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Revolver: Difference between revisions

From TF2 Classified Wiki
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}}The '''Revolver''' is the default primary weapon of the Spy. It is a shiny double-action revolver with an extended barrel, featuring a black metal frame and ivory grips.
}}The '''Revolver''' is the default primary weapon of the Spy. It is a shiny double-action revolver with an extended barrel, featuring a black metal frame and ivory grips.


The Revolver is the Spy's best ranged weapon, featuring moderate damage, good accuracy, and a decent fire rate. It fulfills a variety of roles, mostly killing-related. Its primary use is to act as the Spy's main weapon while roaming in enemy territory, firing upon suspicious enemies before they kill the Spy. It is also useful for finishing off low-health enemies that his teammates cannot get to, walking up to them while [[Disguise Kit|disguised]] and then shooting them before they can escape. The Revolver's accuracy at range means that enemies can be shot from quite a distance without relying too much on luck. In a teamfight where stealth is not an option, it can also be used to lay on damage from aside while the enemy is focused on higher-priority teammates. And when failing a backstab, it is far better to bring out the Revolver than to foolishly swing at your target with the [[Knife]].
The Revolver is the Spy's best ranged weapon, featuring moderate damage, good accuracy, and a decent fire rate. When shooting a [[Sapper|sapped]] [[Sentry Gun]], the revolver will only deal 67% of its base damage (26 or 27, down from 40). It fulfills a variety of roles, mostly killing-related. Its primary use is to act as the Spy's main weapon while roaming in enemy territory, firing upon suspicious enemies before they kill the Spy. It is also useful for finishing off low-health enemies that his teammates cannot get to, walking up to them while [[Disguise Kit|disguised]] and then shooting them before they can escape. Like the [[Knife]], it will remove the Spy's current disguise. The Revolver's accuracy at range means that enemies can be shot from quite a distance without relying too much on luck. In a teamfight where stealth is not an option, it can also be used to lay on damage from aside while the enemy is focused on higher-priority teammates. And when failing a backstab, it is far better to bring out the Revolver than to foolishly swing at your target with the Knife.


While the Revolver is not the most powerful weapon, it still functions as a reliable ranged option that can deal unexpectedly high damage at point-blank, unexpected damage at any range, and lead to kills that would not occur had the Spy tried to walk up to their target for several seconds and then die trying to stab them, rather than simply shooting them and moving on.
While the Revolver is not the most powerful weapon, it still functions as a reliable ranged option that can deal unexpectedly high damage at point-blank, unexpected damage at any range, and lead to kills that would not occur had the Spy tried to walk up to their target for several seconds and then die trying to stab them, rather than simply shooting them and moving on.
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  | mini-crit-ramp-up = 81
  | mini-crit-ramp-up = 81
  | bullet-count = 1
  | bullet-count = 1
| spread = {{tooltip|0.02|In radians}}
| ammo-column = true
| ammo-column = true
  | loaded = 6
  | loaded = 6
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  | reload-type = Clip
  | reload-type = Clip
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.5 s
  | attack-interval = 0.5 s</br>{{tooltip|0.45 s|Haste boosted}}
  | reload = 1.133 s
  | reload = 1.133 s</br>{{tooltip|0.66 s|Haste boosted}}
  | activation-time = Instant
  | activation-time = Instant
  | spread-recovery = 1.25 s
  | spread-recovery = 1.25 s
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|ru=Револьвер|ru_m=Revolver
|ru=Револьвер|ru_m=Revolver
|es=Revólver|es_m=Revolver
|es=Revólver|es_m=Revolver
|tr=Altıpatlar|tr_m=Revolver
|uk=Револьвер|uk_m=Revolver
}}
}}
== Update history ==
{{Update history|
{{Update|2.1.0}}
* Lowered [[Coilgun]], [[SMG]], and Revolver spread by 20%
{{Update|2.1.2}}
* Reduced damage penalty against sapped Sentry Guns to -33% (from -66%)
}}
== Trivia ==
* When reloading, the Revolver has a 0.1% chance of using the old Revolver reload instead of the current one.
== Comparison from ''Team Fortress 2'' ==
* ''Team Fortress 2 Classified'' made the Revolver a primary weapon while the live ''Team Fortress 2''' version considered it as a secondary weapon without having primaries.
* According to {{Dev|Raptor Dan}}, the Revolver is now more accurate in ''Classified''.
{{nav allweapons}}
{{nav allweapons}}