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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sabani</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-06-01T00:49:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Rocket_Launcher&amp;diff=5483</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Rocket_Launcher&amp;diff=5483"/>
		<updated>2025-01-24T22:40:25Z</updated>

		<summary type="html">&lt;p&gt;Sabani: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=tf projectile rocket&lt;br /&gt;
| kill-icon-2=deflect rocket&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=4&lt;br /&gt;
| ammo-carried=20&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;The perfect weapon for the perfect Soldier!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Rocket Launcher&#039;&#039;&#039; is the stock primary weapon of the [[Soldier]]. It is a stylized rocket launcher with an exaggerated frame, a metal chassis with a front sight and sling loop, and wooden grips and shoulder rest.&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher has a four-rocket clip, launching them one at a time as projectiles with large damage, splash radius, and knockback, exploding whenever they meet a surface or enemy. The rockets themselves are quite slow, and so a reliable way to damage enemies is to aim at the ground and catch them in the splash radius, even when the radius decreases in damage over distance. Even so, the rockets will deal their maximum damage when directly impacting an enemy. [[Critical]] rockets are especially destructive to anyone unlucky enough to meet with them, dealing a massive 270 damage across their radius. If the user shoots directly under an enemy&#039;s feet, they may propel the enemy directly upwards, allowing for an easy direct hit - or failing that, a [[Shotgun]] blast. The Rocket Launcher reloads slightly faster on subsequent reloads, meaning users are encouraged to reload multiple rockets at once.&lt;br /&gt;
&lt;br /&gt;
The user will also take knockback and damage from their own rockets. However, this allows for an innovative technique called &amp;quot;rocket jumping&amp;quot;, whereby the user crouches, jumps, and shoots below their feet in order to reach speeds and heights not otherwise possible. This allows for quickly traversing maps, including areas that are unreachable by other classes. As a bonus, the Soldier takes 60% less damage from his own rockets while in the air. However, this does not apply to explosions where he is on the ground, or any explosion where he damages an enemy, even if he is jumping away. The endless nuances of rocket jump mechanics have created a subculture of players who practice and exhibit rocket jumps outside the main game, leading to developments such as &amp;quot;jump maps&amp;quot;, where users may learn, develop, and showcase these techniques. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Salute&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 112&lt;br /&gt;
 | maximum-ramp-up-percentage = 125%&lt;br /&gt;
 | base-damage = 90&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 48&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 270&lt;br /&gt;
 | mini-crit = 122&lt;br /&gt;
 | mini-crit-ramp-up = 151&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.88&lt;br /&gt;
 | self-damage = 27-89&lt;br /&gt;
 | self-damage-rocket-jump = 27-46&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 4&lt;br /&gt;
 | carried = 20&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&lt;br /&gt;
 | first-reload = 0.92 s&lt;br /&gt;
 | further-reloads = 0.8 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Roketatar|tr_m=Rocket Launcher&lt;br /&gt;
|pt-br=Lança-foguetes|pt-br_m=Rocket Launcher&lt;br /&gt;
|bg=Ракетомет|bg_m=Rocket Launcher&lt;br /&gt;
|en=Rocket Launcher&lt;br /&gt;
|fr=Lance-roquettes|fr_m=Rocket Launcher&lt;br /&gt;
|de=Raketenwerfer|de_m=Rocket Launcher&lt;br /&gt;
|it=Lanciarazzi|it_m=Rocket Launcher&lt;br /&gt;
|ro=Lansator de rachete|ro_m=Rocket Launcher&lt;br /&gt;
|ru=Ракетомёт|ru_m=Rocket Launcher&lt;br /&gt;
|es=Lanzacohetes|es_m=Rocket Launcher&lt;br /&gt;
|uk=Ракетомет|uk_m=Rocket Launcher&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039;&lt;br /&gt;
* Updated Rockets, [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to a 2008 update, the Rocket Launcher in Live Team Fortress 2 had 36 total rockets instead of 20. In TF2C, using the console command &amp;lt;code&amp;gt;tf2c_rocketlauncher_oldmaxammo 1&amp;lt;/code&amp;gt; on your own server will enable this original count.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Sabani</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=5482</id>
		<title>Scattergun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=5482"/>
		<updated>2025-01-24T22:37:59Z</updated>

		<summary type="html">&lt;p&gt;Sabani: /* Names in other languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;I&#039;ll zoom right in and you&#039;ll drop dead in a flash!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Scattergun&#039;&#039;&#039; is the stock primary weapon of the [[Scout]]. It&#039;s a short, double-barreled, lever-action shotgun with metal sights, and dark wood on its handle and grip.&lt;br /&gt;
&lt;br /&gt;
The Scattergun is the Scout&#039;s primary means of dealing damage, encouraging hit-and-run encounters at close range, swooping in to deal lethal damage and then running away to reload. It is almost identical to the [[Shotgun]], with the exception of it having an extra 25% ramp-up damage (for a total of 175%) and a faster reload. This means a point-blank shot will deal 105 damage, up from 90. On subsequent reloads, its reload speed is increased from 0.7 to 0.5 seconds per shell, encouraging users to reload multiple shells at a time. Like the Shotgun, the Scattergun fires 10 bullets in a 3 by 3 pattern, with 2 pellets landing in the center of the shot. This means the Scattergun can deal a deceptively high amount of damage at long range, assuming the vertical pellets all land on its target.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&lt;br /&gt;
 | first-reload = 0.7 s&lt;br /&gt;
 | further-reloads = 0.5 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Sabani</name></author>
	</entry>
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