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	<id>https://wiki.tf2classified.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Waugh101</id>
	<title>TF2 Classified Wiki - User contributions [en]</title>
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	<updated>2026-05-31T20:23:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Drizzle&amp;diff=5522</id>
		<title>Drizzle</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Drizzle&amp;diff=5522"/>
		<updated>2025-01-25T03:46:24Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Drizzle-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_drizzle&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = 14bit&lt;br /&gt;
|map-environment = 	Alpine&lt;br /&gt;
|map-setting = Cloudy, Raining&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Drizzle&#039;&#039;&#039; is a [[VIP Race]] map, set in the deep alpines in a mining district. It&#039;s surrounded by Jenkin Co. company buildings, set with multiple flanks and pathways for each team.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* There has been no official change to vipr_drizzle yet.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5521</id>
		<title>2Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5521"/>
		<updated>2025-01-25T03:45:24Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = 2bridge-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_2bridge&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = Another Bad Pun&amp;lt;br&amp;gt;14bit&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|map-environment = 	Urban&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2Bridge&#039;&#039;&#039; is a [[VIP Race]] map, being the first officially revealed map for the gamemode. It takes place in an urban environment, surrounded by both Jenkin Co. and both [[Teams|teams]] name brand companies with the titular bridges being the main focus.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* There has been no official change to vipr_2bridge yet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 2Bridge was first shown off to the public in the [https://youtube.com/watch?v=xqmH9-2wMRQ TF2 Classic - TF2Maps Developer Interview &amp;amp; Beta Preview] video in September 2023.&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5520</id>
		<title>2Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=2Bridge&amp;diff=5520"/>
		<updated>2025-01-25T03:43:02Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = 2bridge-Point-A.jpg&lt;br /&gt;
|game-type = VIP Race&lt;br /&gt;
|file-name = vipr_2bridge&lt;br /&gt;
|release-date = January 24, 2025 ([[Double Down]])&lt;br /&gt;
|developer = Another Bad Pun, 14bit, Waugh101&lt;br /&gt;
|map-environment = 	Urban&lt;br /&gt;
|map-setting = Night&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2Bridge&#039;&#039;&#039; is a [[VIP Race]] map, being the first officially revealed map for the gamemode. It takes place in an urban environment, surrounded by both Jenkin Co. and both [[Teams|teams]] name brand companies with the titular bridges being the main focus.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
* There has been no official change to vipr_2bridge yet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* 2Bridge was first shown off to the public in the [https://youtube.com/watch?v=xqmH9-2wMRQ TF2 Classic - TF2Maps Developer Interview &amp;amp; Beta Preview] video in September 2023.&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Double_Down&amp;diff=5519</id>
		<title>Double Down</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Double_Down&amp;diff=5519"/>
		<updated>2025-01-25T03:42:26Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:double_down_logo.png|right|450px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Double Down&#039;&#039;&#039; blog announcement|Business is a minefield. Not that Orson Jenkins would know (although you could have your legs blown off by anti-tank ordnance and still be a good deal taller than he is). He&#039;s spent years dodging bullets, juking knives poised over his back, and hiding in the back of his limousine crying, but while his person has been endangered, his company has never been under threat. Until today — by dint of another roly-poly moneyman, vying for the coal king&#039;s throne.}}&lt;br /&gt;
The &#039;&#039;&#039;Double Down&#039;&#039;&#039; update, also known as &#039;&#039;&#039;[[2.2.0]]&#039;&#039;&#039;, was the third major update for Team Fortress 2 Classic, released on January 24th, 2025. This was the latest major update since the [[Fight or Flight]] update in 2023.&lt;br /&gt;
[[File:VIP-Race.png|right|450px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;v=qq52Cx-pkaA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
== Announcements ==&lt;br /&gt;
The Double Down page officially began on January 21st, 2025, as announced on the [https://tf2classic.com/double_down/day1 update page].&lt;br /&gt;
* &#039;&#039;&#039;Day 1&#039;&#039;&#039;: Introduced the brand new [[VIP Race]] gamemode, the [[Derby Cane]] for the [[Civilian]], and the map [[2Bridge]] - the first unveiled [[VIP Race]] map.&lt;br /&gt;
* &#039;&#039;&#039;Day 2&#039;&#039;&#039;: Introduced the new [[Rejuvenator]] weapon for the [[Medic]], the second new [[VIP Race]] map [[Drizzle]] and 7 new [[achievements]].&lt;br /&gt;
* &#039;&#039;&#039;Day 3&#039;&#039;&#039;: Introduced the new [[Cyclops]] weapon for [[Demoman]], the new [[Admiralty Anchor]] weapon for [[Soldier]], and two new [[Domination]] maps, [[Railway]] and [[Sawtooth]], as well as major changes to the Domination gamemode.&lt;br /&gt;
* &#039;&#039;&#039;Day 4&#039;&#039;&#039;: Introduced the new [[Sunnyside]] map, new VScript functionality, many major gameplay changes and 31 new achievements.&lt;br /&gt;
&lt;br /&gt;
== Additions ==&lt;br /&gt;
=== Maps ===&lt;br /&gt;
{{main|List of maps}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Game mode&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File name&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;[[2Bridge]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:2bridge-Point-A.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP Race]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vipr_2bridge}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drizzle]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Drizzle-Point-A.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[VIP Race]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|vipr_drizzle}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Railway]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Railway-Point-B.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_railway}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sawtooth]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Sawtooth-Point-B.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|dom_sawtooth}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sunnyside]]&#039;&#039;&#039;&lt;br /&gt;
| [[File:Sunnyside-Point-B.jpg|200px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Territorial Domination]]&#039;&#039;&#039;&lt;br /&gt;
| {{code|td_sunnyside}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== [[Soldier]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Admiralty Anchor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Demoman]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Cyclops}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Medic]] ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Rejuvenator}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Civilian]] ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Derby Cane}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:AdmiralityAnchor.jpg|200px|thumb|right]] &lt;br /&gt;
* For a brief time, the name of the new Soldier weapon was misspelt as &#039;&#039;&#039;Admirality Anchor&#039;&#039;&#039; on the Day 3 page. In the patch notes released on Day 4, it was spelt correctly as &#039;&#039;&#039;Admiralty Anchor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Major Updates]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=5366</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_maps&amp;diff=5366"/>
		<updated>2025-01-14T06:35:18Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: Added myself to the map credits, to reflect my art pass update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of maps&#039;&#039;&#039; in &#039;&#039;Team Fortress 2 Classic&#039;&#039;. Only maps that officially ship with &#039;&#039;Team Fortress 2 Classic&#039;&#039; are listed here.&lt;br /&gt;
&lt;br /&gt;
== Map types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Prefix&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;kotf_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[VIP Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vipr_&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sub types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Number of maps&lt;br /&gt;
|-&lt;br /&gt;
| [[Four-Team]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Medieval]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Map&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Map Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | File Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Version Added&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Arena)|Badlands]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_flask&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Drudlyclean the Skeledude&amp;lt;br&amp;gt;Trotim&lt;br /&gt;
|-&lt;br /&gt;
| [[Floodgate]]&lt;br /&gt;
| [[Arena]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_floodgate&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| [https://gamebanana.com/members/1384110 savva]&amp;lt;br&amp;gt;HypnOS 1999&amp;lt;br&amp;gt;Lev1679&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Arena)|Granary]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Lumberyard]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_lumberyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (Arena)|Nucleus]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Offblast]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_offblast_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Magnar &amp;quot;insta&amp;quot; Jenssen&lt;br /&gt;
|-&lt;br /&gt;
| [[Ravine]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_ravine&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Arena)|Sawmill]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_watchtower&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197966249675 Joshua &amp;quot;JoshuaC&amp;quot; Shiflet]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Arena)|Well]]&lt;br /&gt;
| [[Arena]]&lt;br /&gt;
| &amp;lt;code&amp;gt;arena_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaranth]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_amaranth&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://steamcommunity.com/id/awsswefasefsfsd Berry]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561198003981752 Theo &amp;quot;TheoF114&amp;quot; Fletcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[DeGroot Keep]]&lt;br /&gt;
| [[Attack / Defense]] ([[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_degrootkeep&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Dustbowl]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_dustbowl&amp;lt;/code&amp;gt;&lt;br /&gt;
| Initial release&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Egypt]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_egypt_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace Creek]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_furnace_rc1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://steamcommunity.com/id/Y_M Tim &amp;quot;YM&amp;quot; Johnson]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197997491987 Fay L. &amp;quot;nineaxis&amp;quot; Fabry]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/snipergen Jeroen &amp;quot;Snipergen&amp;quot; Dessaux]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197994150794 Aeon &amp;quot;Void&amp;quot; Bollig]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Attack / Defense)|Gorge]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravel Pit]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gravelpit&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Junction]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_junction_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197970803850 Sean &amp;quot;Heyo&amp;quot; Cutino]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Lab]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_mountainlab&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197987845309 Valentin &amp;quot;3DNJ&amp;quot; Levillain]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| [[Attack / Defense]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_steel&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197961877926 Jamie &amp;quot;Fishbus&amp;quot; Manson]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197960545005 Dan &amp;quot;Irish Taxi Driver&amp;quot; Merboth]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197971128200 FLOOR_MASTER]&lt;br /&gt;
|-&lt;br /&gt;
| [[2Fort]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_2fort&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Casbah]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_casbah&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| [https://gamebanana.com/members/142303 Tamari/Volcom82]&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Cross]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_doublecross&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Landfall]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_landfall&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|[https://steamcommunity.com/profiles/76561197973859098 Andrew &amp;quot;Dr. Spud&amp;quot; Thompson]&amp;lt;br&amp;gt;Fay L. &amp;quot;nineaxis&amp;quot; Fabry&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197971792497 Mark &amp;quot;Shmitz&amp;quot; Major]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelican Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_pelican_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.0.4]]&lt;br /&gt;
|[https://steamcommunity.com/id/AnotherBadPun abp]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/void001 void]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/barnwellewell Stuffy360]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/EwoV2Po chin]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/phi666 phi]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/divadan Diva Dan]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/erkerk erk]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/KrazyZark KrazyZark]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/Emil_Rusboi Emil]&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin Peak]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_penguin_peak&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[2.1.3]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;void&amp;lt;br&amp;gt;Stuffy360&amp;lt;br&amp;gt;chin&amp;lt;br&amp;gt;phi&amp;lt;br&amp;gt;Diva Dan&amp;lt;br&amp;gt;erk&amp;lt;br&amp;gt;KrazyZark&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (Capture the Flag)|Sawmill]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_turbine&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| [https://gamebanana.com/members/260401 Flobster]&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Capture the Flag)|Well]]&lt;br /&gt;
| [[Capture the Flag]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ctf_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (Control Points)|Badlands]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Coldfront]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_coldfront&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|[https://steamcommunity.com/profiles/76561198000167056 Eric &amp;quot;Icarus&amp;quot; Wong]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197987812857 David &amp;quot;Selentic&amp;quot; Simon]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197994150794 Aeon &amp;quot;Void&amp;quot; Bollig]&amp;lt;br&amp;gt;Tim &amp;quot;YM&amp;quot; Johnson&lt;br /&gt;
|-&lt;br /&gt;
| [[Fastlane]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_fastlane&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197960357189 Arttu &amp;quot;SK&amp;quot; Mäki]&lt;br /&gt;
|-&lt;br /&gt;
| [[Foundry]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_foundry&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Freight]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_freight_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Jamie &amp;quot;Fishbus&amp;quot; Manson&amp;lt;br&amp;gt;Mitch &amp;quot;ol&amp;quot; Robb&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorge (Control Points)|Gorge]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_5gorge&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Granary (Control Points)|Granary]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_granary&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Gullywash]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_gullywash_final1&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Jan &amp;quot;Arnold&amp;quot; Laroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Powerhouse]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_powerhouse&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Tidal]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_tidal_v4&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&lt;br /&gt;
|-&lt;br /&gt;
| [[Well (Control Points)|Well]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_well&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukon]]&lt;br /&gt;
| [[Control Points]]&lt;br /&gt;
| &amp;lt;code&amp;gt;cp_yukon_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197973935677 Patrick &amp;quot;MangyCarface&amp;quot; Mulholland]&amp;lt;br&amp;gt;[https://steamcommunity.com/profiles/76561197978391207 Freya &amp;quot;Acegikmo&amp;quot; Holmér]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Domination)|Hydro]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Snowshoe&amp;lt;br&amp;gt;Drudlyclean the Skeledude&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Krepost]]&lt;br /&gt;
| [[Domination]] ([[Four-Team]] [[Medieval]])&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_krepost&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| Suo&lt;br /&gt;
|-&lt;br /&gt;
| [[Oil Canyon]]&lt;br /&gt;
| [[Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;dom_oilcanyon&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| MaartenS11&amp;lt;br&amp;gt;Suo&amp;lt;br&amp;gt;Trotim&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|-&lt;br /&gt;
| [[Badlands (King of the Hill)|Badlands]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_badlands&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigid]]&lt;br /&gt;
| [[King of the Hill]] ([[Four-Team]])&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_frigid&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| wheatttttt&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest (Event)]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_harvest_event&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Sean &amp;quot;Heyo&amp;quot; Cutino&amp;lt;br&amp;gt;Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Highpass]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_highpass&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Yannick &amp;quot;Bloodhound&amp;quot; Milhahn&amp;lt;br&amp;gt;Psy&amp;lt;br&amp;gt;Jesús &amp;quot;Drawer&amp;quot; Vera&lt;br /&gt;
|-&lt;br /&gt;
| [[Kong King]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_king&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valentin &amp;quot;3DNJ&amp;quot; Levillain&lt;br /&gt;
|-&lt;br /&gt;
| [[Lakeside]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_lakeside_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valentin &amp;quot;3DNJ&amp;quot; Levillain&lt;br /&gt;
|-&lt;br /&gt;
| [[Nucleus (King of the Hill)|Nucleus]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_nucleus&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill (King of the Hill)|Sawmill]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_sawmill&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Viaduct]]&lt;br /&gt;
| [[King of the Hill]]&lt;br /&gt;
| &amp;lt;code&amp;gt;koth_viaduct&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (Payload)|Badwater Basin]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnblitz]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_barnblitz&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Frontier]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_frontier_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Patrick &amp;quot;MangyCarface&amp;quot; Mulholland&amp;lt;br&amp;gt;Arhurt&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Rush]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_goldrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoodoo]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_hoodoo_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Tim &amp;quot;YM&amp;quot; Johnson&amp;lt;br&amp;gt;Jeroen &amp;quot;Snipergen&amp;quot; Dessaux&amp;lt;br&amp;gt;Fay L. &amp;quot;nineaxis&amp;quot; Fabry&amp;lt;br&amp;gt;Drew &amp;quot;Oxy&amp;quot; Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Jinn]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_jinn&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;[https://steamcommunity.com/id/14bit 14bit]&amp;lt;br&amp;gt;[https://steamcommunity.com/id/heavywepon Boomsta]&amp;lt;br&amp;gt;Freyja&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunder Mountain]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_thundermountain&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Upward]]&lt;br /&gt;
| [[Payload]]&lt;br /&gt;
| &amp;lt;code&amp;gt;pl_upward&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hightower]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_hightower&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightfall]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_nightfall_final&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| [https://steamcommunity.com/profiles/76561197972876953 Aaron &amp;quot;Psy&amp;quot; Garcha]&amp;lt;br&amp;gt;Paul Good&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipeline]]&lt;br /&gt;
| [[Payload Race]]&lt;br /&gt;
| &amp;lt;code&amp;gt;plr_pipeline&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Doomsday]]&lt;br /&gt;
| [[Special Delivery]]&lt;br /&gt;
| &amp;lt;code&amp;gt;sd_doomsday&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydro (Territorial Control)|Hydro]]&lt;br /&gt;
| [[Territorial Control]]&lt;br /&gt;
| &amp;lt;code&amp;gt;tc_hydro&amp;lt;/code&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| Valve&lt;br /&gt;
|-&lt;br /&gt;
| [[Caper]]&lt;br /&gt;
| [[Territorial Domination]]&lt;br /&gt;
| &amp;lt;code&amp;gt;td_caper&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Fight or Flight|2.1.0]]&lt;br /&gt;
| abp&amp;lt;br&amp;gt;Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Badwater Basin (VIP)|Badwater Basin]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_badwater&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Drudlyclean the Skeledude&amp;lt;br&amp;gt;savva&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbor|Blackstone Harbor]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_harbor&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Suo&amp;lt;br&amp;gt;Gadget&amp;lt;br&amp;gt;Hutty&amp;lt;br&amp;gt;Drudlyclean the Skeledude&lt;br /&gt;
|-&lt;br /&gt;
| [[Mineside]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_mineside&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| Suo&lt;br /&gt;
|-&lt;br /&gt;
| [[Trainyard]]&lt;br /&gt;
| [[VIP]]&lt;br /&gt;
| &amp;lt;code&amp;gt;vip_trainyard&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Death &amp;amp; Taxes|2.0.0]]&lt;br /&gt;
| TheatreTechie&amp;lt;br&amp;gt;Drudlyclean the Skeledude&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Oil_Canyon&amp;diff=5365</id>
		<title>Oil Canyon</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Oil_Canyon&amp;diff=5365"/>
		<updated>2025-01-14T06:32:21Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: Added myself to the map credits, to reflect my art pass update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox map&lt;br /&gt;
|map-image = Dom_oilcanyon.webp&lt;br /&gt;
|game-type = Domination&lt;br /&gt;
|file-name = dom_oilcanyon&lt;br /&gt;
|release-date = July 4, 2020 ([[Death &amp;amp; Taxes]])&lt;br /&gt;
|developer = MaartenS11&amp;lt;br&amp;gt;Suo&amp;lt;br&amp;gt;Trotim&amp;lt;br&amp;gt;Waugh101&lt;br /&gt;
|map-environment = Desert&lt;br /&gt;
|map-setting = Day&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death &amp;amp; Taxes update page]|&lt;br /&gt;
By some divine providence, your teams built perfectly symmetrical outposts within as little as 20 feet of each other, so both sides have an equal shot at all three(!) of the points on Oil Canyon. Whether you can divvy up your resources to hold more than 1 or 2 at a time? That&#039;s another problem entirely.}}&lt;br /&gt;
&#039;&#039;&#039;Oil Canyon&#039;&#039;&#039; is an official [[Domination]] map, embedded within a mountainous oil refinery. A team gains points by capturing any of the three Control Points. Each uncontested control point generates one point each within 5 second intervals, spaced evenly apart. A contested control point that becomes uncontested will generate a point if five seconds have passed while contested. One team must reach 125 points to win the round.&lt;br /&gt;
&lt;br /&gt;
Oil Canyon was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death &amp;amp; Taxes]] update. It was created by Team Fortress 2 Classic developers MaartenS11, Suo, and Trotim.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
[[File:Oil_Canyon_Overview.webp|center|640px]]&lt;br /&gt;
&lt;br /&gt;
=== Spawn ===&lt;br /&gt;
Each team spawns in a room with three exits, leading into an exterior that leads into three pathways that connects to each of the three points. The close proximity of each team&#039;s spawn means that it&#039;s easy to reach the opposing spawn in a short amount of time. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Oil_Canyon_RED_Spawn.webp|RED spawn&lt;br /&gt;
Oil_Canyon_RED_Exterior.webp|RED spawn exterior&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point A ===&lt;br /&gt;
Point A connects from spawn through a long indoor tunnel, spiting out into either a room or side path that is attached to the point. This point is outdoors and exposed, with a ramp above it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Oil_Canyon_Point_A_Connector.webp|Point A connector&lt;br /&gt;
Oil_Canyon_Point_A.webp|Point A&lt;br /&gt;
Oil_Canyon_Point_A_Front.webp|Point A front&lt;br /&gt;
Oil_Canyon_Point_A_Back.webp|Point A back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point B ===&lt;br /&gt;
Point B is inbetween each team&#039;s spawn with a short, direct route leading to it. It is set in a cramped indoors area with two ramps above it. There is a tunnel underneath this point that connects Point A and Point C to each other, but is inaccessible from Point B itself. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Oil_Canyon_Point_B_Connector.webp|Point B connector&lt;br /&gt;
Oil_Canyon_Point_B.webp|Point B&lt;br /&gt;
Oil_Canyon_Tunnel.webp|Tunnel under Point B&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Point C ===&lt;br /&gt;
Point C connects through a spacious underground tunnel that leads players above or outside the point. The point is indoors directly between two walls, with platforms above and a short staircase below.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Oil_Canyon_Point_C_Connector.webp|Point C connector&lt;br /&gt;
Oil_Canyon_Point_C.webp|Point C&lt;br /&gt;
Oil_Canyon_Point_C_Front.webp|Point C front&lt;br /&gt;
Oil_Canyon_Point_C_Back.webp|Point C back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039;&lt;br /&gt;
* Added vip_mineside&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.1]]&#039;&#039;&#039;&lt;br /&gt;
* Added a new second route to the Escape Zone&lt;br /&gt;
* Made some areas brighter&lt;br /&gt;
* Added a small ammo kit to upper balcony at mid&lt;br /&gt;
* Added more cover for upper balcony at mid&lt;br /&gt;
* Adjusted respawn time for Red during Escape gates being open to be longer&lt;br /&gt;
* Small changes in general&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.4]]&#039;&#039;&#039;&lt;br /&gt;
* Changed setup time from 30 seconds to 60 seconds&lt;br /&gt;
* Added new upper route for defenders (closes after setup time is over)&lt;br /&gt;
* Fixed func_dustmotes inside forward BLU spawn&lt;br /&gt;
* Changed pickup sizes in general&lt;br /&gt;
* Added ammo pickup inside upper tunnel route&lt;br /&gt;
* Animated barricade inside the mineside last cap area&lt;br /&gt;
* Small optimization changes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* The now-obsolete game_text_tf entity has been replaced with env_instructor_hint&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.4]]&#039;&#039;&#039;&lt;br /&gt;
*Detail has been increased on and around cliff faces across the map&lt;br /&gt;
*Detail has been increased in the skybox terrain and foliage&lt;br /&gt;
*Various skybox details have been tweaked to appear slightly more true-to-life&lt;br /&gt;
*Capture Point C&#039;s building has been modified to appear more visually interesting&lt;br /&gt;
*Multiple BLU buildings have been changed to better fit BLU&#039;s design language&lt;br /&gt;
*Various structures have been subtly tweaked to increase consistency between them&lt;br /&gt;
*Minor optimization improvements&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5150</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5150"/>
		<updated>2024-09-29T18:25:02Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* List of blog posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of blog posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5380 Back Online]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| June 1, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5577 Upcoming changes that may affect server hosts]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| October 27, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5610 2.0.4 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 5, 2022&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5613 2.0.4 Patch Recap Video]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 12, 2022&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5639 We Want YOU!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 11, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5640 The Art of War]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5688 A Post About a Poster]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| February 23, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5705 Refining Our Four-Team Architecture]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 11, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5813 Fight or Flight: Day 1]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 26, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5819 Fight or Flight: Day 2]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 27, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5823 Fight or Flight: Day 3]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 28, 2023&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5826 Fight or Flight Recap]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 29, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5954 2.1.1 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| May 28, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5972 Site updates, now live!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5973 Community Roundups!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6192 Sunsetting LDR and DirectX 8 Support]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| August 12, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6264 2.1.2 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| September 6, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6342 The Making of KOTH Frigid]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| September 29, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6449 A Shiny, New(-ish) Look]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| December 3, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6464 2.1.3 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| December 12, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6486 A Year in Review]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 26, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: January 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 11, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: February 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| February 1, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6690 Happy Birthday, Civilian!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| March 12, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6699 TF2C Live on Swishcast]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 14, 2024&lt;br /&gt;
| Announcement, Community&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6722 Community Roundup: March 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| March 24, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6767 2.1.4 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| April 13, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6789 Community Roundup: April 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| April 20, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6808 Continued Refinement]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| April 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6918 Community Roundup: May 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| May 21, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7006 2.1.5 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| June 6, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7142 Achievement Theory]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| June 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7169 Community Roundup: June 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| June 28, 2024&lt;br /&gt;
| Community, fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7320 Community Discord Roundup]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| August 2, 2024&lt;br /&gt;
| Community, fun&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5149</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5149"/>
		<updated>2024-09-29T18:24:28Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: Added the last two blog posts to this list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of blog posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5380 Back Online]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| June 1, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5577 Upcoming changes that may affect server hosts]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| October 27, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5610 2.0.4 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 5, 2022&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5613 2.0.4 Patch Recap Video]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 12, 2022&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5639 We Want YOU!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 11, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5640 The Art of War]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5688 A Post About a Poster]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| February 23, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5705 Refining Our Four-Team Architecture]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 11, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5813 Fight or Flight: Day 1]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 26, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5819 Fight or Flight: Day 2]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 27, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5823 Fight or Flight: Day 3]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 28, 2023&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5826 Fight or Flight Recap]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 29, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5954 2.1.1 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| May 28, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5972 Site updates, now live!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5973 Community Roundups!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6192 Sunsetting LDR and DirectX 8 Support]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| August 12, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6264 2.1.2 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| September 6, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6342 The Making of KOTH Frigid]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| September 29, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6449 A Shiny, New(-ish) Look]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| December 3, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6464 2.1.3 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| December 12, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6486 A Year in Review]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 26, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: January 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 11, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: February 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| February 1, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6690 Happy Birthday, Civilian!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| March 12, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6699 TF2C Live on Swishcast]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 14, 2024&lt;br /&gt;
| Announcement, Community&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6722 Community Roundup: March 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| March 24, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6767 2.1.4 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| April 13, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6789 Community Roundup: April 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| April 20, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6808 Continued Refinement]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| April 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6918 Community Roundup: May 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| May 21, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7006 2.1.5 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| June 6, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7142 Achievement Theory]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| June 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7169]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| June 28, 2024&lt;br /&gt;
| Community, fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7320]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| August 2, 2024&lt;br /&gt;
| Community, fun&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5057</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5057"/>
		<updated>2024-06-23T23:30:42Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of blog posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5380 Back Online]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| June 1, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5577 Upcoming changes that may affect server hosts]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| October 27, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5610 2.0.4 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 5, 2022&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5613 2.0.4 Patch Recap Video]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 12, 2022&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5639 We Want YOU!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 11, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5640 The Art of War]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5688 A Post About a Poster]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| February 23, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5705 Refining Our Four-Team Architecture]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 11, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5813 Fight or Flight: Day 1]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 26, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5819 Fight or Flight: Day 2]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 27, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5823 Fight or Flight: Day 3]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 28, 2023&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5826 Fight or Flight Recap]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 29, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5954 2.1.1 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| May 28, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5972 Site updates, now live!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5973 Community Roundups!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6192 Sunsetting LDR and DirectX 8 Support]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| August 12, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6264 2.1.2 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| September 6, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6342 The Making of KOTH Frigid]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| September 29, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6449 A Shiny, New(-ish) Look]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| December 3, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6464 2.1.3 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| December 12, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6486 A Year in Review]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 26, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: January 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| January 11, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6524 Community Roundup: February 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| February 1, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6690 Happy Birthday, Civilian!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| March 12, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6699 TF2C Live on Swishcast]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 14, 2024&lt;br /&gt;
| Announcement, Community&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6722 Community Roundup: March 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| March 24, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6767 2.1.4 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| April 13, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6789 Community Roundup: April 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| April 20, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6808 Continued Refinement]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| April 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6918 Community Roundup: May 2024]&lt;br /&gt;
| hunterbunney&lt;br /&gt;
| May 21, 2024&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7006 2.1.5 Patch Release]&lt;br /&gt;
| azzy&lt;br /&gt;
| April 21, 2024&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=7142 Achievement Theory]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| June 23, 2024&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5056</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5056"/>
		<updated>2024-06-23T23:11:44Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of blog posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5380 Back Online]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| June 1, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5577 Upcoming changes that may affect server hosts]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| October 27, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5610 2.0.4 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 5, 2022&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5613 2.0.4 Patch Recap Video]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 12, 2022&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5639 We Want YOU!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 11, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5640 The Art of War]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5688 A Post About a Poster]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| February 23, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5705 Refining Our Four-Team Architecture]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 11, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5813 Fight or Flight: Day 1]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 26, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5819 Fight or Flight: Day 2]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 27, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5823 Fight or Flight: Day 3]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 28, 2023&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5826 Fight or Flight Recap]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 29, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5954 2.1.1 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| May 28, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5972 Site updates, now live!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5973 Community Roundups!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6192 Sunsetting LDR and DirectX 8 Support]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| August 12, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6264 2.1.2 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| September 6, 2023&lt;br /&gt;
| Patch&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5055</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5055"/>
		<updated>2024-06-23T22:48:00Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* List of Blog Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of Blog Posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date Posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5380 Back Online]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| June 1, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5577 Upcoming changes that may affect server hosts]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| October 27, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5610 2.0.4 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 5, 2022&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5613 2.0.4 Patch Recap Video]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 12, 2022&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5639 We Want YOU!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 11, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5640 The Art of War]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5688 A Post About a Poster]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| February 23, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5705 Refining Our Four-Team Architecture]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 11, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5813 Fight or Flight: Day 1]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 26, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5819 Fight or Flight: Day 2]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 27, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5823 Fight or Flight: Day 3]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 28, 2023&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5826 Fight or Flight Recap]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 29, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5954 2.1.1 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| May 28, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5972 Site updates, now live!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5973 Community Roundups!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Community, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6192 Sunsetting LDR and DirectX 8 Support]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| August 12, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=6264 2.1.2 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| September 6, 2023&lt;br /&gt;
| Patch&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5054</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5054"/>
		<updated>2024-06-23T22:46:08Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* List of Blog Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of Blog Posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date Posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5380 Back Online]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| June 1, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5577 Upcoming changes that may affect server hosts]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| October 27, 2022&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5610 2.0.4 Patch Release]&lt;br /&gt;
| sniffy194&lt;br /&gt;
| December 5, 2022&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5613 2.0.4 Patch Recap Video]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| December 12, 2022&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5639 We Want YOU!]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 11, 2023&lt;br /&gt;
| Announcement, Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5640 The Art of War]&lt;br /&gt;
| bobatealee&lt;br /&gt;
| January 12, 2023&lt;br /&gt;
| Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5688 A Post About a Poster]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| February 23, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5705 Refining Our Four-Team Architecture]&lt;br /&gt;
| Waugh101&lt;br /&gt;
| March 11, 2023&lt;br /&gt;
| Development&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5813 Fight or Flight: Day 1]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 26, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5819 Fight or Flight: Day 2]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 27, 2023&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5823 Fight or Flight: Day 3]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 28, 2023&lt;br /&gt;
| Announcement, Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5826 Fight or Flight Recap]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| April 29, 2023&lt;br /&gt;
| Development, Fun&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5954 2.1.1 Patch Release]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| May 28, 2023&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5972 Site updates, now live!]&lt;br /&gt;
| bobateelee&lt;br /&gt;
| June 4, 2023&lt;br /&gt;
| Fun&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5053</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5053"/>
		<updated>2024-06-23T22:36:09Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* List of Blog Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of Blog Posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date Posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4744 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4755 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5009 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=5065 &amp;quot;Happy Anniversary... to Us!&amp;quot; 2.0.3 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2021&lt;br /&gt;
| Announcement, Patch&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5052</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5052"/>
		<updated>2024-06-23T22:33:49Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* List of Blog Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of Blog Posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date Posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?p=12 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?p=12 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?p=12 2.0.2 Patch Release]&lt;br /&gt;
| MaartenS11&lt;br /&gt;
| May 21, 2021&lt;br /&gt;
| Patch&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5051</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5051"/>
		<updated>2024-06-23T22:33:02Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* List of Blog Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of Blog Posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date Posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?p=12 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?p=12 2.0.1 Patch Release]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| August 14, 2020&lt;br /&gt;
| Patch&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5050</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5050"/>
		<updated>2024-06-23T22:30:11Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: /* List of Blog Posts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of Blog Posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date Posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?p=12 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 4, 2020&lt;br /&gt;
| Announcement&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5049</id>
		<title>List of blog posts</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=List_of_blog_posts&amp;diff=5049"/>
		<updated>2024-06-23T22:30:01Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: Created page with &amp;quot;This article contains the &amp;#039;&amp;#039;&amp;#039;list of blog posts&amp;#039;&amp;#039;&amp;#039; to the &amp;#039;&amp;#039;Team Fortress 2 Classic&amp;#039;&amp;#039; website.  == List of Blog Posts ==  {| class=&amp;quot;wikitable sortable grid&amp;quot; ! class=&amp;quot;header&amp;quot; | Title ! class=&amp;quot;header&amp;quot; | Author ! class=&amp;quot;header&amp;quot; | Date Posted ! class=&amp;quot;header&amp;quot; | Tags |- | [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1] | druidlyclean | July 1, 2020 | Announcement |- | [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2] | druidlyclean | July 2, 2020 | Announcement |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article contains the &#039;&#039;&#039;list of blog posts&#039;&#039;&#039; to the &#039;&#039;Team Fortress 2 Classic&#039;&#039; website.&lt;br /&gt;
&lt;br /&gt;
== List of Blog Posts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Author&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Date Posted&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Tags&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4739 Death &amp;amp; Taxes: Day 1]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 1, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4740 Death &amp;amp; Taxes: Day 2]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 2, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?id=4742 Death &amp;amp; Taxes: Day 3]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;br /&gt;
|-&lt;br /&gt;
| [https://tf2classic.com/?p=12 Death &amp;amp; Taxes: Day 4]&lt;br /&gt;
| druidlyclean&lt;br /&gt;
| July 3, 2020&lt;br /&gt;
| Announcement&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=4149</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=4149"/>
		<updated>2023-12-16T20:20:10Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: Swapped the class bio out for its Classic Era, 2007 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_sniper&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=100}}&lt;br /&gt;
The &#039;&#039;&#039;Sniper&#039;&#039;&#039; is a [[Classes#Support|support class]] that specializes in long-range combat, and can assassinate any enemy that crosses his sightline. He has 125 health and 100% speed, making him fragile with average speed. His [[Sniper Rifle]] is one of the game&#039;s most powerful weapons, able to kill any class with a headshot while fully charged, and is uncontestable at range. His ability to hold a single position and punish enemies who cross it with instant death is unmatched, and the inability for enemies to mount a response means he has free reign over wherever he looks. Far from a sitting duck, his ability to move around and get sightlines from obscure map angles can lead to surprising deaths outside the standard Sniper spots, and the first sign of a skilled Sniper is usually in the post-death screenshot. He can also deal unexpectedly high damage from close up, simply by quickscoping and clicking on the enemy&#039;s head, which is enough to kill or severely wound all classes. This makes him the game&#039;s premier pick class, and a skilled shot can end an engagement before it even begins.&lt;br /&gt;
&lt;br /&gt;
The Sniper&#039;s downsides are his mediocrity in direct combat, reliance on his teammate&#039;s front line, inability to contribute to objectives, constant threat from enemy Snipers, and high skill requirements. The Sniper Rifle deals very poor sustained damage, and while the [[SMG]] is his best method of self-defense, it is not as powerful as the sidearms of other classes. Combined with the Sniper&#039;s fragility, this means he cannot defend himself unless he gets a lucky scoped shot, and prefers to stay in the back lines, far behind his teammates. If his team&#039;s united front suddenly collapses, the Sniper is usually the first to die. This issue is compounded by the Sniper&#039;s difficulties in capturing objectives, since his fragility and long-range specialization means he is severely disadvantaged when taking point. This is compounded by attacks from enemy Snipers, who are locked in constant duels for sightline supremacy, and failing to keep track of their positions will lead to your unexpected death. Finally, the Sniper is no class for players who cannot aim. Since the single-shot nature of the Sniper Rifle is less forgiving than that of other primary weapons, having an &amp;quot;off day&amp;quot; has significantly more impact on Sniper than on other classes. On Sniper, if you miss, you miss.&lt;br /&gt;
&lt;br /&gt;
Despite these downsides, they are mitigated by running really far away and shooting people. As he is the only class in the game that can deal meaningful damage at long range, the only appropriate counter to him is to not get seen at all - and failing that, move wildly and hope he misses. On offense, he can peek around corners and get risky kills off enemies who leave the comfort of their base, including destroying exposed [[Sentry Gun|Sentry Guns]], as well as the necessary counter-sniping. On defense, he can snuff out [[Medic|Medics]] and their patients before they have a chance to run in, neutralizing the imbalance of power and creating a more favourable defensive line. While the Sniper is dominant on wide-open maps, he is still usable with sufficient skill even on cramped maps, and his skill ceiling is practically infinite. He rewards independent play, smart positioning, quick thinking, and technical practice with unmatched power, and is the perfect class for aim-monster loner types who just want to rack up kills.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: Australia&lt;br /&gt;
&lt;br /&gt;
Job: Precision Elimination&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;Pink Cloud of Death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sniper Rifle}}&lt;br /&gt;
{{Weapon|Huntsman}}&lt;br /&gt;
{{Weapon|Hunting Revolver}}&lt;br /&gt;
}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|SMG}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Kukri}}&lt;br /&gt;
{{Weapon|Fishwhacker}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
As a Sniper…&lt;br /&gt;
* …the longer you spend zoomed in the scope, the more damage the shot will do.&lt;br /&gt;
* …aim for the head to do [[Critical hit|critical]] damage.&lt;br /&gt;
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.&lt;br /&gt;
* …zoom with the sniper rifle by hitting {{Attack2}}.&lt;br /&gt;
* …use your [[SMG|submachine gun]] to deal with nearby enemies.&lt;br /&gt;
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.&lt;br /&gt;
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.&lt;br /&gt;
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.&lt;br /&gt;
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.&lt;br /&gt;
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Снайпер|bg_m=Sniper&lt;br /&gt;
|de=Sniper&lt;br /&gt;
|en=Sniper&lt;br /&gt;
|es=Sniper&lt;br /&gt;
|fr=Sniper&lt;br /&gt;
|hu=Mesterlövész|hu_m=Sniper&lt;br /&gt;
|it=Cecchino|it_m=Sniper&lt;br /&gt;
|pl=Snajper|pl_m=Sniper&lt;br /&gt;
|pt-br=Sniper&lt;br /&gt;
|ro=Sniper&lt;br /&gt;
|ru=Снайпер|ru_m=Sniper&lt;br /&gt;
|tr=Sniper&lt;br /&gt;
|uk=Снайпер|uk_m=Sniper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Team Fortress 2 Classic&#039;&#039;, Sniper&#039;s first person hand models now correctly show only one glove on his left hand, compared to &#039;&#039;Team Fortress 2&#039;&#039; where both of his hands had gloves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=4148</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=4148"/>
		<updated>2023-12-16T20:17:59Z</updated>

		<summary type="html">&lt;p&gt;Waugh101: Swapped the class bio out for its Classic Era, 2007 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox class&lt;br /&gt;
| class=Leaderboard_class_spy&lt;br /&gt;
| type=Support&lt;br /&gt;
| health=125&lt;br /&gt;
| overhealed=185&lt;br /&gt;
| speed=107}}&lt;br /&gt;
The &#039;&#039;&#039;Spy&#039;&#039;&#039; is a [[Classes#Support|support class]] who operates behind enemy lines and specializes in killing enemies when they least expect it. He has 125 health and 107% speed, making him the second fastest class in the game, matching the [[Medic]]&#039;s speed. His [[Disguise Kit]] allows him to camouflage himself as an enemy or as even his own teammate while still taking damage from them as usual. His [[Invis Watch]] allows him to cloak and turn invisible, only being revealed when he bumps into an enemy or is shot by them. His [[Sapper]] is an anit-building tool that can disable and destroy enemy [[Building]]s unless the [[Engineer]] destroys them. His [[Knife]]&#039;s backstab feature allows him to instantly kill any class that is looking away from him, which is especially invaluable to take down targets like [[Medic]]s, [[Heavy|Heavies]] and unaware [[Sniper]]s. His [[Revolver]] is a good backup option in case he gets caught out and can ward off or potentially kill enemies chasing him down. Spy&#039;s arsenal allows him to flank behind enemy lines and wreck havoc in the back line, backstabbing targets and disabling Sentry nests.&lt;br /&gt;
&lt;br /&gt;
However, Spy is not without weaknesses. These include vulnerability if caught out, being vulnerable to spam while trying to flank, spy-checking from enemy players, [[afterburn]] from [[Pyro]] making a Spy a french fry, and aware players who periodically turn around. Spies must watch out for spy-checking players. Many players have learned to blast any &amp;quot;ally&amp;quot; that approaches them, which can force the Spy to retreat or possibly kill him before he gets a chance to return fire. His cloak &amp;quot;shimmers&amp;quot; when taking damage, which can make him easy to spot, and status effects like afterburn make him even easier to spot. This in particular can make it difficult when trying to go down a hallway that is currently being spammed with explosives. Decloaking creates a sound that can alert enemies to his presence, and running out of cloak while in the open can leave a Spy incredibly vulnerable without an escape option. Picking up [[Ammo]] mid-cloak can refill it, but Ammo packs mysteriously vanishing can also make enemies notice his presence. The Revolver, while a decent option, can be difficult to use, and the Knife is a terrible melee weapon outside of backstabs. This leaves unprepared Spies as little more than easy pickings for everyone else.&lt;br /&gt;
&lt;br /&gt;
Spy is a high-risk, high-reward class, with growing pains for anyone trying to use him effectively. A caught-out Spy with no cloak only has a Revolver which is unfortunately out-damaged by most other primary weapons. It is usually far easier to kill a caught-out Spy than it is for the Spy to kill you, and competent Pyros can almost destroy a Spy&#039;s hopes of ever approaching an enemy. [[Engineer]]s, while usually a high-priority target, can be difficult for the Spy to kill, as the minute a Spy un-disguises to backstab the Engineer while in range of a Sentry, he will get shot at unless the Spy immediately saps it. Multiple Sentries in one spot makes this even harder, but grouped-up Sentries are usually vulnerable to explosives.&lt;br /&gt;
&lt;br /&gt;
The Spy is a backline specialist with poor up-front combat tools compared to other classes. A predictable Spy is like a [[Sniper]] with difficulty aiming: near harmless. A Spy constantly causing havoc will be caught on to, and on-guard enemies are incredibly difficult targets. Once the enemy team raises their guard against a Spy it will be difficult for a Spy to do much, as simply turning around can negate a backstab. It can sometimes be best to switch off the Spy until the enemy lowers their guard and switch back to Spy to punish their lowered guard. And remember: enemies who are constantly turning around to face a Spy won&#039;t be facing the other team and become vulnerable, so a Spy just being a distraction in a team fight is already great.&lt;br /&gt;
&lt;br /&gt;
On offense, his main goal is to disable or destroy the enemy Sentry Gun, which is accomplished by killing the Engineer and sapping all his buildings. He can also go deep into enemy territory to sneakily capture an objective, something other classes have a hard time achieving. On defense, his main role is to constantly kill the enemy [[Medic]] and his patient, preventing them from building up enough momentum to mount a successful assault, though killing enemy Medics is always a priority no matter the game mode. A Spy standing around an obscure corner can get more kills than even a Heavy standing there, and is especially useful in killing the [[VIP]]. While the Spy has a high skill floor and can be difficult to be consistently effective, his playstyle and mechanics are unlike any other, with a technical skillset that takes full advantage of the player&#039;s game knowledge, allowing him to play mind games with the enemy team while dropping targets left and right. He can be incredibly punishing for new players, and even veteran players can find him difficult. But a competent Spy is a constant threat, preventing any kind of [[ÜberCharge]] and can even win games singlehandedly through back-capping or VIP killing. Players using the Spy combine skill and a bit of luck, pushing both to see just how far they can take the so-called &amp;quot;worst class in the game&amp;quot;, and finding joy in the unexpected depths and brilliance of this one class.&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Country of Origin: France&lt;br /&gt;
&lt;br /&gt;
Job: Uncloak &amp;amp; Dagger&lt;br /&gt;
&lt;br /&gt;
Motto: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Contraptions: Disguise Kit / Cloaking Watch&lt;br /&gt;
&lt;br /&gt;
A master of disguise, misdirection, and the byzantine details of who really runs things, the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Revolver}}&lt;br /&gt;
{{Weapon|Tranquilizer Gun}}&lt;br /&gt;
}}&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Sapper}}&lt;br /&gt;
}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon table|&lt;br /&gt;
{{Weapon|Knife}}&lt;br /&gt;
}}&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Disguise Kit}}&lt;br /&gt;
}}&lt;br /&gt;
=== Watch ===&lt;br /&gt;
{{Weapon table|nokillicon=1|&lt;br /&gt;
{{Weapon|Invis Watch}}&lt;br /&gt;
{{Weapon|L&#039;escampette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&#039;&#039;Main article: [[Basic Spy Strategy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a Spy…&lt;br /&gt;
* …disguise yourself as an enemy with your [[Disguise Kit|disguise kit]]. Beware, attacking will remove your disguise.&lt;br /&gt;
* …call for enemy [[Medic|Medics]] by hitting {{Callmedic}} while disguised.&lt;br /&gt;
* …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.&lt;br /&gt;
* …press {{speed}} to run at normal speed while disguised as slower classes.&lt;br /&gt;
* …your [[revolver]] is a very useful tool for when a stealth operation doesn&#039;t go your way.&lt;br /&gt;
* …place your [[Sapper|electro sappers]] on enemy buildings to disable and destroy them. Disguises aren&#039;t lost when placing sappers.&lt;br /&gt;
* …your electro sappers disable [[Sentry Gun|sentry guns]] before destroying them. Sap a sentrygun before attacking the engineer.&lt;br /&gt;
* …use your [[knife]] to backstab enemies from behind, killing them instantly.&lt;br /&gt;
* …hit {{attack2}} to [[Invis Watch|cloak]] and become fully invisible for a short period of time.&lt;br /&gt;
* …use your cloak to get behind enemy lines, and your disguise to move around amongst them.&lt;br /&gt;
* …your [[Tranquilizer Gun|tranquilizer gun]] slows down your target and decreases their ranged gun damage. This helps create an opening for an escape.&lt;br /&gt;
* …the darts from your tranquilizer gun cause your target to take guaranteed [[Critical hit|critical hits]] from melee damage. Let your teammates gang up on them.&lt;br /&gt;
* …the [[L&#039;escampette]] allows you to move quickly to or from the enemy base. Make quick escapes, or quick infiltrations!&lt;br /&gt;
* …you lose cloak taking damage with the L&#039;escampette equipped. Stay out of the line of fire.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|achievement_tranq_melee_kill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Achievements#VIP achievements|VIP achievements]] ===&lt;br /&gt;
{{Achievement table|&lt;br /&gt;
{{Achievement|kill_civilian_disguiseboost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Names in other languages ==&lt;br /&gt;
{{Names&lt;br /&gt;
|bg=Шпионин|bg_m=Spy&lt;br /&gt;
|de=Spy&lt;br /&gt;
|en=Spy&lt;br /&gt;
|es=Spy&lt;br /&gt;
|fr=Spy&lt;br /&gt;
|hu=Kém|hu_m=Spy&lt;br /&gt;
|it=Spia|it_m=Spy&lt;br /&gt;
|pl=Szpieg|pl_m=Spy&lt;br /&gt;
|pt-br=Spy&lt;br /&gt;
|ro=Spy&lt;br /&gt;
|ru=Шпион|ru_m=Spy&lt;br /&gt;
|tr=Spy&lt;br /&gt;
|uk=Шпигун|uk_m=Spy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
&#039;&#039;&#039;[[2.0.0]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Spy&#039;s Cigarette “shell” to be slightly higher poly.&lt;br /&gt;
* Added Spywalk for Spies. (Bound to Shift by default)&lt;br /&gt;
* Added a glow to the Spy&#039;s cigarette.&lt;br /&gt;
* Updated the Spy’s mask textures to be consistent with the 10 classes.&lt;br /&gt;
* Being touched as a Spy now also affects the viewmodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.2]]&#039;&#039;&#039;&lt;br /&gt;
* Updated tf2c_spy_gun_mettle to include updated [[Sapper]] damage modifier &lt;br /&gt;
* Fixed Spywalk not being applied clientside&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.0.4]]&#039;&#039;&#039;&lt;br /&gt;
* The move speed increase from tf2c_gun_mettle_spy now only affects Spy, rather than all classes &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.0]]&#039;&#039;&#039;&lt;br /&gt;
* Updated the Spy:&lt;br /&gt;
** Increased the Spy&#039;s movement speed to 107% (from 100%)&lt;br /&gt;
** Set by tf2c_spy_gun_mettle 2, the new default setting for tf2c_spy_gun_mettle; can be changed by server operators&lt;br /&gt;
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a Spy, and stealing enemy [[Sandvich|Sandviches]]&lt;br /&gt;
* Added the tf2c_spywalk_inverted convar, which sets Spywalk (moving at Spy&#039;s regular speed while [[Disguise Kit|disguised]] as slower classes) as the default behavior, with +SPEED (Spywalk bind) imitating your disguise&#039;s speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.2]]&#039;&#039;&#039;&lt;br /&gt;
* The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]&lt;br /&gt;
* Added a Spywalk indicator on the [[Disguise Kit|Disguis]]e HUD (enabled via tf2c_spywalk_hud, enabled by default)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[2.1.3]]&#039;&#039;&#039;&lt;br /&gt;
* Spies now gain double the amount of [[Invis Watch|cloak]] from [[Buildings|building]] gibs&lt;br /&gt;
* [[Invis Watch|Cloaked]] Spies now correctly take 20% less damage even from [[Critical hit|crits]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Spy used to have 100% movement speed in both Team Fortress 2 and Team Fortress 2 Classic, but both iterations were eventually changed to 107%.&lt;br /&gt;
* In Team Fortress 2 Classic, Spy gets another line for his &amp;quot;Thanks!&amp;quot; voice command where he says &amp;quot;Prego&amp;quot; (&amp;quot;Translation: &amp;quot;You&#039;re welcome&amp;quot;). This was lifted from the prerelease versions of Team Fortress 2.&lt;br /&gt;
* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes. Despite this, the class selection portraits in-game have the BLU and GRN Spy smoking white cigarettes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spy]]&lt;br /&gt;
[[Category:Regular classes]]&lt;/div&gt;</summary>
		<author><name>Waugh101</name></author>
	</entry>
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