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	<id>https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Tranquilization</id>
	<title>Tranquilization - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tf2classified.com/w/index.php?action=history&amp;feed=atom&amp;title=Tranquilization"/>
	<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;action=history"/>
	<updated>2026-06-01T02:16:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0-beta</generator>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=10073&amp;oldid=prev</id>
		<title>Ichiro at 08:52, 6 March 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=10073&amp;oldid=prev"/>
		<updated>2026-03-06T08:52:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:52, 6 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquilized&lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranqed&lt;/del&gt;&#039;&#039;&#039; or &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquilization&lt;/del&gt;&#039;&#039;&#039; is a debuff that is inflicted by the [[Spy]] wielding the [[Tranquilizer Gun]]. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player&#039;s voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy&#039;s own Knife, will deal guaranteed critical damage against that player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquilization&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(verb &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquilized&lt;/ins&gt;&#039;&#039;&#039; or &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranqed&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;is a debuff that is inflicted by the [[Spy]] wielding the [[Tranquilizer Gun]]. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player&#039;s voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy&#039;s own Knife, will deal guaranteed critical damage against that player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ichiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8854&amp;oldid=prev</id>
		<title>VoxelObsession at 01:07, 30 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8854&amp;oldid=prev"/>
		<updated>2025-08-30T01:07:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:07, 30 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Derby Cane&lt;/del&gt;]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquilizer Gun&lt;/ins&gt;]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Backpack_Tranquilizer_Gun.png|120px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Backpack_Tranquilizer_Gun.png|120px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Spy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Spy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8852&amp;oldid=prev</id>
		<title>VoxelObsession at 00:18, 30 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8852&amp;oldid=prev"/>
		<updated>2025-08-30T00:18:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 30 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; | &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boosted &lt;/del&gt;speed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! class=&quot;header&quot; style=&quot;font-size: 16px;background-color: #583a31;color: white;&quot; | &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tranquilized &lt;/ins&gt;speed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8850&amp;oldid=prev</id>
		<title>VoxelObsession at 16:27, 28 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8850&amp;oldid=prev"/>
		<updated>2025-08-28T16:27:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:27, 28 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Haste and Tranquilization]] can be in effect at the same time, resulting in a level of canceling out, but not entirely.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Speed Comparison ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Speed Comparison ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
	<entry>
		<id>https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8845&amp;oldid=prev</id>
		<title>VoxelObsession: Created page with &quot;Being &#039;&#039;&#039;Tranquilized&#039;&#039;&#039;, &#039;&#039;&#039;Tranqed&#039;&#039;&#039; or &#039;&#039;&#039;Tranquilization&#039;&#039;&#039; is a debuff that is inflicted by the Spy wielding the Tranquilizer Gun. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranqui...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tf2classified.com/w/index.php?title=Tranquilization&amp;diff=8845&amp;oldid=prev"/>
		<updated>2025-08-28T16:05:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Being &amp;#039;&amp;#039;&amp;#039;Tranquilized&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Tranqed&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Tranquilization&amp;#039;&amp;#039;&amp;#039; is a debuff that is inflicted by the &lt;a href=&quot;/wiki/Spy&quot; title=&quot;Spy&quot;&gt;Spy&lt;/a&gt; wielding the &lt;a href=&quot;/wiki/Tranquilizer_Gun&quot; title=&quot;Tranquilizer Gun&quot;&gt;Tranquilizer Gun&lt;/a&gt;. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranqui...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Being &amp;#039;&amp;#039;&amp;#039;Tranquilized&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Tranqed&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Tranquilization&amp;#039;&amp;#039;&amp;#039; is a debuff that is inflicted by the [[Spy]] wielding the [[Tranquilizer Gun]]. Tranquilized players have their movement speed reduced by 20% and ranged damage (excluding damage-over-time effects) reduced by 30%, with a black-and-white colorblind effect that prevents viewing the name tags of players which fades over time. The damage reduction includes projectiles that were fired before the enemy was tranquilized, while critical damage is only reduced by 10%. If an Engineer is tranquilized, it will not reduce damage from his Sentry Gun. Similar and opposite to the Haste effect, the player&amp;#039;s voicelines are slowed and pitched down. In addition, all melee weapons, including the Spy&amp;#039;s own Knife, will deal guaranteed critical damage against that player.&lt;br /&gt;
&lt;br /&gt;
The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]] or while cloaked. Using a health pack, or being [[Medi Gun|ÜberCharged]] will instantly remove the effect.&lt;br /&gt;
&lt;br /&gt;
== Speed Comparison ==&lt;br /&gt;
All measured in Hammer Units per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Original speed&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Boosted speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 400&lt;br /&gt;
| 320&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Soldier]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 240&lt;br /&gt;
| 192&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Pyro]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Demoman]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Heavy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 230&lt;br /&gt;
| 184&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Heavy]] (revved up)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 110&lt;br /&gt;
| 88&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Engineer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Engineer]] (hauling)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 270&lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Medic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Sniper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 300&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Sniper]] (Scoped with [[Sniper Rifle]])&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80&lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Sniper]] (Scoped with [[Hunting Revolver]])&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 120&lt;br /&gt;
| 96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Sniper]] ([[Huntsman]] drawn)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 160&lt;br /&gt;
| 128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Spy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 320&lt;br /&gt;
| 256&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Spy]] (Cloaked with [[L&amp;#039;Escampette]])&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 416&lt;br /&gt;
| 333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #f1e9cb&amp;quot; | &amp;#039;&amp;#039;&amp;#039;[[Civilian]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 280&lt;br /&gt;
| 224&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons that inflict Tranquilization ==&lt;br /&gt;
The following weapons can tranquilize other players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Picture&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Class&lt;br /&gt;
! class=&amp;quot;header&amp;quot; style=&amp;quot;font-size: 16px;background-color: #583a31;color: white;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Derby Cane]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[File:Backpack_Tranquilizer_Gun.png|120px]]&lt;br /&gt;
| Spy&lt;br /&gt;
| The Tranquilizer Gun inflicts 1.5-5 seconds of Tranquilization on hit depending on range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The only weapon that can currently inflict tranquilization is the [[Tranquilizer Gun]], used by the [[Spy]]. It is effective as a one-two combo alongside the knife, or as a support tool. Use the debuff on enemies that are isolated or in combat to disorient them and reduce their combat effectiveness. &lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{Update history|&lt;br /&gt;
{{Update|1.6.0}} &lt;br /&gt;
* Added the Tranquilizer Gun&lt;br /&gt;
&lt;br /&gt;
{{Update|1.6.7}}&lt;br /&gt;
* Tranquilizer Gun slowdown effect works now. It expires after 4 seconds&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0 (BETA 4)}}&lt;br /&gt;
* Tranquilizer Gun updated&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.0}}&lt;br /&gt;
* Reworked the Tranquilizer Gun:&lt;br /&gt;
** Color blind&amp;#039;s{{sic}} victims and reduces their move and turn speed for 5s.&lt;br /&gt;
** Tranqed enemies draw, reload and swing weapons slower.&lt;br /&gt;
** Tranqed enemies now have Snooze Particles to indicate they&amp;#039;ve been hit.&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.1}}&lt;br /&gt;
* Effect duration is now affected by distance falloff&lt;br /&gt;
* Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s&lt;br /&gt;
* Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and [[Minigun]] spin-up and spin-down speed&lt;br /&gt;
* No longer affects mouse sensitivity&lt;br /&gt;
&lt;br /&gt;
{{Update|2.0.2}}&lt;br /&gt;
* Tranquilized enemies now take full crits from [[Knife|Knives]]&lt;br /&gt;
* Fixed the tranquilized debuff being near instantly removed by healing, now halves duration as intended&lt;br /&gt;
* Fixed tranquilized particles from staying on the player after immediately switching weapons&lt;br /&gt;
&lt;br /&gt;
{{Update|2.1.0}}&lt;br /&gt;
* Updated the Tranquilizer Gun:&lt;br /&gt;
** Tranquilized enemies now take [[Critical hits|crits]] from any melee attack&lt;br /&gt;
** Lowered tranquilized condition&amp;#039;s movement speed penalty from -33% to -20%&lt;br /&gt;
** Tranquilized enemies now deal 20% less damage&lt;br /&gt;
** Does not apply to damage over time or melee damage&lt;br /&gt;
** Tranquilized enemies no longer have a melee firerate penalty&lt;br /&gt;
** Tranquilized effect duration is no longer affected by falloff if the weapon fires a crit or minicrit&lt;br /&gt;
* Support score is now awarded for damage dealt to enemies the player tranquilized&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>VoxelObsession</name></author>
	</entry>
</feed>