<?xml version="1.0"?>
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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TrustyGun</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TrustyGun"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/TrustyGun"/>
	<updated>2026-05-31T21:30:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=5625</id>
		<title>Template:Nav gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=5625"/>
		<updated>2025-01-28T22:33:54Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: 1. VIPR is officially part of the game now, so the symbol is removed. 2. Moved Overpowered to Scrapped as it&amp;#039;s not in development anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mw-collapsible mw-collapsed navbox&amp;quot; width=100% cellpadding=1 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; font-size:90%; background: #E5E0DC; border: 1px solid #583A31;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:110%; background: #8B6D64; padding: 0.2em 0.4em;&amp;quot; height=25|[[:Category:Gamemodes|Gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | {{navbar|Nav gamemodes|plain=1}}&lt;br /&gt;
| style=&amp;quot;background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
&amp;lt;small&amp;gt;ᛰ - This mode is recognized by the game, but no official maps exist yet.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot;  height=25 | [[Control point (objective)|Control Points]] based&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* [[Attack / Defense]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Domination]]&lt;br /&gt;
* [[King of the Hill]]&lt;br /&gt;
* [[Territorial Control]]&lt;br /&gt;
* [[Territorial Domination]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | [[Intelligence|Flag]] based&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
* [[King of the Flag]]&amp;lt;sup&amp;gt;ᛰ&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | [[Payload (objective)|Payload]] based&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* [[Payload]]&lt;br /&gt;
* [[Payload Race]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | [[Civilian]] based&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
* [[VIP Race]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | Miscellaneous&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | Sub gamemodes&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* [[Four-Team]]&lt;br /&gt;
* [[Medieval]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%; background: #AD8F86; padding: 0.2em 0.4em;&amp;quot; height=25 | Scrapped&lt;br /&gt;
| style=&amp;quot;background: #D4D0CB; padding: 0.2em 0.4em;&amp;quot; |&lt;br /&gt;
* [[Deathmatch]]&lt;br /&gt;
* [[Espionage]]&lt;br /&gt;
* [[Overpowered]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Floodgate&amp;diff=2207</id>
		<title>Floodgate</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Floodgate&amp;diff=2207"/>
		<updated>2023-05-04T16:31:55Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: no image at the moment since the upload file system seems to be borked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Floodgate.jpeg&lt;br /&gt;
|file-name = arena_floodgate&lt;br /&gt;
|game-type = Arena&lt;br /&gt;
|four-team = yes&lt;br /&gt;
|map-environment = Alpine&lt;br /&gt;
|map-setting = Afternoon, Foggy&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day1 Fight or Flight update page]|&lt;br /&gt;
With an expansive multi-tier mid and serpentine back alleys, Floodgate&#039;s home to the kind of involved long-form teamplay that makes Arena worth playing in a sea of [[Payload|Payloads]] and [[Domination|Dominations]]. Make like a bottling plant, and contaminate your enemies with fatal amounts of lead.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floodgate&#039;&#039;&#039; is an official [[Four-Team]] [[Arena]] map added in the Fight or Flight update. The map takes place in some form of water treatment facility, with the control point residing inside a large water tower, which is really a facade for a control room of some kind.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Floodgate is larger compared to other Four-Team Arena maps, both [[Flask|official]] and unofficial, and contains a large sight-line from the catwalk near your spawn to the center-back wall of middle. Consider running classes like [[Sniper]] or even [[Soldier]] to take advantage of this fact, while at the same time being cautious when entering mid.&lt;br /&gt;
&lt;br /&gt;
You can easily access your neighbor&#039;s base by heading through the boiler room connecting the two. Be wary of [[Scout|Scouts]] or [[Spy|Spies]] rushing through this route at round start to get an easy kill or two.&lt;br /&gt;
&lt;br /&gt;
Finally, the control point is situated within a small room with only two entrances. When it opens, it may be advantageous to camp in there, allowing you to clinch a win. Keep in mind, however, that explosive classes can easily spam you out.&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Special_class&amp;diff=2206</id>
		<title>Special class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Special_class&amp;diff=2206"/>
		<updated>2023-05-04T15:58:35Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Redirected page to Classes#Special&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Classes#Special]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Upcoming_content&amp;diff=2205</id>
		<title>Category:Upcoming content</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Upcoming_content&amp;diff=2205"/>
		<updated>2023-05-04T15:54:02Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;This category contains a list of articles that depict WIP content that has been revealed by the developers and may feature in an upcoming update. Keep in mind that these features are subject to change.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains a list of articles that depict WIP content that has been revealed by the developers and may feature in an upcoming update. Keep in mind that these features are subject to change.&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Overpowered&amp;diff=2204</id>
		<title>Overpowered</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Overpowered&amp;diff=2204"/>
		<updated>2023-05-04T15:41:44Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;Concept art of the special Henchman Class, which would the main focal point of the mode. {{Upcoming}} &amp;#039;&amp;#039;&amp;#039;Overpowered&amp;#039;&amp;#039;&amp;#039; is a game-mode that is planned to be added in an upcoming update. Taking cues from the community-made game-mode for base TF2, &amp;#039;&amp;#039;&amp;#039;VS Saxton Hale&amp;#039;&amp;#039;&amp;#039;, Overpowered pits one team versus a single mercenary: the Henchman. The Henchman is a special class that has a large health pool and deadly attacks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HenchManFull1.png|thumb|right|Concept art of the special Henchman Class, which would the main focal point of the mode.]]&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&#039;&#039;&#039;Overpowered&#039;&#039;&#039; is a game-mode that is planned to be added in an upcoming update. Taking cues from the community-made game-mode for base TF2, &#039;&#039;&#039;VS Saxton Hale&#039;&#039;&#039;, Overpowered pits one team versus a single mercenary: the [[Henchman]]. The Henchman is a [[Special class|special class]] that has a large health pool and deadly attacks, necessitating every one else to work together to take him down.&lt;br /&gt;
&lt;br /&gt;
The exact mechanics of the mode is not known to the public yet, though presumably it will be similar to VS Saxton Hale in which a round ends when either the Henchman perishes or when the Henchman kills every one else.&lt;br /&gt;
&lt;br /&gt;
There are no known maps in development for the game-mode yet.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;br /&gt;
[[Category:Upcoming content]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Krepost&amp;diff=2139</id>
		<title>Krepost</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Krepost&amp;diff=2139"/>
		<updated>2023-05-01T17:24:36Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: changed infobox to include medieval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Krepost.jpeg&lt;br /&gt;
|file-name = dom_krepost&lt;br /&gt;
|game-type = Domination&lt;br /&gt;
|four-team = Yes&lt;br /&gt;
|medieval = Yes&lt;br /&gt;
|map-environment = Castle Courtyard&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day2 Fight or Flight Day 2 page]|&lt;br /&gt;
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] &amp;quot;as a joke&amp;quot; that we all pitched in and made a brand-new Medieval Mode map, just so you&#039;d give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Krepost&#039;&#039;&#039; is an official [[Four-Team]] [[Medieval]] [[Domination]] map.&lt;br /&gt;
&lt;br /&gt;
The map is structured like a cross, with each team&#039;s control point in their respective bases. At the beginning of the round, all points are locked and access to each team&#039;s courtyard is blocked by a gate. After a certain amount of time, a random team&#039;s point is selected, unlocking it and opening their gates. It is then up to that team to capture their point and defend it from the other three teams. As with other Domination maps, owning capture points will give you points over time. After a team gains forty points, they win the round.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The word &amp;quot;Krepost&amp;quot; is Russian for Fortress.&lt;br /&gt;
* In each team&#039;s courtyard, there is a catapult - it&#039;s not just for show! Touching the catapult will launch you in the air towards the battlements.&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_map&amp;diff=2138</id>
		<title>Template:Infobox map</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_map&amp;diff=2138"/>
		<updated>2023-05-01T17:23:40Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: added support for describing maps as medieval mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt; {| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{map-name-override|{{PAGENAME}}}}}&lt;br /&gt;
{{#ifexist: File:{{{map-image|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{map-image|}}}|300px]] | }}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Basic Information&lt;br /&gt;
{{#if: {{{game-type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Map type {{!!}} [[{{{game-type|}}}]] {{#if: {{{four-team|}}} | ([[Four-Team]])}} {{#if: {{{medieval|}}} | ([[Medieval]])}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{file-name|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} File name {{!!}} &amp;lt;code&amp;gt;{{{file-name|}}}&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{release-date|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Release date {{!!}} {{{release-date|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{developer|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Developer(s) {{!!}} {{{developer|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{link|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Link(s) {{!!}} {{{link|}}}&lt;br /&gt;
}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Map info&lt;br /&gt;
{{#if: {{{map-environment|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Environment {{!!}} {{{map-environment|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{map-setting|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Setting {{!!}} {{{map-setting|}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{no-category|}}} | |&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
{{#if: {{{game-type|}}} | [[Category:{{{game-type}}} maps]]}}&lt;br /&gt;
{{#if: {{{medieval|}}} | [[Category:Medieval maps]]}}&lt;br /&gt;
{{#if: {{{four-team|}}} | [[Category:Four-Team maps]] {{#if: {{{game-type|}}} | [[Category:{{{game-type}}} (Four-Team) maps]]}}}}&lt;br /&gt;
}} &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;map-name-override&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Title of the map.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;map-image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;In-game image of the map.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;game-type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Which gamemode(s) the map is.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;four-team&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Map is four-team&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;medieval&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Map is in Medieval mode&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;file-name&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;File name of the map (excluding the extension).&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;developer&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Developer(s) of the map, whether person, company, or project.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;link&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Link(s) to the map&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;release-date&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The date in which the map was released.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;map-environment&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What environment is the map in.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;map-setting&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What setting is the map in.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for map pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Krepost&amp;diff=2137</id>
		<title>Krepost</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Krepost&amp;diff=2137"/>
		<updated>2023-05-01T17:16:15Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;{{Infobox map |map-image = Krepost.jpeg |file-name = dom_krepost |game-type = Domination |four-team = Yes |map-environment = Castle Courtyard |map-setting = Day }} {{Quotation|[https://tf2classic.com/fight_or_flight/day2 Fight or Flight Day 2 page]| The rumors are true: we got so sick of you nominating DeGroot Keep &amp;quot;as a joke&amp;quot; that we all pitched in and made a brand-new Medieval Mode map, just so you&amp;#039;d give it a rest. Four teams, a moving objective, and overclocked s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Krepost.jpeg&lt;br /&gt;
|file-name = dom_krepost&lt;br /&gt;
|game-type = Domination&lt;br /&gt;
|four-team = Yes&lt;br /&gt;
|map-environment = Castle Courtyard&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day2 Fight or Flight Day 2 page]|&lt;br /&gt;
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] &amp;quot;as a joke&amp;quot; that we all pitched in and made a brand-new Medieval Mode map, just so you&#039;d give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Krepost&#039;&#039;&#039; is an official [[Four-Team]] [[Medieval]] [[Domination]] map.&lt;br /&gt;
&lt;br /&gt;
The map is structured like a cross, with each team&#039;s control point in their respective bases. At the beginning of the round, all points are locked and access to each team&#039;s courtyard is blocked by a gate. After a certain amount of time, a random team&#039;s point is selected, unlocking it and opening their gates. It is then up to that team to capture their point and defend it from the other three teams. As with other Domination maps, owning capture points will give you points over time. After a team gains forty points, they win the round.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The word &amp;quot;Krepost&amp;quot; is Russian for Fortress.&lt;br /&gt;
* In each team&#039;s courtyard, there is a catapult - it&#039;s not just for show! Touching the catapult will launch you in the air towards the battlements.&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Krepost.jpeg&amp;diff=2136</id>
		<title>File:Krepost.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Krepost.jpeg&amp;diff=2136"/>
		<updated>2023-05-01T16:59:49Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Territorial_Domination&amp;diff=2135</id>
		<title>Territorial Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Territorial_Domination&amp;diff=2135"/>
		<updated>2023-05-01T16:49:37Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: changed formatting to be in line with other gamemode pages, reworded description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fight_or_flight_td.png|thumb|right|Image used to tease TD from the Day 3 page of Fight or Flight]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day3 Fight or Flight update page]|&lt;br /&gt;
Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of [[Territorial Control]], and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territorial Domination&#039;&#039;&#039; is a game-mode in which the end goal for both teams is to control all three [[Control point (objective)|control points]] on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being fought over. Once the third point is captured, all points will become unlocked. As the points exchange hands, so do the spawn-points of the teams; teams will always spawn from the areas they control. Teams can either win by owning all control points or owning the most points when time runs out. If neither team can cap the initial third point before time runs out, the round stalemates.&lt;br /&gt;
&lt;br /&gt;
== Maps==&lt;br /&gt;
The following is a list of official Territorial Domination [[List of maps|maps]]:&lt;br /&gt;
&lt;br /&gt;
* [[Caper]]&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=King_of_the_Flag&amp;diff=2058</id>
		<title>King of the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=King_of_the_Flag&amp;diff=2058"/>
		<updated>2023-04-29T15:59:52Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;King of the Flag&amp;#039;&amp;#039;&amp;#039; is a currently unused game-mode in TF2C. It is ostensibly a version of King of the Hill in which instead of a Control point , teams fight over control of a neutral flag instead.  Any maps prefixed with &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt; will be recognized as a King of the Flag map. However, the default mission briefing for this mode uses the mission briefing for KOTH maps - most likely as a placeholder. This makes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;King of the Flag&#039;&#039;&#039; is a currently unused game-mode in TF2C. It is ostensibly a version of [[King of the Hill]] in which instead of a [[Control point (objective)|Control point]] , teams fight over control of a [[Intelligence|neutral flag]] instead.&lt;br /&gt;
&lt;br /&gt;
Any maps prefixed with &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt; will be recognized as a King of the Flag map. However, the default mission briefing for this mode uses the mission briefing for KOTH maps - most likely as a placeholder. This makes it it unclear on how exactly maps for this game-mode is meant to be played.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Territorial_Domination&amp;diff=2057</id>
		<title>Territorial Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Territorial_Domination&amp;diff=2057"/>
		<updated>2023-04-29T15:50:04Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;Image used to tease TD from the Day 3 page of Fight or Flight {{Quotation|[https://tf2classic.com/fight_or_flight/day3 Fight or Flight update page]| Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of Territorial Control, and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fight_or_flight_td.png|thumb|right|Image used to tease TD from the Day 3 page of Fight or Flight]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/fight_or_flight/day3 Fight or Flight update page]|&lt;br /&gt;
Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of [[Territorial Control]], and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territorial Domination&#039;&#039;&#039; is a game-mode in which the end goal for both teams is to control all three [[Control point (objective)|control points]] on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being neutral. Upon the third control point being captured by a team, all three control points are available to be captured. One notable feature of the game-mode are the dynamic spawns - as the control points change hands, the team&#039;s spawnrooms are changed to match.&lt;br /&gt;
&lt;br /&gt;
As of the current version, there is only one official Territorial Domination map: [[Caper]].&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Fight_or_flight_td.png&amp;diff=2055</id>
		<title>File:Fight or flight td.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Fight_or_flight_td.png&amp;diff=2055"/>
		<updated>2023-04-29T15:37:01Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Promotional Image for Territorial Domination taken from Artwork page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Promotional Image for Territorial Domination taken from Artwork page&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=2053</id>
		<title>Template:Nav gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=2053"/>
		<updated>2023-04-29T15:33:15Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: td and kotf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed navbox&amp;quot; width=100% cellpadding=1 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; font-size:90%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:110%&amp;quot; height=25|[[:Category:Gamemodes|Gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; height=25 | {{navbar|Nav gamemodes|plain=1}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;small&amp;gt;ᛰ - This mode is recognized by the game, but no official maps exist yet.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;◎ - This mode will be featured in an upcoming release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Control point (objective)|Control Points]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Attack / Defense]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Domination]]&lt;br /&gt;
* [[King of the Hill]]&lt;br /&gt;
* [[Territorial Control]]&lt;br /&gt;
* [[Territorial Domination]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Intelligence|Flag]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
* [[King of the Flag]]&amp;lt;sup&amp;gt;ᛰ&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Payload (objective)|Payload]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Payload]]&lt;br /&gt;
* [[Payload Race]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Civilian]] based&lt;br /&gt;
|&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
* [[VIP Race]]&amp;lt;sup&amp;gt;ᛰ&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |Miscellaneous&lt;br /&gt;
|&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Overpowered]]&amp;lt;sup&amp;gt;◎&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |Sub gamemodes&lt;br /&gt;
|&lt;br /&gt;
* [[Four-Team]]&lt;br /&gt;
* [[Medieval]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Special_Delivery&amp;diff=1894</id>
		<title>Special Delivery</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Special_Delivery&amp;diff=1894"/>
		<updated>2023-02-19T17:15:49Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Special Delivery&amp;#039;&amp;#039;&amp;#039;, abbreviated &amp;#039;&amp;#039;&amp;#039;&amp;quot;SD&amp;quot;&amp;#039;&amp;#039;&amp;#039;, is a game mode originally from Team Fortress 2, combining aspects of Capture the Flag and Payload.  The goal in Special Delivery is to capture the neutral Intelligence, represented by an Australium briefcase. Once it&amp;#039;s made available after some time, a team must try to escort the briefcase to the capture zone in the middle of the map, represented by a rocket. Standing on the lift of the rocket with the briefcase...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Special Delivery&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;SD&amp;quot;&#039;&#039;&#039;, is a game mode originally from Team Fortress 2, combining aspects of [[Capture the Flag]] and [[Payload]].&lt;br /&gt;
&lt;br /&gt;
The goal in Special Delivery is to capture the neutral [[Intelligence]], represented by an Australium briefcase. Once it&#039;s made available after some time, a team must try to escort the briefcase to the capture zone in the middle of the map, represented by a rocket. Standing on the lift of the rocket with the briefcase will make it rise, while also giving friendly players health and ammo. After it reaches the top, the rocket will open, allowing capture of the Australium - instantly winning the round.&lt;br /&gt;
&lt;br /&gt;
There is only one official Special Delivery map: [[Doomsday]].&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=1741</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Intelligence&amp;diff=1741"/>
		<updated>2022-12-16T00:00:40Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: New page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; also commonly referred to the &#039;&#039;&#039;Intel&#039;&#039;&#039;, &#039;&#039;&#039;Briefcase&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Flag&#039;&#039;&#039; is the main objective of the [[Capture the Flag]] gamemode. It usually appears as a team-colored briefcase, or as a override device when present in certain VIP maps, like [[Mineside]]. When carried, the flag-carrier will have a team-colored outline while a long trail of paper particles will follow them, leading defending team-members towards their position. The goal is to typically bring it to a designated capture area. When present in the map, the HUD will display team-colored compasses pointing to their flag on the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
For more details on how the Intelligence work in specific gamemodes, please visit the page for that gamemode from the list below. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature the Intelligence ==&lt;br /&gt;
=== As a primary objective ===&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
=== As a secondary objective ===&lt;br /&gt;
* [[VIP]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=1368</id>
		<title>Template:Nav gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=1368"/>
		<updated>2022-07-30T17:23:57Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: misspelled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed navbox&amp;quot; width=100% cellpadding=1 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; font-size:90%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:110%&amp;quot; height=25|[[:Category:Gamemodes|Gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; height=25 | {{navbar|Nav gamemodes|plain=1}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;small&amp;gt;ᛰ - This mode is supported, but no official maps exist for it yet.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;◎ - This mode will be featured in an upcoming release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Control point (objective)|Control Points]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Attack / Defense]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Domination]]&lt;br /&gt;
* [[King of the Hill]]&lt;br /&gt;
* [[Territorial Control]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Intelligence|Flag]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Payload (objective)|Payload]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Payload]]&lt;br /&gt;
* [[Payload Race]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Civilian]] based&lt;br /&gt;
|&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
* [[VIP Race]]&amp;lt;sup&amp;gt;ᛰ&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |Miscellaneous&lt;br /&gt;
|&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Overpowered]]&amp;lt;sup&amp;gt;◎&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |Sub gamemodes&lt;br /&gt;
|&lt;br /&gt;
* [[Four-Team]]&lt;br /&gt;
* [[Medieval]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1367</id>
		<title>Attack / Defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Attack_/_Defense&amp;diff=1367"/>
		<updated>2022-07-30T17:22:59Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack / Defense&#039;&#039;&#039; is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all control-points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1365</id>
		<title>Four-Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1365"/>
		<updated>2022-07-30T17:20:30Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4teamteaser.png|frameless|right]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
&amp;quot;Shoot at people whose army-navy-store cargo pants are a different color than yours&amp;quot; is a learned behavior by now, so we didn&#039;t think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you&#039;ve been fighting over, respectively, but they&#039;ve also got shady corporate interests that they&#039;re willing to hire mercenaries to protect. You&#039;re not so different after all!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four-Team&#039;&#039; is a gamemode introduced in the Death and Taxes update; as the name suggests the gamemode features typical symmetrical gameplay, but players are now split between four [[Teams|teams]] instead of the usual two. These two new teams added are the &#039;&#039;&#039;GRN&#039;&#039;&#039; &#039;&#039;(Global Radio Network)&#039;&#039; team and the &#039;&#039;&#039;YLW&#039;&#039;&#039; &#039;&#039;(Yard Logistics Workers, Inc)&#039;&#039;. Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised.&lt;br /&gt;
&lt;br /&gt;
So far, there are only two official maps that have four teams, [[Hydro_(Domination)|Hydro]] and [[Flask]]; however two new maps featuring four teams have been teased in the [https://tf2classic.com/?id=5065 2.0.3 anniversary patch blog post].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=1364</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Arena&amp;diff=1364"/>
		<updated>2022-07-30T17:20:04Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena&#039;&#039;&#039; is a game mode where the teams battle to be the last one standing. When a player dies they don&#039;t respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=1363</id>
		<title>VIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=VIP&amp;diff=1363"/>
		<updated>2022-07-30T17:19:38Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP gamemode.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death &amp;amp; Taxes update page]|&lt;br /&gt;
The Civilian has no combat training, is four-feet-ten on a good day, won&#039;t appear anywhere except VIP mode, and wouldn&#039;t even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}}&lt;br /&gt;
&#039;&#039;&#039;VIP&#039;&#039;&#039; is a gamemode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
There are four official VIP maps: [[Blackstone Harbor]], [[Mineside]], [[Trainyard]], and [[Badwater Basin (VIP)]].&lt;br /&gt;
[[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]] in which the VIP escapes through his personal transport.]]&lt;br /&gt;
This mode uses the new playable class subsequently named VIP, also known as the [[Civilian]], who&#039;s role is to focus on the objectives in the maps he&#039;s available in. This includes capturing control points, using the intel to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Normally, killing the VIP will reduce the timer by 30 seconds, which allows RED team to win faster, while BLU team races against the clock. The VIP has special abilities himself that supports his team, including a defence boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|win_civilian_nodeaths}}&lt;br /&gt;
{{Achievement|heal_civilian}}&lt;br /&gt;
{{Achievement|dominate_civilian}}&lt;br /&gt;
{{Achievement|play_game_vipmaps_1}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;VIP&amp;quot; is an initialism for &amp;quot;Very Important Person&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=1362</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Capture_the_Flag&amp;diff=1362"/>
		<updated>2022-07-30T17:19:09Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CTF&amp;quot;&#039;&#039;&#039;, is a game mode where each team has an intelligence that they must defend while trying to steal each other&#039;s intelligences. The team to reach a set number of stolen intelligences first wins.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=1361</id>
		<title>Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Domination&amp;diff=1361"/>
		<updated>2022-07-30T17:18:36Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Domination.png|thumb|right|Typical round of Domination on Hydro.]]&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Domination is a metaphor for all the territory disputes and land grabs that have underscored every armed conflict in the history of the world. Instead of Alexander conquering the Levant for Macedon, though, you&#039;re a thug conquering a 20-foot-wide metal circle for no one in particular.}}&lt;br /&gt;
&#039;&#039;&#039;Domination&#039;&#039;&#039; is a gamemode created for Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
There are two official Domination maps: [[Oil Canyon]] and [[Hydro (Domination)]].&lt;br /&gt;
&lt;br /&gt;
This mode is designed around reaching a point limit that increases based on the number of control points you own. Control points may start neutral, or may start out owned by a particular team that will start gaining points from it as soon as the round begins. Depending on the map, some control points may increase your team&#039;s points at different rates. Contesting an enemy control point pauses their point gain for as long as you&#039;re on it.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
{{Achievement|play_game_dommaps_1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1360</id>
		<title>Control Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Control_Points&amp;diff=1360"/>
		<updated>2022-07-30T17:17:01Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: nav_gamemodes added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Points&#039;&#039;&#039;, abbreviated &#039;&#039;&#039;&amp;quot;CP&amp;quot;&#039;&#039;&#039;, is a gamemode where each team tries to capture all control-points in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named [[Attack / Defense]].&lt;br /&gt;
&lt;br /&gt;
Each control-point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control-points on their side of the map, with a neutral &amp;quot;middle-point&amp;quot; that any team can capture.&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=1359</id>
		<title>Template:Nav gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_gamemodes&amp;diff=1359"/>
		<updated>2022-07-30T17:15:57Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: basically just copied and edited nav_allweapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed navbox&amp;quot; width=100% cellpadding=1 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; font-size:90%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-size:110%&amp;quot; height=25|[[:Category:Gamemodes|Gamemodes]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; height=25 | {{navbar|Nav gamemodes|plain=1}}&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;small&amp;gt;ᛰ - This mode is supported, but no official maps exist for it yet.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;◎ - This mode will be featured in an upcoming release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Control point (objective)|Control Points]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Attack / Defend]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Domination]]&lt;br /&gt;
* [[King of the Hill]]&lt;br /&gt;
* [[Territorial Control]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Intelligence|Flag]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Capture the Flag]]&lt;br /&gt;
* [[Special Delivery]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Payload (objective)|Payload]] based&lt;br /&gt;
|&lt;br /&gt;
* [[Payload]]&lt;br /&gt;
* [[Payload Race]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |[[Civilian]] based&lt;br /&gt;
|&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
* [[VIP Race]]&amp;lt;sup&amp;gt;ᛰ&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |Miscellaneous&lt;br /&gt;
|&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
* [[Overpowered]]&amp;lt;sup&amp;gt;◎&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 |Secondary gamemodes&lt;br /&gt;
|&lt;br /&gt;
* [[Four-Team]]&lt;br /&gt;
* [[Medieval]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=1350</id>
		<title>Template:Achievement</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Achievement&amp;diff=1350"/>
		<updated>2022-07-29T17:05:21Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement cell|icon=tf2c_{{{1}}}.png|name={{#switch:{{{1}}}&lt;br /&gt;
|kill_with_distantrpg=A Calculated Accident&lt;br /&gt;
|kill_buildings_with_mirv=&#039;KA-BLOOIE!&#039;&lt;br /&gt;
|inflict_tranquilization=A Fate Worse Than Death&lt;br /&gt;
|defuse_mirv=Fuse Refusal&lt;br /&gt;
|play_game_classicmaps_1=An Experienced World Traveler&lt;br /&gt;
|dominate_developer=Beat Your Maker&lt;br /&gt;
|kill_demo_with_ownmirv=Bounced Betty&lt;br /&gt;
|kill_with_blindcoilricochet=Texan Predictability&lt;br /&gt;
|win_civilian_nodeaths=The Entrepreneur&lt;br /&gt;
|heal_civilian=Loyal Servant&lt;br /&gt;
|dominate_civilian=Restraining Order Violation&lt;br /&gt;
|play_game_vipmaps_1=On The Run!&lt;br /&gt;
|kill_civilian_disguiseboost=Fraudulent Transaction&lt;br /&gt;
|hold_allpoints_domination=Total Domination&lt;br /&gt;
|play_game_dommaps_1=Oil and Water}}|desc={{#switch:{{{1}}}&lt;br /&gt;
|kill_with_distantrpg=Kill an enemy player from a great distance with an [[R.P.G.|arcing rocket]].&lt;br /&gt;
|kill_buildings_with_mirv=Take out 5 [[Engineer]] buildings with The [[Dynamite Pack]].&lt;br /&gt;
|inflict_tranquilization=Keep an enemy player [[Tranquilizer Gun|tranquilized]] for 10 or more seconds.&lt;br /&gt;
|defuse_mirv=Defuse an enemy [[Demoman]]&#039;s [[Dynamite Pack]] with the [[Wrench]].&lt;br /&gt;
|play_game_classicmaps_1=Play a complete game on these classic maps.&lt;br /&gt;
|dominate_developer=Dominate a developer in online play.&lt;br /&gt;
|kill_demo_with_ownmirv=Kill a [[Demoman]] with his own [[Dynamite Pack]].&lt;br /&gt;
|kill_with_blindcoilricochet=Kill an enemy you can&#039;t see with a ricocheted [[Coilgun]] shot.&lt;br /&gt;
|win_civilian_nodeaths=Win a round of [[VIP]] as the [[Civilian]] without dying once.&lt;br /&gt;
|heal_civilian=Accumulate 15000 points from healing the [[Civilian]].&lt;br /&gt;
|dominate_civilian=Dominate the [[Civilian]] within a round of [[VIP]].&lt;br /&gt;
|play_game_vipmaps_1=Play a complete game on these [[VIP]] maps.&lt;br /&gt;
|kill_civilian_disguiseboost=Kill the [[Civilian]] as the [[Spy]] using the Damage Boost given by him.&lt;br /&gt;
|hold_allpoints_domination=Have your team own every [[Control point (objective)|control point]] during a round of [[Domination]].&lt;br /&gt;
|play_game_dommaps_1=Play a complete game on these [[Domination]] maps.}}|list={{#switch:{{{1}}}&lt;br /&gt;
|play_game_classicmaps_1=&lt;br /&gt;
* [[Dustbowl]]&lt;br /&gt;
* [[2Fort]]&lt;br /&gt;
* [[Badlands (Control Points)]]&lt;br /&gt;
* [[Casbah]]&lt;br /&gt;
* [[Well (Capture the Flag)]]&lt;br /&gt;
|play_game_vipmaps_1=&lt;br /&gt;
* [[Badwater Basin (VIP)]]&lt;br /&gt;
* [[Blackstone Harbor]]&lt;br /&gt;
* [[Mineside]]&lt;br /&gt;
* [[Trainyard]]&lt;br /&gt;
|play_game_dommaps_1=&lt;br /&gt;
* [[Oil Canyon]]&lt;br /&gt;
* [[Hydro (Domination)]]&lt;br /&gt;
}}}}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Control_point_(objective)&amp;diff=1327</id>
		<title>Control point (objective)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Control_point_(objective)&amp;diff=1327"/>
		<updated>2022-07-28T22:09:18Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;Example of a RED owned control point from [[Furnace Creek. Note the hazard stripes designating the capture area.]] A &amp;#039;&amp;#039;&amp;#039;Control point&amp;#039;&amp;#039;&amp;#039; is a common objective found throughout a variety of gamemodes in TF2C. They represent a team&amp;#039;s control over a particular area of the map. They are usually captured by standing in the capture area marked by hazard stripes. Information on what points are unlocked, or are owned by which team...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Examplecpfurnace.jpeg|300px|thumb|right|Example of a RED owned control point from [[Furnace Creek]]. Note the hazard stripes designating the capture area.]]&lt;br /&gt;
A &#039;&#039;&#039;Control point&#039;&#039;&#039; is a common objective found throughout a variety of gamemodes in TF2C. They represent a team&#039;s control over a particular area of the map. They are usually captured by standing in the capture area marked by hazard stripes. Information on what points are unlocked, or are owned by which team, can be found at the bottom of HUD, represented by team-colored squares.&lt;br /&gt;
&lt;br /&gt;
How fast a point is captured depends on how many players are standing in the capture area - up to x3 speed if at least three players are on the point. The [[Scout]] and [[Civilian]] can capture points faster than regular classes - x2 and x5 speed respectively. Capture progress can be halted if a player from the owning team of the point is standing in the capture area. Capture progress will decay over time if there are no players on the point, again quicker if a player from the owing team is standing on the point.&lt;br /&gt;
&lt;br /&gt;
For more details on how control points work in specific gamemodes, please visit the page for that gamemode from the list below.&lt;br /&gt;
&lt;br /&gt;
== Gamemodes that feature control points ==&lt;br /&gt;
=== As a primary objective ===&lt;br /&gt;
* [[Attack / Defense]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Domination]]&lt;br /&gt;
* [[King of the Hill]]&lt;br /&gt;
* [[Territorial Control]]&lt;br /&gt;
* [[VIP]]&lt;br /&gt;
=== As a secondary objective ===&lt;br /&gt;
* [[Arena]]&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|hold_allpoints_domination}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:Examplecpfurnace.jpeg&amp;diff=1326</id>
		<title>File:Examplecpfurnace.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:Examplecpfurnace.jpeg&amp;diff=1326"/>
		<updated>2022-07-28T22:05:31Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Picture of cp_furnance_rc last.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of cp_furnance_rc last.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ExtractTF2C}}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Nav_allweapons&amp;diff=1322</id>
		<title>Template:Nav allweapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Nav_allweapons&amp;diff=1322"/>
		<updated>2022-07-28T18:36:54Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: added link to future disguise kit page, also made spy&amp;#039;s pda slot weapons go in order (pda/watch/sapper)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=100% cellpadding=1 align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; font-size:90%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-size:110%&amp;quot; height=25|[[Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; height=25 | {{navbar|Nav allweapons|plain=1}}&lt;br /&gt;
! [[:Category:Primary weapons|Primary]]&lt;br /&gt;
! [[:Category:Secondary weapons|Secondary]]&lt;br /&gt;
! [[:Category:Melee weapons|Melee]]&lt;br /&gt;
! [[:Category:PDA weapons|PDA]]/[[:Category:Watch weapons|Watch]]/[[:Category:Sapper weapons|Sapper]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Scout]]&lt;br /&gt;
| [[Scattergun]] • [[Nail Gun]]&lt;br /&gt;
| [[Pistol]]&lt;br /&gt;
| [[Bat]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Soldier]]&lt;br /&gt;
| [[Rocket Launcher]] • [[R.P.G.]]&lt;br /&gt;
| [[Shotgun]] • [[Gunboats]]&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Pyro]]&lt;br /&gt;
| [[Flame Thrower]]&lt;br /&gt;
| [[Shotgun]] • [[Flare Gun]]&lt;br /&gt;
| [[Fire Axe]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Demoman]]&lt;br /&gt;
| [[Grenade Launcher]] • [[Gunboats]]&lt;br /&gt;
| [[Stickybomb Launcher]] • [[Dynamite Pack]] • [[Mine Layer]]&lt;br /&gt;
| [[Bottle]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Heavy]]&lt;br /&gt;
| [[Minigun]]&lt;br /&gt;
| [[Shotgun]] • [[Sandvich]]&lt;br /&gt;
| [[Fists]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Engineer]]&lt;br /&gt;
| [[Shotgun]]&lt;br /&gt;
| [[Pistol]] • [[Coilgun]]&lt;br /&gt;
| [[Wrench]]&lt;br /&gt;
| [[Construction PDA]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Medic]]&lt;br /&gt;
| [[Syringe Gun]]&lt;br /&gt;
| [[Medi Gun]] • [[Kritzkrieg]]&lt;br /&gt;
| [[Bonesaw]] • [[Uberspritze]] • [[Shock Therapy]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Sniper]]&lt;br /&gt;
| [[Sniper Rifle]] • [[Huntsman]] • [[Hunting Revolver]]&lt;br /&gt;
| [[SMG]]&lt;br /&gt;
| [[Kukri]] • [[Fishwhacker]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Spy]]&lt;br /&gt;
| [[Revolver]] • [[Tranquilizer Gun]]&lt;br /&gt;
| -&lt;br /&gt;
| [[Knife]]&lt;br /&gt;
| [[Disguise Kit]] • [[Invis Watch]] • [[Sapper]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size:110%;&amp;quot; height=25 | [[Civilian]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Umbrella]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Invis_Watch&amp;diff=1321</id>
		<title>Invis Watch</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Invis_Watch&amp;diff=1321"/>
		<updated>2022-07-28T18:30:29Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;{{Infobox weapon | used-by=Spy | slot=Watch | loadout=yes | loadout-kind=Watch | loadout-attributes= {{Loadout neutral|Alt-Fire: Turn invisible}} {{Loadout neutral|Cannot attack while invisible.}} {{Loadout neutral|Bumping in to enemies will make you slightly visible to them}} }} The &amp;#039;&amp;#039;&amp;#039;Invisibility Watch&amp;#039;&amp;#039;&amp;#039;, or Invis Watch for short, is the stock watch for the Spy. With any weapon out, the Spy can press {{Template:Attack2}} to use the watch, cloaking him and making...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Watch&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Watch&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Turn invisible}}&lt;br /&gt;
{{Loadout neutral|Cannot attack while invisible.}}&lt;br /&gt;
{{Loadout neutral|Bumping in to enemies will make you slightly visible to them}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Invisibility Watch&#039;&#039;&#039;, or Invis Watch for short, is the stock watch for the [[Spy]]. With any weapon out, the Spy can press {{Template:Attack2}} to use the watch, cloaking him and making him invisible to the enemy team. By pressing &lt;br /&gt;
{{Template:Attack2}} afterwards, or by running out of Cloak, the Spy will become visible again. The Invis Watch is a necessary tool in the Spy&#039;s arsenal, since it allows him to make it behind enemy lines without being seen. Combined with skillful use of the [[Disguise Kit]], the Spy should be able to easily position himself to allow him to kill key enemy targets.&lt;br /&gt;
&lt;br /&gt;
The Invis Watch runs off of Cloak. While invisible, the Cloak meter in the bottom right corner of your HUD will decrease. Once the meter is empty, the Spy will become visible again. Cloak will regenerate over time, and can also be replenished by picking up Ammo, dropped weapons, or by going near a Dispenser, Payload, or Resupply Cabinet. Cloak can be made ineffective in a variety of ways. Bumping into enemies or taking damage from any source, such as [[fire]] or [[Bleeding|bleed]], will make the Spy flicker. If the Spy becomes wet by going underwater, his position will be revealed via the dripping water particles that spawn off of him. Similarly, if the Spy is shot with the [[Tranquilizer Gun]], the Tranquilizer effect particles will also reveal his position.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Relógio de Invisibilidade|brazilian_m=Invisibility Watch&lt;br /&gt;
|bulgarian=Часовник за невидимост|bulgarian_m=Invisibility Clock&lt;br /&gt;
|english=Invis Watch&lt;br /&gt;
|french=Montre d&#039;invisibilité|french_m=Invisibility Watch&lt;br /&gt;
|german=Unsichtbarkeitsuhr|german_m=Invisibility Clock&lt;br /&gt;
|italian=Orologio dell&#039;invisibilità|italian_m=Invisibility Clock&lt;br /&gt;
|romanian=Ceas de invizibilitate|romanian_m=Invisibility Watch&lt;br /&gt;
|russian=Часы невидимости|russian_m=Invisibility Clock&lt;br /&gt;
|spanish=Reloj de Invisibilidad|spanish_m=Invisibility Clock&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Coilgun&amp;diff=1320</id>
		<title>Coilgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Coilgun&amp;diff=1320"/>
		<updated>2022-07-28T18:04:52Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Related Achievements added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Engineer&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=8&lt;br /&gt;
| ammo-carried=16 &lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Charge up for more damage}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|Fully charged shots either bounce or explode in your hand when charged for too long}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Coilgun&#039;&#039;&#039; is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
It fires laser projectiles that when charged up will ricochet about. Charging up for too long will result in the user being knocked into the air and being severely damaged.&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pistola Espiral|brazilian_m=Coilgun&lt;br /&gt;
|bulgarian=Бобинен пистолет|bulgarian_m=Coilgun&lt;br /&gt;
|english=Coilgun&lt;br /&gt;
|french=Pistolet à induction|french_m=Induction Gun&lt;br /&gt;
|german=Spulenpistole|german_m=Coilgun&lt;br /&gt;
|italian=Pistola a bombina|italian_m=Coilgun&lt;br /&gt;
|romanian=Pistol de lazere|romanian_m=Laser Gun&lt;br /&gt;
|russian=Пушка Гаусса|russian_m=Gauss Gun&lt;br /&gt;
|spanish=Bobiductor|spanish_m=Coilductor&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from Team Fortress Classic. That game&#039;s version did not have a ricochet function.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CoilgunConcept.png|Coilgun concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sapper&amp;diff=1319</id>
		<title>Sapper</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sapper&amp;diff=1319"/>
		<updated>2022-07-28T17:33:53Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;{{Infobox weapon | used-by=Spy | slot=Sapper | loadout=yes | loadout-kind=Sapper | loadout-attributes= {{Loadout neutral|Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise}} }} The &amp;#039;&amp;#039;&amp;#039;Sapper&amp;#039;&amp;#039;&amp;#039; is the stock sapper for the Spy. By using {{Template:Attack}} while being close to an enemy Engineer&amp;#039;s building, the Spy will place a Sapper on the building, causing it to be disabled...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Sapper&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Sapper&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Place on enemy buildings to disable and slowly drain away its health.&lt;br /&gt;
Placing a sapper does not remove your disguise}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sapper&#039;&#039;&#039; is the stock sapper for the [[Spy]]. By using {{Template:Attack}} while being close to an enemy [[Engineer|Engineer&#039;s]] [[Buildings|building]], the Spy will place a Sapper on the building, causing it to be disabled and start taking damage over time. Be warned that any enemy Engineer can simply just take the sapper off with two swings of his [[Wrench]], which will instantly make the building active again.&lt;br /&gt;
&lt;br /&gt;
Using the Sapper is unique amongst the Spy&#039;s weapons since it doesn&#039;t remove your disguise on attack.&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Sabotador|brazilian_m=Saboteur&lt;br /&gt;
|bulgarian=Саботьор|bulgarian_m=Saboteur&lt;br /&gt;
|english=Sapper&lt;br /&gt;
|french=Saboteur|french_m=Saboteur&lt;br /&gt;
|german=Sapper|german_m=Sapper&lt;br /&gt;
|italian=Sabotatore|italian_m=Saboteur&lt;br /&gt;
|romanian=Sapper|romanian_m=Sapper&lt;br /&gt;
|russian=Жучок|russian_m=Bug&lt;br /&gt;
|spanish=Zapador|spanish_m=Sapper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=1309</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=1309"/>
		<updated>2022-07-28T16:45:49Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Pyro&#039;&#039;&#039; is an [[Classes#Offensive|offensive class]]. Using their [[Flame_Thrower|flamethrower]], they specialise in flanking enemies and lighting them on [[fire]] to deal damage after the encounter is over.&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
&lt;br /&gt;
*[[Flame Thrower]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Flare Gun]]&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
*[[Fire Axe]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Pyro...&lt;br /&gt;
* …your [[flamethrower]] does more damage the closer you are to the enemy.&lt;br /&gt;
* …ambush enemies to catch them in the short range of your [[flamethrower]]. Use corners to your advantage.&lt;br /&gt;
* …your [[flamethrower]] chews up a lot of [[ammo]]. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …switch to your [[shotgun]] if enemies retreat beyond the short range of your [[flamethrower]].&lt;br /&gt;
* …you can often set enemies on [[fire]] and retreat, leaving them to die from the burning.&lt;br /&gt;
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or [[#Melee|melee weapons]] against enemy Pyros in order to counter this.&lt;br /&gt;
* …the [[flamethrower]]&#039;s [[compression blast]] ({{attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.&lt;br /&gt;
* …your [[flamethrower]] can extinguish burning teammates with {{attack2}}.&lt;br /&gt;
* …your [[flaregun]] can catch enemies on [[fire]] at long range. This works well against enemy [[Sniper|Snipers]].&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|brazilian=Pyro&lt;br /&gt;
|bulgarian=Подпалвач|bulgarian_m=Pyro&lt;br /&gt;
|english=Pyro&lt;br /&gt;
|french=Pyro&lt;br /&gt;
|german=Pyro&lt;br /&gt;
|italian=Piro|italian_m=Pyro&lt;br /&gt;
|romanian=Pyro&lt;br /&gt;
|russian=Поджигатель|russian_m=Pyro&lt;br /&gt;
|spanish=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pyro]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Flask&amp;diff=1216</id>
		<title>Flask</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Flask&amp;diff=1216"/>
		<updated>2022-07-25T21:40:31Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Flask.png&lt;br /&gt;
|file-name = arena_flask&lt;br /&gt;
|game-type = Arena&lt;br /&gt;
|four-team = yes&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Daytime, Cloudy&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death &amp;amp; Taxes update page]|&lt;br /&gt;
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flask&#039;&#039;&#039; is an official [[Arena]] map released in the Death &amp;amp; Taxes update. It&#039;s set in a desert environment surrounded by rocks and mountains.&lt;br /&gt;
&lt;br /&gt;
The goal of the player&#039;s team is to eliminate the entire enemy team or capture the central capture point.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Sticking together with your team is advised, since losing even one player can mean defeat in the long run. In addition, it is also recommended for at least one of your team members to run [[Medic]], since there are only two small healthkits in the entire map, making recovering from an assault difficult.&lt;br /&gt;
&lt;br /&gt;
The map can be split into two halves; the side with RED and BLU, and the side with YLW and GRN. No matter which side you are on, it would be wise to focus on your rival team directly ahead first - gaining map control over your half first will give you an edge over the other two teams.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
* added arena_flask&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*Updated a few displacements to prevent mobility classes from camping above the battleground&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1215</id>
		<title>Four-Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Four-Team&amp;diff=1215"/>
		<updated>2022-07-25T17:38:21Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Created page with &amp;quot;right {{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]| &amp;quot;Shoot at people whose army-navy-store cargo pants are a different color than yours&amp;quot; is a learned behavior by now, so we didn&amp;#039;t think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4teamteaser.png|frameless|right]]&lt;br /&gt;
{{Quotation|[https://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
&amp;quot;Shoot at people whose army-navy-store cargo pants are a different color than yours&amp;quot; is a learned behavior by now, so we didn&#039;t think it would inconvenience you too much if we tracked down eighteen more color-coordinated psychopaths and put them on the payroll. Global Radio Network (GRN) and Yard Logistics Workers, Inc. (YLW) play a part in all the broadcast towers and freight yards you&#039;ve been fighting over, respectively, but they&#039;ve also got shady corporate interests that they&#039;re willing to hire mercenaries to protect. You&#039;re not so different after all!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Four-Team&#039;&#039; is a gamemode introduced in the Death and Taxes update; as the name suggests the gamemode features typical symmetrical gameplay, but players are now split between four [[Teams|teams]] instead of the usual two. These two new teams added are the &#039;&#039;&#039;GRN&#039;&#039;&#039; &#039;&#039;(Global Radio Network)&#039;&#039; team and the &#039;&#039;&#039;YLW&#039;&#039;&#039; &#039;&#039;(Yard Logistics Workers, Inc)&#039;&#039;. Since teams will naturally be smaller in size, teamwork is encouraged and sticking together is advised.&lt;br /&gt;
&lt;br /&gt;
So far, there are only two official maps that have four teams, [[Hydro_(Domination)|Hydro]] and [[Flask]]; however two new maps featuring four teams have been teased in the [https://tf2classic.com/?id=5065 2.0.3 anniversary patch blog post].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The mechanics of a map having three or more teams first appeared in TFC, though in the base game only the Hunted map (which eventually evolved into [[VIP]]) utilized this mechanic. The [[Civilian]] was on Blue, Red was comprised of his bodyguards, and Yellow was the assassins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:4teamteaser.png&amp;diff=1214</id>
		<title>File:4teamteaser.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:4teamteaser.png&amp;diff=1214"/>
		<updated>2022-07-25T17:35:45Z</updated>

		<summary type="html">&lt;p&gt;TrustyGun: Day 3 Sniper+Spy, Created by Drudlyclean, Paint-over by NassimO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Day 3 Sniper+Spy, Created by Drudlyclean, Paint-over by NassimO&lt;/div&gt;</summary>
		<author><name>TrustyGun</name></author>
	</entry>
</feed>