also apply to this wiki. It is possible to simply mention that there are third-party, unsupported, mirrors as a statement of fact but without providing links or directions. However, I&#039;d like confirmation before making this change since I&#039;m concerned that it may touch upon legal matters (i.e. Eminoma&#039;s agreement with Valve). &#039;&#039;&#039;/[[User:Leslie Sundström|Leslie Sundström]] ([[User talk:Leslie Sundström|talk]])&#039;&#039;&#039; 14:41, 14 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Installation&amp;diff=294</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Installation&amp;diff=294"/>
		<updated>2022-04-14T14:33:00Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: /* Step 3: Installing TF2 Classic */ Added a missing period in the third paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&#039;ve chosen to prove your worth in the world of &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Great!&lt;br /&gt;
&lt;br /&gt;
It is important to note a few things before downloading.&lt;br /&gt;
* By downloading &#039;&#039;TF2 Classic&#039;&#039;, you accept that the software is provided &#039;&#039;&#039;&amp;quot;as is,&amp;quot;&#039;&#039;&#039; without warranty of any kind. Eminoma (the &#039;&#039;TF2 Classic&#039;&#039; development team), Valve, Steam, and any other affiliated parties are &#039;&#039;&#039;not responsible&#039;&#039;&#039; for any damages (direct or indirect) caused by installation or usage of the supplied software.&lt;br /&gt;
* &#039;&#039;TF2 Classic&#039;&#039; is entirely separate from your &#039;&#039;Team Fortress 2&#039;&#039; installation. Usage of this software will not and cannot directly impact your &#039;&#039;Team Fortress 2&#039;&#039; game or items, nor does it require &#039;&#039;Team Fortress 2&#039;&#039; to be installed.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Downloading ==&lt;br /&gt;
First, you&#039;ll need to download an archive containing &#039;&#039;TF2 Classic&#039;&#039; 2.0.3. Downloads are currently unavailable.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Installing the engine base ==&lt;br /&gt;
To run &#039;&#039;TF2 Classic&#039;&#039;, you must have Source SDK Base 2013 Multiplayer installed. Skip this step if you&#039;ve already already installed it.&lt;br /&gt;
&lt;br /&gt;
Otherwise, to install it, [steam://install/243750 you can click here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If that link doesn&#039;t work,&#039;&#039;&#039; you can go into your Steam library and start typing &amp;quot;Source SDK Base 2013 Multiplayer&amp;quot; in your search bar. Then, install it from the listing whenever it appears.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Source SDK Base 2013 has two versions. One for Multiplayer and one for Singleplayer. Ensure you&#039;ve got the Multiplayer version installed, or your game will not work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Step 3: Installing &#039;&#039;TF2 Classic&#039;&#039; ==&lt;br /&gt;
Locate your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder. Its typical location is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; &amp;lt;code&amp;gt;C:\Program Files (x86)\Steam\steamapps\sourcemods\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; &amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After locating your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, you&#039;ll need to extract your download.&lt;br /&gt;
&lt;br /&gt;
Your download will be either an executable (&amp;lt;code&amp;gt;.exe&amp;lt;/code&amp;gt;) file or a ZIP archive (&amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;). You can simply run the executable, but you&#039;ll need an archiver to open the ZIP archive (7-Zip, WinRAR, WinZip, etc.).&lt;br /&gt;
&lt;br /&gt;
After opening your downloaded file, you will need to extract it into the &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder that you located. After this finishes, you should have a folder named &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; in your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: If you&#039;re unsure if you&#039;ve extracted the folder correctly, check that you have a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file within your &amp;lt;code&amp;gt;sourcemods/tf2classic&amp;lt;/code&amp;gt; folder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Step 4. Running the game ==&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; Open the &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; folder that you have extracted. Inside the folder, locate and run &amp;lt;code&amp;gt;TF2ClassicLauncher.exe&amp;lt;/code&amp;gt; for a game launcher. This will also check and apply new updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Restart your Steam client. &#039;&#039;Team Fortress 2 Classic&#039;&#039; should have appeared as a new item in your library.&lt;br /&gt;
Right-click on it, click &amp;quot;Properties&amp;quot;, and type &amp;lt;code&amp;gt;-steam -steam&amp;lt;/code&amp;gt; in the launch options field, and then close the window. You can now launch the game through your Steam library.&lt;br /&gt;
&lt;br /&gt;
== Additional help and support ==&lt;br /&gt;
Have problems you can&#039;t figure out? Check the [[Troubleshooting]] page first. If you can&#039;t figure it out, [https://discord.gg/3zMk4vn join our Discord] and post in the #technical-issues channel for personal support.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Installation&amp;diff=293</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Installation&amp;diff=293"/>
		<updated>2022-04-14T14:32:10Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Updated formatting: italicised game titles and added code formatting to folder/file-names in step 3 and 4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&#039;ve chosen to prove your worth in the world of &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Great!&lt;br /&gt;
&lt;br /&gt;
It is important to note a few things before downloading.&lt;br /&gt;
* By downloading &#039;&#039;TF2 Classic&#039;&#039;, you accept that the software is provided &#039;&#039;&#039;&amp;quot;as is,&amp;quot;&#039;&#039;&#039; without warranty of any kind. Eminoma (the &#039;&#039;TF2 Classic&#039;&#039; development team), Valve, Steam, and any other affiliated parties are &#039;&#039;&#039;not responsible&#039;&#039;&#039; for any damages (direct or indirect) caused by installation or usage of the supplied software.&lt;br /&gt;
* &#039;&#039;TF2 Classic&#039;&#039; is entirely separate from your &#039;&#039;Team Fortress 2&#039;&#039; installation. Usage of this software will not and cannot directly impact your &#039;&#039;Team Fortress 2&#039;&#039; game or items, nor does it require &#039;&#039;Team Fortress 2&#039;&#039; to be installed.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Downloading ==&lt;br /&gt;
First, you&#039;ll need to download an archive containing &#039;&#039;TF2 Classic&#039;&#039; 2.0.3. Downloads are currently unavailable.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Installing the engine base ==&lt;br /&gt;
To run &#039;&#039;TF2 Classic&#039;&#039;, you must have Source SDK Base 2013 Multiplayer installed. Skip this step if you&#039;ve already already installed it.&lt;br /&gt;
&lt;br /&gt;
Otherwise, to install it, [steam://install/243750 you can click here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If that link doesn&#039;t work,&#039;&#039;&#039; you can go into your Steam library and start typing &amp;quot;Source SDK Base 2013 Multiplayer&amp;quot; in your search bar. Then, install it from the listing whenever it appears.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Source SDK Base 2013 has two versions. One for Multiplayer and one for Singleplayer. Ensure you&#039;ve got the Multiplayer version installed, or your game will not work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Step 3: Installing &#039;&#039;TF2 Classic&#039;&#039; ==&lt;br /&gt;
Locate your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder. Its typical location is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; &amp;lt;code&amp;gt;C:\Program Files (x86)\Steam\steamapps\sourcemods\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; &amp;lt;code&amp;gt;~/.steam/steam/steamapps/sourcemods/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After locating your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder, you&#039;ll need to extract your download.&lt;br /&gt;
&lt;br /&gt;
Your download will be either an executable (&amp;lt;code&amp;gt;.exe&amp;lt;/code&amp;gt;) file or a ZIP archive (&amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;). You can simply run the executable, but you&#039;ll need an archiver to open the ZIP archive (7-Zip, WinRAR, WinZip, etc.)&lt;br /&gt;
&lt;br /&gt;
After opening your downloaded file, you will need to extract it into the &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder that you located. After this finishes, you should have a folder named &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; in your &amp;lt;code&amp;gt;sourcemods&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: If you&#039;re unsure if you&#039;ve extracted the folder correctly, check that you have a &amp;lt;code&amp;gt;gameinfo.txt&amp;lt;/code&amp;gt; file within your &amp;lt;code&amp;gt;sourcemods/tf2classic&amp;lt;/code&amp;gt; folder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Step 4. Running the game ==&lt;br /&gt;
&#039;&#039;&#039;Windows:&#039;&#039;&#039; Open the &amp;lt;code&amp;gt;tf2classic&amp;lt;/code&amp;gt; folder that you have extracted. Inside the folder, locate and run &amp;lt;code&amp;gt;TF2ClassicLauncher.exe&amp;lt;/code&amp;gt; for a game launcher. This will also check and apply new updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux:&#039;&#039;&#039; Restart your Steam client. &#039;&#039;Team Fortress 2 Classic&#039;&#039; should have appeared as a new item in your library.&lt;br /&gt;
Right-click on it, click &amp;quot;Properties&amp;quot;, and type &amp;lt;code&amp;gt;-steam -steam&amp;lt;/code&amp;gt; in the launch options field, and then close the window. You can now launch the game through your Steam library.&lt;br /&gt;
&lt;br /&gt;
== Additional help and support ==&lt;br /&gt;
Have problems you can&#039;t figure out? Check the [[Troubleshooting]] page first. If you can&#039;t figure it out, [https://discord.gg/3zMk4vn join our Discord] and post in the #technical-issues channel for personal support.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:ExtractTF2C&amp;diff=290</id>
		<title>Template:ExtractTF2C</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:ExtractTF2C&amp;diff=290"/>
		<updated>2022-04-14T14:23:20Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Added a permitted usage and/or fair use claim regarding the usage of Eminoma, Valve, and third party &amp;#039;&amp;#039;TF2C&amp;#039;&amp;#039; assets on this wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox|contents=This media is extracted from the game &#039;&#039;&#039;&#039;&#039;Team Fortress 2 Classic&#039;&#039;&#039;&#039;&#039;. This media belongs to Eminoma, Valve, or a third party, and its use on this wiki is done with permission of the author under Fair Use on the basis of the informational and non-commercial nature of this wiki.}}&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=286</id>
		<title>TF2Classic Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=286"/>
		<updated>2022-04-14T14:06:26Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Used the {{SITENAME}} magic word so the page doesn&amp;#039;t have to be updated if the wiki changes name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to {{SITENAME}}! This wiki serves as a knowledge-base for the Source-mod &#039;&#039;Team Fortress 2 Classic&#039;&#039;, developed by Eminoma. Anyone may contribute to this wiki and ensure that it remains a reliable resource for anyone who wants to know more about &#039;&#039;TF2 Classic&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=284</id>
		<title>TF2Classic Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:About&amp;diff=284"/>
		<updated>2022-04-14T14:02:11Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a simple about page for the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to TF2Classic Wiki! This wiki serves as a knowledge-base for the Source-mod &#039;&#039;Team Fortress 2 Classic&#039;&#039;, developed by Eminoma. Anyone may contribute to this wiki and ensure that it remains a reliable resource for anyone who wants to know more about &#039;&#039;TF2 Classic&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Leslie_Sundstr%C3%B6m&amp;diff=281</id>
		<title>User:Leslie Sundström</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Leslie_Sundstr%C3%B6m&amp;diff=281"/>
		<updated>2022-04-14T13:50:35Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Created a user-page for myself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hi! I&#039;m Leslie.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Email:&#039;&#039;&#039; inboxzeroex@mail.com&lt;br /&gt;
* &#039;&#039;&#039;Reddit:&#039;&#039;&#039; [https://www.reddit.com/user/lesslih u/lesslih]&lt;br /&gt;
* &#039;&#039;&#039;Steam:&#039;&#039;&#039; [https://steamcommunity.com/id/playerzeroex playerzeroex]&lt;br /&gt;
* &#039;&#039;&#039;Twitter:&#039;&#039;&#039; [https://www.twitter.com/lesslih_tweets @lesslih_tweets]&lt;br /&gt;
* &#039;&#039;&#039;Website:&#039;&#039;&#039; [https://leslie.bearblog.dev &#039;&#039;Leslie’s Writings&#039;&#039;]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=384</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=384"/>
		<updated>2020-10-26T18:45:55Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Hopefully fixed the &amp;quot;Tips&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
The &#039;&#039;&#039;Soldier&#039;&#039;&#039; is an offensive class. The Solider is an allround-class that can handle almost all situations with the second highest max-HP in the game and with a set of weapons that covers short to long range. Although slow, the Solider is able to perform a [[Rocket-Jumping|rocket-jump]] using his rocket-launchers, letting him reach higher ground and the front-lines quicker in exchange for health.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[R.P.G.]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Shovel]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Soldier…&lt;br /&gt;
&lt;br /&gt;
* …you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.&lt;br /&gt;
* …aim rockets at enemy&#039;s feet to ensure they can&#039;t avoid the explosion damage.&lt;br /&gt;
* …make sure you keep your rocket launcher loaded. Hit {{RELOAD}} to reload it at any time.&lt;br /&gt;
* …your rockets have strong knock back. Use this to jostle enemies or knock them airborne.&lt;br /&gt;
* …use your shotgun to conserve rockets and avoid waiting for your rocket launcher to reload in the middle of combat.&lt;br /&gt;
* …the Gunboats greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …your RPG&#039;s rockets can shoot over cover. Be sure to aim your rockets carefully.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=383</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=383"/>
		<updated>2020-10-26T18:42:07Z</updated>

		<summary type="html">&lt;p&gt;Leslie Sundström: Undo revision 645 by Leslie Sundström (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
The &#039;&#039;&#039;Soldier&#039;&#039;&#039; is an offensive class. The Solider is an allround-class that can handle almost all situations with the second highest max-HP in the game and with a set of weapons that covers short to long range. Although slow, the Solider is able to perform a [[Rocket-Jumping|rocket-jump]] using his rocket-launchers, letting him reach higher ground and the front-lines quicker in exchange for health.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[R.P.G.]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Shovel]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Soldier…&lt;br /&gt;
&lt;br /&gt;
* As a Soldier…&lt;br /&gt;
* As a Soldier…&lt;br /&gt;
* As a Soldier…&lt;br /&gt;
* As a Soldier…&lt;br /&gt;
* As a Soldier…&lt;br /&gt;
* As a Soldier…&lt;br /&gt;
* As a Soldier…&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Leslie Sundström</name></author>
	</entry>
</feed>