<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Savva</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Savva"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/Savva"/>
	<updated>2026-06-01T00:50:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=805</id>
		<title>VIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=805"/>
		<updated>2022-06-10T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;Savva: format edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP gamemode.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The Civilian has no combat training, is four-feet-ten on a good day, won&#039;t appear anywhere except VIP mode, and wouldn&#039;t even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}}&lt;br /&gt;
&#039;&#039;&#039;VIP&#039;&#039;&#039; is a gamemode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
There are four official VIP maps: [[Blackstone Harbor]], [[Mineside]], [[Trainyard]], and [[Badwater Basin (VIP)]].&lt;br /&gt;
[[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]] in which the VIP escapes through his personal transport.]]&lt;br /&gt;
This mode uses the new playable class subsequently named VIP, also known as the [[Civilian]], who&#039;s role is to focus on the objectives in the maps he&#039;s available in. This includes capturing control points, using the intel to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Normally, killing the VIP will reduce the timer by 30 seconds, which allows RED team to win faster, while BLU team races against the clock. The VIP has special abilities himself that supports his team, including a defence boost for teammates near him, and his [[umbrella]] that grants mini-crits on friendly targets.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;VIP&amp;quot; is an initialism for &amp;quot;Very Important Person&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Trainyard&amp;diff=783</id>
		<title>Trainyard</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Trainyard&amp;diff=783"/>
		<updated>2022-06-07T23:37:42Z</updated>

		<summary type="html">&lt;p&gt;Savva: Created page with &amp;quot;{{Infobox map |map-image = trainyard.png |file-name = vip_trainyard |game-type = VIP |map-environment = Train Station |map-setting = Day }} {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]| Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for keeps. If the Civilian dies, that&amp;#039;s it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = trainyard.png&lt;br /&gt;
|file-name = vip_trainyard&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Train Station&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for keeps. If the Civilian dies, that&#039;s it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}}&lt;br /&gt;
&#039;&#039;&#039;Trainyard&#039;&#039;&#039; is an official [[VIP]] map released in the Death &amp;amp; Taxes update. It&#039;s set in a train station around warehouses, with the VIP trying to escape in his personal vehicle, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
Unlike other maps in the update, this map has the unique mechanic in which the VIP has only one life, and him getting killed once will result in RED team&#039;s victory. BLU team will have to safely escort him to his car within the time limit, which may result in costly sacrifices that the [[civilian]] is willing to make.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
VIP&#039;s wellbeing is of utmost importance in this map, and constant watch over him and everything around is recommended. [[Spy]] is a deadly threat that can be the determining factor of the game, thus having a [[Pyro]] nearby constantly checking for spies is useful. Keeping civilian out of sightlines and the frontlines, while taking down the RED team&#039;s defences will ensure BLU team progressing towards the objective.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added vip_trainyard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Trainyard.png&amp;diff=782</id>
		<title>File:Trainyard.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Trainyard.png&amp;diff=782"/>
		<updated>2022-06-07T23:36:48Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Savva&amp;diff=781</id>
		<title>User:Savva</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Savva&amp;diff=781"/>
		<updated>2022-06-07T23:15:51Z</updated>

		<summary type="html">&lt;p&gt;Savva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:3-zEApaXhqCWRKCVdIGesDM_dSoLqGTD5CUf4qBt3aU.jpeg|400px]][[File:8talztc7rlh81.jpeg|400px]]&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Savva&amp;diff=780</id>
		<title>User:Savva</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Savva&amp;diff=780"/>
		<updated>2022-06-07T23:13:16Z</updated>

		<summary type="html">&lt;p&gt;Savva: Created page with &amp;quot;400px400px400px400px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:3-zEApaXhqCWRKCVdIGesDM_dSoLqGTD5CUf4qBt3aU.jpeg|400px]][[File:8talztc7rlh81.jpeg|400px]][[File:hc0zwpcygrm81.jpeg|400px]][[File:seal_hat.png|400px]]&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Ymopnb1n3h091.png&amp;diff=779</id>
		<title>File:Ymopnb1n3h091.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Ymopnb1n3h091.png&amp;diff=779"/>
		<updated>2022-06-07T23:12:35Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:8talztc7rlh81.jpeg&amp;diff=778</id>
		<title>File:8talztc7rlh81.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:8talztc7rlh81.jpeg&amp;diff=778"/>
		<updated>2022-06-07T23:12:22Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:3-zEApaXhqCWRKCVdIGesDM_dSoLqGTD5CUf4qBt3aU.jpeg&amp;diff=777</id>
		<title>File:3-zEApaXhqCWRKCVdIGesDM dSoLqGTD5CUf4qBt3aU.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:3-zEApaXhqCWRKCVdIGesDM_dSoLqGTD5CUf4qBt3aU.jpeg&amp;diff=777"/>
		<updated>2022-06-07T23:12:20Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:1nhx4r6nlw191.jpg&amp;diff=776</id>
		<title>File:1nhx4r6nlw191.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:1nhx4r6nlw191.jpg&amp;diff=776"/>
		<updated>2022-06-07T23:12:18Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=775</id>
		<title>Badwater Basin (VIP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=775"/>
		<updated>2022-06-07T08:50:23Z</updated>

		<summary type="html">&lt;p&gt;Savva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Badwater.png&lt;br /&gt;
|file-name = vip_badwater&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}}&lt;br /&gt;
&#039;&#039;&#039;Badwater Basin&#039;&#039;&#039; (or &#039;&#039;&#039;Badwater&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update as a variation of [[Badwater Basin (Payload)]]. It&#039;s set in a Badlands-esque environment surrounded by rocks and mountains, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Badwater encourages careful rotation between the three points, due to the close proximity and high defensibility of the [[Control point (objective)|control points]].&lt;br /&gt;
&lt;br /&gt;
One thing to note is how much of an open map Badwater is, meaning there is less cover for the Civilian compared to other maps such as [[Blackstone Harbor]] and [[Mineside]], so the VIP should be careful of flanking [[Scout|Scouts]] and bombers like [[Demoman|Demomen]] and [[Soldier|Soldiers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added vip_badwater&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is now brighter outside&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Removed Capture Point C, due to its redundancy in actual play&lt;br /&gt;
* Bumped the Round Timer&#039;s max limit from 6 minutes to 10 minutes, to compensate for Capture Point C&#039;s removal&lt;br /&gt;
* Updated the visual design of each point&#039;s platform&lt;br /&gt;
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds&lt;br /&gt;
&#039;&#039;&#039;2.0.3&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is once again dark outside&lt;br /&gt;
* Added light sources outside to brighten up areas&lt;br /&gt;
* Added more clipping&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Comparisons (2.0.0, 2.0.1, 2.0.3) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:badwater1.png|Control Point A&lt;br /&gt;
File:badwater2.png|Control Point A&lt;br /&gt;
File:badwater6.png|Control Point C&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=774</id>
		<title>Badwater Basin (VIP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=774"/>
		<updated>2022-06-07T08:48:36Z</updated>

		<summary type="html">&lt;p&gt;Savva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Badwater.png&lt;br /&gt;
|file-name = vip_badwater&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}}&lt;br /&gt;
&#039;&#039;&#039;Badwater Basin&#039;&#039;&#039; (or &#039;&#039;&#039;Badwater&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update as a variation of [[Badwater Basin (Payload)]]. It&#039;s set in a Badlands-esque environment surrounded by rocks and mountains, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Badwater encourages careful rotation between the three points, due to the close proximity and high defensibility of the [[Control point (objective)|control points]].&lt;br /&gt;
&lt;br /&gt;
One thing to note is how much of an open map Badwater is, meaning there is less cover for the Civilian compared to other maps such as [[Blackstone Harbor]] and [[Mineside]], so the VIP should be careful of flanking [[Scout|Scouts]] and bombers like [[Demoman|Demomen]] and [[Soldier|Soldiers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added vip_badwater&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is now brighter outside&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Removed Capture Point C, due to its redundancy in actual play&lt;br /&gt;
* Bumped the Round Timer&#039;s max limit from 6 minutes to 10 minutes, to compensate for Capture Point C&#039;s removal&lt;br /&gt;
* Updated the visual design of each point&#039;s platform&lt;br /&gt;
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds&lt;br /&gt;
&#039;&#039;&#039;2.0.3&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is once again dark outside&lt;br /&gt;
* Added light sources outside to brighten up areas&lt;br /&gt;
* Added more clipping&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Comparisons (2.0.0, 2.0.1, 2.0.3) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:badwater1.png|The Cliffs&lt;br /&gt;
File:badwater2.png|Control Point A&lt;br /&gt;
File:badwater6.png|Control Point B&lt;br /&gt;
File:badwater9.png|Final Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Badwater1.png&amp;diff=773</id>
		<title>File:Badwater1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Badwater1.png&amp;diff=773"/>
		<updated>2022-06-07T08:44:44Z</updated>

		<summary type="html">&lt;p&gt;Savva: Savva reverted File:Badwater1.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=772</id>
		<title>Badwater Basin (VIP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Badwater_Basin_(VIP)&amp;diff=772"/>
		<updated>2022-06-07T08:44:08Z</updated>

		<summary type="html">&lt;p&gt;Savva: Added Gallery with comparison images of previous versions, edited Update history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Badwater.png&lt;br /&gt;
|file-name = vip_badwater&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}}&lt;br /&gt;
&#039;&#039;&#039;Badwater Basin&#039;&#039;&#039; (or &#039;&#039;&#039;Badwater&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update as a variation of [[Badwater Basin (Payload)]]. It&#039;s set in a Badlands-esque environment surrounded by rocks and mountains, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Badwater encourages careful rotation between the three points, due to the close proximity and high defensibility of the [[Control point (objective)|control points]].&lt;br /&gt;
&lt;br /&gt;
One thing to note is how much of an open map Badwater is, meaning there is less cover for the Civilian compared to other maps such as [[Blackstone Harbor]] and [[Mineside]], so the VIP should be careful of flanking [[Scout|Scouts]] and bombers like [[Demoman|Demomen]] and [[Soldier|Soldiers]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* Added vip_badwater&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is now brighter outside&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Removed Capture Point C, due to its redundancy in actual play&lt;br /&gt;
* Bumped the Round Timer&#039;s max limit from 6 minutes to 10 minutes, to compensate for Capture Point C&#039;s removal&lt;br /&gt;
* Updated the visual design of each point&#039;s platform&lt;br /&gt;
* Added a NoBuild to stop [[Engineer|Engineers]] from building out of bounds&lt;br /&gt;
&#039;&#039;&#039;2.0.3&#039;&#039;&#039;&lt;br /&gt;
* Time has passed within Badwater, and it is once again dark outside&lt;br /&gt;
* Added light sources outside to brighten up areas&lt;br /&gt;
* Added more clipping&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Comparisons (2.0.0, 2.0.1, 2.0.3) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
badwater1.png|The Cliffs&lt;br /&gt;
badwater2.png|Control Point A&lt;br /&gt;
badwater6.png|Control Point B&lt;br /&gt;
badwater9.png|Final Point&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Badwater9.png&amp;diff=771</id>
		<title>File:Badwater9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Badwater9.png&amp;diff=771"/>
		<updated>2022-06-07T08:41:47Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Badwater6.png&amp;diff=770</id>
		<title>File:Badwater6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Badwater6.png&amp;diff=770"/>
		<updated>2022-06-07T08:37:38Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Badwater2.png&amp;diff=769</id>
		<title>File:Badwater2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Badwater2.png&amp;diff=769"/>
		<updated>2022-06-07T08:37:32Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Badwater1.png&amp;diff=768</id>
		<title>File:Badwater1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Badwater1.png&amp;diff=768"/>
		<updated>2022-06-07T08:37:12Z</updated>

		<summary type="html">&lt;p&gt;Savva: Savva uploaded a new version of File:Badwater1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Badwater1.png&amp;diff=767</id>
		<title>File:Badwater1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Badwater1.png&amp;diff=767"/>
		<updated>2022-06-07T08:37:03Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=766</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=766"/>
		<updated>2022-06-07T08:24:29Z</updated>

		<summary type="html">&lt;p&gt;Savva: Added advice on boosting medics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a special class for the [[VIP]] game mode, where he needs to get escorted by the [[Teams|BLU]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates while providing a defensive boost around him. In addition, boosting the medic will increase both the heal and über rate. However, he is only equipped with the [[Umbrella]], and is rather slow. With 200 health points, he should be staying behind the front lines, otherwise he can easily get killed.&lt;br /&gt;
&lt;br /&gt;
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any enemies. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Umbrella]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Civilian...&lt;br /&gt;
&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …hit {{attack2}} on a teammate to give them a 10 second boost of mini-crits.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] the fastest out of any other class.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Civilian originated in Team Fortress Classic, and was considered for Team Fortress 2 during it&#039;s development, but never went anywhere past very early gameplay test phases.&lt;br /&gt;
* By typing &amp;quot;tf2c&amp;quot;allow_special_classes 1&amp;quot; in your own server, you can play as civilian as a standard class in any gamemode.&lt;br /&gt;
* The Model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;, before being adopted by the Tf2c team.&lt;br /&gt;
* In VIP Mode, the Civilian cannot killbind.&lt;br /&gt;
* If you call for Medic enough times, there&#039;s a chance the Civilian will say &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot; which is a reference to Team Fortress Classic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilian]]&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=723</id>
		<title>Harbor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Harbor&amp;diff=723"/>
		<updated>2022-06-05T11:07:32Z</updated>

		<summary type="html">&lt;p&gt;Savva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Harbor.png&lt;br /&gt;
|file-name = vip_harbor&lt;br /&gt;
|game-type = VIP&lt;br /&gt;
|map-environment = Urban City&lt;br /&gt;
|map-setting = Evening&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The city&#039;s not all too different from the desert: you&#039;re still fighting through grimy, derelict buildings on a dead-end industrial site, a few miles away from anyplace worth actually living in. Escort the Civilian through all three points to his luxury car, and don&#039;t be afraid to get messy; the murder rate really can&#039;t get any higher.}}&lt;br /&gt;
&#039;&#039;&#039;Blackstone Harbor&#039;&#039;&#039; (or &#039;&#039;&#039;Harbor&#039;&#039;&#039;) is an official [[VIP]] map released in the Death &amp;amp; Taxes update. It&#039;s set in an urban city environment surrounded by skyscrapers and businesses, with the teams wrestling over the VIP, who BLU has to escort and RED has to assassinate.&lt;br /&gt;
&lt;br /&gt;
This map plays out like a regular Attack/Defend map, BLU plays the attackers while RED plays the defenders. The goal of the attacking team ([[BLU]]) is to escort the [[Civilian]] to capture three control points. The goal of the defending team ([[RED]]) is to defend these points until the time runs out. If the Civilian is killed, 30 seconds gets removed from the timer.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
After capturing the first point, RED team&#039;s spawn is moved back, and BLU team&#039;s spawn is moved forward, right next to the capped point. In addition, the former RED spawns are now open to BLU team for resupply. BLU team can use this to keep the attack going and take down the scattered RED defences for a quick capture of the second point, assuming that the VIP doesn&#039;t get backstabbed on the way by a [[Spy]].&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added vip_harbor&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where RED&#039;s respawn time was shorter than BLU&#039;s respawn time, after capturing B&lt;br /&gt;
* Updated the respawn time after B&#039;s capture to be 10 seconds for RED, and 2 seconds for BLU&lt;br /&gt;
* Changed some models&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
* Shrunk RED&#039;s window on Capture Point C&#039;s building&lt;br /&gt;
* Removed some props to open up the play-space&lt;br /&gt;
* Adjusted the Nobuild on the shed in front of First RED Spawn to only be on the roof&lt;br /&gt;
* Adjusted some Item Pickups&lt;br /&gt;
* Added a Small Medkit near Capture Point C&#039;s upper flank route&lt;br /&gt;
* Improved the visuals of the maps lighting a bit&lt;br /&gt;
* Fixed the water cubemaps&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=705</id>
		<title>VIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=705"/>
		<updated>2022-06-04T20:13:54Z</updated>

		<summary type="html">&lt;p&gt;Savva: Added control point image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP gamemode.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The Civilian has no combat training, is four-feet-ten on a good day, won&#039;t appear anywhere except VIP mode, and wouldn&#039;t even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}}&lt;br /&gt;
&#039;&#039;&#039;VIP&#039;&#039;&#039; is a gamemode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
There are four official VIP maps: [[Blackstone Harbor]], [[Mineside]], [[Trainyard]], and [[Badwater Basin (VIP)]].&lt;br /&gt;
[[File:vip_lastpoint.png|thumb|right|Control Point in Mineside in which the VIP escapes through his personal transport.]]&lt;br /&gt;
This mode uses the new playable class subsequently named VIP, also known as the [[Civilian]], who&#039;s role is to focus on the objectives in the maps he&#039;s available in. This includes capturing control points, using the intel to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Normally, killing the VIP will reduce the timer by 30 seconds, which allows RED team to win faster, while BLU team races against the clock. The VIP has special abilities himself that supports his team, including a defence boost for teammates near him, and his [[umbrella]] that grants mini-crits on friendly targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Vip_lastpoint.png&amp;diff=704</id>
		<title>File:Vip lastpoint.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Vip_lastpoint.png&amp;diff=704"/>
		<updated>2022-06-04T20:13:00Z</updated>

		<summary type="html">&lt;p&gt;Savva: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=621</id>
		<title>VIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=621"/>
		<updated>2022-06-01T08:54:10Z</updated>

		<summary type="html">&lt;p&gt;Savva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP gamemode.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The Civilian has no combat training, is four-feet-ten on a good day, won&#039;t appear anywhere except VIP mode, and wouldn&#039;t even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}}&lt;br /&gt;
&#039;&#039;&#039;VIP&#039;&#039;&#039; is a gamemode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
There are four official VIP maps: [[Harbor]], [[Mineside]], [[Trainyard]], and [[Badwater (VIP)]].&lt;br /&gt;
&lt;br /&gt;
This mode uses the new playable class subsequently named VIP, also known as the [[Civilian]], who&#039;s role is to focus on the objectives in the maps he&#039;s available in. This includes capturing control points, using the intel to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Normally, killing the VIP will reduce the timer by 30 seconds, which allows RED team to win faster, while BLU team races against the clock. The VIP has special abilities himself that supports his team, including a defence boost for teammates near him, and his [[umbrella]] that grants mini-crits on friendly targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Death_n_taxes.png&amp;diff=620</id>
		<title>File:Death n taxes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Death_n_taxes.png&amp;diff=620"/>
		<updated>2022-06-01T08:47:40Z</updated>

		<summary type="html">&lt;p&gt;Savva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=619</id>
		<title>VIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=619"/>
		<updated>2022-06-01T08:45:35Z</updated>

		<summary type="html">&lt;p&gt;Savva: Created page with &amp;quot;Banner used to tease VIP gamemode. {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]| The Civilian has no combat training, is four-feet-ten on a good day, won&amp;#039;t appear anywhere except VIP mode, and wouldn&amp;#039;t even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}} &amp;#039;&amp;#039;&amp;#039;VIP&amp;#039;&amp;#039;&amp;#039; is a gamemode created for Team Fortress 2 Classic.  There are four official VIP maps: H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP gamemode.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The Civilian has no combat training, is four-feet-ten on a good day, won&#039;t appear anywhere except VIP mode, and wouldn&#039;t even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}}&lt;br /&gt;
&#039;&#039;&#039;VIP&#039;&#039;&#039; is a gamemode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
There are four official VIP maps: [[Harbor]], [[Mineside]], [[Trainyard]], and [[Badwater (VIP)]].&lt;br /&gt;
&lt;br /&gt;
This mode uses the new playable class subsequently named VIP, who&#039;s role is to focus on the objectives in the maps he&#039;s available in. This includes capturing control points, using the intel to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Normally, killing the VIP will reduce the timer by 30 seconds, which allows RED team to win faster, while BLU team races against the clock. The VIP has special abilities himself that supports his team, including a defence boost for teammates near him, and his [[umbrella]] that grants mini-crits on friendly targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Savva</name></author>
	</entry>
</feed>