DeGroot Keep: Difference between revisions
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{{Infobox map | {{Infobox map | ||
|map-image = Cp_degrootkeep.webp | |||
|game-type = Attack / Defense | |||
|medieval = yes | |||
|file-name = cp_degrootkeep | |||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |||
|developer = Valve | |||
|map-environment = Alpine | |||
|map-setting = Day | |||
}} | }} | ||
'''DeGroot Keep''' is a [[Medieval Mode]] [[Attack / Defense]] map, set around a convincing simulacra of a fortress from eras past. As the map is Medieval, players can only equip melee weapons and a limited selection of non-melee weapons. BLU team's goal is to capture all three Control Points at once. When both Point A and Point B are captured, the gate to Point C is opened for 60 seconds. If 60 seconds have passed and Point C is uncontested, all three points become RED, and Point C is locked again. | |||
DeGroot Keep was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by Valve, and was prior added to Team Fortress 2 on December 17, 2010. | |||
== Locations == | |||
=== Overview === | |||
[[File:DeGroot_Keep_Overview.webp|center|640px]] | |||
=== Courtyard === | |||
BLU spawns in an archery training ground, protected from the outside world through a wall of large and pointy sticks. Going into the breach, Point A is set in a little town to the left, and Point B is set on a cliffside to the right. In both cases, RED team will descend from the battlements above to attack the peons below. When Point A and Point B are captured, the gate to Point C is open to the masses. | |||
= | <gallery mode="packed"> | ||
DeGroot_Keep_BLU_Spawn.webp|BLU spawn | |||
DeGroot_Keep_BLU_Exterior.webp|BLU spawn exterior | |||
DeGroot_Keep_Castle_Exterior.webp|Castle exterior | |||
DeGroot_Keep_Point_A.webp|Point A | |||
DeGroot_Keep_Point_B.webp|Point B | |||
</gallery> | |||
=== Castle === | |||
RED team spawns in a dark castle, with the left exit leading to ground level and the right exit leading to the battlements. The castle is a square structure with three levels to attack from, with Point C being embedded within the structure right outside spawn. When the gates are closed, BLU team has no way of entering. | |||
<gallery mode="packed"> | |||
DeGroot_Keep_RED_Spawn.webp|RED spawn | |||
DeGroot_Keep_Point_C_Front.webp|Point C front | |||
DeGroot_Keep_Point_C_Back.webp|Point C back | |||
DeGroot_Keep_Castle.webp|Castle interior | |||
</gallery> | |||
== Update history == | |||
{{Update history| | |||
{{Update|2.0.0}} | |||
* Added cp_degrootkeep | |||
}} | |||
{{Nav_Maps}} | |||
Latest revision as of 08:56, 25 February 2026
| DeGroot Keep | |
|---|---|
| Basic Information | |
| Map type | Attack / Defense (Medieval) |
| File name | cp_degrootkeep
|
| Release date | July 4, 2020 (Death & Taxes) |
| Developer(s) | Valve |
| Map info | |
| Environment | Alpine |
| Setting | Day |
DeGroot Keep is a Medieval Mode Attack / Defense map, set around a convincing simulacra of a fortress from eras past. As the map is Medieval, players can only equip melee weapons and a limited selection of non-melee weapons. BLU team's goal is to capture all three Control Points at once. When both Point A and Point B are captured, the gate to Point C is opened for 60 seconds. If 60 seconds have passed and Point C is uncontested, all three points become RED, and Point C is locked again.
DeGroot Keep was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by Valve, and was prior added to Team Fortress 2 on December 17, 2010.
Locations
Overview

Courtyard
BLU spawns in an archery training ground, protected from the outside world through a wall of large and pointy sticks. Going into the breach, Point A is set in a little town to the left, and Point B is set on a cliffside to the right. In both cases, RED team will descend from the battlements above to attack the peons below. When Point A and Point B are captured, the gate to Point C is open to the masses.
-
BLU spawn
-
BLU spawn exterior
-
Castle exterior
-
Point A
-
Point B
Castle
RED team spawns in a dark castle, with the left exit leading to ground level and the right exit leading to the battlements. The castle is a square structure with three levels to attack from, with Point C being embedded within the structure right outside spawn. When the gates are closed, BLU team has no way of entering.
-
RED spawn
-
Point C front
-
Point C back
-
Castle interior
Update history
Official Maps
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|---|---|---|---|---|---|---|---|
| Arena |
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| Capture the Flag | |||||||
| Control Points |
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| Domination |
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| King of the Hill | |||||||
| Payload | |||||||
| Payload Race |
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| Special Delivery | |||||||
| Territorial Control | |||||||
| Territorial Domination | |||||||
| VIP | |||||||
| VIP Race | |||||||