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	<updated>2026-06-01T01:57:00Z</updated>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5361</id>
		<title>L&#039;escampette</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5361"/>
		<updated>2024-12-27T01:11:44Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: desc fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Watch&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Invis Watch&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Cloak Type: Speedy}}&lt;br /&gt;
{{Loadout positive|+30% faster move speed while cloaked}}&lt;br /&gt;
{{Loadout negative|-10% cloak when damaged under cloak}}&lt;br /&gt;
{{Loadout negative|-40% cloak capacity}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Make it quick.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/day1 promotional blurb]|Using L&#039;escampette to her fullest potential requires two things: 1) flawlessly executing a game plan and 2) not wasting time making a game plan at all. Cloaking with L&#039;escampette kicks you up to 130% of your default running speed, but the cloak drains almost twice as fast, and getting hurt while cloaked will drain it even faster.}}&lt;br /&gt;
&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; is a [[:Category:Watch weapons|watch]] for the [[Spy]]. It is a stopwatch without a chain, with a glowing blue circular cloak indicator divided into eight segments. The indicator appears blue regardless of which team the user is on.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Invis Watch]], L&#039;escampette increases the user&#039;s movement speed by 30% while cloaked, at the cost of 40% cloak capacity. This means it drains in 6 seconds instead of 10, and recharges in 18 seconds instead of 30. Like the Invis Watch, picking up ammo crates while cloaked will refill the meter. This speed boost means that the user can jump immediately after cloaking, and then decloak, to preserve the momentum while draining less meter. As an additional downside, any damage received while cloaked will drain 10% of its cloak meter, while emitting a loud electrical sound and particle effects. This means that rapidly receiving damage will drain the cloak instantly. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | consumption-time = 6 s&lt;br /&gt;
 | cloak-fade = 1.0 s&lt;br /&gt;
 | uncloak-fade = 1.8 s&lt;br /&gt;
 | charge-fill-speed = 5.55% / s&lt;br /&gt;
 | charge-fill-time = 18 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added L&#039;escampette&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
** Added +100% cloak regeneration rate (hidden stat)&lt;br /&gt;
** Simplified &amp;quot;+100% cloak consumption rate&amp;quot; and &amp;quot;+100% cloak regeneration rate&amp;quot; to &amp;quot;-50% cloak capacity&amp;quot;&lt;br /&gt;
** Fixed missing phongwarp texture&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while cloaked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* [[Spy|Spies]] now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] [[Spy|Spies]] now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.4]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
**Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%)&lt;br /&gt;
**Reduced [[cloak]] capacity penalty to -40% (from -50%)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The word &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;escampette&amp;lt;/span&amp;gt;&amp;quot; comes from the old fashioned French idiom &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;prendre la poudre d&#039;escampette&amp;lt;/span&amp;gt;&amp;quot; (&amp;quot;to take the powder of &#039;escampette&#039;&amp;quot;), which means &amp;quot;to escape&amp;quot;. The word itself isn&#039;t really used in any other context in the language, and can be roughly translated to &amp;quot;little escape&amp;quot; or &amp;quot;little getaway&amp;quot;.&lt;br /&gt;
* The arm the Spy uses to hold L&#039;escampette will still appear even when the &amp;quot;invisible arms&amp;quot; setting, &amp;lt;code&amp;gt;tf2c_invisible_arms = 1&amp;lt;/code&amp;gt;, is enabled.&lt;br /&gt;
* Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second holding L&#039;escampette, and the third reloading the chamber.&lt;br /&gt;
* In the promotional art for L&#039;escampette, there is a texturing error on the metal square next to the pipes on the left side. A default Source engine texture is visible where a metal texture should be. This error is not visible on the Flight or Fight update page, as the image has been cropped. In addition, there is a [[Brick]] kill icon on the hazardous barrels on the right side, teasing the weapon three days before its official reveal. This is, in fact, visible on the update page.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fight or flight spy.png|left|thumb|Promotional art for L&#039;escampette. Notice the [[Brick]] kill icon on the barrels and the texturing error next to the pipes.]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5360</id>
		<title>L&#039;escampette</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5360"/>
		<updated>2024-12-27T01:01:11Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: more stat changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Watch&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Invis Watch&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Cloak Type: Speedy}}&lt;br /&gt;
{{Loadout positive|+30% faster move speed while cloaked}}&lt;br /&gt;
{{Loadout negative|-10% cloak when damaged under cloak}}&lt;br /&gt;
{{Loadout negative|-40% cloak capacity}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Make it quick.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/day1 promotional blurb]|Using L&#039;escampette to her fullest potential requires two things: 1) flawlessly executing a game plan and 2) not wasting time making a game plan at all. Cloaking with L&#039;escampette kicks you up to 130% of your default running speed, but the cloak drains almost twice as fast, and getting hurt while cloaked will drain it even faster.}}&lt;br /&gt;
&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; is a [[:Category:Watch weapons|watch]] for the [[Spy]]. It is a stopwatch without a chain, with a glowing blue circular cloak indicator divided into eight segments. The indicator appears blue regardless of which team the user is on.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Invis Watch]], L&#039;escampette increases the user&#039;s movement speed by 30% while cloaked, at the cost of 40% cloak capacity. This means it drains in 6 seconds instead of 10, and recharges in 15 seconds instead of 30. Like the Invis Watch, picking up ammo crates while cloaked will refill the meter. This speed boost means that the user can jump immediately after cloaking, and then decloak, to preserve the momentum while draining less meter. As an additional downside, any damage received while cloaked will drain 10% of its cloak meter, while emitting a loud electrical sound and particle effects. This means that rapidly receiving damage will drain the cloak instantly. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | consumption-time = 6 s&lt;br /&gt;
 | cloak-fade = 1.0 s&lt;br /&gt;
 | uncloak-fade = 1.8 s&lt;br /&gt;
 | charge-fill-speed = 5.55% / s&lt;br /&gt;
 | charge-fill-time = 18 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added L&#039;escampette&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
** Added +100% cloak regeneration rate (hidden stat)&lt;br /&gt;
** Simplified &amp;quot;+100% cloak consumption rate&amp;quot; and &amp;quot;+100% cloak regeneration rate&amp;quot; to &amp;quot;-50% cloak capacity&amp;quot;&lt;br /&gt;
** Fixed missing phongwarp texture&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while cloaked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* [[Spy|Spies]] now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] [[Spy|Spies]] now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.4]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
**Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%)&lt;br /&gt;
**Reduced [[cloak]] capacity penalty to -40% (from -50%)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The word &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;escampette&amp;lt;/span&amp;gt;&amp;quot; comes from the old fashioned French idiom &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;prendre la poudre d&#039;escampette&amp;lt;/span&amp;gt;&amp;quot; (&amp;quot;to take the powder of &#039;escampette&#039;&amp;quot;), which means &amp;quot;to escape&amp;quot;. The word itself isn&#039;t really used in any other context in the language, and can be roughly translated to &amp;quot;little escape&amp;quot; or &amp;quot;little getaway&amp;quot;.&lt;br /&gt;
* The arm the Spy uses to hold L&#039;escampette will still appear even when the &amp;quot;invisible arms&amp;quot; setting, &amp;lt;code&amp;gt;tf2c_invisible_arms = 1&amp;lt;/code&amp;gt;, is enabled.&lt;br /&gt;
* Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second holding L&#039;escampette, and the third reloading the chamber.&lt;br /&gt;
* In the promotional art for L&#039;escampette, there is a texturing error on the metal square next to the pipes on the left side. A default Source engine texture is visible where a metal texture should be. This error is not visible on the Flight or Fight update page, as the image has been cropped. In addition, there is a [[Brick]] kill icon on the hazardous barrels on the right side, teasing the weapon three days before its official reveal. This is, in fact, visible on the update page.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fight or flight spy.png|left|thumb|Promotional art for L&#039;escampette. Notice the [[Brick]] kill icon on the barrels and the texturing error next to the pipes.]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5358</id>
		<title>L&#039;escampette</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5358"/>
		<updated>2024-12-18T22:36:02Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: changed more stats to post 2.1.4 stats and mini desc change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Watch&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Invis Watch&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Cloak Type: Speedy}}&lt;br /&gt;
{{Loadout positive|+30% faster move speed while cloaked}}&lt;br /&gt;
{{Loadout negative|-10% cloak when damaged under cloak}}&lt;br /&gt;
{{Loadout negative|-40% cloak capacity}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Make it quick.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/day1 promotional blurb]|Using L&#039;escampette to her fullest potential requires two things: 1) flawlessly executing a game plan and 2) not wasting time making a game plan at all. Cloaking with L&#039;escampette kicks you up to 130% of your default running speed, but the cloak drains almost twice as fast, and getting hurt while cloaked will drain it even faster.}}&lt;br /&gt;
&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; is a [[:Category:Watch weapons|watch]] for the [[Spy]]. It is a stopwatch without a chain, with a glowing blue circular cloak indicator divided into eight segments. The indicator appears blue regardless of which team the user is on.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Invis Watch]], L&#039;escampette increases the user&#039;s movement speed by 30% while cloaked, at the cost of 40% cloak capacity. This means it drains in 6 seconds instead of 10, and recharges in 15 seconds instead of 30. Like the Invis Watch, picking up ammo crates while cloaked will refill the meter. This speed boost means that the user can jump immediately after cloaking, and then decloak, to preserve the momentum while draining less meter. As an additional downside, any damage received while cloaked will drain 10% of its cloak meter, while emitting a loud electrical sound and particle effects. This means that rapidly receiving damage will drain the cloak instantly. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | consumption-time = 6 s&lt;br /&gt;
 | cloak-fade = 1.0 s&lt;br /&gt;
 | uncloak-fade = 1.8 s&lt;br /&gt;
 | charge-fill-speed = 6.66% / s&lt;br /&gt;
 | charge-fill-time = 15 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added L&#039;escampette&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
** Added +100% cloak regeneration rate (hidden stat)&lt;br /&gt;
** Simplified &amp;quot;+100% cloak consumption rate&amp;quot; and &amp;quot;+100% cloak regeneration rate&amp;quot; to &amp;quot;-50% cloak capacity&amp;quot;&lt;br /&gt;
** Fixed missing phongwarp texture&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while cloaked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* [[Spy|Spies]] now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] [[Spy|Spies]] now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.4]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
**Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%)&lt;br /&gt;
**Reduced [[cloak]] capacity penalty to -40% (from -50%)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The word &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;escampette&amp;lt;/span&amp;gt;&amp;quot; comes from the old fashioned French idiom &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;prendre la poudre d&#039;escampette&amp;lt;/span&amp;gt;&amp;quot; (&amp;quot;to take the powder of &#039;escampette&#039;&amp;quot;), which means &amp;quot;to escape&amp;quot;. The word itself isn&#039;t really used in any other context in the language, and can be roughly translated to &amp;quot;little escape&amp;quot; or &amp;quot;little getaway&amp;quot;.&lt;br /&gt;
* The arm the Spy uses to hold L&#039;escampette will still appear even when the &amp;quot;invisible arms&amp;quot; setting, &amp;lt;code&amp;gt;tf2c_invisible_arms = 1&amp;lt;/code&amp;gt;, is enabled.&lt;br /&gt;
* Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second holding L&#039;escampette, and the third reloading the chamber.&lt;br /&gt;
* In the promotional art for L&#039;escampette, there is a texturing error on the metal square next to the pipes on the left side. A default Source engine texture is visible where a metal texture should be. This error is not visible on the Flight or Fight update page, as the image has been cropped. In addition, there is a [[Brick]] kill icon on the hazardous barrels on the right side, teasing the weapon three days before its official reveal. This is, in fact, visible on the update page.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fight or flight spy.png|left|thumb|Promotional art for L&#039;escampette. Notice the [[Brick]] kill icon on the barrels and the texturing error next to the pipes.]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5357</id>
		<title>L&#039;escampette</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=L%27escampette&amp;diff=5357"/>
		<updated>2024-12-18T22:32:13Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: changed stats to post 2.1.4 stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Watch&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Invis Watch&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Cloak Type: Speedy}}&lt;br /&gt;
{{Loadout positive|+30% faster move speed while cloaked}}&lt;br /&gt;
{{Loadout negative|-10% cloak when damaged under cloak}}&lt;br /&gt;
{{Loadout negative|-40% cloak capacity}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Make it quick.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/day1 promotional blurb]|Using L&#039;escampette to her fullest potential requires two things: 1) flawlessly executing a game plan and 2) not wasting time making a game plan at all. Cloaking with L&#039;escampette kicks you up to 130% of your default running speed, but the cloak drains twice as fast, and getting hurt while cloaked will drain it even faster.}}&lt;br /&gt;
&#039;&#039;&#039;L&#039;escampette&#039;&#039;&#039; is a [[:Category:Watch weapons|watch]] for the [[Spy]]. It is a stopwatch without a chain, with a glowing blue circular cloak indicator divided into eight segments. The indicator appears blue regardless of which team the user is on.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Invis Watch]], L&#039;escampette increases the user&#039;s movement speed by 30% while cloaked, at the cost of 50% cloak capacity. This means it drains in 5 seconds instead of 10, and recharges in 15 seconds instead of 30. Like the Invis Watch, picking up ammo crates while cloaked will refill the meter. This speed boost means that the user can jump immediately after cloaking, and then decloak, to preserve the momentum while draining less meter. As an additional downside, any damage received while cloaked will drain 15% of its cloak meter, while emitting a loud electrical sound and particle effects. This means that rapidly receiving damage will drain the cloak instantly. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | consumption-time = 5 s&lt;br /&gt;
 | cloak-fade = 1.0 s&lt;br /&gt;
 | uncloak-fade = 1.8 s&lt;br /&gt;
 | charge-fill-speed = 6.66% / s&lt;br /&gt;
 | charge-fill-time = 15 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added L&#039;escampette&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
** Added +100% cloak regeneration rate (hidden stat)&lt;br /&gt;
** Simplified &amp;quot;+100% cloak consumption rate&amp;quot; and &amp;quot;+100% cloak regeneration rate&amp;quot; to &amp;quot;-50% cloak capacity&amp;quot;&lt;br /&gt;
** Fixed missing phongwarp texture&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while cloaked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* [[Spy|Spies]] now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] [[Spy|Spies]] now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.4]]&#039;&#039;&#039;&lt;br /&gt;
*Updated L&#039;Escampette:&lt;br /&gt;
**Reduced [[cloak]] penalty when damaged while [[cloak]]ed to -10% (from -15%)&lt;br /&gt;
**Reduced [[cloak]] capacity penalty to -40% (from -50%)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The word &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;escampette&amp;lt;/span&amp;gt;&amp;quot; comes from the old fashioned French idiom &amp;quot;&amp;lt;span lang=&amp;quot;fr&amp;quot;&amp;gt;prendre la poudre d&#039;escampette&amp;lt;/span&amp;gt;&amp;quot; (&amp;quot;to take the powder of &#039;escampette&#039;&amp;quot;), which means &amp;quot;to escape&amp;quot;. The word itself isn&#039;t really used in any other context in the language, and can be roughly translated to &amp;quot;little escape&amp;quot; or &amp;quot;little getaway&amp;quot;.&lt;br /&gt;
* The arm the Spy uses to hold L&#039;escampette will still appear even when the &amp;quot;invisible arms&amp;quot; setting, &amp;lt;code&amp;gt;tf2c_invisible_arms = 1&amp;lt;/code&amp;gt;, is enabled.&lt;br /&gt;
* Reloading while cloaking will make the Spy appear to have three arms - one holding the gun, the second holding L&#039;escampette, and the third reloading the chamber.&lt;br /&gt;
* In the promotional art for L&#039;escampette, there is a texturing error on the metal square next to the pipes on the left side. A default Source engine texture is visible where a metal texture should be. This error is not visible on the Flight or Fight update page, as the image has been cropped. In addition, there is a [[Brick]] kill icon on the hazardous barrels on the right side, teasing the weapon three days before its official reveal. This is, in fact, visible on the update page.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fight or flight spy.png|left|thumb|Promotional art for L&#039;escampette. Notice the [[Brick]] kill icon on the barrels and the texturing error next to the pipes.]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Jumping&amp;diff=4682</id>
		<title>Jumping</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Jumping&amp;diff=4682"/>
		<updated>2024-04-24T14:28:11Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jumping&#039;&#039;&#039; is a basic ability every class is able to do. It is done by presisng the jump key (Default: Space bar). Upon jumping, the player will move vertically above the ground and comes back down again. It is possible to reach even higher by using maneuvers such as crouch-jumping. Jumping can be used to reach elevated areas, to dodge projectiles or as [[Scout]] change direction mid-air. &lt;br /&gt;
Every class is able to do the basic jump and crouch-jump, however there are other more technical which are more class or weapon specific. &lt;br /&gt;
&lt;br /&gt;
[[File:Fight or flight engineer (1).png|thumb|alt=BLU Engineer relly likes to fly.]]&lt;br /&gt;
&lt;br /&gt;
== Basic maneuvers ==&lt;br /&gt;
=== Crouch-jumping ===&lt;br /&gt;
Crouch jumping is when a player crouches using the pre assigned key (Default: ctrl). This causes the player model to bring th ebottom of their hitbox up allowing them to reach higher areas. It is also possible to crouch during moves such as Rocket or Sticky Jumping. When crouching during one of these maneuvers, knockback is increased, allowing [[Soldier|Soldiers]] and [[Demoman|Demos]] to reach even farther distances. &lt;br /&gt;
&lt;br /&gt;
=== Air-strafing ===&lt;br /&gt;
Air strafing allows players to change their trajectory mid-jump. By pressing the left and right movement keys (Default: A &amp;amp; D respectively) while turning the camera smoothly will wllow one to strafe. Do note holding the forward (Default: W) movement key will prevent one from strafing, and attempting to move backwards (Default: S) will severely hinder a player&#039;s extreme decrease in speed. &lt;br /&gt;
&lt;br /&gt;
== Advanced maneuvers ==&lt;br /&gt;
=== Knockback-surfing ===&lt;br /&gt;
Every weapon deals a little bit of knockback on hit. On the ground, this effect is so negligable that a Player can safely ignore this. However in the air the effect becomes much more significant. While retreating from enemies, it may be useful to jump and utilize the knockback form all weapons to aid in your retreat. You can crouch during this as well to increase knockback to go even farther. &lt;br /&gt;
&lt;br /&gt;
== Scout Jumps ==&lt;br /&gt;
=== Double Jump ===&lt;br /&gt;
Scout is the only class with the ability to double jump. By pressing the jump key while in the air the Scout will perform a second, mid-air jump. The extra height and distance this granst can allow the Scout allow access to areas other classes cannot access. You can also jump in an alternate direction, cancelling your momentum one way. This cna be utilized to avoid enemy fire. A careless double jump does leave a Player vulnerable and can be easily punished.&lt;br /&gt;
&lt;br /&gt;
== Soldier Jumps ==&lt;br /&gt;
=== Rocket Jumping ===&lt;br /&gt;
Soldier is able to move quickly by using the knockback from his Rocket launcher to move quickly through an area. The most basic rocket jump is done by looking down, jumping and crouching for maximum knockback, and shooting. Roket jumping comes at the cost of some health, so it is not wise to constantly rocket jump without access to a healing source. This technique is used to go over enemies, past obstacles or reach points faster. When a Soldier is rocket jumping he displays smoking trails on his boots, a trait shared by [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
== Pyro Jumps ==&lt;br /&gt;
=== Twin Barrel Jumping ===&lt;br /&gt;
The [[Twin Barrel]] has a knockback mechanic which can be utilized to pseudo-jump in mid-air. The Twin Barrel knocks the user opposite of where the weapon is pointing. This can be used to travel both horizontally and vertically. This technique can be utlized to reach the frontlines faster, use flank routes the [[Pyro]] could not access otherwise and prevent fall damage. &lt;br /&gt;
&lt;br /&gt;
=== Reflect Jumping ===&lt;br /&gt;
Just like a Soldier using a rocket to Rocket-Jump, a [[Pyro]] can use a [[Airblast|reflected]] rocket to jump. A reflected projectile follows the Pyro&#039;s crosshair. Time the reflect and point the crosshair towards the ground, and crouch-jump. It is possible to jump with any reflect explosive, but rockets are the easiest. This technique can allow Pyros to catch their enemies off-guard mid-fight. &lt;br /&gt;
&lt;br /&gt;
== Demoman Jumps ==&lt;br /&gt;
=== Stickybomb Jumping ===&lt;br /&gt;
Similarly to a Soldier using the knockback from his rockets to jump, Demoman is able to use the knockback from his [[Stickybomb Launcher|stickies]] to propel himself. The most basic form of this is shooting a stickybomb, then jumping on top, crouching and detonating the explosive. Its best to shoot on front of yourself to compensate for the stickybomb&#039;s arm time. The direction and speed of the Demoman is influenced by the placement and movement of the Demoman.&lt;br /&gt;
&lt;br /&gt;
=== Mine Jumping ===&lt;br /&gt;
Very similar to sticky jumping, but instead of a sticky bomb its with a [[Mine Layer|mine]]. Mines detonate when the [[Demoman]] who placed them or by enemies get close enough.  Mines detonate after 0.6 seconds of the wielder or enemies get close, so time your jump carefully. The way this works is very similar to sticky jumping. You need walk close to the mine, wait for the right moment, jump over the mine, crouch and go flying. This method is used a lot less since mines require more strict timing. Enemies can also do this by walking close to enemy mines and jumping over them. Theres even an [[achievement]] for it.&lt;br /&gt;
&lt;br /&gt;
=== Pipe Jumping ===&lt;br /&gt;
The Demoman can also use the force from his [[Grenade Launcher|pipes]] to jump. However this is less common as the direction of pipes is a lot less uncontrollable compared to stickies. There are a couple of rules of thumb for a successful pipe jump:&lt;br /&gt;
*Shooting the grenade against a wall will better control a pipe&#039;s trajectory and increase the window to reach the grenade before it explodes. &lt;br /&gt;
*Crouch-jump over the explosive, roughly 2 seconds after firing the grenade. Jumping too later, too early or without proper timing will result in a jump without much power or control. &lt;br /&gt;
*A purely vertical jump will require you to crouch-jump over a grenade without any horizontal motion, as the direction you jump is depnedant on your previous speed. &lt;br /&gt;
&lt;br /&gt;
== Engineer Jumps ==&lt;br /&gt;
=== Building Step Jump ===&lt;br /&gt;
Unlike his teammates, [[Engineer]] [[Buildings]] have collsion for the Engineer who built them. This is excecuted by crouch-jumping on top of a Building and using this extra height to reach areas. Of all buildings, [[Dispenser|Dispensers]] are the most convenient Building to use as a step up. [[Sentry|Sentries]] cost too much metal for a similar height, and there is practically no height gained from a [[Teleporter]]. Contrary to what one may think, Buildings do no have to be fully constructed to reach maximum height. The height a Building gives is constant, regardless of contruction animation. &lt;br /&gt;
&lt;br /&gt;
=== Jump Pads ===&lt;br /&gt;
Jump Pads are a Building which allow an Engineer and any of his teammates to reach heights similar to a perfectly excecuted Rocket Jump. When an ally or the Engineer presses the jump button while over a jump pad, their jump gains significant height and distance which can be used to access explosive jumper&#039;s shortcuts. Jump pads are best placed by high ledges so that teammates may reach them. It is possible to combine a Jump Pad-jump with another movement technique such as Twin Barrel Jumping to reach even greater distances.&lt;br /&gt;
&lt;br /&gt;
=== Coilgun Boosting ===&lt;br /&gt;
The [[Coilgun]] has a charging function. When charged the Coilgun&#039;s projectile increases in speed and damage, however charging the gun for too long will result in the weapon overcharging, causing an explosion at the user&#039;s position. This explosion deals 50 self-damage and propels the user upward. The height achieved can be increased by jumping before the explosion occurs. The user&#039;s trajectory doesn&#039;t change based on where the Coilgun is aimed; the user is always launched upwards. However the trajectory travelled is still influenced by the user&#039;s previous movement. This can be very useful for allowing the Engineer to reach higher places, but the health cost is significant and this technique can only be used twice (not counting fall damage) before it will kill the user.&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_hit_blastjump}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
{{Achievement|achievement_air_combat}}&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
{{Achievement|achievement_jumppad_enemy_spy_backstab}}&lt;br /&gt;
{{Achievement|achievement_jumppad_extinguish}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_assist}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fight or flight engineer (1).png|BLU Engineer loves to fly.&lt;br /&gt;
File:Fight_or_flight_heavy.png|This is what happens when you fly with 11 PhDs instead of a pilot&#039;s license. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=3998</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=3998"/>
		<updated>2023-10-30T10:24:19Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Undo revision 3996 by MrStonkles (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=107}}&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a [[Classes#Support|support class]] who operates behind enemy lines and specializes in killing enemies when they least expect it. He has 125 health and 107% speed, making him the second fastest class in the game, matching the [[Medic]]&#039;s speed. His [[Disguise Kit]] allows him to camouflage himself as an enemy or as even his own teammate while still taking damage from them as usual. His [[Invis Watch]] allows him to cloak and turn invisible, only being revealed when he bumps into an enemy or is shot by them. His [[Sapper]] is an anit-building tool that can disable and destroy enemy [[Building]]s unless the [[Engineer]] destroys them. His [[Knife]]&#039;s backstab feature allows him to instantly kill any class that is looking away from him, which is especially invaluable to take down targets like [[Medic]]s, [[Heavy|Heavies]] and unaware [[Sniper]]s. His [[Revolver]] is a good backup option in case he gets caught out and can ward off or potentially kill enemies chasing him down. Spy&#039;s arsenal allows him to flank behind enemy lines and wreck havoc in the back line, backstabbing targets and disabling Sentry nests.&lt;br /&gt;
&lt;br /&gt;
However, Spy is not without weaknesses. These include vulnerability if caught out, being vulnerable to spam while trying to flank, spy-checking from enemy players, [[afterburn]] from [[Pyro]] making a Spy a french fry, and aware players who periodically turn around. Spies must watch out for spy-checking players. Many players have learned to blast any &amp;quot;ally&amp;quot; that approaches them, which can force the Spy to retreat or possibly kill him before he gets a chance to return fire. His cloak &amp;quot;shimmers&amp;quot; when taking damage, which can make him easy to spot, and status effects like afterburn make him even easier to spot. This in particular can make it difficult when trying to go down a hallway that is currently being spammed with explosives. Decloaking creates a sound that can alert enemies to his presence, and running out of cloak while in the open can leave a Spy incredibly vulnerable without an escape option. Picking up [[Ammo]] mid-cloak can refill it, but Ammo packs mysteriously vanishing can also make enemies notice his presence. The Revolver, while a decent option, can be difficult to use, and the Knife is a terrible melee weapon outside of backstabs. This leaves unprepared Spies as little more than easy pickings for everyone else.&lt;br /&gt;
&lt;br /&gt;
Spy is a high-risk, high-reward class, with growing pains for anyone trying to use him effectively. A caught-out Spy with no cloak only has a Revolver which is unfortunately out-damaged by most other primary weapons. It is usually far easier to kill a caught-out Spy than it is for the Spy to kill you, and competent Pyros can almost destroy a Spy&#039;s hopes of ever approaching an enemy. [[Engineer]]s, while usually a high-priority target, can be difficult for the Spy to kill, as the minute a Spy un-disguises to backstab the Engineer while in range of a Sentry, he will get shot at unless the Spy immediately saps it. Multiple Sentries in one spot makes this even harder, but grouped-up Sentries are usually vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
The Spy is a backline specialist with poor up-front combat tools compared to other classes. A predictable Spy is like a [[Sniper]] with difficulty aiming: near harmless. A Spy constantly causing havoc will be caught on to, and on-guard enemies are incredibly difficult targets. Once the enemy team raises their guard against a Spy it will be difficult for a Spy to do much, as simply turning around can negate a backstab. It can sometimes be best to switch off the Spy until the enemy lowers their guard and switch back to Spy to punish their lowered guard. And remember: enemies who are constantly turning around to face a Spy won&#039;t be facing the other team and become vulnerable, so a Spy just being a distraction in a team fight is already great.&lt;br /&gt;
&lt;br /&gt;
On offense, his main goal is to disable or destroy the enemy Sentry Gun, which is accomplished by killing the Engineer and sapping all his buildings. He can also go deep into enemy territory to sneakily capture an objective, something other classes have a hard time achieving. On defense, his main role is to constantly kill the enemy [[Medic]] and his patient, preventing them from building up enough momentum to mount a successful assault, though killing enemy Medics is always a priority no matter the game mode. A Spy standing around an obscure corner can get more kills than even a Heavy standing there, and is especially useful in killing the [[VIP]]. While the Spy has a high skill floor and can be difficult to be consistently effective, his playstyle and mechanics are unlike any other, with a technical skillset that takes full advantage of the player&#039;s game knowledge, allowing him to play mind games with the enemy team while dropping targets left and right. He can be incredibly punishing for new players, and even veteran players can find him difficult. But a competent Spy is a constant threat, preventing any kind of [[ÜberCharge]] and can even win games singlehandedly through back-capping or VIP killing. Players using the Spy combine skill and a bit of luck, pushing both to see just how far they can take the so-called &amp;quot;worst class in the game&amp;quot;, and finding joy in the unexpected depths and brilliance of this one class.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: France&lt;br /&gt;
&lt;br /&gt;
Job: Uncloak &amp;amp; Dagger&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Contraptions: Disguise Kit / Cloaking Watch&lt;br /&gt;
&lt;br /&gt;
He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You&#039;re dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Revolver}}&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sapper}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Knife}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Disguise Kit}}&lt;br /&gt;
}}&lt;br /&gt;
=== Watch ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Invis Watch}}&lt;br /&gt;
{{Weapon|L&#039;escampette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Spy…&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{Callmedic}} while disguised.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …your [[revolver]] is a very useful tool for when a stealth operation doesn&#039;t go your way.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy buildings to disable and destroy them. Disguises aren&#039;t lost when placing sappers.&lt;br /&gt;
* …your electro sappers disable [[Sentry Gun|sentry guns]] before destroying them. Sap a sentrygun before attacking the engineer.&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …use your cloak to get behind enemy lines, and your disguise to move around amongst them.&lt;br /&gt;
* …your [[Tranquilizer Gun|tranquilizer gun]] slows down your target and decreases their ranged gun damage. This helps create an opening for an escape.&lt;br /&gt;
* …the darts from your tranquilizer gun cause your target to take guaranteed [[Critical hit|critical hits]] from melee damage. Let your teammates gang up on them.&lt;br /&gt;
* …the [[L&#039;escampette]] allows you to move quickly to or from the enemy base. Make quick escapes, or quick infiltrations!&lt;br /&gt;
* …you lose cloak taking damage with the L&#039;escampette equipped. Stay out of the line of fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Шпионин|bg_m=Spy&lt;br /&gt;
|de=Spy&lt;br /&gt;
|en=Spy&lt;br /&gt;
|es=Spy&lt;br /&gt;
|fr=Spy&lt;br /&gt;
|hu=Kém|hu_m=Spy&lt;br /&gt;
|it=Spia|it_m=Spy&lt;br /&gt;
|pl=Szpieg|pl_m=Spy&lt;br /&gt;
|pt-br=Spy&lt;br /&gt;
|ro=Spy&lt;br /&gt;
|ru=Шпион|ru_m=Spy&lt;br /&gt;
|tr=Spy&lt;br /&gt;
|uk=Шпигун|uk_m=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Spy&#039;s Cigarette “shell” to be slightly higher poly.&lt;br /&gt;
* Added Spywalk for Spies. (Bound to Shift by default)&lt;br /&gt;
* Added a glow to the Spy&#039;s cigarette.&lt;br /&gt;
* Updated the Spy’s mask textures to be consistent with the 10 classes.&lt;br /&gt;
* Being touched as a Spy now also affects the viewmodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.2]]&#039;&#039;&#039;&lt;br /&gt;
* Updated tf2c_spy_gun_mettle to include updated [[Sapper]] damage modifier &lt;br /&gt;
* Fixed Spywalk not being applied clientside&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.4]]&#039;&#039;&#039;&lt;br /&gt;
* The move speed increase from tf2c_gun_mettle_spy now only affects Spy, rather than all classes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Spy:&lt;br /&gt;
** Increased the Spy&#039;s movement speed to 107% (from 100%)&lt;br /&gt;
** Set by tf2c_spy_gun_mettle 2, the new default setting for tf2c_spy_gun_mettle; can be changed by server operators&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
* Added the tf2c_spywalk_inverted convar, which sets Spywalk (moving at Spy&#039;s regular speed while [[Disguise Kit|disguised]] as slower classes) as the default behavior, with +SPEED (Spywalk bind) imitating your disguise&#039;s speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]&lt;br /&gt;
* Added a Spywalk indicator on the [[Disguise Kit|Disguis]]e HUD (enabled via tf2c_spywalk_hud, enabled by default) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy used to have 100% movement speed in both Team Fortress 2 and Team Fortress 2 Classic, but both iterations were eventually changed to 107%.&lt;br /&gt;
* In Team Fortress 2 Classic, Spy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says &amp;quot;Prego&amp;quot; (&amp;quot;Translation: &amp;quot;You&#039;re welcome&amp;quot;). This was lifted from the prerelease versions of Team Fortress 2.&lt;br /&gt;
* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes. Despite this, the class selection portraits in-game have the BLU and GRN Spy smoking white cigarettes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spy]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=3996</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=3996"/>
		<updated>2023-10-30T10:17:46Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Wake up babe new trivia said by trotim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=107}}&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a [[Classes#Support|support class]] who operates behind enemy lines and specializes in killing enemies when they least expect it. He has 125 health and 107% speed, making him the second fastest class in the game, matching the [[Medic]]&#039;s speed. His [[Disguise Kit]] allows him to camouflage himself as an enemy or as even his own teammate while still taking damage from them as usual. His [[Invis Watch]] allows him to cloak and turn invisible, only being revealed when he bumps into an enemy or is shot by them. His [[Sapper]] is an anit-building tool that can disable and destroy enemy [[Building]]s unless the [[Engineer]] destroys them. His [[Knife]]&#039;s backstab feature allows him to instantly kill any class that is looking away from him, which is especially invaluable to take down targets like [[Medic]]s, [[Heavy|Heavies]] and unaware [[Sniper]]s. His [[Revolver]] is a good backup option in case he gets caught out and can ward off or potentially kill enemies chasing him down. Spy&#039;s arsenal allows him to flank behind enemy lines and wreck havoc in the back line, backstabbing targets and disabling Sentry nests.&lt;br /&gt;
&lt;br /&gt;
However, Spy is not without weaknesses. These include vulnerability if caught out, being vulnerable to spam while trying to flank, spy-checking from enemy players, [[afterburn]] from [[Pyro]] making a Spy a french fry, and aware players who periodically turn around. Spies must watch out for spy-checking players. Many players have learned to blast any &amp;quot;ally&amp;quot; that approaches them, which can force the Spy to retreat or possibly kill him before he gets a chance to return fire. His cloak &amp;quot;shimmers&amp;quot; when taking damage, which can make him easy to spot, and status effects like afterburn make him even easier to spot. This in particular can make it difficult when trying to go down a hallway that is currently being spammed with explosives. Decloaking creates a sound that can alert enemies to his presence, and running out of cloak while in the open can leave a Spy incredibly vulnerable without an escape option. Picking up [[Ammo]] mid-cloak can refill it, but Ammo packs mysteriously vanishing can also make enemies notice his presence. The Revolver, while a decent option, can be difficult to use, and the Knife is a terrible melee weapon outside of backstabs. This leaves unprepared Spies as little more than easy pickings for everyone else.&lt;br /&gt;
&lt;br /&gt;
Spy is a high-risk, high-reward class, with growing pains for anyone trying to use him effectively. A caught-out Spy with no cloak only has a Revolver which is unfortunately out-damaged by most other primary weapons. It is usually far easier to kill a caught-out Spy than it is for the Spy to kill you, and competent Pyros can almost destroy a Spy&#039;s hopes of ever approaching an enemy. [[Engineer]]s, while usually a high-priority target, can be difficult for the Spy to kill, as the minute a Spy un-disguises to backstab the Engineer while in range of a Sentry, he will get shot at unless the Spy immediately saps it. Multiple Sentries in one spot makes this even harder, but grouped-up Sentries are usually vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
The Spy is a backline specialist with poor up-front combat tools compared to other classes. A predictable Spy is like a [[Sniper]] with difficulty aiming: near harmless. A Spy constantly causing havoc will be caught on to, and on-guard enemies are incredibly difficult targets. Once the enemy team raises their guard against a Spy it will be difficult for a Spy to do much, as simply turning around can negate a backstab. It can sometimes be best to switch off the Spy until the enemy lowers their guard and switch back to Spy to punish their lowered guard. And remember: enemies who are constantly turning around to face a Spy won&#039;t be facing the other team and become vulnerable, so a Spy just being a distraction in a team fight is already great.&lt;br /&gt;
&lt;br /&gt;
On offense, his main goal is to disable or destroy the enemy Sentry Gun, which is accomplished by killing the Engineer and sapping all his buildings. He can also go deep into enemy territory to sneakily capture an objective, something other classes have a hard time achieving. On defense, his main role is to constantly kill the enemy [[Medic]] and his patient, preventing them from building up enough momentum to mount a successful assault, though killing enemy Medics is always a priority no matter the game mode. A Spy standing around an obscure corner can get more kills than even a Heavy standing there, and is especially useful in killing the [[VIP]]. While the Spy has a high skill floor and can be difficult to be consistently effective, his playstyle and mechanics are unlike any other, with a technical skillset that takes full advantage of the player&#039;s game knowledge, allowing him to play mind games with the enemy team while dropping targets left and right. He can be incredibly punishing for new players, and even veteran players can find him difficult. But a competent Spy is a constant threat, preventing any kind of [[ÜberCharge]] and can even win games singlehandedly through back-capping or VIP killing. Players using the Spy combine skill and a bit of luck, pushing both to see just how far they can take the so-called &amp;quot;worst class in the game&amp;quot;, and finding joy in the unexpected depths and brilliance of this one class.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: France&lt;br /&gt;
&lt;br /&gt;
Job: Uncloak &amp;amp; Dagger&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Contraptions: Disguise Kit / Cloaking Watch&lt;br /&gt;
&lt;br /&gt;
He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You&#039;re dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Revolver}}&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sapper}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Knife}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Disguise Kit}}&lt;br /&gt;
}}&lt;br /&gt;
=== Watch ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Invis Watch}}&lt;br /&gt;
{{Weapon|L&#039;escampette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Spy…&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{Callmedic}} while disguised.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …your [[revolver]] is a very useful tool for when a stealth operation doesn&#039;t go your way.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy buildings to disable and destroy them. Disguises aren&#039;t lost when placing sappers.&lt;br /&gt;
* …your electro sappers disable [[Sentry Gun|sentry guns]] before destroying them. Sap a sentrygun before attacking the engineer.&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …use your cloak to get behind enemy lines, and your disguise to move around amongst them.&lt;br /&gt;
* …your [[Tranquilizer Gun|tranquilizer gun]] slows down your target and decreases their ranged gun damage. This helps create an opening for an escape.&lt;br /&gt;
* …the darts from your tranquilizer gun cause your target to take guaranteed [[Critical hit|critical hits]] from melee damage. Let your teammates gang up on them.&lt;br /&gt;
* …the [[L&#039;escampette]] allows you to move quickly to or from the enemy base. Make quick escapes, or quick infiltrations!&lt;br /&gt;
* …you lose cloak taking damage with the L&#039;escampette equipped. Stay out of the line of fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Шпионин|bg_m=Spy&lt;br /&gt;
|de=Spy&lt;br /&gt;
|en=Spy&lt;br /&gt;
|es=Spy&lt;br /&gt;
|fr=Spy&lt;br /&gt;
|hu=Kém|hu_m=Spy&lt;br /&gt;
|it=Spia|it_m=Spy&lt;br /&gt;
|pl=Szpieg|pl_m=Spy&lt;br /&gt;
|pt-br=Spy&lt;br /&gt;
|ro=Spy&lt;br /&gt;
|ru=Шпион|ru_m=Spy&lt;br /&gt;
|tr=Spy&lt;br /&gt;
|uk=Шпигун|uk_m=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Spy&#039;s Cigarette “shell” to be slightly higher poly.&lt;br /&gt;
* Added Spywalk for Spies. (Bound to Shift by default)&lt;br /&gt;
* Added a glow to the Spy&#039;s cigarette.&lt;br /&gt;
* Updated the Spy’s mask textures to be consistent with the 10 classes.&lt;br /&gt;
* Being touched as a Spy now also affects the viewmodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.2]]&#039;&#039;&#039;&lt;br /&gt;
* Updated tf2c_spy_gun_mettle to include updated [[Sapper]] damage modifier &lt;br /&gt;
* Fixed Spywalk not being applied clientside&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.4]]&#039;&#039;&#039;&lt;br /&gt;
* The move speed increase from tf2c_gun_mettle_spy now only affects Spy, rather than all classes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Spy:&lt;br /&gt;
** Increased the Spy&#039;s movement speed to 107% (from 100%)&lt;br /&gt;
** Set by tf2c_spy_gun_mettle 2, the new default setting for tf2c_spy_gun_mettle; can be changed by server operators&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
* Added the tf2c_spywalk_inverted convar, which sets Spywalk (moving at Spy&#039;s regular speed while [[Disguise Kit|disguised]] as slower classes) as the default behavior, with +SPEED (Spywalk bind) imitating your disguise&#039;s speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]&lt;br /&gt;
* Added a Spywalk indicator on the [[Disguise Kit|Disguis]]e HUD (enabled via tf2c_spywalk_hud, enabled by default) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy used to have 100% movement speed in both Team Fortress 2 and Team Fortress 2 Classic, but both iterations were eventually changed to 107%.&lt;br /&gt;
* In Team Fortress 2 Classic, Spy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says &amp;quot;Prego&amp;quot; (&amp;quot;Translation: &amp;quot;You&#039;re welcome&amp;quot;). This was lifted from the prerelease versions of Team Fortress 2.&lt;br /&gt;
* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes. Despite this, the class selection portraits in-game have the BLU and GRN Spy smoking white cigarettes.&lt;br /&gt;
* There is a 1/1000 chance that the Spy&#039;s Revolver reload animation plays the old animation instead of the current one&lt;br /&gt;
&lt;br /&gt;
[[Category:Spy]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=2305</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=2305"/>
		<updated>2023-05-17T05:34:19Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Mentioned the Civ&amp;#039;s healing rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a special class for the [[VIP]] game mode, where he needs to be escorted by his body guards, the [[Teams|BLU]] team, while attempting to avoid being killed by the assassins who are on the [[Teams|RED]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates while providing a passive 20% damage resistance boost and passive healing at a rate of 5HP/s to 15HP/s for any teammate around him. In addition, granting a mini-crit boost to the medic will increase both the heal and Über rate. However, he&#039;s only equipped with the [[Umbrella]] which is functionally identical to the [[bat]], he&#039;s also rather slow, only moving as fast as a [[Demoman]]. Even with 200 health points, he should be staying behind the front lines otherwise he can easily get killed quickly, especially by any assassins who are willing to die in order to take his life.&lt;br /&gt;
&lt;br /&gt;
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any assassins. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.&lt;br /&gt;
&lt;br /&gt;
The Civilian is voiced by Benjamin &amp;quot;Benjamoose&amp;quot; Rudman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Name: William D. Billingsworth (real name: Orson W. Jenkins)&lt;br /&gt;
&lt;br /&gt;
Location of origin: Dorset, England&lt;br /&gt;
&lt;br /&gt;
Job: Escape (Oil Baron)&lt;br /&gt;
&lt;br /&gt;
Motto: No Motto&lt;br /&gt;
&lt;br /&gt;
Special ability: Boost&lt;br /&gt;
&lt;br /&gt;
Known as &amp;quot;Dollar Bill&amp;quot; to his friends (a self-given nickname, as he has none), the rich, haughty, and rather portly Civilian is a man with a target on his back. Paranoid, he hires mercenaries to protect him from the various men and organizations that are after him. His two loves are his life and his money, and he wants to maintain those for as long as he possibly can. But so long as there are people who want him dead out there, he&#039;s going to have to use that money he loves dearly to keep himself alive.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Umbrella}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Civilian…&lt;br /&gt;
&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …hit {{attack2}} on a teammate to give them a 10 second boost of mini-crits.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] the fastest out of any other class.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
&amp;lt;!-- * …you are the strongest class in the game. Take [[Sniper|Snipers]] head-on with your powerful [[umbrella]]!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Цивилен|bg_m=Civilian&lt;br /&gt;
|de=Civilian&lt;br /&gt;
|en=Civilian&lt;br /&gt;
|es=Civilian&lt;br /&gt;
|fr=Civilian&lt;br /&gt;
|hu=Civil|hu_m=Civilian&lt;br /&gt;
|it=Civile|it_m=Civilian&lt;br /&gt;
|pl=Cywil|pl_m=Civilian&lt;br /&gt;
|pt-br=Civilian&lt;br /&gt;
|ro=Civilian&lt;br /&gt;
|ru=Гражданский|ru_m=Civilian&lt;br /&gt;
|tr=Civilian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Civilian originated in Team Fortress Classic, and was considered for Team Fortress 2 during it&#039;s development, but never went anywhere past very early gameplay test phases.&lt;br /&gt;
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;, before being adopted by the developers.&lt;br /&gt;
* In [[VIP]], the Civilian cannot kill himself through a kill-bind.&lt;br /&gt;
* If you call for [[Medic]], there&#039;s a chance the Civilian will say &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot;, which is a reference to one of the Medic lines in &#039;&#039;Team Fortress Classic&#039;&#039;.&lt;br /&gt;
* Despite not being one of the 9 mercenaries, the Civilian can still be Übercharged. This implies he had a surgical procedure performed by the [[Medic]] to gain an Übercharge implant.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RED Civilian Portrait.png|Civilian Portrait&lt;br /&gt;
Civilian concept art.png|Civilian Concept Art&lt;br /&gt;
Civilian outfits concept art.png|Civilian Outfits Concept Art&lt;br /&gt;
Civilian cutout concept art.png|Civilian Cutout Concept Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Civilian]]&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1380</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1380"/>
		<updated>2022-09-18T12:43:10Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a support-class. Using his [[Invis Watch]] and [[Disguise Kit]], he infiltrates enemy lines to take out key classes like the [[Medic]] or dismantle an [[Engineer]]&#039;s nest.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Revolver]]&lt;br /&gt;
*[[Tranquilizer Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
&lt;br /&gt;
*[[Sapper]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Watch ===&lt;br /&gt;
&lt;br /&gt;
*[[Invis Watch]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Spy...&lt;br /&gt;
&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy [[Sentry Guns|Sentry guns]] to destroy them. [[Disguise Kit|Disguises]] aren&#039;t lost when placing [[Sapper|sappers]].&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{callmedic}} while disguised.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] in order to color-blind enemys. [[Disguise Kit|Disguises]] are lost when shooting tranquilizer darts.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] to slow down enemies that may be chasing you. This helps when running away from enemy [[Pyro|Pyros]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|inflict_tranquilization}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Spy&lt;br /&gt;
|bulgarian=Шпионин|bulgarian_m=Spy&lt;br /&gt;
|english=Spy&lt;br /&gt;
|french=Spy&lt;br /&gt;
|german=Spy&lt;br /&gt;
|italian=Spia|italian_m=Spy&lt;br /&gt;
|romanian=Spy&lt;br /&gt;
|russian=Шпион|russian_m=Spy&lt;br /&gt;
|spanish=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy in &#039;&#039;Team Fortress 2&#039;&#039; has a slightly faster movement speed (107%) compared to &#039;&#039;Team Fortress 2 Classic&#039;&#039; (100%).&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1294</id>
		<title>Syringe Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1294"/>
		<updated>2022-07-28T09:24:55Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| kill-icon=syringegun medic&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=40&lt;br /&gt;
| ammo-carried=150&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|I&#039;ll make sure you won&#039;t leave unharmed!}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Syringe Gun&#039;&#039;&#039; is the default Primary weapon of the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pistola de seringas|brazilian_m=Syringe Gun&lt;br /&gt;
|bulgarian=Спринцовка пистолет|bulgarian_m=Syringe Gun&lt;br /&gt;
|english=Syringe Gun&lt;br /&gt;
|french=Pistolet seringue|french_m=Syringe Gun&lt;br /&gt;
|german=Spritzpistole|german_m=Syringe Gun&lt;br /&gt;
|italian=Pistola a siringa|italian_m=Syringe Gun&lt;br /&gt;
|romanian=Pistol cu ​​seringă|romanian_m=Syringe Gun&lt;br /&gt;
|russian=Шприцевой пистолет|russian_m=Syringe Gun&lt;br /&gt;
|spanish=pistola de jeringa|spanish_m=Syringe Gun&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1293</id>
		<title>Syringe Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1293"/>
		<updated>2022-07-28T09:21:25Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Ammo info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| kill-icon=syringegun medic&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=40&lt;br /&gt;
| ammo-carried=150&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|I&#039;ll make sure you won&#039;t leave unharmed!}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Syringe Gun&#039;&#039;&#039; is the default Primary weapon of the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pistola de seringa Inglesa|brazilian_m=Syringe Gun&lt;br /&gt;
|bulgarian=Спринцовка пистолет|bulgarian_m=Syringe Gun&lt;br /&gt;
|english=Syringe Gun&lt;br /&gt;
|french=Pistolet seringue|french_m=Syringe Gun&lt;br /&gt;
|german=Spritzpistole|german_m=Syringe Gun&lt;br /&gt;
|italian=Pistola a siringa|italian_m=Syringe Gun&lt;br /&gt;
|romanian=Pistol cu ​​seringă|romanian_m=Syringe Gun&lt;br /&gt;
|russian=Шприцевой пистолет|russian_m=Syringe Gun&lt;br /&gt;
|spanish=pistola de jeringa|spanish_m=Syringe Gun&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1292</id>
		<title>Syringe Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1292"/>
		<updated>2022-07-28T09:04:48Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Complete Syringe Gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| kill-icon=syringegun medic&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|I&#039;ll make sure you won&#039;t leave unharmed!}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Syringe Gun&#039;&#039;&#039; is the default Primary weapon of the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pistola de seringa Inglesa|brazilian_m=Syringe Gun&lt;br /&gt;
|bulgarian=Спринцовка пистолет|bulgarian_m=Syringe Gun&lt;br /&gt;
|english=Syringe Gun&lt;br /&gt;
|french=Pistolet seringue|french_m=Syringe Gun&lt;br /&gt;
|german=Spritzpistole|german_m=Syringe Gun&lt;br /&gt;
|italian=Pistola a siringa|italian_m=Syringe Gun&lt;br /&gt;
|romanian=Pistol cu ​​seringă|romanian_m=Syringe Gun&lt;br /&gt;
|russian=Шприцевой пистолет|russian_m=Syringe Gun&lt;br /&gt;
|spanish=pistola de jeringa|spanish_m=Syringe Gun&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Wrench&amp;diff=1260</id>
		<title>Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Wrench&amp;diff=1260"/>
		<updated>2022-07-27T12:57:15Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Created page with &amp;quot;{{Infobox weapon | kill-icon=Wrench | used-by=Engineer | slot=Meele | loadout=yes | loadout-kind=Wrench | loadout-propername=yes | loadout-attributes= {{Loadout neutral|Speeds up construction, upgrades, and repairs friendly buildings on hit}} }} The Wrench is the default melee weapon for the Engineer.  == Trivia == * The wrench can be used to disable Demoman&amp;#039;s Dynamite Pack. {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=Wrench&lt;br /&gt;
| used-by=Engineer&lt;br /&gt;
| slot=Meele&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Wrench&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Speeds up construction, upgrades, and repairs friendly buildings on hit}}&lt;br /&gt;
}}&lt;br /&gt;
The Wrench is the default melee weapon for the [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The wrench can be used to disable Demoman&#039;s [[Dynamite Pack]].&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bonesaw&amp;diff=1246</id>
		<title>Bonesaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bonesaw&amp;diff=1246"/>
		<updated>2022-07-27T12:25:08Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Created page with &amp;quot;{{Infobox weapon | used-by=Medic | slot=Melee | loadout=yes | loadout-attributes= {{Loadout neutral|&amp;quot;Come over here. I promise I will heal you!&amp;quot;}} }} The &amp;#039;&amp;#039;&amp;#039;Bonesaw&amp;#039;&amp;#039;&amp;#039; is the default melee weapon for the Medic.  {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Come over here. I promise I will heal you!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bonesaw&#039;&#039;&#039; is the default melee weapon for the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1243</id>
		<title>Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1243"/>
		<updated>2022-07-27T12:13:36Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=Bat&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Bat&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|This thing creates the best concaves when it comes to it---real useful!}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bat&#039;&#039;&#039; is the default melee weapon for the [[Scout]].&lt;br /&gt;
&lt;br /&gt;
The Bat does less damage per hit than all other stock melee weapons, but swings 37.5% faster.&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1242</id>
		<title>Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1242"/>
		<updated>2022-07-27T12:12:20Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=Bat&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Bat&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;This thing creates the best concaves when it comes to it---real useful!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bat&#039;&#039;&#039; is the default melee weapon for the [[Scout]].&lt;br /&gt;
&lt;br /&gt;
The Bat does less damage per hit than all other stock melee weapons, but swings 37.5% faster.&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1241</id>
		<title>Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1241"/>
		<updated>2022-07-27T12:11:07Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Created page with &amp;quot;{{Infobox weapon | kill-icon=Bat | used-by=Scout | slot=Melee | loadout=yes | loadout-kind=Bat | loadout-attributes= {{Loadout neutral|&amp;quot;This thing creates the best concaves when it comes to it---real useful!&amp;quot;}} }} The &amp;#039;&amp;#039;&amp;#039;Bat&amp;#039;&amp;#039;&amp;#039; is the default melee weapon for the Scout.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=Bat&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Bat&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;This thing creates the best concaves when it comes to it---real useful!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bat&#039;&#039;&#039; is the default melee weapon for the [[Scout]].&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1235</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1235"/>
		<updated>2022-07-27T11:45:28Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a support-class. Using his [[Invis Watch]] and [[Disguise Kit]], he infiltrates enemy lines to take out key classes like the [[Medic]] or dismantle an [[Engineer]]&#039;s nest.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Revolver]]&lt;br /&gt;
*[[Tranquilizer Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
&lt;br /&gt;
*[[Sapper]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Watch ===&lt;br /&gt;
&lt;br /&gt;
*[[Invis Watch]]&lt;br /&gt;
&lt;br /&gt;
=== PDA ===&lt;br /&gt;
&lt;br /&gt;
*[[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Spy...&lt;br /&gt;
&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy [[Sentry Guns|entry guns]] to destroy them. [[Disguise Kit|Disguises]] aren&#039;t lost when placing [[Sapper|sappers]].&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{callmedic}} while disguised.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] in order to color-blind enemys. [[Disguise Kit|Disguises]] are lost when shooting tranquilizer darts.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] to slow down enemies that may be chasing you. This helps when running away from enemy [[Pyro|Pyros]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Spy&lt;br /&gt;
|bulgarian=Шпионин|bulgarian_m=Spy&lt;br /&gt;
|english=Spy&lt;br /&gt;
|french=Spy&lt;br /&gt;
|german=Spy&lt;br /&gt;
|italian=Spia|italian_m=Spy&lt;br /&gt;
|romanian=Spy&lt;br /&gt;
|russian=Шпион|russian_m=Spy&lt;br /&gt;
|spanish=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy in &#039;&#039;Team Fortress 2&#039;&#039; has a slightly faster movement speed (107%) compared to &#039;&#039;Team Fortress 2 Classic&#039;&#039; (100%).&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1233</id>
		<title>Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1233"/>
		<updated>2022-07-27T11:44:16Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Tranquilizer page, I Dont know update history of it nor its translations so improve it as you wish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon= Tranq&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|On Hit: Color Blind Victim and slow their movements by 33% for 5s.}}&lt;br /&gt;
{{Loadout positive|Knife gives guaranteed crits on tranquilized enemies}}&lt;br /&gt;
{{Loadout neutral|This weapon will reload when not active }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tranquilizer Gun&#039;&#039;&#039; is a primary weapon for the Spy. It is a dart gun with iron sights that shoots small darts.&lt;br /&gt;
&lt;br /&gt;
The darts can slow down and colorblind enemies with the addition of guaranteed knife crits at the cost of a smaller clip size.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Tranquilizer is a cut weapon from Team fortress 2, It can be seen held by the spy in Team Fortress 2&#039;s first trailer&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1229</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=1229"/>
		<updated>2022-07-27T10:41:29Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Small Trivia That mentions tranquilizer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a support-class. Using his [[Invis Watch]] and [[Disguise Kit]], he infiltrates enemy lines to take out key classes like the [[Medic]] or dismantle an [[Engineer]]&#039;s nest.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Revolver]]&lt;br /&gt;
*[[Tranquilizer Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
&lt;br /&gt;
*[[Sapper]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Watch ===&lt;br /&gt;
&lt;br /&gt;
*[[Invis Watch]]&lt;br /&gt;
&lt;br /&gt;
=== PDA ===&lt;br /&gt;
&lt;br /&gt;
*[[Disguise Kit]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Spy...&lt;br /&gt;
&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy [[Sentry Guns|entry guns]] to destroy them. [[Disguise Kit|Disguises]] aren&#039;t lost when placing [[Sapper|sappers]].&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{callmedic}} while disguised.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] in order to color-blind enemys. [[Disguise Kit|Disguises]] are lost when shooting tranquilizer darts.&lt;br /&gt;
* …use your [[Tranquilizer Gun|tranquilizer gun]] to slow down enemies that may be chasing you. This helps when running away from enemy [[Pyro|Pyros]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Spy&lt;br /&gt;
|bulgarian=Шпионин|bulgarian_m=Spy&lt;br /&gt;
|english=Spy&lt;br /&gt;
|french=Spy&lt;br /&gt;
|german=Spy&lt;br /&gt;
|italian=Spia|italian_m=Spy&lt;br /&gt;
|romanian=Spy&lt;br /&gt;
|russian=Шпион|russian_m=Spy&lt;br /&gt;
|spanish=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy in &#039;&#039;Team Fortress 2&#039;&#039; has a slightly faster movement speed (107%) compared to &#039;&#039;Team Fortress 2 Classic&#039;&#039; (100%).&lt;br /&gt;
* The Spy&#039;s Alternative Primary Weapon Tranquilizer Gun is a cut weapon from Team Fortress 2, It can be seen held by spy in Team Fortress 2&#039;s First Trailer.&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1228</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1228"/>
		<updated>2022-07-27T10:31:42Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]&#039;s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Grenade Launcher]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Stickybomb Launcher]]&lt;br /&gt;
*[[Dynamite Pack]]&lt;br /&gt;
*[[Mine Layer]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Bottle]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Demoman...&lt;br /&gt;
&lt;br /&gt;
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go.&lt;br /&gt;
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights.&lt;br /&gt;
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …use your [[grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …your [[bottle]] does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[control points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[grenade launcher]] is your main weapon of choice.&lt;br /&gt;
* …currently placed [[Mine Layer]]&#039;s mines can be deactivated all at once by pressing {{attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Demoman&lt;br /&gt;
|bulgarian=Разрушител|bulgarian_m=Destroyer&lt;br /&gt;
|english=Demoman&lt;br /&gt;
|french=Demoman&lt;br /&gt;
|german=Demoman&lt;br /&gt;
|italian=Demolitore|italian_m=Demoman&lt;br /&gt;
|romanian=Demoman&lt;br /&gt;
|russian=Подрывник|russian_m=Demoman&lt;br /&gt;
|spanish=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* The Demoman&#039;s alternative secondary weapon [[Dynamite Pack]] Is a cut weapon from Team fortress 2, It can be seen used in Team fortress 2&#039;s second trailer to take down a sentry.&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1227</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1227"/>
		<updated>2022-07-27T10:30:38Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]&#039;s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Grenade Launcher]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Stickybomb Launcher]]&lt;br /&gt;
*[[Dynamite Pack]]&lt;br /&gt;
*[[Mine Layer]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Bottle]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Demoman...&lt;br /&gt;
&lt;br /&gt;
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go.&lt;br /&gt;
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights.&lt;br /&gt;
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …use your [[grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …your [[bottle]] does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[control points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[grenade launcher]] is your main weapon of choice.&lt;br /&gt;
* …currently placed [[Mine Layer]]&#039;s mines can be deactivated all at once by pressing {{attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Demoman&lt;br /&gt;
|bulgarian=Разрушител|bulgarian_m=Destroyer&lt;br /&gt;
|english=Demoman&lt;br /&gt;
|french=Demoman&lt;br /&gt;
|german=Demoman&lt;br /&gt;
|italian=Demolitore|italian_m=Demoman&lt;br /&gt;
|romanian=Demoman&lt;br /&gt;
|russian=Подрывник|russian_m=Demoman&lt;br /&gt;
|spanish=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* The Demoman&#039;s Alternative Secondary Weapon [[Dynamite Pack]] Is a cut weapon from Team fortress 2, It can be seen used in Team fortress 2&#039;s Second Trailer to take down a sentry.&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1226</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1226"/>
		<updated>2022-07-27T10:27:11Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Small Trivia That mentions dynamite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]&#039;s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Grenade Launcher]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Stickybomb Launcher]]&lt;br /&gt;
*[[Dynamite Pack]]&lt;br /&gt;
*[[Mine Layer]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Bottle]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Demoman...&lt;br /&gt;
&lt;br /&gt;
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go.&lt;br /&gt;
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights.&lt;br /&gt;
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …use your [[grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …your [[bottle]] does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[control points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[grenade launcher]] is your main weapon of choice.&lt;br /&gt;
* …currently placed [[Mine Layer]]&#039;s mines can be deactivated all at once by pressing {{attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Demoman&lt;br /&gt;
|bulgarian=Разрушител|bulgarian_m=Destroyer&lt;br /&gt;
|english=Demoman&lt;br /&gt;
|french=Demoman&lt;br /&gt;
|german=Demoman&lt;br /&gt;
|italian=Demolitore|italian_m=Demoman&lt;br /&gt;
|romanian=Demoman&lt;br /&gt;
|russian=Подрывник|russian_m=Demoman&lt;br /&gt;
|spanish=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* The Demoman&#039;s Secondary Weapon [[Dynamite Pack]] Is a cut weapon from Team fortress 2, It can be seen used in Team fortress 2&#039;s Second Trailer to take down a sentry.&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian_responses&amp;diff=1225</id>
		<title>Civilian responses</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian_responses&amp;diff=1225"/>
		<updated>2022-07-27T09:37:55Z</updated>

		<summary type="html">&lt;p&gt;MrStonkles: Made it so that the voice commands text leads to the voice command page, just like the regular tf2 wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leaderboard class civilian.png|right|alt=The Civilian|The Civilian]]&lt;br /&gt;
&lt;br /&gt;
Voice Responses are contextually triggered lines that play after the player has achieved something, such as dominating an enemy, or the player has triggered something, like being set on fire. The [[Civilian]] has several vocal responses, all of which are listed below (excluding [[Civilian voice commands|Voice Commands]]).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Kill-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039; After Killing More than 1 Enemy in 20 Seconds with a [[Melee]] Weapon&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian domination01.wav|&amp;quot;Ha-ha-ha! Screw you, assassin!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination04.wav|&amp;quot;Brollikins smacked you good.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination05.wav|&amp;quot;An exit worthy of my wealth.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination06.wav|&amp;quot;Isn&#039;t everything grand?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination07.wav|&amp;quot;That one&#039;s not getting up.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Domination-related responses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Domination&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian domination01.wav|&amp;quot;Ha-ha-ha! Screw you, assassin!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination04.wav|&amp;quot;Brollikins smacked you good.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination05.wav|&amp;quot;An exit worthy of my wealth.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination06.wav|&amp;quot;Isn&#039;t everything grand?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination07.wav|&amp;quot;That one&#039;s not getting up.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Revenge Kill&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian revenge01.wav|&amp;quot;Ah, what a beautiful day!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination02.wav|&amp;quot;Lovely weather, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian revenge03.wav|&amp;quot;Haha! Screw you, assassins!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian domination03.wav|&amp;quot;Alas, poor Yorick, I knew him - not at all, I never met him before in my life.&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Event-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Round Start&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian battlecry01.wav|&amp;quot;Let&#039;s get to the fun part!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry02.wav|&amp;quot;Let&#039;s teach em a lesson!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry03.wav|&amp;quot;They shall fall!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry04.wav|&amp;quot;Good day, my underpaid men!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry05.wav|&amp;quot;Show they what we&#039;re made of!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry06.wav|&amp;quot;I paid good money for you people, don&#039;t let me down!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry07.wav|&amp;quot;Ah, let&#039;s see what the odds are for this match!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian battlecry08.wav|&amp;quot;If I survive, you all get a five cent raise! Sounds good? Gooood. &amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Stalemate&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autodejectedtie01.wav|&amp;quot;Ah, I knew this would happen...&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autodejectedtie02.wav|&amp;quot;Well, this well all &#039;&#039;willy-wonky&#039;&#039;, didn&#039;t it?&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Game win&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian success01.wav|&amp;quot;Yes, I made it! I mean - &#039;&#039;we made it.&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success02.wav|&amp;quot;Yes, &#039;&#039;yeees!&#039;&#039; [Laughter]&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success03.wav|&amp;quot;Money for everyone! In about 3 to 6 weeks.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success04.wav|&amp;quot;Money for everyone!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success05.wav|&amp;quot;All in a day&#039;s work!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success06.wav|&amp;quot;Finally! This took forever!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success07.wav|&amp;quot;Hmph, that was close&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian success08.wav|&amp;quot;Ah, &#039;&#039;finally&#039;&#039;, I can take a break!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Game loss&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian failure01.wav|&amp;quot;This isn&#039;t our day, is it.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure02.wav|&amp;quot;Oh, good job, you fool.]]&lt;br /&gt;
*[[Media:Civilian failure03.wav|&amp;quot;Everyone put the blame on Heavy! Russians are tax-deductible.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure04.wav|&amp;quot;Stop wasting my money!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian failure05.wav|&amp;quot;Don&#039;t stumble, my men - fight until there&#039;s nothing to fight for!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Set on Fire&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autoonfire01.wav|&amp;quot;Ah-oh-ow, fire! Ah, &#039;&#039;hot-hot-hot, hot!&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire02.wav|&amp;quot;Too hot! Too hot! Ow, owie!&amp;quot;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire03.wav|&amp;quot;Ow, that hurts, it burns! Please, put me out!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire04.wav|&amp;quot;Fire, fire!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire05.wav|&amp;quot;&#039;&#039;Fire, fire!&#039;&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire06.wav|&amp;quot;Fiiire!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autoonfire07.wav|&amp;quot;My face is melting!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Severe pain&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian painsevere01.wav|&amp;quot;Urgh!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere02.wav|&amp;quot;Daaugh..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere03.wav|&amp;quot;Duugh..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsevere04.wav|&amp;quot;Duurgh..&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;Sharp pain&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian painsharp01.wav|&amp;quot;D&#039;ouh!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp02.wav|&amp;quot;Oof!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp03.wav|&amp;quot;Ohf!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian painsharp04.wav|&amp;quot;Ogh!&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;|&#039;&#039;&#039;On Death by Melee Weapon and/or Critical Hit&#039;&#039;&#039;                                                                                                                                                    &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian paincriticaldeath01.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath02.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath03.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath04.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath05.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath06.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian paincriticaldeath07.wav|&amp;quot;Dying scream&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Under the effects of a friendly [[Civilian]]&#039;s aura&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian positivevocalization01.wav|&amp;quot;Charming.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian positivevocalization02.wav|&amp;quot;Perfect.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian positivevocalization03.wav|&amp;quot;I may not be wasting my money after all!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;If the [[Civilian]] boosts a player with his [[Umbrella]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian go01.wav|&amp;quot;Could you all, please, hurry up?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go02.wav|&amp;quot;Hurry it up, would you?&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go03.wav|&amp;quot;Go, go, go!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian go04.wav|&amp;quot;Full steam ahead!&amp;quot;]]                                                                                                                                                         &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objective-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;After picking up [[Intelligence]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian specialcompleted01.wav|&amp;quot;I-I&#039;ve got the briefcase!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted02.wav|&amp;quot;I&#039;ve got the briefcase, lads!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted03.wav|&amp;quot;I acquired the papers.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian specialcompleted04.wav|&amp;quot;I acquired the papers, lads!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;After capturing [[Intelligence]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autocappedintelligence01.wav|&amp;quot;Oh, this is like a fun game, isn&#039;t it, and we&#039;re winning!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence02.wav|&amp;quot;I knew Mr. Umbrel and I could pull it off!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence03.wav|&amp;quot;Hah, it was a long trip, but we made it.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedintelligence04.wav|&amp;quot;It was a long trip, but we made it.&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;After capturing [[Control Point]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint01.wav|&amp;quot;Now I can build my Oil Industry here!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint02.wav|&amp;quot;Phew! That was close!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint03.wav|&amp;quot;We did it! I did it..&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint04.wav|&amp;quot;Oh, money for everybody! But mostly for me.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian autocappedcontrolpoint05.wav|&amp;quot;You all get a pat on the head, good job!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Standing on a cappable [[Control Point]], firing weapon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian helpmecapture01.wav|&amp;quot;To the point, my bodyguards!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian helpmecapture02.wav|&amp;quot;Everyone to the point!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Payload]]-related responses ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attacking: Cart Goes Forward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense01.wav|&amp;quot;Push for your wage!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense02.wav|&amp;quot;Move that bomb!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense03.wav|&amp;quot;Gah, feels like full-on daylight!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartmovingforwardoffense04.wav|&amp;quot;Push! &#039;&#039;Push! &#039;&#039;&#039;Puuuush!&#039;&#039;&#039; &#039;&#039;&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attacking: Stay Close to Cart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense01.wav|&amp;quot;Push the cart, or you don&#039;t get a raise&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense02.wav|&amp;quot;Push that cart, or you can kiss your raise goodbye.&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstaycloseoffense03.wav|&amp;quot;Push the cart, you lazy lot!&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attacking: Cart Has Stopped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Media:Civilian cartstoppedoffense01.wav|&amp;quot;Er - &#039;scuse me, push the cart!&amp;quot;]]&lt;br /&gt;
*[[Media:Civilian cartstoppedoffense02.wav|&amp;quot;Move that bomb, please.&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilian]]&lt;br /&gt;
[[Category:List of responses]]&lt;/div&gt;</summary>
		<author><name>MrStonkles</name></author>
	</entry>
</feed>