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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mathematics</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mathematics"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/Mathematics"/>
	<updated>2026-05-31T19:40:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Mathematics&amp;diff=10087</id>
		<title>User:Mathematics</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Mathematics&amp;diff=10087"/>
		<updated>2026-03-09T17:43:19Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RICKROLL TIME!==&lt;br /&gt;
[[File:Rickroll.jpg|frame|center]]&lt;br /&gt;
Never gonna give you up&lt;br /&gt;
&lt;br /&gt;
Never gonna let you down&lt;br /&gt;
&lt;br /&gt;
Never gonna run around and desert you&lt;br /&gt;
&lt;br /&gt;
Never gonna make you cry&lt;br /&gt;
&lt;br /&gt;
Never gonna say goodbye&lt;br /&gt;
&lt;br /&gt;
Never gonna tell a lie and hurt you&lt;br /&gt;
&lt;br /&gt;
==RICKROLL TIME OVER!==&lt;br /&gt;
&lt;br /&gt;
I&#039;m one of TF2&#039;s 12 heavy mains&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Team_Fortress_2&amp;diff=10086</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Team_Fortress_2&amp;diff=10086"/>
		<updated>2026-03-08T12:08:26Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: spelling fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Gabe Newell&#039;&#039;&#039;|Welcome to Team Fortress 2. After 9 Years of development, hopefully it would have been worth the wait. Thanks and have fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039;&#039;&#039; is a multiplayer first-person-shooter developed and published by Valve. It is a sequel to the 1996 &#039;&#039;Team Fortress&#039;&#039; Quake mod and its 1999 remake &#039;&#039;Team Fortress Classic&#039;&#039;. It was first released in October 2007 as part of the Orange Box, but was released as a standalone title in 2008 for Windows, and in 2010 Team Fortress 2 was updated for macOS support. The PC and macOS versions of Team Fortress 2 adopted a &amp;quot;Free to Play&amp;quot; model on June 23, 2011, which allowed anyone to download the game, albeit with limited features such as lack of access to competitive mode. Finally in 2013 it was again released again for Linux support after months of closed beta.&lt;br /&gt;
&lt;br /&gt;
The game was first announced in 1998 as a sequel to the &#039;&#039;Team Fortress&#039;&#039; Quake mod, but has been through several periods of development. The game was originally followed a modern war aesthetic, as shown in E3 1999, called Team Fortress 2 Brotherhood of Arms. Design continued, with a Half-life 2 source code leak in 2003 showing what could have been an alien inspired iteration of Team Fortress. Finally after 9 years of development, the final rendition of the game follows that of the original Team Fortress and Team Fortress Classic games, and also features a cartoon-like visual style based on the 20th century commercial illustrations, as well as art of Dean Cornwell, J. C Leyendecker, and Norman Rockwell. Team Fortress 2 followed a popular trend in CGI films at the time, in particular, films made by Pixar, such as The Incredibles.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In most game modes, there are two teams: BLU and RED. These two teams compete for a combat-based objective, such as [[Capture the Flag|capturing intelligence]], [[Payload|pushing a cart]] or [[Attack / Defense|capturing]] [[Control Points|a point]]. Players can choose to play as one of nine character classes in these teams, each with their own unique strengths, weaknesses, and weapon sets. While the classes have been changed from their previous incarnations, the essential elements such as having a single primary, secondary and melee weapon have stayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Team Fortress 2&#039;&#039; is the first of Valve&#039;s multiplayer games to provide detailed statistics for individual players, such as the total amount of time spent playing as each class, most points obtained, and most objectives completed in a single life. Persistent statistics tell the player how they are performing in relation to these statistics, such as if a player comes close to their record for the damage inflicted in a round. Meanwhile mid-game statistics allow players to detail their progress in a round, such as their K/D ratio or how many points they have scored. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Team Fortress 2&#039;&#039; also features achievements for carrying out certain tasks, such as playing a map a certain number of times or killing a certain number of players. Sets of class-specific achievements have been added in certain updates, which usually encourage players to try the new weapons or features added. These achievements can award weapons to the player upon completion, however this unlockable system has since been expanded into a random drop system, whereby players can also obtain items simply by playing the game.&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&#039;&#039;Team Fortress 2&#039;&#039; like it&#039;s predecessors feature 9 unique classes players can choose from. There lineup is divided into 3 sets of 3, those being the offensive classes, defensive classes and support classes.&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian_responses&amp;diff=10085</id>
		<title>Civilian responses</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian_responses&amp;diff=10085"/>
		<updated>2026-03-07T17:03:40Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: added derby cane responses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Leaderboard class civilian.png|right|alt=The Civilian|The Civilian]]&lt;br /&gt;
&lt;br /&gt;
Voice Responses are contextually triggered lines that play after the player has achieved something, such as dominating an enemy, or the player has triggered something, like being set on fire. The [[Civilian]] has several vocal responses, all of which are listed below (excluding [[Civilian voice commands|Voice Commands]]).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Kill-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039; After Killing More than 1 Enemy in 20 Seconds with a Melee Weapon&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian domination01.wav|&amp;quot;Ha-ha-ha! Screw you, assassin!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination04.wav|&amp;quot;Brollikins smacked you good.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination05.wav|&amp;quot;An exit worthy of my wealth.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination06.wav|&amp;quot;Isn&#039;t everything grand?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination07.wav|&amp;quot;That one&#039;s not getting up.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Domination-related responses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Domination&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian domination01.wav|&amp;quot;Ha-ha-ha! Screw you, assassin!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination04.wav|&amp;quot;Brollikins smacked you good.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination05.wav|&amp;quot;An exit worthy of my wealth.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination06.wav|&amp;quot;Isn&#039;t everything grand?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination07.wav|&amp;quot;That one&#039;s not getting up.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Revenge Kill&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian revenge01.wav|&amp;quot;Ah, what a beautiful day!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian revenge03.wav|&amp;quot;Haha! Screw you, assassins!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Event-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;Round Start&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian battlecry01.wav|&amp;quot;Let&#039;s get to the fun part!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry02.wav|&amp;quot;Let&#039;s teach em a lesson!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry03.wav|&amp;quot;They shall fall!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry04.wav|&amp;quot;Good day, my underpaid men!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry05.wav|&amp;quot;Show they what we&#039;re made of!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry06.wav|&amp;quot;I paid good money for you people, don&#039;t let me down!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry07.wav|&amp;quot;Ah, let&#039;s see what the odds are for this match!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry08.wav|&amp;quot;If I survive, you all get a five cent raise! Sounds good? Gooood. &amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Stalemate&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autodejectedtie01.wav|&amp;quot;Ah, I knew this would happen...&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autodejectedtie02.wav|&amp;quot;Well, this well all &#039;&#039;willy-wonky&#039;&#039;, didn&#039;t it?&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Game win&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian success01.wav|&amp;quot;Yes, I made it! I mean - &#039;&#039;we made it.&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success02.wav|&amp;quot;Yes, &#039;&#039;yeees!&#039;&#039; [Laughter]&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success03.wav|&amp;quot;Money for everyone! In about 3 to 6 weeks.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success04.wav|&amp;quot;Money for everyone!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success05.wav|&amp;quot;All in a day&#039;s work!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success06.wav|&amp;quot;Finally! This took forever!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success07.wav|&amp;quot;Hmph, that was close&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success08.wav|&amp;quot;Ah, &#039;&#039;finally&#039;&#039;, I can take a break!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Game loss&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian failure01.wav|&amp;quot;This isn&#039;t our day, is it.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure02.wav|&amp;quot;Oh, good job, you fool.]]&lt;br /&gt;
*[[Media:Civilian failure03.wav|&amp;quot;Everyone put the blame on Heavy! Russians are tax-deductible.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure04.wav|&amp;quot;Stop wasting my money!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure05.wav|&amp;quot;Don&#039;t stumble, my men - fight until there&#039;s nothing to fight for!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Set on Fire&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autoonfire01.wav|&amp;quot;Ah-oh-ow, fire! Ah, &#039;&#039;hot-hot-hot, hot!&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire02.wav|&amp;quot;Too hot! Too hot! Ow, owie!&amp;quot;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire03.wav|&amp;quot;Ow, that hurts, it burns! Please, put me out!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire04.wav|&amp;quot;Fire, fire!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire05.wav|&amp;quot;&#039;&#039;Fire, fire!&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire06.wav|&amp;quot;Fiiire!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire07.wav|&amp;quot;My face is melting!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Severe pain&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian painsevere01.wav|&amp;quot;Urgh!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere02.wav|&amp;quot;Daaugh..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere03.wav|&amp;quot;Duugh..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere04.wav|&amp;quot;Duurgh..&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;Sharp pain&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian painsharp01.wav|&amp;quot;D&#039;ouh!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp02.wav|&amp;quot;Oof!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp03.wav|&amp;quot;Ohf!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp04.wav|&amp;quot;Ogh!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!  class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; |  &#039;&#039;&#039;On Death by Melee Weapon and/or Critical Hit&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian paincriticaldeath01.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath02.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath03.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath04.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath05.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath06.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath07.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;Under the effects of a friendly Civilian&#039;s aura&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian positivevocalization01.wav|&amp;quot;Charming.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian positivevocalization02.wav|&amp;quot;Perfect.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian positivevocalization03.wav|&amp;quot;I may not be wasting my money after all!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;If the Civilian boosts a player with his Umbrella&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian go01.wav|&amp;quot;Could you all, please, hurry up?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go02.wav|&amp;quot;Hurry it up, would you?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go03.wav|&amp;quot;Go, go, go!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go04.wav|&amp;quot;Full steam ahead!&amp;quot;]]                                                                                                                                                         &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;If the Civilian boosts a player with his Derby Cane&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:civilian_caneboost01.mp3|&amp;quot;Chop-chop! Time is money!&amp;quot;]]&lt;br /&gt;
*[[Media:civilian_caneboost02.mp3|&amp;quot;What&#039;s the hold up? Get in there!&amp;quot;]]&lt;br /&gt;
*[[Media:civilian_caneboost03.mp3|&amp;quot;Break time is over! Get going!&amp;quot;]]&lt;br /&gt;
*[[Media:civilian_caneboost04.mp3|&amp;quot;I&#039;m not paying you to dawdle!&amp;quot;]]&lt;br /&gt;
*[[Media:civilian_caneboost05.mp3|&amp;quot;Hey, you! Get a wiggle on, will you?!&amp;quot;]]                                                                                                                                                         &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objective-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;After picking up Intelligence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian specialcompleted01.wav|&amp;quot;I-I&#039;ve got the briefcase!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted02.wav|&amp;quot;I&#039;ve got the briefcase, lads!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted03.wav|&amp;quot;I acquired the papers.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted04.wav|&amp;quot;I acquired the papers, lads!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;After capturing Intelligence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autocappedintelligence01.wav|&amp;quot;Oh, this is like a fun game, isn&#039;t it, and we&#039;re winning!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence02.wav|&amp;quot;I knew Mr. Umbrel and I could pull it off!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence03.wav|&amp;quot;Hah, it was a long trip, but we made it.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence04.wav|&amp;quot;It was a long trip, but we made it.&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;After capturing Control Point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint01.wav|&amp;quot;Now I can build my Oil Industry here!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint02.wav|&amp;quot;Phew! That was close!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint03.wav|&amp;quot;We did it! I did it..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint04.wav|&amp;quot;Oh, money for everybody! But mostly for me.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint05.wav|&amp;quot;You all get a pat on the head, good job!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;Standing on a cappable Control Point, firing weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian helpmecapture01.wav|&amp;quot;To the point, my bodyguards!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian helpmecapture02.wav|&amp;quot;Everyone to the point!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Payload]]-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;Attacking: Cart Goes Forward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense01.wav|&amp;quot;Push for your wage!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense02.wav|&amp;quot;Move that bomb!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense03.wav|&amp;quot;Gah, feels like full-on daylight!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense04.wav|&amp;quot;Push! &#039;&#039;Push! &#039;&#039;&#039;Puuuush!&#039;&#039;&#039; &#039;&#039;&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;Attacking: Stay Close to Cart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense01.wav|&amp;quot;Push the cart, or you don&#039;t get a raise&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense02.wav|&amp;quot;Push that cart, or you can kiss your raise goodbye.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense03.wav|&amp;quot;Push the cart, you lazy lot!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: left;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | &#039;&#039;&#039;Attacking: Cart Has Stopped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartstoppedoffense01.wav|&amp;quot;Er - &#039;scuse me, push the cart!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstoppedoffense02.wav|&amp;quot;Move that bomb, please.&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilian]]&lt;br /&gt;
[[Category:Audio]]&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Rickroll.jpg&amp;diff=10084</id>
		<title>File:Rickroll.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Rickroll.jpg&amp;diff=10084"/>
		<updated>2026-03-07T16:56:09Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Never gonna give you up! (for my user page)&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Mathematics&amp;diff=10083</id>
		<title>User:Mathematics</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Mathematics&amp;diff=10083"/>
		<updated>2026-03-07T16:49:02Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: Created page with &amp;quot;center Never gonna give you up  Never gonna let you down  Never gonna run around and desert you  Never gonna make you cry  Never gonna say goodbye  Never gonna tell a lie and hurt you&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rickroll.jpg|frame|center]]&lt;br /&gt;
Never gonna give you up&lt;br /&gt;
&lt;br /&gt;
Never gonna let you down&lt;br /&gt;
&lt;br /&gt;
Never gonna run around and desert you&lt;br /&gt;
&lt;br /&gt;
Never gonna make you cry&lt;br /&gt;
&lt;br /&gt;
Never gonna say goodbye&lt;br /&gt;
&lt;br /&gt;
Never gonna tell a lie and hurt you&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Rickroll.jpg&amp;diff=10082</id>
		<title>File:Rickroll.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Rickroll.jpg&amp;diff=10082"/>
		<updated>2026-03-07T16:44:48Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost05.mp3&amp;diff=10081</id>
		<title>File:Civilian caneboost05.mp3</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost05.mp3&amp;diff=10081"/>
		<updated>2026-03-07T14:37:47Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: &amp;quot;Hey, you! Get a wiggle on, will you?!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;Hey, you! Get a wiggle on, will you?!&amp;quot;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost04.mp3&amp;diff=10080</id>
		<title>File:Civilian caneboost04.mp3</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost04.mp3&amp;diff=10080"/>
		<updated>2026-03-07T14:36:57Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: &amp;quot;I&amp;#039;m not paying you to dawdle!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;I&#039;m not paying you to dawdle!&amp;quot;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost03.mp3&amp;diff=10079</id>
		<title>File:Civilian caneboost03.mp3</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost03.mp3&amp;diff=10079"/>
		<updated>2026-03-07T14:36:23Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: &amp;quot;Break time is over! Get going!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;Break time is over! Get going!&amp;quot;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost02.mp3&amp;diff=10078</id>
		<title>File:Civilian caneboost02.mp3</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost02.mp3&amp;diff=10078"/>
		<updated>2026-03-07T14:35:28Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: &amp;quot;What&amp;#039;s the hold up? Get in there!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;What&#039;s the hold up? Get in there!&amp;quot;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost01.mp3&amp;diff=10077</id>
		<title>File:Civilian caneboost01.mp3</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Civilian_caneboost01.mp3&amp;diff=10077"/>
		<updated>2026-03-07T14:34:33Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: &amp;quot;Chop-chop! Time is money!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&amp;quot;Chop-chop! Time is money!&amp;quot;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=10048</id>
		<title>List of TF2 Classic exclusive commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2_Classic_exclusive_commands&amp;diff=10048"/>
		<updated>2026-03-02T18:25:41Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: fixed names of commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article has a list of &#039;&#039;&#039;exclusive TF2 Classified&#039;&#039;&#039; console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
These settings can also be put into the class-specific .cfg files in your &#039;&#039;&#039;tf2classified&#039;&#039;&#039; folder in order to create class-specific configurations.&lt;br /&gt;
== List of commands ==&lt;br /&gt;
=== tf2c_ commands ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Command&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_aagun_forgiveness&#039;&#039; &amp;lt;0/1&amp;gt; || Adjusts bullet explosion position to match target on direct hit. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_achievement_mode&#039;&#039; &amp;lt;0/1/2&amp;gt; ||  - 0 - default achievement gain behavior. 1 - achievements enabled even with cheats or randomizer on. 2 - achievements disabled || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_damage&#039;&#039; &amp;lt;value&amp;gt; || Modifies afterburn damage to a specified number. Set to 3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_afterburn_time&#039;&#039; &amp;lt;seconds&amp;gt; || Modifies afterburn duration to a specified number of seconds. Set to 10 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables airblast. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_gracetime&#039;&#039; &amp;lt;value&amp;gt; || Modified grace time for airblast. Set to 0.6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airblast_players&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables the ability to airblast players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_airdash_disable&#039;&#039; &amp;lt;0/1&amp;gt; || Disables Scout&#039;s doublejump. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_maptime_reset&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, map time will not reset due to mp_restartgame, scramble, or waiting for players. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_special_classes&#039;&#039; &amp;lt;0/1/2&amp;gt; || If set to 0 (default) , playing Civilian outside of VIP is disabled. If set to 1, playing Civilian is enabled on any map. If set to 2, disguising as Civilian is enabled. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_allow_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default. If enabled, it allows the players to switch to thirdperson by typing &amp;quot;tf2c_thirdperson 1&amp;quot; in the console || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ammobucket&#039;&#039; &amp;lt;0/1&amp;gt; || Shows weapon bucket in the ammo section. 1 = ON, 0 = OFF. || client&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_arena_drop_healthkit_on_death&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, players will drop health packs that only heal their killer&#039;s team. Set to 1 by default || Server operato only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_arena_swap_teams&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, teams will be swapped every round on arena mode. Set to 0 by default || Server operato only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_avoid_becoming_vip&#039;&#039; &amp;lt;0/1&amp;gt; || If set, player won&#039;t be picked at random as a VIP unless no other candidate is left. Can still be picked by a vote. Set to 0 by default || client&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_autojump&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, while holding spacebar, the player will jump every time they touch the floor. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_boioing&#039;&#039; &amp;lt;0/1&amp;gt; || Enable boioing and stomp client-side commands for ragdolls. Set to 1 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, bots are given a randomized loadout. Can be turned on and off when creating a server  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bot_random_loadouts_debug&#039;&#039; || Show debug info about random bot items &amp;amp; items with tag bots_cant_use  || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bouncing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, rockets get the ability to bounce off walls until they hit a target. &#039;&#039;&#039;WARNING!&#039;&#039;&#039; This command may cause crashes. Set to 0 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles Engineer&#039;s hauling move speed, construction, deploy speed for certain buildings, building costs, and minigun resistance. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_hauling&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, it disables Engineer&#039;s ability to pick up his buildings. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || When turned on, general audio is greatly lowered down for a few seconds to point out that your buildings are getting sapped. Can be enabled and disabled from options. Set to 0 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_cooldown&#039;&#039; &amp;lt;value&amp;gt; || Modifies cooldown for sapper awareness. Set to 45 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sapper_awareness_timeout&#039;&#039; &amp;lt;value&amp;gt; || Max time for how long sapper awareness is active. Set to 42 by default|| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_sharing&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the ability for enemy teams to use Engineer&#039;s support buildings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_building_upgrades&#039;&#039; &amp;lt;0/1&amp;gt; || If disabled, Engineer buildings cannot be upgraded at all. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bullets_pass_teammates&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, all ranged hitscan will pass through teammates. If set to 0 - only sniper rifle weapon type shots. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_bunnyjump_max_speed_factor&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can achieve from bunnyhopping based on their walk speed. Set to 1.2 by default  || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_centerfire_preference&#039;&#039; &amp;lt;0/1&amp;gt; || Sets projectiles&#039; spawn position Y coordinate to 0 for player. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_burning_deathanim&#039;&#039; &amp;lt;0/1&amp;gt; || Disables or enables burning animations for players killed from Fire || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cig_light&#039;&#039; &amp;lt;0/1&amp;gt; || Enables dynamic light for Spy&#039;s cigarette. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_focus&#039;&#039; &amp;lt;0/1&amp;gt; || Allows others to see what your current team and class is. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_jingle&#039;&#039; &amp;lt;0/1/2&amp;gt; || Plays a specific jingle when you&#039;re in the class selection menu. 0 = Disabled, 1 = Enabled, 2 = Enabled + Gamemode Specific. Can be changed from Options. Set to 2 by default  || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_classmenu_music&#039;&#039; &amp;lt;value&amp;gt; || Plays a looping piece of music when you&#039;re in the class selection menu. 0 = Disabled, 1 = Enabled, 2 = Enabled + Gamemode Specific. Can be changed from Options. Set to 2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_coilgun_charge_time&#039;&#039; &amp;lt;value&amp;gt; || Time required for the coilgun to fully charge || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_colorblind_pattern_enable&#039;&#039; &amp;lt;value&amp;gt;  || Enable pattern effects for team-coloured entities to assist with colourblindness. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_convert_nav_file&#039;&#039;  || Turns a live TF2 .nav into a TF2C-compatible .nav || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_createserver_show_public_ip&#039;&#039; &amp;lt;0/1&amp;gt; || Enables or disables the server to be shown in the server browser. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus&#039;&#039; &amp;lt;0/1&amp;gt; || Makes it so you respawn faster if you are &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; away from your own flag base. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_attacker_bonus_dist&#039;&#039; &amp;lt;value&amp;gt; || Set to 2048 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the player carrying the flag gets slowed down. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_slow_blastjumps&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, the ability of the player that carries the flag to blast jump gets slowed down. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_carry_mult&#039;&#039; &amp;lt;value&amp;gt; || Multiplies the max speed a player can move while carrying the flag. Set to 0.75 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_reset_time_decay&#039;&#039; &amp;lt;value&amp;gt; || Makes it so a dropped flag&#039;s reset timer is shorter the longer it&#039;s held, instead of always resetting to the full timer. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ctf_touch_return&#039;&#039; &amp;lt;0/1&amp;gt; || If turned on, touching your team&#039;s flag will instantly return it back. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_cyclops_doubletap&#039;&#039; &amp;lt;0/1&amp;gt; || Sets alternative detonation mode for Cyclops grenades (click again to detonate). Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, play any contextual feedback for damage. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_bleed&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for bleed damage. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_building&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for building damage. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_burn&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for burn damage. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_direct&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for direct rocket and/or pipe damage. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_generic&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for generic damage. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_headshot&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for headshots. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_incoming&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, play a contextual feedback sound when receiving damage from a player or building. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_incoming_volume&#039;&#039; &amp;lt;percentage&amp;gt; || Desired volume for incoming damage. Set to 0.75 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_invuln&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for damage while invulnerable. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_outgoing&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, play a contextual feedback sound when damaging a player or building. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_outgoing_volume&#039;&#039; &amp;lt;percentage&amp;gt; || Desired volume for outgoing damage. Set to 0.5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_repeat_delay&#039;&#039; &amp;lt;0/1&amp;gt; || Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt. Set to 0.1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_damagefeedback_resist&#039;&#039; &amp;lt;0/1&amp;gt; || Enable contextual feedback sounds for damage while resistant. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_desaturate_amount&#039;&#039; &amp;lt;value&amp;gt; ||  Set to 0 by default || sv_cheats 1 only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dev_mark&#039;&#039; &amp;lt;value?&amp;gt; ||  Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_loser_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || If enabled, prevents players from the losing from taunting. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disable_player_shadows&#039;&#039; &amp;lt;0/1&amp;gt; || Disables rendering of player shadows regardless of client&#039;s graphical settings. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_disablefreezecam&#039;&#039; &amp;lt;0/1&amp;gt; || Disables freezecam of every player from the server. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_auth&#039;&#039; &amp;lt;0/1&amp;gt; || Attempt full auth flow with Discord. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_error_spew&#039;&#039; &amp;lt;0/1&amp;gt; || Print Discord error messages. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_map&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, displays what map you&#039;re playing on in Discord Rich Presence activity. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_server&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, displays your current server in Discord Rich Presence activity || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_show_player_class&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, displays your class and team in Discord Rich Presence activity. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_swap_info&#039;&#039; &amp;lt;0/1&amp;gt; || Swaps the icons around (gamemode icon to big, class icon to small). Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_discord_loglevel&#039;&#039; &amp;lt;value&amp;gt; || Discord log filtering level. Set to 5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dom_warning&#039;&#039; &amp;lt;value&amp;gt; || When playing the domination gamemode, an alarm will play if another team is about to capture all points. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_dom_warning_threshold&#039;&#039; &amp;lt;value&amp;gt; || Companion ConVar for tf2c_dom_warning. An alarm will play if the final point is contested and will award the team a percentage of points defined here. Set to 0.2 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_override_pointlimit&#039;&#039; &amp;lt;value&amp;gt; || Overrides the amount of points required to win a Domination round. Set to -1 by default (the level designer specified amount) || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_domination_uncap_factor&#039;&#039; &amp;lt;value&amp;gt; || How much faster partially capped Domination CPs should lose progress. Set to 6 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_duckjump&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles jumping while crouching. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether ejected magazines can physically collide with other physics objects. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_maxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the minimum ammount of time needed for the magazines start to fade out before disappearing. Set to 5 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_fade_mintime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum ammount of time needed for the magazines start to fade out before disappearing. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ejectmag_max_count&#039;&#039; &amp;lt;value&amp;gt; || Determines the maximum ammount of magazine models each player can have out before the oldest gets removed immediately. Set to 3 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_falldamage_disable spread&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random 20% fall damage spread. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flamethrower_wallslide&#039;&#039; &amp;lt;0/1&amp;gt; || Determines whether flame entities slide along hit walls. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_downloads_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all downloaded files on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_flush_sprays_on_dc&#039;&#039; &amp;lt;0/1&amp;gt; || Flush all sprays on client disconnect. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_force_stock_weapons&#039;&#039; &amp;lt;0/1&amp;gt; || Forces players to stock weapons only. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_freezecam_show_killer_weapon&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_freezecammodel&#039;&#039; &amp;lt;0/1&amp;gt; || Enables beta freezecam screenshot animation. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_grenadelauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Grenade Launcher reserve ammo from 16 to 30. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_groundspeed_cap&#039;&#039; &amp;lt;value&amp;gt; || Toggles the max speed cap imposed when a player is standing on the ground. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_highlight_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, dropped weapons (ammo packs) glow. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_deflected_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || When enabled, reflected rockets target the closest target. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_homing_rockets&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles homing rockets. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_alternative_timer&#039;&#039; &amp;lt;0/1&amp;gt; || Switch to displaying an alternative timer. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_combattext_dropshadow&#039;&#039; &amp;lt;0/1&amp;gt; || If set to 1, shows drop shadow on combat text. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_deathnotice_max&#039;&#039; &amp;lt;value&amp;gt; || Sets the max amount of death notice entries at the same time. Set to 6 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_deathnotice_time&#039;&#039; &amp;lt;value&amp;gt; || Sets the expiry time for death notice items. Set to 6 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_max_death_notices&#039;&#039; &amp;lt;value&amp;gt; || Sets how many entries the death notice can have at one time. Set to 6 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_hide_keybinds&#039;&#039; &amp;lt;0/1?&amp;gt; || Disable display of keybinds on in-game HUD. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_sapper_awareness&#039;&#039; &amp;lt;0/1&amp;gt; || Sapper warning on buildings alerts in an alternative color. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_hud_show_current_weapon&#039;&#039; &amp;lt;0/1&amp;gt; || Show currently equipped weapon. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_infinite_ammo&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles infinite ammo. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_invisible_arms&#039;&#039; &amp;lt;0/1&amp;gt; || Hides the arms used in the viewmodel. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_item_testing&#039;&#039; &amp;lt;0/1&amp;gt; || Enables item testing features. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_height&#039;&#039; &amp;lt;value&amp;gt; || Vertical force applied to jump pad users. Set to 700 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_jumppad_speed&#039;&#039; &amp;lt;value&amp;gt; || Horizontal speed applied to jump pad users. Set to 500 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_latest_notification&#039;&#039; &amp;lt;0/1&amp;gt; || Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_loadout_grid&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the item grid on the loadout menu. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound&#039;&#039; &amp;lt;0/1&amp;gt; || Play a warning sound when player&#039;s health drops below the percentage set by &#039;&#039;tf2c_low_health_sound_threshold&#039;&#039;. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_low_health_sound_threshold&#039;&#039; &amp;lt;percentage&amp;gt; || Low health warning threshold percentage. Set to 0.49 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_alert&#039;&#039; &amp;lt;0/1&amp;gt; || Plays a sound when a chat message has been received. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_force_inlevel&#039;&#039; &amp;lt;0/1&amp;gt; || Loads a level to be used as the main menu background. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_friendslist_refreshrate&#039;&#039; &amp;lt;seconds&amp;gt; || How fast the friends list automatically refreshes when it&#039;s visible. Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1/2/3&amp;gt; || Controls music and sound effects on the title screen. 0 - no sound or music 1 - music only 2 - ambience only 3 - music with ambient interludes. Set to 3 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_reload&#039;&#039; || Reloads the Main Menu. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_music&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles main menu music. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showblog&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the blog. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showfriendlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the friend list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_showserverlist&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the Official Servers list. Can be toggled from the Main Menu. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_soundscape_max_time&#039;&#039; &amp;lt;value&amp;gt; || Controls the maximum time ambience will play on the main menu (in seconds). Set to 90 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mainmenu_soundscape_min_time&#039;&#039; &amp;lt;value&amp;gt; || Controls the minimum time ambience will play on the main menu (in seconds). Set to 10 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mat_crosshair&#039;&#039; || Print the material under the crosshair. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_mat_crosshair_edit&#039;&#039; &amp;lt;0/1&amp;gt; || Extract the material under the crosshair. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_critboostable&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun increased charge and heal rate under (mini)crits. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_multi_uber_drain&#039;&#039; &amp;lt;0/1&amp;gt; || Increases the medigun drain rate when charging multiple teammates. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_medigun_setup_uber&#039;&#039; &amp;lt;0/1&amp;gt; || Grants the medigun an increased charge rate during setup. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_allert&#039;&#039; &amp;lt;0/1&amp;gt; || Plays a sound when a chat message has been received. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_message_volume&#039;&#039; &amp;lt;0/1&amp;gt; || Alters the volume of the chat message sound. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_model_muzzleflash&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the tf2 beta model based muzzleflash. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_music_cues&#039;&#039; &amp;lt;0/1&amp;gt; || Enables musical cues triggered by certain in-game events. Can be changed from Options. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_muzzlelight&#039;&#039; &amp;lt;0/1&amp;gt; || Enable dynamic lights for muzzleflashes and the flamethrower. Can be changed from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_nemesis_relationships&#039;&#039; &amp;lt;0/1&amp;gt; || Enable domination/revenge system. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pistol_old_firerate&#039;&#039; &amp;lt;0/1&amp;gt; || Restore old semi-automatic pistol behavior. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_projectile_ally_collide&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles projectile collision with teammates. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_proximity_voice&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles voice chat proximity on yourself. Can be chaged from Options. Set to 0 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_pumpkin_loot_drop_rate&#039;&#039; &amp;lt;percentage&amp;gt; || Sets drop percentage for pumpkin loot on Halloween maps. Set to 0.3 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer&#039;&#039; &amp;lt;0/1/2/3/4/5/6/7&amp;gt; || Enables Randomizer Mode, players will spawn with random classes and/or loadouts and/or attributes (0 = Disabled, 1 = Classes, 2 = Items, 3 = Classes + Items, 4 = Attributes, 5 = Classes + Attributes, 6 = Items + Attributes, 7 = Classes + Items + Attributes). Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_randomizer_script&#039;&#039; &amp;lt;cfg&amp;gt; || Script file that Randomizer Mode will load its data from. Set to cfg/randomizer.cfg by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_rocketlauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Soldier&#039;s maximum Rocket Launcher reserve ammo from 20 to 36. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sandvich_old&#039;&#039; &amp;lt;0/1&amp;gt; || Enables the old sandvich mechanics, which allow the Heavy to eat the sanvich infinitely, but only healing him 120 hp. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_scoreboard_show_avatars&#039;&#039; &amp;lt;0/1&amp;gt; || Show avatars on the scoreboard. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_send_error_reports&#039;&#039; &amp;lt;-1/0/1&amp;gt; || Enables/disables sending error reports to Team Fortress 2 Classic developers to help improve the game. Error reports will include your SteamID, and any pertinent game info (class, loadout, current map, etc.). &#039;&#039;&#039;Any personally identifiable information won&#039;t be stored.&#039;&#039;&#039; Read more at tf2classic.com/privacy. -1 asks you again on game boot and disables reporting, 0 disables reporting and does not ask you again, 1 enables reporting. Set to -1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_show_status_effect_icons&#039;&#039; &amp;lt;0/1&amp;gt; || Shows status effect icons near the player&#039;s health. Set to 1 by default || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spec_playerinfo&#039;&#039; || Shows some information about the spectated player. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spy_cloak_ammo_refill&#039;&#039; &amp;lt;0/1&amp;gt; || Allows Spy to re-fill his cloak charge from ammo pickups. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spy_gun_mettle&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles Spy&#039;s higher move speed, debuff reduction while cloaked, and damage to sapped Sentries. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_spywalk_inverted&#039;&#039; &amp;lt;0/1&amp;gt; || Sets Spywalk as default behaviour. Hold +SPEED for normal movement. Set to 0 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_ssao_samples&#039;&#039; &amp;lt;value&amp;gt; || &#039;&#039;&#039;Command does nothing in the current version of TF2C&#039;&#039;&#039; || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_mindmg&#039;&#039; &amp;lt;value&amp;gt; || Initial stickybomb damage factor. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_minradius&#039;&#039; &amp;lt;value&amp;gt; || Initial stickybomb radius factor. Set to 0.85 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_rampup_time&#039;&#039; &amp;lt;value&amp;gt; || Seconds after arm time to ramp up to full damage. Set to 0.85 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_sticky_touch_fix&#039;&#039; &amp;lt;0/1/2&amp;gt; || 0 = off, 1 = stickybombs attach to static func_brush and func_breakable, 2 = also attach to static func_door. Set to 1 by default || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_stickylauncher_old_maxammo&#039;&#039; &amp;lt;0/1&amp;gt; || Increases Demoman&#039;s maximum Stickybomb Launcher reserve ammo from 24 to 40. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_streamer_mode&#039;&#039; &amp;lt;0/1&amp;gt; || Enabling Streamer mode will mute text chat and will anonymize every player from the server. Can be activated from Options. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_stunned_taunting&#039;&#039; &amp;lt;0/1&amp;gt; || Allows taunting while stunned. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_thirdperson&#039;&#039; &amp;lt;0/1&amp;gt; || Enables thirdperson, if &#039;&#039;tf2c_allow_thirdperson&amp;quot; is enabled. Can be changed from Options. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_tournament_classlimits&#039;&#039; &amp;lt;0/1&amp;gt; || Use Tournament class limits outside of Tournament mode. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_version&#039;&#039; &amp;lt;0/1&amp;gt; || Shows current game version. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob&#039;&#039; &amp;lt;0/1&amp;gt; || Enables HL1-like camera motions such as head bobbing, sideways roll and idle camera sway. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bob&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.01 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bobcycle&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.8 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_bobup&#039;&#039; &amp;lt;value&amp;gt; || Set to 0.5 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewmodel_cloak_tint&#039;&#039; &amp;lt;value&amp;gt; || Allow viewmodels to be tinted while cloaked. Set to 0.0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_ipitch_cycle&#039;&#039; &amp;lt;value&amp;gt; || Seconds to complete one idle cam pitch cycle. Set to 1 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_ipitch_level&#039;&#039; &amp;lt;value&amp;gt; || Idle cam yaw (look left/right) strength. Set to 0.3 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iroll_cycle&#039;&#039; &amp;lt;value&amp;gt; || Seconds to complete one idle cam roll cycle. Set to 0.5 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iroll_level&#039;&#039; &amp;lt;value&amp;gt; || Idle cam roll (rotate view left/right) strength. Set to 0.1 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iyaw_cycle&#039;&#039; &amp;lt;value&amp;gt; || Seconds to complete one idle cam yaw cycle. Set to 2 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_iyaw_level&#039;&#039; &amp;lt;value&amp;gt; || Idle cam pitch (look up/down) strength. Set to 0.3 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_rollangle&#039;&#039; &amp;lt;value&amp;gt; || 1/4 of desired max angle. Set to 0.65 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_viewbob_rollspeed&#039;&#039; &amp;lt;value&amp;gt; || At which move speed to reach max rollangle. Set to 0.65 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_abilities&#039;&#039; &amp;lt;0/1/2/3&amp;gt; || Abilities the VIP can use (0 = Disabled, 1 = Resistance Buff, 2 = Damage Boost, 3 = Resistance Buff + Damage Boost). Set to 3 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_armour&#039;&#039; &amp;lt;value&amp;gt; || Multiplies damage taken under Civilian&#039;s morale boost by this much. Set to 0.8 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_bonus_time&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the lenght of crit time for the VIP killer. Set to 5 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_boost_cooldown&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the boost cooldown for the VIP himself. Set to 20 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_boost_time&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the length of boost time for VIP&#039;s target. Set to 10 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_criticals&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles random crits in VIP. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_idlemaxtime&#039;&#039; &amp;lt;seconds&amp;gt; || Determines the maximum time a VIP is allowed to be idle (in seconds). Set to 20 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_roundlimit&#039;&#039; &amp;lt;value&amp;gt; || Teams will be scrambled if one team reaches this streak. Set to 3 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vip_tutorials_viewed&#039;&#039; &amp;lt;value&amp;gt; || Determines how many times the tutorial annotation has appeared for the VIP mode. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vipr_hud_civ_speed&#039;&#039; &amp;lt;value&amp;gt; || VIPR hud civilian icon move speed. Set to 300 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vipr_hud_civ_speedup_delta&#039;&#039; &amp;lt;value&amp;gt; || The amount of speed the civ icon gains in one time step. Set to 1000 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vipr_hud_civ_slowdown_factor&#039;&#039; &amp;lt;value&amp;gt; || Slow down the civilian icon in the last x% of a segment. For example, 0.5 will make the civilian icon slow down from it&#039;s current speed to 0 over a distance of half a line segment. Set to 0.3 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_voicechat_show_avatars&#039;&#039; &amp;lt;0/1&amp;gt; || Show avatars in voice chat. Set to 1 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vote_issue_change_civilian_allowed&#039;&#039; &amp;lt;0/1&amp;gt; || Toggles the ability to change the VIP via vote menu. Set to 1 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_vote_issue_change_civilian_teleport&#039;&#039; &amp;lt;0/1&amp;gt; || Keeps the VIP position instead of resetting it to spawn. Set to 1 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_weapon_no_reload&#039;&#039; &amp;lt;0/1&amp;gt; || Enables infinite clip on all weapons. Set to 0 by default. || Server operator only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;tf2c_zoom_hold_sniper&#039;&#039; &amp;lt;0/1&amp;gt; || Enables holding to zoom on Sniper. Set to 0 by default. || None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=10047</id>
		<title>Admiralty Anchor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=10047"/>
		<updated>2026-03-02T17:07:17Z</updated>

		<summary type="html">&lt;p&gt;Mathematics: spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Add the damage from the earthquake ability to the &amp;quot;Properties&amp;quot; table.}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| kill-icon=anchor&lt;br /&gt;
| kill-icon-2=earthquake&lt;br /&gt;
| kill-icon-3=taunt soldier&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Anchor&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Create earthquake upon taking fall damage while active}}&lt;br /&gt;
{{Loadout negative|On Wearer: Take crits from projectiles while airborne}}&lt;br /&gt;
{{Loadout negative|+30% gravity while active}}&lt;br /&gt;
{{Loadout negative|No random critical hits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;I will not tolerate any crass jokes about the Navy in my unit.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Soldier, in the &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039; [https://tf2classic.com/double_down/day3 promotional blurb]|This is the president&#039;s anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies&#039; faces as we climb a building and throw this anchor from the roof at them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039; is a melee weapon for the [[Soldier]]. It is a dark and slightly rusted steel admiralty anchor tied around the soldier&#039;s waist with a rope. While equipped, it will appear on the rope regardless of which weapon the user is wielding. While held, the anchor is disconnected from the rope, and replaced with a ring. Falling while holding the anchor causes the soldier to scream and wind up the anchor, holding it behind his head, gaining team-colored blur lines behind him.&lt;br /&gt;
&lt;br /&gt;
The Admiralty Anchor deals the same damage and has the same attack speed as the [[Shovel]]. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the &amp;quot;AIRTIME&amp;quot; meter, which fills up and turns red once you&#039;ve fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full &amp;quot;AIRTIME&amp;quot; meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
{{Achievement|achievement_anchor_no_rocket}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_anchor_multikill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Kamikaze&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Earthquake Damage (No Airtime Modifier)&lt;br /&gt;
|-&lt;br /&gt;
! Velocity (HU/s)!! Direct Landing !! Mid-range !! Farthest distance&lt;br /&gt;
|-&lt;br /&gt;
| 650 || 33 || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 1050 || 53 || 35 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1400 || 70 || 47 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1750 || 88 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 2100 || 105 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2450 || 123 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 2900 || 145 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || 163 || 108 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 3500 || 175 || 117 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
All values are approximate and community-tested.&lt;br /&gt;
&lt;br /&gt;
The formula for the damage is approximately {{code|(((velocity/30)*airtime)*distance from target)}}, where velocity ranges from 650 to 3500, airtime grants a proportional multiplier ranging from x0.5 to x3, and distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Due to the Admiralty Anchor&#039;s ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Admiralty Anchor v. Stock Shovel&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Causes a powerful damaging earthquake when landing after an amount of air time&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ No random crits&lt;br /&gt;
➖ Projectile vulnerability while in midair&lt;br /&gt;
➖ Use of the earthquake ability results in a lot of self-damage&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the Admiralty Anchor&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.1}}&lt;br /&gt;
* Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.2}}&lt;br /&gt;
* Raised minimum earthquake radius to 96 (from 64)&lt;br /&gt;
* Raised minimum earthquake damage multiplier to x0.5 (from x0)&lt;br /&gt;
* Trail particles no longer render in first person&lt;br /&gt;
* Adjusted tauntkill timings&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.3}}&lt;br /&gt;
* First person animation state no longer waits to go idle in order to update when airborne or landing&lt;br /&gt;
* Players now properly sink and are slowed down in water while active&lt;br /&gt;
* Updated sound effects for drawing, swinging and crit swinging &lt;br /&gt;
&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Downside now requires a minimum height check when blast jumping&lt;br /&gt;
* Increased earthquake damage multiplier on full charge to 4.5 (from 4.0)&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Admiralty Anchor was teased in [[Jinn]] as an [[Achievement|easter egg]] but it was later revealed as Soldier&#039;s then-upcoming weapon after he attached a note to it that says &amp;quot;MINE!&amp;quot; with his signature.&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Mathematics</name></author>
	</entry>
</feed>