Civilian responses: Difference between revisions
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[[File:Leaderboard class civilian.png|right|alt=The Civilian|The Civilian]] | [[File:Leaderboard class civilian.png|right|alt=The Civilian|The Civilian]] | ||
Voice Responses are contextually triggered lines that play after the player has achieved something, such as dominating an enemy, or the player has triggered something, like being set on fire. The [[Civilian]] has several vocal responses, all of which are listed below (excluding Voice Commands). | Voice Responses are contextually triggered lines that play after the player has achieved something, such as dominating an enemy, or the player has triggered something, like being set on fire. The [[Civilian]] has several vocal responses, all of which are listed below (excluding [[Civilian voice commands|Voice Commands]]). | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|''' After Killing More than 1 Enemy in 20 Seconds with a | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | ''' After Killing More than 1 Enemy in 20 Seconds with a Melee Weapon''' | ||
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== Domination-related responses == | == Domination-related responses == | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Domination''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Domination''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Revenge Kill''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Revenge Kill''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''Round Start''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Round Start''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Stalemate''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Stalemate''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Game win''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Game win''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Game loss''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Game loss''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Set on Fire''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Set on Fire''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Severe pain''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Severe pain''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''Sharp pain''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Sharp pain''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;|'''On Death by Melee Weapon and/or Critical Hit''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''On Death by Melee Weapon and/or Critical Hit''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''Under the effects of a friendly | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Under the effects of a friendly Civilian's aura''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''If the | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''If the Civilian boosts a player with his Umbrella''' | ||
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*[[Media:Civilian go03.wav|"Go, go, go!"]] | *[[Media:Civilian go03.wav|"Go, go, go!"]] | ||
*[[Media:Civilian go04.wav|"Full steam ahead!"]] | *[[Media:Civilian go04.wav|"Full steam ahead!"]] | ||
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{| class="wikitable" width="100%" | |||
! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''If the Civilian boosts a player with his Derby Cane''' | |||
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*[[Media:civilian_caneboost01.mp3|"Chop-chop! Time is money!"]] | |||
*[[Media:civilian_caneboost02.mp3|"What's the hold up? Get in there!"]] | |||
*[[Media:civilian_caneboost03.mp3|"Break time is over! Get going!"]] | |||
*[[Media:civilian_caneboost04.mp3|"I'm not paying you to dawdle!"]] | |||
*[[Media:civilian_caneboost05.mp3|"Hey, you! Get a wiggle on, will you?!"]] | |||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''After picking up | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''After picking up Intelligence''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''After capturing | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''After capturing Intelligence''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''After capturing | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''After capturing Control Point''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''Standing on a cappable | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Standing on a cappable Control Point, firing weapon''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''Attacking: Cart Goes Forward''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Attacking: Cart Goes Forward''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''Attacking: Stay Close to Cart''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Attacking: Stay Close to Cart''' | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!style="text-align:left;"|'''Attacking: Cart Has Stopped''' | ! class="header" style="text-align: left;font-size: 16px;background-color: #583a31;color: white;" | '''Attacking: Cart Has Stopped''' | ||
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[[Category:Civilian]] | [[Category:Civilian]] | ||
[[Category: | [[Category:Audio]] | ||