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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VivaRomania</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VivaRomania"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/wiki/Special:Contributions/VivaRomania"/>
	<updated>2026-05-31T20:24:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User:VivaRomania&amp;diff=9201</id>
		<title>User:VivaRomania</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User:VivaRomania&amp;diff=9201"/>
		<updated>2025-11-28T15:35:29Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: all I want is flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width:150px;height:100px;background:linear-gradient(90deg, mediumblue 33.3%, yellow 33.3%, yellow 66.6%, red 66.6%);&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=9137</id>
		<title>Template:AllPages</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=9137"/>
		<updated>2025-10-14T11:42:46Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: +Eminoma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{todo|&lt;br /&gt;
[[User:VivaRomania|VivaRomania]]&#039;s Todo:&lt;br /&gt;
* switch languages subpage section to some sort of header bar maybe&lt;br /&gt;
* add in links to templates that have translations support but haven&#039;t yet had translations added&lt;br /&gt;
** partially started, just hidden from view&lt;br /&gt;
** I&#039;ll peruse the other templates and see if any need translations support added as well&lt;br /&gt;
* figure out the other supported languages and add their subpages&lt;br /&gt;
* maybe look into fancying the gigantic list of links up a bit so it isn&#039;t so plain looking&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Lang&lt;br /&gt;
| en = Welcome to the &#039;&#039;&#039;TF2Classic Wiki Translations&#039;&#039;&#039; page. This page contains links to every article on the wiki. If you are a translator, please visit the sub-page for your language below. Any red links on the page are articles that have not yet been translated. Thank you to you translators for all your contributions.&lt;br /&gt;
&lt;br /&gt;
Please check out &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; for information on how to properly translate a page.&lt;br /&gt;
| fr = Bienvenu au &#039;&#039;&#039;Page de translations pour la Wiki TF2Classic&#039;&#039;&#039;. Cette page contient des liens à chaque article sur la wiki. Si vous êtes un traducteur/traductrice, visitez la sous-page pour vôtre langue dessous. Tout les liens en rouge mène à une page qui n&#039;a pas actuellement été tratuit. Merci aux traducteurs/traductrices pour tout vos contributions.&lt;br /&gt;
&lt;br /&gt;
Veuillez consulter &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; pour obtenir des informations sur la manière de traduire correctement une page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Language sub-pages&lt;br /&gt;
| fr = Sous-pages de langue&lt;br /&gt;
}} ==&lt;br /&gt;
* [[TF2Classic Wiki:Translations|{{Lang&lt;br /&gt;
| en = English&lt;br /&gt;
| fr = Anglais&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|{{Lang&lt;br /&gt;
| en = French&lt;br /&gt;
| fr = Français&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|{{Lang&lt;br /&gt;
| en = Persian&lt;br /&gt;
| fr = Persan&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|{{Lang&lt;br /&gt;
| en = Russian&lt;br /&gt;
| fr = Russe&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hans|{{Lang&lt;br /&gt;
| en = Simplified Chinese&lt;br /&gt;
| fr = Chinois simplifié&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hant|{{Lang&lt;br /&gt;
| en = Traditional Chinese&lt;br /&gt;
| fr = Chinois traditionnel&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/uk|{{Lang&lt;br /&gt;
| en = Ukrainian&lt;br /&gt;
| fr = Ukrainien&lt;br /&gt;
}}]]&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Categories&lt;br /&gt;
| fr = Catégories&lt;br /&gt;
}} ==&lt;br /&gt;
{{Lang&lt;br /&gt;
| en = To find categories that need translations, please check &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Translated categories show up in this list below the main (English) category, so any categories that only appear once in the list would be the ones requiring translation.&lt;br /&gt;
| fr = Pour trouver les catégories nécessitant une traduction, veuillez consulter la section &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Les catégories traduites apparaissent dans cette liste sous la catégorie principale (anglais). Ainsi, les catégories n&#039;apparaissant qu&#039;une seule fois dans la liste sont celles nécessitant une &amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}} &amp;lt;!-- Hiding this because it&#039;s not ready yet&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Templates&lt;br /&gt;
| fr = Modèles&lt;br /&gt;
}} == &lt;br /&gt;
{{Lang&lt;br /&gt;
| en = The following templates have had language switching support added to them and are in need of translations:&lt;br /&gt;
| fr = Les modèles suivants ont bénéficié d&#039;une prise en charge du changement de langue et nécessitent des traductions :&amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Template:AllPages]]&lt;br /&gt;
* [[Template:Scrapped]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Technical&lt;br /&gt;
| fr = Technique&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Eminoma{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Help:Language translation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server extras{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[End of Linux Client support{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Installation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main Page{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Setting up Hammer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Translating the game{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Troubleshooting{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Updating{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Lists&lt;br /&gt;
| fr = Listes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of TF2 Classic exclusive commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of blog posts{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of conditions{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of item attributes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of maps{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Audio&lt;br /&gt;
| fr = Audio&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[A Call to Arms{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Business Casual{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fifth of a Dime{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Friendly Competition{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper&#039;s Saturday Morning Drive{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soundtrack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Main Theme{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Medley{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[The Fortress Takeover{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[They&#039;ve Got The Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gamemodes&lt;br /&gt;
| fr = Modes de jeu&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arena{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Attack / Defense{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Capture the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control Points{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Deathmatch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Espionage{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Four-Team{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Hill{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medieval Mode{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overpowered{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Randomizer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Special Delivery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Control{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gameplay&lt;br /&gt;
| fr = Jouabilité&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievement guide{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Achievements{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ammo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bleed{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compression blast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control point (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Critical hits{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste and Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Healing{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Health{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jumping{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main menu{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Metal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pickups{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scoreboard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Status effects{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sudden Death{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[ÜberCharge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Water{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Maps&lt;br /&gt;
| fr = Cartes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[2Bridge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort (Deathmatch){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Amaranth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (King of the Hill){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (Payload){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (VIP){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Barnblitz{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Blackstone Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Caper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Casbah{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coldfront{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compound{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[DeGroot Keep{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Doomsday{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Cross{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Drizzle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dustbowl{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Egypt{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fastlane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flask{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Floodgate{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Foundry{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Freight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frigid{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frontier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Furnace Creek{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Goldrush{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Attack / Defense){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gravel Pit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gullywash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvest{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Highpass{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hightower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hoodoo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro (Domination){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jinn{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Junction{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kong King{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Krepost{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lakeside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Landfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lumberyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mineside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mountain Lab{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nightfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nucleus (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Offblast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Oil Canyon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pelican Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Penguin Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pipeline{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Powerhouse{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Railway{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ravine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawtooth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Steel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sunnyside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tidal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Trainyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Turbine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Upward{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Watchtower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wiseau{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Yukon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Classes&lt;br /&gt;
| fr = Classes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Civilian strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Demoman strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Engineer strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Heavy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Medic strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Pyro strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Scout strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Sniper strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Soldier strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Spy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian responses{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian voice commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Henchman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mercenary{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teams{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Weapons&lt;br /&gt;
| fr = Armes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Admiralty Anchor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Anti-Aircraft Cannon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bat{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bonesaw{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bottle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Brick{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Buildings{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Chekhov&#039;s Punch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coffee Pot{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coilgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Construction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Crowbar{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Cyclops{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Derby Cane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Destruction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Disguise Kit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dynamite Pack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire Axe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fishwhacker{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fists{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flame Thrower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flare Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Grenade Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gunboats{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvester{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy Artillery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hunting Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Huntsman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydraulic Hammers{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Invis Watch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jump Pads{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Knife{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kritzkrieg{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kukri{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[L&#039;escampette{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lead Pipe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medi Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mine Layer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Minigun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nail Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overhealer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pistol{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Poacher&#039;s Pride{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[R.P.G.{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rejuvenator{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rocket Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[SMG{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sandvich{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sapper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scattergun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sentry Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shock Therapy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shovel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Six Shooter{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper Rifle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sten Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Stickybomb Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Super Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Syringe Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teleporters{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tommy Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilizer Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Twin Barrel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Umbrella{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Whiplash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wrench{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Überspritze{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Patches&lt;br /&gt;
| fr = Patchs&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
* [[1.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.3.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.4.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.6{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.7{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.9.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 2){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 3){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 4){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Death &amp;amp; Taxes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Down{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fight or Flight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Layout templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=9102</id>
		<title>Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=9102"/>
		<updated>2025-10-04T20:42:17Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Aye, me bottle o&#039; scrumpy!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bottle&#039;&#039;&#039; is the default melee weapon of the Demoman. It is a brown, glass bottle o&#039; scrumpy, with a grey label on both sides, marked &amp;quot;XXX&amp;quot; with a year of 1808. When striking a surface (or an enemy) with a [[critical hit]], the bottle will shatter, visible to all players, and will remain shattered until the player respawns. This is purely cosmetic and does not change its stats such as damage or crit chance, and resupply cabinets will not replace the bottle.&lt;br /&gt;
&lt;br /&gt;
The Bottle deals 65 damage and attacks every 0.8 seconds. Compared to other melee weapons, the Demoman gets more use out of it than other classes do with theirs. The large reload times of his other weapons means he often suffers from empty clips, making the Bottle a practical necessity. The ability to detonate [[Stickybomb Launcher|stickybombs]] while its out means the Demoman can create a zone of control where the enemy is encouraged to walk towards him, and the looming threat of the Bottle can encourage the enemy to back up to where he wants them. A lucky detonation can also bounce an enemy towards him, finishing them off with a swing. Regardless, the Demoman still has below-average speed, and so charging in swinging will lead to his swift death.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Cheers&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Garrafa|pt-br_m=Bottle&lt;br /&gt;
|bg=Бутилка|bg_m=Bottle&lt;br /&gt;
|en=Bottle&lt;br /&gt;
|fr=Bouteille|fr_m=Bottle&lt;br /&gt;
|de=Flasche|de_m=Bottle&lt;br /&gt;
|it=Bottiglia|it_m=Bottle&lt;br /&gt;
|ro=Sticlă|ro_m=Bottle&lt;br /&gt;
|ru=Бутылка|ru_m=Bottle&lt;br /&gt;
|es=Botella|es_m=Bottle&lt;br /&gt;
|uk=Пляшка|uk_m=Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Added particles upon breaking the bottle&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added Alcoholism (NitoTheFunky)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Wikipedia:Scrumpy|Scrumpy]] is a real beverage, originating from West of England, and is an alcoholic cider produced from apples. Despite the Demoman&#039;s affinity for it, it is not a stereotypically Scottish drink.&lt;br /&gt;
* Taunting four times with this weapon will inflict the [[List of conditions|Alcoholism]] effect, causing your screen to appear to wobble and spin in a figure-eight pattern. Your actual crosshair will not move, causing shots to appear to come from places other than the on-screen crosshair, making it significantly more difficult to aim.&lt;br /&gt;
&lt;br /&gt;
=== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ===&lt;br /&gt;
* TF2 Classic has a unique killicon for the Bottle when it is smashed after dealing a fatal critical hit and killing with an already smashed one.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=9016</id>
		<title>Template:AllPages</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=9016"/>
		<updated>2025-09-16T04:57:11Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: i initially did this the stupid way i think. this seems better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{todo|&lt;br /&gt;
[[User:VivaRomania|VivaRomania]]&#039;s Todo:&lt;br /&gt;
* switch languages subpage section to some sort of header bar maybe&lt;br /&gt;
* add in links to templates that have translations support but haven&#039;t yet had translations added&lt;br /&gt;
** partially started, just hidden from view&lt;br /&gt;
** I&#039;ll peruse the other templates and see if any need translations support added as well&lt;br /&gt;
* figure out the other supported languages and add their subpages&lt;br /&gt;
* maybe look into fancying the gigantic list of links up a bit so it isn&#039;t so plain looking&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Lang&lt;br /&gt;
| en = Welcome to the &#039;&#039;&#039;TF2Classic Wiki Translations&#039;&#039;&#039; page. This page contains links to every article on the wiki. If you are a translator, please visit the sub-page for your language below. Any red links on the page are articles that have not yet been translated. Thank you to you translators for all your contributions.&lt;br /&gt;
&lt;br /&gt;
Please check out &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; for information on how to properly translate a page.&lt;br /&gt;
| fr = Bienvenu au &#039;&#039;&#039;Page de translations pour la Wiki TF2Classic&#039;&#039;&#039;. Cette page contient des liens à chaque article sur la wiki. Si vous êtes un traducteur/traductrice, visitez la sous-page pour vôtre langue dessous. Tout les liens en rouge mène à une page qui n&#039;a pas actuellement été tratuit. Merci aux traducteurs/traductrices pour tout vos contributions.&lt;br /&gt;
&lt;br /&gt;
Veuillez consulter &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; pour obtenir des informations sur la manière de traduire correctement une page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Language sub-pages&lt;br /&gt;
| fr = Sous-pages de langue&lt;br /&gt;
}} ==&lt;br /&gt;
* [[TF2Classic Wiki:Translations|{{Lang&lt;br /&gt;
| en = English&lt;br /&gt;
| fr = Anglais&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|{{Lang&lt;br /&gt;
| en = French&lt;br /&gt;
| fr = Français&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|{{Lang&lt;br /&gt;
| en = Persian&lt;br /&gt;
| fr = Persan&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|{{Lang&lt;br /&gt;
| en = Russian&lt;br /&gt;
| fr = Russe&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hans|{{Lang&lt;br /&gt;
| en = Simplified Chinese&lt;br /&gt;
| fr = Chinois simplifié&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hant|{{Lang&lt;br /&gt;
| en = Traditional Chinese&lt;br /&gt;
| fr = Chinois traditionnel&lt;br /&gt;
}}]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/uk|{{Lang&lt;br /&gt;
| en = Ukrainian&lt;br /&gt;
| fr = Ukrainien&lt;br /&gt;
}}]]&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Categories&lt;br /&gt;
| fr = Catégories&lt;br /&gt;
}} ==&lt;br /&gt;
{{Lang&lt;br /&gt;
| en = To find categories that need translations, please check &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Translated categories show up in this list below the main (English) category, so any categories that only appear once in the list would be the ones requiring translation.&lt;br /&gt;
| fr = Pour trouver les catégories nécessitant une traduction, veuillez consulter la section &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Les catégories traduites apparaissent dans cette liste sous la catégorie principale (anglais). Ainsi, les catégories n&#039;apparaissant qu&#039;une seule fois dans la liste sont celles nécessitant une &amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}} &amp;lt;!-- Hiding this because it&#039;s not ready yet&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Templates&lt;br /&gt;
| fr = Modèles&lt;br /&gt;
}} == &lt;br /&gt;
{{Lang&lt;br /&gt;
| en = The following templates have had language switching support added to them and are in need of translations:&lt;br /&gt;
| fr = Les modèles suivants ont bénéficié d&#039;une prise en charge du changement de langue et nécessitent des traductions :&amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Template:AllPages]]&lt;br /&gt;
* [[Template:Scrapped]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Technical&lt;br /&gt;
| fr = Technique&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Help:Language translation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server extras{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[End of Linux Client support{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Installation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main Page{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Setting up Hammer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Translating the game{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Troubleshooting{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Updating{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Lists&lt;br /&gt;
| fr = Listes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of TF2 Classic exclusive commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of blog posts{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of conditions{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of item attributes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of maps{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Audio&lt;br /&gt;
| fr = Audio&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[A Call to Arms{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Business Casual{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fifth of a Dime{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Friendly Competition{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper&#039;s Saturday Morning Drive{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soundtrack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Main Theme{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Medley{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[The Fortress Takeover{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[They&#039;ve Got The Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gamemodes&lt;br /&gt;
| fr = Modes de jeu&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arena{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Attack / Defense{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Capture the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control Points{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Deathmatch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Espionage{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Four-Team{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Hill{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medieval Mode{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overpowered{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Randomizer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Special Delivery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Control{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gameplay&lt;br /&gt;
| fr = Jouabilité&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievement guide{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Achievements{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ammo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bleed{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Control point (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Critical hits{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste and Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Healing{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Health{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jumping{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main menu{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Metal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pickups{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scoreboard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Status effects{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sudden Death{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[ÜberCharge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Water{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Maps&lt;br /&gt;
| fr = Cartes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[2Bridge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort (Deathmatch){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Amaranth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (King of the Hill){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (Payload){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (VIP){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Barnblitz{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Blackstone Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Caper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Casbah{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coldfront{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compound{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[DeGroot Keep{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Doomsday{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Cross{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Drizzle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dustbowl{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Egypt{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fastlane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flask{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Floodgate{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Foundry{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Freight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frigid{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frontier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Furnace Creek{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Goldrush{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Attack / Defense){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gravel Pit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gullywash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvest{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Highpass{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hightower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hoodoo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro (Domination){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jinn{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Junction{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kong King{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Krepost{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lakeside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Landfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lumberyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mineside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mountain Lab{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nightfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nucleus (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Offblast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Oil Canyon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pelican Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Penguin Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pipeline{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Powerhouse{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Railway{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ravine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawtooth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Steel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sunnyside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tidal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Trainyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Turbine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Upward{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Watchtower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wiseau{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Yukon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Classes&lt;br /&gt;
| fr = Classes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Civilian strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Demoman strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Engineer strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Heavy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Medic strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Pyro strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Scout strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Sniper strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Soldier strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Spy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian responses{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian voice commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Henchman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mercenary{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teams{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Weapons&lt;br /&gt;
| fr = Armes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Admiralty Anchor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Anti-Aircraft Cannon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bat{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bonesaw{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bottle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Brick{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Buildings{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Chekhov&#039;s Punch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coffee Pot{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coilgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Construction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Crowbar{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Cyclops{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Derby Cane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Destruction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Disguise Kit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dynamite Pack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire Axe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fishwhacker{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fists{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flame Thrower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flare Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Grenade Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gunboats{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvester{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy Artillery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hunting Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Huntsman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydraulic Hammers{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Invis Watch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jump Pads{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Knife{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kritzkrieg{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kukri{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[L&#039;escampette{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lead Pipe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medi Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mine Layer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Minigun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nail Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overhealer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pistol{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Poacher&#039;s Pride{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[R.P.G.{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rejuvenator{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rocket Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[SMG{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sandvich{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sapper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scattergun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sentry Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shock Therapy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shovel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Six Shooter{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper Rifle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sten Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Stickybomb Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Super Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Syringe Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teleporters{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tommy Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilizer Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Twin Barrel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Umbrella{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Whiplash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wrench{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Überspritze{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Patches&lt;br /&gt;
| fr = Patchs&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
* [[1.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.3.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.4.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.6{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.7{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.9.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 2){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 3){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 4){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Death &amp;amp; Taxes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Down{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fight or Flight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Layout templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=9015</id>
		<title>Template:AllPages</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=9015"/>
		<updated>2025-09-16T04:52:52Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Good idea Pygargue, I&amp;#039;ll add translation support to the language subpages list with your French translations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{todo|&lt;br /&gt;
[[User:VivaRomania|VivaRomania]]&#039;s Todo:&lt;br /&gt;
* switch languages subpage section to some sort of header bar maybe&lt;br /&gt;
* add in links to templates that have translations support but haven&#039;t yet had translations added&lt;br /&gt;
** partially started, just hidden from view&lt;br /&gt;
** I&#039;ll peruse the other templates and see if any need translations support added as well&lt;br /&gt;
* figure out the other supported languages and add their subpages&lt;br /&gt;
* maybe look into fancying the gigantic list of links up a bit so it isn&#039;t so plain looking&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Lang&lt;br /&gt;
| en = Welcome to the &#039;&#039;&#039;TF2Classic Wiki Translations&#039;&#039;&#039; page. This page contains links to every article on the wiki. If you are a translator, please visit the sub-page for your language below. Any red links on the page are articles that have not yet been translated. Thank you to you translators for all your contributions.&lt;br /&gt;
&lt;br /&gt;
Please check out &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; for information on how to properly translate a page.&lt;br /&gt;
| fr = Bienvenu au &#039;&#039;&#039;Page de translations pour la Wiki TF2Classic&#039;&#039;&#039;. Cette page contient des liens à chaque article sur la wiki. Si vous êtes un traducteur/traductrice, visitez la sous-page pour vôtre langue dessous. Tout les liens en rouge mène à une page qui n&#039;a pas actuellement été tratuit. Merci aux traducteurs/traductrices pour tout vos contributions.&lt;br /&gt;
&lt;br /&gt;
Veuillez consulter &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; pour obtenir des informations sur la manière de traduire correctement une page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Language sub-pages&lt;br /&gt;
| fr = Sous-pages de langue&lt;br /&gt;
}} ==&lt;br /&gt;
{{Lang&lt;br /&gt;
|en = &amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[TF2Classic Wiki:Translations|English]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|French]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|Persian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|Russian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hans|Simplified Chinese]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hant|Traditional Chinese]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/uk|Ukrainian]]&lt;br /&gt;
|fr = &amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[TF2Classic Wiki:Translations|Anglais]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|Français]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|Persan]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|Russe]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hans|Chinois simplifié]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hant|Chinois traditionnel]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/uk|Ukrainien]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Categories&lt;br /&gt;
| fr = Catégories&lt;br /&gt;
}} ==&lt;br /&gt;
{{Lang&lt;br /&gt;
| en = To find categories that need translations, please check &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Translated categories show up in this list below the main (English) category, so any categories that only appear once in the list would be the ones requiring translation.&lt;br /&gt;
| fr = Pour trouver les catégories nécessitant une traduction, veuillez consulter la section &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Les catégories traduites apparaissent dans cette liste sous la catégorie principale (anglais). Ainsi, les catégories n&#039;apparaissant qu&#039;une seule fois dans la liste sont celles nécessitant une &amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}} &amp;lt;!-- Hiding this because it&#039;s not ready yet&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Templates&lt;br /&gt;
| fr = Modèles&lt;br /&gt;
}} == &lt;br /&gt;
{{Lang&lt;br /&gt;
| en = The following templates have had language switching support added to them and are in need of translations:&lt;br /&gt;
| fr = Les modèles suivants ont bénéficié d&#039;une prise en charge du changement de langue et nécessitent des traductions :&amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Template:AllPages]]&lt;br /&gt;
* [[Template:Scrapped]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Technical&lt;br /&gt;
| fr = Technique&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Help:Language translation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server extras{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[End of Linux Client support{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Installation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main Page{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Setting up Hammer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Translating the game{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Troubleshooting{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Updating{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Lists&lt;br /&gt;
| fr = Listes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of TF2 Classic exclusive commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of blog posts{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of conditions{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of item attributes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of maps{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Audio&lt;br /&gt;
| fr = Audio&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[A Call to Arms{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Business Casual{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fifth of a Dime{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Friendly Competition{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper&#039;s Saturday Morning Drive{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soundtrack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Main Theme{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Medley{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[The Fortress Takeover{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[They&#039;ve Got The Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gamemodes&lt;br /&gt;
| fr = Modes de jeu&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arena{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Attack / Defense{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Capture the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control Points{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Deathmatch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Espionage{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Four-Team{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Hill{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medieval Mode{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overpowered{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Randomizer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Special Delivery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Control{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gameplay&lt;br /&gt;
| fr = Jouabilité&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievement guide{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Achievements{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ammo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bleed{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compression blast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control point (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Critical hits{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste and Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Healing{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Health{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jumping{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main menu{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Metal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pickups{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scoreboard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Status effects{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sudden Death{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[ÜberCharge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Water{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Maps&lt;br /&gt;
| fr = Cartes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[2Bridge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort (Deathmatch){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Amaranth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (King of the Hill){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (Payload){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (VIP){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Barnblitz{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Blackstone Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Caper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Casbah{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coldfront{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compound{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[DeGroot Keep{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Doomsday{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Cross{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Drizzle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dustbowl{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Egypt{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fastlane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flask{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Floodgate{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Foundry{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Freight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frigid{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frontier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Furnace Creek{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Goldrush{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Attack / Defense){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gravel Pit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gullywash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvest{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Highpass{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hightower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hoodoo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro (Domination){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jinn{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Junction{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kong King{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Krepost{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lakeside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Landfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lumberyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mineside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mountain Lab{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nightfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nucleus (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Offblast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Oil Canyon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pelican Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Penguin Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pipeline{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Powerhouse{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Railway{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ravine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawtooth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Steel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sunnyside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tidal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Trainyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Turbine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Upward{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Watchtower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wiseau{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Yukon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Classes&lt;br /&gt;
| fr = Classes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Civilian strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Demoman strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Engineer strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Heavy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Medic strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Pyro strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Scout strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Sniper strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Soldier strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Spy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian responses{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian voice commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Henchman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mercenary{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teams{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Weapons&lt;br /&gt;
| fr = Armes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Admiralty Anchor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Anti-Aircraft Cannon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bat{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bonesaw{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bottle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Brick{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Buildings{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Chekhov&#039;s Punch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coffee Pot{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coilgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Construction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Crowbar{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Cyclops{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Derby Cane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Destruction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Disguise Kit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dynamite Pack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire Axe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fishwhacker{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fists{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flame Thrower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flare Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Grenade Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gunboats{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvester{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy Artillery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hunting Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Huntsman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydraulic Hammers{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Invis Watch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jump Pads{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Knife{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kritzkrieg{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kukri{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[L&#039;escampette{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lead Pipe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medi Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mine Layer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Minigun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nail Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overhealer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pistol{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Poacher&#039;s Pride{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[R.P.G.{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rejuvenator{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rocket Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[SMG{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sandvich{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sapper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scattergun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sentry Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shock Therapy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shovel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Six Shooter{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper Rifle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sten Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Stickybomb Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Super Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Syringe Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teleporters{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tommy Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilizer Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Twin Barrel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Umbrella{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Whiplash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wrench{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Überspritze{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Patches&lt;br /&gt;
| fr = Patchs&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
* [[1.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.3.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.4.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.6{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.7{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.9.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 2){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 3){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 4){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Death &amp;amp; Taxes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Down{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fight or Flight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Layout templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=8935</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=8935"/>
		<updated>2025-09-14T05:49:33Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of blog posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Date posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5380 Back Online]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| June 1, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5577 Upcoming changes that may affect server hosts]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| October 27, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5610 2.0.4 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 5, 2022&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5613 2.0.4 Patch Recap Video]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 12, 2022&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5639 We Want YOU!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 11, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5640 The Art of War]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5688 A Post About a Poster]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| February 23, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5705 Refining Our Four-Team Architecture]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 11, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5813 Fight or Flight: Day 1]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 26, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5819 Fight or Flight: Day 2]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 27, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5823 Fight or Flight: Day 3]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 28, 2023&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5826 Fight or Flight Recap]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 29, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5954 2.1.1 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| May 28, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5972 Site updates, now live!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5973 Community Roundups!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6192 Sunsetting LDR and DirectX 8 Support]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| August 12, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6264 2.1.2 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| September 6, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6342 The Making of KOTH Frigid]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| September 29, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6449 A Shiny, New(-ish) Look]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| December 3, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6464 2.1.3 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| December 12, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6486 A Year in Review]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 26, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: January 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 11, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: February 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| February 1, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6690 Happy Birthday, Civilian!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| March 12, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6699 TF2C Live on Swishcast]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 14, 2024&lt;br /&gt;
| Announcement, Community&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6722 Community Roundup: March 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| March 24, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6767 2.1.4 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| April 13, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6789 Community Roundup: April 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| April 20, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6808 Continued Refinement]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| April 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6918 Community Roundup: May 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| May 21, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7006 2.1.5 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| June 6, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7142 Achievement Theory]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| June 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7169 Community Roundup: June 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| June 28, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7320 Community Discord Roundup]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| August 2, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7566 Playing with Fire: Hit Detection]&lt;br /&gt;
| Nitoandthefunkybunch&lt;br /&gt;
| October 12, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7568 Playing with Fire: The Dreaded Invisible Flames]&lt;br /&gt;
| Nitoandthefunkybunch&lt;br /&gt;
| October 13, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7572 Playing With Fire: Flame Where You Aim]&lt;br /&gt;
| Nitoandthefunkybunch&lt;br /&gt;
| October 13, 2024&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7792 A Cup of Cheer]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| December 24, 2024&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7810 Auld Acquaintances]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 31, 2024&lt;br /&gt;
| Announcement, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7863 The Double Down Update: Day 1]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 21, 2025&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7870 The Double Down Update: Day 2]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 22, 2025&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7875 The Double Down Update: Day 3]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 23, 2025&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7877 The Double Down Update: Day 4]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 24, 2025&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7892 2.2.1 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| January 26, 2025&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7907 2.2.2 Patch Release] &lt;br /&gt;
| azzy&lt;br /&gt;
| February 1. 2025&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7955 For The Love Of The Game]&lt;br /&gt;
| Macko&lt;br /&gt;
| February 14, 2025&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7986 TF2 Classic is coming to Steam]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| February 25, 2025&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=8030 The Art of 2Bridge]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 20, 2025&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=8151 Community Roundup: TF2C Competitive]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| May 20, 2025&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=8172 2.2.3 Patch Release]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| June 2, 2025&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=8192 The Art of the Rejuvenator]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| June 12, 2025&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=8420 AltTAB Custom Map Servers: Custom Map Wednesdays!]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| September 11, 2025&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:Translations/zh-hant&amp;diff=8934</id>
		<title>TF2Classic Wiki:Translations/zh-hant</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=TF2Classic_Wiki:Translations/zh-hant&amp;diff=8934"/>
		<updated>2025-09-14T01:42:09Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Created page with &amp;quot;{{AllPages}}  Category:Translation progress boards&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AllPages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Translation progress boards]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8933</id>
		<title>Template:AllPages</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8933"/>
		<updated>2025-09-14T01:41:50Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{todo|&lt;br /&gt;
[[User:VivaRomania|VivaRomania]]&#039;s Todo:&lt;br /&gt;
* switch languages subpage section to some sort of header bar maybe&lt;br /&gt;
* add in links to templates that have translations support but haven&#039;t yet had translations added&lt;br /&gt;
** partially started, just hidden from view&lt;br /&gt;
** I&#039;ll peruse the other templates and see if any need translations support added as well&lt;br /&gt;
* figure out the other supported languages and add their subpages&lt;br /&gt;
* maybe look into fancying the gigantic list of links up a bit so it isn&#039;t so plain looking&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Lang&lt;br /&gt;
| en = Welcome to the &#039;&#039;&#039;TF2Classic Wiki Translations&#039;&#039;&#039; page. This page contains links to every article on the wiki. If you are a translator, please visit the sub-page for your language below. Any red links on the page are articles that have not yet been translated. Thank you to you translators for all your contributions.&lt;br /&gt;
&lt;br /&gt;
Please check out &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; for information on how to properly translate a page.&lt;br /&gt;
| fr = Bienvenu au &#039;&#039;&#039;Page de translations pour la Wiki TF2Classic&#039;&#039;&#039;. Cette page contient des liens à chaque article sur la wiki. Si vous êtes un traducteur/traductrice, visitez la sous-page pour vôtre langue dessous. Tout les liens en rouge mène à une page qui n&#039;a pas actuellement été tratuit. Merci aux traducteurs/traductrices pour tout vos contributions.&lt;br /&gt;
&lt;br /&gt;
Veuillez consulter &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; pour obtenir des informations sur la manière de traduire correctement une page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Language sub-pages&lt;br /&gt;
| fr = Sous-pages de langue&lt;br /&gt;
}} ==&lt;br /&gt;
* [[TF2Classic Wiki:Translations|English]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|French]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|Persian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|Russian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hans|Simplified Chinese]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hant|Traditional Chinese]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/uk|Ukrainian]]&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Categories&lt;br /&gt;
| fr = Catégories&lt;br /&gt;
}} ==&lt;br /&gt;
{{Lang&lt;br /&gt;
| en = To find categories that need translations, please check &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Translated categories show up in this list below the main (English) category, so any categories that only appear once in the list would be the ones requiring translation.&lt;br /&gt;
| fr = Pour trouver les catégories nécessitant une traduction, veuillez consulter la section &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Les catégories traduites apparaissent dans cette liste sous la catégorie principale (anglais). Ainsi, les catégories n&#039;apparaissant qu&#039;une seule fois dans la liste sont celles nécessitant une &amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}} &amp;lt;!-- Hiding this because it&#039;s not ready yet&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Templates&lt;br /&gt;
| fr = Modèles&lt;br /&gt;
}} == &lt;br /&gt;
{{Lang&lt;br /&gt;
| en = The following templates have had language switching support added to them and are in need of translations:&lt;br /&gt;
| fr = Les modèles suivants ont bénéficié d&#039;une prise en charge du changement de langue et nécessitent des traductions :&amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Template:AllPages]]&lt;br /&gt;
* [[Template:Scrapped]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Technical&lt;br /&gt;
| fr = Technique&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Help:Language translation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server extras{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[End of Linux Client support{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Installation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main Page{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Setting up Hammer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Translating the game{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Troubleshooting{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Updating{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Lists&lt;br /&gt;
| fr = Listes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of TF2 Classic exclusive commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of blog posts{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of conditions{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of item attributes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of maps{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Audio&lt;br /&gt;
| fr = Audio&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[A Call to Arms{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Business Casual{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fifth of a Dime{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Friendly Competition{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper&#039;s Saturday Morning Drive{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soundtrack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Main Theme{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Medley{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[The Fortress Takeover{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[They&#039;ve Got The Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gamemodes&lt;br /&gt;
| fr = Modes de jeu&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arena{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Attack / Defense{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Capture the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control Points{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Deathmatch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Espionage{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Four-Team{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Hill{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medieval Mode{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overpowered{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Randomizer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Special Delivery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Control{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gameplay&lt;br /&gt;
| fr = Jouabilité&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievement guide{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Achievements{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ammo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bleed{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compression blast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control point (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Critical hits{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste and Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Healing{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Health{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jumping{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main menu{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Metal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pickups{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scoreboard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Status effects{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sudden Death{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[ÜberCharge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Water{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Maps&lt;br /&gt;
| fr = Cartes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[2Bridge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort (Deathmatch){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Amaranth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (King of the Hill){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (Payload){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (VIP){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Barnblitz{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Blackstone Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Caper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Casbah{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coldfront{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compound{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[DeGroot Keep{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Doomsday{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Cross{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Drizzle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dustbowl{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Egypt{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fastlane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flask{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Floodgate{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Foundry{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Freight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frigid{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frontier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Furnace Creek{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Goldrush{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Attack / Defense){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gravel Pit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gullywash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvest{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Highpass{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hightower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hoodoo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro (Domination){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jinn{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Junction{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kong King{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Krepost{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lakeside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Landfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lumberyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mineside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mountain Lab{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nightfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nucleus (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Offblast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Oil Canyon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pelican Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Penguin Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pipeline{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Powerhouse{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Railway{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ravine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawtooth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Steel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sunnyside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tidal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Trainyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Turbine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Upward{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Watchtower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wiseau{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Yukon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Classes&lt;br /&gt;
| fr = Classes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Civilian strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Demoman strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Engineer strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Heavy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Medic strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Pyro strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Scout strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Sniper strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Soldier strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Spy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian responses{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian voice commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Henchman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mercenary{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teams{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Weapons&lt;br /&gt;
| fr = Armes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Admiralty Anchor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Anti-Aircraft Cannon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bat{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bonesaw{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bottle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Brick{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Buildings{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Chekhov&#039;s Punch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coffee Pot{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coilgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Construction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Crowbar{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Cyclops{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Derby Cane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Destruction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Disguise Kit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dynamite Pack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire Axe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fishwhacker{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fists{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flame Thrower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flare Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Grenade Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gunboats{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvester{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy Artillery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hunting Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Huntsman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydraulic Hammers{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Invis Watch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jump Pads{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Knife{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kritzkrieg{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kukri{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[L&#039;escampette{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lead Pipe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medi Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mine Layer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Minigun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nail Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overhealer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pistol{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Poacher&#039;s Pride{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[R.P.G.{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rejuvenator{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rocket Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[SMG{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sandvich{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sapper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scattergun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sentry Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shock Therapy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shovel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Six Shooter{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper Rifle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sten Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Stickybomb Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Super Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Syringe Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teleporters{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tommy Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilizer Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Twin Barrel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Umbrella{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Whiplash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wrench{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Überspritze{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Patches&lt;br /&gt;
| fr = Patchs&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
* [[1.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.3.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.4.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.6{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.7{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.9.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 2){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 3){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 4){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Death &amp;amp; Taxes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Down{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fight or Flight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Layout templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=8932</id>
		<title>User talk:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=8932"/>
		<updated>2025-09-14T01:40:01Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t translate the base pages to your language. I don&#039;t know which language code would cover the language you&#039;re translating into, but I&#039;m going to guess either zh-hans or zh-hant, so you should be creating translated versions of article like [[Pyro/zh-hans]] or [[Pyro/zh-hant]] depending on if you&#039;re doing simplified or traditional Chinese. [[User:VivaRomania|🇷🇴]] 01:39, 14 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=8931</id>
		<title>User talk:Jamie·Quaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=User_talk:Jamie%C2%B7Quaker&amp;diff=8931"/>
		<updated>2025-09-14T01:39:26Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Created page with &amp;quot;Don&amp;#039;t translate the base pages to your language. I don&amp;#039;t know which language code would cover the language you&amp;#039;re translating into, but I&amp;#039;m going to guess either zh-hans or zh-hant, so you should be creating translated versions of article like Pyro/zh-hans. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t translate the base pages to your language. I don&#039;t know which language code would cover the language you&#039;re translating into, but I&#039;m going to guess either zh-hans or zh-hant, so you should be creating translated versions of article like [[Pyro/zh-hans]]. [[User:VivaRomania|🇷🇴]] 01:39, 14 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=8930</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=8930"/>
		<updated>2025-09-14T01:35:33Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: what are you doing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_pyro&lt;br /&gt;
| type=Offensive&lt;br /&gt;
| health=175&lt;br /&gt;
| overhealed=260&lt;br /&gt;
| speed=100}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Pyro&#039;&#039;&#039; &#039;&#039;attempting to communicate to their team&#039;&#039;|&#039;&#039;Hudda hudda huh!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pyro&#039;&#039;&#039; is an anonymous individual in a flame retardant suit with an affinity for all things fire. They are an [[Classes#Offense|offense class]] that specializes in close-range damage, ambush manoeuvres and guarding their team&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
The Pyro’s primary weapon is a homemade flamethrower that ignites enemies and inflicts [[afterburn]], which is useful for guarding areas of interest and for [[Spy]] checking. Their secondary weapons are not as strict and are designed to complement the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can allow the Pyro to quickly combo multiple sources of damage onto the opponent.&lt;br /&gt;
&lt;br /&gt;
Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as air blast) in their primary weapons. The air blast allows Pyro to extinguish ignited teammates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[brick]].&lt;br /&gt;
&lt;br /&gt;
Taking advantage of their ever-present fire resistance, mitigating their close-ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies&#039; mistakes can make Pyro one of the most game-changing classes any team can have.&lt;br /&gt;
&lt;br /&gt;
The Pyro is voiced by Dennis Bateman.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
&#039;&#039;&#039;Location of origin:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Pyrotechnics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;Mmph mmmph mph-mph mmph mmmmph!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn&#039;t speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he&#039;s a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Flame Thrower}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Shotgun}}&lt;br /&gt;
{{Weapon|Flare Gun}}&lt;br /&gt;
{{Weapon|Twin Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Fire Axe}}&lt;br /&gt;
{{Weapon|Harvester}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Pyro Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Pyro…&lt;br /&gt;
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or melee weapons against enemy Pyros in order to counter this.&lt;br /&gt;
* …you can often set enemies [[afterburn|on fire]] and retreat, leaving them to die from the burning.&lt;br /&gt;
* …your [[Flame Thrower|flamethrower]]{{sic}} does more damage the closer you are to the enemy.&lt;br /&gt;
* …your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.&lt;br /&gt;
* …ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage.&lt;br /&gt;
* …the flamethrower&#039;s [[Airblast|compression blast]] ({{Attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.&lt;br /&gt;
* …your flamethrower can extinguish burning teammates with {{Attack2}}.&lt;br /&gt;
* …switch to your shotgun if enemies retreat beyond the short range of your flamethrower.&lt;br /&gt;
* …your [[Fire Axe]] is a great choice for dealing with enemy Pyros.&lt;br /&gt;
* …your [[Flare Gun|flare gun]] can catch enemies on fire at long range. This works well against enemy [[Sniper|Snipers]].&lt;br /&gt;
* …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!&lt;br /&gt;
* …the Twin Barrel does not deal damage as reliably as your shotgun. If you&#039;re losing in an encounter, use it to propel yourself away in retreat!&lt;br /&gt;
* …the [[Harvester]] can generate a guaranteed critical hit, and allows you to heal from your enemies.&lt;br /&gt;
* …dying with the Harvester equipped will extinguish any enemies you&#039;ve set on fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_extinguish_bomblets}}&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_pyro_shotgun_coreshot_streak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
{{Achievement|achievement_ssg_scout_hit_pellets}}&lt;br /&gt;
{{Achievement|achievement_ssg_meatshots}}&lt;br /&gt;
{{Achievement|achievement_ssg_pounce}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Подпалвач|bg_m=Pyro&lt;br /&gt;
|de=Pyro&lt;br /&gt;
|en=Pyro&lt;br /&gt;
|es=Pyro&lt;br /&gt;
|fr=Pyro&lt;br /&gt;
|hu=Piró|hu_m=Pyro&lt;br /&gt;
|it=Piro|it_m=Pyro&lt;br /&gt;
|pl=Pyro&lt;br /&gt;
|pt-br=Pyro&lt;br /&gt;
|ro=Pyro&lt;br /&gt;
|ru=Поджигатель|ru_m=Pyro&lt;br /&gt;
|tr=Pyro&lt;br /&gt;
|uk=Піро|uk_m=Pyro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)&lt;br /&gt;
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The Pyro has been given a new line for their ‘Activate the Charge!’ voice command where they now yell &amp;quot;COME ON!&amp;quot;. This voice line was lifted from prerelease versions of Team Fortress 2.&lt;br /&gt;
* In Team Fortress 2 Classic, the Pyro is the only character who&#039;s Meet the Team video is considered non-canon.&lt;br /&gt;
** This retcon also makes the ‘Pyroland’ fantasy world non-canonical.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.&lt;br /&gt;
* The Napalm grenades on the Pyro&#039;s belt were intended to be used as weaponry but were cut during development.&lt;br /&gt;
* Throughout Team Fortress 2&#039;s development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as &amp;quot;He&amp;quot;, to concept art depicting them as a middle aged man. Despite this, several classes are referring to Pyro as female in game.  &lt;br /&gt;
** To this day, the Pyro&#039;s identity remains a well known mystery and no one as ever managed to give a final awnser on the subject.&lt;br /&gt;
** The Pyro also has a pink purse visible inside of their locker in various maps.&lt;br /&gt;
&lt;br /&gt;
{{Nav classes}}&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8887</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8887"/>
		<updated>2025-09-07T04:39:34Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=brick&lt;br /&gt;
| kill-icon-2=brick building&lt;br /&gt;
| kill-icon-3=deflect brick&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Throwable&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Long distance hit deal mini-crits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Hit the bricks pal, you&#039;re done.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Brick&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history&#039;s little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you&#039;re a hired thug fighting on the side of faceless corporate evil, you&#039;re still just a little guy.}}&lt;br /&gt;
The &#039;&#039;&#039;Brick&#039;&#039;&#039; is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.&lt;br /&gt;
&lt;br /&gt;
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The Brick will also deal mini-crits on long distance throws when it has been airborne for 0.6 seconds. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Untyped&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Jogging&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | reload-type = Recharge&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.75 s&lt;br /&gt;
 | activation-time = 0.15 s&lt;br /&gt;
 | recharge-time = 6 s&amp;lt;/br&amp;gt;{{tooltip|2 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Brick v. Pistol&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per shot&lt;br /&gt;
➕ Has very high knockback&lt;br /&gt;
➕ Deals Mini-crits at long range&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Has a six second recharge time&lt;br /&gt;
➖ Uses a slower, airblastable projectile&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Brick&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Reduced delay between clicking and throwing by 40%&lt;br /&gt;
* Projectile model now spawns immediately after being thrown&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Increased base damage to 65 (from 50)&lt;br /&gt;
* Overhauled first person animations&lt;br /&gt;
* Overhauled trail particle&lt;br /&gt;
* Overhauled impact sounds&lt;br /&gt;
* Projectile trail now gets removed upon collision&lt;br /&gt;
* Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies&lt;br /&gt;
* Fixed projectile being deflectable by airblast after impact&lt;br /&gt;
* Fixed missing min-viewmodel offset&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Implemented unique killfeed icon for [[Engineer]] [[building]] destruction&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Now deals Mini-Crits to enemies after 0.6 seconds of being airborne &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Brick is based on an unused projectile entity/throwable in &#039;&#039;Team Fortress 2&#039;&#039;, {{code|tf_projectile_brick}}.&lt;br /&gt;
* According to &#039;&#039;TF2 Classic&#039;&#039; developer {{Dev|ultr4nima}}, the Brick was originally added as a base, test weapon for a generic throwable, but was officially added for the Fight or Flight update &amp;quot;after gaining positive feedback.&amp;quot;&lt;br /&gt;
* Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.&lt;br /&gt;
* The Brick was revealed several days early in promotional art for [[L&#039;escampette]], where the Brick&#039;s kill icon can be seen on a barrel.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fight or flight brick (cropped).png|&amp;quot;Meet the Brick&amp;quot;&lt;br /&gt;
File:Fight or flight spy.png|Promotional art for [[L&#039;escampette]]. Notice the Brick kill icon on the barrels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8886</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8886"/>
		<updated>2025-09-07T04:39:06Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=brick&lt;br /&gt;
| kill-icon-2=brick building&lt;br /&gt;
| kill-icon-3=deflect brick&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Throwable&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Long distance hit deal mini-crits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Hit the bricks pal, you&#039;re done.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Brick&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history&#039;s little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you&#039;re a hired thug fighting on the side of faceless corporate evil, you&#039;re still just a little guy.}}&lt;br /&gt;
The &#039;&#039;&#039;Brick&#039;&#039;&#039; is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.&lt;br /&gt;
&lt;br /&gt;
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The Brick will also deal mini-crits on long distance throws when it has been airborne for 0.6 seconds. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Untyped&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Jogging&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | reload-type = Recharge&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.75 s&lt;br /&gt;
 | activation-time = 0.15 s&lt;br /&gt;
 | recharge-time = 6 s&amp;lt;/br&amp;gt;{{tooltip|2 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Brick v. Pistol&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per shot&lt;br /&gt;
➕ Has very high knockback&lt;br /&gt;
➕ Deals Mini-crits at long range&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Has a six second recharge time&lt;br /&gt;
➖ Uses a slower, airblastable projectile&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Brick&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Reduced delay between clicking and throwing by 40%&lt;br /&gt;
* Projectile model now spawns immediately after being thrown&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Increased base damage to 65 (from 50)&lt;br /&gt;
* Overhauled first person animations&lt;br /&gt;
* Overhauled trail particle&lt;br /&gt;
* Overhauled impact sounds&lt;br /&gt;
* Projectile trail now gets removed upon collision&lt;br /&gt;
* Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies&lt;br /&gt;
* Fixed projectile being deflectable by airblast after impact&lt;br /&gt;
* Fixed missing min-viewmodel offset&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Implemented unique killfeed icon for [[Engineer]] [[building]] destruction&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Now deals Mini-Crits to enemies after 0.6 seconds of being airborne &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Brick is based on an unused projectile entity/throwable in &#039;&#039;Team Fortress 2&#039;&#039;, {{code|tf_projectile_brick}}.&lt;br /&gt;
* According to &#039;&#039;TF2 Classic&#039;&#039; developer {{Dev|ultr4nima}}, the Brick was originally added as a base, test weapon for a generic throwable, but was officially added for the Fight or Flight update &amp;quot;after gaining positive feedback.&amp;quot;&lt;br /&gt;
* Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.&lt;br /&gt;
* The Brick was revealed several days early in promotional art for [[L&#039;escampette]], where the Brick&#039;s kill icon can be seen on a barrel.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fight or flight brick (cropped).png|&amp;quot;Meet the Brick&amp;quot;&lt;br /&gt;
File:Fight or flight spy.png|Promotional art for L&#039;escampette. Notice the [[Brick]] kill icon on the barrels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Code&amp;diff=8885</id>
		<title>Template:Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Code&amp;diff=8885"/>
		<updated>2025-09-07T04:38:08Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Testing something to see if this fixes some weird padding on Brick#Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-family:monospace; {{#switch:{{{p|{{{preset|}}}}}}&lt;br /&gt;
&lt;br /&gt;
	|#default = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
&lt;br /&gt;
	|1 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
	|2 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1);&lt;br /&gt;
&lt;br /&gt;
	|3 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
	|4 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|5 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
	|6 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|7 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
	|8 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1);&lt;br /&gt;
&lt;br /&gt;
	|9 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
	|10 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|11 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
	|12 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|1010 = padding:2px 4px; border-radius:3px; color:#00ff00; background:#000000;&lt;br /&gt;
	|1011 = padding:2px 4px; border-radius:0px; color:#00ff00; background:#000000;&lt;br /&gt;
&lt;br /&gt;
}} {{#if:{{{select|}}}|user-select:{{{select}}};}} {{{style|}}}&amp;quot;&amp;gt;{{#if:{{{highlight|}}}|{{#tag:syntaxhighlight|{{{1}}}|lang={{{highlight}}}|inline=1}}|{{{1}}}}}&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&amp;lt;span style=color:red&amp;gt;&#039;&#039;&#039;Note!&#039;&#039;&#039; All text after this will be forced onto a new line.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Just go to Valve Dev Community for their documentation, only difference is formatting (styling) and presets which are listed below. Link: [https://developer.valvesoftware.com/wiki/Template:Code VDC Code Documentation]&lt;br /&gt;
== Presets ==&lt;br /&gt;
Feel free to add more!&lt;br /&gt;
&lt;br /&gt;
{{code|Default - Pale}}&lt;br /&gt;
&lt;br /&gt;
=== Rounded ===&lt;br /&gt;
{{code|preset=1|Preset 1 - Pale}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=2|Preset 2 - Brown}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=3|Preset 3 - Pale (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=4|Preset 4 - Brown (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=5|Preset 5 - Pale (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=6|Preset 6 - Brown (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
=== Squared ===&lt;br /&gt;
{{code|preset=7|Preset 7 - Pale}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=8|Preset 8 - Brown}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=9|Preset 9 - Pale (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=10|Preset 10 - Brown (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=11|Preset 11 - Pale (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=12|Preset 12 - Brown (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{{code|preset=1010|Preset 1010 - Hacker Green (Rounded)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=1011|Preset 1011 - Hacker Green (Squared)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Layout templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8884</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8884"/>
		<updated>2025-09-07T04:36:44Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=brick&lt;br /&gt;
| kill-icon-2=brick building&lt;br /&gt;
| kill-icon-3=deflect brick&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Throwable&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Long distance hit deal mini-crits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Hit the bricks pal, you&#039;re done.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Brick&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history&#039;s little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you&#039;re a hired thug fighting on the side of faceless corporate evil, you&#039;re still just a little guy.}}&lt;br /&gt;
The &#039;&#039;&#039;Brick&#039;&#039;&#039; is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.&lt;br /&gt;
&lt;br /&gt;
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The Brick will also deal mini-crits on long distance throws when it has been airborne for 0.6 seconds. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Untyped&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Jogging&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | reload-type = Recharge&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.75 s&lt;br /&gt;
 | activation-time = 0.15 s&lt;br /&gt;
 | recharge-time = 6 s&amp;lt;/br&amp;gt;{{tooltip|2 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Brick v. Pistol&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per shot&lt;br /&gt;
➕ Has very high knockback&lt;br /&gt;
➕ Deals Mini-crits at long range&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Has a six second recharge time&lt;br /&gt;
➖ Uses a slower, airblastable projectile&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Brick&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Reduced delay between clicking and throwing by 40%&lt;br /&gt;
* Projectile model now spawns immediately after being thrown&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Increased base damage to 65 (from 50)&lt;br /&gt;
* Overhauled first person animations&lt;br /&gt;
* Overhauled trail particle&lt;br /&gt;
* Overhauled impact sounds&lt;br /&gt;
* Projectile trail now gets removed upon collision&lt;br /&gt;
* Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies&lt;br /&gt;
* Fixed projectile being deflectable by airblast after impact&lt;br /&gt;
* Fixed missing min-viewmodel offset&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Implemented unique killfeed icon for [[Engineer]] [[building]] destruction&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Now deals Mini-Crits to enemies after 0.6 seconds of being airborne &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Brick is based on an unused projectile entity/throwable in &#039;&#039;Team Fortress 2&#039;&#039;, {{code|tf_projectile_brick}}.&lt;br /&gt;
* According to &#039;&#039;TF2 Classic&#039;&#039; developer {{Dev|ultr4nima}}, the Brick was originally added as a base, test weapon for a generic throwable, but was officially added for the Fight or Flight update &amp;quot;after gaining positive feedback.&amp;quot;&lt;br /&gt;
* Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.&lt;br /&gt;
* The Brick was revealed several days early in promotional art for [[L&#039;escampette]], where the Brick&#039;s kill icon can be seen on a barrel.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fight or flight brick (cropped).png|&amp;quot;Meet the Brick&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File_talk:Killicon_canehook.png&amp;diff=8880</id>
		<title>File talk:Killicon canehook.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File_talk:Killicon_canehook.png&amp;diff=8880"/>
		<updated>2025-09-02T17:16:10Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Created page with &amp;quot;What weapon is this icon for? It&amp;#039;s not the umbrella or the derby cane. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What weapon is this icon for? It&#039;s not the umbrella or the derby cane. [[User:VivaRomania|🇷🇴]] 17:16, 2 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:List_of_Melee_Weapons&amp;diff=8878</id>
		<title>Template:List of Melee Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:List_of_Melee_Weapons&amp;diff=8878"/>
		<updated>2025-09-02T01:06:48Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|integrated it into [[Melee]] page}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;0px&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;10%&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon(s)&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;15%&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;35%&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class scout.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bat.png|150px]]&amp;lt;br&amp;gt;[[Bat]] &lt;br /&gt;
| [[File:Killicon_bat.png|100px]]&lt;br /&gt;
| Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class soldier.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Shovel.png|150px]]&amp;lt;br&amp;gt;[[Shovel]] &lt;br /&gt;
| [[File:Killicon_shovel.png|100px]]&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 195&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Admiralty_Anchor.png|125px]]&amp;lt;br&amp;gt;[[Admiralty Anchor]] &lt;br /&gt;
| [[File:Killicon_anchor.png|70px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_earthquake.png|110px]]&amp;lt;br&amp;gt;Earthquake Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_soldier.png|75px]]&amp;lt;br&amp;gt;Grenade Taunt Kill&lt;br /&gt;
| {{pro}}Creates an earthquake upon taking fall damage while active&amp;lt;br&amp;gt;{{con}}Takes crits from projectiles while airborne&amp;lt;br&amp;gt;{{con}}+30% gravity while active&amp;lt;br&amp;gt;{{con}}No random critical hits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class pyro.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fire_Axe.png|150px]]&amp;lt;br&amp;gt;[[Fire Axe]] &lt;br /&gt;
| [[File:Killicon_fireaxe.png|100px]]&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Harvester.png|120px]]&amp;lt;br&amp;gt;[[Harvester]]&lt;br /&gt;
| [[File:Killicon_harvester.png|100px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_harvester_decapitation.png|100px]]&amp;lt;br&amp;gt;[[Critical]] Decapitation Kill&lt;br /&gt;
| {{info}}Burning targets charge up crit while active&amp;lt;br&amp;gt;{{pro}}Heal +5 health each tick while charging&amp;lt;br&amp;gt;{{pro}}On Crit: Absorbs the health from your victim&amp;lt;br&amp;gt;{{con}}On Death: Enemies are extinguished&amp;lt;br&amp;gt;{{con}}No random critical hits&amp;lt;br&amp;gt;{{hidden}}[[Critical]] kills decapitate the enemy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class demo.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bottle.png|130px]]&amp;lt;br&amp;gt;[[Bottle]] &lt;br /&gt;
| [[File:Killicon_bottle.png|100px]]&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class heavy.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fists.png|180px]]&amp;lt;br&amp;gt;[[Fists]] &lt;br /&gt;
| [[File:Killicon_fists.png|100px]]&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Chekhov&#039;s_Punch.png|190px]]&amp;lt;br&amp;gt;[[Chekhov&#039;s Punch]] &lt;br /&gt;
| [[File:Killicon_chekhov.png|120px]]&lt;br /&gt;
| {{pro}}On hit: Store up to 3 critical hits&amp;lt;br&amp;gt;{{pro}}Stored crits are consumed by all weapons&amp;lt;br&amp;gt;{{con}}Melee damage taken will crit on wearer&amp;lt;br&amp;gt;{{con}}Melee will crit only at full capacity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class engineer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Wrench.png|140px]]&amp;lt;br&amp;gt;[[Wrench]] &lt;br /&gt;
| [[File:Killicon_wrench.png|110px]]&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class medic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bonesaw.png|150px]]&amp;lt;br&amp;gt;[[Bonesaw]] &lt;br /&gt;
| [[File:Killicon_bonesaw.png|100px]]&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Shock_Therapy.png|160px]]&amp;lt;br&amp;gt;[[Shock Therapy]] &lt;br /&gt;
| [[File:Killicon_taser_uncharged.png|100px]]&amp;lt;br&amp;gt;Uncharged Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_taser.png|150px]]&amp;lt;br&amp;gt;Charged Melee Kill&lt;br /&gt;
| Ranges:&amp;lt;br&amp;gt;Base: 0 to 100&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 1 to 135&amp;lt;br&amp;gt;[[Crit]]: 3 to 300&lt;br /&gt;
| {{pro}}Hit teammates at maximum charge to fully heal them&amp;lt;br&amp;gt;{{con}}-15% heal rate&amp;lt;br&amp;gt;{{info}}Damage is affected by current charge&amp;lt;br&amp;gt;{{hidden}}Re-charges in 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Überspritze.png|150px]]&amp;lt;br&amp;gt;[[Überspritze]] &lt;br /&gt;
| [[File:Killicon_ubersaw.png|120px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_medic.png|110px]]&amp;lt;br&amp;gt;Überslice Taunt Kill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 195&lt;br /&gt;
| {{pro}}On Hit: 25% ÜberCharge added&amp;lt;br&amp;gt;{{con}}-10 max health on wearer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class sniper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kukri.png|120px]]&amp;lt;br&amp;gt;[[Kukri]] &lt;br /&gt;
| [[File:Killicon_club.png|115px]]&lt;br /&gt;
| Stock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|160px]]&amp;lt;br&amp;gt;[[Fishwhacker]] &lt;br /&gt;
| [[File:Killicon_fishwhacker.png|125px]]&lt;br /&gt;
| Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| {{pro}}Deals knockback to nearby enemies&amp;lt;br&amp;gt;{{pro}}On Hit: Bleed for 2 seconds&amp;lt;br&amp;gt;{{con}}-45% damage penalty&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class spy.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Knife.png|150px]]&amp;lt;br&amp;gt;[[Knife]] &lt;br /&gt;
| [[File:Killicon_knife.png|95px]]&amp;lt;br&amp;gt;Slice Kill&amp;lt;br&amp;gt;[[File:Killicon_backstab.png|50px]]&amp;lt;br&amp;gt;Backstab Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_spy.png|95px]]&amp;lt;br&amp;gt;Fencing Taunt Kill&lt;br /&gt;
| Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 6x victim&#039;s current [[Health]]&lt;br /&gt;
| Stock&amp;lt;br&amp;gt;{{info}}Attack an enemy from behind to backstab them for a one-hit kill&amp;lt;br&amp;gt;{{hidden}}-33% damage to buildings&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class civilian.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Umbrella.png|150px]]&amp;lt;br&amp;gt;[[Umbrella]] &lt;br /&gt;
| [[File:Killicon_umbrella.png|110px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| Stock&amp;lt;br&amp;gt;{{info}}Alt-Fire: Give mini-crit boost to a teammate&amp;lt;br&amp;gt;{{hidden}}Boost lasts 8 seconds&amp;lt;br&amp;gt;{{hidden}}Re-charges in 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Derby_Cane.png|145px]]&amp;lt;br&amp;gt;[[Derby Cane]] &lt;br /&gt;
| [[File:Killicon_speedcane.png|110px]]&lt;br /&gt;
| {{pro}}+15% increase in recharge rate&amp;lt;br&amp;gt;{{info}}Alt-Fire: Give haste boost to teammate&amp;lt;br&amp;gt;{{hidden}}Boost lasts 8 seconds&amp;lt;br&amp;gt;{{hidden}}Re-charges in 13 seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Melee&amp;diff=8877</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Melee&amp;diff=8877"/>
		<updated>2025-09-02T01:06:20Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Derby Cane page infobox uses speedcane and not canehook. Which of the two icons is used ingame, and what is the other one for?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Backpack_Fists.png|right|300px|Heavy&#039;s Fists]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; weapons are a type of [[Weapons|weapon]] that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes&#039; default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the [[Scout]] and [[Civilian]], whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the [[Spy]], whose knife does 40 damage. Melee weapons have an increased chance of [[critical hits]] from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random [[critical hits]] do not apply to the [[Knife]], [[Harvester]], [[Shock Therapy]], [[Admiralty Anchor]] or [[Chekhov&#039;s Punch]]. Some melee weapons have a different swing animation, such as the [[Fists]] uppercutting or the [[Kukri]] swinging downwards. The [[Demoman]]&#039;s [[bottle]] breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.&lt;br /&gt;
&lt;br /&gt;
Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov&#039;s Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]].&lt;br /&gt;
&lt;br /&gt;
== Table of melee weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;0px&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;6%&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;12%&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon(s)&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;12%&amp;quot; | Attack Interval&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;12%&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;30%&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class scout.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bat.png|150px]]&amp;lt;br&amp;gt;[[Bat]] &lt;br /&gt;
| [[File:Killicon_bat.png|100px]]&lt;br /&gt;
| Base: 0.5s&amp;lt;br&amp;gt;[[Haste|Haste Boosted]]: 0.3s&lt;br /&gt;
| Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class soldier.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Shovel.png|150px]]&amp;lt;br&amp;gt;[[Shovel]] &lt;br /&gt;
| [[File:Killicon_shovel.png|100px]]&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; | Base: 0.8s&amp;lt;br&amp;gt;[[Haste|Haste Boosted]]: 0.5s&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 195&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Admiralty_Anchor.png|125px]]&amp;lt;br&amp;gt;[[Admiralty Anchor]] &lt;br /&gt;
| [[File:Killicon_anchor.png|70px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_earthquake.png|110px]]&amp;lt;br&amp;gt;Earthquake Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_soldier.png|75px]]&amp;lt;br&amp;gt;Grenade Taunt Kill&lt;br /&gt;
| {{pro}}Creates an earthquake upon taking fall damage while active&amp;lt;br&amp;gt;{{con}}Takes crits from projectiles while airborne&amp;lt;br&amp;gt;{{con}}+30% gravity while active&amp;lt;br&amp;gt;{{con}}No random critical hits&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class pyro.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fire_Axe.png|150px]]&amp;lt;br&amp;gt;[[Fire Axe]] &lt;br /&gt;
| [[File:Killicon_fireaxe.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Harvester.png|120px]]&amp;lt;br&amp;gt;[[Harvester]]&lt;br /&gt;
| [[File:Killicon_harvester.png|100px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_harvester_decapitation.png|100px]]&amp;lt;br&amp;gt;[[Critical]] Decapitation Kill&lt;br /&gt;
| {{info}}Burning targets charge up crit while active&amp;lt;br&amp;gt;{{pro}}Heal +5 health each tick while charging&amp;lt;br&amp;gt;{{pro}}On Crit: Absorbs the health from your victim&amp;lt;br&amp;gt;{{pro}}25% longer melee range while fully charged&amp;lt;br&amp;gt;{{con}}On Death: Enemies are extinguished&amp;lt;br&amp;gt;{{con}}No random critical hits&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;{{hidden}}[[Critical]] kills decapitate the enemy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class demo.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bottle.png|130px]]&amp;lt;br&amp;gt;[[Bottle]] &lt;br /&gt;
| [[File:Killicon_bottle.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class heavy.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fists.png|180px]]&amp;lt;br&amp;gt;[[Fists]] &lt;br /&gt;
| [[File:Killicon_fists.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Chekhov&#039;s_Punch.png|190px]]&amp;lt;br&amp;gt;[[Chekhov&#039;s Punch]] &lt;br /&gt;
| [[File:Killicon_chekhov.png|120px]]&lt;br /&gt;
| {{pro}}On hit: Store up to 3 critical hits&amp;lt;br&amp;gt;{{pro}}Stored crits are consumed by all weapons&amp;lt;br&amp;gt;{{pro}}65% longer melee range&amp;lt;br&amp;gt;{{con}}Melee damage taken will crit on wearer&amp;lt;br&amp;gt;{{con}}Melee will crit only at full capacity&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class engineer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Wrench.png|140px]]&amp;lt;br&amp;gt;[[Wrench]] &lt;br /&gt;
| [[File:Killicon_wrench.png|110px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class medic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bonesaw.png|150px]]&amp;lt;br&amp;gt;[[Bonesaw]] &lt;br /&gt;
| [[File:Killicon_bonesaw.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Shock_Therapy.png|160px]]&amp;lt;br&amp;gt;[[Shock Therapy]] &lt;br /&gt;
| [[File:Killicon_taser_uncharged.png|100px]]&amp;lt;br&amp;gt;Uncharged Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_taser.png|150px]]&amp;lt;br&amp;gt;Charged Melee Kill&lt;br /&gt;
| Based on charge %:&amp;lt;br&amp;gt;Base: 0 to 100&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 1 to 135&amp;lt;br&amp;gt;[[Crit]]: 3 to 300&lt;br /&gt;
| {{pro}}Hit teammates at maximum charge to fully heal them&amp;lt;br&amp;gt;{{pro}}Deals guaranteed Mini-crits to wet players&amp;lt;br&amp;gt;{{pro}}70% longer melee range&amp;lt;br&amp;gt;{{con}}-15% heal rate&amp;lt;br&amp;gt;{{info}}Damage is affected by current charge&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;{{hidden}}Re-charges in 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Überspritze.png|150px]]&amp;lt;br&amp;gt;[[Überspritze]] &lt;br /&gt;
| [[File:Killicon_ubersaw.png|120px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_medic.png|110px]]&amp;lt;br&amp;gt;Überslice Taunt Kill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 195&lt;br /&gt;
| {{pro}}On Hit: 25% ÜberCharge added&amp;lt;br&amp;gt;{{con}}-10 max health on wearer&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class sniper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kukri.png|120px]]&amp;lt;br&amp;gt;[[Kukri]] &lt;br /&gt;
| [[File:Killicon_club.png|115px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|160px]]&amp;lt;br&amp;gt;[[Fishwhacker]] &lt;br /&gt;
| [[File:Killicon_fishwhacker.png|125px]]&lt;br /&gt;
| Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| {{pro}}Deals knockback to nearby enemies&amp;lt;br&amp;gt;{{pro}}On Hit: Bleed for 2 seconds&amp;lt;br&amp;gt;{{con}}-45% damage penalty&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class spy.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Knife.png|150px]]&amp;lt;br&amp;gt;[[Knife]] &lt;br /&gt;
| [[File:Killicon_knife.png|95px]]&amp;lt;br&amp;gt;Slice Kill&amp;lt;br&amp;gt;[[File:Killicon_backstab.png|50px]]&amp;lt;br&amp;gt;Backstab Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_spy.png|95px]]&amp;lt;br&amp;gt;Fencing Taunt Kill&lt;br /&gt;
| Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 120&amp;lt;br&amp;gt;Backstab: 6x Victims&#039; [[Health]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{info}}Attack an enemy from behind to backstab them for a one-hit kill&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;{{hidden}}-66.6% damage to sapped sentries&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class civilian.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Umbrella.png|150px]]&amp;lt;br&amp;gt;[[Umbrella]] &lt;br /&gt;
| [[File:Killicon_umbrella.png|110px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 0.5s&amp;lt;br&amp;gt;[[Haste|Haste Boosted]]: 0.3s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{info}}Alt-Fire: Give mini-crit boost to a teammate&amp;lt;br&amp;gt;{{hidden}}Boost lasts 8 seconds&amp;lt;br&amp;gt;{{hidden}}Re-charges in 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Derby_Cane.png|145px]]&amp;lt;br&amp;gt;[[Derby Cane]] &lt;br /&gt;
| [[File:Killicon_speedcane.png|110px]]&lt;br /&gt;
| {{pro}}+15% increase in recharge rate&amp;lt;br&amp;gt;{{info}}Alt-Fire: Give haste boost to teammate&amp;lt;br&amp;gt;{{hidden}}Boost lasts 8 seconds&amp;lt;br&amp;gt;{{hidden}}Re-charges in 13 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Spy_Strategy&amp;diff=8876</id>
		<title>Basic Spy Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Spy_Strategy&amp;diff=8876"/>
		<updated>2025-09-02T01:02:30Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Spy Strategy to Basic Spy strategy: you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basic Spy strategy]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Spy_strategy&amp;diff=8875</id>
		<title>Basic Spy strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Spy_strategy&amp;diff=8875"/>
		<updated>2025-09-02T01:02:30Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Spy Strategy to Basic Spy strategy: you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fight_or_flight_spy.png|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The [[Spy]] is a master of deceit and excels at punishing mistakes made by other teams. He&#039;s a good choice for covert operations behind enemy lines, but he isn&#039;t suited to direct combat compared to other classes due to his fragility combined with his weapons, which are weaker compared to other weapons in head-to-head fights. His ability to [[Invis Watch|cloak]] and [[Disguise Kit|disguise]] himself allows him to slip past enemy lines undetected, where he can wreak havoc. He can sneak up on targets from behind and backstab them to instantly kill them, or place [[Sapper]]s on [[Engineer]] buildings to disrupt enemy defenses. Moreover, he can see enemy health to determine if an enemy is vulnerable enough to be picked off by his [[Revolver]]. However, because of the fear he causes, they often Spy-check their teammates for any potential Spies. Despite his ability to hide and blend in, the Spy can be easily revealed through various means, such as through a [[Pyro]]&#039;s [[afterburn|flames]] or through the [[Fishwhacker]]&#039;s [[bleed]]. Through cunning and deception, a competent Spy can wreak havoc behind enemy lines and take down important targets in one swing of a [[Knife]].&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Revolver]] ===&lt;br /&gt;
[[File:Backpack_Revolver.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Revolver, while weaker compared to some other classes&#039; primary weapons, is accurate and deals decent damage at medium range, and three well-placed shots are enough to take down most classes. It is a good all-around option like all stock weapons and gives the Spy a self-defense weapon in case he gets caught out, a way to deal with targets that are out of reach of the Spy&#039;s Knife, a way to deal with targets that cannot be backstabbed or where backstabs would be too risky.&lt;br /&gt;
&lt;br /&gt;
=== [[Tranquilizer Gun]] ===&lt;br /&gt;
[[File:Backpack_Tranquilizer_Gun.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Tranquilizer Gun, sometimes referred to as the Tranq is an option that switches bullets out for a single dart, which causes enemies hit with it to become colorblind, slower, their ranged damage reduced, and for all melee damage, including the Spy&#039;s own Knife to become a [[Critical hit]]. The projectile can be difficult to connect, especially as the Tranq only has one shot, but it is a good option for Spies that want to help out their team by weakening enemies or to take out a single target in a melee hit if the target is good at hiding their back.&lt;br /&gt;
&lt;br /&gt;
== Sappers ==&lt;br /&gt;
&lt;br /&gt;
=== The [[Sapper]] ===&lt;br /&gt;
[[File:Backpack_Sapper.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Sapper instantly disables an [[Engineer]]&#039;s [[Building]] when placed, causing gradual damage until it is destroyed and can only be removed by the Engineer&#039;s [[Wrench]]. To effectively neutralize an Engineer&#039;s setup, a Spy is advised to first backstab the Engineer, then quickly sap any nearby [[Sentry Gun]]s to prevent them from targeting and killing the Spy, and then the other Buildings. A Spy can also speed up a building&#039;s destruction by attacking it, though your weapons deal reduced damage to sapped buildings, referred to as &amp;quot;sapper armor&amp;quot;. If backstabbing isn&#039;t possible, a Spy can coordinate with his team to sap the Engineer&#039;s buildings, leaving him vulnerable to the Spy&#039;s team&#039;s assault. In a one-on-one encounter, a Spy player should remember that they have an unlimited supply of Sappers and can place them faster than any Engineer can remove them. Use the window when the Sentry is disabled to engage the Engineer, as he&#039;ll likely target you directly before removing the Sapper.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== The [[Knife]] ===&lt;br /&gt;
[[File:Backpack_Knife.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Knife is integral to Spy&#039;s game plan. The Knife allows Spy to instantly take down any class, no matter what health they have in one backstab. The Knife is best used for backstabs but is a pitiful melee weapon otherwise. The Spy has tools such as [[Invis Watch|cloak]] and his [[Disguise Kit|disguses]] which allow him to position himself behind enemy lines for a backstab. If a backstab is unsuccessful, he always has his [[Revolver]] for self-defense.&lt;br /&gt;
&lt;br /&gt;
== PDA ==&lt;br /&gt;
&lt;br /&gt;
=== Disguise Kit ===&lt;br /&gt;
[[File:Backpack_Disguise_Kit.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Disguise Kit, is one of Spy&#039;s essential tools for infiltration and allows him to assume the appearance of an enemy or ally. When close to teammates, disguising as an enemy Spy or another friendly class can reduce suspicion. However, choosing a new disguise produces a brief team-colored smoke effect around the Spy, so it&#039;s wise to disguise behind cover or while cloaked. Disgusing takes 2 seconds, so avoid approaching the enemy until the change is complete. While operating behind enemy lines, try to act like like an enemy, for example heading towards objectives they must capture. Be careful of selecting disguise appropriate for the situation; an out-of-place Sniper charging into the enemy or an Engineer not building can arouse suspicion. Reloading while disguised causes&#039;s the Spy&#039;s disguise to reload as well, which can make the act more convincing. Using the previous disguise key (default B) changes the disguise&#039;s weapon to the Spy&#039;s current weapon, which can also make the act more convincing. Keep distance from enemies, as bumping into them exposes you as a Spy. Remember that disguises aren&#039;t foolproof, and players often randomly spy-check their teammates. Attacking breaks the disguise, so seek a safe spot to re-disguise after escaping.&lt;br /&gt;
&lt;br /&gt;
== Watches ==&lt;br /&gt;
&lt;br /&gt;
=== Invis Watch ===&lt;br /&gt;
[[File:Backpack_Invis_Watch.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Invis Watch is the other main infiltration tool for the Spy, but instead of allowing a Spy to hide in plain sight, the Invis Watch allows him to hide out of sight. The Invis Watch allows a Spy to turn invisible and has the quietest decloak sound of all the watches. However, it&#039;s cloak is only 10 seconds long, and cloaking for longer causes the Spy to become visible. While invisible the Spy gains 20% damage resistance, but this does not make the Spy invincible. To have cloak ready when needed, decloak in safe places and pick up [[Ammo]] packs to refill the cloak meter. Be careful though; Ammo packs vanishing into thin air can alert enemy players who may spy-check the place. While in enemy territory, stay on the move to reduce your chance&#039;s of getting caught.&lt;br /&gt;
&lt;br /&gt;
=== L&#039;escampette ===&lt;br /&gt;
[[File:Backpack_L&#039;escampette.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The L&#039;escampetter is a watch that trades longer cloak duration for even quicker movement. Cloaking with L&#039;escampette kicks the Spy up to 130% of his default running speed, but the cloak drains twice as fast; getting hurt while cloaked will drain it even faster, and it has a more distinct cloaking sound compared to the Invis Watch. Use this when you need to quickly get behind enemy lines, but be sure to plan a route to avoid as much damage as possible because of the cloak drain on hit, and be sure to de-cloak somewhere as to not alert enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spy]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_Strategy&amp;diff=8874</id>
		<title>Basic Soldier Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_Strategy&amp;diff=8874"/>
		<updated>2025-09-02T01:02:28Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Soldier Strategy to Basic Soldier strategy: for&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basic Soldier strategy]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=8873</id>
		<title>Basic Soldier strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=8873"/>
		<updated>2025-09-02T01:02:28Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Soldier Strategy to Basic Soldier strategy: for&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:death_and_taxes_domination.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
The [[Soldier]] is a tough, generalist offensive class suited to offence and defence. He possesses the second-highest health pool in the game and has a powerful and versatile arsenal of weapons, making him very adaptable. He can fit into nearly any situation, from fighting groups of enemies to single targets to capturing or defending objectives. His [[Rocket Launcher]] can take on multiple enemies simultaneously, while his [[Shotgun]] is a reliable backup weapon. Despite being a straightforward class to play, there are many advanced techniques a skilled Soldier can use. For instance, although the Soldier is slow on foot, he can rocket jump to cover large distances quickly and reach high places. He is a good choice for anyone ranging from new players to learn the fundamentals to experts who can zoom across the entire map. His main weaknesses are his slow walk speed, and long reload time with the Rocket Launcher and his main damage output can be denied with a well-timed [[Compression blast|Airblast]]. His primary weapons take some time to reload, and his Shotgun has the same issue. Additionally, his walk speed means he&#039;ll be an easy target to chase down, especially without access to rocket jumping. But there is a reason he is one of (if not) the most popular classes to play, with his health, damage output potential, and rocket-jumping ability, there is almost no situation where having a Soldier is not useful.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Rocket Launcher]] ===&lt;br /&gt;
[[File:Backpack_Rocket_Launcher.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher fires slow-moving rockets that deal heavy damage in a wide area. Damage is most concentrated in the center of the blast. The Rocket Launcher only holds four rockets, so landing each is crucial. Because rockets are projectiles it is necessary to predict where they are going and lead your shots when fighting enemies at range. When fighting enemies at range with projectiles, shoot where you think the enemy is going, not where they are. Rockets suffer from damage fall-off so shooting far-off targets is generally not useful. Additionally, rockets deal self-damage at close range so keep some distance between your targets. Aiming at enemy feet is easier than direct hits and ensures splash damage, so it is advised to do that. If you run out of rockets, you can use your [[Shotgun]] to finish enemies off as reloading is slow. [[Jumping|Rocket Jumping]] is also possible by shooting your feet and jumping, giving you a brief mobility boost at the cost of some health.&lt;br /&gt;
&lt;br /&gt;
=== [[R.P.G.]] ===&lt;br /&gt;
[[File:Backpack_R.P.G..png|100px]]&lt;br /&gt;
&lt;br /&gt;
The R.P.G. is essentially a slower, stronger Rocket Launcher that trades 4 rockets for a single, stronger rocket that obeys gravity. Compared to the Rocket Launcher it can only shoot one rocket per reload so making it count is even more crucial. This one rocket is slower than a normal rocket, but also has a larger splash radius and deals more damage, enough to instantly gib any class with 125 health or less. These rockets are also affected by gravity and allow you to hit targets over walls, but also requiring you to aim higher than usual to compensate. These rockets also increase explosive push force and self-damage, allowing for faster and higher rocket jumps. The R.P.G. rockets do not have damage falloff, allowing incredible damage output if you can hit the shot. This launcher&#039;s playstyle is very different from the other launchers this weapon will give you more power but less sustain with the extra reloading. This launcher&#039;s arc also means you will have to predict where the rocket will fall, but combined with no damage falloff on a direct hit for deadly attacks from unexpected angles. The increased self-damage is nicely offset by equipping the [[Gunboats]], making for a very effective [[Jumping|Rocket Jumping]] combo.&lt;br /&gt;
&lt;br /&gt;
== Secondaries ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shotgun]] ===&lt;br /&gt;
[[File:Backpack_Shotgun.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Shotgun is a backup weapon that is effective from close to mid-range. For the Soldier the Shotgun provides an option to finish off enemies weakened with the Rocket Launcher and something that doesn&#039;t deal self damage at close range. This weapon fires in bursts and reloads one at a time. It has 6 shots but takes some time to reload, like the Rocket Launcher. Both can be used in tandem to confuse [[Pyro]]s and increase damage output. This works by firing once with the Rocket Launcher, switching to the Shotgun, firing and switching back. It has a decently sized ammo reserve so you generally will not need to worry about running out of ammo.&lt;br /&gt;
&lt;br /&gt;
=== [[Gunboats]] ===&lt;br /&gt;
[[File:Backpack_Gunboats.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Gunboats are a passive secondary that reduce rocket self-damage by 60%, multiplied with the soldier&#039;s innate 40% resistance to his own rockets for an effective reduction of 76%, granting you the ability to bail safely via rocket jumping even at low health. However, if your explosion damages an enemy player (excluding enemy buildings), the Gunboats&#039; damage reduction is ignored and the user takes the usual self-damage, so be careful of explosive jumping around enemies. The Gunboats make the Soldier much more mobile by allowing for more and less detrimental rocket jumps in exchange for some offensive capability in the form of the Shotgun.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shovel]] ===&lt;br /&gt;
[[File:Backpack_Shovel.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Shovel is the stock melee for Soldier that swings at a normal speed and generally deals less damage than your other weapons. The Shovel is typically used as a last resort option when reloading a primary or secondary weapon isn&#039;t possible. Other than that it is usually inferior to any other option.&lt;br /&gt;
&lt;br /&gt;
=== [[Admiralty Anchor]] ===&lt;br /&gt;
[[File:Backpack_Admiralty Anchor.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Admiralty Anchor has the same stats as the shovel, but with a special bonus in the form of the earthquake. After rocket jumping, landing creates a damage-dealing shockwave, dealing more damage the closer the enemy is, and the faster you&#039;re falling. This is aided by the anchor increasing your falling speed 30% faster while holding the anchor. However, all projectiles will deal critical damage to you while airborne, so it is advised to airstrafe to make yourself harder to hit, or attempt to jump on people without them noticing. The rocket jumping emphasis that this weapon introduces makes it highly recommended for it to be used in tandem with the Gunboats, and possibly the R.P.G. for the extra rocket jump height.&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldier]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Scout_Strategy&amp;diff=8872</id>
		<title>Basic Scout Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Scout_Strategy&amp;diff=8872"/>
		<updated>2025-09-02T01:02:25Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Scout Strategy to Basic Scout strategy: that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basic Scout strategy]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Scout_strategy&amp;diff=8871</id>
		<title>Basic Scout strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Scout_strategy&amp;diff=8871"/>
		<updated>2025-09-02T01:02:25Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Scout Strategy to Basic Scout strategy: that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blog roundup.png|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The [[Scout]] is the speed demon of Team Fortress 2 Classic. His 130% speed makes him the fastest class in the game by a mile, and his double capture rate combined with this enhanced speed makes him an ideal choice for sneakily capturing objectives under enemy noses and stealing enemy intelligence. He&#039;s a good choice for capturing objectives but is also a great choice for a great 1v1 combat class, having some of the greatest burst damage in the game while also having [[Nailgun|good sustain options as well]]. His unique double jump ability lets him access ambushing routes and get to places other classes have trouble getting to. Combine this mobility with his [[Scattergun]]&#039;s high damage output, and he is one of the best at picking and winning duels. This picking and winning potential lets him look for openings in the enemy&#039;s defence to pick off important or damaged enemies and then support his team at objectives. Despite all these strengths, Scout still has weaknesses. The Scout&#039;s low health pool means he relies on avoiding damage to survive; his double jump helps him with this, but no one can run forever, and dodging becomes harder when being attacked by multiple enemies at once. Cramped spaces also make it much harder for a Scout to do his job effectively, and threats that can track the Scout like Sentry Guns are the bane of his existence. But there is a reason why Scout is a contender for the best class in the game, and a Scout can be a constant threat, forcing the enemy team to be constantly alert, lest they risk eating lead for breakfast.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Scattergun]] ===&lt;br /&gt;
[[File:Backpack_Scattergun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Scattergun is the Scout&#039;s default primary weapon and has incredible damage output. At max ramp-up, it can deal up to 105 damage, and can kill up to 8 classes in two well-shots unless they have overheal, and even with overheal, it can still two-shot 4 out of the 9 classes. Use the Scout&#039;s speed to avoid fire while moving in for maximum damage. The Scattergun, however, has a pause between shots and a long reload, and missing all your shots could leave you vulnerable. Try running in circles around your enemy or reloading behind cover while reloading. The Scattergun is built for close range, and at long range, the Scattergun&#039;s spread means it doesn&#039;t do much other than tickle the enemy. When fighting at a distance or finishing low-health enemies, switch to the Pistol.&lt;br /&gt;
&lt;br /&gt;
=== [[Nail Gun]] ===&lt;br /&gt;
[[File:Backpack_Nail_Gun.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Nail Gun is very different from the Scattergun. This weapon is automatic and fires projectiles, which means your damage has travel time and shots need to be led when fighting at range. Each nail does a little damage, so consistent tracking is needed to put out the most damage. Unlike the Scattergun this does not require point-blank range, so fighting from mid-range can be just as effective and easier to do. Use your speed to avoid attacks and constantly riddle enemies with nails. Due to this weapon&#039;s mid-range accuracy, it is also an effective tool against [[Sentry Gun|Sentries]].&lt;br /&gt;
&lt;br /&gt;
== Secondaries ==&lt;br /&gt;
&lt;br /&gt;
=== [[Pistol]] ===&lt;br /&gt;
[[File:Backpack_Pistol.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Pistol is a backup weapon that is accurate even at medium range. This weapon fires quickly and reloads all at once, and because of its mid-range accuracy, it is useful for finishing off enemies with little health that survive your Scattergun. It can be used to harass enemies, cover a retreat, and is useful for taking out Sentry Guns, one of the Scout&#039;s biggest obstacles. Keep track of how much you use this weapon, as the Pistol for Scout has a very small ammunition reserve, so keep that in mind.&lt;br /&gt;
&lt;br /&gt;
=== [[Brick]] ===&lt;br /&gt;
[[File:Backpack_Brick.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Brick is a projectile that can be thrown every six seconds to deal moderate damage and cause knockback, making it decent for mid-range harassment. and occasionally long-range harassment. That is, if you can land the shot. The Brick&#039;s knockback can also be used to knock enemies off of cliffs or off of the high ground, and it can even knock back [[Medi Gun|ÜberCharged]] enemies. Overall, the Brick rewards you greatly for landing that one single hit; a Brick is equivalent to several Pistol shots. The Brick can even deal damage to buildings, but the charge time between shots makes it not the best Sentry-busting tool.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bat]] ===&lt;br /&gt;
[[File:Backpack_Bat.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Bat is the stock melee for Scout and swings rapidly but deals less damage than your Scattergun. It swings faster than other stock melees but also deals less damage. The Bat is best used to finish off dodgy enemies or other easy targets when you run out of Scattergun or Pistol shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scout]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_Strategy&amp;diff=8870</id>
		<title>Basic Pyro Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_Strategy&amp;diff=8870"/>
		<updated>2025-09-02T01:02:23Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Pyro Strategy to Basic Pyro strategy: get&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basic Pyro strategy]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8869</id>
		<title>Basic Pyro strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8869"/>
		<updated>2025-09-02T01:02:23Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Pyro Strategy to Basic Pyro strategy: get&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Pyro]] is a high damage, close range combat class who excels in dealing large amounts of damage to groups of enemies very quickly, thanks to his [[Flamethrower]], which shoots flames that pierce through enemies. Between that and his limited range, he is often considered to be an ambush class, able to wipe out large groups of enemies when he catches them unaware, with [[afterburn]] being able to finish them off if they come close enough to death. In addition, his [[Flamethrower]]s airblast allows him to reflect projectiles for extra damage, extinguish friendly players, and knock enemies players back to make follow up shots with his secondary much easier. His afterburn makes him exceptional at catching and tracking enemy [[Spies]], but his limited range makes him weak to [[Scout]] and [[Heavy]]. &lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Flamethrower]] ===&lt;br /&gt;
[[File:Backpack_Flame_Thrower.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Flamethrower]] consists of three main mechanics: [[Afterburn]], [[Airblast]], and the fire itself. The fire itself comes out in a short, straight stream of lingering flame particles that gain damage the longer they are in the air. As a result, an effective strategy for [[Pyro]] is to maintain distance and strafe when attacking with fire, aiming where the enemy is about to be rather than where they are. [[Airblast]] is where its mechanical skill mostly lies. Airblasted projectiles deal mini-crit damage, allowing the [[Pyro]] to turn the tides of a fight in his favor with a well-timed reflected rocket or grenade. A skilled [[Pyro]] can reflect projectiles on instinct, frequently extinguish enemies, and even counter ubers by airblasting [[Medics]] away from their patient. [[Afterburn]] is a mechanic where, after lighting an enemy on fire with either the [[Flamethrower]] or the [[Flare Gun]], the enemy will continue to take 6 damage a second for 10 seconds unless extinguished. This is useful for not only dissuading enemies from fighting a [[Pyro]], as they could die even if they kill him, but also for a [[Pyro]] to use hit and run tactics, dealing large amounts of damage to a group of enemies before running away, leaving them hurt and dying. &lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shotgun]] ===&lt;br /&gt;
[[File:Backpack_Shotgun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Shotgun]] is your stock secondary, and for good reason. Bog-standard and simple to use, this tool is useful for finishing off enemies outside your [[Flamethrower]] range, getting the edge in [[Pyro]] vs [[Pyro]] engagements, and dealing quick, reliable burst damage to enemies. It is a solid, reliable choice in all situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Flare Gun]] ===&lt;br /&gt;
[[File:Backpack_Flare_Gun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Flare Gun]] trades the reliable damage of the [[Shotgun]] for fast burst damage that&#039;s good at any distance. The [[Flare Gun]] inflicts afterburn on enemies it hits, while also dealing critical hits to burning enemies for a total of 90 damage at any range. Its passive reload, fast deploy speed, and increased range makes it a strong and sturdy competitor to the [[Shotgun]], especially for [[Pyro]] players who prefer to get quick, clean kills. One common use of the [[Flare Gun]] is to set an enemy on fire with the [[Flamethrower]]. airblast them upwards into a wall to ensure they cannot escape, and then pull out the [[Flare Gun]] to finish them off with a critical hit. In addition, hitting flares on a burning [[Heavy]] can allow Pyro to win a fight so long as there is a corner to hide behind and the [[Heavy]] has the [[Minigun]] equipped, and hitting a flare on a jumpy [[Scout] can turn a losing fight into a victory very quickly.&lt;br /&gt;
&lt;br /&gt;
=== [[Twin Barrel]] ===&lt;br /&gt;
[[File:Backpack_Twin_Barrel.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Twin Barrel]] forgoes the reliable damage and range benefits given by the [[Shotgun]] and the [[Flare Gun]], instead opting for a medium damage, high spread single shot weapon that deals increased knockback both to the [[Pyro]] as well as anyone hit by it. This makes the [[Pyro]] incredibly mobile, allowing him to chase down enemies while knocking them away, forcing enemies into an engagement. Due to the damage, mobility, and passive reload, it&#039;s an effective choice to get in and out of situations quickly, as well as making it much easier for him to flank enemies.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Fire Axe]] ===&lt;br /&gt;
[[File:Backpack_Fire_Axe.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Fire Axe]] functions like any other default melee and deals 65 damage. Due to [[Pyro]] already excelling at close range, the [[Fire Axe]] is mostly equipped to avoid the downside of the [[Harvester]]. It is most useful for either getting ambushing other players and hoping for a random crit to insta-kill them. &lt;br /&gt;
&lt;br /&gt;
=== [[Harvester]] ===&lt;br /&gt;
[[File:Backpack_Harvester.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Harvester]] is a scythe that heals the wielder 10 hp per second per enemy (or corpse) on fire. Each tick an enemy is fire and the [[Harvester]] is held out, a heat meter is charged. When the heat meter is full, the [[Pyro]] gains a guaranteed critical hit, which will grant him full health and overheal when an enemy is hit by it. However, he will not be able to gain health with it normally. The trade-off is the extinguishing of all enemies after the [[Pyro]] dies, which can cause enemies to be more bold and aggressive when fighting the [[Pyro]], or for the [[Pyro]] to lose out on post-mortem afterburn kills. [[Harvester]] [[Pyros]], as a result, often play a very hit-and-run playstyle, setting groups of enemies on fire and then escaping with the healing from doing so, and ambushing enemies with the critical hit when the heat meter is fully charged. Common strategy is to use the crit to get a quick, clean kill on an unaware enemy, or to use it to quickly gain an edge against a [[Medic]] and his patient by either instantly killing the [[Medic]], or by dealing enough damage to his patient that you can finish them off with the [[Flamethrower]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pyro]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Medic_Strategy&amp;diff=8868</id>
		<title>Basic Medic Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Medic_Strategy&amp;diff=8868"/>
		<updated>2025-09-02T01:02:20Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Medic Strategy to Basic Medic strategy: me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basic Medic strategy]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Medic_strategy&amp;diff=8867</id>
		<title>Basic Medic strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Medic_strategy&amp;diff=8867"/>
		<updated>2025-09-02T01:02:20Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Medic Strategy to Basic Medic strategy: me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Medic]] is the designated healer of Team Fortress 2 Classic. His Mediguns allow him to sustain his team and buff them to up to 150% of their health as temporary Overheal, building up Übercharge as he does, gaining more Über from healing injured teammates. The Shock therapy also allows for periodic bursts of huge healing at the cost of the heal speed of his secondaries. Each medigun has a unique Über effect, i.e. invulnerability and 100% critical chance, which can easily turn the tides of any battle if used effectively, making the Medic a high-priority target for the enemy team. The Medic is mostly defenseless, save for his teammates, as his weapons are ineffective in direct combat. [[Soldier]]s, [[Demoman|Demomen]], [[Pyro]]s and [[Heavy|Heavies]] are particularly favored as Über recipients for their potential for high damage output in a short amount of time. [[Sniper]]s and [[Spy|Spies]] are usually not good Über targets, as they are often granted situational crits and are more single-target focused, [[Engineer]]s for their lack of non-sentry damage output and hesitance to leave their nests, [[Medic]]s for their aforementioned combat ineptitude, and [[Scout]]s for their inconsistent burst damage and tendency to outrun the Medic. It is, however, important to heal the [[Civilian]], as his life is extremely important, but the Kritzkrieg Über should never be used on him. &lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Syringe Gun]] ===&lt;br /&gt;
[[File:Backpack_Syringe Gun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Syringe Gun is the Medic&#039;s only primary weapon and has a weak damage output with slow-moving, gravity-affected, inaccurate projectiles. At medium range, it deals 7-10 damage per needle, and fires 9.5 times per second. It also has a small clip size, emptying in just above 4 seconds of continuous fire, and has a painfully long reload time. This weapon is generally useless in direct combat, and should only be used while retreating after your patient dies with no teammates around, and only until you find another teammate. It really shines while retreating, as enemies will tend to run into your shots as you make use of the Medic&#039;s high base speed to escape. It&#039;s advisable to use any downtime to make sure to reload your Syringe Gun to not get caught off guard if your patient were to suddenly die. Its projectiles could be used offensively in a similar fashion to the [[Nailgun]]. &lt;br /&gt;
&lt;br /&gt;
== Secondaries ==&lt;br /&gt;
&lt;br /&gt;
=== [[Medi Gun]] ===&lt;br /&gt;
[[File:Backpack_Medi Gun.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Despite being the Medic&#039;s secondary weapons, these are certainly the weapons the Medic should be wielding the majority of the time. With a heal rate of 24-72, a minimum Übercharge build speed of 40 seconds and an Übercharge that grants Invulnerability to all damage for 8 seconds to you and your patient is certainly something to behold. This Medigun&#039;s Über is most effectively used offensively to break enemy defenses and sentry nests, negating all damage as you do so. It&#039;s best to wait until your target is at at least half health before deploying the Über, just to make the most out of the charge. The [[Civilian]]&#039;s [[Umbrella]] increases the Medi Gun&#039;s heal rate and Übercharge build rate by 35%, making the heal rate 32-97 HP/s, and the Übercharge increases by 3.3% per second on injured teammates instead of 2.5%, meaning it would fill by 27% over the 8 seconds the buff lasts for. The Medi Gun has the slowest Übercharge build rate, so it would benefit from the Übercharge-supporting effects of the Überspritze, with the invulnerability negating its health penalty.&lt;br /&gt;
&lt;br /&gt;
=== [[Kritzkrieg]] ===&lt;br /&gt;
[[File:Backpack_Kritzkrieg.png|200px]]&lt;br /&gt;
&lt;br /&gt;
The Kritzkrieg is an alternative to the Medi Gun which boasts an identical heal rate and overheal, but with a 25% increased Übercharge rate, meaning it fully charges in a minimum of 30 seconds as opposed to 40, and grants 100% critical chance instead of invulnerability, also for 8 seconds. This medigun is effective both offensively and defensively, to melt any enemies that may get in the charged patient&#039;s way. It is ineffective against [[Engineer]]&#039;s buildings and Übercharged enemy players due to their crit and damage invulnerability, respectively. The [[Civilian]]&#039;s [[Umbrella]] buff increases the Kritzkrieg&#039;s Heal rate the same as the Medi Gun&#039;s, and its Übercharge rate increases from 3% per second to 4.2% per second, granting 34% over the 8 seconds the buff lasts for.&lt;br /&gt;
&lt;br /&gt;
=== [[Rejuvenator]] ===&lt;br /&gt;
[[File:Backpack_Rejuvenator.png|200px]]&lt;br /&gt;
&lt;br /&gt;
The Rejuvenator trades the consistent single-target heals for a more burst and group-focused approach. The Rejuvenator does not use the beams of it&#039;s predecessors, but uses grenade-like projectiles that heal instead of harm, although that may not be as rewarding. This allows for multiple targets to be hit at once, and rewards skilled medics with longer range healing, and bonus health and Übercharge gains on a direct hit. However, the Rejuvenator&#039;s projectile-based nature comes with a few downsides. The weapon needs to reload, but it does have an unlimited ammo pool. This introduces downtime that the other mediguns just don&#039;t have. The other mediguns also automatically lock onto your patient and apply a steady stream of health straight to them. Now, you need to aim and hit them, which can prove to be difficult. The [[Civilian]]&#039;s [[Derby Cane]]&#039;s [[Haste]] boost is able to buff the Rejuvenator, unlike the other secondaries, as it increases its firing speed and reload speed. The Rejuvenator&#039;s Übercharge effect is similarly group-focused, with it deploying a device that projects a large invulnerability bubble. This is most effective on defence or gamemodes where teammates tend to be grouped up, like [[Control Points]], [[VIP]] and [[Payload]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bonesaw]] ===&lt;br /&gt;
[[File:Backpack_Bonesaw.png|200px]]&lt;br /&gt;
&lt;br /&gt;
The Bonesaw is the stock melee for Medic, and deals more damage than your Syringe Gun at close range. Due to how melee crit chance is calculated, healing teammates also increases crit chance, leading Medics to have a well-earned, high crit chance where otherwise defenseless. However, its combat effectiveness is overshadowed by his other melees, which offer more utility but impact either your survivability or heal rate.&lt;br /&gt;
&lt;br /&gt;
=== [[Überspritze]] ===&lt;br /&gt;
[[File:Backpack_Überspritze.png|200px]]&lt;br /&gt;
&lt;br /&gt;
The Überspritze is an alternative to the bonesaw that trades survivability for possible Übercharge boosts. When you hit an enemy with the Überspritze, you gain 25% Übercharge, unless that enemy is invulnerable or a disguised spy. This comes at a cost of 10 maximum health, reducing the Medic&#039;s health pool to 140. This means it pairs best with the Medi Gun, as it has the slowest Übercharge build rate, and also grants invulnerability, making the lower health unimpactful. The 25% Übercharge increase may make it tempting to pursue enemies in one-on-one combat, but this should still generally be avoided, especially considering the lower health. This is also the only medic weapon with a taunt kill, and a very rewarding one at that. Other than simply killing the victim, the Medic also gains 100% Übercharge on a successful taunt kill, making it a risky but rewarding maneuver.&lt;br /&gt;
&lt;br /&gt;
=== [[Shock Therapy]] ===&lt;br /&gt;
[[File:Backpack_Shock_Therapy.png|200px]]&lt;br /&gt;
&lt;br /&gt;
The Shock Therapy&#039;s CHARGE mechanic makes it both a burst healing and damage weapon, while sacrificing both usual healing and damage per second. Its CHARGE meter fills up in 30 seconds, and when full, hitting a teammate heals them for their maximum health, which can overheal. For example, hitting a [[Heavy]] on 123 HP would heal him up to 423 HP, with anything over his 300 max hp being overheal. The Shock Therapy&#039;s melee damage also scales directly with its CHARGE, Dealing 100 damage when full. This means that any [[Heavy|Heavies]] using the [[Chekhov&#039;s Punch]], could be one-shot, even at full health. Sadly, it cannot randomly crit, but it does have a much higher range than normal, being 70% longer than stock, giving you an edge over enemies in melee combat. Having this weapon equipped reduces your healing rate by 15% to 20-61 HP/s, or 28-83 HP/s with the [[Umbrella]]&#039;s buff. This also increases your Übercharge building capability, as it increases at the same speed, and you will spend more time healing injured teammates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Medic]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Demoman_Strategy&amp;diff=8866</id>
		<title>Basic Demoman Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Demoman_Strategy&amp;diff=8866"/>
		<updated>2025-09-02T01:02:16Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Demoman Strategy to Basic Demoman strategy: Let&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basic Demoman strategy]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Demoman_strategy&amp;diff=8865</id>
		<title>Basic Demoman strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Demoman_strategy&amp;diff=8865"/>
		<updated>2025-09-02T01:02:16Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Basic Demoman Strategy to Basic Demoman strategy: Let&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Demoman]] is a well-rounded artillery class that excels at indirect combat, crowd control, and area denial. His toolkit contains many versatile weapons that can be aimed over obstacles while staying out of sight. Due to his immense damage output, the Demoman is fantastic at fighting multiple opponents and demolishing Engineer buildings. However, he is most vulnerable at close range, where his weapons are more difficult to aim, take time to arm, and can inflict self-damage, making him weaker to classes such as the [[Scout]] or [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Grenade Launcher]] ===&lt;br /&gt;
[[File:Backpack_Grenade_Launcher.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher fires pipebombs in an arc, dealing 100 damage on a direct hit at any range, plus splash damage against any enemy nearby. As with the [[Soldier|Soldier&#039;s]] [[Rocket Launcher]], damage is most concentrated in the centre of the blast, and it is necessary to lead your shots and predict where the enemy will be to deal maximum damage. The Grenade Launcher will be your primary weapon during firefights and excels at mid-range. Although direct hits deal the most damage, grenades that don&#039;t immediately hit enemies will still bounce and explode after a short time, so it is still viable to spam out the enemy over a corner or at range. However, you only have 20 pipes in total before needing to scavenge for ammo, so don&#039;t spam too recklessly. The [[Dynamite Pack]] gives you +50% max ammo for your Grenade Launcher when equipped, so use that if you value mid-range spam over trapping with the [[Stickybomb Launcher]].&lt;br /&gt;
&lt;br /&gt;
=== [[Gunboats]] ===&lt;br /&gt;
[[File:Backpack_Gunboats.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Gunboats trade your Grenade Launcher for -60% self-damage from your [[Stickybomb Launcher|Stickybombs]], which can allow you to [[Jumping|Sticky jump]] far more often. However, if your explosion damages an enemy player (excluding enemy buildings), the damage reduction is ignored, and the user takes full self-damage, so be careful of explosive jumping around enemies. Demomen who prefer to roam the map will find this weapon very useful for extra mobility. However, given that you no longer have a primary weapon when equipped, you will need to make up for your lack of immediate mid-range damage.&lt;br /&gt;
&lt;br /&gt;
=== [[Cyclops]] ===&lt;br /&gt;
[[File:Backpack_Cyclops.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Cyclops completely changes the way you approach playing Demoman. Instead of launching pipebombs that detonate after a short time, it launches EMP grenades that can be detonated at will. This allows you to have more control over the fights you end up in and lets you time an explosive jump if you fire it on the ground. However, the real star of the show is how its explosions interact with Demoman&#039;s secondaries. Not only can an explosion from the Cyclops immediately fizzle out any enemy stickybombs, mines, or dynamite packs/sticks, but it also instantly detonates any of your own, allowing for combo kills. You can either set up a sneaky trap and bait the enemy to walk into it, or charge head-first at them with stickies, mines, or dynamite and blow them to smitherines with a more aggressive combo-focused playstyle. This playstyle combos especially well with the [[Dynamite Pack]], as you can slow down the enemy with a direct hit from your cluster and fire at them with the Cyclops to land an easy combo.&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Stickybomb Launcher]] ===&lt;br /&gt;
[[File:Backpack_Stickybomb_Launcher.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Stickybomb Launcher is an extremely useful trapping and spam tool. Stickies attach themselves to walls and ceilings and must be detonated with your alternate fire. You can use the sticky&#039;s adhesive properties to create clever &amp;quot;sticky traps&amp;quot; for unsuspecting enemies to walk into. Stickies can also be used to blast-jump if detonated under you. However, unlike Soldier, Demoman does not have a passive resistance to his own explosive damage (unless equipped with the [[Gunboats]]), so don&#039;t jump too haphazardly. Additionally, the Stickybomb Launcher is a very useful backup tool for when your Grenade Launcher runs out of ammo. They can be charged for up to 4 seconds to be shot farther distances, which can be great for sniping low-health players from range. However, stickybombs can be destroyed by any stray bullet, so enemies aware of your plans will be able to take down your trap easily. Additionally, stickybombs take 0.7 seconds to detonate after firing, so you must detonate with good timing to deal maximum damage. The Stickbomb Launcher also has a very long reload time due to the large clip, so make sure to find good cover to reload and get back in the fight.&lt;br /&gt;
&lt;br /&gt;
=== [[Dynamite Pack]] ===&lt;br /&gt;
[[File:Backpack_Dynamite_Pack.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Dynamite Pack replaces your Stickybomb Launcher with a throwable cluster of dynamite sticks. Hold down the primary fire to charge your throw; the longer you charge, the farther the cluster will be thrown. Once thrown, it will beep three times before exploding and creating four small bomblets. These bomblets will detonate individually at 1-2 second intervals. The Dynamite Pack has a cooldown of only 10 seconds, making it very useful to spam at unaware enemies at mid-range or throw over cover. A cluster that directly hits an enemy will slow them down for 0.5 seconds, which can have the niche use of delaying an enemy push. However, [[Engineer|Engineers]] can defuse the main cluster with their [[wrench]], and [[Pyro|Pyros]] can defuse the bomblets with their [[airblast]], so it may be smarter not to target these classes with it.&lt;br /&gt;
&lt;br /&gt;
=== [[Mine Layer]] ===&lt;br /&gt;
[[File:Backpack_Mine_Layer.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Mine Layer is a great &amp;quot;fire-and-forget&amp;quot; trapping tool. It trades self-detonation for automatic detonation, allowing you to defend multiple areas at the same time. You are also able to view outlines of your deployed mines through walls, allowing you to always keep track of your mines, even if you&#039;re on the other side of the map. However, you are only allowed to have 6 mines deployed at the same time, so be resourceful with how many mines your traps have and how many areas you defend at once. Also, keep in mind that mines always audibly beep and detonate 0.4 seconds after being walked over, so enemies that are aware of your shenanigans can easily exploit your traps. Pressing your alternate fire while you have mines deployed will make said mines fizzle out without an explosion. While this sounds like a negative, it can be used to quickly set up another mine trap if your previous one didn&#039;t work out.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bottle]] ===&lt;br /&gt;
[[File:Backpack_Bottle.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The Bottle functions like any other default melee and deals 65 damage. However, compared to other melee weapons, the Demoman gets more use out of it than other classes do with theirs. Since Demoman suffers self-damage from his weapons at point-blank range, combined with very long reload times for his other weapons, the Bottle is often Demoman&#039;s &amp;quot;Hail Mary&amp;quot;. However, charging at the enemy head-on for a swing is not a smart move; it&#039;s recommended to bait them to get in close range before going in for the kill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Demoman]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8864</id>
		<title>Template:AllPages</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8864"/>
		<updated>2025-09-02T00:57:27Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Lowercasing s in strategy since ichiro moved the civilian page (but forgot the rest)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{todo|&lt;br /&gt;
[[User:VivaRomania|VivaRomania]]&#039;s Todo:&lt;br /&gt;
* switch languages subpage section to some sort of header bar maybe&lt;br /&gt;
* add in links to templates that have translations support but haven&#039;t yet had translations added&lt;br /&gt;
** partially started, just hidden from view&lt;br /&gt;
** I&#039;ll peruse the other templates and see if any need translations support added as well&lt;br /&gt;
* figure out the other supported languages and add their subpages&lt;br /&gt;
* maybe look into fancying the gigantic list of links up a bit so it isn&#039;t so plain looking&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Lang&lt;br /&gt;
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&lt;br /&gt;
Please check out &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; for information on how to properly translate a page.&lt;br /&gt;
| fr = Bienvenu au &#039;&#039;&#039;Page de translations pour la Wiki TF2Classic&#039;&#039;&#039;. Cette page contient des liens à chaque article sur la wiki. Si vous êtes un traducteur/traductrice, visitez la sous-page pour vôtre langue dessous. Tout les liens en rouge mène à une page qui n&#039;a pas actuellement été tratuit. Merci aux traducteurs/traductrices pour tout vos contributions.&lt;br /&gt;
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Veuillez consulter &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; pour obtenir des informations sur la manière de traduire correctement une page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Language sub-pages&lt;br /&gt;
| fr = Sous-pages de langue&lt;br /&gt;
}} ==&lt;br /&gt;
* [[TF2Classic Wiki:Translations|English]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|French]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|Persian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|Russian]]&lt;br /&gt;
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&lt;br /&gt;
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| en = Categories&lt;br /&gt;
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}} ==&lt;br /&gt;
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| en = To find categories that need translations, please check &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Translated categories show up in this list below the main (English) category, so any categories that only appear once in the list would be the ones requiring translation.&lt;br /&gt;
| fr = Pour trouver les catégories nécessitant une traduction, veuillez consulter la section &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Les catégories traduites apparaissent dans cette liste sous la catégorie principale (anglais). Ainsi, les catégories n&#039;apparaissant qu&#039;une seule fois dans la liste sont celles nécessitant une &amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}} &amp;lt;!-- Hiding this because it&#039;s not ready yet&lt;br /&gt;
== {{Lang&lt;br /&gt;
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| en = The following templates have had language switching support added to them and are in need of translations:&lt;br /&gt;
| fr = Les modèles suivants ont bénéficié d&#039;une prise en charge du changement de langue et nécessitent des traductions :&amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Template:AllPages]]&lt;br /&gt;
* [[Template:Scrapped]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Technical&lt;br /&gt;
| fr = Technique&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
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* [[Installation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of TF2 Classic exclusive commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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&lt;br /&gt;
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| en = Audio&lt;br /&gt;
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* [[A Call to Arms{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Fifth of a Dime{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Friendly Competition{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Soundtrack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Main Theme{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Medley{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[The Fortress Takeover{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[They&#039;ve Got The Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gamemodes&lt;br /&gt;
| fr = Modes de jeu&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arena{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Attack / Defense{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Capture the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Deathmatch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Espionage{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Four-Team{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Overpowered{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Territorial Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gameplay&lt;br /&gt;
| fr = Jouabilité&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievement guide{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Ammo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Compression blast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control point (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Critical hits{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Healing{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jumping{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main menu{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Metal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pickups{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scoreboard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Status effects{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sudden Death{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[ÜberCharge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Water{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Maps&lt;br /&gt;
| fr = Cartes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[2Bridge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
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* [[2Fort (Deathmatch){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Amaranth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (King of the Hill){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (Payload){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (VIP){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Barnblitz{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Blackstone Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Caper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Casbah{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coldfront{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compound{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[DeGroot Keep{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Doomsday{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Cross{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Drizzle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dustbowl{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Egypt{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fastlane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flask{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Floodgate{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Foundry{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Freight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frigid{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frontier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Furnace Creek{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Goldrush{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Attack / Defense){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gravel Pit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gullywash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvest{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Highpass{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hightower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hoodoo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro (Domination){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jinn{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Junction{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kong King{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Krepost{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lakeside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Landfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lumberyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mineside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mountain Lab{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nightfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nucleus (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Offblast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Oil Canyon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pelican Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Penguin Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pipeline{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Powerhouse{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Railway{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ravine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawtooth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Steel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sunnyside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tidal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Trainyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Turbine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Upward{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Watchtower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wiseau{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Yukon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Classes&lt;br /&gt;
| fr = Classes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Civilian strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Demoman strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Engineer strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Heavy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Medic strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Pyro strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Scout strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Sniper strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Soldier strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Spy strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian responses{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian voice commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Henchman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mercenary{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teams{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Weapons&lt;br /&gt;
| fr = Armes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Admiralty Anchor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Anti-Aircraft Cannon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bat{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bonesaw{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bottle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Brick{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Buildings{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Chekhov&#039;s Punch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coffee Pot{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coilgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Construction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Crowbar{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Cyclops{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Derby Cane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Destruction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Disguise Kit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dynamite Pack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire Axe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fishwhacker{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fists{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flame Thrower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flare Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Grenade Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gunboats{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvester{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy Artillery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hunting Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Huntsman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydraulic Hammers{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Invis Watch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jump Pads{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Knife{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kritzkrieg{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kukri{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[L&#039;escampette{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lead Pipe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medi Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mine Layer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Minigun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nail Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overhealer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pistol{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Poacher&#039;s Pride{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[R.P.G.{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rejuvenator{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rocket Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[SMG{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sandvich{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sapper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scattergun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sentry Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shock Therapy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shovel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Six Shooter{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper Rifle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sten Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Stickybomb Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Super Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Syringe Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teleporters{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tommy Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilizer Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Twin Barrel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Umbrella{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Whiplash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wrench{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Überspritze{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Patches&lt;br /&gt;
| fr = Patchs&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
* [[1.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.3.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.4.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.6{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.7{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.9.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 2){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 3){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 4){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Death &amp;amp; Taxes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Down{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fight or Flight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Layout templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8856</id>
		<title>Template:AllPages</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8856"/>
		<updated>2025-08-31T00:51:12Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: +Haste and Tranquilization &amp;amp; Tranquilization to /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{todo|&lt;br /&gt;
[[User:VivaRomania|VivaRomania]]&#039;s Todo:&lt;br /&gt;
* switch languages subpage section to some sort of header bar maybe&lt;br /&gt;
* add in links to templates that have translations support but haven&#039;t yet had translations added&lt;br /&gt;
** partially started, just hidden from view&lt;br /&gt;
** I&#039;ll peruse the other templates and see if any need translations support added as well&lt;br /&gt;
* figure out the other supported languages and add their subpages&lt;br /&gt;
* maybe look into fancying the gigantic list of links up a bit so it isn&#039;t so plain looking&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Lang&lt;br /&gt;
| en = Welcome to the &#039;&#039;&#039;TF2Classic Wiki Translations&#039;&#039;&#039; page. This page contains links to every article on the wiki. If you are a translator, please visit the sub-page for your language below. Any red links on the page are articles that have not yet been translated. Thank you to you translators for all your contributions.&lt;br /&gt;
&lt;br /&gt;
Please check out &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; for information on how to properly translate a page.&lt;br /&gt;
| fr = Bienvenu au &#039;&#039;&#039;Page de translations pour la Wiki TF2Classic&#039;&#039;&#039;. Cette page contient des liens à chaque article sur la wiki. Si vous êtes un traducteur/traductrice, visitez la sous-page pour vôtre langue dessous. Tout les liens en rouge mène à une page qui n&#039;a pas actuellement été tratuit. Merci aux traducteurs/traductrices pour tout vos contributions.&lt;br /&gt;
&lt;br /&gt;
Veuillez consulter &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; pour obtenir des informations sur la manière de traduire correctement une page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Language sub-pages&lt;br /&gt;
| fr = Sous-pages de langue&lt;br /&gt;
}} ==&lt;br /&gt;
* [[TF2Classic Wiki:Translations|English]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|French]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|Persian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|Russian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/zh-hans|Simplified Chinese]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/uk|Ukrainian]]&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Categories&lt;br /&gt;
| fr = Catégories&lt;br /&gt;
}} ==&lt;br /&gt;
{{Lang&lt;br /&gt;
| en = To find categories that need translations, please check &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Translated categories show up in this list below the main (English) category, so any categories that only appear once in the list would be the ones requiring translation.&lt;br /&gt;
| fr = Pour trouver les catégories nécessitant une traduction, veuillez consulter la section &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Les catégories traduites apparaissent dans cette liste sous la catégorie principale (anglais). Ainsi, les catégories n&#039;apparaissant qu&#039;une seule fois dans la liste sont celles nécessitant une &amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}} &amp;lt;!-- Hiding this because it&#039;s not ready yet&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Templates&lt;br /&gt;
| fr = Modèles&lt;br /&gt;
}} == &lt;br /&gt;
{{Lang&lt;br /&gt;
| en = The following templates have had language switching support added to them and are in need of translations:&lt;br /&gt;
| fr = Les modèles suivants ont bénéficié d&#039;une prise en charge du changement de langue et nécessitent des traductions :&amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Template:AllPages]]&lt;br /&gt;
* [[Template:Scrapped]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Technical&lt;br /&gt;
| fr = Technique&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Help:Language translation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server extras{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[End of Linux Client support{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Installation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main Page{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Setting up Hammer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Translating the game{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Troubleshooting{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Updating{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Lists&lt;br /&gt;
| fr = Listes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of TF2 Classic exclusive commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of blog posts{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of conditions{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of item attributes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of maps{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Audio&lt;br /&gt;
| fr = Audio&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[A Call to Arms{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Business Casual{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fifth of a Dime{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Friendly Competition{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper&#039;s Saturday Morning Drive{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soundtrack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Main Theme{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Medley{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[The Fortress Takeover{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[They&#039;ve Got The Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gamemodes&lt;br /&gt;
| fr = Modes de jeu&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arena{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Attack / Defense{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Capture the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control Points{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Deathmatch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Espionage{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Four-Team{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Hill{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medieval Mode{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overpowered{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Randomizer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Special Delivery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Control{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gameplay&lt;br /&gt;
| fr = Jouabilité&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievement guide{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Achievements{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ammo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bleed{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compression blast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control point (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Critical hits{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste and Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Healing{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Health{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jumping{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main menu{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Metal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pickups{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scoreboard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Status effects{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sudden Death{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilization{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[ÜberCharge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Water{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Maps&lt;br /&gt;
| fr = Cartes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[2Bridge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort (Deathmatch){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Amaranth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (King of the Hill){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (Payload){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (VIP){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Barnblitz{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Blackstone Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Caper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Casbah{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coldfront{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compound{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[DeGroot Keep{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Doomsday{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Cross{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Drizzle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dustbowl{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Egypt{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fastlane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flask{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Floodgate{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Foundry{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Freight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frigid{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frontier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Furnace Creek{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Goldrush{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Attack / Defense){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gravel Pit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gullywash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvest{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Highpass{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hightower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hoodoo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro (Domination){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jinn{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Junction{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kong King{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Krepost{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lakeside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Landfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lumberyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mineside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mountain Lab{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nightfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nucleus (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Offblast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Oil Canyon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pelican Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Penguin Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pipeline{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Powerhouse{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Railway{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ravine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawtooth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Steel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sunnyside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tidal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Trainyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Turbine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Upward{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Watchtower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wiseau{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Yukon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Classes&lt;br /&gt;
| fr = Classes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Civilian Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Demoman Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Engineer Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Heavy Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Medic Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Pyro Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Scout Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Sniper Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Soldier Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Spy Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian responses{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian voice commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Henchman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mercenary{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teams{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Weapons&lt;br /&gt;
| fr = Armes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Admiralty Anchor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Anti-Aircraft Cannon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bat{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bonesaw{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bottle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Brick{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Buildings{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Chekhov&#039;s Punch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coffee Pot{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coilgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Construction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Crowbar{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Cyclops{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Derby Cane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Destruction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Disguise Kit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dynamite Pack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire Axe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fishwhacker{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fists{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flame Thrower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flare Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Grenade Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gunboats{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvester{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy Artillery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hunting Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Huntsman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydraulic Hammers{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Invis Watch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jump Pads{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Knife{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kritzkrieg{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kukri{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[L&#039;escampette{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lead Pipe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medi Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mine Layer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Minigun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nail Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overhealer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pistol{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Poacher&#039;s Pride{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[R.P.G.{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rejuvenator{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rocket Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[SMG{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sandvich{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sapper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scattergun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sentry Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shock Therapy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shovel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Six Shooter{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper Rifle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sten Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Stickybomb Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Super Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Syringe Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teleporters{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tommy Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilizer Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Twin Barrel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Umbrella{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Whiplash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wrench{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Überspritze{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Patches&lt;br /&gt;
| fr = Patchs&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
* [[1.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.3.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.4.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.6{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.7{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.9.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 2){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 3){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 4){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Death &amp;amp; Taxes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Down{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fight or Flight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Layout templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Code&amp;diff=8832</id>
		<title>Template:Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Code&amp;diff=8832"/>
		<updated>2025-08-18T01:37:05Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: fixing some massive fuckups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-family:monospace; {{#switch:{{{p|{{{preset|}}}}}}&lt;br /&gt;
&lt;br /&gt;
	|#default = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
&lt;br /&gt;
	|1 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
	|2 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1);&lt;br /&gt;
&lt;br /&gt;
	|3 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
	|4 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|5 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
	|6 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|7 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
	|8 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1);&lt;br /&gt;
&lt;br /&gt;
	|9 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
	|10 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|11 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
	|12 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|1010 = padding:2px 4px; border-radius:3px; color:#00ff00; background:#000000;&lt;br /&gt;
	|1011 = padding:2px 4px; border-radius:0px; color:#00ff00; background:#000000;&lt;br /&gt;
&lt;br /&gt;
}} {{#if:{{{select|}}}|user-select:{{{select}}};}} {{{style|}}}&amp;quot;&amp;gt;{{#if:{{{highlight|}}}|{{#tag:syntaxhighlight|{{{1}}}|lang={{{highlight}}}|inline=1}}|{{{1}}}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
Just go to Valve Dev Community for their documentation, only difference is formatting (styling) and presets which are listed below. Link: [https://developer.valvesoftware.com/wiki/Template:Code VDC Code Documentation]&lt;br /&gt;
&lt;br /&gt;
== Presets ==&lt;br /&gt;
Feel free to add more!&lt;br /&gt;
&lt;br /&gt;
{{code|Default - Pale}}&lt;br /&gt;
&lt;br /&gt;
=== Rounded ===&lt;br /&gt;
{{code|preset=1|Preset 1 - Pale}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=2|Preset 2 - Brown}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=3|Preset 3 - Pale (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=4|Preset 4 - Brown (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=5|Preset 5 - Pale (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=6|Preset 6 - Brown (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
=== Squared ===&lt;br /&gt;
{{code|preset=7|Preset 7 - Pale}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=8|Preset 8 - Brown}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=9|Preset 9 - Pale (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=10|Preset 10 - Brown (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=11|Preset 11 - Pale (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=12|Preset 12 - Brown (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{{code|preset=1010|Preset 1010 - Hacker Green (Rounded)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=1011|Preset 1011 - Hacker Green (Squared)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Layout templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Codeblock&amp;diff=8831</id>
		<title>Template:Codeblock</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Codeblock&amp;diff=8831"/>
		<updated>2025-08-18T01:35:35Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;max-width:{{{width|unset}}}; overflow:hidden;background-color:{{#switch:{{{style|}}}|1=rgba(241, 233, 203, 1)|rgba(241, 233, 203, 1)}};{{#switch:{{{style|}}}|1=border:1px solid rgba(48,48,48,1);|}}border-radius:4px; font-family:monospace,monospace; color: black; line-height:1.52rem&amp;lt;!--lines--&amp;gt;; text-indent:0; white-space:pre-wrap; margin: {{{margin|.3em 0 .3em 0}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#if:{{{src|{{{lang|}}}}}}|&amp;lt;div style=&amp;quot;width=100%; display:flex;justify-content:space-between;background-color:rgba(88, 58, 49, 1);&lt;br /&gt;
border-bottom:1px solid rgba(164, 145, 126, 1); font-family:monospace,monospace; color: white; line-height:1.125rem&amp;lt;!--header--&amp;gt;; text-indent:0; white-space:pre-wrap; padding:.5em&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;{{{src|The source was not specified}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#if:{{{lang|}}}|&amp;lt;div&amp;gt;{{#switch:{{{lang}}}|plain=Plain text|html=HTML|css=CSS|scss=SCSS|less=LESS|js=JavaScript|json=JSON|php=PHP|c=C|csharp=C#|cpp=C++|pascal=Pascal|python=Python|java=Java|squirrel=Squirrel|lua=Lua|glua=gLua|fgd=Forge Game Data|{{{lang}}}}}&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div style=&amp;quot;scrollbar-color:#f1e9cb #583a31; position:relative;width:100%;display:flex;max-height:{{{height|unset}}};overflow:auto&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#if:{{{lines|}}}|&amp;lt;div style=&amp;quot;z-index:1;display:flex;position:sticky;left:0;height:100%;padding:.45em .5em;color: white;background-color:{{#switch:{{{style|}}}|1=rgb(88, 58, 49)|rgb(88, 58, 49);}};border-right:1px solid rgb(48,48,48)&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;ol start=&amp;quot;{{{start|1}}}&amp;quot; style=&amp;quot;text-align:right;pointer-events:none;white-space:nowrap;list-style-position:inside;margin-left:8px;margin-top:0;user-select:none;margin-right:-10px;text-indent:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{padright:|{{#expr:5 * {{{lines}}}}}|&amp;lt;li&amp;gt; }}{{#ifexpr:{{{lines}}} &amp;gt; 100&amp;lt;!--&lt;br /&gt;
                                --&amp;gt;|{{padright:|{{#expr:5 * ({{{lines}}} - 100)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}{{#ifexpr:{{{lines}}} &amp;gt; 200 |{{padright:|{{#expr:5 * ({{{lines}}} - 200)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}{{#ifexpr:{{{lines}}} &amp;gt; 300 |{{padright:|{{#expr:5 * ({{{lines}}} - 300)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}{{#ifexpr:{{{lines}}} &amp;gt; 400 |{{padright:|{{#expr:5 * ({{{lines}}} - 400)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;text-indent:0;line-height:1.6rem&amp;lt;!--code--&amp;gt;;white-space:{{#if:{{{softwrap|}}}|pre-wrap|pre}};height:100%;tab-size:4;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#if:{{{lightamount1|{{{lightstart1|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart1|1}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount1|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{lightamount2|{{{lightstart2|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart2|2}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount2|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{lightamount3|{{{lightstart3|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart3|3}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount3|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{lightamount4|{{{lightstart4|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart4|4}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount4|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;div style=&amp;quot;padding:.45em .5em;position:relative&amp;quot;&amp;gt;{{#if:{{{highlight|}}}|{{#tag:syntaxhighlight|{{{1|}}}|lang={{{highlight}}}|inline=1|style=&amp;quot;background-color:transparent;&amp;quot;}}|{{{1|}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Documentation ==&lt;br /&gt;
Just go to Valve Dev Community for their documentation, only difference is formatting (styling).&lt;br /&gt;
Link: [https://developer.valvesoftware.com/w/index.php?title=Template:CodeBlock VDC Code Documentation]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
=== With header ===&lt;br /&gt;
{{codeblock|&lt;br /&gt;
lang=txt (file type)|&lt;br /&gt;
src=tf2classic/scripts/items/items_game.txt (directory)|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;(code)&lt;br /&gt;
This is a test!&lt;br /&gt;
&amp;quot;Beep Boop!&amp;quot; - Soldier&lt;br /&gt;
&#039;&#039;no italics&#039;&#039; - - - &#039;&#039;&#039;no bold&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; tag makes formatting no format for code stuff! &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&#039;&#039;yes italics&#039;&#039; - - - &#039;&#039;&#039;yes bold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Codey code code&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Without header ===&lt;br /&gt;
{{codeblock|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;(code)&lt;br /&gt;
Hello, world!&lt;br /&gt;
I&#039;m headerless :(&lt;br /&gt;
&#039;&#039;&amp;quot;blah blah blah&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== With lines enabled + Locked Height/Width ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:It is not fully aligned and may break with lots of lines. Fast scrolling also breaks alignment but will refix.&lt;br /&gt;
{{codeblock|&lt;br /&gt;
lines=16| &lt;br /&gt;
height=250px| &amp;lt;!--cannot be percentage--&amp;gt;&lt;br /&gt;
width=25%|&lt;br /&gt;
lang=txt|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;A1&lt;br /&gt;
B2&lt;br /&gt;
C3&lt;br /&gt;
D4&lt;br /&gt;
Start of Long Line ----------------- End of Long Line&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also leave gaps&lt;br /&gt;
9&lt;br /&gt;
10&lt;br /&gt;
11&lt;br /&gt;
12&lt;br /&gt;
13&lt;br /&gt;
14&lt;br /&gt;
15&lt;br /&gt;
16&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Layout templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Codeblock&amp;diff=8830</id>
		<title>Template:Codeblock</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Codeblock&amp;diff=8830"/>
		<updated>2025-08-18T01:34:20Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See Also: [[Template:Code]]&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;div style=&amp;quot;max-width:{{{width|unset}}}; overflow:hidden;background-color:{{#switch:{{{style|}}}|1=rgba(241, 233, 203, 1)|rgba(241, 233, 203, 1)}};{{#switch:{{{style|}}}|1=border:1px solid rgba(48,48,48,1);|}}border-radius:4px; font-family:monospace,monospace; color: black; line-height:1.52rem&amp;lt;!--lines--&amp;gt;; text-indent:0; white-space:pre-wrap; margin: {{{margin|.3em 0 .3em 0}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;{{#if:{{{src|{{{lang|}}}}}}|&amp;lt;div style=&amp;quot;width=100%; display:flex;justify-content:space-between;background-color:rgba(88, 58, 49, 1);&lt;br /&gt;
border-bottom:1px solid rgba(164, 145, 126, 1); font-family:monospace,monospace; color: white; line-height:1.125rem&amp;lt;!--header--&amp;gt;; text-indent:0; white-space:pre-wrap; padding:.5em&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div&amp;gt;{{{src|The source was not specified}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;{{#if:{{{lang|}}}|&amp;lt;div&amp;gt;{{#switch:{{{lang}}}|plain=Plain text|html=HTML|css=CSS|scss=SCSS|less=LESS|js=JavaScript|json=JSON|php=PHP|c=C|csharp=C#|cpp=C++|pascal=Pascal|python=Python|java=Java|squirrel=Squirrel|lua=Lua|glua=gLua|fgd=Forge Game Data|{{{lang}}}}}&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;div style=&amp;quot;scrollbar-color:#f1e9cb #583a31; position:relative;width:100%;display:flex;max-height:{{{height|unset}}};overflow:auto&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;{{#if:{{{lines|}}}|&amp;lt;div style=&amp;quot;z-index:1;display:flex;position:sticky;left:0;height:100%;padding:.45em .5em;color: white;background-color:{{#switch:{{{style|}}}|1=rgb(88, 58, 49)|rgb(88, 58, 49);}};border-right:1px solid rgb(48,48,48)&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;ol start=&amp;quot;{{{start|1}}}&amp;quot; style=&amp;quot;text-align:right;pointer-events:none;white-space:nowrap;list-style-position:inside;margin-left:8px;margin-top:0;user-select:none;margin-right:-10px;text-indent:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;{{padright:|{{#expr:5 * {{{lines}}}}}|&amp;lt;li&amp;gt; }}{{#ifexpr:{{{lines}}} &amp;gt; 100&amp;lt;!--&lt;br /&gt;
                                --&amp;gt;|{{padright:|{{#expr:5 * ({{{lines}}} - 100)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}{{#ifexpr:{{{lines}}} &amp;gt; 200 |{{padright:|{{#expr:5 * ({{{lines}}} - 200)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}{{#ifexpr:{{{lines}}} &amp;gt; 300 |{{padright:|{{#expr:5 * ({{{lines}}} - 300)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}{{#ifexpr:{{{lines}}} &amp;gt; 400 |{{padright:|{{#expr:5 * ({{{lines}}} - 400)}}|&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;li&amp;gt; }}}}&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;text-indent:0;line-height:1.6rem&amp;lt;!--code--&amp;gt;;white-space:{{#if:{{{softwrap|}}}|pre-wrap|pre}};height:100%;tab-size:4;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;{{#if:{{{lightamount1|{{{lightstart1|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart1|1}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount1|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{lightamount2|{{{lightstart2|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart2|2}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount2|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{lightamount3|{{{lightstart3|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart3|3}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount3|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{lightamount4|{{{lightstart4|}}}}}}|&amp;lt;div style=&amp;quot;position:sticky;z-index:0&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;div style=&amp;quot;width:100%;background:rgba(255,128,0,0.1);margin-top:calc((1.6em * ({{{lightstart4|4}}} - 1)) + .45em);margin-bottom:.45em;height:calc(1.6em * {{{lightamount4|1}}});position:absolute;left:0;user-select:none;pointer-events:none&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
                            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                        --&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;div style=&amp;quot;padding:.45em .5em;position:relative&amp;quot;&amp;gt;{{#if:{{{highlight|}}}|{{#tag:syntaxhighlight|{{{1|}}}|lang={{{highlight}}}|inline=1|style=&amp;quot;background-color:transparent;&amp;quot;}}|{{{1|}}}}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
                    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
                --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
Just go to Valve Dev Community for their documentation, only difference is formatting (styling).&lt;br /&gt;
Link: [https://developer.valvesoftware.com/w/index.php?title=Template:CodeBlock VDC Code Documentation]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
=== With header ===&lt;br /&gt;
{{codeblock|&lt;br /&gt;
lang=txt (file type)|&lt;br /&gt;
src=tf2classic/scripts/items/items_game.txt (directory)|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;(code)&lt;br /&gt;
This is a test!&lt;br /&gt;
&amp;quot;Beep Boop!&amp;quot; - Soldier&lt;br /&gt;
&#039;&#039;no italics&#039;&#039; - - - &#039;&#039;&#039;no bold&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; tag makes formatting no format for code stuff! &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&#039;&#039;yes italics&#039;&#039; - - - &#039;&#039;&#039;yes bold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Codey code code&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Without header ===&lt;br /&gt;
{{codeblock|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;(code)&lt;br /&gt;
Hello, world!&lt;br /&gt;
I&#039;m headerless :(&lt;br /&gt;
&#039;&#039;&amp;quot;blah blah blah&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== With lines enabled + Locked Height/Width ===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:It is not fully aligned and may break with lots of lines. Fast scrolling also breaks alignment but will refix.&lt;br /&gt;
{{codeblock|&lt;br /&gt;
lines=16| &lt;br /&gt;
height=250px| &amp;lt;!--cannot be percentage--&amp;gt;&lt;br /&gt;
width=25%|&lt;br /&gt;
lang=txt|&lt;br /&gt;
&amp;lt;nowiki&amp;gt;A1&lt;br /&gt;
B2&lt;br /&gt;
C3&lt;br /&gt;
D4&lt;br /&gt;
Start of Long Line ----------------- End of Long Line&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also leave gaps&lt;br /&gt;
9&lt;br /&gt;
10&lt;br /&gt;
11&lt;br /&gt;
12&lt;br /&gt;
13&lt;br /&gt;
14&lt;br /&gt;
15&lt;br /&gt;
16&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Layout templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Code&amp;diff=8829</id>
		<title>Template:Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Code&amp;diff=8829"/>
		<updated>2025-08-18T01:33:44Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: dammit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See Also: [[Template:Codeblock]]&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;span style=&amp;quot;font-family:monospace; {{#switch:{{{p|{{{preset|}}}}}}&lt;br /&gt;
&lt;br /&gt;
	|#default = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
&lt;br /&gt;
	|1 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
	|2 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1);&lt;br /&gt;
&lt;br /&gt;
	|3 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
	|4 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|5 = padding:2px 4px; border-radius:3px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
	|6 = padding:2px 4px; border-radius:3px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|7 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1);&lt;br /&gt;
	|8 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1);&lt;br /&gt;
&lt;br /&gt;
	|9 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
	|10 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(0 0 0 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|11 = padding:2px 4px; border-radius:0px; color:black; background:rgba(241, 233, 203, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
	|12 = padding:2px 4px; border-radius:0px; color:white; background:rgba(88, 58, 49, 1); border:2px solid rgb(255 255 255 / 25%);&lt;br /&gt;
&lt;br /&gt;
	|1010 = padding:2px 4px; border-radius:3px; color:#00ff00; background:#000000;&lt;br /&gt;
	|1011 = padding:2px 4px; border-radius:0px; color:#00ff00; background:#000000;&lt;br /&gt;
&lt;br /&gt;
}} {{#if:{{{select|}}}|user-select:{{{select}}};}} {{{style|}}}&amp;quot;&amp;gt;{{#if:{{{highlight|}}}|{{#tag:syntaxhighlight|{{{1}}}|lang={{{highlight}}}|inline=1}}|{{{1}}}}}&amp;lt;/span&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
Just go to Valve Dev Community for their documentation, only difference is formatting (styling) and presets which are listed below. Link: [https://developer.valvesoftware.com/wiki/Template:Code VDC Code Documentation]&lt;br /&gt;
&lt;br /&gt;
== Presets ==&lt;br /&gt;
Feel free to add more!&lt;br /&gt;
&lt;br /&gt;
{{code|Default - Pale}}&lt;br /&gt;
&lt;br /&gt;
=== Rounded ===&lt;br /&gt;
{{code|preset=1|Preset 1 - Pale}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=2|Preset 2 - Brown}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=3|Preset 3 - Pale (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=4|Preset 4 - Brown (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=5|Preset 5 - Pale (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=6|Preset 6 - Brown (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
=== Squared ===&lt;br /&gt;
{{code|preset=7|Preset 7 - Pale}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=8|Preset 8 - Brown}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=9|Preset 9 - Pale (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=10|Preset 10 - Brown (Dark Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=11|Preset 11 - Pale (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=12|Preset 12 - Brown (Light Outlined)}}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{{code|preset=1010|Preset 1010 - Hacker Green (Rounded)}}&lt;br /&gt;
&lt;br /&gt;
{{code|preset=1011|Preset 1011 - Hacker Green (Squared)}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Layout templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Pro&amp;diff=8788</id>
		<title>Template:Pro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Pro&amp;diff=8788"/>
		<updated>2025-08-11T03:55:21Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pictogram pro2.png|15px]]&amp;amp;nbsp;{{{1|}}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Con&amp;diff=8787</id>
		<title>Template:Con</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Con&amp;diff=8787"/>
		<updated>2025-08-11T03:55:07Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pictogram con.png|15px]]&amp;amp;nbsp;{{{1|}}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Info&amp;diff=8786</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Info&amp;diff=8786"/>
		<updated>2025-08-11T03:54:51Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pictogram info.png|15px]]&amp;amp;nbsp;{{{1|}}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Hidden&amp;diff=8785</id>
		<title>Template:Hidden</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Hidden&amp;diff=8785"/>
		<updated>2025-08-11T03:54:38Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pictogram hidden.png|15px]]&amp;amp;nbsp;{{{1|}}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bleed&amp;diff=8761</id>
		<title>Bleed</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bleed&amp;diff=8761"/>
		<updated>2025-08-04T18:39:17Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Scout&#039;&#039;&#039; in Meet the Sandvich|Oh  God... OH MY GOD OH MY GOD OH MY GOD! My blood! He- HE PUNCHED OUT ALL MY BLOOD!}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bleed&#039;&#039;&#039; or &#039;&#039;&#039;Bleeding&#039;&#039;&#039; is a damage-over-time (DOT) effect that is caused by certain weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick (8 damage per second) until the effect ends, is cured, or the victim dies. It is similar to [[afterburn]] except it cannot be cured with water or a [[compression blast]]. The methods for curing bleed are otherwise the same as afterburn, those being health packs, being healed by a medic, cloaking to reduce the duration of the effect, or simply waiting until it stops.&lt;br /&gt;
&lt;br /&gt;
[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]]&lt;br /&gt;
&lt;br /&gt;
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will emit blood particle effects and flinch constantly.&lt;br /&gt;
&lt;br /&gt;
Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However, unlike afterburn, the bleed does stack if a player is struck by multiple bleed damage sources. &lt;br /&gt;
&lt;br /&gt;
Although bleed cannot deal [[Critical hits|critical]] damage, it can do mini-crit damage if the target is under a mini-crit debuff such as marked-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].&lt;br /&gt;
&lt;br /&gt;
== Bleed-inducing weapons ==&lt;br /&gt;
The following weapons induce bleed on another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fishwhacker]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|120px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| The Fishwhacker causes 2 seconds of bleed on hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Critical_hits&amp;diff=8760</id>
		<title>Critical hits</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Critical_hits&amp;diff=8760"/>
		<updated>2025-08-04T18:38:57Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Critical hits&#039;&#039;&#039;, often shortened to &#039;&#039;&#039;crits&#039;&#039;&#039; or full crits, is a mechanic that grants a damage multiplier randomly or under certain conditions, such as the [[Kritzkrieg]]&#039;s [[ÜberCharge]]. When an attack is a critical hit, it glows and crackles with a team-coloured glow, accompanied by a special sound effect as well as the text &amp;quot;CRITICAL HIT!!!&amp;quot; in green or &amp;quot;MINI-CRIT!&amp;quot; in yellow for critical hits and mini-crits respectively is displayed above the target&#039;s head. Melee attacks do not glow on random crits, but still display the critical hit text, and even play a different animation. [[Buildings]] are immune to any critical damage, so don&#039;t bother using a [[Kritzkrieg]] to take out a Building.&lt;br /&gt;
&lt;br /&gt;
Certain non-damaging items can be affected by critical hits as well. A crit-boosted [[Sandvich]] triples the health granted when eaten, increasing it to 360 and allowing for overheal. Thrown critical Sandviches heal as much as a full health pack instead of a medium health pack. Mini-crit boosted Mediguns have a 35% increased healing and ÜberCharge rate.&lt;br /&gt;
&lt;br /&gt;
Critical hits multiply all weapons&#039; damage by three. For example, the [[Cyclops]]&#039; bombs do 100 damage on a direct hit, while a critical pipe deals 300 damage instead. Furthermore, critical hits ignore damage ramp-up and fall-off. With maximum fall-off, the [[Hunting Revolver]] only deals 21 damage, but a critical hit ignores this while also tripling its damage, dealing 120 damage at any range. The only falloff that crits are affected by is splash falloff, such as the explosions of the [[R.P.G.]], [[Anti-Aircraft Cannon]] or [[Mine Layer]].&lt;br /&gt;
&lt;br /&gt;
== Random Critical Hits ==&lt;br /&gt;
Random critical hits is a mechanic where many [[Melee]] weapons in TF2C have a chance to randomly deal critical damage, a chance which scales based on the amount of damage and healing done recently from 12-60%. Due to this, [[Snipers]] and [[Demomen]] have the highest random crit chance due to their high damage output, alongside [[Medic]]s due to their healing abilities. The [[Admiralty Anchor]], [[Harvester]], [[Shock Therapy]], [[Chekhov&#039;s Punch]] and the [[Knife]] all cannot randomly crit.&lt;br /&gt;
&lt;br /&gt;
Random crits for non-melee weapons are disabled on official [[Vault F4]] servers and are disabled by default. Toggle it server-side using the console commands &amp;lt;code&amp;gt;tf_weapon_criticals 1&amp;lt;/code&amp;gt; for non-melee weapons and &amp;lt;code&amp;gt;tf_weapon_criticals_melee 1&amp;lt;/code&amp;gt; for melee weapons.&lt;br /&gt;
&lt;br /&gt;
== Mini-crits ==&lt;br /&gt;
Mini-crits can be thought of as less powerful critical hits. Instead of tripling a weapon&#039;s damage, they only increase it by 35%. They also ignore damage fall-off, but unlike critical hits, they factor in damage ramp-up. Full critical hits override mini crits. For instance, if you are mini-crit boosted by the [[Umbrella]] and have a crit stored from the [[Chekhov&#039;s Punch]], the mini-crit will be ignored and the damage will function as a critical hit. Because both 135% damage mini-crits and 300% damage crits are both fall under the term &amp;quot;crits&amp;quot;, 300% damage critical hits are often referred to as &amp;quot;full crits&amp;quot; to distinguish them from mini-crits. &lt;br /&gt;
&lt;br /&gt;
== Crit Boost ==&lt;br /&gt;
A crit boost is a status effect that grants guaranteed critical hits for a certain duration of time, or a certain amount of shots. A crit boost is indicated by the weapon glowing in the team&#039;s respective color, with sparks of electricity surging from it. &lt;br /&gt;
&lt;br /&gt;
There is also a mini-crit boost, but unlike its counterpart, a mini-crit boosted weapon does not emit electrical particle effects or a constant sound effect. The weapon does change color slightly, yellow for RED and turquoise for BLU. &lt;br /&gt;
&lt;br /&gt;
Crit boosts are granted in the following ways:&lt;br /&gt;
*Being [[ÜberCharge|ÜberCharged]] by the [[Kritzkrieg]] grants guaranteed critical hits to all of the recipient&#039;s weapons for 8 seconds.&lt;br /&gt;
*During Humiliation at the end of a round, the winning team is crit boosted until the round ends.&lt;br /&gt;
*The first kill in [[Arena]] grants critical hits to the killer.&lt;br /&gt;
*The [[Harvester]] can gain a critical boost when the HEAT meter is filled. This lasts until it is used to attack an enemy player.&lt;br /&gt;
*The [[Chekhov&#039;s Punch]] can gain a critical hit boost when hitting an enemy with a melee attack with the Chekhov&#039;s. This stores up to 3 critical hits which can be used on the Heavy&#039;s other weapons. The Chekhov&#039;s Punch themselves can only crit when at full capacity.&lt;br /&gt;
*The [[Civilian]]&#039;s [[Umbrella]] can grant an eight second mini-crit boost to a teammate.&lt;br /&gt;
*Killing the civilian in [[VIP]] mode grants a crit boost to the killer.&lt;br /&gt;
*If {{code|sv_cheats}} is set to {{code|sv_cheats 1}}, the console commands {{code|addcond 11}}, {{code|addcond 33}}, {{code|addcond 34}}, {{code|addcond 35}}, {{code|addcond 37}}, {{code|addcond 38}}, {{code|addcond 39}}, {{code|addcond 40}}, {{code|addcond 56}}, {{code|addcond 105}} and {{code|addcond 114}} all grant a crit boost.&lt;br /&gt;
&lt;br /&gt;
== Situational Critical Hits ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Weapons that can deal situational crits or mini-crits:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Brick]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Brick.png|100px]]&lt;br /&gt;
| Scout&lt;br /&gt;
| The Brick deals mini-crit damage when hitting an opponent from a long enough range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flame Thrower]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flame Thrower.png|100px]]&lt;br /&gt;
| Pyro&lt;br /&gt;
| Any non-critical [[airblast]]ed projectiles will deal mini-crit damage to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flare_Gun.png|100px]]&lt;br /&gt;
| Pyro&lt;br /&gt;
| Flares always crit on [[afterburn|burning targets]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harvester]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Harvester.png|100px]]&lt;br /&gt;
| Pyro&lt;br /&gt;
| Deals a guaranteed critical hit after building up the HEAT meter.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Anti-Aircraft Cannon]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Anti-Aircraft_Cannon.png|100px]]&lt;br /&gt;
| Heavy&lt;br /&gt;
| The Anti-Aircraft Cannon mini-crits airborne targets.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chekhov&#039;s Punch]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Chekhov&#039;s_Punch.png|100px]]&lt;br /&gt;
| Heavy&lt;br /&gt;
| Each melee hit stores one critical hit, which can be used on Heavy&#039;s other weapons. When 3 critical hits are stored, the Heavy will deal critical hits with his melee.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shock Therapy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Shock Therapy.png|100px]]&lt;br /&gt;
| Medic&lt;br /&gt;
| The Shock Therapy deals mini-crits to wet players.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sniper Rifle]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Sniper_Rifle.png|100px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| All Sniper primaries do critical damage on headshot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huntsman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Huntsman.png|100px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| All Sniper primaries do critical damage on headshot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hunting Revolver]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Hunting_Revolver.png|100px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| All Sniper primaries do critical damage on headshot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Knife]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Knife.png|100px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| The Knife does guaranteed critical damage on a backstab.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Weapons that allow for other players or weapons to deal critical hits or mini-crits:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Admiralty Anchor]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Admiralty Anchor.png|100px]]&lt;br /&gt;
| Soldier&lt;br /&gt;
| Any projectiles that hit the Soldier with the Admiralty Anchor equipped will deal critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kritzkrieg]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kritzkrieg.png|100px]]&lt;br /&gt;
| Medic&lt;br /&gt;
| The Kritzkrieg as stated earlier can crit-boost any class for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chekhov&#039;s Punch]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Chekhov&#039;s_Punch.png|100px]]&lt;br /&gt;
| Heavy&lt;br /&gt;
| All melee damage done to the Heavy with the Chekhov&#039;s Punch equipped will deal critical damage.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tranquilizer Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer_Gun.png|100px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| When a player is hit with the Tranquilizer Gun, all melee damage taken will be critical.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
{{Achievement|achievement_killstreak_while_vip_boosted}}&lt;br /&gt;
{{Achievement|achievement_vip_teammate_killstreak_damage_boost}}&lt;br /&gt;
{{Achievement|achievement_vip_kill_crit_killstreak}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill_as_teammate}}&lt;br /&gt;
{{Achievement|achievement_headshot_kill_midflight}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.0}}&lt;br /&gt;
* Added tf_weapon_criticals&lt;br /&gt;
* Added tf_weapon_criticals_melee&lt;br /&gt;
{{Update|1.6.6}}&lt;br /&gt;
* Fixed tf_weapon_criticals being at 0 giving constant crits&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Reduced crit chance to match live TF2&lt;br /&gt;
* Fixed a bug with &#039;tf_weapon_criticals&#039;&lt;br /&gt;
* Fixed &#039;tf_weapon_criticals&#039; acting inverted&lt;br /&gt;
* Fixed crit detection&lt;br /&gt;
{{Update|2.0.0 (BETA)}}&lt;br /&gt;
* Added Crit Powerup&lt;br /&gt;
* Fixed a bug with crit multiplier&lt;br /&gt;
* Made melee weapons use ACT_VM_SWINGHARD when they&#039;re about to crit&lt;br /&gt;
{{Update|2.0.0 (BETA 2)}}&lt;br /&gt;
* Fixed various issues with crit particles&lt;br /&gt;
{{Update|2.0.0 (BETA 3)}}&lt;br /&gt;
* Fixed client crashing if player disconnects while crit boosted&lt;br /&gt;
* Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Reworked the Fishwhacker: Crits on bleeding enemies.&lt;br /&gt;
* Fixed a bug preventing the attacker from hearing crit sound on headshot.&lt;br /&gt;
* Fixed disguised Critboost for the local player&lt;br /&gt;
* Disabled capture crits in CTF (0 by default, 10 before the update)&lt;br /&gt;
* Added team colored critical explosion particles.&lt;br /&gt;
* Ported crit-pumpkin, pumpkin bombs and Halloween pickups.&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Reworked the Shock Therapy: Removed guaranteed crits against wet enemies&lt;br /&gt;
* Reworked the Tranquilizer Gun: Tranquilized enemies now take full crits from Knives&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Hunting Revolver: Now has damage falloff (Does not apply to crits)&lt;br /&gt;
* Reworked the Tranquilizer Gun: Tranquilized enemies now take crits from any melee attack, effect duration is no longer affected by falloff if the weapon fires a crit or minicrit&lt;br /&gt;
* Support score is now more consistently awarded for minicrit or crit boosting teammates&lt;br /&gt;
* Bonus score is now awarded for deflecting crit projectiles, defusing crit Dynamite Packs, destroying crit stickies&lt;br /&gt;
* Added the following visual item schema tags: trail_effect, trail_effect_crit, explosion_effect, explosion_effect_crit (Azzy, Trotim)&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Crit boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Extra damage dealt from headshots no longer contributes to the random crit chance bucket&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Updated the Harvester:&lt;br /&gt;
Afterburn tick heals while active no longer apply while crit is ready&lt;br /&gt;
&lt;br /&gt;
Crit now instantly heals for 195HP upon hit&lt;br /&gt;
&lt;br /&gt;
A sound cue audible to all players now plays when crit is ready&lt;br /&gt;
&lt;br /&gt;
Wearable now has critglows when crit is ready and weapon is holstered&lt;br /&gt;
* Updated the Minigun:&lt;br /&gt;
Each stored Chekhov&#039;s Punch crit now takes 1.5s of firing to deplete (from 0.75s)&lt;br /&gt;
* Updated the Sandvich:&lt;br /&gt;
Can now be critboosted&lt;br /&gt;
&lt;br /&gt;
Consumes one Chekhov&#039;s Punch stored crit when thrown or eaten&lt;br /&gt;
&lt;br /&gt;
Critical Sandviches heal 3 times the amount of health of a non-critical Sandvich when eaten, allowing for overheal&lt;br /&gt;
&lt;br /&gt;
Thrown critical Sandviches heal as much as a full health pack&lt;br /&gt;
* Updated Chekhov&#039;s Punch:&lt;br /&gt;
The chain wearable now critglows in both first person and third person&lt;br /&gt;
* Updated the Fishwhacker:&lt;br /&gt;
Removed no random critical hits penalty&lt;br /&gt;
* [[Invis Watch|Cloaked]] [[Spy|Spies]] now correctly take 20% less damage even from crits&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Updated the Sandvich:&lt;br /&gt;
Fixed crit particles not showing on the throwable&lt;br /&gt;
* Updated Chekhov&#039;s Punch:&lt;br /&gt;
Sounds for gaining or losing crits are now audible to all players&lt;br /&gt;
&lt;br /&gt;
Crit glows are now only visible on the weapon&#039;s own model if crits are full&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Updated the Brick:&lt;br /&gt;
Now deals Mini-Crits to enemies after 0.6 seconds of being airborne&lt;br /&gt;
{{Update|2.2.3}}&lt;br /&gt;
* Updated the Admiralty Anchor:&lt;br /&gt;
Updated sound effects for drawing, swinging and crit swinging&lt;br /&gt;
* Fixed a bug that caused a looping crit sound when killed while crit boosted&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* &#039;&#039;Team Fortress 2 Classic&#039;&#039; introduced two distinct glowing effects behind a kill icon: a yellow effect when the weapon used mini-crits on kill, and a purple effect when dealing melee kill on a tranquilized enemy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Fire&amp;diff=8759</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Fire&amp;diff=8759"/>
		<updated>2025-08-04T18:38:37Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Burning Spy.png|thumb|alt=Spy on Fire|A Burning Spy.|400px]]&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; or &#039;&#039;&#039;Flames&#039;&#039;&#039; refers to the special particles produced by the [[Pyro]]&#039;s primary weapons. When these particles connect to an enemy player, a damage-over-time [[Status effect|effect]] (sometimes called a DOT) called afterburn is applied. Fire has its own damage type, and some other weapons that aren&#039;t Pyro primary weapons also have fire-like properties.&lt;br /&gt;
&lt;br /&gt;
== Flame mechanics ==&lt;br /&gt;
When the fire button is pressed with the [[Flame Thrower]], a stream of invisible particles launches out at a speed that depends on the attacking Pyro&#039;s own speed at the time of launch. These invisible particles differ from the visual fire that can be seen in-game. When one of these fire particles makes direct contact with an enemy player&#039;s hitbox, they take damage and have a visual indication of being on fire. Unlike other projectiles, fire does not stop when colliding with the environment and instead keeps moving until the flame particles have reached their maximum lifespan.&lt;br /&gt;
&lt;br /&gt;
The momentum of fire particles, as stated earlier, depends on the Pyro&#039;s own momentum. When a player is moving, the player&#039;s momentum is factored in, meaning a Pyro walking forward while firing these particles will increase their speed, thus extending their range. Moving backwards does the same in the opposite direction, reducing the fire particle speed.&lt;br /&gt;
&lt;br /&gt;
== Afterburn ==&lt;br /&gt;
Afterburn is a DOT effect that can be inflicted with the stock Flame Thrower and the [[Flare Gun]]. When an afterburn-causing attack lands, the target is set aflame with a visual indicator. Upon being set aflame, the lit character in question will yell that they are on fire, alerting nearby [[Medic]]s and teammates. Setting an opponent on fire disorients targets on fire as flame effects appear on the edge of their screen and shake their screen with each tick of the afterburn. This is especially frustrating for enemy [[Sniper]]s as the scoped view while on fire will move every time the Sniper takes burning damage, making it much harder to aim. When a burning player calls for Medic, their Medic speech balloon will be on fire, notifying friendly Medics that a teammate is on fire and in danger of dying to afterburn. Pyros are immune to afterburn and only take 1 tick of fire damage before they are automatically extinguished.&lt;br /&gt;
&lt;br /&gt;
Afterburn is a particularly effective [[Basic Pyro Strategy|Spy Checking]] tool, as invisibility or disguises are not immune to afterburn. A Pyro wishing to spy-check an area can spray flames in all directions, and any Spies will be lit. Burning players give off additional effects, showing a player&#039;s true allegiance. This is useful to distinguish friendly Spies who are on fire from enemy Spies.&lt;br /&gt;
&lt;br /&gt;
Afterburn can be extinguished in a variety of ways. The Pyro&#039;s own [[Airblast|airblast]] can extinguish teammates, as can health packs that instantly extinguish afterburn, water on certain maps (e.g. [[2Fort]] sewers), and any source of healing that can out-heal the damage afterburn does. Any source of healing can heal a burning teammate, such as the [[Medi Gun|medibeam]] or a [[Dispenser]], giving them the health to tank the afterburn damage and survive. It is also possible that if the enemy Pyro is wielding the [[Harvester]], killing the Harvester-wielding Pyro will extinguish all enemy players, no matter where the afterburn originated from.&lt;br /&gt;
&lt;br /&gt;
Afterburn takes effect upon taking damage from a weapon that causes it. Afterburn does 3 damage per tick, or 6 damage per second. The duration of the afterburn from Flame Throwers always stays the same, no matter how many fire particles make contact, lasting around 10 seconds. The same is true for the Flare Gun. This means the total afterburn damage is 60 damage unless the burning player manages to extinguish themselves.&lt;br /&gt;
&lt;br /&gt;
Afterburn does not [[Critical Hit|crit]], however, it can mini-crit if the Afterburn-causing damage is mini-crit boosted or the target is marked for death. &lt;br /&gt;
&lt;br /&gt;
Note that Pyros are immune to Afterburn. Afterburn will tick once, and then the afterburn will automatically be extinguished.&lt;br /&gt;
&lt;br /&gt;
The [[Harvester]] regenerates the Pyro wielding its health, approximately 5 per tick or 10 health per second while held out. This also charges the HEAT meter on the Harvester; when fully charged, the Harvester gets 1 guaranteed critical hit. This critical hit is only used up when hitting an enemy player, even if the swing has been missed.&lt;br /&gt;
&lt;br /&gt;
=== Weapons that can inflict Afterburn ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main: [[Weapons]]&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flame Thrower]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flame_Thrower.png|75px]]&lt;br /&gt;
| Pyro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flare_Gun.png|75px]]&lt;br /&gt;
| Pyro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huntsman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Huntsman.png|75px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| Huntsman arrows only cause afterburn if they are lit, either by a friendly Pyro or with certain map elements (e.g. the torches on [[DeGroot Keep]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Related weapons ===&lt;br /&gt;
The following weapons have interactions based on afterburn or fire damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harvester]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Harvester.png|75px]]&lt;br /&gt;
| Pyro&lt;br /&gt;
| Harvester &amp;quot;harvests&amp;quot; afterburn off both living and dead players, regenerating the Harvester wielding Pyro&#039;s health and building the HEAT meter. Harvester Pyros that are killed extinguish the entire opposing team.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flare_Gun.png|75px]]&lt;br /&gt;
| Pyro&lt;br /&gt;
| The Flare Gun does critical damage to any burning target, no matter the distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huntsman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Huntsman.png|75px]]&lt;br /&gt;
| Sniper&lt;br /&gt;
| Huntsman arrows cause afterburn if they are lit, either by a friendly Pyro or with certain map elements (e.g. the torches on [[DeGroot Keep]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Invis Watch]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Invis_Watch.png|75px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| Cloaking while on fire will half the duration of afterburn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&#039;&#039;This will primarily focus on afterburn startegy. For strategy with the Flame Throwers, see the [[Pyro]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Afterburn can be used during hit-and-run maneuvers to great effect, allowing players to avoid direct confrontation while dealing considerable damage over time. This is even easier due to the fact any spray of flames inflicts full afterburn, no natter the time being sprayed with flames.&lt;br /&gt;
**Hit and run strategies can be done even easier with the [[Twin Barrel]]. This means a Pyro can Twin Barrel jump in, set enemies on fire, and jump away.&lt;br /&gt;
&lt;br /&gt;
*As said earlier, it proves to be a useful tool for seeking out cloaked or disguised [[Spy|Spies]], who will burn and will remain obvious whether cloaked and even while disguised.&lt;br /&gt;
&lt;br /&gt;
*Afterburn caused by ranged weapons such as the Flare Gun or lit Huntsman arrows can be used to make life impossible for enemy Snipers as the flinching from burning makes aiming significantly harder.&lt;br /&gt;
&lt;br /&gt;
*Afterburn allows Harvester-wielding Pyros to heal back health as well as charge the HEAT meter. This makes a hit-and-run startegy even more effective, as this allows Pyros to light enemies on fire, and run while healing back whatever damage they took. This can be done with the Twin Barrel as well. &lt;br /&gt;
**Flares also charge up the Harvester, allowing across-the-map flare shots to allow a Pyro to heal while staying safe from harm.&lt;br /&gt;
&lt;br /&gt;
*Flares deal critical damage to burning targets. This can be used at long range to kill enemy [[Sniper]]s, but this can also be used at close range in combination with a Flame Thrower for burst damage. Its best to use the Flame Thrower as it is easier to light people at close, then use the Flare Gun to finish them off. &lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_fire_axe_death_afterburn}}&lt;br /&gt;
{{Achievement|achievement_flare_crit_teamwork}}&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s)&lt;br /&gt;
** This allows for Flaregun{{sic}} combos in certain situations&lt;br /&gt;
* Damage over time conditions ([[bleed]], afterburn) no longer apply on the very same tick as damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=8758</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=8758"/>
		<updated>2025-08-04T18:38:17Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|The Civilian Granting &#039;&#039;&#039;Haste&#039;&#039;&#039; to a teammate|Full steam ahead!}}&lt;br /&gt;
&lt;br /&gt;
[[File:HasteBoosted player.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haste&#039;&#039;&#039; or &#039;&#039;&#039;haste boost&#039;&#039;&#039; is a beneficial effect that is granted by the [[Civilian]] wielding the [[Derby Cane]]. Players with a haste boost have faster movement speed, firing speed, reload speed, weapon switch speed, [[Minigun]] and [[Anti-Aircraft Cannon]] rev-up speed, [[Coilgun]] charge speed, [[buildings]]&#039; redeploy and build speed, [[Medigun]] and [[Kritzkrieg]] heal speed, [[Shock Therapy]] charge speed and [[Sniper Rifle]] and huntsman charge speed. Haste does &#039;&#039;not&#039;&#039; increase projectile speed, [[Harvester|HEAT meter]] build rate, [[Stickybomb Launcher|Stickybomb]] and [[Mine Layer|Mine]] priming speed, the [[Dynamite Pack]]&#039;s fuse, any [[Engineer]] devices, Ubercharge build speed, [[Invis Watch|cloak]] recharge rate, and other Civilians&#039; boost recharge rate.&lt;br /&gt;
&lt;br /&gt;
[[File:HasteIcon.png|400px|thumb|The Haste icon that appears above your health icon while boosted]]&lt;br /&gt;
&lt;br /&gt;
When a player is hastened, a team coloured symbol of two derby canes crossing over the haste chevrons will appear on their HUD and motion lines will appear around the screen, and to other players the class will gain a team-coloured aura and emit upwards-chevron particle effects and speed lines while moving. Voicelines will also be sped and pitched up.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Boosted speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 505&lt;br /&gt;
| 26.3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 322&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 154&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 365&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 425&lt;br /&gt;
| 32.8%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sniper]] (scoped)&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 112&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 432&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|}&lt;br /&gt;
*[[L&#039;Escampette]] does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
== Weapons that grant Haste ==&lt;br /&gt;
The following weapons grant haste to another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Derby Cane.png|120px]]&lt;br /&gt;
| Civilian&lt;br /&gt;
| The Derby Cane grants 8 seconds of Haste on alt-fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Currently the only weapon to grant haste is the [[Derby Cane]], used by the [[Civilian]]. Use the speed boost to its maximum effect by using it on Heavies or Soldiers, as their low speed will be very nicely boosted.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the [[Derby Cane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Status_effects&amp;diff=8757</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Status_effects&amp;diff=8757"/>
		<updated>2025-08-04T18:38:06Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Status effects are temporary conditions or modifiers applied to the player that can alter your attacks, movement, health, etc. These effects can be beneficial (buffs) or detrimental (debuffs), and are triggered by certain weapons. They often have visual indicators, sound effects, and gameplay consequences. The [[Spy]]&#039;s [[Invis Watch]] reduces the duration of negative effects. {{code|addcond}} commands can only be used if {{code|sv_cheats}} is set to 1. &lt;br /&gt;
&lt;br /&gt;
== Crit Boost ==&lt;br /&gt;
&#039;&#039;Main article: [[Critical hits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players&#039; weapons will glow and crackle with team-colored energy. &lt;br /&gt;
&lt;br /&gt;
Entering {{code|addcond 11}}, {{code|addcond 33}}, {{code|addcond 34}}, {{code|addcond 35}}, {{code|addcond 37}}, {{code|addcond 38}}, {{code|addcond 39}}, {{code|addcond 40}}, {{code|addcond 56}}, {{code|addcond 105}} and {{code|addcond 114}} into the console grants a crit boost.&lt;br /&gt;
&lt;br /&gt;
The following weapons grant Crit Boost to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kritzkrieg]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kritzkrieg.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Kritzkrieg&#039;s Übercharge grants 8 seconds of guaranteed crits.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harvester]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Harvester.png|100px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| The Harvester grants a guaranteed melee crit once it&#039;s HEAT meter is filled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chekhov&#039;s Punch]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Chekhov&#039;s Punch.png|120px]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
| The Chekhov&#039;s Punch grants one guaranteed crit to all weapons on a successful hit, storing up to three. The Chekhov&#039;s Punch can only crit with three stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are also given a crit boost for killing the [[Civilian]] in [[VIP]] mode, being on the winning team during humiliation and for getting the first kill in [[Arena]] mode.&lt;br /&gt;
&lt;br /&gt;
== Mini-crit Boost ==&lt;br /&gt;
&#039;&#039;Main article: [[Critical hits#Mini crits|Mini crits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players&#039; weapons will glow a dim yellow.&lt;br /&gt;
&lt;br /&gt;
Entering {{code|addcond 112}}, {{code|addcond 123}} into the console grants a Mini-crit boost.&lt;br /&gt;
&lt;br /&gt;
The following weapons grant Mini-crit Boost to another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Umbrella]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Umbrella.png|130px]]&lt;br /&gt;
| [[Civilian]]&lt;br /&gt;
| The Umbrella&#039;s boost grants 8 seconds of guaranteed Mini-crits ta a teammate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overheal ==&lt;br /&gt;
&#039;&#039;Main article: [[Healing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overheal is a beneficial effect that temporarily increases your health beyond its maximum, up to 150%. Overhealed players will emit team-colored healing crosses.&lt;br /&gt;
&lt;br /&gt;
The following weapons can grant Overheal to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Medigun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Medi Gun.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Medigun can heal teammates and grant overheal at a hate of 24-72 health per second.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kritzkrieg]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kritzkrieg.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Kritzkrieg can heal teammates and grant overheal at a hate of 24-72 health per second.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rejuvenator]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Rejuvenator.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Rejuvenator can heal teammates and grant overheal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shock Therapy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Shock Therapy.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Shock Therapy with a full CHARGE meter can heal teammates for 100% of their base health, which can overheal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harvester]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Harvester.png|100px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| Getting a melee crit with a full HEAT meter grants you 195 health, which can overheal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sandvich]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Sandvich.png|90px]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
| The Sandvich, while crit boosted, heals you for 360 health which can overheal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Invulnerability ==&lt;br /&gt;
&#039;&#039;Main article: [[ÜberCharge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen.&lt;br /&gt;
&lt;br /&gt;
Entering {{code|addcond 5}}, {{code|addcond 51}}, {{code|addcond 52}}, {{code|addcond 57}}, {{code|addcond 119}} into the console grants invulnerability. {{code|addcond 67}}, {{code|addcond 68}}, {{code|addcond 69}} grants immunity to only bullet, explosive and fire damage respectively.&lt;br /&gt;
The following weapons can grant Invulnerability to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Medigun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Medi Gun.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Medigun&#039;s ÜberCharge grants invulnerability to yourself and a patient for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rejuvenator]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Rejuvenator.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Rejuvenator&#039;s ÜberCharge grants invulnerability to anybody inside the bubble, which lasts for 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Haste/Speed Boost ==&lt;br /&gt;
&#039;&#039;Main article: [[Haste]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles.&lt;br /&gt;
&lt;br /&gt;
Entering {{code|addcond 17}}, {{code|addcond 32}} and {{code|addcond 118}} grants a speed boost. {{code|addcond 121}} grants the Haste boost.&lt;br /&gt;
&lt;br /&gt;
The following weapons can grant Haste or a speed boost to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Derby Cane.png|100px]]&lt;br /&gt;
| [[Civilian]]&lt;br /&gt;
| The Derby Cane grants Haste to a teammate for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[L&#039;Escampette]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_L&#039;escampette.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The L&#039;Escampette grants you a speed boost equal to that of the Haste boost without the other upsides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Resistance ==&lt;br /&gt;
Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other.&lt;br /&gt;
&lt;br /&gt;
Entering {{code|addcond 111}} grants 20% damage resistance.&lt;br /&gt;
&lt;br /&gt;
The following weapons can grant a damage resistance to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Leaderboard_class_civilian.png|80px]]&lt;br /&gt;
| [[Civilian]]&lt;br /&gt;
| The Civilian has an aura that grants 20% resistance to all damage to all nearby teammates. He is not given this resistance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gunboats]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Gunboats.png|100px]]&lt;br /&gt;
| [[Soldier]]/[[Demoman]]&lt;br /&gt;
| The Gunboats grant you a 60% higher resistance to [[Jumping|self blast-damage]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Invis Watch]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Invis Watch.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The Invis Watch grants you a 20% higher resistance to damage while cloaked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[L&#039;Escampette]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_L&#039;escampette.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The L&#039;Escampette grants you a 20% higher resistance to damage while cloaked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bleed ==&lt;br /&gt;
&#039;&#039;Main article: [[Bleed]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4.&lt;br /&gt;
&lt;br /&gt;
Entering {{code|removecond 25}} removes bleed.&lt;br /&gt;
&lt;br /&gt;
The following weapons inflict bleed to enemy players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fishwhacker]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|120px]]&lt;br /&gt;
| [[Sniper]]&lt;br /&gt;
| The Fishwhacker inflicts 2 seconds of bleed to enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Afterburn ==&lt;br /&gt;
&#039;&#039;Main article: [[Afterburn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3.&lt;br /&gt;
&lt;br /&gt;
Entering {{code|removecond 22}} removes afterburn.&lt;br /&gt;
&lt;br /&gt;
The following weapons inflict afterburn to enemy players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flame Thrower]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flame Thrower.png|120px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| The Flamethrower inflicts 10 seconds of afterburn to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flare Gun.png|90px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| The Flare Gun inflicts 10 seconds of afterburn to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huntsman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Huntsman.png|100px]]&lt;br /&gt;
| [[Sniper]]&lt;br /&gt;
| The Huntsman&#039;s arrows can be ignited by the Flame Thrower or torches on [[Medieval Mode]] maps, inflicting 10 seconds of afterburn to enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Afterburn can be stopped by going into water, picking up a health pack, touching a resupply cabinet, getting airblasted by a friendly pyro and being healed.&lt;br /&gt;
&lt;br /&gt;
== Tranquilized ==&lt;br /&gt;
Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit.&lt;br /&gt;
&lt;br /&gt;
Entering {{code|addcond 109}} tranquilizes you.&lt;br /&gt;
&lt;br /&gt;
The following weapons tranquilize enemy players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tranquilizer Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer Gun.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The Tranquilizer Gun tranquilizes enemies for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=8756</id>
		<title>ÜberCharge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=%C3%9CberCharge&amp;diff=8756"/>
		<updated>2025-08-04T18:37:52Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article was adapted and revised from the [[tf:ÜberCharge|&amp;quot;ÜberCharge&amp;quot; article of the Official Team Fortress Wiki]].&#039;&#039;&lt;br /&gt;
[[File:ÜberCharge.png|384px|thumb|If you see these glowing threats, you should run.]]&lt;br /&gt;
&#039;&#039;&#039;ÜberCharge&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;Über&#039;&#039;&#039;, is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his secondaries, the Medic is able to fill up his ÜberCharge meter. When full, the charge can be activated, granting a powerful buff, the type of which depends on the selected Medigun.&lt;br /&gt;
&lt;br /&gt;
* The [[Medi Gun]] grants invulnerability to damage (except certain hazards, such as pits).&lt;br /&gt;
* The [[Kritzkrieg]] grants guaranteed [[Critical hits]], even for weapons that can&#039;t normally deal (random) critical hits.&lt;br /&gt;
* The [[Rejuvenator]] grants invulnerability to damage in a radius around the device deployed by the weapon.&lt;br /&gt;
&lt;br /&gt;
Although only the Medic can use ÜberCharge in regular gameplay, this mechanic is specifically tied to the weapon; if a non-Medic class is given a Medigun, they could hypothetically utilize the ÜberCharge mechanic.&lt;br /&gt;
&lt;br /&gt;
== Charge meter ==&lt;br /&gt;
While the Medic has his secondary or melee weapon drawn, a bar showing the percentage of ÜberCharge built up appears where the ammo count usually is on the HUD. If a friendly Medic is healing the player or is under the player&#039;s crosshair, a team-colored box pops up on the HUD, displaying the username of the Medic, the name of the healing gun they have equipped, and their ÜberCharge percentage.&lt;br /&gt;
&lt;br /&gt;
== Accumulating charge ==&lt;br /&gt;
The ÜberCharge meter fills at different rates depending on the state of the Medic&#039;s healing target, as well as a few other factors.&lt;br /&gt;
&lt;br /&gt;
ÜberCharge build rate is halved if the patient is at 142.5% health or higher. This encourages Medics to heal teammates who are not fully overhealed, rather than continuously healing a single player. While mini-crit boosted by the [[Civilian]]&#039;s [[Umbrella]], the Medi Gun and Kritzkrieg gain 35% increased ÜberCharge rate, but the Rejuvenator does not. For maps with a pre-round setup timer (regardless of the target&#039;s health), the charge rate is tripled. If a patient is being healed by another source, such as a Dispenser, the Payload, or another Medi Gun or Kritzkrieg, the charge rate is halved for each source. The Rejuvenator gains extra ÜberCharge for landing direct hits on teammates. Hitting enemies with the [[Überspritze]] increases your ÜberCharge percentage by 25%.&lt;br /&gt;
&lt;br /&gt;
Accumulated charge does not carry over if the Medic changes secondary weapons.&lt;br /&gt;
&lt;br /&gt;
Healing enemy [[Spies]] who are disguised as one of your teammates also fills the ÜberCharge meter. The fill rate is determined by the disguise&#039;s health meter and not the Spy&#039;s actual health.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Healing tool&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | State of target&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | {{tooltip|Fill rate|Per second}}&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Fill time&lt;br /&gt;
|-&lt;br /&gt;
| ROWSPAN=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f1e9cb&amp;quot; | Medi Gun&lt;br /&gt;
| &amp;lt;142.5% Health&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 2.5%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;142.5% Health + Umbrella boost&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 3.375%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 29.63 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;142.5% Health&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 1.25%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;142.5% Health + Umbrella boost&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 1.69%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 59.26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| ROWSPAN=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #f1e9cb&amp;quot; | Kritzkrieg&lt;br /&gt;
| &amp;lt;142.5% Health&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 3.125%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;142.5% Health + Umbrella boost&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 4.22%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 23.7 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;142.5% Health&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 1.56%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 64 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;142.5% Health + Umbrella boost&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 2.11%&lt;br /&gt;
| style=&amp;quot;background-color: #dee8ed; | 47.41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
When the Medic&#039;s charge reaches 100% the meter on the HUD will begin flashing and he will speak a related voice response. This announcement can warn enemy players of the Medic&#039;s full charge, but the Medic can cancel the response by activating another voice command. Medics can also use the &amp;quot;full charge&amp;quot; command at will with option 8 of Voice Menu 2, regardless of if they have a charge ready or not.&lt;br /&gt;
&lt;br /&gt;
Once the meter is full, the Medic can deploy the ÜberCharge by pressing alternate fire (default key: MOUSE2). Upon deploying the charge, certain visual effects will be applied to the affected players; the deploying Medic will play an activation-related voice response, and soon after the patient&#039;s own voice response will play. Like the &amp;quot;fully charged&amp;quot; announcement, these can warn enemy players of a deployed charge, and they can be canceled if the speaker activates a properly-timed voice command.&lt;br /&gt;
&lt;br /&gt;
An ÜberCharge will only affect a player for as long as the healing beam is trained on them; if the Medic dies, deactivates the healing beam, changes healing targets, draws another weapon, or is forced out of range, its benefit to the patient will end prematurely. Once activated, the ÜberCharge will continue to drain, regardless of the Medic&#039;s active weapon, though the Medic will only receive the ÜberCharge&#039;s effect if he&#039;s holding out the Medi Gun as his active weapon. In other words, Medics cannot charge into battle with their offensive weapons while being invulnerable or crit-boosting themselves. With a single patient, an activated charge lasts 8 seconds, draining the meter at a rate of 12.5 points per second. The Medic is free to move his healing beam to another player, which will give the effects of the charge to the new patient, but the total ÜberCharge duration decreases by half a second for every second that another player is being ÜberCharged.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Typically when the Umlaut (Ü, ü) is not available, one is supposed to substitute it with an “ue”, meaning the commonly-used spelling of “Uber” would be incorrect, and should actually be “Ueber”.&lt;br /&gt;
* Similar to above, the word &amp;quot;Über&amp;quot; is often mispronounced as &amp;quot;oo-ber&amp;quot; instead of the proper pronounciation of &amp;quot;you-ber&amp;quot;.&lt;br /&gt;
* Since the ÜberCharge effect applies its texture to the playermodel and all its weapons, transparent textures like the [[Shock Therapy]]&#039;s electricity effect are fully opaque. &lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Status_Effect&amp;diff=8755</id>
		<title>Category:Status Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Status_Effect&amp;diff=8755"/>
		<updated>2025-08-04T18:37:16Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Category:Status Effect to Category:Status effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Status_effects&amp;diff=8754</id>
		<title>Category:Status effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Status_effects&amp;diff=8754"/>
		<updated>2025-08-04T18:37:16Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: VivaRomania moved page Category:Status Effect to Category:Status effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages go into detail on the various status effects in TF2C.&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8703</id>
		<title>Template:AllPages</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:AllPages&amp;diff=8703"/>
		<updated>2025-07-28T02:14:36Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{todo|&lt;br /&gt;
[[User:VivaRomania|VivaRomania]]&#039;s Todo:&lt;br /&gt;
* switch languages subpage section to some sort of header bar maybe&lt;br /&gt;
* add in links to templates that have translations support but haven&#039;t yet had translations added&lt;br /&gt;
** partially started, just hidden from view&lt;br /&gt;
** I&#039;ll peruse the other templates and see if any need translations support added as well&lt;br /&gt;
* figure out the other supported languages and add their subpages&lt;br /&gt;
* maybe look into fancying the gigantic list of links up a bit so it isn&#039;t so plain looking&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Lang&lt;br /&gt;
| en = Welcome to the &#039;&#039;&#039;TF2Classic Wiki Translations&#039;&#039;&#039; page. This page contains links to every article on the wiki. If you are a translator, please visit the sub-page for your language below. Any red links on the page are articles that have not yet been translated. Thank you to you translators for all your contributions.&lt;br /&gt;
&lt;br /&gt;
Please check out &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; for information on how to properly translate a page.&lt;br /&gt;
| fr = Bienvenu au &#039;&#039;&#039;Page de translations pour la Wiki TF2Classic&#039;&#039;&#039;. Cette page contient des liens à chaque article sur la wiki. Si vous êtes un traducteur/traductrice, visitez la sous-page pour vôtre langue dessous. Tout les liens en rouge mène à une page qui n&#039;a pas actuellement été tratuit. Merci aux traducteurs/traductrices pour tout vos contributions.&lt;br /&gt;
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Veuillez consulter &#039;&#039;&#039;[[Help:Language translation]]&#039;&#039;&#039; pour obtenir des informations sur la manière de traduire correctement une page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Language sub-pages&lt;br /&gt;
| fr = Sous-pages de langue&lt;br /&gt;
}} ==&lt;br /&gt;
* [[TF2Classic Wiki:Translations|English]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fr|French]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/fa|Persian]]&lt;br /&gt;
* [[TF2Classic Wiki:Translations/ru|Russian]]&lt;br /&gt;
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* [[TF2Classic Wiki:Translations/uk|Ukrainian]]&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Categories&lt;br /&gt;
| fr = Catégories&lt;br /&gt;
}} ==&lt;br /&gt;
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| en = To find categories that need translations, please check &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Translated categories show up in this list below the main (English) category, so any categories that only appear once in the list would be the ones requiring translation.&lt;br /&gt;
| fr = Pour trouver les catégories nécessitant une traduction, veuillez consulter la section &#039;&#039;&#039;[[Special:Categories]]&#039;&#039;&#039;. Les catégories traduites apparaissent dans cette liste sous la catégorie principale (anglais). Ainsi, les catégories n&#039;apparaissant qu&#039;une seule fois dans la liste sont celles nécessitant une &amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}} &amp;lt;!-- Hiding this because it&#039;s not ready yet&lt;br /&gt;
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| en = The following templates have had language switching support added to them and are in need of translations:&lt;br /&gt;
| fr = Les modèles suivants ont bénéficié d&#039;une prise en charge du changement de langue et nécessitent des traductions :&amp;lt;sup&amp;gt;(Google Translate warning, #fixme)&amp;lt;/sup&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Template:AllPages]]&lt;br /&gt;
* [[Template:Scrapped]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Technical&lt;br /&gt;
| fr = Technique&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Help:Language translation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dedicated Linux server extras{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[End of Linux Client support{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Installation{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main Page{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Setting up Hammer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Translating the game{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Troubleshooting{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Updating{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Lists&lt;br /&gt;
| fr = Listes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[List of TF2 Classic exclusive commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of blog posts{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of conditions{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of item attributes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[List of maps{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Audio&lt;br /&gt;
| fr = Audio&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* [[A Call to Arms{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Business Casual{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fifth of a Dime{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Friendly Competition{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper&#039;s Saturday Morning Drive{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soundtrack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Main Theme{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Team Fortress 2 Classic Medley{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[The Fortress Takeover{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[They&#039;ve Got The Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gamemodes&lt;br /&gt;
| fr = Modes de jeu&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Arena{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Attack / Defense{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Capture the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control Points{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Deathmatch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Espionage{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Four-Team{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Flag{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[King of the Hill{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medieval Mode{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overpowered{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Randomizer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Special Delivery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Control{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Territorial Domination{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[VIP Race{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Gameplay&lt;br /&gt;
| fr = Jouabilité&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Achievement guide{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Achievements{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ammo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bleed{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compression blast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Control point (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Critical hits{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Haste{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Healing{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Health{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Intelligence{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jumping{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Main menu{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Metal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Payload (objective){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pickups{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scoreboard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Status effects{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sudden Death{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[ÜberCharge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Water{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Maps&lt;br /&gt;
| fr = Cartes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[2Bridge{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2Fort (Deathmatch){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Amaranth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badlands (King of the Hill){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (Payload){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Badwater Basin (VIP){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Barnblitz{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Blackstone Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Caper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Casbah{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coldfront{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Compound{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[DeGroot Keep{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Doomsday{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Cross{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Drizzle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dustbowl{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Egypt{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fastlane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flask{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Floodgate{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Foundry{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Freight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frigid{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Frontier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Furnace Creek{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Goldrush{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Attack / Defense){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gorge (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Granary (Control Points){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gravel Pit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gullywash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harbor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvest{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Highpass{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hightower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hoodoo{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydro (Domination){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jinn{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Junction{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kong King{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Krepost{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lakeside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Landfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lumberyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mineside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mountain Lab{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nightfall{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nucleus (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Offblast{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Oil Canyon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pelican Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Penguin Peak{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pipeline{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Powerhouse{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Railway{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Ravine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawmill (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sawtooth{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Steel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sunnyside{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tidal{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Trainyard{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Turbine{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Upward{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Watchtower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Arena){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Well (Capture the Flag){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wiseau{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Yukon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Classes&lt;br /&gt;
| fr = Classes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Basic Civilian Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Demoman Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Engineer Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Heavy Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Medic Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Pyro Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Scout Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Sniper Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Soldier Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Basic Spy Strategy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian responses{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Civilian voice commands{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Classes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Demoman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Engineer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Henchman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medic{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mercenary{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pyro{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scout{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Soldier{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Spy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teams{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Weapons&lt;br /&gt;
| fr = Armes&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Admiralty Anchor{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Anti-Aircraft Cannon{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bat{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bonesaw{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Bottle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Brick{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Buildings{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Chekhov&#039;s Punch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coffee Pot{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Coilgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Construction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Crowbar{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Cyclops{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Derby Cane{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Destruction PDA{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Disguise Kit{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Dynamite Pack{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fire Axe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fishwhacker{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fists{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flame Thrower{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Flare Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Grenade Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Gunboats{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Harvester{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Heavy Artillery{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hunting Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Huntsman{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Hydraulic Hammers{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Invis Watch{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Jump Pads{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Knife{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kritzkrieg{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Kukri{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[L&#039;escampette{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Lead Pipe{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Medi Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Melee{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Mine Layer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Minigun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Nail Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Overhealer{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Pistol{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Poacher&#039;s Pride{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[R.P.G.{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rejuvenator{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Revolver{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Rocket Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[SMG{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sandvich{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sapper{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Scattergun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sentry Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shock Therapy{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Shovel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Six Shooter{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sniper Rifle{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Sten Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Stickybomb Launcher{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Super Shotgun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Syringe Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Teleporters{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tommy Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Tranquilizer Gun{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Twin Barrel{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Umbrella{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Weapons{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Whiplash{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Wrench{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Überspritze{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Lang&lt;br /&gt;
| en = Patches&lt;br /&gt;
| fr = Patchs&lt;br /&gt;
}} ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:5;&amp;quot;&amp;gt;&lt;br /&gt;
* [[1.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.3.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.4.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.5.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.6{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.6.7{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.7.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.8.3.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[1.9.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 2){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 3){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.0 (BETA 4){{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.0.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.3{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.4{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.1.5{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.0{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.1{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[2.2.2{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Death &amp;amp; Taxes{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Double Down{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
* [[Fight or Flight{{#ifeq:{{PAGELANGUAGE}}|en||/{{PAGELANGUAGE}}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Layout templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Pages_using_duplicate_arguments_in_template_calls&amp;diff=8560</id>
		<title>Category:Pages using duplicate arguments in template calls</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Pages_using_duplicate_arguments_in_template_calls&amp;diff=8560"/>
		<updated>2025-07-06T02:10:13Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania: Created page with &amp;quot;This category should be empty, but will contain any articles where a template has been added, and an argument for a template has been defined twice. To fix any articles that appear in this category, edit the article, then click Show Preview, where the information of whichever argument for whichever template has been duplicated will be shown. Simply remove the offending duplicate argument and save the changes.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category should be empty, but will contain any articles where a template has been added, and an argument for a template has been defined twice. To fix any articles that appear in this category, edit the article, then click Show Preview, where the information of whichever argument for whichever template has been duplicated will be shown. Simply remove the offending duplicate argument and save the changes.&lt;/div&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
</feed>