Mineside: Difference between revisions
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|file-name = vip_mineside | |file-name = vip_mineside | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = | |developer = {{Dev|Suo}} | ||
|map-environment = Desert | |map-environment = Desert | ||
|map-setting = Day | |map-setting = Day | ||
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'''Mineside''' is an official [[VIP]] map, set within and beside the Jenkins coal mine, which appears to be harvesting nothing but rocks. The VIP must grab the intelligence from BLU spawn, carry it to RED spawn, and then capture the final control point. When the intelligence is captured, the final control point will open for 60 seconds, and a forward spawn will open for BLU team during this time. If the VIP dies, the intelligence will reset to the start, but will not reset during the 60 second timer. Each time the VIP is killed, 20 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. | '''Mineside''' is an official [[VIP]] map, set within and beside the Jenkins coal mine, which appears to be harvesting nothing but rocks. The VIP must grab the intelligence from BLU spawn, carry it to RED spawn, and then capture the final control point. When the intelligence is captured, the final control point will open for 60 seconds, and a forward spawn will open for BLU team during this time. If the VIP dies, the intelligence will reset to the start, but will not reset during the 60 second timer. Each time the VIP is killed, 20 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. | ||
Mineside was added to Team Fortress 2 Classic on July 4, 2020 | Mineside was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020 in the [[Death & Taxes]] update. | ||
== Locations == | == Locations == | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added vip_mineside | * Added vip_mineside | ||
{{Update|2.0.1}} | |||
* Added a new second route to the Escape Zone | * Added a new second route to the Escape Zone | ||
* Made some areas brighter | * Made some areas brighter | ||
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* Small changes in general | * Small changes in general | ||
{{Update|2.0.4}} | |||
* Changed setup time from 30 seconds to 60 seconds | * Changed setup time from 30 seconds to 60 seconds | ||
* Added new upper route for defenders (closes after setup time is over) | * Added new upper route for defenders (closes after setup time is over) | ||
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* Small optimization changes | * Small optimization changes | ||
{{Update|2.1.3}} | |||
* The now-obsolete game_text_tf entity has been replaced with env_instructor_hint | * The now-obsolete game_text_tf entity has been replaced with env_instructor_hint | ||
}} | }} | ||
{{Nav_Maps}} | |||