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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ultr4nima</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/Ultr4nima"/>
	<updated>2026-05-31T20:24:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bleed&amp;diff=4099</id>
		<title>Bleed</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bleed&amp;diff=4099"/>
		<updated>2023-12-13T13:50:48Z</updated>

		<summary type="html">&lt;p&gt;Ultr4nima: Minor grammar fix, &amp;quot;it&amp;#039;s&amp;quot; is short for &amp;#039;it is&amp;#039; while &amp;quot;its&amp;quot; is possessive which is what is intended here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Scout&#039;&#039;&#039; in Meet the Sandvich|Oh  God... OH MY GOD OH MY GOD OH MY GOD! My blood! He- HE PUNCHED OUT ALL MY BLOOD!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; or &#039;&#039;&#039;Bleeding&#039;&#039;&#039; is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to [[afterburn]] except it cannot be cured by water or with a [[compression blast]]. Other than that the methods for curing bleed are the same as afterburn, those being health packs, &lt;br /&gt;
&lt;br /&gt;
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.&lt;br /&gt;
&lt;br /&gt;
Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources. &lt;br /&gt;
&lt;br /&gt;
Although bleed cannot [[Critical hits|crit]] on its own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].&lt;br /&gt;
&lt;br /&gt;
== Bleed-inducing weapons ==&lt;br /&gt;
The following weapons induce bleed on another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Picture&lt;br /&gt;
! Class&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fishwhacker]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|120px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| The Fishwhacker causes 2 seconds of bleed on hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ultr4nima</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Fight_or_Flight&amp;diff=2489</id>
		<title>Fight or Flight</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Fight_or_Flight&amp;diff=2489"/>
		<updated>2023-05-27T16:22:04Z</updated>

		<summary type="html">&lt;p&gt;Ultr4nima: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fight or Flight Logo.png|thumb|450px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fight or Flight&#039;&#039;&#039; update was the second major update for [[Team Fortress 2 Classic]]. It focused on content involving new mobility or related to air. Things such as a new [[Jump Pads|building that allows teammates to jump high]], an [[Anti-Aircraft Cannon|anti aircraft cannon]] to shoot said jumping enemies, and a [[Twin Barrel|shotgun that lets Pyro double jump]] were included in this update.&lt;br /&gt;
&lt;br /&gt;
In total this update introduced 7 new weapons, 5 new maps including a 4 team medieval one, a new gamemode, 54 new achievements, and various fixes and changes to the core gameplay. &lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
The Fight or Flight page officially began on April 26, 2023, as announced on the [https://tf2classic.com/fight_or_flight/day1 Team Fortress 2 Classic Website].&lt;br /&gt;
* &#039;&#039;&#039;Day 1&#039;&#039;&#039;: Introduced the [[Jump Pads]], the [[L&#039;escampette]], a quality of life change to disguises on Four-Team matches, and maps [[Frigid]] and [[Floodgate]], which were [[King of the Hill]] and [[Arena]] respectively.&lt;br /&gt;
* &#039;&#039;&#039;Day 2&#039;&#039;&#039;: Introduced the [[Anti-Aircraft Cannon]], [[Chekhov&#039;s Punch]], the [[Twin Barrel]], and the [[Harvester]], and maps [[Jinn]] and [[Krepost]], the first [[Four-Team]] [[Medieval Mode]] map.&lt;br /&gt;
* &#039;&#039;&#039;Day 3&#039;&#039;&#039;: The new [[Territorial Domination]] gamemode was introduced along with the map [[Caper]]. 54 new achievements were announced, and a change log was posted, including a reference to the [[Brick]]. The update was also officially released.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
{{main|List of maps}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Picture&lt;br /&gt;
! Game mode&lt;br /&gt;
! File name&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[[Floodgate]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Floodgate 4.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Arena]] ([[Four-Team]])&#039;&#039;&#039;&lt;br /&gt;
| {{code|arena_floodgate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Krepost]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Krepost_1.jpg|200px]] &lt;br /&gt;
| &#039;&#039;&#039;[[Domination]] ([[Four-Team]] [[Medieval]])&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_krepost}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Frigid]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Frigid 1.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[King of the Hill]] ([[Four-Team]])&#039;&#039;&#039;&lt;br /&gt;
| {{code|koth_frigid}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Jinn]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Jinn 4.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Payload]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|pl_jinn}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Caper]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:DON&#039;T DO IT, I HAVE THE HIGH GROUND!.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Territorial Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|td_caper}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== [[Scout]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Brick}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Pyro]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
{{Weapon|Harvester}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Heavy]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Anti-Aircraft Cannon}}&lt;br /&gt;
{{Weapon|Chekhov&#039;s Punch}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Engineer]] ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|PDA: Jump Pad}}&lt;br /&gt;
}}&lt;br /&gt;
=== [[Spy]] ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|L&#039;escampette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The name of this update references human instincts: Fight or Flight, or the more complete version, Fight, Flight or Freeze. When humans are in danger, they either fight back (fight), run away (flight) or stay in place (freeze). &lt;br /&gt;
**Technically the name Fight, Flight or Freeze could still work considering the map Frigid was included in this update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Fight_or_flight_logo.png|thumb|x200px|The Update logo]]&lt;/div&gt;</summary>
		<author><name>Ultr4nima</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=2468</id>
		<title>Dynamite Pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Dynamite_Pack&amp;diff=2468"/>
		<updated>2023-05-26T17:25:52Z</updated>

		<summary type="html">&lt;p&gt;Ultr4nima: Minor grammar fix, &amp;quot;it&amp;#039;s&amp;quot; is short for &amp;#039;it is&amp;#039; while &amp;quot;its&amp;quot; is possessive which is what is intended here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=mirv_projectile&lt;br /&gt;
| kill-icon-2=mirv_bomb&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Grenade&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|+50% max primary ammo on wearer}}&lt;br /&gt;
{{Loadout neutral|Splits into 4 smaller bomblets upon exploding}}&lt;br /&gt;
{{Loadout neutral|Can be defused by the Wrench}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Ye&#039;ll be in bits tomorrow.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dynamite Pack&#039;&#039;&#039; is a throwable secondary weapon that consists of a bundle of five dynamite sticks, which explodes into four smaller sticks of dynamite, which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and halt the enemy&#039;s movement for 0.5 seconds. As a side effect, it will also cause an enemy [[Heavy]] to unrev their [[Minigun]]. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after.&lt;br /&gt;
&lt;br /&gt;
The Demoman can only carry one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a [[resupply locker]], or after respawning. In addition, equipping the Dynamite Pack also gives the Demoman a 50% increase in max primary ammo. This means that the [[Grenade Launcher]] has 24 carried ammo instead of the default 16. This increase has no effect when using the [[Gunboats]].&lt;br /&gt;
&lt;br /&gt;
A thrown Dynamite Pack can be defused by the [[Engineer]] by hitting it with the [[Wrench]], but not the smaller dynamite sticks. The smaller bomblets can be defused by [[Pyro]]&#039;s [[airblast]], but not the main dynamite pack, which can only be moved away.&lt;br /&gt;
&lt;br /&gt;
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. If the user somehow survives the explosion, such as through an [[Ubercharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Kablooey&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = {{tooltip|170|Pack explosion}}&amp;lt;br&amp;gt;{{tooltip|85|Stick explosion}}&amp;lt;br&amp;gt;{{tooltip|30|Pack impact}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = {{tooltip|510|Pack explosion}}&amp;lt;br&amp;gt;{{tooltip|255|Stick explosion}}&amp;lt;br&amp;gt;{{tooltip|90|Pack impact}}&lt;br /&gt;
 | mini-crit = {{tooltip|230|Pack explosion}}&amp;lt;br&amp;gt;{{tooltip|115|Stick explosion}}&amp;lt;br&amp;gt;{{tooltip|41|Pack impact}}&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 2.7 m&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.92 HU&lt;br /&gt;
 | self-damage = {{tooltip|135-68|Pack explosion}}&amp;lt;br&amp;gt;{{tooltip|63-32|Stick explosion}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | reload-type = Recharge&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.7 s&lt;br /&gt;
 | activation-time = {{tooltip|2.5 s|Pack explosion}}&amp;lt;br&amp;gt;{{tooltip|3.5 s|First stick explosion}}&amp;lt;br&amp;gt;{{tooltip|4.5 s|Final stick explosion}}&lt;br /&gt;
 | charge-fill-speed = 50% / s&lt;br /&gt;
 | charge-fill-time = 2 s&lt;br /&gt;
 | recharge-time = 10 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_buildings_with_mirv}}&lt;br /&gt;
{{Achievement|defuse_mirv}}&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_taunt_kill_mirv}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Динамит|bg_m=Dynamite&lt;br /&gt;
|de=Dynamitbündel|de_m=Dynamite Bundle&lt;br /&gt;
|en=Dynamite Pack&lt;br /&gt;
|es=Pack de Dinamita|es_m=Dynamite Pack&lt;br /&gt;
|fr=Pack de dynamite|fr_m=Dynamite Pack&lt;br /&gt;
|hu=Dinamitcsomó|hu_m=Dynamite Bundle&lt;br /&gt;
|it=Pacco di dinamiti|it_m=Dynamite Pack&lt;br /&gt;
|pl=Ładunek Dynamitu|pl_m=Dynamite Charge&lt;br /&gt;
|pt-br=Pacote de Dinamite|pt-br_m=Dynamite Pack&lt;br /&gt;
|ro=Pachet de dinamită|ro_m=Dynamite Pack&lt;br /&gt;
|ru=Связка динамита|ru_m=Dynamite Bundle&lt;br /&gt;
|tr=Dinamit Paketi|tr_m=Dynamite Pack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;2.0.0&#039;&#039;&#039;&lt;br /&gt;
*Added The Dynamite Pack&lt;br /&gt;
&#039;&#039;&#039;2.0.1&#039;&#039;&#039;&lt;br /&gt;
*Recharge time slowed from 7s to 10s&lt;br /&gt;
*Faster throw charging time from 4s to 2s&lt;br /&gt;
*Airblast, bullets and melees push the main Dynamite Pack slightly further&lt;br /&gt;
*Airblasting Dynamite Bomblets now extinguishes their fuse&lt;br /&gt;
&#039;&#039;&#039;2.0.2&#039;&#039;&#039;&lt;br /&gt;
*Added the ability to taunt kill your enemies with this weapon&lt;br /&gt;
&#039;&#039;&#039;2.1.0&#039;&#039;&#039;&lt;br /&gt;
*Now deals 30 damage when directly hitting a player (Damage is not affected by range)&lt;br /&gt;
*Now briefly slows enemies on direct hit&lt;br /&gt;
*Increased primary ammo on wearer by 50%&lt;br /&gt;
*Doubled taunt kill damage and radius &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The [[tf:Dynamite Pack|Dynamite Pack]] was originally planned for Team Fortress 2 during its pre-release stages, as a re-imaging of Team Fortress Classic&#039;s [[tf:MIRV Grenade (Classic)|MIRV Grenade]]. It is unknown if it was ever intended to act as its own weapon.&lt;br /&gt;
* The achievement for taunt killing an enemy with the Dynamite Pack is named &amp;quot;1, 1, 1, Uhh...&amp;quot;, which is a reference to a joke from the Meet The Spy video. Despite this, the Demoman only presses the button three times on the Dynamite Pack, instead of four times.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>Ultr4nima</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=481</id>
		<title>Template:Infobox class</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Infobox_class&amp;diff=481"/>
		<updated>2022-04-24T14:18:11Z</updated>

		<summary type="html">&lt;p&gt;Ultr4nima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; align=right width=200px&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;infobox-title&amp;quot; colspan=&amp;quot;2&amp;quot; | {{#if: {{{title|}}} | {{{title|}}} | {{PAGENAME}}}}&lt;br /&gt;
{{#ifexist: File:{{#if: {{{image|}}}|{{{image|}}}|{{PAGENAME}}}} RED.png |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infobox-image&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;RED=[[File:{{#if: {{{image|}}}|{{{image|}}}|{{PAGENAME}}}} RED.png|center|frameless|180px]]&lt;br /&gt;
|-|BLU=[[File:{{#if: {{{image|}}}|{{{image|}}}|{{PAGENAME}}}} BLU.png|center|frameless|180px]]&lt;br /&gt;
|-|GRN=[[File:{{#if: {{{image|}}}|{{{image|}}}|{{PAGENAME}}}} GRN.png|center|frameless|180px]]&lt;br /&gt;
|-|YLW=[[File:{{#if: {{{image|}}}|{{{image|}}}|{{PAGENAME}}}} YLW.png|center|frameless|180px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Basic Information&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Icon {{!!}} [[File:{{{class|}}}.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{type|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Type {{!!}} [[Classes#{{{type|}}}|{{{type|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{health|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Health {{!!}} {{{health|}}} {{#if: {{{overhealed|}}} | ({{{overhealed|}}} with overheal)}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Speed {{!!}} {{{speed|}}}%&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{#if: {{{type|}}} | [[Category:{{{type|}}} classes]]}} &amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;title&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Name of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Prefix for the images of the class. (only use when it doesn&#039;t match page name)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Icon of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;type&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Type of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;health&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;overhealed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Health of the class, when overhealed.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;speed&amp;quot;: {&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Speed of the class.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;number&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for class pages.&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
[[Category:Infobox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ultr4nima</name></author>
	</entry>
</feed>