Tranquilizer Gun: Difference between revisions
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The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will [[Tranquilize]] an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. There is no time reduction if the dart dealt [[Critical hit|critical]] or mini-crit damage. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. Using a health pack, or being [[Medi Gun|ÜberCharged]], will instantly remove the effect. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 67% of its base damage (13, down from 20). Shooting the gun will remove the Spy's current [[Disguise Kit|disguise]]. | The Tranquilizer Gun fires one dart at a time, dealing 20 damage regardless of range, that will [[Tranquilize]] an enemy player for 5 seconds. The length of time tranquilized decreases with distance, down to 1.5 seconds at long range. There is no time reduction if the dart dealt [[Critical hit|critical]] or mini-crit damage. The effect will only last 50% as long if being healed by a [[Medi Gun]] or a [[Dispenser]]. Using a health pack, or being [[Medi Gun|ÜberCharged]], will instantly remove the effect. The Tranquilizer Gun can also damage enemy [[buildings]], but it will not apply the tranquilize effect. When shooting a [[Sapper|sapped]] [[Sentry Gun]], it will only deal 67% of its base damage (13, down from 20). Shooting the gun will remove the Spy's current [[Disguise Kit|disguise]]. | ||
The dart travels | The dart travels faster than any projectiles, is 100% accurate, and is only affected by gravity by a small amount, making it viable to shoot enemies from a long distance away with minimal compensation. It will not deal any knockback. Like most projectiles, the dart can be [[Compression blast|deflected]] by an enemy [[Pyro]]. | ||
== Properties == | == Properties == | ||
| Line 45: | Line 45: | ||
| activation-time = 0.025 s | | activation-time = 0.025 s | ||
|}} | |}} | ||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Tranquilizer Gun vs. Stock Revolver | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Inflicts debuffs to enemies | |||
* Inflicts colorblindness | |||
* Slows movement speed | |||
* Weakens ranged gun damage | |||
* Is vulnerable to melee hits | |||
➕ Has perfect accuracy | |||
➕ Shoots quietly | |||
</poem> | |||
| <poem> | |||
➖ Has lower damage per shot | |||
➖ Has lower damage per second | |||
➖ Has less clip size | |||
➖ Has slower firing speed | |||
➖ Has slower reload speed | |||
➖ Has slower projectile speed | |||
➖ Does not deal knockback | |||
➖ Cannot destroy enemy stickybombs and mines | |||
➖ Can be airblasted | |||
</poem> | |||
|} | |||
== Related achievements == | == Related achievements == | ||
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|ru=Транквилизатор|ru_m=Tranquilizer | |ru=Транквилизатор|ru_m=Tranquilizer | ||
|es=Pistola Sedante|es_m=Sedative Gun | |es=Pistola Sedante|es_m=Sedative Gun | ||
|tr=Yatıştırıcı Silah|tr_m=Tranquillizer Gun | |||
|uk=Транквілізатор|uk_m=Tranquilizer | |uk=Транквілізатор|uk_m=Tranquilizer | ||
}} | }} | ||
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{{Update|1.8.0.1}} | {{Update|1.8.0.1}} | ||
* Fixed collisions on the tranqualizer{{sic}}, [[Overhealer|overhealer]] and [[Lead Pipe|lead pipe]] (kida23) | * Fixed collisions on the tranqualizer {{sic}}, [[Overhealer|overhealer]] and [[Lead Pipe|lead pipe]] (kida23) | ||
{{Update|1.8.0.2}} | {{Update|1.8.0.2}} | ||
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* Reworked the Tranquilizer Gun: | * Reworked the Tranquilizer Gun: | ||
** Uses a new model. | ** Uses a new model. | ||
** Color blind's{{sic}} victims and reduces their move and turn speed for 5s. | ** Color blind's {{sic}} victims and reduces their move and turn speed for 5s. | ||
** Tranqed enemies draw, reload and swing weapons slower. | ** Tranqed enemies draw, reload and swing weapons slower. | ||
** Reloads faster. | ** Reloads faster. | ||
| Line 152: | Line 179: | ||
{{Update|2.2.2}} | {{Update|2.2.2}} | ||
* Fixed Tranquilizer Gun darts sticking to disguised Spies | * Fixed Tranquilizer Gun darts sticking to disguised Spies | ||
{{Update|3.0.0}} | |||
* Damage reduction debuff has been replaced with a slower firerate debuff | |||
* Tranquilizer darts now stick to players | |||
{{Update|3.0.3}} | |||
* Fixed tranquilizer {{sic}} darts pinning ragdolls | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The Tranquilizer originates from Team Fortress Classic, and was originally intended to return in Team Fortress 2, making it as far as the game's first trailer. It is unknown what the Team Fortress 2 version's stats were. | * The Tranquilizer originates from ''Team Fortress Classic'', and was originally intended to return in ''Team Fortress 2'', making it as far as the game's first trailer. It is unknown what the ''Team Fortress 2'' version's stats were. | ||
* Even though the [[Fight or Flight]] Day 3 update page states that "Tranquilized enemies now deal 20% less damage", the actual reduction in-game is 30%. | * Even though the [[Fight or Flight]] Day 3 update page states that "Tranquilized enemies now deal 20% less damage", the actual reduction in-game is 30%. | ||
* In the French translation of TF2 | * In the French translation of ''TF2 Classified'', the weapon's quote has the French word "chérie" replaced with the English translation; "dear". This is due the change of nationality for the Spy in the French dub. | ||
{{nav allweapons}} | {{nav allweapons}} | ||