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	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Basic_Soldier_strategy</id>
	<title>Basic Soldier strategy - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Basic_Soldier_strategy"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;action=history"/>
	<updated>2026-05-31T23:54:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=8873&amp;oldid=prev</id>
		<title>VivaRomania: VivaRomania moved page Basic Soldier Strategy to Basic Soldier strategy: for</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=8873&amp;oldid=prev"/>
		<updated>2025-09-02T01:02:28Z</updated>

		<summary type="html">&lt;p&gt;VivaRomania moved page &lt;a href=&quot;/wiki/Basic_Soldier_Strategy&quot; class=&quot;mw-redirect&quot; title=&quot;Basic Soldier Strategy&quot;&gt;Basic Soldier Strategy&lt;/a&gt; to &lt;a href=&quot;/wiki/Basic_Soldier_strategy&quot; title=&quot;Basic Soldier strategy&quot;&gt;Basic Soldier strategy&lt;/a&gt;: for&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:02, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=8358&amp;oldid=prev</id>
		<title>VoxelObsession: Added some loadout combination recommendations and the Admiralty Anchor.</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=8358&amp;oldid=prev"/>
		<updated>2025-06-19T22:42:34Z</updated>

		<summary type="html">&lt;p&gt;Added some loadout combination recommendations and the Admiralty Anchor.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:42, 19 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:death_and_taxes_domination.png|400px|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:death_and_taxes_domination.png|400px|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Soldier]] is a tough, generalist offensive class suited to offence and defence. He possesses the second-highest health pool in the game and has a powerful and versatile arsenal of weapons, making him very adaptable. He can fit into nearly any situation, from fighting groups of enemies to single targets to capturing or defending objectives. His [[Rocket Launcher]] can take on multiple enemies simultaneously, while his [[Shotgun]] is a reliable backup weapon. Despite being a straightforward class to play, there are many advanced techniques a skilled Soldier can use. For instance, although the Soldier is slow on foot, he can rocket jump to cover large distances quickly and reach high places. He is a good choice for anyone ranging from new players to learn the fundamentals to experts who can zoom across the entire map. His main weaknesses are his slow walk speed, and long reload time with the Rocket Launcher and his main damage output can be denied with [[Compression blast|Airblast]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All his &lt;/del&gt;primary weapons take some time to reload, and his Shotgun has the same issue. Additionally, his walk speed means he&#039;ll be an easy target to chase down, especially without access to rocket jumping. But there is a reason he is one of (if not) the most popular classes to play, with his health, damage output potential, and rocket-jumping ability, there is almost no situation where having a Soldier is not useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Soldier]] is a tough, generalist offensive class suited to offence and defence. He possesses the second-highest health pool in the game and has a powerful and versatile arsenal of weapons, making him very adaptable. He can fit into nearly any situation, from fighting groups of enemies to single targets to capturing or defending objectives. His [[Rocket Launcher]] can take on multiple enemies simultaneously, while his [[Shotgun]] is a reliable backup weapon. Despite being a straightforward class to play, there are many advanced techniques a skilled Soldier can use. For instance, although the Soldier is slow on foot, he can rocket jump to cover large distances quickly and reach high places. He is a good choice for anyone ranging from new players to learn the fundamentals to experts who can zoom across the entire map. His main weaknesses are his slow walk speed, and long reload time with the Rocket Launcher and his main damage output can be denied with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a well-timed &lt;/ins&gt;[[Compression blast|Airblast]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His &lt;/ins&gt;primary weapons take some time to reload, and his Shotgun has the same issue. Additionally, his walk speed means he&#039;ll be an easy target to chase down, especially without access to rocket jumping. But there is a reason he is one of (if not) the most popular classes to play, with his health, damage output potential, and rocket-jumping ability, there is almost no situation where having a Soldier is not useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Primary Weapons ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Primary Weapons ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Rocket_Launcher.png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Rocket_Launcher.png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rocket Launcher fires slow-moving rockets that deal heavy damage in a wide area. Damage is most concentrated in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centre &lt;/del&gt;of the blast. The Rocket Launcher only holds four rockets, so landing each is crucial. Because rockets are projectiles it is necessary to predict where they are going and lead your shots when fighting enemies at range. When fighting enemies at range with projectiles, shoot where you think the enemy is going, not where they are. Rockets suffer from damage fall-off so shooting far-off targets is generally not useful. Additionally, rockets deal self-damage at close range so keep some distance between your targets. Aiming at enemy feet is easier than direct hits and ensures splash damage, so it is advised to do that. If you run out of rockets, you can use your [[Shotgun]] to finish enemies off as reloading is slow. [[Jumping|Rocket Jumping]] is also possible by shooting your feet and jumping, giving you a brief mobility boost at the cost of some health.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rocket Launcher fires slow-moving rockets that deal heavy damage in a wide area. Damage is most concentrated in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center &lt;/ins&gt;of the blast. The Rocket Launcher only holds four rockets, so landing each is crucial. Because rockets are projectiles it is necessary to predict where they are going and lead your shots when fighting enemies at range. When fighting enemies at range with projectiles, shoot where you think the enemy is going, not where they are. Rockets suffer from damage fall-off so shooting far-off targets is generally not useful. Additionally, rockets deal self-damage at close range so keep some distance between your targets. Aiming at enemy feet is easier than direct hits and ensures splash damage, so it is advised to do that. If you run out of rockets, you can use your [[Shotgun]] to finish enemies off as reloading is slow. [[Jumping|Rocket Jumping]] is also possible by shooting your feet and jumping, giving you a brief mobility boost at the cost of some health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[R.P.G.]] ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[R.P.G.]] ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_R.P.G..png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_R.P.G..png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The R.P.G. is essentially a slower, stronger Rocket Launcher that trades 4 rockets for a single, stronger rocket that obeys gravity. Compared to the Rocket Launcher it can only shoot one rocket per reload so making it count is even more crucial. This one rocket is slower than a normal rocket, but also has a larger splash radius and deals more damage, enough to instantly gib any class with 125 health or less. These rockets are also affected by gravity and allow you to hit targets over walls. These rockets also increase explosive push force and self-damage, allowing for faster and higher rocket jumps. The R.P.G. rockets do not have damage falloff, allowing incredible damage output if you can hit the shot. This launcher&#039;s playstyle is very different from the other launchers this weapon will give you more power but less sustain with the extra reloading. This launcher&#039;s arc also means you will have to predict where the rocket will fall, but combined with no damage falloff on a direct hit for deadly attacks from unexpected angles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The R.P.G. is essentially a slower, stronger Rocket Launcher that trades 4 rockets for a single, stronger rocket that obeys gravity. Compared to the Rocket Launcher it can only shoot one rocket per reload so making it count is even more crucial. This one rocket is slower than a normal rocket, but also has a larger splash radius and deals more damage, enough to instantly gib any class with 125 health or less. These rockets are also affected by gravity and allow you to hit targets over walls&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but also requiring you to aim higher than usual to compensate&lt;/ins&gt;. These rockets also increase explosive push force and self-damage, allowing for faster and higher rocket jumps. The R.P.G. rockets do not have damage falloff, allowing incredible damage output if you can hit the shot. This launcher&#039;s playstyle is very different from the other launchers this weapon will give you more power but less sustain with the extra reloading. This launcher&#039;s arc also means you will have to predict where the rocket will fall, but combined with no damage falloff on a direct hit for deadly attacks from unexpected angles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The increased self-damage is nicely offset by equipping the [[Gunboats]], making for a very effective [[Jumping|Rocket Jumping]] combo&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Secondaries ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Secondaries ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Shotgun.png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Shotgun.png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shotgun is a backup weapon that is effective from close to mid-range. For the Soldier the Shotgun provides an option to finish off enemies weakened with the Rocket Launcher and something that doesn&#039;t deal self damage at close range. This weapon fires in bursts and reloads one at a time. It has 6 shots but takes some time to reload, like the Rocket Launcher. Both can be used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at once &lt;/del&gt;to confuse [[Pyro]]s and increase damage output. This works by firing once with the Rocket Launcher, switching to the Shotgun, firing and switching back. It has a decently sized ammo reserve so you generally will not need to worry about running out of ammo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shotgun is a backup weapon that is effective from close to mid-range. For the Soldier the Shotgun provides an option to finish off enemies weakened with the Rocket Launcher and something that doesn&#039;t deal self damage at close range. This weapon fires in bursts and reloads one at a time. It has 6 shots but takes some time to reload, like the Rocket Launcher. Both can be used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in tandem &lt;/ins&gt;to confuse [[Pyro]]s and increase damage output. This works by firing once with the Rocket Launcher, switching to the Shotgun, firing and switching back. It has a decently sized ammo reserve so you generally will not need to worry about running out of ammo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[Gunboats]] ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[Gunboats]] ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Gunboats.png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Backpack_Gunboats.png|100px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Gunboats are a passive secondary that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces &lt;/del&gt;rocket self-damage, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rocket jump more before scrounging &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;health first&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and grants &lt;/del&gt;you the ability to bail safely via rocket&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;jumping even at low health. However, if your explosion damages an enemy player (excluding enemy buildings), the damage reduction is ignored and the user takes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/del&gt;self-damage, so be careful of explosive jumping around enemies. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldiers who roam a lot will find this most useful given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra &lt;/del&gt;rocket jumps &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible. They replace your &lt;/del&gt;Shotgun&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so you have less firepower to fend off enemies who target you or your allies&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Gunboats are a passive secondary that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduce &lt;/ins&gt;rocket self-damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by 60%&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplied with the soldier&#039;s innate 40% resistance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his own rockets &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an effective reduction of 76%&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granting &lt;/ins&gt;you the ability to bail safely via rocket jumping even at low health. However, if your explosion damages an enemy player (excluding enemy buildings), the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunboats&#039; &lt;/ins&gt;damage reduction is ignored and the user takes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the usual &lt;/ins&gt;self-damage, so be careful of explosive jumping around enemies. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Gunboats make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier much more mobile by allowing for more and less detrimental &lt;/ins&gt;rocket jumps &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in exchange for some offensive capability in the form of the &lt;/ins&gt;Shotgun.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Melee Weapons ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Melee Weapons ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shovel is the stock melee for Soldier that swings at a normal speed and generally deals less damage than your other weapons. The Shovel is typically used as a last resort option when reloading a primary or secondary weapon isn&amp;#039;t possible. Other than that it is usually inferior to any other option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shovel is the stock melee for Soldier that swings at a normal speed and generally deals less damage than your other weapons. The Shovel is typically used as a last resort option when reloading a primary or secondary weapon isn&amp;#039;t possible. Other than that it is usually inferior to any other option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== [[Admiralty Anchor]] ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Backpack_Admiralty Anchor.png|100px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Admiralty Anchor has the same stats as the shovel, but with a special bonus in the form of the earthquake. After rocket jumping, landing creates a damage-dealing shockwave, dealing more damage the closer the enemy is, and the faster you&#039;re falling. This is aided by the anchor increasing your falling speed 30% faster while holding the anchor. However, all projectiles will deal critical damage to you while airborne, so it is advised to airstrafe to make yourself harder to hit, or attempt to jump on people without them noticing. The rocket jumping emphasis that this weapon introduces makes it highly recommended for it to be used in tandem with the Gunboats, and possibly the R.P.G. for the extra rocket jump height.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Soldier]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Soldier]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Basic strategy guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Basic strategy guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=5145&amp;oldid=prev</id>
		<title>SciF1Qizard: Created basic Soldier guide.</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Basic_Soldier_strategy&amp;diff=5145&amp;oldid=prev"/>
		<updated>2024-09-07T05:51:22Z</updated>

		<summary type="html">&lt;p&gt;Created basic Soldier guide.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:death_and_taxes_domination.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
The [[Soldier]] is a tough, generalist offensive class suited to offence and defence. He possesses the second-highest health pool in the game and has a powerful and versatile arsenal of weapons, making him very adaptable. He can fit into nearly any situation, from fighting groups of enemies to single targets to capturing or defending objectives. His [[Rocket Launcher]] can take on multiple enemies simultaneously, while his [[Shotgun]] is a reliable backup weapon. Despite being a straightforward class to play, there are many advanced techniques a skilled Soldier can use. For instance, although the Soldier is slow on foot, he can rocket jump to cover large distances quickly and reach high places. He is a good choice for anyone ranging from new players to learn the fundamentals to experts who can zoom across the entire map. His main weaknesses are his slow walk speed, and long reload time with the Rocket Launcher and his main damage output can be denied with [[Compression blast|Airblast]]. All his primary weapons take some time to reload, and his Shotgun has the same issue. Additionally, his walk speed means he&amp;#039;ll be an easy target to chase down, especially without access to rocket jumping. But there is a reason he is one of (if not) the most popular classes to play, with his health, damage output potential, and rocket-jumping ability, there is almost no situation where having a Soldier is not useful.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Rocket Launcher]] ===&lt;br /&gt;
[[File:Backpack_Rocket_Launcher.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Rocket Launcher fires slow-moving rockets that deal heavy damage in a wide area. Damage is most concentrated in the centre of the blast. The Rocket Launcher only holds four rockets, so landing each is crucial. Because rockets are projectiles it is necessary to predict where they are going and lead your shots when fighting enemies at range. When fighting enemies at range with projectiles, shoot where you think the enemy is going, not where they are. Rockets suffer from damage fall-off so shooting far-off targets is generally not useful. Additionally, rockets deal self-damage at close range so keep some distance between your targets. Aiming at enemy feet is easier than direct hits and ensures splash damage, so it is advised to do that. If you run out of rockets, you can use your [[Shotgun]] to finish enemies off as reloading is slow. [[Jumping|Rocket Jumping]] is also possible by shooting your feet and jumping, giving you a brief mobility boost at the cost of some health.&lt;br /&gt;
&lt;br /&gt;
=== [[R.P.G.]] ===&lt;br /&gt;
[[File:Backpack_R.P.G..png|100px]]&lt;br /&gt;
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The R.P.G. is essentially a slower, stronger Rocket Launcher that trades 4 rockets for a single, stronger rocket that obeys gravity. Compared to the Rocket Launcher it can only shoot one rocket per reload so making it count is even more crucial. This one rocket is slower than a normal rocket, but also has a larger splash radius and deals more damage, enough to instantly gib any class with 125 health or less. These rockets are also affected by gravity and allow you to hit targets over walls. These rockets also increase explosive push force and self-damage, allowing for faster and higher rocket jumps. The R.P.G. rockets do not have damage falloff, allowing incredible damage output if you can hit the shot. This launcher&amp;#039;s playstyle is very different from the other launchers this weapon will give you more power but less sustain with the extra reloading. This launcher&amp;#039;s arc also means you will have to predict where the rocket will fall, but combined with no damage falloff on a direct hit for deadly attacks from unexpected angles.&lt;br /&gt;
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== Secondaries ==&lt;br /&gt;
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=== [[Shotgun]] ===&lt;br /&gt;
[[File:Backpack_Shotgun.png|100px]]&lt;br /&gt;
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The Shotgun is a backup weapon that is effective from close to mid-range. For the Soldier the Shotgun provides an option to finish off enemies weakened with the Rocket Launcher and something that doesn&amp;#039;t deal self damage at close range. This weapon fires in bursts and reloads one at a time. It has 6 shots but takes some time to reload, like the Rocket Launcher. Both can be used at once to confuse [[Pyro]]s and increase damage output. This works by firing once with the Rocket Launcher, switching to the Shotgun, firing and switching back. It has a decently sized ammo reserve so you generally will not need to worry about running out of ammo.&lt;br /&gt;
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=== [[Gunboats]] ===&lt;br /&gt;
[[File:Backpack_Gunboats.png|100px]]&lt;br /&gt;
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The Gunboats are a passive secondary that reduces rocket self-damage, allowing you to rocket jump more before scrounging for health first, and grants you the ability to bail safely via rocket-jumping even at low health. However, if your explosion damages an enemy player (excluding enemy buildings), the damage reduction is ignored and the user takes full self-damage, so be careful of explosive jumping around enemies. Soldiers who roam a lot will find this most useful given the extra rocket jumps possible. They replace your Shotgun, so you have less firepower to fend off enemies who target you or your allies.&lt;br /&gt;
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== Melee Weapons ==&lt;br /&gt;
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=== [[Shovel]] ===&lt;br /&gt;
[[File:Backpack_Shovel.png|100px]]&lt;br /&gt;
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The Shovel is the stock melee for Soldier that swings at a normal speed and generally deals less damage than your other weapons. The Shovel is typically used as a last resort option when reloading a primary or secondary weapon isn&amp;#039;t possible. Other than that it is usually inferior to any other option.&lt;br /&gt;
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[[Category:Soldier]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Basic strategy guides]]&lt;/div&gt;</summary>
		<author><name>SciF1Qizard</name></author>
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