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		<title>TF2 Classified Wiki  - Recent changes [en]</title>
		<link>https://wiki.tf2classified.com/wiki/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
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		<lastBuildDate>Wed, 24 Jun 2026 16:43:56 GMT</lastBuildDate>
		<item>
			<title>Creating custom weapons</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10982&amp;oldid=10975</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10982&amp;oldid=10975</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:14, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(5 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Setting up the custom item schema ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Setting up the custom item schema ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shown below are the essentials, which should ideally be included in every single item schema. Copy this exactly into your {{code|custom_items_game.txt}} file.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:example_02_emptyschema.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:example_02_emptyschema.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Explanation ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|preset=3|base &quot;items_game.txt&quot;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: This line is responsible for merging the data from the custom item schema into TF2C&#039;s main item schema. Without this, none of TF2C&#039;s items, prefabs or attributes will load, which isn&#039;t very ideal.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|preset=3|&quot;items_game&quot;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The parameter that contains everything unique to the item schema. Whilst not particularly interesting, it&#039;s vital for the item schema to run.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|preset=3|&quot;items&quot;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The parameter that contains items. They must be defined here in order for them to appear in game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|preset=3|&quot;prefabs&quot;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The parameter that contains prefabs, which will be explained later.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{code|preset=3|&quot;attributes&quot;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The parameter that contains attributes, which will also be explained later.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Creating your first weapon =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Creating your first weapon =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The essentials ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The essentials ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Though attributes with custom code aren&amp;#039;t possible without VScript (correct this if wrong), variants of existing attributes can be created by making a new attribute with the same attribute class. {{note|rei note! certain attributes HATE being customized and will ONLY work if the attribute is specifically the original one by name?? certain parts of the code specifically check for attribute name and not attribute class}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Though attributes with custom code aren&amp;#039;t possible without VScript (correct this if wrong), variants of existing attributes can be created by making a new attribute with the same attribute class. {{note|rei note! certain attributes HATE being customized and will ONLY work if the attribute is specifically the original one by name?? certain parts of the code specifically check for attribute name and not attribute class}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Quite a few weapon attributes have interesting behavior if set to additive mode&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Quite a few weapon attributes have interesting behavior if set to additive mode&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Important note! =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from parameter or model/sound/etc names, please don&#039;t allow people to directly copy and paste things from here into their schemas. It&#039;s important that people actually take the time to understand how the schema works rather than just copying and pasting things and having no clue of what individual bits do.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-10975:rev-10982:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 24 Jun 2026 16:14:54 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Creating_custom_weapons</comments>
		</item>
		<item>
			<title>File:Example 02 emptyschema.png</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=File:Example_02_emptyschema.png&amp;diff=10976&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=File:Example_02_emptyschema.png&amp;diff=10976&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; uploaded a new version of &lt;a href=&quot;/wiki/File:Example_02_emptyschema.png&quot; title=&quot;File:Example 02 emptyschema.png&quot;&gt;File:Example 02 emptyschema.png&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Wed, 24 Jun 2026 15:37:54 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/File_talk:Example_02_emptyschema.png</comments>
		</item>
		<item>
			<title>Creating custom weapons</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10975&amp;oldid=10973</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10975&amp;oldid=10973</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:34, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Setting up the custom item schema ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Setting up the custom item schema ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:example_02_emptyschema.png]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Creating your first weapon =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Creating your first weapon =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The essentials ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The essentials ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-10973:rev-10975:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 24 Jun 2026 15:34:50 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Creating_custom_weapons</comments>
		</item>
		<item>
			<title>File:Example 02 emptyschema.png</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=File:Example_02_emptyschema.png&amp;diff=10974&amp;oldid=0</link>
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			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/wiki/File:Example_02_emptyschema.png&quot; title=&quot;File:Example 02 emptyschema.png&quot;&gt;File:Example 02 emptyschema.png&lt;/a&gt; File uploaded with MsUpload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Wed, 24 Jun 2026 15:34:09 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/File_talk:Example_02_emptyschema.png</comments>
		</item>
		<item>
			<title>Creating custom weapons</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10973&amp;oldid=10970</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10973&amp;oldid=10970</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:31, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Setting up the custom item schema ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Setting up the custom item schema ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Creating your first weapon =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Creating your first weapon =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The essentials ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The essentials ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-10970:rev-10973:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 24 Jun 2026 15:31:09 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Creating_custom_weapons</comments>
		</item>
		<item>
			<title>File:Example emptyschema.png</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=File:Example_emptyschema.png&amp;diff=10972&amp;oldid=0</link>
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			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; uploaded a new version of &lt;a href=&quot;/wiki/File:Example_emptyschema.png&quot; title=&quot;File:Example emptyschema.png&quot;&gt;File:Example emptyschema.png&lt;/a&gt; File uploaded with MsUpload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Wed, 24 Jun 2026 15:30:42 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/File_talk:Example_emptyschema.png</comments>
		</item>
		<item>
			<title>File:Example emptyschema.png</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=File:Example_emptyschema.png&amp;diff=10971&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=File:Example_emptyschema.png&amp;diff=10971&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/wiki/File:Example_emptyschema.png&quot; title=&quot;File:Example emptyschema.png&quot;&gt;File:Example emptyschema.png&lt;/a&gt; File uploaded with MsUpload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Wed, 24 Jun 2026 15:27:27 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/File_talk:Example_emptyschema.png</comments>
		</item>
		<item>
			<title>Creating custom weapons</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10970&amp;oldid=10966</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10970&amp;oldid=10966</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:27, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Getting Started =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Getting Started =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before going over how to create custom weapons, we first need a functional custom item schema to put them into. The item schema is basically a big list that you append all of your weapons into, and is arguably the single most important file for that reason. It uses [https://developer.valvesoftware.com/wiki/VDF VDF], which is the standard format for storing game-related metadata in Source. If you don&#039;t know &#039;&#039;&#039;VDF&#039;&#039;&#039;, don&#039;t worry - it won&#039;t take long to understand the syntax.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Creating the custom item schema ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To begin, create a file named {{code|custom_items_game.txt}} in the {{code|&amp;lt;SteamUserDir&amp;gt;\Team Fortress 2 Classified\tf2classified\custom\&amp;lt;Mod Name&amp;gt;\scripts}} directory. This is the file that will contain all of the information regarding your custom weapons. Please note that you cannot have multiple &amp;#039;&amp;#039;custom_items_game.txt&amp;#039;&amp;#039; files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Setting up the custom item schema ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Creating your first weapon =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== The essentials ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Adding attributes ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Changing the model(s) and sounds ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Testing the weapon ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Advanced weapon creation =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Creating custom models, effects and sounds ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Making custom attributes ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== VScript ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TEMPTEXT Link to a separate VScript page&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ideal final list of contents &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See also &lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting started&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[List of TF2C item attributes]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Creating a custom &lt;/del&gt;item &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;schema&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[List of TF2C &lt;/ins&gt;item &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classes]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Setting up the schema&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[List of TF2C conditions]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Creating your first weapon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Defining important stuff&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Attributes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Models and sounds&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Using the weapon in-game&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Advanced weapon creation&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Custom models and sounds / soundscripts&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Customising visual effects&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Making custom attributes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Link to a separate VScript page to keep this one nice and tidy&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* WIP&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Misc info to be added to the finished sections (TEMP!)=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Misc info to be added to the finished sections (TEMP!)=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Though attributes with custom code aren&amp;#039;t possible without VScript (correct this if wrong), variants of existing attributes can be created by making a new attribute with the same attribute class. {{note|rei note! certain attributes HATE being customized and will ONLY work if the attribute is specifically the original one by name?? certain parts of the code specifically check for attribute name and not attribute class}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Though attributes with custom code aren&amp;#039;t possible without VScript (correct this if wrong), variants of existing attributes can be created by making a new attribute with the same attribute class. {{note|rei note! certain attributes HATE being customized and will ONLY work if the attribute is specifically the original one by name?? certain parts of the code specifically check for attribute name and not attribute class}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Quite a few weapon attributes have interesting behavior if set to additive mode&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Quite a few weapon attributes have interesting behavior if set to additive mode&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= See also =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[List of TF2C item attributes]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[List of TF2C item classes]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[List of TF2C conditions]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Guides]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-10966:rev-10970:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 24 Jun 2026 15:27:23 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Creating_custom_weapons</comments>
		</item>
		<item>
			<title>List of Conditions</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=List_of_Conditions&amp;diff=10967&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=List_of_Conditions&amp;diff=10967&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/w/index.php?title=List_of_Conditions&amp;amp;redirect=no&quot; class=&quot;mw-redirect&quot; title=&quot;List of Conditions&quot;&gt;List of Conditions&lt;/a&gt; to &lt;a href=&quot;/wiki/List_of_TF2C_conditions&quot; title=&quot;List of TF2C conditions&quot;&gt;List of TF2C conditions&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}&lt;br /&gt;
&lt;br /&gt;
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond &amp;lt;ID&amp;gt;}} command.&lt;br /&gt;
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 conditions ==&lt;br /&gt;
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 ||  Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class&amp;#039;s zoomed/revved pose (for classes without this animation, this uses the reference pose).&lt;br /&gt;
||TF_COND_AIMING&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||  Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.&lt;br /&gt;
|| TF_COND_ZOOMED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  Disguise smoke. Resupplying without undisguising or removing the effect will result in a crash.&lt;br /&gt;
|| TF_COND_DISGUISING&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  Disguise donning.&lt;br /&gt;
|| TF_COND_DISGUISED&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA&amp;#039;s deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise.&lt;br /&gt;
|| TF_COND_STEALTHED&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic&amp;#039;s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic or Civilian&amp;#039;s self-healing.&lt;br /&gt;
|| TF_COND_INVULNERABLE&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  Teleporter dust.&lt;br /&gt;
|| TF_COND_TELEPORTED&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.&lt;br /&gt;
|| TF_COND_TAUNTING&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  ÜberCharge expiration effect, if the player is ÜberCharged.&lt;br /&gt;
|| TF_COND_INVULNERABLE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added. (Bots will react to cloaked spies once when this effect is added)&lt;br /&gt;
|| TF_COND_STEALTHED_BLINK&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||  Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn&amp;#039;t be able to do when teleporting (e.g. picking up The Intelligence).&lt;br /&gt;
|| TF_COND_SELECTED_TO_TELEPORT&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||  Crit boost. Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_CRITBOOSTED&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||  Intended to be a temporary damage buff. Does nothing.&lt;br /&gt;
|| TF_COND_TMPDAMAGEBONUS&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||  Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.&lt;br /&gt;
|| TF_COND_FEIGN_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||  Player does not take damage (except for instant deaths), cannot attack and is forced into third person. Any damage is marked as &amp;quot;MISS!&amp;quot; above the player&amp;#039;s head. Used for the Bonk! Atomic Punch.&lt;br /&gt;
|| TF_COND_PHASE&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||  Adds the slowing effect icon in the HUD without any change to movement speed.&lt;br /&gt;
|| TF_COND_STUNNED&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  Buff Banner Mini-Crit boost effect.&lt;br /&gt;
|| TF_COND_OFFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||  Charging effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman&amp;#039;s charging yell (the Demoman&amp;#039;s speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties).&lt;br /&gt;
|| TF_COND_SHIELD_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||  Intended to be the glowing eye effect associated with the Eyelander&amp;#039;s head-taking capability. Can be used with removecond to remove such a glow.&lt;br /&gt;
|| TF_COND_DEMO_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||  Crit-a-Cola/Buffalo Steak Sandvich/Cleaner&amp;#039;s Carbine effect.&lt;br /&gt;
|| TF_COND_ENERGY_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||  Medicating Melody effect (does not heal, only adds rings around the player&amp;#039;s feet; the rings are removed after a taunt ends, though the condition persists).&lt;br /&gt;
|| TF_COND_RADIUSHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.&lt;br /&gt;
|| TF_COND_HEALTH_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 22 ||  Fire ignite sound effect. (sound, but no voicelines or fire). Can be used with removecond to remove afterburn.&lt;br /&gt;
|| TF_COND_BURNING&lt;br /&gt;
|-&lt;br /&gt;
| 23 ||  Intended to indicate Overhealing. Does nothing via addcond.&lt;br /&gt;
|| TF_COND_HEALTH_OVERHEALED&lt;br /&gt;
|-&lt;br /&gt;
| 24 ||  All damage taken is Mini-Crits. The player&amp;#039;s vision is distorted and tinted yellow. Used for Jarate.&lt;br /&gt;
|| TF_COND_URINE&lt;br /&gt;
|-&lt;br /&gt;
| 25 ||  Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.&lt;br /&gt;
|| TF_COND_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 26 ||  Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion&amp;#039;s Backup.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 27 ||  Enemy players heal 60% of damage done to the player. Used for Mad Milk.&lt;br /&gt;
|| TF_COND_MAD_MILK&lt;br /&gt;
|-&lt;br /&gt;
| 28 ||  Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.&lt;br /&gt;
|| TF_COND_MEGAHEAL&lt;br /&gt;
|-&lt;br /&gt;
| 29 ||  Player is healed for 35% of damage done. Used for the Concheror.&lt;br /&gt;
|| TF_COND_REGENONDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 30 ||  Player becomes Marked-for-Death, displaying a skull icon above the health icon and above their head, and all damage taken being Mini-crits.&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH&lt;br /&gt;
|-&lt;br /&gt;
| 31 ||  All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way.&lt;br /&gt;
|| TF_COND_NOHEALINGDAMAGEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 32 ||  Player gains faster movement speed and &amp;quot;speed&amp;quot; particles around their vision. Used for various speed boosts.&lt;br /&gt;
|| TF_COND_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 33 ||  Halloween pumpkin Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_PUMPKIN&lt;br /&gt;
|-&lt;br /&gt;
| 34 ||  Canteen Crit boost. Provides Critical hits and doubles Sentry Gun firing rate.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 35 ||  Player&amp;#039;s weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player&amp;#039;s charge meter drops below 75%.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_DEMO_CHARGE&lt;br /&gt;
|-&lt;br /&gt;
| 36 ||  Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps granted (Note: May still occur).&lt;br /&gt;
|| TF_COND_SODAPOPPER_HYPE&lt;br /&gt;
|-&lt;br /&gt;
| 37 ||  First blood crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_FIRST_BLOOD&lt;br /&gt;
|-&lt;br /&gt;
| 38 ||  Winning team crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_BONUS_TIME&lt;br /&gt;
|-&lt;br /&gt;
| 39 ||  Intelligence capture crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CTF_CAPTURE&lt;br /&gt;
|-&lt;br /&gt;
| 40 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 41 ||  Cannot switch away from melee weapon.&lt;br /&gt;
|| TF_COND_CANNOT_SWITCH_FROM_MELEE&lt;br /&gt;
|-&lt;br /&gt;
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK&lt;br /&gt;
|-&lt;br /&gt;
| 43 ||  &amp;quot;Reprogrammed&amp;quot;. Intended for the scrapped Spy Trap weapon but does not function. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player&amp;#039;s head. Automatically added condition 15 and slowed the player for 5 seconds.&lt;br /&gt;
|| TF_COND_REPROGRAMMED&lt;br /&gt;
|-&lt;br /&gt;
| 44 ||  Mmmph Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 45 ||  Mmmph activation defense buff.&lt;br /&gt;
|| TF_COND_DEFENSEBUFF_HIGH&lt;br /&gt;
|-&lt;br /&gt;
| 46 ||  Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however.&lt;br /&gt;
|| TF_COND_SNIPERCHARGE_RAGE_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 47 ||  Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.&lt;br /&gt;
|| TF_COND_DISGUISE_WEARINGOFF&lt;br /&gt;
|-&lt;br /&gt;
| 48 ||  Self marked for death (as with Rescue Ranger hauling).&lt;br /&gt;
|| TF_COND_MARKEDFORDEATH_SILENT&lt;br /&gt;
|-&lt;br /&gt;
| 49 ||  Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player&amp;#039;s speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.&lt;br /&gt;
|| TF_COND_DISGUISED_AS_DISPENSER&lt;br /&gt;
|-&lt;br /&gt;
| 50 ||  Adds a sparking effect to the player&amp;#039;s head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant.&lt;br /&gt;
|| TF_COND_SAPPED&lt;br /&gt;
|-&lt;br /&gt;
| 51 ||  &amp;quot;Hidden&amp;quot; ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).&lt;br /&gt;
|| TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED&lt;br /&gt;
|-&lt;br /&gt;
| 52 ||  Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.&lt;br /&gt;
|| TF_COND_INVULNERABLE_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 53 ||  Player is forced into thirdperson.&lt;br /&gt;
|| TF_COND_HALLOWEEN_BOMB_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 56 ||  Crit boost.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 57 ||  ÜberCharge.&lt;br /&gt;
|| TF_COND_INVULNERABLE_CARD_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
| 58 ||  Vaccinator Über bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 59 ||  Vaccinator Über blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 60 ||  Vaccinator Über fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_UBER_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 61 ||  Vaccinator passive bullet resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BULLET_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 62 ||  Vaccinator passive blast resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_BLAST_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 63 ||  Vaccinator passive fire resistance.&lt;br /&gt;
|| TF_COND_MEDIGUN_SMALL_FIRE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 64 ||  Player will Cloak immediately regardless of class.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF&lt;br /&gt;
|-&lt;br /&gt;
| 65 ||  Unknown. Likely related to the Medi Gun.&lt;br /&gt;
|| TF_COND_MEDIGUN_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border &amp;quot;Stealth&amp;quot; overlay. Used when the Invisibility Magic spell is fading.&lt;br /&gt;
|| TF_COND_STEALTHED_USER_BUFF_FADING&lt;br /&gt;
|-&lt;br /&gt;
| 67 ||  Bullet damage immunity.&lt;br /&gt;
|| TF_COND_BULLET_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 68 ||  Blast damage immunity.&lt;br /&gt;
|| TF_COND_BLAST_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 69 ||  Fire damage immunity.&lt;br /&gt;
|| TF_COND_FIRE_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player&amp;#039;s head to the attacker.&lt;br /&gt;
|| TF_COND_PREVENT_DEATH&lt;br /&gt;
|-&lt;br /&gt;
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).&lt;br /&gt;
|| TF_COND_MVM_BOT_STUN_RADIOWAVE&lt;br /&gt;
|-&lt;br /&gt;
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Power Up Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_SPEED_BOOST&lt;br /&gt;
|-&lt;br /&gt;
| 73 ||  Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_QUICK_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player&amp;#039;s max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone.&lt;br /&gt;
|| TF_COND_HALLOWEEN_TINY&lt;br /&gt;
|-&lt;br /&gt;
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.&lt;br /&gt;
|| TF_COND_HALLOWEEN_IN_HELL&lt;br /&gt;
|-&lt;br /&gt;
| 77 ||  Player becomes a Ghost; can be reverted with removecond.&lt;br /&gt;
|| TF_COND_HALLOWEEN_GHOST_MODE&lt;br /&gt;
|-&lt;br /&gt;
| 78 ||  Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner&amp;#039;s Carbine before the December 17, 2015 Patch), but is unused.&lt;br /&gt;
|| TF_COND_MINICRITBOOSTED_ON_KILL&lt;br /&gt;
|-&lt;br /&gt;
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).&lt;br /&gt;
|| TF_COND_OBSCURED_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
| 80 ||  Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_ACTIVE&lt;br /&gt;
|-&lt;br /&gt;
| 81 ||  Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage.&lt;br /&gt;
|| TF_COND_BLASTJUMPING&lt;br /&gt;
|-&lt;br /&gt;
| 82 ||  Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART&lt;br /&gt;
|-&lt;br /&gt;
| 83 ||  Player&amp;#039;s Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_DASH&lt;br /&gt;
|-&lt;br /&gt;
| 84 ||  Player gains a larger head and lowered gravity.&lt;br /&gt;
|| TF_COND_BALLOON_HEAD&lt;br /&gt;
|-&lt;br /&gt;
| 85 ||  Same as condition 41, but automatically adds conditions 32 and 75 when added.&lt;br /&gt;
|| TF_COND_MELEE_ONLY&lt;br /&gt;
|-&lt;br /&gt;
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.&lt;br /&gt;
|| TF_COND_SWIMMING_CURSE&lt;br /&gt;
|-&lt;br /&gt;
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.&lt;br /&gt;
|| TF_COND_FREEZE_INPUT&lt;br /&gt;
|-&lt;br /&gt;
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.&lt;br /&gt;
|| TF_COND_HALLOWEEN_KART_CAGE&lt;br /&gt;
|-&lt;br /&gt;
| 89 ||  Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition.&lt;br /&gt;
|| TF_COND_DONOTUSE_0&lt;br /&gt;
|-&lt;br /&gt;
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the &amp;quot;Strength&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_STRENGTH&lt;br /&gt;
|-&lt;br /&gt;
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the &amp;quot;Haste&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_HASTE&lt;br /&gt;
|-&lt;br /&gt;
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the &amp;quot;Regen&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REGEN&lt;br /&gt;
|-&lt;br /&gt;
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the &amp;quot;Resistance&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_RESIST&lt;br /&gt;
|-&lt;br /&gt;
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the &amp;quot;Vampire&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_VAMPIRE&lt;br /&gt;
|-&lt;br /&gt;
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the &amp;quot;Reflect&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_REFLECT&lt;br /&gt;
|-&lt;br /&gt;
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the &amp;quot;Precision&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_PRECISION&lt;br /&gt;
|-&lt;br /&gt;
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the &amp;quot;Agility&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_AGILITY&lt;br /&gt;
|-&lt;br /&gt;
| 98 ||  Added when a player fires the Grappling Hook. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK&lt;br /&gt;
|-&lt;br /&gt;
| 99 ||  Added when a player&amp;#039;s Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_SAFEFALL&lt;br /&gt;
|-&lt;br /&gt;
| 100 ||  Added when a player&amp;#039;s Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player&amp;#039;s world model to play the Grappling Hook shoot animation briefly, then does nothing.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_LATCHED&lt;br /&gt;
|-&lt;br /&gt;
| 101 ||  Added when a player is latched by another player&amp;#039;s Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.&lt;br /&gt;
|| TF_COND_GRAPPLINGHOOK_BLEEDING&lt;br /&gt;
|-&lt;br /&gt;
| 102 ||  Added when a player activates their Dead Ringer, giving them immunity to afterburn.&lt;br /&gt;
|| TF_COND_AFTERBURN_IMMUNE&lt;br /&gt;
|-&lt;br /&gt;
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the &amp;quot;Knockout&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KNOCKOUT&lt;br /&gt;
|-&lt;br /&gt;
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.&lt;br /&gt;
|| TF_COND_RUNE_IMBALANCE&lt;br /&gt;
|-&lt;br /&gt;
| 105 ||  Mannpower Crit powerup.&lt;br /&gt;
|| TF_COND_CRITBOOSTED_RUNE_TEMP&lt;br /&gt;
|-&lt;br /&gt;
| 106 ||  Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect.&lt;br /&gt;
|| TF_COND_PASSTIME_INTERCEPTION&lt;br /&gt;
|-&lt;br /&gt;
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.&lt;br /&gt;
|| TF_COND_SWIMMING_NO_EFFECTS&lt;br /&gt;
|-&lt;br /&gt;
| 108 ||  &amp;quot;Purgatory&amp;quot;, used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays &amp;quot;&amp;lt;playername&amp;gt; has escaped the underworld!&amp;quot;, additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.&lt;br /&gt;
|| TF_COND_PURGATORY&lt;br /&gt;
|-&lt;br /&gt;
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the &amp;quot;King&amp;quot; powerup in Mannpower mode.&lt;br /&gt;
|| TF_COND_RUNE_KING&lt;br /&gt;
|-&lt;br /&gt;
| 110 ||  The Plague powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 111 ||  The Supernova powerup from Mannpower.&lt;br /&gt;
|| TF_COND_RUNE_SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.&lt;br /&gt;
|| TF_COND_PLAGUE&lt;br /&gt;
|-&lt;br /&gt;
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.&lt;br /&gt;
|| TF_COND_KING_BUFFED&lt;br /&gt;
|-&lt;br /&gt;
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.&lt;br /&gt;
|| TF_COND_TEAM_GLOWS&lt;br /&gt;
|-&lt;br /&gt;
| 115 ||  Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_KNOCKED_INTO_AIR&lt;br /&gt;
|-&lt;br /&gt;
| 116 ||  Applied when the player is on the competitive winner&amp;#039;s podium.&lt;br /&gt;
|| TF_COND_COMPETITIVE_WINNER&lt;br /&gt;
|-&lt;br /&gt;
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.&lt;br /&gt;
|| TF_COND_COMPETITIVE_LOSER&lt;br /&gt;
|-&lt;br /&gt;
| 118 ||  Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro&amp;#039;s Flame Thrower.&lt;br /&gt;
|| TF_COND_HEALING_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 119 ||  Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.&lt;br /&gt;
|| TF_COND_PASSTIME_PENALTY_DEBUFF&lt;br /&gt;
|-&lt;br /&gt;
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.&lt;br /&gt;
|| TF_COND_GRAPPLED_TO_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.&lt;br /&gt;
|| TF_COND_GRAPPLED_BY_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| 122 ||  Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing.&lt;br /&gt;
|| TF_COND_PARACHUTE_DEPLOYED&lt;br /&gt;
|-&lt;br /&gt;
| 123 ||  All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer.&lt;br /&gt;
|| TF_COND_GAS&lt;br /&gt;
|-&lt;br /&gt;
| 124 ||  Afterburn effect applied to Pyros when hit by the Dragon&amp;#039;s Fury projectile.&lt;br /&gt;
|| TF_COND_BURNING_PYRO&lt;br /&gt;
|-&lt;br /&gt;
| 125 ||  Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.&lt;br /&gt;
|| TF_COND_ROCKETPACK&lt;br /&gt;
|-&lt;br /&gt;
| 126 ||  When added while moving, decreases the player&amp;#039;s friction, causing them to slide around. Removed when the player stops moving.&lt;br /&gt;
|| TF_COND_LOST_FOOTING&lt;br /&gt;
|-&lt;br /&gt;
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.&lt;br /&gt;
|| TF_COND_AIR_CURRENT&lt;br /&gt;
|-&lt;br /&gt;
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.&lt;br /&gt;
|| TF_COND_HALLOWEEN_HELL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.&lt;br /&gt;
|| TF_COND_POWERUPMODE_DOMINANT&lt;br /&gt;
|-&lt;br /&gt;
| 130 ||  Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn.&lt;br /&gt;
|| TF_COND_IMMUNE_TO_PUSHBACK&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Team Fortress 2 Classified conditions ==&lt;br /&gt;
The following are new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | ID&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Internal Name&lt;br /&gt;
|-&lt;br /&gt;
| 131 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 132 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 133 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 134 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 135 ||  Placeholder condition.&lt;br /&gt;
|| ---&lt;br /&gt;
|-&lt;br /&gt;
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].&lt;br /&gt;
|| TF2C_COND_TRANQUILIZED&lt;br /&gt;
|-&lt;br /&gt;
| 137 ||  The Haste effect granted by the [[Derby Cane]]&lt;br /&gt;
|| TF2C_COND_CIV_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| 138 ||  Prevents the player from moving towards the airblast&amp;#039;s origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.&lt;br /&gt;
|| TF2C_COND_AIRBLAST&lt;br /&gt;
|-&lt;br /&gt;
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.&lt;br /&gt;
|| TF2C_COND_ANCHOR_FALL_CHARGED&lt;br /&gt;
|-&lt;br /&gt;
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].&lt;br /&gt;
|| TF2C_COND_LAUNCHED&lt;br /&gt;
|-&lt;br /&gt;
| 141 ||  Unknown. Used for the Skyfall [[Achievement]] in legacy &amp;#039;&amp;#039;TF2C&amp;#039;&amp;#039;.&lt;br /&gt;
|| TF2C_COND_JUMPPAD_ASSIST&lt;br /&gt;
|-&lt;br /&gt;
| 142 ||  Applied when using a Jump Pad. Prevents players from using Jump Pads until removed.&lt;br /&gt;
|| TF2C_COND_JUST_USED_JUMPPAD&lt;br /&gt;
|-&lt;br /&gt;
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.&lt;br /&gt;
|| TF2C_COND_CIV_DAMAGE&lt;br /&gt;
|-&lt;br /&gt;
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item&amp;#039;s {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).&lt;br /&gt;
|| TF2C_COND_LAUNCHED_SELF&lt;br /&gt;
|-&lt;br /&gt;
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.&lt;br /&gt;
|| TF2C_COND_CIV_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]&amp;#039;s [[Bottle]] after taunting more than twice.&lt;br /&gt;
|| TF2C_COND_CONCUSSION&lt;br /&gt;
|-&lt;br /&gt;
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].&lt;br /&gt;
|| TF2C_COND_MIRV_SLOW&lt;br /&gt;
|-&lt;br /&gt;
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].&lt;br /&gt;
|| TF2C_COND_RESIDUAL_HEAL&lt;br /&gt;
|-&lt;br /&gt;
| 149 ||  Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement.&lt;br /&gt;
|| TF2C_COND_BRICK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</description>
			<pubDate>Wed, 24 Jun 2026 14:34:21 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_Conditions</comments>
		</item>
		<item>
			<title>Creating custom weapons</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10966&amp;oldid=10930</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Creating_custom_weapons&amp;diff=10966&amp;oldid=10930</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:34, 24 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= See also =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= See also =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[List of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item Attributes&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[List of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TF2C item attributes&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[List of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Item Classes&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[List of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TF2C item classes&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[List of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conditions&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[List of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TF2C conditions&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-10930:rev-10966:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 24 Jun 2026 14:34:00 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Creating_custom_weapons</comments>
		</item>
		<item>
			<title>List of TF2C item attributes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10965&amp;oldid=10956</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10965&amp;oldid=10956</guid>
			<description>&lt;p&gt;Replaced warning with an entirely new table&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:37, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TF2 Attributes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TF2 Attributes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following table describes each attribute from TF2 compatible with TF2C&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following table describes each attribute from TF2 compatible with TF2C&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;max-width: 100%; overflow-x: scroll;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l506&quot;&gt;Line 506:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 506:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TF2C Attributes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TF2C Attributes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following table describes attributes that only work in TF2 Classified&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following table describes attributes that only work in TF2 Classified&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- example [IDX] || [Attribute Name] || [Desc String] || [Type] || [Class] || [Notes] --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1128&quot;&gt;Line 1,128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;mod_rocket_gravity by default adds a upward force to the projectile, set to -100 to disable it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &#039;&#039;&#039;&lt;/del&gt;Attributes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below this are Legacy! &lt;/del&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br&lt;/del&gt;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DO NOT USE&#039;&#039;&#039; |&lt;/del&gt;| || || ||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Legacy TF2C &lt;/ins&gt;Attributes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The following table describes each attribute from legacy versions of TF2C. For the most part, these do not work in the current version of TF2C.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div style=&quot;max-width: 100%; overflow-x: scroll;&quot;&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{&lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class=&quot;wikitable sortable grid&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; &lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ID&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; &lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Name&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; &lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Description&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; &lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Value Type&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; &lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Class&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; &lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3019 || headshot damage decrease || ||  || headshot_damage_modify ||  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 3019 || headshot damage decrease || ||  || headshot_damage_modify ||  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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			<pubDate>Tue, 23 Jun 2026 10:37:48 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_TF2C_item_attributes</comments>
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			<title>3.0.11</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=3.0.11&amp;diff=10964&amp;oldid=10954</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.tf2classified.com/w/index.php?title=3.0.11&amp;amp;diff=10964&amp;amp;oldid=10954&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Tue, 23 Jun 2026 10:05:48 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:3.0.11</comments>
		</item>
		<item>
			<title>Talk:List of TF2C item attributes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10958&amp;oldid=10957</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:00, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How are we going to go with TF2 Attributes? 3.0.11 says they updated to newest TF2 SDK, All the attributes should work then. [[User:The_FatCat|FatCat]] 7:38, 23 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How are we going to go with TF2 Attributes? 3.0.11 says they updated to newest TF2 SDK, All the attributes should work then. [[User:The_FatCat|FatCat]] 7:38, 23 June 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don&#039;t think any attributes were added or removed afaik, so nothing should change in the page [[User:Static Fanatic|Static Fanatic]] 9:59, 23 June 2026 (BST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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			<pubDate>Tue, 23 Jun 2026 09:00:03 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_TF2C_item_attributes</comments>
		</item>
		<item>
			<title>Talk:List of TF2C item attributes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_TF2C_item_attributes&amp;diff=10957&amp;oldid=10934</link>
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			<description>&lt;p&gt;TF2 Attributes&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:38, 23 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think it&amp;#039;s best to move them to a separate page. [[User:Static Fanatic| Static Fanatic]] 13:22, 17 June 2026 (BST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think it&amp;#039;s best to move them to a separate page. [[User:Static Fanatic| Static Fanatic]] 13:22, 17 June 2026 (BST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How are we going to go with TF2 Attributes? 3.0.11 says they updated to newest TF2 SDK, All the attributes should work then. [[User:The_FatCat|FatCat]] 7:38, 23 June 2026 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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			<pubDate>Tue, 23 Jun 2026 07:38:46 GMT</pubDate>
			<dc:creator>The FatCat</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_TF2C_item_attributes</comments>
		</item>
		<item>
			<title>List of TF2C item attributes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10956&amp;oldid=10938</link>
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			<description>&lt;p&gt;cleanup after all all the attributes were added&lt;/p&gt;
&lt;a href=&quot;https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;amp;diff=10956&amp;amp;oldid=10938&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Tue, 23 Jun 2026 07:36:13 GMT</pubDate>
			<dc:creator>The FatCat</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_TF2C_item_attributes</comments>
		</item>
		<item>
			<title>3.0.11</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=3.0.11&amp;diff=10954&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=3.0.11&amp;diff=10954&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{stub}} {{Patch |prev = 3.0.10 |next =  |date = May 23, 2026 |major =  |update = |blogpost = [https://store.steampowered.com/news/app/3545060/view/696515479307551990 steam page] |archives =  |new-weps =  |new-maps =  |mapfix =  |wepfix = yes |genfix = yes |bugfix = yes  }}  == Changes ==  === TEMP ===&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
{{Patch&lt;br /&gt;
|prev = 3.0.10&lt;br /&gt;
|next = &lt;br /&gt;
|date = May 23, 2026&lt;br /&gt;
|major = &lt;br /&gt;
|update =&lt;br /&gt;
|blogpost = [https://store.steampowered.com/news/app/3545060/view/696515479307551990 steam page]&lt;br /&gt;
|archives = &lt;br /&gt;
|new-weps = &lt;br /&gt;
|new-maps = &lt;br /&gt;
|mapfix = &lt;br /&gt;
|wepfix = yes&lt;br /&gt;
|genfix = yes&lt;br /&gt;
|bugfix = yes &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== TEMP ===&lt;/div&gt;</description>
			<pubDate>Tue, 23 Jun 2026 06:44:01 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:3.0.11</comments>
		</item>
		<item>
			<title>Civilian</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=10953&amp;oldid=10433</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Civilian&amp;diff=10953&amp;oldid=10433</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:10, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot;&gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When the Civilian is gibbed, he also leaves behind a cloud of fluttering money.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When the Civilian is gibbed, he also leaves behind a cloud of fluttering money.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Civilian&amp;#039;s real name is Orson W. Jenkins, as revealed in various promotional materials. This was inspired by the Jenkin Coal Co., a company present within both &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Team Fortress 2 Classified&amp;#039;&amp;#039;. The Civilian being the company&amp;#039;s proprietor is heavily implied with this decision.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Civilian&amp;#039;s real name is Orson W. Jenkins, as revealed in various promotional materials. This was inspired by the Jenkin Coal Co., a company present within both &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Team Fortress 2 Classified&amp;#039;&amp;#039;. The Civilian being the company&amp;#039;s proprietor is heavily implied with this decision.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Civilian has the shortest first-person view height at 61 Hu.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:10:42 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Civilian</comments>
		</item>
		<item>
			<title>Spy</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=10952&amp;oldid=10432</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Spy&amp;diff=10952&amp;oldid=10432</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:10, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l141&quot;&gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 141:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The RED and YLW Spy smoke white cigarettes, while the BLU and GRN Spy smoke brown cigarettes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the French dub of the game, the Spy was given a British accent and several of his responses have been altered to use British words. Nationality changes being a common occurance when adapting French characters over to France in order to better fit local sensibilities the Spy was altered to become British.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the French dub of the game, the Spy was given a British accent and several of his responses have been altered to use British words. Nationality changes being a common occurance when adapting French characters over to France in order to better fit local sensibilities the Spy was altered to become British.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Spy has the tallest first-person view height of 75 Hu, shared with the [[Heavy]], [[Medic]] and [[Sniper]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:10:03 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Spy</comments>
		</item>
		<item>
			<title>Sniper</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=10951&amp;oldid=10431</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Sniper&amp;diff=10951&amp;oldid=10431</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:09, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|zh-hans=狙击手|zh-hans_m=Sniper&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|zh-hans=狙击手|zh-hans_m=Sniper&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Trivia ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Sniper has the tallest first-person view height of 75 Hu, shared with the [[Heavy]], [[Medic]] and [[Spy]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comparison to &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comparison to &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-10431:rev-10951:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:09:28 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Sniper</comments>
		</item>
		<item>
			<title>Medic</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=10950&amp;oldid=10430</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Medic&amp;diff=10950&amp;oldid=10430</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:08, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Before the [[3.0.0|Steam release]], Medic had another line for his &amp;quot;Go Go Go!&amp;quot; voice command where he said &amp;quot;&amp;#039;&amp;#039;Los los!&amp;#039;&amp;#039;&amp;quot;. This voice line was lifted from Prerelease versions of &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Before the [[3.0.0|Steam release]], Medic had another line for his &amp;quot;Go Go Go!&amp;quot; voice command where he said &amp;quot;&amp;#039;&amp;#039;Los los!&amp;#039;&amp;#039;&amp;quot;. This voice line was lifted from Prerelease versions of &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One of the [[Demoman]]&amp;#039;s responses suggests that the Medic might actually be married, and that his wife is having an affair with him.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One of the [[Demoman]]&amp;#039;s responses suggests that the Medic might actually be married, and that his wife is having an affair with him.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One of the [[Sniper]]&#039;s responses suggests he might have actually been paid by the Medic&#039;s own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamates &lt;/del&gt;to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One of the [[Sniper]]&#039;s responses suggests he might have actually been paid by the Medic&#039;s own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates &lt;/ins&gt;to kill him, hinting that perhaps they might not be as receptive towards his practices than previously thought&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Medic has the tallest first-person view height of 75 Hu, shared with the [[Heavy]], [[Sniper]] and [[Spy]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:08:22 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Medic</comments>
		</item>
		<item>
			<title>Heavy</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=10948&amp;oldid=10945</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=10948&amp;oldid=10945</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:07, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The emblem on the Heavy&amp;#039;s arm was originally a skull, which was later changed to a fist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The emblem on the Heavy&amp;#039;s arm was originally a skull, which was later changed to a fist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Before the [[3.0.0|Steam release]], Heavy had another line for his &amp;quot;Thanks!&amp;quot; voice command where he said ‘до свидания!&amp;quot; (‘&amp;#039;&amp;#039;Da svidaniya!&amp;#039;&amp;#039;’ Translation: &amp;quot;&amp;#039;&amp;#039;Goodbye!&amp;#039;&amp;#039;&amp;quot;) This voice line was lifted from Prerelease versions of &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Before the [[3.0.0|Steam release]], Heavy had another line for his &amp;quot;Thanks!&amp;quot; voice command where he said ‘до свидания!&amp;quot; (‘&amp;#039;&amp;#039;Da svidaniya!&amp;#039;&amp;#039;’ Translation: &amp;quot;&amp;#039;&amp;#039;Goodbye!&amp;#039;&amp;#039;&amp;quot;) This voice line was lifted from Prerelease versions of &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Heavy has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;first-person view height of 75 Hu, shared with the [[Medic]], [[Sniper]] and [[Spy]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Heavy has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tallest &lt;/ins&gt;first-person view height of 75 Hu, shared with the [[Medic]], [[Sniper]] and [[Spy]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:07:55 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Heavy</comments>
		</item>
		<item>
			<title>Engineer</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=10947&amp;oldid=10429</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Engineer&amp;diff=10947&amp;oldid=10429</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:07, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Engineer has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Pyro]] and [[Demoman]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comparison to Team Fortress 2 ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comparison to Team Fortress 2 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Team Fortress 2 Classified&amp;#039;&amp;#039; gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live &amp;#039;&amp;#039;TF2&amp;#039;&amp;#039;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Team Fortress 2 Classified&amp;#039;&amp;#039; gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live &amp;#039;&amp;#039;TF2&amp;#039;&amp;#039;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:07:12 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Engineer</comments>
		</item>
		<item>
			<title>Heavy</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=10945&amp;oldid=10428</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Heavy&amp;diff=10945&amp;oldid=10428</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:06, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The emblem on the Heavy&amp;#039;s arm was originally a skull, which was later changed to a fist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The emblem on the Heavy&amp;#039;s arm was originally a skull, which was later changed to a fist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Before the [[3.0.0|Steam release]], Heavy had another line for his &amp;quot;Thanks!&amp;quot; voice command where he said ‘до свидания!&amp;quot; (‘&amp;#039;&amp;#039;Da svidaniya!&amp;#039;&amp;#039;’ Translation: &amp;quot;&amp;#039;&amp;#039;Goodbye!&amp;#039;&amp;#039;&amp;quot;) This voice line was lifted from Prerelease versions of &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Before the [[3.0.0|Steam release]], Heavy had another line for his &amp;quot;Thanks!&amp;quot; voice command where he said ‘до свидания!&amp;quot; (‘&amp;#039;&amp;#039;Da svidaniya!&amp;#039;&amp;#039;’ Translation: &amp;quot;&amp;#039;&amp;#039;Goodbye!&amp;#039;&amp;#039;&amp;quot;) This voice line was lifted from Prerelease versions of &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Heavy has a first-person view height of 75 Hu, shared with the [[Medic]], [[Sniper]] and [[Spy]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:06:13 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Heavy</comments>
		</item>
		<item>
			<title>Demoman</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=10944&amp;oldid=10397</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Demoman&amp;diff=10944&amp;oldid=10397</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:05, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The emblem on the Demoman&amp;#039;s arm was originally a stick of dynamite, which was later changed to a bomb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The emblem on the Demoman&amp;#039;s arm was originally a stick of dynamite, which was later changed to a bomb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Demoman has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Pyro]] and [[Engineer]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:05:20 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Demoman</comments>
		</item>
		<item>
			<title>Pyro</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=10943&amp;oldid=10425</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Pyro&amp;diff=10943&amp;oldid=10425</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:04, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Throughout &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&amp;#039;s development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as &amp;quot;He&amp;quot;, to concept art depicting them as a middle aged man. Despite this, several classes mocked Pyro as effeminate in game.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Throughout &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&amp;#039;s development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as &amp;quot;He&amp;quot;, to concept art depicting them as a middle aged man. Despite this, several classes mocked Pyro as effeminate in game.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before the [[3.0.0|Steam release]], the Pyro had their ‘Activate the Charge!’ voice command replaced where they now yell &amp;quot;COME ON!&amp;quot; This voice line was lifted from prerelease versions of &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before the [[3.0.0|Steam release]], the Pyro had their ‘Activate the Charge!’ voice command replaced where they now yell &amp;quot;COME ON!&amp;quot; This voice line was lifted from prerelease versions of &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Pyro has a first-person view height of 68 Hu, shared with the [[Soldier]], [[Demoman]] and [[Engineer]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:04:11 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Pyro</comments>
		</item>
		<item>
			<title>Soldier</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=10942&amp;oldid=10393</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Soldier&amp;diff=10942&amp;oldid=10393</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:03, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original &amp;#039;&amp;#039;Team Fortress&amp;#039;&amp;#039; games. Valve embraced it in &amp;#039;&amp;#039;&amp;#039;TF2&amp;#039;&amp;#039;&amp;#039;, as evidenced by the addition of weapons such as the Rocket Jumper found in &amp;#039;&amp;#039;&amp;#039;TF2&amp;#039;&amp;#039;&amp;#039; and Soldier rocket jumping in the first modern TF2 trailer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original &amp;#039;&amp;#039;Team Fortress&amp;#039;&amp;#039; games. Valve embraced it in &amp;#039;&amp;#039;&amp;#039;TF2&amp;#039;&amp;#039;&amp;#039;, as evidenced by the addition of weapons such as the Rocket Jumper found in &amp;#039;&amp;#039;&amp;#039;TF2&amp;#039;&amp;#039;&amp;#039; and Soldier rocket jumping in the first modern TF2 trailer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Despite the Soldier&amp;#039;s Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;&amp;#039;s development.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Despite the Soldier&amp;#039;s Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during &amp;#039;&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;&amp;#039;&amp;#039;s development.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Soldier has a first-person view height of 68 Hu, shared with the [[Pyro]], [[Demoman]] and [[Engineer]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 10:03:41 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Soldier</comments>
		</item>
		<item>
			<title>Scout</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=10941&amp;oldid=10424</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Scout&amp;diff=10941&amp;oldid=10424</guid>
			<description>&lt;p&gt;Added trivia&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:58, 21 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l84&quot;&gt;Line 84:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed the Scout’s Flinch animation to keep the weapon locked to his right hand.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed the Scout’s Flinch animation to keep the weapon locked to his right hand.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Trivia ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The Scout has the second shortest first-person view height at 65 Hu.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comparison to &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comparison to &amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;TF2 Classified&amp;#039;&amp;#039; restored BLU Scout&amp;#039;s pants into its navy-blue color, as seen in the &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&amp;#039;s prerelease builds and the Playstation 3 version. On TF2&amp;#039;s PC and Xbox 360 versions, the color simply remains the same as the RED Scout&amp;#039;s pants [https://www.youtube.com/watch?v=4ZxnOG8-Hos seemingly by mistake.]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;TF2 Classified&amp;#039;&amp;#039; restored BLU Scout&amp;#039;s pants into its navy-blue color, as seen in the &amp;lt;i&amp;gt;Team Fortress 2&amp;lt;/i&amp;gt;&amp;#039;s prerelease builds and the Playstation 3 version. On TF2&amp;#039;s PC and Xbox 360 versions, the color simply remains the same as the RED Scout&amp;#039;s pants [https://www.youtube.com/watch?v=4ZxnOG8-Hos seemingly by mistake.]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nav classes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 21 Jun 2026 09:58:06 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Scout</comments>
		</item>
		<item>
			<title>Sisyphus</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Sisyphus&amp;diff=10940&amp;oldid=10939</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Sisyphus&amp;diff=10940&amp;oldid=10939</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:36, 19 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|map-setting = Daylight, Overcast&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|map-setting = Daylight, Overcast&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sisyphus&#039;&#039;&#039; is an official [[Four Team]] [[Payload Race]] map with an open, vertical design &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and many tall buildings, &lt;/del&gt;centered around a large hill. Teams must push their carts upwards to the summit of the hill and successfully drop it into the pit at its center. The map features many buildings that act as flank routes, and a large chamber under the hill with a massive fan in the center, which acts as a bounce pad that leads directly to the summit of the hill.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Sisyphus&#039;&#039;&#039; is an official [[Four Team]] [[Payload Race]] map with an open, vertical design centered around a large hill. Teams must push their carts upwards to the summit of the hill and successfully drop it into the pit at its center. The map features many buildings that act as flank routes, and a large chamber under the hill with a massive fan in the center, which acts as a bounce pad that leads directly to the summit of the hill.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sisyphus was released on January 30th, 2026 along with the game&amp;#039;s official Steam release, patch [[3.0.0]]. It is currently the only official Payload Race map to utilize the Four Teams mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sisyphus was released on January 30th, 2026 along with the game&amp;#039;s official Steam release, patch [[3.0.0]]. It is currently the only official Payload Race map to utilize the Four Teams mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Fri, 19 Jun 2026 22:36:42 GMT</pubDate>
			<dc:creator>Witch</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Sisyphus</comments>
		</item>
		<item>
			<title>Sisyphus</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Sisyphus&amp;diff=10939&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/w/index.php?title=Sisyphus&amp;diff=10939&amp;oldid=0</guid>
			<description>&lt;p&gt;Baseline information of the map, to be expanded upon later.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
{{Infobox map&lt;br /&gt;
|map-image = 4plr_sisyphus.jpg&lt;br /&gt;
|game-type = Payload Race&lt;br /&gt;
|four-team = yes&lt;br /&gt;
|file-name = 4plr_sisyphus&lt;br /&gt;
|developer = FizzyPhysics&amp;lt;br&amp;gt;{{Dev|Waugh101}}&amp;lt;br&amp;gt;{{Dev|abp}}&amp;lt;br&amp;gt;{{Dev|Mazern}}&amp;lt;br&amp;gt;Sniffy&amp;lt;br&amp;gt;Erk&amp;lt;br&amp;gt;{{Dev|rami}}&amp;lt;br&amp;gt;Pyrew Nassimo&amp;lt;br&amp;gt;{{Dev|Wheat}}&lt;br /&gt;
|release date = January 30, 2026&lt;br /&gt;
|map-environment = Industrial&lt;br /&gt;
|map-setting = Daylight, Overcast&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sisyphus&amp;#039;&amp;#039;&amp;#039; is an official [[Four Team]] [[Payload Race]] map with an open, vertical design and many tall buildings, centered around a large hill. Teams must push their carts upwards to the summit of the hill and successfully drop it into the pit at its center. The map features many buildings that act as flank routes, and a large chamber under the hill with a massive fan in the center, which acts as a bounce pad that leads directly to the summit of the hill. &lt;br /&gt;
&lt;br /&gt;
Sisyphus was released on January 30th, 2026 along with the game&amp;#039;s official Steam release, patch [[3.0.0]]. It is currently the only official Payload Race map to utilize the Four Teams mode.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map is named after the Greek mythological character of [https://en.wikipedia.org/wiki/Sisyphus Sisyphus], who was punished by the gods to push a giant boulder up to the top of a hill, only for it to roll back down to the bottom any time it neared the top. The gameplay of the map is analogous to this, where failure to push the payload to the top results in it rolling back down to the halfway point of the track.&lt;/div&gt;</description>
			<pubDate>Fri, 19 Jun 2026 22:33:01 GMT</pubDate>
			<dc:creator>Witch</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:Sisyphus</comments>
		</item>
		<item>
			<title>User:Witch</title>
			<link>https://wiki.tf2classified.com/wiki/User:Witch</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/wiki/User:Witch</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/w/index.php?title=User:Witch&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Witch (page does not exist)&quot;&gt;&lt;bdi&gt;Witch&lt;/bdi&gt;&lt;/a&gt; was created by &lt;a href=&quot;/wiki/User:Azzy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Azzy&quot;&gt;&lt;bdi&gt;Azzy&lt;/bdi&gt;&lt;/a&gt; requested account&lt;/p&gt;
</description>
			<pubDate>Fri, 19 Jun 2026 21:16:10 GMT</pubDate>
			<dc:creator>Azzy</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/User_talk:Witch</comments>
		</item>
		<item>
			<title>User:Rabscuttle</title>
			<link>https://wiki.tf2classified.com/wiki/User:Rabscuttle</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/wiki/User:Rabscuttle</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Azzy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Azzy&quot;&gt;&lt;bdi&gt;Azzy&lt;/bdi&gt;&lt;/a&gt; unblocked &lt;a href=&quot;/wiki/Special:Contributions/Rabscuttle&quot; class=&quot;mw-userlink mw-anonuserlink&quot; title=&quot;Special:Contributions/Rabscuttle&quot;&gt;&lt;bdi&gt;Rabscuttle&lt;/bdi&gt;&lt;/a&gt;&lt;/p&gt;
</description>
			<pubDate>Fri, 19 Jun 2026 21:13:43 GMT</pubDate>
			<dc:creator>Azzy</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/User_talk:Rabscuttle</comments>
		</item>
		<item>
			<title>User:#22</title>
			<link>https://wiki.tf2classified.com/wiki/User:%2322</link>
			<guid isPermaLink="false">https://wiki.tf2classified.com/wiki/User:%2322</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Boba&quot; class=&quot;mw-userlink&quot; title=&quot;User:Boba&quot;&gt;&lt;bdi&gt;Boba&lt;/bdi&gt;&lt;/a&gt; unblocked 
#22 felt like it&lt;/p&gt;
</description>
			<pubDate>Fri, 19 Jun 2026 21:12:45 GMT</pubDate>
			<dc:creator>Boba</dc:creator>
			
		</item>
		<item>
			<title>List of TF2C item attributes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;diff=10938&amp;oldid=10932</link>
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			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;TF2C Attributes: &lt;/span&gt; Add Attributes 5102 through 5200&lt;/p&gt;
&lt;a href=&quot;https://wiki.tf2classified.com/w/index.php?title=List_of_TF2C_item_attributes&amp;amp;diff=10938&amp;amp;oldid=10932&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Fri, 19 Jun 2026 01:15:05 GMT</pubDate>
			<dc:creator>The FatCat</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_TF2C_item_attributes</comments>
		</item>
		<item>
			<title>List of Item Classes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=List_of_Item_Classes&amp;diff=10936&amp;oldid=0</link>
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			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/w/index.php?title=List_of_Item_Classes&amp;amp;redirect=no&quot; class=&quot;mw-redirect&quot; title=&quot;List of Item Classes&quot;&gt;List of Item Classes&lt;/a&gt; to &lt;a href=&quot;/wiki/List_of_TF2C_item_classes&quot; title=&quot;List of TF2C item classes&quot;&gt;List of TF2C item classes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Todo|Update TF2 and TF2C tables to add the rest of the item classes.&amp;lt;br&amp;gt;Add descriptions for the contents of each table.}}&lt;br /&gt;
&lt;br /&gt;
The following tables describe the functional item classes of weapons and items.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Team Fortress 2 item classes ==&lt;br /&gt;
The following item classes are available in base Team Fortress 2. While some may be unchanged, TF2c tends to add extra functionality to these item classes.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Slot&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Traits&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Used By&lt;br /&gt;
|-&lt;br /&gt;
|tf_weapon_bat&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||35 base damage&amp;lt;br&amp;gt;0.5s attack interval&lt;br /&gt;
||[[Bat]], [[tf:Batsaber|&amp;#039;&amp;#039;Batsaber&amp;#039;&amp;#039;]], [[tf:Candy Cane|&amp;#039;&amp;#039;Candy Cane&amp;#039;&amp;#039;]], [[tf:Boston Basher|&amp;#039;&amp;#039;Boston Basher&amp;#039;&amp;#039;]], [[tf:Three-Rune Blade|&amp;#039;&amp;#039;Three-Rune Blade&amp;#039;&amp;#039;]], [[tf:Sun-on-a-Stick|&amp;#039;&amp;#039;Sun-on-a-Stick&amp;#039;&amp;#039;]], [[tf:Fan O&amp;#039;War|&amp;#039;&amp;#039;Fan O&amp;#039;War&amp;#039;&amp;#039;]], [[tf:Atomizer|&amp;#039;&amp;#039;Atomizer&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf_weapon_bat_fish|Based off tf_weapon_bat}}&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||Displays a message in killfeed on hit&lt;br /&gt;
||[[tf:Holy Mackerel|&amp;#039;&amp;#039;Holy Mackerel&amp;#039;&amp;#039;]], [[tf:Unarmed Combat|&amp;#039;&amp;#039;Unarmed Combat&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf_weapon_bat_giftwrap|Based off tf_weapon_bat}}&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||Alt-fire launches an ornament with a cooldown {{note|Requires set_weapon_mode 1}}&lt;br /&gt;
||[[tf:Wrap Assassin|&amp;#039;&amp;#039;Wrap Assassin&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf_weapon_bat_wood|Based off tf_weapon_bat}}&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||Alt-fire launches a baseball with a cooldown {{note|Requires set_weapon_mode 1}}&lt;br /&gt;
||[[tf:Sandman|&amp;#039;&amp;#039;Sandman&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|tf_weapon_bonesaw&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||65 base damage&amp;lt;br&amp;gt;0.8s attack interval&amp;lt;br&amp;gt;Collects organs on hit {{note|Requires ubercharge_preserved_on_spawn_max}}&lt;br /&gt;
||[[Bonesaw]], [[Überspritze]], [[tf:Übersaw|&amp;#039;&amp;#039;Übersaw&amp;#039;&amp;#039;]], [[tf:Vita-Saw|&amp;#039;&amp;#039;Vita-Saw&amp;#039;&amp;#039;]], [[tf:Amputator|&amp;#039;&amp;#039;Amputator&amp;#039;&amp;#039;]], [[tf:Solemn Vow|&amp;#039;&amp;#039;Solemn Vow&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|tf_weapon_bottle&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||65 base damage&amp;lt;br&amp;gt;0.8s attack interval&amp;lt;br&amp;gt;Visually breaks on crit&lt;br /&gt;
||[[Bottle]], [[tf:Scottish Handshake|&amp;#039;&amp;#039;Scottish Handshake&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf_weapon_breakable_sign|Based off tf_weapon_fireaxe}}&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||Visually breaks on crit&lt;br /&gt;
||[[tf:Neon Annihilator|&amp;#039;&amp;#039;Neon Annihilator&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|tf_weapon_buff_item&lt;br /&gt;
||Banner&lt;br /&gt;
||1&lt;br /&gt;
||Adds a mini-crit aura {{note|Requires set_buff_type 1}}&amp;lt;br&amp;gt;Adds a crit-immunity and damage-resistance aura {{note|Requires set_buff_type 2}}&amp;lt;br&amp;gt;Adds a speed-boost and health-steal aura {{note|Requires set_buff_type 3}}&lt;br /&gt;
||[[tf:Buff Banner|&amp;#039;&amp;#039;Buff Banner&amp;#039;&amp;#039;]], [[tf:Battalion&amp;#039;s Backup|&amp;#039;&amp;#039;Battalion&amp;#039;s Backup&amp;#039;&amp;#039;]], [[tf:Concheror|&amp;#039;&amp;#039;Concheror&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf_weapon_scattergun|Based off tf_weapon_shotgun}}&lt;br /&gt;
||Shotgun&lt;br /&gt;
||0&lt;br /&gt;
||175% rampup&lt;br /&gt;
||[[Scattergun]], [[tf:Force-a-Nature|&amp;#039;&amp;#039;Force-a-Nature&amp;#039;&amp;#039;]], [[tf:Back Scatter|&amp;#039;&amp;#039;Back Scatter&amp;#039;&amp;#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|tf_weapon_mirv&lt;br /&gt;
||Throwable&lt;br /&gt;
||1&lt;br /&gt;
||Explodes into bomblets on detonation{{inlineTodo|how many?}}&amp;lt;br&amp;gt;Fireable by cooldown&lt;br /&gt;
||[[Dynamite Pack]]&lt;br /&gt;
|}&lt;br /&gt;
== Team Fortress 2 Classified item classes ==&lt;br /&gt;
The following classes are exclusive to TF2c and only available within it. They may be hardcoded or have less attributes capable of modifying them.&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Slot&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Traits&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Used By&lt;br /&gt;
|-&lt;br /&gt;
|tf2c_weapon_aagun&lt;br /&gt;
||Minigun&lt;br /&gt;
||0&lt;br /&gt;
||60 base damage&amp;lt;br&amp;gt;0.55s attack interval&amp;lt;br&amp;gt;Fires individual bullets&amp;lt;br&amp;gt;Has a limited range&lt;br /&gt;
||[[Anti-Aircraft Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf2c_weapon_anchor|Based off tf_weapon_shovel}}&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||Enables AIRTIME meter&amp;lt;br&amp;gt;&lt;br /&gt;
||[[Admiralty Anchor]]&lt;br /&gt;
|-&lt;br /&gt;
|tf2c_weapon_brick&lt;br /&gt;
||Throwable&lt;br /&gt;
||1&lt;br /&gt;
||65 base damage&amp;lt;br&amp;gt;0.75s attack interval&amp;lt;br&amp;gt;High knockback&amp;lt;br&amp;gt;Mini-crits at long range {{note|Requires mod_brick_minicrit_over_time}}&lt;br /&gt;
||[[Brick]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf2c_weapon_chains|Based off tf_weapon_fists}}&lt;br /&gt;
||Melee&lt;br /&gt;
||2&lt;br /&gt;
||Can store crits&amp;lt;br&amp;gt;&lt;br /&gt;
||[[Chekhov&amp;#039;s Punch]]&lt;br /&gt;
|-&lt;br /&gt;
|tf2c_weapon_coilgun&lt;br /&gt;
||Projectile&lt;br /&gt;
||1&lt;br /&gt;
||25 base damage&amp;lt;br&amp;gt;0.6s attack interval&amp;lt;br&amp;gt;Shots can be charged to triple damage and increase projectile speed {{note|Does not increase some projectiles&amp;#039; speed}}&amp;lt;br&amp;gt;Overcharging causes an explosion&lt;br /&gt;
||[[Coilgun]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf2c_weapon_cyclops|Based off tf_weapon_grenadelauncher}}&lt;br /&gt;
||Projectile&lt;br /&gt;
||0&lt;br /&gt;
||EMP grenades can be manually detonated&amp;lt;br&amp;gt;EMP explosions activate owned Stickies / Dynamite Packs and destroy enemies&amp;#039; {{note|Requires cyclops_detonate_other_grenades 1}}&lt;br /&gt;
||[[Cyclops]]&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|tf2c_weapon_doubleshotgun|Based off tf_weapon_shotgun}}&lt;br /&gt;
||Shotgun&lt;br /&gt;
||1&lt;br /&gt;
||80 base damage&amp;lt;br&amp;gt;1.6s attack interval&amp;lt;br&amp;gt;Clip size of -1&amp;lt;br&amp;gt;Uses a wide crosshair&lt;br /&gt;
||[[Twin Barrel]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</description>
			<pubDate>Thu, 18 Jun 2026 20:04:49 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_Item_Classes</comments>
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		<item>
			<title>Talk:List of Item Attributes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=Talk:List_of_Item_Attributes&amp;diff=10934&amp;oldid=0</link>
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			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/w/index.php?title=Talk:List_of_Item_Attributes&amp;amp;redirect=no&quot; class=&quot;mw-redirect&quot; title=&quot;Talk:List of Item Attributes&quot;&gt;Talk:List of Item Attributes&lt;/a&gt; to &lt;a href=&quot;/wiki/Talk:List_of_TF2C_item_attributes&quot; title=&quot;Talk:List of TF2C item attributes&quot;&gt;Talk:List of TF2C item attributes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Removal of Legacy Attributes ==&lt;br /&gt;
&lt;br /&gt;
Should all of the legacy TF2Classic Attributes be removed as the TF2Classified Attributes are being added? [[User:The_FatCat|FatCat]] 21:56, 16 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&amp;#039;s best to move them to a separate page. [[User:Static Fanatic| Static Fanatic]] 13:22, 17 June 2026 (BST)&lt;/div&gt;</description>
			<pubDate>Thu, 18 Jun 2026 20:04:17 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_Item_Attributes</comments>
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		<item>
			<title>List of Item Attributes</title>
			<link>https://wiki.tf2classified.com/w/index.php?title=List_of_Item_Attributes&amp;diff=10932&amp;oldid=0</link>
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			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Static_Fanatic&quot; class=&quot;mw-userlink&quot; title=&quot;User:Static Fanatic&quot;&gt;&lt;bdi&gt;Static Fanatic&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/w/index.php?title=List_of_Item_Attributes&amp;amp;redirect=no&quot; class=&quot;mw-redirect&quot; title=&quot;List of Item Attributes&quot;&gt;List of Item Attributes&lt;/a&gt; to &lt;a href=&quot;/wiki/List_of_TF2C_item_attributes&quot; title=&quot;List of TF2C item attributes&quot;&gt;List of TF2C item attributes&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.tf2classified.com/w/index.php?title=List_of_Item_Attributes&amp;amp;diff=10932&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Thu, 18 Jun 2026 20:04:17 GMT</pubDate>
			<dc:creator>Static Fanatic</dc:creator>
			<comments>https://wiki.tf2classified.com/wiki/Talk:List_of_Item_Attributes</comments>
		</item>
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