Pistol: Difference between revisions
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| loadout-2-attributes={{Loadout neutral|" | | loadout-2-attributes={{Loadout neutral|"Everyone's outta range 'til they ain't."}} | ||
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The '''Pistol''' is the default [[:Category:Secondary weapons|secondary]] weapon for [[Scout]] and [[Engineer]]. It is a compact, semi-automatic pistol with wooden grips and a slightly blue metallic tint. The tint is blue regardless of which team the user is on. | The '''Pistol''' is the default [[:Category:Secondary weapons|secondary]] weapon for the [[Scout]] and [[Engineer]]. It is a compact, semi-automatic pistol with wooden grips and a slightly blue metallic tint. The tint is blue regardless of which team the user is on. | ||
The Pistol's purpose is to act as a reliable sidearm for when the user's primary weapon is out of ammo. To facilitate this aim, it deals 15 damage per shot, and has a fast fire rate and reload speed. Despite its appearance, it fires automatically. Its secondary purpose is dealing reliable damage at mid-range, as opposed to the sharp damage falloff and high pellet spread of the [[Scattergun]] and [[Shotgun]]. The Pistol is reasonably accurate at long distance, and its large clip allows many opportunities for killing a fleeing enemy. Instead of simply holding down the fire button at a distant enemy, the user should aim and place their shots, shooting one at a time to ensure that each one hits. | The Pistol's purpose is to act as a reliable sidearm for when the user's primary weapon is out of ammo. To facilitate this aim, it deals 15 damage per shot, and has a fast fire rate and reload speed. Despite its appearance, it fires automatically. Its secondary purpose is dealing reliable damage at mid-range, as opposed to the sharp damage falloff and high pellet spread of the [[Scattergun]] and [[Shotgun]]. The Pistol is reasonably accurate at long distance, and its large clip allows many opportunities for killing a fleeing enemy. Instead of simply holding down the fire button at a distant enemy, the user should aim and place their shots, shooting one at a time to ensure that each one hits. | ||
In addition, the Scout and Engineer have subtly different uses for the Pistol. The Scout uses it to increase his uptime and aggressively finish off enemies damaged by the Scattergun, as well as serving as a main weapon for when he can't find the time to reload his Scattergun. By contrast, the Engineer uses it to supplement his Sentry damage by shooting at enemies from a distance, as well as spamming bullets down corridors and corners to suss out cloaked [[Spies]]. The Engineer's gigantic reserve ammo pool of 200, combined with his proximity to his own [[Dispenser]], means that he can freely | In addition, the Scout and Engineer have subtly different uses for the Pistol. The Scout uses it to increase his uptime and aggressively finish off enemies damaged by the Scattergun, as well as serving as a main weapon for when he can't find the time to reload his Scattergun. By contrast, the Engineer uses it to supplement his Sentry damage by shooting at enemies from a distance, as well as spamming bullets down corridors and corners to suss out cloaked [[Spies]]. The Engineer's gigantic reserve ammo pool of 200, combined with his proximity to his own [[Dispenser]], means that he can freely Spy-check allies by shooting at whoever comes near. | ||
As with the [[SMG]] and [[Revolver]], the first bullet shot after 1.25 seconds is completely accurate. | As with the [[SMG]] and [[Revolver]], the first bullet shot after 1.25 seconds is completely accurate. | ||
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|ru=Пистолет|ru_m=Pistol | |ru=Пистолет|ru_m=Pistol | ||
|es=Pistola|es_m=Pistol | |es=Pistola|es_m=Pistol | ||
|tr=Tabanca|tr_m=Pistol | |||
|uk=Пістолет|uk_m=Pistol | |uk=Пістолет|uk_m=Pistol | ||
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* Lowered [[Nail Gun|Nailgun]],{{sic}} Pistol and [[Syringe Gun]] spread by 25% | * Lowered [[Nail Gun|Nailgun]],{{sic}} Pistol and [[Syringe Gun]] spread by 25% | ||
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== Trivia == | == Trivia == | ||
* In ''Team Fortress 2'', prior to a 2009 update, the Pistol worked similarly to the USP Match from ''Half-Life 2'', in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. In ''Team Fortress 2 Classified'', the cvar <code>tf2c_pistol_old_firerate</code> restores this functionality. | * In ''Team Fortress 2'', prior to a 2009 update, the Pistol worked similarly to the USP Match from ''Half-Life 2'', in that holding down the fire button would make it fire at a very slow rate, but clicking it repeatedly would make it fire much faster. In ''Team Fortress 2 Classified'', the cvar <code>tf2c_pistol_old_firerate</code> restores this functionality. | ||