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	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=3.0.12</id>
	<title>3.0.12 - Revision history</title>
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	<updated>2026-10-24T06:33:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=3.0.12&amp;diff=11701&amp;oldid=prev</id>
		<title>KingoftheFishies at 00:00, 24 October 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=3.0.12&amp;diff=11701&amp;oldid=prev"/>
		<updated>2026-10-24T00:00:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:00, 24 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date = July 31, 2026&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date = July 31, 2026&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>KingoftheFishies</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=3.0.12&amp;diff=11695&amp;oldid=prev</id>
		<title>KingoftheFishies: Made the page (man we&#039;re behind)</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=3.0.12&amp;diff=11695&amp;oldid=prev"/>
		<updated>2026-10-23T23:04:48Z</updated>

		<summary type="html">&lt;p&gt;Made the page (man we&amp;#039;re behind)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch&lt;br /&gt;
|prev = 3.0.11&lt;br /&gt;
|next = &lt;br /&gt;
|date = July 31, 2026&lt;br /&gt;
|major = &lt;br /&gt;
|update =&lt;br /&gt;
|blogpost = [https://steamcommunity.com/games/3545060/announcements/detail/705527117835665978?snr=2___ steam page]&lt;br /&gt;
|archives = &lt;br /&gt;
|new-weps = &lt;br /&gt;
|new-maps = &lt;br /&gt;
|mapfix = yes&lt;br /&gt;
|wepfix = yes&lt;br /&gt;
|genfix = yes&lt;br /&gt;
|bugfix = yes &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Added Italian language support&lt;br /&gt;
* All explosions (rockets, heal grenades, etc.) now have leniency to prevent them from being eaten by stairs or small ledges&lt;br /&gt;
* Players that die during setup time or 6 seconds after spawning will now respawn with instant wave time&lt;br /&gt;
** Server hosts can control this behavior with {{code|tf2c_spawncamp_window_default}} ConVar&lt;br /&gt;
** Added a new key {{code|spawncamp_window_override}} to {{code|tf_gamerules}} entity to allow map authors to override this behavior for their maps&lt;br /&gt;
* Reintroduced {{code|mp_scrambleteams_mode}}, allowing server hosts to use different algorithms for balancing the teams on scramble&lt;br /&gt;
** 0 (default) is score/connection time ratio, 1 is kill/death ratio, 2 is score, 3 is class, 4 is random&lt;br /&gt;
** Modes 0/1/2 operate in two passes, the first tries to even out the teams based on the scoring mode, the second is a &amp;quot;class pass&amp;quot; that looks for any cheap swaps to even out team composition&lt;br /&gt;
** Scrambles can be automatically triggered at round end based on team-level score differences, win streaks, or lack of objective progress in a round&lt;br /&gt;
** {{code|mp_scrambleteams}} takes &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; as arguments, for scrambling without restarting the round, and for scheduling a scramble at the start of next round, respectively. Mid-round scrambles attempt to move as few people as possible to balance the teams&lt;br /&gt;
** Certain players will be ignored by scrambles, such as VIPs, Medics with full charge, or Engineers with nests up&lt;br /&gt;
** Vote-derived scrambles don&amp;#039;t restart the round by default&lt;br /&gt;
** Depending on how they&amp;#039;re written, this may interfere with existing scrambling plugins, if you run into any issues as a server host then try disabling your plugin first&lt;br /&gt;
* Autobalance no longer gives up if the first three people it checks on a team are all alive&lt;br /&gt;
* Reimplemented ejected casing and shell sounds&lt;br /&gt;
* Fixed the Pistol and SMG only ejecting one casing during continuous fire in third-person&lt;br /&gt;
* Player models now blink again&lt;br /&gt;
* Added one new default spray&lt;br /&gt;
* Default sprays are now randomized when launching the game for the first time&lt;br /&gt;
* Fixed a startup crash related to Sentry crash reporting&lt;br /&gt;
* Fixed a crash in PD and RD gamemodes related to more than 4 pickups being active at once&lt;br /&gt;
* Fixed a crash caused by the Meteor Shower Halloween spell ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/835 #835])&lt;br /&gt;
* Player ranks now use a new endpoint&lt;br /&gt;
* {{code|lastdisguise}} now remembers if you were disguised as the enemy team or your own team, instead of restoring your previous disguise even after a team switch&lt;br /&gt;
* {{code|disguise}} now accepts {{code|-2}} as a value to disguise as your own team again&lt;br /&gt;
* Item meters now get filled when dispatching impulse {{code|101}}&lt;br /&gt;
* Fixed GRN and YLW players being able to airblast others or be airblasted during truces&lt;br /&gt;
* Fixed attacks on GRN and YLW players during truces creating blood (despite not doing damage)&lt;br /&gt;
* Fixed tournament mode not being able to start if inactive teams (ex. GRN and YLW when only RED and BLU are playable) aren&amp;#039;t ready&lt;br /&gt;
* Fixed GRN and YLW players being able to use some restricted gameplay commands freely ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/508 #508])&lt;br /&gt;
* Fixed {{code|tf2c_vip_low_health_warning}} not working on servers ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/788 #788])&lt;br /&gt;
* Fixed an issue where you could join an invalid class when {{code|tf2c_allow_special_classes}} was enabled ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/841 #841])&lt;br /&gt;
* Readded {{code|sayecho}} ConCommand ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/941 #941])&lt;br /&gt;
* Readded {{code|tf2c_maxspeed}} ConVar&lt;br /&gt;
* Added {{code|tf2c_disable_proximity_voice}} ConVar, for server hosts&lt;br /&gt;
* Exposed {{code|r_FadeProps}} ConVar&lt;br /&gt;
* Readded {{code|FlagGlowColor}} material proxy ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/981 #981])&lt;br /&gt;
* Fixed {{code|tf2c_resupply_cabinet_sounds}} not working on servers ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/955 #955])&lt;br /&gt;
* Sentry Guns now use particle bullet tracers ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/957 #957])&lt;br /&gt;
* Mini-Sentries and certain Energy Weapons can now use GRN and YLW particles&lt;br /&gt;
* Fixed nail projectiles sometimes being invisible&lt;br /&gt;
* Fixed beach balls and other models using jigglebones becoming invisible when shot at ([https://github.com/ValveSoftware/source-sdk-2013/pull/1721 community fix from Joey Cheerio])&lt;br /&gt;
* Fixed the Sapper&amp;#039;s needle on the viewmodel not moving when highlighting a building&lt;br /&gt;
* Fixed Arena rounds starting instantly when at least two players are present&lt;br /&gt;
* Fixed {{code|kill_roulette}} ConCommand not working after last update&amp;#039;s security fixes&lt;br /&gt;
* Updated the localization files&lt;br /&gt;
===Weapon Changes===&lt;br /&gt;
* Updated the Flame Thrower&lt;br /&gt;
** Flames now use lag compensation, like hitscan, so targets are rewound to align with where the Pyro is visibly aiming&lt;br /&gt;
*** This should make the Flame Thrower feel consistent regardless of ping&lt;br /&gt;
** Rockets, grenades, and other derived projectiles can now be &amp;quot;rewound&amp;quot; (lag compensated) on airblast based on what the Pyro sees, just like players have always been&lt;br /&gt;
** Airblasted enemies now have less air control again when trying to move back towards the Pyro; meaning it should now be easier to airblast people off cliffs&lt;br /&gt;
** Rebased on the latest changes from [https://teamcomtress.com/updates/summer2026/ Team Comtress 2], including:&lt;br /&gt;
*** Flames now more accurately distinguish between dense clumps of fire and stray particles, scaling down by their heat over time as they become stale&lt;br /&gt;
*** Fixed an exploit that allowed users to maintain full accuracy by puffing short bursts&lt;br /&gt;
*** Fixed alignment with tickrate that was causing inconsistent application of damage&lt;br /&gt;
*** General tweaks to DPS and scaling&lt;br /&gt;
* Updated the Twin Barrel:&lt;br /&gt;
** Fixed the Twin Barrel not using its third-person reloading animation ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/351 #351])&lt;br /&gt;
* Updated the Cyclops:&lt;br /&gt;
** Fixed the Cyclops&amp;#039; antenna particle appearing on disabled/invisible viewmodels ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/658 #658])&lt;br /&gt;
** Fixed being able to earn the Fuse Refusal achievement using the Cyclops ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/945 #945])&lt;br /&gt;
* Updated the Coilgun&lt;br /&gt;
** Fixed being able to stall charging indefinitely by holding alt-fire ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/926 #926])&lt;br /&gt;
* Updated Medi Guns&lt;br /&gt;
** Fixed Haste and Mini-Crit buffs from the VIP not affecting heal rate properly ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/716 #716])&lt;br /&gt;
* Updated the Rejuvinator&lt;br /&gt;
** Über generator now smoothly expands and fades out on end&lt;br /&gt;
** Fixed heal grenades colliding and exploding with other projectiles&lt;br /&gt;
** Fixed the Rejuvenator ÜberCharge area not actually being a sphere ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/196 #198])&lt;br /&gt;
** Fixed the Rejuvenator applying overheal inconsistently ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/242 #242])&lt;br /&gt;
** Fixed the Rejuvenator being able to consume ammo packs when its clip is not full ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/554 #554])&lt;br /&gt;
** Fixed heal grenades not making sounds when exploding ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/703 #703])&lt;br /&gt;
** Fixed heal grenades not being affected by heal rate modifiers (ex. Shock Therapy&amp;#039;s downside) ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/717 #717])&lt;br /&gt;
** Fixed the Rejuvenator not using its third-person reloading animation ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/759 #759])&lt;br /&gt;
** Fixed an issue where activating ÜberCharge with the Rejuvenator would show a notification saying you cannot be invulnerable while carrying enemy intelligence ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/862 #862])&lt;br /&gt;
** Fixed killing a fully-charged Rejuvenator Medic not counting as &amp;quot;dropping&amp;quot; them&lt;br /&gt;
* Updated the Tranquilizer Gun:&lt;br /&gt;
** Fixed the slowing effect ending early on the second time an enemy is hit in a given life&lt;br /&gt;
* Updated Dispensers:&lt;br /&gt;
** Dispensers no longer affect ÜberCharge build rate ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/60 #60])&lt;br /&gt;
** Fixed leaving Dispenser ranges not properly stopping health regeneration until the player moves much farther away ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/954 #954])&lt;br /&gt;
** Fixed players getting double metal from Dispensers when touching them ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/978 #978])&lt;br /&gt;
* Updated Nail projectiles (Nail Gun and Syringe Gun):&lt;br /&gt;
** Projectiles are now lag compensated, so they should match client visuals that were previously desynchronized from the server, and feel consistent regardless of ping&lt;br /&gt;
===Map Changes===&lt;br /&gt;
* Updated {{code|4koth_frigid}}:&lt;br /&gt;
** Fixed missing stair clips ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/648 #648])&lt;br /&gt;
** Fixed a nodraw roof in the play area ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/630 #630])&lt;br /&gt;
** Fixed incorrect locker skins in all team spawns ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/146 #146])&lt;br /&gt;
* Updated {{code|pl_goldrush}}:&lt;br /&gt;
** Added collision around certain wooden barrier props&lt;br /&gt;
** Increased the outer fading angle on lights using the {{code|lamp001}} prop&lt;br /&gt;
** Enabled generated lightmaps on various props&lt;br /&gt;
** Tweaked soundscapes around the map&lt;br /&gt;
** Fixed props rendering over certain respawn room visualizers&lt;br /&gt;
** Fixed issues with lighting in various spots around the map&lt;br /&gt;
** Optimization improvements&lt;br /&gt;
* Updated {{code|vip_harbor}}:&lt;br /&gt;
** Fixed misaligned road decal near BLU&amp;#039;s first spawn&lt;br /&gt;
** Removed plumbing for a flickering light that never worked anyways&lt;br /&gt;
* Updated {{code|arena_ravine}}:&lt;br /&gt;
** Fixed erroneous cubemap placement in spawn side room&lt;br /&gt;
* Updated {{code|vip_badwater}}:&lt;br /&gt;
** Fixed display name being &amp;quot;Badwater&amp;quot; instead of &amp;quot;Badwater Basin&amp;quot; ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/966 #966])&lt;br /&gt;
===UI Changes===&lt;br /&gt;
* Engineer&amp;#039;s metal changes now batch on the HUD&lt;br /&gt;
* Added display of per-player voice volume percentage in Mute Players dialog&lt;br /&gt;
* The next level will now display above the scoreboard, if set&lt;br /&gt;
* In the intermission before the server changes level, you can now see information about the enemy team(s) in the scoreboard&lt;br /&gt;
* Fixed &amp;quot;spectate&amp;quot; button not working on the scoreboard ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/878 #878])&lt;br /&gt;
* Fixed underscore (_) character not displaying on certain screen resolutions on Windows ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/161 #161])&lt;br /&gt;
* Fixed some extended font glyphs not displaying properly ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/574 #574])&lt;br /&gt;
* Votes now appear with a timer to show how long until they expire, colored if it&amp;#039;s a vote localized to only your team&lt;br /&gt;
* Voting sounds will no longer stack ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/478 #478])&lt;br /&gt;
* Fixed votes sometimes having the properties of a Yes / No vote when they shouldn&amp;#039;t&lt;br /&gt;
* Fixed votes sometimes appearing empty ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/264 #264])&lt;br /&gt;
* Fixed avatars on votes not respecting Streamer Mode&lt;br /&gt;
* Fixed Capture the Flag HUD not working properly when spectating ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/951 #951])&lt;br /&gt;
* Fixed Capture the Flag notifications not always matching the color of their corresponding flag&lt;br /&gt;
* Fixed the ÜberCharge overlay appearing as a missing material when spectating somebody on the spectator team in first-person ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/762 #762])&lt;br /&gt;
* Fixed wearables not updating their bodygroups in the Loadout menu when equipped ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/397 #397])&lt;br /&gt;
* Fixed Dynamite Pack defusals showing up as player deaths in the kill feed&lt;br /&gt;
* Fixed the Arena win panel not displaying the winning team&amp;#039;s name correctly&lt;br /&gt;
* Fixed non-Sentry Gun buildings not properly displaying as upgrading in some cases ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/756 #756])&lt;br /&gt;
===Custom Weapons===&lt;br /&gt;
* Fixed melee deflect attributes only deflecting friendly players and projectiles&lt;br /&gt;
* Fixed {{code|mult_minigun_spinup_time}} attribute being applied twice&lt;br /&gt;
===Scripting Changes===&lt;br /&gt;
* Updated to Squirrel 3.2, matching live Team Fortress 2&lt;br /&gt;
* Added {{code|int C_BasePlayer::GetUserID( void )}} script function&lt;br /&gt;
* Fixed {{code|damage_blocked}} event not firing for ÜberCharge&lt;br /&gt;
===Material Changes===&lt;br /&gt;
* Added train boxcar textures for RED, BLU and neutral&lt;br /&gt;
* Updated YLW invulnerability textures&lt;br /&gt;
* Updated funny gibs texture to be higher resolution&lt;br /&gt;
===Model Changes===&lt;br /&gt;
* Updated player gib models:&lt;br /&gt;
** Removed root bone at the model origin&lt;br /&gt;
** Flame particles can now be attached without a hitbox encompassing the mesh&lt;br /&gt;
** Fixed head gib jaw jigglebones not opening up properly when flying away&lt;/div&gt;</summary>
		<author><name>KingoftheFishies</name></author>
	</entry>
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