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	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=3.1.1</id>
	<title>3.1.1 - Revision history</title>
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	<updated>2026-10-24T06:33:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=3.1.1&amp;diff=11703&amp;oldid=prev</id>
		<title>KingoftheFishies at 02:19, 24 October 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=3.1.1&amp;diff=11703&amp;oldid=prev"/>
		<updated>2026-10-24T02:19:49Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:19, 24 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
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		<author><name>KingoftheFishies</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=3.1.1&amp;diff=11702&amp;oldid=prev</id>
		<title>KingoftheFishies: Created page with &quot;{{Patch |prev = 3.1.0 |next = 3.1.2 |date = August 14, 2026 |major = |update = |blogpost = [https://store.steampowered.com/news/app/3545060/view/706655554637922530 steam page] |archives =  |new-weps =  |new-maps = |mapfix = yes |wepfix = yes |genfix = yes |bugfix = yes  }}  == Changes == ===General Changes=== * Added French language support * Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player * Added support for changing the transpar...&quot;</title>
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		<updated>2026-10-24T00:07:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Patch |prev = 3.1.0 |next = 3.1.2 |date = August 14, 2026 |major = |update = |blogpost = [https://store.steampowered.com/news/app/3545060/view/706655554637922530 steam page] |archives =  |new-weps =  |new-maps = |mapfix = yes |wepfix = yes |genfix = yes |bugfix = yes  }}  == Changes == ===General Changes=== * Added French language support * Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player * Added support for changing the transpar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch&lt;br /&gt;
|prev = 3.1.0&lt;br /&gt;
|next = 3.1.2&lt;br /&gt;
|date = August 14, 2026&lt;br /&gt;
|major =&lt;br /&gt;
|update =&lt;br /&gt;
|blogpost = [https://store.steampowered.com/news/app/3545060/view/706655554637922530 steam page]&lt;br /&gt;
|archives = &lt;br /&gt;
|new-weps = &lt;br /&gt;
|new-maps =&lt;br /&gt;
|mapfix = yes&lt;br /&gt;
|wepfix = yes&lt;br /&gt;
|genfix = yes&lt;br /&gt;
|bugfix = yes &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
===General Changes===&lt;br /&gt;
* Added French language support&lt;br /&gt;
* Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player&lt;br /&gt;
* Added support for changing the transparency of the crosshair&lt;br /&gt;
* Players no longer are able to taunt with the Brick or Dynamite Pack after having thrown it&lt;br /&gt;
* Removed following attributes from the default Randomizer config:&lt;br /&gt;
** {{code|airblast_turn_projectile_to_ammo}}&lt;br /&gt;
** {{code|mod set player scale on wearer}}&lt;br /&gt;
** {{code|auto jumping}} &amp;amp; {{code|duck jumping}}&lt;br /&gt;
** {{code|always draw tracer}}&lt;br /&gt;
** {{code|set rocket detonate mode}}&lt;br /&gt;
** {{code|mod projectiles per shot}}&lt;br /&gt;
* Improved Randomizer suicide detection&lt;br /&gt;
* Fixed player stats not incrementing in the scoreboard while Randomizer is enabled&lt;br /&gt;
* Fixed errors in the console related to Randomizer ConVars&lt;br /&gt;
* Fixed the Coil Gun&amp;#039;s projectile not bouncing off the world on maps where it is damageable&lt;br /&gt;
* Fixed the Shock Therapy&amp;#039;s wearable being visible while the weapon is held in third-person&lt;br /&gt;
* Fixed crit glow colors being inconsistent between material proxies&lt;br /&gt;
* Minor rich presence tweaks&lt;br /&gt;
* Updated localization files&lt;br /&gt;
===Gameplay Changes===&lt;br /&gt;
* When Airblasting, projectile positions are reset to where the Pyro saw them&lt;br /&gt;
* Fixed Airblast grace period not functioning properly&lt;br /&gt;
* Projectiles are no longer lag compensated if the target tick is older than their lifetime&lt;br /&gt;
* Fixed a case where the player would try to throw the Rejuvenator Über Generator when they can&amp;#039;t attack&lt;br /&gt;
* Fixed a case where the Rejuvenator would get stuck thinking it should be draining ÜberCharge after having the Über Generator decay&lt;br /&gt;
* Fixed the Rejuvenator not building ÜberCharge while reloading&lt;br /&gt;
===Map Changes===&lt;br /&gt;
* Updated {{code|4tdm_gasworks}}:&lt;br /&gt;
** Added many more spawnpoints to avoid players spawning inside of each other&lt;br /&gt;
** Fixed minor texture alignment issues&lt;br /&gt;
* Updated {{code|ff_dustbowl}}:&lt;br /&gt;
** Replaced TF2 pickups with FF-styled backpacks that restore multiple stats, like other TF30 maps&lt;br /&gt;
** Added missing {{code|func_respawnroom}} entities&lt;br /&gt;
** Removed resupply lockers&lt;br /&gt;
** Minor adjustments to respawn times to favor BLU&lt;br /&gt;
** Brightness adjustments across the whole map&lt;br /&gt;
===UI Changes===&lt;br /&gt;
* Added a button to invite a friend to your game in the friends panel context menu&lt;br /&gt;
* Sliders for controlling crosshair settings now have number input fields&lt;br /&gt;
* Ping on the scoreboard will now more closely match actual values&lt;br /&gt;
* Reduced lag when opening up the achievement and statistics menus for the first time&lt;br /&gt;
* Fixed a case where the achievement and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)&lt;br /&gt;
* Fixed a case where the achievement menu&amp;#039;s progress label and achievement group ComboBox would become invalid when the scheme is reloaded&lt;br /&gt;
* Fixed issues with the HUD in Domination and Team Deathmatch gamemodes&lt;br /&gt;
* Fixed the HUD&amp;#039;s model panel not hiding weapons&amp;#039; wearables or bodygroups when intended&lt;br /&gt;
* Minor Target ID and disguise status panel tweaks&lt;br /&gt;
===Custom Weapons===&lt;br /&gt;
* Added {{code|set_reload_prefer_sequence}} attribute to allow custom weapons to revert reloading behavior to pre-3.1.0 state&lt;br /&gt;
===Scripting Changes===&lt;br /&gt;
* Added string {{code|CEconEntity::GetAttributeString( string strName, string strFallbackValue )}} script function&lt;br /&gt;
* Added void {{code|CEconEntity::AddAttributeString( string strName, string strValue )}} script function&lt;br /&gt;
===Material Changes===&lt;br /&gt;
* Added {{code|$nocull}} to {{code|lilly_01a}}&lt;/div&gt;</summary>
		<author><name>KingoftheFishies</name></author>
	</entry>
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