Überspritze: Difference between revisions
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{{Loadout negative|-10 max health on wearer}} | {{Loadout negative|-10 max health on wearer}} | ||
<br/> | <br/> | ||
{{Loadout neutral|" | {{Loadout neutral|"Oh, quit squirming, it's for a good cause!"}} | ||
}} | }} | ||
{{Quotation|'''The Medic''' ''after extracting Über from his recently deceased "patient"''|''Haha! Vhat a bloodbazh!''}} | |||
The '''Überspritze''' is an alternative melee weapon for the [[Medic]]. It is an oversized, metal syringe containing a team colored liquid displayed through measuring glass. It has two finger rings around the bottom and has blood stains around the tip. The liquid inside increases alongside the Medic's ÜberCharge percentage. | The '''Überspritze''' is an alternative melee weapon for the [[Medic]]. It is an oversized, metal syringe containing a team colored liquid displayed through measuring glass. It has two finger rings around the bottom and has blood stains around the tip. The liquid inside increases alongside the Medic's ÜberCharge percentage. | ||
When the Überspritze hits an enemy, 25% ÜberCharge is given to the user regardless of damage. This occurs even on cloaked enemies, but not invulnerable or disguised ones, nor enemies that are cloaked and disguised at the same time. As a penalty, the Überspritze removes 10 points of maximum health from the user, bringing the [[Medic]]'s base health down to 140 (215 when overhealed). Its stats are otherwise identical to the [[Bonesaw]]. Because the Überspritze can increase the Über meter faster than it drains, it's possible to indefinitely sustain an | When the Überspritze hits an enemy, 25% ÜberCharge is given to the user regardless of damage. This occurs even on cloaked enemies, but not invulnerable or disguised ones, nor enemies that are cloaked and disguised at the same time. As a penalty, the Überspritze removes 10 points of maximum health from the user, bringing the [[Medic]]'s base health down to 140 (215 when overhealed). Its stats are otherwise identical to the [[Bonesaw]]. Because the Überspritze can increase the Über meter faster than it drains, it's possible to indefinitely sustain an ÜberCharge by attacking enemies while one is active. | ||
Taunting with the Überspritze, or pressing the alternate fire key, activates the | Taunting with the Überspritze, or pressing the alternate fire key, activates the Überslice kill taunt, where the Medic stabs into an enemy and pulls the weapon out. The initial stab deals 1 damage and stuns for 3.7 seconds, filling the Über meter by 25%. The pull out deals 500 damage, does not stun, and fills the Über meter by 100%. The initial stab stuns invulnerable enemies, but does not give Über. The pull out gives Über on invulnerable enemies, or regardless of if the enemy dies. The taunt has a longer range than the regular melee swing and cannot deal critical hits, but can deal mini-crits. It will not damage buildings. | ||
== Properties == | == Properties == | ||
| Line 30: | Line 32: | ||
| mini-crit = 88 | | mini-crit = 88 | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}} | ||
| activation-time = 0.2 s | | activation-time = 0.2 s | ||
|}} | |}} | ||
== | == Strategy == | ||
The Überspritze gives the Medic -10 health, but grants a massive 25% boost to your ÜberCharge meter for each attack that lands. If an enemy misjudges his ability to fight you, take him out with the Überspritze for an instant advantage. If you end up cornered, as a last resort, you can try taking it out to quickly fill the ÜberCharge meter, then escape with the resulting invincibility. | |||
Avoid actively pursuing combat with the Überspritze in order to build a charge. Melee combat is risky against any class; instead, heal injured teammates, as healing builds up 25% ÜberCharge after about 10 seconds and 8 seconds for [[Medi Gun]] and [[Kritzkrieg]], respectively. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Überspritze v. Stock Bonesaw | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Fills ÜberCharge faster through melee hits | |||
</poem> | |||
| <poem> | |||
➖ -10 health when equipped | |||
</poem> | |||
|} | |||
== Names in other languages == | == Names in other languages == | ||
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|uk=Убершприц|uk_m=Über-Syringe | |uk=Убершприц|uk_m=Über-Syringe | ||
}} | }} | ||
== Update history == | |||
{{Update history| | |||
{{Update|2.0.0}} | |||
* Renamed the Übersaw to the Überspritze. | |||
* Equipping the Uberspritze will now remove 25 health. | |||
* Can now Taunt Kill. | |||
* Updated the Taunt Kill voicelines to fit the model. | |||
* Updated Viewmodel animations to reduce clipping from the plunger. | |||
{{Update|2.0.2}} | |||
* Health penalty has been lessened to -10 (from -25) health | |||
{{Update|2.1.1}} | |||
* Removed -20% fire rate penalty | |||
}} | |||
== Trivia == | == Trivia == | ||
* | * "Überspritze" roughly translates to "Super Syringe" in German. | ||
* | == Comparisons from ''Team Fortress 2'' == | ||
* The model was originally submitted to the ''Team Fortress 2 | * The weapon is based from the [[tf:Ubersaw|Übersaw]] but with a reworked model. | ||
** The model was originally submitted to the ''Team Fortress 2'' Workshop in 2015 as the [https://steamcommunity.com/sharedfiles/filedetails/?id=433097312 Hypodermic Injector]. It was inspired by the unused [[tf:Syringe|Syringe]] weapon from ''TF2''<nowiki/>'s development, whose model can be found in the tray of a level 2 and 3 [[Dispenser]]. | |||
* The "-10 max health on wearer" stat may be from the [[tf:Vita-Saw|Vita-Saw]]. | |||
{{nav allweapons}} | {{nav allweapons}} | ||