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	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Metal</id>
	<title>Metal - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Metal"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Metal&amp;action=history"/>
	<updated>2026-05-31T22:46:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=8744&amp;oldid=prev</id>
		<title>VoxelObsession at 00:29, 4 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=8744&amp;oldid=prev"/>
		<updated>2025-08-04T00:29:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:29, 4 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sentry Gun|Sentries]] cost 130 Metal to build&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sentry Gun|Sentries]] cost 130 Metal to build&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dispenser]]s cost 100 Metal to build&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Dispenser]]s cost 100 Metal to build&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Teleporter]]s cost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;Metal to build&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Teleporter]]s cost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50 &lt;/ins&gt;Metal to build&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Jump Pads]] cost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70 &lt;/del&gt;Metal to build&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Jump Pads]] cost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 &lt;/ins&gt;Metal to build&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Building Maintenance&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Building Maintenance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=5813&amp;oldid=prev</id>
		<title>VivaRomania at 04:19, 4 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=5813&amp;oldid=prev"/>
		<updated>2025-02-04T04:19:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:19, 4 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only two of these properties are ever done with 1 swing of the Wrench.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Only two of these properties are ever done with 1 swing of the Wrench.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If a Sentry Gun&amp;#039;s HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If a Sentry Gun&amp;#039;s HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Gameplay]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VivaRomania</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=3088&amp;oldid=prev</id>
		<title>SciF1Qizard: Made the basic page for Metal.</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Metal&amp;diff=3088&amp;oldid=prev"/>
		<updated>2023-07-18T13:44:48Z</updated>

		<summary type="html">&lt;p&gt;Made the basic page for Metal.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Building Icon For Metal.png|thumb|&amp;#039;&amp;#039;&amp;#039;Pickup type:&amp;#039;&amp;#039;&amp;#039; [[Buildings|Building]] &amp;amp; [[Ammo]]|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Metal is a resource exclusive to the [[Engineer]], and is used to construct, repair and upgrade [[Buildings]]. The Engineer has a resever of 200 Metal which can be replenished in a variety of ways, including friendly [[Dispenser]]s, broken Buildings, Ammo boxes and more.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
;Ammo Boxes&lt;br /&gt;
* Small Ammo Pickup: 40 Metal&lt;br /&gt;
* Medium Ammo Pickup: 100 Metal&lt;br /&gt;
* Large Ammo Pickup: 200 Metal&lt;br /&gt;
;Broken Building Parts&lt;br /&gt;
* Broken [[Sentry Gun]] parts: 4 parts per destroyed Sentry, each worth 16 Metal, totalling 64 Metal&lt;br /&gt;
* Broken [[Dispenser]] parts: 5 parts per destroyed Dispenser, each worth 10 Metal, totalling 50 Metal&lt;br /&gt;
* Broken [[Teleporter]] parts: 4 parts per destroyed Teleporter exit/entrance, each worth 6 Metal, totalling 24 Metal&lt;br /&gt;
* Broken [[Jump Pad]] parts: 4 parts per destroyed Jump Pad, each worth 8 Metal, totalling 32 Metal&lt;br /&gt;
Level does not change how much Metal is dropped.&lt;br /&gt;
;Other Sources&lt;br /&gt;
* Dispensers provide an infinite source of Metal, however it takes time to generate Metal. However when first being constructed a Dispenser already holds 40 Metal.&lt;br /&gt;
** Level 1 Dispenser produces 40 Metal at once&lt;br /&gt;
** Level 2 Dispenser produces 50 Metal at once&lt;br /&gt;
** Level 3 Dispenser produces 60 Metal at once&lt;br /&gt;
* [[Payload|Payload Cart]]s provide as much Metal as a Level 1 Dispenser.&lt;br /&gt;
* Resupply Lockers along with instantly restoring a class to full health and ammo also fully restore an Engineer&amp;#039;s Metal pool to 200 Metal.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
;Buildings&lt;br /&gt;
* [[Sentry Gun|Sentries]] cost 130 Metal to build&lt;br /&gt;
* [[Dispenser]]s cost 100 Metal to build&lt;br /&gt;
* [[Teleporter]]s cost 25 Metal to build&lt;br /&gt;
* [[Jump Pads]] cost 70 Metal to build&lt;br /&gt;
&lt;br /&gt;
;Building Maintenance&lt;br /&gt;
* Repairs: 1 Metal for every 3 health points repaired rounded up, max of 33 per swing (100 health)&lt;br /&gt;
* Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)&lt;br /&gt;
* Upgrades: 200 Metal per level, max of 25 per swing (50 per swing during Setup)&lt;br /&gt;
* The prioritisation for this is repairing, reloading, then upgrading.&lt;br /&gt;
* Only two of these properties are ever done with 1 swing of the Wrench.&lt;br /&gt;
* If a Sentry Gun&amp;#039;s HP is full, but it does not have ammo, it can be upgraded to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.&lt;/div&gt;</summary>
		<author><name>SciF1Qizard</name></author>
	</entry>
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