Umbrella: Difference between revisions
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{{Loadout neutral|Alt-Fire: Give mini-crit boost to a teammate}}<br> | {{Loadout neutral|Alt-Fire: Give mini-crit boost to a teammate}}<br> | ||
{{Loadout neutral|" | {{Loadout neutral|"A man of quality must remain dry."}} | ||
}} | }} | ||
{{Quotation|'''The Civilian''' ''after capturing the intelligence''|''I knew Mr. Umbrella and I could pull it off!''}} | {{Quotation|'''The Civilian''' ''after capturing the intelligence''|''I knew Mr. Umbrella and I could pull it off!''}} | ||
The '''Umbrella''' is a melee weapon used by the [[Civilian]]. It is a folded team-colored umbrella, held upside-down with its handle facing the enemy. | The '''Umbrella''' is a melee weapon used by the [[Civilian]]. It is a folded team-colored umbrella, held upside-down with its handle facing the enemy. | ||
It is identical to the [[Bat]], except for its alternate fire ability, which grants 8 seconds of [[mini-crits]] to any teammate the user is looking at. It also allows giving mini-crits to the [[Medi Gun]] and [[Kritzkrieg]], which increases their heal rate and | It is identical to the [[Bat]], except for its alternate fire ability, which grants 8 seconds of [[mini-crits]] to any teammate the user is looking at. It also allows giving mini-crits to the [[Medi Gun]] and [[Kritzkrieg]], which increases their heal rate and [[ÜberCharge]] gain rate by 35%. Unlike with [[Critical hits|crits]], boosting the [[Engineer]] increases [[Sentry Gun]] damage (the buff to the Sentry Gun will prematurely end if the Engineer dies). The charge meter refills after 15 seconds, is empty when respawning, and does not refill at resupply cabinets. | ||
== Properties == | == Properties == | ||
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| charge-fill-time = 15 s | | charge-fill-time = 15 s | ||
|}} | |}} | ||
== Strategy == | |||
As the Civilian is the most important class on his team (by definition, being the [[VIP]]), and the one which every single enemy wants to kill, aggressively charging at enemies will rapidly cause him to lose his life, and most likely the game. However, in the scenario where a low-health enemy (such as a [[Scout]] or [[Spy]]) gets too close to the Civilian, such as when contesting a point, he may freely charge at them and rack up some damage, which will surely be of help to his teammates trying to keep him alive. | |||
== Names in other languages == | == Names in other languages == | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|1.8.3}} | |||
* Added missing Umbrella textures | |||
{{Update|2.0.0 (BETA 4)}} | |||
* Added [[Civilian]] Umbrella | |||
{{Update|2.0.1}} | |||
* Plays a sound when alt-fire is unsuccessful | * Plays a sound when alt-fire is unsuccessful | ||
{{Update|2.1.5}} | |||
* Alt-fire is now properly lag compensated | |||
}} | }} | ||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
*The taunt is repurposed as a Civilian's from live <i>TF2</i>'s [[tf:Buy_A_Life|Buy A Life]]. | *The taunt is repurposed as a Civilian's from live <i>TF2</i>'s [[tf:Buy_A_Life|Buy A Life]]. | ||
{{nav allweapons}} | {{nav allweapons}} | ||