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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skel</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-09-20T20:37:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Demoman_weapon_table&amp;diff=11543</id>
		<title>Template:Demoman weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Demoman_weapon_table&amp;diff=11543"/>
		<updated>2026-09-20T19:14:41Z</updated>

		<summary type="html">&lt;p&gt;Skel: corrected dynamite pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Grenade_Launcher.png|96x96px|link=Grenade_Launcher]]&lt;br /&gt;
[[Grenade Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_pipe}}&lt;br /&gt;
| 4 / {{tooltip|16|24, with Dynamite}}&lt;br /&gt;
{{Table stat|multi_reload|1.24|0.6|0.6|0.33}}&lt;br /&gt;
| {{Table stat|dmg|100|135|300}}&amp;lt;b&amp;gt;Bounce:&amp;lt;/b&amp;gt; {{tooltip|60|81 mini-crit, 180 critical hit}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.45}}{{Table stat|velocity|???}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Fuse time:&amp;lt;/b&amp;gt; 2.3 s&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Gunboats.png|96x96px|link=Gunboats]]&lt;br /&gt;
[[Gunboats]] &lt;br /&gt;
|&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Blast jump damage: &amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Stickybomb/Mine Layer)&amp;lt;/small&amp;gt; 18–36,&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dynamite Pack)&amp;lt;/small&amp;gt; {{tooltip|26–52|Main explosive}}, {{tooltip|13–26|Dynamite sticks}} &amp;lt;!-- TO-DO: Rework this line --&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;/br&amp;gt;{{stat|positive}} -60% self-inflicted explosive damage&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Take full damage from explosives that damage enemies&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Allows you to survive the Dynamite Pack&#039;s [[Taunts|kill taunt]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Cyclops.png|96x96px|link=Cyclops]]&lt;br /&gt;
[[Cyclops]] &lt;br /&gt;
| {{killicon|cyclops}}&lt;br /&gt;
| 1 / {{tooltip|16|24, with Dynamite}}&lt;br /&gt;
{{Table stat|single_reload|1.24|0.6}}&lt;br /&gt;
| {{Table stat|dmg|100|135|300}}&amp;lt;b&amp;gt;Bounce:&amp;lt;/b&amp;gt; {{tooltip|95|129 mini-crit, 285 critical hit}}&lt;br /&gt;
| {{Table stat|speed|1.49|??}}{{Table stat|velocity|???}}{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Hold Fire: Prevent grenade detonation&amp;lt;br/&amp;gt;{{stat|positive}} Explosion destroys enemy grenades and detonates your own&amp;lt;br/&amp;gt;{{stat|negative}} -20% explosion radius&amp;lt;br/&amp;gt;{{stat|negative}} -75% clip size&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Stickybomb_Launcher.png|96x96px|link=Stickybomb_Launcher]]&lt;br /&gt;
[[Stickybomb Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_pipe_remote}}&lt;br /&gt;
| 8 / 24&lt;br /&gt;
{{Table stat|multi_reload|1.09|0.5|0.67|0.2}}&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|4 s|25% / s}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; 0.7 s&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} {{tooltip|No changes from vanilla|needs testing}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Dynamite_Pack.png|96x96px|link=Dynamite_Pack]]&lt;br /&gt;
[[Dynamite Pack]] &lt;br /&gt;
| {{killicon|mirv_projectile}}&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|10|5}}&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|2 s|50% / s}}&lt;br /&gt;
| {{Table stat|dmg|170 + {{tooltip|85|Per dynamite stick}}|230 + {{tooltip|115|Per dynamite stick}}|510 + {{tooltip|255|Per dynamite stick}}}}&lt;br /&gt;
| {{Table stat|speed|0.7|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; {{tooltip|2.5 s|Pack explosion}},  {{tooltip|3.5-4.5 s|Dynamite explosion}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Splits into 4 small bomblets upon exploding&amp;lt;br/&amp;gt;{{stat|info}} Can be defused by the [[Wrench]]&amp;lt;br/&amp;gt;{{stat|positive}} +50% primary ammo on wearer&amp;lt;br/&amp;gt;{{stat|hidden}} Dynamite sticks can be [[flamethrower|extinguished]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Mine_Layer.png|96x96px|link=Mine_Layer]]&lt;br /&gt;
[[Mine Layer]] &lt;br /&gt;
| {{killicon|proxymine}}&lt;br /&gt;
| 4 / 24&lt;br /&gt;
{{Table stat|multi_reload|1.09|0.5|0.67|0.2}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; {{tooltip|0.7 s|To become armed}},  {{tooltip|1.3 s|To explode}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Alt-Fire: Fizzle proximity mines&amp;lt;br/&amp;gt;{{stat|positive}} Proximity mines explode near enemies&amp;lt;br/&amp;gt;{{stat|negative}} -4 max stickybombs out&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Mines detonate independently of one another&lt;br /&gt;
|}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bottle.png|96x96px|link=Bottle]]&lt;br /&gt;
[[Bottle]] &lt;br /&gt;
| {{killicon|bottle}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Striking a player or surface with a critical hit breaks the bottle &amp;lt;small&amp;gt;(cosmetic only)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Taunting 3 times in a row will cause you to become drunk for 30s &amp;lt;small&amp;gt;(does not work when bottle is broken)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=11542</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=11542"/>
		<updated>2026-09-19T22:55:05Z</updated>

		<summary type="html">&lt;p&gt;Skel: added new weapon table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_medic&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| armor=50&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Medic&#039;&#039;&#039; &#039;&#039;on his profession&#039;&#039;|&#039;&#039;Ze healing is not as revarding as ze hurting.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medic&#039;&#039;&#039; is a [[Classes#Support|support class]] whose purpose is to provide continuous healing and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by up to 6 health per second, reduced to 3 health per second when damaged within 10 seconds, regeneration that is doubled while healing an injured teammate. His [[Medi Gun]] is his most iconic tool, providing a constant supply of healing and [[Overheal]] to teammates. Healing teammates will fill up your Ubercharge meter, which when activated, will turn the Medic and his patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative Übers, with the [[Kritzkrieg]] providing guaranteed crits to the Medics patient, and the [[Rejuvenator]] providing a stationary, AOE uber to teammates in its radius.&lt;br /&gt;
&lt;br /&gt;
The rest of the Medic&#039;s arsenal consists of his [[Syringe Gun]] and his three melee weapons; the [[Überspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are largely ineffective in direct combat, with the [[Syringe Gun]] dealing a small amount of damage and knockback for each syringe. His weak combat ability combined with his powerful healing abilities results in enemies targeting him to prevent the Medic from getting an Übercharge to use in a push. As a result, he is often focused by pick classes like [[Sniper]], [[Spy]], and [[Scout]], as they are usually in the best position to kill him. To counter this, the Medic often never stands still, maintains awareness and heals stronger combat classes, such as [[Heavy]], [[Demoman]], and [[Soldier]] to protect him, push forward, and deal damage.&lt;br /&gt;
&lt;br /&gt;
The Medic is voiced by Robin Atkin Downes.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Stuttgart, Germany&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Doctor Assisted Homicide&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Prepare for your examination&amp;quot;&lt;br /&gt;
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Medic weapon table}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Medic Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Medic…&lt;br /&gt;
* …teammates who haven&#039;t recently taken damage will be healed much faster!&lt;br /&gt;
* …you gain [[ÜberCharge]] faster by healing teammates who are more hurt.&lt;br /&gt;
* …you gain ÜberCharge much faster during setup time.&lt;br /&gt;
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to deploy an ÜberCharge.&lt;br /&gt;
* …stay alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.&lt;br /&gt;
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your shots to land successful hits.&lt;br /&gt;
* …your [[Medi Gun|Medi Gun&#039;s]] ÜberCharge makes both you and your target invulnerable for a short time.&lt;br /&gt;
* …use your Medi Gun to heal injured teammates, and overheal them up to a temporary 150% of their normal health.&lt;br /&gt;
* …you and your patients cannot capture [[Control point (objective)|Control Points]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.&lt;br /&gt;
* …your [[Bonesaw]] can be used in defensive situations when you are separated from your teammates.&lt;br /&gt;
* …the [[Kritzkrieg]] temporarily gives your patient guaranteed [[Critical hit|crits]]. Use it in on powerful classes, and in areas with lots of enemies.&lt;br /&gt;
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when landing hits on enemies.&lt;br /&gt;
* …the [[Shock Therapy]] will deal more damage the more charged it is. The charge will be depleted on any hit you land on enemies.&lt;br /&gt;
* …the Shock Therapy can be used to fully heal a teammate at full charge, in exchange for overall heal rate.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Медик|bg_m=Medic&lt;br /&gt;
|de=Medic&lt;br /&gt;
|es=Medic&lt;br /&gt;
|en=Medic&lt;br /&gt;
|fr=Medic&lt;br /&gt;
|hu=Szanitéc|hu_m=Medic?&lt;br /&gt;
|it=Medico|it_m=Medic&lt;br /&gt;
|pl=Medyk|pl_m=Medic&lt;br /&gt;
|pt-br=Medic&lt;br /&gt;
|ro=Medic&lt;br /&gt;
|ru=Медик|ru_m=Medic&lt;br /&gt;
|tr=Medic&lt;br /&gt;
|uk=Медик|uk_m=Medic&lt;br /&gt;
|zh-hans=医生|zh-hans_m=Medic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Ported Medic heal target marker from live TF2.&lt;br /&gt;
* Ported Medic auto callers.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, Medic passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Before the [[3.0.0|Steam release]], Medic had another line for his &amp;quot;Go Go Go!&amp;quot; voice command where he said &amp;quot;&#039;&#039;Los los!&#039;&#039;&amp;quot;. This voice line was lifted from Prerelease versions of &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039;.&lt;br /&gt;
*One of the [[Demoman]]&#039;s responses suggests that the Medic might actually be married, and that his wife is having an affair with him. &lt;br /&gt;
*One of the [[Sniper]]&#039;s responses suggests he might have actually been paid by the Medic&#039;s own teammates to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought.&lt;br /&gt;
* The Medic has the tallest first-person view height of 75 Hu, shared with the [[Heavy]], [[Sniper]] and [[Spy]].&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11541</id>
		<title>Template:Medic weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11541"/>
		<updated>2026-09-19T22:54:23Z</updated>

		<summary type="html">&lt;p&gt;Skel: corrected spacing issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Syringe_Gun.png|96x96px|link=Syringe_Gun]]&lt;br /&gt;
[[Syringe Gun]] &lt;br /&gt;
| {{killicon|syringegun_medic}}&lt;br /&gt;
| 40 / 160&lt;br /&gt;
{{Table stat|single_reload|1.2|0.66}}&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}} &lt;br /&gt;
| {{Table stat|speed|0.105|0.083s}}{{Table stat|spread|0.03}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Deals slight knockback&amp;lt;br/&amp;gt;{{stat|vanilla}} 25% reduced spread compared to vanilla&amp;lt;br/&amp;gt;{{stat|vanilla}} Reload is 1.2 seconds (down from 1.5 seconds in vanilla)&amp;lt;br/&amp;gt;{{stat|vanilla}} 160 reserve ammo (up from 150 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Medi_Gun.png|96x96px|link=Medi_Gun]]&lt;br /&gt;
[[Medi Gun]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|2.5|1.25|3.375}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Kritzkrieg.png|96x96px|link=Kritzkrieg]]&lt;br /&gt;
[[Kritzkrieg]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|3.125|1.563|4.22}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&amp;lt;br/&amp;gt;{{stat|vanilla}} Beam is visually distinct&amp;lt;br/&amp;gt;{{stat|info}} ÜberCharge grants 100% critical chance&amp;lt;br/&amp;gt;{{stat|positive}} +25% ÜberCharge rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Rejuvenator.png|96x96px|link=Rejuvenator]]&lt;br /&gt;
[[Rejuvenator]] &lt;br /&gt;
| N/A&lt;br /&gt;
| 10 / infinite&amp;lt;br/&amp;gt;{{Table stat|single_reload|2.45|0.75}}&lt;br /&gt;
&amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;7.5%/Direct hit &amp;lt;!-- needs more info! --&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Direct hit: {{tooltip|40|need shock therapy value}} + 8&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Minimum splash: {{tooltip|15|need shock therapy value}} + 8&amp;lt;br/&amp;gt;&amp;lt;/small&amp;gt;{{Table stat|splash|170}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds&amp;lt;br/&amp;gt;{{stat|info}} Uses projectiles to heal instead of a beam&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bonesaw.png|96x96px|link=Bonesaw]]&lt;br /&gt;
[[Bonesaw]] &lt;br /&gt;
| {{killicon|bonesaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Überspritze.png|96x96px|link=Überspritze]]&lt;br /&gt;
[[Überspritze]] &lt;br /&gt;
| {{killicon|ubersaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Renamed to the Überspritze (originally named the Übersaw in vanilla)&amp;lt;br/&amp;gt;{{stat|positive}} On Hit: 25% ÜberCharge added&amp;lt;br/&amp;gt;{{stat|negative}} -10 max health on wearer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shock_Therapy.png|96x96px|link=Shock_Therapy]]&lt;br /&gt;
[[Shock Therapy]] &lt;br /&gt;
| {{killicon|taser}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|3.33% / s|10% / s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 s|10 s (Haste boosted)}}&lt;br /&gt;
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +70% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Wet enemies take mini-crit damage&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Cannot randomly crit&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11540</id>
		<title>Template:Medic weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11540"/>
		<updated>2026-09-19T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;Skel: added more hidden stuff on the shock therapy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Syringe_Gun.png|96x96px|link=Syringe_Gun]]&lt;br /&gt;
[[Syringe Gun]] &lt;br /&gt;
| {{killicon|syringegun_medic}}&lt;br /&gt;
| 40 / 160&lt;br /&gt;
{{Table stat|single_reload|1.2|0.66}}&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}} &lt;br /&gt;
| {{Table stat|speed|0.105|0.083s}}{{Table stat|spread|0.03}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Deals slight knockback&amp;lt;br/&amp;gt;{{stat|vanilla}} 25% reduced spread compared to vanilla&amp;lt;br/&amp;gt;{{stat|vanilla}} Reload is 1.2 seconds (down from 1.5 seconds in vanilla)&amp;lt;br/&amp;gt;{{stat|vanilla}} 160 reserve ammo (up from 150 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Medi_Gun.png|96x96px|link=Medi_Gun]]&lt;br /&gt;
[[Medi Gun]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|2.5|1.25|3.375}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Kritzkrieg.png|96x96px|link=Kritzkrieg]]&lt;br /&gt;
[[Kritzkrieg]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|3.125|1.563|4.22}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&amp;lt;br/&amp;gt;{{stat|vanilla}} Beam is visually distinct&amp;lt;br/&amp;gt;{{stat|info}} ÜberCharge grants 100% critical chance&amp;lt;br/&amp;gt;{{stat|positive}} +25% ÜberCharge rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Rejuvenator.png|96x96px|link=Rejuvenator]]&lt;br /&gt;
[[Rejuvenator]] &lt;br /&gt;
| N/A&lt;br /&gt;
| 10 / infinite&amp;lt;br/&amp;gt;{{Table stat|single_reload|2.45|0.75}}&lt;br /&gt;
&amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;7.5%/Direct hit &amp;lt;!-- needs more info! --&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Direct hit: {{tooltip|40|need shock therapy value}} + 8&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Minimum splash: {{tooltip|15|need shock therapy value}} + 8&amp;lt;br/&amp;gt;&amp;lt;/small&amp;gt;{{Table stat|splash|170}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds&amp;lt;br/&amp;gt;{{stat|info}} Uses projectiles to heal instead of a beam&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bonesaw.png|96x96px|link=Bonesaw]]&lt;br /&gt;
[[Bonesaw]] &lt;br /&gt;
| {{killicon|bonesaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Überspritze.png|96x96px|link=Überspritze]]&lt;br /&gt;
[[Überspritze]] &lt;br /&gt;
| {{killicon|ubersaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Renamed to the Überspritze (originally named the Übersaw in vanilla)&amp;lt;br/&amp;gt;{{stat|positive}} On Hit: 25% ÜberCharge added&amp;lt;br/&amp;gt;{{stat|negative}} -10 max health on wearer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shock_Therapy.png|96x96px|link=Shock_Therapy]]&lt;br /&gt;
[[Shock Therapy]] &lt;br /&gt;
| {{killicon|taser}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|3.33% / s|10% / s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 s|10 s (Haste boosted)}}&lt;br /&gt;
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +70% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Wet enemies take mini-crit damage&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Cannot randomly crit&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11539</id>
		<title>Template:Medic weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11539"/>
		<updated>2026-09-19T22:49:28Z</updated>

		<summary type="html">&lt;p&gt;Skel: Created page with &amp;quot;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt; === Primary === {{Weapon Stat Table}} |- ! style=&amp;quot;background-color: white;&amp;quot; height=96 | link=Syringe_Gun Syringe Gun  | {{killicon|syringegun_medic}} | 40 / 160 {{Table stat|single_reload|1.2|0.66}} | {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}}  | {{Table stat|speed|0.105|0.083s}}{{Table stat|spread...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Syringe_Gun.png|96x96px|link=Syringe_Gun]]&lt;br /&gt;
[[Syringe Gun]] &lt;br /&gt;
| {{killicon|syringegun_medic}}&lt;br /&gt;
| 40 / 160&lt;br /&gt;
{{Table stat|single_reload|1.2|0.66}}&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}} &lt;br /&gt;
| {{Table stat|speed|0.105|0.083s}}{{Table stat|spread|0.03}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Deals slight knockback&amp;lt;br/&amp;gt;{{stat|vanilla}} 25% reduced spread compared to vanilla&amp;lt;br/&amp;gt;{{stat|vanilla}} Reload is 1.2 seconds (down from 1.5 seconds in vanilla)&amp;lt;br/&amp;gt;{{stat|vanilla}} 160 reserve ammo (up from 150 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Medi_Gun.png|96x96px|link=Medi_Gun]]&lt;br /&gt;
[[Medi Gun]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|2.5|1.25|3.375}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Kritzkrieg.png|96x96px|link=Kritzkrieg]]&lt;br /&gt;
[[Kritzkrieg]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|3.125|1.563|4.22}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&amp;lt;br/&amp;gt;{{stat|vanilla}} Beam is visually distinct&amp;lt;br/&amp;gt;{{stat|info}} ÜberCharge grants 100% critical chance&amp;lt;br/&amp;gt;{{stat|positive}} +25% ÜberCharge rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Rejuvenator.png|96x96px|link=Rejuvenator]]&lt;br /&gt;
[[Rejuvenator]] &lt;br /&gt;
| N/A&lt;br /&gt;
| 10 / infinite&amp;lt;br/&amp;gt;{{Table stat|single_reload|2.45|0.75}}&lt;br /&gt;
&amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;7.5%/Direct hit &amp;lt;!-- needs more info! --&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Direct hit: {{tooltip|40|need shock therapy value}} + 8&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Minimum splash: {{tooltip|15|need shock therapy value}} + 8&amp;lt;br/&amp;gt;&amp;lt;/small&amp;gt;{{Table stat|splash|170}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds&amp;lt;br/&amp;gt;{{stat|info}} Uses projectiles to heal instead of a beam&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bonesaw.png|96x96px|link=Bonesaw]]&lt;br /&gt;
[[Bonesaw]] &lt;br /&gt;
| {{killicon|bonesaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Überspritze.png|96x96px|link=Überspritze]]&lt;br /&gt;
[[Überspritze]] &lt;br /&gt;
| {{killicon|ubersaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Renamed to the Überspritze (originally named the Übersaw in vanilla)&amp;lt;br/&amp;gt;{{stat|positive}} On Hit: 25% ÜberCharge added&amp;lt;br/&amp;gt;{{stat|negative}} -10 max health on wearer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shock_Therapy.png|96x96px|link=Shock_Therapy]]&lt;br /&gt;
[[Shock Therapy]] &lt;br /&gt;
| {{killicon|taser}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|3.33% / s|10% / s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 s|10 s (Haste boosted)}}&lt;br /&gt;
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +??% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11538</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11538"/>
		<updated>2026-09-19T22:13:37Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(starting)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(stopping)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| airblastspeed = &amp;lt;b&amp;gt;Airblast interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| uberrate = &amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}% / s&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Overheal:&amp;lt;/b&amp;gt; {{tooltip|{{{3}}}% / s|Patient above 142.5% health}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Mini-crit:]]&amp;lt;/b&amp;gt; {{{4}}}% / s&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
*airblastspeed = Airblast interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste)&amp;lt;/i&amp;gt;&lt;br /&gt;
*uberrate = Charge fill speed: takes 3 arguments &amp;lt;i&amp;gt;(base|overheal/minicrits)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11537</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11537"/>
		<updated>2026-09-19T22:12:28Z</updated>

		<summary type="html">&lt;p&gt;Skel: reformatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(starting)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(stopping)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| airblastspeed = &amp;lt;b&amp;gt;Airblast interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| uberrate = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}% / s&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Overheal:&amp;lt;/b&amp;gt; {{tooltip|{{{3}}}% / s|Patient above 142.5% health}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Mini-crit:]]&amp;lt;/b&amp;gt; {{{4}}}% / s&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
*airblastspeed = Airblast interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste)&amp;lt;/i&amp;gt;&lt;br /&gt;
*uberrate = Charge fill speed: takes 3 arguments &amp;lt;i&amp;gt;(base|overheal/minicrits)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11536</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11536"/>
		<updated>2026-09-19T22:09:42Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(starting)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(stopping)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| airblastspeed = &amp;lt;b&amp;gt;Airblast interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| uberrate = &amp;lt;b&amp;gt;Charge fill speed&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;{{{2}}}% / s&amp;lt;br/&amp;gt;{{tooltip|{{{3}}}% / s|Patient above 142.5% health}}&amp;lt;br/&amp;gt;{{tooltip|{{{4}}}% / s|Mini-crit boosted}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
*airblastspeed = Airblast interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste)&amp;lt;/i&amp;gt;&lt;br /&gt;
*uberrate = Charge fill speed: takes 3 arguments &amp;lt;i&amp;gt;(base|overheal/minicrits)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11535</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11535"/>
		<updated>2026-09-19T22:07:42Z</updated>

		<summary type="html">&lt;p&gt;Skel: added uber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(starting)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(stopping)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| airblastspeed = &amp;lt;b&amp;gt;Airblast interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| uberrate = &amp;lt;b&amp;gt;Charge fill speed&amp;lt;/b&amp;gt;&amp;lt;/b&amp;gt;{{{2}}}% / s&amp;lt;/b&amp;gt;{{tooltip|{{{3}}}% / s|Patient above 142.5% health}}&amp;lt;/br&amp;gt;{{tooltip|{{{4}}}% / s|Mini-crit boosted}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
*airblastspeed = Airblast interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste)&amp;lt;/i&amp;gt;&lt;br /&gt;
*uberrate = Charge fill speed: takes 3 arguments &amp;lt;i&amp;gt;(base|overheal/minicrits)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=11532</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=11532"/>
		<updated>2026-09-16T04:27:40Z</updated>

		<summary type="html">&lt;p&gt;Skel: added engineer weapon table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_engineer&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| armor=40&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Engineer&#039;&#039;&#039; &#039;&#039;talking to a recently deceased corpse&#039;&#039;|&#039;&#039;How&#039;d that plan turn out for ya, dummy?&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.&lt;br /&gt;
&lt;br /&gt;
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.&lt;br /&gt;
&lt;br /&gt;
The Engineer is voiced by Grant Goodeve, with additional voice lines provided by Gianni Matragrano.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of Origin:&#039;&#039;&#039; Bee Cave, Texas, USA&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[Wikipedia:Area denial weapons|Area Denial]]&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;	&amp;quot;I like to make things&amp;quot;.&lt;br /&gt;
This amiable, soft-spoken good ol&#039; boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Engineer weapon table}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Engineer Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an Engineer…&lt;br /&gt;
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.&lt;br /&gt;
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.&lt;br /&gt;
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.&lt;br /&gt;
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.&lt;br /&gt;
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.&lt;br /&gt;
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.&lt;br /&gt;
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.&lt;br /&gt;
* …sentryguns aren&#039;t restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.&lt;br /&gt;
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.&lt;br /&gt;
* …build [[teleporters]] to help your team reach the front line faster.&lt;br /&gt;
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.&lt;br /&gt;
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.&lt;br /&gt;
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.&lt;br /&gt;
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.&lt;br /&gt;
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.&lt;br /&gt;
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.&lt;br /&gt;
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Инженер|bg_m=Engineer&lt;br /&gt;
|de=Engineer&lt;br /&gt;
|en=Engineer&lt;br /&gt;
|es=Engineer&lt;br /&gt;
|fr=Engineer&lt;br /&gt;
|hu=Mérnök|hu_m=Engineer&lt;br /&gt;
|it=Ingegnere|it_m=Engineer&lt;br /&gt;
|pl=Inżynier|pl_m=Engineer&lt;br /&gt;
|pt-br=Engineer&lt;br /&gt;
|ro=Engineer&lt;br /&gt;
|ru=Инженер|ru_m=Engineer&lt;br /&gt;
|tr=Engineer&lt;br /&gt;
|uk=Інженер|uk_m=Engineer&lt;br /&gt;
|zh-hans=工程师|zh-hans_m=Engineer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added the [[Coilgun]]&lt;br /&gt;
* Added the Engineers{{sic}} pelvis hitbox. &lt;br /&gt;
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. &lt;br /&gt;
* Fixed Engineers being to build out of bounds and building inside nobuilds &lt;br /&gt;
* Added &amp;quot;Clip Out&amp;quot; sounds on the Engineer&#039;s and [[Scout]]&#039;s reloads.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the PDA: [[Jump Pad]]&lt;br /&gt;
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]&lt;br /&gt;
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Increased Jump Pad build cost to 100 metal (from 70)&lt;br /&gt;
* Increased Jump Pad build time to 8 seconds (from 5)&lt;br /&gt;
* Players using Jump Pad are now properly marked as airborne&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress &#039;&#039;Team Fortress&#039;&#039;] mod to appeal to players who lacked skills required to perform well in first-person shooters.&lt;br /&gt;
**He was also added due to the developers of &#039;&#039;Team Fortress&#039;&#039; being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|&#039;&#039;Command &amp;amp; Conquer&#039;&#039;]].&lt;br /&gt;
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.&lt;br /&gt;
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.&lt;br /&gt;
* The Engineer has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Pyro]] and [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
== Comparison to Team Fortress 2 ==&lt;br /&gt;
*&#039;&#039;Team Fortress 2 Classified&#039;&#039; gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live &#039;&#039;TF2&#039;&#039;:&lt;br /&gt;
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer&#039;s cheeks.&lt;br /&gt;
**Restored the world model animations of Engineer making gestures with his right arm when playing &amp;quot;MEDIC!&amp;quot;, &amp;quot;Thanks!&amp;quot;, &amp;quot;Battle Cry&amp;quot; or &amp;quot;Cheers&amp;quot; or any directional voice command.&lt;br /&gt;
*Before the [[3.0.0|Steam release]], there was a “Battle Cry” voice command where the Engineer said “remember the Alamo!” This voice line was lifted from prerelease versions of &#039;&#039;Team Fortress 2&#039;&#039; and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11531</id>
		<title>Template:Engineer weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11531"/>
		<updated>2026-09-16T04:26:44Z</updated>

		<summary type="html">&lt;p&gt;Skel: included the other PDAs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 180&lt;br /&gt;
{{Table stat|single_reload|1.035|0.6}}&lt;br /&gt;
| {{Table stat|dmg|15|20|45}}&lt;br /&gt;
| {{Table stat|speed|0.15|0.1}}{{Table stat|spread|0.03}}{{Table stat|recovery|1.25}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -10% reserve ammo (down from 200 in vanilla)&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% slower compared to [[Scout]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Coilgun.png|96x96px|link=Coilgun]]&lt;br /&gt;
[[Coilgun]] &lt;br /&gt;
| {{killicon|coilgun}}&lt;br /&gt;
| 8 / 16&lt;br /&gt;
{{Table stat|single_reload|1.5|0.75}}&amp;lt;b&amp;gt;Charge speed:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(to max damage)&amp;lt;/small&amp;gt; {{tooltip|1.5 s|0.5 s (Hasted boosted)}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(to overcharge)&amp;lt;/small&amp;gt; {{tooltip|3 s|1 s (Hasted boosted)}}&lt;br /&gt;
| {{Table stat|dmg|25-{{tooltip|75|fully charged}}|34-{{tooltip|101|fully charged}}|75-{{tooltip|225|fully charged}}}} &lt;br /&gt;
| {{Table stat|speed|0.4|0.33}}{{Table stat|spread|0.02}}&amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; 60&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Fully charged shots ricochet off walls, and explode in your hand when overcharged&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: No damage fall-off&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Overcharged shots send you into the air&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Wrench.png|96x96px|link=Wrench]]&lt;br /&gt;
[[Wrench]] &lt;br /&gt;
| {{killicon|wrench}}&lt;br /&gt;
| 200 &amp;lt;small&amp;gt;(metal)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Repair per hit:&amp;lt;/b&amp;gt; {{tooltip|102|metal cost: damage / 3}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Upgrade per hit:&amp;lt;/b&amp;gt; {{tooltip|25|50 during setup / 4team maps}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|info}} Can defuse [[dynamite]] on hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Construction PDA}}&lt;br /&gt;
{{Weapon|PDA: Teleporter}}&lt;br /&gt;
{{Weapon|PDA: Jump Pad}}&lt;br /&gt;
{{Weapon|Destruction PDA}}&lt;br /&gt;
}} &amp;lt;!-- I will deal with making this cooler later --&amp;gt; &amp;lt;!-- guy who wont make it cooler later --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=11530</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=11530"/>
		<updated>2026-09-16T04:24:23Z</updated>

		<summary type="html">&lt;p&gt;Skel: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| armor=100&lt;br /&gt;
| speed=77}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Heavy&#039;&#039;&#039; &#039;&#039;commenting on the enemies miniscule weaponry&#039;&#039;|&#039;&#039;You are going to need much bigger guns!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy&#039;&#039;&#039; is a [[Classes#Defense|defensive class]] who hails from Russia. He is a large passionate man who loves his job and loves mowing down his enemies even more. As a [[Classes#Defense|defensive class]], the Heavy specializes in suppressive fire at medium to close range using his [[Minigun]] and is a powerhouse in his own right with the immense damage his weapon deals at closer range alongside his large health pool.&lt;br /&gt;
&lt;br /&gt;
Having the slowest movement speed in the game and the highest health pool as well, the Heavy is a force to be reckoned with and exploited. These stats allow for the Heavy to be a dangerous force on the battlefield when his Minigun is fully revved up and firing. Paired with a [[Medic]], the Heavy becomes a large threat that is able to soak up loads of damage and deal back just as much. The Minigun itself boasts impressive damage output and many applicable situations to use it in. With all this power comes the cost of being the slowest moving class in the game, making it difficult for the Heavy to be timely with appearing in team fights and being able to be easily outmaneuvered by long range classes and other close-range classes.&lt;br /&gt;
&lt;br /&gt;
Being one of the very few classes whose damage isn&#039;t mainly burst fire, but a sustained damage stream of bullets allows the Heavy to take part in more fights than most classes would be able to.&lt;br /&gt;
&lt;br /&gt;
With all these impressive traits the Heavy possesses, he is a class who excels in multipurpose combat and suppression tactics in controlling the battlefield.&lt;br /&gt;
&lt;br /&gt;
The Heavy is voiced by Gary Schwartz, who also voiced the [[Demoman]].&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Russia&lt;br /&gt;
&lt;br /&gt;
Job: Mow Down&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Shooting Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that&#039;s often confused with napping, the Heavy isn&#039;t dumb, he&#039;s not your big friend, and he generally wishes you&#039;d just shut up before he has to make you shut up.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Heavy weapon table}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Heavy strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Heavy…&lt;br /&gt;
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.&lt;br /&gt;
* …you&#039;re a great Medic buddy. Keep a clear line of sight to your Medic to keep the [[Medi Gun|medigun]]{{sic}} on you.&lt;br /&gt;
* …you&#039;re a prime target for [[Spy|Spies]]. Use your arsenal to keep them at bay, and look behind yourself often.&lt;br /&gt;
* …hold {{Attack2}} to keep your [[minigun]] spinning, ready for approaching enemies.&lt;br /&gt;
* …your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …you don&#039;t lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners!&lt;br /&gt;
* …your [[shotgun]] can deal high burst damage, and allows you to move faster while attacking compared to spinning your minigun.&lt;br /&gt;
* …your high health allows you to win most melee fights. Don&#039;t be afraid to use your [[fists]]!&lt;br /&gt;
* …with the [[Sandvich]] equipped, be sure to press {{Attack2}} in order to heal your teammates.&lt;br /&gt;
* …be sure to find a safe place to eat your Sandvich, otherwise you may be rudely interrupted.&lt;br /&gt;
* …your [[Anti-Aircraft Cannon|anti-aircraft cannon]] deals high burst damage, and is ideal for handling crowds.&lt;br /&gt;
* …your anti-aircraft cannon deals [[Critical hit#Mini Crits|mini-crits]] to airborne enemies. Use it to knock down [[Soldier|Soldiers]] or enemies using [[Jump Pads|jump pads]].&lt;br /&gt;
* …the [[Chekhov&#039;s Punch]] will store critical hits on successful hit. Use it with your minigun for guaranteed critical hits!&lt;br /&gt;
* …the Chekhov&#039;s Punch will cause you to take guaranteed critical damage from enemy melee attacks. Be cautious during close combat.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|es=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|hu=Gépágyús|hu_m=Gunner&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|pl=Gruby|pl_m=Heavy&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|tr=Heavy&lt;br /&gt;
|uk=Кулеметник|uk_m=Gunner&lt;br /&gt;
|zh-hans=机枪手|zh-hans_m=Heavy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Heavy’s reload animations to be lower on the screen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Heavy is the first and only class with a non-stock weapon in each of his weapon slots since the [[Fight or Flight]] update.&lt;br /&gt;
*The official name of the class is the &amp;quot;&#039;&#039;&#039;Heavy Weapons Guy&#039;&#039;&#039;&amp;quot;; though, the Heavy is never referred to as this in-game.&lt;br /&gt;
*The emblem on the Heavy&#039;s arm was originally a skull, which was later changed to a fist.&lt;br /&gt;
*Before the [[3.0.0|Steam release]], Heavy had another line for his &amp;quot;Thanks!&amp;quot; voice command where he said ‘до свидания!&amp;quot; (‘&#039;&#039;Da svidaniya!&#039;&#039;’ Translation: &amp;quot;&#039;&#039;Goodbye!&#039;&#039;&amp;quot;) This voice line was lifted from Prerelease versions of &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039;.&lt;br /&gt;
* The Heavy has the tallest first-person view height of 75 Hu, shared with the [[Medic]], [[Sniper]] and [[Spy]].&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11529</id>
		<title>Template:Engineer weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11529"/>
		<updated>2026-09-16T04:23:17Z</updated>

		<summary type="html">&lt;p&gt;Skel: added charge speed info to coilgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 180&lt;br /&gt;
{{Table stat|single_reload|1.035|0.6}}&lt;br /&gt;
| {{Table stat|dmg|15|20|45}}&lt;br /&gt;
| {{Table stat|speed|0.15|0.1}}{{Table stat|spread|0.03}}{{Table stat|recovery|1.25}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -10% reserve ammo (down from 200 in vanilla)&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% slower compared to [[Scout]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Coilgun.png|96x96px|link=Coilgun]]&lt;br /&gt;
[[Coilgun]] &lt;br /&gt;
| {{killicon|coilgun}}&lt;br /&gt;
| 8 / 16&lt;br /&gt;
{{Table stat|single_reload|1.5|0.75}}&amp;lt;b&amp;gt;Charge speed:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(to max damage)&amp;lt;/small&amp;gt; {{tooltip|1.5 s|0.5 s (Hasted boosted)}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(to overcharge)&amp;lt;/small&amp;gt; {{tooltip|3 s|1 s (Hasted boosted)}}&lt;br /&gt;
| {{Table stat|dmg|25-{{tooltip|75|fully charged}}|34-{{tooltip|101|fully charged}}|75-{{tooltip|225|fully charged}}}} &lt;br /&gt;
| {{Table stat|speed|0.4|0.33}}{{Table stat|spread|0.02}}&amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; 60&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Fully charged shots ricochet off walls, and explode in your hand when overcharged&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: No damage fall-off&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Overcharged shots send you into the air&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Wrench.png|96x96px|link=Wrench]]&lt;br /&gt;
[[Wrench]] &lt;br /&gt;
| {{killicon|wrench}}&lt;br /&gt;
| 200 &amp;lt;small&amp;gt;(metal)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Repair per hit:&amp;lt;/b&amp;gt; {{tooltip|102|metal cost: damage / 3}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Upgrade per hit:&amp;lt;/b&amp;gt; {{tooltip|25|50 during setup / 4team maps}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|info}} Can defuse [[dynamite]] on hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|PDA: Teleporter}}&lt;br /&gt;
{{Weapon|PDA: Jump Pad}}&lt;br /&gt;
}} &amp;lt;!-- I will deal with making this cooler later --&amp;gt; &amp;lt;!-- guy who wont make it cooler later --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11528</id>
		<title>Template:Engineer weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11528"/>
		<updated>2026-09-16T04:15:16Z</updated>

		<summary type="html">&lt;p&gt;Skel: i will add PDA info later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 180&lt;br /&gt;
{{Table stat|single_reload|1.035|0.6}}&lt;br /&gt;
| {{Table stat|dmg|15|20|45}}&lt;br /&gt;
| {{Table stat|speed|0.15|0.1}}{{Table stat|spread|0.03}}{{Table stat|recovery|1.25}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -10% reserve ammo (down from 200 in vanilla)&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% slower compared to [[Scout]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Coilgun.png|96x96px|link=Coilgun]]&lt;br /&gt;
[[Coilgun]] &lt;br /&gt;
| {{killicon|coilgun}}&lt;br /&gt;
| 8 / 16&lt;br /&gt;
{{Table stat|single_reload|1.035|0.6}}&lt;br /&gt;
| {{Table stat|dmg|25-{{tooltip|75|fully charged}}|34-{{tooltip|101|fully charged}}|75-{{tooltip|225|fully charged}}}} &lt;br /&gt;
| {{Table stat|speed|0.4|0.33}}{{Table stat|spread|0.02}}&amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; 60&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Fully charged shots ricochet off walls, and explode in your hand when overcharged&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: No damage fall-off&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Overcharged shots send you into the air&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Wrench.png|96x96px|link=Wrench]]&lt;br /&gt;
[[Wrench]] &lt;br /&gt;
| {{killicon|wrench}}&lt;br /&gt;
| 200 &amp;lt;small&amp;gt;(metal)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Repair per hit:&amp;lt;/b&amp;gt; {{tooltip|102|metal cost: damage / 3}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Upgrade per hit:&amp;lt;/b&amp;gt; {{tooltip|25|50 during setup / 4team maps}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|info}} Can defuse [[dynamite]] on hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|PDA: Teleporter}}&lt;br /&gt;
{{Weapon|PDA: Jump Pad}}&lt;br /&gt;
}} &amp;lt;!-- I will deal with making this cooler later --&amp;gt; &amp;lt;!-- guy who wont make it cooler later --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11527</id>
		<title>Template:Engineer weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Engineer_weapon_table&amp;diff=11527"/>
		<updated>2026-09-16T04:08:57Z</updated>

		<summary type="html">&lt;p&gt;Skel: Created page with &amp;quot;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt; === Primary === {{Weapon Stat Table}} |- ! style=&amp;quot;background-color: white;&amp;quot; height=96 | link=Shotgun Shotgun  | {{killicon|shotgun}} | 6 / 30 {{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}} | {{Table stat|dmg|60|81|180}} | {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 180&lt;br /&gt;
{{Table stat|single_reload|1.035|0.6}}&lt;br /&gt;
| {{Table stat|dmg|15|20|45}}&lt;br /&gt;
| {{Table stat|speed|0.15|0.1}}{{Table stat|spread|0.03}}{{Table stat|recovery|1.25}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -10% reserve ammo (down from 200 in vanilla)&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% slower compared to [[Scout]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Coilgun.png|96x96px|link=Coilgun]]&lt;br /&gt;
[[Coilgun]] &lt;br /&gt;
| {{killicon|coilgun}}&lt;br /&gt;
| 8 / 16&lt;br /&gt;
{{Table stat|single_reload|1.035|0.6}}&lt;br /&gt;
| {{Table stat|dmg|25-{{tooltip|75|fully charged}}|34-{{tooltip|101|fully charged}}|75-{{tooltip|225|fully charged}}}} &lt;br /&gt;
| {{Table stat|speed|0.4|0.33}}{{Table stat|spread|0.02}}&amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; 60&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Fully charged shots ricochet off walls, and explode in your hand when overcharged&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: No damage fall-off&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Overcharged shots send you into the air&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Wrench.png|96x96px|link=Wrench]]&lt;br /&gt;
[[Wrench]] &lt;br /&gt;
| {{killicon|wrench}}&lt;br /&gt;
| 200 &amp;lt;small&amp;gt;(metal)&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Repair per hit:&amp;lt;/b&amp;gt; {{tooltip|102|metal cost: damage / 3}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Upgrade per hit:&amp;lt;/b&amp;gt; {{tooltip|25|50 during setup / 4team maps}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|info}} Can defuse [[dynamite]] on hit&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Heavy_weapon_table&amp;diff=11526</id>
		<title>Template:Heavy weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Heavy_weapon_table&amp;diff=11526"/>
		<updated>2026-09-16T03:48:54Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Minigun.png|96x96px|link=Minigun]]&lt;br /&gt;
[[Minigun]] &lt;br /&gt;
| {{killicon|minigun}}&lt;br /&gt;
| 200&lt;br /&gt;
{{Table stat|windup|1|0.75|0.5|0.4}}&lt;br /&gt;
| {{Table stat|dmg|{{tooltip|36|9 / bullet}}|{{tooltip|48|12 / bullet}}|{{tooltip|108|27 / bullet}}}} &lt;br /&gt;
| {{Table stat|speed|0.105|0.071}}{{Table stat|spread|0.08}}{{Table stat|bullet|4}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not have an initial damage or accuracy penalty that decreases with time spun up&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: -15% damage vs level 2 [[Sentry_Gun|sentries]], and -20% damage vs level 3 sentries&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Anti-Aircraft_Cannon.png|96x96px|link=Anti-Aircraft_Cannon]]&lt;br /&gt;
[[Anti-Aircraft Cannon]] &lt;br /&gt;
| {{killicon|aa_cannon}}&lt;br /&gt;
| 40&lt;br /&gt;
{{Table stat|windup|1|0.75|0.5|0.4}}&lt;br /&gt;
| {{Table stat|dmg|{{tooltip|60|70 vs buildings}}|81|180}} &lt;br /&gt;
| {{Table stat|speed|0.55|0.45}}&amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; 45-90&amp;lt;br/&amp;gt;{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Fires explosive shells&amp;lt;br/&amp;gt;{{stat|positive}} Mini-crits airborne enemies&amp;lt;br/&amp;gt;{{stat|negative}} Weapon has limited range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +16.7% damage vs buildings&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Sandvich.png|96x96px|link=Sandvich]]&lt;br /&gt;
[[Sandvich]] &lt;br /&gt;
| N/A&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|30|10}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;[[healing|Healing:]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(self) &amp;lt;/small&amp;gt;120, {{tooltip|360|crit boosted, can overheal}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(others) &amp;lt;/small&amp;gt;50%, {{tooltip|100%|crit boosted}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Heals 120 when eaten (down from 300 in vanilla)&amp;lt;br/&amp;gt;{{stat|vanilla}} Eating does not put the sandvich on cooldown&amp;lt;br/&amp;gt;{{stat|vanilla}} Crit boosted sandviches overheal yourself when eaten, and act like a full health kit to others&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Fists.png|96x96px|link=Fists]]&lt;br /&gt;
[[Fists]] &lt;br /&gt;
| {{killicon|fists}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Chekhov&#039;s Punch.png|96x96px|link=Chekhov&#039;s Punch]]&lt;br /&gt;
[[Chekhov&#039;s Punch]] &lt;br /&gt;
| {{killicon|chekhov}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} On hit: Store up to 3 critical hits&amp;lt;br/&amp;gt;{{stat|positive}} Stored crits are consumed by all weapons&amp;lt;br/&amp;gt;{{stat|negative}} Melee damage taken will crit on wearer&amp;lt;br/&amp;gt;{{stat|negative}} Melee will crit only at full capacity&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: 65% increased melee range&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Heavy_weapon_table&amp;diff=11525</id>
		<title>Template:Heavy weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Heavy_weapon_table&amp;diff=11525"/>
		<updated>2026-09-16T03:46:50Z</updated>

		<summary type="html">&lt;p&gt;Skel: corrected mistake on minigun notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Minigun.png|96x96px|link=Minigun]]&lt;br /&gt;
[[Minigun]] &lt;br /&gt;
| {{killicon|minigun}}&lt;br /&gt;
| 200&lt;br /&gt;
{{Table stat|windup|1|0.75|0.5|0.4}}&lt;br /&gt;
| {{Table stat|dmg|{{tooltip|36|9 / bullet}}|{{tooltip|48|12 / bullet}}|{{tooltip|108|27 / bullet}}}} &lt;br /&gt;
| {{Table stat|speed|0.105|0.071}}{{Table stat|spread|0.08}}{{Table stat|bullet|4}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not have an initial damage or accuracy penalty that decreases with time spun up&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Anti-Aircraft_Cannon.png|96x96px|link=Anti-Aircraft_Cannon]]&lt;br /&gt;
[[Anti-Aircraft Cannon]] &lt;br /&gt;
| {{killicon|aa_cannon}}&lt;br /&gt;
| 40&lt;br /&gt;
{{Table stat|windup|1|0.75|0.5|0.4}}&lt;br /&gt;
| {{Table stat|dmg|{{tooltip|60|70 vs buildings}}|81|180}} &lt;br /&gt;
| {{Table stat|speed|0.55|0.45}}&amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; 45-90&amp;lt;br/&amp;gt;{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Fires explosive shells&amp;lt;br/&amp;gt;{{stat|positive}} Mini-crits airborne enemies&amp;lt;br/&amp;gt;{{stat|negative}} Weapon has limited range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +16.7% damage vs buildings&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Sandvich.png|96x96px|link=Sandvich]]&lt;br /&gt;
[[Sandvich]] &lt;br /&gt;
| N/A&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|30|10}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;[[healing|Healing:]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(self) &amp;lt;/small&amp;gt;120, {{tooltip|360|crit boosted, can overheal}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(others) &amp;lt;/small&amp;gt;50%, {{tooltip|100%|crit boosted}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Heals 120 when eaten (down from 300 in vanilla)&amp;lt;br/&amp;gt;{{stat|vanilla}} Eating does not put the sandvich on cooldown&amp;lt;br/&amp;gt;{{stat|vanilla}} Crit boosted sandviches overheal yourself when eaten, and act like a full health kit to others&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Fists.png|96x96px|link=Fists]]&lt;br /&gt;
[[Fists]] &lt;br /&gt;
| {{killicon|fists}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Chekhov&#039;s Punch.png|96x96px|link=Chekhov&#039;s Punch]]&lt;br /&gt;
[[Chekhov&#039;s Punch]] &lt;br /&gt;
| {{killicon|chekhov}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} On hit: Store up to 3 critical hits&amp;lt;br/&amp;gt;{{stat|positive}} Stored crits are consumed by all weapons&amp;lt;br/&amp;gt;{{stat|negative}} Melee damage taken will crit on wearer&amp;lt;br/&amp;gt;{{stat|negative}} Melee will crit only at full capacity&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: 65% increased melee range&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Heavy_weapon_table&amp;diff=11524</id>
		<title>Template:Heavy weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Heavy_weapon_table&amp;diff=11524"/>
		<updated>2026-09-16T03:39:05Z</updated>

		<summary type="html">&lt;p&gt;Skel: Created page with &amp;quot;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt; === Primary === {{Weapon Stat Table}} |- ! style=&amp;quot;background-color: white;&amp;quot; height=96 | link=Minigun Minigun  | {{killicon|minigun}} | 200 {{Table stat|windup|1|0.75|0.5|0.4}} | {{Table stat|dmg|{{tooltip|36|9 / bullet}}|{{tooltip|48|12 / bullet}}|{{tooltip|108|27 / bullet}}}}  | {{Table stat|speed|0.105|0.071}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Minigun.png|96x96px|link=Minigun]]&lt;br /&gt;
[[Minigun]] &lt;br /&gt;
| {{killicon|minigun}}&lt;br /&gt;
| 200&lt;br /&gt;
{{Table stat|windup|1|0.75|0.5|0.4}}&lt;br /&gt;
| {{Table stat|dmg|{{tooltip|36|9 / bullet}}|{{tooltip|48|12 / bullet}}|{{tooltip|108|27 / bullet}}}} &lt;br /&gt;
| {{Table stat|speed|0.105|0.071}}{{Table stat|spread|0.08}}{{Table stat|bullet|4}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Anti-Aircraft_Cannon.png|96x96px|link=Anti-Aircraft_Cannon]]&lt;br /&gt;
[[Anti-Aircraft Cannon]] &lt;br /&gt;
| {{killicon|aa_cannon}}&lt;br /&gt;
| 40&lt;br /&gt;
{{Table stat|windup|1|0.75|0.5|0.4}}&lt;br /&gt;
| {{Table stat|dmg|{{tooltip|60|70 vs buildings}}|81|180}} &lt;br /&gt;
| {{Table stat|speed|0.55|0.45}}&amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; 45-90&amp;lt;br/&amp;gt;{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Fires explosive shells&amp;lt;br/&amp;gt;{{stat|positive}} Mini-crits airborne enemies&amp;lt;br/&amp;gt;{{stat|negative}} Weapon has limited range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +16.7% damage vs buildings&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Sandvich.png|96x96px|link=Sandvich]]&lt;br /&gt;
[[Sandvich]] &lt;br /&gt;
| N/A&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|30|10}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;[[healing|Healing:]]&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(self) &amp;lt;/small&amp;gt;120, {{tooltip|360|crit boosted, can overheal}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(others) &amp;lt;/small&amp;gt;50%, {{tooltip|100%|crit boosted}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Heals 120 when eaten (down from 300 in vanilla)&amp;lt;br/&amp;gt;{{stat|vanilla}} Eating does not put the sandvich on cooldown&amp;lt;br/&amp;gt;{{stat|vanilla}} Crit boosted sandviches overheal yourself when eaten, and act like a full health kit to others&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Fists.png|96x96px|link=Fists]]&lt;br /&gt;
[[Fists]] &lt;br /&gt;
| {{killicon|fists}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Chekhov&#039;s Punch.png|96x96px|link=Chekhov&#039;s Punch]]&lt;br /&gt;
[[Chekhov&#039;s Punch]] &lt;br /&gt;
| {{killicon|chekhov}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} On hit: Store up to 3 critical hits&amp;lt;br/&amp;gt;{{stat|positive}} Stored crits are consumed by all weapons&amp;lt;br/&amp;gt;{{stat|negative}} Melee damage taken will crit on wearer&amp;lt;br/&amp;gt;{{stat|negative}} Melee will crit only at full capacity&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: 65% increased melee range&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11523</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11523"/>
		<updated>2026-09-16T03:26:27Z</updated>

		<summary type="html">&lt;p&gt;Skel: grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(starting)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(stopping)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| airblastspeed = &amp;lt;b&amp;gt;Airblast interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
*airblastspeed = Airblast interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11522</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11522"/>
		<updated>2026-09-16T03:25:51Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(starting)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(stoping)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| airblastspeed = &amp;lt;b&amp;gt;Airblast interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
*airblastspeed = Airblast interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11515</id>
		<title>Template:Scout weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11515"/>
		<updated>2026-09-14T03:17:28Z</updated>

		<summary type="html">&lt;p&gt;Skel: /* Melee */ fixed bug on damage tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Scattergun.png|96x96px|link=Scattergun]]&lt;br /&gt;
[[Scattergun]] &lt;br /&gt;
| {{killicon|scattergun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.7|0.4|0.5|0.3}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.5s}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Nail_Gun.png|96x96px|link=Nailgun]]&lt;br /&gt;
[[Nailgun]] &lt;br /&gt;
| {{killicon|nailgun}}&lt;br /&gt;
| 25 / 125&lt;br /&gt;
{{Table stat|single_reload|1.15|0.5}}&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|12|16|36}}|per nail}} &lt;br /&gt;
| {{Table stat|speed|0.1|0.08s}}{{Table stat|spread|0.03}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Has a clip-based reload&amp;lt;br/&amp;gt;{{stat|info}} Shoots projectile nails instead of pellets&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 36&lt;br /&gt;
{{Table stat|single_reload|1.005|0.6}}&lt;br /&gt;
| {{Table stat|dmg|15|20|45}}&lt;br /&gt;
| {{Table stat|speed|0.15|0.1}}{{Table stat|spread|0.03}}{{Table stat|recovery|1.25}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% faster compared to [[Engineer]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Brick.png|96x96px|link=Brick]]&lt;br /&gt;
[[Brick]] &lt;br /&gt;
| {{killicon|brick}}&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|6|1}}&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|hidden}} Hidden: Mini-Crits after 0.6s of flight time.&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Deals increased knockback&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bat.png|96x96px|link=Bat]]&lt;br /&gt;
[[Bat]] &lt;br /&gt;
| {{killicon|bat}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|35|47|105}}&lt;br /&gt;
| {{Table stat|speed|0.5|0.3}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Demoman_weapon_table&amp;diff=11514</id>
		<title>Template:Demoman weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Demoman_weapon_table&amp;diff=11514"/>
		<updated>2026-09-14T03:14:58Z</updated>

		<summary type="html">&lt;p&gt;Skel: fixed spacing issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Grenade_Launcher.png|96x96px|link=Grenade_Launcher]]&lt;br /&gt;
[[Grenade Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_pipe}}&lt;br /&gt;
| 4 / {{tooltip|16|24, with Dynamite}}&lt;br /&gt;
{{Table stat|multi_reload|1.24|0.6|0.6|0.33}}&lt;br /&gt;
| {{Table stat|dmg|100|135|300}}&amp;lt;b&amp;gt;Bounce:&amp;lt;/b&amp;gt; {{tooltip|60|81 mini-crit, 180 critical hit}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.45}}{{Table stat|velocity|???}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Fuse time:&amp;lt;/b&amp;gt; 2.3 s&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Gunboats.png|96x96px|link=Gunboats]]&lt;br /&gt;
[[Gunboats]] &lt;br /&gt;
|&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Blast jump damage: &amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Stickybomb/Mine Layer)&amp;lt;/small&amp;gt; 18–36,&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dynamite Pack)&amp;lt;/small&amp;gt; {{tooltip|26–52|Main explosive}}, {{tooltip|13–26|Dynamite sticks}} &amp;lt;!-- TO-DO: Rework this line --&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;/br&amp;gt;{{stat|positive}} -60% self-inflicted explosive damage&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Take full damage from explosives that damage enemies&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Allows you to survive the Dynamite Pack&#039;s [[Taunts|kill taunt]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Cyclops.png|96x96px|link=Cyclops]]&lt;br /&gt;
[[Cyclops]] &lt;br /&gt;
| {{killicon|cyclops}}&lt;br /&gt;
| 1 / {{tooltip|16|24, with Dynamite}}&lt;br /&gt;
{{Table stat|single_reload|1.24|0.6}}&lt;br /&gt;
| {{Table stat|dmg|100|135|300}}&amp;lt;b&amp;gt;Bounce:&amp;lt;/b&amp;gt; {{tooltip|95|129 mini-crit, 285 critical hit}}&lt;br /&gt;
| {{Table stat|speed|1.49|??}}{{Table stat|velocity|???}}{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Hold Fire: Prevent grenade detonation&amp;lt;br/&amp;gt;{{stat|positive}} Explosion destroys enemy grenades and detonates your own&amp;lt;br/&amp;gt;{{stat|negative}} -20% explosion radius&amp;lt;br/&amp;gt;{{stat|negative}} -75% clip size&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Stickybomb_Launcher.png|96x96px|link=Stickybomb_Launcher]]&lt;br /&gt;
[[Stickybomb Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_pipe_remote}}&lt;br /&gt;
| 8 / 24&lt;br /&gt;
{{Table stat|multi_reload|1.09|0.5|0.67|0.2}}&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|4 s|25% / s}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; 0.7 s&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} {{tooltip|No changes from vanilla|needs testing}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Dynamite_Pack.png|96x96px|link=Dynamite_Pack]]&lt;br /&gt;
[[Dynamite Pack]] &lt;br /&gt;
| {{killicon|mirv_projectile}}&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|10|5}}&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|2 s|50% / s}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.7|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; {{tooltip|2.5 s|Pack explosion}},  {{tooltip|3.5-4.5 s|Dynamite explosion}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Splits into 4 small bomblets upon exploding&amp;lt;br/&amp;gt;{{stat|info}} Can be defused by the [[Wrench]]&amp;lt;br/&amp;gt;{{stat|positive}} +50% primary ammo on wearer&amp;lt;br/&amp;gt;{{stat|hidden}} Dynamite sticks can be [[flamethrower|extinguished]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Mine_Layer.png|96x96px|link=Mine_Layer]]&lt;br /&gt;
[[Mine Layer]] &lt;br /&gt;
| {{killicon|proxymine}}&lt;br /&gt;
| 4 / 24&lt;br /&gt;
{{Table stat|multi_reload|1.09|0.5|0.67|0.2}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; {{tooltip|0.7 s|To become armed}},  {{tooltip|1.3 s|To explode}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Alt-Fire: Fizzle proximity mines&amp;lt;br/&amp;gt;{{stat|positive}} Proximity mines explode near enemies&amp;lt;br/&amp;gt;{{stat|negative}} -4 max stickybombs out&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Mines detonate independently of one another&lt;br /&gt;
|}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bottle.png|96x96px|link=Bottle]]&lt;br /&gt;
[[Bottle]] &lt;br /&gt;
| {{killicon|bottle}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Striking a player or surface with a critical hit breaks the bottle &amp;lt;small&amp;gt;(cosmetic only)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Taunting 3 times in a row will cause you to become drunk for 30s &amp;lt;small&amp;gt;(does not work when bottle is broken)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=11513</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=11513"/>
		<updated>2026-09-14T03:13:33Z</updated>

		<summary type="html">&lt;p&gt;Skel: /* Weapons */ Added new weapon table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_demo&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| armor=60&lt;br /&gt;
| speed=93}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Demoman&#039;&#039;&#039; &#039;&#039;after blowing up an enemy mercenary&#039;&#039;|&#039;&#039;Oh, they&#039;re goin&#039; ta have to glue you back together... IN HELL!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Demoman&#039;&#039;&#039; is a demolitions expert and a self-described &amp;quot;Black Scottish Cyclops&amp;quot; from [[w:Ullapool|Ullapool]], [[w:Scotland|Scotland]] with a fascination for all things explosive and a fierce temper. He is a generalist [[Classes#Defense|defense class]] with powerful explosives and mobility options by the dozen.&lt;br /&gt;
&lt;br /&gt;
He specializes in explosives and has a wide range of weaponry involving them, such as a grenade launcher that can fire fast-moving grenade projectiles (often referred to as &#039;&#039;pills&#039;&#039; or &#039;&#039;pipes&#039;&#039;) that deal high amounts of damage in large areas,  a mine layer that lays mines on walls, floors or ceilings catching his enemies by surprise, or a grenade launcher referred to as &amp;quot;[[Cyclops|The Cyclops]]&amp;quot; that fires EMP grenade projectiles that can detonate instaneously upon him letting go of the trigger. This makes the Demoman a defensive powerhouse, with many mobility options and explosive weapons making him one of the best generalist classes in the entire game next to the [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
His most iconic mobility option is his sticky jump, where he uses his Stickybomb Launcher to exploit the self-damage and self-knockback aspects of his spiked bombs (referred to as &#039;&#039;stickies&#039;&#039;) to propel himself across great distances in any direction, with further stickies fired beneath him allowing for further velocity. However, since he doesn&#039;t have the same explosive damage resistance to these stickies as the Soldier, ambitious jumps may lead to immediate death.&lt;br /&gt;
&lt;br /&gt;
Demoman is voiced by Gary Schwartz.&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Ullapool, Scotland, United Kingdom&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; House Cleaning&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Boom Boom Baby.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Stickybomb jump&lt;br /&gt;
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy&#039;s bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
{{Demoman weapon table}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Demoman Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Demoman…&lt;br /&gt;
* …press {{attack2}} to remotely detonate Stickybombs or fizzle out Mines you&#039;ve placed down.&lt;br /&gt;
* …set off explosives beneath your feet to jump great lengths.&lt;br /&gt;
* …crouch when preparing for an explosive jump in order to achieve maximum height.&lt;br /&gt;
* …use your [[Grenade Launcher]] for direct combat. Airborne grenades detonate immediately upon impact with an enemy.&lt;br /&gt;
* …the longer you hold down %attack% with the [[Stickybomb Launcher]], the farther the Stickybomb will shoot.&lt;br /&gt;
* …shoot Stickybombs onto walls and ceilings where they&#039;re hard to spot.&lt;br /&gt;
* …your [[Bottle]] can be used for close combat after explosive jumping into enemy territory.&lt;br /&gt;
* …your Bottle will deal the same amount of damage regardless of being smashed open.&lt;br /&gt;
* …throw your [[Dynamite Pack]] onto busy [[Control point (objective)|Control Points]] in order to clear off any enemies.&lt;br /&gt;
* …your Dynamite Pack can be disabled by enemy [[Engineers]]. Be mindful when hurling it into [[Sentry Gun]] nests.&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from explosive jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …the [[Mine Layer]] shoots proximity Mines that automatically detonate if an enemy gets too close. Use it for an automated defense!&lt;br /&gt;
* …EMP grenades shot from the [[Cyclops]] will only detonate when you let them. Use this to time an explosive jump or set off a deadly trap!&lt;br /&gt;
* …the Cyclops instantly detonates your own explosives. Go for an aggressive combo kill!&lt;br /&gt;
* …you can use the Cyclops to fizzle out any nearby enemy Stickybombs, Dynamite Packs, and Mines.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разрушител|bg_m=Destroyer&lt;br /&gt;
|de=Demoman&lt;br /&gt;
|en=Demoman&lt;br /&gt;
|es=Demoman&lt;br /&gt;
|fr=Demoman&lt;br /&gt;
|hu=Robbantós|hu_m=Explosive?&lt;br /&gt;
|it=Demolitore|it_m=Demoman&lt;br /&gt;
|pl=Demoman&lt;br /&gt;
|pt-br=Demoman&lt;br /&gt;
|ro=Demoman&lt;br /&gt;
|ru=Подрывник|ru_m=Demoman&lt;br /&gt;
|tr=Demoman&lt;br /&gt;
|uk=Підривник|uk_m=Demoman&lt;br /&gt;
|zh-hans=爆破手|zh-hans_m=Demoman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Demoman&#039;s voice actor, Gary Schwartz, also voices the [[Heavy]] class.&lt;br /&gt;
*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.&lt;br /&gt;
*The emblem on the Demoman&#039;s arm was originally a stick of dynamite, which was later changed to a bomb.&lt;br /&gt;
* The Demoman has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Pyro]] and [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=11512</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=11512"/>
		<updated>2026-09-14T03:12:41Z</updated>

		<summary type="html">&lt;p&gt;Skel: /* Weapons */ Added new weapon table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| armor=60&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Pyro&#039;&#039;&#039; &#039;&#039;attempting to communicate to their team&#039;&#039;|&#039;&#039;Hudda hudda huh!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pyro&#039;&#039;&#039; is an anonymous individual in a flame retardant suit with an affinity for all things fire. They are an [[Classes#Offense|offense class]] that specializes in close-range damage, ambush manoeuvres and guarding their team&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
The Pyro’s primary weapon is a homemade flamethrower that ignites enemies and inflicts [[afterburn]], which is useful for guarding areas of interest and for [[Spy]] checking. Their secondary weapons are not as strict and are designed to complement the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can allow the Pyro to quickly combo multiple sources of damage onto the opponent.&lt;br /&gt;
&lt;br /&gt;
Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as airblast) in their primary weapons. The airblast allows Pyro to extinguish ignited teammates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[Brick]].&lt;br /&gt;
&lt;br /&gt;
Taking advantage of their ever-present fire resistance, mitigating their close-ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies&#039; mistakes can make Pyro one of the most game-changing classes any team can have.&lt;br /&gt;
&lt;br /&gt;
The Pyro is voiced by Dennis Bateman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Unknown&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Pyrotechnics&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn&#039;t speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he&#039;s a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
{{Pyro weapon table}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Pyro Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Pyro…&lt;br /&gt;
* …you are mostly immune to burning and fire damage. Use your secondary and melee weapons against enemy Pyros to get a quicker kill.&lt;br /&gt;
* …you can set enemies [[afterburn|on fire]] and quickly retreat, leaving them to die from the burning.&lt;br /&gt;
* …your [[Flame Thrower]] deals more damage the closer you are to the enemy.&lt;br /&gt;
* …your Flame Thrower chews up a lot of ammo. Pick up ammo packs and fallen weapons to refill your supply.&lt;br /&gt;
* …ambush enemies to catch them in the short range of your Flame Thrower. Use corners and dropdowns to your advantage.&lt;br /&gt;
* …the Flame Thrower&#039;s [[Airblast|compression blast]] ({{Attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.&lt;br /&gt;
* …your Flame Thrower can extinguish burning teammates with {{Attack2}}.&lt;br /&gt;
* …switch to your [[Shotgun]] if enemies retreat beyond the short range of your Flame Thrower.&lt;br /&gt;
* …your [[Fire Axe]] is a great choice for dealing with retreating enemies in close range.&lt;br /&gt;
* …your [[Flare Gun]] can catch enemies on fire at long range. This works well for picking off far away enemies like [[Sniper|Snipers]].&lt;br /&gt;
* …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!&lt;br /&gt;
* …the Twin Barrel does not deal damage as reliably as your Shotgun. If you&#039;re losing in an encounter, use it to propel yourself away in retreat!&lt;br /&gt;
* …the [[Harvester]] can generate a guaranteed critical hit, and allows you to heal from your enemies.&lt;br /&gt;
* …dying with the Harvester equipped will extinguish any enemies you&#039;ve set on fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
|uk=Піро|uk_m=Pyro&lt;br /&gt;
|zh-hans=火焰兵|zh-hans_m=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)&lt;br /&gt;
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Comparison to &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* In &#039;&#039;Team Fortress 2 Classified&#039;&#039;, the Pyro is the only character who&#039;s Meet the Team video is considered non-canon.&lt;br /&gt;
** This retcon also makes the &#039;&#039;Pyroland&#039;&#039; fantasy world non-canonical.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Throughout &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;s development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as &amp;quot;He&amp;quot;, to concept art depicting them as a middle aged man. Despite this, several classes mocked Pyro as effeminate in game.  &lt;br /&gt;
* Before the [[3.0.0|Steam release]], the Pyro had their ‘Activate the Charge!’ voice command replaced where they now yell &amp;quot;COME ON!&amp;quot; This voice line was lifted from prerelease versions of &#039;&#039;Team Fortress 2&#039;&#039;.&lt;br /&gt;
* The Pyro has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Demoman]] and [[Engineer]].&lt;br /&gt;
* The grenades on Pyro&#039;s sash appear to be [[w:M18_smoke_grenade|M18 smoke grenades]]. This is (possibly coincidentally) the same type of grenade the HL2 grenade is modeled after.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=11511</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=11511"/>
		<updated>2026-09-14T03:12:01Z</updated>

		<summary type="html">&lt;p&gt;Skel: /* Weapons */ added weapon table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| armor=65&lt;br /&gt;
| speed=80}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Soldier&#039;&#039;&#039; &#039;&#039;on the enemies mortality&#039;&#039;|&#039;&#039;If God had wanted you to live,&#039;&#039; &#039;&#039;&#039;&#039;&#039;He would not have created me!&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Soldier&#039;&#039;&#039; is a crazed gun-toating mercenary useful in almost any situation. He is a generalist [[Classes#Offense|offense class]] with powerful weapons, the second-largest health pool in the game and plenty of mobility options.&lt;br /&gt;
&lt;br /&gt;
The Soldier’s primary weapon is a rocket launcher that shoots slow-moving rockets that deal large amounts of damage in an area. These rockets have damage fall-off at long range and can deal self-damage to the Soldier himself which can be either a hindrance or an aid depending on circumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier&#039;s abilities providing a finishing tool or extra rocket jumps.&lt;br /&gt;
&lt;br /&gt;
Perhaps Soldier&#039;s most iconic ability is his [[Jumping#Rocket jumping|rocket jump]]. Rocket jumps exploit the self-damage and self-knockback from the Soldier&#039;s rockets to propel himself large distances in almost any direction. Multiple rocket blasts can extend the distance of a single rocket jump allowing for fast, map-spanning trips. These jumps range from super quick vertical trips to the nearest health pack or objective to horizontal jumps to high ground and everything in between. To aid this, the Soldier has a 60% resistance to his rocket blasts.&lt;br /&gt;
&lt;br /&gt;
The Soldier&#039;s many great attributes including his large health pool, great damage output and high-speed mobility make him one of the best generalist classes in the game, and taking advantage of these attributes can turn the Soldier into one of the greatest threats the battlefield has ever seen.&lt;br /&gt;
&lt;br /&gt;
The Soldier is voiced by Rick May.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of Origin:&#039;&#039;&#039; Midwest, USA&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; [[w:Shock &amp;amp; Awe|Shock &amp;amp; Awe]]&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;I&#039;m a Rocket Man.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Favorite World War:&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;Special ability:&#039;&#039;&#039; Rocket jump&lt;br /&gt;
Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
{{Soldier weapon table}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Soldier Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Soldier…&lt;br /&gt;
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.&lt;br /&gt;
* …you can [[Jumping|rocket jump]] to great heights by firing a rocket at your feet while jumping.&lt;br /&gt;
* …aim rockets at enemies&#039; feet to ensure they can&#039;t avoid the explosion damage.&lt;br /&gt;
* …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time.&lt;br /&gt;
* …your rockets have strong knockback. Jostle enemies or knock them airborne!&lt;br /&gt;
* …use your [[Shotgun]] to conserve rockets and avoid waiting for reload times in the middle of combat..&lt;br /&gt;
* …use your [[Shovel]] to deal consistent close-range damage without having to worry about splash damage..&lt;br /&gt;
* …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important.&lt;br /&gt;
* …your [[RPG|R.P.G.&#039;s]] rockets shoot in an arc, and can land over enemy cover. Be sure to aim your rockets carefully!.&lt;br /&gt;
* …your [[Admiralty Anchor|Admiralty Anchor&#039;s]] earthquake damage scales with the longer it&#039;s been held. Deploy it at the peak of a rocket jump!.&lt;br /&gt;
* …equipping the Admiralty Anchor leaves you prone to taking critical hits from projectiles while airborne. Take to the skies carefully.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Войник|bg_m=Soldier&lt;br /&gt;
|de=Soldier&lt;br /&gt;
|en=Soldier&lt;br /&gt;
|es=Soldier&lt;br /&gt;
|fr=Soldier&lt;br /&gt;
|hu=Katona|hu_m=Soldier&lt;br /&gt;
|it=Soldato|it_m=Soldier&lt;br /&gt;
|pl=Żołnierz|pl_m=Soldier&lt;br /&gt;
|pt-br=Soldier&lt;br /&gt;
|ro=Soldier&lt;br /&gt;
|ru=Солдат|ru_m=Soldier&lt;br /&gt;
|tr=Soldier&lt;br /&gt;
|uk=Солдат|uk_m=Soldier&lt;br /&gt;
|zh-hans=士兵|zh-hans_m=Soldier&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original &#039;&#039;Team Fortress&#039;&#039; games. Valve embraced it in &#039;&#039;&#039;TF2&#039;&#039;&#039;, as evidenced by the addition of weapons such as the Rocket Jumper found in &#039;&#039;&#039;TF2&#039;&#039;&#039; and Soldier rocket jumping in the first modern TF2 trailer.&lt;br /&gt;
*Despite the Soldier&#039;s Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during &#039;&#039;&#039;Team Fortress 2&#039;&#039;&#039;&#039;s development.&lt;br /&gt;
* The Soldier has a first-person view height of 68 Hu, shared with the [[Pyro]], [[Demoman]] and [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=11510</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=11510"/>
		<updated>2026-09-14T03:11:23Z</updated>

		<summary type="html">&lt;p&gt;Skel: /* Weapons */  replaced table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| armor=40&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Scout&#039;&#039;&#039; &#039;&#039;while escaping with the enemy team&#039;s flag&#039;&#039;|&#039;&#039;Wave goodbye to your secret crap, dumbass!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is a young man from Boston who runs fast, talks big, loves baseball, and has an &amp;quot;in-your-face&amp;quot; attitude. He&#039;s an [[Classes#Offense|offense class]] who specializes in aggressive hit and run, flanking and objective based tactics.&lt;br /&gt;
&lt;br /&gt;
Having the highest speed out of all nine classes as well as the special ability to double jump, allows the Scout to traverse many different environments quickly and easily. This amount of mobility is great for closing in on important kills, dodging enemy fire and escaping unfavorable situations despite his low health.&lt;br /&gt;
&lt;br /&gt;
The Scout is also the only class who has twice the normal capture rate, this allows him to push [[Payload]] carts and capture [[Control point (objective)|Control Points]] much more quickly. Outside of those objectives, the Scout’s speed also makes him a great Flag runner in modes such as [[Capture the Flag]] and [[Special Delivery]].&lt;br /&gt;
&lt;br /&gt;
Whether it’s taking out the enemy [[Medic]] or [[Civilian]], holding down the flank route, or just running away with the flag, the Scout is a multipurpose class that excels at being a constant thorn in the enemy teams’ side.&lt;br /&gt;
&lt;br /&gt;
The Scout is voiced by Nathan Vetterlein.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of Origin:&#039;&#039;&#039; Boston, Massachusetts, USA&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Rapid Recovery&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Too. Much. Caffeine.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Double Jump&lt;br /&gt;
The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
{{Scout weapon table}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Main|Basic Scout Strategy}}&lt;br /&gt;
&lt;br /&gt;
As a Scout…&lt;br /&gt;
* …you can double jump while mid-air to quickly change direction.&lt;br /&gt;
* …you capture [[Control point (objective)|control points]] twice as fast as other classes.&lt;br /&gt;
* …your speed outmatches all other classes. Attract enemy attention and make quick escapes!&lt;br /&gt;
* …your [[Scattergun]] is lethal at point blank range. Close the gap between you and your enemies to deal significant damage.&lt;br /&gt;
* …your [[Pistol]] is great for picking off enemies at a distance.&lt;br /&gt;
* …your [[Bat]] deals less damage than other melee weapons, but swings much faster.&lt;br /&gt;
* …your [[Nail Gun]] deals good chip damage, even from a distance. Stay moving and arc your shots.&lt;br /&gt;
* …shredding [[Sentry Gun|Sentry Guns]] is a breeze with the Nail Gun. Use it when you&#039;re faced with difficult nests.&lt;br /&gt;
* …your [[Brick]] deals reliable damage and large knockback. Send people flying!&lt;br /&gt;
* …your Brick will mini-crit when being thrown from a large distance.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added &amp;quot;Clip Out&amp;quot; sounds on the [[Engineer]]&#039;s and Scout&#039;s reloads. &lt;br /&gt;
* Fixed the Scout’s loser animations from playing faster when running slower than max speed.&lt;br /&gt;
* Fixed the Scout’s Flinch animation to keep the weapon locked to his right hand. &lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Scout has the second shortest first-person view height at 65 Hu.&lt;br /&gt;
== Comparison to &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;TF2 Classified&#039;&#039; restored BLU Scout&#039;s pants into its navy-blue color, as seen in the &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;s prerelease builds and the Playstation 3 version. On TF2&#039;s PC and Xbox 360 versions, the color simply remains the same as the RED Scout&#039;s pants [https://www.youtube.com/watch?v=4ZxnOG8-Hos seemingly by mistake.]&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Demoman_weapon_table&amp;diff=11509</id>
		<title>Template:Demoman weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Demoman_weapon_table&amp;diff=11509"/>
		<updated>2026-09-14T00:38:04Z</updated>

		<summary type="html">&lt;p&gt;Skel: Created page with &amp;quot;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt; === Primary === {{Weapon Stat Table}} |- ! style=&amp;quot;background-color: white;&amp;quot; height=96 | link=Grenade_Launcher Grenade Launcher  | {{killicon|tf_projectile_pipe}} | 4 / {{tooltip|16|24, with Dynamite}} {{Table stat|multi_reload|1.24|0.6|0.6|0.33}} | {{Table stat|dmg|100|135|300}}&amp;lt;b&amp;gt;Bounce:&amp;lt;/b&amp;gt; {{tooltip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Grenade_Launcher.png|96x96px|link=Grenade_Launcher]]&lt;br /&gt;
[[Grenade Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_pipe}}&lt;br /&gt;
| 4 / {{tooltip|16|24, with Dynamite}}&lt;br /&gt;
{{Table stat|multi_reload|1.24|0.6|0.6|0.33}}&lt;br /&gt;
| {{Table stat|dmg|100|135|300}}&amp;lt;b&amp;gt;Bounce:&amp;lt;/b&amp;gt; {{tooltip|60|81 mini-crit, 180 critical hit}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.45}}{{Table stat|velocity|???}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Fuse time:&amp;lt;/b&amp;gt; 2.3 s&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Gunboats.png|96x96px|link=Gunboats]]&lt;br /&gt;
[[Gunboats]] &lt;br /&gt;
|&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Blast jump damage: &amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Stickybomb/Mine Layer)&amp;lt;/small&amp;gt; 18–36,&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Dynamite Pack)&amp;lt;/small&amp;gt; {{tooltip|26–52|Main explosive}}, {{tooltip|13–26|Dynamite sticks}} &amp;lt;!-- TO-DO: Rework this line --&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;/br&amp;gt;{{stat|positive}} -60% self-inflicted explosive damage&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Take full damage from explosives that damage enemies&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Allows you to survive the Dynamite Pack&#039;s [[Taunts|kill taunt]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Cyclops.png|96x96px|link=Cyclops]]&lt;br /&gt;
[[Cyclops]] &lt;br /&gt;
| {{killicon|cyclops}}&lt;br /&gt;
| 1 / {{tooltip|16|24, with Dynamite}}&lt;br /&gt;
{{Table stat|single_reload|1.24|0.6}}&lt;br /&gt;
| {{Table stat|dmg|100|135|300}}&amp;lt;b&amp;gt;Bounce:&amp;lt;/b&amp;gt; {{tooltip|95|129 mini-crit, 285 critical hit}}&lt;br /&gt;
| {{Table stat|speed|1.49|??}}{{Table stat|velocity|???}}{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Hold Fire: Prevent grenade detonation&amp;lt;br/&amp;gt;{{stat|positive}} Explosion destroys enemy grenades and detonates your own&amp;lt;br/&amp;gt;{{stat|negative}} -20% explosion radius&amp;lt;br/&amp;gt;{{stat|negative}} -75% clip size&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Stickybomb_Launcher.png|96x96px|link=Stickybomb_Launcher]]&lt;br /&gt;
[[Stickybomb Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_pipe_remote}}&lt;br /&gt;
| 8 / 24&lt;br /&gt;
{{Table stat|multi_reload|1.09|0.5|0.67|0.2}}&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|4 s|25% / s}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; 0.7 s&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} {{tooltip|No changes from vanilla|needs testing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Dynamite_Pack.png|96x96px|link=Dynamite_Pack]]&lt;br /&gt;
[[Dynamite Pack]] &lt;br /&gt;
| {{killicon|mirv_projectile}}&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|10|5}}&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|2 s|50% / s}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.7|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; {{tooltip|2.5 s|Pack explosion}},  {{tooltip|3.5-4.5 s|Dynamite explosion}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Splits into 4 small bomblets upon exploding&amp;lt;br/&amp;gt;{{stat|info}} Can be defused by the [[Wrench]]&amp;lt;br/&amp;gt;{{stat|positive}} +50% primary ammo on wearer&amp;lt;br/&amp;gt;{{stat|hidden}} Dynamite sticks can be [[flamethrower|extinguished]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Mine_Layer.png|96x96px|link=Mine_Layer]]&lt;br /&gt;
[[Mine Layer]] &lt;br /&gt;
| {{killicon|proxymine}}&lt;br /&gt;
| 4 / 24&lt;br /&gt;
{{Table stat|multi_reload|1.09|0.5|0.67|0.2}}&lt;br /&gt;
| {{Table stat|dmg|120|144|360}}&lt;br /&gt;
| {{Table stat|speed|0.6|0.5}}{{Table stat|splash|???}}&amp;lt;b&amp;gt;Activation time:&amp;lt;/b&amp;gt; {{tooltip|0.7 s|To become armed}},  {{tooltip|1.3 s|To explode}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Alt-Fire: Fizzle proximity mines&amp;lt;br/&amp;gt;{{stat|positive}} Proximity mines explode near enemies&amp;lt;br/&amp;gt;{{stat|negative}} -4 max stickybombs out&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Mines detonate independently of one another&lt;br /&gt;
|}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bottle.png|96x96px|link=Bottle]]&lt;br /&gt;
[[Bottle]] &lt;br /&gt;
| {{killicon|bottle}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Striking a player or surface with a critical hit breaks the bottle &amp;lt;small&amp;gt;(cosmetic only)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Taunting 3 times in a row will cause you to become drunk for 30s &amp;lt;small&amp;gt;(does not work when bottle is broken)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Mine_Layer&amp;diff=11508</id>
		<title>Mine Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Mine_Layer&amp;diff=11508"/>
		<updated>2026-09-14T00:20:57Z</updated>

		<summary type="html">&lt;p&gt;Skel: updated fire speed, nothing in the weaponschema suggests it has a faster fire rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=proxymine&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=4&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Proximity Mine Launcher&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Fizzle proximity mines}}&lt;br /&gt;
{{Loadout positive|Proximity mines explode near enemies}}&lt;br /&gt;
{{Loadout negative|-4 max stickybombs out}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Aye, keep an eye out! Heh...&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mine Layer&#039;&#039;&#039; is an alternative secondary weapon for the Demoman. It appears similar to the [[Stickybomb Launcher]], except with a cylindrical magazine, a circular ejection port, and a large metal chassis with yellow warning paint on its side. The paint appears yellow regardless of which team the user is on.&lt;br /&gt;
&lt;br /&gt;
Instead of the Stickybomb Launcher&#039;s manually detonated stickybombs, the Mine Layer fires proximity mines that take 0.7 seconds to become armed, and will explode after an additional 0.4 seconds when an enemy player, or its own wielder, exists within their detonation radius. This includes shooting mines at an enemy, whether or not the mines are in mid-air. Mines cannot stick to walls, and a mine will bounce off the wall onto the floor once shot. Disguised enemy [[Spy|Spies]] do not detonate the mines. If shot [[water|underwater]], the mines will have significantly reduced velocity, but will explode as normal. The mines have the same damage and splash radius as regular stickybombs. As a penalty, the weapon only holds 4 mines in its clip, and can only have 4 mines out at a time.&lt;br /&gt;
&lt;br /&gt;
The weapon&#039;s alternate fire does not detonate the mines, instead causing them to fizzle out without an explosion. If the user attempts to deploy another mine when four are already out, the oldest one placed will fizzle. If the user dies, all mines placed will fizzle. The mines have a flashing light and make a quiet beeping sound, warning enemies of their presence, and make a louder beeping sound when they are about to explode. An enemy can avoid a mine explosion by walking into its detonation radius, then walking away before it explodes. The explosion radius is 20% larger than the detonation radius. Mines shot at enemies will not stick to them, instead bouncing off and landing on the ground.&lt;br /&gt;
&lt;br /&gt;
Because the mines are triggered when the user walks into their radius, they can be used to explosive jump like regular stickybombs. Mine jumping deals significantly less damage than [[Jumping#Stickybomb jumping|sticky jumping]], with the Demoman being able to tank more than 3 mines, compared to him dying instantly when attempting a triple Stickybomb jump.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Rump shake&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 144&lt;br /&gt;
 | maximum-ramp-up-percentage = 120%&lt;br /&gt;
 | base-damage = 120&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 64&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 360&lt;br /&gt;
 | mini-crit = 144&lt;br /&gt;
 | mini-crit-ramp-up = 190&lt;br /&gt;
 | projectile-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.92 HU&lt;br /&gt;
 | self-damage = 45-90&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 4&lt;br /&gt;
 | carried = 24&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.6 s&amp;lt;br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 1.09 s&amp;lt;br&amp;gt;{{tooltip|0.6 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.67 s&amp;lt;br&amp;gt;{{tooltip|0.33 s|Haste boosted}}&lt;br /&gt;
 | activation-time = {{tooltip|0.7 s|To become armed}}&amp;lt;br&amp;gt;{{tooltip|1.3 s|To explode}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| The Mine Layer v. Stock Stickybomb Launcher&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Mines detonate automatically when an enemy is near&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Unable to detonate mines manually&lt;br /&gt;
➖ Can only have 4 mines active at a time instead of 8&lt;br /&gt;
➖ Disguised Spies can walk near mines without detonating them&lt;br /&gt;
➖ Unable to launch mines further due to lack of charge&lt;br /&gt;
➖ Mines cannot stick to walls or ceilings&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_mines_unseen_damage}}&lt;br /&gt;
{{Achievement|achievement_mines_streak_single_life}}&lt;br /&gt;
{{Achievement|achievement_mines_trigger_without_hurt}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Lançador de Minas|pt-br_m=Mine Launcher&lt;br /&gt;
|bg=Гранатомет с безконтактни мини|bg_m=Non-contact Mine Grenade Launcher&lt;br /&gt;
|en=Mine Layer&lt;br /&gt;
|fr=Lanceur de mines|fr_m=Mine Launcher&lt;br /&gt;
|de=Minenleger|de_m=Mine Layer&lt;br /&gt;
|it=Mortaio a mine|it_m=Mine Launcher&lt;br /&gt;
|ro=Lansator de mine|ro_m=Mine Launcher&lt;br /&gt;
|ru=Миномёт|ru_m=Mortar&lt;br /&gt;
|es=Lanzaminas|es_m=Mine Launcher&lt;br /&gt;
|tr=Mayın Döşeyici|tr_m=Mine Layer&lt;br /&gt;
|uk=Міномет|uk_m=Mine Thrower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added The Mine Layer&lt;br /&gt;
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], Proximity Mines, the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}. &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Mines of losing team no longer detonate&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Increased clip size &amp;amp; max stickies to 4 (from 3)&lt;br /&gt;
* Max charge time decreased by 50%&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.3}}&lt;br /&gt;
* Mines now beep for spectators&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* The player&#039;s mines are now highlighted through walls&lt;br /&gt;
* Mines will now fizzle out instead of exploding when placing more than four mines&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Increased clip size and max active mines to 6 (from 4)&lt;br /&gt;
* Reduced player detection radius of proximity mines by 20% of their explosion radius&lt;br /&gt;
* Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s)&lt;br /&gt;
* Now uses the Rump Shake taunt&lt;br /&gt;
* Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Reload animation is now slightly lowered to improve visibility (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.5}}&lt;br /&gt;
* Reduced clip size and max active mines to 4 (from 6)&lt;br /&gt;
* Updated proximity mine break sound&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Increased max mines to 6 (from 4)&lt;br /&gt;
* Reduced clip size to 3 (from 4)&lt;br /&gt;
* Increased fire rate by 33%&lt;br /&gt;
* Removed ability to charge mines&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.3}}&lt;br /&gt;
* Reduced maximum active mine count to 3 (from 6)&lt;br /&gt;
&lt;br /&gt;
{{Update|3.0.0}}&lt;br /&gt;
* Mines no longer stick to walls&lt;br /&gt;
* Increased Mine size by 25%&lt;br /&gt;
* Mine detection radius and detonation timer increased&lt;br /&gt;
* Demomen can no longer see their mines through walls&lt;br /&gt;
* Increased max mines and ammo capacity to 4 (from 3)&lt;br /&gt;
* Note: We are still experimenting with this item, but these changes were positive in most iterations. They made mines more predictable and gave players more tools to remove them, which made falling for a trap feel much more fair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Mine Layer&#039;s model was [https://steamcommunity.com/sharedfiles/filedetails/?id=1270 originally submitted] to &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;s Steam Workshop in 2011.&lt;br /&gt;
* Its magazine can visually house up to 6 mines but only holds 4 in-game for balancing purposes.&lt;br /&gt;
* The [[Sandvich]] is able to detonate enemy mines.&lt;br /&gt;
* The beeping of deployed mines have a different pitch for each team, following the easily replicable formula &amp;lt;code&amp;gt;Pitch = 86 + GetTeamNumber() * 4&amp;lt;/code&amp;gt;, where RED = 2, BLU = 3, GRN = 4, and YLW = 5. They have the lowest pitch on RED and the highest on YLW.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Weapon_minelayer.png|First-person view.&lt;br /&gt;
File:Weapon_minelayer_og.png|First-person view of the pre-[[3.0.0]] model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Pyro_weapon_table&amp;diff=11507</id>
		<title>Template:Pyro weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Pyro_weapon_table&amp;diff=11507"/>
		<updated>2026-09-13T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;Skel: will be used to replace the weapon tables on weapons and pyro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Flame_Thrower.png|96x96px|link=Flame_Thrower]]&lt;br /&gt;
[[Flame Thrower]] &lt;br /&gt;
| {{killicon|flamethrower}}&lt;br /&gt;
| 200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Airblast cost:&amp;lt;/b&amp;gt; 20&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|3.6-7.2|4.86-9.72|10.8-21.6}}|per particle}}&lt;br /&gt;
| {{Table stat|airblastspeed|0.75|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Uses {{tooltip|&#039;heat&#039;|how does heat work?}} system from Team Comtress 2&amp;lt;br/&amp;gt;{{stat|vanilla}} Airblast is lag compensated&amp;lt;br/&amp;gt;{{stat|vanilla}} Max afterburn duration is applied by a single particle&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|1.0|0.5|0.51|???}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Twin_Barrel.png|96x96px|link=Twin_Barrel]]&lt;br /&gt;
[[Twin Barrel]] &lt;br /&gt;
| {{killicon|doubleshotgun}}&lt;br /&gt;
| 1 / 8&lt;br /&gt;
{{Table stat|single_reload|1.6|1.35}}&lt;br /&gt;
| {{Table stat|dmg|70|108|240}}&lt;br /&gt;
| {{Table stat|speed|1.6|1.35}}{{Table stat|spread|0.0875}}{{Table stat|bullet|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} This weapon will reload when not active&amp;lt;br/&amp;gt;{{stat|positive}} Deals knockback to victims and yourself&amp;lt;br/&amp;gt;{{stat|negative}} Bullets have a wide, horizontal spread&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Flare_Gun.png|96x96px|link=Flare_Gun]]&lt;br /&gt;
[[Flare Gun]] &lt;br /&gt;
| {{killicon|flaregun}}&lt;br /&gt;
| 1 / 16&lt;br /&gt;
{{Table stat|single_reload|2.0|1.5}}&lt;br /&gt;
| {{Table stat|dmg|30|41|90}}&lt;br /&gt;
| {{Table stat|speed|2.0|1.5}}{{Table stat|velocity|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|info}} This weapon will reload when not active&amp;lt;br/&amp;gt;{{stat|positive}} Deals crits to burning victims&lt;br /&gt;
|} &lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Fire_Axe.png|96x96px|link=Fire_Axe]]&lt;br /&gt;
[[Fire Axe]] &lt;br /&gt;
| {{killicon|fireaxe}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Harvester.png|96x96px|link=Harvester]]&lt;br /&gt;
[[Harvester]] &lt;br /&gt;
| {{killicon|harvester}}&lt;br /&gt;
| N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|6.66% / s|3.33% per tick, per afterburn}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 ticks|15 s, can be faster}}&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Healing (self):&amp;lt;/b&amp;gt; {{tooltip|6 / s|3 per tick, while charging}}, {{tooltip|195|When charged, on hit}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Burning victims fill crit meter while active&amp;lt;br/&amp;gt;{{stat|positive}} On Hit: Steal health from your victim while meter is full&amp;lt;br/&amp;gt;{{stat|positive}} +3 health gain per afterburn tick while active&amp;lt;br/&amp;gt;{{stat|negative}} On Death: Burning victims are extinguished&amp;lt;br/&amp;gt;{{stat|negative}} No random critical hits&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11506</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11506"/>
		<updated>2026-09-13T20:55:48Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| airblastspeed = &amp;lt;b&amp;gt;Airblast interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
*airblastspeed = Airblast interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Soldier_weapon_table&amp;diff=11505</id>
		<title>Template:Soldier weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Soldier_weapon_table&amp;diff=11505"/>
		<updated>2026-09-13T06:19:23Z</updated>

		<summary type="html">&lt;p&gt;Skel: added soldier melees, need to correct splash radius information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Rocket_Launcher.png|96x96px|link=Rocket_Launcher]]&lt;br /&gt;
[[Rocket Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_rocket}}&lt;br /&gt;
| 4 / 20&lt;br /&gt;
{{Table stat|multi_reload|0.92|???|0.8|???}}&lt;br /&gt;
| {{Table stat|dmg|90|122|270}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.6}}{{Table stat|selfdmg|27-89|27-46|11–34}}{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_R.P.G..png|96x96px|link=R.P.G.]]&lt;br /&gt;
[[R.P.G.]] &lt;br /&gt;
| {{killicon|rpg}}&lt;br /&gt;
| 1 / 20&lt;br /&gt;
{{Table stat|single_reload|0.8|???}}&lt;br /&gt;
| {{Table stat|dmg|117|158|351}}&lt;br /&gt;
| {{Table stat|speed|0.8|???}}{{Table stat|selfdmg|58-111|35-64|15–45}}{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Rockets travel in an arc&amp;lt;br/&amp;gt;{{stat|positive}} +30% damage bonus&amp;lt;br/&amp;gt;{{stat|negative}} -25% projectile speed&amp;lt;br/&amp;gt;{{stat|negative}} -75% clip size&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Rockets have no fall-off&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|1.0|0.5|0.51|???}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Gunboats.png|96x96px|link=Gunboats]]&lt;br /&gt;
[[Gunboats]] &lt;br /&gt;
|&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Rocket jump damage: &amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Rocket Launcher)&amp;lt;/small&amp;gt; 11–34,&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(R.P.G.)&amp;lt;/small&amp;gt; 15–45 &amp;lt;!-- TO-DO: Rework this line --&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;/br&amp;gt;{{stat|positive}} -60% self-inflicted explosive damage&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Take full damage from rockets that damage enemies&lt;br /&gt;
|} &lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shovel.png|96x96px|link=Shovel]]&lt;br /&gt;
[[Shovel]] &lt;br /&gt;
| {{killicon|shovel}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Admiralty_Anchor.png|96x96px|link=Admiralty_Anchor]]&lt;br /&gt;
[[Admiralty Anchor]] &lt;br /&gt;
| {{killicon|anchor}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}{{tooltip|&amp;lt;b&amp;gt;Shockwave:&amp;lt;/b&amp;gt;|Damage values are from 650HU/s and 3500HU/s velocity}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Direct landing)&amp;lt;/small&amp;gt; 33–175,&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Max distance)&amp;lt;/small&amp;gt; 11-58&amp;lt;br/&amp;gt;{{Table stat|splash|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Create earthquake upon taking fall damage while active&amp;lt;br/&amp;gt;{{stat|negative}} On Wearer: Take crits from projectiles while airborne&amp;lt;br/&amp;gt;{{stat|negative}} +30% gravity while active&amp;lt;br/&amp;gt;{{stat|negative}} No random critical hits&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Soldier_weapon_table&amp;diff=11504</id>
		<title>Template:Soldier weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Soldier_weapon_table&amp;diff=11504"/>
		<updated>2026-09-13T06:05:08Z</updated>

		<summary type="html">&lt;p&gt;Skel: added secondaries, need to adjust gunboats and add haste information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Rocket_Launcher.png|96x96px|link=Rocket_Launcher]]&lt;br /&gt;
[[Rocket Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_rocket}}&lt;br /&gt;
| 4 / 20&lt;br /&gt;
{{Table stat|multi_reload|0.92|???|0.8|???}}&lt;br /&gt;
| {{Table stat|dmg|90|122|270}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.6}}{{Table stat|selfdmg|27-89|27-46|11–34}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_R.P.G..png|96x96px|link=R.P.G.]]&lt;br /&gt;
[[R.P.G.]] &lt;br /&gt;
| {{killicon|rpg}}&lt;br /&gt;
| 1 / 20&lt;br /&gt;
{{Table stat|single_reload|0.8|???}}&lt;br /&gt;
| {{Table stat|dmg|117|158|351}}&lt;br /&gt;
| {{Table stat|speed|0.8|???}}{{Table stat|selfdmg|58-111|35-64|15–45}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Rockets travel in an arc&amp;lt;br/&amp;gt;{{stat|positive}} +30% damage bonus&amp;lt;br/&amp;gt;{{stat|negative}} -25% projectile speed&amp;lt;br/&amp;gt;{{stat|negative}} -75% clip size&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Rockets have no fall-off&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|1.0|0.5|0.51|???}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Gunboats.png|96x96px|link=Gunboats]]&lt;br /&gt;
[[Gunboats]] &lt;br /&gt;
|&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Rocket jump damage: &amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(Rocket Launcher)&amp;lt;/small&amp;gt; 11–34,&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;(R.P.G.)&amp;lt;/small&amp;gt; 15–45 &amp;lt;!-- TO-DO: Rework this line --&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;/br&amp;gt;{{stat|positive}} -60% self-inflicted explosive damage&amp;lt;/br&amp;gt;{{stat|hidden}} Hidden: Take full damage from rockets that damage enemies&lt;br /&gt;
|} &lt;br /&gt;
=== Melee ===&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11503</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11503"/>
		<updated>2026-09-13T05:37:28Z</updated>

		<summary type="html">&lt;p&gt;Skel: added self damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| selfdmg = &amp;lt;b&amp;gt;Self damage:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments &amp;lt;i&amp;gt;(spinup base|hasted|spindown base|hasted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*selfdmg = Self damage: takes 3 arguments &amp;lt;i&amp;gt;(base|jumping|gunboats)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:Skel&amp;diff=11502</id>
		<title>User:Skel</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:Skel&amp;diff=11502"/>
		<updated>2026-09-13T05:02:03Z</updated>

		<summary type="html">&lt;p&gt;Skel: /* */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have 3 cats and ill prob share them later.&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11501</id>
		<title>Template:Scout weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11501"/>
		<updated>2026-09-13T01:43:03Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Scattergun.png|96x96px|link=Scattergun]]&lt;br /&gt;
[[Scattergun]] &lt;br /&gt;
| {{killicon|scattergun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|0.7|0.4|0.5|0.3}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.5s}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Nail_Gun.png|96x96px|link=Nailgun]]&lt;br /&gt;
[[Nailgun]] &lt;br /&gt;
| {{killicon|nailgun}}&lt;br /&gt;
| 25 / 125&lt;br /&gt;
{{Table stat|single_reload|1.15|0.5}}&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|12|16|36}}|per nail}} &lt;br /&gt;
| {{Table stat|speed|0.1|0.08s}}{{Table stat|spread|0.03}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Has a clip-based reload&amp;lt;br/&amp;gt;{{stat|info}} Shoots projectile nails instead of pellets&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 36&lt;br /&gt;
{{Table stat|single_reload|1.005|0.6}}&lt;br /&gt;
| {{Table stat|dmg|15|20|45}}&lt;br /&gt;
| {{Table stat|speed|0.15|0.1}}{{Table stat|spread|0.03}}{{Table stat|recovery|1.25}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% faster compared to [[Engineer]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Brick.png|96x96px|link=Brick]]&lt;br /&gt;
[[Brick]] &lt;br /&gt;
| {{killicon|brick}}&lt;br /&gt;
| 1&lt;br /&gt;
{{Table stat|cooldown|6|1}}&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|hidden}} Hidden: Mini-Crits after 0.6s of flight time.&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Deals increased knockback&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bat.png|96x96px|link=Bat]]&lt;br /&gt;
[[Bat]] &lt;br /&gt;
| {{killicon|bat}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg||35|47|105}}&lt;br /&gt;
| {{Table stat|speed|0.5|0.3}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Weapon_Stat_Table&amp;diff=11500</id>
		<title>Template:Weapon Stat Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Weapon_Stat_Table&amp;diff=11500"/>
		<updated>2026-09-13T01:42:16Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center; padding-top: 5px&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;10%&amp;quot;| {{lang&lt;br /&gt;
|en=Weapon&lt;br /&gt;
|fr=Arme&lt;br /&gt;
|ru=Оружие&lt;br /&gt;
|zh-hans=武器列表&lt;br /&gt;
}}&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;10%&amp;quot;| {{lang&lt;br /&gt;
|en=Kill Icon&lt;br /&gt;
|fr=WIP&lt;br /&gt;
|ru=WIP&lt;br /&gt;
|zh-hans=WIP&lt;br /&gt;
}}&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;15%&amp;quot;| {{lang&lt;br /&gt;
|en=Ammo Count&lt;br /&gt;
|fr=WIP&lt;br /&gt;
|ru=WIP&lt;br /&gt;
|zh-hans=WIP&lt;br /&gt;
}}&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;15%&amp;quot;| {{lang&lt;br /&gt;
|en=Damage&lt;br /&gt;
|fr=WIP&lt;br /&gt;
|ru=WIP&lt;br /&gt;
|zh-hans=WIP&lt;br /&gt;
}}&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;15%&amp;quot;| {{lang&lt;br /&gt;
|en=Stats&lt;br /&gt;
|fr=WIP&lt;br /&gt;
|ru=WIP&lt;br /&gt;
|zh-hans=WIP&lt;br /&gt;
}}&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white; padding-top: 10px; padding-bottom: 10px&amp;quot; width=&amp;quot;35%&amp;quot;| {{lang&lt;br /&gt;
|en=Attributes / Notes&lt;br /&gt;
|fr=WIP&lt;br /&gt;
|ru=WIP&lt;br /&gt;
|zh-hans=WIP&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General template for more detailed weapon cards.&lt;br /&gt;
&lt;br /&gt;
Weapon: Weapon Model &amp;amp; Name&lt;br /&gt;
&lt;br /&gt;
Kill Icon: Kill Icon&lt;br /&gt;
&lt;br /&gt;
Ammo Count: Format as &amp;quot;Clip / Reserve&amp;quot; when applicable, Cooldown if its not a clip based item.&lt;br /&gt;
&lt;br /&gt;
Damage: Include mini-crit and critical hit when applicable&lt;br /&gt;
&lt;br /&gt;
Stats: Raw numerical values, like attack intervals, projectile speed, and class specific mechanics like revving speed.&lt;br /&gt;
&lt;br /&gt;
Attributes/Notes: Use for listed stats and their percent values, hidden information, and changes from live tf2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11499</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11499"/>
		<updated>2026-09-13T01:38:49Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(further reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt;  {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11498</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11498"/>
		<updated>2026-09-13T01:37:49Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt;&amp;lt;/br&amp;gt;:&amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},&amp;lt;/br&amp;gt;&amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt;  {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11497</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11497"/>
		<updated>2026-09-13T01:33:00Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| cooldown = &amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt;  {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*cooldown = use for cooldown duration: takes 1 argument&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11496</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11496"/>
		<updated>2026-09-13T01:31:02Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;/br&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/br&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/br&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11495</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11495"/>
		<updated>2026-09-13T01:30:20Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;/b&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11494</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11494"/>
		<updated>2026-09-13T01:29:17Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11493</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11493"/>
		<updated>2026-09-13T01:26:23Z</updated>

		<summary type="html">&lt;p&gt;Skel: included instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;br/&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
used to simplify stat strings for future translating:&lt;br /&gt;
current stat strings:&lt;br /&gt;
*dmg = damage: takes 3 arguments &amp;lt;i&amp;gt;(base|minicrit|critical hit)&amp;lt;/i&amp;gt;&lt;br /&gt;
*speed = attack interval: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*single_reload = use for items that have a static reload speed: takes 2 arguments &amp;lt;i&amp;gt;(base|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments &amp;lt;i&amp;gt;(first|haste boosted|consecutive|haste boosted)&amp;lt;/i&amp;gt;&lt;br /&gt;
*spread = bullet/projectile spread: takes 1 argument&lt;br /&gt;
*recovery = spread recovery: takes 1 argument &lt;br /&gt;
*velocity = projectile speed in Hu/s: takes 1 argument&lt;br /&gt;
*bullet = bullet count: takes 1 argument&lt;br /&gt;
*splash = splash radius in Hu: takes 1 argument&lt;br /&gt;
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11492</id>
		<title>Template:Scout weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11492"/>
		<updated>2026-09-13T01:16:34Z</updated>

		<summary type="html">&lt;p&gt;Skel: removed some hard coded styling to instead inherent from another template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Scattergun.png|96x96px|link=Scattergun]]&lt;br /&gt;
[[Scattergun]] &lt;br /&gt;
| {{killicon|scattergun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
&amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|0.7s|First reload}}, {{tooltip|0.5s|Further reloads}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.5s}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Nail_Gun.png|96x96px|link=Nailgun]]&lt;br /&gt;
[[Nailgun]] &lt;br /&gt;
| {{killicon|nailgun}}&lt;br /&gt;
| 25 / 125&lt;br /&gt;
&amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; 1.15s&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|12|16|36}}|per nail}} &lt;br /&gt;
| {{Table stat|speed|0.1|0.08s}}{{Table stat|spread|0.03}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Has a clip-based reload&amp;lt;br/&amp;gt;{{stat|info}} Shoots projectile nails instead of pellets&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 36&lt;br /&gt;
&amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; 1.005s&lt;br /&gt;
| {{Table stat|dmg|15|20|45}}&lt;br /&gt;
| {{Table stat|speed|0.15|0.1}}{{Table stat|spread|0.03}}{{Table stat|recovery|1.25}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% faster compared to [[Engineer]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Brick.png|96x96px|link=Brick]]&lt;br /&gt;
[[Brick]] &lt;br /&gt;
| {{killicon|brick}}&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 6s&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|hidden}} Hidden: Mini-Crits after 0.6s of flight time.&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Deals increased knockback&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bat.png|96x96px|link=Bat]]&lt;br /&gt;
[[Bat]] &lt;br /&gt;
| {{killicon|bat}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg||35|47|105}}&lt;br /&gt;
| {{Table stat|speed|0.5|0.3}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11491</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11491"/>
		<updated>2026-09-13T01:15:22Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&amp;lt;br/&amp;gt;&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&amp;lt;br/&amp;gt;&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11490</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11490"/>
		<updated>2026-09-13T01:12:10Z</updated>

		<summary type="html">&lt;p&gt;Skel: added splash radius (in HUs), bullet count, and windup/down&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&lt;br /&gt;
| bullet = &amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; {{{2}}}&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{{2}}} s&lt;br /&gt;
| splash = &amp;lt;b&amp;gt;Splash radius:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu}}&lt;br /&gt;
| windup = &amp;lt;b&amp;gt;Windup time:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Starting:&amp;lt;/i&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, &amp;lt;i&amp;gt;Stopping:&amp;lt;/i&amp;gt; {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11489</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11489"/>
		<updated>2026-09-13T01:05:08Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&lt;br /&gt;
| recovery = &amp;lt;b&amp;gt;Spread recovery:&amp;lt;/b&amp;gt; {{2}} s&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11488</id>
		<title>Template:Table stat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Table_stat&amp;diff=11488"/>
		<updated>2026-09-13T00:59:28Z</updated>

		<summary type="html">&lt;p&gt;Skel: streamlines typing in table information and ensures format consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch: {{{1|}}}&lt;br /&gt;
| dmg = &amp;lt;b&amp;gt;Base:&amp;lt;/b&amp;gt; {{{2}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;Mini:&amp;lt;/b&amp;gt; {{{3}}}&amp;lt;/br&amp;gt;&amp;lt;b&amp;gt;[[Critical hits|Crit:]]&amp;lt;/b&amp;gt; {{{4}}}&lt;br /&gt;
| speed = &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| single_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}&lt;br /&gt;
| multi_reload = &amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}} s &amp;lt;small&amp;gt;(first reload)&amp;lt;/small&amp;gt;|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s &amp;lt;small&amp;gt;(consecutive reloads)&amp;lt;/small&amp;gt;|{{{5}}} s (Haste boosted)}}&lt;br /&gt;
| spread = &amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in radians}}&lt;br /&gt;
| velocity = &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; {{tooltip|{{{2}}}|in Hu/s}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Soldier_weapon_table&amp;diff=11487</id>
		<title>Template:Soldier weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Soldier_weapon_table&amp;diff=11487"/>
		<updated>2026-09-13T00:43:35Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Rocket_Launcher.png|96x96px|link=Rocket_Launcher]]&lt;br /&gt;
[[Rocket Launcher]] &lt;br /&gt;
| {{killicon|tf_projectile_rocket}}&lt;br /&gt;
| 4 / 20&lt;br /&gt;
Reload: {{tooltip|0.92s|First reload}}, {{tooltip|0.8s|Further reloads}}&lt;br /&gt;
| {{Damage|90|122|270}}&lt;br /&gt;
| Attack interval: {{tooltip|0.8|0.6s (Haste boosted)}}&amp;lt;br/&amp;gt;Self-damage: {{tooltip|27-89|27-46 (Rocket jump), 11–34 (Gunboats)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_R.P.G..png|96x96px|link=R.P.G.]]&lt;br /&gt;
[[R.P.G.]] &lt;br /&gt;
| {{killicon|rpg}}&lt;br /&gt;
| 1 / 20&lt;br /&gt;
Reload: 0.8s&lt;br /&gt;
| {{Damage|117|158|351}}&lt;br /&gt;
| Attack interval: 0.8&amp;lt;br/&amp;gt;Self-damage: {{tooltip|58-111|35-64 (Rocket jump), 15–45 (Gunboats)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Rockets travel in an arc&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Rockets have no fall-off&amp;lt;br/&amp;gt;{{stat|positive}} +30% damage bonus&amp;lt;br/&amp;gt;{{stat|negative}} -25% projectile speed&amp;lt;br/&amp;gt;{{stat|negative}} -75% clip size&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
=== Melee ===&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11486</id>
		<title>Template:Scout weapon table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Scout_weapon_table&amp;diff=11486"/>
		<updated>2026-09-13T00:42:22Z</updated>

		<summary type="html">&lt;p&gt;Skel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Scattergun.png|96x96px|link=Scattergun]]&lt;br /&gt;
[[Scattergun]] &lt;br /&gt;
| {{killicon|scattergun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
&amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; {{tooltip|0.7s|First reload}}, {{tooltip|0.5s|Further reloads}}&lt;br /&gt;
| {{Damage|60|81|180}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|0.625|0.5s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Bullet count:&amp;lt;/b&amp;gt; 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Nail_Gun.png|96x96px|link=Nailgun]]&lt;br /&gt;
[[Nailgun]] &lt;br /&gt;
| {{killicon|nailgun}}&lt;br /&gt;
| 25 / 125&lt;br /&gt;
&amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; 1.15s&lt;br /&gt;
| {{tooltip|{{Damage|12|16|36}}|per nail}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|0.1|0.08s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|0.03|in radians}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; ??&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Has a clip-based reload&amp;lt;br/&amp;gt;{{stat|info}} Shoots projectile nails instead of pellets&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Pistol.png|96x96px|link=Pistol]]&lt;br /&gt;
[[Pistol]] &lt;br /&gt;
| {{killicon|pistol}}&lt;br /&gt;
| 12 / 36&lt;br /&gt;
&amp;lt;b&amp;gt;Reload:&amp;lt;/b&amp;gt; 1.005s&lt;br /&gt;
| {{Damage|15|20|45}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|0.15|0.1s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Spread:&amp;lt;/b&amp;gt; {{tooltip|0.03|in radians}}&amp;lt;br/&amp;gt;Spread recovery: 1.25s&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Reload speed is 3% faster compared to [[Engineer]]&#039;s pistol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Brick.png|96x96px|link=Brick]]&lt;br /&gt;
[[Brick]] &lt;br /&gt;
| {{killicon|brick}}&lt;br /&gt;
| 1&lt;br /&gt;
&amp;lt;b&amp;gt;Cooldown:&amp;lt;/b&amp;gt; 6s&lt;br /&gt;
| {{Damage|65|88|195}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Projectile velocity:&amp;lt;/b&amp;gt; ??&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|hidden}} Hidden: Mini-Crits after 0.6s of flight time.&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Deals increased knockback&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bat.png|96x96px|link=Bat]]&lt;br /&gt;
[[Bat]] &lt;br /&gt;
| {{killicon|bat}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Damage|35|47|105}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Attack interval:&amp;lt;/b&amp;gt; {{tooltip|0.5|0.3s (Haste boosted)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
</feed>