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	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Basic_Pyro_strategy</id>
	<title>Basic Pyro strategy - Revision history</title>
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	<updated>2026-05-31T22:36:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8869&amp;oldid=prev</id>
		<title>VivaRomania: VivaRomania moved page Basic Pyro Strategy to Basic Pyro strategy: get</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8869&amp;oldid=prev"/>
		<updated>2025-09-02T01:02:23Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania moved page &lt;a href=&quot;/wiki/Basic_Pyro_Strategy&quot; class=&quot;mw-redirect&quot; title=&quot;Basic Pyro Strategy&quot;&gt;Basic Pyro Strategy&lt;/a&gt; to &lt;a href=&quot;/wiki/Basic_Pyro_strategy&quot; title=&quot;Basic Pyro strategy&quot;&gt;Basic Pyro strategy&lt;/a&gt;: get&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:02, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8333&amp;oldid=prev</id>
		<title>NovaCancy at 20:14, 18 June 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8333&amp;oldid=prev"/>
		<updated>2025-06-18T20:14:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:14, 18 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Shotgun.png|150px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Shotgun.png|150px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Shotgun]] is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Pyros]] &lt;/del&gt;stock secondary, and for good reason. Bog-standard and simple to use, this tool is useful for finishing off enemies outside your [[Flamethrower]] range, getting the edge in [[Pyro]] vs [[Pyro]] engagements, and dealing quick, reliable burst damage to enemies. It is a solid, reliable choice in all situations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Shotgun]] is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/ins&gt;stock secondary, and for good reason. Bog-standard and simple to use, this tool is useful for finishing off enemies outside your [[Flamethrower]] range, getting the edge in [[Pyro]] vs [[Pyro]] engagements, and dealing quick, reliable burst damage to enemies. It is a solid, reliable choice in all situations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[Flare Gun]] ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[Flare Gun]] ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NovaCancy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8332&amp;oldid=prev</id>
		<title>NovaCancy: Created page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Pyro_strategy&amp;diff=8332&amp;oldid=prev"/>
		<updated>2025-06-18T20:14:24Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The [[Pyro]] is a high damage, close range combat class who excels in dealing large amounts of damage to groups of enemies very quickly, thanks to his [[Flamethrower]], which shoots flames that pierce through enemies. Between that and his limited range, he is often considered to be an ambush class, able to wipe out large groups of enemies when he catches them unaware, with [[afterburn]] being able to finish them off if they come close enough to death. In addition, his [[Flamethrower]]s airblast allows him to reflect projectiles for extra damage, extinguish friendly players, and knock enemies players back to make follow up shots with his secondary much easier. His afterburn makes him exceptional at catching and tracking enemy [[Spies]], but his limited range makes him weak to [[Scout]] and [[Heavy]]. &lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Flamethrower]] ===&lt;br /&gt;
[[File:Backpack_Flame_Thrower.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Flamethrower]] consists of three main mechanics: [[Afterburn]], [[Airblast]], and the fire itself. The fire itself comes out in a short, straight stream of lingering flame particles that gain damage the longer they are in the air. As a result, an effective strategy for [[Pyro]] is to maintain distance and strafe when attacking with fire, aiming where the enemy is about to be rather than where they are. [[Airblast]] is where its mechanical skill mostly lies. Airblasted projectiles deal mini-crit damage, allowing the [[Pyro]] to turn the tides of a fight in his favor with a well-timed reflected rocket or grenade. A skilled [[Pyro]] can reflect projectiles on instinct, frequently extinguish enemies, and even counter ubers by airblasting [[Medics]] away from their patient. [[Afterburn]] is a mechanic where, after lighting an enemy on fire with either the [[Flamethrower]] or the [[Flare Gun]], the enemy will continue to take 6 damage a second for 10 seconds unless extinguished. This is useful for not only dissuading enemies from fighting a [[Pyro]], as they could die even if they kill him, but also for a [[Pyro]] to use hit and run tactics, dealing large amounts of damage to a group of enemies before running away, leaving them hurt and dying. &lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shotgun]] ===&lt;br /&gt;
[[File:Backpack_Shotgun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Shotgun]] is [[Pyros]] stock secondary, and for good reason. Bog-standard and simple to use, this tool is useful for finishing off enemies outside your [[Flamethrower]] range, getting the edge in [[Pyro]] vs [[Pyro]] engagements, and dealing quick, reliable burst damage to enemies. It is a solid, reliable choice in all situations.&lt;br /&gt;
&lt;br /&gt;
=== [[Flare Gun]] ===&lt;br /&gt;
[[File:Backpack_Flare_Gun.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Flare Gun]] trades the reliable damage of the [[Shotgun]] for fast burst damage that&amp;#039;s good at any distance. The [[Flare Gun]] inflicts afterburn on enemies it hits, while also dealing critical hits to burning enemies for a total of 90 damage at any range. Its passive reload, fast deploy speed, and increased range makes it a strong and sturdy competitor to the [[Shotgun]], especially for [[Pyro]] players who prefer to get quick, clean kills. One common use of the [[Flare Gun]] is to set an enemy on fire with the [[Flamethrower]]. airblast them upwards into a wall to ensure they cannot escape, and then pull out the [[Flare Gun]] to finish them off with a critical hit. In addition, hitting flares on a burning [[Heavy]] can allow Pyro to win a fight so long as there is a corner to hide behind and the [[Heavy]] has the [[Minigun]] equipped, and hitting a flare on a jumpy [[Scout] can turn a losing fight into a victory very quickly.&lt;br /&gt;
&lt;br /&gt;
=== [[Twin Barrel]] ===&lt;br /&gt;
[[File:Backpack_Twin_Barrel.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Twin Barrel]] forgoes the reliable damage and range benefits given by the [[Shotgun]] and the [[Flare Gun]], instead opting for a medium damage, high spread single shot weapon that deals increased knockback both to the [[Pyro]] as well as anyone hit by it. This makes the [[Pyro]] incredibly mobile, allowing him to chase down enemies while knocking them away, forcing enemies into an engagement. Due to the damage, mobility, and passive reload, it&amp;#039;s an effective choice to get in and out of situations quickly, as well as making it much easier for him to flank enemies.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Fire Axe]] ===&lt;br /&gt;
[[File:Backpack_Fire_Axe.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Fire Axe]] functions like any other default melee and deals 65 damage. Due to [[Pyro]] already excelling at close range, the [[Fire Axe]] is mostly equipped to avoid the downside of the [[Harvester]]. It is most useful for either getting ambushing other players and hoping for a random crit to insta-kill them. &lt;br /&gt;
&lt;br /&gt;
=== [[Harvester]] ===&lt;br /&gt;
[[File:Backpack_Harvester.png|150px]]&lt;br /&gt;
&lt;br /&gt;
The [[Harvester]] is a scythe that heals the wielder 10 hp per second per enemy (or corpse) on fire. Each tick an enemy is fire and the [[Harvester]] is held out, a heat meter is charged. When the heat meter is full, the [[Pyro]] gains a guaranteed critical hit, which will grant him full health and overheal when an enemy is hit by it. However, he will not be able to gain health with it normally. The trade-off is the extinguishing of all enemies after the [[Pyro]] dies, which can cause enemies to be more bold and aggressive when fighting the [[Pyro]], or for the [[Pyro]] to lose out on post-mortem afterburn kills. [[Harvester]] [[Pyros]], as a result, often play a very hit-and-run playstyle, setting groups of enemies on fire and then escaping with the healing from doing so, and ambushing enemies with the critical hit when the heat meter is fully charged. Common strategy is to use the crit to get a quick, clean kill on an unaware enemy, or to use it to quickly gain an edge against a [[Medic]] and his patient by either instantly killing the [[Medic]], or by dealing enough damage to his patient that you can finish them off with the [[Flamethrower]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pyro]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>NovaCancy</name></author>
	</entry>
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