<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Template%3APyro_weapon_table</id>
	<title>Template:Pyro weapon table - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Template%3APyro_weapon_table"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Pyro_weapon_table&amp;action=history"/>
	<updated>2026-09-20T21:33:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0-rc.0</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Template:Pyro_weapon_table&amp;diff=11507&amp;oldid=prev</id>
		<title>Skel: will be used to replace the weapon tables on weapons and pyro</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Template:Pyro_weapon_table&amp;diff=11507&amp;oldid=prev"/>
		<updated>2026-09-13T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;will be used to replace the weapon tables on weapons and pyro&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- TO-DO:  Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Flame_Thrower.png|96x96px|link=Flame_Thrower]]&lt;br /&gt;
[[Flame Thrower]] &lt;br /&gt;
| {{killicon|flamethrower}}&lt;br /&gt;
| 200&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Airblast cost:&amp;lt;/b&amp;gt; 20&lt;br /&gt;
| {{tooltip|{{Table stat|dmg|3.6-7.2|4.86-9.72|10.8-21.6}}|per particle}}&lt;br /&gt;
| {{Table stat|airblastspeed|0.75|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} Uses {{tooltip|&amp;#039;heat&amp;#039;|how does heat work?}} system from Team Comtress 2&amp;lt;br/&amp;gt;{{stat|vanilla}} Airblast is lag compensated&amp;lt;br/&amp;gt;{{stat|vanilla}} Max afterburn duration is applied by a single particle&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Shotgun.png|96x96px|link=Shotgun]]&lt;br /&gt;
[[Shotgun]] &lt;br /&gt;
| {{killicon|shotgun}}&lt;br /&gt;
| 6 / 30&lt;br /&gt;
{{Table stat|multi_reload|1.0|0.5|0.51|???}}&lt;br /&gt;
| {{Table stat|dmg|60|81|180}}&lt;br /&gt;
| {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} -6.25% reserve ammo (down from 32 in vanilla)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Twin_Barrel.png|96x96px|link=Twin_Barrel]]&lt;br /&gt;
[[Twin Barrel]] &lt;br /&gt;
| {{killicon|doubleshotgun}}&lt;br /&gt;
| 1 / 8&lt;br /&gt;
{{Table stat|single_reload|1.6|1.35}}&lt;br /&gt;
| {{Table stat|dmg|70|108|240}}&lt;br /&gt;
| {{Table stat|speed|1.6|1.35}}{{Table stat|spread|0.0875}}{{Table stat|bullet|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} This weapon will reload when not active&amp;lt;br/&amp;gt;{{stat|positive}} Deals knockback to victims and yourself&amp;lt;br/&amp;gt;{{stat|negative}} Bullets have a wide, horizontal spread&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Flare_Gun.png|96x96px|link=Flare_Gun]]&lt;br /&gt;
[[Flare Gun]] &lt;br /&gt;
| {{killicon|flaregun}}&lt;br /&gt;
| 1 / 16&lt;br /&gt;
{{Table stat|single_reload|2.0|1.5}}&lt;br /&gt;
| {{Table stat|dmg|30|41|90}}&lt;br /&gt;
| {{Table stat|speed|2.0|1.5}}{{Table stat|velocity|??}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&amp;lt;br/&amp;gt;{{stat|info}} This weapon will reload when not active&amp;lt;br/&amp;gt;{{stat|positive}} Deals crits to burning victims&lt;br /&gt;
|} &lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon Stat Table}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Fire_Axe.png|96x96px|link=Fire_Axe]]&lt;br /&gt;
[[Fire Axe]] &lt;br /&gt;
| {{killicon|fireaxe}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|vanilla}} No changes from vanilla&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: white;&amp;quot; height=96 | [[File:Backpack_Harvester.png|96x96px|link=Harvester]]&lt;br /&gt;
[[Harvester]] &lt;br /&gt;
| {{killicon|harvester}}&lt;br /&gt;
| N/A&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charge fill speed:&amp;lt;/b&amp;gt; {{tooltip|6.66% / s|3.33% per tick, per afterburn}}&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;Charge fill time:&amp;lt;/b&amp;gt; {{tooltip|30 ticks|15 s, can be faster}}&lt;br /&gt;
| {{Table stat|dmg|65|88|195}}&lt;br /&gt;
| {{Table stat|speed|0.8|0.5}}&amp;lt;b&amp;gt;Healing (self):&amp;lt;/b&amp;gt; {{tooltip|6 / s|3 per tick, while charging}}, {{tooltip|195|When charged, on hit}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{stat|info}} Burning victims fill crit meter while active&amp;lt;br/&amp;gt;{{stat|positive}} On Hit: Steal health from your victim while meter is full&amp;lt;br/&amp;gt;{{stat|positive}} +3 health gain per afterburn tick while active&amp;lt;br/&amp;gt;{{stat|negative}} On Death: Burning victims are extinguished&amp;lt;br/&amp;gt;{{stat|negative}} No random critical hits&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skel</name></author>
	</entry>
</feed>