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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Technochips</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Technochips"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/Technochips"/>
	<updated>2026-05-31T19:20:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=9688</id>
		<title>Setting up Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=9688"/>
		<updated>2026-02-01T00:55:03Z</updated>

		<summary type="html">&lt;p&gt;Technochips: updated guide. based on 14bit&amp;#039;s guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will walk you through setting up Hammer++ with our custom tools for TF2 Classified map development.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Step 1: Installing Hammer++ ==&lt;br /&gt;
&lt;br /&gt;
# Make sure Team Fortress 2 Classified is installed on Steam.&lt;br /&gt;
# Download the latest [https://ficool2.github.io/HammerPlusPlus-Website/download.html Team Fortress 2 build of Hammer++].&lt;br /&gt;
# Copy the files of the Team Fortress 2 build of H++ into the &amp;lt;code&amp;gt;steamapps\common\Team Fortress 2 Classified&amp;lt;/code&amp;gt; folder, as if you were installing it for Live TF2.&lt;br /&gt;
# Navigate to the &amp;lt;code&amp;gt;steamapps\common\Team Fortress 2 Classified\bin\x64&amp;lt;/code&amp;gt; folder, and run &amp;lt;code&amp;gt;hammer_tf2c_setup.bat&amp;lt;/code&amp;gt; (this should be right next to &amp;lt;code&amp;gt;hammerplusplus.exe&amp;lt;/codE&amp;gt; if you have installed everything correctly).&lt;br /&gt;
# Run &amp;lt;code&amp;gt;hammerplusplus.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As of the Steam release (3.0.0) we include new customized versions of the compilers with the game. Older versions of TF2C&#039;s VBSP, VRAD, and VVIS are no longer compatible. VBSP++ and VRAD++ are not supported as they are missing TF2C-specific features we use, but VVIS++ should work if you wish to use it.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Configuring VRAD ==&lt;br /&gt;
&lt;br /&gt;
When preparing a final compile of your map, you need to make sure that the parameters you&#039;re passing to VRAD are supported by our custom build. Some, such as -staticproplighting, are now enabled by default and will produce an error if you include them. The default VRAD settings we use for most official TF2C maps are:&lt;br /&gt;
&lt;br /&gt;
{{pre|-final -hdr -softencosine -ao -aoradius 2 -LargeDispSampleRadius -worldtextureshadows -StaticPropIndirectMode 2 -choptexlights}}&lt;br /&gt;
&lt;br /&gt;
You can add these to your final compile settings in H++ by going to the the &amp;quot;Run Map...&amp;quot;/F9 dialog, click the &amp;quot;Expert...&amp;quot; button in the bottom-left corner of the panel to view your configurations, and add those the parameters to the $light_exe command in your final compile configuration.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9672</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9672"/>
		<updated>2026-01-29T12:50:55Z</updated>

		<summary type="html">&lt;p&gt;Technochips: forgot to close tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Lang&lt;br /&gt;
| en = Basic Information&lt;br /&gt;
| fr = Informations de base&lt;br /&gt;
| zh-hans = 基本信息&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Icon&lt;br /&gt;
| fr = Icône&lt;br /&gt;
| zh-hans = 图标&lt;br /&gt;
}} {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Type&lt;br /&gt;
| fr = Type&lt;br /&gt;
| zh-hans = 类型&lt;br /&gt;
}} {{!!}} {{ #switch: {{{type}}}&lt;br /&gt;
| Offensive = {{Lang&lt;br /&gt;
| en = [[Classes#Offense|Offensive]]&lt;br /&gt;
| fr = [[Classes/fr#Attaque|Offensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Offense|进攻型]]&lt;br /&gt;
}}&lt;br /&gt;
| Defensive = {{Lang&lt;br /&gt;
| en = [[Classes#Defense|Defensive]]&lt;br /&gt;
| fr = [[Classes/fr#Défense|Défensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Defense|防守型]]&lt;br /&gt;
}}&lt;br /&gt;
| Support = {{Lang&lt;br /&gt;
| en = [[Classes#Support|Support]]&lt;br /&gt;
| fr = [[Classes/fr#Support|Support]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Support|支援型]]&lt;br /&gt;
}}&lt;br /&gt;
| Special = {{Lang&lt;br /&gt;
| en = [[Classes#Special|Special]]&lt;br /&gt;
| fr = [[Classes/fr#Spécial|Spécial]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Special|特殊兵种]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Health&lt;br /&gt;
| fr = Santé&lt;br /&gt;
| zh-hans = 生命值&lt;br /&gt;
}} {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} {{Lang&lt;br /&gt;
| en = with overheal&lt;br /&gt;
| fr = avec overheal&lt;br /&gt;
| zh-hans = 超量治疗&lt;br /&gt;
}})}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Speed&lt;br /&gt;
| fr = Vitesse&lt;br /&gt;
| zh-hans = 速度&lt;br /&gt;
}} {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#if: {{{nocategory|{{NAMESPACE}}}}}||[[Category:Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
{{#if: {{{type|}}}|[[Category:{{{type}}} classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9671</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9671"/>
		<updated>2026-01-29T12:49:10Z</updated>

		<summary type="html">&lt;p&gt;Technochips: type category fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Lang&lt;br /&gt;
| en = Basic Information&lt;br /&gt;
| fr = Informations de base&lt;br /&gt;
| zh-hans = 基本信息&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Icon&lt;br /&gt;
| fr = Icône&lt;br /&gt;
| zh-hans = 图标&lt;br /&gt;
}} {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Type&lt;br /&gt;
| fr = Type&lt;br /&gt;
| zh-hans = 类型&lt;br /&gt;
}} {{!!}} {{ #switch: {{{type}}}&lt;br /&gt;
| Offensive = {{Lang&lt;br /&gt;
| en = [[Classes#Offense|Offensive]]&lt;br /&gt;
| fr = [[Classes/fr#Attaque|Offensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Offense|进攻型]]&lt;br /&gt;
}}&lt;br /&gt;
| Defensive = {{Lang&lt;br /&gt;
| en = [[Classes#Defense|Defensive]]&lt;br /&gt;
| fr = [[Classes/fr#Défense|Défensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Defense|防守型]]&lt;br /&gt;
}}&lt;br /&gt;
| Support = {{Lang&lt;br /&gt;
| en = [[Classes#Support|Support]]&lt;br /&gt;
| fr = [[Classes/fr#Support|Support]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Support|支援型]]&lt;br /&gt;
}}&lt;br /&gt;
| Special = {{Lang&lt;br /&gt;
| en = [[Classes#Special|Special]]&lt;br /&gt;
| fr = [[Classes/fr#Spécial|Spécial]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Special|特殊兵种]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Health&lt;br /&gt;
| fr = Santé&lt;br /&gt;
| zh-hans = 生命值&lt;br /&gt;
}} {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} {{Lang&lt;br /&gt;
| en = with overheal&lt;br /&gt;
| fr = avec overheal&lt;br /&gt;
| zh-hans = 超量治疗&lt;br /&gt;
}})}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Speed&lt;br /&gt;
| fr = Vitesse&lt;br /&gt;
| zh-hans = 速度&lt;br /&gt;
}} {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
{{#if: {{{type|}}} |[[Category:{{{type}}} classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9670</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9670"/>
		<updated>2026-01-29T12:37:15Z</updated>

		<summary type="html">&lt;p&gt;Technochips: fixed double PAGELANGUAGE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Lang&lt;br /&gt;
| en = Basic Information&lt;br /&gt;
| fr = Informations de base&lt;br /&gt;
| zh-hans = 基本信息&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Icon&lt;br /&gt;
| fr = Icône&lt;br /&gt;
| zh-hans = 图标&lt;br /&gt;
}} {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Type&lt;br /&gt;
| fr = Type&lt;br /&gt;
| zh-hans = 类型&lt;br /&gt;
}} {{!!}} {{ #switch: {{{type}}}&lt;br /&gt;
| Offensive = {{Lang&lt;br /&gt;
| en = [[Classes#Offense|Offensive]]&lt;br /&gt;
| fr = [[Classes/fr#Attaque|Offensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Offense|进攻型]]&lt;br /&gt;
}}&lt;br /&gt;
| Defensive = {{Lang&lt;br /&gt;
| en = [[Classes#Defense|Defensive]]&lt;br /&gt;
| fr = [[Classes/fr#Défense|Défensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Defense|防守型]]&lt;br /&gt;
}}&lt;br /&gt;
| Support = {{Lang&lt;br /&gt;
| en = [[Classes#Support|Support]]&lt;br /&gt;
| fr = [[Classes/fr#Support|Support]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Support|支援型]]&lt;br /&gt;
}}&lt;br /&gt;
| Special = {{Lang&lt;br /&gt;
| en = [[Classes#Special|Special]]&lt;br /&gt;
| fr = [[Classes/fr#Spécial|Spécial]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Special|特殊兵种]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Health&lt;br /&gt;
| fr = Santé&lt;br /&gt;
| zh-hans = 生命值&lt;br /&gt;
}} {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} {{Lang&lt;br /&gt;
| en = with overheal&lt;br /&gt;
| fr = avec overheal&lt;br /&gt;
| zh-hans = 超量治疗&lt;br /&gt;
}})}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Speed&lt;br /&gt;
| fr = Vitesse&lt;br /&gt;
| zh-hans = 速度&lt;br /&gt;
}} {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
[[Category:{{PAGENAME}}]]&lt;br /&gt;
{{#switch: {{PAGENAME}}&lt;br /&gt;
 | Civilian = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Mercenary = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Henchman = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Scout = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Soldier = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Pyro = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Demoman = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Heavy = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Engineer = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Medic = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Sniper = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Spy = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9669</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=9669"/>
		<updated>2026-01-29T12:36:22Z</updated>

		<summary type="html">&lt;p&gt;Technochips: category avoids using {{{title}}}?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Lang&lt;br /&gt;
| en = Basic Information&lt;br /&gt;
| fr = Informations de base&lt;br /&gt;
| zh-hans = 基本信息&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Icon&lt;br /&gt;
| fr = Icône&lt;br /&gt;
| zh-hans = 图标&lt;br /&gt;
}} {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Type&lt;br /&gt;
| fr = Type&lt;br /&gt;
| zh-hans = 类型&lt;br /&gt;
}} {{!!}} {{ #switch: {{{type}}}&lt;br /&gt;
| Offensive = {{Lang&lt;br /&gt;
| en = [[Classes#Offense|Offensive]]&lt;br /&gt;
| fr = [[Classes/fr#Attaque|Offensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Offense|进攻型]]&lt;br /&gt;
}}&lt;br /&gt;
| Defensive = {{Lang&lt;br /&gt;
| en = [[Classes#Defense|Defensive]]&lt;br /&gt;
| fr = [[Classes/fr#Défense|Défensif]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Defense|防守型]]&lt;br /&gt;
}}&lt;br /&gt;
| Support = {{Lang&lt;br /&gt;
| en = [[Classes#Support|Support]]&lt;br /&gt;
| fr = [[Classes/fr#Support|Support]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Support|支援型]]&lt;br /&gt;
}}&lt;br /&gt;
| Special = {{Lang&lt;br /&gt;
| en = [[Classes#Special|Special]]&lt;br /&gt;
| fr = [[Classes/fr#Spécial|Spécial]]&lt;br /&gt;
| zh-hans = [[Classes/zh-hans#Special|特殊兵种]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Health&lt;br /&gt;
| fr = Santé&lt;br /&gt;
| zh-hans = 生命值&lt;br /&gt;
}} {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} {{Lang&lt;br /&gt;
| en = with overheal&lt;br /&gt;
| fr = avec overheal&lt;br /&gt;
| zh-hans = 超量治疗&lt;br /&gt;
}})}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{Lang&lt;br /&gt;
| en = Speed&lt;br /&gt;
| fr = Vitesse&lt;br /&gt;
| zh-hans = 速度&lt;br /&gt;
}} {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
[[Category:{{PAGENAME}}{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
{{#switch: {{PAGENAME}}&lt;br /&gt;
 | Civilian = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Mercenary = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Henchman = [[Category:Special classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Scout = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Soldier = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Pyro = [[Category:Offensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Demoman = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Heavy = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Engineer = [[Category:Defensive classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Medic = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Sniper = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
 | Spy = [[Category:Support classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]][[Category:Regular classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=9668</id>
		<title>User talk:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=9668"/>
		<updated>2026-01-29T12:34:13Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Translation mishandling ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t translate the base pages to your language. I don&#039;t know which language code would cover the language you&#039;re translating into, but I&#039;m going to guess either zh-hans or zh-hant, so you should be creating translated versions of article like [[Pyro/zh-hans]] or [[Pyro/zh-hant]] depending on if you&#039;re doing simplified or traditional Chinese. [[User:VivaRomania|🇷🇴]] 01:39, 14 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Please read [[Help:Language translation]]. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 08:42, 14 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation mishandling, again ==&lt;br /&gt;
&lt;br /&gt;
Hiya. It seems you&#039;ve mishandled the titles of localized pages twice by now? I reverted those changes because localized pages do not work like that. I&#039;m writing this to give you a bit of help.&lt;br /&gt;
&lt;br /&gt;
Currently, localized pages follow roughly the same system as the [[tf:Help:Language translation|TF2 Wiki]]. Localized pages &#039;&#039;need&#039;&#039; to follow the format &amp;lt;code&amp;gt;English title/zh-hans&amp;lt;/code&amp;gt; for the sake of MediaWiki recognizing the page as a translation. It allows the wiki (well, specifically the extension I wrote) to:&lt;br /&gt;
&lt;br /&gt;
* recognize the language properly&lt;br /&gt;
* automatically add a link to the other languages in the language box at the bottom left.&lt;br /&gt;
* localize the wiki&#039;s interface for unlogged users (rather than show it in English).&lt;br /&gt;
* let templates &#039;&#039;also&#039;&#039; recognize the language and let them choose the proper languages (because templates are meant to hold language information!!).&lt;br /&gt;
&lt;br /&gt;
See it in action at [[TF2Classic_Wiki:Language test]].&lt;br /&gt;
&lt;br /&gt;
I&#039;m picking a few examples, but as of right now, you&#039;ve made these following (invalid) pages:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;侦察兵&amp;quot; - should be [[Scout/zh-hans]].&lt;br /&gt;
* &amp;quot;File:Backpack 猎枪.png&amp;quot; - a duplicate of [[:File:Backpack Scattergun.png]], duplicates files aren&#039;t allowed, you should use the original file.&lt;br /&gt;
* &amp;quot;Category:武器&amp;quot; - categories are messy, they&#039;re a special MediaWiki tool, the proper category would technically be [[:Category:Weapons/zh-hans]], so I think the invalid category shouldn&#039;t exist at all even as a redirect?&lt;br /&gt;
&lt;br /&gt;
Please generally try avoiding renaming pages as of right now.&lt;br /&gt;
&lt;br /&gt;
Read [[Help:Language translation]] for more information. Try looking at other existing translations to see how they&#039;ve done the technical stuff.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please do ask. Thank you. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 12:34, 29 January 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%E7%8C%8E%E6%9E%AA&amp;diff=9655</id>
		<title>猎枪</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%E7%8C%8E%E6%9E%AA&amp;diff=9655"/>
		<updated>2026-01-29T12:12:56Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Protected &amp;quot;猎枪&amp;quot;: abuse ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scattergun/zh-hans]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%E7%8C%8E%E6%9E%AA&amp;diff=9654</id>
		<title>猎枪</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%E7%8C%8E%E6%9E%AA&amp;diff=9654"/>
		<updated>2026-01-29T12:12:40Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Technochips moved page 猎枪 to Scattergun/zh-hans over redirect: invalid localized page title. use Scattergun/zh-hans. see Help:Language translation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scattergun/zh-hans]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9653</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9653"/>
		<updated>2026-01-29T12:12:40Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Technochips moved page 猎枪 to Scattergun/zh-hans over redirect: invalid localized page title. use Scattergun/zh-hans. see Help:Language translation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| image=Scattergun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| kill-icon=Scattergun&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== 属性 ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan(即时命中)&lt;br /&gt;
 | damage-type = 子弹&lt;br /&gt;
 | ranged-type = 远程武器&lt;br /&gt;
 | taunt = 拍大腿&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%E4%BE%A6%E5%AF%9F%E5%85%B5&amp;diff=9652</id>
		<title>侦察兵</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%E4%BE%A6%E5%AF%9F%E5%85%B5&amp;diff=9652"/>
		<updated>2026-01-29T12:11:47Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Protected &amp;quot;侦察兵&amp;quot;: abuse ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scout/zh-hans]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%E4%BE%A6%E5%AF%9F%E5%85%B5&amp;diff=9651</id>
		<title>侦察兵</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%E4%BE%A6%E5%AF%9F%E5%85%B5&amp;diff=9651"/>
		<updated>2026-01-29T12:11:21Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Technochips moved page 侦察兵 to Scout/zh-hans over redirect: invalid localized page title. use Scout/zh-hans. see Help:Language translation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scout/zh-hans]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9650</id>
		<title>Scout/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout/zh-hans&amp;diff=9650"/>
		<updated>2026-01-29T12:11:21Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Technochips moved page 侦察兵 to Scout/zh-hans over redirect: invalid localized page title. use Scout/zh-hans. see Help:Language translation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:侦察兵}}{{Infobox class&lt;br /&gt;
| title=侦察兵&lt;br /&gt;
| image=Scout&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;侦察兵&#039;&#039;&#039;&#039;&#039;带着敌人的旗帜逃跑时&#039;&#039;|&#039;&#039;跟你们的这个烂箱子挥手道别吧，蠢蛋们！&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;侦察兵&#039;&#039;&#039; 是一名来自波士顿的年轻人，健步如飞而争强好胜的他总是随身带着球棒并且喜欢大声喧哗, 还老是一副“信不信打你脸上”的高傲姿态。 他是一名[[Classes#Offense|进攻类兵种]] 擅长近距离击杀和逃跑、习惯侧翼攻击目标战术&lt;br /&gt;
&lt;br /&gt;
在所有的九个兵种中，侦察兵是速度最快的，并且还拥有可以二段跳的特殊能力，这使他可以快速轻松地穿越许多不同程度的场景。尽管他的生命值很低，不过他的移动速度使他非常适合接近重要的刺杀目标、躲避敌人火力和逃离不利的环境。&lt;br /&gt;
&lt;br /&gt;
侦察兵也是唯一拥有两倍占领速度的兵种, 这让他可以更快地推动 [[Payload|推车模式]] 的炸弹车和占领 [[Control point (objective)|控制点]]。 除此之外，侦察兵的速度优势使得他在 [[Capture the Flag|夺旗]] 和 [[Special Delivery|速递]]等模式中成为一名出色夺旗高手。&lt;br /&gt;
&lt;br /&gt;
无论是干掉敌方的 [[Medic|医生]] 还是 [[Civilian|平民]]， 又或者防守侧翼路线, 还是直接夺旗逃跑。侦察兵都是一个全能性兵种，好好把握你在战场上的优势使其成为敌方眼中钉。&lt;br /&gt;
&lt;br /&gt;
侦察兵的配音演员是内森·维特莱恩。&lt;br /&gt;
&lt;br /&gt;
== 人物简历 ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;出身地：&#039;&#039;&#039; 波士顿，马萨诸塞州，美国&lt;br /&gt;
&#039;&#039;&#039;工作：&#039;&#039;&#039; 快速恢复（Rapid Recovery）&lt;br /&gt;
&#039;&#039;&#039;座右铭：&#039;&#039;&#039; “咖啡因，超标！”（Too. Much. Caffeine.）”&lt;br /&gt;
&#039;&#039;&#039;特殊能力：&#039;&#039;&#039; 二段跳&lt;br /&gt;
&#039;&#039;&#039;简述：&#039;&#039;&#039;&lt;br /&gt;
侦察兵来自波士顿南部，是家中八个男孩里的老幺，从小就懂得如何用拳头解决问题。可置身于七个哥哥之间，身材矮小的他在打斗中占不到便宜，往往拳头都还没够着，就已经分出了高下。所以他只能跑，无处不跑，无时不跑，直到跑出一身本领，能跑去将他那帮疯狗老哥全都揍跑。&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 武器 ==&lt;br /&gt;
&lt;br /&gt;
=== 主武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|猎枪}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== 副武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 近战武器 ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 提示 ==&lt;br /&gt;
&#039;&#039;主条目: [[Basic Scout Strategy|侦察兵基础战术]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
作为侦察兵…&lt;br /&gt;
* …在半空中再跳一次可改变方向并避开敌方火力。&lt;br /&gt;
* …你占领[[Control point (objective)|控制点]]和[[Payload|推车]]的速度是其他兵种的两倍。&lt;br /&gt;
* …随时保持移动并充分利用速度优势，即可保持最佳战斗力。&lt;br /&gt;
* …利用速度分散[[Heavy|机枪手]]跟[[Sniper|狙击手]]的注意力，让你的团队保持前进。&lt;br /&gt;
* …你的[[scattergun|猎枪]]在近距离能造成大量伤害。&lt;br /&gt;
* …距离敌人较远时，使用[[pistol|手枪]]解决他们不失为一个好的选择。&lt;br /&gt;
* …你的[[bat|短棍]]造成的伤害比普通近战武器要少，但攻击速度要快得多。 &lt;br /&gt;
* …你的[[Nail Gun|钉枪]]非常适合抵抗追击你的敌人。&lt;br /&gt;
&lt;br /&gt;
== 其他语言的名称 ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
|zh-hans=侦察兵|zh-hans_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* 为[[Engineer|工程师]]和侦察兵装弹添加了 “弹夹弹出”音效。&lt;br /&gt;
* 修复了 “侦察兵”的失败动画在运行速度慢于最大速度时播放速度加快的问题。&lt;br /&gt;
* 修复了 “侦察兵”的 “退弹”动画，使武器锁定在右手上。&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 与&#039;&#039;Team Fortress 2&#039;&#039;相比较 ==&lt;br /&gt;
*&#039;&#039;TF2 Classic&#039;&#039;中的蓝队侦察兵的裤子是深蓝色的，这可以在&amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;测试和Playstation 3版本上见到。在TF2的PC与Xbox 360版本上，蓝队侦察兵裤子的颜色与红队侦察兵的裤子相同。 [https://www.youtube.com/watch?v=4ZxnOG8-Hos 这似乎是个错误。]&lt;br /&gt;
&lt;br /&gt;
== 琐事 ==&lt;br /&gt;
*在 Team Fortress 2 诞生之初, 就有许多玩家都注意到侦察兵与电视推销员Vince Offer有不少相似之处。在众多玩家的要求下，Valve 在 2009 年 2 月 24 日的 “侦察兵更新”中发布了以 Vince Offer 为原型的侦察兵新配音。&lt;br /&gt;
**这些配音包括 &#039;&#039;&amp;quot;现在下单，我便立刻再附赠一顿痛扁，百分百免费。&amp;quot;&#039;&#039;， &#039;&#039;&amp;quot;别家佣兵可不会这么干！&amp;quot;&#039;&#039; 和 &#039;&#039;&amp;quot;突击测试：把一个白痴打残需要多久？（模仿蜂鸣器）。抱歉，时间到，你死了！&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Nail_Gun&amp;diff=9639</id>
		<title>Nail Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Nail_Gun&amp;diff=9639"/>
		<updated>2026-01-28T13:41:15Z</updated>

		<summary type="html">&lt;p&gt;Technochips: undid sloppy find-and-replace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=nailgun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=25&lt;br /&gt;
| ammo-carried=125&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Construction isn&#039;t on this man&#039;s agenda!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nail Gun&#039;&#039;&#039; is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It has a hidden downside of dealing 84% damage to [[Buildings]], rounded it comes out to 10 damage per nail hitting a building.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Show off&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 18&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 12  / {{tooltip|10|Damage vs buildings}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 6&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 36&lt;br /&gt;
 | mini-crit = 16&lt;br /&gt;
 | mini-crit-ramp-up = 24&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
 | spread = {{tooltip|0.03|In radians}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 25&lt;br /&gt;
 | carried = 125&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.1s&amp;lt;/br&amp;gt;{{tooltip|0.08s|Haste boosted}}&lt;br /&gt;
 | reload = 1.15 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. Despite dealing 2 less of its base damage (10) against [[Buildings]], it acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout&#039;s typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Nail Gun v. Stock Scattergun&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals continuous damage&lt;br /&gt;
➕ Effective in mid and long range&lt;br /&gt;
➕ Nails&#039; arc trajectory is effective in long distances and blind spots&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Deals less damage against Buildings&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma de Pregos|pt-br_m=Nail Gun&lt;br /&gt;
|bg=Пистолет за пирони|bg_m=Nail Gun&lt;br /&gt;
|en=Nail Gun&lt;br /&gt;
|fr=Pistolet à clous|fr_m=Nail Gun&lt;br /&gt;
|de=Nagelpistole|de_m=Nail Gun&lt;br /&gt;
|it=Sparachiodi|it_m=Nail Gun&lt;br /&gt;
|ro=Armă de cui|ro_m=Nail Weapon&lt;br /&gt;
|ru=Гвоздемёт|ru_m=Nail Gun&lt;br /&gt;
|es=Pistola de Clavos|es_m=Nail Gun&lt;br /&gt;
|uk=Цвяхомет|uk_m=Nail Gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.0.0}}&lt;br /&gt;
* Added the Nail Gun to the game.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.4.0}}&lt;br /&gt;
* Changed Nailgun{{sic}} spread.&lt;br /&gt;
* Changed the nail projectile gravity back to what it used to be, as per request.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.5.0}}&lt;br /&gt;
* Nailgun{{sic}} now uses metal for ammo.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.4}}&lt;br /&gt;
* Nerfed Nailgun{{sic}} (set dmg to 12)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Fires slower than before.&lt;br /&gt;
* Nerfed the clipsize down to 25.&lt;br /&gt;
* Nails now do more damage than before.&lt;br /&gt;
* Added a new taunt when equipped with the Nailgun.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Fixed syringes &amp;amp; nails colliding with players. &lt;br /&gt;
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].&lt;br /&gt;
* Improved the Nailgun’s{{sic}} projectile trails. &lt;br /&gt;
* Improved the Scout’s Nailgun{{sic}} animations. &lt;br /&gt;
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)&lt;br /&gt;
* Increased fire rate to 0.1s (from 0.115s)&lt;br /&gt;
* Clip size &amp;amp; max ammo reduced by 20%&lt;br /&gt;
* Updated nail/syringe projectiles:&lt;br /&gt;
** Are now consistent with the server&#039;s projectile position&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Reverted back to its 2.0.0 stats&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)&lt;br /&gt;
* Updated first person model to animate the ammo belt (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Reduced building damage to 10 (from 12)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Nail Gun in &#039;&#039;Team Fortress 2 Classic&#039;&#039; originated from &#039;&#039;Team Fortress Classic&#039;&#039;. It was planned to make a reappearance in &#039;&#039;TF2&#039;&#039;, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].&lt;br /&gt;
* The Nail Gun&#039;s model is directly taken from &#039;&#039;TF2&#039;&#039;&#039;s files and the textures were taken from pre-release &#039;&#039;TF2&#039;&#039; files.&lt;br /&gt;
* The Nail Gun&#039;s playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.&lt;br /&gt;
* When holding down the attack button, the Nail Gun&#039;s ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.&lt;br /&gt;
* The &amp;quot;show off&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039; game files that went unused.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_allweapons&amp;diff=9638</id>
		<title>Template:Nav allweapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_allweapons&amp;diff=9638"/>
		<updated>2026-01-28T13:38:06Z</updated>

		<summary type="html">&lt;p&gt;Technochips: removed scrapped content section on the account that they should be put on its own template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible mw-collapsed navbox&amp;quot; width=100% cellpadding=1 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; font-size:90%; background: #E5E0DC; border: 1px solid #583A31;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=&amp;quot;6&amp;quot; style=&amp;quot;background: #8B6D64; padding: 0.2em 0.4em; font-size:110%&amp;quot; height=25|[[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}{{!}}{{lang&lt;br /&gt;
|fr=Armes&lt;br /&gt;
|Weapons&lt;br /&gt;
}}}}]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{navbar|Nav allweapons|plain=1}}&lt;br /&gt;
! style=&amp;quot;background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; | [[:Category:Primary weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}|{{#dict:TF_Loadout_Slot_Primary}}]]&lt;br /&gt;
! style=&amp;quot;background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; | [[:Category:Secondary weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}|{{#dict:TF_Loadout_Slot_Secondary}}]]&lt;br /&gt;
! style=&amp;quot;background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; | [[:Category:Melee weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}|{{#dict:TF_Loadout_Slot_Melee}}]]&lt;br /&gt;
! style=&amp;quot;background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; | [[:Category:PDA weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}|{{#dict:TF_Loadout_Slot_PDA1}}]]/[[:Category:Watch weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}|{{#dict:TF_Loadout_Slot_PDA2_Spy}}]]/[[:Category:Sapper weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}|{{#dict:TF_Loadout_Slot_Building_Spy}}]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Scout}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Scattergun}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Nailgun}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Pistol}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Brick}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Bat}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Soldier}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_RocketLauncher}}&lt;br /&gt;
* {{dictlink|TF_Weapon_RocketLauncherBeta}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Shotgun}}&lt;br /&gt;
* {{dictlink|TF_Unique_Blast_Boots}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Shovel}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Anchor}} &lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Pyro}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_FlameThrower}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Shotgun}}&lt;br /&gt;
* {{dictlink|TF_Unique_Achievement_FlareGun}}&lt;br /&gt;
* {{dictlink|TF_Weapon_TwinBarrel}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_FireAxe}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Harvester}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Demoman}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_GrenadeLauncher}}&lt;br /&gt;
* {{dictlink|TF_Unique_Blast_Boots}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Cyclops}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_StickybombLauncher}}&lt;br /&gt;
* {{dictlink|TF_Weapon_MIRV}}&lt;br /&gt;
* {{dictlink|TF_Weapon_MineLayer}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Bottle}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_HWGuy}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Minigun}}&lt;br /&gt;
* {{dictlink|TF_Weapon_AAGun}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Shotgun}}&lt;br /&gt;
* {{dictlink|TF_Unique_Achievement_LunchBox}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Fists}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Chekhov}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Engineer}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Shotgun}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Pistol}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Coilgun}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Wrench}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_PDA_Engineer_Builder}}&lt;br /&gt;
* {{dictlink|TF_Weapon_PDA_Engineer_Destroyer}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Medic}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_SyringeGun}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Medigun}}&lt;br /&gt;
* {{dictlink|TF_Unique_Achievement_Medigun1}}&lt;br /&gt;
* {{dictlink|TF_Weapon_HealLauncher}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Bonesaw}}&lt;br /&gt;
* {{dictlink|TF_Unique_Achievement_Bonesaw1}}&lt;br /&gt;
* {{dictlink|TF_Weapon_ShockTherapy}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Sniper}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_SniperRifle}}&lt;br /&gt;
* {{dictlink|TF_Unique_Achievement_CompoundBow}}&lt;br /&gt;
* {{dictlink|TF_Weapon_HunterRifle}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_SMG}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Club}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Fishwhacker}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Spy}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Revolver}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Tranq}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Knife}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Watch}}&lt;br /&gt;
* {{dictlink|TF_Weapon_SpeedWatch}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Disguise_Kit}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Spy_Sapper}}&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{dictlink|TF_Class_Name_Civilian}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* {{dictlink|TF_Weapon_Umbrella}}&lt;br /&gt;
* {{dictlink|TF_Weapon_Cane}}&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navbox templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9637</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9637"/>
		<updated>2026-01-28T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;Technochips: corrected infobox template. the infobox itself needs to be localized later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| image=Scattergun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| kill-icon=Scattergun&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== 属性 ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan(即时命中)&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9635</id>
		<title>Scattergun/zh-hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scattergun/zh-hans&amp;diff=9635"/>
		<updated>2026-01-28T13:18:20Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Technochips moved page 猎枪 to Scattergun/zh-hans over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:猎枪}}&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| title=猎枪&lt;br /&gt;
| used-by=侦察兵&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=32&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;我瞄准到你的时候，你马上就会死！&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;猎枪&#039;&#039;&#039;是[[Scout|侦察兵]]的默认主武器。这是一把短小、双管的杠杆霰弹枪，配有金属瞄具，并且其拉机柄和握把上有深色木材包裹。&lt;br /&gt;
&lt;br /&gt;
猎枪是侦察兵造成伤害的主要方式，其鼓励你在近距离实行打了就跑的战术，冲向敌人，打出致命伤害，逃跑换弹。其几乎与[[Shotgun/zh-hans|霰弹枪]]相同，其相比霰弹枪具有25%的伤害增益(总共175%)和更快的换弹速度。这意味着一次近距离的弹丸全命中射击相比先前的90点提升到了105点伤害。在战术换弹(完全清空弹舱下的换弹)时，其速度由完全换弹的0.7秒减少到了0.5秒，鼓励玩家一次性装填多发霰弹弹药。像霰弹枪一样，猎枪以3×3序列一次发射10枚弹丸，中心位置会重叠两颗弹丸。这意味着只要所有弹丸能够命中目标，猎枪可以在近距离造成恐怖的伤害。&lt;br /&gt;
== 属性 ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan(即时命中)&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Thigh slap&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 105&lt;br /&gt;
 | maximum-ramp-up-percentage = 175%&lt;br /&gt;
 | base-damage = 60&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 32&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 141&lt;br /&gt;
 | bullet-count = 10&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 32&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.625 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 0.7 s&amp;lt;/br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.5 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|tr=Çifte|tr_m=Scattergun&lt;br /&gt;
|pt-br=Espingarda|pt-br_m=?&lt;br /&gt;
|bg=Ракетомет|bg_m=?&lt;br /&gt;
|en=Scattergun&lt;br /&gt;
|fr=Fusil à dispersion|fr_m=Scattergun&lt;br /&gt;
|de=Scattergun&lt;br /&gt;
|it=Fucile a canne mozze|it_m=Sawn-off Shotgun&lt;br /&gt;
|ro=Scattergun&lt;br /&gt;
|ru=Обрез|ru_m=?&lt;br /&gt;
|es=Escopeta|es_m=Shotgun&lt;br /&gt;
|uk=Розсіювач|uk_m=Scatterer&lt;br /&gt;
}}&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Hydro&amp;diff=9288</id>
		<title>Hydro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Hydro&amp;diff=9288"/>
		<updated>2025-12-25T23:45:44Z</updated>

		<summary type="html">&lt;p&gt;Technochips: corrected pictures again(?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = tc_hydro.webp&lt;br /&gt;
|game-type = Territorial Control&lt;br /&gt;
|file-name = tc_hydro&lt;br /&gt;
|release-date = December 31, 2014 ([[1.0.0]])&lt;br /&gt;
|developer = Valve&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hydro&#039;&#039;&#039; is an official [[Territorial Control]] map, and is currently the only Territorial Control map in the game, likely due to the complexity of making such a map. It is set between the BLU energy production facility and the RED radio communications facility, based around a hydroelectric dam somewhere in a desert canyon.&lt;br /&gt;
&lt;br /&gt;
Hydro is a complicated map. While each discrete section of the map is relatively simple, the map combines sections together in a sprawling and haphazard fashion. A series of gates and shutters dictates access between each section, opening and closing at the start of each round. Effectively, the flow of each game is randomized, though with a method to the madness.&lt;br /&gt;
&lt;br /&gt;
The map is structured around six Control Points: two bases for RED and BLU, and four segments in the middle, with RED and BLU owning two each to start. At any time, only two points are available, and one team must capture the other. The exceptions are at the bases, where only the base control point exists. When a team captures a point, they gain control over a segment, hence the name &amp;quot;territorial control.&amp;quot; Altogether, there are six different configurations of the middle points, and eight configurations in total.&lt;br /&gt;
&lt;br /&gt;
Before each round, the map randomly changes to two of the four middle segments, with one Control Point for each team. If a team owns all four middle segments, the next round instead changes to a base assault. The winning team must capture the base&#039;s Control Point, while the losing team must defend until time runs out. If time runs out, and the round is not a base assault, the round goes to sudden death. When a team captures all Control Points in the map, they win.&lt;br /&gt;
&lt;br /&gt;
Hydro was added to Team Fortress 2 Classic on December 31, 2014, in its initial [[1.0.0]] release. It was developed by Valve, and was one of the six maps Team Fortress 2 launched with on October 10, 2007. Its layout was later adapted for the TF2 Classic map [[Hydro (Domination)]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:TC_Hydro_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== BLU base ===&lt;br /&gt;
The BLU base is set at the tail-end of an energy production facility, deep underground with multiple paths leading to a single control point. BLU always owns this at the start of a game. If RED captures this point, RED wins the game. It is only connected to the Plant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_BLU_Base_Interior.webp|BLU base interior&lt;br /&gt;
TC_Hydro_BLU_Base_Exterior.webp|BLU base exterior&lt;br /&gt;
TC_Hydro_Base_Plant_Map.webp|BLU base vs. Plant map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point A (Plant) ===&lt;br /&gt;
Point A, the &amp;quot;Plant&amp;quot;, is set in a large indoor electrical facility with the point above two turbines. BLU always owns this at the start of a game. It is connected to the BLU base, in addition to the Bridge, Dam, and Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_A.webp|Point A (Plant) overview&lt;br /&gt;
TC_Hydro_Bridge_Plant_A.webp|Point B (Bridge) route&lt;br /&gt;
TC_Hydro_Plant_Dam_A.webp|Point C (Dam) route&lt;br /&gt;
TC_Hydro_Dish_Plant_A.webp|Point D (Dish) route&lt;br /&gt;
TC_Hydro_Plant_Dam_Map.webp|Plant vs. Dam map&lt;br /&gt;
TC_Hydro_Bridge_Plant_Map.webp|Plant vs. Bridge map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point B (Bridge) ===&lt;br /&gt;
Point B, the &amp;quot;Bridge&amp;quot;, is set outdoors on a tiny bridge above a river of shallow [[water]]. BLU always owns this at the start of a game. It is connected to the Plant, Dam, and Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_B.webp|Point B (Bridge) overview&lt;br /&gt;
TC_Hydro_Bridge_Plant_B.webp|Point A (Plant) route&lt;br /&gt;
TC_Hydro_Bridge_Dam_B.webp|Point C (Dam) route&lt;br /&gt;
TC_Hydro_Bridge_Dish_B.webp|Point D (Dish) route&lt;br /&gt;
TC_Hydro_Bridge_Dam_Map.webp|Bridge vs. Dam map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point C (Dam) ===&lt;br /&gt;
Point C, the &amp;quot;Dam&amp;quot;, is set in a gigantic outdoors area on a road leading into a dam. RED always owns this at the start of a game. It is connected to the Plant, Bridge, and Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_C.webp|Point C (Dam) overview&lt;br /&gt;
TC_Hydro_Plant_Dam_C.webp|Point A (Plant) route&lt;br /&gt;
TC_Hydro_Bridge_Dam_C.webp|Point B (Bridge) route&lt;br /&gt;
TC_Hydro_Dish_Dam_C.webp|Point D (Dish) route&lt;br /&gt;
TC_Hydro_Dish_Dam_Map.webp|Dam vs. Dish map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point D (Dish) ===&lt;br /&gt;
Point D, the &amp;quot;Dish&amp;quot;, is set inside a radio dish with a deep bowl, with the point sheltered from the outdoors. RED always owns this at the start of a game. It is connected to the RED base, in addition to the Plant, Bridge, and Dam.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_D.webp|Point D (Dish) overview&lt;br /&gt;
TC_Hydro_Dish_Plant_D.webp|Point A (Plant) route&lt;br /&gt;
TC_Hydro_Bridge_Dish_D.webp|Point B (Bridge) route&lt;br /&gt;
TC_Hydro_Dish_Dam_D.webp|Point C (Dam) route&lt;br /&gt;
TC_Hydro_Bridge_Dish_Map.webp|Dish vs. Bridge map&lt;br /&gt;
TC_Hydro_Dish_Plant_Map.webp|Dish vs. Plant map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RED base ===&lt;br /&gt;
The RED base is set in an underground bunker with a single radio dish peeking above, with many paths leading to a central point. RED always owns this at the start of a game. If BLU captures this point, BLU wins the game. It is only connected to the Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_RED_Base_Interior.webp|RED base interior&lt;br /&gt;
TC_Hydro_RED_Base_Exterior.webp|RED base exterior&lt;br /&gt;
TC_Hydro_Dish_Base_Map.webp|RED base vs. Dish map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added tc_hydro&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated select stock maps to improve clipping, fix exploits, and improve visuals&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Replaced use of water_2fort_expensive (which visually regressed in a previous update to look almost invisible) with a new waterflow_hydro_daytime &lt;br /&gt;
* Cubemaps across the map now have their boundaries set in most cases (this took four hours)&lt;br /&gt;
* Reduced map size from 65MiB to 36MiB&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Hydro&amp;diff=9287</id>
		<title>Hydro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Hydro&amp;diff=9287"/>
		<updated>2025-12-25T23:31:18Z</updated>

		<summary type="html">&lt;p&gt;Technochips: corrected dam vs plant map picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = tc_hydro.webp&lt;br /&gt;
|game-type = Territorial Control&lt;br /&gt;
|file-name = tc_hydro&lt;br /&gt;
|release-date = December 31, 2014 ([[1.0.0]])&lt;br /&gt;
|developer = Valve&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hydro&#039;&#039;&#039; is an official [[Territorial Control]] map, and is currently the only Territorial Control map in the game, likely due to the complexity of making such a map. It is set between the BLU energy production facility and the RED radio communications facility, based around a hydroelectric dam somewhere in a desert canyon.&lt;br /&gt;
&lt;br /&gt;
Hydro is a complicated map. While each discrete section of the map is relatively simple, the map combines sections together in a sprawling and haphazard fashion. A series of gates and shutters dictates access between each section, opening and closing at the start of each round. Effectively, the flow of each game is randomized, though with a method to the madness.&lt;br /&gt;
&lt;br /&gt;
The map is structured around six Control Points: two bases for RED and BLU, and four segments in the middle, with RED and BLU owning two each to start. At any time, only two points are available, and one team must capture the other. The exceptions are at the bases, where only the base control point exists. When a team captures a point, they gain control over a segment, hence the name &amp;quot;territorial control.&amp;quot; Altogether, there are six different configurations of the middle points, and eight configurations in total.&lt;br /&gt;
&lt;br /&gt;
Before each round, the map randomly changes to two of the four middle segments, with one Control Point for each team. If a team owns all four middle segments, the next round instead changes to a base assault. The winning team must capture the base&#039;s Control Point, while the losing team must defend until time runs out. If time runs out, and the round is not a base assault, the round goes to sudden death. When a team captures all Control Points in the map, they win.&lt;br /&gt;
&lt;br /&gt;
Hydro was added to Team Fortress 2 Classic on December 31, 2014, in its initial [[1.0.0]] release. It was developed by Valve, and was one of the six maps Team Fortress 2 launched with on October 10, 2007. Its layout was later adapted for the TF2 Classic map [[Hydro (Domination)]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:TC_Hydro_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== BLU base ===&lt;br /&gt;
The BLU base is set at the tail-end of an energy production facility, deep underground with multiple paths leading to a single control point. BLU always owns this at the start of a game. If RED captures this point, RED wins the game. It is only connected to the Plant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_BLU_Base_Interior.webp|BLU base interior&lt;br /&gt;
TC_Hydro_BLU_Base_Exterior.webp|BLU base exterior&lt;br /&gt;
TC_Hydro_Base_Plant_Map.webp|BLU base vs. Plant map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point A (Plant) ===&lt;br /&gt;
Point A, the &amp;quot;Plant&amp;quot;, is set in a large indoor electrical facility with the point above two turbines. BLU always owns this at the start of a game. It is connected to the BLU base, in addition to the Bridge, Dam, and Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_A.webp|Point A (Plant) overview&lt;br /&gt;
TC_Hydro_Bridge_Plant_A.webp|Point B (Bridge) route&lt;br /&gt;
TC_Hydro_Plant_Dam_A.webp|Point C (Dam) route&lt;br /&gt;
TC_Hydro_Dish_Plant_A.webp|Point D (Dish) route&lt;br /&gt;
TC_Hydro_Plant_Dam_Map.webp|Plant vs. Dam map&lt;br /&gt;
TC_Hydro_Bridge_Plant_Map.webp|Plant vs. Bridge map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point B (Bridge) ===&lt;br /&gt;
Point B, the &amp;quot;Bridge&amp;quot;, is set outdoors on a tiny bridge above a river of shallow [[water]]. BLU always owns this at the start of a game. It is connected to the Plant, Dam, and Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_B.webp|Point B (Bridge) overview&lt;br /&gt;
TC_Hydro_Bridge_Plant_B.webp|Point A (Plant) route&lt;br /&gt;
TC_Hydro_Bridge_Dam_B.webp|Point C (Dam) route&lt;br /&gt;
TC_Hydro_Bridge_Dish_B.webp|Point D (Dish) route&lt;br /&gt;
TC_Hydro_Bridge_Dam_Map.webp|Bridge vs. Dam map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point C (Dam) ===&lt;br /&gt;
Point C, the &amp;quot;Dam&amp;quot;, is set in a gigantic outdoors area on a road leading into a dam. RED always owns this at the start of a game. It is connected to the Plant, Bridge, and Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_C.webp|Point C (Dam) overview&lt;br /&gt;
TC_Hydro_Plant_Dam_C.webp|Point A (Plant) route&lt;br /&gt;
TC_Hydro_Bridge_Dam_C.webp|Point B (Bridge) route&lt;br /&gt;
TC_Hydro_Dish_Dam_C.webp|Point D (Dish) route&lt;br /&gt;
TC_Hydro_Plant_Dam_Map.webp|Dam vs. Plant map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point D (Dish) ===&lt;br /&gt;
Point D, the &amp;quot;Dish&amp;quot;, is set inside a radio dish with a deep bowl, with the point sheltered from the outdoors. RED always owns this at the start of a game. It is connected to the RED base, in addition to the Plant, Bridge, and Dam.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_Point_D.webp|Point D (Dish) overview&lt;br /&gt;
TC_Hydro_Dish_Plant_D.webp|Point A (Plant) route&lt;br /&gt;
TC_Hydro_Bridge_Dish_D.webp|Point B (Bridge) route&lt;br /&gt;
TC_Hydro_Dish_Dam_D.webp|Point C (Dam) route&lt;br /&gt;
TC_Hydro_Bridge_Dish_Map.webp|Dish vs. Bridge map&lt;br /&gt;
TC_Hydro_Dish_Dam_Map.webp|Dish vs. Dam map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RED base ===&lt;br /&gt;
The RED base is set in an underground bunker with a single radio dish peeking above, with many paths leading to a central point. RED always owns this at the start of a game. If BLU captures this point, BLU wins the game. It is only connected to the Dish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TC_Hydro_RED_Base_Interior.webp|RED base interior&lt;br /&gt;
TC_Hydro_RED_Base_Exterior.webp|RED base exterior&lt;br /&gt;
TC_Hydro_Dish_Base_Map.webp|RED base vs. Dish map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added tc_hydro&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated select stock maps to improve clipping, fix exploits, and improve visuals&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Replaced use of water_2fort_expensive (which visually regressed in a previous update to look almost invisible) with a new waterflow_hydro_daytime &lt;br /&gt;
* Cubemaps across the map now have their boundaries set in most cases (this took four hours)&lt;br /&gt;
* Reduced map size from 65MiB to 36MiB&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=9047</id>
		<title>Template:Achievement cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=9047"/>
		<updated>2025-09-20T10:25:31Z</updated>

		<summary type="html">&lt;p&gt;Technochips: fixed css&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;! style=&amp;quot;background-color: #3f3f3f; padding: 0px;&amp;quot; | [[File:{{{icon}}}]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; | &amp;lt;span id=&amp;quot;{{{name}}}&amp;quot;&amp;gt;{{{name}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{{desc}}}{{#if:{{{list|}}}|&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
{{{list}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=9046</id>
		<title>Template:Achievement cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_cell&amp;diff=9046"/>
		<updated>2025-09-20T10:24:58Z</updated>

		<summary type="html">&lt;p&gt;Technochips: changed styling as a test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;! style=&amp;quot;background-color: #3f3f3f; padding: 0px;&amp;quot; | [[File:{{{icon}}}]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-weight: bold; text-align: center;&amp;quot; | &amp;lt;span id=&amp;quot;{{{name}}}&amp;quot;&amp;gt;{{{name}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{{desc}}}{{#if:{{{list|}}}|&amp;lt;div style=&amp;quot;column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
{{{list}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_table&amp;diff=9045</id>
		<title>Template:Achievement table</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement_table&amp;diff=9045"/>
		<updated>2025-09-20T10:23:45Z</updated>

		<summary type="html">&lt;p&gt;Technochips: removed styling as a test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{lang&lt;br /&gt;
|en=Achievement&lt;br /&gt;
|fr=Succès&lt;br /&gt;
}}&lt;br /&gt;
! {{lang&lt;br /&gt;
|en=Description&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{{1}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=MediaWiki:Vector.css&amp;diff=9043</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=MediaWiki:Vector.css&amp;diff=9043"/>
		<updated>2025-09-20T10:17:43Z</updated>

		<summary type="html">&lt;p&gt;Technochips: better table colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#mw-indicator-mw-helplink a {&lt;br /&gt;
	font-family:&amp;quot;TF2C&amp;quot;,&amp;quot;TF2&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,&amp;quot;Georgia&amp;quot;,&amp;quot;Times&amp;quot;,serif;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	color:#D2CDC8 !important;&lt;br /&gt;
	font-size:38px;&lt;br /&gt;
	margin-top:0.4em;&lt;br /&gt;
	padding-right:0.3em;&lt;br /&gt;
	padding-left:0.8em;&lt;br /&gt;
	height:auto;&lt;br /&gt;
	line-height:49.4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-indicator-mw-helplink a .mw-helplink-icon {&lt;br /&gt;
	background-color: var(--color-base,#D2CDC8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#firstHeading {&lt;br /&gt;
	font-family:&amp;quot;TF2C&amp;quot;,&amp;quot;TF2&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,&amp;quot;Georgia&amp;quot;,&amp;quot;Times&amp;quot;,serif;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-size:2.4em;&lt;br /&gt;
	border-bottom:0.2em dotted;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
	#firstHeading {&lt;br /&gt;
		padding-left:0.3em;&lt;br /&gt;
		margin-left:0.1em;&lt;br /&gt;
		padding-top:0.4em;&lt;br /&gt;
		color: #D2CDC8;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#content {&lt;br /&gt;
		background-color:#583A31;&lt;br /&gt;
		color:#D2CDC8;&lt;br /&gt;
		padding:0;&lt;br /&gt;
		border:none;&lt;br /&gt;
		box-shadow:0 0px 10px rgba(0,0,0,0.5);&lt;br /&gt;
		border-radius:0 0 0 8px;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#bodyContent {&lt;br /&gt;
		background-color:#D2CDC8;&lt;br /&gt;
		color:black;&lt;br /&gt;
		padding:0.01em 1em 1em 1em;&lt;br /&gt;
		border-radius:0 0 0 8px;&lt;br /&gt;
		background-image:linear-gradient(rgba(0,0,0,0.5),transparent 10px);&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#contentSub, #contentSub2 {&lt;br /&gt;
		margin: 1em 0 1.4em 0;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
	background-image: linear-gradient(rgba(0,0,0,0.5),transparent 50%),repeating-linear-gradient(120deg,#292526,#292526 4px,#34312C 4px,#34312C 15px);&lt;br /&gt;
	background-repeat: no-repeat;&lt;br /&gt;
	background-size: 100% 160px;&lt;br /&gt;
	background-color: #292526;&lt;br /&gt;
	border-bottom: 2px solid #84756b;&lt;br /&gt;
	height: 160px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media print {&lt;br /&gt;
	body, #content {&lt;br /&gt;
		background-color: white;&lt;br /&gt;
		color: black;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo {&lt;br /&gt;
	margin-bottom:12px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy ul {&lt;br /&gt;
	margin-left:-1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li {&lt;br /&gt;
	background:none;&lt;br /&gt;
	margin-right:0.25em;&lt;br /&gt;
	padding-top:10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy {&lt;br /&gt;
	background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy li a,#mw-head .vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
	font-family:&amp;quot;TF2C Build&amp;quot;,&amp;quot;TF2 Build&amp;quot;,sans-serif;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-size:16px;&lt;br /&gt;
	height:29px;&lt;br /&gt;
	padding:6px 8px;&lt;br /&gt;
	background:#1F1B1A;&lt;br /&gt;
	background-image:none;&lt;br /&gt;
	border-radius:8px 8px 0 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-heading::after {&lt;br /&gt;
	background-image: url(/misc/arrow-down.svg);&lt;br /&gt;
	top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .selected a,.vector-menu-tabs-legacy .selected a:visited {&lt;br /&gt;
	background:#583A31;&lt;br /&gt;
	color:#D2CDC8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .mw-watchlink.icon a::before {&lt;br /&gt;
	top:0.3em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown {&lt;br /&gt;
	padding-top:10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-head .vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
	height:17px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown h3::after {&lt;br /&gt;
	top:0;&lt;br /&gt;
}&lt;br /&gt;
.vector-menu-tabs-legacy .mw-watchlink.icon a {&lt;br /&gt;
	padding-top:29px;&lt;br /&gt;
	width:31.7px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .mw-watchlink.icon a span {&lt;br /&gt;
	visibility:hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy .selected {&lt;br /&gt;
	background:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
	background:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-heading {&lt;br /&gt;
	color: #D2CDC8;&lt;br /&gt;
	background:none;&lt;br /&gt;
	border-bottom:0.2em dotted;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a,.mw-footer ul li a,#p-personal div ul li a {&lt;br /&gt;
	color:#e8d18c;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-legacy-sidebar .vector-menu-portal .vector-menu-content li a:visited,.mw-footer ul li a:visited,#p-personal div ul li a:visited {&lt;br /&gt;
	color:#ae9573;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal div ul li a.new {&lt;br /&gt;
	color:#dd3333;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal div ul li a.new:visited {&lt;br /&gt;
	color:#a55858;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-footer li,.vector-menu-portal h3,.vector-menu-tabs-legacy li a,.vector-menu-dropdown .vector-menu-heading {&lt;br /&gt;
	color:#D2CDC8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy #ca-unwatch.icon a::before {&lt;br /&gt;
	background-image: url(/misc/unwatch.svg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy #ca-watch.icon a::before {&lt;br /&gt;
	background-image: url(/misc/watch.svg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy #ca-unwatch.icon a:hover::before, .vector-menu-tabs-legacy #ca-unwatch.icon a:focus::before {&lt;br /&gt;
	background-image: url(/misc/unwatch-hl.svg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs-legacy #ca-watch.icon a:hover::before, .vector-menu-tabs-legacy #ca-watch.icon a:focus::before {&lt;br /&gt;
	background-image: url(/misc/watch-hl.svg);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-dropdown .vector-menu-content {&lt;br /&gt;
	top: 39px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
	.toc,.toccolours,.catlinks,div.thumbinner,.wikitable {&lt;br /&gt;
		background-color:#E5E0DC;&lt;br /&gt;
	}&lt;br /&gt;
	.wikitable &amp;gt; * &amp;gt; tr &amp;gt; th {&lt;br /&gt;
		background-color: #583A31;&lt;br /&gt;
		color: #D2CDC8;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pre, code, .mw-code {&lt;br /&gt;
	background-color: #eaeaea;&lt;br /&gt;
	color: #000;&lt;br /&gt;
	border: 0px solid;&lt;br /&gt;
}&lt;br /&gt;
.page-Main_Page .firstHeading&lt;br /&gt;
{&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.page-Main_Page .mp-topheader&lt;br /&gt;
{&lt;br /&gt;
	background-color: #583A31;&lt;br /&gt;
	color: #D2CDC8;&lt;br /&gt;
	margin: -19.7px -14px 0 -14px;&lt;br /&gt;
	padding-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
.page-Main_Page .mp-topheader p&lt;br /&gt;
{&lt;br /&gt;
	margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.page-Main_Page .mp-topheader p:first-child&lt;br /&gt;
{&lt;br /&gt;
	margin-top: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
.page-Main_Page .mp-topheader p:last-child&lt;br /&gt;
{&lt;br /&gt;
	border-bottom: 0.2em dotted;&lt;br /&gt;
	margin-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mp-container&lt;br /&gt;
{&lt;br /&gt;
	background-color: #B3A9A2;&lt;br /&gt;
	border-radius: 8px;&lt;br /&gt;
	padding: 8px;&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	font-size: 16px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mp-classContainer&lt;br /&gt;
{&lt;br /&gt;
	background-color: #B3A9A2;&lt;br /&gt;
	border-radius: 8px;&lt;br /&gt;
	padding: 8px;&lt;br /&gt;
	display: flex;&lt;br /&gt;
	justify-content: space-around;&lt;br /&gt;
	font-size: clamp(8px, 1vw, 20px);&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=MediaWiki:Vector.css&amp;diff=9042</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=MediaWiki:Vector.css&amp;diff=9042"/>
		<updated>2025-09-20T10:12:53Z</updated>

		<summary type="html">&lt;p&gt;Technochips: fixed evil minor tab overlap on main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#mw-indicator-mw-helplink a {&lt;br /&gt;
	font-family:&amp;quot;TF2C&amp;quot;,&amp;quot;TF2&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,&amp;quot;Georgia&amp;quot;,&amp;quot;Times&amp;quot;,serif;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	color:#D2CDC8 !important;&lt;br /&gt;
	font-size:38px;&lt;br /&gt;
	margin-top:0.4em;&lt;br /&gt;
	padding-right:0.3em;&lt;br /&gt;
	padding-left:0.8em;&lt;br /&gt;
	height:auto;&lt;br /&gt;
	line-height:49.4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-indicator-mw-helplink a .mw-helplink-icon {&lt;br /&gt;
	background-color: var(--color-base,#D2CDC8);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#firstHeading {&lt;br /&gt;
	font-family:&amp;quot;TF2C&amp;quot;,&amp;quot;TF2&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,&amp;quot;Georgia&amp;quot;,&amp;quot;Times&amp;quot;,serif;&lt;br /&gt;
	text-transform: uppercase;&lt;br /&gt;
	font-size:2.4em;&lt;br /&gt;
	border-bottom:0.2em dotted;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
	#firstHeading {&lt;br /&gt;
		padding-left:0.3em;&lt;br /&gt;
		margin-left:0.1em;&lt;br /&gt;
		padding-top:0.4em;&lt;br /&gt;
		color: #D2CDC8;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#content {&lt;br /&gt;
		background-color:#583A31;&lt;br /&gt;
		color:#D2CDC8;&lt;br /&gt;
		padding:0;&lt;br /&gt;
		border:none;&lt;br /&gt;
		box-shadow:0 0px 10px rgba(0,0,0,0.5);&lt;br /&gt;
		border-radius:0 0 0 8px;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	#bodyContent {&lt;br /&gt;
		background-color:#D2CDC8;&lt;br /&gt;
		color:black;&lt;br /&gt;
		padding:0.01em 1em 1em 1em;&lt;br /&gt;
		border-radius:0 0 0 8px;&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=8936</id>
		<title>User talk:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=8936"/>
		<updated>2025-09-14T08:42:58Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Translation mishandling ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t translate the base pages to your language. I don&#039;t know which language code would cover the language you&#039;re translating into, but I&#039;m going to guess either zh-hans or zh-hant, so you should be creating translated versions of article like [[Pyro/zh-hans]] or [[Pyro/zh-hant]] depending on if you&#039;re doing simplified or traditional Chinese. [[User:VivaRomania|🇷🇴]] 01:39, 14 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Please read [[Help:Language translation]]. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 08:42, 14 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=8906</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=8906"/>
		<updated>2025-09-13T12:19:49Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Undo revision 8903 by Pygargue00fr (talk) - incorrect use of bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_medic&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=150&lt;br /&gt;
| overhealed=225&lt;br /&gt;
| speed=107}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Medic&#039;&#039;&#039; &#039;&#039;on his profession&#039;&#039;|&#039;&#039;Ze healing is not as revarding as ze hurting.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medic&#039;&#039;&#039; is a [[Classes#Support|support class]] whose purpose is to provide continuous healing and intermittent invulnerability to his team. He has 150 health and 107% speed, and heals himself by up to 6 health per second, reduced to 3 health per second when damaged within 10 seconds, regeneration that is doubled while healing an injured teammate. His [[Medi Gun]] is his most iconic tool, providing a constant supply of healing and [[Overheal]] to teammates. Healing teammates will fill up your Ubercharge meter, which when activated, will turn the Medic and his patient invincible for 8 seconds. Alternatively, other weapons such as the [[Kritzkrieg]] and [[Rejuvenator]] have alternative Übers, with the [[Kritzkrieg]] providing guaranteed crits to the Medics patient, and the [[Rejuvenator]] providing a stationary, AOE uber to teammates in its radius.&lt;br /&gt;
&lt;br /&gt;
The rest of the Medic&#039;s arsenal consists of his [[Syringe Gun]] and his three melee weapons; the [[Überspritze]], the [[Bonesaw]], and the [[Shock Therapy]]. All of these weapons are largely ineffective in direct combat, with the [[Syringe Gun]] dealing a small amount of damage and knockback for each syringe. His weak combat ability combined with his powerful healing abilities results in enemies targeting him to prevent the Medic from getting an Übercharge to use in a push. As a result, he is often focused by pick classes like [[Sniper]], [[Spy]], and [[Scout]], as they are usually in the best position to kill him. To counter this, the Medic often never stands still, maintains awareness and heals stronger combat classes, such as [[Heavy]], [[Demoman]], and [[Soldier]] to protect him, push forward, and deal damage.&lt;br /&gt;
&lt;br /&gt;
The Medic is voiced by Robin Atkin Downes.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Stuttgart, Germany&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Doctor Assisted Homicide&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Prepare for your examination&amp;quot;&lt;br /&gt;
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Syringe Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Medi Gun}}&lt;br /&gt;
{{Weapon|Kritzkrieg}}&lt;br /&gt;
{{Weapon|Rejuvenator }}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bonesaw}}&lt;br /&gt;
{{Weapon|Überspritze}}&lt;br /&gt;
{{Weapon|Shock Therapy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Medic Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Medic…&lt;br /&gt;
* …you fill your [[ÜberCharge]] faster by healing teammates who are more hurt.&lt;br /&gt;
* …your ÜberCharge will build much faster during setup time.&lt;br /&gt;
* …fill your ÜberCharge meter by healing teammates, then hit {{Attack2}} to ÜberCharge.&lt;br /&gt;
* …keep alert for teammates calling for your help. Use the cross speech bubbles onscreen to find them.&lt;br /&gt;
* …remember that [[Syringe Gun|syringes]] travel in arcs and have a travel time. Lead your targets and aim higher in order to land successful hits.&lt;br /&gt;
* …your [[Medi Gun|Medi Gun&#039;s]] ÜberCharge makes both you and your target invulnerable for a short time.&lt;br /&gt;
* …use your Medi Gun to heal teammates, and buff them up to 150%%{{sic}} of their normal health.&lt;br /&gt;
* …you cannot capture a [[Control point (objective)|Control Point]] or pick up the [[Intelligence|Intelligence briefcase]] while invulnerable.&lt;br /&gt;
* …your [[bonesaw]] can be used in defensive situations when you are separated from your target.&lt;br /&gt;
* …your [[Kritzkrieg]] gives your target guaranteed [[Critical hit|crits]]. Use it in areas where there are a lot of enemies.&lt;br /&gt;
* …when using the [[Überspritze]], be sure to watch your health. You have 10 less maximum health when equipped with it.&lt;br /&gt;
* …the [[Shock Therapy]] will deal more damage the more it&#039;s charged. Its charge will be fully depleted on any hit you land on enemies.&lt;br /&gt;
* …the Shock Therapy can be used to fully heal a teammate at full charge, but lowers your main heal rate.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Медик|bg_m=Medic&lt;br /&gt;
|de=Medic&lt;br /&gt;
|es=Medic&lt;br /&gt;
|en=Medic&lt;br /&gt;
|fr=Medic&lt;br /&gt;
|hu=Szanitéc|hu_m=Medic?&lt;br /&gt;
|it=Medico|it_m=Medic&lt;br /&gt;
|pl=Medyk|pl_m=Medic&lt;br /&gt;
|pt-br=Medic&lt;br /&gt;
|ro=Medic&lt;br /&gt;
|ru=Медик|ru_m=Medic&lt;br /&gt;
|tr=Medic&lt;br /&gt;
|uk=Медик|uk_m=Medic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Ported Medic heal target marker from live TF2.&lt;br /&gt;
* Ported Medic auto callers.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, Medic passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In Team Fortress 2 Classic, Medic gains another line for his &amp;quot;Go Go Go!&amp;quot; voice command where he says &amp;quot;Los los!&amp;quot;, this voice line was lifted from Prerelease versions of Team Fortress 2.&lt;br /&gt;
* One of the [[Demoman]]&#039;s responses suggests that the Medic might actually be married, and that his wife is having an affair with him. &lt;br /&gt;
*One of the [[Sniper]]&#039;s responses suggests he might have actually been paid by the Medic&#039;s own teamates to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought. &lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=2.0.4&amp;diff=8842</id>
		<title>2.0.4</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=2.0.4&amp;diff=8842"/>
		<updated>2025-08-26T15:12:12Z</updated>

		<summary type="html">&lt;p&gt;Technochips: youtube tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch&lt;br /&gt;
|prev = 2.0.3&lt;br /&gt;
|next = 2.1.0&lt;br /&gt;
|date = December 5, 2022&lt;br /&gt;
|major = &lt;br /&gt;
|update = &lt;br /&gt;
|blogpost = [https://tf2classic.com/?id=5610 official blog]&lt;br /&gt;
|archives = &lt;br /&gt;
|new-weps = &lt;br /&gt;
|new-maps = 1&lt;br /&gt;
|mapfix = yes&lt;br /&gt;
|wepfix = yes&lt;br /&gt;
|genfix = yes&lt;br /&gt;
|bugfix = yes &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;TF2CDownloader&amp;quot; updating utility was released alongside this patch. Seven days later, the official &#039;&#039;TF2 Classic&#039;&#039; YouTube channel posted an announcement video outlining the fixes before releasing an [[2.1.0|upcoming major update]].&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
The video showcasing the update was voiced over by {{dev|newgreenshoot}} and edited by {{dev|azzy}}.&lt;br /&gt;
This video teased the [[Capture the Flag]] map [[Pelican Peak]] and a new weapon for [[Pyro]], which was later revealed as the [[Twin Barrel]] in the [[Fight or Flight Update]].&lt;br /&gt;
{{#ev:youtube|5ODJ7SYHGV8}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
=== Weapon changes ===&lt;br /&gt;
* Updated the [[Flame Thrower|Flamethrower]]{{sic}}:&lt;br /&gt;
** The hitbox for [[Pyro]]&#039;s [[airblast]] is slightly shorter in its duration, and is now 4 ticks (from 6.6)&lt;br /&gt;
* Updated [[Dispenser|Dispensers]]:&lt;br /&gt;
** Dispensers now continue healing during upgrades&lt;br /&gt;
* Updated [[Teleporters]]:&lt;br /&gt;
** Teleporters now recharge instantly after being upgraded&lt;br /&gt;
&lt;br /&gt;
=== Map changes ===&lt;br /&gt;
* Added [[ctf_pelican_peak]]:&lt;br /&gt;
** Created by Chin, Phi, and Another Bad Pun&lt;br /&gt;
** Traditional CTF map comparable to Landfall, with wide open playspaces, and an exposed flag that&#039;s easier to steal but harder to capture&lt;br /&gt;
* Updated [[vip_mineside]]:&lt;br /&gt;
** Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
** Added new upper route for defenders (closes after setup time is over)&lt;br /&gt;
** Fixed {{code|func_dustmotes}} inside forward BLU spawn&lt;br /&gt;
** Changed pickup sizes in general&lt;br /&gt;
** Added ammo pickup inside upper tunnel route&lt;br /&gt;
** Animated barricade inside the mineside last cap area&lt;br /&gt;
** Small optimization changes&lt;br /&gt;
* Updated [[vip_harbor]]:&lt;br /&gt;
** Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
** Updated clipping&lt;br /&gt;
** Blocked the window from last point upper area&lt;br /&gt;
** Added pallet near the last RED spawn area, allowing players to get up easier from lower area&lt;br /&gt;
** Increased brightness in dark areas&lt;br /&gt;
** Increased additional time after capturing points&lt;br /&gt;
** First point time increased to 3 minutes (from 2)&lt;br /&gt;
** Second point time increased to 4 minutes (from 2)&lt;br /&gt;
** Small optimization changes&lt;br /&gt;
* Added {{code|trigger_catapult}}, which should fix many maps from live TF2 that add jump pads or other ways to quickly elevate players - thank you to the [https://momentum-mod.org/ Momentum Mod team] for their implementation of this!&lt;br /&gt;
* For mapmakers, the {{code|SetRedPoints}} and {{code|SetBluePoints}} inputs on {{code|tf_logic_domination}} now behave properly&lt;br /&gt;
* Maps with a large or detailed lightmap no longer sometimes crash the game with an &amp;quot;Engine Hunk Overflow&amp;quot; error&lt;br /&gt;
* Fix a common crash in Halloween maps caused by not having enough spawn points for the requested entity amount in {{code|entity_spawn_manager}}&lt;br /&gt;
* Victory reasons will no longer sporadically be missing&lt;br /&gt;
&lt;br /&gt;
=== General changes ===&lt;br /&gt;
* Added crash reporting through [https://sentry.io/ Sentry]. This is opt-in, and on launching the game for the first time, you will be asked for consent to enable automatic sending. Reports will be used to identify and fix common crashes. Details on collected info are included in a GDPR.txt file shipped with the game, or at https://tf2classic.com/privacy&lt;br /&gt;
* TF2 Classic will now pop up a window if it crashes, informing you of the crash, instead of hard crashing to desktop&lt;br /&gt;
* Added &amp;quot;{{code|tf2c_flush_sprays_on_dc}}&amp;quot; and &amp;quot;{{code|tf2c_flush_downloads_on_dc}}&amp;quot;, new options for automatically clearing certain downloaded files when disconnecting from a server&lt;br /&gt;
* Added &amp;quot;{{code|flush_dls}}&amp;quot;, &amp;quot;{{code|flush_sprays}}&amp;quot;, and &amp;quot;{{code|flush_map_overrides}}&amp;quot;, new commands which can all manually delete various files you&#039;ve downloaded from remote servers&lt;br /&gt;
* Item schemas are now removed when disconnecting from a server, preventing servers from overriding your item list on other servers&lt;br /&gt;
* {{code|object_deflected}} events are now properly sent&lt;br /&gt;
* [[Fire|Burning]] death animations can now be toggled with {{code|tf2c_burning_deathanim}}&lt;br /&gt;
* [[Grenade Launcher|Grenades]] no longer sometimes bounce off of enemy [[buildings]] without exploding&lt;br /&gt;
* Fix self-damage reduction not being applied on radius damage&lt;br /&gt;
* [[Mine Layer|Mines]] now beep for spectators&lt;br /&gt;
* Scenes created by weapon firing are now cleaned up properly, making it harder to create too many edicts on a server through tap-firing&lt;br /&gt;
* Ejected shells once again fade out&lt;br /&gt;
* [[Sentry Gun|Sentry]] rocket projectile no longer blocks bullets&lt;br /&gt;
* Properly fixed being able to place buildings through seams in maps&lt;br /&gt;
* The [[Medi Gun|Medigun]]{{sic}} no longer sometimes fails to activate its charge after your first spawn&lt;br /&gt;
* Healing indicators will no longer appear over invisible enemy players&lt;br /&gt;
* The {{code|mod_ammo_per_shot}} [[List of item attributes|attribute]] now consumes the right amount of ammo on weapons without a clip&lt;br /&gt;
* The [[Sniper Rifle|headshot]] sound effect is no longer predicted by the client, avoiding the issue where you hear the sound but the headshot isn&#039;t registered by the server&lt;br /&gt;
* [[Sniper]] [[Sniper Rifle|dots]] now properly match where the client is looking, and update more quickly - thank you to Shounic for pointing this out in his video [https://www.youtube.com/watch?v=mlhw6RqvOgs here]&lt;br /&gt;
* The move speed increase from {{code|tf2c_gun_mettle_spy}} now only affects [[Spy]], rather than all classes&lt;br /&gt;
* The [[VIP]] is no longer allowed to use the {{code|extendfreeze}} command&lt;br /&gt;
* Hitsounds, killsounds, fast weapon switch, and combat text batching are now enabled by default for new installations&lt;br /&gt;
* Changed the default voice codec to Steam voice, which should sound much better and hopefully resolve some voice-related Linux crashes&lt;br /&gt;
* The &amp;quot;Random&amp;quot; team option now works on [[Four-Team]] maps&lt;br /&gt;
* When a vote is started, the calling player properly is logged in the console&lt;br /&gt;
* The option for toggling game audio while the window is in the background now works properly&lt;br /&gt;
* Included debugging symbols with the Linux server binaries&lt;br /&gt;
* Added &amp;quot;{{code|sv_tickbase_max_future_time}}&amp;quot; to prevent clients from tricking the server into thinking they are too far into the future - thank you to the [https://store.steampowered.com/app/224260/No_More_Room_in_Hell/ No More Room in Hell] team for their implementation, with extra help from Dysphie&lt;br /&gt;
* Added &amp;quot;{{code|sv_quota_stringcmdspersecond}}&amp;quot; to limit the amount of string commands that clients are allowed to send to the server per second before getting kicked - this should fix so called &amp;quot;lagbots&amp;quot;&lt;br /&gt;
* Fixed exploits involving roll in user commands - thank you to Pelipoika&lt;br /&gt;
* Added &amp;quot;{{code|net_chan_proctime_limit_ms}}&amp;quot; to limit the amount of time, in milliseconds, that clients are allowed to make the server spend processing their packets before getting kicked - this should also fix so called &amp;quot;lagbots&amp;quot;&lt;br /&gt;
* Updated miscellaneous network settings&lt;br /&gt;
* Miscellaneous anticheat fixes and tweaks&lt;br /&gt;
* Other various fixes for exploits and minor bugs&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
* Added Polish translation by Teownik and Patrxgt&lt;br /&gt;
* Added Hungarian translation by Maggots&lt;br /&gt;
* Added Turkish translation by swfcapslock&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Double_Down&amp;diff=8841</id>
		<title>Double Down</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Double_Down&amp;diff=8841"/>
		<updated>2025-08-26T15:11:42Z</updated>

		<summary type="html">&lt;p&gt;Technochips: youtube tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:double_down_logo.png|right|450px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Double Down&#039;&#039;&#039; blog announcement|Business is a minefield. Not that Orson Jenkins would know (although you could have your legs blown off by anti-tank ordnance and still be a good deal taller than he is). He&#039;s spent years dodging bullets, juking knives poised over his back, and hiding in the back of his limousine crying, but while his person has been endangered, his company has never been under threat. Until today — by dint of another roly-poly moneyman, vying for the coal king&#039;s throne.}}&lt;br /&gt;
The &#039;&#039;&#039;Double Down&#039;&#039;&#039; update, also known as &#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039;, was the third major update for Team Fortress 2 Classic, released on January 24th, 2025. This was the latest major update since the [[Fight or Flight]] update in 2023.&lt;br /&gt;
[[File:VIP-Race.png|right|450px]]&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
{{#ev:youtube|qq52Cx-pkaA}}&lt;br /&gt;
== Announcements ==&lt;br /&gt;
The Double Down page officially began on January 21st, 2025, as announced on the [https://tf2classic.com/double_down/day1 update page].&lt;br /&gt;
* &#039;&#039;&#039;Day 1&#039;&#039;&#039;: Introduced the brand new [[VIP Race]] gamemode, the [[Derby Cane]] for the [[Civilian]], and the map [[2Bridge]] - the first unveiled [[VIP Race]] map.&lt;br /&gt;
* &#039;&#039;&#039;Day 2&#039;&#039;&#039;: Introduced the new [[Rejuvenator]] weapon for the [[Medic]], the second new [[VIP Race]] map [[Drizzle]] and 7 new [[achievements]].&lt;br /&gt;
* &#039;&#039;&#039;Day 3&#039;&#039;&#039;: Introduced the new [[Cyclops]] weapon for [[Demoman]], the new [[Admiralty Anchor]] weapon for [[Soldier]], and two new [[Domination]] maps, [[Railway]] and [[Sawtooth]], as well as major changes to the Domination gamemode.&lt;br /&gt;
* &#039;&#039;&#039;Day 4&#039;&#039;&#039;: Introduced the new [[Sunnyside]] map, new VScript functionality, many major gameplay changes and 31 new achievements.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
{{main|List of maps}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Game mode&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File name&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[[2Bridge]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:2bridge-Point-A.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP Race]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vipr_2bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drizzle]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Drizzle-Point-A.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP Race]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vipr_drizzle}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Railway]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Railway-Point-B.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_railway}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sawtooth]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Sawtooth-Point-B.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_sawtooth}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sunnyside]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Sunnyside-Point-B.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Territorial Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|td_sunnyside}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== [[Soldier]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Admiralty Anchor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Demoman]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Cyclops}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Medic]] ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Rejuvenator}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Civilian]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Derby Cane}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:AdmiralityAnchor.jpg|200px|thumb|right]] &lt;br /&gt;
* For a brief time, the name of the new Soldier weapon was misspelt as &#039;&#039;&#039;Admirality Anchor&#039;&#039;&#039; on the Day 3 page. In the patch notes released on Day 4, it was spelt correctly as &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Major updates]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Melee&amp;diff=8793</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Melee&amp;diff=8793"/>
		<updated>2025-08-11T17:25:27Z</updated>

		<summary type="html">&lt;p&gt;Technochips: header uses proper sentence casing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Backpack_Fists.png|right|300px|Heavy&#039;s Fists]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; weapons are a type of [[Weapons|weapon]] that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes&#039; default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the [[Scout]] and [[Civilian]], whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the [[Spy]], whose knife does 40 damage. Melee weapons have an increased chance of [[critical hits]] from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random [[critical hits]] do not apply to the [[Knife]], [[Harvester]], [[Shock Therapy]], [[Admiralty Anchor]] or [[Chekhov&#039;s Punch]]. Some melee weapons have a different swing animation, such as the [[Fists]] uppercutting or the [[Kukri]] swinging downwards. The [[Demoman]]&#039;s [[bottle]] breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.&lt;br /&gt;
&lt;br /&gt;
Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov&#039;s Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]].&lt;br /&gt;
&lt;br /&gt;
== List of melee weapons ==&lt;br /&gt;
&lt;br /&gt;
{{List of Melee Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=8768</id>
		<title>Setting up Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Setting_up_Hammer&amp;diff=8768"/>
		<updated>2025-08-09T16:33:01Z</updated>

		<summary type="html">&lt;p&gt;Technochips: fyi the majority of the page will practically change after the steam release, i don&amp;#039;t think putting that line in is that necessary especially when it&amp;#039;s not out yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will walk you through setting up Hammer++ with our custom tools for TF2Classic map development.&lt;br /&gt;
Valve&#039;s Hammer will not display materials correctly without using the [https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool Mapbase Multi-Tool] to create a shortcut. This page will guide you through installing Hammer++ instead, which does &#039;&#039;not&#039;&#039; require using the Multi-Tool.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Step 1: Installing Hammer++ ==&lt;br /&gt;
Go to the [https://ficool2.github.io/HammerPlusPlus-Website/download.html download page for Hammer++], scroll down until you find the &amp;quot;Source SDK 2013 Multiplayer&amp;quot; option and click it. This will download a ZIP file.&lt;br /&gt;
&lt;br /&gt;
If you open the ZIP file, you&#039;ll find a &#039;&#039;hammerplusplus_2013mpbuildXXXX&#039;&#039; folder, which itself contains a &#039;&#039;bin&#039;&#039; folder. You should merge the &#039;&#039;bin&#039;&#039; folder inside of the ZIP with the &#039;&#039;bin&#039;&#039; folder in your &#039;&#039;Source SDK Base 2013 Multiplayer&#039;&#039; directory that contains hammer.exe. After that&#039;s finished, hammerplusplus.exe and hammer.exe should be in the same folder.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Installing the custom compilation tools ==&lt;br /&gt;
A custom set of compile tools is required in order to have proper lighting on your maps, due to the default compilers not supporting custom shaders, and relying on DX8 models. We use the Mapbase VBSP and Slammin&#039; VRAD which fix both of these problems, along with many other bugs.&lt;br /&gt;
&lt;br /&gt;
[https://tf2classic.com/downloads/compilers.zip Download TF2C&#039;s custom map compile tools.]&lt;br /&gt;
&lt;br /&gt;
Like with Hammer++, this is an archive you&#039;ll need to open and extract. The entire contents of the ZIP file you download should be extracted into your &#039;&#039;bin&#039;&#039; folder in your &#039;&#039;Source SDK Base 2013 Multiplayer&#039;&#039; directory. This will add vbsp_tf2c and vrad_tf2c executable files, alongside the regular vbsp and vrad files.&lt;br /&gt;
&lt;br /&gt;
== Step 3: Configuring Hammer++ for TF2C ==&lt;br /&gt;
Open up Hammer++ by double-clicking &amp;quot;hammerplusplus.exe&amp;quot;. After it&#039;s started, in the main interface, go to &#039;&#039;&#039;Tools&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Options&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;&amp;quot;Game Configurations&amp;quot; tab&#039;&#039;&#039; -&amp;gt; Click &amp;quot;Edit&amp;quot; next to the &amp;quot;Configurations&amp;quot; drop-down. Add a new one, titled however you like.&lt;br /&gt;
&lt;br /&gt;
Edit this new configuration to point to the TF2C gamedata (the FGD files in the &#039;&#039;tf2classic&#039;&#039; folder), the game executable directory (your Source SDK Base 2013 Multiplayer folder), and the game directory (your &#039;&#039;tf2classic&#039;&#039; folder, containing GameInfo.txt)&lt;br /&gt;
&lt;br /&gt;
[[File:Hammer Config.png|780px|thumb|center|upright=3|Example image showcasing what your configuration should look like]]&lt;br /&gt;
&lt;br /&gt;
Now you&#039;re ready to get mapping for TF2 Classic!&lt;br /&gt;
&lt;br /&gt;
=== Configuring VRAD ===&lt;br /&gt;
When you&#039;re ready to compile your map, you need to make sure that the parameters you&#039;re passing to VRAD are supported by our custom build. Some, such as -staticproplighting, are now enabled by default and will produce a RAD error if you include them, causing your map to appear fullbright in-game.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Run Map...&amp;quot;/F9 dialog, you should click the &amp;quot;Expert...&amp;quot; button in the bottom-left corner of the panel to view your configurations, and adjust the parameters for the $light_exe command in the configuration you use for your final compile to be:&lt;br /&gt;
 -final -hdr -ambientocclusion -aoscale 0.5 -LargeDispSampleRadius -softencosine -worldtextureshadows -game $gamedir $path\$file&lt;br /&gt;
&lt;br /&gt;
Meanwhile, for fast compiles when prototyping your map, you can simply use:&lt;br /&gt;
 -fast -hdr -game $gamedir $path\$file&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
=== &amp;quot;Cannot load the static props... encountered a stale map version. Re-vbsp the map.&amp;quot; ===&lt;br /&gt;
This can happen after upgrading to the newer set of compile tools released in 2.1.2 after previously using the older set. The exact cause hasn&#039;t been discovered yet, but it seems to be caching related. Our developers initially had this issue, and then it would randomly fix itself while they were trying to figure it out, and then it would never happen again.&lt;br /&gt;
&lt;br /&gt;
We recommend deleting output files related to your map or tweaking $light_exe parameters. Specifically, this has sometimes been caused by using &#039;-both&#039; in your VRAD flags, which is now obsolete and recommended against. If you&#039;re completely unable to solve it, you can also use the [https://drive.google.com/drive/folders/17pQY8wDkednZi0kMZOSpAtNBNmFWm6GJ Slammin&#039; Source Map Tools] to compile your map. These should be equal, with the exception of lacking support for parallax-corrected cubemaps. These will &#039;&#039;overwrite&#039;&#039; the tools provided by the SDK, so you&#039;ll need to modify your Hammer++ configuration again to point to vbsp.exe and vrad.exe. You&#039;ll also need to delete the &amp;quot;vrad.redirect&amp;quot; file inside the folder.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Live_tf2&amp;diff=8679</id>
		<title>Live tf2</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Live_tf2&amp;diff=8679"/>
		<updated>2025-07-25T21:34:41Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Redirected page to Team Fortress 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Team Fortress 2]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_classes&amp;diff=8678</id>
		<title>Template:Nav classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_classes&amp;diff=8678"/>
		<updated>2025-07-25T21:30:52Z</updated>

		<summary type="html">&lt;p&gt;Technochips: removed mercenary (it&amp;#039;s just weird to have him be displayed here?? should probably make a separate navbox for old content)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible mw-collapsed navbox&amp;quot; width=100% cellpadding=1 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; font-size:90%; background: #E5E0DC; border: 1px solid #583A31;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #8B6D64; padding: 0.2em 0.4em;&amp;quot; height=25| &amp;lt;div style=&amp;quot;float:left;vertical-align:middle;&amp;quot;&amp;gt;{{navbar|Nav classes|plain=1}}&amp;lt;/div&amp;gt;[[:Category:Classes|Classes]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;div class=&amp;quot;mp-classContainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Scout}}|link=Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Scout}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Soldier}}|link=Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Soldier}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Pyro}}|link=Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Pyro}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Demoman}}|link=Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Demoman}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Heavy}}|link=Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_HWGuy}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Engineer}}|link=Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Engineer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Medic}}|link=Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Medic}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Sniper}}|link=Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Sniper}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Spy}}|link=Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Spy}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-class&amp;quot;&amp;gt;[[File:{{Main Page Class Portrait|Civilian}}|link=Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&amp;lt;br&amp;gt;{{dictlink|TF_Class_Name_Civilian}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navbox templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medi_Gun&amp;diff=8677</id>
		<title>Medi Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medi_Gun&amp;diff=8677"/>
		<updated>2025-07-25T21:26:41Z</updated>

		<summary type="html">&lt;p&gt;Technochips: math tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Medic&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;The Gods will feel the pain of what they&#039;ve allowed to be created in this world.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Medic&#039;&#039;&#039; &#039;&#039;after ÜberCharging a teammate&#039;&#039;|&#039;&#039;Get zem.&#039;&#039; &#039;&#039;&#039;&#039;&#039;Raus, Raus!&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medi Gun&#039;&#039;&#039; is the default secondary weapon of the [[Medic]]. It is a fire hose which has been modified into a device of mad science, emitting a team-colored energy beam leading to his patient, and attached to a hybrid transformer and pressure tank on the Medic&#039;s back by means of a rubber hose. Patients that kill an enemy while being healed by the Medi Gun will give the Medic an assist.&lt;br /&gt;
&lt;br /&gt;
The Medi Gun is not a traditional weapon, designed to kill enemies. It instead heals allies (and disguised enemy [[Spy|Spies]]) by connecting them to the Medi Gun, through means of a scientific beam of health-providing energy. The amount of health given per second ranges between 24 and 72, depending on the last time the patient took damage. If they took damage within 10 seconds, it heals for its minimum rate. If they took damage over 15 seconds ago, it heals for its maximum. Patients who took damage between 10 and 15 seconds ago are healed somewhere inbetween, scaling linearly. If the patient is at full health, the Medi Gun will overheal them, up to 1.5 times their base health. &lt;br /&gt;
&lt;br /&gt;
It addition, it has an [[ÜberCharge]] meter which fills at 2.5% per second while healing, reduced to 1.25% when healing a patient at 142.5% health. For maps with a pre-round setup timer, the charge rate is tripled during it, as well as during the post-round humiliation if the Medic&#039;s team has won. If a patient is being healed by another source, such as a [[Dispenser]], the [[Payload]], or another Medi Gun, the charge rate is halved for each source. While [[mini-crit]] boosted by the [[Civilian]]&#039;s [[Umbrella]], the Medi Gun gives 35% increased heal rate and gains 35% increased ÜberCharge rate. While [[Haste]] boosted by the civilian&#039;s [[Derby Cane]], he receives the same heal rate boost, but no ÜberCharge build rate boost.&lt;br /&gt;
&lt;br /&gt;
When the charge meter is at 100%, it can [[ÜberCharge]] the Medic and their patient for 8 seconds, granting them invulnerability and a team-colored metallic shine. This protection from damage makes it trivial to push through enemy fortifications, clearing a path for the rest of his team to capture the objective. It does not give protection from knockback effects, such as explosions, a [[Sentry Gun|Sentry Gun&#039;s]] bullets, or a [[Pyro]]&#039;s [[airblast]]. It also does not prevent death from certain map hazards, such as trains and bottomless pits. Multiple patients can be ÜberCharged at once, increasing the rate of charge drained for each invulnerable patient. If the Medic switches away from the Medi Gun while invulnerable, the patient remains invulnerable for 1 second, while the Medic loses invulnerability until he switches back. This also includes when the ÜberCharge is about to expire, effectively making it last for 9 seconds. ÜberCharged players generally cannot contribute to objectives, such as capturing [[Control Points]] or picking up [[Capture the Flag|flags]]. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | taunt = Bow&lt;br /&gt;
| status-effects-column = true&lt;br /&gt;
 | effect = {{tooltip|ÜberCharge|Invulnerability}}&lt;br /&gt;
 | effect-duration = 9 s&lt;br /&gt;
| healing-column = true&lt;br /&gt;
 | healing-in-combat = {{tooltip|24 / s|Patient took damage within 10 seconds}}&amp;lt;/br&amp;gt;{{tooltip|20.4 / s|Shock Therapy equipped}}&amp;lt;/br&amp;gt;{{tooltip|32.4 / s|Civilian boosted}}&amp;lt;/br&amp;gt;{{tooltip|27.54 / s|Civilian boosted + Shock therapy equipped}}&lt;br /&gt;
 | healing-in-combat-percentage = 100%&lt;br /&gt;
 | healing-out-of-combat = {{tooltip|72 / s|Patient not damaged within 15 seconds}}&amp;lt;/br&amp;gt;{{tooltip|61.2 / s|Shock Therapy equipped}}&amp;lt;/br&amp;gt;{{tooltip|97.2 / s|Civilian boosted}}&amp;lt;/br&amp;gt;{{tooltip|82.62 / s|Civilian boosted + Shock therapy equipped}}&lt;br /&gt;
 | healing-out-of-combat-percentage = 300%&lt;br /&gt;
 | beam-connect-distance = 450 HU&lt;br /&gt;
 | beam-disconnect-distance = 540 HU&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | charge-fill-speed = 2.5% / s&amp;lt;br&amp;gt;{{tooltip|1.25% / s|Patient above 142.5% health}}&amp;lt;br&amp;gt;{{tooltip|3.375% / s|Mini-crit boosted}}&lt;br /&gt;
 | charge-fill-time = 40 s&amp;lt;br&amp;gt;{{tooltip|80 s|Patient above 142.5% health}}&amp;lt;br&amp;gt;{{tooltip|30 s|Mini-crit boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white; | Duration !! style=&amp;quot;text-align: center;font-size: 16px;background-color: #583a31;color: white; | Patients&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 9 s || style=&amp;quot;background-color: #dee8ed; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 9 s || style=&amp;quot;background-color: #dee8ed; | 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 6.33 s || style=&amp;quot;background-color: #dee8ed; | 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 5 s || style=&amp;quot;background-color: #dee8ed; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 4.2 s || style=&amp;quot;background-color: #dee8ed; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 3.66 s || style=&amp;quot;background-color: #dee8ed; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma Médica|pt-br_m=Medical Gun&lt;br /&gt;
|bg=Медикаментозното оръжие|bg_m=Medical Gun&lt;br /&gt;
|en=Medi Gun&lt;br /&gt;
|fr=Medigun&lt;br /&gt;
|de=Medigun&lt;br /&gt;
|it=Pistola medica|it_m=Medical Gun&lt;br /&gt;
|ro=Armă medicală|ro_m=Medical Gun&lt;br /&gt;
|ru=Лечебная пушка|ru_m=Medical Gun&lt;br /&gt;
|es=Pistola Médica|es_m=Medical Gun&lt;br /&gt;
|uk=Медгармата|uk_m=Medi Gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Ported Uber draining faster when healing multiple patients. &lt;br /&gt;
* Fixed Medigun{{sic}} heal beams, Ubers &amp;amp; HUD not working for non-[[Medic|Medics]] in Randomizer mode &lt;br /&gt;
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the Medigun.{{sic}}&lt;br /&gt;
* Improved Uber textures to now be modular with custom skins.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Updated players who have just spawned to now receive the full heal-rate from Mediguns &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.4}}&lt;br /&gt;
* The Medigun{{sic}} no longer sometimes fails to activate its charge after your first spawn&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Now plays a customizable progress sound that changes pitch based on patient health&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* [[Critical hit|Crit]] boosted Mediguns now require {{code|tf2c_medigun_critboostable 2}} to gain a heal rate bonus (set to 1 by default, only for minicrits)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The seconds an ÜberCharge lasts per number of patients healed follows the simple and intuitive formula, &amp;lt;math&amp;gt;f(x) = \frac{16}{x + 1} + 1&amp;lt;/math&amp;gt;.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Jump_Pads&amp;diff=8676</id>
		<title>Jump Pads</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Jump_Pads&amp;diff=8676"/>
		<updated>2025-07-25T21:05:46Z</updated>

		<summary type="html">&lt;p&gt;Technochips: math tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Jump Pad&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/day1 promotional blurb]|Engineers can now switch out their Teleporters for two Jump Pads! Instead of being disassembled and reassembled on the atomic level, teammates can super-jump into battle, covering the same kind of height and distance you&#039;d expect from a perfect rocket jump. One-way drops are now two-way opportunities, explosive jumpers&#039; shortcuts are now valid flank routes, and &amp;quot;I can&#039;t focus on keeping my Teleporters up!&amp;quot; is now a piss-poor excuse not to play Engineer.}}&lt;br /&gt;
[[File:Fight or flight engineer (1).png|512px|thumb|alt=The image promoting the Fight or Flight update. It shows the BLU Engineer having the time of his life.|The BLU Engineer is having the time of his life.]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Pads&#039;&#039;&#039; are a type of building in &#039;&#039;[[Team Fortress 2 Classic]]&#039;&#039; that can be constructed by the [[Engineer]] class using the [[Construction PDA|PDA: Jump Pad]]. They were added in the [[Fight or Flight]] Update and replaced the Engineer&#039;s ability to build a [[Teleporter]]. It is a circular, team-colored pad with an electronic fan covered by a metallic guard that constantly blows a current of air. It also emits team-colored wind particles, a team-colored glow, and a constant whirring noise while active. As opposed to the other buildings, the [[Engineer]] can construct up to two Jump Pads, named &#039;&#039;&#039;Jump Pad A&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Jump Pad B&#039;&#039;&#039;, that work independently of each other. When an ally presses the jump button while above a Jump Pad, that player&#039;s jump is given increased height and distance, similar to that of a &amp;quot;perfect rocket jump.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Engineer&#039;s voice lines related to the Jump Pad were provided by [https://www.getgianni.com/ Gianni Matragrano].&amp;lt;!--Despite this, he has not yet put Team Fortress 2 Classic in his portfolio.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Functionalities ==&lt;br /&gt;
[[File:Backpack PDA: Jump Pad.png|256px|thumb|PDA: Jump Pad backpack icon]]&lt;br /&gt;
=== Placement ===&lt;br /&gt;
Each Jump Pad requires 100 metal to build and cannot be upgraded unlike the Teleporter.&lt;br /&gt;
&lt;br /&gt;
The Jump Pads&#039; blueprints can be rotated by clicking the Engineer&#039;s secondary attack button (default key: &amp;lt;code&amp;gt;MOUSE2&amp;lt;/code&amp;gt;), although this has no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
They can be placed in [[water|deep water]], but will not function, showing a message saying they are flooded. If they are constructed in shallow water, they will function as normal. A Jump Pad cannot be placed on an objective, such as the control point.&lt;br /&gt;
&lt;br /&gt;
=== Construction ===&lt;br /&gt;
[[File:Jump_pad_topdown.png|thumb|256px|RED Jump Pad top-down view]]&lt;br /&gt;
[[File:Jump_Pad_construction_animation.mp4|256px|BLU Jump Pad construction animation|thumb]]&lt;br /&gt;
Once placed, a Jump Pad goes through a construction animation during which the building&#039;s health increases, reaching completion at 90 health. When completed, it is ready to use. It has shorter construction time than a Teleporter.&lt;br /&gt;
&lt;br /&gt;
Hitting a Jump Pad with the [[Wrench]] will speed up construction as usual on Engineer&#039;s buildings.&lt;br /&gt;
&lt;br /&gt;
=== Operation ===&lt;br /&gt;
When an ally presses the jump button above a Jump Pad, the player&#039;s jump height and distance are increased. The user&#039;s momentum depends on the momentum they had beforehand. A player can still walk or jump onto a Jump Pad without receiving the boost. The Jump Pad itself is solid, and players are slightly elevated while walking on top of it. Enemies can walk on top of the Jump Pad, but jumping on it only produces a standard jump. The [[Spy]] can use Jump Pads belonging to any team, regardless of whether he is disguised.&lt;br /&gt;
&lt;br /&gt;
Compared to the Teleporter, the cooldown on the Jump Pad is significantly shorter, so players are able to use it in short succession. The cooldown is per-user and not per Jump Pad, meaning multiple users will not affect each other&#039;s usage, and using two Jump Pads will not circumvent the user&#039;s own cooldown. If the user is on two Jump Pads at once, the animation plays on the one the user walked on first. The Jump Pad also works even in situations where the user wouldn&#039;t be able to jump, such as while crouching, while the [[Heavy]] has his minigun revved up, or while in the middle of a jump; however, it will not work while taunting. The user can continually hold the jump button to receive the Jump Pad boost. The user also does not suffer fall damage from the boost.&lt;br /&gt;
&lt;br /&gt;
A counter on the HUD tells the builder how many players, including the builder, have used it to jump. &lt;br /&gt;
&lt;br /&gt;
In addition, users of the Jump Pad who are on fire will have their [[afterburn]] extinguished.&lt;br /&gt;
&lt;br /&gt;
=== Destruction ===&lt;br /&gt;
{{main|Destruction PDA}}&lt;br /&gt;
Jump Pads are destroyed when accumulated damage received by either end reduces the Teleporter health to zero. A destroyed Jump Pad leaves 4 unique [[gibs]], with each leaving 8 metal (for a total of 32 metal worth of scrap) on the ground, which can be collected by allies/enemies for metal and/or ammo.&lt;br /&gt;
&lt;br /&gt;
=== Sapping ===&lt;br /&gt;
When one Jump Pad is [[Sapper|sapped]], the other Jump Pad is unaffected. Any friendly Engineers can remove the Sapper by destroying the Sapper on a Jump Pad. Friendly Engineers may then proceed to repair either or both ends of the Jump Pad by using his Wrench. However, since the Spy can place an infinite number of Sappers on a Jump Pad, an Engineer may not be able to fully repair it before another Sapper is placed upon it. This results in the Jump Pad being destroyed quickly with its 90 health unless the Spy is disposed of.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The utility of the Jump Pad depends on the map and the circumstances of the team. While Teleporters enable faster movement to the frontlines, and the Jump Pad allows the Engineer to play a more versatile role, turning routes that require explosive jumps into routes that all mercenaries can traverse to. Jump Pads are also much easier to construct on the fly, a lot faster compared to Teleporters, and while initially more expensive, do not require upgrades. In addition, its ability to increase horizontal velocity partially fulfills the role of the Teleporter in getting teammates to the front lines quicker. In general, Jump Pads are more useful on defense than on offense, since the defenders are closer to their objective and therefore have little use for Teleporters. It is effective on small, open maps such as on [[Arena]] and [[King of the Hill]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Jump Pad v. Stock Teleporter&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Uses less metal to construct and to upgrade&lt;br /&gt;
➕ Provides verticality to all classes without fearing for fall damage&lt;br /&gt;
➕ Does not have recharge and can be used simultaneously by allies&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Has less health&lt;br /&gt;
➖ Has limited distance covered&lt;br /&gt;
➖ Enemy Spies can still use it&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stomping ==&lt;br /&gt;
:&#039;&#039;Not to be confused with the &amp;lt;code&amp;gt;stomp&amp;lt;/code&amp;gt; console command.&#039;&#039;&lt;br /&gt;
If a player lands on an enemy while in the middle of a jump, they will deal significant damage to that enemy and play a &amp;quot;stomp&amp;quot; sound effect. The damage dealt uses the formula &amp;lt;math&amp;gt;10 + \text{fall damage} \times 3&amp;lt;/math&amp;gt;. The Jump Pad&#039;s power is not high enough to stomp an enemy at an equal level with it, so the user must gain more height during the jump or have the Jump Pad built above the enemy.&lt;br /&gt;
&lt;br /&gt;
== Medieval Mode ==&lt;br /&gt;
The Engineer has access to Jump Pads on [[Medieval Mode]] since version [[2.1.4]], which is the only building allowed to deploy. However, there are following differences in this mode:&lt;br /&gt;
* When pressing the [[Construction PDA]] (Default key: &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;), the Engineer omits the [[Construction PDA]] and instead equips the Jump Pad-containing toolbox.&lt;br /&gt;
** Without the said PDA, he cannot choose which Jump Pad he will deploy first. He can only instead deploy Jump Pad A first, then Jump Pad B.&lt;br /&gt;
* He cannot use the [[Destruction PDA]] to manually destroy a Jump Pad, but the Jump Pad furthest away from the player will be destroyed if both Jump Pads are built while attempting to build another.&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
{{Achievement|achievement_jumppad_enemy_spy_backstab}}&lt;br /&gt;
{{Achievement|achievement_jumppad_extinguish}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_assist}}&lt;br /&gt;
{{Achievement|achievement_jumppad_progression_destroyed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Jump Pad.&lt;br /&gt;
** New [[Engineer]] voicelines by [https://twitter.com/GetGianni Gianni Matragrano].&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Fixed missing particle when landing from a jump pad as a global [[Disguise Kit|disguise]] Spy.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Updated Jump Pads:&lt;br /&gt;
** Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War)&lt;br /&gt;
** Can now be built in Medieval Mode&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.5}}&lt;br /&gt;
* Increased jump height impulse to 770 (from 750)&lt;br /&gt;
** This addresses some inconsistencies introduced in 2.1.4&lt;br /&gt;
* If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The description for the Jump Pad included the phrase, &amp;quot;To air is human&amp;quot;. This is a pun on the saying &amp;quot;To err is human; to forgive, divine&amp;quot;, and is attributed to the English poet Alexander Pope.&lt;br /&gt;
* As shown in the Fight or Flight promotional image, a thrown [[Sandvich]] will be launched by the Jump Pad. The throw trajectory of it is still considered for its launch.&lt;br /&gt;
* The Fight or Flight promotional image shows a RED Engineer sitting on a Teleporter, with a second Teleporter right next to him. Logically, if both Teleporters belong to that Engineer, they should be active and teleporting him.&lt;br /&gt;
* If an enemy Spy kills an Engineer by stomping on him after using his own Jump Pad, the Engineer will get credit for his own death.&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The stomping mechanics are based on [[tf:Mantreads|Mantreads]] and [[tf:Thermal Thruster|Thermal Thruster]] of live &#039;&#039;TF2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:concept_jump_pad.png|Concept art by {{Dev|Square}}&lt;br /&gt;
File:concept_jump_pad_2.png|Concept art by {{Dev|Drudlyclean the Skeledude}} and {{Dev|Square}}&lt;br /&gt;
2.0.3_sneak_peek.jpg|A teaser image from the official &#039;&#039;TF2C&#039;&#039; Twitter account, before the Jump Pad was announced.&lt;br /&gt;
Engie jump.jpg|A teaser image from the 2.0.3 patch notes, before the Jump Pad was announced.&lt;br /&gt;
Jump_Pad_construction_animation.mp4|Jump Pad construction animation&lt;br /&gt;
Backpack PDA: Jump Pad.png|PDA: Jump Pad backpack icon&lt;br /&gt;
Killicon_jumppad_stomp.png|Jump Pad stomp kill icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Installation/fr&amp;diff=8629</id>
		<title>Installation/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Installation/fr&amp;diff=8629"/>
		<updated>2025-07-18T17:57:46Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Changed protection settings for &amp;quot;Installation/fr&amp;quot;: translation does not need to be admin-only for now ([Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Installation}}&lt;br /&gt;
Vous avez choisi de prouvez votre valeur dans le monde de Team Fortress 2 Classic. Super !&lt;br /&gt;
&lt;br /&gt;
C&#039;est important de savoir quelque choses avant de télécharger le jeu :&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Team Fortress 2 Classic&#039;&#039; a été crée par des fans et n&#039;est pas affilié à Valve Corporation. &#039;&#039;TF2 Classic&#039;&#039; fonctionne séparément de votre installation de &#039;&#039;Team Fortress 2&#039;&#039;, et ne peut pas directement l&#039;impacter.&lt;br /&gt;
* En téléchargeant &#039;&#039;TF2 Classic&#039;&#039;, vous acceptez que le logiciel est fourni « en l&#039;état », sans garantie d&#039;aucune sorte. Eminoma (l&#039;équipe de développement de &#039;&#039;TF2 Classic&#039;&#039;), Valve Corporation, Steam, et toute autre partie affiliée ne sont pas responsables des dommages (direct ou indirect) causés par l&#039;installation ou par l&#039;usage du logiciel fourni.&lt;br /&gt;
&lt;br /&gt;
== Étape 1. Installation de SDK 2013 Multiplayer ==&lt;br /&gt;
Pour lancer &#039;&#039;TF2 Classic&#039;&#039;, vous devez avoir Source SDK Base 2013 Multiplayer installé. Sautez cette étape si vous l&#039;avez déjà installer.&lt;br /&gt;
&lt;br /&gt;
* [steam://install/243750 Télécharger SDK 2013 Multiplayer]&lt;br /&gt;
&lt;br /&gt;
Si le lien ne marche pas, vous pouvez aller dans votre bibliothèque Steam et chercher « Source SDK Base 2013 Multiplayer » dans la barre de recherche pour l&#039;installer.&lt;br /&gt;
&lt;br /&gt;
Surtout, le SDK doit être installé dans le même disque que celui où se trouve votre client Steam (souvent C:\). Le jeu ne démarrera pas si il se trouve dans une bibliothèque Steam externe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remarque : Source SDK Base 2013 possède deux versions - une pour le solo (Singleplayer) et une pour le multijoueur (Multiplayer). Assurez-vous que d&#039;avoir la version multijoueur installée, sinon le jeu ne marchera pas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Étape 2. Téléchargement de l&#039;installateur ==&lt;br /&gt;
Pour télécharger et installer le jeu, vous pouvez utiliser notre notre outil dédié, TF2CDownloader. Ce programme est [https://github.com/tf2classic/TF2CDownloader libre et open-source].&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/tf2classic/TF2CDownloader/releases/latest/download/TF2CDownloaderWindows.exe Téléchargement pour Windows (64-bit)]&lt;br /&gt;
* [https://github.com/tf2classic/TF2CDownloader/releases/latest/download/TF2CDownloaderLinux Téléchargement pour Linux (bureau &amp;amp; serveur)]&lt;br /&gt;
&lt;br /&gt;
De plus, vous pouvez aussi télécharger une archive ZIP du jeu pour l&#039;installer manuellement.&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.tf2classic.com/kachemak/tf2classic-latest.zip Télécharger l&#039;archive ZIP]&lt;br /&gt;
&lt;br /&gt;
== Étape 3. Installation de &#039;&#039;TF2 Classic&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sur Windows&#039;&#039;&#039;, vous pouvez simplement lancer &amp;lt;code&amp;gt;TF2CDownloaderWindows.exe&amp;lt;/code&amp;gt;. Vous devez peut-être ignorer un avertissement indiquant que c&#039;est une application inconnue. Il ouvrira une invite de commande où vous pouvez confirmer l&#039;emplacement de votre dossier sourcemods pour installer le jeu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sur Linux&#039;&#039;&#039;, vous devez le lancer depuis un terminal. Clique-droit sur le dossier où vous l&#039;avez télécharger, et cliquez sur « Ouvrir dans un terminal », puis saisissez &amp;lt;code&amp;gt;chmod +x ./TF2CDownloaderLinux&amp;lt;/code&amp;gt; suivi par &amp;lt;code&amp;gt;./TF2CDownloaderLinux&amp;lt;/code&amp;gt;, et laissez-le tourner.&lt;br /&gt;
&lt;br /&gt;
Quand c&#039;est fini, un dossier « tf2classic » devrait apparaître à l&#039;intérieur de votre dossier sourcemods.&lt;br /&gt;
&lt;br /&gt;
== Étape 4. Lancer le jeu ==&lt;br /&gt;
Enfin, redémarrez Steam. Dans la fenêtre Steam, cliquez sur le bouton « Steam » en haut à gauche, puis cliquez sur « Quitter » depuis le menu. Vous pouvez après relancer Steam, et &#039;&#039;TF2 Classic&#039;&#039; apparaîtra dans la bibliothèque.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sur Linux&#039;&#039;&#039;, clique-droit sur &#039;&#039;TF2 Classic&#039;&#039;, cliquez sur « Propriétés », et saisissez &amp;lt;code&amp;gt;-steam -steam&amp;lt;/code&amp;gt; dans les options de lancement, et fermez la fenêtre.&lt;br /&gt;
&lt;br /&gt;
Félicitations ! &#039;&#039;TF2 Classic&#039;&#039; devrait maintenant être prêt à jouer !&lt;br /&gt;
&lt;br /&gt;
== Aide additionel et support ==&lt;br /&gt;
Vous avez des problèmes ? Lisez la page de [[Troubleshooting/fr|Dépannage]], ou rejoignez notre [https://discord.gg/3zMk4vn Discord] et demandez de l&#039;aide dans le salon de texte #technical-issues (en anglais exclusivement !).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides/fr]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:Technochips&amp;diff=7974</id>
		<title>User talk:Technochips</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:Technochips&amp;diff=7974"/>
		<updated>2025-05-08T21:16:16Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Question(s) ==&lt;br /&gt;
&lt;br /&gt;
Can we get a couple new links added to the main page&#039;s Categories section? Specifically [[:Category:Patch Notes|Patches]] and [[:Category:Lists|Lists]]. Thanks! [[User:VivaRomania|🇷🇴]] 01:40, 25 January 2025 (UTC)&lt;br /&gt;
:❤️ [[User:VivaRomania|🇷🇴]] 02:08, 25 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== woah ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.tf2classic.com/w/index.php?title=Engineer&amp;amp;action=history we literally edited Engineer at the same time. i had erased those three cat&#039;s in my edit without knowing you had just done so at that exact moment]. crazy, huh? [[User:VivaRomania|🇷🇴]] 21:21, 10 March 2025 (UTC)&lt;br /&gt;
:also thanks, i&#039;d been meaning to add nocat for a while [[User:VivaRomania|🇷🇴]] 21:22, 10 March 2025 (UTC)&lt;br /&gt;
::that was semi intentional, unfortunately it failed. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 21:24, 10 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== custom fonts don&#039;t work? ==&lt;br /&gt;
The various tf2 based fonts around the wiki don&#039;t seem to be loading for some reason, though I am still able to [https://wiki.tf2classic.com/misc/TF2C.woff2 access them directly]. That, and the little right facing arrows on Special:RecentChanges for entries with multiple edits aren&#039;t showing up either but can still be clicked. Just started happening the other day. Upon previewing this edit, I also noticed the little icons that show up on external links aren&#039;t showing up either. [[User:VivaRomania|🇷🇴]] 04:28, 25 March 2025 (UTC)&lt;br /&gt;
:Apologies, this issue is a bit more confusing. On my phone using Firefox, all of the above is true. However, here on my PC in Firefox, the custom fonts show up just fine, but the external link icon and dropdown arrow on Special:RecentChanges are still missing [[User:VivaRomania|🇷🇴]] 20:30, 25 March 2025 (UTC)&lt;br /&gt;
::Inspecting the external link icon element shows the CSS as &amp;quot;background-image: url(?14604);&amp;quot; which just fails to load. And I can&#039;t even see or click the dropdown arrow on PC, whereas I can still somehow tap the invisible arrow on mobile. Super weird. [[User:VivaRomania|🇷🇴]] 20:32, 25 March 2025 (UTC)&lt;br /&gt;
:::Found the dropdown arrow on PC, CSS shows a similar issue &amp;quot;background-image: url(?d0685);&amp;quot;. [[User:VivaRomania|🇷🇴]] 20:34, 25 March 2025 (UTC)&lt;br /&gt;
:Two things:&lt;br /&gt;
# the above issues are still active issues, anything in the MediaWiki css that uses &amp;quot;url()&amp;quot; is broken. I&#039;ve been trying to research solutions but haven&#039;t found anything yet&lt;br /&gt;
# just curious if I could get sysop so I can edit some stuff that has been protected (like the English localization txt file) to categorize stuff. It&#039;s cool if not though, I understand. [[User:VivaRomania|🇷🇴]] 20:46, 8 May 2025 (UTC)&lt;br /&gt;
:: Hi, yeah the CSS issue is in fact an internal issue with the MediaWiki setup itself. We have an idea on how to fix it but we haven&#039;t gotten around to it yet. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 21:14, 8 May 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:Technochips&amp;diff=7973</id>
		<title>User talk:Technochips</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:Technochips&amp;diff=7973"/>
		<updated>2025-05-08T21:15:20Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Question(s) ==&lt;br /&gt;
&lt;br /&gt;
Can we get a couple new links added to the main page&#039;s Categories section? Specifically [[:Category:Patch Notes|Patches]] and [[:Category:Lists|Lists]]. Thanks! [[User:VivaRomania|🇷🇴]] 01:40, 25 January 2025 (UTC)&lt;br /&gt;
:❤️ [[User:VivaRomania|🇷🇴]] 02:08, 25 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== woah ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.tf2classic.com/w/index.php?title=Engineer&amp;amp;action=history we literally edited Engineer at the same time. i had erased those three cat&#039;s in my edit without knowing you had just done so at that exact moment]. crazy, huh? [[User:VivaRomania|🇷🇴]] 21:21, 10 March 2025 (UTC)&lt;br /&gt;
:also thanks, i&#039;d been meaning to add nocat for a while [[User:VivaRomania|🇷🇴]] 21:22, 10 March 2025 (UTC)&lt;br /&gt;
::that was semi intentional, unfortunately it failed. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 21:24, 10 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== custom fonts don&#039;t work? ==&lt;br /&gt;
The various tf2 based fonts around the wiki don&#039;t seem to be loading for some reason, though I am still able to [https://wiki.tf2classic.com/misc/TF2C.woff2 access them directly]. That, and the little right facing arrows on Special:RecentChanges for entries with multiple edits aren&#039;t showing up either but can still be clicked. Just started happening the other day. Upon previewing this edit, I also noticed the little icons that show up on external links aren&#039;t showing up either. [[User:VivaRomania|🇷🇴]] 04:28, 25 March 2025 (UTC)&lt;br /&gt;
:Apologies, this issue is a bit more confusing. On my phone using Firefox, all of the above is true. However, here on my PC in Firefox, the custom fonts show up just fine, but the external link icon and dropdown arrow on Special:RecentChanges are still missing [[User:VivaRomania|🇷🇴]] 20:30, 25 March 2025 (UTC)&lt;br /&gt;
::Inspecting the external link icon element shows the CSS as &amp;quot;background-image: url(?14604);&amp;quot; which just fails to load. And I can&#039;t even see or click the dropdown arrow on PC, whereas I can still somehow tap the invisible arrow on mobile. Super weird. [[User:VivaRomania|🇷🇴]] 20:32, 25 March 2025 (UTC)&lt;br /&gt;
:::Found the dropdown arrow on PC, CSS shows a similar issue &amp;quot;background-image: url(?d0685);&amp;quot;. [[User:VivaRomania|🇷🇴]] 20:34, 25 March 2025 (UTC)&lt;br /&gt;
:Two things:&lt;br /&gt;
# the above issues are still active issues, anything in the MediaWiki css that uses &amp;quot;url()&amp;quot; is broken. I&#039;ve been trying to research solutions but haven&#039;t found anything yet&lt;br /&gt;
# just curious if I could get sysop so I can edit some stuff that has been protected (like the English localization txt file) to categorize stuff. It&#039;s cool if not though, I understand. [[User:VivaRomania|🇷🇴]] 20:46, 8 May 2025 (UTC)&lt;br /&gt;
:: Hi, yeah the CSS issue is in fact an internal issue with the server itself. We have an idea on how to fix it but we haven&#039;t gotten around to it yet. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 21:14, 8 May 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Demoman_Strategy/fr&amp;diff=7970</id>
		<title>Basic Demoman Strategy/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Demoman_Strategy/fr&amp;diff=7970"/>
		<updated>2025-05-08T20:40:02Z</updated>

		<summary type="html">&lt;p&gt;Technochips: Technochips moved page Stratégie de base de Demoman to Basic Demoman Strategy/fr without leaving a redirect: correct page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Stratégie de base de Demoman}}&lt;br /&gt;
Le [[Demoman/fr|Demoman]] est une classe explosive polyvalente qui excelle en combat indirect, en contrôle de foule et en neutralisation de zone. Son arsenal comprend de nombreuses armes polyvalentes qui permettent de viser par-dessus les obstacles tout en restant hors de vue. Grâce à ses immenses dégâts, le Demoman est excellent pour affronter plusieurs adversaires et détruire les bâtiments des Ingénieurs. Cependant, il est plus vulnérable à courte portée, où ses armes sont plus difficiles à viser, prennent du temps à armer et peuvent s&#039;infliger des dégâts, ce qui le rend plus vulnérable face à des classes comme les [[Scout/fr|Scouts]] ou le [[Pyro/fr|Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Armes principales ==&lt;br /&gt;
&lt;br /&gt;
=== [[Grenade Launcher/fr|Lance-grenade]] ===&lt;br /&gt;
[[File:Backpack_Grenade_Launcher.png|150px]]&lt;br /&gt;
&lt;br /&gt;
Le lance-grenades tire des grenades (Pipe bombs en anglais) en arc de cercle, infligeant 100 points de dégâts par coup direct, quelle que soit la portée, ainsi que des dégâts de zone contre tout ennemi proche. Comme pour le lance-roquettes du Soldier, les dégâts sont concentrés au centre de l&#039;explosion ; il est donc nécessaire d&#039;orienter vos tirs et d&#039;anticiper la position de l&#039;ennemi pour infliger un maximum de dégâts. Le lance-grenades sera votre arme principale lors des échanges de tirs et excelle à moyenne portée. Bien que les coups directs infligent le plus de dégâts, les grenades qui ne touchent pas immédiatement les ennemis rebondiront et exploseront après un court instant. Il est donc toujours possible d&#039;entrainer l&#039;ennemi dans un coin ou de le garder à distance. Cependant, vous ne disposez que de 20 grenades au total avant de devoir récupérer des munitions, alors ne spammez pas vos projectiles imprudemment. Le [[Dynamite Pack/fr|Pack de dynamite]] vous donne +50% de munitions maximales pour votre lance-grenades lorsqu&#039;il est équipé, alors utilisez-le si vous privilégiez le spam à moyenne portée au piégeage avec le [[Stickybomb Launcher/fr|Lanceur de bombes collantes]].&lt;br /&gt;
&lt;br /&gt;
=== [[Gunboats/de|Les bottes de sureté]] ===&lt;br /&gt;
[[File:Backpack_Gunboats.png|150px]]&lt;br /&gt;
&lt;br /&gt;
Les bottes de sureté vous proposent d&#039;échanger votre lance-grenades contre -60 % de dégâts personnels causées par vos [[Stickybomb Launcher/fr|bombes collantes]], ce qui vous permet de d&#039;effectuer un [[Jumping/fr|saut explosif]] beaucoup plus souvent. Cependant, si votre explosion blesse un joueur ennemi (à l&#039;exception des bâtiments ennemis), la réduction de dégâts est ignorée et l&#039;utilisateur subit l&#039;intégralité des dégâts de ses propres explosions. Soyez donc prudent avec les sauts explosifs lorsque des ennemies vous tourent autour. Les Demomen qui préfèrent parcourir la carte trouveront cette arme très utile pour leur mobilité. Cependant, comme vous n&#039;avez plus d&#039;arme principale une fois équipé, vous devrez compenser votre manque de dégâts immédiats à moyenne portée.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyclops/fr|Cyclope]] ===&lt;br /&gt;
[[File:Backpack_Cyclops.png|150px]]&lt;br /&gt;
&lt;br /&gt;
Le Cyclope révolutionne votre approche du jeu. Au lieu de lancer des bombes artisanales qui explosent rapidement, il lance des grenades IEM à détonation manuelle. Cela vous permet de mieux contrôler vos tires durant les combats et de chronométrer un saut explosif si vous viser au sol. Mais le véritable atout réside dans l&#039;interaction de ses explosions avec les armes secondaires du Demoman. Non seulement une explosion du Cyclope peut détruire instantanément les bombes collantes, les mines ou les pack/bâtons de dynamite ennemis, mais elle fait aussi exploser instantanément vos propres explosifs, permettant ainsi d&#039;effectuer des combos mortels. Vous pouvez soit tendre un piège sournois et inciter l&#039;ennemi à s&#039;y frotter, soit foncer tête baissée avec des bombes collantes, des mines ou de la dynamite et les réduire en miettes grâce à un style de jeu plus agressif, axé sur les combos. Ce style de jeu se combine particulièrement bien avec le [[Dynamite Pack/fr|Pack de dynamite]], car vous pouvez ralentir l&#039;ennemi avec un coup direct de votre groupe et tirer sur lui avec le Cyclope pour réussir un combo facile.&lt;br /&gt;
&lt;br /&gt;
== Armes secondaires ==&lt;br /&gt;
&lt;br /&gt;
=== [[Stickybomb Launcher/fr|Lanceur de bombes collantes]] ===&lt;br /&gt;
[[File:Backpack_Stickybomb_Launcher.png|150px]]&lt;br /&gt;
&lt;br /&gt;
Le Lanceur de bombes collantes est un outil de piégeage et de spam extrêmement utile. Les bombes collantes se fixent aux murs et aux plafonds et doivent être déclenchées manuellement avec son mode de tir secondaire. Vous pouvez utiliser leurs propriétés adhésives pour créer des &#039;&#039;pièges collants&#039;&#039; (&#039;&#039;Sticky traps&#039;&#039; en anglais) astucieux dans lesquels les ennemis insouciant peuvent s&#039;y laisser prendre. Les bombes collantes peuvent également servir à effectuer un saut explosif en vous plaçant au dessus d&#039;elles. Cependant, contrairement au Soldier, le Demoman ne dispose d&#039;aucune résistance passive face à ses propres  explosifs (sauf s&#039;il est équipé des [[Gunboats/de|Les bottes de sureté]]), alors ne sautez pas trop n&#039;importe comment au risque de finir en pâté pour chien. De plus, le Lanceur de bombes collantes est un outil de secours très utile lorsque votre lance-grenades est à court de munitions. Vos bombes collantes peuvent être chargées jusqu&#039;à 4 secondes pour être tirées à plus longue distance, ce qui peut être utile pour bombarder les joueurs affaiblies à distance. En revanche, les bombes collantes peuvent être détruites par n&#039;importe quelle balle perdue ; les ennemis au courant de vos plans pourront donc facilement neutraliser votre piège. De plus, les bombes collantes mettent 0,7 seconde à exploser après avoir été tirées ; il est donc essentiel de les déclencher au bon moment pour infliger un maximum de dégâts. Le lanceur de bombes collantes a également un temps de rechargement très long du à son chargeur volumineux ; assurez-vous donc de trouver un bon abri pour recharger et reprendre le combat.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynamite Pack/fr|Pack de dynamite]] ===&lt;br /&gt;
[[File:Backpack_Dynamite_Pack.png|150px]]&lt;br /&gt;
&lt;br /&gt;
Le Pack de Dynamite remplace votre Lanceur debombes collantes par un amas de bâtons de dynamite. Maintenez le tir principal enfoncé pour charger votre lancer ; plus vous chargez longtemps, plus l&#039;amas sera projeté loin. Une fois lancé, il émet trois bips avant d&#039;exploser et de se dispersé en quatre petit bâtons de dynamite. Ces derniers détonent individuellement à 1 ou 2 secondes d&#039;intervalle. Le Pack de Dynamite a un temps de recharge de seulement 10 secondes, ce qui le rend très utile pour spammer des ennemis inconscients à moyenne portée ou pour lancer des bombes par-dessus un abri. Un amas qui touche directement un ennemi le ralentit de 0,5 seconde, ce qui peut avoir l&#039;avantage de retarder une poussée ennemie. Cependant, les [[Engineer/fr|Engineers]] peuvent désamorcer l&#039;amas principal avec leur [[Wrench/fr|Clé], et les [[Pyro/fr|Pyros]] peuvent désamorcer les bombes avec leur [[compression blast/fr|tir d&#039;air comprimé]] ; il est donc préférable de ne pas cibler ces classes avec ce pack.&lt;br /&gt;
&lt;br /&gt;
=== [[Mine Layer/fr|Lanceur de mines]] ===&lt;br /&gt;
[[File:Backpack_Mine_Layer.png|150px]]&lt;br /&gt;
&lt;br /&gt;
Le Lanceur de mines est un excellent outil de piégeage &#039;&#039;tirer et oublier&#039;&#039;. Il remplace l&#039;auto-détonation des bombes collantes par des mines à la détonation automatique, vous permettant de défendre plusieurs zones simultanément. Vous pouvez également visualiser le contour de vos mines déployées à travers les murs, ce qui vous permet de toujours connaître leur emplacement, même à l&#039;autre côté de la carte. Cependant, vous ne pouvez déployer que 6 mines simultanément ; soyez donc ingénieux quant au nombre de mines que contiennent vos pièges et au nombre de zones que vous défendez simultanément. De plus, n&#039;oubliez pas que les mines émettent toujours un bip sonore et explosent 0,4 seconde après avoir été piégées, ce qui permet aux ennemis conscients de vos manigances de facilement exploiter vos pièges. Appuyer sur votre tir alternatif pendant que vous avez des mines déployées les fera s&#039;éteindre sans explosion. Bien que cela puisse paraître négatif, cela peut être utilisé pour installer rapidement un autre piège à mines si le précédent a échoué.&lt;br /&gt;
&lt;br /&gt;
== Armes au corps à corps ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bottle/fr|Bouteille]] ===&lt;br /&gt;
[[File:Backpack_Bottle.png|150px]]&lt;br /&gt;
&lt;br /&gt;
La Bouteille fonctionne comme n&#039;importe quelle arme de mêlée par défaut et inflige 65 points de dégâts. Cependant, comparée aux autres armes de mêlée, le Demoman en tire un meilleur parti que les autres classes. Comme le Demoman subit des dégâts à bout portant avec ses armes, et que ses autres armes ont des temps de rechargement très longs, la Bouteille est souvent son arme de prédilection. Cependant, charger l&#039;ennemi de front pour lui infliger un coup n&#039;est pas judicieux ; il est recommandé de l&#039;inciter à se rapprocher avant de l&#039;abattre.&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman/fr]]&lt;br /&gt;
[[Category:Guides/fr]]&lt;br /&gt;
[[Category:Basic strategy guides/fr]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=7822</id>
		<title>VIP Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP_Race&amp;diff=7822"/>
		<updated>2025-05-04T16:05:19Z</updated>

		<summary type="html">&lt;p&gt;Technochips: removed links to VIP race within the VIP race page (???)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VIP-Race.png|435px|right|Caption]]&lt;br /&gt;
&#039;&#039;&#039;VIP Race&#039;&#039;&#039; is a symmetrical variant of the [[VIP]] game mode, in which more than one team have their own VIPs. On each team, one player will get randomly selected to be the VIP (who will then play as the [[Civilian]]), unless another player gets voted to be their team&#039;s VIP.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In current VIP Race maps, the map contains four control points. Each team&#039;s VIP must capture the two control points belonging to the enemy team, on the opposite half of the map. Each control point unlocks the next, with the final point containing the Civilian&#039;s car near the enemy base. Capturing this point will result in victory.&lt;br /&gt;
&lt;br /&gt;
When a team&#039;s VIP dies, all capture progress is reset, and they will have to start from the first control point again. Unlike in regular VIP mode, no time will be taken from the round clock on VIP death.&lt;br /&gt;
&lt;br /&gt;
If the round timer runs out before either VIP reaches their car, the round will go to [[Sudden Death]]. In this mode, only the VIP is counted for victory in Sudden Death, killing the enemy VIP will win a team the round.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
{{main|List of maps}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File name&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[[2Bridge]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:2bridge-Point-A.jpg|200px]]&lt;br /&gt;
| {{code|vipr_2bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drizzle]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Drizzle-Point-A.jpg|200px]]&lt;br /&gt;
| {{code|vipr_drizzle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map intro ==&lt;br /&gt;
A video tutorial, showcased on day two of the [[Double Down]] update, overviewing how the VIP Race game mode works. This will play in-game upon joining a VIP Race map.&lt;br /&gt;
&amp;lt;youtube&amp;gt;b6e-Oh9l8v4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_play_game_viprmaps}}&lt;br /&gt;
{{Achievement|achievement_vipr_reset}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_play_game_vipr_overtime}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Due to &amp;quot;VIP&amp;quot; being an initialism for &amp;quot;Very Important Person&amp;quot;, the technical full-name of this game mode is &amp;quot;Very Important Person Race&amp;quot;.&lt;br /&gt;
* Despite the game mode being officially revealed with the release of {{Tooltip|two maps|vipr_2bridge, vipr_drizzle}} in the [[Double Down Update]], it has remained functional before this, with maps prefixed &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt; being properly recognized as VIP Race.&lt;br /&gt;
* While currently unused in any officially released maps, there exists functionality for [[Four-Team]] VIP Race, including assets for the [[GRN]] and [[YLW]] teams.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Heavy/fr&amp;diff=7699</id>
		<title>Heavy/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Heavy/fr&amp;diff=7699"/>
		<updated>2025-04-09T21:04:22Z</updated>

		<summary type="html">&lt;p&gt;Technochips: fixed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Heavy}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| title=Heavy&lt;br /&gt;
| image=Heavy&lt;br /&gt;
| class=Leaderboard_class_heavy&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=300&lt;br /&gt;
| overhealed=450&lt;br /&gt;
| speed=77}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Le Heavy&#039;&#039;&#039; &#039;&#039;commentant les armes minuscules de ses ennemis&#039;&#039;|&#039;&#039;Vas-y! Monte ton arme de fillette avant de fuir !&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Le &#039;&#039;&#039;Heavy Weapons Guy&#039;&#039;&#039; est une [[Classes/fr#Defense|classe défensive]] originaire de Russie. Grand et passionné, il adore son métier et adore encore plus anéantir ses ennemis. Spécialisé dans les tirs de suppression à moyenne et courte portée grâce à son [[Minigun/fr|Minigun]], il est une véritable machine à sous grâce aux dégâts considérables infligés à courte portée par son arme et à sa grande réserve de vie.&lt;br /&gt;
&lt;br /&gt;
Avec la vitesse de déplacement la plus lente du jeu et la réserve de vie la plus élevée, le Lourd est une force redoutable. Ces statistiques lui permettent d&#039;être une force redoutable sur le champ de bataille lorsque son Minigun est à pleine puissance et tire. Associé à un [[Medic/fr|Medic]], le Heavy devient une menace redoutable, capable d&#039;encaisser et d&#039;en infliger autant. Le Minigun lui-même possède des dégâts impressionnants et de nombreuses possibilités d&#039;utilisation. Cette puissance a pour prix d&#039;être la classe la plus lente du jeu, ce qui rend difficile pour le Heavy d&#039;apparaître à temps dans les combats d&#039;équipe et d&#039;être facilement déjoué par les classes à longue portée et les autres classes à courte portée.&lt;br /&gt;
&lt;br /&gt;
Étant l&#039;une des rares classes dont les dégâts ne se résument pas à des tirs en rafale, mais à un flot de balles soutenu, le Heavy peut participer à plus de combats que la plupart des classes.&lt;br /&gt;
&lt;br /&gt;
Grâce à toutes ces caractéristiques impressionnantes, le Heavy excelle dans le combat polyvalent et les tactiques de suppression pour contrôler le champ de bataille.&lt;br /&gt;
   &lt;br /&gt;
Le Heavy est interprété par [http://www.imdb.fr/name/nm0777229/ Gary Schwartz], qui interprète également le [[Demoman/fr|Demoman]]. Pour la VF, c&#039;est [[Wikipedia:fr:Thierry Mercier|Thierry Mercier]] qui le double.&lt;br /&gt;
&lt;br /&gt;
== Biographie ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pays d&#039;origine&#039;&#039;&#039; : Russie&lt;br /&gt;
&#039;&#039;&#039;Métier&#039;&#039;&#039; = Tueur&lt;br /&gt;
&#039;&#039;&#039;Devise&#039;&#039;&#039; = &amp;quot;Tirer Bien&amp;quot;&lt;br /&gt;
Comme un ours en hibernation, Le Heavy semble être un gentil géant. Tout comme un ours, cependant, le croire gentil vous mènera à vous faire déchiqueter en petits morceaux. Bien qu&#039;il parle simplement et se déplace avec une économie d&#039;énergie qui est souvent confondue avec la sieste, Le Heavy n&#039;est pas stupide, il n&#039;est pas votre ami, et il souhaite généralement que vous la fermiez de vous-même avant qu&#039;il ne doive le faire pour vous.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armes ==&lt;br /&gt;
=== Principale ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Minigun}}&lt;br /&gt;
{{Weapon|Anti-Aircraft Cannon}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondaire ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Sandvich}}&lt;br /&gt;
}}&lt;br /&gt;
=== Corps à corps===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fists}}&lt;br /&gt;
{{Weapon|Chekhov&#039;s Punch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stratégie de base ==&lt;br /&gt;
&#039;&#039;Article principal : [[Basic Heavy Strategy/fr|Stratégie de base du Heavy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
En tant que Heavy…&lt;br /&gt;
* …si vous êtes touché, appuyez sur {{Callmedic}} pour demander des soins. Les [[Medic/fr|Medics]] les plus proches seront avertis.&lt;br /&gt;
* …vous êtes le grand pote du Medic. Le champ doit être libre entre le Medic et vous pour qu&#039;il puisse vous soigner.&lt;br /&gt;
* …vous êtes une cible idéale pour les [[Spy|Spies]]. Utilisez votre arsenal pour les tenir à distance, et surveillez souvent vos arrières.&lt;br /&gt;
* …maintenez {{Attack2}} enfoncé pour faire tourner les canons du [[minigun/fr|minigun]] et accueillir chaleureusement vos ennemis.&lt;br /&gt;
* …votre minigun est très gourmand. Récupérez les munitions des armes abandonnées.&lt;br /&gt;
* …vous ne perdez pas de vitesse lorsque vous faites tourner le canon de votre minigun dans les airs. Servez-vous de cet avantage pour surprendre les ennemis dans les angles !&lt;br /&gt;
* …votre [[Shotgun/fr|fusil à pompe]] peut infliger de gros dégâts, et vous permet de vous déplacer plus rapidement tout en attaquant, comparé à votre minigun.&lt;br /&gt;
* …votre grand nombre de points de vie vous permet de facilement gagner la plupart des combats au corps à corps. N&#039;ayez pas peur d&#039;utiliser vos [[fists/fr|poings]] !&lt;br /&gt;
* …avec le [[Sandvich/fr|Sandvich]], soyez sûr d&#039;appuyer sur {{Attack2}} pour soigner vos coéquipiers. &lt;br /&gt;
* …assurez-vous de trouver un endroit sûr pour manger votre Sandvich, sinon vous allez être grossièrement interrompu.&lt;br /&gt;
* …votre [[Anti-Aircraft Cannon/fr|canon antiaérien]] inflige des dégâts élevés, et est idéal pour gérer les foules.&lt;br /&gt;
* …votre canon antiaérien inflige des [[Critical hit/fr#Mini Crits|mini-crits]] aux ennemis qui sont dans les airs. Utilisez-le pour abattre les [[Soldier/fr|Soldiers]]  ou les ennemis utilisant des [[Jump Pads/fr|tremplins]].&lt;br /&gt;
* …le [[Chekhov&#039;s Punch/fr|coup de poing de Tchekhov]] stocke des coups critiques sur les coups réussis. Utilisez-le avec votre minigun pour des coups critiques garantis !&lt;br /&gt;
* …le coup de poing de Tchekhov vous fait subir des coups critiques des attaques au corps à corps des ennemis. Faites donc attention lors des combats rapprochés.&lt;br /&gt;
&lt;br /&gt;
== Succès liées au Heavy ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_fists_melee_duel}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noms dans d&#039;autres langues ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Картечар|bg_m=Gunner&lt;br /&gt;
|de=Heavy&lt;br /&gt;
|en=Heavy&lt;br /&gt;
|es=Heavy&lt;br /&gt;
|fr=Heavy&lt;br /&gt;
|hu=Gépágyús|hu_m=Gunner&lt;br /&gt;
|it=Grosso|it_m=Heavy&lt;br /&gt;
|pl=Gruby|pl_m=Heavy&lt;br /&gt;
|pt-br=Heavy&lt;br /&gt;
|ro=Heavy&lt;br /&gt;
|ru=Пулемётчик|ru_m=Gunner&lt;br /&gt;
|tr=Heavy&lt;br /&gt;
|uk=Кулеметник|uk_m=Gunner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Historique des mises à jour ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Les animations de rechargement du Heavy ont été mises à jour pour être plus basses sur l&#039;écran.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
*Le Heavy est la première et unique classe à posséder une arme non standard dans chacun de ses emplacements depuis la mise à jour [[Fight or Flight/fr|Fight or Flight]].&lt;br /&gt;
*Le nom officiel de la classe est &amp;quot;&#039;&#039;&#039;Heavy Weapons Guy&#039;&#039;&#039;&amp;quot; ; cependant, le Heavy n&#039;est jamais appelé ainsi dans le jeu.&lt;br /&gt;
*L&#039;emblème sur le bras du Heavy était à l&#039;origine un crâne, qui a ensuite été remplacé par un poing.&lt;br /&gt;
*Dans Team Fortress 2 Classic, le Heavy dispose d&#039;une nouvelle réplique pour sa commande vocale &amp;quot;Merci !&amp;quot; : &amp;quot;до свидания !&amp;quot; (Traduction : &amp;quot;Au revoir !&amp;quot;). Cette réponse provient des versions préliminaires de Team Fortress 2.&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier/fr&amp;diff=7446</id>
		<title>Soldier/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier/fr&amp;diff=7446"/>
		<updated>2025-03-15T15:12:23Z</updated>

		<summary type="html">&lt;p&gt;Technochips: removed newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Soldier}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| title=Soldier&lt;br /&gt;
| image=Soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| Health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Le Soldier&#039;&#039;&#039; &#039;&#039;sur le sort réservé à ses ennemies&#039;&#039;|&#039;&#039;Mon fusil à pompe n&#039;est pas d&#039;accord avec ta volonté de vivre, vermine !&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Le &#039;&#039;&#039;Soldier&#039;&#039;&#039; est un mercenaire psychotique et armé jusqu&#039;aux dents qui est efficace dans presque toutes les situations. C&#039;est une classe offensive généraliste dotée d&#039;armes puissantes, du deuxième plus grand nombre de points de vie du jeu et de nombreuses options de mobilité.&lt;br /&gt;
&lt;br /&gt;
L&#039;arme principale du Soldier est un lance-roquettes dont les projectiles lentes infligent d&#039;importants dégâts dans une zone donnée. Ces roquettes réduisent les dégâts à longue portée et peuvent infliger des dégâts au Soldat lui-même, ce qui peut être un handicap ou un atout selon les circonstances. Ses armes secondaires sont variées, allant des armes de secours en hitscan aux options de mobilité passive. Ces options complètent les capacités du Soldat en lui offrant un outil de finition ou des sauts propulsés supplémentaires.&lt;br /&gt;
&lt;br /&gt;
La capacité la plus emblématique du Soldier est sans doute son saut propulsé. Exploitant les dégâts et le recul infligés par les roquettes, il se propulse sur de longues distances dans presque toutes les directions. Plusieurs tirs de roquettes successives peuvent allonger la distance d&#039;un seul saut, permettant ainsi des déplacements rapides à travers toute la carte. Ces sauts vont des déplacements verticaux ultra-rapides vers le pack de soins ou l&#039;objectif le plus proche aux sauts horizontaux vers les hauteurs, et bien plus encore. Pour ce faire, le Soldier bénéficie d&#039;une résistance de 60 % à ses tirs de roquettes.&lt;br /&gt;
&lt;br /&gt;
Les nombreux atouts du Soldier, notamment sa grande réserve de santé, ses dégâts importants et sa mobilité ultra-rapide, font de lui l&#039;une des meilleures classes généralistes du jeu. Tirer parti de ces atouts peut faire du Soldie l&#039;une des plus grandes menaces que le champ de bataille ait jamais connues.&lt;br /&gt;
&lt;br /&gt;
Le Soldat est interprété par Rick May.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biographie ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lieu d&#039;origine&#039;&#039;&#039; : Midwest, États-Unis&lt;br /&gt;
&#039;&#039;&#039;Métier&#039;&#039;&#039; : Choc et effroi&lt;br /&gt;
&#039;&#039;&#039;Devise&#039;&#039;&#039; : &amp;quot;Je suis un homme-canon.&amp;quot;&lt;br /&gt;
Guerre mondiale préférée : Seconde Guerre mondiale&lt;br /&gt;
&#039;&#039;&#039;Compétence spéciale&#039;&#039;&#039; : Saut propulsé&lt;br /&gt;
Malgré son désir désespéré de combattre durant la Seconde Guerre Mondiale, le Soldier fut rejeté de chacune des branches de l&#039;armée américaine. Imperturbable, il acheta son propre ticket pour l&#039;Europe. Après l&#039;atterrissage et une localisation difficile de la Pologne, le Soldier apprit par lui-même à charger et faire feu avec différentes armes avant d&#039;embarquer pour un massacre de Nazis pour lequel il reçût plusieurs médailles qu&#039;il dessina et créa lui-même. Son carnage pris fin immédiatement à la découverte de la fin de la guerre en 1949.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armes ==&lt;br /&gt;
&lt;br /&gt;
=== Principale ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondaire ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== Corps à corps ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shovel}}&lt;br /&gt;
{{Weapon|Admiralty Anchor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stratégie de base ==&lt;br /&gt;
&#039;&#039;Article principal : [[Basic Soldier Strategy/fr|Stratégie principales du Soldier]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
En tant que Soldier…&lt;br /&gt;
* …appuyez sur {{Callmedic}} pour demander des soins. Les [[Medic/fr|Medics]] les plus proches seront avertis.&lt;br /&gt;
* …vous pouvez faire des [[Jumping/fr|sauts propulsés]] particulièrement hauts en tirant une roquette à vos pieds au moment où vous sautez.&lt;br /&gt;
* …tirez les roquettes aux pieds de vos ennemis pour être sûr qu&#039;ils n&#039;échappent pas aux dégâts.&lt;br /&gt;
* …veillez à ce que votre [[Rocket Launcher/fr|lance-roquettes]]  soit toujours chargé. Appuyez sur {{RELOAD}} pour le recharger à tout moment.&lt;br /&gt;
* …vos roquettes provoquent un puissant recul. Utilisez cet effet pour pousser ou faire reculer les ennemis en l&#039;air.&lt;br /&gt;
* …votre [[shotgun/fr|fusil à pompe]] peut vous être utile en combat si vous devez recharger votre lance-roquettes.&lt;br /&gt;
* …utilisez votre [[shovel/fr|pelle]] pour infliger des dégâts de près sans avoir à vous soucier de recharger..&lt;br /&gt;
* …les [[Gunboats/fr|bottes de sûreté]] réduisent grandement les dégâts reçus d&#039;un saut propulsé. Utilisez-les lorsque la mobilité et le positionnement sont d&#039;une grande importance.&lt;br /&gt;
* …votre [[RPG/fr|R.P.G.]] peut tirer au dessus des abris. Assurez-vous de toujours bien viser vos roquettes.&lt;br /&gt;
* …les dégâts de l&#039;onde de choc de votre Ancre d&#039;Amirauté augmentent en fonction du temps passé à la tenir. Utilisez-la au sommet de votre saut propulsé !&lt;br /&gt;
* …équiper l&#039;Ancre d&#039;Amirauté vous rend vulnérable aux projectiles en les transformant en coups critiques lorsque vous êtes dans les airs. Volez avec précaution !&lt;br /&gt;
&lt;br /&gt;
== Noms dans d&#039;autres langues ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Войник|bg_m=Soldier&lt;br /&gt;
|de=Soldier&lt;br /&gt;
|en=Soldier&lt;br /&gt;
|es=Soldier&lt;br /&gt;
|fr=Soldier&lt;br /&gt;
|hu=Katona|hu_m=Soldier&lt;br /&gt;
|it=Soldato|it_m=Soldier&lt;br /&gt;
|pl=Żołnierz|pl_m=Soldier&lt;br /&gt;
|pt-br=Soldier&lt;br /&gt;
|ro=Soldier&lt;br /&gt;
|ru=Солдат|ru_m=Soldier&lt;br /&gt;
|tr=Soldier&lt;br /&gt;
|uk=Солдат|uk_m=Soldier&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
*La capacité des Soldiers à pouvoir utiliser leurs roquettes pour sauter plus haut provient de Quake et était un bogue dans les jeux originaux de Team Fortress. Valve l&#039;a adopté dans TF2, comme en témoigne  la première bande-annonce moderne de TF2.&lt;br /&gt;
*Bien que les grenades du Soldier agissent davantage comme une décoration que comme une véritable arme, elles étaient destinées à être utilisées comme une arme pendant le développement de Team Fortress 2.&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Soldier/fr&amp;diff=7445</id>
		<title>Soldier/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Soldier/fr&amp;diff=7445"/>
		<updated>2025-03-15T15:12:06Z</updated>

		<summary type="html">&lt;p&gt;Technochips: fixed spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Soldier}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_soldier&lt;br /&gt;
| title=Soldier&lt;br /&gt;
| image=Soldier&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| Health=200&lt;br /&gt;
| overhealed=300&lt;br /&gt;
| speed=80}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Le Soldier&#039;&#039;&#039; &#039;&#039;sur le sort réservé à ses ennemies&#039;&#039;|&#039;&#039;Mon fusil à pompe n&#039;est pas d&#039;accord avec ta volonté de vivre, vermine !&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Le &#039;&#039;&#039;Soldier&#039;&#039;&#039; est un mercenaire psychotique et armé jusqu&#039;aux dents qui est efficace dans presque toutes les situations. C&#039;est une classe offensive généraliste dotée d&#039;armes puissantes, du deuxième plus grand nombre de points de vie du jeu et de nombreuses options de mobilité.&lt;br /&gt;
&lt;br /&gt;
L&#039;arme principale du Soldier est un lance-roquettes dont les projectiles lentes infligent d&#039;importants dégâts dans une zone donnée. Ces roquettes réduisent les dégâts à longue portée et peuvent infliger des dégâts au Soldat lui-même, ce qui peut être un handicap ou un atout selon les circonstances. Ses armes secondaires sont variées, allant des armes de secours en hitscan aux options de mobilité passive. Ces options complètent les capacités du Soldat en lui offrant un outil de finition ou des sauts propulsés supplémentaires.&lt;br /&gt;
&lt;br /&gt;
La capacité la plus emblématique du Soldier est sans doute son saut propulsé. Exploitant les dégâts et le recul infligés par les roquettes, il se propulse sur de longues distances dans presque toutes les directions. Plusieurs tirs de roquettes successives peuvent allonger la distance d&#039;un seul saut, permettant ainsi des déplacements rapides à travers toute la carte. Ces sauts vont des déplacements verticaux ultra-rapides vers le pack de soins ou l&#039;objectif le plus proche aux sauts horizontaux vers les hauteurs, et bien plus encore. Pour ce faire, le Soldier bénéficie d&#039;une résistance de 60 % à ses tirs de roquettes.&lt;br /&gt;
&lt;br /&gt;
Les nombreux atouts du Soldier, notamment sa grande réserve de santé, ses dégâts importants et sa mobilité ultra-rapide, font de lui l&#039;une des meilleures classes généralistes du jeu. Tirer parti de ces atouts peut faire du Soldie l&#039;une des plus grandes menaces que le champ de bataille ait jamais connues.&lt;br /&gt;
&lt;br /&gt;
Le Soldat est interprété par Rick May.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biographie ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lieu d&#039;origine&#039;&#039;&#039; : Midwest, États-Unis&lt;br /&gt;
&#039;&#039;&#039;Métier&#039;&#039;&#039; : Choc et effroi&lt;br /&gt;
&#039;&#039;&#039;Devise&#039;&#039;&#039; : &amp;quot;Je suis un homme-canon.&amp;quot;&lt;br /&gt;
Guerre mondiale préférée : Seconde Guerre mondiale&lt;br /&gt;
&#039;&#039;&#039;Compétence spéciale&#039;&#039;&#039; : Saut propulsé&lt;br /&gt;
Malgré son désir désespéré de combattre durant la Seconde Guerre Mondiale, le Soldier fut rejeté de chacune des branches de l&#039;armée américaine. Imperturbable, il acheta son propre ticket pour l&#039;Europe. Après l&#039;atterrissage et une localisation difficile de la Pologne, le Soldier apprit par lui-même à charger et faire feu avec différentes armes avant d&#039;embarquer pour un massacre de Nazis pour lequel il reçût plusieurs médailles qu&#039;il dessina et créa lui-même. Son carnage pris fin immédiatement à la découverte de la fin de la guerre en 1949.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armes ==&lt;br /&gt;
&lt;br /&gt;
=== Principale ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Rocket Launcher}}&lt;br /&gt;
{{Weapon|R.P.G.}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondaire ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Gunboats}}&lt;br /&gt;
}}&lt;br /&gt;
=== Corps à corps ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shovel}}&lt;br /&gt;
{{Weapon|Admiralty Anchor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stratégie de base ==&lt;br /&gt;
&#039;&#039;Article principal : [[Basic Soldier Strategy/fr|Stratégie principales du Soldier]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
En tant que Soldier…&lt;br /&gt;
* …appuyez sur {{Callmedic}} pour demander des soins. Les [[Medic/fr|Medics]] les plus proches seront avertis.&lt;br /&gt;
* …vous pouvez faire des [[Jumping/fr|sauts propulsés]] particulièrement hauts en tirant une roquette à vos pieds au moment où vous sautez.&lt;br /&gt;
* …tirez les roquettes aux pieds de vos ennemis pour être sûr qu&#039;ils n&#039;échappent pas aux dégâts.&lt;br /&gt;
* …veillez à ce que votre [[Rocket Launcher/fr|lance-roquettes]]  soit toujours chargé. Appuyez sur {{RELOAD}} pour le recharger à tout moment.&lt;br /&gt;
* …vos roquettes provoquent un puissant recul. Utilisez cet effet pour pousser ou faire reculer les ennemis en l&#039;air.&lt;br /&gt;
* …votre [[shotgun/fr|fusil à pompe]] peut vous être utile en combat si vous devez recharger votre lance-roquettes.&lt;br /&gt;
* …utilisez votre [[shovel/fr|pelle]] pour infliger des dégâts de près sans avoir à vous soucier de recharger..&lt;br /&gt;
* …les [[Gunboats/fr|bottes de sûreté]] réduisent grandement les dégâts reçus d&#039;un saut propulsé. Utilisez-les lorsque la mobilité et le positionnement sont d&#039;une grande importance.&lt;br /&gt;
* …votre [[RPG/fr|R.P.G.]] peut tirer au dessus des abris. Assurez-vous de toujours bien viser vos roquettes.&lt;br /&gt;
* …les dégâts de l&#039;onde de choc de votre Ancre d&#039;Amirauté augmentent en fonction du temps passé à la tenir. Utilisez-la au sommet de votre saut propulsé !&lt;br /&gt;
* …équiper l&#039;Ancre d&#039;Amirauté vous rend vulnérable aux projectiles en les transformant en coups critiques lorsque vous êtes dans les airs. Volez avec précaution !&lt;br /&gt;
&lt;br /&gt;
== Noms dans d&#039;autres langues ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Войник|bg_m=Soldier&lt;br /&gt;
|de=Soldier&lt;br /&gt;
|en=Soldier&lt;br /&gt;
|es=Soldier&lt;br /&gt;
|fr=Soldier&lt;br /&gt;
|hu=Katona|hu_m=Soldier&lt;br /&gt;
|it=Soldato|it_m=Soldier&lt;br /&gt;
|pl=Żołnierz|pl_m=Soldier&lt;br /&gt;
|pt-br=Soldier&lt;br /&gt;
|ro=Soldier&lt;br /&gt;
|ru=Солдат|ru_m=Soldier&lt;br /&gt;
|tr=Soldier&lt;br /&gt;
|uk=Солдат|uk_m=Soldier&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
*La capacité des Soldiers à pouvoir utiliser leurs roquettes pour sauter plus haut provient de Quake et était un bogue dans les jeux originaux de Team Fortress. Valve l&#039;a adopté dans TF2, comme en témoigne  la première bande-annonce moderne de TF2.&lt;br /&gt;
*Bien que les grenades du Soldier agissent davantage comme une décoration que comme une véritable arme, elles étaient destinées à être utilisées comme une arme pendant le développement de Team Fortress 2.&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=7441</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=7441"/>
		<updated>2025-03-15T14:54:30Z</updated>

		<summary type="html">&lt;p&gt;Technochips: removed newline?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Basic Information&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Icon {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Type {{!!}} [[Classes#{{{type}}}|{{{type}}}]]}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Health {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} with overheal)}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Speed {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:{{{title|{{PAGENAME}}}}}]]&lt;br /&gt;
{{#if: {{{type|}}} | [[Category:{{{type}}} classes]]}}&lt;br /&gt;
{{#switch: {{{title|{{PAGENAME}}}}}&lt;br /&gt;
 | Civilian = [[Category:Special classes]]&lt;br /&gt;
 | Mercenary = [[Category:Special classes]]&lt;br /&gt;
 | Henchman = [[Category:Special classes]]&lt;br /&gt;
 | Scout = [[Category:Regular classes]]&lt;br /&gt;
 | Soldier = [[Category:Regular classes]]&lt;br /&gt;
 | Pyro = [[Category:Regular classes]]&lt;br /&gt;
 | Demoman = [[Category:Regular classes]]&lt;br /&gt;
 | Heavy = [[Category:Regular classes]]&lt;br /&gt;
 | Engineer = [[Category:Regular classes]]&lt;br /&gt;
 | Medic = [[Category:Regular classes]]&lt;br /&gt;
 | Sniper = [[Category:Regular classes]]&lt;br /&gt;
 | Spy = [[Category:Regular classes]]&lt;br /&gt;
}}}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Scout/fr&amp;diff=7440</id>
		<title>Scout/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Scout/fr&amp;diff=7440"/>
		<updated>2025-03-15T14:53:28Z</updated>

		<summary type="html">&lt;p&gt;Technochips: fix infobox and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Scout}}{{Infobox class&lt;br /&gt;
| title=Scout&lt;br /&gt;
| image=Scout&lt;br /&gt;
| class=Leaderboard_class_scout&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=133}}{{Quotation|&#039;&#039;&#039;Le Scout&#039;&#039;&#039; &#039;&#039;en s&#039;échappant avec le drapeau ennemie&#039;&#039;|Dis adieu à tes foutus dossiers, crétin !}}&lt;br /&gt;
&lt;br /&gt;
Le &#039;&#039;Scout&#039;&#039; est un jeune homme originaire de Boston qui court vite, parle beaucoup, adore le baseball et a une attitude offensive. Il fait partie de des [[Classes#Offense/fr|classes offensives]] spécialisée dans les attaques offensives, les attaques par contournement et les tactiques basées sur les objectifs.&lt;br /&gt;
&lt;br /&gt;
Doté de la vitesse la plus élevée des neuf classes et de la capacité spéciale d&#039;effectuer des doubles sauts, le Scout peut traverser de nombreux environnements rapidement et facilement. Cette mobilité est idéale pour se rapprocher des cibles importantes, esquiver les tirs ennemis et se sortir de situations difficiles malgré sa faible santé.&lt;br /&gt;
&lt;br /&gt;
Le Scout est également la seule classe à avoir un taux de capture deux fois supérieur à la normale, ce qui lui permet de pousser des wagon en mode [[Payload/fr|Charge utile]] et de capturer des [[Control point (objective)/fr|Points de contrôle]] beaucoup plus rapidement. En dehors de ces objectifs, sa vitesse fait également de lui un excellent porteur de drapeau dans des modes comme [[Capture the Flag/fr|Capture de drapeau]] et [[Special Delivery/fr|Livraison spéciale]].&lt;br /&gt;
&lt;br /&gt;
Qu&#039;il s&#039;agisse d&#039;éliminer les [[Medic/fr|Medics]] ou les [[Civilian/fr|Civilian]] ennemis, d&#039;attaquer par les flancs ou simplement de s&#039;enfuir avec le drapeau, le Scout est une classe polyvalente qui excelle à être une épine constante dans le pied des équipes ennemies.&lt;br /&gt;
&lt;br /&gt;
Le Scout est interprété par Nathan Vetterlein.&lt;br /&gt;
&lt;br /&gt;
== Biographie ==&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origine&#039;&#039;&#039; : Boston, Massachusetts, États-Unis&lt;br /&gt;
&#039;&#039;&#039;Travail&#039;&#039;&#039; : Récupération rapide&lt;br /&gt;
&#039;&#039;&#039;Devise&#039;&#039;&#039; : &amp;quot;Trop. De. Caféine.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Capacité&#039;&#039;&#039; : Double saut&lt;br /&gt;
Le plus jeune de huit garçons provenant du Sud de Boston, le Scout apprît très tôt à résoudre ses problèmes avec ses poings. Avec sept frères plus âgés, les combats avaient tendance à s&#039;achever avant que l&#039;avorton de la fratrie ne puisse arriver à portée de coup. Le Scout s&#039;entraîna donc à courir. Il courut partout, tout le temps, jusqu&#039;à ce qu&#039;il puisse avoir l&#039;avantage sur ses chiens fous de frères.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armes ==&lt;br /&gt;
&lt;br /&gt;
=== Principales ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Scattergun}}&lt;br /&gt;
{{Weapon|Nail Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondaires ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Corps à corps ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Bat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stratégie de base ==&lt;br /&gt;
{{Main|Basic Scout Strategy}}&lt;br /&gt;
&lt;br /&gt;
En tant que Scout…&lt;br /&gt;
* …vous pouvez faire un second saut dans les airs pour changer de direction et éviter les tirs.&lt;br /&gt;
* …vous capturez les [[Control point (objective)/fr|points de contrôle]] deux fois plus vite que les autres classes.&lt;br /&gt;
* …vous avez intérêt à rester en mouvement et à exploiter votre vitesse..&lt;br /&gt;
* …vous êtes une excellente distraction. Attirez l&#039;attention des classes dangereuses telles que les [[Heavy/fr|Heavies]] et [[Sniper/fr|Snipers]] pour permettre à votre équipe d&#039;avancer.&lt;br /&gt;
* …votre [[Scattergun/fr|fusil à dispersion]] est mortel si vous tirez à bout portant.&lt;br /&gt;
* …utilisez votre [[Pistol/fr|pistolet]] pour vous débarrasser des ennemis en gardant vos distances.&lt;br /&gt;
* …votre [[Bat/fr|batte]] inflige moins de dégâts que d&#039;autres armes de corps à corps, mais frappe plus rapidement.&lt;br /&gt;
* …votre [[Nail Gun/fr|pistolet à clous]] est idéal pour retenir les ennemis qui vous pourchassent.&lt;br /&gt;
&lt;br /&gt;
== Noms dans d&#039;autres langues ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Разузнавач|bg_m=Scout&lt;br /&gt;
|de=Scout&lt;br /&gt;
|en=Scout&lt;br /&gt;
|es=Scout&lt;br /&gt;
|fr=Scout&lt;br /&gt;
|hu=Felderítő|hu_m=Scout&lt;br /&gt;
|it=Esploratore|it_m=Scout&lt;br /&gt;
|pl=Skaut|pl_m=Scout&lt;br /&gt;
|pt-br=Scout&lt;br /&gt;
|ro=Scout&lt;br /&gt;
|ru=Разведчик|ru_m=Scout&lt;br /&gt;
|tr=Scout&lt;br /&gt;
|uk=Розвідник|uk_m=Scout&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Historique des mises à jour ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Ajout de sons de déchargement d&#039;armes lors des rechargements de l&#039;[[Engineer/fr|Engineer]] et du Scout.&lt;br /&gt;
* Correction des animations de défaite du Scout, qui s&#039;activaient plus rapidement lorsqu&#039;il courait plus lentement que sa vitesse maximale.&lt;br /&gt;
* Correction de l&#039;animation de sursaut du Scout pour maintenir l&#039;arme verrouillée dans sa main droite.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Comparaisons avec &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*Le pantalon du Scout BLU dans &amp;quot;TF2 Classic&amp;quot; est désormais bleu marine, comme dans les versions bêra de &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039; et la version PlayStation 3. Sur les versions PC et Xbox 360 de TF2, la couleur reste identique à celle du pantalon du Scout RED.[https://www.youtube.com/watch?v=4ZxnOG8-Hos Supposément par erreur.]&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
*Dès les débuts de Team Fortress 2, de nombreux joueurs ont remarqué une ressemblance entre Scout et Vince Offer, un célèbre présentateur télévisé. Suite à de nombreuses demandes, Valve a publié de nouvelles réponses pour Scout, inspirées de Vince Offer, dans la mise à jour Scout du 24 février 2009.&lt;br /&gt;
** Ces réponses comprennent &#039;&#039;&amp;quot;Si vous commandez maintenant, j&#039;vous offre un deuxième tabassage, gratos.&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Y&#039;a pas d&#039;autres classes qui pouront faire ça !&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Quiz surprise. Combien de temps faut-il pour tuer un abruti ? (imitation d&#039;un buzzer) désolé, temps écoulé, t&#039;es mort.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:VivaRomania&amp;diff=7393</id>
		<title>User talk:VivaRomania</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:VivaRomania&amp;diff=7393"/>
		<updated>2025-03-10T21:29:49Z</updated>

		<summary type="html">&lt;p&gt;Technochips: added signature oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note on the use of infoboxes ==&lt;br /&gt;
&lt;br /&gt;
I think the &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; parameter should only be set if the title wanted for the infobox does not match the page&#039;s title (that only happens on very specific cases like in localized page names, also see [[Template:Infobox class]]&#039;s literal descriptions of the parameters). This means that if you&#039;re writing an infobox, you should use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to default it to the page&#039;s title. I believe the TF2 wiki does this (as well as any other wikis), so please avoid adding the &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; tag to preexisting pages that didn&#039;t set it. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 21:29, 10 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:VivaRomania&amp;diff=7392</id>
		<title>User talk:VivaRomania</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:VivaRomania&amp;diff=7392"/>
		<updated>2025-03-10T21:26:17Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note on the use of infoboxes ==&lt;br /&gt;
&lt;br /&gt;
I think the &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; parameter should only be set if the title wanted for the infobox does not match the page&#039;s title (that only happens on very specific cases like in localized page names, also see [[Template:Infobox class]]&#039;s literal descriptions of the parameters). This means that if you&#039;re writing an infobox, you should use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to default it to the page&#039;s title. I believe the TF2 wiki does this (as well as any other wikis), so please avoid adding the &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; tag to preexisting pages that didn&#039;t set it.&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:Technochips&amp;diff=7391</id>
		<title>User talk:Technochips</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:Technochips&amp;diff=7391"/>
		<updated>2025-03-10T21:24:33Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Question(s) ==&lt;br /&gt;
&lt;br /&gt;
Can we get a couple new links added to the main page&#039;s Categories section? Specifically [[:Category:Patch Notes|Patches]] and [[:Category:Lists|Lists]]. Thanks! [[User:VivaRomania|🇷🇴]] 01:40, 25 January 2025 (UTC)&lt;br /&gt;
:❤️ [[User:VivaRomania|🇷🇴]] 02:08, 25 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== woah ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.tf2classic.com/w/index.php?title=Engineer&amp;amp;action=history we literally edited Engineer at the same time. i had erased those three cat&#039;s in my edit without knowing you had just done so at that exact moment]. crazy, huh? [[User:VivaRomania|🇷🇴]] 21:21, 10 March 2025 (UTC)&lt;br /&gt;
:also thanks, i&#039;d been meaning to add nocat for a while [[User:VivaRomania|🇷🇴]] 21:22, 10 March 2025 (UTC)&lt;br /&gt;
::that was semi intentional, unfortunately it failed. &amp;lt;span style=&amp;quot;font-family:monospace&amp;quot;&amp;gt;[[User:Technochips|Technochips]]&amp;lt;/span&amp;gt; ([[User talk:Technochips|talk]]) 21:24, 10 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:VivaRomania&amp;diff=7390</id>
		<title>User talk:VivaRomania</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:VivaRomania&amp;diff=7390"/>
		<updated>2025-03-10T21:23:49Z</updated>

		<summary type="html">&lt;p&gt;Technochips: /* Note on the use of infoboxes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note on the use of infoboxes ==&lt;br /&gt;
&lt;br /&gt;
I think the &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; parameter should only be set if the title wanted for the infobox does not match the page&#039;s title (that only happens on very specific cases like in localized page names). This means that if you&#039;re writing an infobox, you should use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to default it to the page&#039;s title. I believe the TF2 wiki does this (as well as any other wikis), so please avoid adding the &amp;lt;code&amp;gt;title&amp;lt;/code&amp;gt; tag to preexisting pages that didn&#039;t set it.&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=7385</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=7385"/>
		<updated>2025-03-10T21:19:23Z</updated>

		<summary type="html">&lt;p&gt;Technochips: shuts categories up when not on the mainspace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; width=320px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{title|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{image|{{PAGENAME}}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
{{Switcher&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} RED.png|center|frameless|256px]]&lt;br /&gt;
|RED&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} BLU.png|center|frameless|256px]]&lt;br /&gt;
|BLU&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} GRN.png|center|frameless|256px]]&lt;br /&gt;
|GRN&lt;br /&gt;
|[[File:{{{image|{{PAGENAME}}}}} YLW.png|center|frameless|256px]]&lt;br /&gt;
|YLW}}|{{#ifexist: File:{{{image|{{PAGENAME}}}}}.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
[[File:{{{image|{{PAGENAME}}}}}.png|center|frameless|256px]]}}}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Basic Information&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Icon {{!!}} [[File:{{{class}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Type {{!!}} [[Classes#{{{type}}}|{{{type}}}]]}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Health {{!!}} {{{health}}} {{#if: {{{overhealed|}}} | ({{{overhealed}}} with overheal)}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Speed {{!!}} {{{speed}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}{{#if: {{{nocategory|{{NAMESPACE}}}}}||&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:{{{title|{{PAGENAME}}}}}]]&lt;br /&gt;
{{#if: {{{type|}}} | [[Category:{{{type}}} classes]]}}&lt;br /&gt;
{{#switch: {{{title|{{PAGENAME}}}}}&lt;br /&gt;
 | Civilian = [[Category:Special classes]]&lt;br /&gt;
 | Mercenary = [[Category:Special classes]]&lt;br /&gt;
 | Henchman = [[Category:Special classes]]&lt;br /&gt;
 | Scout = [[Category:Regular classes]]&lt;br /&gt;
 | Soldier = [[Category:Regular classes]]&lt;br /&gt;
 | Pyro = [[Category:Regular classes]]&lt;br /&gt;
 | Demoman = [[Category:Regular classes]]&lt;br /&gt;
 | Heavy = [[Category:Regular classes]]&lt;br /&gt;
 | Engineer = [[Category:Regular classes]]&lt;br /&gt;
 | Medic = [[Category:Regular classes]]&lt;br /&gt;
 | Sniper = [[Category:Regular classes]]&lt;br /&gt;
 | Spy = [[Category:Regular classes]]&lt;br /&gt;
}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;nocategory&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Disables categories.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=7378</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=7378"/>
		<updated>2025-03-10T21:16:23Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_engineer&lt;br /&gt;
| type=Defensive&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Engineer&#039;&#039;&#039; &#039;&#039;talking to a recently deceased corpse&#039;&#039;|&#039;&#039;How&#039;d that plan turn out for ya, dummy?&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a [[Classes#Defense|defensive class]], whose specialization is in constructing powerful and potent [[Buildings|buildings]] that change the flow of a game. He has 125 health, 100% speed, and 200 metal, which is a currency earned from ammo sources and spent to construct and upgrade buildings. His [[Sentry Gun]] is a major threat to any enemy in its sight, capable of shredding any threat in seconds. His [[Dispenser]] acts as a constant source of health and ammo, shoring up his teammates and sustaining a forward position. His [[Teleporter]] can send his entire team to the front lines, dramatically increasing their response time. And, optionally, his [[Jump Pads]] are a more mobile movement option that opens up innovative means of travel. He is subpar in direct combat, but the power, durability, and immediate effect of his buildings means that he dictates the flow of the game around him, acting as the single biggest obstacle to a successful enemy push. By no means is he completely useless in a straight fight, as a Shotgun is still a Shotgun, but that is not what he typically brings to a fight. When successfully set up and maintained, an Engineer encampment can single-handedly win the game.&lt;br /&gt;
&lt;br /&gt;
His weaknesses are his fragility, extremely slow setup time, predictability when using Level 3s, and punishing deaths. The Engineer is a weak class in direct combat, and though his [[Shotgun]] deals large amounts of damage, his low health and high kill priority means he will not survive a direct encounter. His buildings take a lot of time to set up, even when given optimal metal, and proactive enemies can spam out known encampment positions to impede the Engineer&#039;s progress. Since there are only a few viable Sentry spots for fully upgraded Sentries per map, meaning a defensive Engineer has little flexibility to change his tactics, meaning he is stuck defending his encampment in the same position each game. Since it&#039;s rarely viable to move an entire encampment to a different position, mobile scenarios are not his strong suit, including most offensive situations. He is usually stuck hauling a single upgraded building and destroying the other ones. And since the Engineer is the only class that can upgrade and repair his buildings, unless there are other friendly Engineers, a single death can lead to the rapid dismantlement of all his hard work, and with it, the chance of victory.&lt;br /&gt;
&lt;br /&gt;
But that is not the only way to Engineer a victory. Fully upgrading Buildings is not a requirement, meaning a particularly bloodthirsty Engineer (usually called a Battle Engineer) can build a Level 1 Sentry near an objective and start spilling blood himself with his primary weapon, or leading enemies into his Sentry Gun. This flips a lot of the Engineer&#039;s weaknesses on it&#039;s head, but some stay. Instead of being restricted to a few viable Sentry spots and being stuck babysitting his Buildings, he is much more flexible and is free to help take names and objectives. This also allows Engineers to focus on supportive Buildings such as Jump Pads and Dispensers rather than just his Sentry. Level 1 Sentries still function as good area denial tools and because it can be moved much faster than a Level 3 and can be replaced much more easily, this allows an Engineer to be much more aggressive and creative with his Sentry spots. Make no mistake, a Level 3 Sentry will always deal out more damage than a Level 1, but a Level 1 is much more mobile and flexible. The Engineer is still very fragile however, sharing the lowest base health in the game and lacking tools such as speed, long range or invisibility as other light classes, and his Shotgun doesn&#039;t offer the same damage as other primaries. Desite that, a good Battle Engineer can be a deadly threat the enemy team, denying valuable flank routes and killing off stragglers, and just when they kill the Sentry, whoops, theres another.&lt;br /&gt;
&lt;br /&gt;
Despite haing many weaknesses, both obvious and not, the capacity of an Engineer to warp the entire game around his encampments makes him the most powerful defensive class in the game. His buildings are priority targets for any enemy to destroy, and the game simply cannot go on if there is a Sentry Gun defending an objective, and even Level 1 Buildings still offer incredibly support to teammates and annoyances for enemies. On offense using upgraded Buildings is generally not a good idea, unless there is a specific spot that the attacking team has difficulty pushing through, in which case he can set up shop there. Or alternatively he can follow his team with Level 1 Sentries and help take out enemies. On defense, he is impossible for a solo player to deal with when properly positioned, and requires a coordinated team effort to destroy entirely. While he is difficult to play optimally, and requires a lot of management of his buildings, the archetypal building spots are easy to pick up as a new player, and does not require sophisticated knowledge of the game&#039;s mechanics to be effective. This makes him appealing across a wide variety of skill levels, especially for those who don&#039;t mind building an empire, seeing it turn to rubble, and starting all over again. &lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Location of Origin: Bee Cave, Texas, USA&lt;br /&gt;
&lt;br /&gt;
Job: Area Denial&lt;br /&gt;
&lt;br /&gt;
Motto:	&amp;quot;I like to make things&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This amiable, soft-spoken good ol&#039; boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Pistol}}&lt;br /&gt;
{{Weapon|Coilgun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Wrench}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Construction PDA}}&lt;br /&gt;
{{Weapon|Destruction PDA}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Engineer Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As an Engineer…&lt;br /&gt;
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.&lt;br /&gt;
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.&lt;br /&gt;
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.&lt;br /&gt;
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.&lt;br /&gt;
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.&lt;br /&gt;
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.&lt;br /&gt;
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.&lt;br /&gt;
* …sentryguns aren&#039;t restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.&lt;br /&gt;
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.&lt;br /&gt;
* …build [[teleporters]] to help your team reach the front line faster.&lt;br /&gt;
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.&lt;br /&gt;
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.&lt;br /&gt;
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.&lt;br /&gt;
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.&lt;br /&gt;
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.&lt;br /&gt;
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.&lt;br /&gt;
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Инженер|bg_m=Engineer&lt;br /&gt;
|de=Engineer&lt;br /&gt;
|en=Engineer&lt;br /&gt;
|es=Engineer&lt;br /&gt;
|fr=Engineer&lt;br /&gt;
|hu=Mérnök|hu_m=Engineer&lt;br /&gt;
|it=Ingegnere|it_m=Engineer&lt;br /&gt;
|pl=Inżynier|pl_m=Engineer&lt;br /&gt;
|pt-br=Engineer&lt;br /&gt;
|ro=Engineer&lt;br /&gt;
|ru=Инженер|ru_m=Engineer&lt;br /&gt;
|tr=Engineer&lt;br /&gt;
|uk=Інженер|uk_m=Engineer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added the Engineers{{sic}} pelvis hitbox. &lt;br /&gt;
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]]. &lt;br /&gt;
* Fixed Engineers being to build out of bounds and building inside nobuilds &lt;br /&gt;
* Added &amp;quot;Clip Out&amp;quot; sounds on the Engineer&#039;s and [[Scout]]&#039;s reloads.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]&lt;br /&gt;
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress &#039;&#039;Team Fortress&#039;&#039;] mod to appeal to players who lacked skills required to perform well in first-person shooters.&lt;br /&gt;
**He was also added due to the developers of &#039;&#039;Team Fortress&#039;&#039; being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|&#039;&#039;Command &amp;amp; Conquer&#039;&#039;]].&lt;br /&gt;
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.&lt;br /&gt;
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*&#039;&#039;Team Fortress 2 Classic&#039;&#039; gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live &#039;&#039;TF2&#039;&#039;:&lt;br /&gt;
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where he previously had his glowing goggles either not present or misplaced.&lt;br /&gt;
**Restored the world model animations after playing a “Thanks!” or a positive voice command.&lt;br /&gt;
**Restored a “Battle Cry” voice command where he says “Remember the Alamo!”. This voice line was lifted from prerelease versions of Team Fortress 2 and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=7377</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=7377"/>
		<updated>2025-03-10T21:16:04Z</updated>

		<summary type="html">&lt;p&gt;Technochips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Sniper&#039;&#039;&#039; &#039;&#039;after assassinating his most recent target&#039;&#039;|&#039;&#039;Everything above your neck&#039;s gonna be a fine red mist!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]] that specializes in long-range combat, and can assassinate any enemy that crosses his sightline. He has 125 health and 100% speed, making him fragile with average speed. His [[Sniper Rifle]] is one of the game&#039;s most powerful weapons, able to kill any class with a headshot while fully charged, and is uncontestable at range. His ability to hold a single position and punish enemies who cross it with instant death is unmatched, and the inability for enemies to mount a response means he has free reign over wherever he looks. Far from a sitting duck, his ability to move around and get sightlines from obscure map angles can lead to surprising deaths outside the standard Sniper spots, and the first sign of a skilled Sniper is usually in the post-death screenshot. He can also deal unexpectedly high damage from close up, simply by quickscoping and clicking on the enemy&#039;s head, which is enough to kill or severely wound all classes. This makes him the game&#039;s premier pick class, and a skilled shot can end an engagement before it even begins.&lt;br /&gt;
&lt;br /&gt;
The Sniper&#039;s downsides are his mediocrity in direct combat, reliance on his teammate&#039;s front line, inability to contribute to objectives, constant threat from enemy Snipers, and high skill requirements. The Sniper Rifle deals very poor sustained damage, and while the [[SMG]] is his best method of self-defense, it is not as powerful as the sidearms of other classes. Combined with the Sniper&#039;s fragility, this means he will have a hard time defending himself unless he gets a lucky scoped shot, and prefers to stay in the back lines, far behind his teammates. If his team&#039;s united front suddenly collapses, the Sniper is usually the first to die, and because he lacks movement options and is only average speed, running can just fail you. This issue is compounded by the Sniper&#039;s difficulties in capturing objectives, since his fragility and long-range specialization means he is severely disadvantaged when taking point. This is compounded by attacks from enemy Snipers, who are locked in constant duels for sightline supremacy, and failing to keep track of their positions will lead to your unexpected death. Finally, the Sniper is no class for players who cannot aim. Since the single-shot nature of the Sniper Rifle is less forgiving than that of other primary weapons, having an &amp;quot;off day&amp;quot; has significantly more impact on Sniper than on other classes. On Sniper, if you miss, you miss.&lt;br /&gt;
&lt;br /&gt;
Despite these downsides, they are mitigated by running really far away and shooting people. As he is the only class in the game that can deal meaningful damage at long range, the only appropriate counter to him is to not get seen at all - and failing that, move wildly and hope he misses. On offense, he can peek around corners and get risky kills off enemies who leave the comfort of their base, including destroying exposed [[Sentry Gun|Sentry Guns]], as well as the necessary counter-sniping. On defense, he can snuff out [[Medic|Medics]] and their patients before they have a chance to run in, neutralizing the imbalance of power and creating a more favourable defensive line. While the Sniper is dominant on wide-open maps, he is still usable with sufficient skill even on cramped maps, and his skill ceiling is practically infinite. He rewards independent play, smart positioning, quick thinking, and technical practice with unmatched power, and is the perfect class for aim-monster loner types who just want to rack up kills.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Australia&lt;br /&gt;
&lt;br /&gt;
Job: Precision Elimination&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Pink Cloud of Death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sniper Rifle}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|SMG}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kukri}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Sniper Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Sniper…&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …aim for the head to do [[Critical hit|critical]] damage.&lt;br /&gt;
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …zoom with the sniper rifle by hitting {{Attack2}}.&lt;br /&gt;
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.&lt;br /&gt;
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.&lt;br /&gt;
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.&lt;br /&gt;
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|hu=Mesterlövész|hu_m=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|pl=Snajper|pl_m=Sniper&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|tr=Sniper&lt;br /&gt;
|uk=Снайпер|uk_m=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Team Fortress 2 Classic&#039;&#039;, Sniper&#039;s first person hand models now correctly show only one glove on his left hand, compared to &#039;&#039;Team Fortress 2&#039;&#039; where both of his hands had gloves.&lt;/div&gt;</summary>
		<author><name>Technochips</name></author>
	</entry>
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