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Upward: Difference between revisions

From TF2 Classified Wiki
TheSnaz (talk | contribs)
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0 (BETA 2)]]'''
{{Update|2.0.0 (BETA 2)}}
* Added pl_upward
* Added pl_upward


'''[[2.0.0]]'''
{{Update|2.0.0}}
* Added pl_upward (again)
* Added pl_upward (again)


'''[[2.1.0]]'''
{{Update|2.1.0}}
* Updated select stock maps to improve clipping, fix exploits, and improve visuals
* Updated select stock maps to improve clipping, fix exploits, and improve visuals


'''[[2.1.1]]'''
{{Update|2.1.1}}
* Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point
* Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Fix exploit where you could build teleporters in RED's final spawn
* Fix exploit where you could build teleporters in RED's final spawn
* Fix some pixelwalks and minor clipping issues across the map
* Fix some pixelwalks and minor clipping issues across the map
* Reduce map size from 36MiB to 11MiB
* Reduce map size from 36MiB to 11MiB
{{Update|2.1.4}}
* Added back occluders from stock Upward
* Added more hints, areaportals and occluders for optimization
* Redone skybox brushes for optimization
* Changed the doors in dropdown to never be opened after closing
* Changed the doors in dropdown from silent to making a sound when closing
* Fixed detail brushes flickering on 1st point
* Fixed some lighting issues
* Fixed some props and brushes being solid
* Fixed water brushes in skybox with various cubemaps
* Fixed unoptimized visleaves next to the hill
* Fixed floating barrel near 2nd
* Improved clip alignment under balcony on 3rd
* Added blockbullets in front of window and dropdown-elbow
* Added resupply sign on last RED last spawn
* Reduced t-junctions and edict usage
}}
}}
{{Nav_Maps}}