Jinn: Difference between revisions
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|game-type = Payload | |game-type = Payload | ||
|file-name = pl_jinn | |file-name = pl_jinn | ||
|developer = [https://steamcommunity.com/id/ | |developer = {{dev|abp}}<br>{{dev|14bit}}<br>{{dev|Boomsta}}<br>{{Dev|Freyja}}<br>[https://steamcommunity.com/id/Emeriastone Rexy]<br>[https://steamcommunity.com/profiles/76561198025628522 Custard1]<br>[https://steamcommunity.com/id/exactol Exactol]<br>fubarFX | ||
|link = [https://steamcommunity.com/sharedfiles/filedetails/?id=2964570577 Steam Workshop]<br>[https://tf2maps.net/downloads/jinn.7457/ TF2Maps] | |link = [https://steamcommunity.com/sharedfiles/filedetails/?id=2964570577 Steam Workshop]<br>[https://tf2maps.net/downloads/jinn.7457/ TF2Maps] | ||
|release-date = April 28, 2023 ([[Fight or Flight]]) | |release-date = April 28, 2023 ([[Fight or Flight]]) | ||
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'''Jinn''' is an official [[Payload]] map with spacious surrounding areas flanking a cramped track. It is set in a desert oasis area surrounding an excavated tomb, with large indoor areas combined with tunnels and scaffolding, leading to the destruction of a missile looming over the horizon. | '''Jinn''' is an official [[Payload]] map with spacious surrounding areas flanking a cramped track. It is set in a desert oasis area surrounding an excavated tomb, with large indoor areas combined with tunnels and scaffolding, leading to the destruction of a missile looming over the horizon. | ||
Jinn was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic | Jinn was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by ''TF2 Classic'' developers {{Dev|abp}} and then-contributor {{Dev|14bit}}, alongside {{Dev|Boomsta}}, {{Dev|Freyja}} and others. It was [https://steamcommunity.com/sharedfiles/filedetails/?id=2964570577 uploaded] to the Steam Workshop on April 19, 2023. | ||
== Locations == | == Locations == | ||
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Standing in front of the treasure room door, it will slowly creep downwards, before finally coming to a halt. Inside is a horrible revelation: the buried treasure has been stolen, leaving behind a pedestal surrounded by worthless mountains of gold. All that's left of the buried treasure is a single, solitary, "ankhor". | Standing in front of the treasure room door, it will slowly creep downwards, before finally coming to a halt. Inside is a horrible revelation: the buried treasure has been stolen, leaving behind a pedestal surrounded by worthless mountains of gold. All that's left of the buried treasure is a single, solitary, "ankhor". | ||
Exiting the treasure room will cause the player to be ejected into their team's spawn room - the forward spawn for BLU team, and the back spawn for RED team. There is also a minor easter egg in the RED spawn: the push cart contains a chess board with extremely poorly-modeled pieces. This is a reference to | Exiting the treasure room will cause the player to be ejected into their team's spawn room - the forward spawn for BLU team, and the back spawn for RED team. There is also a minor easter egg in the RED spawn: the push cart contains a chess board with extremely poorly-modeled pieces. This is a reference to a similar chessboard floor texture in RED spawn. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
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Jinn_Chessboard.webp|How about a nice game of 14-bit chess? | Jinn_Chessboard.webp|How about a nice game of 14-bit chess? | ||
</gallery> | </gallery> | ||
==== Tutorial video ==== | |||
<youtube class="tcenter">https://youtu.be/RUOaEEZCZ_8</youtube> | |||
=== What Happened to the Secret? === | |||
[[File:MINE!_-SOLDIER.jpg|thumb|256px|We might be disappointed in what we've initially discovered, but at least Soldier will put it to good use.]] | |||
In the [[2.1.4]] update, the anchor now includes a note that reads "MINE!" and has the [[Soldier]]'s signature, which would later be his [[Admiralty Anchor]]. | |||
== Achievements == | == Achievements == | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.1.0}} | |||
* Added pl_jinn (abp, 14bit) | * Added pl_jinn (abp, 14bit) | ||
{{Update|2.1.2}} | |||
*Adjusted scaffolding at A to allow for | *Adjusted scaffolding at A to allow for Jump pad shortcuts | ||
*Increased RED's initial respawn wave time by up to 3 seconds | *Increased RED's initial respawn wave time by up to 3 seconds | ||
*Increased max round time from 10 minutes to 11 minutes | *Increased max round time from 10 minutes to 11 minutes | ||
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*Brightened lighting on A Point | *Brightened lighting on A Point | ||
*Removed some unused props | *Removed some unused props | ||
{{Update|2.1.4}} | |||
*Updated pl_jinn (14bit, abp): | |||
**Reworked the track's path and surrounding geometry near the final point | |||
**Reduced the number of crouch-jumps required to navigate final | |||
**Reduced Red's spawn time at final to 9 seconds (down from 10) | |||
**Added dynamic team-colored lights to the [[Payload]] checkpoints (as seen on [[Lakeside]]) | |||
**Added parallax-corrected cubemaps | |||
**Fixed the finale kill trigger not disabling properly | |||
**Miscellaneous ammo and health pack adjustments | |||
**Miscellaneous lighting and visual fixes | |||
**Miscellaneous clipping adjustments | |||
**Reduced map file size | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* Despite the promotional blurb for Jinn having the tagline "a pyramid scheme," the playable area has nothing to do with pyramids. There are only five on the map, barely visible in the background. This extends to the achievement icon for "Archaeology", in which the treasure is depicted as being buried deep within a pyramid, which does not represent the map layout whatsoever. | * Despite the promotional blurb for Jinn having the tagline "a pyramid scheme," the playable area has nothing to do with pyramids. There are only five on the map, barely visible in the background. This extends to the achievement icon for "Archaeology", in which the treasure is depicted as being buried deep within a pyramid, which does not represent the map layout whatsoever. | ||
* The hieroglyphs scattered around the map do not represent any natural language, and contain such anachronisms as bowler hats, speeding trains, and a disproportionate amount of birds. | * The hieroglyphs scattered around the map do not represent any natural language, and contain such anachronisms as bowler hats, speeding trains, and a disproportionate amount of birds. | ||
* According to Jinn's TF2Maps page, it was [https://tf2maps.net/downloads/jinn.7457/updates?page=4 originally named | * According to Jinn's TF2Maps page, it was [https://tf2maps.net/downloads/jinn.7457/updates?page=4 originally named "Josh".] This was thankfully changed after a mere five months. As a reference to this mishap, a Joshua tree outside of BLU spawn was added, despite them not growing in Egypt. | ||
* Despite the map having multiple signs saying "no swimming", as well as a "gatorglades" airboat, the water is perfectly safe and is free of deadly alligators. Despite this despisement, previous versions of the map (when it was still named "Josh") did have crocodiles ready to chomp unwitting swimmers. Also, deserts don't have alligators. They have crocodiles. | * Despite the map having multiple signs saying "no swimming", as well as a "gatorglades" airboat, the water is perfectly safe and is free of deadly alligators. Despite this despisement, previous versions of the map (when it was still named "Josh") did have crocodiles ready to chomp unwitting swimmers. Also, deserts don't have alligators. They have crocodiles. | ||
== Videos == | |||
=== Behind the scenes === | |||
<youtube>https://www.youtube.com/watch?v=faixTebMe_4</youtube> | |||
{{Nav_Maps}} | |||