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Basic Heavy strategy: Difference between revisions

From TF2 Classified Wiki
HayRobbie (talk | contribs)
Added missing weapon info.
HayRobbie (talk | contribs)
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[[File:Backpack_Sandvich.png|100px]]
[[File:Backpack_Sandvich.png|100px]]


The Sandvich is an alternative secondary weapon for the Heavy. It is not a traditional weapon but instead a lunchbox item that can be eaten with the primary attack key. Upon use of the primary attack key, the Heavy will enter third-person view, become immobile and defenseless, and emit loud chewing noises for a short period of time. This will gradually heal you for {{tooltip|120|360, if crit-boosted by the Kritzkrieg, Chekhov's Punch, or other means}} hit points over the course of the duration. Upon use of the secondary attack key, the Sandvich will be thrown a very short distance in front of you as a pickup, and will heal the teammate who collects it for {{tooltip|half|Full health, if crit-boosted by the Kritzkrieg, Chekhov's Punch, or other means}} of their max hit points. Using the Sandvich means lacking the Shotgun, so you are at a large disadvantage when caught off-guard or attacked from behind cover.
The Sandvich is an alternative secondary weapon for the Heavy. It is not a traditional weapon but instead a lunchbox item that can be eaten with the primary attack key. Upon eating, the Heavy will enter third-person view, become immobile and defenseless, and emit loud chewing noises for a short period of time as you heal. You can also throw it to a teammate, which will heal them for half of their maximum hit points. The Sandvich is ideal for defending dangerous areas, staying alive without a Medic, or saving teammates from death. Using the Sandvich means lacking the Shotgun, however, so you are at a large disadvantage when caught off-guard or attacked from behind cover.


== Melee Weapons ==
== Melee Weapons ==
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[[File:Backpack_Chekhov's_Punch.png|150px]]
[[File:Backpack_Chekhov's_Punch.png|150px]]


The Chekhov's Punch is an alternative melee weapon for the Heavy. It functions identically to the Fists in terms of base damage and attack speed. Upon punching an enemy, you will gain 1 critical charge with a maximum amount of 3. These critical charges can be used for any weapon in your kit, using 1 charge for every 1.5 seconds of Minigun fire, 1 charge for every Anti-Aircraft Cannon shot, 1 charge for every Shotgun shot, 1 for any Sandvich usage, and 1 for every landed melee hit. You can only deal critical melee damage at 3 charges, and successive critical melee hits do not use any charges. However, regardless of which weapon you have deployed, having the Chekhov's Punch equipped causes you to take critical damage from all melee attacks, as well as lose your ability to achieve random critical melee hits. Be very cautious during melee combat, as you must rely on movement to avoid being beaten or bludgeoned to death.
The Chekhov's Punch is an alternative melee weapon for the Heavy. It functions identically to the Fists in terms of base damage and attack speed. Upon punching an enemy, you will gain 1 critical charge with a maximum amount of 3. These critical charges can be used for any weapon in your kit, however you can only deal critical melee damage at 3 charges, and successive critical melee hits do not use any. As a penalty, regardless of which weapon you have deployed, having the Chekhov's Punch equipped causes you to take critical damage from all melee attacks. You are also unable to achieve random critical melee hits. Use the Chekhov's Punch in situations where you can safely land hits on an enemy, such as ambushes or Spy attacks. Be very cautious during melee combat, as you must rely on movement to avoid being beaten or bludgeoned to death.


[[Category:Heavy]]
[[Category:Heavy]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Basic strategy guides]]
[[Category:Basic strategy guides]]