Cyclops: Difference between revisions
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== Strategy == | == Strategy == | ||
The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | The Cyclops is best used in tandem with your secondaries to best take advantage of the combo mechanic. | ||
It is recommended to do explosive jumps with it as it deals less self-damage than his secondary weapons. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | |+ style="text-align:center;"| Cyclops v. Stock Grenade Launcher | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ | ➕ Can have full control over detonation making the grenade last longer | ||
➕ | ➕ Can detonate own secondary projectiles | ||
➕ | ➕ Can detonate enemy Demoman's secondary projectiles | ||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ | ➖ Has lower damage per second when used alone and even combined with secondary weapons | ||
➖ Has smaller clip size | |||
➖ | ➖ Has smaller blast radius | ||
➖ | |||
</poem> | </poem> | ||
|} | |} | ||
== Related achievements == | == Related achievements == | ||
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}} | }} | ||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
* The Cyclops' ability to detonate at will and disable enemy Demoman's secondary projectiles is based | * The Cyclops' ability to detonate at will and disable enemy Demoman's secondary projectiles is based on live <i>TF2</i>'s [[TF:Detonator|Detonator]]. | ||
{{Nav allweapons}} | {{Nav allweapons}} | ||