Kritzkrieg: Difference between revisions
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{{Loadout positive|+25% ÜberCharge rate}} | {{Loadout positive|+25% ÜberCharge rate}} | ||
<br> | <br> | ||
{{Loadout neutral|" | {{Loadout neutral|"Go on, do a little harm! Keep us both in business, ja?"}} | ||
}} | }} | ||
The ''' | {{Quotation|'''The Medic''' ''after ÜberCharging his teammate with crits''|''Auf Wiedersehen, Dummkopfs!''}} | ||
The Kritzkrieg' | The '''Kritzkrieg''' is a secondary weapon of the [[Medic]]. It appears to be an iteration of the [[Medi Gun]]'s design, consisting of a stylized fire hose with a yellow glow in its chassis, emitting a distinct, team-colored electrical beam leading to its patient, connected via rubber hose to a mysterious glowing backpack with antennae and a pressure tank. The glow is yellow regardless of which team the user is on. Patients that kill an enemy while being healed by the Kritzkrieg will give the Medic an assist. When taunting, it will heal the Medic for 10-11 health. | ||
The Kritzkrieg's heal and charge mechanics are the same as the Medi Gun, except for an increase in [[ÜberCharge]] rate of 25%. This means it can charge in a minimum of 32 seconds, up from 40. Just like the Medi Gun, the [[mini-crit]] boost granted by the [[Civilian]]'s [[Umbrella]] will give 35% increased heal rate and 35% increased ÜberCharge rate. However, the ÜberCharge itself is radically different from that of the Medi Gun. Instead of granting invulnerability, it grants its patient [[Critical Hit|critical hits]] on all their weapons for 8 seconds. This does not extend to the Medic's weapons. Only one patient at a time can be ÜberCharged in this manner, and changing patients will instantly transfer the effect. Its ÜberCharge meter icon is a "K" made of lightning bolts. | |||
== Properties == | == Properties == | ||
{{Weapon properties | {{Weapon properties | ||
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| effect-duration = 8 s | | effect-duration = 8 s | ||
| healing-column = true | | healing-column = true | ||
| healing-in-combat = {{tooltip|24 / s|Patient took damage within 10 seconds}} | | healing-in-combat = {{tooltip|24 / s|Patient took damage within 10 seconds}}</br>{{tooltip|20.4 / s|Shock Therapy equipped}}</br>{{tooltip|32.4 / s|Civilian boosted}}</br>{{tooltip|27.54 / s|Civilian boosted + Shock therapy equipped}} | ||
| healing-in-combat-percentage = 100% | | healing-in-combat-percentage = 100% | ||
| healing-out-of-combat = {{tooltip|72 / s|Patient not damaged within 15 seconds}} | | healing-out-of-combat = {{tooltip|72 / s|Patient not damaged within 15 seconds}}</br>{{tooltip|61.2 / s|Shock Therapy equipped}}</br>{{tooltip|97.2 / s|Civilian boosted}}</br>{{tooltip|82.62 / s|Civilian boosted + Shock therapy equipped}} | ||
| healing-out-of-combat-percentage = 300% | | healing-out-of-combat-percentage = 300% | ||
| beam-connect-distance = 450 HU | | beam-connect-distance = 450 HU | ||
| beam-disconnect-distance = 540 HU | | beam-disconnect-distance = 540 HU | ||
| function-times-column = true | | function-times-column = true | ||
| charge-fill-speed = 3.125% / s<br>{{tooltip|1.563% / s|Patient above 142.5% health}} | | charge-fill-speed = 3.125% / s<br>{{tooltip|1.563% / s|Patient above 142.5% health}}<br>{{tooltip|4.22% / s|Mini-crit boosted}} | ||
| charge-fill-time = 32 s<br>{{tooltip|64 s|Patient above 142.5% health}} | | charge-fill-time = 32 s<br>{{tooltip|64 s|Patient above 142.5% health}}</br>{{tooltip|24 s|Mini-crit boosted}} | ||
|}} | |}} | ||
== Strategy == | |||
The guaranteed critical effect means the Kritzkrieg is best used in a defensive manner, killing enemies who are trying to push through your base—though, as usual, critical hits have no effect on a Medi Gun's ÜberCharge. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| Kritzkrieg v. Stock Medi Gun | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Higher ÜberCharge rate | |||
➕ Provides guaranteed critical hits that triples the damage dealt | |||
➕ Can still do the objectives (capping or capturing the flag) when ÜberCharged | |||
</poem> | |||
| <poem> | |||
➖ Not effective in destroying Sentry nests | |||
➖ No effective against enemies with Medi Gun's ÜberCharge | |||
</poem> | |||
|} | |||
== Names in other languages == | == Names in other languages == | ||
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|ru=Крицкриг|ru_m=Kritzkrieg | |ru=Крицкриг|ru_m=Kritzkrieg | ||
|es=Kritzkrieg | |es=Kritzkrieg | ||
|tr=Kritzkrieg | |||
|uk=Критцкриґ|uk_m=Kritzkrieg | |||
}} | }} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Fixed [[Medic]]'s "Ubercharge deployed" response not being triggered when activating Kritzkrieg charge. | * Fixed [[Medic]]'s "Ubercharge deployed" response not being triggered when activating Kritzkrieg charge. | ||
* Fixed Medigun{{sic}} heal beams, Ubers & HUD not working for non-[[Medic|Medics]] in Randomizer mode | * Fixed Medigun{{sic}} heal beams, Ubers & HUD not working for non-[[Medic|Medics]] in Randomizer mode | ||
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the Kritzkrieg, and the [[Medi Gun|Medigun]].{{sic}} | * Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the Kritzkrieg, and the [[Medi Gun|Medigun]].{{sic}} | ||
{{Update|2.0.2}} | |||
* Updated players who have just spawned to now receive the full heal-rate from Mediguns | * Updated players who have just spawned to now receive the full heal-rate from Mediguns | ||
{{Update|2.1.0}} | |||
* Now plays a customizable progress sound that changes pitch based on patient health | |||
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]] | * Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]] | ||
{{Update|2.1.1}} | |||
* [[Critical hit|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | * [[Critical hit|Crit]] boosted Mediguns now require {{code|tf2c_medigun_critboostable 2}} to gain a heal rate bonus (set to 1 by default, only for minicrits) | ||
{{Update|2.1.3}} | |||
* Updated the world and view models to include a higher polygon front and a less polygonal hose | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The name "Kritzkrieg" is named after the WW2 German tactic "Blitzkrieg" or translated as "lightning warfare". The tactic was to quickly overwhelm your enemy with concentrated force, break defenses, and defeat the enemy in a decisive battle. | * The name "Kritzkrieg" is named after the WW2 German tactic "Blitzkrieg" or translated as "lightning warfare". The tactic was to quickly overwhelm your enemy with concentrated force, break defenses, and defeat the enemy in a decisive battle. | ||
* If an enemy [[Spy]] kills the Medic with his own Kritzkrieg boost, the Medic will get credit for his own death. This does not happen if healing the Spy normally. | * If an enemy [[Spy]] kills the Medic with his own Kritzkrieg boost, the Medic will get credit for his own death. This does not happen if healing the Spy normally. | ||
* The Medic cannot be ÜberCharged by the Medi Gun if he is equipping a Kritzkrieg that is using its own ÜberCharge. | * The Medic cannot be ÜberCharged by the Medi Gun if he is equipping a Kritzkrieg that is using its own ÜberCharge. | ||
* The Kritzkrieg is one of five non-Stock weapons ported from live ''Team Fortress 2'', the others being the [[Gunboats]], [[Flare Gun]], [[Sandvich]] and [[Huntsman]]. | |||
== Comparisons from ''Team Fortress 2'' == | |||
* Compared to ''Team Fortress 2''<nowiki/>'s design, the Kritzkrieg has unique weapon model, backpack model, and a unique set of particles. | |||
== Gallery == | |||
<gallery> | |||
File:concept_kritzkrieg.png|Concept art by {{Dev|Blaholtzen}} | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||