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	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=3.0.6</id>
	<title>3.0.6 - Revision history</title>
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	<updated>2026-05-31T20:59:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=3.0.6&amp;diff=10088&amp;oldid=prev</id>
		<title>Yfyfyfyfyfy: created</title>
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		<updated>2026-03-11T23:12:31Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch&lt;br /&gt;
|prev = 3.0.5&lt;br /&gt;
|next = 3.0.7&lt;br /&gt;
|date = March 11, 2026&lt;br /&gt;
|major = &lt;br /&gt;
|update =&lt;br /&gt;
|blogpost = [https://store.steampowered.com/news/app/3545060/view/500600020792248844 steam page]&lt;br /&gt;
|archives = &lt;br /&gt;
|new-weps = &lt;br /&gt;
|new-maps = &lt;br /&gt;
|mapfix = &lt;br /&gt;
|wepfix = &lt;br /&gt;
|genfix = yes&lt;br /&gt;
|bugfix = yes &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Custom Weapons Additions ===&lt;br /&gt;
* Added support for custom soundscripts&lt;br /&gt;
* Added support for custom particle manifests&lt;br /&gt;
* Re-implemented {{code|trail_effect}}, {{code|trail_effect_crit}}, {{code|explosion_effect}}, {{code|explosion_effect_crit}} for custom particles&lt;br /&gt;
* Re-implemented {{code|beam_effect}} and {{code|beam_effect_crit}} for custom [[Medi Gun]]s and [[Flame Thrower]]s&lt;br /&gt;
* Added {{code|extra_wearables}} keyvalue, allowing for several extra wearables per weapon&lt;br /&gt;
* Custom attribute and weapon descriptions can now be added without a localization file ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/104 #104])&lt;br /&gt;
* Added {{code|item_name_color}} and {{code|custom_color}} keyvalues&lt;br /&gt;
* Added {{code|tf2c_civilian_loadout_slots}}, allowing servers to add extra slot weapons for the [[Civilian]]&lt;br /&gt;
* Fixed issue where {{code|show_in_armory}} did not properly hide weapons&lt;br /&gt;
* Fixed issue where custom projectiles overrode kill feed icons&lt;br /&gt;
* Added {{code|weapon_exclusive_to_holiday}}&lt;br /&gt;
* Added {{code|sapper_cant_sap}}&lt;br /&gt;
* Added {{code|mod_set_fire_arrows}}&lt;br /&gt;
* Added {{code|set_sentry_rocket}}, which changes the projectile of [[sentry]] rockets&lt;br /&gt;
* Added {{code|set_sentry_bullet}}, which changes the projectile type of sentry bullets&lt;br /&gt;
* Added {{code|mod_outline_on_hit}}&lt;br /&gt;
* Added {{code|mod_set_beam_range}}, which changes Medi Gun range&lt;br /&gt;
* Added {{code|mod_set_healbomb_lifetime}}, which changes [[Rejuvenator]] projectile fuse time&lt;br /&gt;
* Added {{code|set_rocket_detonation_mode}}:&lt;br /&gt;
** 0 = Explode on contact with walls&lt;br /&gt;
** 1 = Shatters on walls&lt;br /&gt;
** 2 = Bouncy rockets; explodes after 5 bounces&lt;br /&gt;
** 3 = Homing rockets&lt;br /&gt;
* Added {{code|mod_use_custom_ammo_type}}&lt;br /&gt;
* Reworked {{code|clipsize_increase_on_kill}} to take 2 values:&lt;br /&gt;
** First value sets the amount of ammo on kill&lt;br /&gt;
** Second value sets the maximum clip size&lt;br /&gt;
* Reworked {{code|explosive_sniper_shot}} to take 2 values:&lt;br /&gt;
** First value sets explosion range&lt;br /&gt;
** Second value sets explosive damage&lt;br /&gt;
* Replaced {{code|no_tranq_melee_criticals}} with {{code|tranq_melee_boost}}:&lt;br /&gt;
** 0 = Standard damage&lt;br /&gt;
** 1 = [[Critical_hits#Mini-crits|Minicrits]]{{sic}}&lt;br /&gt;
** 2 = [[Crit]]s&lt;br /&gt;
* Added {{code|mod_ubercharge_cond}}&lt;br /&gt;
* Added {{code|mod_set_sniper_lazer_sight}}, adds the MvM sniper lazer to a [[sniper rifle]]&lt;br /&gt;
* Added {{code|mod_projectiles_per_shot}}&lt;br /&gt;
* Added {{code|mod_set_player_scale_on_wearer}} and {{code|mod_set_player_scale_on_active}}&lt;br /&gt;
* Added {{code|mod_sustained_fire_accuracy}}&lt;br /&gt;
* Added{{code| mod_sustained_fire_damage}}&lt;br /&gt;
* Setting {{code|set_detonate_mode}} 3 on [[Grenade Launcher]]s now lets them explode on walls&lt;br /&gt;
* Fixed issue where some items were not equipable when reloading the schema&lt;br /&gt;
* Fixed a crash caused by the Wrangler&lt;br /&gt;
* Fixed issue where {{code|can_headshot}} did not work on Sniper Rifles when hip firing&lt;br /&gt;
* Fixed issue where {{code|mod_pierce_resists_absorbs}} did not pierce Civilian aura damage resist&lt;br /&gt;
* Fixed issue where {{code|fuse_mult}} allowed for infinite [[Mine Layer]] mines&lt;br /&gt;
* {{code|mod_sniper_zoom_while_jumping}} now works with bows&lt;br /&gt;
* {{code|wearer_cannot_disguise}} no longer prevents [[disguise]] on kill&lt;br /&gt;
* Disguise on kill now automatically applies global disguises in games with 3 and 4 teams&lt;br /&gt;
* [[Knife|Knives]] now respect {{code|keep_disguise_on_attack}}&lt;br /&gt;
&lt;br /&gt;
=== General Changes ===&lt;br /&gt;
* Re-added custom textures for bullet shells&lt;br /&gt;
* Fixed an issue where medals would not appear on Linux servers&lt;br /&gt;
* Fixed an issue where projectiles would collide with dropped weapons and pickups ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/445 #445])&lt;br /&gt;
* Fixed an issue where [[Heavy]]&amp;#039;s [[Sandvich]] would lose its cooldown if he took damage while eating ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/649 #649])&lt;br /&gt;
* Fixed an issue where the Civilian&amp;#039;s minicrit boost did not buff Medi Guns&lt;br /&gt;
* Bots will now run client commands sent by the player if {{code|bot_mimic}} is on&lt;br /&gt;
* Ragdoll wearables now inherit [[cloak]] value and properly disappear after being fully cloaked&lt;br /&gt;
* Fixed an issue where healing particles did not respect the team of disguised [[Spies]] ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/650 #650])&lt;br /&gt;
* Fixed an issue where the [[Tranquilized]] overlay did not properly fade out&lt;br /&gt;
* Fixed an issue where overlays such as [[ÜberCharge]] would hide specific HUD elements&lt;br /&gt;
* Fixed an issue where the Tranquilized background glow appeared in the kill feed for non-melee kills&lt;br /&gt;
&lt;br /&gt;
=== Server Browser Changes ===&lt;br /&gt;
* Server browser bumps a max of 5 verified servers when first opening it (from 3.0.4 Update)&lt;br /&gt;
* Servers will not be recommended if there are more than 21 active players&lt;br /&gt;
** This encourages player seeding, allowing servers to fill up and make way for servers with less players&lt;br /&gt;
* Custom Weapons server tag will now automatically be applied to a server with a custom item schema&lt;br /&gt;
* {{code|type_customweapons}} and {{code|type_customrules}} sv_tags can now be applied by all servers&lt;br /&gt;
&lt;br /&gt;
=== Map Changes ===&lt;br /&gt;
* Updated [[Chopper|vipr_chopper]]:&lt;br /&gt;
** Door models are now available for community mappers&lt;br /&gt;
&lt;br /&gt;
=== Particle Changes ===&lt;br /&gt;
* Added Yellow and Green team versions of several live TF2 particles:&lt;br /&gt;
** Medi Gun beams&lt;br /&gt;
** [[Soldier]] banner buffs&lt;br /&gt;
** Throwable trails&lt;br /&gt;
** Ball trails (Sandman, Wrap Assassin)&lt;br /&gt;
* Fixed [[Scout]] extra jump (Soda Popper, Atomizer) particle not spawning&lt;br /&gt;
&lt;br /&gt;
=== UI Changes ===&lt;br /&gt;
* Added default HUD meters for all live TF2 weapons ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/666 #666])&lt;br /&gt;
* Fixed an issue where Shield HUD meter would not appear when wearing a shield ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/223 #223])&lt;br /&gt;
&lt;br /&gt;
=== Shader Changes ===&lt;br /&gt;
* Fixed a false-positive warning on VertexLitGeneric&lt;br /&gt;
* Fixed {{code|$detailtint}} colorspace for {{code|$DetailBlendMode}} 5&lt;br /&gt;
* Fixed triplanar shaders using wrong constant register&lt;br /&gt;
* Fixed triplanar shaders fallback for {{code|$seamless_scale}}&lt;br /&gt;
* Fixed {{code|$lightwarptexture}} behavior on LightmappedGeneric and {{code|$lightwarpnobump}}&lt;br /&gt;
* Fixed custom-shader-shader using an incorrect alphablending mode for projected textures&lt;br /&gt;
* Fixed an Issue on AMD &amp;amp; Intel GPUs where glow outlines were not displaying properly&lt;br /&gt;
* Added emissive-pass {{code|$basetexture}} opacity support&lt;br /&gt;
* Added emissive-pass {{code|$alpha}} &amp;amp; {{code|$alpha2}} support&lt;/div&gt;</summary>
		<author><name>Yfyfyfyfyfy</name></author>
	</entry>
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