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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Muffy</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/Muffy"/>
	<updated>2026-06-01T00:49:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=5929</id>
		<title>Admiralty Anchor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=5929"/>
		<updated>2025-02-15T09:37:57Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Adjusted info box to display accurate stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=anchor&lt;br /&gt;
| kill-icon-2=earthquake&lt;br /&gt;
| kill-icon-3=taunt soldier&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Anchor&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Creates an earthquake upon taking fall damage while active}}&lt;br /&gt;
{{Loadout negative|Takes crits from projectiles while airborne}}&lt;br /&gt;
{{Loadout negative|+30% gravity while active}}&lt;br /&gt;
{{Loadout negative|No random critical hits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Prepare to be swabbed off the deck!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039; is a melee weapon for the Soldier.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
{{Achievement|achievement_anchor_no_rocket}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_anchor_multikill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added the Admiralty Anchor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Admiralty Anchor:&lt;br /&gt;
** Raised minimum earthquake radius to 96 (from 64)&lt;br /&gt;
** Raised minimum earthquake damage multiplier to x0.5 (from x0)&lt;br /&gt;
** Trail particles no longer render in first person&lt;br /&gt;
** Adjusted tauntkill timings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Rejuvenator&amp;diff=5928</id>
		<title>Rejuvenator</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Rejuvenator&amp;diff=5928"/>
		<updated>2025-02-15T09:32:11Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added weapon summary (Excluding visual description), added trivia, adjusted info box to display more accurate stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=none&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-kind=Heal Grenade Launcher&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds}}&lt;br /&gt;
{{Loadout positive|Fires special grenades that heal players}}&lt;br /&gt;
{{Loadout positive|Bonus ÜberCharge  and healing on direct hit}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Now that&#039;s a prescription with a bang!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The [[Rejuvenator]] is a secondary [[weapon]] for the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
While this weapon functions similarly to its {{tooltip|counterparts|Medi Gun, Kritzkrieg}}, allowing the user to heal any allies (and disguised enemy [[Spies]]) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer.&lt;br /&gt;
&lt;br /&gt;
The Rejuvenator&#039;s ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy [[Spy]], lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator can then be used as ammo for anyone to pick up, including players of other teams. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_battle_medic}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_nader}}&lt;br /&gt;
{{Achievement|achievement_extend_uber}}&lt;br /&gt;
{{Achievement|achievement_uber_many}}&lt;br /&gt;
{{Achievement|achievement_nader_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added the Rejuvenator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Rejuvenator:&lt;br /&gt;
** Overhauled the ÜberCharge Generator shield appearance&lt;br /&gt;
** ÜberCharge Generator gibs now grant ammo and metal to players&lt;br /&gt;
** Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients&lt;br /&gt;
** Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server&lt;br /&gt;
** Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to [https://tf2classic.com/double_down/day2 day 2] of the [[Double Down]] update, Medic is said to not approve of the term &amp;quot;healing grenade launcher&amp;quot; being used to describe the Rejuvenator, despite the weapon&#039;s functional similarities to that of the [[Demoman]]&#039;s [[Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5884</id>
		<title>VIP Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5884"/>
		<updated>2025-02-14T01:08:31Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added map intro, added trivia paraphrasing previously outdated notes and referencing unused 4team functionality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VIP-Race.png|435px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;VIP Race&#039;&#039;&#039; is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team&#039;s VIP.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [[2Bridge]]&lt;br /&gt;
* [[Drizzle]]&lt;br /&gt;
&lt;br /&gt;
== Map intro ==&lt;br /&gt;
A video tutorial, showcased on day two of the [[Double Down]] update, overviewing how the [[VIP Race]] game mode works. This will play in-game upon joining a [[VIP Race]] map.&lt;br /&gt;
&amp;lt;youtube&amp;gt;b6e-Oh9l8v4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Due to &amp;quot;VIP&amp;quot; being an initialism for &amp;quot;Very Important Person&amp;quot;, the technical full-name of this game mode is &amp;quot;Very Important Person Race&amp;quot;.&lt;br /&gt;
* Despite the game mode being officially revealed with the release of {{Tooltip|two maps|vipr_2bridge, vipr_drizzle}} in the [[Double Down Update]], it has remained functional before this, with maps prefixed &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt; being properly recognized as [[VIP Race]].&lt;br /&gt;
* While currently unused in any officially released maps, there exists functionality for [[Four-Team]] [[VIP Race]], including assets for the [[GRN]] and [[YLW]] teams.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sunnyside&amp;diff=5880</id>
		<title>Sunnyside</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sunnyside&amp;diff=5880"/>
		<updated>2025-02-13T13:37:20Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Sunnyside&amp;#039;s up!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|game-type = Territorial Domination&lt;br /&gt;
|file-name = td_sunnyside&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = fizzyphysics&amp;lt;br&amp;gt;Waugh101&amp;lt;br&amp;gt;erk&amp;lt;br&amp;gt;Suo&amp;lt;br&amp;gt;abp&amp;lt;br&amp;gt;14bit&lt;br /&gt;
|map-environment = Rural&lt;br /&gt;
|map-setting = Early evening&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sunnyside&#039;&#039;&#039; is a [[Territorial Domination]] map. It takes place on a free range farm with chickens roaming about.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_chicken_envkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added td_sunnyside&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Drizzle&amp;diff=5878</id>
		<title>Drizzle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Drizzle&amp;diff=5878"/>
		<updated>2025-02-13T13:18:00Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Accurately reflected 2.2.0 update title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Drizzle-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_drizzle&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = 14bit&lt;br /&gt;
|map-environment = 	Alpine&lt;br /&gt;
|map-setting = Cloudy, Raining&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Drizzle&#039;&#039;&#039; is a [[VIP Race]] map, set in the deep alpines in a mining district. It&#039;s surrounded by Jenkin Co. company buildings, set with multiple flanks and pathways for each team.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added vipr_drizzle&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish&lt;br /&gt;
* Fixed several clipping issues&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5877</id>
		<title>2Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5877"/>
		<updated>2025-02-13T13:16:23Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Accurately reflected 2.2.0 update title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = 2bridge-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_2bridge&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = Another Bad Pun&amp;lt;br&amp;gt;14bit&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|map-environment = 	Urban&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2Bridge&#039;&#039;&#039; is a [[VIP Race]] map, being the first officially revealed map for the gamemode. It takes place in an urban environment, surrounded by both Jenkin Co. and both [[Teams|teams]] name brand companies with the titular bridges being the main focus.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_airhockey}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added vipr_2bridge&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish&lt;br /&gt;
* Fixed lighting and detailing bugs on a building on RED&#039;s side&lt;br /&gt;
* Adjusted cap times to match Drizzle&lt;br /&gt;
* Lowered cap times at mid to 7 (down from 8)&lt;br /&gt;
* Lowered cap times at final to 9 (down from 11)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 2Bridge was first shown off to the public in the [https://youtube.com/watch?v=xqmH9-2wMRQ TF2 Classic - TF2Maps Developer Interview &amp;amp; Beta Preview] video in September 2023.&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=5876</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=5876"/>
		<updated>2025-02-13T13:10:58Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Updated update history, reflected updated achievement count, fixed miscounted achievement total&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. There are currently 100 achievements, available in six &amp;quot;packs&amp;quot;, sorted by release.&lt;br /&gt;
&lt;br /&gt;
Achievements are in-game challenges that reward players for doing specific actions during gameplay. Many achievements encourage players to learn TF2 Classic techniques (e.g. [[airblast]]s), using specific weapons (e.g. the [[Harvester]]) or trying new game modes (e.g. [[VIP]]). Players are able to view achievements and achievement progress in-game from the main menu. From there, they are able to hide achievements they have already achieved, reset all achievements, or place a checkmark on achievements they have not yet achieved. Achievements are not saved to the player&#039;s Steam profile, and are locally saved within TF2 Classic. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|play_game_classicmaps_1}}&lt;br /&gt;
{{Achievement|dominate_developer}}&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_shame}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
{{Achievement|achievement_4team_backstab}}&lt;br /&gt;
{{Achievement|achievement_archaeology}}&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
{{Achievement|achievement_civ_assist_dom_civ}}&lt;br /&gt;
{{Achievement|achievement_airhockey}}&lt;br /&gt;
{{Achievement|achievement_chicken_envkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_revolver_kills_single_life}}&lt;br /&gt;
{{Achievement|achievement_sticky_primed_kills}}&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_invis_recharge_cloaked}}&lt;br /&gt;
{{Achievement|achievement_teleporter_progression}}&lt;br /&gt;
{{Achievement|achievement_teleporter_enemy_spy_kill}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_minigun_duel}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_medi}}&lt;br /&gt;
{{Achievement|achievement_sniper_fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_kill}}&lt;br /&gt;
{{Achievement|achievement_tranq_support_progression}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill_as_teammate}}&lt;br /&gt;
{{Achievement|achievement_tranq_hit_blastjump}}&lt;br /&gt;
{{Achievement|achievement_tranq_counter_kill}}&lt;br /&gt;
{{Achievement|achievement_mines_unseen_damage}}&lt;br /&gt;
{{Achievement|achievement_mines_streak_single_life}}&lt;br /&gt;
{{Achievement|achievement_mines_trigger_without_hurt}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
{{Achievement|achievement_taunt_kill_mirv}}&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_air_combat}}&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
{{Achievement|achievement_jumppad_enemy_spy_backstab}}&lt;br /&gt;
{{Achievement|achievement_jumppad_extinguish}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_assist}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_destroyed}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
{{Achievement|achievement_anchor_no_rocket}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_anchor_multikill}}&lt;br /&gt;
{{Achievement|achievement_cyclops_hugecombo}}&lt;br /&gt;
{{Achievement|achievement_cyclops_airborne}}&lt;br /&gt;
{{Achievement|achievement_cyclops_blind}}&lt;br /&gt;
{{Achievement|achievement_cyclops_jump}}&lt;br /&gt;
{{Achievement|achievement_destroy_proj_cyclops}}&lt;br /&gt;
{{Achievement|achievement_battle_medic}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_nader}}&lt;br /&gt;
{{Achievement|achievement_extend_uber}}&lt;br /&gt;
{{Achievement|achievement_uber_many}}&lt;br /&gt;
{{Achievement|achievement_invis_heal_nader}}&lt;br /&gt;
{{Achievement|achievement_nader_range}}&lt;br /&gt;
{{Achievement|achievement_cane_collect_boost}}&lt;br /&gt;
{{Achievement|achievement_caneassist}}&lt;br /&gt;
{{Achievement|achievement_caneassist_civ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; ([[Death &amp;amp; Taxes Update]])&lt;br /&gt;
* Added 15 achievements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039; ([[Fight or Flight Update]])&lt;br /&gt;
* Added 54 achievements.&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Changed the achievement progress bar&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added the option to sort achievements alphabetically&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added categories for achievements&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;A fate worse than death&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Deep Sleep&amp;quot;.&lt;br /&gt;
**Changed goal to 10 melee kills against tranquillized enemies as a Spy.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Bounced Betty&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Birthday Blowout&amp;quot;.&lt;br /&gt;
**Changed goal to extinguishing 20 Dynamite Pack sticks.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Beat your Maker&amp;quot;.&lt;br /&gt;
**The achievement is now hidden from menu, unless it&#039;s unlocked&lt;br /&gt;
**Renamed to &amp;quot;Contructive Criticism&amp;quot;.&lt;br /&gt;
**Change goal to dominating an enemy player with a contributor medal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added 31 achievements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed burning chickens granting the Fowl Play achievement&lt;br /&gt;
* Fixed Escape Artist achievement not triggering correctly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed some cases of Escape Artist and Down With The Ship achievements not being granted sometimes&lt;br /&gt;
* Refactored achievement_status command to have more readable output&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Drizzle&amp;diff=5875</id>
		<title>Drizzle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Drizzle&amp;diff=5875"/>
		<updated>2025-02-13T12:55:09Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Updated update history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Drizzle-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_drizzle&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = 14bit&lt;br /&gt;
|map-environment = 	Alpine&lt;br /&gt;
|map-setting = Cloudy, Raining&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Drizzle&#039;&#039;&#039; is a [[VIP Race]] map, set in the deep alpines in a mining district. It&#039;s surrounded by Jenkin Co. company buildings, set with multiple flanks and pathways for each team.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added vipr_drizzle&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish&lt;br /&gt;
* Fixed several clipping issues&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5874</id>
		<title>2Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5874"/>
		<updated>2025-02-13T12:51:27Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added achievements, fixed update history syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = 2bridge-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_2bridge&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = Another Bad Pun&amp;lt;br&amp;gt;14bit&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|map-environment = 	Urban&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2Bridge&#039;&#039;&#039; is a [[VIP Race]] map, being the first officially revealed map for the gamemode. It takes place in an urban environment, surrounded by both Jenkin Co. and both [[Teams|teams]] name brand companies with the titular bridges being the main focus.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_airhockey}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added vipr_2bridge&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish&lt;br /&gt;
* Fixed lighting and detailing bugs on a building on RED&#039;s side&lt;br /&gt;
* Adjusted cap times to match Drizzle&lt;br /&gt;
* Lowered cap times at mid to 7 (down from 8)&lt;br /&gt;
* Lowered cap times at final to 9 (down from 11)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 2Bridge was first shown off to the public in the [https://youtube.com/watch?v=xqmH9-2wMRQ TF2 Classic - TF2Maps Developer Interview &amp;amp; Beta Preview] video in September 2023.&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=5873</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=5873"/>
		<updated>2025-02-13T12:42:27Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Fixed organization and removed duplicates of 2.2.0 achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. There are currently 69 achievements, available in five &amp;quot;packs&amp;quot;, sorted by release.&lt;br /&gt;
&lt;br /&gt;
Achievements are in-game challenges that reward players for doing specific actions during gameplay. Many achievements encourage players to learn TF2 Classic techniques (e.g. [[airblast]]s), using specific weapons (e.g. the [[Harvester]]) or trying new game modes (e.g. [[VIP]]). Players are able to view achievements and achievement progress in-game from the main menu. From there, they are able to hide achievements they have already achieved, reset all achievements, or place a checkmark on achievements they have not yet achieved. Achievements are not saved to the player&#039;s Steam profile, and are locally saved within TF2 Classic. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|play_game_classicmaps_1}}&lt;br /&gt;
{{Achievement|dominate_developer}}&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_shame}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
{{Achievement|achievement_4team_backstab}}&lt;br /&gt;
{{Achievement|achievement_archaeology}}&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
{{Achievement|achievement_civ_assist_dom_civ}}&lt;br /&gt;
{{Achievement|achievement_airhockey}}&lt;br /&gt;
{{Achievement|achievement_chicken_envkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_revolver_kills_single_life}}&lt;br /&gt;
{{Achievement|achievement_sticky_primed_kills}}&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_invis_recharge_cloaked}}&lt;br /&gt;
{{Achievement|achievement_teleporter_progression}}&lt;br /&gt;
{{Achievement|achievement_teleporter_enemy_spy_kill}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_minigun_duel}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_medi}}&lt;br /&gt;
{{Achievement|achievement_sniper_fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_kill}}&lt;br /&gt;
{{Achievement|achievement_tranq_support_progression}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill_as_teammate}}&lt;br /&gt;
{{Achievement|achievement_tranq_hit_blastjump}}&lt;br /&gt;
{{Achievement|achievement_tranq_counter_kill}}&lt;br /&gt;
{{Achievement|achievement_mines_unseen_damage}}&lt;br /&gt;
{{Achievement|achievement_mines_streak_single_life}}&lt;br /&gt;
{{Achievement|achievement_mines_trigger_without_hurt}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
{{Achievement|achievement_taunt_kill_mirv}}&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_air_combat}}&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
{{Achievement|achievement_jumppad_enemy_spy_backstab}}&lt;br /&gt;
{{Achievement|achievement_jumppad_extinguish}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_assist}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_destroyed}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
{{Achievement|achievement_anchor_no_rocket}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_anchor_multikill}}&lt;br /&gt;
{{Achievement|achievement_cyclops_hugecombo}}&lt;br /&gt;
{{Achievement|achievement_cyclops_airborne}}&lt;br /&gt;
{{Achievement|achievement_cyclops_blind}}&lt;br /&gt;
{{Achievement|achievement_cyclops_jump}}&lt;br /&gt;
{{Achievement|achievement_destroy_proj_cyclops}}&lt;br /&gt;
{{Achievement|achievement_battle_medic}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_nader}}&lt;br /&gt;
{{Achievement|achievement_extend_uber}}&lt;br /&gt;
{{Achievement|achievement_uber_many}}&lt;br /&gt;
{{Achievement|achievement_invis_heal_nader}}&lt;br /&gt;
{{Achievement|achievement_nader_range}}&lt;br /&gt;
{{Achievement|achievement_cane_collect_boost}}&lt;br /&gt;
{{Achievement|achievement_caneassist}}&lt;br /&gt;
{{Achievement|achievement_caneassist_civ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; ([[Death &amp;amp; Taxes Update]])&lt;br /&gt;
* Added 15 achievements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039; ([[Fight or Flight Update]])&lt;br /&gt;
* Added 54 achievements.&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Changed the achievement progress bar&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added the option to sort achievements alphabetically&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added categories for achievements&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;A fate worse than death&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Deep Sleep&amp;quot;.&lt;br /&gt;
**Changed goal to 10 melee kills against tranquillized enemies as a Spy.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Bounced Betty&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Birthday Blowout&amp;quot;.&lt;br /&gt;
**Changed goal to extinguishing 20 Dynamite Pack sticks.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Beat your Maker&amp;quot;.&lt;br /&gt;
**The achievement is now hidden from menu, unless it&#039;s unlocked&lt;br /&gt;
**Renamed to &amp;quot;Contructive Criticism&amp;quot;.&lt;br /&gt;
**Change goal to dominating an enemy player with a contributor medal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added 38 achievements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5872</id>
		<title>2Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5872"/>
		<updated>2025-02-13T12:16:34Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Updated update history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = 2bridge-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_2bridge&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = Another Bad Pun&amp;lt;br&amp;gt;14bit&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|map-environment = 	Urban&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2Bridge&#039;&#039;&#039; is a [[VIP Race]] map, being the first officially revealed map for the gamemode. It takes place in an urban environment, surrounded by both Jenkin Co. and both [[Teams|teams]] name brand companies with the titular bridges being the main focus.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[2.2.0]&#039;&#039;&#039;&lt;br /&gt;
* Added vipr_2bridge&lt;br /&gt;
&#039;&#039;&#039;[2.2.2]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish&lt;br /&gt;
* Fixed lighting and detailing bugs on a building on RED&#039;s side&lt;br /&gt;
* Adjusted cap times to match Drizzle&lt;br /&gt;
* Lowered cap times at mid to 7 (down from 8)&lt;br /&gt;
* Lowered cap times at final to 9 (down from 11)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 2Bridge was first shown off to the public in the [https://youtube.com/watch?v=xqmH9-2wMRQ TF2 Classic - TF2Maps Developer Interview &amp;amp; Beta Preview] video in September 2023.&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5871</id>
		<title>VIP Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5871"/>
		<updated>2025-02-13T12:03:23Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Removed outdated descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VIP-Race.png|435px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;VIP Race&#039;&#039;&#039; is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team&#039;s VIP.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [[2Bridge]]&lt;br /&gt;
* [[Drizzle]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Due to &amp;quot;VIP&amp;quot; being an initialism for &amp;quot;Very Important Person&amp;quot;, the technical full-name of this game mode is &amp;quot;Very Important Person Race&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5870</id>
		<title>VIP Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=5870"/>
		<updated>2025-02-13T12:01:58Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VIP-Race.png|435px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;VIP Race&#039;&#039;&#039; is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team&#039;s VIP.&lt;br /&gt;
&lt;br /&gt;
Despite the game mode fully existing and working, only one map is known to be worked on, known as &#039;vipr_2bridge&#039;. However, if a map is prefixed with &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;, it will be considered a VIP Race map.&lt;br /&gt;
&lt;br /&gt;
Because of the lack of released maps, there are no official standards for how a VIP Race map&#039;s goal system should work.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [[2Bridge]]&lt;br /&gt;
* [[Drizzle]]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Due to &amp;quot;VIP&amp;quot; being an initialism for &amp;quot;Very Important Person&amp;quot;, the technical full-name of this game mode is &amp;quot;Very Important Person Race&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=5869</id>
		<title>Template:Achievement</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=5869"/>
		<updated>2025-02-13T11:51:19Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added missing =... whoops!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Achievement cell|icon=tf2c_{{{1}}}.png|name={{#dict:TF2C_{{{1}}}_NAME}}|desc={{#dict:TF2C_{{{1}}}_DESC}}|list={{#switch:{{{1}}}&lt;br /&gt;
|play_game_classicmaps_1=&lt;br /&gt;
* {{maplink|Dustbowl}}&lt;br /&gt;
* {{maplink|2Fort}}&lt;br /&gt;
* {{maplink|Badlands|cp}}&lt;br /&gt;
* {{maplink|Casbah}}&lt;br /&gt;
* {{maplink|Well|ctf}}&lt;br /&gt;
|play_game_vipmaps_1=&lt;br /&gt;
* {{maplink|Badwater Basin|vip}}&lt;br /&gt;
* {{maplink|Blackstone Harbor}}&lt;br /&gt;
* {{maplink|Mineside}}&lt;br /&gt;
* {{maplink|Trainyard}}&lt;br /&gt;
|play_game_dommaps_1=&lt;br /&gt;
* {{maplink|Oil Canyon}}&lt;br /&gt;
* {{maplink|Hydro|dom}}&lt;br /&gt;
|achievement_harvester_collect_decap=&lt;br /&gt;
* {{dictlink|TF_Class_Name_Scout}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Soldier}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Pyro}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Demoman}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_HWGuy}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Engineer}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Medic}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Sniper}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Spy}}&lt;br /&gt;
|achievement_cane_collect_boost=&lt;br /&gt;
* {{dictlink|TF_Class_Name_Scout}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Soldier}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Pyro}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Demoman}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_HWGuy}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Engineer}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Medic}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Sniper}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Spy}}&lt;br /&gt;
|achievement_play_game_viprmaps=&lt;br /&gt;
* {{maplink|2Bridge}}&lt;br /&gt;
* {{maplink|Drizzle}}&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=5868</id>
		<title>Template:Achievement</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=5868"/>
		<updated>2025-02-13T11:49:07Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added &amp;quot;Bridge over Doubled Water&amp;quot; achievement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Achievement cell|icon=tf2c_{{{1}}}.png|name={{#dict:TF2C_{{{1}}}_NAME}}|desc={{#dict:TF2C_{{{1}}}_DESC}}|list={{#switch:{{{1}}}&lt;br /&gt;
|play_game_classicmaps_1=&lt;br /&gt;
* {{maplink|Dustbowl}}&lt;br /&gt;
* {{maplink|2Fort}}&lt;br /&gt;
* {{maplink|Badlands|cp}}&lt;br /&gt;
* {{maplink|Casbah}}&lt;br /&gt;
* {{maplink|Well|ctf}}&lt;br /&gt;
|play_game_vipmaps_1=&lt;br /&gt;
* {{maplink|Badwater Basin|vip}}&lt;br /&gt;
* {{maplink|Blackstone Harbor}}&lt;br /&gt;
* {{maplink|Mineside}}&lt;br /&gt;
* {{maplink|Trainyard}}&lt;br /&gt;
|play_game_dommaps_1=&lt;br /&gt;
* {{maplink|Oil Canyon}}&lt;br /&gt;
* {{maplink|Hydro|dom}}&lt;br /&gt;
|achievement_harvester_collect_decap=&lt;br /&gt;
* {{dictlink|TF_Class_Name_Scout}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Soldier}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Pyro}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Demoman}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_HWGuy}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Engineer}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Medic}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Sniper}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Spy}}&lt;br /&gt;
|achievement_cane_collect_boost=&lt;br /&gt;
* {{dictlink|TF_Class_Name_Scout}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Soldier}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Pyro}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Demoman}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_HWGuy}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Engineer}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Medic}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Sniper}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Spy}}&lt;br /&gt;
|achievement_play_game_viprmaps&lt;br /&gt;
* {{maplink|2Bridge}}&lt;br /&gt;
* {{maplink|Drizzle}}&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Huntsman&amp;diff=5867</id>
		<title>Huntsman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Huntsman&amp;diff=5867"/>
		<updated>2025-02-13T11:36:30Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Moved &amp;quot;Names in other languages&amp;quot; category before &amp;quot;Update history&amp;quot; to remain consistent with other pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=huntsman&lt;br /&gt;
| kill-icon-2=huntsman headshot&lt;br /&gt;
| kill-icon-3=deflect arrow&lt;br /&gt;
| kill-icon-4=huntsman flyingburn&lt;br /&gt;
| kill-icon-5=huntsman burning&lt;br /&gt;
| kill-icon-6=taunt sniper&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=12&lt;br /&gt;
| reload-type=Passive&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Bow&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Whatever happened to chivalry?&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Huntsman&#039;&#039;&#039; is an alternative primary weapon for the [[Sniper]]. It is a simple recurve bow made from wood and metal, its riser held on with black tape, and with additional asymmetrical tape on the limbs. When equipped, the Sniper&#039;s quiver will have three arrows sticking out of it, regardless of whether the Huntsman is the active weapon.  Its arrows leave behind a team-colored trail when fired. Enemies killed by the Huntsman may have their corpses pinned to nearby walls.&lt;br /&gt;
&lt;br /&gt;
The Huntsman shoots a large arrow projectile that travels through the air, impacting the first enemy it comes into contact with. While holding down the primary fire button, the arrow can be charged for up to one second, significantly increasing its damage and velocity. While charging, the Sniper is slowed and he cannot jump, but will still charge and can be fired in midair or [[water|underwater]]. The arrows deal 50 damage uncharged and 120 damage at maximum charge.&lt;br /&gt;
&lt;br /&gt;
In addition, the Huntsman can headshot enemies at any charge and any range, dealing 150 damage uncharged and 360 damage fully charged. The headshot hitbox is different from that of the [[Sniper Rifle]] and [[Hunting Revolver]], meaning that [https://www.youtube.com/watch?v=8RjDM6-nLxc headshots can succeed or fail in non-intuitive ways]. The user can also cancel the charge by pressing the alternative fire key, causing the Sniper to lower his bow, not firing his arrow, and delay his next shot. Switching weapons will also cancel the charge without firing the arrow. If the user charges for more than five seconds, their charge meter will turn red, and their current shot will become extremely inaccurate when fired.&lt;br /&gt;
&lt;br /&gt;
The Huntsman arrow can be lit on fire by a friendly [[Pyro]]&#039;s [[Flame Thrower]], certain map geometry like the torches on [[DeGroot Keep]], or if it travels through the flames of either an allied or enemy Pyro. Impacted enemies will suffer [[afterburn]], lasting for 10 seconds and dealing 3 damage every 0.5 seconds for a total of 60 damage. Going underwater will extinguish the burning arrow, and enemies that are underwater will not suffer afterburn at all. In any case, the friendly Pyro will not receive assist credit for the kill, and the Sniper will receive full credit.&lt;br /&gt;
&lt;br /&gt;
The Huntsman has the Arrow Stab kill taunt, in which the Sniper will twirl an arrow with his hand, stab it into the first enemy in front of his crosshair (vertically and horizontally), then pull it out. Doing this will stun the enemy (including invulnerable enemies) and deal 1 damage on the stab, then deal 500 damage to them on the pullout. If the arrow is on fire, it will set the enemy on fire. The pullout and stab are separate actions, meaning an enemy can get stunned without dying, or die without being stunned. The taunt effect extends significantly beyond the animation&#039;s apparent range. The user&#039;s crosshair position influences where the taunt will stab, meaning they can hit an enemy above or below them, even though the animation always faces forwards. The taunt will not penetrate multiple enemies, and will not damage buildings. It also cannot deal [[critical]] hits, but it can deal mini-crits. Unlike in Team Fortress 2, taunting with an arrow charged will fire the arrow before taunting.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Arrow Stab&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 50&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | charged-damage = 120&lt;br /&gt;
 | charged-damage-percentage = 240%&lt;br /&gt;
 | critical = 150&lt;br /&gt;
 | critical-charged = 360&lt;br /&gt;
 | mini-crit = 68&lt;br /&gt;
 | mini-crit-charged = 162&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| status-effects-column = true&lt;br /&gt;
 | effect = {{tooltip|Afterburn|If arrow is on fire}}&lt;br /&gt;
 | afterburn = {{tooltip|3 / tick|6 per second}}&lt;br /&gt;
 | afterburn-mini-crit = {{tooltip|4 / tick|8 per second}}&lt;br /&gt;
 | afterburn-duration = 10 s&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 12&lt;br /&gt;
 | reload-type = Passive&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 1.94 s&lt;br /&gt;
 | charge-fill-speed = 100% / s&lt;br /&gt;
 | charge-fill-time = 1 s&lt;br /&gt;
 | aim-fatigue = 5 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_sniper_fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Caçador|pt-br_m=Huntsman&lt;br /&gt;
|bg=Ловецът|bg_m=Huntsman&lt;br /&gt;
|en=Huntsman&lt;br /&gt;
|fr=Huntsman&lt;br /&gt;
|de=Huntsman&lt;br /&gt;
|it=Arco da cacciatore|it_m=Huntsman&#039;s Bow&lt;br /&gt;
|ro=Huntsman&lt;br /&gt;
|ru=Охотник|ru_m=Huntsman&lt;br /&gt;
|es=Cazador|es_m=Huntsman&lt;br /&gt;
|uk=Мисливець|uk_m=Huntsman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; &lt;br /&gt;
* Added The Huntsman&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], Arrows, [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) &lt;br /&gt;
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} Huntsman and [[Hunting Revolver]].&lt;br /&gt;
* Updated the [[Sniper]] to be able to gesture while holding the [[Sniper Rifle]] and Huntsman. &lt;br /&gt;
* Improved Arrows to be ignited mid-air, both by triggers and the [[Pyro]]&#039;s flames. &lt;br /&gt;
* Improved the [[Sniper|Snipers]]{{sic}} Huntsman animations to be right-handed properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed an exploit where Huntsman arrows could be used to give players large health pools &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added tf2c_experimental_huntsman_enable (off by default), for bounding box-based collision for Huntsman headshots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed Huntsman fire arrows not applying [[Fire|afterburn]] on taunt kill &lt;br /&gt;
* Fixed Huntsman not respecting mod_sniper_zoom_while_jumping value&lt;br /&gt;
* Fixed burning arrows not getting extinguished underwater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Sniper will still have three arrows sticking out of his quiver even if the Huntsman has less than three arrows remaining.&lt;br /&gt;
* An arrow launched while taunting will not play its firing sound effect.&lt;br /&gt;
&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The Huntsman&#039;s viewmodel animation was reworked in &#039;&#039;TF2 Classic&#039;&#039; and now mirrors the worldmodel animation, obstructing the player&#039;s vision less when not aiming.&lt;br /&gt;
* The &amp;lt;i&amp;gt;TF2 Classic&amp;lt;/i&amp;gt;&#039;s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Huntsman&amp;diff=5866</id>
		<title>Huntsman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Huntsman&amp;diff=5866"/>
		<updated>2025-02-13T11:34:39Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=huntsman&lt;br /&gt;
| kill-icon-2=huntsman headshot&lt;br /&gt;
| kill-icon-3=deflect arrow&lt;br /&gt;
| kill-icon-4=huntsman flyingburn&lt;br /&gt;
| kill-icon-5=huntsman burning&lt;br /&gt;
| kill-icon-6=taunt sniper&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=12&lt;br /&gt;
| reload-type=Passive&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Bow&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Whatever happened to chivalry?&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Huntsman&#039;&#039;&#039; is an alternative primary weapon for the [[Sniper]]. It is a simple recurve bow made from wood and metal, its riser held on with black tape, and with additional asymmetrical tape on the limbs. When equipped, the Sniper&#039;s quiver will have three arrows sticking out of it, regardless of whether the Huntsman is the active weapon.  Its arrows leave behind a team-colored trail when fired. Enemies killed by the Huntsman may have their corpses pinned to nearby walls.&lt;br /&gt;
&lt;br /&gt;
The Huntsman shoots a large arrow projectile that travels through the air, impacting the first enemy it comes into contact with. While holding down the primary fire button, the arrow can be charged for up to one second, significantly increasing its damage and velocity. While charging, the Sniper is slowed and he cannot jump, but will still charge and can be fired in midair or [[water|underwater]]. The arrows deal 50 damage uncharged and 120 damage at maximum charge.&lt;br /&gt;
&lt;br /&gt;
In addition, the Huntsman can headshot enemies at any charge and any range, dealing 150 damage uncharged and 360 damage fully charged. The headshot hitbox is different from that of the [[Sniper Rifle]] and [[Hunting Revolver]], meaning that [https://www.youtube.com/watch?v=8RjDM6-nLxc headshots can succeed or fail in non-intuitive ways]. The user can also cancel the charge by pressing the alternative fire key, causing the Sniper to lower his bow, not firing his arrow, and delay his next shot. Switching weapons will also cancel the charge without firing the arrow. If the user charges for more than five seconds, their charge meter will turn red, and their current shot will become extremely inaccurate when fired.&lt;br /&gt;
&lt;br /&gt;
The Huntsman arrow can be lit on fire by a friendly [[Pyro]]&#039;s [[Flame Thrower]], certain map geometry like the torches on [[DeGroot Keep]], or if it travels through the flames of either an allied or enemy Pyro. Impacted enemies will suffer [[afterburn]], lasting for 10 seconds and dealing 3 damage every 0.5 seconds for a total of 60 damage. Going underwater will extinguish the burning arrow, and enemies that are underwater will not suffer afterburn at all. In any case, the friendly Pyro will not receive assist credit for the kill, and the Sniper will receive full credit.&lt;br /&gt;
&lt;br /&gt;
The Huntsman has the Arrow Stab kill taunt, in which the Sniper will twirl an arrow with his hand, stab it into the first enemy in front of his crosshair (vertically and horizontally), then pull it out. Doing this will stun the enemy (including invulnerable enemies) and deal 1 damage on the stab, then deal 500 damage to them on the pullout. If the arrow is on fire, it will set the enemy on fire. The pullout and stab are separate actions, meaning an enemy can get stunned without dying, or die without being stunned. The taunt effect extends significantly beyond the animation&#039;s apparent range. The user&#039;s crosshair position influences where the taunt will stab, meaning they can hit an enemy above or below them, even though the animation always faces forwards. The taunt will not penetrate multiple enemies, and will not damage buildings. It also cannot deal [[critical]] hits, but it can deal mini-crits. Unlike in Team Fortress 2, taunting with an arrow charged will fire the arrow before taunting.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Arrow Stab&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 50&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | charged-damage = 120&lt;br /&gt;
 | charged-damage-percentage = 240%&lt;br /&gt;
 | critical = 150&lt;br /&gt;
 | critical-charged = 360&lt;br /&gt;
 | mini-crit = 68&lt;br /&gt;
 | mini-crit-charged = 162&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| status-effects-column = true&lt;br /&gt;
 | effect = {{tooltip|Afterburn|If arrow is on fire}}&lt;br /&gt;
 | afterburn = {{tooltip|3 / tick|6 per second}}&lt;br /&gt;
 | afterburn-mini-crit = {{tooltip|4 / tick|8 per second}}&lt;br /&gt;
 | afterburn-duration = 10 s&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 12&lt;br /&gt;
 | reload-type = Passive&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 1.94 s&lt;br /&gt;
 | charge-fill-speed = 100% / s&lt;br /&gt;
 | charge-fill-time = 1 s&lt;br /&gt;
 | aim-fatigue = 5 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_sniper_fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; &lt;br /&gt;
* Added The Huntsman&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], Arrows, [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) &lt;br /&gt;
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} Huntsman and [[Hunting Revolver]].&lt;br /&gt;
* Updated the [[Sniper]] to be able to gesture while holding the [[Sniper Rifle]] and Huntsman. &lt;br /&gt;
* Improved Arrows to be ignited mid-air, both by triggers and the [[Pyro]]&#039;s flames. &lt;br /&gt;
* Improved the [[Sniper|Snipers]]{{sic}} Huntsman animations to be right-handed properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed an exploit where Huntsman arrows could be used to give players large health pools &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added tf2c_experimental_huntsman_enable (off by default), for bounding box-based collision for Huntsman headshots&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed Huntsman fire arrows not applying [[Fire|afterburn]] on taunt kill &lt;br /&gt;
* Fixed Huntsman not respecting mod_sniper_zoom_while_jumping value&lt;br /&gt;
* Fixed burning arrows not getting extinguished underwater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Caçador|pt-br_m=Huntsman&lt;br /&gt;
|bg=Ловецът|bg_m=Huntsman&lt;br /&gt;
|en=Huntsman&lt;br /&gt;
|fr=Huntsman&lt;br /&gt;
|de=Huntsman&lt;br /&gt;
|it=Arco da cacciatore|it_m=Huntsman&#039;s Bow&lt;br /&gt;
|ro=Huntsman&lt;br /&gt;
|ru=Охотник|ru_m=Huntsman&lt;br /&gt;
|es=Cazador|es_m=Huntsman&lt;br /&gt;
|uk=Мисливець|uk_m=Huntsman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Sniper will still have three arrows sticking out of his quiver even if the Huntsman has less than three arrows remaining.&lt;br /&gt;
* An arrow launched while taunting will not play its firing sound effect.&lt;br /&gt;
&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The Huntsman&#039;s viewmodel animation was reworked in &#039;&#039;TF2 Classic&#039;&#039; and now mirrors the worldmodel animation, obstructing the player&#039;s vision less when not aiming.&lt;br /&gt;
* The &amp;lt;i&amp;gt;TF2 Classic&amp;lt;/i&amp;gt;&#039;s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Nail_Gun&amp;diff=5865</id>
		<title>Nail Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Nail_Gun&amp;diff=5865"/>
		<updated>2025-02-13T11:32:07Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=nailgun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=25&lt;br /&gt;
| ammo-carried=125&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Construction isn&#039;t on this man&#039;s agenda!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nail Gun&#039;&#039;&#039; is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. It also acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout&#039;s typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Show Off&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 18&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 12&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 6&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 36&lt;br /&gt;
 | mini-crit = 16&lt;br /&gt;
 | mini-crit-ramp-up = 24&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
 | spread = {{tooltip|0.03|In radians}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 25&lt;br /&gt;
 | carried = 125&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.1s&lt;br /&gt;
 | reload = 1.15 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma de Pregos|pt-br_m=Nail Gun&lt;br /&gt;
|bg=Пистолет за пирони|bg_m=Nail Gun&lt;br /&gt;
|en=Nail Gun&lt;br /&gt;
|fr=Pistolet à clous|fr_m=Nail Gun&lt;br /&gt;
|de=Nagelpistole|de_m=Nail Gun&lt;br /&gt;
|it=Sparachiodi|it_m=Nail Gun&lt;br /&gt;
|ro=Armă de cui|ro_m=Nail Weapon&lt;br /&gt;
|ru=Гвоздемёт|ru_m=Nail Gun&lt;br /&gt;
|es=Pistola de Clavos|es_m=Nail Gun&lt;br /&gt;
|uk=Цвяхомет|uk_m=Nail Gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[1.0.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added the Nail Gun to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.4.0]]&#039;&#039;&#039;&lt;br /&gt;
* Changed Nailgun{{sic}} spread.&lt;br /&gt;
* Changed the nail projectile gravity back to what it used to be, as per request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.5.0]]&#039;&#039;&#039;&lt;br /&gt;
* Nailgun{{sic}} now uses metal for ammo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.6.4]]&#039;&#039;&#039;&lt;br /&gt;
* Nerfed Nailgun{{sic}} (set dmg to 12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; ([[Death &amp;amp; Taxes Update]])&lt;br /&gt;
* Reworked the Nailgun{{sic}}&lt;br /&gt;
** Fires slower than before.&lt;br /&gt;
** Nerfed the clipsize down to 25.&lt;br /&gt;
** Nails now do more damage than before.&lt;br /&gt;
** Added a new taunt when equipped with the Nailgun.&lt;br /&gt;
** Updated Viewmodel animations.&lt;br /&gt;
* Fixed syringes &amp;amp; nails colliding with players. &lt;br /&gt;
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].&lt;br /&gt;
* Improved the Nailgun’s{{sic}} projectile trails. &lt;br /&gt;
* Improved the Scout’s Nailgun{{sic}} animations. &lt;br /&gt;
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.1]]&#039;&#039;&#039;&lt;br /&gt;
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)&lt;br /&gt;
* Increased fire rate to 0.1s (from 0.115s)&lt;br /&gt;
* Clip size &amp;amp; max ammo reduced by 20%&lt;br /&gt;
* Updated nail/syringe projectiles:&lt;br /&gt;
** Are now consistent with the server&#039;s projectile position&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.2]]&#039;&#039;&#039;&lt;br /&gt;
* Reverted back to its 2.0.0 stats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039; ([[Fight or Flight Update]])&lt;br /&gt;
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.4]]&#039;&#039;&#039;&lt;br /&gt;
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)&lt;br /&gt;
* Updated first person model to animate the ammo belt (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Reduced building damage to 10 (from 12)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Nail Gun in Team Fortress 2 Classic originated from Team Fortress Classic. It was planned to make a reappearance in Team Fortress 2, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].&lt;br /&gt;
* The Nail Gun&#039;s model is directly taken from Team Fortress 2&#039;s pre-release files.&lt;br /&gt;
* When holding down the attack button, the Nail Gun&#039;s ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Derby_Cane&amp;diff=5864</id>
		<title>Derby Cane</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Derby_Cane&amp;diff=5864"/>
		<updated>2025-02-13T11:21:27Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=speedcane&lt;br /&gt;
| used-by=Civilian&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Cane&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|+15% increase in recharge rate}}&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Give haste boost to teammate}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Look sharp, feel sharp, and leave your competitors seeing stars.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Derby Cane&#039;&#039;&#039; is a melee weapon for the Civilian.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_cane_collect_boost}}&lt;br /&gt;
{{Achievement|achievement_caneassist}}&lt;br /&gt;
{{Achievement|achievement_caneassist_civ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Rejuvenator&amp;diff=5863</id>
		<title>Rejuvenator</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Rejuvenator&amp;diff=5863"/>
		<updated>2025-02-13T11:19:59Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=none&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-kind=&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds}}&lt;br /&gt;
{{Loadout positive|Fires healing grenades}}&lt;br /&gt;
{{Loadout positive|Direct hits give an Über bonus}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Now that&#039;s a prescription with a bang&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Rejuvenator&#039;&#039;&#039; is a secondary weapon for the Medic.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_battle_medic}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_nader}}&lt;br /&gt;
{{Achievement|achievement_extend_uber}}&lt;br /&gt;
{{Achievement|achievement_uber_many}}&lt;br /&gt;
{{Achievement|achievement_nader_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added the Rejuvenator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Rejuvenator:&lt;br /&gt;
** Overhauled the ÜberCharge Generator shield appearance&lt;br /&gt;
** ÜberCharge Generator gibs now grant ammo and metal to players&lt;br /&gt;
** Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients&lt;br /&gt;
** Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server&lt;br /&gt;
** Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=5862</id>
		<title>Admiralty Anchor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=5862"/>
		<updated>2025-02-13T11:17:48Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=anchor&lt;br /&gt;
| kill-icon-2=earthquake&lt;br /&gt;
| kill-icon-3=taunt soldier&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Anchor&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Fall damage creates an earthquake attack while active}}&lt;br /&gt;
{{Loadout negative|Takes crits from projectile airshots}}&lt;br /&gt;
{{Loadout negative|+30% gravity while active}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039; is a melee weapon for the Soldier.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
{{Achievement|achievement_anchor_no_rocket}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_anchor_multikill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added the Admiralty Anchor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Admiralty Anchor:&lt;br /&gt;
** Raised minimum earthquake radius to 96 (from 64)&lt;br /&gt;
** Raised minimum earthquake damage multiplier to x0.5 (from x0)&lt;br /&gt;
** Trail particles no longer render in first person&lt;br /&gt;
** Adjusted tauntkill timings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Cyclops&amp;diff=5861</id>
		<title>Cyclops</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Cyclops&amp;diff=5861"/>
		<updated>2025-02-13T11:16:15Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added related achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout-kind=EMP Grenade Launcher&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes= &lt;br /&gt;
{{Loadout neutral|Hold down fire key to prevent detonation}}&lt;br /&gt;
{{Loadout positive|Explosion detonates your own projectiles and destroys enemy stickybombs}}&lt;br /&gt;
{{Loadout negative|-10% explosion radius}}&lt;br /&gt;
{{Loadout negative|-75% clip size}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;In the land of the blind, you are king.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cyclops&#039;&#039;&#039; is a primary [[weapon]] for the [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Kaboom&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 100&amp;lt;br&amp;gt;{{tooltip|95|After bouncing}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 300&amp;lt;br&amp;gt;{{tooltip|285|After bouncing}}&lt;br /&gt;
 | mini-crit = 135&amp;lt;br&amp;gt;{{tooltip|129|After bouncing}}&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = {{tooltip|132 HU|Untested}}&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = {{tooltip|1% / 2.88 HU|Untested}}&lt;br /&gt;
 | self-damage = 28-56&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 16&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 1.49 s&lt;br /&gt;
 | reload = 1.24 s&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_cyclops_hugecombo}}&lt;br /&gt;
{{Achievement|achievement_cyclops_airborne}}&lt;br /&gt;
{{Achievement|achievement_cyclops_blind}}&lt;br /&gt;
{{Achievement|achievement_cyclops_jump}}&lt;br /&gt;
{{Achievement|achievement_destroy_proj_cyclops}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[1.7.3]]&#039;&#039;&#039;&lt;br /&gt;
* Added the Cyclops&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.7.3.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed materials for Cyclops/Grenade Launcher when on GRN/YLW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.8.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added new Cyclops and Beta [[RPG]] sounds by Omniary&lt;br /&gt;
* The Cyclops is now named The Heavy Ordance{{sic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.8.1]]&#039;&#039;&#039;&lt;br /&gt;
* Changed The Heavy Ordnance back to Cyclops&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; ([[Death &amp;amp; Taxes Update]])&lt;br /&gt;
* Removed the Cyclops &amp;lt;!-- todo: confirm, it just kinda disappears around this patch, with no note of its removal in any patch notes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added the Cyclops&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=5860</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=5860"/>
		<updated>2025-02-13T11:12:38Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added 2.2.0 achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. There are currently 69 achievements, available in five &amp;quot;packs&amp;quot;, sorted by release.&lt;br /&gt;
&lt;br /&gt;
Achievements are in-game challenges that reward players for doing specific actions during gameplay. Many achievements encourage players to learn TF2 Classic techniques (e.g. [[airblast]]s), using specific weapons (e.g. the [[Harvester]]) or trying new game modes (e.g. [[VIP]]). Players are able to view achievements and achievement progress in-game from the main menu. From there, they are able to hide achievements they have already achieved, reset all achievements, or place a checkmark on achievements they have not yet achieved. Achievements are not saved to the player&#039;s Steam profile, and are locally saved within TF2 Classic. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|play_game_classicmaps_1}}&lt;br /&gt;
{{Achievement|dominate_developer}}&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
{{Achievement|achievement_vip_protect_unseen}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_kill_vip_damagers}}&lt;br /&gt;
{{Achievement|achievement_protect_vip_as_medic}}&lt;br /&gt;
{{Achievement|achievement_4team_backstab}}&lt;br /&gt;
{{Achievement|achievement_archaeology}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
{{Achievement|achievement_civ_assist_dom_civ}}&lt;br /&gt;
{{Achievement|achievement_shame}}&lt;br /&gt;
{{Achievement|achievement_airhockey}}&lt;br /&gt;
{{Achievement|achievement_chicken_envkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_revolver_kills_single_life}}&lt;br /&gt;
{{Achievement|achievement_sticky_primed_kills}}&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_invis_recharge_cloaked}}&lt;br /&gt;
{{Achievement|achievement_teleporter_progression}}&lt;br /&gt;
{{Achievement|achievement_teleporter_enemy_spy_kill}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_minigun_duel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_kill}}&lt;br /&gt;
{{Achievement|achievement_tranq_support_progression}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill_as_teammate}}&lt;br /&gt;
{{Achievement|achievement_tranq_hit_blastjump}}&lt;br /&gt;
{{Achievement|achievement_tranq_counter_kill}}&lt;br /&gt;
{{Achievement|achievement_mines_unseen_damage}}&lt;br /&gt;
{{Achievement|achievement_mines_streak_single_life}}&lt;br /&gt;
{{Achievement|achievement_mines_trigger_without_hurt}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
{{Achievement|achievement_taunt_kill_mirv}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_air_combat}}&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
{{Achievement|achievement_jumppad_enemy_spy_backstab}}&lt;br /&gt;
{{Achievement|achievement_jumppad_extinguish}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_assist}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_destroyed}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_speed_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_recovery}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
{{Achievement|achievement_anchor_no_rocket}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_anchor_multikill}}&lt;br /&gt;
{{Achievement|achievement_cyclops_hugecombo}}&lt;br /&gt;
{{Achievement|achievement_cyclops_airborne}}&lt;br /&gt;
{{Achievement|achievement_cyclops_blind}}&lt;br /&gt;
{{Achievement|achievement_cyclops_jump}}&lt;br /&gt;
{{Achievement|achievement_destroy_proj_cyclops}}&lt;br /&gt;
{{Achievement|achievement_battle_medic}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_nader}}&lt;br /&gt;
{{Achievement|achievement_extend_uber}}&lt;br /&gt;
{{Achievement|achievement_uber_many}}&lt;br /&gt;
{{Achievement|achievement_invis_heal_nader}}&lt;br /&gt;
{{Achievement|achievement_heal_milestone_medi}}&lt;br /&gt;
{{Achievement|achievement_nader_range}}&lt;br /&gt;
{{Achievement|achievement_cane_collect_boost}}&lt;br /&gt;
{{Achievement|achievement_caneassist}}&lt;br /&gt;
{{Achievement|achievement_caneassist_civ}}&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
{{Achievement|achievement_sniper_fire}}&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
{{Achievement|achievement_civ_assist_dom_civ}}&lt;br /&gt;
{{Achievement|achievement_shame}}&lt;br /&gt;
{{Achievement|achievement_airhockey}}&lt;br /&gt;
{{Achievement|achievement_chicken_envkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; ([[Death &amp;amp; Taxes Update]])&lt;br /&gt;
* Added 15 achievements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039; ([[Fight or Flight Update]])&lt;br /&gt;
* Added 54 achievements.&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Changed the achievement progress bar&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added the option to sort achievements alphabetically&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added categories for achievements&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;A fate worse than death&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Deep Sleep&amp;quot;.&lt;br /&gt;
**Changed goal to 10 melee kills against tranquillized enemies as a Spy.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Bounced Betty&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Birthday Blowout&amp;quot;.&lt;br /&gt;
**Changed goal to extinguishing 20 Dynamite Pack sticks.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Beat your Maker&amp;quot;.&lt;br /&gt;
**The achievement is now hidden from menu, unless it&#039;s unlocked&lt;br /&gt;
**Renamed to &amp;quot;Contructive Criticism&amp;quot;.&lt;br /&gt;
**Change goal to dominating an enemy player with a contributor medal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added 38 achievements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=5859</id>
		<title>Template:Achievement</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=5859"/>
		<updated>2025-02-13T10:58:39Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added 2.2.0 achievment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Achievement cell|icon=tf2c_{{{1}}}.png|name={{#dict:TF2C_{{{1}}}_NAME}}|desc={{#dict:TF2C_{{{1}}}_DESC}}|list={{#switch:{{{1}}}&lt;br /&gt;
|play_game_classicmaps_1=&lt;br /&gt;
* {{maplink|Dustbowl}}&lt;br /&gt;
* {{maplink|2Fort}}&lt;br /&gt;
* {{maplink|Badlands|cp}}&lt;br /&gt;
* {{maplink|Casbah}}&lt;br /&gt;
* {{maplink|Well|ctf}}&lt;br /&gt;
|play_game_vipmaps_1=&lt;br /&gt;
* {{maplink|Badwater Basin|vip}}&lt;br /&gt;
* {{maplink|Blackstone Harbor}}&lt;br /&gt;
* {{maplink|Mineside}}&lt;br /&gt;
* {{maplink|Trainyard}}&lt;br /&gt;
|play_game_dommaps_1=&lt;br /&gt;
* {{maplink|Oil Canyon}}&lt;br /&gt;
* {{maplink|Hydro|dom}}&lt;br /&gt;
|achievement_harvester_collect_decap=&lt;br /&gt;
* {{dictlink|TF_Class_Name_Scout}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Soldier}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Pyro}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Demoman}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_HWGuy}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Engineer}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Medic}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Sniper}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Spy}}&lt;br /&gt;
|achievement_cane_collect_boost=&lt;br /&gt;
* {{dictlink|TF_Class_Name_Scout}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Soldier}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Pyro}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Demoman}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_HWGuy}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Engineer}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Medic}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Sniper}}&lt;br /&gt;
* {{dictlink|TF_Class_Name_Spy}}&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Muffy&amp;diff=5858</id>
		<title>User:Muffy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Muffy&amp;diff=5858"/>
		<updated>2025-02-13T10:21:58Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Muffy&amp;#039;&amp;#039;&amp;#039; is a contributor to the Team Fortress 2 Classic Wiki, going by &amp;#039;&amp;#039;&amp;#039;any/all&amp;#039;&amp;#039;&amp;#039; pronouns.  == Update history == {{Update history| &amp;#039;&amp;#039;&amp;#039;2.2.2&amp;#039;&amp;#039;&amp;#039; * Added Muffy }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Muffy&#039;&#039;&#039; is a contributor to the Team Fortress 2 Classic Wiki, going by &#039;&#039;&#039;any/all&#039;&#039;&#039; pronouns.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.2.2]]&#039;&#039;&#039;&lt;br /&gt;
* Added Muffy&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Cyclops&amp;diff=5857</id>
		<title>Cyclops</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Cyclops&amp;diff=5857"/>
		<updated>2025-02-13T10:11:57Z</updated>

		<summary type="html">&lt;p&gt;Muffy: Added properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout-kind=EMP Grenade Launcher&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes= &lt;br /&gt;
{{Loadout neutral|Hold down fire key to prevent detonation}}&lt;br /&gt;
{{Loadout positive|Explosion detonates your own projectiles and destroys enemy stickybombs}}&lt;br /&gt;
{{Loadout negative|-10% explosion radius}}&lt;br /&gt;
{{Loadout negative|-75% clip size}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;In the land of the blind, you are king.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cyclops&#039;&#039;&#039; is a primary [[weapon]] for the [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Kaboom&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 100&amp;lt;br&amp;gt;{{tooltip|95|After bouncing}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 300&amp;lt;br&amp;gt;{{tooltip|285|After bouncing}}&lt;br /&gt;
 | mini-crit = 135&amp;lt;br&amp;gt;{{tooltip|129|After bouncing}}&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = {{tooltip|132 HU|Untested}}&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = {{tooltip|1% / 2.88 HU|Untested}}&lt;br /&gt;
 | self-damage = 28-56&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 16&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 1.49 s&lt;br /&gt;
 | reload = 1.24 s&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[1.7.3]]&#039;&#039;&#039;&lt;br /&gt;
* Added the Cyclops&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.7.3.1]]&#039;&#039;&#039;&lt;br /&gt;
* Fixed materials for Cyclops/Grenade Launcher when on GRN/YLW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.8.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added new Cyclops and Beta [[RPG]] sounds by Omniary&lt;br /&gt;
* The Cyclops is now named The Heavy Ordance{{sic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[1.8.1]]&#039;&#039;&#039;&lt;br /&gt;
* Changed The Heavy Ordnance back to Cyclops&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039; ([[Death &amp;amp; Taxes Update]])&lt;br /&gt;
* Removed the Cyclops &amp;lt;!-- todo: confirm, it just kinda disappears around this patch, with no note of its removal in any patch notes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039; ([[Double Down Update]])&lt;br /&gt;
* Added the Cyclops&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Muffy</name></author>
	</entry>
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