Fishwhacker: Difference between revisions
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The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | The '''Fishwhacker''' is an alternative melee weapon for the [[Sniper]]. It's an old wooden fish priest, splintered at the top, fitted with a leather grip and wrist belt. | ||
Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. Critical hits do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further. | Compared to the [[Kukri]], the Fishwhacker has a 45% damage penalty, dealing 35 damage per swing instead of 65. It also causes the enemy to [[bleed]] for 2 seconds, dealing 12 damage, for a total of 47 damage per swing. [[Critical hits]] do not affect the damage of the bleed. When an enemy is hit, they will be knocked back a long distance away from the Sniper, along with any enemy who happens to be standing nearby. The power, range, and area effect of the knockback is similar to that of the [[Flame Thrower]]'s [[compression blast]], albeit without the projectile reflecting ability. Because the knockback is affected by damage, critical hits will knock back the enemy further. | ||
== Properties == | == Properties == | ||
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| bleed-duration = 2 s | | bleed-duration = 2 s | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}} | ||
| activation-time = 0.2 s | | activation-time = 0.2 s | ||
|}} | |}} | ||
== Strategy == | == Strategy == | ||
Like the | Like the Kukri, the Fishwhacker should only be used when you ran out of ammo for both primary and secondary weapons. Use it to fend off enemies to easily escape from them instead. Additionally, use the bleed mechanic to check for disguised [[Spies]]. | ||
If there's a cliff nearby, use it as an advantage to knock enemies off it. | If there's a cliff nearby, use it as an advantage to knock enemies off it. | ||
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|ru=Рыбодробилка|ru_m=Fishwhacker | |ru=Рыбодробилка|ru_m=Fishwhacker | ||
|es=Machacapeces|es_m=Fishwhacker | |es=Machacapeces|es_m=Fishwhacker | ||
|tr=Balıkdöver|tr_m=Fishwhacker | |||
|uk=Рибоглушилка|uk_m=Fishwhacker | |uk=Рибоглушилка|uk_m=Fishwhacker | ||
}} | }} | ||
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== Trivia == | == Trivia == | ||
* The Fishwhacker is based on Team Fortress 2's unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon. | * The Fishwhacker is based on <i>Team Fortress 2</i>'s unused [https://wiki.teamfortress.com/wiki/Club Club] weapon, which was originally the Sniper's default melee weapon. | ||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||