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	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-05-31T22:35:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=2306</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=2306"/>
		<updated>2023-05-17T18:21:37Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy&#039;&#039;&#039; is a [[Classes#Defensive|defensive class]]. The Heavy is the slowest class but has the highest HP, letting him stand up to a lot. With his [[Minigun]] he&#039;s able to deal sustained damage to enemies.&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Russia&lt;br /&gt;
&lt;br /&gt;
Job: Mow Down&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Shooting Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that&#039;s often confused with napping, the Heavy isn&#039;t dumb, he&#039;s not your big friend, and he generally wishes you&#039;d just shut up before he has to make you shut up.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Minigun}}&lt;br /&gt;
{{Weapon|Anti-Aircraft Cannon}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
{{Weapon|Chekhov&#039;s Punch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Regular classes]]&lt;br /&gt;
[[Category:Heavy]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Heavy…&lt;br /&gt;
&lt;br /&gt;
* …hold {{attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …you&#039;re a great [[Medic]] buddy. Keep a clear line of sight to your [[Medic]] to keep the [[medigun]] on you.&amp;quot;&lt;br /&gt;
* …your [[minigun]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your [[minigun]] in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …with the [[sandvich]] equipped, be sure to press {{attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your [[sandvich]], otherwise you will be rudely interupted.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|es=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|hu=Gépágyús|hu_m=Gunner&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|pl=Gruby|pl_m=Heavy&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|tr=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Heavy&#039;s voice actor, Gary Schwartz, also voices the [[Demoman]] class.&lt;br /&gt;
*The official name of the class is the ‘Heavy Weapons Guy’; though, the Heavy is never referred to as this in-game.&lt;br /&gt;
*The emblem on the Heavy&#039;s arm was originally a Skull, which was later changed to a Fist.&lt;br /&gt;
*In Team Fortress 2 Classic, Heavy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says ‘до свидания!&amp;quot; (‘Da svidaniya!’ Translation: &amp;quot;Goodbye!&amp;quot;), This voice line was lifted from Prerelease versions of Team Fortress 2.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=1912</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=1912"/>
		<updated>2023-04-13T01:54:42Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: removed the stub header (i think it&amp;#039;s big enough by now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a special class for the [[VIP]] game mode, where he needs to be escorted by his body guards, the [[Teams|BLU]] team, while attempting to avoid being killed by the assassins who are on the [[Teams|RED]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates while providing a passive 20% damage resistance boost to any teammate around him. In addition, granting a mini-crit boost to the medic will increase both the heal and Über rate. However, he&#039;s only equipped with the [[Umbrella]] which is functionally identical to the [[bat]], he&#039;s also rather slow, only moving as fast as a [[Demoman]]. Even with 200 health points, he should be staying behind the front lines otherwise he can easily get killed quickly, especially by any assassins who are willing to die in order to take his life.&lt;br /&gt;
&lt;br /&gt;
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any assassins. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.&lt;br /&gt;
&lt;br /&gt;
The Civilian is voiced by Benjamin &amp;quot;Benjamoose&amp;quot; Rudman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Name: William D. Billingsworth (real name: Orson W. Jenkins)&lt;br /&gt;
&lt;br /&gt;
Location of origin: Dorset, England&lt;br /&gt;
&lt;br /&gt;
Job: Escape (Oil Baron)&lt;br /&gt;
&lt;br /&gt;
Motto: No Motto&lt;br /&gt;
&lt;br /&gt;
Special ability: Boost&lt;br /&gt;
&lt;br /&gt;
Known as &amp;quot;Dollar Bill&amp;quot; to his friends (a self-given nickname, as he has none), the rich, haughty, and rather portly Civilian is a man with a target on his back. Paranoid, he hires mercenaries to protect him from the various men and organizations that are after him. His two loves are his life and his money, and he wants to maintain those for as long as he possibly can. But so long as there are people who want him dead out there, he&#039;s going to have to use that money he loves dearly to keep himself alive.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Umbrella}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Civilian…&lt;br /&gt;
&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …hit {{attack2}} on a teammate to give them a 10 second boost of mini-crits.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] the fastest out of any other class.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
&amp;lt;!-- * …you are the strongest class in the game. Take [[Sniper|Snipers]] head-on with your powerful [[umbrella]]!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Цивилен|bg_m=Civilian&lt;br /&gt;
|de=Civilian&lt;br /&gt;
|en=Civilian&lt;br /&gt;
|es=Civilian&lt;br /&gt;
|fr=Civilian&lt;br /&gt;
|hu=Civil|hu_m=Civilian&lt;br /&gt;
|it=Civile|it_m=Civilian&lt;br /&gt;
|pl=Cywil|pl_m=Civilian&lt;br /&gt;
|pt-br=Civilian&lt;br /&gt;
|ro=Civilian&lt;br /&gt;
|ru=Гражданский|ru_m=Civilian&lt;br /&gt;
|tr=Civilian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Civilian originated in Team Fortress Classic, and was considered for Team Fortress 2 during it&#039;s development, but never went anywhere past very early gameplay test phases.&lt;br /&gt;
* The model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;, before being adopted by the developers.&lt;br /&gt;
* In [[VIP]], the Civilian cannot kill himself through a kill-bind.&lt;br /&gt;
* If you call for [[Medic]], there&#039;s a chance the Civilian will say &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot;, which is a reference to one of the Medic lines in &#039;&#039;Team Fortress Classic&#039;&#039;.&lt;br /&gt;
* Despite not being one of the 9 mercenaries, the Civilian can still be Übercharged. This implies he had a surgical procedure performed by the [[Medic]] to gain an Übercharge implant.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Civilian portrait.png|Civilian Portrait&lt;br /&gt;
Civilian concept art.png|Civilian Concept Art&lt;br /&gt;
Civilian outfits concept art.png|Civilian Outfits Concept Art&lt;br /&gt;
Civilian cutout concept art.png|Civilian Cutout Concept Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Civilian]]&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=SMG&amp;diff=1379</id>
		<title>SMG</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=SMG&amp;diff=1379"/>
		<updated>2022-09-17T23:18:38Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=smg&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| reload-type=Magazine&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes={{Loadout neutral|It&#039;s a good thing to have at hand when things start getting personal, mate.}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;SMG&#039;&#039;&#039; is the default secondary weapon of the [[Sniper]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Submetralhadora|brazilian_m=Submachine Gun&lt;br /&gt;
|bulgarian=Лек автомат|bulgarian_m=Light Machine Gun&lt;br /&gt;
|english=SMG&lt;br /&gt;
|french=Mitraillette|french_m=Submachine Gun&lt;br /&gt;
|german=SMG&lt;br /&gt;
|italian=SMG&lt;br /&gt;
|romanian=SMG&lt;br /&gt;
|russian=Пистолет-пулемёт|russian_m=Submachine Gun&lt;br /&gt;
|spanish=Metralleta|spanish_m=Machine Gun&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In older versions of Team Fortress 2 Classic, the [[Scout]] had the SMG as an alternative weapon. However, it clashed with both the [[Nail Gun]] and the [[Pistol]] in terms of use, and did not have a true purpose other than being a beta-style feature, so it was removed.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=SMG&amp;diff=1378</id>
		<title>SMG</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=SMG&amp;diff=1378"/>
		<updated>2022-09-17T23:17:35Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=smg&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| reload-type=Magazine&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes={{Loadout neutral|It&#039;s a good thing to have at hand when things start getting personal, mate.}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;SMG&#039;&#039;&#039; is the default secondary weapon for the [[Sniper]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Submetralhadora|brazilian_m=Submachine Gun&lt;br /&gt;
|bulgarian=Лек автомат|bulgarian_m=Light Machine Gun&lt;br /&gt;
|english=SMG&lt;br /&gt;
|french=Mitraillette|french_m=Submachine Gun&lt;br /&gt;
|german=SMG&lt;br /&gt;
|italian=SMG&lt;br /&gt;
|romanian=SMG&lt;br /&gt;
|russian=Пистолет-пулемёт|russian_m=Submachine Gun&lt;br /&gt;
|spanish=Metralleta|spanish_m=Machine Gun&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In older versions of Team Fortress 2 Classic, the [[Scout]] had the SMG as an alternative weapon. However, it clashed with both the [[Nail Gun]] and the [[Pistol]] in terms of use, and did not have a true purpose other than being a beta-style feature, so it was removed.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%C3%9Cberspritze&amp;diff=1318</id>
		<title>Überspritze</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%C3%9Cberspritze&amp;diff=1318"/>
		<updated>2022-07-28T17:27:31Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=ubersaw&lt;br /&gt;
| kill-icon-2=taunt_medic&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Syringe&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|On Hit: 25% ÜberCharge added}}&lt;br /&gt;
{{Loadout negative|-20% slower firing speed}}&lt;br /&gt;
{{Loadout negative|-10 max health on wearer}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|This doctor has a backup plan!}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Uberspritze&#039;&#039;&#039; is an alternative melee weapon for the [[Medic]]. It is an oversized syringe containing a team colored liquid displayed through measuring glass, and has blood at the tip.&lt;br /&gt;
&lt;br /&gt;
It fills up the [[ÜberCharge]] on each successful hits at the cost of less maximum health.&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039;&lt;br /&gt;
*Added the Ubersaw&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
*Renamed the Ubersaw to the Uberspritze.&lt;br /&gt;
*Equipping the Uberspritze will now remove 25 health.&lt;br /&gt;
*Can now Taunt Kill.&lt;br /&gt;
*Updated the Taunt Kill voicelines to fit the model.&lt;br /&gt;
*Updated Viewmodel animations to reduce clipping from the plunger.&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*Health Penalty has been lessened from -25 to -10 health&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Uberspritze&lt;br /&gt;
|bulgarian=Убер-Спринцовка|bulgarian_m=Uber-Syringe&lt;br /&gt;
|english=Uberspritze&lt;br /&gt;
|french=Überspritze&lt;br /&gt;
|german=Uberspritze&lt;br /&gt;
|italian=Überspritze&lt;br /&gt;
|romanian=Uberspritze&lt;br /&gt;
|russian=Убер-шприц|russian_m=Uber-Syringe&lt;br /&gt;
|spanish=Überspritze&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Uberspritze is a rebalanced version of the &#039;&#039;Ubersaw&#039;&#039; with added downsides and a new appearance. In the &#039;&#039;Death &amp;amp; Taxes&#039;&#039; update page, it was featured and revealed alongside the other returning weapons from &#039;&#039;Team Fortress 2&#039;&#039;. In fact, in earlier versions of &#039;&#039;Team Fortress 2 Classic&#039;&#039;, it was directly called the &#039;&#039;Ubersaw&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&amp;quot;Überspritze&amp;quot;&#039;&#039; roughly means &#039;&#039;&amp;quot;Super Syringe&amp;quot;&#039;&#039; in German.&lt;br /&gt;
* The model was originally submitted to the &#039;&#039;Team Fortress 2 Workshop&#039;&#039; as the &#039;&#039;[https://steamcommunity.com/sharedfiles/filedetails/?id=433097312 Hypodermic Injector].&lt;br /&gt;
* The model was inspired by the scrapped and unused [https://wiki.teamfortress.com/wiki/Syringe Syringe] weapon from &#039;&#039;Team Fortress 2&#039;&#039;&#039;s development.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper_Rifle&amp;diff=1317</id>
		<title>Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper_Rifle&amp;diff=1317"/>
		<updated>2022-07-28T17:26:41Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=sniperrifle&lt;br /&gt;
| kill-icon-2=headshot&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=25&lt;br /&gt;
| reload-type=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Gets the job done.}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sniper Rifle&#039;&#039;&#039; is the default primary weapon of the [[Sniper]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Rifle de Sniper|brazilian_m=Sniper Rifle&lt;br /&gt;
|bulgarian=Снайперистка винтовка|bulgarian_m=Sniper Rifle&lt;br /&gt;
|english=Sniper Rifle&lt;br /&gt;
|french=Fusil de sniper|french_m=Sniper Rifle&lt;br /&gt;
|german=Scharfschützengewehr|german_m=Sniper Rifle&lt;br /&gt;
|italian=Fucile di precisione|italian_m=Sniper Rifle&lt;br /&gt;
|romanian=Pușcă cu lunetă|romanian_m=Sniper Rifle&lt;br /&gt;
|russian=Снайперская винтовка|russian_m=Sniper Rifle&lt;br /&gt;
|spanish=Rifle de Francotirador|spanish_m=Sniper Rifle&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bonesaw&amp;diff=1316</id>
		<title>Bonesaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bonesaw&amp;diff=1316"/>
		<updated>2022-07-28T17:25:39Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Come over here. I promise I will heal you!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bonesaw&#039;&#039;&#039; is the default melee weapon of the [[Medic]].&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Serra de Ossos|brazilian_m=Bonesaw&lt;br /&gt;
|bulgarian=Ампутационен трион|bulgarian_m=Amputation Saw&lt;br /&gt;
|english=Bonesaw&lt;br /&gt;
|french=Scie à amputation|french_m=Amputation Saw&lt;br /&gt;
|german=Knochensäge|german_m=Bonesaw&lt;br /&gt;
|italian=Segaossa|italian_m=Bonesaw&lt;br /&gt;
|romanian=Ferăstrui de oase|romanian_m=Bonesaw&lt;br /&gt;
|russian=Медицинская пила|russian_m=Medical Saw&lt;br /&gt;
|spanish=Serrucho|spanish_m=Saw&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Hunting_Revolver&amp;diff=1298</id>
		<title>Hunting Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Hunting_Revolver&amp;diff=1298"/>
		<updated>2022-07-28T09:35:29Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=hunterrifle&lt;br /&gt;
| kill-icon-2=headshot&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload-type=Clip&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Sniper Rifle&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|No scope}}&lt;br /&gt;
{{Loadout neutral|Reduced zoom}}&lt;br /&gt;
{{Loadout positive|+25 max health on wearer}}&lt;br /&gt;
{{Loadout positive|+55% faster firing speed}}&lt;br /&gt;
{{Loadout negative|No damage charge}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|Made for a more offensive approach.}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hunting Revolver&#039;&#039;&#039; is an alternative primary weapon for the [[Sniper]]. It is a long-barreled revolver fit with a large gunstock and a strap.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Sniper Rifle]], the Hunting Revolver can shoot 6 consecutive times before reloading, at the cost of a weaker zoom with no chargeable shots. As such, single headshots can be significantly weaker, but multiple of them can be done in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;1.8.2&#039;&#039;&#039;&lt;br /&gt;
*Added The Poacher’s Pride&lt;br /&gt;
&#039;&#039;&#039;1.8.3&#039;&#039;&#039;&lt;br /&gt;
*Added new Poacher’s Pride sounds &lt;br /&gt;
*Altered animations for The Poacher’s Pride&lt;br /&gt;
*Added a bucket icon for the Poacher’s Pride&lt;br /&gt;
*Added new Poacher’s Pride textures&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039;&lt;br /&gt;
*Decreased Charge Time from 1s to 0.5s&lt;br /&gt;
*Increased Damage by 15% (13.33% to be exact)&lt;br /&gt;
*Reduced Bullet Spread by 30% (33.33% to be exact)&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
*Reworked the Poachers Pride:&lt;br /&gt;
**Renamed to the Hunting Revolver.&lt;br /&gt;
**Uses a new model.&lt;br /&gt;
**Fires 6 shots, rather than 2.&lt;br /&gt;
**Added damage fall-off for bodyshots.&lt;br /&gt;
**Can only headshot while zoomed in.&lt;br /&gt;
**Shortened the Zoom distance.&lt;br /&gt;
**Updated Viewmodel animations.&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
*Fire rate slowed from 0.6s to 0.75s&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*Removed the visual recoil&lt;br /&gt;
*Lowered the fire rate from 0.75s to 0.675s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Revólver de Caça|brazilian_m=Hunting Revolver&lt;br /&gt;
|bulgarian=Револверна карабина|bulgarian_m=Hunting Carbine&lt;br /&gt;
|english=Hunting Revolver&lt;br /&gt;
|french=Revolver de chasse|french_m=Hunting Revolver&lt;br /&gt;
|german=Jagdrevolver|german_m=Hunting Revolver&lt;br /&gt;
|italian=Revolver da caccia|italian_m=Hunting Revolver&lt;br /&gt;
|romanian=Revolver de vânat|romanian_m=Hunting Revolver&lt;br /&gt;
|russian=Охотничий револьвер|russian_m=Hunting Revolver&lt;br /&gt;
|spanish=Revólver de Caza|spanish_m=Hunting Revolver&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HuntingRevolverConcept.png|Hunting Revolver concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Huntsman&amp;diff=1297</id>
		<title>Huntsman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Huntsman&amp;diff=1297"/>
		<updated>2022-07-28T09:34:14Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=huntsman&lt;br /&gt;
| kill-icon-2=huntsman headshot&lt;br /&gt;
| kill-icon-3=huntsman flyingburn&lt;br /&gt;
| kill-icon-4=huntsman burning&lt;br /&gt;
| kill-icon-5=huntsman headshotburn&lt;br /&gt;
| kill-icon-6=taunt sniper&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=12&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Bow&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Whatever happened to chivalry?}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Huntsman&#039;&#039;&#039; is alternative primary weapon for the [[Sniper]].&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
*Added The Huntsman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Caçador|brazilian_m=Huntsman&lt;br /&gt;
|bulgarian=Ловецът|bulgarian_m=Huntsman&lt;br /&gt;
|english=Huntsman&lt;br /&gt;
|french=Huntsman&lt;br /&gt;
|german=Huntsman&lt;br /&gt;
|italian=Arco da cacciatore|italian_m=Huntsman&#039;s Bow&lt;br /&gt;
|romanian=Huntsman&lt;br /&gt;
|russian=Охотник|russian_m=Huntsman&lt;br /&gt;
|spanish=Cazador|spanish_m=Huntsman&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:SiloBobus&amp;diff=1296</id>
		<title>User:SiloBobus</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:SiloBobus&amp;diff=1296"/>
		<updated>2022-07-28T09:33:12Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;skippidy bop socoobity doo&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;skippidy bop socoobity doo&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1295</id>
		<title>Syringe Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Syringe_Gun&amp;diff=1295"/>
		<updated>2022-07-28T09:32:16Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| kill-icon=syringegun medic&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=40&lt;br /&gt;
| ammo-carried=150&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|I&#039;ll make sure you won&#039;t leave unharmed!}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Syringe Gun&#039;&#039;&#039; is the default primary weapon of the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pistola de seringas|brazilian_m=Syringe Gun&lt;br /&gt;
|bulgarian=Спринцовка пистолет|bulgarian_m=Syringe Gun&lt;br /&gt;
|english=Syringe Gun&lt;br /&gt;
|french=Pistolet seringue|french_m=Syringe Gun&lt;br /&gt;
|german=Spritzpistole|german_m=Syringe Gun&lt;br /&gt;
|italian=Pistola a siringa|italian_m=Syringe Gun&lt;br /&gt;
|romanian=Pistol cu ​​seringă|romanian_m=Syringe Gun&lt;br /&gt;
|russian=Шприцевой пистолет|russian_m=Syringe Gun&lt;br /&gt;
|spanish=pistola de jeringa|spanish_m=Syringe Gun&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Wrench&amp;diff=1291</id>
		<title>Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Wrench&amp;diff=1291"/>
		<updated>2022-07-28T07:36:49Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Engineer&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Speeds up construction, upgrades, and repairs friendly buildings on hit}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Wrench&#039;&#039;&#039; is the default melee weapon of the [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
It is used to speed up the construction of buildings, as well as heal and upgrade them.&lt;br /&gt;
&lt;br /&gt;
It can also be used to defuse Demoman&#039;s [[Dynamite Pack]].&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Chave Inglesa|brazilian_m=Wrench&lt;br /&gt;
|bulgarian=Гаечен ключ|bulgarian_m=Wrench&lt;br /&gt;
|english=Wrench&lt;br /&gt;
|french=Clé|french_m=Wrench&lt;br /&gt;
|german=Schraubenschlüssel|german_m=Wrench&lt;br /&gt;
|italian=Chiave inglese|italian_m=Wrench&lt;br /&gt;
|romanian=Cheie|romanian_m=Wrench&lt;br /&gt;
|russian=Гаечный ключ|russian_m=Wrench&lt;br /&gt;
|spanish=Llave Inglesa|spanish_m=Wrench&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1275</id>
		<title>Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bat&amp;diff=1275"/>
		<updated>2022-07-27T13:34:20Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|This thing creates the best concaves when it comes to it—real useful!}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bat&#039;&#039;&#039; is the default melee weapon of the [[Scout]].&lt;br /&gt;
&lt;br /&gt;
The Bat does less damage per hit than all other stock melee weapons, but swings 37.5% faster.&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Taco|brazilian_m=Bat&lt;br /&gt;
|bulgarian=Бухалка|bulgarian_m=Bat&lt;br /&gt;
|english=Bat&lt;br /&gt;
|french=Batte|french_m=Bat&lt;br /&gt;
|german=Schläger|german_m=Bat&lt;br /&gt;
|italian=Mazza|italian_m=Bat&lt;br /&gt;
|romanian=Bâtă|romanian_m=Bat&lt;br /&gt;
|russian=Бита|russian_m=Bat&lt;br /&gt;
|spanish=Bate|spanish_m=Bat&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1238</id>
		<title>Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1238"/>
		<updated>2022-07-27T11:56:56Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon= Tranq&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|On Hit: Color Blind Victim and slow their movements by 33% for 5s.}}&lt;br /&gt;
{{Loadout positive|Knife gives guaranteed crits on tranquilized enemies}}&lt;br /&gt;
{{Loadout neutral|This weapon will reload when not active }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tranquilizer Gun&#039;&#039;&#039; is an alternative primary weapon for the Spy.&lt;br /&gt;
&lt;br /&gt;
It fires small darts that slow down enemy players and turn their vision black and white. While in this state, Spy&#039;s knife will deal guaranteed critical damage against them.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Tranquilizer originates from Team Fortress Classic, and was originally intended to  return in Team Fortress 2, making it as far as the game&#039;s first trailer. It is unknown what the Team Fortress 2 version&#039;s stats where.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1237</id>
		<title>Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1237"/>
		<updated>2022-07-27T11:53:11Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon= Tranq&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|On Hit: Color Blind Victim and slow their movements by 33% for 5s.}}&lt;br /&gt;
{{Loadout positive|Knife gives guaranteed crits on tranquilized enemies}}&lt;br /&gt;
{{Loadout neutral|This weapon will reload when not active }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tranquilizer Gun&#039;&#039;&#039; is an alternative primary weapon for the Spy.&lt;br /&gt;
&lt;br /&gt;
It fires small darts that slow down enemy players and turn their vision black and white. While in this state, Spy&#039;s knife will deal guaranteed critical damage against them.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Tranquilizer originates from Team Fortress Classic, and was originally intended to be return in Team Fortress 2, making it as far as the game&#039;s first trailer. It is unknown what the Team Fortress 2 version&#039;s stats where.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1236</id>
		<title>Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=1236"/>
		<updated>2022-07-27T11:52:09Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon= Tranq&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|On Hit: Color Blind Victim and slow their movements by 33% for 5s.}}&lt;br /&gt;
{{Loadout positive|Knife gives guaranteed crits on tranquilized enemies}}&lt;br /&gt;
{{Loadout neutral|This weapon will reload when not active }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tranquilizer Gun&#039;&#039;&#039; is an alternative primary weapon for the Spy.&lt;br /&gt;
&lt;br /&gt;
It fires small darts that slow down enemy players and turns their vision black and white. While in this state, Spy&#039;s knife will deal guaranteed critical damage against them.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Tranquilizer originates from Team Fortress Classic, and was originally intended to be return in Team Fortress 2, making it as far as the game&#039;s first trailer. It is unknown what the Team Fortress 2 version&#039;s stats where.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=1234</id>
		<title>Dynamite Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=1234"/>
		<updated>2022-07-27T11:45:04Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=mirv_projectile&lt;br /&gt;
| kill-icon-2=mirv_bomb&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Grenade&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Blows up into 4 smaller bomblets after a few seconds have passed}}&lt;br /&gt;
{{Loadout neutral|Wrench hits defuse it}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dynamite Pack&#039;&#039;&#039; is a throwable secondary weapon that explodes into four smaller bomblets on detonation. A thrown Dynamite Pack can be defused by the [[Engineer]] by hitting it with the [[Wrench]], while the smaller bomblets can be defused by [[Pyro]]&#039;s airblast. It has a 10 seconds cooldown before it can be used again.&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
*Added The Dynamite Pack&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
*Recharge time slowed from 7s to 10s&lt;br /&gt;
*Faster throw charging time from 4s to 2s&lt;br /&gt;
*Airblast, bullets and melees push the main Dynamite Pack slightly further&lt;br /&gt;
*Airblasting Dynamite Bomblets now extinguishes their fuse&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*Added the ability to taunt kill your enemies with this weapon&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pacote de Dinamite|brazilian_m=Dynamite Pack&lt;br /&gt;
|bulgarian=Динамит|bulgarian_m=Dynamite&lt;br /&gt;
|english=Dynamite Pack&lt;br /&gt;
|french=Pack de dynamite|french_m=Dynamite Pack&lt;br /&gt;
|german=Dynamitbündel|german_m=Dynamite Bundle&lt;br /&gt;
|italian=Pacco di dinamiti|italian_m=Dynamite Pack&lt;br /&gt;
|romanian=Pachet de dinamită|romanian_m=Dynamite Pack&lt;br /&gt;
|russian=Связка динамита|russian_m=Dynamite Bundle&lt;br /&gt;
|spanish=Pack de Dinamita|spanish_m=Dynamite Pack&lt;br /&gt;
}}&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Dynamite Pack was originally planned for Team Fortress 2 during it&#039;s pre-release stages, as a re-imaging of Team Fortress Classic&#039;s MIRV Grenade. It is unknown if it was ever intended to act as it&#039;s own weapon. &lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=1232</id>
		<title>Dynamite Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=1232"/>
		<updated>2022-07-27T11:42:33Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=mirv_projectile&lt;br /&gt;
| kill-icon-2=mirv_bomb&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Grenade&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Blows up into 4 smaller bomblets after a few seconds have passed}}&lt;br /&gt;
{{Loadout neutral|Wrench hits defuse it}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dynamite Pack&#039;&#039;&#039; is a throwable secondary weapon that explodes into four smaller bomblets on detonation. A thrown Dynamite Pack can be defused by the [[Engineer]] by hitting it with the [[Wrench]], while the smaller bomblets can be defused by [[Pyro]]&#039;s airblast. It has a 10 seconds cooldown before it can be used again.&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
*Added The Dynamite Pack&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
*Recharge time slowed from 7s to 10s&lt;br /&gt;
*Faster throw charging time from 4s to 2s&lt;br /&gt;
*Airblast, bullets and melees push the main Dynamite Pack slightly further&lt;br /&gt;
*Airblasting Dynamite Bomblets now extinguishes their fuse&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*Added the ability to taunt kill your enemies with this weapon&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pacote de Dinamite|brazilian_m=Dynamite Pack&lt;br /&gt;
|bulgarian=Динамит|bulgarian_m=Dynamite&lt;br /&gt;
|english=Dynamite Pack&lt;br /&gt;
|french=Pack de dynamite|french_m=Dynamite Pack&lt;br /&gt;
|german=Dynamitbündel|german_m=Dynamite Bundle&lt;br /&gt;
|italian=Pacco di dinamiti|italian_m=Dynamite Pack&lt;br /&gt;
|romanian=Pachet de dinamită|romanian_m=Dynamite Pack&lt;br /&gt;
|russian=Связка динамита|russian_m=Dynamite Bundle&lt;br /&gt;
|spanish=Pack de Dinamita|spanish_m=Dynamite Pack&lt;br /&gt;
}}&lt;br /&gt;
=Trivia=&lt;br /&gt;
The Dynamite Pack was originally planned for Team Fortress 2 during it&#039;s pre-release stages, as a re-imaging of Team Fortress Classic&#039;s MIRV Grenade. It is unknown if it was ever intended to act as it&#039;s own weapon. &lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=1231</id>
		<title>Dynamite Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=1231"/>
		<updated>2022-07-27T11:41:48Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=mirv_projectile&lt;br /&gt;
| kill-icon-2=mirv_bomb&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Grenade&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Blows up into 4 smaller bomblets after a few seconds have passed}}&lt;br /&gt;
{{Loadout neutral|Wrench hits defuse it}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dynamite Pack&#039;&#039;&#039; is a throwable secondary weapon that explodes into four smaller bomblets on detonation. A thrown Dynamite Pack can be defused by the [[Engineer]] by hitting it with the [[Wrench]], while the smaller bomblets can be defused by [[Pyro]]&#039;s airblast. It has a 10 seconds cooldown before it can be used again.&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
*Added The Dynamite Pack&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
*Recharge time slowed from 7s to 10s&lt;br /&gt;
*Faster throw charging time from 4s to 2s&lt;br /&gt;
*Airblast, bullets and melees push the main Dynamite Pack slightly further&lt;br /&gt;
*Airblasting Dynamite Bomblets now extinguishes their fuse&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*Added the ability to taunt kill your enemies with this weapon&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pacote de Dinamite|brazilian_m=Dynamite Pack&lt;br /&gt;
|bulgarian=Динамит|bulgarian_m=Dynamite&lt;br /&gt;
|english=Dynamite Pack&lt;br /&gt;
|french=Pack de dynamite|french_m=Dynamite Pack&lt;br /&gt;
|german=Dynamitbündel|german_m=Dynamite Bundle&lt;br /&gt;
|italian=Pacco di dinamiti|italian_m=Dynamite Pack&lt;br /&gt;
|romanian=Pachet de dinamită|romanian_m=Dynamite Pack&lt;br /&gt;
|russian=Связка динамита|russian_m=Dynamite Bundle&lt;br /&gt;
|spanish=Pack de Dinamita|spanish_m=Dynamite Pack&lt;br /&gt;
}}&lt;br /&gt;
=Trivia=&lt;br /&gt;
The Dynamite Pack was originally planned for Team Fortress during it&#039;s pre-release stages, as a re-imaging of Team Fortress Classic&#039;s MIRV Grenade. It is unknown if it was ever intended to act as it&#039;s own weapon. &lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1230</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=1230"/>
		<updated>2022-07-27T11:41:47Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]&#039;s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Grenade Launcher]]&lt;br /&gt;
*[[Gunboats]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Stickybomb Launcher]]&lt;br /&gt;
*[[Dynamite Pack]]&lt;br /&gt;
*[[Mine Layer]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Bottle]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Demoman...&lt;br /&gt;
&lt;br /&gt;
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later.&lt;br /&gt;
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go.&lt;br /&gt;
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights.&lt;br /&gt;
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …use your [[grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.&lt;br /&gt;
* …your [[bottle]] does the same amount of damage whether it is smashed open or not.&lt;br /&gt;
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto [[control points]] in order to clear off enemies.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[grenade launcher]] is your main weapon of choice.&lt;br /&gt;
* …currently placed [[Mine Layer]]&#039;s mines can be deactivated all at once by pressing {{attack2}}.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Demoman&lt;br /&gt;
|bulgarian=Разрушител|bulgarian_m=Destroyer&lt;br /&gt;
|english=Demoman&lt;br /&gt;
|french=Demoman&lt;br /&gt;
|german=Demoman&lt;br /&gt;
|italian=Demolitore|italian_m=Demoman&lt;br /&gt;
|romanian=Demoman&lt;br /&gt;
|russian=Подрывник|russian_m=Demoman&lt;br /&gt;
|spanish=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Fire_Axe&amp;diff=1224</id>
		<title>Fire Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Fire_Axe&amp;diff=1224"/>
		<updated>2022-07-26T10:19:28Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill-icon- | used-by=Pyro | slot=Melee | loadout=yes | loadout-attributes= {{Loadout neutral|}} }} The &amp;#039;&amp;#039;&amp;#039;Fire Axe&amp;#039;&amp;#039;&amp;#039; is the default melee weapon of the Pyro.   {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Axe&#039;&#039;&#039; is the default melee weapon of the Pyro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Flame_Thrower&amp;diff=1223</id>
		<title>Flame Thrower</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Flame_Thrower&amp;diff=1223"/>
		<updated>2022-07-26T10:16:30Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill-icon- | used-by=Pyro | slot=Primary | ammo-carried=200 | loadout=yes | loadout-propername=yes | loadout-attributes= {{Loadout neutral|}} }} The &amp;#039;&amp;#039;&amp;#039;Flamethrower&amp;#039;&amp;#039;&amp;#039; is the default primary weapon of the Pyro. {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-carried=200&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; is the default primary weapon of the [[Pyro]].&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Flare_Gun&amp;diff=1222</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Flare_Gun&amp;diff=1222"/>
		<updated>2022-07-26T10:15:47Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=flaregun&lt;br /&gt;
| kill-icon-2=taunt_pyro&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=16&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes= &lt;br /&gt;
{{Loadout positive|100% critical hit vs burning players}}&lt;br /&gt;
{{Loadout neutral|This weapon will reload when not active}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flaregun&#039;&#039;&#039; is an alternative secondary weapon for [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
It fires a projectile flare that ignites enemies, and deals critical damage to burning players.&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Arma Sinalizadora|brazilian_m=Flare Gun&lt;br /&gt;
|bulgarian=Сигналният пистолет|bulgarian_m=Flare Gun&lt;br /&gt;
|english=Flare Gun&lt;br /&gt;
|french=Pistolet de détresse|french_m=Flare Gun&lt;br /&gt;
|german=Signalpistole|german_m=Flare Gun&lt;br /&gt;
|italian=Pistola lanciarazzi|italian_m=Flare Gun&lt;br /&gt;
|romanian=Pistol de semnalizare|romanian_m=Flare Gun&lt;br /&gt;
|russian=Ракетница|russian_m=Flare Gun&lt;br /&gt;
|spanish=Pistola de Bengalas|spanish_m=Flare Gun&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Flare Gun was added to Team Fortress 2 in the 2008 &amp;quot;Pyro Update&amp;quot;, and was the first unlockable to be an almost entirely different type of weapon from it&#039;s stock alternative.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=1221</id>
		<title>Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=1221"/>
		<updated>2022-07-26T09:22:00Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill-icon- | used-by=Demoman | slot=Melee | loadout=yes | loadout-attributes= {{Loadout neutral|}} }} The &amp;#039;&amp;#039;&amp;#039;Bottle&amp;#039;&amp;#039;&amp;#039; is the default melee weapon of the Demoman.  {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bottle&#039;&#039;&#039; is the default melee weapon of the Demoman.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Grenade_Launcher&amp;diff=1220</id>
		<title>Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Grenade_Launcher&amp;diff=1220"/>
		<updated>2022-07-26T09:19:49Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill-icon- | used-by=Demoman | slot=Primary | ammo-loaded=4 | ammo-carried=16 | reload=Single | loadout=yes | loadout-attributes={{ }} }} The &amp;#039;&amp;#039;&amp;#039;Grenade Launcher&amp;#039;&amp;#039;&amp;#039; is the default primary weapon of the Demoman.  {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=4&lt;br /&gt;
| ammo-carried=16&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes={{ }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039; is the default primary weapon of the Demoman.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Stickybomb_Launcher&amp;diff=1219</id>
		<title>Stickybomb Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Stickybomb_Launcher&amp;diff=1219"/>
		<updated>2022-07-26T09:17:13Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=8&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes={{ }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Stickybomb Launcher&#039;&#039;&#039; is the default secondary weapon of the Demoman.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Stickybomb_Launcher&amp;diff=1218</id>
		<title>Stickybomb Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Stickybomb_Launcher&amp;diff=1218"/>
		<updated>2022-07-26T09:16:26Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill-icon- | used-by=Demoman | slot=Secondary | ammo-loaded=8 | ammo-carried=24 | reload=Single | loadout=yes | loadout-attributes={{ }} }} The &amp;#039;&amp;#039;&amp;#039;Stickybomb Launcher&amp;#039;&amp;#039;&amp;#039; is the default secondary for the Demoman.  {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=8&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes={{ }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Stickybomb Launcher&#039;&#039;&#039; is the default secondary for the Demoman.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Mine_Layer&amp;diff=1217</id>
		<title>Mine Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Mine_Layer&amp;diff=1217"/>
		<updated>2022-07-26T09:14:14Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill-icon- | used-by=Demoman | slot=Secondary | ammo-loaded=4 | ammo-carried=24 | reload=Single | loadout=yes | loadout-attributes={{ }} }} The &amp;#039;&amp;#039;&amp;#039;Mine layer&amp;#039;&amp;#039;&amp;#039; is an alternative secondary for the Demoman.  Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them.   == Trivia == * The Mine Layer was originally a custom weapon suggested on Team Fortress 2&amp;#039;s Steam Workshop dating...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=4&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes={{ }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mine layer&#039;&#039;&#039; is an alternative secondary for the Demoman.&lt;br /&gt;
&lt;br /&gt;
Instead of manually detonated sticky bombs, it fires proximity mines that automatically explode when an enemy player walks over them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Mine Layer was originally a custom weapon suggested on Team Fortress 2&#039;s Steam Workshop dating back to 2011.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Revolver&amp;diff=1212</id>
		<title>Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Revolver&amp;diff=1212"/>
		<updated>2022-07-25T16:30:13Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | used-by=Spy | slot=Primary | ammo-loaded=6 | ammo-carried=24 | reload=Single | loadout=yes | loadout-propername=yes | loadout-attributes= {{Loadout neutral| }} }} The &amp;#039;&amp;#039;&amp;#039;Revolver&amp;#039;&amp;#039;&amp;#039; is the default primary weapon of the Spy.  == Trivia ==  {{nav allweapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral| }}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; is the default primary weapon of the Spy.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Coilgun&amp;diff=1208</id>
		<title>Coilgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Coilgun&amp;diff=1208"/>
		<updated>2022-07-25T05:51:31Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | used-by=Engineer | slot=Secondary | ammo-loaded=8 | ammo-carried=16  | reload=Single | loadout=yes | loadout-attributes= }} The &amp;#039;&amp;#039;&amp;#039;Coilgun&amp;#039;&amp;#039;&amp;#039; is an alternative secondary weapon for Engineer. It fires laser projectiles that when charged up will ricochet about. Charging up for too long will result in the user being knocked into the air and being severely damaged.  == Trivia == The Coilgun is loosely based off of the we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Engineer&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=8&lt;br /&gt;
| ammo-carried=16 &lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Coilgun&#039;&#039;&#039; is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It fires laser projectiles that when charged up will ricochet about. Charging up for too long will result in the user being knocked into the air and being severely damaged.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Coilgun is loosely based off of the weapon of the same name from Team Fortress Classic. That game&#039;s version did not have a ricochet function.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Flare_Gun&amp;diff=950</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Flare_Gun&amp;diff=950"/>
		<updated>2022-07-21T14:39:46Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill=icon-taunt_pyro | used-by=Pyro | slot=Secondary | ammo-loaded=1 | ammo-carried=16 | reload=Single | loadout=yes | loadout-attributes=   }} The &amp;#039;&amp;#039;&amp;#039;Flaregun&amp;#039;&amp;#039;&amp;#039; is an alternative secondary weapon for  Pyro. It fires a projectile flare that ignites enemies, and deals critical damage to burning players.   == Trivia == The Flare gun was added to Team Fortress 2 in the 2008 &amp;quot;Pyro Update&amp;quot;, and was the first unlockable to be an almost entirely differen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill=icon-taunt_pyro&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=16&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes= &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flaregun&#039;&#039;&#039; is an alternative secondary weapon for  [[Pyro]]. It fires a projectile flare that ignites enemies, and deals critical damage to burning players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Flare gun was added to Team Fortress 2 in the 2008 &amp;quot;Pyro Update&amp;quot;, and was the first unlockable to be an almost entirely different type of weapon from it&#039;s stock alternative.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=938</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=938"/>
		<updated>2022-07-16T23:51:18Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039; are varying items that are used in combat and are selectable in the loadout menu. Unlike &#039;&#039;Team Fortress 2&#039;&#039;, all weapons are directly accessible in the loadout menu, and there is no inventory or unlock system.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=937</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=937"/>
		<updated>2022-07-16T23:46:45Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039; are varying items that are used in combat and are selectable in the loadout menu. Unlike &#039;&#039;Team Fortress 2&#039;&#039;, all weapons are directly accessible in the loadout menu, and there are no inventory or unlock system.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=935</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=935"/>
		<updated>2022-07-16T23:38:03Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Weapon is any form of object, device, or tool that is designed primarily for causing destruction and/or involuntary death to other living organisms. The video game Team Fortress 2 Classic features a wide variety of weapon types, though many of them are complete works of fiction and could not exist in the real world.&lt;br /&gt;
&lt;br /&gt;
== What defines &amp;quot;Weapon&amp;quot;? ==&lt;br /&gt;
R.P.G- Launches a high velocity explosive projectile, not useful in much outside of destruction or killing, therefore: Weapon.&lt;br /&gt;
&lt;br /&gt;
Teleporter- Allows for quick transport of Weapon Wielders and their weapons, but cannot kill. Except it can, as exiting a teleporter when someone else is standing on it will result in the person being reduced to blood and scattered body parts. So it can be used as a weapon, but that is still not it&#039;s main function. Therefore: Not a Weapon.&lt;br /&gt;
&lt;br /&gt;
Minigun- De-mounted electric powered Machine Gun, fires $200 custom tooled cartridges at 10,000 rounds per minute. Bullets are primarily useful in destroying or killing things, therefore: Weapon.&lt;br /&gt;
&lt;br /&gt;
Medigun- Unclassified form of technology, produces a specialized beam that is capable of instantly healing any physical wound no matter the size. It also has the ability to place the user and their patient in a skin-based form of shielding that is resistant to all form of damage. The Medigun is a highly useful utility in combat, but it is not capable of killing on it&#039;s own, and it&#039;s main function is the exact opposite of killing, therefore: Not a Weapon.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=934</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Weapons&amp;diff=934"/>
		<updated>2022-07-16T23:33:36Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;A Weapon is a any form of object, device, or tool that is designed primarily for causing destruction and/or involuntary death to other living organisms. The video game Team Fortress 2 Classic features a wide variety of weapon types, though many of them are complete works of fiction and could not exist in the real world.  == What defines &amp;quot;Weapon&amp;quot;? == R.P.G- Launches a high velocity explosive projectile, not useful in much outside of destruction or killing, therefore: Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Weapon is a any form of object, device, or tool that is designed primarily for causing destruction and/or involuntary death to other living organisms. The video game Team Fortress 2 Classic features a wide variety of weapon types, though many of them are complete works of fiction and could not exist in the real world.&lt;br /&gt;
&lt;br /&gt;
== What defines &amp;quot;Weapon&amp;quot;? ==&lt;br /&gt;
R.P.G- Launches a high velocity explosive projectile, not useful in much outside of destruction or killing, therefore: Weapon.&lt;br /&gt;
&lt;br /&gt;
Teleporter- Allows for quick transport of Weapon Wielders and their weapons, but cannot kill. Except it can, as exiting a teleporter when someone else is standing on it will result in the person being reduced to blood and scattered body parts. So it can be used as a weapon, but that is still not it&#039;s main function. Therefore: Not a Weapon.&lt;br /&gt;
&lt;br /&gt;
Minigun- De-mounted electric powered Machine Gun, fires $200 custom tooled cartridges at 10,000 rounds per minute. Bullets are primarily useful in destroying or killing things, therefore: Weapon.&lt;br /&gt;
&lt;br /&gt;
Medigun- Unclassified form of technology, produces a specialized beam that is capable of instantly healing any physical wound no matter the size. It also has the ability to place the user and their patient in a skin-based form of shielding that is resistant to all form of damage. The Medigun is a highly useful utility in combat, but it is not capable of killing on it&#039;s own, and it&#039;s main function is the exact opposite of killing, therefore: Not a Weapon.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pistol&amp;diff=933</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pistol&amp;diff=933"/>
		<updated>2022-07-16T23:13:24Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Engineer&lt;br /&gt;
| used-by-2=Scout&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=12&lt;br /&gt;
| ammo-carried=36 &amp;lt;small&amp;gt;(Scout)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;200 &amp;lt;small&amp;gt;(Engineer)&amp;lt;/small&amp;gt;&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes={{Loadout neutral|Start dancin&#039; boy.}}&lt;br /&gt;
| loadout-2=yes&lt;br /&gt;
| loadout-2-attributes={{Loadout neutral|All them bullets are gonna go to ya skull.}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Pistol&#039;&#039;&#039; is the default [[:Category:Secondary weapons|secondary]] weapon for [[Scout]] and [[Engineer]].&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pistola|brazilian_m=Pistol&lt;br /&gt;
|bulgarian=Пистолет|bulgarian_m=Pistol&lt;br /&gt;
|english=Pistol&lt;br /&gt;
|french=Pistolet|french_m=Pistol&lt;br /&gt;
|german=Pistole|german_m=Pistol&lt;br /&gt;
|italian=Pistola|italian_m=Pistol&lt;br /&gt;
|romanian=Pistol&lt;br /&gt;
|russian=Пистолет|russian_m=Pistol&lt;br /&gt;
|spanish=Pistola|spanish_m=Pistol&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Prior to a 2009 update, the pistol worked similarly to the USP Match from Half-life 2, in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. The TF2C console command &amp;quot;tf2c_pistol_old_firerate&amp;quot; restores this functionality.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=902</id>
		<title>Scattergun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=902"/>
		<updated>2022-07-16T15:01:15Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|I&#039;ll zoom right in and you&#039;ll drop dead in a flash!}}&lt;br /&gt;
}}&lt;br /&gt;
The Scattergun is the stock primary weapon of the [[Scout]]. &lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=901</id>
		<title>Scattergun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=901"/>
		<updated>2022-07-16T15:00:38Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|I&#039;ll zoom right and in you&#039;ll drop dead in a flash!}}&lt;br /&gt;
}}&lt;br /&gt;
The Scattergun is the stock primary weapon of the [[Scout]]. &lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=900</id>
		<title>Scattergun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=900"/>
		<updated>2022-07-16T15:00:05Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|I&#039;ll zoom right in you&#039;ll drop dead in a flash!}}&lt;br /&gt;
}}&lt;br /&gt;
The Scattergun is the stock primary weapon of the [[Scout]]. &lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=899</id>
		<title>Scattergun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=899"/>
		<updated>2022-07-16T14:57:11Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
}}&lt;br /&gt;
The Scattergun is the stock primary weapon of the [[Scout]]. &lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=897</id>
		<title>Scattergun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=897"/>
		<updated>2022-07-16T14:56:04Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
&lt;br /&gt;
The Scattergun is the stock primary weapon of the [[Scout]]. &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &lt;br /&gt;
[[File:Backpack Scattergun.png|thumb]]&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=896</id>
		<title>Scattergun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun&amp;diff=896"/>
		<updated>2022-07-16T14:55:17Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon  | used-by=Scout | slot=Primary | ammo-loaded=6 | ammo-carried=32 | loadout=yes | loadout-attributes  The Scattergun is the stock primary weapon of the Scout.  == Trivia == *  thumb&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes&lt;br /&gt;
&lt;br /&gt;
The Scattergun is the stock primary weapon of the [[Scout]]. &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &lt;br /&gt;
[[File:Backpack Scattergun.png|thumb]]&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Rocket_Launcher&amp;diff=890</id>
		<title>Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Rocket_Launcher&amp;diff=890"/>
		<updated>2022-07-16T14:40:04Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: Created page with &amp;quot;{{Infobox weapon | kill-icon=rocketlauncher | used-by=Soldier | slot=Primary | ammo-loaded=4 | ammo-carried=20 | loadout=yes | loadout-kind=Rocket Launcher | loadout-propername=yes   &amp;lt;br/&amp;gt; {{Loadout neutral| .}} }} The Rocket Launcher is the stock primary weapon of the Soldier.    == Trivia == * Prior to a 2008 update, the Rocket Launcher in Live Team Fortress 2 had 36 total rockets instead of 20. In TF2C, using the console command &amp;quot;tf2c_rocketlauncher_oldmaxammo 1&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=rocketlauncher&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=4&lt;br /&gt;
| ammo-carried=20&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Rocket Launcher&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral| .}}&lt;br /&gt;
}}&lt;br /&gt;
The Rocket Launcher is the stock primary weapon of the [[Soldier]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to a 2008 update, the Rocket Launcher in Live Team Fortress 2 had 36 total rockets instead of 20. In TF2C, using the console command &amp;quot;tf2c_rocketlauncher_oldmaxammo 1&amp;quot; on your own server will enable this original count.&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=697</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=697"/>
		<updated>2022-06-04T12:25:29Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a special class for the [[VIP]] game mode, where he needs to get escorted by the [[Teams|BLU]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates while providing a defensive boost around him. However, he is only equipped with the [[Umbrella]], and is rather slow. With 200 health points, he should be staying behind the front lines, otherwise he can easily get killed.&lt;br /&gt;
&lt;br /&gt;
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any enemies. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Umbrella]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Civilian...&lt;br /&gt;
&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …hit {{attack2}} on a teammate to give them a 10 second boost of mini-crits.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] the fastest out of any other class.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
The Civilian originated in Team Fortress Classic, and was considered for Team Fortress 2 during it&#039;s development, but never went anywhere past very early gameplay test phases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By typing &amp;quot;tf2c&amp;quot;allow_special_classes 1&amp;quot; in your own server, you can play as civilian as a standard class in any gamemode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;, before being adopted by the Tf2c team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In VIP Mode, the Civilian cannot killbind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you call for Medic enough times, there&#039;s a chance the Civilian will say &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot; which is a reference to Team Fortress Classic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilian]]&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=696</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=696"/>
		<updated>2022-06-04T12:24:32Z</updated>

		<summary type="html">&lt;p&gt;SiloBobus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_civilian&lt;br /&gt;
| type=Special&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=93}}&lt;br /&gt;
The &#039;&#039;&#039;Civilian&#039;&#039;&#039; is a special class for the [[VIP]] game mode, where he needs to get escorted by the [[Teams|BLU]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].&lt;br /&gt;
&lt;br /&gt;
He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates while providing a defensive boost around him. However, he is only equipped with the [[Umbrella]], and is rather slow. With 200 health points, he should be staying behind the front lines, otherwise he can easily get killed.&lt;br /&gt;
&lt;br /&gt;
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any enemies. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Umbrella]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Civilian...&lt;br /&gt;
&lt;br /&gt;
* …keep up with your teammates to have a better chance of survival.&lt;br /&gt;
* …nearby teammates will be protected from damage within your morale boost&#039;s radius. You yourself however, remain excluded.&lt;br /&gt;
* …hit {{attack2}} on a teammate to give them a 10 second boost of mini-crits.&lt;br /&gt;
* …you&#039;re rather slow. Try your best to keep up with your teammates.&lt;br /&gt;
* …your [[umbrella]] isn&#039;t very effective as a weapon. Let your teammates fight for you.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] the fastest out of any other class.&lt;br /&gt;
* …be sure to watch out for enemy [[Spy|Spies]], as they&#039;re capable of killing you instantly.&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
The Civilian originated in Team Fortress Classic, and was considered for Team Fortress 2 during it&#039;s development, but never went anywhere past very early gameplay test phases.&lt;br /&gt;
By typing &amp;quot;tf2c&amp;quot;allow_special_classes 1&amp;quot; in your own server, you can play as civilian as a standard class in any gamemode.&lt;br /&gt;
The Model for the Civilian was originally made for a custom game-mode in standard Team Fortress 2 called &amp;quot;Hunted&amp;quot;, before being adopted by the Tf2c team.&lt;br /&gt;
In VIP Mode, the Civilian cannot killbind.&lt;br /&gt;
If you call for Medic enough times, there&#039;s a chance the Civilian will say &amp;quot;Excuse me, I&#039;m in need of medical attention!&amp;quot; which is a reference to Team Fortress Classic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Civilian]]&lt;/div&gt;</summary>
		<author><name>SiloBobus</name></author>
	</entry>
</feed>