Sandvich: Difference between revisions
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Upon consuming the Sandvich, the user will replenish 120 health points in 30 health intervals over 4 seconds, but will not [[overheal]] if their health is full. While eating the Sandvich, the player is forced into a loud, third-person eating animation where the Heavy bites into the sandwich. The user cannot move or attack during this animation. The Sandvich eating animation counts as a taunt, having the same effects when pressing the taunt button, and cannot be eaten midair or [[water|underwater]]. The Sandvich does not consume its charge when eaten, therefore it can be eaten endlessly by Heavy. | Upon consuming the Sandvich, the user will replenish 120 health points in 30 health intervals over 4 seconds, but will not [[overheal]] if their health is full. While eating the Sandvich, the player is forced into a loud, third-person eating animation where the Heavy bites into the sandwich. The user cannot move or attack during this animation. The Sandvich eating animation counts as a taunt, having the same effects when pressing the taunt button, and cannot be eaten midair or [[water|underwater]]. The Sandvich does not consume its charge when eaten, therefore it can be eaten endlessly by Heavy. | ||
Its alternate fire allows it to be thrown, consuming its charge and acting as a deployable medium health pack that will heal any other player (including enemies) for 50% of their max health. It cannot be [[airblast|airblasted]], is not affected by [[water]], and will disappear into certain map entities. It will also be launched by [[Jump Pad|Jump Pads]], and can detonate enemy [[Mine Layer]] mines. If the user picks up their own Sandvich, it will recharge immediately without healing them. When thrown, the Sandvich takes 30 seconds to recharge, which is the length of time it takes the thrown Sandvich to disappear from the world. If a second Sandvich is thrown while the first one is out, the first one disappears. If the Heavy is killed while the Sandvich is out, it drops to the ground and provides health (but not ammo) as if it were thrown. However, any Sandviches already thrown will not disappear. | Its alternate fire (default: {{code|MOUSE2}}) allows it to be thrown, consuming its charge and acting as a deployable medium health pack that will heal any other player (including enemies) for 50% of their max health. It cannot be [[airblast|airblasted]], is not affected by [[water]], and will disappear into certain map entities. It will also be launched by [[Jump Pad|Jump Pads]], and can detonate enemy [[Mine Layer]] mines. If the user picks up their own Sandvich, it will recharge immediately without healing them. When thrown, the Sandvich takes 30 seconds to recharge, which is the length of time it takes the thrown Sandvich to disappear from the world. The recharge timer begins as soon as the Sandvich is consumed or dropped. The Heavy can instantly recharge the Sandvich by visiting a [[Resupply cabinet]], picking up his own thrown Sandvich, or collecting any [[healing|health pickup]] while at full health. If a second Sandvich is thrown while the first one is out, the first one disappears. If the Heavy is killed while the Sandvich is out, it drops to the ground and provides health (but not ammo) as if it were thrown. However, any Sandviches already thrown will not disappear. | ||
The Sandvich can be [[Critical hit|critical boosted]] to increase its healing effectiveness. When eaten by the Heavy, a critical Sandvich will give 90 health per bite, with overheal, for a total of 360 health. When thrown, it will act as a full health kit, healing allies for 100% of their maximum health, with no overheal. Using a crit Sandvich from the [[Chekhov's Punch]] will consume a charge if it is eaten or thrown. | The Sandvich can be [[Critical hit|critical boosted]] to increase its healing effectiveness. When eaten by the Heavy, a critical Sandvich will give 90 health per bite, with overheal, for a total of 360 health. When thrown, it will act as a full health kit, healing allies for 100% of their maximum health, with no overheal. Using a crit Sandvich from the [[Chekhov's Punch]] will consume a charge if it is eaten or thrown. | ||
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| activation-time = {{tooltip|1 s|Per bite}} | | activation-time = {{tooltip|1 s|Per bite}} | ||
| consumption-time = 4.3 s | | consumption-time = 4.3 s | ||
| charge-fill-speed = 3.33% / s | | charge-fill-speed = 3.33% / s<br>{{tooltip|10% / s|Haste boosted}} | ||
| recharge-time = 30 s | | recharge-time = 30 s<br>{{tooltip|10 s|Haste boosted}} | ||
| drop-expiry = 30 s | | drop-expiry = 30 s | ||
|}} | |}} | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.0}} | |||
* Added the Sandvich | * Added the Sandvich | ||
* The Sandvich can now be eaten by all classes in Randomizer. | * The Sandvich can now be eaten by all classes in Randomizer. | ||
{{Update|2.0.2}} | |||
* Updated dropped Sandviches from dead [[Heavy|Heavies]] to give points on pickup | * Updated dropped Sandviches from dead [[Heavy|Heavies]] to give points on pickup | ||
{{Update|2.1.0}} | |||
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy Sandviches | * Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, [[Kritzkrieg]] self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy Sandviches | ||
{{Update|2.1.3}} | |||
* Can now be [[Critical hit|critboosted]] | * Can now be [[Critical hit|critboosted]] | ||
* Consumes one [[Chekhov's Punch]] stored crit when thrown or eaten | * Consumes one [[Chekhov's Punch]] stored crit when thrown or eaten | ||
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* Thrown critical Sandviches heal as much as a full health pack | * Thrown critical Sandviches heal as much as a full health pack | ||
{{Update|2.1.4}} | |||
* [[Heavy]] now carries a lunchbox with him when equipped (SamDum) | |||
* Fixed [[crit]] particles not showing on the throwable | |||
* Throwable no longer detonates friendly [[Mine Layer]] mines | |||
{{Update|2.2.0}} | |||
* Updated wearable texture (PuppyCannon) | |||
{{Update|3.0.6}} | |||
* Fixed an issue where Heavy's Sandvich would lose its cooldown if he took damage while eating ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/649 #649]) | |||
}} | }} | ||
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|ru=Бутерброд|ru_m=Sandwich | |ru=Бутерброд|ru_m=Sandwich | ||
|es=Focata|es_m=Sandvich | |es=Focata|es_m=Sandvich | ||
|tr=Sandviç|tr_m=Sandwich | |||
|uk=Бутерброд|uk_m=Sandwich | |uk=Бутерброд|uk_m=Sandwich | ||
}} | }} | ||
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* On the Sandvich's first use, its model will have a visible bite taken out of it. This persists until the Sandvich is thrown or the user reaches a resupply locker. However, the thrown Sandvich model will not have any bite marks. | * On the Sandvich's first use, its model will have a visible bite taken out of it. This persists until the Sandvich is thrown or the user reaches a resupply locker. However, the thrown Sandvich model will not have any bite marks. | ||
* On the scoreboard statistics, the Heavy will gain healing points for eating his own Sandvich and for healing allies, but not for healing enemies. | * On the scoreboard statistics, the Heavy will gain healing points for eating his own Sandvich and for healing allies, but not for healing enemies. | ||
* The Sandvich is one of five non-Stock weapons ported from live ''Team Fortress 2'', the others being the [[Gunboats]], [[Flare Gun]], [[Kritzkrieg]] and [[Huntsman]]. | |||
== Comparisons from ''Team Fortress 2'' == | |||
* The Sandvich, unlike its ''Team Fortress 2'' counterpart, does not consume its charge when eaten. | * The Sandvich, unlike its ''Team Fortress 2'' counterpart, does not consume its charge when eaten. | ||
* The Sandvich doesn't have | * The Sandvich doesn't have unique properties for a crit-boosted Sandvich on live ''TF2''. | ||
* The health given by Sandvich has been reverted back to when it was first released on live version, with only 120 instead of 300. | |||
{{nav allweapons}} | {{nav allweapons}} | ||