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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+FatCat</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-10-21T00:47:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=11455</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievements&amp;diff=11455"/>
		<updated>2026-09-12T19:14:50Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: update total achievements (will add new ones later)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classified&#039;&#039;. There are currently 43 achievements, sorted into 4 packs.&amp;lt;!-- TODO: Add Achievements added from TF30 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achievements are in-game challenges that reward players for doing specific actions during gameplay. Many achievements encourage players to learn TF2 Classified techniques (e.g. [[airblast]]s), using specific weapons (e.g. the [[Harvester]]) or trying new game modes (e.g. [[VIP]]). Players are able to view achievements and achievement progress in-game from the main menu. From there, they are able to hide achievements they have already achieved, reset all achievements, or place a checkmark on achievements they have not yet achieved.&lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while {{code|sv_cheats 1}} is enabled on the server the player is on. Consult the [[Achievement guide]] for how to actually get the achievements.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offensive Classes ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Classes ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_taunt_kill_mirv}}&lt;br /&gt;
{{Achievement|achievement_cyclops_hugecombo}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_jumppad_stomp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Support Classes ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|achievement_speedwatch_counter}}&lt;br /&gt;
{{Achievement|achievement_extend_uber}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Maps and Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|play_game_classicmaps_1}}&lt;br /&gt;
{{Achievement|achievement_archaeology}}&lt;br /&gt;
{{Achievement|achievement_shame}}&lt;br /&gt;
{{Achievement|dominate_developer}}&lt;br /&gt;
{{Achievement|achievement_vipr_time}}&lt;br /&gt;
{{Achievement|achievement_chicken_envkill}}&lt;br /&gt;
{{Achievement|achievement_airhockey}}&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|achievement_4team_backstab}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added 15 achievements.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added 54 achievements.&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Changed the achievement progress bar&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added the option to sort achievements alphabetically&lt;br /&gt;
*&#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Added categories for achievements&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;A fate worse than death&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Deep Sleep&amp;quot;.&lt;br /&gt;
**Changed goal to 10 melee kills against tranquilized enemies as a Spy.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Bounced Betty&amp;quot;.&lt;br /&gt;
**Renamed to &amp;quot;Birthday Blowout&amp;quot;.&lt;br /&gt;
**Changed goal to extinguishing 20 Dynamite Pack sticks.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated &amp;quot;Beat your Maker&amp;quot;.&lt;br /&gt;
**The achievement is now hidden from menu, unless it&#039;s unlocked&lt;br /&gt;
**Renamed to &amp;quot;Destructive Criticism&amp;quot;.&lt;br /&gt;
**Change goal to dominating an enemy player with a contributor medal.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added 31 achievements.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.1}}&lt;br /&gt;
* Fixed burning chickens granting the Fowl Play achievement&lt;br /&gt;
* Fixed Escape Artist achievement not triggering correctly&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.2}}&lt;br /&gt;
* Fixed some cases of Escape Artist and Down With The Ship achievements not being granted sometimes&lt;br /&gt;
* Refactored achievement_status command to have more readable output&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11453</id>
		<title>List of TF2C conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11453"/>
		<updated>2026-09-12T19:12:13Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Team Fortress 2 Classified conditions */ links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond &amp;lt;ID&amp;gt;}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  Teleporter dust.&lt;br /&gt;
|| TF_COND_TELEPORTED&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn&#039;t be able to do when teleporting (e.g. picking up The Intelligence).&lt;br /&gt;
|| TF_COND_SELECTED_TO_TELEPORT&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  Intended to be a temporary damage buff. Does nothing.&lt;br /&gt;
|| TF_COND_TMPDAMAGEBONUS&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.&lt;br /&gt;
|| TF_COND_FEIGN_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as &amp;quot;MISS!&amp;quot; above the player&#039;s head. Used for the Bonk! Atomic Punch.&lt;br /&gt;
|| TF_COND_PHASE&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  Buff Banner Mini-Crit boost effect.&lt;br /&gt;
|| TF_COND_OFFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman&#039;s charging yell (the Demoman&#039;s speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander&#039;s head-taking capability. Can be used with removecond to remove such a glow.&lt;br /&gt;
|| TF_COND_DEMO_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner&#039;s Carbine effect.&lt;br /&gt;
|| TF_COND_ENERGY_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player&#039;s feet; the rings are removed after a taunt ends, though the condition persists).&lt;br /&gt;
|| TF_COND_RADIUSHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.&lt;br /&gt;
|| TF_COND_HEALTH_OVERHEALED&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  All damage taken is Mini-Crits. The player&#039;s vision is distorted and tinted yellow. Used for Jarate.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion&#039;s Backup.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.&lt;br /&gt;
|| TF_COND_MAD_MILK&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_MEGAHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.&lt;br /&gt;
|| TF_COND_REGENONDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way.&lt;br /&gt;
|| TF_COND_NOHEALINGDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  Player gains faster movement speed and &amp;quot;speed&amp;quot; particles around their vision. Used for various speed boosts.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Halloween pumpkin Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Player&#039;s weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player&#039;s charge meter drops below 75%.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur).&lt;br /&gt;
|| TF_COND_SODAPOPPER_HYPE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK&lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  &amp;quot;Reprogrammed&amp;quot;. Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player&#039;s head. Automatically added condition 15 and slowed the player for 5 seconds.&lt;br /&gt;
|| TF_COND_REPROGRAMMED&lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  Mmmph Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  Mmmph activation defense buff.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_HIGH&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however.&lt;br /&gt;
|| TF_COND_SNIPERCHARGE_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.&lt;br /&gt;
|| TF_COND_DISGUISE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player&#039;s speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.&lt;br /&gt;
|| TF_COND_DISGUISED_AS_DISPENSER&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  Adds a sparking effect to the player&#039;s head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant.&lt;br /&gt;
|| TF_COND_SAPPED&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  Vaccinator Über bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 59 ||  Vaccinator Über blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 60 ||  Vaccinator Über fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 61 ||  Vaccinator passive bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 62 ||  Vaccinator passive blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 63 ||  Vaccinator passive fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  Unknown. Likely related to the Medi Gun.&lt;br /&gt;
|| TF_COND_MEDIGUN_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border &amp;quot;Stealth&amp;quot; overlay. Used when the Invisibility Magic spell is fading.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF_FADING&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player&#039;s head to the attacker.&lt;br /&gt;
|| TF_COND_PREVENT_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).&lt;br /&gt;
|| TF_COND_MVM_BOT_STUN_RADIOWAVE&lt;br /&gt;
|-&lt;br /&gt;
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 73 ||  Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_QUICK_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&#039;s max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_IN_HELL&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player becomes a Ghost; can be reverted with removecond.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 78 ||  Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner&#039;s Carbine before the December 17, 2015 Patch), but is unused.&lt;br /&gt;
|| TF_COND_MINICRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).&lt;br /&gt;
|| TF_COND_OBSCURED_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
| 80 ||  Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_ACTIVE&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage.&lt;br /&gt;
|| TF_COND_BLASTJUMPING&lt;br /&gt;
|-&lt;br /&gt;
| 82 ||  Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART&lt;br /&gt;
|-&lt;br /&gt;
| 83 ||  Player&#039;s Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_DASH&lt;br /&gt;
|-&lt;br /&gt;
| 84 ||  Player gains a larger head and lowered gravity.&lt;br /&gt;
|| TF_COND_BALLOON_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Same as condition 41, but automatically adds conditions 32 and 75 when added.&lt;br /&gt;
|| TF_COND_MELEE_ONLY&lt;br /&gt;
|-&lt;br /&gt;
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.&lt;br /&gt;
|| TF_COND_SWIMMING_CURSE&lt;br /&gt;
|-&lt;br /&gt;
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.&lt;br /&gt;
|| TF_COND_FREEZE_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_CAGE&lt;br /&gt;
|-&lt;br /&gt;
| 89 ||  Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition.&lt;br /&gt;
|| TF_COND_DONOTUSE_0&lt;br /&gt;
|-&lt;br /&gt;
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the &amp;quot;Strength&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the &amp;quot;Haste&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_HASTE&lt;br /&gt;
|-&lt;br /&gt;
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the &amp;quot;Regen&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REGEN&lt;br /&gt;
|-&lt;br /&gt;
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the &amp;quot;Resistance&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the &amp;quot;Vampire&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_VAMPIRE&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the &amp;quot;Reflect&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REFLECT&lt;br /&gt;
|-&lt;br /&gt;
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the &amp;quot;Precision&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_PRECISION&lt;br /&gt;
|-&lt;br /&gt;
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the &amp;quot;Agility&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_AGILITY&lt;br /&gt;
|-&lt;br /&gt;
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK&lt;br /&gt;
|-&lt;br /&gt;
| 99 ||  Added when a player&#039;s Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_SAFEFALL&lt;br /&gt;
|-&lt;br /&gt;
| 100 ||  Added when a player&#039;s Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player&#039;s world model to play the Grappling Hook shoot animation briefly, then does nothing.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_LATCHED&lt;br /&gt;
|-&lt;br /&gt;
| 101 ||  Added when a player is latched by another player&#039;s Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.&lt;br /&gt;
|| TF_COND_AFTERBURN_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the &amp;quot;Knockout&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KNOCKOUT&lt;br /&gt;
|-&lt;br /&gt;
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.&lt;br /&gt;
|| TF_COND_RUNE_IMBALANCE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Mannpower Crit powerup.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|-&lt;br /&gt;
| 106 ||  Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect.&lt;br /&gt;
|| TF_COND_PASSTIME_INTERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.&lt;br /&gt;
|| TF_COND_SWIMMING_NO_EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
| 108 ||  &amp;quot;Purgatory&amp;quot;, used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays &amp;quot;&amp;lt;playername&amp;gt; has escaped the underworld!&amp;quot;, additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.&lt;br /&gt;
|| TF_COND_PURGATORY&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the &amp;quot;King&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KING&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  The Plague powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Supernova powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.&lt;br /&gt;
|| TF_COND_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.&lt;br /&gt;
|| TF_COND_KING_BUFFED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.&lt;br /&gt;
|| TF_COND_TEAM_GLOWS&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_KNOCKED_INTO_AIR&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  Applied when the player is on the competitive winner&#039;s podium.&lt;br /&gt;
|| TF_COND_COMPETITIVE_WINNER&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.&lt;br /&gt;
|| TF_COND_COMPETITIVE_LOSER&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro&#039;s Flame Thrower.&lt;br /&gt;
|| TF_COND_HEALING_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.&lt;br /&gt;
|| TF_COND_PASSTIME_PENALTY_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.&lt;br /&gt;
|| TF_COND_GRAPPLED_TO_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.&lt;br /&gt;
|| TF_COND_GRAPPLED_BY_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_DEPLOYED&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer.&lt;br /&gt;
|| TF_COND_GAS&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  Afterburn effect applied to Pyros when hit by the Dragon&#039;s Fury projectile.&lt;br /&gt;
|| TF_COND_BURNING_PYRO&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_ROCKETPACK&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  When added while moving, decreases the player&#039;s friction, causing them to slide around. Removed when the player stops moving.&lt;br /&gt;
|| TF_COND_LOST_FOOTING&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.&lt;br /&gt;
|| TF_COND_AIR_CURRENT&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.&lt;br /&gt;
|| TF_COND_HALLOWEEN_HELL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.&lt;br /&gt;
|| TF_COND_POWERUPMODE_DOMINANT&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn.&lt;br /&gt;
|| TF_COND_IMMUNE_TO_PUSHBACK&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classified conditions ==&lt;br /&gt;
The following table contains new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 131 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 132 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 133 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 134 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 135 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF2C_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 137 ||  The Haste effect granted by the [[Derby Cane]]&lt;br /&gt;
|| TF2C_COND_CIV_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| 138 ||  Prevents the player from moving towards the airblast&#039;s origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.&lt;br /&gt;
|| TF2C_COND_AIRBLAST&lt;br /&gt;
|-&lt;br /&gt;
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.&lt;br /&gt;
|| TF2C_COND_ANCHOR_FALL_CHARGED&lt;br /&gt;
|-&lt;br /&gt;
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].&lt;br /&gt;
|| TF2C_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 141 ||  Applied when using a [[Jump Pad]]. Grants progress for the Fan Service [[Achievement]] when applied. Removed 4.0 seconds after landing.&lt;br /&gt;
|| TF2C_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 142 ||  Applied when using a [[Jump Pad]]. Prevents players from using Jump Pads until removed.&lt;br /&gt;
|| TF2C_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.&lt;br /&gt;
|| TF2C_COND_CIV_DAMAGE&lt;br /&gt;
|-&lt;br /&gt;
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item&#039;s {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).&lt;br /&gt;
|| TF2C_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF2C_COND_CIV_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&#039;s [[Bottle]] for 30 seconds after taunting more than twice.&lt;br /&gt;
|| TF2C_COND_CONCUSSION&lt;br /&gt;
|-&lt;br /&gt;
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].&lt;br /&gt;
|| TF2C_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].&lt;br /&gt;
|| TF2C_COND_RESIDUAL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 149 ||  Added when a player is hit by a [[Brick]] and is removed after landing on the ground. Presumably used for the Brick [[Achievement]].&lt;br /&gt;
|| TF2C_COND_BRICK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11452</id>
		<title>List of TF2C conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11452"/>
		<updated>2026-09-12T19:10:59Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Team Fortress 2 Classified conditions */ more stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond &amp;lt;ID&amp;gt;}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  Teleporter dust.&lt;br /&gt;
|| TF_COND_TELEPORTED&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn&#039;t be able to do when teleporting (e.g. picking up The Intelligence).&lt;br /&gt;
|| TF_COND_SELECTED_TO_TELEPORT&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  Intended to be a temporary damage buff. Does nothing.&lt;br /&gt;
|| TF_COND_TMPDAMAGEBONUS&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.&lt;br /&gt;
|| TF_COND_FEIGN_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as &amp;quot;MISS!&amp;quot; above the player&#039;s head. Used for the Bonk! Atomic Punch.&lt;br /&gt;
|| TF_COND_PHASE&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  Buff Banner Mini-Crit boost effect.&lt;br /&gt;
|| TF_COND_OFFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman&#039;s charging yell (the Demoman&#039;s speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander&#039;s head-taking capability. Can be used with removecond to remove such a glow.&lt;br /&gt;
|| TF_COND_DEMO_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner&#039;s Carbine effect.&lt;br /&gt;
|| TF_COND_ENERGY_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player&#039;s feet; the rings are removed after a taunt ends, though the condition persists).&lt;br /&gt;
|| TF_COND_RADIUSHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.&lt;br /&gt;
|| TF_COND_HEALTH_OVERHEALED&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  All damage taken is Mini-Crits. The player&#039;s vision is distorted and tinted yellow. Used for Jarate.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion&#039;s Backup.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.&lt;br /&gt;
|| TF_COND_MAD_MILK&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_MEGAHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.&lt;br /&gt;
|| TF_COND_REGENONDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way.&lt;br /&gt;
|| TF_COND_NOHEALINGDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  Player gains faster movement speed and &amp;quot;speed&amp;quot; particles around their vision. Used for various speed boosts.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Halloween pumpkin Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Player&#039;s weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player&#039;s charge meter drops below 75%.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur).&lt;br /&gt;
|| TF_COND_SODAPOPPER_HYPE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK&lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  &amp;quot;Reprogrammed&amp;quot;. Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player&#039;s head. Automatically added condition 15 and slowed the player for 5 seconds.&lt;br /&gt;
|| TF_COND_REPROGRAMMED&lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  Mmmph Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  Mmmph activation defense buff.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_HIGH&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however.&lt;br /&gt;
|| TF_COND_SNIPERCHARGE_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.&lt;br /&gt;
|| TF_COND_DISGUISE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player&#039;s speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.&lt;br /&gt;
|| TF_COND_DISGUISED_AS_DISPENSER&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  Adds a sparking effect to the player&#039;s head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant.&lt;br /&gt;
|| TF_COND_SAPPED&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  Vaccinator Über bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 59 ||  Vaccinator Über blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 60 ||  Vaccinator Über fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 61 ||  Vaccinator passive bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 62 ||  Vaccinator passive blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 63 ||  Vaccinator passive fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  Unknown. Likely related to the Medi Gun.&lt;br /&gt;
|| TF_COND_MEDIGUN_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border &amp;quot;Stealth&amp;quot; overlay. Used when the Invisibility Magic spell is fading.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF_FADING&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player&#039;s head to the attacker.&lt;br /&gt;
|| TF_COND_PREVENT_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).&lt;br /&gt;
|| TF_COND_MVM_BOT_STUN_RADIOWAVE&lt;br /&gt;
|-&lt;br /&gt;
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 73 ||  Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_QUICK_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&#039;s max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_IN_HELL&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player becomes a Ghost; can be reverted with removecond.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 78 ||  Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner&#039;s Carbine before the December 17, 2015 Patch), but is unused.&lt;br /&gt;
|| TF_COND_MINICRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).&lt;br /&gt;
|| TF_COND_OBSCURED_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
| 80 ||  Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_ACTIVE&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage.&lt;br /&gt;
|| TF_COND_BLASTJUMPING&lt;br /&gt;
|-&lt;br /&gt;
| 82 ||  Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART&lt;br /&gt;
|-&lt;br /&gt;
| 83 ||  Player&#039;s Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_DASH&lt;br /&gt;
|-&lt;br /&gt;
| 84 ||  Player gains a larger head and lowered gravity.&lt;br /&gt;
|| TF_COND_BALLOON_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Same as condition 41, but automatically adds conditions 32 and 75 when added.&lt;br /&gt;
|| TF_COND_MELEE_ONLY&lt;br /&gt;
|-&lt;br /&gt;
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.&lt;br /&gt;
|| TF_COND_SWIMMING_CURSE&lt;br /&gt;
|-&lt;br /&gt;
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.&lt;br /&gt;
|| TF_COND_FREEZE_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_CAGE&lt;br /&gt;
|-&lt;br /&gt;
| 89 ||  Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition.&lt;br /&gt;
|| TF_COND_DONOTUSE_0&lt;br /&gt;
|-&lt;br /&gt;
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the &amp;quot;Strength&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the &amp;quot;Haste&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_HASTE&lt;br /&gt;
|-&lt;br /&gt;
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the &amp;quot;Regen&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REGEN&lt;br /&gt;
|-&lt;br /&gt;
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the &amp;quot;Resistance&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the &amp;quot;Vampire&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_VAMPIRE&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the &amp;quot;Reflect&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REFLECT&lt;br /&gt;
|-&lt;br /&gt;
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the &amp;quot;Precision&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_PRECISION&lt;br /&gt;
|-&lt;br /&gt;
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the &amp;quot;Agility&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_AGILITY&lt;br /&gt;
|-&lt;br /&gt;
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK&lt;br /&gt;
|-&lt;br /&gt;
| 99 ||  Added when a player&#039;s Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_SAFEFALL&lt;br /&gt;
|-&lt;br /&gt;
| 100 ||  Added when a player&#039;s Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player&#039;s world model to play the Grappling Hook shoot animation briefly, then does nothing.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_LATCHED&lt;br /&gt;
|-&lt;br /&gt;
| 101 ||  Added when a player is latched by another player&#039;s Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.&lt;br /&gt;
|| TF_COND_AFTERBURN_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the &amp;quot;Knockout&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KNOCKOUT&lt;br /&gt;
|-&lt;br /&gt;
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.&lt;br /&gt;
|| TF_COND_RUNE_IMBALANCE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Mannpower Crit powerup.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|-&lt;br /&gt;
| 106 ||  Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect.&lt;br /&gt;
|| TF_COND_PASSTIME_INTERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.&lt;br /&gt;
|| TF_COND_SWIMMING_NO_EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
| 108 ||  &amp;quot;Purgatory&amp;quot;, used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays &amp;quot;&amp;lt;playername&amp;gt; has escaped the underworld!&amp;quot;, additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.&lt;br /&gt;
|| TF_COND_PURGATORY&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the &amp;quot;King&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KING&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  The Plague powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Supernova powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.&lt;br /&gt;
|| TF_COND_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.&lt;br /&gt;
|| TF_COND_KING_BUFFED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.&lt;br /&gt;
|| TF_COND_TEAM_GLOWS&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_KNOCKED_INTO_AIR&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  Applied when the player is on the competitive winner&#039;s podium.&lt;br /&gt;
|| TF_COND_COMPETITIVE_WINNER&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.&lt;br /&gt;
|| TF_COND_COMPETITIVE_LOSER&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro&#039;s Flame Thrower.&lt;br /&gt;
|| TF_COND_HEALING_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.&lt;br /&gt;
|| TF_COND_PASSTIME_PENALTY_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.&lt;br /&gt;
|| TF_COND_GRAPPLED_TO_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.&lt;br /&gt;
|| TF_COND_GRAPPLED_BY_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_DEPLOYED&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer.&lt;br /&gt;
|| TF_COND_GAS&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  Afterburn effect applied to Pyros when hit by the Dragon&#039;s Fury projectile.&lt;br /&gt;
|| TF_COND_BURNING_PYRO&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_ROCKETPACK&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  When added while moving, decreases the player&#039;s friction, causing them to slide around. Removed when the player stops moving.&lt;br /&gt;
|| TF_COND_LOST_FOOTING&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.&lt;br /&gt;
|| TF_COND_AIR_CURRENT&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.&lt;br /&gt;
|| TF_COND_HALLOWEEN_HELL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.&lt;br /&gt;
|| TF_COND_POWERUPMODE_DOMINANT&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn.&lt;br /&gt;
|| TF_COND_IMMUNE_TO_PUSHBACK&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classified conditions ==&lt;br /&gt;
The following table contains new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 131 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 132 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 133 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 134 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 135 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF2C_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 137 ||  The Haste effect granted by the [[Derby Cane]]&lt;br /&gt;
|| TF2C_COND_CIV_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| 138 ||  Prevents the player from moving towards the airblast&#039;s origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.&lt;br /&gt;
|| TF2C_COND_AIRBLAST&lt;br /&gt;
|-&lt;br /&gt;
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.&lt;br /&gt;
|| TF2C_COND_ANCHOR_FALL_CHARGED&lt;br /&gt;
|-&lt;br /&gt;
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].&lt;br /&gt;
|| TF2C_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 141 ||  Applied when using a [[Jump Pad]]. Grants progress for the Fan Service Achievement when applied. Removed 4.0 seconds after landing.&lt;br /&gt;
|| TF2C_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 142 ||  Applied when using a [[Jump Pad]]. Prevents players from using Jump Pads until removed.&lt;br /&gt;
|| TF2C_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.&lt;br /&gt;
|| TF2C_COND_CIV_DAMAGE&lt;br /&gt;
|-&lt;br /&gt;
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item&#039;s {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).&lt;br /&gt;
|| TF2C_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF2C_COND_CIV_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&#039;s [[Bottle]] for 30 seconds after taunting more than twice.&lt;br /&gt;
|| TF2C_COND_CONCUSSION&lt;br /&gt;
|-&lt;br /&gt;
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].&lt;br /&gt;
|| TF2C_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].&lt;br /&gt;
|| TF2C_COND_RESIDUAL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 149 ||  Added when a player is hit by a [[Brick]] and is removed after landing on the ground. Presumably used for the Brick Achievement.&lt;br /&gt;
|| TF2C_COND_BRICK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11448</id>
		<title>List of TF2C conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11448"/>
		<updated>2026-09-12T18:31:08Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Team Fortress 2 Classified conditions */ timing removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond &amp;lt;ID&amp;gt;}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  Teleporter dust.&lt;br /&gt;
|| TF_COND_TELEPORTED&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn&#039;t be able to do when teleporting (e.g. picking up The Intelligence).&lt;br /&gt;
|| TF_COND_SELECTED_TO_TELEPORT&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  Intended to be a temporary damage buff. Does nothing.&lt;br /&gt;
|| TF_COND_TMPDAMAGEBONUS&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.&lt;br /&gt;
|| TF_COND_FEIGN_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as &amp;quot;MISS!&amp;quot; above the player&#039;s head. Used for the Bonk! Atomic Punch.&lt;br /&gt;
|| TF_COND_PHASE&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  Buff Banner Mini-Crit boost effect.&lt;br /&gt;
|| TF_COND_OFFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman&#039;s charging yell (the Demoman&#039;s speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander&#039;s head-taking capability. Can be used with removecond to remove such a glow.&lt;br /&gt;
|| TF_COND_DEMO_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner&#039;s Carbine effect.&lt;br /&gt;
|| TF_COND_ENERGY_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player&#039;s feet; the rings are removed after a taunt ends, though the condition persists).&lt;br /&gt;
|| TF_COND_RADIUSHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.&lt;br /&gt;
|| TF_COND_HEALTH_OVERHEALED&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  All damage taken is Mini-Crits. The player&#039;s vision is distorted and tinted yellow. Used for Jarate.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion&#039;s Backup.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.&lt;br /&gt;
|| TF_COND_MAD_MILK&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_MEGAHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.&lt;br /&gt;
|| TF_COND_REGENONDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way.&lt;br /&gt;
|| TF_COND_NOHEALINGDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  Player gains faster movement speed and &amp;quot;speed&amp;quot; particles around their vision. Used for various speed boosts.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Halloween pumpkin Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Player&#039;s weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player&#039;s charge meter drops below 75%.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur).&lt;br /&gt;
|| TF_COND_SODAPOPPER_HYPE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK&lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  &amp;quot;Reprogrammed&amp;quot;. Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player&#039;s head. Automatically added condition 15 and slowed the player for 5 seconds.&lt;br /&gt;
|| TF_COND_REPROGRAMMED&lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  Mmmph Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  Mmmph activation defense buff.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_HIGH&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however.&lt;br /&gt;
|| TF_COND_SNIPERCHARGE_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.&lt;br /&gt;
|| TF_COND_DISGUISE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player&#039;s speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.&lt;br /&gt;
|| TF_COND_DISGUISED_AS_DISPENSER&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  Adds a sparking effect to the player&#039;s head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant.&lt;br /&gt;
|| TF_COND_SAPPED&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  Vaccinator Über bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 59 ||  Vaccinator Über blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 60 ||  Vaccinator Über fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 61 ||  Vaccinator passive bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 62 ||  Vaccinator passive blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 63 ||  Vaccinator passive fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  Unknown. Likely related to the Medi Gun.&lt;br /&gt;
|| TF_COND_MEDIGUN_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border &amp;quot;Stealth&amp;quot; overlay. Used when the Invisibility Magic spell is fading.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF_FADING&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player&#039;s head to the attacker.&lt;br /&gt;
|| TF_COND_PREVENT_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).&lt;br /&gt;
|| TF_COND_MVM_BOT_STUN_RADIOWAVE&lt;br /&gt;
|-&lt;br /&gt;
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 73 ||  Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_QUICK_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&#039;s max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_IN_HELL&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player becomes a Ghost; can be reverted with removecond.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 78 ||  Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner&#039;s Carbine before the December 17, 2015 Patch), but is unused.&lt;br /&gt;
|| TF_COND_MINICRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).&lt;br /&gt;
|| TF_COND_OBSCURED_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
| 80 ||  Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_ACTIVE&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage.&lt;br /&gt;
|| TF_COND_BLASTJUMPING&lt;br /&gt;
|-&lt;br /&gt;
| 82 ||  Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART&lt;br /&gt;
|-&lt;br /&gt;
| 83 ||  Player&#039;s Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_DASH&lt;br /&gt;
|-&lt;br /&gt;
| 84 ||  Player gains a larger head and lowered gravity.&lt;br /&gt;
|| TF_COND_BALLOON_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Same as condition 41, but automatically adds conditions 32 and 75 when added.&lt;br /&gt;
|| TF_COND_MELEE_ONLY&lt;br /&gt;
|-&lt;br /&gt;
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.&lt;br /&gt;
|| TF_COND_SWIMMING_CURSE&lt;br /&gt;
|-&lt;br /&gt;
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.&lt;br /&gt;
|| TF_COND_FREEZE_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_CAGE&lt;br /&gt;
|-&lt;br /&gt;
| 89 ||  Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition.&lt;br /&gt;
|| TF_COND_DONOTUSE_0&lt;br /&gt;
|-&lt;br /&gt;
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the &amp;quot;Strength&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the &amp;quot;Haste&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_HASTE&lt;br /&gt;
|-&lt;br /&gt;
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the &amp;quot;Regen&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REGEN&lt;br /&gt;
|-&lt;br /&gt;
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the &amp;quot;Resistance&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the &amp;quot;Vampire&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_VAMPIRE&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the &amp;quot;Reflect&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REFLECT&lt;br /&gt;
|-&lt;br /&gt;
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the &amp;quot;Precision&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_PRECISION&lt;br /&gt;
|-&lt;br /&gt;
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the &amp;quot;Agility&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_AGILITY&lt;br /&gt;
|-&lt;br /&gt;
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK&lt;br /&gt;
|-&lt;br /&gt;
| 99 ||  Added when a player&#039;s Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_SAFEFALL&lt;br /&gt;
|-&lt;br /&gt;
| 100 ||  Added when a player&#039;s Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player&#039;s world model to play the Grappling Hook shoot animation briefly, then does nothing.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_LATCHED&lt;br /&gt;
|-&lt;br /&gt;
| 101 ||  Added when a player is latched by another player&#039;s Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.&lt;br /&gt;
|| TF_COND_AFTERBURN_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the &amp;quot;Knockout&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KNOCKOUT&lt;br /&gt;
|-&lt;br /&gt;
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.&lt;br /&gt;
|| TF_COND_RUNE_IMBALANCE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Mannpower Crit powerup.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|-&lt;br /&gt;
| 106 ||  Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect.&lt;br /&gt;
|| TF_COND_PASSTIME_INTERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.&lt;br /&gt;
|| TF_COND_SWIMMING_NO_EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
| 108 ||  &amp;quot;Purgatory&amp;quot;, used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays &amp;quot;&amp;lt;playername&amp;gt; has escaped the underworld!&amp;quot;, additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.&lt;br /&gt;
|| TF_COND_PURGATORY&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the &amp;quot;King&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KING&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  The Plague powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Supernova powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.&lt;br /&gt;
|| TF_COND_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.&lt;br /&gt;
|| TF_COND_KING_BUFFED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.&lt;br /&gt;
|| TF_COND_TEAM_GLOWS&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_KNOCKED_INTO_AIR&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  Applied when the player is on the competitive winner&#039;s podium.&lt;br /&gt;
|| TF_COND_COMPETITIVE_WINNER&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.&lt;br /&gt;
|| TF_COND_COMPETITIVE_LOSER&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro&#039;s Flame Thrower.&lt;br /&gt;
|| TF_COND_HEALING_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.&lt;br /&gt;
|| TF_COND_PASSTIME_PENALTY_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.&lt;br /&gt;
|| TF_COND_GRAPPLED_TO_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.&lt;br /&gt;
|| TF_COND_GRAPPLED_BY_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_DEPLOYED&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer.&lt;br /&gt;
|| TF_COND_GAS&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  Afterburn effect applied to Pyros when hit by the Dragon&#039;s Fury projectile.&lt;br /&gt;
|| TF_COND_BURNING_PYRO&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_ROCKETPACK&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  When added while moving, decreases the player&#039;s friction, causing them to slide around. Removed when the player stops moving.&lt;br /&gt;
|| TF_COND_LOST_FOOTING&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.&lt;br /&gt;
|| TF_COND_AIR_CURRENT&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.&lt;br /&gt;
|| TF_COND_HALLOWEEN_HELL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.&lt;br /&gt;
|| TF_COND_POWERUPMODE_DOMINANT&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn.&lt;br /&gt;
|| TF_COND_IMMUNE_TO_PUSHBACK&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classified conditions ==&lt;br /&gt;
The following table contains new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 131 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 132 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 133 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 134 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 135 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF2C_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 137 ||  The Haste effect granted by the [[Derby Cane]]&lt;br /&gt;
|| TF2C_COND_CIV_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| 138 ||  Prevents the player from moving towards the airblast&#039;s origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.&lt;br /&gt;
|| TF2C_COND_AIRBLAST&lt;br /&gt;
|-&lt;br /&gt;
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.&lt;br /&gt;
|| TF2C_COND_ANCHOR_FALL_CHARGED&lt;br /&gt;
|-&lt;br /&gt;
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].&lt;br /&gt;
|| TF2C_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 141 ||  Applied when using a [[Jump Pad]]. Grants Progress for the Fan Service Achievement when applied. Removed 4.0 seconds after landing.&lt;br /&gt;
|| TF2C_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 142 ||  Applied when using a [[Jump Pad]]. Prevents players from using Jump Pads until removed.&lt;br /&gt;
|| TF2C_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.&lt;br /&gt;
|| TF2C_COND_CIV_DAMAGE&lt;br /&gt;
|-&lt;br /&gt;
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item&#039;s {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).&lt;br /&gt;
|| TF2C_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF2C_COND_CIV_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&#039;s [[Bottle]] after taunting more than twice.&lt;br /&gt;
|| TF2C_COND_CONCUSSION&lt;br /&gt;
|-&lt;br /&gt;
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].&lt;br /&gt;
|| TF2C_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].&lt;br /&gt;
|| TF2C_COND_RESIDUAL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 149 ||  Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement.&lt;br /&gt;
|| TF2C_COND_BRICK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11447</id>
		<title>List of TF2C conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11447"/>
		<updated>2026-09-12T18:23:56Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Team Fortress 2 Classified conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond &amp;lt;ID&amp;gt;}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  Teleporter dust.&lt;br /&gt;
|| TF_COND_TELEPORTED&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn&#039;t be able to do when teleporting (e.g. picking up The Intelligence).&lt;br /&gt;
|| TF_COND_SELECTED_TO_TELEPORT&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  Intended to be a temporary damage buff. Does nothing.&lt;br /&gt;
|| TF_COND_TMPDAMAGEBONUS&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.&lt;br /&gt;
|| TF_COND_FEIGN_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as &amp;quot;MISS!&amp;quot; above the player&#039;s head. Used for the Bonk! Atomic Punch.&lt;br /&gt;
|| TF_COND_PHASE&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  Buff Banner Mini-Crit boost effect.&lt;br /&gt;
|| TF_COND_OFFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman&#039;s charging yell (the Demoman&#039;s speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander&#039;s head-taking capability. Can be used with removecond to remove such a glow.&lt;br /&gt;
|| TF_COND_DEMO_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner&#039;s Carbine effect.&lt;br /&gt;
|| TF_COND_ENERGY_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player&#039;s feet; the rings are removed after a taunt ends, though the condition persists).&lt;br /&gt;
|| TF_COND_RADIUSHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.&lt;br /&gt;
|| TF_COND_HEALTH_OVERHEALED&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  All damage taken is Mini-Crits. The player&#039;s vision is distorted and tinted yellow. Used for Jarate.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion&#039;s Backup.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.&lt;br /&gt;
|| TF_COND_MAD_MILK&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_MEGAHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.&lt;br /&gt;
|| TF_COND_REGENONDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way.&lt;br /&gt;
|| TF_COND_NOHEALINGDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  Player gains faster movement speed and &amp;quot;speed&amp;quot; particles around their vision. Used for various speed boosts.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Halloween pumpkin Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Player&#039;s weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player&#039;s charge meter drops below 75%.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur).&lt;br /&gt;
|| TF_COND_SODAPOPPER_HYPE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK&lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  &amp;quot;Reprogrammed&amp;quot;. Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player&#039;s head. Automatically added condition 15 and slowed the player for 5 seconds.&lt;br /&gt;
|| TF_COND_REPROGRAMMED&lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  Mmmph Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  Mmmph activation defense buff.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_HIGH&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however.&lt;br /&gt;
|| TF_COND_SNIPERCHARGE_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.&lt;br /&gt;
|| TF_COND_DISGUISE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player&#039;s speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.&lt;br /&gt;
|| TF_COND_DISGUISED_AS_DISPENSER&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  Adds a sparking effect to the player&#039;s head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant.&lt;br /&gt;
|| TF_COND_SAPPED&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  Vaccinator Über bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 59 ||  Vaccinator Über blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 60 ||  Vaccinator Über fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 61 ||  Vaccinator passive bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 62 ||  Vaccinator passive blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 63 ||  Vaccinator passive fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  Unknown. Likely related to the Medi Gun.&lt;br /&gt;
|| TF_COND_MEDIGUN_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border &amp;quot;Stealth&amp;quot; overlay. Used when the Invisibility Magic spell is fading.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF_FADING&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player&#039;s head to the attacker.&lt;br /&gt;
|| TF_COND_PREVENT_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).&lt;br /&gt;
|| TF_COND_MVM_BOT_STUN_RADIOWAVE&lt;br /&gt;
|-&lt;br /&gt;
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 73 ||  Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_QUICK_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&#039;s max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_IN_HELL&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player becomes a Ghost; can be reverted with removecond.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 78 ||  Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner&#039;s Carbine before the December 17, 2015 Patch), but is unused.&lt;br /&gt;
|| TF_COND_MINICRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).&lt;br /&gt;
|| TF_COND_OBSCURED_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
| 80 ||  Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_ACTIVE&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage.&lt;br /&gt;
|| TF_COND_BLASTJUMPING&lt;br /&gt;
|-&lt;br /&gt;
| 82 ||  Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART&lt;br /&gt;
|-&lt;br /&gt;
| 83 ||  Player&#039;s Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_DASH&lt;br /&gt;
|-&lt;br /&gt;
| 84 ||  Player gains a larger head and lowered gravity.&lt;br /&gt;
|| TF_COND_BALLOON_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Same as condition 41, but automatically adds conditions 32 and 75 when added.&lt;br /&gt;
|| TF_COND_MELEE_ONLY&lt;br /&gt;
|-&lt;br /&gt;
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.&lt;br /&gt;
|| TF_COND_SWIMMING_CURSE&lt;br /&gt;
|-&lt;br /&gt;
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.&lt;br /&gt;
|| TF_COND_FREEZE_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_CAGE&lt;br /&gt;
|-&lt;br /&gt;
| 89 ||  Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition.&lt;br /&gt;
|| TF_COND_DONOTUSE_0&lt;br /&gt;
|-&lt;br /&gt;
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the &amp;quot;Strength&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the &amp;quot;Haste&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_HASTE&lt;br /&gt;
|-&lt;br /&gt;
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the &amp;quot;Regen&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REGEN&lt;br /&gt;
|-&lt;br /&gt;
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the &amp;quot;Resistance&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the &amp;quot;Vampire&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_VAMPIRE&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the &amp;quot;Reflect&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REFLECT&lt;br /&gt;
|-&lt;br /&gt;
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the &amp;quot;Precision&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_PRECISION&lt;br /&gt;
|-&lt;br /&gt;
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the &amp;quot;Agility&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_AGILITY&lt;br /&gt;
|-&lt;br /&gt;
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK&lt;br /&gt;
|-&lt;br /&gt;
| 99 ||  Added when a player&#039;s Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_SAFEFALL&lt;br /&gt;
|-&lt;br /&gt;
| 100 ||  Added when a player&#039;s Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player&#039;s world model to play the Grappling Hook shoot animation briefly, then does nothing.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_LATCHED&lt;br /&gt;
|-&lt;br /&gt;
| 101 ||  Added when a player is latched by another player&#039;s Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.&lt;br /&gt;
|| TF_COND_AFTERBURN_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the &amp;quot;Knockout&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KNOCKOUT&lt;br /&gt;
|-&lt;br /&gt;
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.&lt;br /&gt;
|| TF_COND_RUNE_IMBALANCE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Mannpower Crit powerup.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|-&lt;br /&gt;
| 106 ||  Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect.&lt;br /&gt;
|| TF_COND_PASSTIME_INTERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.&lt;br /&gt;
|| TF_COND_SWIMMING_NO_EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
| 108 ||  &amp;quot;Purgatory&amp;quot;, used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays &amp;quot;&amp;lt;playername&amp;gt; has escaped the underworld!&amp;quot;, additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.&lt;br /&gt;
|| TF_COND_PURGATORY&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the &amp;quot;King&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KING&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  The Plague powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Supernova powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.&lt;br /&gt;
|| TF_COND_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.&lt;br /&gt;
|| TF_COND_KING_BUFFED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.&lt;br /&gt;
|| TF_COND_TEAM_GLOWS&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_KNOCKED_INTO_AIR&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  Applied when the player is on the competitive winner&#039;s podium.&lt;br /&gt;
|| TF_COND_COMPETITIVE_WINNER&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.&lt;br /&gt;
|| TF_COND_COMPETITIVE_LOSER&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro&#039;s Flame Thrower.&lt;br /&gt;
|| TF_COND_HEALING_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.&lt;br /&gt;
|| TF_COND_PASSTIME_PENALTY_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.&lt;br /&gt;
|| TF_COND_GRAPPLED_TO_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.&lt;br /&gt;
|| TF_COND_GRAPPLED_BY_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_DEPLOYED&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer.&lt;br /&gt;
|| TF_COND_GAS&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  Afterburn effect applied to Pyros when hit by the Dragon&#039;s Fury projectile.&lt;br /&gt;
|| TF_COND_BURNING_PYRO&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_ROCKETPACK&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  When added while moving, decreases the player&#039;s friction, causing them to slide around. Removed when the player stops moving.&lt;br /&gt;
|| TF_COND_LOST_FOOTING&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.&lt;br /&gt;
|| TF_COND_AIR_CURRENT&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.&lt;br /&gt;
|| TF_COND_HALLOWEEN_HELL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.&lt;br /&gt;
|| TF_COND_POWERUPMODE_DOMINANT&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn.&lt;br /&gt;
|| TF_COND_IMMUNE_TO_PUSHBACK&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classified conditions ==&lt;br /&gt;
The following table contains new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 131 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 132 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 133 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 134 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 135 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF2C_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 137 ||  The Haste effect granted by the [[Derby Cane]]&lt;br /&gt;
|| TF2C_COND_CIV_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| 138 ||  Prevents the player from moving towards the airblast&#039;s origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.&lt;br /&gt;
|| TF2C_COND_AIRBLAST&lt;br /&gt;
|-&lt;br /&gt;
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.&lt;br /&gt;
|| TF2C_COND_ANCHOR_FALL_CHARGED&lt;br /&gt;
|-&lt;br /&gt;
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].&lt;br /&gt;
|| TF2C_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 141 ||  Applied when using a [[Jump Pad]]. Grants Progress for the Fan Service Achievement when applied.&lt;br /&gt;
|| TF2C_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 142 ||  Applied when using a [[Jump Pad]]. Prevents players from using Jump Pads until removed.&lt;br /&gt;
|| TF2C_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.&lt;br /&gt;
|| TF2C_COND_CIV_DAMAGE&lt;br /&gt;
|-&lt;br /&gt;
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item&#039;s {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).&lt;br /&gt;
|| TF2C_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF2C_COND_CIV_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&#039;s [[Bottle]] after taunting more than twice.&lt;br /&gt;
|| TF2C_COND_CONCUSSION&lt;br /&gt;
|-&lt;br /&gt;
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].&lt;br /&gt;
|| TF2C_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].&lt;br /&gt;
|| TF2C_COND_RESIDUAL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 149 ||  Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement.&lt;br /&gt;
|| TF2C_COND_BRICK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11446</id>
		<title>List of TF2C conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11446"/>
		<updated>2026-09-12T18:22:11Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Team Fortress 2 Classified conditions */ better info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond &amp;lt;ID&amp;gt;}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  Teleporter dust.&lt;br /&gt;
|| TF_COND_TELEPORTED&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn&#039;t be able to do when teleporting (e.g. picking up The Intelligence).&lt;br /&gt;
|| TF_COND_SELECTED_TO_TELEPORT&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  Intended to be a temporary damage buff. Does nothing.&lt;br /&gt;
|| TF_COND_TMPDAMAGEBONUS&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.&lt;br /&gt;
|| TF_COND_FEIGN_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as &amp;quot;MISS!&amp;quot; above the player&#039;s head. Used for the Bonk! Atomic Punch.&lt;br /&gt;
|| TF_COND_PHASE&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  Buff Banner Mini-Crit boost effect.&lt;br /&gt;
|| TF_COND_OFFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman&#039;s charging yell (the Demoman&#039;s speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander&#039;s head-taking capability. Can be used with removecond to remove such a glow.&lt;br /&gt;
|| TF_COND_DEMO_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner&#039;s Carbine effect.&lt;br /&gt;
|| TF_COND_ENERGY_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player&#039;s feet; the rings are removed after a taunt ends, though the condition persists).&lt;br /&gt;
|| TF_COND_RADIUSHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.&lt;br /&gt;
|| TF_COND_HEALTH_OVERHEALED&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  All damage taken is Mini-Crits. The player&#039;s vision is distorted and tinted yellow. Used for Jarate.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion&#039;s Backup.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.&lt;br /&gt;
|| TF_COND_MAD_MILK&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_MEGAHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.&lt;br /&gt;
|| TF_COND_REGENONDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way.&lt;br /&gt;
|| TF_COND_NOHEALINGDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  Player gains faster movement speed and &amp;quot;speed&amp;quot; particles around their vision. Used for various speed boosts.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Halloween pumpkin Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Player&#039;s weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player&#039;s charge meter drops below 75%.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur).&lt;br /&gt;
|| TF_COND_SODAPOPPER_HYPE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK&lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  &amp;quot;Reprogrammed&amp;quot;. Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player&#039;s head. Automatically added condition 15 and slowed the player for 5 seconds.&lt;br /&gt;
|| TF_COND_REPROGRAMMED&lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  Mmmph Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  Mmmph activation defense buff.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_HIGH&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however.&lt;br /&gt;
|| TF_COND_SNIPERCHARGE_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.&lt;br /&gt;
|| TF_COND_DISGUISE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player&#039;s speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.&lt;br /&gt;
|| TF_COND_DISGUISED_AS_DISPENSER&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  Adds a sparking effect to the player&#039;s head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant.&lt;br /&gt;
|| TF_COND_SAPPED&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  Vaccinator Über bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 59 ||  Vaccinator Über blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 60 ||  Vaccinator Über fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 61 ||  Vaccinator passive bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 62 ||  Vaccinator passive blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 63 ||  Vaccinator passive fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  Unknown. Likely related to the Medi Gun.&lt;br /&gt;
|| TF_COND_MEDIGUN_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border &amp;quot;Stealth&amp;quot; overlay. Used when the Invisibility Magic spell is fading.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF_FADING&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player&#039;s head to the attacker.&lt;br /&gt;
|| TF_COND_PREVENT_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).&lt;br /&gt;
|| TF_COND_MVM_BOT_STUN_RADIOWAVE&lt;br /&gt;
|-&lt;br /&gt;
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 73 ||  Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_QUICK_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&#039;s max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_IN_HELL&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player becomes a Ghost; can be reverted with removecond.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 78 ||  Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner&#039;s Carbine before the December 17, 2015 Patch), but is unused.&lt;br /&gt;
|| TF_COND_MINICRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).&lt;br /&gt;
|| TF_COND_OBSCURED_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
| 80 ||  Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_ACTIVE&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage.&lt;br /&gt;
|| TF_COND_BLASTJUMPING&lt;br /&gt;
|-&lt;br /&gt;
| 82 ||  Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART&lt;br /&gt;
|-&lt;br /&gt;
| 83 ||  Player&#039;s Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_DASH&lt;br /&gt;
|-&lt;br /&gt;
| 84 ||  Player gains a larger head and lowered gravity.&lt;br /&gt;
|| TF_COND_BALLOON_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Same as condition 41, but automatically adds conditions 32 and 75 when added.&lt;br /&gt;
|| TF_COND_MELEE_ONLY&lt;br /&gt;
|-&lt;br /&gt;
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.&lt;br /&gt;
|| TF_COND_SWIMMING_CURSE&lt;br /&gt;
|-&lt;br /&gt;
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.&lt;br /&gt;
|| TF_COND_FREEZE_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_CAGE&lt;br /&gt;
|-&lt;br /&gt;
| 89 ||  Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition.&lt;br /&gt;
|| TF_COND_DONOTUSE_0&lt;br /&gt;
|-&lt;br /&gt;
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the &amp;quot;Strength&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the &amp;quot;Haste&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_HASTE&lt;br /&gt;
|-&lt;br /&gt;
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the &amp;quot;Regen&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REGEN&lt;br /&gt;
|-&lt;br /&gt;
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the &amp;quot;Resistance&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the &amp;quot;Vampire&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_VAMPIRE&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the &amp;quot;Reflect&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REFLECT&lt;br /&gt;
|-&lt;br /&gt;
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the &amp;quot;Precision&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_PRECISION&lt;br /&gt;
|-&lt;br /&gt;
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the &amp;quot;Agility&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_AGILITY&lt;br /&gt;
|-&lt;br /&gt;
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK&lt;br /&gt;
|-&lt;br /&gt;
| 99 ||  Added when a player&#039;s Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_SAFEFALL&lt;br /&gt;
|-&lt;br /&gt;
| 100 ||  Added when a player&#039;s Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player&#039;s world model to play the Grappling Hook shoot animation briefly, then does nothing.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_LATCHED&lt;br /&gt;
|-&lt;br /&gt;
| 101 ||  Added when a player is latched by another player&#039;s Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.&lt;br /&gt;
|| TF_COND_AFTERBURN_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the &amp;quot;Knockout&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KNOCKOUT&lt;br /&gt;
|-&lt;br /&gt;
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.&lt;br /&gt;
|| TF_COND_RUNE_IMBALANCE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Mannpower Crit powerup.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|-&lt;br /&gt;
| 106 ||  Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect.&lt;br /&gt;
|| TF_COND_PASSTIME_INTERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.&lt;br /&gt;
|| TF_COND_SWIMMING_NO_EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
| 108 ||  &amp;quot;Purgatory&amp;quot;, used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays &amp;quot;&amp;lt;playername&amp;gt; has escaped the underworld!&amp;quot;, additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.&lt;br /&gt;
|| TF_COND_PURGATORY&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the &amp;quot;King&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KING&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  The Plague powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Supernova powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.&lt;br /&gt;
|| TF_COND_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.&lt;br /&gt;
|| TF_COND_KING_BUFFED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.&lt;br /&gt;
|| TF_COND_TEAM_GLOWS&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_KNOCKED_INTO_AIR&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  Applied when the player is on the competitive winner&#039;s podium.&lt;br /&gt;
|| TF_COND_COMPETITIVE_WINNER&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.&lt;br /&gt;
|| TF_COND_COMPETITIVE_LOSER&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro&#039;s Flame Thrower.&lt;br /&gt;
|| TF_COND_HEALING_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.&lt;br /&gt;
|| TF_COND_PASSTIME_PENALTY_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.&lt;br /&gt;
|| TF_COND_GRAPPLED_TO_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.&lt;br /&gt;
|| TF_COND_GRAPPLED_BY_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_DEPLOYED&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer.&lt;br /&gt;
|| TF_COND_GAS&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  Afterburn effect applied to Pyros when hit by the Dragon&#039;s Fury projectile.&lt;br /&gt;
|| TF_COND_BURNING_PYRO&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_ROCKETPACK&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  When added while moving, decreases the player&#039;s friction, causing them to slide around. Removed when the player stops moving.&lt;br /&gt;
|| TF_COND_LOST_FOOTING&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.&lt;br /&gt;
|| TF_COND_AIR_CURRENT&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.&lt;br /&gt;
|| TF_COND_HALLOWEEN_HELL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.&lt;br /&gt;
|| TF_COND_POWERUPMODE_DOMINANT&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn.&lt;br /&gt;
|| TF_COND_IMMUNE_TO_PUSHBACK&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classified conditions ==&lt;br /&gt;
The following table contains new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 131 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 132 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 133 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 134 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 135 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF2C_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 137 ||  The Haste effect granted by the [[Derby Cane]]&lt;br /&gt;
|| TF2C_COND_CIV_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| 138 ||  Prevents the player from moving towards the airblast&#039;s origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.&lt;br /&gt;
|| TF2C_COND_AIRBLAST&lt;br /&gt;
|-&lt;br /&gt;
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.&lt;br /&gt;
|| TF2C_COND_ANCHOR_FALL_CHARGED&lt;br /&gt;
|-&lt;br /&gt;
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].&lt;br /&gt;
|| TF2C_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 141 ||  Applied when using a Jump Pad. Grants Progress for the Fan Service Achievement when applied.&lt;br /&gt;
|| TF2C_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 142 ||  Applied when using a Jump Pad. Prevents players from using Jump Pads until removed.&lt;br /&gt;
|| TF2C_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.&lt;br /&gt;
|| TF2C_COND_CIV_DAMAGE&lt;br /&gt;
|-&lt;br /&gt;
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item&#039;s {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).&lt;br /&gt;
|| TF2C_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF2C_COND_CIV_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&#039;s [[Bottle]] after taunting more than twice.&lt;br /&gt;
|| TF2C_COND_CONCUSSION&lt;br /&gt;
|-&lt;br /&gt;
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].&lt;br /&gt;
|| TF2C_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].&lt;br /&gt;
|| TF2C_COND_RESIDUAL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 149 ||  Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement.&lt;br /&gt;
|| TF2C_COND_BRICK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11445</id>
		<title>List of TF2C conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_conditions&amp;diff=11445"/>
		<updated>2026-09-12T18:17:00Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Team Fortress 2 Classified conditions */  Update cond 141 after some testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond &amp;lt;ID&amp;gt;}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  Teleporter dust.&lt;br /&gt;
|| TF_COND_TELEPORTED&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn&#039;t be able to do when teleporting (e.g. picking up The Intelligence).&lt;br /&gt;
|| TF_COND_SELECTED_TO_TELEPORT&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  Intended to be a temporary damage buff. Does nothing.&lt;br /&gt;
|| TF_COND_TMPDAMAGEBONUS&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.&lt;br /&gt;
|| TF_COND_FEIGN_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as &amp;quot;MISS!&amp;quot; above the player&#039;s head. Used for the Bonk! Atomic Punch.&lt;br /&gt;
|| TF_COND_PHASE&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  Buff Banner Mini-Crit boost effect.&lt;br /&gt;
|| TF_COND_OFFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman&#039;s charging yell (the Demoman&#039;s speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander&#039;s head-taking capability. Can be used with removecond to remove such a glow.&lt;br /&gt;
|| TF_COND_DEMO_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner&#039;s Carbine effect.&lt;br /&gt;
|| TF_COND_ENERGY_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player&#039;s feet; the rings are removed after a taunt ends, though the condition persists).&lt;br /&gt;
|| TF_COND_RADIUSHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.&lt;br /&gt;
|| TF_COND_HEALTH_OVERHEALED&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  All damage taken is Mini-Crits. The player&#039;s vision is distorted and tinted yellow. Used for Jarate.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion&#039;s Backup.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.&lt;br /&gt;
|| TF_COND_MAD_MILK&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_MEGAHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.&lt;br /&gt;
|| TF_COND_REGENONDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way.&lt;br /&gt;
|| TF_COND_NOHEALINGDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  Player gains faster movement speed and &amp;quot;speed&amp;quot; particles around their vision. Used for various speed boosts.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Halloween pumpkin Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Player&#039;s weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player&#039;s charge meter drops below 75%.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur).&lt;br /&gt;
|| TF_COND_SODAPOPPER_HYPE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK&lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  &amp;quot;Reprogrammed&amp;quot;. Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player&#039;s head. Automatically added condition 15 and slowed the player for 5 seconds.&lt;br /&gt;
|| TF_COND_REPROGRAMMED&lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  Mmmph Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  Mmmph activation defense buff.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_HIGH&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however.&lt;br /&gt;
|| TF_COND_SNIPERCHARGE_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.&lt;br /&gt;
|| TF_COND_DISGUISE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player&#039;s speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.&lt;br /&gt;
|| TF_COND_DISGUISED_AS_DISPENSER&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  Adds a sparking effect to the player&#039;s head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant.&lt;br /&gt;
|| TF_COND_SAPPED&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  Vaccinator Über bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 59 ||  Vaccinator Über blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 60 ||  Vaccinator Über fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 61 ||  Vaccinator passive bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 62 ||  Vaccinator passive blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 63 ||  Vaccinator passive fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  Unknown. Likely related to the Medi Gun.&lt;br /&gt;
|| TF_COND_MEDIGUN_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border &amp;quot;Stealth&amp;quot; overlay. Used when the Invisibility Magic spell is fading.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF_FADING&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player&#039;s head to the attacker.&lt;br /&gt;
|| TF_COND_PREVENT_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).&lt;br /&gt;
|| TF_COND_MVM_BOT_STUN_RADIOWAVE&lt;br /&gt;
|-&lt;br /&gt;
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 73 ||  Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_QUICK_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&#039;s max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_IN_HELL&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player becomes a Ghost; can be reverted with removecond.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 78 ||  Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner&#039;s Carbine before the December 17, 2015 Patch), but is unused.&lt;br /&gt;
|| TF_COND_MINICRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).&lt;br /&gt;
|| TF_COND_OBSCURED_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
| 80 ||  Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_ACTIVE&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage.&lt;br /&gt;
|| TF_COND_BLASTJUMPING&lt;br /&gt;
|-&lt;br /&gt;
| 82 ||  Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART&lt;br /&gt;
|-&lt;br /&gt;
| 83 ||  Player&#039;s Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_DASH&lt;br /&gt;
|-&lt;br /&gt;
| 84 ||  Player gains a larger head and lowered gravity.&lt;br /&gt;
|| TF_COND_BALLOON_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Same as condition 41, but automatically adds conditions 32 and 75 when added.&lt;br /&gt;
|| TF_COND_MELEE_ONLY&lt;br /&gt;
|-&lt;br /&gt;
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.&lt;br /&gt;
|| TF_COND_SWIMMING_CURSE&lt;br /&gt;
|-&lt;br /&gt;
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.&lt;br /&gt;
|| TF_COND_FREEZE_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_CAGE&lt;br /&gt;
|-&lt;br /&gt;
| 89 ||  Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition.&lt;br /&gt;
|| TF_COND_DONOTUSE_0&lt;br /&gt;
|-&lt;br /&gt;
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the &amp;quot;Strength&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the &amp;quot;Haste&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_HASTE&lt;br /&gt;
|-&lt;br /&gt;
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the &amp;quot;Regen&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REGEN&lt;br /&gt;
|-&lt;br /&gt;
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the &amp;quot;Resistance&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the &amp;quot;Vampire&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_VAMPIRE&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the &amp;quot;Reflect&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REFLECT&lt;br /&gt;
|-&lt;br /&gt;
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the &amp;quot;Precision&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_PRECISION&lt;br /&gt;
|-&lt;br /&gt;
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the &amp;quot;Agility&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_AGILITY&lt;br /&gt;
|-&lt;br /&gt;
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK&lt;br /&gt;
|-&lt;br /&gt;
| 99 ||  Added when a player&#039;s Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_SAFEFALL&lt;br /&gt;
|-&lt;br /&gt;
| 100 ||  Added when a player&#039;s Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player&#039;s world model to play the Grappling Hook shoot animation briefly, then does nothing.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_LATCHED&lt;br /&gt;
|-&lt;br /&gt;
| 101 ||  Added when a player is latched by another player&#039;s Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.&lt;br /&gt;
|| TF_COND_AFTERBURN_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the &amp;quot;Knockout&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KNOCKOUT&lt;br /&gt;
|-&lt;br /&gt;
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.&lt;br /&gt;
|| TF_COND_RUNE_IMBALANCE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Mannpower Crit powerup.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|-&lt;br /&gt;
| 106 ||  Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect.&lt;br /&gt;
|| TF_COND_PASSTIME_INTERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.&lt;br /&gt;
|| TF_COND_SWIMMING_NO_EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
| 108 ||  &amp;quot;Purgatory&amp;quot;, used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays &amp;quot;&amp;lt;playername&amp;gt; has escaped the underworld!&amp;quot;, additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.&lt;br /&gt;
|| TF_COND_PURGATORY&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the &amp;quot;King&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KING&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  The Plague powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Supernova powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.&lt;br /&gt;
|| TF_COND_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.&lt;br /&gt;
|| TF_COND_KING_BUFFED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.&lt;br /&gt;
|| TF_COND_TEAM_GLOWS&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_KNOCKED_INTO_AIR&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  Applied when the player is on the competitive winner&#039;s podium.&lt;br /&gt;
|| TF_COND_COMPETITIVE_WINNER&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.&lt;br /&gt;
|| TF_COND_COMPETITIVE_LOSER&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro&#039;s Flame Thrower.&lt;br /&gt;
|| TF_COND_HEALING_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.&lt;br /&gt;
|| TF_COND_PASSTIME_PENALTY_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.&lt;br /&gt;
|| TF_COND_GRAPPLED_TO_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.&lt;br /&gt;
|| TF_COND_GRAPPLED_BY_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_DEPLOYED&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer.&lt;br /&gt;
|| TF_COND_GAS&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  Afterburn effect applied to Pyros when hit by the Dragon&#039;s Fury projectile.&lt;br /&gt;
|| TF_COND_BURNING_PYRO&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_ROCKETPACK&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  When added while moving, decreases the player&#039;s friction, causing them to slide around. Removed when the player stops moving.&lt;br /&gt;
|| TF_COND_LOST_FOOTING&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.&lt;br /&gt;
|| TF_COND_AIR_CURRENT&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.&lt;br /&gt;
|| TF_COND_HALLOWEEN_HELL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.&lt;br /&gt;
|| TF_COND_POWERUPMODE_DOMINANT&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn.&lt;br /&gt;
|| TF_COND_IMMUNE_TO_PUSHBACK&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classified conditions ==&lt;br /&gt;
The following table contains new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 131 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 132 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 133 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 134 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 135 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF2C_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 137 ||  The Haste effect granted by the [[Derby Cane]]&lt;br /&gt;
|| TF2C_COND_CIV_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| 138 ||  Prevents the player from moving towards the airblast&#039;s origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.&lt;br /&gt;
|| TF2C_COND_AIRBLAST&lt;br /&gt;
|-&lt;br /&gt;
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.&lt;br /&gt;
|| TF2C_COND_ANCHOR_FALL_CHARGED&lt;br /&gt;
|-&lt;br /&gt;
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].&lt;br /&gt;
|| TF2C_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 141 ||  Applied when using a Jump Pad. Used for tracking the Fan Service Achievement.&lt;br /&gt;
|| TF2C_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 142 ||  Applied when using a Jump Pad. Prevents players from using Jump Pads until removed.&lt;br /&gt;
|| TF2C_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.&lt;br /&gt;
|| TF2C_COND_CIV_DAMAGE&lt;br /&gt;
|-&lt;br /&gt;
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item&#039;s {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).&lt;br /&gt;
|| TF2C_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF2C_COND_CIV_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&#039;s [[Bottle]] after taunting more than twice.&lt;br /&gt;
|| TF2C_COND_CONCUSSION&lt;br /&gt;
|-&lt;br /&gt;
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].&lt;br /&gt;
|| TF2C_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].&lt;br /&gt;
|| TF2C_COND_RESIDUAL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 149 ||  Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement.&lt;br /&gt;
|| TF2C_COND_BRICK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=11379</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=11379"/>
		<updated>2026-09-05T17:52:02Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* TF2C Attributes */ Add missing attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Move legacy attributes out.&lt;br /&gt;
IMPORTANT! There are numerous unlisted attributes that should be added to this page!}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
&lt;br /&gt;
A list of conditions can be found [[List of conditions|here]]. &lt;br /&gt;
Attributes that use a condition in them must have this &#039;&#039;&#039;Syntax:&#039;&#039;&#039; {{code|preset=10|&amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot;}} {{code|preset=9|e.g. &amp;quot;5 2.0&amp;quot;}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TF2 Attributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time || %s&#039;&#039;&#039;1&#039;&#039;&#039;% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
The following table describes attributes that only work in TF2 Classified.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity || &lt;br /&gt;
|-&lt;br /&gt;
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 5010 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5016 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5017 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || &lt;br /&gt;
|-&lt;br /&gt;
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5019 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5025 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5027 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss || &lt;br /&gt;
|-&lt;br /&gt;
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5029 || move speed bonus while cloaked || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 4030 || lose cloak on damage || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be &#039;&#039;&#039;5030&#039;&#039;&#039; not &#039;&#039;&#039;4030&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_tranq_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || &lt;br /&gt;
|-&lt;br /&gt;
| 5035 || add condition on hit || || additive || add_onhit_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing&lt;br /&gt;
|-&lt;br /&gt;
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || &lt;br /&gt;
|-&lt;br /&gt;
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || &lt;br /&gt;
|-&lt;br /&gt;
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || &lt;br /&gt;
|-&lt;br /&gt;
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate&lt;br /&gt;
|-&lt;br /&gt;
| 5047 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5051 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted percentage || umbrella_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5052 || civ boost cond override || || additive || add_civ_boost_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5053 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||&lt;br /&gt;
|-&lt;br /&gt;
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5057 || limited range || Weapon has limited range || additive || limited_range || &lt;br /&gt;
|-&lt;br /&gt;
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5061 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5062 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 5064 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5066 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5067 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5068 || view punch on hit || On Hit: Shake victim&#039;s view || additive || add_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5069 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5070 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5071 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5072 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5073 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5074 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || &lt;br /&gt;
|-&lt;br /&gt;
| 5079 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5094 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level || &lt;br /&gt;
|-&lt;br /&gt;
| 5095 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || jumppad_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5099 || mod dispenser cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Dispenser build cost || percentage || mod_dispenser_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5100 || mod sentrygun cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun build cost || percentage || mod_sentrygun_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5101 || mod jumppad cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Jump Pad build cost || percentage || mod_jumppad_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||&lt;br /&gt;
|-&lt;br /&gt;
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5104 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback || &lt;br /&gt;
|-&lt;br /&gt;
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5109 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5110 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5111 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5112 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5113 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5114 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5115 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5116 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5124 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5125 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5126 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5127 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5129 || mod burstfire || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || additive || mod_burstfire || Note: Uses Wrong Localization string&lt;br /&gt;
|-&lt;br /&gt;
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5134 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.&lt;br /&gt;
|-&lt;br /&gt;
| 5136 || Projectile speed secondary || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable || &lt;br /&gt;
|-&lt;br /&gt;
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || &lt;br /&gt;
Either any hit or direct hit only if it&#039;s BLAST type damage. &amp;lt;br&amp;gt;&lt;br /&gt;
Value gives max amount to fill into ammo. &amp;lt;br&amp;gt;&lt;br /&gt;
Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5149 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY || &lt;br /&gt;
|-&lt;br /&gt;
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5154 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered || &lt;br /&gt;
|-&lt;br /&gt;
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt || &lt;br /&gt;
|-&lt;br /&gt;
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5163 || flamethrower explain || Alt-Fire: Release an airblast&amp;lt;br&amp;gt;Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5165 || sapper explain || Disables and slowly destroys enemy buildings&amp;lt;br&amp;gt;Does not remove disguise when used || additive || sapper_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5167 || sandvich explain || Eat to regain up to 120 health &amp;lt;br&amp;gt;Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5177 || uber duration decreased || || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash || &lt;br /&gt;
|-&lt;br /&gt;
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || &lt;br /&gt;
|-&lt;br /&gt;
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String&lt;br /&gt;
|- &lt;br /&gt;
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || &lt;br /&gt;
|-&lt;br /&gt;
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || &lt;br /&gt;
|-&lt;br /&gt;
| 5198 || can headshot || || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak || &lt;br /&gt;
|-&lt;br /&gt;
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback || &lt;br /&gt;
|- &lt;br /&gt;
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel || &lt;br /&gt;
|-&lt;br /&gt;
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 || &lt;br /&gt;
|-&lt;br /&gt;
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type || &lt;br /&gt;
|-&lt;br /&gt;
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.&lt;br /&gt;
|-&lt;br /&gt;
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || &lt;br /&gt;
|-&lt;br /&gt;
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5229 || set reload single || || additive || set_reload_single || &lt;br /&gt;
|-&lt;br /&gt;
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || &lt;br /&gt;
|-&lt;br /&gt;
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || &lt;br /&gt;
|-&lt;br /&gt;
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5235 || add condition on swing || || additive || add_onswing_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5236 || add condition on miss || || additive || onmiss_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5240 || brick explodes || || additive || brick_explode || &lt;br /&gt;
|-&lt;br /&gt;
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5243 || boost speed from patient || || additive || boost_speed_from_patient || &lt;br /&gt;
|-&lt;br /&gt;
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack || &lt;br /&gt;
|-&lt;br /&gt;
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Shatter on walls &amp;lt;br&amp;gt; &lt;br /&gt;
2 = Bouncy Rockets (explodes after 5 bounces) &amp;lt;br&amp;gt; &lt;br /&gt;
3 = Homing Rockets&lt;br /&gt;
|-&lt;br /&gt;
| 5246 || mod launches ball || || additive || mod_launches_ball || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;recharge cooldown&amp;gt; &amp;lt;addcond id&amp;gt; &amp;lt;addcond duration&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;10.0 5 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Primary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Secondary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Metal &amp;lt;br&amp;gt;&lt;br /&gt;
4 = Grenades1 &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Grenades2 &lt;br /&gt;
|-&lt;br /&gt;
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5252 || set sentry bullet || || additive || set_sentry_bullet || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5253 || set sentry rocket || || additive || set_sentry_rocket || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = TF Birthday &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Halloween &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Christmas &amp;lt;br&amp;gt;&lt;br /&gt;
4 = End of the Line &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Invasion &amp;lt;br&amp;gt;&lt;br /&gt;
6 = Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
7 = Pyromania &amp;lt;br&amp;gt;&lt;br /&gt;
8 = Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
9 = Halloween OR Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
10 = Halloween OR Full Moon OR Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
11 = April Fools &amp;lt;br&amp;gt;&lt;br /&gt;
12 = Soldier Day (Rick May Passing) &amp;lt;br&amp;gt;&lt;br /&gt;
13 = Summer &lt;br /&gt;
|-&lt;br /&gt;
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;accuracy multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt; &lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;damage multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight || &lt;br /&gt;
|-&lt;br /&gt;
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine || &lt;br /&gt;
|-&lt;br /&gt;
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5269 || mult spread scales speed || Up to %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate based on current speed || inverted percentage || mult_spread_scales_speed || &lt;br /&gt;
|-&lt;br /&gt;
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Value is frequency, 1 being always&lt;br /&gt;
|-&lt;br /&gt;
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 5280 || mult dmg crit || Critical hits deal %s&#039;&#039;&#039;1&#039;&#039;&#039;% increased damage || percentage || mult_dmg_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it&lt;br /&gt;
|-&lt;br /&gt;
| 5295 || set_reload_prefer_sequence || || additive || set_reload_prefer_sequence || Revert the reload behavior back to the animations time - 0.2 seconds&lt;br /&gt;
|-&lt;br /&gt;
| 5296 || no headshot || || additive || no_headshot || &lt;br /&gt;
|-&lt;br /&gt;
| 5297 || set weapon range || || additive || set_weapon_range || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlisted Attributes==&lt;br /&gt;
The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| parachute_disabled || Will prevent the user from activating their parachute.&lt;br /&gt;
|-&lt;br /&gt;
| fires_milk_bolt || for Crossbow only&amp;lt;br&amp;gt;Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| force_distribute_currency_on_death || for MvM bots Only&amp;lt;br&amp;gt;Forces the money dropped by the bot with this attribute to be collected and turned into Red money.&lt;br /&gt;
|-&lt;br /&gt;
| airblast_dashes || for Flamethrower only&amp;lt;br&amp;gt;Will change airblast to push yourself instead of projectiles or players.&lt;br /&gt;
|-&lt;br /&gt;
| extra_damage_on_hit_penalty || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| extra_damage_on_hit || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.&lt;br /&gt;
|-&lt;br /&gt;
| can_breathe_under_water || Prevents to user from drowning.&lt;br /&gt;
|-&lt;br /&gt;
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.&lt;br /&gt;
|-&lt;br /&gt;
| swimming mastery || Water does not slow the player down.&lt;br /&gt;
|-&lt;br /&gt;
| scoreboard minigame || Players gain more points on kill and lose points on death&amp;lt;br&amp;gt;Adds &amp;lt;code&amp;gt;kills + captures + defenses + buildings destroyed - (3 * deaths)&amp;lt;/code&amp;gt; on top of normal scoring.&lt;br /&gt;
|-&lt;br /&gt;
| wet_immunity || prevents jars, and milk-bolts from applying &amp;quot;wet&amp;quot; conditions.&lt;br /&gt;
|-&lt;br /&gt;
| ability_master_sniper || for Sniper Rifles and Bows only&amp;lt;br&amp;gt;On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.&amp;lt;br&amp;gt;On Bows: Applies 0.6x/0.3x multiplier to reload time. &amp;lt;br&amp;gt;Does not stack with the Haste powerup.&lt;br /&gt;
|-&lt;br /&gt;
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.&lt;br /&gt;
|-&lt;br /&gt;
| add_give_health_to_teammate_on_hit || for Melee only&amp;lt;br&amp;gt;When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.&lt;br /&gt;
|-&lt;br /&gt;
| mod_minigun_can_holster_while_spinning || for Minigun only&amp;lt;br&amp;gt;Will allow the minigun to holster even if it is still spinning.&lt;br /&gt;
|-&lt;br /&gt;
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.&lt;br /&gt;
|-&lt;br /&gt;
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. &amp;lt;br&amp;gt;Only applies when upgrading, or creating.&lt;br /&gt;
|-&lt;br /&gt;
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| mult_teleporter_recharge_rate || Multiplies the teleporter&#039;s recharge time. &amp;lt;br&amp;gt;If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go &amp;gt; 255.&lt;br /&gt;
|-&lt;br /&gt;
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| ubercharge_transfer || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.&amp;lt;br&amp;gt;Note: this is checked Before ramp-up / falloff and will not entirely work.&lt;br /&gt;
|-&lt;br /&gt;
| mod_projectile_heat_seek_power || for Flares only&amp;lt;br&amp;gt;Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmg_vs_same_class || Multiplies damage against the same class&amp;lt;br&amp;gt;Should work with Civilian as it checks if attacker&#039;s class index == victim&#039;s class index.&lt;br /&gt;
|-&lt;br /&gt;
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.&amp;lt;br&amp;gt;Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.&lt;br /&gt;
|-&lt;br /&gt;
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.&amp;lt;br&amp;gt;health percent meaning 0.5 is half health.&lt;br /&gt;
|-&lt;br /&gt;
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.&lt;br /&gt;
|-&lt;br /&gt;
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.&lt;br /&gt;
|-&lt;br /&gt;
| mod_soldier_buff_range || Multiplies banner range by x%.&lt;br /&gt;
|-&lt;br /&gt;
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.&lt;br /&gt;
|-&lt;br /&gt;
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.&amp;lt;br&amp;gt;Also prevents switching to weapon if ubercharge % is less and attribute value.&lt;br /&gt;
|-&lt;br /&gt;
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmg_with_reduced_health || for Melee only&amp;lt;br&amp;gt;Multiplier applied to damage proportion that is multiplied by &amp;quot;player maximum health&amp;quot; / &amp;quot;player current health&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| mult_airblast_primary_refire_time || 	Multiplier of how fast primary fire specifically can be used after airblasting.&amp;lt;br&amp;gt;Primary attack delay = this * refire_time * base.&lt;br /&gt;
|-&lt;br /&gt;
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.&lt;br /&gt;
|-&lt;br /&gt;
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.&lt;br /&gt;
|-&lt;br /&gt;
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.&lt;br /&gt;
|-&lt;br /&gt;
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2 Classified===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| gravity_mod_wearer || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_aura_override || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_boost_enemies || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_minigun_spindown_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_sticky_no_detonation || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| no_melee_crit_from_tranq || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| residual_heal_rate || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| residual_heal_duration || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_proxymine_detonate_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_no_sound || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_explosive_bullet_delay_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| stickies_dont_stick || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| custom_magazine_model || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_crouchwalk_ignore || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_boost_to_self || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmgtaken_from_fall_active || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| lunchbox_force_cooldown || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy TF2C Attributes==&lt;br /&gt;
The following table describes each attribute from legacy versions of TF2C. For the most part, these do not work in the current version of TF2C.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=11343</id>
		<title>User:The FatCat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=11343"/>
		<updated>2026-08-27T22:53:08Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: add category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Nick&#039;&#039;&#039; From L4D2 &#039;&#039;Deploying the cat (Ellis, Also from L4D2)&#039;&#039;|&#039;&#039;Deploying Cat.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:User The FatCat Cat.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Attempt ==&lt;br /&gt;
=== High-Priority ===&lt;br /&gt;
* [[Randomizer]] page fix-up for [[3.1.0]]&#039;s Re-Introduction of it&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[3.0.12]] page&lt;br /&gt;
* [[3.1.0]] page&lt;br /&gt;
* [[3.1.1]] page&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=11336</id>
		<title>User:The FatCat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=11336"/>
		<updated>2026-08-26T03:52:17Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Wrong Person!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Nick&#039;&#039;&#039; From L4D2 &#039;&#039;Deploying the cat (Ellis, Also from L4D2)&#039;&#039;|&#039;&#039;Deploying Cat.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:User The FatCat Cat.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Attempt ==&lt;br /&gt;
=== High-Priority ===&lt;br /&gt;
* [[Randomizer]] page fix-up for [[3.1.0]]&#039;s Re-Introduction of it&lt;br /&gt;
* [[3.0.12]] page&lt;br /&gt;
* [[3.1.0]] page&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=11335</id>
		<title>User:The FatCat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=11335"/>
		<updated>2026-08-26T03:50:16Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Update User Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Bill&#039;&#039;&#039; &#039;&#039;Deploying the cat (Ellis)&#039;&#039;|&#039;&#039;Deploying Cat.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:User The FatCat Cat.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Attempt ==&lt;br /&gt;
=== High-Priority ===&lt;br /&gt;
* [[Randomizer]] page fix-up for [[3.1.0]]&#039;s Re-Introduction of it&lt;br /&gt;
* [[3.0.12]] page&lt;br /&gt;
* [[3.1.0]] page&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=11295</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=11295"/>
		<updated>2026-08-24T00:46:53Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Team Fortress 2 */ Update some Descriptions. `ubercharge_transfer` and the 2 `extra_damage_on_hit`&amp;#039;s are weird and should be discussed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Move legacy attributes out.&lt;br /&gt;
IMPORTANT! There are numerous unlisted attributes that should be added to this page!}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
&lt;br /&gt;
A list of conditions can be found [[List of conditions|here]]. &lt;br /&gt;
Attributes that use a condition in them must have this &#039;&#039;&#039;Syntax:&#039;&#039;&#039; {{code|preset=10|&amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot;}} {{code|preset=9|e.g. &amp;quot;5 2.0&amp;quot;}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TF2 Attributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time || %s&#039;&#039;&#039;1&#039;&#039;&#039;% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
The following table describes attributes that only work in TF2 Classified.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity || &lt;br /&gt;
|-&lt;br /&gt;
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 5010 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5016 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5017 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || &lt;br /&gt;
|-&lt;br /&gt;
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5019 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5025 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5027 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss || &lt;br /&gt;
|-&lt;br /&gt;
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5029 || move speed bonus while cloaked || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 4030 || lose cloak on damage || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be &#039;&#039;&#039;5030&#039;&#039;&#039; not &#039;&#039;&#039;4030&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_tranq_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || &lt;br /&gt;
|-&lt;br /&gt;
| 5035 || add condition on hit || || additive || add_onhit_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing&lt;br /&gt;
|-&lt;br /&gt;
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || &lt;br /&gt;
|-&lt;br /&gt;
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || &lt;br /&gt;
|-&lt;br /&gt;
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || &lt;br /&gt;
|-&lt;br /&gt;
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate&lt;br /&gt;
|-&lt;br /&gt;
| 5047 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5051 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted percentage || umbrella_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5052 || civ boost cond override || || additive || add_civ_boost_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5053 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||&lt;br /&gt;
|-&lt;br /&gt;
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5057 || limited range || Weapon has limited range || additive || limited_range || &lt;br /&gt;
|-&lt;br /&gt;
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5061 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5062 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 5064 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5066 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5067 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5068 || view punch on hit || On Hit: Shake victim&#039;s view || additive || add_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5069 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5070 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5071 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5072 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5073 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5074 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || &lt;br /&gt;
|-&lt;br /&gt;
| 5079 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5094 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level || &lt;br /&gt;
|-&lt;br /&gt;
| 5095 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || jumppad_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5099 || mod dispenser cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Dispenser build cost || percentage || mod_dispenser_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5100 || mod sentrygun cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun build cost || percentage || mod_sentrygun_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5101 || mod jumppad cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Jump Pad build cost || percentage || mod_jumppad_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||&lt;br /&gt;
|-&lt;br /&gt;
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5104 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback || &lt;br /&gt;
|-&lt;br /&gt;
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5109 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5110 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5111 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5112 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5113 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5114 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5115 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5116 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5124 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5125 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5126 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5127 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5129 || mod burstfire || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || additive || mod_burstfire || Note: Uses Wrong Localization string&lt;br /&gt;
|-&lt;br /&gt;
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5134 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.&lt;br /&gt;
|-&lt;br /&gt;
| 5136 || Projectile speed secondary || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable || &lt;br /&gt;
|-&lt;br /&gt;
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || &lt;br /&gt;
Either any hit or direct hit only if it&#039;s BLAST type damage. &amp;lt;br&amp;gt;&lt;br /&gt;
Value gives max amount to fill into ammo. &amp;lt;br&amp;gt;&lt;br /&gt;
Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5149 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY || &lt;br /&gt;
|-&lt;br /&gt;
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5154 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered || &lt;br /&gt;
|-&lt;br /&gt;
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt || &lt;br /&gt;
|-&lt;br /&gt;
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5163 || flamethrower explain || Alt-Fire: Release an airblast&amp;lt;br&amp;gt;Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5165 || sapper explain || Disables and slowly destroys enemy buildings&amp;lt;br&amp;gt;Does not remove disguise when used || additive || sapper_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5167 || sandvich explain || Eat to regain up to 120 health &amp;lt;br&amp;gt;Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5177 || uber duration decreased || || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash || &lt;br /&gt;
|-&lt;br /&gt;
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || &lt;br /&gt;
|-&lt;br /&gt;
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String&lt;br /&gt;
|- &lt;br /&gt;
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || &lt;br /&gt;
|-&lt;br /&gt;
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || &lt;br /&gt;
|-&lt;br /&gt;
| 5198 || can headshot || || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak || &lt;br /&gt;
|-&lt;br /&gt;
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback || &lt;br /&gt;
|- &lt;br /&gt;
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel || &lt;br /&gt;
|-&lt;br /&gt;
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 || &lt;br /&gt;
|-&lt;br /&gt;
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type || &lt;br /&gt;
|-&lt;br /&gt;
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.&lt;br /&gt;
|-&lt;br /&gt;
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || &lt;br /&gt;
|-&lt;br /&gt;
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5229 || set reload single || || additive || set_reload_single || &lt;br /&gt;
|-&lt;br /&gt;
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || &lt;br /&gt;
|-&lt;br /&gt;
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || &lt;br /&gt;
|-&lt;br /&gt;
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5235 || add condition on swing || || additive || add_onswing_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5236 || add condition on miss || || additive || onmiss_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5240 || brick explodes || || additive || brick_explode || &lt;br /&gt;
|-&lt;br /&gt;
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5243 || boost speed from patient || || additive || boost_speed_from_patient || &lt;br /&gt;
|-&lt;br /&gt;
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack || &lt;br /&gt;
|-&lt;br /&gt;
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Shatter on walls &amp;lt;br&amp;gt; &lt;br /&gt;
2 = Bouncy Rockets (explodes after 5 bounces) &amp;lt;br&amp;gt; &lt;br /&gt;
3 = Homing Rockets&lt;br /&gt;
|-&lt;br /&gt;
| 5246 || mod launches ball || || additive || mod_launches_ball || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;recharge cooldown&amp;gt; &amp;lt;addcond id&amp;gt; &amp;lt;addcond duration&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;10.0 5 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Primary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Secondary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Metal &amp;lt;br&amp;gt;&lt;br /&gt;
4 = Grenades1 &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Grenades2 &lt;br /&gt;
|-&lt;br /&gt;
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5252 || set sentry bullet || || additive || set_sentry_bullet || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5253 || set sentry rocket || || additive || set_sentry_rocket || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = TF Birthday &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Halloween &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Christmas &amp;lt;br&amp;gt;&lt;br /&gt;
4 = End of the Line &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Invasion &amp;lt;br&amp;gt;&lt;br /&gt;
6 = Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
7 = Pyromania &amp;lt;br&amp;gt;&lt;br /&gt;
8 = Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
9 = Halloween OR Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
10 = Halloween OR Full Moon OR Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
11 = April Fools &amp;lt;br&amp;gt;&lt;br /&gt;
12 = Soldier Day (Rick May Passing) &amp;lt;br&amp;gt;&lt;br /&gt;
13 = Summer &lt;br /&gt;
|-&lt;br /&gt;
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;accuracy multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt; &lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;damage multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight || &lt;br /&gt;
|-&lt;br /&gt;
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine || &lt;br /&gt;
|-&lt;br /&gt;
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5269 || mult spread scales speed || Up to %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate based on current speed || inverted percentage || mult_spread_scales_speed || &lt;br /&gt;
|-&lt;br /&gt;
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Value is frequency, 1 being always&lt;br /&gt;
|-&lt;br /&gt;
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 5280 || mult dmg crit || Critical hits deal %s&#039;&#039;&#039;1&#039;&#039;&#039;% increased damage || percentage || mult_dmg_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlisted Attributes==&lt;br /&gt;
The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| parachute_disabled || Will prevent the user from activating their parachute.&lt;br /&gt;
|-&lt;br /&gt;
| fires_milk_bolt || for Crossbow only&amp;lt;br&amp;gt;Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| force_distribute_currency_on_death || for MvM bots Only&amp;lt;br&amp;gt;Forces the money dropped by the bot with this attribute to be collected and turned into Red money.&lt;br /&gt;
|-&lt;br /&gt;
| airblast_dashes || for Flamethrower only&amp;lt;br&amp;gt;Will change airblast to push yourself instead of projectiles or players.&lt;br /&gt;
|-&lt;br /&gt;
| extra_damage_on_hit_penalty || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| extra_damage_on_hit || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.&lt;br /&gt;
|-&lt;br /&gt;
| can_breathe_under_water || Prevents to user from drowning.&lt;br /&gt;
|-&lt;br /&gt;
| cannot_swim || Decreases underwater x-y overspeed by 90% and forces you to sink.&lt;br /&gt;
|-&lt;br /&gt;
| swimming mastery || Water does not slow the player down.&lt;br /&gt;
|-&lt;br /&gt;
| scoreboard minigame || Players gain more points on kill and lose points on death&amp;lt;br&amp;gt;Adds &amp;lt;code&amp;gt;kills + captures + defenses + buildings destroyed - (3 * deaths)&amp;lt;/code&amp;gt; on top of normal scoring.&lt;br /&gt;
|-&lt;br /&gt;
| wet_immunity || prevents jars, and milk-bolts from applying &amp;quot;wet&amp;quot; conditions.&lt;br /&gt;
|-&lt;br /&gt;
| ability_master_sniper || for Sniper Rifles and Bows only&amp;lt;br&amp;gt;On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.&amp;lt;br&amp;gt;On Bows: Applies 0.6x/0.3x multiplier to reload time. &amp;lt;br&amp;gt;Does not stack with the Haste powerup.&lt;br /&gt;
|-&lt;br /&gt;
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.&lt;br /&gt;
|-&lt;br /&gt;
| add_give_health_to_teammate_on_hit || for Melee only&amp;lt;br&amp;gt;When hitting a teammate heal them for x health, without going over, and the user will take damage the same amount that was healed.&lt;br /&gt;
|-&lt;br /&gt;
| mod_minigun_can_holster_while_spinning || for Minigun only&amp;lt;br&amp;gt;Will allow the minigun to holster even if it is still spinning.&lt;br /&gt;
|-&lt;br /&gt;
| kill_combo_fire_rate_boost || On Kill: give x% fire rate bonus, stacks up-to 3 times but killing a different class clears the combo.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.&lt;br /&gt;
|-&lt;br /&gt;
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. &amp;lt;br&amp;gt;Only applies when upgrading, or creating.&lt;br /&gt;
|-&lt;br /&gt;
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| mult_teleporter_recharge_rate || Multiplies the teleporter&#039;s recharge time. &amp;lt;br&amp;gt;If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go &amp;gt; 255.&lt;br /&gt;
|-&lt;br /&gt;
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| ubercharge_transfer || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| teleport_instead_of_die || x % chance to Instantly respawn if damage is lethal.&amp;lt;br&amp;gt;Note: this is checked Before ramp-up / falloff and will not entirely work.&lt;br /&gt;
|-&lt;br /&gt;
| mod_projectile_heat_seek_power || for Flares only&amp;lt;br&amp;gt;Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmg_vs_same_class || Multiplies damage against the same class&amp;lt;br&amp;gt;Should work with Civilian as it checks if attacker&#039;s class index == victim&#039;s class index.&lt;br /&gt;
|-&lt;br /&gt;
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.&amp;lt;br&amp;gt;Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg by x%.&lt;br /&gt;
|-&lt;br /&gt;
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.&amp;lt;br&amp;gt;health percent meaning 0.5 is half health.&lt;br /&gt;
|-&lt;br /&gt;
| penetration_damage_penalty || On Successful bullet penetration: add a stacking damage multiplier of x% for that bullet.&lt;br /&gt;
|-&lt;br /&gt;
| firing_forward_pull || Will apply a forward push of x speed when weapon is firing.&lt;br /&gt;
|-&lt;br /&gt;
| mod_soldier_buff_range || Multiplies banner range by x%.&lt;br /&gt;
|-&lt;br /&gt;
| mult_rocketjump_deploy_time || Multiplies deploy time by x% if Rocket jumping.&lt;br /&gt;
|-&lt;br /&gt;
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.&amp;lt;br&amp;gt;Also prevents switching to weapon if ubercharge % is less and attribute value.&lt;br /&gt;
|-&lt;br /&gt;
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmg_with_reduced_health || for Melee only&amp;lt;br&amp;gt;Multiplier applied to damage proportion that is multiplied by &amp;quot;player maximum health&amp;quot; / &amp;quot;player current health&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| mult_airblast_primary_refire_time || 	Multiplier of how fast primary fire specifically can be used after airblasting.&amp;lt;br&amp;gt;Primary attack delay = this * refire_time * base.&lt;br /&gt;
|-&lt;br /&gt;
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.&lt;br /&gt;
|-&lt;br /&gt;
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.&lt;br /&gt;
|-&lt;br /&gt;
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit.&lt;br /&gt;
|-&lt;br /&gt;
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2 Classified===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| gravity_mod_wearer || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_aura_override || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_boost_enemies || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_minigun_spindown_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_sticky_no_detonation || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| no_melee_crit_from_tranq || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| residual_heal_rate || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| residual_heal_duration || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_proxymine_detonate_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_no_sound || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_explosive_bullet_delay_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| stickies_dont_stick || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| custom_magazine_model || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_crouchwalk_ignore || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_boost_to_self || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmgtaken_from_fall_active || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| lunchbox_force_cooldown || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy TF2C Attributes==&lt;br /&gt;
The following table describes each attribute from legacy versions of TF2C. For the most part, these do not work in the current version of TF2C.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=11289</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=11289"/>
		<updated>2026-08-12T21:15:34Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Added some Unlisted attribute Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Move legacy attributes out.&lt;br /&gt;
IMPORTANT! There are numerous unlisted attributes that should be added to this page!}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
&lt;br /&gt;
A list of conditions can be found [[List of conditions|here]]. &lt;br /&gt;
Attributes that use a condition in them must have this &#039;&#039;&#039;Syntax:&#039;&#039;&#039; {{code|preset=10|&amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot;}} {{code|preset=9|e.g. &amp;quot;5 2.0&amp;quot;}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TF2 Attributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time || %s&#039;&#039;&#039;1&#039;&#039;&#039;% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
The following table describes attributes that only work in TF2 Classified.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity || &lt;br /&gt;
|-&lt;br /&gt;
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 5010 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5016 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5017 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || &lt;br /&gt;
|-&lt;br /&gt;
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5019 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5025 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5027 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss || &lt;br /&gt;
|-&lt;br /&gt;
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5029 || move speed bonus while cloaked || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 4030 || lose cloak on damage || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be &#039;&#039;&#039;5030&#039;&#039;&#039; not &#039;&#039;&#039;4030&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_tranq_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || &lt;br /&gt;
|-&lt;br /&gt;
| 5035 || add condition on hit || || additive || add_onhit_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing&lt;br /&gt;
|-&lt;br /&gt;
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || &lt;br /&gt;
|-&lt;br /&gt;
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || &lt;br /&gt;
|-&lt;br /&gt;
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || &lt;br /&gt;
|-&lt;br /&gt;
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate&lt;br /&gt;
|-&lt;br /&gt;
| 5047 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5051 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted percentage || umbrella_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5052 || civ boost cond override || || additive || add_civ_boost_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5053 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||&lt;br /&gt;
|-&lt;br /&gt;
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5057 || limited range || Weapon has limited range || additive || limited_range || &lt;br /&gt;
|-&lt;br /&gt;
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5061 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5062 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 5064 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5066 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5067 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5068 || view punch on hit || On Hit: Shake victim&#039;s view || additive || add_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5069 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5070 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5071 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5072 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5073 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5074 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || &lt;br /&gt;
|-&lt;br /&gt;
| 5079 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5094 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level || &lt;br /&gt;
|-&lt;br /&gt;
| 5095 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || jumppad_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5099 || mod dispenser cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Dispenser build cost || percentage || mod_dispenser_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5100 || mod sentrygun cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun build cost || percentage || mod_sentrygun_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5101 || mod jumppad cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Jump Pad build cost || percentage || mod_jumppad_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||&lt;br /&gt;
|-&lt;br /&gt;
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5104 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback || &lt;br /&gt;
|-&lt;br /&gt;
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5109 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5110 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5111 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5112 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5113 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5114 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5115 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5116 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5124 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5125 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5126 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5127 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5129 || mod burstfire || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || additive || mod_burstfire || Note: Uses Wrong Localization string&lt;br /&gt;
|-&lt;br /&gt;
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5134 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.&lt;br /&gt;
|-&lt;br /&gt;
| 5136 || Projectile speed secondary || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable || &lt;br /&gt;
|-&lt;br /&gt;
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || &lt;br /&gt;
Either any hit or direct hit only if it&#039;s BLAST type damage. &amp;lt;br&amp;gt;&lt;br /&gt;
Value gives max amount to fill into ammo. &amp;lt;br&amp;gt;&lt;br /&gt;
Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5149 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY || &lt;br /&gt;
|-&lt;br /&gt;
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5154 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered || &lt;br /&gt;
|-&lt;br /&gt;
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt || &lt;br /&gt;
|-&lt;br /&gt;
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5163 || flamethrower explain || Alt-Fire: Release an airblast&amp;lt;br&amp;gt;Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5165 || sapper explain || Disables and slowly destroys enemy buildings&amp;lt;br&amp;gt;Does not remove disguise when used || additive || sapper_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5167 || sandvich explain || Eat to regain up to 120 health &amp;lt;br&amp;gt;Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5177 || uber duration decreased || || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash || &lt;br /&gt;
|-&lt;br /&gt;
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || &lt;br /&gt;
|-&lt;br /&gt;
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String&lt;br /&gt;
|- &lt;br /&gt;
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || &lt;br /&gt;
|-&lt;br /&gt;
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || &lt;br /&gt;
|-&lt;br /&gt;
| 5198 || can headshot || || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak || &lt;br /&gt;
|-&lt;br /&gt;
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback || &lt;br /&gt;
|- &lt;br /&gt;
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel || &lt;br /&gt;
|-&lt;br /&gt;
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 || &lt;br /&gt;
|-&lt;br /&gt;
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type || &lt;br /&gt;
|-&lt;br /&gt;
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.&lt;br /&gt;
|-&lt;br /&gt;
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || &lt;br /&gt;
|-&lt;br /&gt;
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5229 || set reload single || || additive || set_reload_single || &lt;br /&gt;
|-&lt;br /&gt;
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || &lt;br /&gt;
|-&lt;br /&gt;
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || &lt;br /&gt;
|-&lt;br /&gt;
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5235 || add condition on swing || || additive || add_onswing_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5236 || add condition on miss || || additive || onmiss_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5240 || brick explodes || || additive || brick_explode || &lt;br /&gt;
|-&lt;br /&gt;
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5243 || boost speed from patient || || additive || boost_speed_from_patient || &lt;br /&gt;
|-&lt;br /&gt;
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack || &lt;br /&gt;
|-&lt;br /&gt;
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Shatter on walls &amp;lt;br&amp;gt; &lt;br /&gt;
2 = Bouncy Rockets (explodes after 5 bounces) &amp;lt;br&amp;gt; &lt;br /&gt;
3 = Homing Rockets&lt;br /&gt;
|-&lt;br /&gt;
| 5246 || mod launches ball || || additive || mod_launches_ball || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;recharge cooldown&amp;gt; &amp;lt;addcond id&amp;gt; &amp;lt;addcond duration&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;10.0 5 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Primary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Secondary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Metal &amp;lt;br&amp;gt;&lt;br /&gt;
4 = Grenades1 &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Grenades2 &lt;br /&gt;
|-&lt;br /&gt;
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5252 || set sentry bullet || || additive || set_sentry_bullet || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5253 || set sentry rocket || || additive || set_sentry_rocket || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = TF Birthday &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Halloween &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Christmas &amp;lt;br&amp;gt;&lt;br /&gt;
4 = End of the Line &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Invasion &amp;lt;br&amp;gt;&lt;br /&gt;
6 = Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
7 = Pyromania &amp;lt;br&amp;gt;&lt;br /&gt;
8 = Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
9 = Halloween OR Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
10 = Halloween OR Full Moon OR Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
11 = April Fools &amp;lt;br&amp;gt;&lt;br /&gt;
12 = Soldier Day (Rick May Passing) &amp;lt;br&amp;gt;&lt;br /&gt;
13 = Summer &lt;br /&gt;
|-&lt;br /&gt;
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;accuracy multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt; &lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;damage multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight || &lt;br /&gt;
|-&lt;br /&gt;
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine || &lt;br /&gt;
|-&lt;br /&gt;
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5269 || mult spread scales speed || Up to %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate based on current speed || inverted percentage || mult_spread_scales_speed || &lt;br /&gt;
|-&lt;br /&gt;
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Value is frequency, 1 being always&lt;br /&gt;
|-&lt;br /&gt;
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 5280 || mult dmg crit || Critical hits deal %s&#039;&#039;&#039;1&#039;&#039;&#039;% increased damage || percentage || mult_dmg_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unlisted Attributes==&lt;br /&gt;
The following table contains a list of every unlisted attribute class in TF2C. Custom attributes must be created to use these.&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| parachute_disabled || Will prevent the user from activating their parachute.&lt;br /&gt;
|-&lt;br /&gt;
| fires_milk_bolt || for Crossbow only&amp;lt;br&amp;gt;Alt-fire attack is infused with Mad-Milk, with Attribute value as cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| force_distribute_currency_on_death || for MvM Only&amp;lt;br&amp;gt;Forces the money dropped by the bot with this attribute to be collected and turned into Red money.&lt;br /&gt;
|-&lt;br /&gt;
| airblast_dashes || for Flamethrower only&amp;lt;br&amp;gt;Will change airblast to push yourself instead of projectiles or players.&lt;br /&gt;
|-&lt;br /&gt;
| extra_damage_on_hit_penalty || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| extra_damage_on_hit || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_teleporter_speed_boost || Applies a 4 second speed boost to the player who was teleported.&lt;br /&gt;
|-&lt;br /&gt;
| can_breathe_under_water || Allows to user to not drown&lt;br /&gt;
|-&lt;br /&gt;
| cannot_swim || Decreases underwater x-y movespeed by 90% and sets z speed to -60.&lt;br /&gt;
|-&lt;br /&gt;
| swimming_mastery || Water does not slow the player down&lt;br /&gt;
|-&lt;br /&gt;
| scoreboard_minigame || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| wet_immunity || prevents jars, and milk-bolts from applying &amp;quot;wet&amp;quot; conditions.&lt;br /&gt;
|-&lt;br /&gt;
| ability_master_sniper || for Sniper Rifles and Bows only&amp;lt;br&amp;gt;On Sniper Rifles: Applies 0.6x/0.3x multiplier to zoom/unzoom delay, and multiplies charge rate by 1.5x/3x.&amp;lt;br&amp;gt;On Bows: Applies 0.6x/0.3x multiplier to reload time. &amp;lt;br&amp;gt;Does not stack with the Haste powerup.&lt;br /&gt;
|-&lt;br /&gt;
| last_shot_crits || Become crit-boosted when only one shot is left in your clip.&lt;br /&gt;
|-&lt;br /&gt;
| add_give_health_to_teammate_on_hit || for Melee only&amp;lt;br&amp;gt;When hitting a teammate, the teammate will heal the attributes value, and the attacker will take damage the same amount that was healed.&lt;br /&gt;
|-&lt;br /&gt;
| mod_minigun_can_holster_while_spinning || for Minigun only&amp;lt;br&amp;gt;Will allow the minigun to holster even if it is still spinning.&lt;br /&gt;
|-&lt;br /&gt;
| kill_combo_fire_rate_boost || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_dispenser_rate || Multiplies the Ammo refill, Heal amount, and Metal gained per Refill.&lt;br /&gt;
|-&lt;br /&gt;
| mvm_sentry_ammo || Multiplies the maximum shells a sentry can have. &amp;lt;br&amp;gt;Only applies when upgrading, or creating&lt;br /&gt;
|-&lt;br /&gt;
| build_small_sentries || Sentries are 20% smaller and require 25% less metal to upgrade&lt;br /&gt;
|-&lt;br /&gt;
| mult_teleporter_recharge_rate || Multiplies the teleporter&#039;s recharge time. &amp;lt;br&amp;gt;If level 3 and attribute less than 0.25 then it will cause the pitch of recharging sound to go &amp;gt; 255&lt;br /&gt;
|-&lt;br /&gt;
| disguise_as_dispenser_on_crouch || Will apply condition TF_COND_DISGUISED_AS_DISPENSER when the user is a Spy, while ducking, and on the ground&lt;br /&gt;
|-&lt;br /&gt;
| ubercharge_transfer || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| teleport_instead_of_die || Will Instantly respawn the player if the Random float is less than attribute value.&lt;br /&gt;
|-&lt;br /&gt;
| mod_projectile_heat_seek_power || for Flares only&amp;lt;br&amp;gt;Will search if players are closer than 1024 hu and home in on them with attribute value as turning power.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmg_vs_same_class || Multiplies damage against the same class&amp;lt;br&amp;gt;Should work with Civilian as it checks if attacker&#039;s class index == victim&#039;s class index.&lt;br /&gt;
|-&lt;br /&gt;
| uber_on_damage_taken || Will apply 3 seconds of Uber if the Random float is less than the attribute value.&amp;lt;br&amp;gt;Uber condition is TF_COND_INVULNERABLE_CARD_EFFECT.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmgtaken_from_melee || Multiplies dmg taken from melee dmg.&lt;br /&gt;
|-&lt;br /&gt;
| mult_crit_when_health_is_below_percent || Will tell the game that you are crit boosted if health percent is less than attribute value and not 1.0.&amp;lt;br&amp;gt;health percent meaning 0.5 is half health.&lt;br /&gt;
|-&lt;br /&gt;
| penetration_damage_penalty || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| firing_forward_pull || Will apply a forward push of Attribute value when weapon is firing.&lt;br /&gt;
|-&lt;br /&gt;
| mod_soldier_buff_range || Multiplies banner range.&lt;br /&gt;
|-&lt;br /&gt;
| mult_rocketjump_deploy_time || Multiplies deploy time if Rocket jumping.&lt;br /&gt;
|-&lt;br /&gt;
| aoe_heal_chance || On hit: refire time * (x/60) % chance for aoe heal for 1s (24 hp healed total).&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| crits_on_damage || On hit: refire time * (x/60) % chance for crit boost for 3s.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| stun_on_damage || On hit: refire time * (x/60) % chance for stun for 3s.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| aoe_blast_on_damage || On hit: refire time * (x/60) % chance for 100 hu blast that stuns players for 2 seconds and applies bleed.&amp;lt;br&amp;gt;Use 60 for 100% chance on 1s refire time weapon, 600 for 0.1s.&lt;br /&gt;
|-&lt;br /&gt;
| ubercharge_ammo || Uses this much ubercharge % per shot instead of normal ammunition.&lt;br /&gt;
|-&lt;br /&gt;
| mul_nonrocketjump_attackrate || Multiplies fire rate while not Rocket Jumping.&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmg_with_reduced_health || for Melee only&amp;lt;br&amp;gt;Multiplier applied to damage proportion that is multiplied by &amp;quot;player maximum health&amp;quot; / &amp;quot;player current health&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| mult_airblast_primary_refire_time || 	Multiplier of how fast primary fire specifically can be used after airblasting.&amp;lt;br&amp;gt;Primary attack delay = this * refire_time * base.&lt;br /&gt;
|-&lt;br /&gt;
| mod_flamethrower_spinup_time || Spin up time for flamethrowers in seconds, like the delay between starting to rev up a minigun and being able to fire.&lt;br /&gt;
|-&lt;br /&gt;
| mult_airblast_cone_scale || Scales the cone used to push players by this amount.&lt;br /&gt;
|-&lt;br /&gt;
| mult_sniper_charge_per_sec_with_enemy_under_crosshair || Sniper rifle charge rate when looking at the enemy. Still subject to the 200% charge rate limit&lt;br /&gt;
|-&lt;br /&gt;
| sniper_beep_with_enemy_under_crosshair || Plays `doomsday.warhead` sound when an enemy appears under your crosshair&lt;br /&gt;
|-&lt;br /&gt;
| lifeleech_on_damage || Returns x% of damage dealt as health to the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2 Classified===&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| gravity_mod_wearer || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_aura_override || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_boost_enemies || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_minigun_spindown_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_sticky_no_detonation || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| no_melee_crit_from_tranq || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| residual_heal_rate || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| residual_heal_duration || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_proxymine_detonate_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_no_sound || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_explosive_bullet_delay_time || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| stickies_dont_stick || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| custom_magazine_model || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_crouchwalk_ignore || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mod_proxymine_crouchwalk_ignore_owner || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| add_civ_boost_to_self || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| mult_dmgtaken_from_fall_active || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
| lunchbox_force_cooldown || TEMPTEXT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy TF2C Attributes==&lt;br /&gt;
The following table describes each attribute from legacy versions of TF2C. For the most part, these do not work in the current version of TF2C.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10957</id>
		<title>Talk:List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10957"/>
		<updated>2026-06-23T07:38:46Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: TF2 Attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Removal of Legacy Attributes ==&lt;br /&gt;
&lt;br /&gt;
Should all of the legacy TF2Classic Attributes be removed as the TF2Classified Attributes are being added? [[User:The_FatCat|FatCat]] 21:56, 16 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s best to move them to a separate page. [[User:Static Fanatic| Static Fanatic]] 13:22, 17 June 2026 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How are we going to go with TF2 Attributes? 3.0.11 says they updated to newest TF2 SDK, All the attributes should work then. [[User:The_FatCat|FatCat]] 7:38, 23 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10956</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10956"/>
		<updated>2026-06-23T07:36:13Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: cleanup after all all the attributes were added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Move legacy attributes out.}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
&lt;br /&gt;
A list of conditions can be found [[List of conditions|here]]. &lt;br /&gt;
Attributes that use a condition in them must have this &#039;&#039;&#039;Syntax:&#039;&#039;&#039; {{code|preset=10|&amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot;}} {{code|preset=9|e.g. &amp;quot;5 2.0&amp;quot;}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TF2 Attributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time || %s&#039;&#039;&#039;1&#039;&#039;&#039;% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
The following table describes attributes that only work in TF2 Classified&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity || &lt;br /&gt;
|-&lt;br /&gt;
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 5010 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5016 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5017 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || &lt;br /&gt;
|-&lt;br /&gt;
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5019 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5025 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5027 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss || &lt;br /&gt;
|-&lt;br /&gt;
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5029 || move speed bonus while cloaked || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 4030 || lose cloak on damage || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be &#039;&#039;&#039;5030&#039;&#039;&#039; not &#039;&#039;&#039;4030&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_tranq_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || &lt;br /&gt;
|-&lt;br /&gt;
| 5035 || add condition on hit || || additive || add_onhit_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing&lt;br /&gt;
|-&lt;br /&gt;
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || &lt;br /&gt;
|-&lt;br /&gt;
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || &lt;br /&gt;
|-&lt;br /&gt;
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || &lt;br /&gt;
|-&lt;br /&gt;
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate&lt;br /&gt;
|-&lt;br /&gt;
| 5047 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5051 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted percentage || umbrella_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5052 || civ boost cond override || || additive || add_civ_boost_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5053 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||&lt;br /&gt;
|-&lt;br /&gt;
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5057 || limited range || Weapon has limited range || additive || limited_range || &lt;br /&gt;
|-&lt;br /&gt;
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5061 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5062 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 5064 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5066 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5067 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5068 || view punch on hit || On Hit: Shake victim&#039;s view || additive || add_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5069 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5070 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5071 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5072 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5073 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5074 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || &lt;br /&gt;
|-&lt;br /&gt;
| 5079 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5094 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level || &lt;br /&gt;
|-&lt;br /&gt;
| 5095 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || jumppad_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5099 || mod dispenser cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Dispenser build cost || percentage || mod_dispenser_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5100 || mod sentrygun cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun build cost || percentage || mod_sentrygun_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5101 || mod jumppad cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Jump Pad build cost || percentage || mod_jumppad_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||&lt;br /&gt;
|-&lt;br /&gt;
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5104 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback || &lt;br /&gt;
|-&lt;br /&gt;
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5109 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5110 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5111 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5112 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5113 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5114 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5115 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5116 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5124 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5125 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5126 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5127 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5129 || mod burstfire || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || additive || mod_burstfire || Note: Uses Wrong Localization string&lt;br /&gt;
|-&lt;br /&gt;
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5134 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.&lt;br /&gt;
|-&lt;br /&gt;
| 5136 || Projectile speed secondary || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable || &lt;br /&gt;
|-&lt;br /&gt;
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || &lt;br /&gt;
Either any hit or direct hit only if it&#039;s BLAST type damage. &amp;lt;br&amp;gt;&lt;br /&gt;
Value gives max amount to fill into ammo. &amp;lt;br&amp;gt;&lt;br /&gt;
Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5149 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY || &lt;br /&gt;
|-&lt;br /&gt;
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5154 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered || &lt;br /&gt;
|-&lt;br /&gt;
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt || &lt;br /&gt;
|-&lt;br /&gt;
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5163 || flamethrower explain || Alt-Fire: Release an airblast&amp;lt;br&amp;gt;Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5165 || sapper explain || Disables and slowly destroys enemy buildings&amp;lt;br&amp;gt;Does not remove disguise when used || additive || sapper_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5167 || sandvich explain || Eat to regain up to 120 health &amp;lt;br&amp;gt;Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5177 || uber duration decreased || || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash || &lt;br /&gt;
|-&lt;br /&gt;
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || &lt;br /&gt;
|-&lt;br /&gt;
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String&lt;br /&gt;
|- &lt;br /&gt;
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || &lt;br /&gt;
|-&lt;br /&gt;
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || &lt;br /&gt;
|-&lt;br /&gt;
| 5198 || can headshot || || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak || &lt;br /&gt;
|-&lt;br /&gt;
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback || &lt;br /&gt;
|- &lt;br /&gt;
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel || &lt;br /&gt;
|-&lt;br /&gt;
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 || &lt;br /&gt;
|-&lt;br /&gt;
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type || &lt;br /&gt;
|-&lt;br /&gt;
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.&lt;br /&gt;
|-&lt;br /&gt;
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || &lt;br /&gt;
|-&lt;br /&gt;
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5229 || set reload single || || additive || set_reload_single || &lt;br /&gt;
|-&lt;br /&gt;
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || &lt;br /&gt;
|-&lt;br /&gt;
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || &lt;br /&gt;
|-&lt;br /&gt;
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5235 || add condition on swing || || additive || add_onswing_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5236 || add condition on miss || || additive || onmiss_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5240 || brick explodes || || additive || brick_explode || &lt;br /&gt;
|-&lt;br /&gt;
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5243 || boost speed from patient || || additive || boost_speed_from_patient || &lt;br /&gt;
|-&lt;br /&gt;
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack || &lt;br /&gt;
|-&lt;br /&gt;
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Shatter on walls &amp;lt;br&amp;gt; &lt;br /&gt;
2 = Bouncy Rockets (explodes after 5 bounces) &amp;lt;br&amp;gt; &lt;br /&gt;
3 = Homing Rockets&lt;br /&gt;
|-&lt;br /&gt;
| 5246 || mod launches ball || || additive || mod_launches_ball || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;recharge cooldown&amp;gt; &amp;lt;addcond id&amp;gt; &amp;lt;addcond duration&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;10.0 5 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Primary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Secondary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Metal &amp;lt;br&amp;gt;&lt;br /&gt;
4 = Grenades1 &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Grenades2 &lt;br /&gt;
|-&lt;br /&gt;
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5252 || set sentry bullet || || additive || set_sentry_bullet || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5253 || set sentry rocket || || additive || set_sentry_rocket || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = TF Birthday &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Halloween &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Christmas &amp;lt;br&amp;gt;&lt;br /&gt;
4 = End of the Line &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Invasion &amp;lt;br&amp;gt;&lt;br /&gt;
6 = Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
7 = Pyromania &amp;lt;br&amp;gt;&lt;br /&gt;
8 = Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
9 = Halloween OR Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
10 = Halloween OR Full Moon OR Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
11 = April Fools &amp;lt;br&amp;gt;&lt;br /&gt;
12 = Soldier Day (Rick May Passing) &amp;lt;br&amp;gt;&lt;br /&gt;
13 = Summer &lt;br /&gt;
|-&lt;br /&gt;
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;accuracy multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt; &lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;damage multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight || &lt;br /&gt;
|-&lt;br /&gt;
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine || &lt;br /&gt;
|-&lt;br /&gt;
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5269 || mult spread scales speed || Up to %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate based on current speed || inverted percentage || mult_spread_scales_speed || &lt;br /&gt;
|-&lt;br /&gt;
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Value is frequency, 1 being always&lt;br /&gt;
|-&lt;br /&gt;
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 5280 || mult dmg crit || Critical hits deal %s&#039;&#039;&#039;1&#039;&#039;&#039;% increased damage || percentage || mult_dmg_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Attributes Below this are Legacy! &amp;lt;br&amp;gt;DO NOT USE&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10955</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10955"/>
		<updated>2026-06-23T07:31:34Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* TF2C Attributes */ Add the Rest of the Attributes (yay)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Remove legacy attributes and add new ones.}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
&lt;br /&gt;
A list of conditions can be found [[List of conditions|here]]. &lt;br /&gt;
Attributes that use a condition in them must have this &#039;&#039;&#039;Syntax:&#039;&#039;&#039; {{code|preset=10|&amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot;}} {{code|preset=9|e.g. &amp;quot;5 2.0&amp;quot;}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This page is out of date! Do NOT use this for custom weapon development until it&#039;s properly updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time || %s&#039;&#039;&#039;1&#039;&#039;&#039;% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
The following table describes attributes that only work in TF2 Classified&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || rocket gravity || Rockets travel in an arc || additive percentage || mod_rocket_gravity || &lt;br /&gt;
|-&lt;br /&gt;
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 5010 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5016 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5017 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || &lt;br /&gt;
|-&lt;br /&gt;
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5019 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5023 || explosive bullets || Fires explosive shells || additive || explosive_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5025 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5027 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss || &lt;br /&gt;
|-&lt;br /&gt;
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5029 || move speed bonus while cloaked || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 4030 || lose cloak on damage || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be &#039;&#039;&#039;5030&#039;&#039;&#039; not &#039;&#039;&#039;4030&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_tranq_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || &lt;br /&gt;
|-&lt;br /&gt;
| 5035 || add condition on hit || || additive || add_onhit_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing&lt;br /&gt;
|-&lt;br /&gt;
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || &lt;br /&gt;
|-&lt;br /&gt;
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || &lt;br /&gt;
|-&lt;br /&gt;
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || &lt;br /&gt;
|-&lt;br /&gt;
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted percentage || stickybomb_charge_rate&lt;br /&gt;
|-&lt;br /&gt;
| 5047 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5051 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted percentage || umbrella_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5052 || civ boost cond override || || additive || add_civ_boost_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5053 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||&lt;br /&gt;
|-&lt;br /&gt;
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5057 || limited range || Weapon has limited range || additive || limited_range || &lt;br /&gt;
|-&lt;br /&gt;
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5061 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5062 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 5064 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5066 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5067 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5068 || view punch on hit || On Hit: Shake victim&#039;s view || additive || add_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5069 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5070 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5071 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5072 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5073 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5074 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || &lt;br /&gt;
|-&lt;br /&gt;
| 5079 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5094 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level || &lt;br /&gt;
|-&lt;br /&gt;
| 5095 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || jumppad_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5099 || mod dispenser cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Dispenser build cost || percentage || mod_dispenser_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5100 || mod sentrygun cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun build cost || percentage || mod_sentrygun_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5101 || mod jumppad cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Jump Pad build cost || percentage || mod_jumppad_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||&lt;br /&gt;
|-&lt;br /&gt;
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5104 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback || &lt;br /&gt;
|-&lt;br /&gt;
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5109 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5110 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5111 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5112 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5113 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5114 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5115 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5116 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5124 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5125 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5126 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5127 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5129 || mod burstfire || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || additive || mod_burstfire || Note: Uses Wrong Localization string&lt;br /&gt;
|-&lt;br /&gt;
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5134 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.&lt;br /&gt;
|-&lt;br /&gt;
| 5136 || Projectile speed secondary || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable || &lt;br /&gt;
|-&lt;br /&gt;
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || &lt;br /&gt;
Either any hit or direct hit only if it&#039;s BLAST type damage. &amp;lt;br&amp;gt;&lt;br /&gt;
Value gives max amount to fill into ammo. &amp;lt;br&amp;gt;&lt;br /&gt;
Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5149 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY || &lt;br /&gt;
|-&lt;br /&gt;
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5154 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered || &lt;br /&gt;
|-&lt;br /&gt;
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt || &lt;br /&gt;
|-&lt;br /&gt;
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5163 || flamethrower explain || Alt-Fire: Release an airblast&amp;lt;br&amp;gt;Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5165 || sapper explain || Disables and slowly destroys enemy buildings&amp;lt;br&amp;gt;Does not remove disguise when used || additive || sapper_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5167 || sandvich explain || Eat to regain up to 120 health &amp;lt;br&amp;gt;Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5177 || uber duration decreased || || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash || &lt;br /&gt;
|-&lt;br /&gt;
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || &lt;br /&gt;
|-&lt;br /&gt;
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localization String&lt;br /&gt;
|- &lt;br /&gt;
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || &lt;br /&gt;
|-&lt;br /&gt;
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || &lt;br /&gt;
|-&lt;br /&gt;
| 5198 || can headshot || || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-        &lt;br /&gt;
| 5202 || mult disguise speed penalty || || percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5203 || mult disguise speed bonus || || inverted percentage || mult_disguise_speed || &lt;br /&gt;
|-        &lt;br /&gt;
| 5204 || lose cloak on decloak || || additive || lose_cloak_on_decloak || &lt;br /&gt;
|-&lt;br /&gt;
| 5205 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback || &lt;br /&gt;
|- &lt;br /&gt;
| 5206 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel || &lt;br /&gt;
|-&lt;br /&gt;
| 5207 || cannot pickup dropped weapons while cloaked || || additive || cannot_pickup_dropped_weapons_while_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 5208 || primary ammo from ammo packs bonus || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5209 || primary ammo from ammo packs penalty || || percentage || mult_primary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5210 || primary ammo from dropped weapons bonus || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5211 || primary ammo from dropped weapons penalty || || percentage || mult_primary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5212 || secondary ammo from ammo packs bonus || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5213 || secondary ammo from ammo packs penalty || || percentage || mult_secondary_ammo_from_ammo_packs || &lt;br /&gt;
|-&lt;br /&gt;
| 5214 || secondary ammo from dropped weapons bonus || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5215 || secondary ammo from dropped weapons penalty || || percentage || mult_secondary_ammo_from_dropped_weapons || &lt;br /&gt;
|-&lt;br /&gt;
| 5216 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5217 || airblast deflect disabled || || additive || airblast_deflect_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5218 || maxammo grenades2 increased || || percentage || mult_maxammo_grenades2 || &lt;br /&gt;
|-&lt;br /&gt;
| 5220 || airblast extinguish disabled || || additive || airblast_extinguish_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5221 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type || &lt;br /&gt;
|-&lt;br /&gt;
| 5222 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5223 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5224 || lunchbox add condition on eat || || additive || lunchbox_addcond || Uses a string.&lt;br /&gt;
|-&lt;br /&gt;
| 5225 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5226 || mod sniper zoom while jumping || #Attrib_ZoomingCanJump || additive || mod_sniper_zoom_while_jumping || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5227 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || &lt;br /&gt;
|-&lt;br /&gt;
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5229 || set reload single || || additive || set_reload_single || &lt;br /&gt;
|-&lt;br /&gt;
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || &lt;br /&gt;
|-&lt;br /&gt;
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || &lt;br /&gt;
|-&lt;br /&gt;
| 5232 || proj detonate with rocket radius || || additive || proj_detonate_with_rocket_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5233 || deflect on swing || #Attrib_DeflectOnSmack || additive || deflect_on_swing || Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5234 || deflect on smack hidden || #Attrib_DeflectOnSmack || additive || deflect_on_smack || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Note: Missing Localization String&lt;br /&gt;
|-&lt;br /&gt;
| 5235 || add condition on swing || || additive || add_onswing_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5236 || add condition on miss || || additive || onmiss_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5237 || mult melee smack delay || || percentage || mult_melee_smack_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5238 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5239 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5240 || brick explodes || || additive || brick_explode || &lt;br /&gt;
|-&lt;br /&gt;
| 5241 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5242 || tranq melee boost || || additive || tranq_melee_boost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5243 || boost speed from patient || || additive || boost_speed_from_patient || &lt;br /&gt;
|-&lt;br /&gt;
| 5244 || keep disguise on attack || || additive || keep_disguise_on_attack || &lt;br /&gt;
|-&lt;br /&gt;
| 5245 || set rocket detonate mode || || additive || set_rocket_detonate_mode || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Shatter on walls &amp;lt;br&amp;gt; &lt;br /&gt;
2 = Bouncy Rockets (explodes after 5 bounces) &amp;lt;br&amp;gt; &lt;br /&gt;
3 = Homing Rockets&lt;br /&gt;
|-&lt;br /&gt;
| 5246 || mod launches ball || || additive || mod_launches_ball || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;recharge cooldown&amp;gt; &amp;lt;addcond id&amp;gt; &amp;lt;addcond duration&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;10.0 5 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5247 || mod set beam range || || percentage || mod_set_beam_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5248 || mod set healbomb lifetime || || percentage || mod_set_healbomb_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = Primary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Secondary Ammo &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Metal &amp;lt;br&amp;gt;&lt;br /&gt;
4 = Grenades1 &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Grenades2 &lt;br /&gt;
|-&lt;br /&gt;
| 5250 || mod ubercharge cond || || additive || mod_ubercharge_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5251 || mod outline on hit || || additive || mod_outline_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5252 || set sentry bullet || || additive || set_sentry_bullet || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5253 || set sentry rocket || || additive || set_sentry_rocket || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt; &lt;br /&gt;
Value is the projectile index from &amp;quot;override_projectile_type&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Modes: &amp;lt;br&amp;gt;&lt;br /&gt;
1 = TF Birthday &amp;lt;br&amp;gt;&lt;br /&gt;
2 = Halloween &amp;lt;br&amp;gt;&lt;br /&gt;
3 = Christmas &amp;lt;br&amp;gt;&lt;br /&gt;
4 = End of the Line &amp;lt;br&amp;gt;&lt;br /&gt;
5 = Invasion &amp;lt;br&amp;gt;&lt;br /&gt;
6 = Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
7 = Pyromania &amp;lt;br&amp;gt;&lt;br /&gt;
8 = Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
9 = Halloween OR Full Moon &amp;lt;br&amp;gt;&lt;br /&gt;
10 = Halloween OR Full Moon OR Valentines &amp;lt;br&amp;gt;&lt;br /&gt;
11 = April Fools &amp;lt;br&amp;gt;&lt;br /&gt;
12 = Soldier Day (Rick May Passing) &amp;lt;br&amp;gt;&lt;br /&gt;
13 = Summer &lt;br /&gt;
|-&lt;br /&gt;
| 5255 || mod set fire arrows || || additive || mod_set_fire_arrows || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5257 || mod sustained fire accuracy || || additive || mod_sustained_fire_accuracy || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;accuracy multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt; &lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5258 || mod sustained fire damage || || additive || mod_sustained_fire_damage || &lt;br /&gt;
Syntax: &amp;quot;&amp;lt;damage multiplier&amp;gt; &amp;lt;time to reach multiplier&amp;gt;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
e.g. &amp;quot;2.0 3.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5259 || mod set player scale on wearer || || percentage || mod_set_player_scale_on_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5260 || mod set player scale on active || || percentage || mod_set_player_scale_on_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5261 || mod set sniper laser sight || || additive || mod_set_sniper_laser_sight || &lt;br /&gt;
|-&lt;br /&gt;
| 5262 || mod set banner cond || || additive || mod_set_banner_cond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5265 || generator sticks to walls || || additive || generator_sticks_to_walls || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5266 || projectile scale increased || || percentage || mult_projectile_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5267 || land mines || Fires Landmines || additive || mod_sticky_is_landmine || &lt;br /&gt;
|-&lt;br /&gt;
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5269 || mult spread scales speed || Up to %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate based on current speed || inverted percentage || mult_spread_scales_speed || &lt;br /&gt;
|-&lt;br /&gt;
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
Value is frequency, 1 being always&lt;br /&gt;
|-&lt;br /&gt;
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || &lt;br /&gt;
|-&lt;br /&gt;
| 5273 || cloak regen disabled || No passive cloak regeneration || additive || mult_cloak_meter_regen_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5274 || disguise on hit || || additive || disguise_on_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5275 || tranq recharge time || || additive || tranq_recharge_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5276 || tranq2 on hit || || additive || mod_tranq2_onhit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5277 || tranq building debuff || || additive || tranq_building_debuff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5278 || deploy with empty clip || || additive || deploy_with_empty_clip || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5279 || take minicrits projectile airborne || Take minicrits from projectiles while airborne || or || take_minicrits_projectile_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 5280 || mult dmg crit || Critical hits deal %s&#039;&#039;&#039;1&#039;&#039;&#039;% increased damage || percentage || mult_dmg_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5281 || rocket gravity upward force || || additive percentage || mod_rocket_gravity_upward_force || &lt;br /&gt;
Hidden &amp;lt;br&amp;gt;&lt;br /&gt;
mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Attributes Below this are Legacy! &amp;lt;br&amp;gt;DO NOT USE&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10938</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10938"/>
		<updated>2026-06-19T01:15:05Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* TF2C Attributes */ Add Attributes 5102 through 5200&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Remove legacy attributes and add new ones.}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
&lt;br /&gt;
A list of conditions can be found [[List of conditions|here]]. &lt;br /&gt;
Attributes that use a condition in them must have this &#039;&#039;&#039;Syntax:&#039;&#039;&#039; {{code|preset=10|&amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot;}} {{code|preset=9|e.g. &amp;quot;5 2.0&amp;quot;}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This page is out of date! Do NOT use this for custom weapon development until it&#039;s properly updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time || %s&#039;&#039;&#039;1&#039;&#039;&#039;% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
The following table describes attributes that only work in TF2 Classified&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || &lt;br /&gt;
|-&lt;br /&gt;
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 5010 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5016 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5017 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || &lt;br /&gt;
|-&lt;br /&gt;
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5019 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5023 || explosive bullets || Fires explosive shells || addtive || explosive_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5025 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5027 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss || &lt;br /&gt;
|-&lt;br /&gt;
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5029 || move speed bonus while cloaked || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 4030 || lose cloak on damage || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be &#039;&#039;&#039;5030&#039;&#039;&#039; not &#039;&#039;&#039;4030&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_tranq_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || &lt;br /&gt;
|-&lt;br /&gt;
| 5035 || add condition on hit || || additive || add_onhit_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing&lt;br /&gt;
|-&lt;br /&gt;
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || &lt;br /&gt;
|-&lt;br /&gt;
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || &lt;br /&gt;
|-&lt;br /&gt;
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || &lt;br /&gt;
|-&lt;br /&gt;
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate&lt;br /&gt;
|-&lt;br /&gt;
| 5047 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5051 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || umbrella_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5052 || civ boost cond override || || additive || add_civ_boost_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5053 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||&lt;br /&gt;
|-&lt;br /&gt;
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5057 || limited range || Weapon has limited range || additive || limited_range || &lt;br /&gt;
|-&lt;br /&gt;
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5061 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5062 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly|| additive || instant_reload_on_direct_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 5064 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5066 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5067 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5068 || view punch on hit || On Hit: Shake victim&#039;s view || additive || add_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5069 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5070 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5071 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5072 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5073 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5074 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || &lt;br /&gt;
|-&lt;br /&gt;
| 5079 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localiztion String&lt;br /&gt;
|-&lt;br /&gt;
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5094 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level || &lt;br /&gt;
|-&lt;br /&gt;
| 5095 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || jumppad_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5099 || mod dispenser cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Dispenser build cost || percentage || mod_dispenser_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5100 || mod sentrygun cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun build cost || percentage || mod_sentrygun_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5101 || mod jumppad cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Jump Pad build cost || percentage || mod_jumppad_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5102 || no primary ammo from dispensers || Dispensers do not give ammo || additive || no_primary_ammo_from_dispensers_always ||&lt;br /&gt;
|-&lt;br /&gt;
| 5103 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5104 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5105 || engy sentry knockback bonus || Sentry Gun deals +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback || &lt;br /&gt;
|-&lt;br /&gt;
| 5106 || engy sentry knockback penalty || Sentry Gun deals %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback || percentage || mult_sentry_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 5107 || engy sentry turn rate bonus || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5108 || engy sentry turn rate penalty || Sentry Gun turns %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_sentry_turnrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 5109 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5110 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 5111 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5112 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun while active || percentage || mult_medigun_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5113 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5114 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received || &lt;br /&gt;
|-&lt;br /&gt;
| 5115 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5116 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers while active || percentage || mult_dispenser_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5117 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 5118 || dispenser can overheal on active || Dispensers can overheal while active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 5119 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5120 || everything can overheal on active || Can be overhealed by anything while active || additive || everything_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5121 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || &lt;br /&gt;
|-&lt;br /&gt;
| 5122 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5123 || health kits can overheal on active || Packs can overheal while active || additive || health_kits_can_overheal_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5124 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5125 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers while active || percentage || mult_healing_received_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5126 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5127 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs while active || percentage || mult_health_frompacks_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5128 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay || &lt;br /&gt;
|-&lt;br /&gt;
| 5129 || mod burstfire || Sentry Gun turns +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || additive || mod_burstfire || Note: Uses Wrong Localiztion string&lt;br /&gt;
|-&lt;br /&gt;
| 5130 || mult proxymine radius || || percentage || mult_proxymine_radius || &lt;br /&gt;
|-&lt;br /&gt;
| 5131 || charge weapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 5132 || cyclops detonate other grenades || Explosion destroys enemy grenades and detonates your own || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 5133 || cyclops explain || Hold Fire: Prevent grenade detonation || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5134 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self-inflicted explosive damage || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip.&lt;br /&gt;
|-&lt;br /&gt;
| 5136 || Projectile speed secondary || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5137 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5138 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5139 || longer damage falloff distance || || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5140 || shorter damage falloff distance || || inverted percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5141 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5142 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable || &lt;br /&gt;
|-&lt;br /&gt;
| 5143 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5144 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 5145 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || modifier for crit_airborne_simple_min_height, crit_airborne_simple and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 5146 || crit on objective || Deals crits to enemies capturing, defending, or carrying objectives || additive || crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5147 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 5148 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5149 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5150 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5151 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5152 || heal on smack DISPLAY ONLY || Teammates hit while at maximum charge will be fully healed || additive || heal_on_smack_DISPLAY_ONLY || &lt;br /&gt;
|-&lt;br /&gt;
| 5153 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5154 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5155 || no centerfire projectile || || additive || no_centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5156 || drop team health pack on kill || Drops a team healthpack on kill || additive || drop_team_health_pack_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered || &lt;br /&gt;
|-&lt;br /&gt;
| 5158 || heal on crit scythe simple taunt || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple_taunt || &lt;br /&gt;
|-&lt;br /&gt;
| 5159 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5160 || knife explain || Attack an enemy from behind to backstab them for a one-hit kill || additive || knife_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5161 || wrench explain || Upgrades, repairs, and speeds up construction of friendly buildings when hit || additive || wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5162 || stickybomb explain || Alt-Fire: Detonate all Stickybombs || additive || stickybomb_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5163 || flamethrower explain || Alt-Fire: Release an airblast, Airblast deflects enemies and projectiles, and extinguishes burning teammates || additive || flamethrower_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5164 || invis explain || Alt-Fire: Cloak yourself || additive || invis_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5165 || sapper explain || Disables and slowly destroys enemy buildings, Does not remove disguise when used || additive || sapper_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5166 || reload while not active explain || This weapon will reload when not active || additive || reload_while_not_active_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5167 || sandvich explain || Eat to regain up to 120 health, Alt-Fire: Share Sandvich with a friend (Medium health kit) || additive || sandvich_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5168 || umbrella explain || Alt-Fire: Give mini-crit boost to a teammate || additive || umbrella_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5169 || mirv explain || Splits into 4 small bomblets upon exploding || additive || mirv_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5170 || disabled by wrench explain || Can be disarmed by Wrenches || additive || disabled_by_wrench_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5171 || coilgun explain || Fully charged shots ricochet off walls, and explode in your hand when overcharged || additive || coilgun_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5172 || taser explain || Damage is affected by current charge || additive || taser_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5173 || jumppad explain || Jump Pads cannot be upgraded || additive || jumppad_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5174 || derbycane explain || Alt-Fire: Give haste boost to a teammate || additive || derbycane_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5175 || rejuvenator explain || Alt-Fire: Launch a device that grants invulnerability in a radius || additive || rejuvenator_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5176 || class select override slot || || additive || class_select_override_slot || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5177 || uber duration decreased || || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5178 || self damage penetrates uber || || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 5179 || mod prevent self dmg dot weapon || || additive || mod_prevent_self_dmg_dot_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 5180 || dmg taken from fall reduced || || inverted percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5181 || dmg taken from fall increased || || percentage || mult_dmgtaken_from_fall || &lt;br /&gt;
|-&lt;br /&gt;
| 5182 || dmg taken from burning target reduced || || inverted percentage || mult_dmgtaken_from_burning_target_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5183 || dmg taken from burning target reduced on active || || inverted percentage || mult_dmgtaken_from_burning_target_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5184 || dmg taken from blast direct reduced || || inverted percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5185 || dmg taken from blast direct increased || || percentage || mult_dmgtaken_from_explosions_direct || &lt;br /&gt;
|-&lt;br /&gt;
| 5186 || dmg taken from blast splash reduced || || inverted percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 5187 || dmg taken from blast splash increased || || percentage || mult_dmgtaken_from_explosions_splash || &lt;br /&gt;
|-&lt;br /&gt;
| 5188 || dmg taken from blast direct reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5189 || dmg taken from blast direct increased on active || || percentage || mult_dmgtaken_from_explosions_direct_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5190 || dmg taken from blast splash reduced on active || || inverted percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5191 || dmg taken from blast splash increased on active || || percentage || mult_dmgtaken_from_explosions_splash_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5192 || not crit vs burning flare || || additive || not_crit_vs_burning_flare || &lt;br /&gt;
|-&lt;br /&gt;
| 5193 || scoped firerate penalty || #Attrib_ScopedFireRatePenalty || inverted percentage || mult_postfiredelay_scoped || Note: Missing Localiztion String&lt;br /&gt;
|- &lt;br /&gt;
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5195 || minigun deployed crouchwalk || || additive || minigun_deployed_crouchwalk || &lt;br /&gt;
|-&lt;br /&gt;
| 5196 || minigun jump while revved || #Attrib_DeployedJumpMinigun || additive || minigun_jump_while_revved || Note: Missing Localiztion String&lt;br /&gt;
|-&lt;br /&gt;
| 5197 || custom projectile origin offset || || additive || custom_projectile_origin_offset || &lt;br /&gt;
|-&lt;br /&gt;
| 5198 || can headshot || || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5200 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Attributes Below this are NOT Updated!&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10923</id>
		<title>Talk:List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10923"/>
		<updated>2026-06-17T00:56:45Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: oops wrong year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Removal of Legacy Attributes ==&lt;br /&gt;
&lt;br /&gt;
Should all of the legacy TF2Classic Attributes be removed as the TF2Classified Attributes are being added? [[User:The_FatCat|FatCat]] 21:56, 16 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10912</id>
		<title>Talk:List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10912"/>
		<updated>2026-06-16T21:57:00Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* Removal of Legacy Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Removal of Legacy Attributes ==&lt;br /&gt;
&lt;br /&gt;
Should all of the legacy TF2Classic Attributes be removed as the TF2Classified Attributes are being added? [[User:The_FatCat|FatCat]] 21:56, 16 June 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10911</id>
		<title>Talk:List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10911"/>
		<updated>2026-06-16T21:56:22Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Removal of Legacy Attributes ==&lt;br /&gt;
&lt;br /&gt;
Should all of the legacy TF2Classic Attributes be removed as I&#039;m updating the list with TF2Classified attributes? [[User:The_FatCat|FatCat]] 21:56, 16 June 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=10910</id>
		<title>User:The FatCat</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:The_FatCat&amp;diff=10910"/>
		<updated>2026-06-16T21:43:23Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here, have a cat&lt;br /&gt;
&lt;br /&gt;
[[File:User The FatCat Cat.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:User_The_FatCat_Cat.jpg&amp;diff=10909</id>
		<title>File:User The FatCat Cat.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:User_The_FatCat_Cat.jpg&amp;diff=10909"/>
		<updated>2026-06-16T21:42:38Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10908</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10908"/>
		<updated>2026-06-16T20:34:10Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: /* TF2C Attributes */ Add Attributes 5000 through 5101&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Remove legacy attributes and add new ones.}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
&lt;br /&gt;
A list of conditions can be found [[List of conditions|here]]. &lt;br /&gt;
Attributes that use a condition in them must have this &#039;&#039;&#039;Syntax:&#039;&#039;&#039; {{code|preset=10|&amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot;}} {{code|preset=9|e.g. &amp;quot;5 2.0&amp;quot;}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This page is out of date! Do NOT use this for custom weapon development until it&#039;s properly updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_secondary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% more accurate || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 204 || hit self on miss || On Miss: Hit yourself. Idiot || additive || hit_self_on_miss&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time || %s&#039;&#039;&#039;1&#039;&#039;&#039;% shorter airblast cooldown || percentage || mult_airblast_refire_time || Always says shorter, even if the value increases the cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
The following table describes attributes that only work in TF2 Classified&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || bomblets count mod mult hidden || || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || brick mini-crit long range || || additive || mod_brick_minicrit_over_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || &lt;br /&gt;
|-&lt;br /&gt;
| 5004 || no damage falloff over distance || || additive || mod_no_dmg_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || no damage increase over distance || || additive || mod_no_dmg_rampup || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || rocket whistle || || additive || rocket_whistle || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || anchor earthquake || Create earthquake upon taking fall damage while active || additive || earthquake_attack_active || Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5008 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 5009 || take crits from projectile airborne || On Wearer: Take crits from projectiles while airborne || additive || take_crits_projectile_airborne || height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 5010 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5012 || teleporter is jump pad || Replaces Teleporter Entrance and Exit with Jump Pads || additive || set_teleporter_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5013 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5014 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5016 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5017 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || &lt;br /&gt;
|-&lt;br /&gt;
| 5018 || heal on crit scythe simple || On Hit: Steal health from your victim while meter is full || additive || heal_on_crit_scythe_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 5019 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick while active || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5020 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5021 || remove targets afterburn on death || On Death: Burning victims are extinguished || additive || on_death_remove_targets_afterburn || &lt;br /&gt;
|-&lt;br /&gt;
| 5022 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5023 || explosive bullets || Fires explosive shells || addtive || explosive_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 5024 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5025 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5026 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5027 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss || &lt;br /&gt;
|-&lt;br /&gt;
| 5028 || melee taken becomes crit on wearer || On Wearer: Take crits from melee damage || additive || melee_taken_becomes_crit_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5029 || move speed bonus while cloaked || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed while cloaked || percentage || mult_player_movespeed_cloaked || &lt;br /&gt;
|-&lt;br /&gt;
| 4030 || lose cloak on damage || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak when damaged under cloak || additive || lose_cloak_on_damage || Note: Supposed to be &#039;&#039;&#039;5030&#039;&#039;&#039; not &#039;&#039;&#039;4030&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5031 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5032 || tranq on hit || On Hit: Color blind victim and slow their weapon and movement speed for %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_tranq_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5033 || fishwhacker sweep || Deals knockback to nearby enemies || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 5034 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles || &lt;br /&gt;
|-&lt;br /&gt;
| 5035 || add condition on hit || || additive || add_onhit_addcond || &lt;br /&gt;
|-&lt;br /&gt;
| 5036 || add condition on hit self || || additive || add_onhit_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5037 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 5038 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 5039 || rocket limited lifetime || || additive || rocket_lifetime || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5040 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing&lt;br /&gt;
|-&lt;br /&gt;
| 5041 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5042 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing || Applies on swing on melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 5043 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast || &lt;br /&gt;
|-&lt;br /&gt;
| 5044 || proximity mines || Proximity mines explode near enemies || additive || mod_sticky_is_proxy || &lt;br /&gt;
|-&lt;br /&gt;
| 5045 || sticky fizzles || Alt-Fire: Fizzle proximity mines || additive || mod_sticky_fizzles || &lt;br /&gt;
|-&lt;br /&gt;
| 5046 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate&lt;br /&gt;
|-&lt;br /&gt;
| 5047 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
Uses a string&lt;br /&gt;
|-&lt;br /&gt;
| 5049 || dmg push force to stickies increased || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5050 || mod coil max bounces || || additive || mod_coil_max_bounces || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5051 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || umbrella_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 5052 || civ boost cond override || || additive || add_civ_boost_override || &lt;br /&gt;
|-&lt;br /&gt;
| 5053 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5054 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5055 || anchor explain || Create earthquake upon taking fall damage while active || additive || anchor_explain ||&lt;br /&gt;
|-&lt;br /&gt;
| 5056 || harvester explain || Burning victims fill crit meter while active || additive || harvester_explain || &lt;br /&gt;
|-&lt;br /&gt;
| 5057 || limited range || Weapon has limited range || additive || limited_range || &lt;br /&gt;
|-&lt;br /&gt;
| 5058 || flame_velocity_fade_start || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5059 || flame_velocity_fade_end || || additive || flame_gravity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5060 || add condition on kill || || additive || add_onkill_addcond_self || &lt;br /&gt;
|-&lt;br /&gt;
| 5061 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5062 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5063 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly|| additive || instant_reload_on_direct_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 5064 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 5065 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5066 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 5067 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5068 || view punch on hit || On Hit: Shake victim&#039;s view || additive || add_viewpunch_onhit || &lt;br /&gt;
|-&lt;br /&gt;
| 5069 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5070 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &lt;br /&gt;
|-&lt;br /&gt;
| 5071 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5072 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 5073 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5074 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &lt;br /&gt;
|-&lt;br /&gt;
| 5075 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5076 || punch angle mod add hidden || || additive || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5077 || punch angle is constant || || additive || punch_angle_is_constant || Hidden &lt;br /&gt;
|-&lt;br /&gt;
| 5078 || crit vs bleeding players || 100% critical hit vs bleeding players || additive || crit_vs_bleeding_players || &lt;br /&gt;
|-&lt;br /&gt;
| 5079 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5080 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5081 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5082 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5083 || crit while disguised || Attack deals mini-crits while you are disguised || additive || crit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5084 || crit take while disguised || Suffer mini-crit damage while disguised || additive || crit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 5085 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5086 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised || &lt;br /&gt;
|-&lt;br /&gt;
| 5087 || minicrit on objective || Deals mini-crits to enemies capturing, defending, or carrying objectives || additive || mini_crit_on_objectives || &lt;br /&gt;
|-&lt;br /&gt;
| 5088 || crit vs cond no dot || || additive || crit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5089 || minicrit vs cond no dot || || additive || minicrit_vs_playercond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5090 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5091 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 5092 || lifesteal || #Attrib_Lifesteal || additive || lifesteal || Note: Missing Localiztion String&lt;br /&gt;
|-&lt;br /&gt;
| 5093 || lifesteal crit || On Hit: Steal health from your victim while meter is full || additive || lifesteal_crit || &lt;br /&gt;
|-&lt;br /&gt;
| 5094 || buildings max level penalty || Buildings have %s1 max level || additive || add_buildings_max_level || &lt;br /&gt;
|-&lt;br /&gt;
| 5095 || buildings upgrade cost bonus || Buildings require %s1 metal to upgrade || additive || add_buildings_upgrade_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5096 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5097 || engineer dispenser build rate multiplier || Increases Dispenser build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5098 || engineer jumppad build rate multiplier || Increases Jump Pad build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || jumppad_build_rate_multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| 5099 || mod dispenser cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Dispenser build cost || percentage || mod_dispenser_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5100 || mod sentrygun cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun build cost || percentage || mod_sentrygun_cost || &lt;br /&gt;
|-&lt;br /&gt;
| 5101 || mod jumppad cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Jump Pad build cost || percentage || mod_jumppad_cost || &lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Attributes Below this are NOT Updated!&#039;&#039;&#039; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Use [[List of conditions]], Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonation || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8314</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8314"/>
		<updated>2025-06-16T23:20:13Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: All Numbered Attributes Added :), Replaced all instances of %&amp;#039;&amp;#039;&amp;#039;s1&amp;#039;&amp;#039;&amp;#039;% and %&amp;#039;&amp;#039;&amp;#039;s1&amp;#039;&amp;#039;&amp;#039; with %s&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;%, and %s&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %s&#039;&#039;&#039;1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%s&#039;&#039;&#039;1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %s&#039;&#039;&#039;1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %s&#039;&#039;&#039;1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%s&#039;&#039;&#039;1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%s&#039;&#039;&#039;1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %s&#039;&#039;&#039;1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %s&#039;&#039;&#039;1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %s&#039;&#039;&#039;1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %s&#039;&#039;&#039;1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %s&#039;&#039;&#039;1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %s&#039;&#039;&#039;1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%s&#039;&#039;&#039;1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || &amp;quot;On Hit: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || &amp;quot;On Direct Hit Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %s&#039;&#039;&#039;1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%s&#039;&#039;&#039;1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %s&#039;&#039;&#039;1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %s&#039;&#039;&#039;1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %s&#039;&#039;&#039;1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak capacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%s&#039;&#039;&#039;1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4099 || mod melee swing custom damage || || additive || mod_melee_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4100 || linked item id || || additive || linked_item_id || Hidden&lt;br /&gt;
new (VERY EXPERIMENTAL!!!) meta-attribute: item links! &amp;lt;br&amp;gt;&lt;br /&gt;
Value is the item schema ID of the item that will be equipped alongside the original item &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can have this attribute too to form a chain &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override any other item, including themselves or even their parent items &amp;lt;br&amp;gt;&lt;br /&gt;
linked items can override other linked items. latter loadout slots have priority &amp;lt;br&amp;gt;&lt;br /&gt;
linked items must have used_by_classes match the owner&#039;s class. (todo fix this for disguises???) &amp;lt;br&amp;gt;&lt;br /&gt;
Item assignment is done sequentially in the order of loadout slots &amp;lt;br&amp;gt;&lt;br /&gt;
the original item in a slot will not be assigned if a linked item already exists in that slot &amp;lt;br&amp;gt;&lt;br /&gt;
yes you can create infinite loops with this and freeze your game. with great power comes great responsibility &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING!!!!!&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
this has some very glaring bugs!!! but I&#039;ll leave it in for those willing to experiment &amp;lt;br&amp;gt;&lt;br /&gt;
TODO: fix this for 2.2.0!!! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4101 || builder medieval jump pads only || || additive || builder_medieval_jump_pads_only || Hidden&lt;br /&gt;
Give this to tf_weapon_builder. only works with allowed_in_medieval_mode on PDA and Builder &amp;lt;br&amp;gt;&lt;br /&gt;
If set, construction PDA doesn&#039;t deploy. instead it selects jump pad right away &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4102 || mod sniper crit after zoom time || || additive || mod_sniper_crit_after_zoom_time || Default is 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| 4103 || add civ boost to self || || additive || add_civ_boost_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 4104 || umbrella recharge rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% increase in recharge rate|| inverted_percentage || umbrella_recharge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4105 || upgrade rate decrease active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower upgrade rat || inverted_percentage || upgrade_rate_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4106 || damage force reduction self launch || %s&#039;&#039;&#039;1&#039;&#039;&#039;% reduction in push force taken from damage || percentage || damage_force_reduction_self_launch || For Twin Barrel to take increased knockback while doing a Twin Barrel jump.. not used (yet?)&lt;br /&gt;
|-&lt;br /&gt;
| 4107 || nader uber explain || Alt-Fire: Launch a device that grants invulnerability in a radius for %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4108 || adjust burst healing when stacking || || additive || apply_heal_explosion_stacking_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4109 || take crits from projectile during blast jump anchor || Take crits from projectiles while airborne || additive || take_crits_projectile_blast_jump ||&lt;br /&gt;
|-&lt;br /&gt;
| 4110 || anchor earthquake || Creates an earthquake upon taking fall damage while active || additive || earthquake_attack_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 4111 || cyclops detonate other grenades || Explosion detonates your own projectiles and destroys enemy stickybombs || additive || cyclops_detonate_other_grenades || &lt;br /&gt;
|-&lt;br /&gt;
| 4112 || cyclops prevent fuse explain || Hold down fire key to prevent detonatio || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4114 || rocket jump damage reduction weapon || %s&#039;&#039;&#039;1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction_weapon || &lt;br /&gt;
|-&lt;br /&gt;
| 4115 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4116 || stickybomb charge rate mine layer || No Stickybomb charge time || inverted_percentage || stickybomb_charge_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 4117 || class select override slot || Attrib_Class_Select_Override_Slot || additive || class_select_override_slot || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4118 || nader direct hit explain || Bonus ÜberCharge and healing on direct hit || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || earthquake attack mins || || additive || earthquake_attack_mins || Syntax: &amp;quot;&amp;lt;min damage&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4119 || adjust residual healing when stacking || || additive || apply_heal_explosion_residual_adjust || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4120 || nader grenade explain || Fires special grenades that heal players || additive || ||&lt;br /&gt;
|-&lt;br /&gt;
| 4121 || hunting revolver explain || Reduced zoom level when scoped || additive || ||&lt;br /&gt;
|- &lt;br /&gt;
| 4122 || earthquake attack mins anchor || || additive || earthquake_attack_mins_anchor || Syntax: &amp;quot;&amp;lt;min multiplier&amp;gt; &amp;lt;min range&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 4123 || mod burst fire charging || || additive || set_burstfire_charging || For pipebomb launcher only. burst count scales with charge, value is maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5000 || longer damage falloff distance || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5001 || shorter damage falloff distance || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage falloff distance || inverted_percentage || mult_falloff_distance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 5002 || less flinching when active || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching || inverted_percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5003 || more flinching when active || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching || percentage || mult_flinch_resist_active || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5004 || less flinching on wearer || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching on wearer || inverted_percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5005 || more flinching on wearer || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching on wearer || percentage || mult_flinch_resist_wearer || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5006 || less flinching when aiming || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less flinching when aiming || inverted_percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 5007 || more flinching when aiming || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% more flinching when aiming || percentage || mult_flinch_resist_aiming || &#039;&#039;&#039;TODO&#039;&#039;&#039;: Localize&lt;br /&gt;
|-&lt;br /&gt;
| 6001 || mod burst fire || Fires a %s&#039;&#039;&#039;1&#039;&#039;&#039; round burst || additive || set_burstfire ||&lt;br /&gt;
|-&lt;br /&gt;
| 6002 || fire rate burst || || perrcentage || mult_burstfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6003 || crit duration penalty || || percentage || mult_rapidfire_crit_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8313</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8313"/>
		<updated>2025-06-16T20:57:24Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Even more attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %&#039;&#039;&#039;s1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %&#039;&#039;&#039;s1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %&#039;&#039;&#039;s1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%&#039;&#039;&#039;s1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || &amp;quot;On Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || &amp;quot;On Direct Hit Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %&#039;&#039;&#039;s1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %&#039;&#039;&#039;s1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%&#039;&#039;&#039;s1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %&#039;&#039;&#039;s1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s1 seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s1 seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s1% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s1% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %&#039;&#039;&#039;s1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3308 || sapper cant sap || || additive || sapper_cant_sap || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3309 || sapper damages self || || additive || sapper_damages_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3310 || grenade cook detonation time mult || || additive || grenade_cook_detonation_time_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3311 || chekhov punch VISUAL ONLY CRIT ONLY AT FULL CAPACITY || Melee will crit only at full capacity || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3313 || mod taunt kill fill stored crits || || additive || mod_taunt_kill_fill_stored_crits || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3314 || mod melee crit swing custom damage || || additive || mod_melee_crit_swing_custom_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3315 || override mult deploy weapon time animation || || additive || override_mult_deploy_time_anim || Hidden&lt;br /&gt;
It has to be additive that adds to zero because I want it to be able to accept 1.0 speed too&lt;br /&gt;
|-&lt;br /&gt;
| 3316 || brick mini-crit long range || Long distance hits deal mini-crits || additive || mod_brick_minicrit_over_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4000 || minigun deployed crouchwalk || Can walk while crouching and deployed || additive || minigun_deployed_crouchwalk ||&lt;br /&gt;
|-&lt;br /&gt;
| 4001 || not crit vs burning flare || || additive || not_crit_vs_burning_flare ||&lt;br /&gt;
|-&lt;br /&gt;
| 4002 || apply self knockback airblast || Airblast deals knockback on user || additive || apply_self_knockback_airblast ||&lt;br /&gt;
|-&lt;br /&gt;
| 4003 || minigun jump while revved || Can jump while deployed || additive || minigun_jump_while_revved ||&lt;br /&gt;
|-&lt;br /&gt;
| 4004 || mod sniper zoom while jumping || Jumping does not unzoom || additive || mod_sniper_zoom_while_jumping ||&lt;br /&gt;
|-&lt;br /&gt;
| 4005 || brick explodes || || additive || brick_explode ||&lt;br /&gt;
|-&lt;br /&gt;
| 4006 || burning targets always charge crit || Burning targets charge up crit || additive || beacon_always_store_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 4007 || heal on kill on crit beacon || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on decapitation || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4008 || heal on kill on crit || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on crit kill || additive || heal_on_kill_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4009 || mod beacon max ticks || || additive || mod_beacon_max_ticks ||&lt;br /&gt;
|-&lt;br /&gt;
| 4010 || clipsize increase on kill cap || || additive || clipsize_increase_on_kill_cap ||&lt;br /&gt;
|-&lt;br /&gt;
| 4016 || rocket whistle || || additive || rocket_whistle ||&lt;br /&gt;
|-&lt;br /&gt;
| 4017 || chargeweapon no extra speed || || additive || chargeweapon_no_extra_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 4018 || grenade cook || || additive || grenade_cook ||&lt;br /&gt;
|-&lt;br /&gt;
| 4019 || custom projectile origin offset || || additive || custom_projectile_origin_offset || Example: &amp;quot;23.5 8 -3&amp;quot;&lt;br /&gt;
origins:  &amp;lt;br&amp;gt;&lt;br /&gt;
nail-based: 16, 6, -8 &amp;lt;br&amp;gt;&lt;br /&gt;
grenade-based: 16, 8, -6 &amp;lt;br&amp;gt;&lt;br /&gt;
rocket-based: 23.5, 12, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
arrow: 23.5, 8, -3 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4020 || mod explosive bullet delay time || || additive || mod_explosive_bullet_delay_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4021 || set watch is speed VISUAL ONLY || Cloak Type: Speedy || additive || set_watch_is_speed_VISUAL_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4022 || lifesteal || On Hit: Absorb the health from your victim || additive || lifesteal ||&lt;br /&gt;
|-&lt;br /&gt;
| 4023 || lifesteal crit || On Crit: Absorb the health from your victim || additive || lifesteal_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4024 || stickies dont stick || || additive || stickies_dont_stick ||&lt;br /&gt;
|-&lt;br /&gt;
| 4025 || melee range multiplier crit || || percentage || melee_range_multiplier_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4026 || mod use custom ammo type || || additive || mod_use_custom_ammo_type ||&lt;br /&gt;
1: TF_AMMO_PRIMARY &amp;lt;br&amp;gt;&lt;br /&gt;
2: TF_AMMO_SECONDARY &amp;lt;br&amp;gt;&lt;br /&gt;
3: TF_AMMO_METAL &amp;lt;br&amp;gt;&lt;br /&gt;
4: TF_AMMO_GRENADES1 &amp;lt;br&amp;gt;&lt;br /&gt;
5: TF_AMMO_GRENADES2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4027 || maxammo grenades2 increased || Attrib_MaxammoGrenades2_Increased || percentage || mult_maxammo_grenades2 || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4028 || mod dispenser cost || Attrib_DispenserBuildCost || percentage || mod_dispenser_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4029 || mod sentrygun cost || Attrib_SentrygunBuildCost || percentage || mod_sentrygun_cost || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 4030 || mod jumppad cost || Attrib_JumpPadBuildCost || percentage || mod_jumppad_cost || Missing Translation String&lt;br /&gt;
|- &lt;br /&gt;
| 4031 || mod coilgun explode time || || additive || mod_coilgun_explode_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4032 || custom lunchbox throwable type || || additive || custom_lunchbox_throwable_type ||&lt;br /&gt;
1: small health pack &amp;lt;br&amp;gt;&lt;br /&gt;
2: medium health pack (default) &amp;lt;br&amp;gt;&lt;br /&gt;
3: large health pack &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4033 || custom lunchbox throwable model || || additive || custom_lunchbox_throwable_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4034 || mult lunchbox throwable velocity || || percentage || mult_lunchbox_throwable_velocity || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4035 || mod coil max bounces || || additive || mod_coil_max_bounces ||&lt;br /&gt;
|-&lt;br /&gt;
| 4036 || apply self knockback hidden || Applies reverse self-knockback on a shot || additive || apply_self_knockback || Applies on fire on non-melee weapons and on smack of melee weapons&lt;br /&gt;
|-&lt;br /&gt;
| 4037 || weapon enemy knockback mod mult hidden || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% knockback on enemy|| percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage.&lt;br /&gt;
|-&lt;br /&gt;
| 4038 || single wep deploy time hidden || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4039 || mod mini-crit airborne hidden || Mini-crits targets launched airborne by explosions or jump pads || additive || mini_crit_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4040 || mod mini-crit airborne simple min height hidden || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4041 || mod mini-crit airborne on direct DISPLAY ONLY || Mini-crits airborne enemies on direct hit || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4042 || modifier mini crit airborne direct hit only hidden || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4043 || lifesteal crit beacon || On Crit: Absorb the health from your victim || additive || lifesteal_crit_beacon ||&lt;br /&gt;
|-&lt;br /&gt;
| 4044 || mult melee smack delay || || percentage || mult_melee_smack_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 4045 || always draw tracer || || additive || mod_always_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4046 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4047 || mult taser heal scale || || percentage || mult_taser_heal_scale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4048 || mod taser damage noscale || || additive || mod_taser_damage_noscale || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4049 || mod building upgrade full metal only || || additive || mod_building_upgrade_full_metal_only || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4050 || hide ammo hud || || additive || hide_ammo_hud || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4051 || set watch panel || || additive || set_watch_panel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4052 || mod sniper zoom fov override || || additive || mod_sniper_zoom_fov_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4053 || custom hand viewmodel || || additive || custom_hand_viewmodel || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4054 || no melee crit from tranq || || additive || no_melee_crit_from_tranq || Hidden&lt;br /&gt;
Applies to tranq provider player&lt;br /&gt;
|-&lt;br /&gt;
| 4055 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip&lt;br /&gt;
|-&lt;br /&gt;
| 4056 || mod explosion no owner check || || additive || mod_explosion_no_owner_check || Hidden&lt;br /&gt;
Ignores exception for explosion owner regarding radius and damage&lt;br /&gt;
|-&lt;br /&gt;
| 4057 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4058 || mirv impact || || additive || mirv_impact || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4059 || mult mirv impact damage || || percentage || mult_mirv_impact_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4060 || chekhov punch VISUAL ONLY STORE 3 CRITS || On Hit: Store up to 3 critical hits || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4061 || chekhov punch VISUAL ONLY CRITS CONSUMED BY ALL WEAPONS || Stored crits are consumed by all weapons || additive || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4062 || add condition on hit weapon || || additive || add_onhit_addcond_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond&lt;br /&gt;
|-&lt;br /&gt;
| 4063 || add condition on hit self || || additive || add_onhit_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 4064 || add condition on hit self weapon || || additive || add_onhit_addcond_self_weapon || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
Overrides add_onhit_addcond_self&lt;br /&gt;
|-&lt;br /&gt;
| 4065 || custom view punch on hit || On Hit: Shake victim&#039;s view || additive || add_custom_viewpunch_onhit || Syntax: &amp;quot;&amp;lt;range pitch&amp;gt; &amp;lt;range yaw&amp;gt; &amp;lt;range roll&amp;gt;&amp;quot; e.g. &amp;quot;45 60 40 40 0 0&amp;quot;&lt;br /&gt;
Picks random number in range&lt;br /&gt;
|-&lt;br /&gt;
| 4066 || mod launched cond no stomp || || additive || mod_launched_cond_no_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 4067 || custom magazine model || || additive || custom_magazine_model || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4068 || mod deflected projectiles ignite || Airblasted projectiles engulf enemies in flames || additive || mod_deflected_projectiles_ignite || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 4069 || set reload single || || additive || set_reload_single || &lt;br /&gt;
Turns weapons that reload all at once into single reload. &amp;lt;br&amp;gt;&lt;br /&gt;
You have to use it alongside mult_reload_time_start / mult_reload_time_refill / mult_reload_time_noanimmod / mult_weapon_idle_time. &amp;lt;br&amp;gt;&lt;br /&gt;
Because otherwise the weapon script usually lacks those values and reloading animations look weird. &amp;lt;br&amp;gt;&lt;br /&gt;
Ill put on additive variants of these because multiplying by 0 equals 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Which of these attributes you need to use depends on the weapon script &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4070 || Reload time start || || inverted_percentage || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4071 || Reload time start additive || || additive || mult_reload_time_start ||&lt;br /&gt;
|-&lt;br /&gt;
| 4072 || Reload time no anim speed mod || || inverted_percentage || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4073 || Reload time no anim speed mod additive || || additive || mult_reload_time_noanimmod ||&lt;br /&gt;
|-&lt;br /&gt;
| 4074 || mult weapon idle time || || inverted_percentage || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4075 || mult weapon idle time additive || || additive || mult_weapon_idle_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 4076 || Reload time refill || || inverted_percentage || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4077 || Reload time refill additive || || additive || mult_reload_time_refill ||&lt;br /&gt;
|-&lt;br /&gt;
| 4078 || mult flame velocity || || percentage || mult_flame_velocity ||&lt;br /&gt;
|-&lt;br /&gt;
| 4079 || mod deflect no minicrit || || additive || mod_deflect_no_minicrit ||&lt;br /&gt;
|-&lt;br /&gt;
| 4080 || mod coil bounce damage || || additive || mod_coil_bounce_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 4081 || mod zoomed dont hide viewmodel || || additive || mod_zoomed_dont_hide_viewmodel ||&lt;br /&gt;
|-&lt;br /&gt;
| 4082 || mod spread scale scoped override || || additive || mod_spread_scale_scoped_override ||&lt;br /&gt;
|-&lt;br /&gt;
| 4083 || mult cloak capacity VISUAL ONLY || Attrib_CloakCapacity || percentage || VISUALONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 4084 || silent killer no pain scream || Silent Killer: No attack noise from damage dealt || additive || set_silent_killer_no_pain_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 4085 || mod proxymine crouchwalk ignore || Bombs can&#039;t detect crouching enemies || additive || mod_proxymine_crouchwalk_ignore ||&lt;br /&gt;
|-&lt;br /&gt;
| 4086 || mod proxymine crouchwalk ignore owner || Bombs can&#039;t detect crouching owner || additive || mod_proxymine_crouchwalk_ignore_owner ||&lt;br /&gt;
|-&lt;br /&gt;
| 4087 || mod sticky explode when shot || Bombs detonate when shot || additive || mod_sticky_explode_when_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 4088 || mult dmg crit multiplier || || percentage || mult_dmg_crit_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 4089 || heal on crit beacon simple || On Crit: Absorb the health from your victim || additive || heal_on_crit_beacon_simple || &lt;br /&gt;
|-&lt;br /&gt;
| 4090 || beacon dont heal crit full || || additive || beacon_dont_heal_crit_full ||&lt;br /&gt;
|-&lt;br /&gt;
| 4091 || flat heal on afterburn on active harvester || Heal +%&#039;&#039;&#039;s1&#039;&#039;&#039; health each tick while chargin || additive || flat_heal_on_afterburn_active || &lt;br /&gt;
|-&lt;br /&gt;
| 4092 || heal on crit beacon simple || Charged crit absorbs your victim&#039;s health || additive || heal_on_crit_beacon_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 4093 || mod lunchbox critboostable || || additive || mod_lunchbox_critboostable ||&lt;br /&gt;
|-&lt;br /&gt;
| 4094 || take crits from projectile airborne simple || || additive || take_crits_projectile_airborne_simple || Height in HU&lt;br /&gt;
|-&lt;br /&gt;
| 4095 || mod rocket gravity upward force || || percentage || mod_rocket_gravity_upward_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 4096 || mod_melee_dont_deflect_projectiles || || additive || mod_melee_dont_deflect_projectiles ||&lt;br /&gt;
|-&lt;br /&gt;
| 4097 || deflect on smack hit player || || additive || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
| 4098 || fishwhacker sweep || Deals knockback to nearby enemies || string || deflect_on_smack_hit_player ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8300</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8300"/>
		<updated>2025-06-15T04:15:10Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Even More Missing attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %&#039;&#039;&#039;s1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %&#039;&#039;&#039;s1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %&#039;&#039;&#039;s1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%&#039;&#039;&#039;s1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || &amp;quot;On Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || &amp;quot;On Direct Hit Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %&#039;&#039;&#039;s1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %&#039;&#039;&#039;s1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|-&lt;br /&gt;
| 3203 || no ammo hidden || Does not require ammo || additive || energy_weapon_no_ammo || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3204 || medigun charge is push buff || ÜberCharge grants mini-crits and damage resistance || additive || set_charge_type || &lt;br /&gt;
|-&lt;br /&gt;
| 3205 || mod min cloak to activate HIDDEN || || additive || mod_min_cloak_to_activate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3206 || bullets per shot penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot || &lt;br /&gt;
|-&lt;br /&gt;
| 3207 || return metal on sentry kill || On Sentry Kill: +%&#039;&#039;&#039;s1&#039;&#039;&#039; metal || additive || metal_on_sentry_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3208 || blast splash damage increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3209 || blast splash damage decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3210 || engy sentry radius increased target overriden || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry range when target is overriden || percentage || mult_sentry_range_overriden ||&lt;br /&gt;
|-&lt;br /&gt;
| 3211 || no explosion falloff hidden || || additive || disable_explosion_falloff || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3212 || uber build bonus on hit || On Hit: Medi Gun builds ÜberCharge +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster for 6 seconds. Stacks up to 8 times || additive || uber_build_rate_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3213 || uses ammo meter with passive loading || This weapon reloads automatically over time, even when inactive || additive || use_ammo_meter ||&lt;br /&gt;
|-&lt;br /&gt;
| 3214 || explode on world || Grenades explode on contact with world || additive || set_detonate_mode || &lt;br /&gt;
|-&lt;br /&gt;
| 3215 || ubercharge rate penalty on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3216 || backpack heal targets limit || Medi Gun backpack will heal up to %&#039;&#039;&#039;s1&#039;&#039;&#039; marked targets nearby on active || additive || backpack_patient_limit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3217 || weapon range decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3218 || weapon range increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% range || percentage || mult_weapon_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3219 || multi heal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets ||&lt;br /&gt;
|-&lt;br /&gt;
| 3220 || ubercharge rate penalty multi heal || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3221 || medigun backpack range decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack healing range ||  percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3222 || no crit heals || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 3223 || medigun backpack range decreased hidden || || percentage || mult_backpack_range || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3224 || ubercharge rate penalty multi heal hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack ÜberCharge build rate || percentage || mult_medigun_uberchargerate_wearer_multiheal || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3225 || multi heal rate penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack heal rate || percentage || mult_medigun_healrate_multiple_targets || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3226 || no crit heals hidden || No Crit-Heals: Heal rate does not increase when healing an out-of-combat target || additive || crit_heals_disabled || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3227 || no backpack overheal || Medi Gun backpack cannot overheal || additive || backpack_no_overheal ||&lt;br /&gt;
|-&lt;br /&gt;
| 3228 || modifier crit airborne direct hit only || Crits airborne enemies on direct hit only || additive || mod_crit_airborne_direct_hit_only || Modifier for crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3229 || modifier mini crit airborne direct hit only || Mini-crits airborne enemies on direct hit only || additive || mod_minicrit_airborne_direct_hit_only || &lt;br /&gt;
Modifier for for mini_crit_airborne_simple(_min_height) and crit_airborne attributes to work only on direct hit on explosives&lt;br /&gt;
|-&lt;br /&gt;
| 3230 || no ubercharge display only || No ÜberCharge || additive || no_uber_display ||&lt;br /&gt;
|-&lt;br /&gt;
| 3231 || medigun backpack range increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% backpack healing range || percentage || mult_backpack_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 3232 || hide extra wearable on active || || additive || hide_extra_wearable_active || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3233 || marked target autoheal duration || Marked targets are automatically healed for %s1 seconds || additive || marked_target_autoheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3234 || marked target autoheal rate || || additive || marked_target_autoheal_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3235 || sentry turn rate bonus overriden || || percentage || mult_sentry_turnrate_overriden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3236 || explode on death || || additive || explode_on_death || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3237 || take minicrits from projectile during blast jump || Take mini-crits from projectile direct hits during blast jump || additive || take_minicrits_projectile_blast_jump || Only works with Direct projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 3238 || take crits from projectile during blast jump || Take crits from projectile direct hits during blast jump || additive || take_crits_projectile_blast_jump || &lt;br /&gt;
|-&lt;br /&gt;
| 3239 || deflect on smack hidden || On Swing: Deflects airborne projectiles || additive || deflect_on_smack || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3240 || deflect on swing || On Swing: Deflects airborne projectiles || additive || deflect_on_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3241 || bullet deflect duration on swing || || additive || bullet_deflect_duration_on_swing || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3242 || airblast no players || || additive || disable_airblasting_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3243 || marked targets take extra healing || Marked allies receive 50% more healing for %s1 seconds || additive || marked_target_bonusheal_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 3244 || scoped firerate penalty || %s1% fire rate while scoped || inverted_percentage || mult_postfiredelay_scoped ||&lt;br /&gt;
|-&lt;br /&gt;
| 3245 || Projectile speed increased hidden || || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
Attribute 475?&lt;br /&gt;
|-&lt;br /&gt;
| 3246 || soft zoom hidden || || additive || mod_sniper_soft_zoom || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3247 || no scope hidden || || additive || mod_no_scope || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3248 || override projectile type scoped || || additive || override_projectile_type_zoomed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3249 || hitscan hits allies || || additive || hitscan_hits_allies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || silent killer no scream || Silent Killer: Killed target doesn&#039;t scream || additive || set_silent_killer_no_scream ||&lt;br /&gt;
|-&lt;br /&gt;
| 3251 || sentries no aggro || Sentries don&#039;t target you unless you&#039;ve performed a disguise-breaking action in the last 3 seconds || additive || sentries_no_aggro ||&lt;br /&gt;
|-&lt;br /&gt;
| 3252 || burning targets charge crit DISPLAY ONLY || Burning targets charge up crit while active || additive || burn_targets_charge_crit_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3253 || streak adds damage bonus DISPLAY ONLY || On Direct Hit: Gives +5 extra damage || additive || streak_adds_damage_bonus_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3254 || heal on smack DISPLAY ONLY || Hit teammates at maximum charge to fully heal them || additive || heal_on_smack_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3255 || wearable add cond on right click || || additive || add_wearable_cond_on_secondary_attack || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;recharge rate&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3256 || wearable cond on effect percent || || additive || add_wearable_cond_on_effect_percent || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;effect percent&amp;gt;(0-1)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3257 || set shield bash damage || || additive || add_set_shield_bash_damage || Add +1 to get correct value&lt;br /&gt;
|-&lt;br /&gt;
| 3258 || shield bash aoe knockback || || additive || add_shield_bash_aoe_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3259 || mult shield bash damage || || percentage || mult_shield_bash_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3260 || blast splash damage decreased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || mult_explosion_splash_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3261 || blast dmg to self increased hidden || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosion splash damage || percentage || blast_dmg_to_self || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3262 || damage penalty hidden || %s1% damage penalty || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3263 || crit on objective || Deals crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3264 || minicrit on objective || Deals mini-crits to enemies capturing or defending objectives, or while you or the enemy are carrying the Flag || additive || mini_crit_on_objectives ||&lt;br /&gt;
|-&lt;br /&gt;
| 3265 || sapper is radar || PLEASEWRITEMELATERTHANKS || additive || sapper_is_radar || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3266 || bomblets count mod mult hidden || PLEASEWRITEMELATERTHANKS || percentage || bomblets_count_mod || Hidden&lt;br /&gt;
Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3269 || spawn entity on detonation || PLEASEWRITEMELATERTHANKS || additive || spawn_entity_on_detonation || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WARNING : MAY NOT WORK&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3270 || apply cond on pickup wearer || PLEASEWRITEMELATERTHANKS || additive || apply_cond_on_pickup_wearer || Hidden&lt;br /&gt;
Missing Translation String &amp;lt;br&amp;gt;&lt;br /&gt;
string syntax: &amp;lt;apply on bitflags&amp;gt; &amp;lt;condition enum&amp;gt; &amp;lt;duration&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
bitflags: 1 - apply to owners, 2 - apply to teammates, 4 - apply to enemies, 8 - respect disguises &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only works on healthkits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 3271 || mirv drag mod mult hidden || || percentage || mirv_drag_mod ||&lt;br /&gt;
|-&lt;br /&gt;
| 3272 || weapon enemy knockback mod mult increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% knockback on enemy || percentage || weapon_enemy_knockback_mod || Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3273 || weapon enemy knockback mod mult decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% knockback on enemy ||  inverted_percentage || weapon_enemy_knockback_mod || Hidden&lt;br /&gt;
Weapon attribute that modifies knockback when it&#039;s not self-damage&lt;br /&gt;
|-&lt;br /&gt;
| 3274 || movespeed mult active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed on active || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3275 || sentry hit chance when shield charging mult || || percentage || sentry_hit_chance_shield_charge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3276 || heal on owner health pickup instead of recharge || || additive || heal_on_owned_health_pickup_no_recharge || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3277 || punch angle mod mult hidden || || percentage || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3278 || punch angle mod add hidden || || addititve || punch_angle_mod || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3279 || punch angle is constant || || additive || punch_angle_is_constant || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3280 || mirv detonate with rocket radius || || additive || mirv_detonate_with_rocket_radius || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3281 || no headshot || No headshots || additive || no_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3282 || can headshot || Can headshot || additive || can_headshot ||&lt;br /&gt;
|-&lt;br /&gt;
| 3283 || headshot is minicrit || Headshots are minicrits || additive || headshot_is_minicrit || &lt;br /&gt;
|-&lt;br /&gt;
| 3284 || dmg taken from fall reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fall damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3285 || dmg taken from fall increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fall damage vulnerability on wearer || percentage || mult_dmgtaken_from_fall ||&lt;br /&gt;
|-&lt;br /&gt;
| 3286 || earthquake attack wearer || Taking fall damage creates an earthquake on wearer || additive || earthquake_attack_wearer || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3287 || earthquake attack active || Taking fall damage creates an earthquake while active || additive || earthquake_attack_active || Syntax: &amp;quot;&amp;lt;range&amp;gt; &amp;lt;const damage&amp;gt; &amp;lt;multiplier of fall damage&amp;gt;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3288 || gravity mod wearer increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity on wearer || percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3289 || gravity mod wearer reduced || %&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity on wearer || inverted_percentage || gravity_mod_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3290 || gravity mod active increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity while active || percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3291 || gravity mod active reduced || %&#039;&#039;&#039;s1&#039;&#039;&#039;% gravity while active || inverted_percentage || gravity_mod_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3292 || lunchbox add condition on eat || || additive || lunchbox_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3293 || building add condition on death || || additive || building_maxlvl_lost_addcond || Hidden&lt;br /&gt;
Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3294 || mod mini-crit simple airborne || Mini-crits airborne enemies || additive || mini_crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3295 || mod crit airborne || Crits targets launched airborne by explosions or jump pads || additive || crit_airborne || this one is for blastjumping, for actual airborne look for mini_crit_airborne_simple&lt;br /&gt;
|-&lt;br /&gt;
| 3296 || engy building health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 3297 || engy sentry damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage penalty || percentage || mult_engy_sentry_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3298 || health regen delay time when damaged || Taking damage delays HP regen by %&#039;&#039;&#039;s1&#039;&#039;&#039;s || additive || mod_health_regen_hurt_delay ||&lt;br /&gt;
|-&lt;br /&gt;
| 3299 || proxy mine detection radius increased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3300 || proxy mine detection radius decreased || || percentage || mult_proxymine_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 3301 || proxy mine detonation time decreased || || inverted_percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3302 || proxy mine detonation time increased || || percentage || mult_proxymine_detonate_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3303 || proxy mine no sound || || additive || mod_proxymine_no_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3304 || engy sentry knockback bonus || Attrib_SentryKnockback_Increased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3305 || engy sentry knockback penalty || Attrib_SentryKnockback_Decreased || percentage || mult_sentry_knockback || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3306 || engy sentry turn rate bonus || Attrib_SentryTurnRate_Increased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|-&lt;br /&gt;
| 3307 || engy sentry turn rate penalty || Attrib_SentryTurnRate_Decreased || percentage || mult_sentry_turnrate || Missing Translation String&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8299</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8299"/>
		<updated>2025-06-14T05:54:27Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Fix Incorrect Hidden spelling and adding line breaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %&#039;&#039;&#039;s1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden&lt;br /&gt;
Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden&lt;br /&gt;
Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden&lt;br /&gt;
Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %&#039;&#039;&#039;s1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %&#039;&#039;&#039;s1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden&lt;br /&gt;
Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%&#039;&#039;&#039;s1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden&lt;br /&gt;
value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition.&lt;br /&gt;
Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden&lt;br /&gt;
Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || &amp;quot;On Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || &amp;quot;On Direct Hit Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden&lt;br /&gt;
value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage.&lt;br /&gt;
Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %&#039;&#039;&#039;s1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden&lt;br /&gt;
Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %&#039;&#039;&#039;s1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8298</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8298"/>
		<updated>2025-06-14T05:35:47Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Alot more missing attributes added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %&#039;&#039;&#039;s1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden, Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden, Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden, Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version, Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %&#039;&#039;&#039;s1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %&#039;&#039;&#039;s1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden, &lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden, Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3102 || cannot use stored crits hidden || This weapon cannot use stored crits || additive || cannot_use_stored_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 3103 || cloak blink time percentage penalty || +%&#039;&#039;&#039;s1&#039;&#039;&#039; longer cloak blink time || percentage || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3104 || damage flat penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3105 || damage flat bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage bonus || additive || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3106 || crits vs class || || additive || crit_vs_class || Hidden, value is bit-wise. 1 - Scout, 2 - Sniper, 4 - Soldier, 8 - Demoman, 16 - Medic, 32 - Heavy, 64 - Pyro, 128 - Spy, 256 - Engineer, 512 - Civilian&lt;br /&gt;
|-&lt;br /&gt;
| 3107 || minicrits vs class || || additive || minicrit_vs_class || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3108 || minicrit vs wet players || || additive || minicrit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3109 || crit vs player under feet || || additive || crit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3110 || minicrit vs player under feet || || additive || minicrit_vs_player_under_feet || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3111 || minicrit while disguised || Attack deals mini-crits while you are disguised || additive || minicrit_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3112 || minicrit take while disguised || Suffer mini-crit damage while disguised || additive || minicrit_take_while_disguised ||&lt;br /&gt;
|-&lt;br /&gt;
| 3113 || minicrit on disguise removed || Attack deals mini-crit damage if it removes your disguise || additive || minicrit_on_disguise_removed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3114 || remove targets afterburn on death || On Death: Enemies are extinguished || additive || on_death_remove_targets_afterburn ||&lt;br /&gt;
|-&lt;br /&gt;
| 3115 || flat heal on afterburn on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on active || additive || flat_heal_on_afterburn_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3116 || flat heal on afterburn on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health gain per afterburn tick on wearer || additive || flat_heal_on_afterburn_wearer || &lt;br /&gt;
|-&lt;br /&gt;
| 3117 || burn dmg reduced on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3118 || burn dmg increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on active || percentage || mult_burndmg_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3119 || burn dmg reduced on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3120 || burn dmg increased on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% afterburn damage on wearer || percentage || mult_burndmg_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3121 || remember targets remaining afterburn || Tracks remaining afterburn off dead targets || additive || remember_targets_afterburn || To be used along with healing per afterburn tick attribute, modifier for &amp;quot;flat heal on afterburn&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3122 || special sound on afterburn heal attempt || || additive || afterburn_heal_attempt_sound || Make the sound on afterburn heal attempt, whether able or not. Right now designed for baleful beacon in mind!&lt;br /&gt;
|-&lt;br /&gt;
| 3123 || health kits can overheal on wearer || Packs can overheal on wearer || additive || health_kits_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3124 || health kits can overheal on active || Packs can overheal on active || additive || health_kits_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3125 || health from packs increased on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3126 || health from packs decreased on active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from packs on active || percentage || mult_health_frompacks_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3127 || mult_patient_overheal_penalty_active_bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on active || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3128 || patient overheal bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 3129 || healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3130 || healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from healers on active || percentage || mult_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3131 || mult disguise speed penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time penalty || percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3132 || mult disguise speed bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% disguise time bonus || inverted_percentage || mult_disguise_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3133 || custom disguise sound || || additive || custom_disguise_sound || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3134 || medigun healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3135 || medigun healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on wearer || percentage || mult_medigun_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3136 || medigun healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|- &lt;br /&gt;
| 3137 || medigun healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Medi Gun on active || percentage || mult_medigun_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3138 || dispenser healing received bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3139 || dispenser healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on wearer || percentage || mult_dispenser_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 3140 || dispenser healing received on active bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3141 || dispenser healing received on active penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% health from Dispensers on active || percentage || mult_dispenser_healing_received_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3142 || dispenser can overheal on wearer || Dispensers can overheal on wearer || additive || dispenser_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3143 || dispenser can overheal on active || Dispensers can overheal on active || additive || dispenser_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3144 || everything can overheal on wearer || Can be overhealed by anything on wearer || additive || everything_can_overheal_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3145 || everything can overheal on active || Can be overhealed by anything on active || additive || everything_can_overheal_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3146 || crit vs cond no dot || || additive || single_crit_vs_playercond_no_dot || Hidden, Version of crit vs condition that does a check against a single condition and does not allow DoT damage. Same for three other variants below. Allows any player condition. Add + 1 in value to get the right condition.\&lt;br /&gt;
|-&lt;br /&gt;
| 3148 || minicrit vs cond no dot || || additive || single_minicrit_vs_playercond_no_dot || Hidden, Add + 1 in value to get the right condition, minicrits&lt;br /&gt;
|-&lt;br /&gt;
| 3151 || instant reload on direct hit || On Direct Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to reload into clip, can&#039;t be more than clip.&lt;br /&gt;
|-&lt;br /&gt;
| 3152 || instant reload on hit || &amp;quot;On Hit: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3153 || instant reload on direct hit kill || &amp;quot;On Direct Hit Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3154 || instant reload on kill || On Kill: Reload up to %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo instantly || additive || instant_reload_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3155 || add ammo on direct hit || On Direct Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value gives max amount to fill into ammo. Also supports negative values!&lt;br /&gt;
|-&lt;br /&gt;
| 3156 || add ammo on hit || On Hit: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3157 || add ammo on direct hit kill || On Direct Hit Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3158 || add ammo on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; ammo || additive || add_ammo_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3159 || dmg taken from blast direct reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3160 || dmg taken from blast direct increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% direct explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_direct ||&lt;br /&gt;
|-&lt;br /&gt;
| 3161 || dmg taken from blast splash reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3162 || dmg taken from blast splash increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% explosive splash damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions_splash ||&lt;br /&gt;
|-&lt;br /&gt;
| 3163 || tranq on hit VISUAL ONLY PART 2 || Tranquilized enemies take guaranteed crits from melee attacks || additive || VISUALONLY || The second line of attribute in order to fit that in&lt;br /&gt;
|-&lt;br /&gt;
| 3164 || cannot pickup dropped weapons while cloaked || Cannot pick up dropped weapons while cloaked || additive || cannot_pickup_dropped_weapons_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3165 || cannot pickup ammo packs while cloaked || Cannot pick up ammo packs while cloaked || additive || cannot_pickup_ammo_packs_while_cloaked || value is percentage of current invisibility, above or equal to which attributes works. Can&#039;t use 0 as it disables it, sorry. Go for 0.01 or something.&lt;br /&gt;
|-&lt;br /&gt;
| 3166 || medkits cannot overheal unless injured modifier || Health packs don&#039;t overheal when below full health || additive || health_kits_cannot_overheal_unless_injured_modifier || modifier for &amp;quot;health_kits_can_overheal_wearer&amp;quot; that disallows overhealing unless you are below full health&lt;br /&gt;
|-&lt;br /&gt;
| 3167 || primary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || primary and secondary ammo refer to player&#039;s own ones, not the ones that weapon points to.&lt;br /&gt;
|-&lt;br /&gt;
| 3168 || primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3169 || primary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3170 || primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3171 || secondary ammo from ammo packs bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3172 || secondary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_secondary_ammo_from_ammo_packs || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3173 || secondary ammo from dropped weapons bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3174 || secondary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_secondary_ammo_from_dropped_weapons || same Desc. as 3167&lt;br /&gt;
|-&lt;br /&gt;
| 3175 || bullet is a hull || || additive || bullet_is_a_hull || Hidden, value is an overall size&lt;br /&gt;
|-&lt;br /&gt;
| 3176 || instant reload all weapons on direct hit || On Direct Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit || Either any hit or direct hit only if it&#039;s BLAST type damage. Value is boolean, either reloads as much as possible or none.&lt;br /&gt;
|-&lt;br /&gt;
| 3177 || instant reload all weapons on hit || On Hit: Reload all weapons instantly || additive || instant_reload_all_weapons_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3178 || instant reload all weapons on direct hit kill || On Direct Hit Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_direct_hit_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3179 || instant reload all weapons on kill || On Kill: Reload all weapons instantly || additive || instant_reload_all_weapons_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 3180 || apply weapon damage boost on kill || On Kill: Gain %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds of weapon damage boost || additive || apply_weapon_damage_boost_on_kill || value is duration&lt;br /&gt;
|-&lt;br /&gt;
| 3181 || dmg taken from burning target reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage resistance from burning targets on active || inverted_percentage || mult_dmgtaken_from_burning_target_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3182 || no knockback on not airborne || || additive || no_knockback_not_airborne || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3183 || no knockback on not airborne and not minicrit or crit || || additive || no_knockback_not_airborne_and_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3184 || self knockback affected by damage boost modifier || Self-Knockback is affected by damage boost || additive || self_knockback_damage_boost_modifier || modifier for both apply_self_knockback and apply_self_knockback_swing.&lt;br /&gt;
|-&lt;br /&gt;
| 3185 || lose cloak on decloak || Lose %&#039;&#039;&#039;s1&#039;&#039;&#039;% of cloak on decloak || additive || lose_cloak_on_decloak ||&lt;br /&gt;
|-&lt;br /&gt;
| 3186 || attributes no trigger on DOT modifier || || additive || attributes_no_DOT_trigger_modifier || Hidden, Very WIP, works only for damage on cloak for now.&lt;br /&gt;
|-&lt;br /&gt;
| 3187 || smoke bomb on full cloak || On cloak with 100% cloak: Release smoke bomb: Cloak instantly and invulnerable for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || smoke_bomb_on_full_cloak || Might be WIP&lt;br /&gt;
|-&lt;br /&gt;
| 3188 || no primary ammo from dispensers || Attrib_NoPrimaryAmmoFromDispensersAlways || additive || no_primary_ammo_from_dispensers_always || Missing Translation string&lt;br /&gt;
|-&lt;br /&gt;
| 3189 || HIDDEN primary ammo from ammo packs penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from ammo packs || percentage || mult_primary_ammo_from_ammo_packs || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3190 || HIDDEN primary ammo from dropped weapons penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ammo from dropped weapons || percentage || mult_primary_ammo_from_dropped_weapons || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3191 || sentry target override on hit || Your Sentry prioritizes targets shot with this gun. || additive || sentry_target_override_on_hit || &lt;br /&gt;
|-&lt;br /&gt;
| 3192 || outline target on hit || || additive || outline_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3195 || residual heal rate || || additive || residual_heal_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 3196 || residual heal duration || Applies a residual healing effect for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || residual_heal_duration || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3197 || set damage for knockback || || additive || set_damage_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3198 || apply heal on explosion || On Hit: Heal target for up to %&#039;&#039;&#039;s1&#039;&#039;&#039; health || additive || apply_heal_explosion ||&lt;br /&gt;
|-&lt;br /&gt;
| 3199 || reduce healing on indirect hit || || percentage || apply_heal_explosion_reduced_indirect || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3200 || explode on touch world || Grenades explode on contact with world || additive || explode_on_impact || duplicate; deleteme&lt;br /&gt;
|-&lt;br /&gt;
| 3201 || anti gravity boots || Double Jump to reverse your vertical velocity || additive || anti_gravity_boots || &lt;br /&gt;
|-&lt;br /&gt;
| 3202 || mod min cloak to activate || Requires at least %&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak to activate || additive || mod_min_cloak_to_activate || Goes from 0.1 to 100. Cloak must be equal or bigger. Overrides default min 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8295</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8295"/>
		<updated>2025-06-13T20:26:13Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Fix missing Hidden capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %&#039;&#039;&#039;s1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || Hidden, Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || Hidden, Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || Hidden, Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || #Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %&#039;&#039;&#039;s1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %&#039;&#039;&#039;s1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || Hidden, &lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || Hidden, Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8294</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8294"/>
		<updated>2025-06-13T20:22:08Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: Add some of the missing attributes, and remove &amp;quot;limit&amp;quot; on projectile gravity. Do note that there are WAY more to add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
| 3054 || self mark for death alt || You are marked for death while active, and for short period after switching weapons || additive || self_mark_for_death_alt ||&lt;br /&gt;
|-&lt;br /&gt;
| 3055 || particle on melee hit || || additive || particle_on_melee_hit || hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3056 || mark self on miss || On Miss: Mark yourself for death for %&#039;&#039;&#039;s1&#039;&#039;&#039;%s || additive || self_mark_for_death_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3057 || civ boost cond override || || additive || add_civ_boost_override || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3058 || civ boost aura override || || additive || add_civ_aura_override || &lt;br /&gt;
|-&lt;br /&gt;
| 3059 || civ boost targets enemies || || additive || add_civ_boost_enemies ||&lt;br /&gt;
|-&lt;br /&gt;
| 3060 || add condition on swing || || additive || add_onswing_addcond || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 3061 || self mark for death on swing || On Activation: Mark yourself for hyper death. Take ranged mini-crits and melee crits! || additive || add_onswing_addcond || Version of 3060 with unique link to description string for Detonator.&lt;br /&gt;
|-&lt;br /&gt;
| 3062 || self damage penetrates uber || Self damage penetrates uber || additive || mod_self_damage_penetrates_uber ||&lt;br /&gt;
|-&lt;br /&gt;
| 3063 || explode on smack DISPLAY ONLY || Explode violently on use! || additive || DISPLAY ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3064 || mod russian roulette taunt || || additive || mod_russian_roulette_taunt || (Check to see if this Exists!)&lt;br /&gt;
|-&lt;br /&gt;
| 3065 || melee range multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee range || percentage || melee_range_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3066 || melee bounds multiplier increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% melee width || percentage || melee_bounds_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3069 || mod horizontal spread || Bullets have a wide, horizontal spread || additive || mod_horizontal_spread&lt;br /&gt;
|-&lt;br /&gt;
| 3070 || apply self knockback || Applies reverse self-knockback on a shot || additive || apply_self_knockback ||&lt;br /&gt;
|-&lt;br /&gt;
| 3071 || apply self knockback on swing || Applies reverse self-knockback on a swing || additive || apply_self_knockback_swing ||&lt;br /&gt;
|-&lt;br /&gt;
| 3072 || limited range DISPLAY ONLY || Weapon has limited range || additive || DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3073 || mod mini-crit airborne simple min height || Mini-crits airborne enemies || additive || mini_crit_airborne_simple_min_height || Mini Crit Airborne attribute but you can set minimum required height above ground&lt;br /&gt;
|-&lt;br /&gt;
| 3074 || mod crit airborne simple || Crits airborne enemies || additive || crit_airborne_simple ||&lt;br /&gt;
|-&lt;br /&gt;
| 3075 || mod crit airborne simple min height || Crits airborne enemies || additive || crit_airborne_simple_min_height || Crit Airborne attribute but you can set minimum required height above ground.&lt;br /&gt;
|-&lt;br /&gt;
| 3076 || self dmg push force hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% self damage force || percentage || mult_dmgself_push_force || hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3077 || custom rampup || || additive || mod_custom_rampup || hidden, Replaces the percentage value of rampup of weapon damage. Does not multiply existing one, fully replaces! 1.5 = 150%. 0% is Not supported.&lt;br /&gt;
|-&lt;br /&gt;
| 3078 || custom falloff || || additive || mod_custom_falloff || hidden, Replaces the percentage value of falloff of weapon damage. Does not multiply existing one, fully replaces! 0.5 = 50%. 0% is = Not supported. Better to Modify range instead.&lt;br /&gt;
|-&lt;br /&gt;
| 3079 || no knockback on not minicrit or crit || || additive || no_knockback_not_minicrit_crit || hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3080 || banned in medieval mode || || additive || banned_in_medieval_mode || hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3081 || ubercharge rate bonus on wearer || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on wearer || percentage || mult_medigun_uberchargerate_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3082 || uber duration decreased on wearer || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration on wearer || percentage || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3083 || uber duration decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge duration || percentage || add_uber_time_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3084 || cannot use stored crits || This weapon cannot use stored crits || additive || cannot_use_stored_crits || &lt;br /&gt;
|-&lt;br /&gt;
| 3085 || gain stored crits on hit || On Hit: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit || additive || gain_stored_crits_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3086 || gain stored crits on kill || On Kill: Store %&#039;&#039;&#039;s1&#039;&#039;&#039; critical hit|| additive || gain_stored_crits_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 3087 || custom bullet impact collision mode || || additive || mod_bullet_impact_collision_mode || hidden, Works only for bullets. 0 is default, 1 means to use accurate hitboxes, 2 means use collision hulls, 3 is 1 but can pass through teammates, 4 is 2 but can pass through teammates.&lt;br /&gt;
|-&lt;br /&gt;
| 3088 || add condition on kill || || additive || add_onkill_addcond_self || Syntax: &amp;quot;&amp;lt;condition id&amp;gt; &amp;lt;duration&amp;gt;&amp;quot; e.g. &amp;quot;5 2.0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 3089 || gain attack boost on kill || #Attrib_Gain5SecondBoostOnKill || additive || add_onkill_addcond_self || Double Barrel Shotgun description version&lt;br /&gt;
|-&lt;br /&gt;
| 3090 || lose stored crits on miss || On Miss: Lose %&#039;&#039;&#039;s1&#039;&#039;&#039; stored critical hit || additive || lose_stored_crits_on_miss ||&lt;br /&gt;
|-&lt;br /&gt;
| 3091 || allow reload while cloaked || Can reload while cloaked || additive || mod_can_reload_in_cloak || &lt;br /&gt;
|-&lt;br /&gt;
| 3092 || silent killer no killfeed || Silent Killer: Show no killfeed for enemy team || additive || set_silent_killer_no_killfeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 3093 || buildings max level penalty || Buildings have %&#039;&#039;&#039;s1&#039;&#039;&#039; max level || additive || add_buildings_max_level ||&lt;br /&gt;
|-&lt;br /&gt;
| 3094 || buildings upgrade cost bonus || Buildings require %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to upgrade || additive || add_buildings_upgrade_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 3095 || add uber charge on hit charge rate modifier || Uber gain is affected by ubercharge rate modifiers || additive || add_onhit_ubercharge_charge_rate_modifier || modifier of add_onhit_ubercharge&lt;br /&gt;
|-&lt;br /&gt;
| 3096 || dmg push force to stickies increased hidden || || percentage || mult_dmg_push_force_to_stickies || hidden, &lt;br /&gt;
|-&lt;br /&gt;
| 3097 || always crits on full stored crits || This weapon cannot use stored crits unless at full capacity || additive || always_crit_full_stored_crits || hidden, Doesn&#039;t make use of stored crits charge&lt;br /&gt;
|-&lt;br /&gt;
| 3098 || melee taken becomes crit on active || Melee damage taken will crit on active || additive || melee_taken_becomes_crit_active || &lt;br /&gt;
|-&lt;br /&gt;
| 3099 || melee taken becomes crit on wearer || Melee damage taken will crit on wearer || additive || melee_taken_becomes_crit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
| 3100 || melee taken becomes minicrit on active || Melee damage taken will mini-crit on active || additive || melee_taken_becomes_minicrit_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 3101 || melee taken becomes minicrit on wearer || Melee damage taken will mini-crit on wearer || additive || melee_taken_becomes_minicrit_wearer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8293</id>
		<title>List of TF2C item attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=8293"/>
		<updated>2025-06-13T18:56:46Z</updated>

		<summary type="html">&lt;p&gt;The FatCat: i dont think the jarate description gives move speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions (&amp;quot;set_weapon_mode&amp;quot; is used to represent alternate versions of half a dozen different weapons).&lt;br /&gt;
__TOC__&lt;br /&gt;
==TF2 Atributes==&lt;br /&gt;
The following table describes each attribute from TF2 compatible with TF2C&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || damage penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% damage penalty || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || damage bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || clip size penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || clip size bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% clip size || percentage || mult_clipsize ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || fire rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 6 || fire rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || heal rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || heal rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% heal rate|| percentage || mult_medigun_healrate ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || ubercharge rate penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ubercharge rate bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge rate|| percentage || mult_medigun_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || overheal bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% max overheal || percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 15 || crit mod disabled || No random critical hits || percentage || mult_crit_chance ||&lt;br /&gt;
|-&lt;br /&gt;
| 16 || heal on hit for rapidfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 17 || add uber charge on hit || 	On Hit: %s&#039;&#039;&#039;1&#039;&#039;&#039;% ÜberCharge added || additive_percentage || add_onhit_ubercharge ||&lt;br /&gt;
|-&lt;br /&gt;
| 18 || medigun charge is crit boost || ÜberCharge grants 100% critical chance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || crit vs burning players || 100% critical hit vs burning players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || mod flamethrower push || No compression blast || additive || set_flamethrower_push_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || hidden secondary max ammo penalty ||  || percentage || 	mult_maxammo_secondary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 26 || max health additive bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || crit mod disabled hidden || No random critical hits || percentage || mult_crit_chance || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 31 || critboost on kill || On Kill: %s&#039;&#039;&#039;1&#039;&#039;&#039; seconds of 100% critical chance || additive || add_onkill_critboost_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 34 || mult cloak meter consume rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak drain rate || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 35 || mult cloak meter regen rate || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regen rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 36 || spread penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% less accurate || percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 37 || hidden primary max ammo bonus ||  || percentage || mult_maxammo_primary || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 41 || sniper charge per sec || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% charge rate || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || 	set_scattergun_no_reload_single || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 44 || scattergun has knockback || Knockback on the target and shooter || additive || 	set_scattergun_has_knockback || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 45 || bullets per shot bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% bullets per shot || percentage || mult_bullets_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 47 || sniper no charge || No zoom or damage charge || additive || unimplemented_mod_sniper_no_charge ||&lt;br /&gt;
|-&lt;br /&gt;
| 49 || no double jump || Disables double jump || additive || set_scout_doublejump_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 54 || move speed penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;% slower move speed on wearer || inverted_percentage || 	mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 56 || jarate description || Coated enemies take mini-crits&lt;br /&gt;
Can be used to extinguish fire &lt;br /&gt;
|| inverted_percentage || desc_jarate_description ||&lt;br /&gt;
|-&lt;br /&gt;
| 57 || health regen || +%s&#039;&#039;&#039;1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 58 || self dmg push force increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || self dmg push force decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039; self damage force || percentage || mult_dmgself_push_force ||&lt;br /&gt;
|-&lt;br /&gt;
| 60 || dmg taken from fire reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039; fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 61 || dmg taken from fire increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% fire damage vulnerability on wearer || percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 62 || dmg taken from crit reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 63 || dmg taken from crit increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% critical hit damage vulnerability on wearer || percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 64 || dmg taken from blast reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 65 || dmg taken from blast increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;% explosive damage vulnerability on wearer || percentage || mult_dmgtaken_from_explosions ||&lt;br /&gt;
|-&lt;br /&gt;
| 66 || dmg taken from bullets reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 67 || dmg taken from bullets increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 68 || increase player capture value || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  capture rate on wearer || additive || add_player_capturevalue ||&lt;br /&gt;
|-&lt;br /&gt;
| 71 || weapon burn dmg increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage bonus || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 72 || weapon burn dmg reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn damage penalty || percentage || mult_wpn_burndmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 73 || weapon burn time increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || weapon burn time reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  afterburn duration || percentage || mult_wpn_burntime ||&lt;br /&gt;
|-&lt;br /&gt;
| 75 || aiming movespeed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || maxammo primary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || maxammo primary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max primary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || maxammo secondary increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || maxammo secondary reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max secondary ammo on wearer || percentage || mult_maxammo_primary ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || maxammo metal increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 81 || maxammo metal reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max metal on wearer || percentage || mult_maxammo_metal ||&lt;br /&gt;
|-&lt;br /&gt;
| 82 || cloak consume rate increased || -%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 83 || cloak consume rate reduced || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak duration || inverted_percentage || mult_cloak_meter_consume_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 84 || cloak regen rate increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 85 || cloak regen rate reduced || %s&#039;&#039;&#039;1&#039;&#039;&#039;% cloak regeneration rate || percentage || mult_cloak_meter_regen_rate ||&lt;br /&gt;
|-&lt;br /&gt;
| 86 || minigun spinup time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower spin up time || percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 87 || minigun spinup time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster spin up time || inverted_percentage || mult_minigun_spinup_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 88 || max pipebombs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 89 || max pipebombs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max pipebombs out || additive || add_max_pipebombs ||&lt;br /&gt;
|-&lt;br /&gt;
| 90 || SRifle Charge rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster power charge || percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 91 || SRifle Charge rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower power charge || inverted_percentage || mult_sniper_charge_per_sec ||&lt;br /&gt;
|-&lt;br /&gt;
| 92 || Construction rate increased || Construction hit speed boost increased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Construction rate decreased || Construction hit speed boost decreased by %s&#039;&#039;&#039;1&#039;&#039;&#039;% || inverted_percentage || mult_construction_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Repair rate increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster repair rate || percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Repair rate decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower repair rate || inverted_percentage || mult_repair_value ||&lt;br /&gt;
|-&lt;br /&gt;
| 96 || Reload time increased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  slower reload time || percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Reload time decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster reload time || inverted_percentage || mult_reload_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 98 || selfdmg on hit for rapidfire || On Hit: %s1 health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 99 || Blast radius increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Blast radius decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  explosion radius || percentage || mult_explosion_radius ||&lt;br /&gt;
|-&lt;br /&gt;
| 101 || Projectile range increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Projectile range decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile range || percentage || mult_projectile_range || Works with hitscan as well&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Projectile speed increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Projectile speed decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  projectile speed || percentage || mult_projectile_speed ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || overheal penalty || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_medigun_overheal_amount ||&lt;br /&gt;
|-&lt;br /&gt;
| 106 || weapon spread bonus || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  max overheal || inverted_percentage || mult_spread_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 107 || move speed bonus || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 108 || health from packs increased || +%s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 109 || health from packs decreased || %s&#039;&#039;&#039;1&#039;&#039;&#039;%  health from packs on wearer || percentage || mult_health_frompacks ||&lt;br /&gt;
|-&lt;br /&gt;
| 110 || heal on hit for slowfire || On Hit: Gain up to +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 111 || selfdmg on hit for slowfire || On Hit: +%s&#039;&#039;&#039;1&#039;&#039;&#039; health || additive || add_onhit_addhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 114 || mod mini-crit airborne || Mini-crits airbone enemies on direct hit || additive || mini_crit_airborne ||&lt;br /&gt;
|-&lt;br /&gt;
| 123 || speed boost when active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% speed boost while active weapon || percentage || mult_move_speed_when_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 125 || max health additive penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 127 || sticky air burst mode || Launched bombs shatter on surfaces || additive || set_detonate_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 128 || provide on active || When weapon is active || additive || provide_on_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 129 || health drain || %&#039;&#039;&#039;s1&#039;&#039;&#039; health drained per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 135 || blast jump damage reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from explosive jumps || percentage || rocket_jump_dmg_reduction || &lt;br /&gt;
|-&lt;br /&gt;
| 137 || dmg bonus vs buildings || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 144 || lunchbox adds minicrits || Sets weapon mode #%&#039;&#039;&#039;s1&#039;&#039;&#039; || additive || set_weapon_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 148 || building cost reduction || %&#039;&#039;&#039;s1&#039;&#039;&#039; metal reduction in building cost || percentage || building_cost_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 149 || bleeding duration || On Hit: Bleed for %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || bleeding_duration ||&lt;br /&gt;
|-&lt;br /&gt;
| 158 || add cloak on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on kill || additive || add_cloak_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 159 || SET BONUS: cloak blink time penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec longer cloak blink time || additive || cloak_blink_time_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 160 || SET BONUS: quiet unstealth || Reduced decloak sound volume || additive || set_quiet_unstealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 161 || flame size penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 162 || flame size bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% more flame spread area || percentage || mult_flame_size ||&lt;br /&gt;
|-&lt;br /&gt;
| 166 || add cloak on hit || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% cloak on hit || additive || add_cloak_on_hit ||&lt;br /&gt;
|-&lt;br /&gt;
| 169 || SET BONUS: dmg from sentry reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry damage resistance on wearer || inverted_percentage || dmg_from_sentry_reduced ||&lt;br /&gt;
|-&lt;br /&gt;
| 170 || airblast cost increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 171 || airblast cost decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% airblast cost || percentage || mult_airblast_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 173 || flame ammopersec increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 174 || flame ammopersec decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% flamethrower ammo consumed per second || percentage || mult_flame_ammopersec ||&lt;br /&gt;
|-&lt;br /&gt;
| 177 || deploy time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer weapon switch || percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 178 || deploy time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster weapon switch || inverted_percentage || mult_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 179 || minicrits become crits || Crits whenever it would normally mini-crit || additive || minicrits_become_crits ||&lt;br /&gt;
|-&lt;br /&gt;
| 180 || heal on kill || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health restored on kill || additive || heal_on_kill ||&lt;br /&gt;
|-&lt;br /&gt;
| 181 || no self blast dmg || No self inflicted blast damage taken || additive || no_self_blast_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 183 || aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed while deployed || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 199 || switch from wep deploy time decreased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 202 || charge time increased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 207 || blast dmg to self increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage to self || percentage || blast_dmg_to_self ||&lt;br /&gt;
|-&lt;br /&gt;
| 208 || Set DamageType Ignite || On Hit: target is engulfed in flames || additive || set_dmgtype_ignite ||&lt;br /&gt;
|-&lt;br /&gt;
| 215 || apply z velocity on damage ||  || additive || apply_z_velocity_on_damage || Hidden&lt;br /&gt;
Applies a variable velocity in Hu/S to the enemy in the Up-Down direction &lt;br /&gt;
 &lt;br /&gt;
Positive values send upward, negative values send downward.&lt;br /&gt;
|-&lt;br /&gt;
| 216 || apply look velocity on damage || Attrib_Knockback || additive || apply_look_velocity_on_damage || Hidden&lt;br /&gt;
Applies velocity in the direction you&#039;re facing to the enemy&lt;br /&gt;
|-&lt;br /&gt;
| 221 || mult decloak rate || Attrib_DecloakRate || additive || mult_decloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 231 || medigun charge is megaheal || ÜberCharge grants mini-crits and resistance || additive || set_charge_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 234 || mod medic healed deploy time penalty || While not being healed by a medic,&lt;br /&gt;
your weapon switch time is %&#039;&#039;&#039;s1&#039;&#039;&#039;% longer &lt;br /&gt;
|| percentage || mod_medic_healed_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 238 || minigun no spin sounds || Silent Killer: No barrel spin sound || additive || minigun_no_spin_sounds ||&lt;br /&gt;
|-&lt;br /&gt;
| 241 || reload time increased hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower reload time || percentage || mult_reload_time_hidden || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 253 || mult cloak rate || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec increase in time to cloak || additive || mult_cloak_rate || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 256 || mult airblast refire time ||  || percentage || mult_airblast_refire_time || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 259 || boots falling stomp || Deals 3x falling damage to the player you land on || additive || boots_falling_stomp ||&lt;br /&gt;
|-&lt;br /&gt;
| 260 || deflection size multiplier || Attrib_DeflectionSizeMultiplier || additive || deflection_size_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 263 || melee bounds multiplier ||  || percentage || melee_bounds_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 264 || melee range multiplier || 	%&#039;&#039;&#039;s1&#039;&#039;&#039;% increased melee attack range || percentage || melee_range_multiplier || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 266 || projectile penetration || 	Projectiles penetrate enemy players || additive || projectile_penetration || Only works with arrows&lt;br /&gt;
Physics are bugged&lt;br /&gt;
|-&lt;br /&gt;
| 267 || mod crit while airborne || Deals crits while the wielder is blast jumping || additive || crit_while_airborne || &lt;br /&gt;
|-&lt;br /&gt;
| 278 || effect bar recharge rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in recharge rate || inverted_percentage || effectbar_recharge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 279 || maxammo grenades1 increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max misc ammo on wearer || percentage || mult_maxammo_grenades1 || &lt;br /&gt;
|-&lt;br /&gt;
| 280 || override projectile type ||  || additive || override_projectile_type || Hidden&lt;br /&gt;
Changes the projectile type of the weapon&lt;br /&gt;
|-&lt;br /&gt;
| 281 || energy weapon no ammo || Does not require ammo || additive || energy_weapon_no_ammo || &lt;br /&gt;
|-&lt;br /&gt;
| 286 || engy building health bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max building health || percentage || mult_engy_building_health || &lt;br /&gt;
|-&lt;br /&gt;
| 287 || engy sentry damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% Sentry Gun damage bonus || percentage || mult_engy_sentry_damage || &lt;br /&gt;
|-&lt;br /&gt;
| 289 || centerfire projectile || Attrib_CenterFireProjectile || additive || centerfire_projectile || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 298 || mod ammo per shot || Per Shot: -%&#039;&#039;s1&#039;&#039; ammo || additive || mod_ammo_per_shot ||&lt;br /&gt;
|-&lt;br /&gt;
| 301 || mod use metal ammo type || Uses metal for ammo || additive || mod_use_metal_ammo_type ||&lt;br /&gt;
|-&lt;br /&gt;
| 303 || mod max primary clip override ||  || additive || mod_max_primary_clip_override || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 314 || uber duration bonus || Über duration increased %&#039;&#039;&#039;s1&#039;&#039;&#039; seconds || additive || add_uber_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 318 || faster reload rate || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster reload time || inverted_percentage || fast_reload ||&lt;br /&gt;
|-&lt;br /&gt;
| 326 || increased jump height || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 328 || disable fancy class select anim ||  || percentage || disable_fancy_class_select_anim || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 343 || engy sentry fire rate increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry firing speed || inverted_percentage || mult_sentry_firerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 344 || engy sentry radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sentry range || percentage || mult_sentry_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 346 || engy dispenser radius increased || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% dispenser range || percentage || mult_dispenser_range ||&lt;br /&gt;
|-&lt;br /&gt;
| 348 || fire rate penalty HIDDEN ||  || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 350 || ragdolls become ash ||  || additive || ragdolls_become_ash || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 356 || airblast disabled || No airblast || additive || airblast_disabled ||&lt;br /&gt;
|-&lt;br /&gt;
| 378 || sniper aiming movespeed decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower move speed when aiming || percentage || mult_player_aiming_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 394 || fire rate bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster firing speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 396 || melee attack rate bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster melee attack speed || inverted_percentage || mult_postfiredelay || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 400 || cannot pick up intelligence || Wearer cannot carry the intelligence briefcase || additive || cannot_pick_up_intelligence || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 407 || crit vs disguised players || 100% critical hit vs disguised players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 408 || crit vs non burning players || 100% critical hit vs non-burning players || or || or_crit_vs_not_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 412 || dmg taken increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken ||&lt;br /&gt;
|-&lt;br /&gt;
| 414 || self mark for death || You are Marked-For-Death while active, and for short period after switching weapons || additive || self_mark_for_death ||&lt;br /&gt;
|-&lt;br /&gt;
| 421 || no primary ammo from dispensers while active || No ammo from dispensers when active || additive || no_primary_ammo_from_dispensers ||&lt;br /&gt;
|-&lt;br /&gt;
| 424 || clip size penalty HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% clip size || percentage || mult_clipsize || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 425 || sapper damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage bonus || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 426 || sapper damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 427 || sapper damage leaches health || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second for each active sapper || additive || sapper_damage_leaches_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 428 || sapper health bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health bonus || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 429 || sapper health penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper health penalty || percentage || mult_sapper_health ||&lt;br /&gt;
|-&lt;br /&gt;
| 434 || sapper damage penalty hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% sapper damage penalty || percentage || mult_sapper_damage || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 437 || crit vs stunned players || 100% critical hit vs stunned players || or || or_crit_vs_playercond ||&lt;br /&gt;
|-&lt;br /&gt;
| 438 || crit vs wet players || 100% critical hit vs wet players || or || or_crit_vs_wet_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 442 || major move speed bonus ||  || percentage || major_mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 443 || major increased jump height ||  || percentage || major_jump_height ||&lt;br /&gt;
|-&lt;br /&gt;
| 464 || engineer sentry build rate multiplier || Sentry build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || sentry_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 465 || engineer teleporter rate multiplier || Increases teleporter build speed by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || teleporter_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 469 || engineer building teleporting pickup || Alt-Fire: Use %&#039;&#039;&#039;s1&#039;&#039;&#039; metal to pick up your targeted building from long range || additive || building_teleporting_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 475 || Projectile speed increased HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% projectile speed || percentage || mult_projectile_speed || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 476 || damage bonus HIDDEN || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 489 || SET BONUS: move speed set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 490 || SET BONUS: health regen set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039; health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 491 || SET BONUS: dmg taken from crit reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% critical hit damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_crit ||&lt;br /&gt;
|-&lt;br /&gt;
| 492 || SET BONUS: dmg taken from fire reduced set bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_fire ||&lt;br /&gt;
|-&lt;br /&gt;
| 516 || SET BONUS: dmg taken from bullets increased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage vulnerability on wearer || percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 517 || SET BONUS: max health additive bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% max health on wearer || additive || add_maxhealth ||&lt;br /&gt;
|-&lt;br /&gt;
| 518 || scattergun knockback mult || || percentage || scattergun_knockback_mult || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 524 || increased jump height from weapon || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% greater jump height when active || percentage || mod_jump_height_from_weapon || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 525 || damage force increase || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 526 || healing received bonus || 	+%&#039;&#039;&#039;s1&#039;&#039;&#039;% bonus healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 535 || damage force increase hidden || %&#039;&#039;&#039;s1&#039;&#039;&#039;% increase in push force taken from damage || percentage || damage_force_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 536 || damage force increase text || Increase in push force taken from damage and airblast || percentage || damage_force_reduction ||&lt;br /&gt;
|-&lt;br /&gt;
| 547 || single wep deploy time decreased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% faster || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 550 || halloween increased jump height ||  || percentage || mod_jump_height || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 551 || special taunt ||  || additive || special_taunt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 614 || no metal from dispensers while active || No metal from dispensers when active || additive || no_metal_from_dispensers_while_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 643 || rocket jump damage reduction HIDDEN || %&#039;&#039;&#039;s1&#039;&#039;&#039;% blast damage from rocket jumps || percentage || rocket_jump_dmg_reduction || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 644 || clipsize increase on kill || Clip size increased on kill || additve || clipsize_increase_on_kill || &lt;br /&gt;
|-&lt;br /&gt;
| 651 || fire rate bonus with reduced health || Fire rate increases as health decreases || inverted_percentage || mult_postfiredelay_with_reduced_health || &lt;br /&gt;
|-&lt;br /&gt;
| 670 || stickybomb charge rate || Max charge time decreased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || inverted_percentage || stickybomb_charge_rate || &lt;br /&gt;
|-&lt;br /&gt;
| 671 || grenade no bounce || Grenades have very little bounce and roll || additive || grenade_no_bounce || &lt;br /&gt;
|-&lt;br /&gt;
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 675 || custom projectile model ||  || additive || custom_projectile_model || Hidden&lt;br /&gt;
Supports Rockets, Pipes, Stickies and Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 681 || grenade no spin ||  || additive || grenade_no_spin || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 684 || grenade detonation damage penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage on grenades that explode on timer || percentage || grenade_detonation_damage_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 732 || metal_pickup_decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less metal from pickups and dispensers || inverted_percentage || mult_metal_pickup ||&lt;br /&gt;
|-&lt;br /&gt;
| 734 || healing received penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from all sources || percentage || mult_healing_received ||&lt;br /&gt;
|-&lt;br /&gt;
| 739 || ubercharge overheal rate penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% ÜberCharge rate on Overhealed patients || percentage || mult_medigun_overheal_uberchargerate ||&lt;br /&gt;
|-&lt;br /&gt;
| 740 || reduced_healing_from_medics || %&#039;&#039;&#039;s1&#039;&#039;&#039;% less healing from Medic sources || percentage || mult_healing_from_medics ||&lt;br /&gt;
|-&lt;br /&gt;
| 772 || single wep holster time increased || This weapon holsters %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || percentage || mult_switch_from_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 773 || single wep deploy time increased || This weapon deploys %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower || inverted_percentage || mult_single_wep_deploy_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 774 || charge time decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039; sec decrease in charge duration || additive || mod_charge_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 775 || dmg penalty vs buildings || %&#039;&#039;&#039;s1&#039;&#039;&#039; damage penalty vs buildings || percentage || mult_dmg_vs_buildings ||&lt;br /&gt;
|-&lt;br /&gt;
| 781 || is_a_sword || This Weapon has a large melee range and&lt;br /&gt;
deploys and holsters slower &lt;br /&gt;
|| additive || is_a_sword ||&lt;br /&gt;
|-&lt;br /&gt;
| 787 || fuse bonus || %&#039;&#039;&#039;s1&#039;&#039;&#039;% fuse time on grenades || percentage || fuse_mult ||&lt;br /&gt;
|-&lt;br /&gt;
| 790 || mod teleporter cost || %&#039;&#039;&#039;s1&#039;&#039;&#039;% metal cost when constructing or upgrading teleporters || percentage || mod_teleporter_cost ||&lt;br /&gt;
|-&lt;br /&gt;
| 794 || dmg taken from fire reduced on active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% fire damage resistance while deployed || inverted_percentage || mult_dmgtaken_from_fire_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 795 || damage bonus vs burning || %s1% damage bonus vs burning players || percentage || mult_dmg_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden&lt;br /&gt;
Used for &amp;quot;tf_use_min_viewmodels 1&amp;quot; to shift the viewmodel&#039;s position&lt;br /&gt;
|-&lt;br /&gt;
| 797 || dmg pierces resists absorbs || Attacks pierce damage resistance effects and bonuses || percentage || mod_pierce_resists_absorbs ||&lt;br /&gt;
|-&lt;br /&gt;
| 800 || patient overheal penalty || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty ||&lt;br /&gt;
|-&lt;br /&gt;
| 822 || airblast_destroy_projectile || Attrib_AirblastDestroyProjectile || additive || airblast_destroy_projectile ||&lt;br /&gt;
|-&lt;br /&gt;
| 851 || mult_player_movespeed_active || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 852 || mult_dmgtaken_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% damage vulnerability on wearer || percentage || mult_dmgtaken_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 853 || mult_patient_overheal_penalty_active || %&#039;&#039;&#039;s1&#039;&#039;&#039;% maximum overheal on wearer || percentage || mult_patient_overheal_penalty_active ||&lt;br /&gt;
|-&lt;br /&gt;
| 869 || crits_become_minicrits || Minicrits whenever it would normally crit || additive || crits_become_minicrits ||&lt;br /&gt;
|-&lt;br /&gt;
| 876 || lunchbox healing decreased || %&#039;&#039;&#039;s1&#039;&#039;&#039;% healing effect || percentage || lunchbox_healing_scale ||&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || CARD: damage bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% damage bonus || percentage || mult_dmg ||&lt;br /&gt;
|-&lt;br /&gt;
| 1001 || CARD: dmg taken from bullets reduced || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% bullet damage resistance on wearer || inverted_percentage || mult_dmgtaken_from_bullets ||&lt;br /&gt;
|-&lt;br /&gt;
| 1002 || CARD: move speed bonus || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% faster move speed on wearer || percentage || mult_player_movespeed ||&lt;br /&gt;
|-&lt;br /&gt;
| 1003 || CARD: health regen || +%&#039;&#039;&#039;s1&#039;&#039;&#039;% health regenerated per second on wearer || additive || add_health_regen ||&lt;br /&gt;
|-&lt;br /&gt;
| 2029 || allowed in medieval mode ||  ||  || allowed_in_medieval_mode || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2043 || upgrade rate decrease || %&#039;&#039;&#039;s1&#039;&#039;&#039;% slower upgrade rate || inverted_percentage || upgrade_rate_mod || &lt;br /&gt;
|-&lt;br /&gt;
| 2058 || meter_label ||  ||  || meter_label || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TF2C Attributes==&lt;br /&gt;
&lt;br /&gt;
The following table describes attributes that only work in TF2 Classic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Value Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3019 || headshot damage decrease || ||  || headshot_damage_modify || &lt;br /&gt;
|-&lt;br /&gt;
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.&lt;br /&gt;
When used on its own, shots will always deal 5 damage.&lt;br /&gt;
|-&lt;br /&gt;
| 3021 || rocket gravity || Rockets travel in an arc || percentage || mod_rocket_gravity || Gives the projectile an arc.&amp;lt;br&amp;gt;&lt;br /&gt;
Works with Rockets, Tranquillizer Darts and Coilgun Lasers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The percentage determines how much it arcs. For reference, the R.P.G is set to 0.45%. 1 = Max 0 = None.&lt;br /&gt;
|-&lt;br /&gt;
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge || &lt;br /&gt;
|-&lt;br /&gt;
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||&lt;br /&gt;
|-&lt;br /&gt;
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped&lt;br /&gt;
|-&lt;br /&gt;
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.&lt;br /&gt;
|-&lt;br /&gt;
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||&lt;br /&gt;
|-&lt;br /&gt;
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise&lt;br /&gt;
|-&lt;br /&gt;
| 3030 || proximity mines || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don&#039;t explode on detonation&lt;br /&gt;
|-&lt;br /&gt;
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock&lt;br /&gt;
|-&lt;br /&gt;
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts&lt;br /&gt;
|-&lt;br /&gt;
| 3035 || heal on afterburn || || additive || add_burn_heals ||&lt;br /&gt;
|-&lt;br /&gt;
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||&lt;br /&gt;
|-&lt;br /&gt;
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet&lt;br /&gt;
|-&lt;br /&gt;
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do&lt;br /&gt;
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.&lt;br /&gt;
&lt;br /&gt;
To get the desired behavior, the numbers need to be added up (IE: &amp;quot;5&amp;quot; gives an airblast that can push enemies and deflect, but can&#039;t extinguish teammates).&lt;br /&gt;
|-&lt;br /&gt;
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes&lt;br /&gt;
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.&lt;br /&gt;
|-&lt;br /&gt;
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden&lt;br /&gt;
|-&lt;br /&gt;
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||&lt;br /&gt;
|-&lt;br /&gt;
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %&#039;&#039;&#039;s1&#039;&#039;&#039;% || percentage || dispenser_build_rate_multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| 3044 || pda can remote deploy || || || pda_remote_deploy ||&lt;br /&gt;
|-&lt;br /&gt;
| 3045 || lose cloak on damage ||  || || lose_cloak_on_damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 3046 || heal on hit vs burning ||  || || add_onhit_addhealth_vs_burning ||&lt;br /&gt;
|-&lt;br /&gt;
| 3047 || set cloak is speed ||  || || set_weapon_mode ||&lt;br /&gt;
|-&lt;br /&gt;
| 3048 || no damage falloff over distance ||  || additive || mod_no_dmg_falloff ||&lt;br /&gt;
|-&lt;br /&gt;
| 3049 || add condition on hit ||  || additive || add_onhit_addcond || For now, use [https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition this list of conditions for TF2.] Note that some conditions may not be compatible with Team Fortress 2 Classic.&lt;br /&gt;
|-&lt;br /&gt;
| 3050 || minigun spindown time increased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3051 || minigun spindown time decreased ||  || || mult_minigun_spindown_time ||&lt;br /&gt;
|-&lt;br /&gt;
| 3052 || add construction on hit ||  || || add_onhit_construction ||&lt;br /&gt;
|-&lt;br /&gt;
| 3053 || copy victim on hit ||  || || mod_onhit_copy_victim ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>The FatCat</name></author>
	</entry>
</feed>