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		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=9269</id>
		<title>Achievement guide</title>
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		<updated>2025-12-15T18:09:06Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, alongside a short guide on how to complete them, and an explanation of the name. There are currently 99 achievements, available in six &amp;quot;packs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some achievements&#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Tranquilize enemies that are about to be or are in a confrontation, from close range if possible to maximize the duration of the effect. All damage teammates deal to tranquilized enemies will grant you [[Scoreboard|support points]]. Getting 2000 support points in this way will grant you the achievement.&lt;br /&gt;
&amp;quot;Enter Sandman&amp;quot; is likely a reference to Metallica&#039;s 1991 song of the same name; https://www.youtube.com/watch?v=CD-E-LDc384 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || To get this achievement, use your melee weapon to kill a tranquilized enemy. Because [[tranquilization]] causes enemies to take guaranteed crits, the only difficult part of getting this achievement is to find a tranquilized player.&lt;br /&gt;
The term &amp;quot;rude awakening&amp;quot; here is a double entendre; referring to both being waken up in a rude manner (with tranquilization being &amp;quot;sleep&amp;quot; and getting melee&#039;d being the &amp;quot;awakening&amp;quot;), and the common meaning of coming to an unpleasant realization regarding something previously thought to be easy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Chains]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || This achievement requires you to be playing as a [[Scout]] with the [[Brick]] equipped. Getting a kill with the weapon will grant you the achievement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=9261</id>
		<title>Achievement guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=9261"/>
		<updated>2025-12-13T14:26:01Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, alongside a short guide on how to complete them, and an explanation of the name. There are currently 99 achievements, available in six &amp;quot;packs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some achievements&#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this. &lt;br /&gt;
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Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
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== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
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== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any real-life forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Use Spy&#039;s ability to see enemies&#039; health to find an enemy that is on 20 health or less, and kill him with your tranquilizer gun from a long range. The projectile does not fall much, but you will need to compensate horizontally for any movement as the projectile is quite slow at long ranges.&lt;br /&gt;
the phrase &amp;quot;I&#039;m just needling you&amp;quot; is in the same camp as phrases like &amp;quot;I&#039;m just pulling your leg&amp;quot;, meaning teasing or messing with someone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Chains]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || This achievement requires you to be playing as a [[Scout]] with the [[Brick]] equipped. Getting a kill with the weapon will grant you the achievement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sandvich/fr&amp;diff=9260</id>
		<title>Sandvich/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sandvich/fr&amp;diff=9260"/>
		<updated>2025-12-13T13:02:39Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created page with &amp;quot;{{Infobox weapon | used-by=Heavy | slot=Secondaire | loadout=yes | loadout-kind=Lunch Box | loadout-propername=yes | loadout-attributes= {{Loadout neutral|Mangez-le pour récupérer 120 points de vie.}} &amp;lt;br&amp;gt; {{Loadout neutral|Tir secondaire : partage un Sandvich avec un ami (kit de soins moyen)}} &amp;lt;br&amp;gt; {{Loadout neutral|« Viens ici! Je vais t&amp;#039;en faire goûter. »}} }} Le &amp;#039;&amp;#039;&amp;#039;Sandvich&amp;#039;&amp;#039;&amp;#039;, également le &amp;#039;&amp;#039;L&amp;#039;Appareil Sandvich Comestible&amp;#039;&amp;#039;, est une arme secondaire pour l&amp;#039;He...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Heavy&lt;br /&gt;
| slot=Secondaire&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Lunch Box&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Mangez-le pour récupérer 120 points de vie.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|Tir secondaire : partage un Sandvich avec un ami (kit de soins moyen)}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|« Viens ici! Je vais t&#039;en faire goûter. »}}&lt;br /&gt;
}}&lt;br /&gt;
Le &#039;&#039;&#039;Sandvich&#039;&#039;&#039;, également le &#039;&#039;L&#039;Appareil Sandvich Comestible&#039;&#039;, est une arme secondaire pour l&#039;[[Heavy/fr|Heavy]]. Il s&#039;agit d&#039;un demi-sandwich coupé en diagonale composé de pain, jambon, mortadelle, fromage suisse, laitue et tranches de tomate, garni d&#039;une olive vert fixée au sandwich avec un cure-dent.&lt;br /&gt;
&lt;br /&gt;
Lorsque mangé, l&#039;utilisateur récupera 120 points de vie en bouts de 30 au cours de 4 secondes. Cela ne [[overheal/fr|sur-soignera]] pas. Lorsque l&#039;utilisateur mange le Sandvich, il est contraint de passer à une animation à la troisième personne dans laquelle le Heavy prend une bouchée du sandwich et mâche bruyamment. L&#039;utilisateur ne peut pas bouger ni attaquer durant l&#039;animation. L&#039;animation est considérée une raillerie, et peut donc être activé avec la touche de raillerie, et ne peut pas être activé lorsque dans les airs ou suspendé en d&#039;eau. Le Sandvich n&#039;est pas perdu lorsque mangé, et peut donc peut être mangé éternellement.&lt;br /&gt;
&lt;br /&gt;
Son tir secondaire (par défaut : &amp;lt;code&amp;gt;MOUSE2&amp;lt;/code&amp;gt;) lance-le, consommant sa charge et s&#039;agit d&#039;un kit de soins moyen déployable qui soigne n&#039;importe quel autre joueur (y compris les ennemis) par 50 % de leur santé maximale. Il ne peut pas être [[airblast/fr|reflecté]], n&#039;est pas affecté par de l&#039;[[water/fr|eau]] et disparaîtra dans certaines entités de la carte. Il sera également lancé par les [[Jump Pad/fr|Jump Pads]] et peut faire exploser les mines ennemies du [[Mine Layer/fr|Lanceur de Mines]]. Si l&#039;utilisateur ramasse son propre Sandvich, celui-ci se rechargera son charge immédiatement. Une fois lancé, le Sandvich prend 30 secondes pour se recharger, ce qui correspond au temps nécessaire pour que le Sandvich lancé disparaisse du monde. Le délai de recharge commence dès que le Sandvich est consommé ou lâché. Le Heavy peut recharger instantanément le Sandvich en se rendant à une [[Resupply Cabinet/fr|Armoire de ravitaillement]], en ramassant son propre Sandvich lancé ou en collectant n&#039;importe quel [[Health Kit/fr|trousse de santé]] alors qu&#039;il est en pleine santé. Si un deuxième Sandvich est lancé alors que le premier est encore présent, le premier disparaît. Si le Heavy est tué alors que le Sandvich est l&#039;arme actif, celui-ci tombe au sol et fournit de la santé comme s&#039;il avait été lancé. Cependant, les Sandviches déjà lancés ne disparaîtront pas. &lt;br /&gt;
&lt;br /&gt;
Le Sandvich peut être [[Critical Hit/fr|boosté critiquement]] afin d&#039;augmenter son montant de soins. Lorsqu&#039;il est mangé par le Heavy, un Sandvich critique lui redonne 90 points de santé par bouchée, avec sur-soins, pour un total de 360 points de santé. Lorsqu&#039;il est lancé, il agit comme un kit de soins complet, soignant les alliés à 100 % de leur santé maximale, sans sur-soins. Utiliser un Sandvich critique issu du [[Chekhov&#039;s Punch/fr|Chekhov&#039;s Punch]] consommera une coup critique s&#039;il est mangé ou lancé.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | taunt = Nomming&lt;br /&gt;
| healing-column = true&lt;br /&gt;
 | healing-self = {{tooltip|30|Par bouchée}} / {{tooltip|90|Boosté critiquement}}&amp;lt;br&amp;gt;{{tooltip|120|Totale}} / {{tooltip|360|Boosté critiquement}}&lt;br /&gt;
 | healing-others = 50% of max health&amp;lt;br&amp;gt;{{tooltip|100 % du santé maximale|boosté critiquement, avec sur-soins}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | reload-type = Recharge&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | activation-time = {{tooltip|1 s|Par bouchée}}&lt;br /&gt;
 | consumption-time = 4.3 s&lt;br /&gt;
 | charge-fill-speed = 3.33 % / s&amp;lt;br&amp;gt;{{tooltip|10 % / s|Avec boost de rapidité}}&lt;br /&gt;
 | recharge-time = 30 s&amp;lt;br&amp;gt;{{tooltip|10 s|Avec boost de rapidité}}&lt;br /&gt;
 | drop-expiry = 30 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added the Sandvich&lt;br /&gt;
* The Sandvich can now be eaten by all classes in Randomizer.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Updated dropped Sandviches from dead [[Heavy|Heavies]] to give points on pickup&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy Sandviches&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Can now be [[Critical hit|critboosted]]&lt;br /&gt;
* Consumes one [[Chekhov&#039;s Punch]] stored crit when thrown or eaten&lt;br /&gt;
* Critical Sandviches heal 3 times the amount of health of a non-critical Sandvich when eaten, allowing for overheal&lt;br /&gt;
* Thrown critical Sandviches heal as much as a full health pack&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* [[Heavy]] now carries a lunchbox with him when equipped (SamDum)&lt;br /&gt;
* Fixed [[crit]] particles not showing on the throwable&lt;br /&gt;
* Throwable no longer detonates friendly [[Mine Layer]] mines&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Sandviche|pt-br_m=Sandvich&lt;br /&gt;
|bg=Сандвичът|bg_m=Sandwich&lt;br /&gt;
|en=Sandvich&lt;br /&gt;
|fr=Sandvich&lt;br /&gt;
|de=Sandvich&lt;br /&gt;
|it=Sandvich&lt;br /&gt;
|ro=Sandvich&lt;br /&gt;
|ru=Бутерброд|ru_m=Sandwich&lt;br /&gt;
|es=Focata|es_m=Sandvich&lt;br /&gt;
|uk=Бутерброд|uk_m=Sandwich&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the Sandvich&#039;s first use, its model will have a visible bite taken out of it. This persists until the Sandvich is thrown or the user reaches a resupply locker. However, the thrown Sandvich model will not have any bite marks.&lt;br /&gt;
* On the scoreboard statistics, the Heavy will gain healing points for eating his own Sandvich and for healing allies, but not for healing enemies.&lt;br /&gt;
* The Sandvich is one of five non-Stock weapons ported from live &#039;&#039;Team Fortress 2&#039;&#039;, the others being the [[Gunboats]], [[Flare Gun]], [[Kritzkrieg]] and [[Huntsman]].&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The Sandvich, unlike its &#039;&#039;Team Fortress 2&#039;&#039; counterpart, does not consume its charge when eaten.&lt;br /&gt;
* The Sandvich doesn&#039;t have unique properties for a crit-boosted Sandvich on live &#039;&#039;TF2&#039;&#039;.&lt;br /&gt;
* The health given by Sandvich has been reverted back to when it was first released on live version, with only 120 instead of 300.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=9206</id>
		<title>Achievement guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=9206"/>
		<updated>2025-12-03T15:58:41Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, alongside a short guide on how to complete them, and an explanation of the name. There are currently 99 achievements, available in six &amp;quot;packs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some achievements&#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
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== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Chains]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || This achievement requires you to be playing as a [[Scout]] with the [[Brick]] equipped. Getting a kill with the weapon will grant you the achievement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Hunting_Revolver&amp;diff=9196</id>
		<title>Hunting Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Hunting_Revolver&amp;diff=9196"/>
		<updated>2025-11-28T00:54:55Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=hunterrifle&lt;br /&gt;
| kill-icon-2=headshot&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload-type=Clip&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Sniper Rifle&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|No scope}}&lt;br /&gt;
{{Loadout neutral|Reduced zoom}}&lt;br /&gt;
{{Loadout positive|+25 max health on wearer}}&lt;br /&gt;
{{Loadout positive|+55% faster firing speed}}&lt;br /&gt;
{{Loadout negative|No damage charge}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Made for a more offensive approach.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hunting Revolver&#039;&#039;&#039; is a primary weapon for the [[Sniper]]. It is a long-barreled revolver fit with a wooden gun stock, grip, and carrying strap.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper&#039;s base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle&#039;s laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Heel kick&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 60&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 40&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 21&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 120&lt;br /&gt;
 | mini-crit = 54&lt;br /&gt;
 | mini-crit-ramp-up = 81&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 24&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.675 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | reload = 1.55 s&amp;lt;/br&amp;gt;{{tooltip|0.75 s|Haste boosted}}&lt;br /&gt;
 | activation-time = Instant&lt;br /&gt;
 | scoped-headshot-delay = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Revólver de Caça|pt-br_m=Hunting Revolver&lt;br /&gt;
|bg=Револверна карабина|bg_m=Hunting Carbine&lt;br /&gt;
|en=Hunting Revolver&lt;br /&gt;
|fr=Revolver de chasse|fr_m=Hunting Revolver&lt;br /&gt;
|de=Jagdrevolver|de_m=Hunting Revolver&lt;br /&gt;
|it=Revolver da caccia|it_m=Hunting Revolver&lt;br /&gt;
|ro=Revolver de vânat|ro_m=Hunting Revolver&lt;br /&gt;
|ru=Охотничий револьвер|ru_m=Hunting Revolver&lt;br /&gt;
|es=Revólver de Caza|es_m=Hunting Revolver&lt;br /&gt;
|uk=Мисливський револьвер|uk_m=Hunting Revolver&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}} &lt;br /&gt;
* Renamed from [[Poacher&#039;s Pride]] to The Hunting Revolver.&lt;br /&gt;
* Uses a new model.&lt;br /&gt;
* Fires 6 shots, rather than 2.&lt;br /&gt;
* Added damage fall-off for bodyshots.&lt;br /&gt;
* Can only headshot while zoomed in.&lt;br /&gt;
* Shortened the Zoom distance.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.&lt;br /&gt;
* Added proper Fire and Reload animations for the Hunting Revolver for the [[Sniper]].&lt;br /&gt;
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} [[Huntsman]] and Hunting Revolver. &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Fire rate slowed to 0.75s (from 0.6s)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Removed the visual recoil&lt;br /&gt;
* Lowered the fire rate to 0.675s (from 0.75s)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Now has damage falloff&lt;br /&gt;
* Falloff starts at 2x the distance of normal weapons (1024hu/19.5m)&lt;br /&gt;
* Does not apply to [[Critical hits|crits]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before the [[Death &amp;amp; Taxes]] update, the Hunting Revolver was known as the [[Poacher&#039;s Pride]].&lt;br /&gt;
* Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn&#039;t started, and therefore prevent it from reloading.&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the [[Spy]]&#039;s [[Revolver]], but retains the ability to headshot like any other sniper primary.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Category:Secondaire_weapons&amp;diff=9193</id>
		<title>Category:Secondaire weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Category:Secondaire_weapons&amp;diff=9193"/>
		<updated>2025-11-21T14:08:02Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Redirected page to Secondary weapons/fr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Secondary weapons/fr]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Harvester/fr&amp;diff=9192</id>
		<title>Harvester/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Harvester/fr&amp;diff=9192"/>
		<updated>2025-11-21T02:36:40Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created page with &amp;quot;{{Infobox weapon | kill-icon-2=harvester decapitation | used-by=Pyro | slot=Melee | loadout-kind=Faux | loadout=yes | loadout-attributes= {{Loadout neutral|Les cibles en feu chargent votre jauge de coup critique lorsque actif}} {{Loadout positive|Soigne +5 points de vie à chaque tick pendant la charge}} {{Loadout positive|Lorsque vous faites un coup critique : absorbe la santé de votre victime}} {{Loadout negative|Lorsque vous mourez : les ennemis en feu sont éteints}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-2=harvester decapitation&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout-kind=Faux&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Les cibles en feu chargent votre jauge de coup critique lorsque actif}}&lt;br /&gt;
{{Loadout positive|Soigne +5 points de vie à chaque tick pendant la charge}}&lt;br /&gt;
{{Loadout positive|Lorsque vous faites un coup critique : absorbe la santé de votre victime}}&lt;br /&gt;
{{Loadout negative|Lorsque vous mourez : les ennemis en feu sont éteints}}&lt;br /&gt;
{{Loadout negative|Aucun tir critique aléatoire}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Ne demandez pas pour qui sonne la cloche.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
La &#039;&#039;&#039;Moissonneuse&#039;&#039;&#039; est une arme de corps-à-corps pour [[Pyro/fr|Pyro]]. Il s&#039;agit d&#039;une faux avec un manche en bois torsadé et une lame incurvée et ébréchée vissée dessus. Lorsqu&#039;il est équipé, il apparaîtra au dos du Pyro, n&#039;importe quel arme l&#039;utilisateur est en train d&#039;utiliser. Il décapitera des ennemis tués avec l&#039;arme si c&#039;était avec un [[Critical hit/fr|coup critique]], devenant taché de sang, lesquelles ne disparaîtra pas à moins que réapparaître ou aller sous l&#039;eau.&lt;br /&gt;
&lt;br /&gt;
La Moissonneuse inflige la même montant de dégâts et vitesse d&#039;attaque que l&#039;[[Fire Axe/fr|Hache]]. Lorsque tenu, les dégâts infligé par la [[afterburn/fr|postcombustion]] guérira l&#039;utilisateur par cinq points par instant (dix par seconde) en montant la charge du compteur de l&#039;arme. Si votre santé est au maximum, la santé recu n&#039;ira pas en sur-santé, et si la compteur de charge est rempli, cela ne guérira pas l&#039;utilisateur. D&#039;instances indépendants du postcombustion accumulera, augmentant la montant de guérison et de charge gagné. Cela se produit même après la mort de la victime, avec aucun réduction. En revanche, les ennemis en feu seront étient lorsque la Pyro qui les ont enflammés meurt, et l&#039;arme ne peut pas faire des coups critiques aléatoires.&lt;br /&gt;
&lt;br /&gt;
La compteur de charge sera rempli après 30 instants de postcombustion (15 secondes), ce qui permet de gagner 150 points de soins par charge complète. Lorsque la charge est remplie, l&#039;arme gagnera une coup critique garantie, indiqué pour tous par une lueur (même lorsque sur la dos) et la son d&#039;une sonne d&#039;une cloche. Cet coup critique vous gagnerez 195 points de soins, peu n&#039;importe si la cible meurs, et peut sur-soigner. La portée de l&#039;arme augmentera par 25 % lorsque chargé. Aucune de ces avantages seront mis en effet si l&#039;arme est boosté critiquement par d&#039;autres sources que la compteur étant rempli. La montant de soins gagné de soit la postcombution, soit la coup critique ne changerai pas dépendant sur les dégâts infligées.&lt;br /&gt;
&lt;br /&gt;
== Succès liées à la Moissonneuse ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_harvester_collect_decap}}&lt;br /&gt;
{{Achievement|achievement_harvester_decap_single_life}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_low_health}}&lt;br /&gt;
{{Achievement|achievement_harvester_counter_spy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Corps-à-corps&lt;br /&gt;
 | ranged-type = Corps-à-corps&lt;br /&gt;
 | taunt = Faucheuse&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100 %&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| healing-column = true&lt;br /&gt;
 | healing-self = {{tooltip|10 / s|5 par tick, en chargeant}}&amp;lt;br&amp;gt;{{tooltip|195|Lorsque chargée, sur un coup}}&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&amp;lt;br&amp;gt;{{tooltip|0.5 s|Boosté en rapidité}}&lt;br /&gt;
 | charge-fill-speed = {{tooltip|6.66 % / s|3.33 % par tick de postcombustion}}&lt;br /&gt;
 | charge-fill-time = {{tooltip|30 ticks|15 s, plus rapide s&#039;il y a plusières cibles enflammés}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Harvester&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* [[Afterburn]] tick heals while active no longer apply while [[Critical hit|crit]] is ready&lt;br /&gt;
* Crit now instantly heals for 195HP upon hit&lt;br /&gt;
* A sound cue audible to all players now plays when crit is ready&lt;br /&gt;
* Wearable now has critglows when crit is ready and weapon is holstered&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Now has a unique taunt kill animation (Hotpockette, Ventrici, GoogleyGareth)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* La description du Moissonneuse, « Ne demandez pas pour qui sonne le cloche », est une référence au livre « For Whom the Bell Tolls » (Pour qui sonne le glas), d&#039;Ernest Hémingway.&lt;br /&gt;
* Pulling out the Harvester will appear to delete all the flame particles created by your [[Flame Thrower]]. This is only visual, and does not prevent enemies from being set on fire.&lt;br /&gt;
* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.&lt;br /&gt;
* The chopped piece of wood bolted onto the Harvester&#039;s model suggests it&#039;s a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortresss 2&#039;&#039; ==&lt;br /&gt;
* According to the &#039;&#039;TF2 Classic&#039;&#039; developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live &#039;&#039;Team Fortress 2&#039;&#039; weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to &amp;quot;physics and particle issues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Flight Or Flight Pyro.png|left|thumb|300px|Art promotionnel pour la Moissonneuse et la [[Twin Barrel/fr]].]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=9148</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=9148"/>
		<updated>2025-10-25T19:17:37Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|The Civilian Granting &#039;&#039;&#039;Haste&#039;&#039;&#039; to a teammate|Full steam ahead!}}&lt;br /&gt;
&lt;br /&gt;
[[File:HasteBoosted player.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haste&#039;&#039;&#039; or &#039;&#039;&#039;haste boost&#039;&#039;&#039; is a beneficial effect that is granted by the [[Civilian]] wielding the [[Derby Cane]]. Players with a haste boost have faster movement speed, firing speed, reload speed, weapon switch speed, [[Minigun]] and [[Anti-Aircraft Cannon]] rev-up speed, [[Coilgun]] charge speed, [[buildings]]&#039; redeploy and build speed, [[Medigun]] and [[Kritzkrieg]] heal speed, [[Shock Therapy]] charge speed and [[Sniper Rifle]] and huntsman charge speed. Haste does &#039;&#039;not&#039;&#039; increase projectile speed, [[Harvester|HEAT meter]] build rate, [[Stickybomb Launcher|Stickybomb]] and [[Mine Layer|Mine]] priming speed, the [[Dynamite Pack]]&#039;s fuse, any [[Engineer]] devices, Ubercharge build speed, [[Invis Watch|cloak]] recharge rate, and other Civilians&#039; boost recharge rate.&lt;br /&gt;
&lt;br /&gt;
More specifically, Haste increases reload speed, on average by 50%, and firing speed, on average, by 25%. Items that need to recharge, such as the [[Sandvich]] or [[Dynamite Pack]], as well as weapons that can charge attacks, like the [[Coilgun]] or [[Sniper Rifle]], each have their charge times reduced by 66% if the charge time can be evenly divided by 3, otherwise, charge time is halved.&lt;br /&gt;
&lt;br /&gt;
[[File:HasteIcon.png|400px|thumb|The Haste icon that appears above your health icon while boosted]]&lt;br /&gt;
&lt;br /&gt;
When a player is hastened, a team coloured symbol of two derby canes crossing over the haste chevrons will appear on their HUD and motion lines will appear around the screen, and to other players the class will gain a team-coloured aura and emit upwards-chevron particle effects and speed lines while moving. Voicelines will also be sped and pitched up.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Boosted speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 505&lt;br /&gt;
| 26.3%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 322&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 154&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 365&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 425&lt;br /&gt;
| 32.8%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 108&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 162&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] ([[Huntsman]] drawn)&#039;&#039;&#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 216&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 432&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|}&lt;br /&gt;
*[[L&#039;Escampette]] does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
== Weapons that grant Haste ==&lt;br /&gt;
The following weapons grant haste to another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Derby Cane.png|120px]]&lt;br /&gt;
| Civilian&lt;br /&gt;
| The Derby Cane grants 8 seconds of Haste on alt-fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Currently the only weapon to grant haste is the [[Derby Cane]], used by the [[Civilian]]. Use the speed boost to its maximum effect by using it on Heavies or Soldiers, as their low speed will be very nicely boosted.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the [[Derby Cane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Grenade_Launcher&amp;diff=9147</id>
		<title>Grenade Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Grenade_Launcher&amp;diff=9147"/>
		<updated>2025-10-19T02:04:47Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=tf projectile pipe&lt;br /&gt;
| kill-icon-2=deflect promode&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=4&lt;br /&gt;
| ammo-carried=16 / {{tooltip|24|With Dynamite Pack equipped}}&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Leave it to me, lad.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Demoman&#039;&#039;&#039; &#039;&#039;after blowing someone up into smithereens&#039;&#039;|KA-BOOOM!}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Grenade Launcher&#039;&#039;&#039; is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized four-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters.&lt;br /&gt;
&lt;br /&gt;
The Grenade Launcher fires fast grenades (also known as &amp;quot;pipe bombs&amp;quot;) that arc in the air and explode on contact with enemies and their [[buildings]], dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].&lt;br /&gt;
&lt;br /&gt;
Because the user takes damage and knockback from their own grenade explosions, they are able to use them as an [[jumping|explosive jump]] to reach heights otherwise unobtainable. This offers less control and velocity than a similar jump from the [[Stickybomb Launcher]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Kaboom&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 100&amp;lt;br&amp;gt;{{tooltip|60|After bouncing}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 300&amp;lt;br&amp;gt;{{tooltip|180|After bouncing}}&lt;br /&gt;
 | mini-crit = 135&amp;lt;br&amp;gt;{{tooltip|81|After bouncing}}&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.88 HU&lt;br /&gt;
 | self-damage = 38-73&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 4&lt;br /&gt;
 | carried = 16&amp;lt;br&amp;gt;{{tooltip|24|With Dynamite Pack equipped}}&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.6 s&amp;lt;br&amp;gt;{{tooltip|0.45 s|Haste boosted}}&amp;lt;br&amp;gt;{{tooltip|2.3 s|Grenade explosion}}&lt;br /&gt;
 | first-reload = 1.24 s&amp;lt;br&amp;gt;{{tooltip|0.6 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.6 s&amp;lt;br&amp;gt;{{tooltip|0.33 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Lança-granadas|pt-br_m=Grenade Launcher&lt;br /&gt;
|bg=Гранатомет|bg_m=Grenade Launcher&lt;br /&gt;
|en=Grenade Launcher&lt;br /&gt;
|fr=Lance-grenades|fr_m=Grenade Launcher&lt;br /&gt;
|de=Granatwerfer|de_m=Grenade Launcher&lt;br /&gt;
|it=Lanciagranate|it_m=Grenade Launcher&lt;br /&gt;
|ro=Lansator de grenade|ro_m=Grenade Launcher&lt;br /&gt;
|ru=Гранатомёт|ru_m=Grenade Launcher&lt;br /&gt;
|es=Lanzagranadas|es_m=Grenade Launcher&lt;br /&gt;
|uk=Гранатомет|uk_m=Grenade Launcher&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Clipsize is now shown on the model.&lt;br /&gt;
* Fixed an issue with grenades colliding with respawn room visualizers.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.4}}&lt;br /&gt;
* Grenades no longer sometimes bounce off of enemy [[buildings]] without exploding &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Pipes from the Grenade Launcher now spark when shattering without an explosion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During Team Fortress 2&#039;s development, the Grenade Launcher loaded six grenades instead of four, which is why the model has six chambers in the live game. This was fixed in Team Fortress 2 Classic.&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Eminoma&amp;diff=9136</id>
		<title>Eminoma</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Eminoma&amp;diff=9136"/>
		<updated>2025-10-13T22:06:53Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created page with &amp;quot;Other than being the name of the game studio developing Team Fortress 2 Classic, &amp;#039;&amp;#039;&amp;#039;Eminoma&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Eminoma Weapons &amp;amp; Industrial Equipment&amp;#039;&amp;#039;&amp;#039; is also an in-universe corporation which seems to be supplying the weapons used by the Mercenaries. Not much is known about the company, so much of this is speculation.  Eminoma may be the Team Fortress 2 Classic parallel to Mann Co., a similarly shady company which also supplies the mercenaries, which does not exist...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Other than being the name of the game studio developing Team Fortress 2 Classic, &#039;&#039;&#039;Eminoma&#039;&#039;&#039;, or &#039;&#039;&#039;Eminoma Weapons &amp;amp; Industrial Equipment&#039;&#039;&#039; is also an in-universe corporation which seems to be supplying the weapons used by the [[Classes|Mercenaries]]. Not much is known about the company, so much of this is speculation.&lt;br /&gt;
&lt;br /&gt;
Eminoma may be the Team Fortress 2 Classic parallel to Mann Co., a similarly shady company which also supplies the mercenaries, which does not exist in TF2C. In this case, it is likely both RED and BLU are subsidiaries of Eminoma, and the [[Civilian]] and the Announcer are working for them. It was likely founded in the 1800s by Constance Eminoma, who must at least be from who the company gets its name.&lt;br /&gt;
&lt;br /&gt;
Eminoma has been directly credited for making the [[Twin Barrel]], which was &amp;quot;hand-sawed by Constance Eminoma herself.&amp;quot; They also, in association with Auld Herman, created the FQ-M8 Democlastic Grenade Rifle, which the Demoman later modifies into the [[Cyclops]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Twin Barrel poster.jpg|The first and only mention of Constance Eminoma.&lt;br /&gt;
EminomaCyclops.png|Exerpt of the Cyclops manual.&lt;br /&gt;
EminomaAdvertisement.png|An ad in the [[Double Down Update]] Magasine.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:EminomaAdvertisement.png&amp;diff=9135</id>
		<title>File:EminomaAdvertisement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:EminomaAdvertisement.png&amp;diff=9135"/>
		<updated>2025-10-13T22:05:11Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=File:EminomaCyclops.png&amp;diff=9134</id>
		<title>File:EminomaCyclops.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=File:EminomaCyclops.png&amp;diff=9134"/>
		<updated>2025-10-13T22:03:57Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=R.P.G.&amp;diff=9133</id>
		<title>R.P.G.</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=R.P.G.&amp;diff=9133"/>
		<updated>2025-10-13T20:53:47Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=rpg&lt;br /&gt;
| kill-icon-2=deflect rocket&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=20&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Rocket Launcher&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Rockets travel in an arc}}&lt;br /&gt;
{{Loadout positive|+30% damage bonus}}&lt;br /&gt;
{{Loadout positive|+15% self damage force}}&lt;br /&gt;
{{Loadout negative|+30% damage to self}}&lt;br /&gt;
{{Loadout negative|-25% projectile speed}}&lt;br /&gt;
{{Loadout negative|-75% clip size}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;It&#039;s a wonderful sight to behold when they&#039;re all soaring through the skies... and not towards your general direction.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;R.P.G.&#039;&#039;&#039; is an alternative primary weapon for the [[Soldier]]. Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The damage rampup is capped at 125%, down from 150%, although still dealing more damage than the Rocket Launcher. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Chest thump&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 146&lt;br /&gt;
 | maximum-ramp-up-percentage = 125%&lt;br /&gt;
 | base-damage = 117&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 351&lt;br /&gt;
 | mini-crit = 158&lt;br /&gt;
 | mini-crit-ramp-up = 197&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.88 HU&lt;br /&gt;
 | self-damage = 58-111&lt;br /&gt;
 | self-damage-rocket-jump = 35-64&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 20&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&lt;br /&gt;
 | reload = 0.8 s&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The arcing properties of the R.P.G.&#039;s rockets allows the user to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| R.P.G v. Stock Rocket Launcher&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage&lt;br /&gt;
➕ Arc-trajectory rocket is effective in long distances and blind spots&lt;br /&gt;
➕ Can rocket jump higher and farther&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Only loads one rocket&lt;br /&gt;
➖ Deals more damage to self when rocket jumping&lt;br /&gt;
➖ Has slow projectile speed&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_distantrpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=G.L.F.|pt-br_m=R.P.G.&lt;br /&gt;
|bg=Р.П.Г.|bg_m=R.P.G.&lt;br /&gt;
|en=R.P.G.&lt;br /&gt;
|fr=R.P.G.&lt;br /&gt;
|de=R.P.G.&lt;br /&gt;
|it=R.P.G.&lt;br /&gt;
|ro=R.P.G.&lt;br /&gt;
|ru=РПГ|ru_m=RPG&lt;br /&gt;
|es=R.P.G.&lt;br /&gt;
|uk=Р.П.Г.|uk_m=R.P.G.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.7.0}}&lt;br /&gt;
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.1}}&lt;br /&gt;
* Changed the projectile model for the Beta rocket launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.3}}&lt;br /&gt;
* Fixed the beta RPG reload anim&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Added new [[Cyclops]] and Beta RPG sounds by Omniary&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0.1}}&lt;br /&gt;
* Renamed &amp;quot;beta rocket launcher&amp;quot; to &amp;quot;RPG&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3}}&lt;br /&gt;
* Added a new RPG model (Old Hermit &amp;amp; Game Zombie)&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3.1}}&lt;br /&gt;
* Fixed RPG bucket icon&lt;br /&gt;
&lt;br /&gt;
{{Update|1.9.0}}&lt;br /&gt;
* Fixed the RPG HUD icon&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* RPG stats changed to replace Deathmatch Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Rockets do more damage, and have less damage fall-off.&lt;br /&gt;
* Rockets fire in an arc, and whistle upon decent.&lt;br /&gt;
* Rockets fly slower than normal rockets.&lt;br /&gt;
* Added a different taunt when equipped with the RPG.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Increased self push force by 15%&lt;br /&gt;
* Increased self damage by 30%&lt;br /&gt;
* Now only plays a whistle sound while falling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The appearance of the R.P.G. is based on &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&#039;s beta Rocket Launcher appearance. The rendition in &#039;&#039;Team Fortress 2 Classic&#039;&#039; has a greener color.&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The &amp;quot;chest thump&amp;quot; taunt was taken from live &amp;lt;i&amp;gt;TF2&amp;lt;/i&amp;gt;&#039;s taunt for the Direct Hit and Beggar&#039;s Bazooka.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Nail_Gun&amp;diff=9132</id>
		<title>Nail Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Nail_Gun&amp;diff=9132"/>
		<updated>2025-10-13T20:52:39Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=nailgun&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=25&lt;br /&gt;
| ammo-carried=125&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Construction isn&#039;t on this man&#039;s agenda!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nail Gun&#039;&#039;&#039; is an alternative primary weapon for the [[Scout]]. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Scattergun]], the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Show off&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 18&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 12  / {{tooltip|10|Damage vs buildings}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 6&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 36&lt;br /&gt;
 | mini-crit = 16&lt;br /&gt;
 | mini-crit-ramp-up = 24&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
 | spread = {{tooltip|0.03|In radians}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 25&lt;br /&gt;
 | carried = 125&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.1s&amp;lt;/br&amp;gt;{{tooltip|0.08s|Haste boosted}}&lt;br /&gt;
 | reload = 1.15 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. Despite dealing 2 less of its base damage (10) against [[Buildings]], it acts as a potent [[Sentry Gun]] destroyer, able to destroy buildings outside the Scout&#039;s typical range within seconds. As a consequence, the Nail Gun is more comparable to the [[Pistol]] in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Nail Gun v. Stock Scattergun&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals continuous damage&lt;br /&gt;
➕ Effective in mid and long range&lt;br /&gt;
➕ Nails&#039; arc trajectory is effective in long distances and blind spots&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Deals less damage per second&lt;br /&gt;
➖ Deals less damage against Buildings&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_kill_sentry_with_nailgun}}&lt;br /&gt;
{{Achievement|achievement_nailgun_range}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma de Pregos|pt-br_m=Nail Gun&lt;br /&gt;
|bg=Пистолет за пирони|bg_m=Nail Gun&lt;br /&gt;
|en=Nail Gun&lt;br /&gt;
|fr=Pistolet à clous|fr_m=Nail Gun&lt;br /&gt;
|de=Nagelpistole|de_m=Nail Gun&lt;br /&gt;
|it=Sparachiodi|it_m=Nail Gun&lt;br /&gt;
|ro=Armă de cui|ro_m=Nail Weapon&lt;br /&gt;
|ru=Гвоздемёт|ru_m=Nail Gun&lt;br /&gt;
|es=Pistola de Clavos|es_m=Nail Gun&lt;br /&gt;
|uk=Цвяхомет|uk_m=Nail Gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.0.0}}&lt;br /&gt;
* Added the Nail Gun to the game.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.4.0}}&lt;br /&gt;
* Changed Nailgun{{sic}} spread.&lt;br /&gt;
* Changed the nail projectile gravity back to what it used to be, as per request.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.5.0}}&lt;br /&gt;
* Nailgun{{sic}} now uses metal for ammo.&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.4}}&lt;br /&gt;
* Nerfed Nailgun{{sic}} (set dmg to 12)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Fires slower than before.&lt;br /&gt;
* Nerfed the clipsize down to 25.&lt;br /&gt;
* Nails now do more damage than before.&lt;br /&gt;
* Added a new taunt when equipped with the Nailgun.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Fixed syringes &amp;amp; nails colliding with players. &lt;br /&gt;
* Added special Class Select animations for the Nailgun{{sic}}, [[Huntsman]] and [[Hunting Revolver]].&lt;br /&gt;
* Improved the Nailgun’s{{sic}} projectile trails. &lt;br /&gt;
* Improved the Scout’s Nailgun{{sic}} animations. &lt;br /&gt;
* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17)&lt;br /&gt;
* Increased fire rate to 0.1s (from 0.115s)&lt;br /&gt;
* Clip size &amp;amp; max ammo reduced by 20%&lt;br /&gt;
* Updated nail/syringe projectiles:&lt;br /&gt;
** Are now consistent with the server&#039;s projectile position&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Reverted back to its 2.0.0 stats&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25%&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s)&lt;br /&gt;
* Updated first person model to animate the ammo belt (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Reduced building damage to 10 (from 12)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Nail Gun in &#039;&#039;Team Fortress 2 Classic&#039;&#039; originated from &#039;&#039;Team Fortress Classic&#039;&#039;. It was planned to make a reappearance in &#039;&#039;TF2&#039;&#039;, but was cut during development. It can be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 PlayStation 3 trailer].&lt;br /&gt;
* The Nail Gun&#039;s model is directly taken from &#039;&#039;TF2&#039;&#039;&#039;s files and the textures were taken from pre-release &#039;&#039;TF2&#039;&#039; files.&lt;br /&gt;
* The Nail Gun&#039;s playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.&lt;br /&gt;
* When holding down the attack button, the Nail Gun&#039;s ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.&lt;br /&gt;
* The &amp;quot;show off&amp;quot; taunt was taken from live &#039;&#039;TF2&#039;&#039; game files that went unused.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=9101</id>
		<title>Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=9101"/>
		<updated>2025-10-04T16:28:12Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Aye, me bottle o&#039; scrumpy!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bottle&#039;&#039;&#039; is the default melee weapon of the Demoman. It is a brown, glass bottle o&#039; scrumpy, with a grey label on both sides, marked &amp;quot;XXX&amp;quot; with a year of 1808. When striking a surface (or an enemy) with a [[critical hit]], the bottle will shatter, visible to all players, and will remain shattered until the player respawns. This is purely cosmetic and does not change its stats such as damage or crit chance, and resupply cabinets will not replace the bottle.&lt;br /&gt;
&lt;br /&gt;
The Bottle deals 65 damage and attacks every 0.8 seconds. Compared to other melee weapons, the Demoman gets more use out of it than other classes do with theirs. The large reload times of his other weapons means he often suffers from empty clips, making the Bottle a practical necessity. The ability to detonate [[Stickybomb Launcher|stickybombs]] while its out means the Demoman can create a zone of control where the enemy is encouraged to walk towards him, and the looming threat of the Bottle can encourage the enemy to back up to where he wants them. A lucky detonation can also bounce an enemy towards him, finishing them off with a swing. Regardless, the Demoman still has below-average speed, and so charging in swinging will lead to his swift death.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Cheers&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Garrafa|pt-br_m=Bottle&lt;br /&gt;
|bg=Бутилка|bg_m=Bottle&lt;br /&gt;
|en=Bottle&lt;br /&gt;
|fr=Bouteille|fr_m=Bottle&lt;br /&gt;
|de=Flasche|de_m=Bottle&lt;br /&gt;
|it=Bottiglia|it_m=Bottle&lt;br /&gt;
|ro=Sticlă|ro_m=Bottle&lt;br /&gt;
|ru=Бутылка|ru_m=Bottle&lt;br /&gt;
|es=Botella|es_m=Bottle&lt;br /&gt;
|uk=Пляшка|uk_m=Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Added particles upon breaking the bottle&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added Alcoholism (NitoTheFunky)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Wikipedia:Scrumpy|Scrumpy]] is a real beverage, originating from West of England, and is an alcoholic cider produced from apples. Despite the Demoman&#039;s affinity for it, it is not a stereotypically Scottish drink.&lt;br /&gt;
* Taunting four times with this weapon will inflict the [[List of conditions|Alcoholism]] effect, causing your screen to appear to wobble and spin in a figure-eight pattern. Your actual crosshair will not move, causing shots to appear to come from places other than the on-screen crosshair, making it significantly more difficult to aim..&lt;br /&gt;
=== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ===&lt;br /&gt;
* TF2 Classic has a unique killicon for the Bottle when it is smashed after dealing a fatal critical hit and killing with an already smashed one.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=9100</id>
		<title>Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Bottle&amp;diff=9100"/>
		<updated>2025-10-04T16:26:27Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|&amp;quot;Aye, me bottle o&#039; scrumpy!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bottle&#039;&#039;&#039; is the default melee weapon of the Demoman. It is a brown, glass bottle o&#039; scrumpy, with a grey label on both sides, marked &amp;quot;XXX&amp;quot; with a year of 1808. When striking a surface (or an enemy) with a [[critical hit]], the bottle will shatter, visible to all players, and will remain shattered until the player respawns. This is purely cosmetic and does not change its stats such as damage or crit chance, and resupply cabinets will not replace the bottle.&lt;br /&gt;
&lt;br /&gt;
The Bottle deals 65 damage and attacks every 0.8 seconds. Compared to other melee weapons, the Demoman gets more use out of it than other classes do with theirs. The large reload times of his other weapons means he often suffers from empty clips, making the Bottle a practical necessity. The ability to detonate [[Stickybomb Launcher|stickybombs]] while its out means the Demoman can create a zone of control where the enemy is encouraged to walk towards him, and the looming threat of the Bottle can encourage the enemy to back up to where he wants them. A lucky detonation can also bounce an enemy towards him, finishing them off with a swing. Regardless, the Demoman still has below-average speed, and so charging in swinging will lead to his swift death.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Cheers&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Garrafa|pt-br_m=Bottle&lt;br /&gt;
|bg=Бутилка|bg_m=Bottle&lt;br /&gt;
|en=Bottle&lt;br /&gt;
|fr=Bouteille|fr_m=Bottle&lt;br /&gt;
|de=Flasche|de_m=Bottle&lt;br /&gt;
|it=Bottiglia|it_m=Bottle&lt;br /&gt;
|ro=Sticlă|ro_m=Bottle&lt;br /&gt;
|ru=Бутылка|ru_m=Bottle&lt;br /&gt;
|es=Botella|es_m=Bottle&lt;br /&gt;
|uk=Пляшка|uk_m=Bottle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Added particles upon breaking the bottle&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added Alcoholism (NitoTheFunky)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Wikipedia:Scrumpy|Scrumpy]] is a real beverage, originating from West of England, and is an alcoholic cider produced from apples. Despite the Demoman&#039;s affinity for it, it is not a stereotypically Scottish drink.&lt;br /&gt;
* Taunting four times with this weapon will grant a drunkenness-like effect, causing your screen to appear to wobble and spin in a figure-eight pattern. Your actual crosshair will not move, causing shots to appear to come from places other than the on-screen crosshair, making it significantly more difficult to aim..&lt;br /&gt;
=== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ===&lt;br /&gt;
* TF2 Classic has a unique killicon for the Bottle when it is smashed after dealing a fatal critical hit and killing with an already smashed one.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Mine_Layer&amp;diff=9075</id>
		<title>Mine Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Mine_Layer&amp;diff=9075"/>
		<updated>2025-09-21T20:12:51Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=proxymine&lt;br /&gt;
| used-by=Demoman&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=3&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Proximity Mine Launcher&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Proximity mines explode near enemies}}&lt;br /&gt;
{{Loadout positive|+33% faster firing speed}}&lt;br /&gt;
{{Loadout negative|Stickies fizzle on a detonation attempt}}&lt;br /&gt;
{{Loadout negative|No Stickybomb charge time}}&lt;br /&gt;
{{Loadout negative|-2 max pipebombs out}}&lt;br /&gt;
{{Loadout negative|-67% clip size}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Aye, keep an eye out! Heh...&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mine Layer&#039;&#039;&#039; is an alternative secondary weapon for the Demoman. It appears similar to the [[Stickybomb Launcher]], except with a cylindrical magazine, a circular ejection port, and a large metal chassis with yellow warning paint on its side. The paint appears yellow regardless of which team the user is on.&lt;br /&gt;
&lt;br /&gt;
Instead of the Stickybomb Launcher&#039;s manually detonated stickybombs, the Mine Layer fires proximity mines that take 0.7 seconds to become armed, and will explode after an additional 0.4 seconds when an enemy player, or its own wielder, exists within their detonation radius. This includes shooting mines at an enemy, whether or not the mines are in mid-air. Disguised enemy [[Spy|Spies]] do not detonate the mines. If shot [[water|underwater]], the mines will have significantly reduced velocity, but will explode as normal. The mines have the same damage and splash radius as regular stickybombs. As a penalty, the weapon only holds 3 mines in its clip, and can only have 6 mines out at a time.&lt;br /&gt;
&lt;br /&gt;
The weapon&#039;s alternate fire does not detonate the mines, instead causing them to fizzle out without an explosion. If the user attempts to deploy another mine when three are out, the oldest one placed will fizzle. If the user dies, all mines placed will fizzle. Unlike the Stickybomb Launcher&#039;s stickybombs, the user can see their own mines through solid walls. The mines have a flashing light and make a quiet beeping sound, warning enemies of their presence, and make a louder beeping sound when they are about to explode. An enemy can avoid a mine explosion by walking into its detonation radius, then walking away before it explodes. The explosion radius is 20% larger than the detonation radius. Mines shot at enemies will not stick to them, instead bouncing off and landing on the ground.&lt;br /&gt;
&lt;br /&gt;
Because the mines are triggered when the user walks into their radius, they can be used to explosive jump like regular stickybombs. Mine jumping deals significantly less damage than Sticky Jumping, with the Demoman being able to tank more than 3 mines, compared to him dying instantly dying when attempting a triple Stickybomb jump.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Rump shake&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 144&lt;br /&gt;
 | maximum-ramp-up-percentage = 120%&lt;br /&gt;
 | base-damage = 120&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 64&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 360&lt;br /&gt;
 | mini-crit = 144&lt;br /&gt;
 | mini-crit-ramp-up = 190&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 50%&lt;br /&gt;
 | damage-reduction = 1% / 2.92 HU&lt;br /&gt;
 | self-damage = 45-90&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 3&lt;br /&gt;
 | carried = 24&lt;br /&gt;
 | reload-type = Single&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.4 s&amp;lt;br&amp;gt;{{tooltip|0.33 s|Haste boosted}}&lt;br /&gt;
 | first-reload = 1.09 s&amp;lt;br&amp;gt;{{tooltip|0.6 s|Haste boosted}}&lt;br /&gt;
 | further-reloads = 0.67 s&amp;lt;br&amp;gt;{{tooltip|0.33 s|Haste boosted}}&lt;br /&gt;
 | activation-time = {{tooltip|0.7 s|To become armed}}&amp;lt;br&amp;gt;{{tooltip|1.3 s|To explode}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| The Mine Layer v. Stock Stickybomb Launcher&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Mines detonate automatically when an enemy is near&lt;br /&gt;
➕ Higher fire rate&lt;br /&gt;
➕ Higher damage per second&lt;br /&gt;
➕ Less self-damage&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Unable to detonate mines manually&lt;br /&gt;
➖ Can only have 3 mines active at a time instead of 8&lt;br /&gt;
➖ Disguised Spies can walk near mines without detonating them&lt;br /&gt;
➖ Unable to launch mines further due to lack of charge&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_mines_unseen_damage}}&lt;br /&gt;
{{Achievement|achievement_mines_streak_single_life}}&lt;br /&gt;
{{Achievement|achievement_mines_trigger_without_hurt}}&lt;br /&gt;
{{Achievement|achievement_sandvich_mines}}&lt;br /&gt;
{{Achievement|achievement_surf_enemy_mine}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Lançador de Minas|pt-br_m=Mine Launcher&lt;br /&gt;
|bg=Гранатомет с безконтактни мини|bg_m=Non-contact Mine Grenade Launcher&lt;br /&gt;
|en=Mine Layer&lt;br /&gt;
|fr=Lanceur de mines|fr_m=Mine Launcher&lt;br /&gt;
|de=Minenleger|de_m=Mine Layer&lt;br /&gt;
|it=Mortaio a mine|it_m=Mine Launcher&lt;br /&gt;
|ro=Lansator de mine|ro_m=Mine Launcher&lt;br /&gt;
|ru=Миномёт|ru_m=Mortar&lt;br /&gt;
|es=Lanzaminas|es_m=Mine Launcher&lt;br /&gt;
|uk=Міномет|uk_m=Mine Thrower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added The Mine Layer&lt;br /&gt;
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], Proximity Mines, the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}. &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Mines of losing team no longer detonate&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Increased clip size &amp;amp; max stickies to 4 (from 3)&lt;br /&gt;
* Max charge time decreased by 50%&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.3}}&lt;br /&gt;
* Mines now beep for spectators&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* The player&#039;s mines are now highlighted through walls&lt;br /&gt;
* Mines will now fizzle out instead of exploding when placing more than four mines&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Increased clip size and max active mines to 6 (from 4)&lt;br /&gt;
* Reduced player detection radius of proximity mines by 20% of their explosion radius&lt;br /&gt;
* Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s)&lt;br /&gt;
* Now uses the Rump Shake taunt&lt;br /&gt;
* Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Reload animation is now slightly lowered to improve visibility (Raptor Dan)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.5}}&lt;br /&gt;
* Reduced clip size and max active mines to 4 (from 6)&lt;br /&gt;
* Updated proximity mine break sound&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Increased max mines to 6 (from 4)&lt;br /&gt;
* Reduced clip size to 3 (from 4)&lt;br /&gt;
* Increased fire rate by 33%&lt;br /&gt;
* Removed ability to charge mines&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.3}}&lt;br /&gt;
* Reduced maximum active mine count to 3 (from 6)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Mine Layer&#039;s model was [https://steamcommunity.com/sharedfiles/filedetails/?id=1270 originally submitted] to Team Fortress 2&#039;s Steam Workshop in 2011.&lt;br /&gt;
* The beeping of deployed mines have a different pitch for each team, following the easily replicable formula &amp;lt;code&amp;gt;Pitch = 86 + GetTeamNumber() * 4&amp;lt;/code&amp;gt;, where RED = 2, BLU = 3, GRN = 4, and YLW = 5. They have the lowest pitch on RED and the highest on YLW.&lt;br /&gt;
* The [[Sandvich]] is able to detonate enemy mines.&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Flare_Gun/fr&amp;diff=9040</id>
		<title>Flare Gun/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Flare_Gun/fr&amp;diff=9040"/>
		<updated>2025-09-17T21:11:26Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=flaregun&lt;br /&gt;
| kill-icon-2=deflect flare&lt;br /&gt;
| kill-icon-3=taunt_pyro&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=16&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes= &lt;br /&gt;
{{Loadout positive|100% de coups critiques contre les joueurs en feu}}&lt;br /&gt;
{{Loadout neutral|Cette arme se rechargera automatiquement lorsque inactive}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|«Envoie un signal de détresse pour le gars que tu viens de brûler.»}}&lt;br /&gt;
}}&lt;br /&gt;
Le &#039;&#039;&#039;Pistolet de Détresse&#039;&#039;&#039; est une arme alternative pour le [[Pyro/fr|Pyro]]. Il s&#039;agit d&#039;une pistolet de détresse en plastique coloré de l&#039;équipe, avec des manches noires et un viseur en métal. Les ennemis en feu auront des flammes coloré de leur équipe.&lt;br /&gt;
&lt;br /&gt;
Le Pistolet de Détresse lance une fusée éclairante qui infligera 30 points de dégâts à n&#039;importe quelle distance, s&#039;enflammera n&#039;importe qui ça touche, infligant sur eux dix secondes de [[afterburn/fr|postcombustion]].&lt;br /&gt;
N&#039;importe quel équipe, la feu sera toujours orangée. En plus, le Pistolet de Détresse infligera des coups critiques aux ennemis enflammés, y compris les flammes infligées par lui-même, infligeant 90 points de dégâts. Elle a encore la capabilité de lancer des coups critiques aléatoires. La fusée éclairante lui-mème est assez vite et a la précision parfaite, autre que la chute à cause du gravité, et elle peut être [[airblast/fr|reflectée]] par les Pyros ennemis. La pistolet se rechargera automatiquement, qui signifie que l&#039;utilisateur peut tenir leur arme primaire ou de corps-à-corps, et ça rechargera quand-même. Elle ne peut pas tirer sous [[Water/fr|l&#039;eau]], mais peut atiendre et frapper les ennemis sous l&#039;eau si l&#039;arme est tirée hors de l&#039;eau. Comparée aux autres armes, le Pistolet de Détresse peut être sorti 15 % plus vite, prenant 0,425s au lieu des 0,5s défaute. Cette statistique est unique à la TF2 Classique.&lt;br /&gt;
&lt;br /&gt;
Railler avec le Pistolet de Détresse causera la Pyro de lancer un boule de feu Hadouken, qui peut tuer les enemies, infligeant 500 points de dégâts aux ennemis directement au face de vous, y compris ceux sous l&#039;eau. Ça peut tuer plusières ennemis par tir et peut pousser les ennemis [[Übercharge/fr|Überchargés]]. Ça ne peut pas infliger des dégâts critiques, mais est augmenté par les coups critiques miniatures, et peut infliger des dégâts aux [[buildings/fr|appareils]] de l&#039;[[Engineer/fr|Engineer]]. Malgré s&#039;agir d&#039;une boule de feu, ça n&#039;inflige pas du postcombustion. Les flammes seraient rouge-orangés n&#039;importe quel équipe vous êtes affilé avec.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Balles, feu&lt;br /&gt;
 | ranged-type = À distance&lt;br /&gt;
 | taunt = Hadouken&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 30&lt;br /&gt;
 | base-damage-percentage = 100 %&lt;br /&gt;
 | critical = 90&lt;br /&gt;
 | mini-crit = 41&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| status-effects-column = true&lt;br /&gt;
 | effect = Postcombution&lt;br /&gt;
 | afterburn = {{tooltip|3 / tick|6 par seconde}}&lt;br /&gt;
 | afterburn-mini-crit = {{tooltip|4 / tick|8 par seconde}}&lt;br /&gt;
 | afterburn-duration = 10 s&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 16&lt;br /&gt;
 | reload-type = Passif&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 2 s&amp;lt;br&amp;gt;{{tooltip|1.5 s|Sous l&#039;effet du Célérité}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Noms dans d&#039;autres langues ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma Sinalizadora|pt-br_m=Arme de signalisation&lt;br /&gt;
|bg=Сигналният пистолет|bg_m=Le pistolet de signalisation&lt;br /&gt;
|en=Flare Gun|en_m=Pistolet de détresse&lt;br /&gt;
|fr=Pistolet de détresse&lt;br /&gt;
|de=Signalpistole|de_m=Pistolet de signalisation&lt;br /&gt;
|it=Pistola lanciarazzi|it_m=Pistolet lance-fusées&lt;br /&gt;
|ro=Pistol de semnalizare|ro_m=Pistolet de signalisation&lt;br /&gt;
|ru=Ракетница|ru_m=Lance-roquettes&lt;br /&gt;
|es=Pistola de Bengalas|es_m=Pistolet à fusées éclairantes&lt;br /&gt;
|uk=Ракетниця|uk_m=Lance-roquettes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0 (BETA 2)}}&lt;br /&gt;
* Added the Flare Gun&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and Flares to pass through Teammates. ({{code|tf2c_projectile_ally_collide 1}} to re-enable) &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Now enabled in [[Medieval Mode|medieval mode]]&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s)&lt;br /&gt;
** This allows for Flaregun{{sic}} combos in certain situations&lt;br /&gt;
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.5}}&lt;br /&gt;
* Increased deploy speed by 15%&lt;br /&gt;
* Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Le Pistolet de Détresse était ajouté à TF2 en la [https://wiki.teamfortress.com/wiki/Pyro_Update/fr mis à jour du Pyro] en 2008.&lt;br /&gt;
* Le [https://fr.wikipedia.org/wiki/Hadouken Hadouken] (波動拳 en Japonais) origine d&#039;une attaque spéciale du série de jeux «Street Fighter» , ou c&#039;est un boule d&#039;énergie au lieu qu&#039;une boule de feu. &lt;br /&gt;
* Le Pistolet de Détresse est une des cinq armes importé de «Team Fortress 2», les autres sont les [[Gunboats/fr|Bottes de sûreté]], le [[Sandvich/fr|Sandvich]], la [[Kritzkrieg/fr|Kritzkrieg]] et l&#039;[[Huntsman/fr|Huntsman]].&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Flare_Gun/fr&amp;diff=9039</id>
		<title>Flare Gun/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Flare_Gun/fr&amp;diff=9039"/>
		<updated>2025-09-17T21:10:22Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created page with &amp;quot;{{Infobox weapon | kill-icon=flaregun | kill-icon-2=deflect flare | kill-icon-3=taunt_pyro | used-by=Pyro | slot=Secondary | ammo-loaded=1 | ammo-carried=16 | reload=Single | loadout=yes | loadout-propername=yes | loadout-attributes=  {{Loadout positive|100% de coups critiques}} {{Loadout neutral|Cette arme se rechargera automatiquement lorsque inactive}} &amp;lt;br&amp;gt; {{Loadout neutral|&amp;quot;Envoie un signal de détresse pour le gars que tu viens de brûler.&amp;quot;}} }} Le &amp;#039;&amp;#039;&amp;#039;Pistolet de D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=flaregun&lt;br /&gt;
| kill-icon-2=deflect flare&lt;br /&gt;
| kill-icon-3=taunt_pyro&lt;br /&gt;
| used-by=Pyro&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=16&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes= &lt;br /&gt;
{{Loadout positive|100% de coups critiques}}&lt;br /&gt;
{{Loadout neutral|Cette arme se rechargera automatiquement lorsque inactive}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Envoie un signal de détresse pour le gars que tu viens de brûler.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
Le &#039;&#039;&#039;Pistolet de Détresse&#039;&#039;&#039; est une arme alternative pour le [[Pyro/fr|Pyro]]. Il s&#039;agit d&#039;une pistolet de détresse en plastique coloré de l&#039;équipe, avec des manches noires et un viseur en métal. Les ennemis en feu auront des flammes coloré de leur équipe.&lt;br /&gt;
&lt;br /&gt;
Le Pistolet de Détresse lance une fusée éclairante qui infligera 30 points de dégâts à n&#039;importe quelle distance, s&#039;enflammera n&#039;importe qui ça touche, infligant sur eux dix secondes de [[afterburn/fr|postcombustion]].&lt;br /&gt;
N&#039;importe quel équipe, la feu sera toujours orangée. En plus, le Pistolet de Détresse infligera des coups critiques aux ennemis enflammés, y compris les flammes infligées par lui-même, infligeant 90 points de dégâts. Elle a encore la capabilité de lancer des coups critiques aléatoires. La fusée éclairante lui-mème est assez vite et a la précision parfaite, autre que la chute à cause du gravité, et elle peut être [[airblast/fr|reflectée]] par les Pyros ennemis. La pistolet se rechargera automatiquement, qui signifie que l&#039;utilisateur peut tenir leur arme primaire ou de corps-à-corps, et ça rechargera quand-même. Elle ne peut pas tirer sous [[Water/fr|l&#039;eau]], mais peut atiendre et frapper les ennemis sous l&#039;eau si l&#039;arme est tirée hors de l&#039;eau. Comparée aux autres armes, le Pistolet de Détresse peut être sorti 15 % plus vite, prenant 0,425s au lieu des 0,5s défaute. Cette statistique est unique à la TF2 Classique.&lt;br /&gt;
&lt;br /&gt;
Railler avec le Pistolet de Détresse causera la Pyro de lancer un boule de feu Hadouken, qui peut tuer les enemies, infligeant 500 points de dégâts aux ennemis directement au face de vous, y compris ceux sous l&#039;eau. Ça peut tuer plusières ennemis par tir et peut pousser les ennemis [[Übercharge/fr|Überchargés]]. Ça ne peut pas infliger des dégâts critiques, mais est augmenté par les coups critiques miniatures, et peut infliger des dégâts aux [[buildings/fr|appareils]] de l&#039;[[Engineer/fr|Engineer]]. Malgré s&#039;agir d&#039;une boule de feu, ça n&#039;inflige pas du postcombustion. Les flammes seraient rouge-orangés n&#039;importe quel équipe vous êtes affilé avec.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Balles, feu&lt;br /&gt;
 | ranged-type = À distance&lt;br /&gt;
 | taunt = Hadouken&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 30&lt;br /&gt;
 | base-damage-percentage = 100 %&lt;br /&gt;
 | critical = 90&lt;br /&gt;
 | mini-crit = 41&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| status-effects-column = true&lt;br /&gt;
 | effect = Postcombution&lt;br /&gt;
 | afterburn = {{tooltip|3 / tick|6 par seconde}}&lt;br /&gt;
 | afterburn-mini-crit = {{tooltip|4 / tick|8 par seconde}}&lt;br /&gt;
 | afterburn-duration = 10 s&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 16&lt;br /&gt;
 | reload-type = Passif&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 2 s&amp;lt;br&amp;gt;{{tooltip|1.5 s|Sous l&#039;effet du Célérité}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Noms dans d&#039;autres langues ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma Sinalizadora|pt-br_m=Arme de signalisation&lt;br /&gt;
|bg=Сигналният пистолет|bg_m=Le pistolet de signalisation&lt;br /&gt;
|en=Flare Gun|en_m=Pistolet de détresse&lt;br /&gt;
|fr=Pistolet de détresse&lt;br /&gt;
|de=Signalpistole|de_m=Pistolet de signalisation&lt;br /&gt;
|it=Pistola lanciarazzi|it_m=Pistolet lance-fusées&lt;br /&gt;
|ro=Pistol de semnalizare|ro_m=Pistolet de signalisation&lt;br /&gt;
|ru=Ракетница|ru_m=Lance-roquettes&lt;br /&gt;
|es=Pistola de Bengalas|es_m=Pistolet à fusées éclairantes&lt;br /&gt;
|uk=Ракетниця|uk_m=Lance-roquettes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0 (BETA 2)}}&lt;br /&gt;
* Added the Flare Gun&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and Flares to pass through Teammates. ({{code|tf2c_projectile_ally_collide 1}} to re-enable) &lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Now enabled in [[Medieval Mode|medieval mode]]&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Raised afterburn condition duration for [[Pyro|Pyros]] to 0.5s (from 0.25s)&lt;br /&gt;
** This allows for Flaregun{{sic}} combos in certain situations&lt;br /&gt;
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.5}}&lt;br /&gt;
* Increased deploy speed by 15%&lt;br /&gt;
* Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Le Pistolet de Détresse était ajouté à TF2 en la [https://wiki.teamfortress.com/wiki/Pyro_Update/fr mis à jour du Pyro] en 2008.&lt;br /&gt;
* Le [https://fr.wikipedia.org/wiki/Hadouken Hadouken] (波動拳 en Japonais) origine d&#039;une attaque spéciale du série de jeux «Street Fighter» , ou c&#039;est un boule d&#039;énergie au lieu qu&#039;une boule de feu. &lt;br /&gt;
* Le Pistolet de Détresse est une des cinq armes importé de «Team Fortress 2», les autres sont les [[Gunboats/fr|Bottes de sûreté]], le [[Sandvich/fr|Sandvich]], la [[Kritzkrieg/fr|Kritzkrieg]] et l&#039;[[Huntsman/fr|Huntsman]].&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_conditions&amp;diff=8893</id>
		<title>List of conditions</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_conditions&amp;diff=8893"/>
		<updated>2025-09-10T21:08:54Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Discover the purpose of TF2C conditions &amp;lt;s&amp;gt;117, 120&amp;lt;/s&amp;gt;, 126, 127 and 130.&lt;br /&gt;
* I&#039;ll do some digging and find out [[User:VivaRomania|🇷🇴]] 02:18, 19 June 2025 (UTC)&lt;br /&gt;
* Me and Static 450.1 have done ID 117 + 120, working to do the rest, [[User:NinjaV|NinjaV]] ([[User talk:NinjaV|talk]]) 19:52, 9 September 2025 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every &#039;&#039;functioning&#039;&#039; player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|addcond (ID#)}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|addcond 121}}, as 121 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that still function in Team Fortress 2 Classic.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Will cause any class to begin moving forward at 720 HU/s until directly impacting a wall, prop or an enemy. Impacting an enemy will deal 50 damage, and play the crowd cheer sound effect.&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  Turns player and weapon models yellow. The [[Admiralty Anchor]], [[Flame Thrower]], [[Dynamite Pack]], [[Anti-Aircraft Cannon]], [[Fists]], [[Fishwhacker]] and [[Tranquilizer Gun]] will not become yellow. Only the [[Scout]], [[Medic]], [[Sniper]], [[Pyro]]&#039;s head, and [[Civilian]]&#039;s suit will turn yellow.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|- &lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  [[Haste]] speed boost without the other boosted effects. See the [[Haste]] page for boosted speeds.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Yet another crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player&#039;s viewmodel and their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for a few seconds.&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&#039;s max health is multiplied by 10 and the player is forced into thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic conditions ==&lt;br /&gt;
The following are new conditions added to Team Fortress 2 Classic, that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player becomes colorblind, sound is muffled, has their movement speed and damage reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  Generates invisible walls that block movement in certain ways on the player.&lt;br /&gt;
|| TF_COND_AIRBLASTED&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF_COND_RESISTANCE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Grants the Mini-crit damage boost granted by the [[Umbrella]]&lt;br /&gt;
|| TF_COND_DAMAGE_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  If in mid-air, landing deals no fall damage, and creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]]&lt;br /&gt;
|| TF_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Grants a crit boost without the signature team-colored glowing effect on weapon model. The glowing projectiles, &amp;quot;Critical Hit!&amp;quot; damage indicator, and team-colored electrical crackling particles remain.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_HIDDEN&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  All damage taken is Mini-crits.&lt;br /&gt;
|| TF_COND_SUPERMARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  All damage taken is mini-crits. Enemies cannot see the Marked-for-death skull above your head.&lt;br /&gt;
|| TF_COND_SUPERMARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Prevents players from re-using a jumppad after first use to stop spamming. It is automatically removed after a short-period, allowing user to use jumppads again&lt;br /&gt;
|| TF_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Increases player movespeed to 720 Hu/s. Being revved up or scoped does not decrease speed.&lt;br /&gt;
|| TF_COND_SPEEDBOOST_DETONATOR&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Player becomes immune to all damage without being considered as Übercharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_SMOKE_BOMB&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Seems to be an alternate version of cond 111. It has no sound or HUD indicators, has a 25% damage resistance instead (from 20%) and has no health regen. Use cond 111 for the regular defense condition.&lt;br /&gt;
|| TF_COND_CIV_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Grants the [[Haste]] effect.&lt;br /&gt;
|| 	TF_COND_CIV_SPEEDBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Grants a payload/intel-like team-coloured outline to the player.&lt;br /&gt;
|| TF_COND_MARKED_OUTLINE&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  Grants a Mini-crit boost to the player.&lt;br /&gt;
|| 	TF_COND_RADIAL_UBER&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  All bullet damage taken is reflected, not deflected, back onto the attacker.&lt;br /&gt;
|| TF_COND_DEFLECT_BULLETS&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Player receives 30% more healing from all sources.&lt;br /&gt;
|| TF_COND_TAKEBONUSHEALING&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  Unknown. Does not undisguise disguised spies.&lt;br /&gt;
|| TF_COND_DID_DISGUISE_BREAKING_ACTION&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Unknown.&lt;br /&gt;
|| TF_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Inflicts the slowness effect, reducing movement speed by 25%.&lt;br /&gt;
|| TF_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Spawns team-colored &amp;quot;teleporter dust&amp;quot; particles that appear after recently having been teleported. This will persist until using the removecond 129 command.&lt;br /&gt;
|| TF_COND_TELEPORTED_ALWAYS_SHOW&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Unknown&lt;br /&gt;
|| TF_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;134 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&#039;s [[Bottle]] after taunting.&lt;br /&gt;
|| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Medieval_Mode&amp;diff=8881</id>
		<title>Medieval Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Medieval_Mode&amp;diff=8881"/>
		<updated>2025-09-03T17:25:50Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:medieval_icon.png|200px|right]]&lt;br /&gt;
&#039;&#039;&#039;Medieval Mode&#039;&#039;&#039;, also known as just &#039;&#039;&#039;Medieval&#039;&#039;&#039;, is a sub-gamemode where all players are limited to using only melee weapons and small set of &amp;quot;Medieval-appropriate&amp;quot; weapons, resulting in close-quarter combat. Players will also drop a small health kit on death to increase survivability after melee fights.&lt;br /&gt;
&lt;br /&gt;
Other aesthetic changes include a word filter in the game chat that will replace certain phrases with Ye Olde English (i.e. &amp;quot;you&amp;quot; is replaced with &amp;quot;thou&amp;quot;, etc.), and health kits will take the appearance of pieces of meat.&lt;br /&gt;
&lt;br /&gt;
Because Medieval Mode is mostly just a limited weapon selection, it can be applied to any main gamemode, making it a sub-gamemode.&lt;br /&gt;
&lt;br /&gt;
==Medieval Weapons==&lt;br /&gt;
The following is a list of [[Weapons|weapons]] that can be used in Medieval Mode:&lt;br /&gt;
&lt;br /&gt;
* All [[:Category:Melee weapons|melee weapons]]&lt;br /&gt;
* [[Brick]]&lt;br /&gt;
* [[Gunboats]]&lt;br /&gt;
* [[Flare Gun]]&lt;br /&gt;
* [[Sandvich]]&lt;br /&gt;
* [[Huntsman]]&lt;br /&gt;
* [[Invis Watch]]&lt;br /&gt;
* [[L&#039;escampette]]&lt;br /&gt;
* [[Disguise Kit]]&lt;br /&gt;
* [[Jump pad]]s &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As medieval mode restricts you to your melee weapons with very few exceptions, it is heavily centered around melee duels and confrontations. Random [[Crits]] are very predominant in this gamemode, as melee weapons have such a high crit rate, and deal so much damage.&lt;br /&gt;
===Scout===&lt;br /&gt;
As the [[Scout]], you have the highest speed, both in movement and attack rate. You also have the ability to double jump, so make use of this to overwhelm foes. You also have a double capture rate, which is helpful on the two medieval mode maps, which are Control Points maps. You have 125 [[Health]], taking two regular melee hits, or four light melee hits to kill.&lt;br /&gt;
You have access to two weapons, the [[Bat]] and the [[Brick]]. The Bat is a light melee weapon, dealing 35 damage per hit, 105 on a crit, and swings every 0.5 seconds. The Brick is a throwable weapon, dealing 65 damage on hit, or 88 at long range.&lt;br /&gt;
===Soldier===&lt;br /&gt;
As the [[Soldier]], you&#039;re slightly faster than the [[Heavy]] and at a respectable 200 health, you take four regular melee hits or six light melee hits to kill. This means he can survive a melee crit with 5 health remaining.&lt;br /&gt;
Other than the [[Gunboats]], you only have access to the [[Shovel]] and the [[Admiralty Anchor]]. Use the Shovel, as the Anchor&#039;s ability to cause earthquakes by jumping off the castle in [[DeGroot Keep]] is minimal compared to the ability to randomly crit.&lt;br /&gt;
===Pyro===&lt;br /&gt;
As the [[Pyro]], you&#039;re as fast as the [[Sniper]] and the [[Engineer]], and have 175 health, taking three regular melee hits to kill, or five light melee hits to kill. You are also immune to afterburn, inflicted by the [[Flare Gun]] and flaming [[Huntsman]] arrows.&lt;br /&gt;
You have access to both your melee weapons, the [[Fire Axe]] and the [[Harvester]], as well as the [[Flare Gun]]. The Flare Gun is very powerful in Medieval mode, as it is a long-range weapon that deals 30 damage on hit, inflicts ten seconds of afterburn, and deals guaranteed 90-damage crits to burning targets. This afterburn can also be used with the Harvester to heal yourself and charge up a crit. Therefore, the decision is between the healing and sparser crits of the Harvester and the more common random crits of the Fire Axe. Please note that the afterburn from the Flare Gun will be extinguished if killed while using the Harvester.&lt;br /&gt;
===Demoman===&lt;br /&gt;
As the [[Demoman]], you&#039;re faster than the Soldier and have 175 health, taking three regular melee hits to kill, or five light melee hits to kill. &lt;br /&gt;
You have access to the [[Bottle]]. That&#039;s it. (Don&#039;t play Demoman)&lt;br /&gt;
===Heavy===&lt;br /&gt;
As the [[Heavy]], you&#039;re the slowest class, but you have 300 health, taking five regular melee hits or nine light melee hits to kill. &lt;br /&gt;
You have access to both your melee weapons, your [Fists]] and the [[Chekhov&#039;s Punch]], as well as the [[Sandvich]]. The Sandvich is very useful in Medieval mode, as it is a healing implement, healing you for 120 health and can be thrown to others to heal for 50% of their maximum health.&lt;br /&gt;
===Engineer===&lt;br /&gt;
As the [[Engineer]], you&#039;re as fast as the [[Sniper]] and the [[Pyro]], and have 125 health, taking two regular melee hits or four light melee hits to kill. You are also able to construct [[Jump Pads]].&lt;br /&gt;
You have access to both your [[Wrench]] as well as Jump Pads.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{main|List of maps}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Attack / Defense]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File name&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[[Degroot Keep]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Cp_degrootkeep.webp|200px]]&lt;br /&gt;
| {{code|cp_degrootkeep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four-Team]] [[Domination]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File name&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[[Krepost]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Dom_krepost.webp|200px]]&lt;br /&gt;
| {{code|dom_krepost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
medieval_meats.png|Small, medium and large health kits as they appear in Medieval Mode.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav_gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Derby_Cane&amp;diff=8879</id>
		<title>Derby Cane</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Derby_Cane&amp;diff=8879"/>
		<updated>2025-09-02T01:26:05Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=speedcane&lt;br /&gt;
| used-by=Civilian&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Cane&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|+15% increase in recharge rate}}&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Give haste boost to teammate}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Look sharp, feel sharp, and leave your competitors seeing stars.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Civilian&#039;&#039;&#039; &#039;&#039;granting a haste boost to a teammate&#039;&#039;|&#039;&#039;Hurry it up, would you?&#039;&#039;}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Derby Cane&#039;&#039;&#039; is a melee weapon used by the [[Civilian]]. It is a wooden derby cane with a spiral shaft and a carved bird design on the handle. The cane will appear to be a mahogany color regardless of which team you&#039;re on.&lt;br /&gt;
&lt;br /&gt;
It is identical to the [[Umbrella]] in its functionality as a melee weapon and support tool, except for its alt-fire effect, which grants [[Haste]] to any teammate the user is looking at, boosting their movement speed and firing speed. The charge meter refills after 13 seconds, is empty when respawning, and cannot be refilled at resupply cabinets. The Derby Cane&#039;s increased recharge speed allows the Civilian to grant buffs to their teammates more often, allowing for pushes to be made more frequently.&lt;br /&gt;
&lt;br /&gt;
See [[Haste]] for the effects of the boost.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Payday&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 35&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 105&lt;br /&gt;
 | mini-crit = 47&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.5 s&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
 | charge-fill-speed = 7.66% / s&lt;br /&gt;
 | charge-fill-time = 13 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Civilian is the most important class on his team, and thus the most heavily targeted, aggressively charging at enemies will most certainly result in his death. This is why it&#039;s important to buff your teammates, so that they may do the charging for you. Due to the [[haste]] buff&#039;s ability to boost speed, it is most beneficial to slower classes, i.e. [[Heavy]] and [[Soldier]], especially considering the added damage rate potential from boosting their firing speeds. Also, give the Engineer a boost to set up buildings and the Medic so he can heal faster, especially with the [[Rejuvenator]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Derby Cane v. Umbrella&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Faster recharge rate&lt;br /&gt;
➕ Boost increases teammates&#039; reload, recharge, firing and movement speed.&lt;br /&gt;
➕ Boost can be varied, but tends to increase DPS more than the Umbrella (see [[Basic_Civilian_Strategy#Mini-crits_vs._Haste|Basic Civilian strategy § Mini-crits vs. Haste]])&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Boost does not increase teammates&#039; damage&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_cane_collect_boost}}&lt;br /&gt;
{{Achievement|achievement_caneassist}}&lt;br /&gt;
{{Achievement|achievement_caneassist_civ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the Derby Cane&lt;br /&gt;
}}&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*The Haste boost is based off of the haste powerup from live &#039;&#039;TF2&#039;&#039; community-created gamemode [[tf:Mannpower|Mannpower]].&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Melee&amp;diff=8855</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Melee&amp;diff=8855"/>
		<updated>2025-08-30T01:35:22Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Backpack_Fists.png|right|300px|Heavy&#039;s Fists]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; weapons are a type of [[Weapons|weapon]] that have a limited and typically short range and do not require ammo, making them a reliable, if risky, last resort option should a player run out. Most classes&#039; default melees do 65 damage and have a firing interval of 0.8 seconds, the only exceptions being the [[Scout]] and [[Civilian]], whose melees do 35 damage in exchange for a firing speed interval of 0.5 seconds, and the [[Spy]], whose knife does 40 damage. Melee weapons have an increased chance of [[critical hits]] from the 2% to 12% chance on non-melees to a 15% to 60% chance, depending on recent damage or healing done. This can make them effective, albeit risky, ambush tools to try and quickly eliminate other classes. These random [[critical hits]] do not apply to the [[Knife]], [[Harvester]], [[Shock Therapy]], [[Admiralty Anchor]] or [[Chekhov&#039;s Punch]]. Some melee weapons have a different swing animation, such as the [[Fists]] uppercutting or the [[Kukri]] swinging downwards. The [[Demoman]]&#039;s [[bottle]] breaks on a critical hit. This is a purely visual change and otherwise does not affect the weapon in any way.&lt;br /&gt;
&lt;br /&gt;
Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov&#039;s Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]].&lt;br /&gt;
&lt;br /&gt;
== Table of melee weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot; width=&amp;quot;100%&amp;quot; height=&amp;quot;0px&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;6%&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;12%&amp;quot; | Weapon&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon(s)&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;12%&amp;quot; | Attack Interval&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;12%&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;text-align: center;font-size: 22px;background-color: #583a31;color: white;&amp;quot; width=&amp;quot;30%&amp;quot; | Attributes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class scout.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bat.png|150px]]&amp;lt;br&amp;gt;[[Bat]] &lt;br /&gt;
| [[File:Killicon_bat.png|100px]]&lt;br /&gt;
| Base: 0.5s&amp;lt;br&amp;gt;[[Haste|Haste Boosted]]: 0.3s&lt;br /&gt;
| Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class soldier.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Shovel.png|150px]]&amp;lt;br&amp;gt;[[Shovel]] &lt;br /&gt;
| [[File:Killicon_shovel.png|100px]]&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; | Base: 0.8s&amp;lt;br&amp;gt;[[Haste|Haste Boosted]]: 0.5s&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 195&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Admiralty_Anchor.png|125px]]&amp;lt;br&amp;gt;[[Admiralty Anchor]] &lt;br /&gt;
| [[File:Killicon_anchor.png|70px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_earthquake.png|110px]]&amp;lt;br&amp;gt;Earthquake Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_soldier.png|75px]]&amp;lt;br&amp;gt;Grenade Taunt Kill&lt;br /&gt;
| {{pro}}Creates an earthquake upon taking fall damage while active&amp;lt;br&amp;gt;{{con}}Takes crits from projectiles while airborne&amp;lt;br&amp;gt;{{con}}+30% gravity while active&amp;lt;br&amp;gt;{{con}}No random critical hits&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class pyro.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fire_Axe.png|150px]]&amp;lt;br&amp;gt;[[Fire Axe]] &lt;br /&gt;
| [[File:Killicon_fireaxe.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Harvester.png|120px]]&amp;lt;br&amp;gt;[[Harvester]]&lt;br /&gt;
| [[File:Killicon_harvester.png|100px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_harvester_decapitation.png|100px]]&amp;lt;br&amp;gt;[[Critical]] Decapitation Kill&lt;br /&gt;
| {{info}}Burning targets charge up crit while active&amp;lt;br&amp;gt;{{pro}}Heal +5 health each tick while charging&amp;lt;br&amp;gt;{{pro}}On Crit: Absorbs the health from your victim&amp;lt;br&amp;gt;{{pro}}25% longer melee range while fully charged&amp;lt;br&amp;gt;{{con}}On Death: Enemies are extinguished&amp;lt;br&amp;gt;{{con}}No random critical hits&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;{{hidden}}[[Critical]] kills decapitate the enemy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class demo.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bottle.png|130px]]&amp;lt;br&amp;gt;[[Bottle]] &lt;br /&gt;
| [[File:Killicon_bottle.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class heavy.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fists.png|180px]]&amp;lt;br&amp;gt;[[Fists]] &lt;br /&gt;
| [[File:Killicon_fists.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Chekhov&#039;s_Punch.png|190px]]&amp;lt;br&amp;gt;[[Chekhov&#039;s Punch]] &lt;br /&gt;
| [[File:Killicon_chekhov.png|120px]]&lt;br /&gt;
| {{pro}}On hit: Store up to 3 critical hits&amp;lt;br&amp;gt;{{pro}}Stored crits are consumed by all weapons&amp;lt;br&amp;gt;{{pro}}65% longer melee range&amp;lt;br&amp;gt;{{con}}Melee damage taken will crit on wearer&amp;lt;br&amp;gt;{{con}}Melee will crit only at full capacity&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class engineer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Wrench.png|140px]]&amp;lt;br&amp;gt;[[Wrench]] &lt;br /&gt;
| [[File:Killicon_wrench.png|110px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class medic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Bonesaw.png|150px]]&amp;lt;br&amp;gt;[[Bonesaw]] &lt;br /&gt;
| [[File:Killicon_bonesaw.png|100px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Shock_Therapy.png|160px]]&amp;lt;br&amp;gt;[[Shock Therapy]] &lt;br /&gt;
| [[File:Killicon_taser_uncharged.png|100px]]&amp;lt;br&amp;gt;Uncharged Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_taser.png|150px]]&amp;lt;br&amp;gt;Charged Melee Kill&lt;br /&gt;
| Based on charge %:&amp;lt;br&amp;gt;Base: 0 to 100&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 1 to 135&amp;lt;br&amp;gt;[[Crit]]: 3 to 300&lt;br /&gt;
| {{pro}}Hit teammates at maximum charge to fully heal them&amp;lt;br&amp;gt;{{pro}}Deals guaranteed Mini-crits to wet players&amp;lt;br&amp;gt;{{pro}}70% longer melee range&amp;lt;br&amp;gt;{{con}}-15% heal rate&amp;lt;br&amp;gt;{{info}}Damage is affected by current charge&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;{{hidden}}Re-charges in 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Überspritze.png|150px]]&amp;lt;br&amp;gt;[[Überspritze]] &lt;br /&gt;
| [[File:Killicon_ubersaw.png|120px]]&amp;lt;br&amp;gt;Melee Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_medic.png|110px]]&amp;lt;br&amp;gt;Überslice Taunt Kill&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 195&lt;br /&gt;
| {{pro}}On Hit: 25% ÜberCharge added&amp;lt;br&amp;gt;{{con}}-10 max health on wearer&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class sniper.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kukri.png|120px]]&amp;lt;br&amp;gt;[[Kukri]] &lt;br /&gt;
| [[File:Killicon_club.png|115px]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|160px]]&amp;lt;br&amp;gt;[[Fishwhacker]] &lt;br /&gt;
| [[File:Killicon_fishwhacker.png|125px]]&lt;br /&gt;
| Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| {{pro}}Deals knockback to nearby enemies&amp;lt;br&amp;gt;{{pro}}On Hit: Bleed for 2 seconds&amp;lt;br&amp;gt;{{con}}-45% damage penalty&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class spy.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Knife.png|150px]]&amp;lt;br&amp;gt;[[Knife]] &lt;br /&gt;
| [[File:Killicon_knife.png|95px]]&amp;lt;br&amp;gt;Slice Kill&amp;lt;br&amp;gt;[[File:Killicon_backstab.png|50px]]&amp;lt;br&amp;gt;Backstab Kill&amp;lt;br&amp;gt;[[File:Killicon_taunt_spy.png|95px]]&amp;lt;br&amp;gt;Fencing Taunt Kill&lt;br /&gt;
| Base: 65&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 88&amp;lt;br&amp;gt;[[Crit]]: 120&amp;lt;br&amp;gt;Backstab: 6x Victims&#039; [[Health]]&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{info}}Attack an enemy from behind to backstab them for a one-hit kill&amp;lt;br&amp;gt;{{info}}Has a taunt kill&amp;lt;br&amp;gt;{{hidden}}-66.6% damage to sapped sentries&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 18px;background-color: #f1e9cb&amp;quot;&amp;quot; | [[File:Leaderboard class civilian.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Umbrella.png|150px]]&amp;lt;br&amp;gt;[[Umbrella]] &lt;br /&gt;
| [[File:Killicon_umbrella.png|110px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 0.5s&amp;lt;br&amp;gt;[[Haste|Haste Boosted]]: 0.3s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Base: 35&amp;lt;br&amp;gt;[[Mini-crit|Mini-Crit]]: 47&amp;lt;br&amp;gt;[[Crit]]: 105&lt;br /&gt;
| &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{info}}Alt-Fire: Give mini-crit boost to a teammate&amp;lt;br&amp;gt;{{hidden}}Boost lasts 8 seconds&amp;lt;br&amp;gt;{{hidden}}Re-charges in 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack_Derby_Cane.png|145px]]&amp;lt;br&amp;gt;[[Derby Cane]] &lt;br /&gt;
| [[File:Killicon_canehook.png|110px]]&lt;br /&gt;
| {{pro}}+15% increase in recharge rate&amp;lt;br&amp;gt;{{info}}Alt-Fire: Give haste boost to teammate&amp;lt;br&amp;gt;{{hidden}}Boost lasts 8 seconds&amp;lt;br&amp;gt;{{hidden}}Re-charges in 13 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8854</id>
		<title>Tranquilization</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8854"/>
		<updated>2025-08-30T01:07:32Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being &#039;&#039;&#039;Tranquilized&#039;&#039;&#039;, &#039;&#039;&#039;Tranqed&#039;&#039;&#039; or &#039;&#039;&#039;Tranquilization&#039;&#039;&#039; is a debuff that is inflicted by the [[Spy]] wielding the [[Tranquilizer Gun]]. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player&#039;s voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy&#039;s own Knife, will deal guaranteed critical damage against that player.&lt;br /&gt;
&lt;br /&gt;
The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;br /&gt;
&lt;br /&gt;
[[Haste and Tranquilization]] can be in effect at the same time, resulting in a level of canceling out, but not entirely.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Tranquilized speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] ([[Huntsman]] drawn)&#039;&#039;&#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]] (Cloaked with [[L&#039;Escampette]])&#039;&#039;&#039;&lt;br /&gt;
| 416&lt;br /&gt;
| 333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons that inflict Tranquilization ==&lt;br /&gt;
The following weapons can tranquilize other players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tranquilizer Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer_Gun.png|120px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| The Tranquilizer Gun inflicts 1.5-5 seconds of Tranquilization on hit depending on range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only weapon that can currently inflict tranquilization is the [[Tranquilizer Gun]], used by the [[Spy]]. It is effective as a one-two combo alongside the knife, or as a support tool. Use the debuff on enemies that are isolated or in combat to disorient them and reduce their combat effectiveness. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.0}} &lt;br /&gt;
* Added the Tranquilizer Gun&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.7}}&lt;br /&gt;
* Tranquilizer Gun slowdown effect works now. It expires after 4 seconds&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Tranquilizer Gun updated&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Reworked the Tranquilizer Gun:&lt;br /&gt;
** Color blind&#039;s{{sic}} victims and reduces their move and turn speed for 5s.&lt;br /&gt;
** Tranqed enemies draw, reload and swing weapons slower.&lt;br /&gt;
** Tranqed enemies now have Snooze Particles to indicate they&#039;ve been hit.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Effect duration is now affected by distance falloff&lt;br /&gt;
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s&lt;br /&gt;
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed&lt;br /&gt;
* No longer affects mouse sensitivity&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Tranquilized enemies now take full crits from [[Knife|Knives]]&lt;br /&gt;
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended&lt;br /&gt;
* Fixed tranquilized particles from staying on the player after immediately switching weapons&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Tranquilizer Gun:&lt;br /&gt;
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack&lt;br /&gt;
** Lowered tranquilized condition&#039;s movement speed penalty from -33% to -20%&lt;br /&gt;
** Tranquilized enemies now deal 20% less damage&lt;br /&gt;
** Does not apply to damage over time or melee damage&lt;br /&gt;
** Tranquilized enemies no longer have a melee firerate penalty&lt;br /&gt;
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit&lt;br /&gt;
* Support score is now awarded for damage dealt to enemies the player tranquilized&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Hunting_Revolver&amp;diff=8853</id>
		<title>Hunting Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Hunting_Revolver&amp;diff=8853"/>
		<updated>2025-08-30T00:42:01Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=hunterrifle&lt;br /&gt;
| kill-icon-2=headshot&lt;br /&gt;
| used-by=Sniper&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=6&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload-type=Clip&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Sniper Rifle&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|No scope}}&lt;br /&gt;
{{Loadout neutral|Reduced zoom}}&lt;br /&gt;
{{Loadout positive|+25 max health on wearer}}&lt;br /&gt;
{{Loadout positive|+55% faster firing speed}}&lt;br /&gt;
{{Loadout negative|No damage charge}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Made for a more offensive approach.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hunting Revolver&#039;&#039;&#039; is a primary weapon for the [[Sniper]]. It is a long-barreled revolver fit with a wooden gun stock, grip, and carrying strap.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Sniper Rifle]], the Hunting Revolver deals 40 base damage, has damage ramp-up and falloff, can shoot 6 consecutive times before reloading, increases the Sniper&#039;s base health from 125 to 150, and also has 100% accuracy. It can only zoom without a scope, allowing for increased visibility and decreased movement speed penalty at the cost of zoom magnitude, and lacks the Sniper Rifle&#039;s laser dot. The Hunting Revolver cannot charge its shots, and so only deals 120 damage on a headshot regardless of time spent zoomed. As such, single headshots are significantly weaker, but multiple of them can be done in a short amount of time. Like the Sniper Rifle, the user needs to zoom in for 0.2 seconds before being able to headshot, and creates a tracer on each of its shots, visible to all players. The Hunting Revolver cannot reload while zoomed, and if reloading, will cancel the reload. Unlike every other weapon, its damage falloff occurs at double the range of usual.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Heel kick&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 60&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 40&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 21&lt;br /&gt;
 | maximum-fall-off-percentage = 52.8%&lt;br /&gt;
 | critical = 120&lt;br /&gt;
 | mini-crit = 54&lt;br /&gt;
 | mini-crit-ramp-up = 81&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 6&lt;br /&gt;
 | carried = 24&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.675 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | reload = 1.55 s&amp;lt;/br&amp;gt;{{tooltip|0.75 s|Haste boosted}}&lt;br /&gt;
 | activation-time = Instant&lt;br /&gt;
 | scoped-headshot-delay = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Revólver de Caça|pt-br_m=Hunting Revolver&lt;br /&gt;
|bg=Револверна карабина|bg_m=Hunting Carbine&lt;br /&gt;
|en=Hunting Revolver&lt;br /&gt;
|fr=Revolver de chasse|fr_m=Hunting Revolver&lt;br /&gt;
|de=Jagdrevolver|de_m=Hunting Revolver&lt;br /&gt;
|it=Revolver da caccia|it_m=Hunting Revolver&lt;br /&gt;
|ro=Revolver de vânat|ro_m=Hunting Revolver&lt;br /&gt;
|ru=Охотничий револьвер|ru_m=Hunting Revolver&lt;br /&gt;
|es=Revólver de Caza|es_m=Hunting Revolver&lt;br /&gt;
|uk=Мисливський револьвер|uk_m=Hunting Revolver&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history == &lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}} &lt;br /&gt;
* Renamed from [[Poacher&#039;s Pride]] to The Hunting Revolver.&lt;br /&gt;
* Uses a new model.&lt;br /&gt;
* Fires 6 shots, rather than 2.&lt;br /&gt;
* Added damage fall-off for bodyshots.&lt;br /&gt;
* Can only headshot while zoomed in.&lt;br /&gt;
* Shortened the Zoom distance.&lt;br /&gt;
* Updated Viewmodel animations.&lt;br /&gt;
* Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.&lt;br /&gt;
* Added proper Fire and Reload animations for the Hunting Revolver for the [[Sniper]].&lt;br /&gt;
* Added special Class Select animations for the [[Nail Gun|Nailgun]],{{sic}} [[Huntsman]] and Hunting Revolver. &lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Fire rate slowed to 0.75s (from 0.6s)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Removed the visual recoil&lt;br /&gt;
* Lowered the fire rate to 0.675s (from 0.75s)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Now has damage falloff&lt;br /&gt;
* Falloff starts at 2x the distance of normal weapons (1024hu/19.5m)&lt;br /&gt;
* Does not apply to [[Critical hits|crits]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before the [[Death &amp;amp; Taxes]] update, the Hunting Revolver was known as the [[Poacher&#039;s Pride]].&lt;br /&gt;
* Holding the zoom key while in the air will prevent the Hunting Revolver from playing its reload animation if it hasn&#039;t started, and therefore prevent it from reloading.&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The Hunting Revolver has the same base damage, damage ramp-up, damage falloff, and clip size as the [[Spy]]&#039;s [[Revolver]]. The Hunting revolver also shares the ability to headshot with the [[tf:Ambassador|Ambassador]] on live &#039;&#039;TF2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HuntingRevolverConcept.png|Concept art by {{Dev|Drudlyclean the Skeledude}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8852</id>
		<title>Tranquilization</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8852"/>
		<updated>2025-08-30T00:18:33Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being &#039;&#039;&#039;Tranquilized&#039;&#039;&#039;, &#039;&#039;&#039;Tranqed&#039;&#039;&#039; or &#039;&#039;&#039;Tranquilization&#039;&#039;&#039; is a debuff that is inflicted by the [[Spy]] wielding the [[Tranquilizer Gun]]. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player&#039;s voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy&#039;s own Knife, will deal guaranteed critical damage against that player.&lt;br /&gt;
&lt;br /&gt;
The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;br /&gt;
&lt;br /&gt;
[[Haste and Tranquilization]] can be in effect at the same time, resulting in a level of canceling out, but not entirely.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Tranquilized speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] ([[Huntsman]] drawn)&#039;&#039;&#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]] (Cloaked with [[L&#039;Escampette]])&#039;&#039;&#039;&lt;br /&gt;
| 416&lt;br /&gt;
| 333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons that inflict Tranquilization ==&lt;br /&gt;
The following weapons can tranquilize other players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer_Gun.png|120px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| The Tranquilizer Gun inflicts 1.5-5 seconds of Tranquilization on hit depending on range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only weapon that can currently inflict tranquilization is the [[Tranquilizer Gun]], used by the [[Spy]]. It is effective as a one-two combo alongside the knife, or as a support tool. Use the debuff on enemies that are isolated or in combat to disorient them and reduce their combat effectiveness. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.0}} &lt;br /&gt;
* Added the Tranquilizer Gun&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.7}}&lt;br /&gt;
* Tranquilizer Gun slowdown effect works now. It expires after 4 seconds&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Tranquilizer Gun updated&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Reworked the Tranquilizer Gun:&lt;br /&gt;
** Color blind&#039;s{{sic}} victims and reduces their move and turn speed for 5s.&lt;br /&gt;
** Tranqed enemies draw, reload and swing weapons slower.&lt;br /&gt;
** Tranqed enemies now have Snooze Particles to indicate they&#039;ve been hit.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Effect duration is now affected by distance falloff&lt;br /&gt;
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s&lt;br /&gt;
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed&lt;br /&gt;
* No longer affects mouse sensitivity&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Tranquilized enemies now take full crits from [[Knife|Knives]]&lt;br /&gt;
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended&lt;br /&gt;
* Fixed tranquilized particles from staying on the player after immediately switching weapons&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Tranquilizer Gun:&lt;br /&gt;
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack&lt;br /&gt;
** Lowered tranquilized condition&#039;s movement speed penalty from -33% to -20%&lt;br /&gt;
** Tranquilized enemies now deal 20% less damage&lt;br /&gt;
** Does not apply to damage over time or melee damage&lt;br /&gt;
** Tranquilized enemies no longer have a melee firerate penalty&lt;br /&gt;
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit&lt;br /&gt;
* Support score is now awarded for damage dealt to enemies the player tranquilized&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Haste_and_Tranquilization&amp;diff=8851</id>
		<title>Haste and Tranquilization</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Haste_and_Tranquilization&amp;diff=8851"/>
		<updated>2025-08-28T17:39:25Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created page with &amp;quot;Haste and Tranquilization are two status effects, with Haste being beneficial and increasing the speed of many actions, while Tranquilization is a negative effect that decreases the speed of many actions. These two effects being applied to a target at the same time is rather unlikely, and can&amp;#039;t last for very long, so this page is separate from both the Haste and Tranquilization pages.  Below are tables of DPS and Movement Speed with the two effects compared.   ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Haste and Tranquilization are two status effects, with [[Haste]] being beneficial and increasing the speed of many actions, while [[Tranquilization]] is a negative effect that decreases the speed of many actions. These two effects being applied to a target at the same time is rather unlikely, and can&#039;t last for very long, so this page is separate from both the Haste and Tranquilization pages.&lt;br /&gt;
&lt;br /&gt;
Below are tables of DPS and Movement Speed with the two effects compared. &lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
Haste increases movement speed boost by an amount ranging from +25-40%, while Tranquilization offers a consistent 20% speed reduction, typically resulting in a slight boost when both are applied.&lt;br /&gt;
&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Base Speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Haste Speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Tranquilized Speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Both Speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 505&lt;br /&gt;
| 320&lt;br /&gt;
| 404&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 192&lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 240&lt;br /&gt;
| 324&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 224&lt;br /&gt;
| 308&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 322&lt;br /&gt;
| 184&lt;br /&gt;
| 258&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 154&lt;br /&gt;
| 88&lt;br /&gt;
| 123&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 240&lt;br /&gt;
| 324&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 365&lt;br /&gt;
| 216&lt;br /&gt;
| 292&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 425&lt;br /&gt;
| 256&lt;br /&gt;
| 340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 240&lt;br /&gt;
| 324&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 108&lt;br /&gt;
| 64&lt;br /&gt;
| 87&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 162&lt;br /&gt;
| 96&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] ([[Huntsman]] drawn)&#039;&#039;&#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 216&lt;br /&gt;
| 128&lt;br /&gt;
| 173&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 425&lt;br /&gt;
| 256&lt;br /&gt;
| 340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]] (Cloaked with [[L&#039;Escampette]])&#039;&#039;&#039;&lt;br /&gt;
| 416&lt;br /&gt;
| 425&lt;br /&gt;
| 333&lt;br /&gt;
| 340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 224&lt;br /&gt;
| 308&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DPS Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Base DPS&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Haste DPS&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Tranquilized DPS&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Both DPS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Brick]] || 11 || 22 || 7.7 ||  15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Pistol]] || 100 || 150 || 70 || 105&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[R.P.G.]] || 73 || 117 || 51 || 82&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Shotgun]] || 96 || 135 || 67 || 126&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Cyclops]] || 67 || 133 || 47 || 93&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Dynamite Pack]] || 26 || 51 || 18 ||| 36&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Minigun]] || 343 || 507 || 240 ||| 355&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Coilgun]] (Fully charged) || 36 || 94 || 25 || 66&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Scattergun]] || 96 || 120 || 67 || 84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Nailgun]] || 120 || 150 || 84 || 105&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Rocket Launcher]] || 113 || 150 || 79 || 105&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Flamethrower]] || 186 || 186 || 132 || 132&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Flare Gun]] || 15 || 20 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Twin Barrel]] || 50 || 59 || 35 || 41&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Grenade Launcher]] || 167 || 222 || 117 || 155&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Anti-Aircraft Cannon]] || 109 || 133 || 76 || 93&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Coilgun]] (Primary Fire) || 63 || 75 || 44 || 53&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Syringe Gun]] || 95 || 121 || 67 || 85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Stickybomb Launcher]] || 180 || 240 || 126 || 168&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Mine Layer]] || 300 || 360 || 210 || 252&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Sniper Rifle]] || 33&amp;lt;br&amp;gt;{{tooltip|100|Headshot}} || 50&amp;lt;br&amp;gt;{{tooltip|150|Headshot}} || 23&amp;lt;br&amp;gt;{{tooltip|90|Headshot}} || 35&amp;lt;br&amp;gt;{{tooltip|135|Headshot}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Huntsman]] || 25&amp;lt;br&amp;gt;{{tooltip|75|Headshot}} || 50&amp;lt;br&amp;gt;{{tooltip|150|Headshot}} || 18&amp;lt;br&amp;gt;{{tooltip|68|Headshot}} || 35&amp;lt;br&amp;gt;{{tooltip|135|Headshot}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Huntsman]] (Fully Charged) || 40&amp;lt;br&amp;gt;{{tooltip|120|Headshot}} || 50&amp;lt;br&amp;gt;{{tooltip|150|Headshot}} || 28&amp;lt;br&amp;gt;{{tooltip|108|Headshot}} || 35&amp;lt;br&amp;gt;{{tooltip|135|Headshot}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Sniper Rifle]] (Fully Charged) || 33&amp;lt;br&amp;gt;{{tooltip|100|Headshot}} || 75&amp;lt;br&amp;gt;{{tooltip|225|Headshot}} || 23&amp;lt;br&amp;gt;{{tooltip|90|Headshot}} || 76&amp;lt;br&amp;gt;{{tooltip|203|Headshot}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Hunting Revolver]] || 60&amp;lt;br&amp;gt;{{tooltip|180|Headshot}} || 80&amp;lt;br&amp;gt;{{tooltip|240|Headshot}} || 42&amp;lt;br&amp;gt;{{tooltip|162|Headshot}} || 56&amp;lt;br&amp;gt;{{tooltip|216|Headshot}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[SMG]] || 76 || 105 || 53 || 74&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Fishwhacker]] || 53 || 78 || 37 || 55&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Revolver]] || 80 || 89 || 56 || 62&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | [[Tranquilizer Gun]] || 8.7 || 15 || 6.1 || 11&lt;br /&gt;
|}&lt;br /&gt;
Note: Melee damage isn&#039;t reduced by Tranquilization&lt;br /&gt;
&lt;br /&gt;
Crit damage is only reduced by 10% while Tranquilized&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8850</id>
		<title>Tranquilization</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8850"/>
		<updated>2025-08-28T16:27:23Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being &#039;&#039;&#039;Tranquilized&#039;&#039;&#039;, &#039;&#039;&#039;Tranqed&#039;&#039;&#039; or &#039;&#039;&#039;Tranquilization&#039;&#039;&#039; is a debuff that is inflicted by the [[Spy]] wielding the [[Tranquilizer Gun]]. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player&#039;s voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy&#039;s own Knife, will deal guaranteed critical damage against that player.&lt;br /&gt;
&lt;br /&gt;
The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;br /&gt;
&lt;br /&gt;
[[Haste and Tranquilization]] can be in effect at the same time, resulting in a level of canceling out, but not entirely.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Boosted speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] ([[Huntsman]] drawn)&#039;&#039;&#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]] (Cloaked with [[L&#039;Escampette]])&#039;&#039;&#039;&lt;br /&gt;
| 416&lt;br /&gt;
| 333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons that inflict Tranquilization ==&lt;br /&gt;
The following weapons can tranquilize other players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer_Gun.png|120px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| The Tranquilizer Gun inflicts 1.5-5 seconds of Tranquilization on hit depending on range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only weapon that can currently inflict tranquilization is the [[Tranquilizer Gun]], used by the [[Spy]]. It is effective as a one-two combo alongside the knife, or as a support tool. Use the debuff on enemies that are isolated or in combat to disorient them and reduce their combat effectiveness. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.0}} &lt;br /&gt;
* Added the Tranquilizer Gun&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.7}}&lt;br /&gt;
* Tranquilizer Gun slowdown effect works now. It expires after 4 seconds&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Tranquilizer Gun updated&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Reworked the Tranquilizer Gun:&lt;br /&gt;
** Color blind&#039;s{{sic}} victims and reduces their move and turn speed for 5s.&lt;br /&gt;
** Tranqed enemies draw, reload and swing weapons slower.&lt;br /&gt;
** Tranqed enemies now have Snooze Particles to indicate they&#039;ve been hit.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Effect duration is now affected by distance falloff&lt;br /&gt;
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s&lt;br /&gt;
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed&lt;br /&gt;
* No longer affects mouse sensitivity&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Tranquilized enemies now take full crits from [[Knife|Knives]]&lt;br /&gt;
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended&lt;br /&gt;
* Fixed tranquilized particles from staying on the player after immediately switching weapons&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Tranquilizer Gun:&lt;br /&gt;
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack&lt;br /&gt;
** Lowered tranquilized condition&#039;s movement speed penalty from -33% to -20%&lt;br /&gt;
** Tranquilized enemies now deal 20% less damage&lt;br /&gt;
** Does not apply to damage over time or melee damage&lt;br /&gt;
** Tranquilized enemies no longer have a melee firerate penalty&lt;br /&gt;
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit&lt;br /&gt;
* Support score is now awarded for damage dealt to enemies the player tranquilized&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=8849</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=8849"/>
		<updated>2025-08-28T16:10:18Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|The Civilian Granting &#039;&#039;&#039;Haste&#039;&#039;&#039; to a teammate|Full steam ahead!}}&lt;br /&gt;
&lt;br /&gt;
[[File:HasteBoosted player.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haste&#039;&#039;&#039; or &#039;&#039;&#039;haste boost&#039;&#039;&#039; is a beneficial effect that is granted by the [[Civilian]] wielding the [[Derby Cane]]. Players with a haste boost have faster movement speed, firing speed, reload speed, weapon switch speed, [[Minigun]] and [[Anti-Aircraft Cannon]] rev-up speed, [[Coilgun]] charge speed, [[buildings]]&#039; redeploy and build speed, [[Medigun]] and [[Kritzkrieg]] heal speed, [[Shock Therapy]] charge speed and [[Sniper Rifle]] and huntsman charge speed. Haste does &#039;&#039;not&#039;&#039; increase projectile speed, [[Harvester|HEAT meter]] build rate, [[Stickybomb Launcher|Stickybomb]] and [[Mine Layer|Mine]] priming speed, the [[Dynamite Pack]]&#039;s fuse, any [[Engineer]] devices, Ubercharge build speed, [[Invis Watch|cloak]] recharge rate, and other Civilians&#039; boost recharge rate.&lt;br /&gt;
&lt;br /&gt;
[[File:HasteIcon.png|400px|thumb|The Haste icon that appears above your health icon while boosted]]&lt;br /&gt;
&lt;br /&gt;
When a player is hastened, a team coloured symbol of two derby canes crossing over the haste chevrons will appear on their HUD and motion lines will appear around the screen, and to other players the class will gain a team-coloured aura and emit upwards-chevron particle effects and speed lines while moving. Voicelines will also be sped and pitched up.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Boosted speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 505&lt;br /&gt;
| 26.3%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 322&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 154&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 365&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 425&lt;br /&gt;
| 32.8%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 108&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 162&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] ([[Huntsman]] drawn)&#039;&#039;&#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 216&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 432&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|}&lt;br /&gt;
*[[L&#039;Escampette]] does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
== Weapons that grant Haste ==&lt;br /&gt;
The following weapons grant haste to another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Derby Cane.png|120px]]&lt;br /&gt;
| Civilian&lt;br /&gt;
| The Derby Cane grants 8 seconds of Haste on alt-fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Currently the only weapon to grant haste is the [[Derby Cane]], used by the [[Civilian]]. Use the speed boost to its maximum effect by using it on Heavies or Soldiers, as their low speed will be very nicely boosted.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the [[Derby Cane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilized&amp;diff=8848</id>
		<title>Tranquilized</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilized&amp;diff=8848"/>
		<updated>2025-08-28T16:06:10Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Redirected page to Tranquilization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tranquilization]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilize&amp;diff=8847</id>
		<title>Tranquilize</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilize&amp;diff=8847"/>
		<updated>2025-08-28T16:06:06Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Redirected page to Tranquilization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tranquilization]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=8846</id>
		<title>Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilizer_Gun&amp;diff=8846"/>
		<updated>2025-08-28T16:06:03Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Moved tranquilization description to its own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=tranq&lt;br /&gt;
| used-by=Spy&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=1&lt;br /&gt;
| ammo-carried=24&lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|On Hit: Color blind victim, slow their movement, and decrease ranged gun damage for 5s}}&lt;br /&gt;
{{Loadout positive|Tranquilized enemies take guaranteed crits from melee attacks}}&lt;br /&gt;
{{Loadout neutral|This weapon will reload when not active}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;In your dreams, chéri.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tranquilizer Gun&#039;&#039;&#039; is an alternative primary weapon for the [[Spy]]. It is a metal, pistol-shaped pneumatic dart gun that shoots a single large syringe dart, loaded by placing one in its barrel via a metal hinge. Even though the darts have a team-colored tracer, they will always appear black when embedded in the world.&lt;br /&gt;
&lt;br /&gt;
The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will [[Tranquilize]] an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. There is no time reduction if the dart dealt [[Critical hit|critical]] or mini-crit damage. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. Using a health pack, or being [[Medi Gun|ÜberCharged]], will instantly remove the effect. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 67% of its base damage (13, down from 20). Shooting the gun will remove the Spy&#039;s current [[Disguise Kit|disguise]].&lt;br /&gt;
&lt;br /&gt;
The dart travels extremely fast, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be [[Compression blast|deflected]] by an enemy [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Brush off&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 20&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 60&lt;br /&gt;
 | mini-crit = 27&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| status-effects-column = true&lt;br /&gt;
 | effect = Tranquilize&lt;br /&gt;
 | tranquilize-duration = {{tooltip|5 s|Close range}}&amp;lt;br&amp;gt;{{tooltip|1.5 s|Long range}}&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | carried = 24&lt;br /&gt;
 | reload-type = Passive&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.4 s&amp;lt;/br&amp;gt;{{tooltip|0.3 s|Haste boosted}}&lt;br /&gt;
 | reload = 1.9 s&amp;lt;/br&amp;gt;{{tooltip|1 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_kill}}&lt;br /&gt;
{{Achievement|achievement_tranq_support_progression}}&lt;br /&gt;
{{Achievement|achievement_tranq_hit_blastjump}}&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
{{Achievement|achievement_tranq_counter_kill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Arma Tranquilizante|pt-br_m=Tranquilizer Gun&lt;br /&gt;
|bg=Успокоителният пистолет|bg_m=Tranquilizer Gun&lt;br /&gt;
|en=Tranquilizer Gun&lt;br /&gt;
|fr=Pistolet tranquillisant|fr_m=Tranquilizer Gun&lt;br /&gt;
|de=Betäubungspistole|de_m=Tranquilizer Gun&lt;br /&gt;
|it=Pistola tranquillante|it_m=Tranquilizer Gun&lt;br /&gt;
|ro=Pistol tranchilizant|ro_m=Tranquilizer Gun&lt;br /&gt;
|ru=Транквилизатор|ru_m=Tranquilizer&lt;br /&gt;
|es=Pistola Sedante|es_m=Sedative Gun&lt;br /&gt;
|uk=Транквілізатор|uk_m=Tranquilizer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.0}} &lt;br /&gt;
* Added the Tranquilizer&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.2}}&lt;br /&gt;
* Added the fixed tranq world model&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.6}}&lt;br /&gt;
* Changed Tranquilizer damage, projectile speed and spread&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.7}}&lt;br /&gt;
* Tranquilizer gun slowdown effect works now. It expires after 4 seconds&lt;br /&gt;
* We&#039;re now using the unused Sydney Sleeper dart as the Tranquilizer gun dart now&lt;br /&gt;
&lt;br /&gt;
{{Update|1.7.0}}&lt;br /&gt;
* Fixed the tranq dart and viewmodel (Blaseth)&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0}}&lt;br /&gt;
* Added Colteh&#039;s fixed Tranquilizer model&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0.1}}&lt;br /&gt;
* Fixed collisions on the tranqualizer{{sic}}, [[Overhealer|overhealer]] and [[Lead Pipe|lead pipe]] (kida23)&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.0.2}}&lt;br /&gt;
* Added Game Zombie’s new [[Fishwhacker|fishwhacker]], [[Nail Gun|Nailgun]] and tranq gun bucket icons&lt;br /&gt;
&lt;br /&gt;
{{Update|1.8.3}}&lt;br /&gt;
* Added new Tranquilizer sounds (Trippy)&lt;br /&gt;
* Altered animations for the Tranquilizer Gun and the [[Poacher&#039;s Pride]] (Trippy)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA)}}&lt;br /&gt;
* Fixed incorrect Tranquilizer dart trajectory&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Tranquilizer updated&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Reworked the Tranquilizer Gun:&lt;br /&gt;
** Uses a new model.&lt;br /&gt;
** Color blind&#039;s{{sic}} victims and reduces their move and turn speed for 5s.&lt;br /&gt;
** Tranqed enemies draw, reload and swing weapons slower.&lt;br /&gt;
** Reloads faster.&lt;br /&gt;
** Reloads whilst holstered.&lt;br /&gt;
** Tranqed enemies now have Snooze Particles to indicate they&#039;ve been hit.&lt;br /&gt;
** Dart Projectiles now work more like [[Flare Gun|Flares]].&lt;br /&gt;
** Has no damage fall-off.&lt;br /&gt;
* Fixed player being able to reload Tranquilizer Gun while cloaked.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Effect duration is now affected by distance falloff&lt;br /&gt;
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s&lt;br /&gt;
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed&lt;br /&gt;
* No longer affects mouse sensitivity&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Tranquilized enemies now take full crits from [[Knife|Knives]]&lt;br /&gt;
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended&lt;br /&gt;
* Fixed tranquilized particles from staying on the player after immediately switching weapons&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Tranquilizer Gun:&lt;br /&gt;
** Dart trails have been heavily optimized and given a new appearance&lt;br /&gt;
** Increased projectile speed by 20%&lt;br /&gt;
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack&lt;br /&gt;
** Lowered tranquilized condition&#039;s movement speed penalty from -33% to -20%&lt;br /&gt;
** Tranquilized enemies now deal 20% less damage&lt;br /&gt;
** Does not apply to damage over time or melee damage&lt;br /&gt;
** Tranquilized enemies no longer have a melee firerate penalty&lt;br /&gt;
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit&lt;br /&gt;
* Support score is now awarded for damage dealt to enemies the player tranquilized&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Overhauled trail particle appearance&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Implemented unique killfeed icon for [[Compression blast|deflected]] dart&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added kill icon for deflected darts&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.2}}&lt;br /&gt;
* Fixed Tranquilizer Gun darts sticking to disguised Spies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Tranquilizer originates from Team Fortress Classic, and was originally intended to return in Team Fortress 2, making it as far as the game&#039;s first trailer. It is unknown what the Team Fortress 2 version&#039;s stats were.&lt;br /&gt;
* Even though the [[Flight or Fight]] Day 3 update page states that &amp;quot;Tranquilized enemies now deal 20% less damage&amp;quot;, the actual reduction in-game is 30%.&lt;br /&gt;
* In the French translation of TF2 Classic, the weapon&#039;s quote has the French word &amp;quot;chérie&amp;quot; replaced with the English translation; &amp;quot;dear.&amp;quot;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8845</id>
		<title>Tranquilization</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8845"/>
		<updated>2025-08-28T16:05:37Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created page with &amp;quot;Being &amp;#039;&amp;#039;&amp;#039;Tranquilized&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Tranqed&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Tranquilization&amp;#039;&amp;#039;&amp;#039; is a debuff that is inflicted by the Spy wielding the Tranquilizer Gun. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranqui...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being &#039;&#039;&#039;Tranquilized&#039;&#039;&#039;, &#039;&#039;&#039;Tranqed&#039;&#039;&#039; or &#039;&#039;&#039;Tranquilization&#039;&#039;&#039; is a debuff that is inflicted by the [[Spy]] wielding the [[Tranquilizer Gun]]. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player&#039;s voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy&#039;s own Knife, will deal guaranteed critical damage against that player.&lt;br /&gt;
&lt;br /&gt;
The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Boosted speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] ([[Huntsman]] drawn)&#039;&#039;&#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]] (Cloaked with [[L&#039;Escampette]])&#039;&#039;&#039;&lt;br /&gt;
| 416&lt;br /&gt;
| 333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons that inflict Tranquilization ==&lt;br /&gt;
The following weapons can tranquilize other players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer_Gun.png|120px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| The Tranquilizer Gun inflicts 1.5-5 seconds of Tranquilization on hit depending on range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only weapon that can currently inflict tranquilization is the [[Tranquilizer Gun]], used by the [[Spy]]. It is effective as a one-two combo alongside the knife, or as a support tool. Use the debuff on enemies that are isolated or in combat to disorient them and reduce their combat effectiveness. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.0}} &lt;br /&gt;
* Added the Tranquilizer Gun&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.7}}&lt;br /&gt;
* Tranquilizer Gun slowdown effect works now. It expires after 4 seconds&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Tranquilizer Gun updated&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Reworked the Tranquilizer Gun:&lt;br /&gt;
** Color blind&#039;s{{sic}} victims and reduces their move and turn speed for 5s.&lt;br /&gt;
** Tranqed enemies draw, reload and swing weapons slower.&lt;br /&gt;
** Tranqed enemies now have Snooze Particles to indicate they&#039;ve been hit.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Effect duration is now affected by distance falloff&lt;br /&gt;
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s&lt;br /&gt;
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed&lt;br /&gt;
* No longer affects mouse sensitivity&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Tranquilized enemies now take full crits from [[Knife|Knives]]&lt;br /&gt;
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended&lt;br /&gt;
* Fixed tranquilized particles from staying on the player after immediately switching weapons&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Tranquilizer Gun:&lt;br /&gt;
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack&lt;br /&gt;
** Lowered tranquilized condition&#039;s movement speed penalty from -33% to -20%&lt;br /&gt;
** Tranquilized enemies now deal 20% less damage&lt;br /&gt;
** Does not apply to damage over time or melee damage&lt;br /&gt;
** Tranquilized enemies no longer have a melee firerate penalty&lt;br /&gt;
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit&lt;br /&gt;
* Support score is now awarded for damage dealt to enemies the player tranquilized&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Status_effects&amp;diff=8844</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Status_effects&amp;diff=8844"/>
		<updated>2025-08-28T16:04:58Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Status effects are temporary conditions or modifiers applied to the player that can alter your attacks, movement, health, etc. These effects can be beneficial (buffs) or detrimental (debuffs), and are triggered by certain weapons. They often have visual indicators, sound effects, and gameplay consequences. The [[Spy]]&#039;s [[Invis Watch]] reduces the duration of negative effects. addcond commands can only be used if sv_cheats is set to 1. &lt;br /&gt;
&lt;br /&gt;
== Crit Boost ==&lt;br /&gt;
&#039;&#039;Main article: [[Critical hits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crit boost is a beneficial effect that grants you guaranteed Critical Hits, effectively tripling your damage output. Crit-boosted players&#039; weapons will glow and crackle with team-colored energy. &lt;br /&gt;
&lt;br /&gt;
Entering addcond 11, addcond 33, addcond 34, addcond 35, addcond 37, addcond 38, addcond 39, addcond 40, addcond 56, addcond 105 and addcond 114 into the console grants a crit boost.&lt;br /&gt;
&lt;br /&gt;
The following weapons grant Crit Boost to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kritzkrieg]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kritzkrieg.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Kritzkrieg&#039;s Übercharge grants 8 seconds of guaranteed crits.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harvester]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Harvester.png|100px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| The Harvester grants a guaranteed melee crit once it&#039;s HEAT meter is filled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chekhov&#039;s Punch]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Chekhov&#039;s Punch.png|120px]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
| The Chekhov&#039;s Punch grants one guaranteed crit to all weapons on a successful hit, storing up to three. The Chekhov&#039;s Punch can only crit with three stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are also given a crit boost for killing the [[Civilian]] in [[VIP]] mode, being on the winning team during humiliation and for getting the first kill in [[Arena]] mode.&lt;br /&gt;
&lt;br /&gt;
== Mini-crit Boost ==&lt;br /&gt;
&#039;&#039;Main article: [[Critical hits#Mini crits|Mini crits]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mini-crit boost is a beneficial effect that makes all of your attacks into Mini-crits, multiplying damage dealt by 35%. Mini-crit-boosted players&#039; weapons will glow a dim yellow.&lt;br /&gt;
&lt;br /&gt;
Entering addcond 112, addcond 123 into the console grants a Mini-crit boost.&lt;br /&gt;
&lt;br /&gt;
The following weapons grant Mini-crit Boost to another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Umbrella]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Umbrella.png|130px]]&lt;br /&gt;
| [[Civilian]]&lt;br /&gt;
| The Umbrella&#039;s boost grants 8 seconds of guaranteed Mini-crits ta a teammate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overheal ==&lt;br /&gt;
&#039;&#039;Main article: [[Healing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overheal is a beneficial effect that temporarily increases your health beyond its maximum, up to 150%. Overhealed players will emit team-colored healing crosses.&lt;br /&gt;
&lt;br /&gt;
The following weapons can grant Overheal to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Medigun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Medi Gun.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Medigun can heal teammates and grant overheal at a hate of 24-72 health per second.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kritzkrieg]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Kritzkrieg.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Kritzkrieg can heal teammates and grant overheal at a hate of 24-72 health per second.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rejuvenator]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Rejuvenator.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Rejuvenator can heal teammates and grant overheal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shock Therapy]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Shock Therapy.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Shock Therapy with a full CHARGE meter can heal teammates for 100% of their base health, which can overheal. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harvester]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Harvester.png|100px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| Getting a melee crit with a full HEAT meter grants you 195 health, which can overheal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sandvich]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Sandvich.png|90px]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
| The Sandvich, while crit boosted, heals you for 360 health which can overheal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Invulnerability ==&lt;br /&gt;
&#039;&#039;Main article: [[ÜberCharge]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Invulnerability is a beneficial effect that makes you completely invulnerable to damage. Invulnerable players will be completely enveloped in a metallic, team-colored sheen.&lt;br /&gt;
&lt;br /&gt;
Entering addcond 5, addcond 51, addcond 52, addcond 57, addcond 119 into the console grants invulnerability. addcond 67, addcond 68 and addcond 69 grant immunity to only bullet, explosive and fire damage respectively.&lt;br /&gt;
The following weapons can grant Invulnerability to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Medigun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Medi Gun.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Medigun&#039;s ÜberCharge grants invulnerability to yourself and a patient for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rejuvenator]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Rejuvenator.png|100px]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| The Rejuvenator&#039;s ÜberCharge grants invulnerability to anybody inside the bubble, which lasts for 6 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Haste/Speed Boost ==&lt;br /&gt;
&#039;&#039;Main article: [[Haste]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Haste is a beneficial effect that makes you move faster, perform actions faster and recharge items faster. Hastened players will emit team-colored chevron particles.&lt;br /&gt;
&lt;br /&gt;
Entering addcond 17, addcond 32 and addcond 118 grant a speed boost. addcond 121 grants the Haste boost.&lt;br /&gt;
&lt;br /&gt;
The following weapons can grant Haste or a speed boost to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Derby Cane.png|100px]]&lt;br /&gt;
| [[Civilian]]&lt;br /&gt;
| The Derby Cane grants Haste to a teammate for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[L&#039;Escampette]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_L&#039;escampette.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The L&#039;Escampette grants you a speed boost equal to that of the Haste boost without the other upsides.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Resistance ==&lt;br /&gt;
Damage resistance is a general term for any reduction applied to any damage. Sources of damage resistance stack multiplicatively with each other.&lt;br /&gt;
&lt;br /&gt;
Entering addcond 111 grants 20% damage resistance.&lt;br /&gt;
&lt;br /&gt;
The following weapons can grant a damage resistance to another player or yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Leaderboard_class_civilian.png|80px]]&lt;br /&gt;
| [[Civilian]]&lt;br /&gt;
| The Civilian has an aura that grants 20% resistance to all damage to all nearby teammates. He is not given this resistance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Gunboats]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Gunboats.png|100px]]&lt;br /&gt;
| [[Soldier]]/[[Demoman]]&lt;br /&gt;
| The Gunboats grant you a 60% higher resistance to [[Jumping|self blast-damage]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Invis Watch]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Invis Watch.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The Invis Watch grants you a 20% higher resistance to damage while cloaked.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[L&#039;Escampette]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_L&#039;escampette.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The L&#039;Escampette grants you a 20% higher resistance to damage while cloaked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bleed ==&lt;br /&gt;
&#039;&#039;Main article: [[Bleed]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed is a negative, damage over time effect that deals 4 damage per tick, 2 ticks per second. Bleed can Mini-crit, dealing 5 damage per tick instead of 4.&lt;br /&gt;
&lt;br /&gt;
Entering removecond 25 removes bleed.&lt;br /&gt;
&lt;br /&gt;
The following weapons inflict bleed to enemy players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fishwhacker]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Fishwhacker.png|120px]]&lt;br /&gt;
| [[Sniper]]&lt;br /&gt;
| The Fishwhacker inflicts 2 seconds of bleed to enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Afterburn ==&lt;br /&gt;
&#039;&#039;Main article: [[Afterburn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Afterburn is a negative, damage over time effect that deals 3 damage per tick, 2 ticks per second. Afterburn can Mini-crit, dealing 4 damage per tick instead of 3.&lt;br /&gt;
&lt;br /&gt;
Entering removecond 22 removes afterburn.&lt;br /&gt;
&lt;br /&gt;
The following weapons inflict afterburn to enemy players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flame Thrower]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flame Thrower.png|120px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| The Flamethrower inflicts 10 seconds of afterburn to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Flare Gun.png|90px]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| The Flare Gun inflicts 10 seconds of afterburn to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Huntsman]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Huntsman.png|100px]]&lt;br /&gt;
| [[Sniper]]&lt;br /&gt;
| The Huntsman&#039;s arrows can be ignited by the Flame Thrower or torches on [[Medieval Mode]] maps, inflicting 10 seconds of afterburn to enemies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Afterburn can be stopped by going into water, picking up a health pack, touching a resupply cabinet, getting airblasted by a friendly pyro and being healed.&lt;br /&gt;
&lt;br /&gt;
== Tranquilization ==&lt;br /&gt;
&#039;&#039;Main article: [[Tranquilization]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tranquilization is a negative effect that reduces damage dealt by 30%, movement speed by 20%, makes you colorblind and deaf and all melee damage taken will crit.&lt;br /&gt;
&lt;br /&gt;
Entering addcond 109 tranquilizes you.&lt;br /&gt;
&lt;br /&gt;
The following weapons tranquilize enemy players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tranquilizer Gun]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer Gun.png|100px]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
| The Tranquilizer Gun tranquilizes enemies for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=8843</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Haste&amp;diff=8843"/>
		<updated>2025-08-28T15:12:59Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|The Civilian Granting &#039;&#039;&#039;Haste&#039;&#039;&#039; to a teammate|Full steam ahead!}}&lt;br /&gt;
&lt;br /&gt;
[[File:HasteBoosted player.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Haste&#039;&#039;&#039; or &#039;&#039;&#039;haste boost&#039;&#039;&#039; is a beneficial effect that is granted by the [[Civilian]] wielding the [[Derby Cane]]. Players with a haste boost have faster movement speed, firing speed, reload speed, weapon switch speed, [[Minigun]] and [[Anti-Aircraft Cannon]] rev-up speed, [[Coilgun]] charge speed, [[buildings]]&#039; redeploy and build speed, [[Medigun]] and [[Kritzkrieg]] heal speed, [[Shock Therapy]] charge speed and [[Sniper Rifle]] and huntsman charge speed. Haste does &#039;&#039;not&#039;&#039; increase projectile speed, [[Harvester|HEAT meter]] build rate, [[Stickybomb Launcher|Stickybomb]] and [[Mine Layer|Mine]] priming speed, the [[Dynamite Pack]]&#039;s fuse, any [[Engineer]] devices, Ubercharge build speed, [[Invis Watch|cloak]] recharge rate, and other Civilians&#039; boost recharge rate.&lt;br /&gt;
&lt;br /&gt;
[[File:HasteIcon.png|400px|thumb|The Haste icon that appears above your health icon while boosted]]&lt;br /&gt;
&lt;br /&gt;
When a player is hastened, a team coloured symbol of two derby canes crossing over the haste chevrons will appear on their HUD and motion lines will appear around the screen, and to other players the class will gain a team-coloured aura and emit upwards-chevron particle effects and speed lines while moving. Voicelines will also be sped and pitched up.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Boosted speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Scout]]&#039;&#039;&#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 505&lt;br /&gt;
| 26.3%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Soldier]]&#039;&#039;&#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 336&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Pyro]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Demoman]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 322&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Heavy]] (revved up)&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 154&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Engineer]] (hauling)&#039;&#039;&#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 365&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Medic]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 425&lt;br /&gt;
| 32.8%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]]&#039;&#039;&#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 405&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Sniper]] (scoped)&#039;&#039;&#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 112&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Spy]]&#039;&#039;&#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 432&lt;br /&gt;
| 35%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &#039;&#039;&#039;[[Civilian]]&#039;&#039;&#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 385&lt;br /&gt;
| 37.5%&lt;br /&gt;
|}&lt;br /&gt;
*[[L&#039;Escampette]] does not stack with haste.&lt;br /&gt;
&lt;br /&gt;
== Weapons that grant Haste ==&lt;br /&gt;
The following weapons grant haste to another player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Derby Cane]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Backpack_Derby Cane.png|120px]]&lt;br /&gt;
| Civilian&lt;br /&gt;
| The Derby Cane grants 8 seconds of Haste on alt-fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Currently the only weapon to grant haste is the [[Derby Cane]], used by the [[Civilian]]. Use the speed boost to its maximum effect by using it on Heavies or Soldiers, as their low speed will be very nicely boosted.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the [[Derby Cane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=8766</id>
		<title>Achievement guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=8766"/>
		<updated>2025-08-08T21:43:52Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, alongside a short guide on how to complete them, and an explanation of the name. There are currently 99 achievements, available in six &amp;quot;packs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some achievements&#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. While cloaked, if you take damage, collect an ammo pack without uncloaking. Doing so should refill your cloak meter and grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || This achievement requires you to be fighting a [[Spy]] with [[L&#039;escampette]] equipped. If he cloaks, try to guess where he will go, and attack him. Using explosives or [[Flamethrower|fire]] will make this much easier.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Half-Life fan game; Hunt Down the Freeman, but since the Spy is a Frenchman, this replaces the word &amp;quot;Freeman&amp;quot; in the title.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack airborne enemies like rocket-jumping [[Soldier]]s, double-jumping [[Scout]]s, [[Twin Barrel]]-jumping [[Pyro]]s, [[Coilgun]]-jumping [[Engineer]]s, or players using the [[Jump Pad]]. Killing 9 airborne enemies will grant you this achievement. You&#039;ll know if it counts towards the achievement if the final hit was a non-boosted mini-crit.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting ducks by shooting them out of the air for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Attack enemies that are grouped together and land direct hits, dealing splash damage to nearby enemies. Dealing 2000 splash damage in this way will grant you this achievement.&lt;br /&gt;
Collective punishment is the act of punishing an entire group for the actions of one or some of its members.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| This achievement requires you to be playing as a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Don&#039;t attack enemies in close range, and don&#039;t don&#039;t stay in indoor or enclosed spaces to avoid damaging yourself with the splash. Don&#039;t equip the [[Chekhov&#039;s Chains]] to discourage enemies from engaging you in close-range melee combat.&lt;br /&gt;
The &amp;quot;policy of containment&amp;quot; was a geopolitical strategy pursued by the United States during the Cold War to prevent the spread of communism. [[Heavy]] is from the USSR.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| This achievement requires you to be fighting a [[Heavy]] with the [[Anti-Aircraft Cannon]] equipped. Get close to him as a [[Scout]], attack him and dodge his shots to make him get hit by his own splash damage. If he dies to the splash damage, you&#039;ll get the achievement.&lt;br /&gt;
AI Overview&lt;br /&gt;
The term &amp;quot;Red Scare&amp;quot; refers to periods of intense anti-communist paranoia and suspicion in the United States, particularly during the early 20th century and after World War II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting one close-range shot where all the pellets hit an enemy [[Scout]] will grant you this achievement.&lt;br /&gt;
The achievement is likely a reference to the practice of hunting rabbits for sport.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Getting ten close-range kills where all the pellets hit the enemy will grant you the achievement.&lt;br /&gt;
&amp;quot;Rip and Tear!&amp;quot; is a reference to the DOOM song of the same name - https://www.youtube.com/watch?v=U-3kJcBfQ9w&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| This achievement requires you to be playing as a [[Pyro]] with the [[Twin Barrel]] equipped. Jump and shoot behind you to boost yourself towards an enemy then kill them, best done with a [[Harvester]] crit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || This achievement requires you to be playing as a [[Scout]] with the [[Brick]] equipped. Getting a kill with the weapon will grant you the achievement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Ammo&amp;diff=8765</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Ammo&amp;diff=8765"/>
		<updated>2025-08-07T14:01:28Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039; or Ammunition is often split into clip and an externally carried ammo pool. The clip size determines how many shots can be fired before needing to reload, and the ammo pool determines how many shots can be reloaded into the clip before needing to collect more. Ammo comes from many sources, such as Dispensers and Pickups.   == Ammo boxes == Ammo boxes are pickups with bullet symbols stamped on top of them, they replenish ammo of all currently equipped w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ammo&#039;&#039;&#039; or Ammunition is often split into clip and an externally carried ammo pool. The clip size determines how many shots can be fired before needing to reload, and the ammo pool determines how many shots can be reloaded into the clip before needing to collect more. Ammo comes from many sources, such as [[Dispenser]]s and [[Pickups]]. &lt;br /&gt;
&lt;br /&gt;
== Ammo boxes ==&lt;br /&gt;
Ammo boxes are pickups with bullet symbols stamped on top of them, they replenish ammo of all currently equipped weapons, the Cloak meter of a Spy and the metal of an Engineer based on their maximum quantity; they can be of 3 types:&lt;br /&gt;
&lt;br /&gt;
*Small: Bearing the resemblance of a small gray box with a black bullets on it, it refills ammo by 20%.&lt;br /&gt;
*Medium: Bearing the resemblance of a first aid kit with a red cross on it, it refills ammo by 50%.&lt;br /&gt;
*Large: Bearing the resemblance of a large wooden crate with rockets and a bandolier peeking it, it refills ammo by 100%.&lt;br /&gt;
Special ammo pickups:&lt;br /&gt;
*When a Building is destroyed little parts of it fall to the ground, these scraps can be picked up by anyone, replenishing 8% of all ammo and cloak but only 4% of metal.&lt;br /&gt;
*When a player dies, their currently equipped weapon will drop to the ground. This pickup refills 50% of all ammo, cloak and metal.&lt;br /&gt;
&lt;br /&gt;
=== Dispensers ===&lt;br /&gt;
Dispensers heal differently depending on their level, similarly to health packs.&lt;br /&gt;
&lt;br /&gt;
* Level 1 Dispensers refill 20% of ammo per tick&lt;br /&gt;
* [[Payload]] carts act as a level 1 Dispenser, refilling 20% of ammo per tick&lt;br /&gt;
* Level 2 Dispensers refill 25% of ammo per tick&lt;br /&gt;
* Level 3 Dispensers refill 30% of ammo per tick&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Coilgun&amp;diff=8753</id>
		<title>Coilgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Coilgun&amp;diff=8753"/>
		<updated>2025-08-04T14:17:54Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon-2=deflect coilgun&lt;br /&gt;
| used-by=Engineer&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| ammo-loaded=8&lt;br /&gt;
| ammo-carried=16 &lt;br /&gt;
| reload=Single&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-propername=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Charge up for more damage}}&lt;br /&gt;
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;No steak, but a whole heap o&#039; sizzle.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Coilgun&#039;&#039;&#039; is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It&#039;s a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside. The coil is yellow, and the metal is tinted blue, regardless of which team the user is on.&lt;br /&gt;
&lt;br /&gt;
Unlike the pistol, the Coilgun fires laser projectiles instead of bullets. The tip of the laser will always be orange, while the trail will always be team-colored. By default, holding the primary fire button shoots a series of low-damage lasers that disappear on contact. When they hit a target, they deal 25 damage regardless of distance. By holding the alternate fire button, a user can charge up the Coilgun&#039;s next shot, up to 1.5 seconds, increasing its damage up to 75, its accuracy up to 100%, and its projectile speed by 1.6 times. A charged shot can be released early for increased damage, accuracy, and projectile speed, scaling linearly between 0% charge and 100% charge. Any charged shot, regardless of percentage, will delay the user&#039;s next Coilgun shot. All Coilgun projectiles can be [[Flame Thrower|airblasted]], and will ricochet if reflected while charged.&lt;br /&gt;
&lt;br /&gt;
A fully charged shot will also ricochet the beam off walls. The beam will ricochet three times until it disappears, reducing its base damage by 15 for each ricochet. The user will not take damage from their own ricochet. In addition, the gun can be charged past its maximum amount, up to 3 seconds. Charging the gun for too long will result in the weapon overcharging, causing an explosion at the user&#039;s position. When the Coilgun explodes, the user takes 60 damage and deals up to 50 damage to any enemies nearby. The user is also knocked into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly. This allows the Engineer to get to positions that would otherwise be impossible. The user gains more height by crouching, and the most height by jumping while crouched before the explosion.&lt;br /&gt;
&lt;br /&gt;
As a consequence of the Coilgun&#039;s alternate fire, the user cannot pick up their buildings while it is equipped. However, if timed precisely, the user can pick up their buildings during an overcharge jump by switching to another weapon and pressing the alternate fire key.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Bullet&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Gunspinning&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 25&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | charged-damage = 75&amp;lt;br&amp;gt;{{tooltip|50|Overcharged}}&lt;br /&gt;
 | charged-damage-percentage = 300%&lt;br /&gt;
 | critical = 75&lt;br /&gt;
 | critical-charged = 225&amp;lt;br&amp;gt;{{tooltip|150|Overcharged}}&lt;br /&gt;
 | mini-crit = 34&lt;br /&gt;
 | mini-crit-charged = 101&amp;lt;br&amp;gt;{{tooltip|68|Overcharged}}&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
 | spread = {{tooltip|0.02|In radians}}&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 146 HU&lt;br /&gt;
 | minimum-splash-percentage = 60%&lt;br /&gt;
 | damage-reduction = 1% / 2.88 HU&lt;br /&gt;
 | self-damage = 60&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 8&lt;br /&gt;
 | carried = 16&lt;br /&gt;
 | reload-type = Clip&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.4 s&amp;lt;br&amp;gt;{{tooltip|0.6 s|Alt fire}}&amp;lt;/br&amp;gt;{{tooltip|0.33 s|Haste boosted}}&lt;br /&gt;
 | reload = 1.5 s&amp;lt;/br&amp;gt;{{tooltip|0.75 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.025 s&lt;br /&gt;
 | charge-fill-speed = 66.66% / s&amp;lt;br&amp;gt;{{tooltip|33.33% / s|Overcharge}}&lt;br /&gt;
 | charge-fill-time = 1.5 s&amp;lt;br&amp;gt;{{tooltip|3 s|Overcharge}}&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&amp;lt;/br&amp;gt;{{tooltip|1 s|Overcharge - Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Admiralty Anchor v. Shovel&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per shot&lt;br /&gt;
➕ Charging up shots deals more damage and allows ricochets&lt;br /&gt;
➕ Overcharge allows for an explosive jump&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Lower firing speed&lt;br /&gt;
➖ Much less ammo&lt;br /&gt;
➖ Shoots slow-moving projectiles when uncharged&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_with_blindcoilricochet}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|pt-br=Pistola Espiral|pt-br_m=Coilgun&lt;br /&gt;
|bg=Бобинен пистолет|bg_m=Coilgun&lt;br /&gt;
|en=Coilgun&lt;br /&gt;
|fr=Pistolet à induction|fr_m=Induction Gun&lt;br /&gt;
|de=Spulenpistole|de_m=Coilgun&lt;br /&gt;
|it=Pistola a bombina|it_m=Coilgun&lt;br /&gt;
|ro=Pistol de lazere|ro_m=Laser Gun&lt;br /&gt;
|ru=Пушка Гаусса|ru_m=Gauss Gun&lt;br /&gt;
|es=Bobiductor|es_m=Coilductor&lt;br /&gt;
|uk=Пістолет Гаусса|uk_m=Gauss pistol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Added the Coilgun&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Fixed the Coilgun&#039;s alt-fire preventing reloading when empty&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Fully charged shots are now 100% accurate&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Now beeps on full charge, and has a meter that displays time before overcharge&lt;br /&gt;
* Lowered Coilgun, [[SMG]], and [[Revolver]] spread by 20%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from &#039;&#039;Team Fortress Classic&#039;&#039;.&lt;br /&gt;
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.&lt;br /&gt;
* The Coilgun can randomly crit on an overcharge.&lt;br /&gt;
&lt;br /&gt;
== Comparison from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* While there are [[Tf:Jumping#Engineer_jumps|various explosive jumps]] the Engineer can utilize in live &#039;&#039;TF2&#039;&#039;, the Coilgun&#039;s explosive jump may be far superior as he takes the least damage when jumping on great heights and doesn&#039;t need at most a level 3 [[Sentry Gun]] and a [[Tf:Wrangler|Wrangler]] to &amp;quot;Sentry jump&amp;quot; or to be close with an enemy to &amp;quot;Energy Orb jump&amp;quot; with the [[tf:Short Circuit|Short Circuit]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode&amp;gt;&lt;br /&gt;
CoilgunConcept.png|Coilgun concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Chekhov%27s_Punch&amp;diff=8752</id>
		<title>Chekhov&#039;s Punch</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Chekhov%27s_Punch&amp;diff=8752"/>
		<updated>2025-08-04T14:12:40Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=chekhov&lt;br /&gt;
| used-by=Heavy&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Chains&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|On hit: Store up to 3 critical hits}}&lt;br /&gt;
{{Loadout positive|Stored crits are consumed by all weapons}}&lt;br /&gt;
{{Loadout negative|Melee damage taken will crit on wearer}}&lt;br /&gt;
{{Loadout negative|Melee will crit only at full capacity}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;If one is to equip these chains, then they should be punched with.&amp;quot;}}&lt;br /&gt;
}}{{Quotation|&#039;&#039;&#039;Chekhov&#039;s Punch&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Hitting enemies with Chekhov&#039;s Punch stores critical hits, which you&#039;ll consume and activate whenever you attack with your other weapons. And you&#039;re going to need them—you take guaranteed crit damage from all melee sources if you&#039;re carrying Chekhov&#039;s Punch, even if you have another weapon in your hands.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chekhov&#039;s Punch&#039;&#039;&#039; is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy&#039;s own [[Fists]], wrapped in chains. Chains appear on the Heavy&#039;s arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, instead of the typical uppercut, the Heavy&#039;s fists will both come down at once and cause the enemy to violently explode. In addition, Chekhov&#039;s Punch lacks the taunt kill of the Fists. As a hidden attribute, Chekhov&#039;s Punch has a 65% increase in attack range compared to all other melee weapons.&lt;br /&gt;
&lt;br /&gt;
They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy&#039;s weapons. When the Heavy has a critical charge, his hands and weapons will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov&#039;s Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.&lt;br /&gt;
&lt;br /&gt;
Using a charge will give 1.5 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if Chekhov&#039;s Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed. &lt;br /&gt;
&lt;br /&gt;
Using a critical [[Sandvich]] will also consume a charge, giving 360 health with overheal when eaten, or giving 100% health to an ally when thrown. A charge will be consumed even if the player is at 450 health when eaten, and picking up a thrown critical Sandvich will not refund a charge.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Knockout&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Chekhov&#039;s Punch v. Fists&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Each attack stores a guaranteed crit for all weapons to a maximum of three&lt;br /&gt;
➕ Has a much higher range&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ No random crits&lt;br /&gt;
➖ Melee damage taken deals critical damage on the wearer&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_chekhov_crit_kill}}&lt;br /&gt;
{{Achievement|achievement_heavy_shotgun_crits}}&lt;br /&gt;
{{Achievement|achievement_chekhov_shock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added Chekhov&#039;s Punch&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Overhauled sounds&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Updated the [[Minigun]]:&lt;br /&gt;
** Each stored Chekhov&#039;s Punch [[Critical hit|crit]] now takes 1.5s of firing to deplete (from 0.75s)&lt;br /&gt;
* Updated the [[Sandvich]]:&lt;br /&gt;
** Consumes one Chekhov&#039;s Punch stored [[Critical hit|crit]] when thrown or eaten&lt;br /&gt;
* The chain wearable now [[Critical hit|critglows]] in both first person and third person&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Sounds for gaining or losing [[crit]]s are now audible to all players&lt;br /&gt;
* [[Critical hits|Critglows]] are now only visible on the [[weapon]]&#039;s own model if [[crit]]s are full&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name Chekhov&#039;s Punch comes from the term &amp;quot;[https://en.wikipedia.org/wiki/Chekhov%27s_gun Chekhov&#039;s Gun]&amp;quot;, a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.&lt;br /&gt;
* The backpack icon for Chekhov&#039;s Punch has Heavy&#039;s arms colored significantly darker than usual.&lt;br /&gt;
* Switching to the Fists from Chekhov&#039;s Punch allows you to keep and use the critical charges gained. This also allows the Fists to use critical hits on any number of charges. The crits are not used on the Fists&#039; &amp;quot;High Noon&amp;quot; taunt kill.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Fight or flight heavy.png|left|thumb|Promotional image of the Heavy with Chekhov&#039;s Punch in his back pocket, and also the [[Anti-Aircraft Cannon]].]]&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8751</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8751"/>
		<updated>2025-08-04T14:08:29Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=brick&lt;br /&gt;
| kill-icon-2=brick building&lt;br /&gt;
| kill-icon-3=deflect brick&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Throwable&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Long distance hit deal mini-crits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Hit the bricks pal, you&#039;re done.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Brick&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history&#039;s little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you&#039;re a hired thug fighting on the side of faceless corporate evil, you&#039;re still just a little guy.}}&lt;br /&gt;
The &#039;&#039;&#039;Brick&#039;&#039;&#039; is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.&lt;br /&gt;
&lt;br /&gt;
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The Brick will also deal mini-crits on long distance throws when it has been airborne for 0.6 seconds. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Untyped&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Jogging&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | reload-type = Recharge&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.75 s&lt;br /&gt;
 | activation-time = 0.15 s&lt;br /&gt;
 | recharge-time = 6 s&amp;lt;/br&amp;gt;{{tooltip|2 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Brick v. Pistol&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per shot&lt;br /&gt;
➕ Has very high knockback&lt;br /&gt;
➕ Deals Mini-crits at long range&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Has a six second recharge time&lt;br /&gt;
➖ Uses a slower, airblastable projectile&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Brick&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Reduced delay between clicking and throwing by 40%&lt;br /&gt;
* Projectile model now spawns immediately after being thrown&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Increased base damage to 65 (from 50)&lt;br /&gt;
* Overhauled first person animations&lt;br /&gt;
* Overhauled trail particle&lt;br /&gt;
* Overhauled impact sounds&lt;br /&gt;
* Projectile trail now gets removed upon collision&lt;br /&gt;
* Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies&lt;br /&gt;
* Fixed projectile being deflectable by airblast after impact&lt;br /&gt;
* Fixed missing min-viewmodel offset&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Implemented unique killfeed icon for [[Engineer]] [[building]] destruction&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Now deals Mini-Crits to enemies after 0.6 seconds of being airborne &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to &#039;&#039;TF2 Classic&#039;&#039; developer {{Dev|ultr4nima}}, the Brick was originally added as a base, test weapon for a generic throwable, but was officially added for the Fight or Flight update &amp;quot;after gaining positive feedback.&amp;quot;&lt;br /&gt;
* Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fight or flight brick (cropped).png|&amp;quot;Meet the Brick&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8750</id>
		<title>Brick</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Brick&amp;diff=8750"/>
		<updated>2025-08-04T14:06:56Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=brick&lt;br /&gt;
| kill-icon-2=brick building&lt;br /&gt;
| kill-icon-3=deflect brick&lt;br /&gt;
| used-by=Scout&lt;br /&gt;
| slot=Secondary&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Throwable&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Long distance hit deal mini-crits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Hit the bricks pal, you&#039;re done.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Brick&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/supplycrate promotional blurb]|When guns and swords were out of reach, throwing heavy objects was part and parcel for history&#039;s little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you&#039;re a hired thug fighting on the side of faceless corporate evil, you&#039;re still just a little guy.}}&lt;br /&gt;
The &#039;&#039;&#039;Brick&#039;&#039;&#039; is a [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]]. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.&lt;br /&gt;
&lt;br /&gt;
The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown [[water|underwater]], it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The Brick will also deal mini-crits on long distance throws when it has been airborne for 0.6 seconds. The amount of damage done has no effect on the knockback, and will knock back [[Medi Gun|ÜberCharged]] enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage [[buildings]] as well as players. Like most projectiles, the Brick can be [[Compression blast|deflected]] by an enemy [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Projectile&lt;br /&gt;
 | damage-type = Untyped&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Jogging&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 1&lt;br /&gt;
 | reload-type = Recharge&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.75 s&lt;br /&gt;
 | activation-time = 0.15 s&lt;br /&gt;
 | recharge-time = 6 s&amp;lt;/br&amp;gt;{{tooltip|2 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Admiralty Anchor v. Shovel&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Deals more damage per shot&lt;br /&gt;
➕ Has very high knockback&lt;br /&gt;
➕ Deals Mini-crits at long range&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Has a six second recharge time&lt;br /&gt;
➖ Uses a slower, airblastable projectile&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_brick}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Brick&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Reduced delay between clicking and throwing by 40%&lt;br /&gt;
* Projectile model now spawns immediately after being thrown&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Increased base damage to 65 (from 50)&lt;br /&gt;
* Overhauled first person animations&lt;br /&gt;
* Overhauled trail particle&lt;br /&gt;
* Overhauled impact sounds&lt;br /&gt;
* Projectile trail now gets removed upon collision&lt;br /&gt;
* Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies&lt;br /&gt;
* Fixed projectile being deflectable by airblast after impact&lt;br /&gt;
* Fixed missing min-viewmodel offset&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Implemented unique killfeed icon for [[Engineer]] [[building]] destruction&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Now deals Mini-Crits to enemies after 0.6 seconds of being airborne &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to &#039;&#039;TF2 Classic&#039;&#039; developer {{Dev|ultr4nima}}, the Brick was originally added as a base, test weapon for a generic throwable, but was officially added for the Fight or Flight update &amp;quot;after gaining positive feedback.&amp;quot;&lt;br /&gt;
* Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fight or flight brick (cropped).png|&amp;quot;Meet the Brick&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Anti-Aircraft_Cannon&amp;diff=8749</id>
		<title>Anti-Aircraft Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Anti-Aircraft_Cannon&amp;diff=8749"/>
		<updated>2025-08-04T14:01:45Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=aa cannon&lt;br /&gt;
| used-by=Heavy&lt;br /&gt;
| slot=Primary&lt;br /&gt;
| ammo-loaded=40&lt;br /&gt;
| reload-type=No Reload&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Fires explosive shells}}&lt;br /&gt;
{{Loadout positive|Mini-crits airborne enemies on direct hit}}&lt;br /&gt;
{{Loadout negative|-33% explosion splash damage}}&lt;br /&gt;
{{Loadout negative|Weapon has limited range}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Which piece of you should Heavy send home to momma?&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Anti-Aircraft Cannon&#039;&#039;&#039; [https://tf2classic.com/fight_or_flight/day2 publicity blurb]|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can&#039;t see them—or airblast them—in flight. They&#039;ll detonate when they hit a surface, but they&#039;ll also detonate at a fixed range, dealing midair splash damage that&#039;s tough to avoid. (We&#039;ve reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Anti-Aircraft Cannon,&#039;&#039;&#039; commonly referred to as the &#039;&#039;&#039;A.A. Cannon&#039;&#039;&#039;, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person.&lt;br /&gt;
&lt;br /&gt;
Compared to the stock [[Minigun]], the Anti-Aircraft Cannon has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after 900 Hammer Units, dealing splash damage to all enemies in its wake. Despite being hitscan, the bullets still have a 6.5x6.5x6.5 Hammer Unit collision hull, meaning they cannot fit through very small gaps or shoot around tight corners, and can hit enemies even if the user&#039;s crosshair is slightly off of them. This also means that the bullets cannot be [[Flame Thrower|airblasted]] by an enemy Pyro, and will not destroy enemy [[Stickybomb Launcher|stickybombs]]. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon&#039;s high knockback, preventing enemies from closing the distance between them and the Heavy. The Minigun&#039;s damage penalty against [[Sentry Gun|Sentry Guns]] does not apply to the Anti-Aircraft Cannon.&lt;br /&gt;
&lt;br /&gt;
In addition, the Anti-Aircraft Cannon will mini-crit enemies who are 128 Hammer Units above the ground, and will mini-crit enemies who are explosive jumping or using a [[Jump Pad]] from any distance. The weapon&#039;s high knockback means that enemies can be juggled in the air, allowing for multiple mini-crits on an airborne enemy.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | shot-type = Hitscan&lt;br /&gt;
 | damage-type = Explosive&lt;br /&gt;
 | ranged-type = Ranged&lt;br /&gt;
 | taunt = Cradle&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | maximum-ramp-up = 90&lt;br /&gt;
 | maximum-ramp-up-percentage = 150%&lt;br /&gt;
 | base-damage = 60 / {{tooltip|70|Damage vs buildings}}&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | maximum-fall-off = 46&lt;br /&gt;
 | maximum-fall-off-percentage = 76.4%&lt;br /&gt;
 | critical = 180&lt;br /&gt;
 | mini-crit = 81&lt;br /&gt;
 | mini-crit-ramp-up = 122&lt;br /&gt;
 | bullet-count = 1&lt;br /&gt;
| splash-column = true&lt;br /&gt;
 | minimum-splash = 90 HU&lt;br /&gt;
 | minimum-splash-percentage = 33%&lt;br /&gt;
 | damage-reduction = 1% / 0.9 HU&lt;br /&gt;
 | self-damage = 45-90&lt;br /&gt;
| ammo-column = true&lt;br /&gt;
 | loaded = 40&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.55 s&amp;lt;br&amp;gt;{{tooltip|0.45 s|Haste boosted}}&lt;br /&gt;
 | windup-time = 1 s&amp;lt;br&amp;gt;{{tooltip|0.75 s|Haste boosted}}&lt;br /&gt;
 | winddown-time = 0.5 s&amp;lt;br&amp;gt;{{tooltip|0.4 s|Haste boosted}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Anti-Aircraft Cannon v. Minigun&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Shoots explosive rounds that can deal splash damage&lt;br /&gt;
➕ Deals mini-crit damage to airborne enemies&lt;br /&gt;
➕ Has perfect accuracy&lt;br /&gt;
➕ Higher damage per shot&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Has limited range&lt;br /&gt;
➖ Can deal self-damage &lt;br /&gt;
➖ Much lower DPS&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_aa_vs_airborne}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_splash}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_challenge}}&lt;br /&gt;
{{Achievement|achievement_aa_gun_blast_suicide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Added the Anti-Aircraft Cannon&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.1}}&lt;br /&gt;
* Reduced blast radius from 110HU to 90HU wide&lt;br /&gt;
* Reduced damage from 60 to 55&lt;br /&gt;
* Overhauled sounds&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.2}}&lt;br /&gt;
* Reduced bullet hull size to 6.5HU (from 10HU)&lt;br /&gt;
* Increased base damage to 58 (from 55)&lt;br /&gt;
* Fixed the Heavy&#039;s voicelines and expressions not playing while revved and firing&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.3}}&lt;br /&gt;
* Overhauled weapon model&lt;br /&gt;
* Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping&lt;br /&gt;
* Implemented lag compensation to the delayed explosion&lt;br /&gt;
* Overhauled killfeed icon&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.4}}&lt;br /&gt;
* Updated the model and textures (SamDum)&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.5}}&lt;br /&gt;
* Increased base damage back to 60 (from 58)&lt;br /&gt;
* Increased damage against buildings to 70 (from 58)&lt;br /&gt;
* Fixed bullets colliding with certain projectiles&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.3}}&lt;br /&gt;
* Updated firing and rev sounds&lt;br /&gt;
* Added unique explosion sounds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Part of the publicity blurb for the Anti-Aircraft Cannon says &amp;quot;Shoot for the moon!&amp;quot;. This is part of the quote &amp;quot;Shoot for the moon. Even if you miss, you&#039;ll land among the stars&amp;quot;. It is commonly attributed to Norman Vincent Peale, who was inspired by the Space Race.&lt;br /&gt;
* Although the Anti-Aircraft Cannon&#039;s model was overhauled in 2.1.3, the original model released with the Fight or Flight update can still be seen in the promotional art produced for the update pages, and on the achievement icons for Duck Season, Policy of Containment, and Red Scare. In the game files, a vtf file remains of an ao bake texture from an older version of the model.&lt;br /&gt;
&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
* The weapon&#039;s 40 ammo capacity and its slow, single-shot firing rate may be inspired by Pyro&#039;s [[tf:Dragon&#039;s Fury|Dragon&#039;s Fury]]. Both weapons offer different playstyles from their stock counterparts which have high damage per second.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Fight or flight heavy.png|Promotional image by {{dev|boba}} and {{dev|Hunter R. Thompson}} of the Heavy with the Anti-Aircraft Cannon, shooting an [[Engineer]] using the [[Jump Pad]] out of the sky. [[Chekhov&#039;s Punch]] is in his back pocket.&lt;br /&gt;
File:concept_aa_cannon.png|Concept art by {{Dev|Mazern}}&lt;br /&gt;
File:Backpack_Anti-Aircraft_Cannon_v1.png|Pre-2.1.3 model and backpack icon by {{Dev|Wendy}}&lt;br /&gt;
File:Killicon aa cannon v1.png|Pre-2.1.3 kill icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Derby_Cane&amp;diff=8748</id>
		<title>Derby Cane</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Derby_Cane&amp;diff=8748"/>
		<updated>2025-08-04T13:49:39Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox weapon&lt;br /&gt;
| kill-icon=speedcane&lt;br /&gt;
| used-by=Civilian&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Cane&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|+15% increase in recharge rate}}&lt;br /&gt;
{{Loadout neutral|Alt-Fire: Give haste boost to teammate}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Look sharp, feel sharp, and leave your competitors seeing stars.&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Civilian&#039;&#039;&#039; &#039;&#039;granting a haste boost to a teammate&#039;&#039;|&#039;&#039;Hurry it up, would you?&#039;&#039;}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Derby Cane&#039;&#039;&#039; is a melee weapon used by the [[Civilian]]. It is a wooden derby cane with a spiral shaft and a carved bird design on the handle. The cane will appear to be a mahogany color regardless of which team you&#039;re on.&lt;br /&gt;
&lt;br /&gt;
It is identical to the [[Umbrella]] in its functionality as a melee weapon and support tool, except for its alt-fire effect, which grants [[Haste]] to any teammate the user is looking at, boosting their movement speed and firing speed. The charge meter refills after 13 seconds, is empty when respawning, and cannot be refilled at resupply cabinets. The Derby Cane&#039;s increased recharge speed allows the Civilian to grant buffs to their teammates more often, allowing for pushes to be made more frequently.&lt;br /&gt;
&lt;br /&gt;
See [[Haste]] for the effects of the boost.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Payday&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 35&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 105&lt;br /&gt;
 | mini-crit = 47&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.5 s&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
 | charge-fill-speed = 7.66% / s&lt;br /&gt;
 | charge-fill-time = 13 s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Civilian is the most important class on his team, and thus the most heavily targeted, aggressively charging at enemies will most certainly result in his death. This is why it&#039;s important to buff your teammates, so that they may do the charging for you. Due to the [[haste]] buff&#039;s ability to boost speed, it is most beneficial to slower classes, i.e. [[Heavy]] and [[Soldier]], especially considering the added dps potential from boosting their firing speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Derby Cane v. Umbrella&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Has a faster recharge rate&lt;br /&gt;
➕ Boost increases teammates&#039; reload, recharge, firing and movement speed.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ Boost does not increase teammates&#039; damage&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_cane_collect_boost}}&lt;br /&gt;
{{Achievement|achievement_caneassist}}&lt;br /&gt;
{{Achievement|achievement_caneassist_civ}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the Derby Cane&lt;br /&gt;
}}&lt;br /&gt;
== Comparisons from &#039;&#039;Team Fortress 2&#039;&#039; ==&lt;br /&gt;
*The Haste boost is based off of the haste powerup from live &#039;&#039;TF2&#039;&#039; community-created gamemode [[tf:Mannpower|Mannpower]].&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=8747</id>
		<title>Admiralty Anchor</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Admiralty_Anchor&amp;diff=8747"/>
		<updated>2025-08-04T13:47:00Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Add the damage from the earthquake ability to the &amp;quot;Properties&amp;quot; table.}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox weapon&lt;br /&gt;
| kill-icon=anchor&lt;br /&gt;
| kill-icon-2=earthquake&lt;br /&gt;
| kill-icon-3=taunt soldier&lt;br /&gt;
| used-by=Soldier&lt;br /&gt;
| slot=Melee&lt;br /&gt;
| loadout=yes&lt;br /&gt;
| loadout-kind=Anchor&lt;br /&gt;
| loadout-attributes=&lt;br /&gt;
{{Loadout positive|Creates an earthquake upon taking fall damage while active}}&lt;br /&gt;
{{Loadout negative|Takes crits from projectiles while airborne}}&lt;br /&gt;
{{Loadout negative|+30% gravity while active}}&lt;br /&gt;
{{Loadout negative|No random critical hits}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Loadout neutral|&amp;quot;Prepare to be swabbed off the deck!&amp;quot;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|Soldier, in the &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039; [https://tf2classic.com/double_down/day3 promotional blurb]|This is the president&#039;s anchor, damn it. But until he returns my letters, it will serve its country proud as a weapon of war. We will relish the fear on our enemies&#039; faces as we climb a building and throw this anchor from the roof at them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039; is a melee weapon for the [[Soldier]]. It is a dark and slightly rusted steel admiralty anchor tied around the soldier&#039;s waist with a rope. While equipped, it will appear on the rope regardless of which weapon the user is wielding. While held, the anchor is disconnected from the rope, and replaced with a ring. Falling while holding the anchor causes the soldier to scream and wind up the anchor, holding it behind his head, gaining team-colored blur lines behind him.&lt;br /&gt;
&lt;br /&gt;
The Admiralty Anchor deals the same damage and has the same attack speed as the [[Shovel]]. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the &amp;quot;AIRTIME&amp;quot; meter, which fills up and turns red once you&#039;ve fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full &amp;quot;AIRTIME&amp;quot; meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits.&lt;br /&gt;
&lt;br /&gt;
Due to the Admiralty Anchor&#039;s ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_anchor_airshotcrit}}&lt;br /&gt;
{{Achievement|achievement_anchor_no_rocket}}&lt;br /&gt;
{{Achievement|achievement_anchor_deathkill}}&lt;br /&gt;
{{Achievement|achievement_anchor_multikill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
{{Weapon properties&lt;br /&gt;
 | damage-type = Melee&lt;br /&gt;
 | ranged-type = Melee&lt;br /&gt;
 | taunt = Kamikaze&lt;br /&gt;
| damage-column = true&lt;br /&gt;
 | base-damage = 65&lt;br /&gt;
 | base-damage-percentage = 100%&lt;br /&gt;
 | critical = 195&lt;br /&gt;
 | mini-crit = 88&lt;br /&gt;
| function-times-column = true&lt;br /&gt;
 | attack-interval = 0.8 s&amp;lt;/br&amp;gt;{{tooltip|0.5 s|Haste boosted}}&lt;br /&gt;
 | activation-time = 0.2 s&lt;br /&gt;
|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Earthquake Damage (No Airtime Modifier)&lt;br /&gt;
|-&lt;br /&gt;
! Velocity (HU/s)!! Direct Landing !! Mid-range !! Farthest distance&lt;br /&gt;
|-&lt;br /&gt;
| 650 || 33 || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 1050 || 53 || 35 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 1400 || 70 || 47 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 1750 || 88 || 58 || 29&lt;br /&gt;
|-&lt;br /&gt;
| 2100 || 105 || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 2450 || 123 || 82 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 2900 || 145 || 97 || 48&lt;br /&gt;
|-&lt;br /&gt;
| 3250 || 163 || 108 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 3500 || 175 || 117 || 58&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
All values are approximate and community-tested.&lt;br /&gt;
&lt;br /&gt;
The formula for the damage is approximately {{code|(((Velocity/30)*Airtime)*Distance from target)}}, where Velocity ranges from 650 to 3500, Airtime grants a proportional multiplier ranging from x0.5 to x3, and Distance from target grants an inversely proportional multiplier ranging from x0.5 to x1.5.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot;| Admiralty Anchor v. Shovel&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➕ Causes a powerful damaging earthquake when landing after a rocket jump&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
| &amp;lt;poem&amp;gt;&lt;br /&gt;
➖ No random crits&lt;br /&gt;
➖ Projectile vulnerability while in midair&lt;br /&gt;
➖ Use of the earthquake ability results in a lot of self-damage&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|2.2.0}}&lt;br /&gt;
* Added the Admiralty Anchor&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.1}}&lt;br /&gt;
* Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.2}}&lt;br /&gt;
* Raised minimum earthquake radius to 96 (from 64)&lt;br /&gt;
* Raised minimum earthquake damage multiplier to x0.5 (from x0)&lt;br /&gt;
* Trail particles no longer render in first person&lt;br /&gt;
* Adjusted tauntkill timings&lt;br /&gt;
&lt;br /&gt;
{{Update|2.2.3}}&lt;br /&gt;
* First person animation state no longer waits to go idle in order to update when airborne or landing&lt;br /&gt;
* Players now properly sink and are slowed down in water while active&lt;br /&gt;
* Updated sound effects for drawing, swinging and crit swinging &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav allweapons}}&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Dispenser&amp;diff=8745</id>
		<title>Dispenser</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Dispenser&amp;diff=8745"/>
		<updated>2025-08-04T01:04:22Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: Created the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;The Engineer&#039;&#039;&#039; |Erectin&#039; a Dispenser.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dispensers&#039;&#039;&#039; are one of the [[Engineer]]&#039;s [[Buildings]]. They have 3 levels, with each level requiring 200 metal per upgrade. The Dispenser itself is a rectangular metal box device with team-colored paint which refills the health and ammo of nearby teammates or disguised spies. &lt;br /&gt;
&lt;br /&gt;
A level 1 Dispenser is a team-coloured metal box with the word &amp;quot;Provisions&amp;quot; on the top of the front, an indicator screen of its ammo level ranging from E (empty) to F (full), three knobs on the front, an orange gas canister with a red cross and a gauge on it and an ammo belt on opposite sides, and an open hatch with scrap metal, bolts, nails, a rocket and ammo clips. It is symmetrical on both sides.&lt;br /&gt;
&lt;br /&gt;
A level 2 Dispenser opens up a hatch on the front under the three knobs, revealing a red LED light, a hatch filled with small health packs and syringes, and a small ventilation grate.&lt;br /&gt;
&lt;br /&gt;
A level 3 Dispenser has a heart monitor next to a keypad pop out of the top of the dispenser.&lt;br /&gt;
&lt;br /&gt;
The Dispenser is a very helpful support device for both you and your team. Unlike [[Medic]]s, Dispensers can heal many players at once, and also refill ammunition. However, they take significant time to set up, have limited range, are not very mobile, and can be easily destroyed via an [[ÜberCharge]] push, a [[Spy]]&#039;s [[Sapper]], the [[Demoman]] or any significant source of damage from range. When placed behind an engineer who is turtling behind his sentry, it becomes his lifeline. It supplies him with a constant supply of metal to repair his sentry, and health to keep him alive through situations he wouldn&#039;t survive otherwise.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
The Dispenser costs 100 [[metal]] to build, and just like any other building (except the Jump Pad) it takes 200 metal to increase to the next level, totaling in 500 metal to fully construct and upgrade. With each level, the Dispenser grants more health and ammo, and has higher health. However, the range does not change with level. The Dispenser can be repaired by any allied Engineer hitting it with a [[Wrench]]. This allows a team with multiple Engineers to all support each other. Allied Engineers, however, cannot move another Engineer’s Dispenser.&lt;br /&gt;
&lt;br /&gt;
When a Dispenser is placed, it starts with 0 health, gaining health as it constructs. This continues until it reaches its maximum health. Hitting it with your wrench and being [[Haste]] boosted will make this process faster.&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
&lt;br /&gt;
Dispensers make a constant whirring or whooshing sound, and clicking sounds as it generates ammo. beeping noises that alert other players to their presence. When a Dispenser is hauled and placed down again, it must go through its construction and upgrade animations before it can function. If an Engineer is killed while hauling a Dispenser (or any Building) it gets destroyed with a special kill icon. Dispensers take no extra damage from [[Critical Hits]], Mini-crits or damage ramp-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level One:&#039;&#039;&#039; Level one dispensers have 150 health, grant 10 hp/s, and 40 metal per second. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Two:&#039;&#039;&#039; Level two dispensers have 180 health (+20%), grant 15 hp/s, and 50 metal per second.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Three:&#039;&#039;&#039; Level three dispensers have 216 health (+20%), grant 20 hp/s, and 60 metal per second.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerabilities ===&lt;br /&gt;
&lt;br /&gt;
Dispensers have various vulnerabilities players can exploit to negate its support or destroy it. A weapon fired at a Dispenser does not suffer from damage fall-off, allowing an enemy player to destroy it even from long distances. A destroyed Sentry drops metal parts which can be collected by any player as ammo or metal. &lt;br /&gt;
&lt;br /&gt;
Dispensers will heal and give ammo to [[Cloak|cloaked]] or [[Disguise|disguised]] enemy [[Spy|Spies]]. Dispensers will not able to grant health and ammo if they are being [[Sapper|sapped]] or if they are in the middle of being constructed/upgraded. &lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=8744</id>
		<title>Metal</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=8744"/>
		<updated>2025-08-04T00:29:58Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Building Icon For Metal.png|thumb|&#039;&#039;&#039;Pickup type:&#039;&#039;&#039; [[Buildings|Building]] &amp;amp; [[Ammo]]|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Metal is a resource exclusive to the [[Engineer]], and is used to construct, repair and upgrade [[Buildings]]. The Engineer has a resever of 200 Metal which can be replenished in a variety of ways, including friendly [[Dispenser]]s, broken Buildings, Ammo boxes and more.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
;Ammo Boxes&lt;br /&gt;
* Small Ammo Pickup: 40 Metal&lt;br /&gt;
* Medium Ammo Pickup: 100 Metal&lt;br /&gt;
* Large Ammo Pickup: 200 Metal&lt;br /&gt;
;Broken Building Parts&lt;br /&gt;
* Broken [[Sentry Gun]] parts: 4 parts per destroyed Sentry, each worth 16 Metal, totalling 64 Metal&lt;br /&gt;
* Broken [[Dispenser]] parts: 5 parts per destroyed Dispenser, each worth 10 Metal, totalling 50 Metal&lt;br /&gt;
* Broken [[Teleporter]] parts: 4 parts per destroyed Teleporter exit/entrance, each worth 6 Metal, totalling 24 Metal&lt;br /&gt;
* Broken [[Jump Pad]] parts: 4 parts per destroyed Jump Pad, each worth 8 Metal, totalling 32 Metal&lt;br /&gt;
Level does not change how much Metal is dropped.&lt;br /&gt;
;Other Sources&lt;br /&gt;
* Dispensers provide an infinite source of Metal, however it takes time to generate Metal. However when first being constructed a Dispenser already holds 40 Metal.&lt;br /&gt;
** Level 1 Dispenser produces 40 Metal at once&lt;br /&gt;
** Level 2 Dispenser produces 50 Metal at once&lt;br /&gt;
** Level 3 Dispenser produces 60 Metal at once&lt;br /&gt;
* [[Payload|Payload Cart]]s provide as much Metal as a Level 1 Dispenser.&lt;br /&gt;
* Resupply Lockers along with instantly restoring a class to full health and ammo also fully restore an Engineer&#039;s Metal pool to 200 Metal.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
;Buildings&lt;br /&gt;
* [[Sentry Gun|Sentries]] cost 130 Metal to build&lt;br /&gt;
* [[Dispenser]]s cost 100 Metal to build&lt;br /&gt;
* [[Teleporter]]s cost 50 Metal to build&lt;br /&gt;
* [[Jump Pads]] cost 100 Metal to build&lt;br /&gt;
&lt;br /&gt;
;Building Maintenance&lt;br /&gt;
* Repairs: 1 Metal for every 3 health points repaired rounded up, max of 33 per swing (100 health)&lt;br /&gt;
* Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)&lt;br /&gt;
* Upgrades: 200 Metal per level, max of 25 per swing (50 per swing during Setup)&lt;br /&gt;
* The prioritisation for this is repairing, reloading, then upgrading.&lt;br /&gt;
* Only two of these properties are ever done with 1 swing of the Wrench.&lt;br /&gt;
* If a Sentry Gun&#039;s HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=8743</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Classes&amp;diff=8743"/>
		<updated>2025-08-03T23:49:04Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Classes&#039;&#039;&#039; are the nine playable character classes in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, as well as special classes such as the [[Civilian]]. Each class has unique stats (movement speed, health) and a set of weapons that afford them various capabilities and gameplay styles. The nine regular classes are divided into three categories: offensive, defensive, and support classes.&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* [[Scout]]&lt;br /&gt;
* [[Soldier]]&lt;br /&gt;
* [[Pyro]]&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
&lt;br /&gt;
* [[Demoman]]&lt;br /&gt;
* [[Heavy]]&lt;br /&gt;
* [[Engineer]]&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&lt;br /&gt;
* [[Medic]]&lt;br /&gt;
* [[Sniper]]&lt;br /&gt;
* [[Spy]]&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
These classes are only available in specific game modes.&lt;br /&gt;
&lt;br /&gt;
They cannot be used in regular game modes, unless enabled in the server by setting the &amp;lt;code&amp;gt;tf2c_allow_special_classes&amp;lt;/code&amp;gt; cvar to 1.&lt;br /&gt;
Spies also cannot disguise as them, unless the &amp;lt;code&amp;gt;tf2c_allow_special_classes&amp;lt;/code&amp;gt; cvar is set to 2, in which case Spies will be able to disguise as them using the &amp;lt;code&amp;gt;disguise&amp;lt;/code&amp;gt; command. Special classes won&#039;t show up in the [[Disguise Kit]].&lt;br /&gt;
&lt;br /&gt;
* [[Civilian]] ([[VIP]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=8742</id>
		<title>Achievement guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=8742"/>
		<updated>2025-08-03T23:43:41Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, alongside a short guide on how to complete them, and an explanation of the name. There are currently 99 achievements, available in six &amp;quot;packs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some achievements&#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
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== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any forms of medicine, traditional or modern.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. while cloaked, if you take damage, collect an ammo pack without uncloaking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=8741</id>
		<title>Achievement guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Achievement_guide&amp;diff=8741"/>
		<updated>2025-08-03T23:34:46Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: added a few more guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;Team Fortress 2 Classic&#039;&#039;, alongside a short guide on how to complete them, and an explanation of the name. There are currently 99 achievements, available in six &amp;quot;packs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Some achievements&#039; descriptions are not helpful, are unintuitive or merely jokes, so this page aims to clear up any confusion that could arise from this. &lt;br /&gt;
&lt;br /&gt;
Achievements cannot be earned while &amp;lt;code&amp;gt;sv_cheats 1&amp;lt;/code&amp;gt; is enabled on the server the player is on.&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classic Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Calculated Accident || This achievement requires you to be playing as a [[Soldier]] with the [[R.P.G.]] equipped. Playing in open maps like [[2Bridge]] and [[Dustbowl]] is recommended for this achievement, as well as any gamemodes where many enemies would need to cluster in a small area, like Payload or CP. If you aren&#039;t in a map with large sightlines, when you are approaching the frontlines, try firing off a few shots at an upward angle towards where any enemies may be on the off-chance that you hit someone. This is made easier by the fact that the R.P.G. has no damage falloff, so there&#039;s no need to worry about not being able to finish off enemies at long range.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the way the weapon must be used to unlock the achievement, by making calculated guesses where enemies might be, but given the long distance, it&#039;s likely that the only kills done would be by accident.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | KA-BLOOIE! || This achievement requires you to be playing as a [[Demoman]] with the [[Dynamite Pack]] equipped. The Dynamite Pack does enough damage to take out both a level 3 [[Dispenser]] and [[Sentry]], alongside the [[Engineer]] if he is absent-minded enough. The Engineer poses a problem, as he can disable your Dynamite Pack with a single hit from his [[Wrench]], so throw it at an Engineer&#039;s nest while he is absent or dead, and have it destroy his [[Buildings]]. You can also use it on [[Teleporters]] or [[Jump Pads]], which are often left unattended. Repeat this until you&#039;ve destroyed 5 of any buildings with the Dynamite Pack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fuse Refusal || As discussed above, this achievement requires you to be playing as an [[Engineer]]. Either wait for a [[Demoman]] to toss some [[Dynamite Pack|Dynamite]] your way, or leap into the fray and defuse any packs thrown at your teammates. To defuse it, simply hit it once with your [[Wrench]] within 2.5 seconds of it being thrown. This achievement is relatively simple, as the Dynamite Pack is a popular pick for Demoman players, and you only need to do this once to get the achievement. However, its short fuse time and the ability of the [[Cyclops]] to immediately detonate the pack will pose an issue to you if you are attempting to get this achievement.&lt;br /&gt;
The achievement is likely named &amp;quot;Fuse Refusal&amp;quot; because of the repeated &amp;quot;fuse&amp;quot; sound shared between the two words, creating a sense of consonance.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | An Experienced World Traveler || To get this achievement, you must play one full round on [[Dustbowl]], [[2Fort]], [[Badlands]] (Control Points), [[Casbah]] and [[Well]] (Capture the Flag). You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
The achievement is taken from TF2, which is just called &amp;quot;World Traveler&amp;quot;, and includes the maps [[2Fort]], [[Dustbowl]], [[Granary]], [[Gravel Pit]], [[Hydro]], and [[Well]] (CP).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Destructive Criticism || This achievement requires you to get lucky enough to play in a server with a Developer, Community Contributor or Beta Tester, and skilled enough to &amp;quot;dominate&amp;quot; them, by killing them 4 times without being killed by them once. If you do end up in a game with them, play as the class you are best at, or [[Spy]], so you can target them without too much resistance. &lt;br /&gt;
The achievement&#039;s name is likely a play on the phrase &amp;quot;constructive criticism,&amp;quot; which refers to helpful feedback meant to improve something. In contrast, the use of &amp;quot;destructive&amp;quot; here humorously reflects the way this &amp;quot;criticism&amp;quot; is delivered by repeatedly killing the developer(s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Texan Predictability || This achievement requires you to be playing as an [[Engineer]] with the [[Coilgun]] equipped. Charge up the gun by holding down alt-fire, and once the bar turns red, it gains the ability to ricochet, or bounce off of surfaces. Enclosed, indoor spaces or chokepoints work best for this, like the tunnel in [[Dustbowl]], and aiming horizontally will give you the highest chance of hitting someone. Ricochet shots off the walls around a corner or bend, and hope you hit a weakened enemy. Each bounce will lower the damage of the shot, and it can only bounce 3 times before dissipating, so aim carefully.&lt;br /&gt;
The achievement&#039;s name is likely a reference to the Engineer&#039;s home state of Texas, and the fact that you need to predict both the ricochet of the Coilgun and your enemy&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Deep Sleep || This achievement requires you to be playing as a [[Spy]] with the [[Tranquilizer Gun]] equipped. Shoot an enemy, then go in for the kill. Beware, as shooting an enemy will alert them of your position and existence but will also colorblind them, lower their speed and ranged damage and make them take guaranteed [[Critical hits|Crits]] from melee weapons, making it easier for you to finish them off with your [[Knife]]. Mind that a critical hit with the Knife only does 120 damage, and the Tranquilizer Gun only does 20 damage, so try to target a light class. Do this ten times to get the achievement.&lt;br /&gt;
The achievement&#039;s name is likely a reference to what tranquilization actually does, knocking creatures unconscious, or &amp;quot;a deep sleep&amp;quot;, and the rhyming of the words &amp;quot;deep&amp;quot; and &amp;quot;sleep&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Birthday Blowout || This achievement requires you to be playing as a [[Pyro]]. Similarly to the Fuse Refusal achievement, this includes the defusal of a [[Dynamite Pack]], but by way of [[Airblast]] instead of the [[Wrench]]. The Dynamite Pack explodes after 2.5 seconds into four individual dynamite sticks, using the [[Flamethrower]], alt-fire to extinguish their fuses. Either wait for a [[Demoman]] to throw a Dynamite Pack at you, or seek them out to airblast them yourself. Extinguishing 20 of these sticks will get you the achievement.&lt;br /&gt;
A &amp;quot;birthday blowout&amp;quot; is an extravagant or over-the-top birthday celebration. It can also refer to the tradition of having lit candles on a birthday cake, and blowing on them to extinguish them. This could be seen as similar to the [[Pyro]] &amp;quot;blowing out&amp;quot; (airblasting) the &amp;quot;candles&amp;quot; (sticks of dynamite).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Badge of Shame || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. Approach the [[Civilian]] while he is alone or undefended, and just stand still. If he believes you are friendly, draw your melee weapon and hit him to provoke him. The Civilian&#039;s melee only does 35 damage, 105 on a crit, and he is unlikely to engage in combat, so try to corner him or put him in a situation where he believes he has no other choice but to engage you himself. Play as a non-threatening or &amp;quot;weak&amp;quot; class like [[Engineer]], [[Sniper]], [[Medic]], or [[Spy]] to encourage him to attack you, and try to take some damage beforehand to make it easier for him to finish you off with his melee.&lt;br /&gt;
This achievement&#039;s name comes from the term &amp;quot;Badge of Honor&amp;quot;; an expression of pride. Since the concept of being killed by a civilian is described as being &amp;quot;shameful&amp;quot;, you are not given a Badge of Honor, but of Shame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gamemodes and Maps Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Entrepreneur || This achievement requires you to be playing as the [[Civilian]] in the [[VIP]] gamemode, and win a round without dying. To do this, stick close to your teammates and watch out for [[Sniper]]s and [[Spies]]. Absolutely do not go ahead of your teammates or engage in direct combat. Be as cautious as possible. It would be beneficial to have a [[Medic]] healing you at all times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Loyal Servant || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. The Civilian has 200 health, can go up to 300 with overheal and is the main target of the enemy team, so he needs quite a bit of healing. With enough time, you will be able to reach 5000 points of healing done to a Civilian. Some progress towards this achievement can also be made with [[Heavy]]&#039;s [[Sandvich]]es, granting 100 health each to the Civilian, and with [[Engineer]]&#039;s [[Dispenser]]s.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Restraining Order Violation || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]] four times in a single round. This is done easiest with the pick classes like [[Sniper]] and [[Spy]], or through assists as a [[Medic]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | On The Run! || To get this achievement, you must play one full round on [[Badwater Basin (VIP)]], [[Blackstone Harbor]], [[Mineside]], and [[Trainyard]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fraudulent Transaction || This achievement requires you to be playing as a [[Spy]] in the [[VIP]] or [[VIP Race]] gamemodes. Disguise yourself as a favorable Boost recipient, like [[Heavy]], [[Soldier]] or [[Medic]], and if the [[Civilian]] does boost you with his [[Umbrella]] ([[Mini-crit]]s) or [[Derby Cane]] ([[Haste]]), [[Knife|backstab]] him, or [[Revolver|shoot]] him if he&#039;s on low enough health.&lt;br /&gt;
A Fraudulent Transaction is the unauthorized use of an individual&#039;s accounts or payment information. However, in this achievement, the fraudulent transaction revolves around the Spy&#039;s unauthorized use of the Civilian&#039;s buff.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Total Domination || This achievement requires you to be playing in the [[Domination]] gamemode, preferably on [[Oil Canyon]], [[Railway]] or [[Sawtooth]]. to get the achievement, your team must have all of the [[Control point (objective)|Control Point]]s under their control. Play as a [[Scout]] for faster travel from point to point as well as a higher capture rate.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Oil and Water || To get this achievement, you must play one full round on [[Oil Canyon]] and [[Hydro]]. You can search for servers by map in the &amp;quot;Find Servers&amp;quot; tab, or simply play on official servers until the map rotation puts you on the ones you need. You do not need to win to get the achievement.&lt;br /&gt;
Oil and Water as liquids are well-known for their inability to be mixed, and are both considered to be fairly precious. &amp;quot;Hydro-&amp;quot; or &amp;quot;Hydr-&amp;quot; as a prefix refers to water, as in &amp;quot;hydroelectric&amp;quot; and &amp;quot;hydration&amp;quot;, hence the achievement&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Undercover Boss || This achievement requires you to be playing as a [[Civilian]]. Stay near your teammates, and if they engage in combat, hide behind props, walls or corners. Your aura will still be accessible through walls. The aura grants 20% damage resistance, so if teammates take a total of 10000 damage while under its effects, you&#039;ll get the achievement for helping them resist a total of 2000 damage.&lt;br /&gt;
&amp;quot;Undercover Boss&amp;quot; was a reality TV show that saw high-ranking executives in multiple companies go undercover as &amp;quot;low-level&amp;quot; employees. Here, &amp;quot;undercover&amp;quot; takes on a much more literal meaning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Employee of the Month || This achievement requires you to be playing on the same team as a [[Civilian]]. It is recommended you play as a [[Heavy]] or a [[Soldier]], but any class you are skilled at will work. If he buffs you, try to kill three enemies before the buff wears off. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | World&#039;s Best Boss || This achievement requires you to be playing as a [[Civilian]]. Grant a teammate a buff at an opportune time, and if they kill three enemies within the next 8 seconds, you will get this achievement. Do not, in most cases, rely on buffing [[Engineer]]s, [[Medic]]s or [[Spies]] while attempting this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hostile Takeover || This achievement requires you to be playing in the [[VIP]] or [[VIP Race]] gamemodes. To get the achievement, you must kill the enemy [[Civilian]], then two enemies using the crit boost you receive. This is a relatively simple achievement, as Civilians are likely to be near multiple teammates at all times. This achievement is probably done easiest by a skilled sniper, as he can one-shot the Civilian with no warning, then land critical bodyshots on any two classes with [[Medic]] health or lower.&lt;br /&gt;
A Hostile Takeover is when a company acquires another against the wishes of that company&#039;s management. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Look Out for the Little Guy || This achievement requires you to be playing on the same team as a [[Civilian]]. Stay close to him, and if any enemies attack him, target them. Killing 20 enemies who&#039;ve recently damaged your VIP will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Urgent Care || This achievement requires you to be playing as a [[Medic]] in the [[VIP]] or [[VIP Race]] gamemodes. If a weaker enemy tries to engage the [[Civilian]] in close combat, after they hit him, target them and try to kill them with the [[Syringe Gun]], [[Bonesaw]] or a fully charged [[Shock Therapy]] hit. Killing the enemy that attacked your Civilian will grant you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Triple Agent || This achievement requires you to be playing as a [[Spy]] in any [[Four-Team]] maps. Target one team at a time, and keep track of which team each enemies you&#039;ve backstabbed are on. If you manage to backstab at least one player from each of the three enemy teams in one round, you&#039;ll get this achievement.&lt;br /&gt;
A Double Agent is an agent who pretends to be working for for one organization, while actually being allied with the enemy, much like a disguised Spy in TF2C. A triple agent would be an agent working for one organization, while simultaneously pretending to be working for &#039;&#039;two&#039;&#039; enemy organizations. The achievement&#039;s name seems to be incorrect, as the Spy would effectively be acting as a &#039;&#039;quadruple&#039;&#039; agent, as he would be allied with, for example [[YLW]], and pretending to be working for &#039;&#039;three&#039;&#039; enemy organizations, RED, GRN, and BLU.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Archaeology || Follow the guide on the [[Jinn]] page on how to complete this achievement.&lt;br /&gt;
Archaeology is the study of the human past through the excavation and analysis of material remains.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bridge over Doubled Water || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You need to win a full round on both [[2Bridge]] and [[Drizzle]].&lt;br /&gt;
The achievement&#039;s name is a reference to the phrase &amp;quot;Bridge over troubled water&amp;quot;, but since there are 2 Bridges, the water is &amp;quot;doubled&amp;quot;. &lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back to the Drawing Board || This achievement requires you to be playing in the [[VIP Race]] gamemode. Wait until the enemy [[Civilian]] captures the first point, then kill him. This will reset the point, and award you the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fast-track Status || This achievement requires you to be playing as a [[Civilian]] in the [[VIP Race]] gamemode. You&#039;ll need to have some luck to get this achievement, as this achievement relies on having highly skilled  teammates and/or low-skilled enemies. If your team can manage to win a round in under 3 minutes, you&#039;ll unlock the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Escape Artist || This achievement requires you to be playing in the [[VIP Race]] gamemode. If the timer runs out, you&#039;ll enter Sudden Death mode. You&#039;ll be unable to respawn, so if your [[Civilian]] dies, you lose. If your Civilian escapes during Sudden Death mode, you&#039;ll get the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Big Short || This achievement requires you to be playing as a [[Civilian]] with a Civilian on the enemy team. Stay near your teammates who are engaging with the enemy team and targeting the enemy VIP. If you assist in four kills against that VIP, you&#039;ll gain this achievement.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Playmaker || This achievement requires you to be playing on [[2Bridge]]. Inside spawn, there is a functional air hockey table. Shoot the puck to knock it into the slot opposite from you three times to unlock the achievement.&lt;br /&gt;
In hockey, a playmaker is a player who excels at setting up scoring opportunities for their teammates through skillful passing.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fowl Play || This achievement requires you to be playing on [[Sunnyside]]. From point A, there is a structure with a large &amp;quot;C&amp;quot; over a doorway. Enter this building, and under the planks with the large health pack on it, is a pair of spinning crushers. Chase a chicken into that hole to unlock the achievement.&lt;br /&gt;
This achievement&#039;s name is a play on the phrase &amp;quot;foul play&amp;quot;, which refers to unfair or dishonest behavior. &amp;quot;Fowl&amp;quot; is a catch-all term for domesticated birds, especially and in this case, poultry.&lt;br /&gt;
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== Stock Pack ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Je Suis James || This achievement requires you to be playing as a [[Spy]] with the [[Revolver]] equipped. The Revolver does up to 60 damage at point-blank range, and as a Spy, you can see enemy&#039;s health, so use this knowledge to your advantage to finish off weakened or isolated enemies with your Revolver. Cloak and retreat every time you do this to avoid dying, and getting three Revolver kills in a single life will grant you this achievement.&lt;br /&gt;
The achievement&#039;s name is French for &amp;quot;I am James&amp;quot;, which is likely a reference to another spy, James Bond&#039;s catchphrase; &amp;quot;The name&#039;s Bond, James Bond.&amp;quot; A more accurate translation for this, however, would be &amp;quot;Je m&#039;appelle James&amp;quot; (My name is James/I call myself James) or &amp;quot;Le nom est James&amp;quot; (The name is James)&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Aged Like Wine || This achievement requires you to be playing as a [[Demoman]] with the [[Stickybomb Launcher]] equipped. Place stickybombs in a place where enemies are likely to be (usually the objective), and detonate them when an enemy gets close to them after 5 seconds. The Stickybomb Launcher has a damage falloff mechanic where it doesn&#039;t do the maximum damage until after 5 seconds of being placed.&lt;br /&gt;
The phrase &amp;quot;Aged Like Wine&amp;quot; refers to something or someone that has improved with time, here referring to the stickybombs themselves&#039; damage increasing over time.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | If He Dies... || This achievement requires you to be playing as a [[Heavy]] with the [[Fists]] equipped. To get this achievement, you need to kill an enemy that is brandishing their melee weapon. Good targets include [[Engineer]]s and [[Spies]] who will be holding their melee weapons often, [[Medic]]s whose melee weapons are usually more reliable for damage than the syringe gun, &#039;&#039;especially&#039;&#039; if they&#039;re using the [[Überspritze]], unattended [[Civilian]]s, and [[Heavies]] using the [[Chekhov&#039;s Punch]].&lt;br /&gt;
The achievement&#039;s name is part of a quote from Rocky IV by Ivan Drago, &amp;quot;If he dies, he dies.&amp;quot; The character is also from the soviet union, and is a boxer, connecting him to Heavy through nationality and punching propensity.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | A Burning Memory || This achievement requires you to be playing as a [[Pyro]] with the [[Fire Axe]] equipped. Try to set as many enemies on fire as possible with your [[Flamethrower]] and [[Flare Gun]], and then die. if possible, kill any enemy [[Medics]], [[Pyro]]s, [[Civilian]]s or [[Dispenser]]s, as these can all cut their afterburn short. A full afterburn duration lasts 10 seconds, and deals a total of 60 damage. Setting 17 enemies on fire would suffice to complete the achievement, but since you aren&#039;t likely to be able to die immediately after setting someone on fire, it will likely take more.&lt;br /&gt;
A &amp;quot;Burning Memory&amp;quot; is a very vivid memory, one you aren&#039;t likely to forget. This is a play on words, as when you die, you are literally leaving a &#039;&#039;burning&#039;&#039; memory. It is also likely a reference to the popular song &amp;quot;It&#039;s Just a Burning Memory&amp;quot; by The Caretaker. - https://www.youtube.com/watch?v=xADSDapqn9o&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Full Transparency || This achievement requires you to be playing as a [[Spy]] with the [[Invis Watch]] equipped. While disguised and cloaked, stand near an enemy dispenser until your cloak meter refills, earning you the achievement. Try not to use a frequently used dispenser, and if an unattended one can be found, cloak near it. Level one dispensers will not be enough to sustain your cloak meter while invisible, so it needs to be at least level 2.&lt;br /&gt;
The phrase &amp;quot;Full Transparency&amp;quot; means to be completely open and honest. This is ironic because in order for the Spy to receive &amp;quot;full transparency&amp;quot; (i.e. full cloak meter), from the dispenser, he needs to deceive it by disguising.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Tele-Tourism || This achievement requires you to be playing as an [[Engineer]] with the [[PDA: Teleporter]] equipped. Place the entrance outside of spawn, and the exit as far as possible. To get the achievement, you need to teleport your teammates over a total distance of 10 kilometres, or 525,000 Hammer Units.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Phony Express || This achievement requires you to be playing as a [[Spy]]. Disguise as an enemy, and go to their spawn. Outside of it should be a teleporter. Use it, then backstab the nearest enemy Engineer. If done quickly enough, this will earn you the achievement.&lt;br /&gt;
This achievement&#039;s name is likely a reference to the Pony Express, an American mail delivery service that relied on a relay system of horseback riders to deliver mail across the country from 1860-1861.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shotgun Messenger || This achievement requires you to be playing as a [[Pyro]] with the [[Shotgun]] equipped. In order to get this achievement, you need to land 3 shots where every pellet hits the enemy within 5 seconds. To do this, you need to be very close to an enemy. Getting a [[Haste]] boost from the [[Civilian]] would make this much easier. Target slower and less mobile classes for better results.&lt;br /&gt;
A &amp;quot;Shotgun Messenger&amp;quot; was a private guard for messengers who usually wielded a sawed-off shotgun to stave off bandits or raiders.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Molten Steal || This achievement requires you to be playing as a [[Pyro]] with the [[Flare Gun]] equipped. Stay near any other Pyros on your team, and if they set anyone on fire, shoot them with a flare. Killing an enemy in this way will grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is a reference to molten steel, the liquid state of the iron-carbon alloy at around 1400 °C (~2500 °F). The &amp;quot;steal&amp;quot; part comes from &amp;quot;killstealing&amp;quot;, or finishing off an enemy that another player did the majority of the damage to, in order to take credit for the kill.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Mine&#039;s Bigger Than Yours || This achievement requires you to be playing as a [[Heavy]] with the [[Minigun]] equipped. Engage in combat with enemy heavies, try to ambush them and/or have a [[Medic]] healing you, but don&#039;t kill them too quickly, as they need to be revved-up to count as progress towards the achievement.&lt;br /&gt;
The achievement&#039;s name, as well as it&#039;s icon is likely a reference to a comparison of the sizes of the manhood of the Heavies, or even the players.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Traditional Medicine || This achievement requires you to be playing as a [[Medic]] with the [[Medi Gun]] or the [[Kritzkrieg]] equipped. Realistically, that is all you need to do, use those two mediguns effectively, and if done for long enough, you will accumulate 200,000 heal points. Consult the [[Basic Medic Strategy]] article for how to do this.&lt;br /&gt;
&amp;quot;Traditional Medicine&amp;quot; is a form of healthcare practices and knowledge passed down and developed over generations, often emphasizing holistic approaches and herbs. The mediguns are both traditional and very untraditional, as compared to the [[Rejuvenator]] from TF2C (2025), the mediguns from TF2 (2007 &amp;amp; 2008) could be considered &amp;quot;traditional healing&amp;quot; or medicine. They are also very untraditional, as the mediguns are devices entirely concocted by the Medic himself, and do not share any similarities with any forms of medicine, traditional or modern.&lt;br /&gt;
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| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Shrimp on the Barbie || This achievement requires you to be playing as a [[Sniper]] with the [[Huntsman]] equipped. Use the torches on [[DeGroot Keep]] or [[Krepost]] to light your arrows, or the [[Flamethrower|flames]] of a friendly [[Pyro]]. Getting a kill with this flaming arrow on an enemy standing near a wall can cause that enemy to be pinned to said wall, granting you this achievement.&lt;br /&gt;
Shrimp on the Barbie, or shrimp on the barbeque, is a stereotypically Australian dish of multiple shrimp skewered on a kebab and then barbequed. In this achievement, the shrimp is your enemy, the kebab is the arrow, and the barbequing is the flames from the arrow.&lt;br /&gt;
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== Death and Taxes Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | I&#039;m Just Needling You || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Enter Sandman || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rude Awakening || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Air Sickness || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Sleepwalker || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Turn a Blind Eye || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prime of Your Life || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Like A Little Bunny || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Disarmament || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bourbon Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | 1, 1, 1, Uhh... || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Nail Biter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Gauge the Distance || Example&lt;br /&gt;
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== Fight or Flight Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fight or Flight || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Dead Air || This achievement requires you to be playing as a [[Sniper]]. Using either the [[Sniper Rifle]], [[Hunting Revolver]] or [[Huntsman]], you need to get a headshot kill while the enemy is in midair. It is recommended not to use the Huntsman for this achievement, as its projectile-based nature does not allow for accurate and fast headshots required to hit an enemy in midair.&lt;br /&gt;
Dead air is time during a stream or broadcast, such as television or radio, where there is an unintended period with a lack of video and audio.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Summary Execution	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. To get this achievement, you need to get a critical kill on all nine [[Classes]] (excluding the [[Civilian]]) with a full HEAT meter. To charge up a crit with the Harvester, you need to ignite an enemy with your [[Flamethrower]] or [[Flare Gun]], and then hold the weapon while your enemies are still taking afterburn damage. Once the meter is full, you will be granted a guaranteed crit with the weapon. Kill one of each class with a crit from the weapon to get this achievement.&lt;br /&gt;
Summary execution is the executing of a person accused of a crime without the benefit of a fair trial.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Head Rush	|| This achievement requires you to be playing as a [[Pyro]] with the [[Harvester]] equipped. Similarly to Summary Execution, you need to get critical kills with the Harvester. Getting three kills in this way in the same life will grant you the achievement. Act like a spy and shoot [[Flaregun|flares]] at enemies to increase your HEAT meter and flank enemies to get your kills.&lt;br /&gt;
A &amp;quot;head rush&amp;quot; refers to the brief, lightheaded or dizzy feeling that can occur when standing up too quickly, often due to a sudden drop in blood pressure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Fear the Reaper	|| Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they&#039;ve ignited a teammate, kill them. This should extinguish them, and doing this 5 times should grant you this achievement.&lt;br /&gt;
Don&#039;t Fear the Reaper is a reference to the 1976 song by Blue Öyster Cult - https://www.youtube.com/watch?v=Dy4HA3vUv2c&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | No, Time to Die || This achievement requires you to be playing as a [[Spy]]. Engage in combat with [[Pyro]]s with the [[Harvester]] in combat, and if they ignite you, kill them. This should extinguish you, granting you the achievement. Don&#039;t cloak, as this will reduce the duration of the afterburn.&lt;br /&gt;
No, Time to Die is a reference to the James Bond film No Time to Die, but made more threatening by adding a comma.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Setup and Payoff || This achievement requires you to be playing as a [[Heavy]] with the [[Chekhov&#039;s Punch]] equipped. Punch enemies three times to fully charge the Chekhov&#039;s Punch, then kill an enemy with the critical melee punch provided. Be careful and make use of the Chekhov&#039;s Punch&#039;s longer range to gain some crits.&lt;br /&gt;
Setup and Payoff is a reference to Chekhov&#039;s Gun, a film trick where if you show or set something up in a previous act, it must be used or &amp;quot;pay off&amp;quot; later.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Chekhov&#039;s What? || This achievement requires you to be playing as a [[Heavy]] with the [[Shotgun]] equipped. It&#039;s recommended you also have the [[Chekhov&#039;s Punch]] equipped, or at least a pocket [[Medic]] using the [[Kritzkrieg]]. To get this achievement, you need to get 10 kills with a critical shotgun blast. This will work best at close range, as more pellets are likely to hit. Use the Chekhov&#039;s Punch to build up crits and use them to kill enemies.&lt;br /&gt;
The question of &amp;quot;Chekhov&#039;s What?&amp;quot; could be answered in two different ways here; &amp;quot;Chekhov&#039;s Gun!&amp;quot; or &amp;quot;Chekhov&#039;s Punch!&amp;quot;. Chekhov&#039;s Gun is a reference to the setup and payoff film technique, and Chekhov&#039;s Punch is a reference to the TF2C weapon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | It&#039;s Dead! || This achievement requires you to be playing as a [[Medic]] with the [[Shock Therapy]] equipped. When the Shock Therapy is at 100% charge, it&#039;ll deal 100 damage, 300 damage on a crit, which is enough to kill a Heavy on full health. Attack a Heavy with the Chekhov&#039;s Punch equipped with the Shock Therapy at 100% charge to kill him in one hit, granting you the achievement.&lt;br /&gt;
It&#039;s Dead! Is likely a reference to a Frankenstein quote, another German mad scientist who brought his creation to life with a powerful surge of electricity. However, Frankenstein&#039;s quote was &amp;quot;It&#039;s Alive!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Terminal Velocity	|| To get this achievement, you need to use a [[Jump Pad]], and land on an enemy. If you kill them in this way, you&#039;ll get the achievement.&lt;br /&gt;
Terminal Velocity is the maximum falling speed that can be reached with earth&#039;s gravity and atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Skyfall || This achievement requires you to be playing as a [[Spy]]. Use a [[Jump Pad]], then backstab an enemy when you land.&lt;br /&gt;
Skyfall is another James Bond film.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan the Flames || To get this achievement, you need to walk over a [[Jump Pad]] while on fire. Doing so will extinguish your afterburn and grant you the achievement.&lt;br /&gt;
The achievement&#039;s name is ironic, because fanning flames notoriously tends to make them stronger.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Fan Service || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Just like the Tele-Tourism achievement, place Jump Pads outside of spawn. If they are used 1000 times, you&#039;ll get the achievement.&lt;br /&gt;
Fan Service refers to elements added to a work of fiction to appeal to the audience, often with a focus on sexual or risqué content.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Jumpstarter || To get this achievement, you need to be playing as an [[Engineer]] using the [[PDA: Jump Pad]]. Have teammates use your Jump Pads, and if they get a kill shortly after, you&#039;ll make progress towards the achievement. Have this happen 20 times, and you&#039;ll get the achievement. This will require you to place the Jump Pads close to the frontlines or the objective.&lt;br /&gt;
A jump starter is a portable battery device used to provide a temporary boost of power to a vehicle&#039;s dead or weak battery, allowing it to start the engine.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Out of Circulation || To get this achievement, you need to destroy 40 [[Jump Pad]]s.&lt;br /&gt;
Something that is Out of Circulation is something that is unavailable to the public or not in general use.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Back in a Flash || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. Cloak and take advantage of the speed boost to quickly get behind enemy lines, collecting ammo packs to extend the cloak time, then backstab an enemy within 15 seconds of spawning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Speedy Recovery || This achievement requires you to be playing as a [[Spy]] with [[L&#039;escampette]] equipped. while cloaked, if you take damage, collect an ammo pack without uncloaking.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Hunt Down the Frenchman || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Duck Season || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Collective Punishment	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Policy of Containment	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Red Scare	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rabbit Season	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Rip and Tear!	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Bringing the Heat	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Brick || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Down Pack ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Achievement&lt;br /&gt;
! style=&amp;quot;text-align:center; font-size:16px; background-color:#583a31;color: white;&amp;quot; | Guide&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Unsinkable || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Don&#039;t Try This At Home || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Down with the Ship || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Breaking the Scale || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Combo Splatter || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Eagle Eye	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Precise Demolition || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | And I Would Blast 500 Miles	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Use More Bomb	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Burst Your Bubble	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | The Medical Record || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Marathon Surgery || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Herd Immunity	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Prescription Fraud || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Doctors About Mortars	|| Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Crunch Culture || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Move Fast and Break Things || Example&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | Pecking Order	|| Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Randomizer&amp;diff=8740</id>
		<title>Randomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Randomizer&amp;diff=8740"/>
		<updated>2025-08-03T15:10:40Z</updated>

		<summary type="html">&lt;p&gt;VoxelObsession: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|What are the acceptable values for the tf2c_randomizer convar? This page is really short and could really use some more information on how to work with the convar and the config files.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Randomizer&#039;&#039;&#039; is a game setting which can randomize aspects of the gameplay for a server. It is enabled by changing the {{code|tf2c_randomizer}} cvar.&lt;br /&gt;
&lt;br /&gt;
Randomizer has different subset tings, each of which are toggleable:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Randomized classes:&#039;&#039;&#039; Players won&#039;t be able to select their own [[classes]], and instead, each time they spawn, they&#039;ll play as a random class. Toggle with {{code|tf2c_randomizer 1}}.&lt;br /&gt;
* &#039;&#039;&#039;Randomized items:&#039;&#039;&#039; Players won&#039;t be able to select their own [[Weapons|items]], and instead, each time they spawn, they&#039;ll receive a completely random set of items, &#039;&#039;&#039;including items intended for other classes&#039;&#039;&#039;. Toggle with {{code|tf2c_randomizer 2}}.&lt;br /&gt;
* &#039;&#039;&#039;Randomized attributes:&#039;&#039;&#039; Every weapon will have their attributes randomized. Toggle with {{code|tf2c_randomizer 4}}.&lt;br /&gt;
&lt;br /&gt;
To enable one or more at the same time, add the numbers together, for example, {{code|tf2c_randomizer 6}} would randomize both weapons and attributes.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.6}}&lt;br /&gt;
* Added {{code|tf2c_random_weapons}} convar. It&#039;s a bit buggy.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Updated Randomizer to properly work with item schema.&lt;br /&gt;
* Updated the Randomizer command to allow for toggling random classes, weapons and attributes.&lt;br /&gt;
** Attributes are handled through a Randomizer config file, that can be modified by the server.&lt;br /&gt;
* &#039;&#039;&#039;[Undocumented]&#039;&#039;&#039; Updated the convar name to {{code|tf2c_randomizer}}&lt;br /&gt;
* Randomizer Respects the &#039;{{code|tf2c_force_stock_weapons}}&#039; ConVar.&lt;br /&gt;
* The Sandvich can now be eaten by all classes in Randomizer.&lt;br /&gt;
* Fixed Medigun heal beams, Ubers &amp;amp; HUD not working for non-Medics in Randomizer mode&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Fixed an oversight that allowed achievements to be earned in Randomizer&lt;br /&gt;
* Adjusted Randomized loadouts from being preserved on intentional deaths&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav gamemodes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamemodes]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
</feed>