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Krepost: Difference between revisions

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|four-team = Yes
|four-team = Yes
|medieval = Yes
|medieval = Yes
|file-name = dom_krepost
|file-name = 4dom_krepost
|developer = Suomimies55
|developer = {{dev|Suo}}
|release-date = April 28, 2023 ([[Fight or Flight]])
|release-date = April 28, 2023 ([[Fight or Flight]])
|map-environment = Castle Courtyard
|map-environment = Castle Courtyard
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{{Quotation|'''Krepost''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|
{{Quotation|'''Krepost''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.}}
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.}}
'''Krepost''' is an official [[Four-Team]] [[Medieval]] [[Domination]] map. It is structured like a cross, with each team's control point in their respective bases. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light [[Huntsman]] arrows. When a team gains forty points, they win the round.
'''Krepost''' is an official [[Four-Team]] [[Medieval Mode]] [[Domination]] map. It is structured like a cross, with each team's control point in their respective bases. As the map is Medieval, players can only equip melee weapons and a limited selection of non-melee weapons. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light [[Huntsman]] arrows. When a team gains forty points, they win the round.


Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer Suomimies55.
Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer Suo.


== Locations ==
== Locations ==
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=== Center ===
=== Center ===
The center connects all the team bases in a cross. In the center of the center is a large health pack. One team's gate will periodically open, and their point will become active. All classes are able to gain early access to a base by jumping off a rock and onto a convenient ledge leading to a side route, and all have torches which light Huntsman arrows.
The center connects all the team bases in a cross. In the center of the center is a large health pack. One team's gate will periodically open, and their point will become active. All classes are able to gain early access to a base by jumping off a rock and onto a convenient ledge leading to a side route, and all sides have torches which light Huntsman arrows.


<gallery mode="packed">
<gallery mode="packed">
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== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.1.0]]'''
{{Update|2.1.0}}
* Added dom_krepost (Suomimies55)
* Added dom_krepost (Suo)


'''[[2.1.2]]'''
{{Update|2.1.2}}
* Added new arrow signs to help players exiting after leaving forward spawns
* Added new arrow signs to help players exiting after leaving forward spawns
* Adjusted cap point model locations to be consistent
* Adjusted cap point model locations to be consistent
* Fixed missing rock prop around YLW mid and braziers from YLW and RED
* Fixed missing rock prop around YLW mid and braziers from YLW and RED
{{Update|3.0.0}}
* Added a "4" prefix to all Four-Team map names
}}
}}


== Trivia ==
== Trivia ==
* The word "Krepost" (Крепость) is Russian for "fortress."
* The word "Krepost" (Крепость) is Russian for "fortress."
{{Nav_Maps}}