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Fishwhacker: Difference between revisions

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| loadout=yes
| loadout=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout positive|Deals knockback to nearby enemies}}
{{Loadout positive|On Hit: Bleed for 2 seconds}}
{{Loadout positive|On Hit: Bleed for 2 seconds}}
{{Loadout positive|100% critical hit vs bleeding players}}
{{Loadout negative|-45% damage penalty}}
{{Loadout negative|On Miss: Mark yourself for death for 3s}}
{{Loadout negative|No random critical hits}}
<br/>
<br/>
{{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}}
{{Loadout neutral|"Hold 'er steady, mate. She tends to throw splinters."}}
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The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.
The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt.


The Fishwhacker's attributes are the same as the [[Kukri]], with the added benefit of dealing 2 seconds of [[bleed]] on hit enemies. As the initial 4 damage of bleed is always applied on the first hit, this means the Fishwhacker deals at least 69 damage initially and 81 damage in total. In addition, the Fishwhacker will deal guaranteed [[Critical hit|critical hits]] upon bleeding enemies, comboing with itself. This critical hit does not affect the damage of the bleed. As a penalty, missing a swing while outside the melee range of an enemy will result in the user being Marked For Death (with a skull above their head) for 3 seconds, turning all damage received into [[mini-crit]] damage. The Fishwhacker also cannot randomly crit.
Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. [[Critical hits]] do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further.


== Properties ==
== Properties ==
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  | taunt = Hat doff
  | taunt = Hat doff
| damage-column = true
| damage-column = true
  | base-damage = 65
  | base-damage = 35
  | base-damage-percentage = 100%
  | base-damage-percentage = 100%
  | critical = 195
  | critical = 105
  | mini-crit = 88
  | mini-crit = 47
| status-effects-column = true
| status-effects-column = true
  | effect = Bleed
  | effect = Bleed
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  | bleed-duration = 2 s
  | bleed-duration = 2 s
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.8 s
  | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}}
  | activation-time = 0.2 s
  | activation-time = 0.2 s
|}}
|}}
== Strategy ==
Like the Kukri, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised [[Spies]].


== Update history ==
If there's a cliff nearby, use it as an advantage to knock enemies off it.
{{Update history|
'''[[2.0.0]]'''
* Reworked the Fishwhacker:
** Swings slower.
** Causes concussional [[Bleed|bleeding]] on hit for 2s.
** [[Critical hits|Crits]] on bleeding enemies.
** Marked for death whilst holding the Fishwhacker.
** Updated Viewmodel animations to all be overhanded.
** Uses new impact sounds.


'''[[2.0.2]]'''
{| class="wikitable" style="text-align:center;"
* Removed -20% slower fire rate
|+ style="text-align:center;"| Fishwhacker v. Stock Kukri
* Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
|- style="text-align:left;"
* Updated the description and item type
| <poem>
* Added particles on impact to add to the new description
➕ Knocks back and bleeds enemies on hit; bleed mechanic detects disguised Spies
}}
➕ Can knock multiple enemies back after a successful hit
</poem>
| <poem>
➖ Deals less damage
</poem>
|}


== Names in other languages ==
== Names in other languages ==
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|ru=Рыбодробилка|ru_m=Fishwhacker
|ru=Рыбодробилка|ru_m=Fishwhacker
|es=Machacapeces|es_m=Fishwhacker
|es=Machacapeces|es_m=Fishwhacker
|tr=Balıkdöver|tr_m=Fishwhacker
|uk=Рибоглушилка|uk_m=Fishwhacker
|uk=Рибоглушилка|uk_m=Fishwhacker
}}
}}
== Update history ==
{{Update history|
{{Update|1.8.0}}
* Added the Fishwhacker.
{{Update|1.8.0.2}}
* Added Game Zombie’s new fishwhacker bucket icon.
{{Update|2.0.0}}
* Swings slower.
* Causes concussional [[Bleed|bleeding]] on hit for 2s.
* [[Critical hits|Crits]] on bleeding enemies.
* Marked for death whilst holding the Fishwhacker.
* Updated Viewmodel animations to all be overhanded.
* Uses new impact sounds.
{{Update|2.0.2}}
* Removed -20% slower fire rate
* Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
* Updated the description and item type
* Added particles on impact to add to the new description
{{Update|2.1.3}}
* Overhauled first person animations
* Damage now deals increased knockback to all nearby players
* Added -45% damage penalty downside
* Removed self marked-for-death on miss penalty
* Removed no random [[Critical hit|critical hits]] penalty
* Damage over time conditions ([[bleed]], [[afterburn]]) no longer apply on the very same tick as damage
{{Update|2.1.4}}
* Updated first person animations (Ventrici)
* Ragdolls now take extra knockback from Fishwhacker kills
{{Update|2.2.2}}
* Increased the amount of knockback that ragdolls receive from Fishwhacker kills
}}


== Trivia ==
== Trivia ==
* The Fishwhacker is based on Team Fortress 2's unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon.
* The Fishwhacker is based on <i>Team Fortress 2</i>'s unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon.
* The Sniper's regular melee crit animation will not play on on the Fishwhacker unless it is critical boosted.
 
* If the user swings from outside melee range, then steps into the melee range of an enemy, the user will still be Marked for Death, in contravention of the usual mechanics. The inverse occurs if the user is within melee range and steps outside of it.
== Comparison from ''Team Fortress 2'' ==
* The [[tf:Tribalman's Shiv|Tribalman's Shiv]] is the live ''TF2'' counterpart of the Fishwhacker with its bleed-on-hit effect.


{{nav allweapons}}
{{nav allweapons}}