<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AMedic_weapon_table</id>
	<title>Template:Medic weapon table - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AMedic_weapon_table"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;action=history"/>
	<updated>2026-09-20T21:37:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0-rc.0</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11541&amp;oldid=prev</id>
		<title>Skel: corrected spacing issue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11541&amp;oldid=prev"/>
		<updated>2026-09-19T22:54:23Z</updated>

		<summary type="html">&lt;p&gt;corrected spacing issue&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|3.33% / s|10% / s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 s|10 s (Haste boosted)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|3.33% / s|10% / s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 s|10 s (Haste boosted)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|speed|0.8|0.5}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br/&amp;gt;&lt;/del&gt;&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +70% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Wet enemies take mini-crit damage&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Cannot randomly crit&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +70% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Wet enemies take mini-crit damage&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Cannot randomly crit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-11540:rev-11541:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11540&amp;oldid=prev</id>
		<title>Skel: added more hidden stuff on the shock therapy</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11540&amp;oldid=prev"/>
		<updated>2026-09-19T22:50:58Z</updated>

		<summary type="html">&lt;p&gt;added more hidden stuff on the shock therapy&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:50, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|speed|0.8|0.5}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Table stat|speed|0.8|0.5}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;text-align: left;&quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;??&lt;/del&gt;% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&quot;text-align: left;&quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70&lt;/ins&gt;% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Wet enemies take mini-crit damage&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Cannot randomly crit&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tf2cwiki:diff:1.41:old-11539:rev-11540:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11539&amp;oldid=prev</id>
		<title>Skel: Created page with &quot;&lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&gt; === Primary === {{Weapon Stat Table}} |- ! style=&quot;background-color: white;&quot; height=96 | link=Syringe_Gun Syringe Gun  | {{killicon|syringegun_medic}} | 40 / 160 {{Table stat|single_reload|1.2|0.66}} | {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}}  | {{Table stat|speed|0.105|0.083s}}{{Table stat|spread...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Medic_weapon_table&amp;diff=11539&amp;oldid=prev"/>
		<updated>2026-09-19T22:49:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt; === Primary === {{Weapon Stat Table}} |- ! style=&amp;quot;background-color: white;&amp;quot; height=96 | &lt;a href=&quot;/wiki/File:Backpack_Syringe_Gun.png&quot; title=&quot;File:Backpack Syringe Gun.png&quot;&gt;96x96px|link=Syringe_Gun&lt;/a&gt; &lt;a href=&quot;/wiki/Syringe_Gun&quot; title=&quot;Syringe Gun&quot;&gt;Syringe Gun&lt;/a&gt;  | {{killicon|syringegun_medic}} | 40 / 160 {{Table stat|single_reload|1.2|0.66}} | {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}}  | {{Table stat|speed|0.105|0.083s}}{{Table stat|spread...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Syringe_Gun.png|96x96px|link=Syringe_Gun]]&lt;br /&gt;
[[Syringe Gun]] &lt;br /&gt;
| {{killicon|syringegun_medic}}&lt;br /&gt;
| 40 / 160&lt;br /&gt;
{{Table stat|single_reload|1.2|0.66}}&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|10|14|30}}|per syringe}} &lt;br /&gt;
| {{Table stat|speed|0.105|0.083s}}{{Table stat|spread|0.03}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Deals slight knockback&amp;lt;br/&amp;gt;{{stat|vanilla}} 25% reduced spread compared to vanilla&amp;lt;br/&amp;gt;{{stat|vanilla}} Reload is 1.2 seconds (down from 1.5 seconds in vanilla)&amp;lt;br/&amp;gt;{{stat|vanilla}} 160 reserve ammo (up from 150 in vanilla)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Medi_Gun.png|96x96px|link=Medi_Gun]]&lt;br /&gt;
[[Medi Gun]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|2.5|1.25|3.375}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Kritzkrieg.png|96x96px|link=Kritzkrieg]]&lt;br /&gt;
[[Kritzkrieg]] &lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|uberrate|3.125|1.563|4.22}}&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Base: {{tooltip|24 / s|Crit heal: 72 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Shock Therapy: {{tooltip|20.4 / s|Crit heal: 61.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Umbrella: {{tooltip|32.4 / s|Crit heal: 97.2 / s}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Beam distance:&amp;lt;/b&amp;gt; {{tooltip|450 HU|540 HU (disconnect distance)}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Does not inherit patient movespeed&amp;lt;br/&amp;gt;{{stat|vanilla}} Beam is visually distinct&amp;lt;br/&amp;gt;{{stat|info}} ÜberCharge grants 100% critical chance&amp;lt;br/&amp;gt;{{stat|positive}} +25% ÜberCharge rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Rejuvenator.png|96x96px|link=Rejuvenator]]&lt;br /&gt;
[[Rejuvenator]] &lt;br /&gt;
| N/A&lt;br /&gt;
| 10 / infinite&amp;lt;br/&amp;gt;{{Table stat|single_reload|2.45|0.75}}&lt;br /&gt;
&amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;7.5%/Direct hit &amp;lt;!-- needs more info! --&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;b&amp;gt;Healing:&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Direct hit: {{tooltip|40|need shock therapy value}} + 8&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Minimum splash: {{tooltip|15|need shock therapy value}} + 8&amp;lt;br/&amp;gt;&amp;lt;/small&amp;gt;{{Table stat|splash|170}}{{Table stat|velocity|???}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds&amp;lt;br/&amp;gt;{{stat|info}} Uses projectiles to heal instead of a beam&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Bonesaw.png|96x96px|link=Bonesaw]]&lt;br /&gt;
[[Bonesaw]] &lt;br /&gt;
| {{killicon|bonesaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Überspritze.png|96x96px|link=Überspritze]]&lt;br /&gt;
[[Überspritze]] &lt;br /&gt;
| {{killicon|ubersaw}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Renamed to the Überspritze (originally named the Übersaw in vanilla)&amp;lt;br/&amp;gt;{{stat|positive}} On Hit: 25% ÜberCharge added&amp;lt;br/&amp;gt;{{stat|negative}} -10 max health on wearer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shock_Therapy.png|96x96px|link=Shock_Therapy]]&lt;br /&gt;
[[Shock Therapy]] &lt;br /&gt;
| {{killicon|taser}}&lt;br /&gt;
| &amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|3.33% / s|10% / s (Haste boosted)}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 s|10 s (Haste boosted)}}&lt;br /&gt;
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Healing (others):&amp;lt;/b&amp;gt; {{tooltip|100% of max health|Overheals}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|positive}} Teammates hit while at maximum charge will be fully healed&amp;lt;br/&amp;gt;{{stat|negative}} -15% heal rate&amp;lt;br/&amp;gt;{{stat|info}} Damage is affected by current charge&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: +??% increased melee range&amp;lt;br/&amp;gt;{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
</feed>